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just make game

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-58
Previous: https://itch.io/jam/agdg-demo-day-57
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>Marketing
https://howtomarketagame.com/

>How to WebM
https://obsproject.com
https://screentogif.com/
https://handbrake.fr
https://github.com/argorar/WebMConverter
https://wiki.installgentoo.com/wiki/WebM

Previous: >>491393778
>>
>>491478803
I scrapped my game. Starting over with a better idea now
>>
>>491478803
>work hard to achieve a certain goal
>happy with the results
>wake up the next day and look at it again
>now it looks like shit
>>
>>491479152
now you have a new goal
>>
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>agdg retards spent 2 months on making the single perfect 3D model only to realize they now have a single asset and not a game
>>
What if I decided to be a good gamedev and do everything I know I ought to?
>>
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>>491475795
Witnessdev? is this you?
>>
>>491479276
Different from you I can work on the same project for more than 2 months.
>>
>>491479276
Why do you have to shit up this thread all the time?
>>
>>491479519
>Spend a decade making a game
>Sells 10 copies
>>
Cris is right tho. It's like how some Olympic coaches are absolutely shit at actually doing the sport that they coach for.
>>
>>491479673
Still more than any of his games sold.
>>
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>>491479897
>making games to make money
>>
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>>491480048
I make games to make money so that I'll have money to make more games with.
>>
>>491480048
Nothing I hate more than the faggots who cope about not even wanting to make money with game dev, because they know their skill, IQ, and talent are so low it’s not even a possibility for them. Classic case of sour grapes
>>
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confession time:
im making a rare event in my game happen 100% of the time in the tutorial just incase it tricks people to keep playing
>>
>>491480321
That's fine it's the tutorial after all.
>>
>>491480321
>the game: a 2d pixel platformer with no novel or unique mechanics and an unpleasant low quality art style
>the rare event: the game crashes due to poor coding freeing the player from his misery and auto-uninstalls itself
Based anon!
>>
>>491480321
Nothing wrong with this. Vampire Survivors deterministically rolls you a 5-item chest on the 3rd chest you pick up or something like that.
>>
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Is your character design skills better than AAA games?
>>
>>491480549
Better than some, worse than some.
>>
>>491480549
LOLLLLLLLLLLLLLLL
>>
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Lately I've been improving unit behavior. For example, people will set things down when starting a new task, rather than try to fight while holding a corpse. Additionally, when you use items now your equipped weapon will be hidden. This allows you to actually see what you're using. Combat is starting to feel smoother overall but definitely still needs work.
>>
>>491480752
Woah is this an MMO?
>>
>>491480752
wtf. what did zayden do to deserve that? attacking a medic is a literal war crime
>>
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Is he a better dev than you?
>>
>>491480895
no, I've only made one networked game and it's a nightmare. (I wish it was tho)
>>491480902
good thing zayden isn't a medic, he's just a corpse runner that prevents the world piling up with bodies.
>>
>>491481086
I don't know who that is.
>>
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It's not much, but it brings me great joy.
>>
>>491481129
>not multiplayer
Oh, nevermind lol
>>
>>491481086
This guy is literally awesome because he is such a good example of achieving success on your own without any help. He literally walked into blizzard straight out of high school, no degree, no experience, nothing, and with sheer determination and hard work proved himself and got a job there. If he can do it, then so can you.
>>
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>>491480549
looks like easy competition.
>>
>>491480549
Yes, I use AI.
>>
Making a successful game is a lot like making a food analogy, it doesn't matter if it's wrong it only matters that you do it.
>>
>>491481423
But I don't wanna work at Blizzard...
>>
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tried frog without a reference
I will now reference..
>>
>>491481495
Food analogies don't matter
>>
>>491480549
i steal all the designs from this place
https://www.reddit.com/r/MFZ/
>>
>>491481151
Inustry plant that wants to kill games. Got a QA position at Blizzard thanks to his dad. Made a flopped indie game that had a groundbreaking feature: tie the progression to achievements and not the other way around
>>
>>491481881
tl;dr
>>
>>491481551
Looks like a Dark Souls NPC
>>
>>491481423
His father was the cinematics director. Sorry to burst your bubble.
>>
>>491481998
You watch hours of donut tutorial, yet one paragraph of online history is too much. Curious.
>>
>>491481881
>tie the progression to achievements
I haven't played the game, can you give examples?
>>
>>491482197
1 of those is useful to make a game
>>
Does Steam achievements help developer make money in any way?
>>
>>491481086
>Is he a better dev than you?

No, but xe is a better woman than me.
>>
>>491482587
Yes.
>>
Whoa fishlike is out
>>
donut isnt even good for learning 3d
>>
im hungry
>>
>>491483058
donut just tells you about some blender features. it doesn't teach you art.
>>
I must not project hop.
Project hop is the progress-killer.
Project hop is the little-death that brings total obliteration of my game.
I will face my project ideas.
I will permit them to pass over me and through me.
And when it has gone past, I will turn the inner eye to see its path.
Where the idea has gone there will be nothing. Only I will remain."
>>
>>491482587
Players grind achievements for the same reason that players will play MMOs solo. They add a sense of permanence to an otherwise transient experience.
>>
>>491483347
Lisan Al Gamedev!
>>
i had my first aggydiggy dream last night bros
>>
i'm so close to perfection, bros
so close
and yet so far
>>
>>491483608
faggot don't you dare compare me to cheevo retards I just like single-player RPGs.
>>
>>491483347
H-He might be the kwisatz haDEVracht
>>
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This might be a weird question, but have any EU devs here thought abou applying for funding? Lots of EU countries like germany, sweden, france etc. actually fund video games. In germany's case even 50%.
>>
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People shit on gamedev Youtube a lot in this general, but the content for any other creative field is 100x worse. Youtube channels dedicated to making music, drawing comics, making art, making apps/software, or writing are absolute cancer. 90% of the videos are focused on repeating the same generic tips for marketing and making money. Barely anybody is out there showing off what they're making out of passion or pride for their work, and the few people that are are getting a couple hundred views max. Imagine if every single gamedev youtuber was a clone of BiteMe, that's what it's like.
>>
>>491484338
Marnix
>>
>>491484338
i hate bureaucracy.
i will dump my game on steam when i'm done and call it a day
>>
>>491484338
Thought about it but would feel dishonest since I'm neet anyway.
>>
>>491484494
The cooking videos are great though?
>>
>>491484651
idk about that
https://www.youtube.com/watch?v=PdV9mgxSDJI
>>
>>491480752
interesting
>>
>>491484494
that's a good observation. I follow some artist channels and it does feel like they only create for youtube, everything is a one off, a lesson or something for clicks, they don't have projects. gametubers at least have that(mostly).
>>
>>491484818
https://www.youtube.com/watch?v=L0b-QYFQTuc
>>
>>491481086
I'm glad I don't know what this is, loser
>>
>>491482128
it was sarcasm
>>
>police officer comes to visit dad
>listen to their conversation I'm like a cris away from them
>police officer anecdotes like a cadette was send to a hotel and found his wife beating another woman because some man was giving more dick to her
>officers and firefighters trying to subdue a monkey
>old woman goes crazy after officer told her he eats cats and leaves the leftovers for the dogs
A police simulator of dumb shit would be fun.
>>
>>491484651
>the cooking videos are great
>buy my cookbook
>buy my repackaged generic seasoning with my face on it
>buy my repackaged generic sauce with my face on it
>use my Amazon referral code
>this episode is brought to you buy Hellofresh/Factor/whatever other subscription service for lazy people exists now
>>
>>491484994
You're watching a guy show off. He's not teaching anything.
>>
>>491485287
>take off clothes
>game over
real ones know
>>
>>491481086
This guy is such an idiot. Youtube keeps pushing me his videos, and it's all just clickbait bullshit that probably inspires 8 year olds to become gamedevs.
>>
>>491485597
>he doesn't know that most aspiring gamedevs are 8 years old
>>
>>491485479
Baka gaijin.
>>
>>491485597
I started gamedev when I was 8. I made a dbz game.
>>
>>491485684
自殺して
>>
the great refactor part iv begins today
>>
>>491485891
Wtf me too. 8-10 years old made a dbz fighting game in Gamemaker with a couple friends.
>>
>>491481551
soul
You're like one of those 14th century monks who had to draw a tiger based on only a description that had traveled through 6 different people first
>>
>>491484494
>its all trash
what's your point?
>>
A stupid retard made his game a little bit better today. It was me.
>>
>>491486207
damn you're a game?
>>
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>>491486046
lol cool. I still have the files somehow. sort of a zelda lttp clone.
>>
>>491486483
SOVL
>>
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>>491483701
>>491484190
A game about space heroin in space Afghanistan
>>
I'm so hungry but I forgot to bring a lunch to work and I didn't have time for breakfast...
>>
>>491486826
eat a dick
>>
Your code architecture is MODULAR and ROBUST right agdg?
>>
>>491485460
Never seen that in any of the cooking videos I've watched. Maybe watch better cooking videos?
>>
>>491486826
Fasting is good for you, don't worry about it.
>>
>>491486754
I want a Dune-esque space game but there are no humans involved at all. Alien races are kept as alien as possible while not being so outlandish that the player can't relate to them (but not multicolored humans). Basically a story about experiencing a religious event through the eyes of a completely alien race/world. Maybe it would work better as a sci-fi novel.
>>
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>>491478803
Text now has images for speakers, and wraps if there's too much text on screen, almost happy with map stuff, still want NPC's working, and start work on an inventory system
>>
>>491487031
I'm already underweight though... I'm 165cm and barely 40 Kilos
>>
Where do you find high quality reference photos?
humans are easy enough to pirate. now animals.. armor.. do you just extrapolate from one view?
>>
>>491487398
get addicted to beans
>>
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>>491484494
when did you realize you learn art, from books made 80 years ago or books from 17 century.
>>
>>491482437
If you can't control the narrative, you can't market the game
>>
>>491487353
Fucking pause your video before recording a webm
>>
>>491481086
show his "game"
>>
>>491487690
I realized that's what you not learn art from, because that's what cris did and he's still beginner as fuck.
>>
>>491487398
That's unfortunate. I don't like giving advice, but look up bodybuilder diets and unironically drink whey protein shakes. That's one way to gain weight and helped a friend of mine greatly. Good luck.
>>
>>491488103
Good games market themselves.
>>
need a wacky and out there gameplay loop
any ideas?
>>
>>491487493
Sorry, trade secret.
>>
>>491486046
>>491485891
does it count as having started game dev when i tried to make a jrpg in rpg maker 2003 in 2005?
>>
>>491488892
sure.
>>
>>491481551
it looks like a guy trying to suck his own dick
>>
>>491482780
How? I heard the devs get percentage trading cards but I don't know if achievements directly make money.
>>
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>>491488681
>You're a fat burglar who breaks into fast food restaurants to drink their deep frying oil.
>start the fryers to warm up the oil
>avoid security while oil warms up
>chug oil until you're full
>character is slower now
>escape
>mission passed.mp3
>>
>>491488892
I'll allow it.... for now
>>
>>491489037
some players won't buy games without cheevos
cheevos may push them to higher gameplay time and better satisfaction from perceived value
your game needs to earn 5k before you can add cards.
>>
>>491489037
https://en.wikipedia.org/wiki/Bartle_taxonomy_of_player_types#Achievers
>>
>>491489323
How do you add achievements to your game if your game can’t have them until you make $5000? What the retarded fuck?
>>
>>491488194
sorry
>>
>>491489615
cards != achievements, retard
>>
fucking hell who the fuck is this namefag? every single thread is made by him recently.
At least it isnt eric spam
>>
>>491489949
Oh sorry I spend more time developing video games rather than gatekeeping obscure knowledge about steamtranny achievements lmao
>>
>>491483058
best way to improve at blender is memorizing the shortcuts, which the donut tutorial helps teach.
>>
>>491490428
His OP images are always on-topic and he doesn't vandalize the OP, he can keep making them as far as I'm concerned, keeps the other mentally ill posters from compromising the thread with shitposting.
>>
>>491490428
This >>491490893
>>
Just pressed the "release patch" button! Time to take a short break for 8 days.
>>
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How do you feel about yesdevs who don't write a single line of code making better games than you do?
>>
I've got a naive netcode solution implemented, I can launch two games, host a game in one, connect to the other, and the characters move around and sync with each other.
Now to actually sync it through an authoritative host so players can't cheatengine...
>>
>>491491332
Just because it's not lines of text doesn't mean it's not code.
>>
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>>491491332
I feel nothing
>>
>>491491332
Like who
>>
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I don't know how to code and I exclusively use RPGMaker
>>
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>>491491761
>pic
What kind of mental illness compels someone to do this?
>>
>>491491332
NOOOO YOU CAN'T JUST MAKE A GAME THAT'S MORE SUCCESSFUL THAN MINE IN RPGMAKER!! STOP RIGHT NOW!!
>>
>>491491936
Every so often there's someone who pops up showing off a bunch of "screenshots" of their "game" when it's just drawings. Then they disappear and another one shows up with a different project but they're all codelets
>>
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>>491491761
>>491492162

>b-b-but anon… learning to code is a waste of time when I can connect the pretty blocks
>>
>>491492426
That's not what I was asking about, take your meds
>>
>>491484494
It's the same everywhere you fool.
Content creation is a pyramid, at the top you have developers you actually publish, sell, and have genuine insight like Miziziz and Jonas Taylor, while at the bottom you have every bargain bin video that just reads off Wikipedia pages and takes a Brilliant sponsorship, which is a lot more accessible because you just have to follow a Premier tutorial and get a face cam.
Keep in mind, this is also independent of VIEWERSHIP, which might be correlated in many cases, but is not entirely indicative of value. Camping videos are like this where one person might spend the first five minutes of their ten minute video shilling every other video they've made and has 200k subs, while the guy with less then 10k subs has a twenty minute, knowledge-dense video about their hobby.
>>
>apply for grant
>guy there is someone I hanged out with in college
>20k instantly granted
>also set me up for a Teams meeting with a publisher he knew
>so many benefits just for knowing one single person
Should've spent my college years networkmaxxing instead of learning how to code like a dumbass.
>>
My game is... I don't even know anymore...
>>
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The brutal truth is that /agdg/ devs know about game quality in their capacity as developers about as much as editors know about book quality in their capacity as editors
Just because you're part of the industry that doesn't make you a qualified evaluator. In most cases you are an arrogant ego-inflated snob whose tastes are completely different from those of the mass audience and you think you know better because you're an entrenched "expert"

yeah bro I'm sure that mass audiences love nothing except werewolf romance books because 9/10 editors enjoy them and the market research said so. Give me a break
>>
Rpgmaker chads rise up
>Uses rpgmaker
>Makes 2m
>Refuses to fix bugs
>Uses rpgmaker again for the sequel
>It's even better
>>
>>491490893
i guess i can compromise
>>
>>491493235
>The brutal truth is that some /agdg/ devs
FIFY. We clearly don't agree on many things here.
>>
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Brief reminder: if your humors aren't in order, you can't do your best work.
Bodily, this means eating well, sleeping, exercising, and socializing with others. It's obvious that your physical well-being has an effect on cognitive tasks, but this is too often taken for granted by recluses.
Spiritually, it's important for you to think and write. Self-reflection is an extremely difficult skill since you must externalize the self and examine it as a whole. This process can be eased by writing your thoughts, such as I'm doing here, and reading them later. Thus, you'll be able to improve on your work and abilities much easier as now you're both the marble and the sculptor truly, the mechanic as well as the car, the floating spiritual self as well as the fleshy form it inhabits.
If you don't know where to start writing, your best bet is to note your observations while developing on paper and returning to them later to expound on. Perhaps you begin working on a feature in your game, but have doubts about the data structure? If you write those doubts down, you may come back and find that 'oh, this is for a future case I'm not too concerned with' or perhaps 'I was right to doubt, I've over scoped the feature!'.
Naturally, you can also talk about more esoteric elements like how much or how little you're motivated to finish a project and what it's doing to your being. There's things that can be learned here that you'll never be taught by looking out into the world is what I'm trying to say.
>>
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Dear aggydaggy, did any of you here add modding to their game? If you did, how extensive is it? What can you mod into the game?
>>
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where am I supposed to share my progress if not /agdg/?
I think this board is bad for my self-esteem, but right now 4chan is the only site I use...
>>
>>491494539
>he can't function without external validation
ngmi
>>
>>491494539
Twitter is the only place where people engage I find. Everywhere else is just marketing.
>inb4 progress sharing is marketing
>>
>>491493239
>makes 2m
>steam 30% cut
>corporate tax 50% cut
>pay self salary
>personal tax 50% cut
>spend the money
>sales tax 15% cut
>die
>50% inheritance tax
>10% per day probate lawyer fee
>10% cremation surcharge
>>
>>491494539
Post something and I'll tell you nice things about your game. I promise. Can't guarantee you'll hear something nice from others.
>>
>>491493239
Don't forget:
>Spends 90% of development on illustration and pre-production.
You need maybe two or three things to be good in a game to sell. For Fear & Hunger, it's the art, story, and unforgiving open-world design. The developer could've had more animations, a better combat UI, more flexible combat, more immersive sim-like elements(laying a bear trap down in front of an enemy), but they chose not to, focus on what was good, and made 2mil.
The lesson every developer should take from this is to focus on the two or three things you're good at, not the ten or twelve you can't do too well.
>>
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>>491495035
I wont fall for that trick again. fool me once...
>>491494923
no, I don't need the validation, I just want to be able to share without getting attacked.
>>491494986
I'll try that or maybe a wordpress. I don't care about wide reach, I just want to be able to post what I'm working on every now and then.
I used this general a few times, but all I get are insults.
Last time, people were still insulting me over 100 posts after I left the topic.
I'm even disguising my writing style so people do not recognize me...Little do they know, my original writing style in previous threads was also a disguise.
>>
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My artist sent me a sprite, and I'm worried it might be TOO good. It looks kinda realistic, but my game has a sort of "goofy cartoonish" look going on. It's a great sprite on its own, but I'm worried it won't match with the rest of the artwork.
>>
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If you use ANY premade "assets" at all, your playerbase will know and tank your reviews. If you don't loving craft each and every asset in your game by hand your game WILL flop.
>>
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Don't forget to put on your programming ring for faster progress anons!
>>
>>491495025
>>makes 2m
>>steam 30% cut
>>corporate tax 50% cut
>>pay self salary
>>personal tax 50% cut
>>spend the money
>>sales tax 15% cut
>>die
>>50% inheritance tax
>>10% per day probate lawyer fee
>>10% cremation surcharge
>>
>>491495036
It's basically proof that if you have any kind of illustration ability and can pull it off in a game you'll do good. If people on Twitter spent less time crying about lack of art industry jobs and more time making their own jobs they would probably cause the industry to collapse from oversaturation
>>
>>491495875
what about using premade assets that get edited? that is what I do. I use them as a foundation and then make a lot of changes.
compared to making my own, I'm a bit more limited in how unique I can make them look, but I can still make unique-ish looking assets fairly quickly.
I think of it as sampling music, like what the black people in america do when they make their "music"
>>
I don't get it bros
>be me
>live in a poor country
>buy a new macbook that few people can afford
>sit and gamedev in at least two cafes every day for 6 months
>not one girl has asked me what I'm doing or tried to attract my attention
It's like I'm invisible. Why doesn't anyone want a successful gamedev boyfriend? There's literally zero perks to being a gamedev if we're treated as lower than webdevs.
>>
>>491495765
>Last time, people were still insulting me over 100 posts after I left the topic.
Damn now that's what I call engagement
>>
>>491496112
>we're treated as lower than webdevs.
anon.... we ARE lower than webdevs.
>>
>>491496109
He's a nodev crab.
>>
>>491496257
but I went from webdev to gamedev. what have I done??
>>
>>491494539
>>491495765
I think you're looking at your lack of confidence the wrong way. Just because you go somewhere 'softer' doesn't mean you'll change, it's just the problem will be less evident.
The truth is that if you make something worthwhile, people will attack you. I've had this happen to me before and at first, I got upset over it, but over time I realized that if you don't have antis, then you're not even doing anything worth attacking. Embrace your adversary and treat it as congratulations for getting this far.
>or maybe a wordpress
It is a good idea to make your own website since having land makes you want to cultivate it.
>>
>>491496109
I’ve been doing this for as long as I’ve been developing my game, plus more recently been using AI too with voice acting and other aspects of the project that would cost tens of thousands of dollars to make otherwise. The only way to make a game via all original assets as a sole dev in particular would be to spend 20 years on it or make it very small/low quality. With my limited budget, making my dream game was quite literally impossible to produce years ago before new advancements in tech.
>>
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>>491496000
There's a lot of games that have good art but still fail to sell. What really helped sell Fear and Hunger over was the concept itself, the grimdark world and story where the player gets anally raped by enemies in a non-porn game. The art complemented it nicely yeah, but I wouldn't even call it among the better looking RPGMaker games. The game is born from the creator's unique flavor of derangement, so it can't be easily replicated even if someone had better art and programming skills than him.
>>
>>491489323
>>491489615
my game is past 8k$ and I can't add cards
>>
>>491496796
You need to find a new demotivational psyop image. Arksync has soared to
>Positive (22)
Doubters can suck it!
>>
>>491496796
but that game is ugly
>>
>>491497039
its $5k after steam cut and any taxes you pay to the government.
so realistically its $10k in total sales when you can add cards.
>>
>>491497182
Get a brain MRI
>>
>>491496796
uhhhh marketingchuds, explain?
>>
>>491496000
True, but finishing a game, as many people here know, is a skill on it's own.
OMORI is a great example of this where the artist had to weather a lot getting that game past the finish line and most other industry artists don't want that kind of stress, they probably just want a 9-5 where they can get paid.
>>491496796
>The game is born from the creator's unique flavor of derangement, so it can't be easily replicated even if someone had better art and programming skills than him.
The creative X factor is also a sneaky element behind a lot of indie success. AAA studios(and movie studios) just don't have the artists, musicians, and programmers to make niche games, they know how to do what the industry 'wants' like sci-fi or medieval concept art, but struggle with truly 'original' ideas that a dedicated novice can realize. In a word, it's soul. And it isn't so easy to pick out, but you know when you see it like with OMORI or Fear & Hunger.
>>
>>491496796
I suppose the point I was trying to get mostly was the pull it off part. There isn't much of a market for a lot of genres artdevs tend to gravitate towards. For some reason they're all VNs, side scroller/TSS or rogue likes. I guess because stuff like isometric is a lot of work and side scrollers are easier for artdevs
>>
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>>491497182
If I posted this 5 years ago in the thread people would also call it ugly.
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>>491495875
>If you don't loving craft each and every asset in your game by hand your game WILL flop

Working on it, I should be done by 2035.
>>
>>491497693
no ackcyhually, that looks great and I would have said it 5 years ago
>>
>>491497209
it's at 6k$ after steam cut (net revenue). Steam also says it's not based on sales but instead "engagement" whatever that means in their documentation. They've already paid me 5500+
>>
>>491497693
Nah that looks pretty good by comparison just by virtue of being able to see the characters against the background. The thing you need to think of when creating a game isn’t necessarily pretty visuals but rather, why would I as a consumer play this game over anything else on the market and how is the price justified? People make things they’re comfortable with but don’t really care about the fun factor or making it so people want to talk and think about it. I’ve spent more time looking into the lore for FNAF than I ever did playing it and I don’t even like the series that much. Make it interesting, one of a kind, doesn’t need to have hyper realistic graphics it just needs to be fun and interesting. None of the “great” unknown games I see posted in these threads ever looks like something I would spend money on.
>>
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>>491495875
>>
>>491497537
>and most other industry artists don't want that kind of stress
Artists are no stranger to stress (being mentally ill and all that)
It's more that most artists are technically retarded and gamedev is a highly technical discipline for the most part. 90% of artists will get filtered by any amount of code.
It's actually quite the feat when one of them figures out something as simple as RPGMaker.
>>
>>491497863
Make sure to include "handcrafted artisinal shrubbery" in your bullet points list of features on the Steam page
>>
>>491492162
A godot tranny trying his hardest to make blueprints seem bad
>>
>>491498476
I'll do even better, I'll give my shrubs pronouns. Because there are male and female plants you know, and sometimes they are both.
>>
>>491495875
Btw just so you guys know, crabs say this stuff in the hopes you take it seriously and spend 20 years learning 3D modeling instead of just using a generic model that no one will ever notice or care about. They want you doing anything besides just like making game and releasing it
>>
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>>491498261
>Artists are no stranger to stress (being mentally ill and all that)
Being a commission artist vs making your own game is really not comparable in terms of stress, even if they got the programming done by someone else.
You guys underestimate the mental fortitude required to work on something for YEARS without seeing any immediate gains. (Probably 'cause you already got used to it) At least a commission can be done in a week to a month.
>>
>>491498670
Honestly if anyone falls for bait that poor they deserve ruination
That being said anyone with an art background would be a fool not to leverage it.
>>
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>>491498964
You can leverage it by making high-quality, memorable characters, not 100 different bespoke rocks.
>>
One part of me says, fuck it, make the mobile game premium, sell it for 4.99 or something. The other part says no, make it free, put ads and microtransactions, disabling ads etc. But the process is hell. Make bunch of accounts on ad networks, put some privacy policy text etc, which I don't know how. Those sdk's will probably need to be updated etc.
If my game is decent, I might be missing out on revenue with ads and iaps.
I don't know what to do. I want to make it and forget it, but if it's premium it might not sell at all.
>>
>>491498757
Artists certainly have many paths of least resistance when it comes to solo gigs yes, but so do most other disciplines. Solo gamedev is fucking retarded really. It's basically impossible to rationalize it as a good life decision and is the "California Gold Rush" equivalent for manchildren.
>>
>>491499379
Wait till he finds out isometric assets are usually the same asset just flipped horizontal lmao
>>
>>491499580
>It's basically impossible to rationalize it as a good life decision and is the "California Gold Rush" equivalent for manchildren.

You didn't have to hit that hard man.
>>
>>491499530
Make it free and ad-free until it starts getting decent downloads. You can add ads in a couple of days and you'll miss at like $50 revenue. But most importantly, you'll probably save yourself 2-3 days of work on a game that will not earn you anything.
>>
>>491499379
>>491499837
How did you get "make 100 rocks from scratch" out of what I said? You're genuinely retarded. Take your meds.
>>
>>491499923
Even making one rock is too many. Just download assets, even if you're an artist. Making your own generic environmental assets is the artist equivalent of enginedev.
>>
>>491496373
>people shitting on my game means its good, actually
>>
>>491499580
>It's basically impossible to rationalize it as a good life decision and is the "California Gold Rush" equivalent for manchildren.
t. guy who stopped digging
>>
>>491500145
What leads an agdg retard to authoritatively spout off like this? Meds, now.
>>
>call everything slop that makes money
>complain about dead industry and nobody making profits anymore
ideological people are losers
>>
>>491499580
I'm unemployable but I'm competent with C# and Blender. What the hell else am I gonna do?
>>
>>491496796
That settles it, my game will now feature non consent anus penetration.
>>
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This thread is now officially hex-free
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>>491500494
Hey man, nothing wrong with being a retard. We're all retards here.
Really it's all these cleancut sociable ex-wagie city slickers that need to fuck off and leave us to our gold.
>>
>>491498496
>uploading a pic is so hard
blueprints are bad thoughbeit
>>
>>491500156
no. anons from this general shitting on your game means its good. anons are not people.
>>
mika and the witch mountain is what bokube will never be
>>
>>491501015
bad?
>>
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more of this
>>
>>491500878
It's worthless heuristic eitherway. The vast majority of /agdg/ ignores progress posts. A handful offer positive/neutral feedback. The occasional edgelord crab will go full schizo. None of it means anything to a childlike retard who cannot differentiate between useful and useless feedback.
>>
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what are the steps I could take to become a notorious schizo of this board, up there with people like cris, trainwiz, and bokube guy?
>pic rel
>>
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thinking about abandoning my tower defense game to start a panzer dragoon clone game
>>
It's Unity programming day.
>>
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>>491501170
Make it bro

>>491501342
How about tower defense game where you fly around on a dragon
>>
>>491501208
oh, no. the problem with this board is that the useful feedback rarely exists in the first place. meaning almost all feedback should be thrown in the trash alongside all of the people on this general.
>>
>>491501332
The commonality between those 3 is an insane amount of hubris.
>>
man that reincarnated slime anime could be so good if it wouldn't derail into endless fights and wars... even dr. stone had to go that war and conflict route.
holy shit man. is there any form of entertainment that's just about building cool stuff and social relationships and cool inventions and magical adventures, exploration etc. etc.?
>>
>>491501502
You sound too ego-wounded to be capable of coherent advice, maybe you should take a break from the internet while your feelings regenerate lest you complete your transformation into the same sort of crab that hurt you.
>>
>>491501683
Whatever matches with your programmer socks obviously
>>
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Now you can see her lower parts better, the waist which was mostly hidden in 2D can be seen now in 3D, her breast look bigger and she looks taller.
>>
modding is like using a game engine with no documentation, no code hints, no tool tips
and the engine changes all classes every 1-2 years
>>
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>>491501718
this is the kind of advice that really makes me horny!
here is a photograph of me and you shaking hands after an intense gooning session.
>>
>>491479276
More like two hours.
>>
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>>491499580
and I struck gold.
>>
>>491501972
Bro give her a fucking head already, I can't edge to this

>>491502045
We should have an agdg artjam where we make better assets than cris in less time
>>
>>491502026
Games meant to be modded have documentation for moddrs.
>>
>>491481551
Soulful long armed frog
Make him an enemy who stretches out his noodle arms to slap you from a distance
>>
i started to blame my outer circumstances for being a nodev and finally life makes sense.
society is shit, politics is shit, family is broken, market is shit, finances are shit, food is shit, entertainment is shit.
lets face it, if outer circumstances would be good we wouldn't religiously obsess over mindset and blaming ourselves.
if outer circumstances wouldn't matter we would see a flood of brilliant video games from iran, egypt, nigera, india, mongolia etc. etc.
>>
>>491503069
k
>>
>>491503069
yeah that's why you change your environment to not be shit
>>
if you use 4chan, reddit, twitter and youtube for more than 5 minutes a month you ngmi, sorry.
those platforms emit intense ngmi energy. clickbait, ragebait, garbage talkshows, education for dummiest dummies etc. etc.
>>
>>491496796
The problem with this game is that it doesn't look interesting despite the great graphics.

What do you like about this besides the fact the pixel art is really detailed and shaded? Does anyone here like the robot protagonist? Do they look memorable and interesting, or did you forget about them five seconds after looking away?

All the design work in the screenshots is so generic and forgettable. Compare this to another hyper-detailed semi-3D pixel art game like Signalis - I'm not even a fan of it but I can admit the design work is unique along with memorable character design on top of a (mostly) derivative but interesting story. There's something to care about there. The reason Arksync failed is just because it's fucking boring despite the well-done art. Remember that art can be very well done but still boring if you have no vision.
>>
>>491503698
you've just entered NGMI territory
>>
>>491503698
real
>>
>>491499909
I don't understand why I'd need to add them later. I can add them from the start if I want to. But I gave it some thought. I'm going to be making this game with premade assets. If I charge money for it and if it doesn2T look good to players or the game isn't that good people will complain. If I make it free, they'll say meh it's free. I don't like it but I'll go for ads and iaps way.
>>
>>491503698
Demotivational propaganda discarded.
>>
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Anyone else like to go into their analytics and inspect edit the numbers to be higher so you feel good?
>>
>>491505298
Plato's cat.
>>
>>491505298
I photoshopped my capsule into the popular up and coming.
>>
>>491500156
>people shitting on my game means its good, actually
Yes, unironically it means your game is better then a game that isn't being shit on.
Being hated means there's something there to hate, being ignored means you created nothing of value and wasted everybody's time.
>>
>>491504162
'Just copy Blame! if you make scifi' is my takeaway.
>>
>thread about similar game to mine on/v/
>"Ugh I wish there were more games like this uuuhh if only someone made a game like this ughhhhh!!!"
Is it acceptable to shill your game in this case? I don't want to appear desperate
>>
>>491504162
The irony of this game is the fact that its most memorable feature is how easily it is forgotten by everyone.
>>
>>491506681
Yes. Post thread and game
>>
>>491504727
>mobile gamers
>complaining about premade assets
kek
and I'd agree that you shouldn't make the game paid on mobile (the only paid mobile games are high profile games that are also on Steam and elsewhere)
what I'm saying is the chances of you getting even a 1000 downloads a month aren't that great. and that's like $5 ad revenue. if I were you, I'd wait until the game starts getting good downloads before investing the time into implementing ads and privacy controls
>>
>>491501712
>that's just about building cool stuff and social relationships and cool inventions and magical adventures, exploration etc. etc.?
How do I make a game about this, but without fights?
>>
>>491507731
Make a VN
>>
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>>491479673
The great thing about itch is that one of my games is 2 years from being in a releasable state, and I have already sold a copy of it.
>>
>>491507731
Like my time a Portia or Sandrock? I guess there is fighting but it's not the focus
>>
Did you put a [basket ball people] on your game to get your 150k check from eurocucks today agdg?
>>
>>491484494
when i was learning art hardcore i pirated all my knowledge from cgpeers through gnomon workshop videos, scott eaton, ryan k ingslien, vilppu videos etc etc i dont know why you wouldnt just pirate those instead of watching baka brains on youtube
>>
>>491508403
Do orcs count?
>>
>>491508287
Did your mom buy it?
>>
>>491508403
can i still apply for that if im not from europe
>>
>>491507838
No thanks.
>>491508370
Good idea, although you have to do a lot more fighting later for the rarer materials in Portia. I haven't played Sandrock yet.
>>
>>491484494
perfect, then there shall be less competition
>>
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Decided to make a game on godot 4. r8
>>
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You may have put me in your “jail” but you will never be free on here.
>>
>>491508624
cute, do you like platformers
>>
>>491508624
nice looks cute! was curious how hard this would be after my failure in unity
>>
>>491500145
So asset flip?
>>
>>491508624
For your own sanity you should switch back to Unity
>>
>>491508624
I rate it... 7.695e
Also reminded me we haven't seen pink sexy cube in a while
>>
>>491508624
she looks like she fucks nodevs human men
>>
>>491508535
Post game.
>>
Incels are the nodevs of dating. Very astute.
>>
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more work done today.
>>
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>>491508624
>3D Plapformer
>>
>>491501332
trainwiz had schizos, he wasn't a schizo. You're thinking of cumball
>>
>>491509293
Encarta "Crab Academy: Carcinisation Rising"
>>
>>491508796
Yes. Growed up playing Spyro and Crash Bandicoot. Got inspired to do one after playing Corn Kids 64 and Cavern of Dreams recently.

>>491508862
Thanks! I have no idea. Godot is kinda wierd, but once you get used to it, is nice.

>>491509094
Never used it. Only Unreal. It does missed quite a bit of features. The one I miss the most from unreal is built in vertex painting. But hopefully it will become the Blender of game engines in the near future.

>>491509107
Hopefully it will sell kek.

>>491509497
Blessed
>>
>>491501683
Get some comfy slippers
>>
>>491509380
>need to eat women out to make them cum (or rub them off while fucking them but that's awkward)
>other men already rubbed their penis and cum all over it so licking it would make you gay and thus unattractive to women

We literally can't win.
>>
Anyone using Unreal Engine here? I have a simple question. What is the common approach for implementing a double jump wherein I can change my direction with said jump instantly but the caveat is that if I am traveling at a very high speed, I decide to travel in the complete opposite direction with a double jump, my velocity wouldn't entirely change but there would some friction to it to slow me down.
>>
>>491508287
Congrats, and 400 downloads is way more than me, good job
>>
>>491510086
Just spend some time reading the settings on the character movement component and play with values until you like the behavior
>>
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What happened to Quackoid-dev? I like his character.
>>
>>491508737
pissing in a sea of piss
>>
>>491509986
The only winning move is not to play
>>
>>491510508
>2d virgin vs 3d chad
>>
>>491509986
>gay and thus unattractive to women
are you socially inept? gay people get closer to women than any straight guys ever could
>>
1. invasion by extradimensoinal beings
2. evil wizard in crystal tower on floating island casting a calamitous spell
3. a dark rapture by a divine entity is going to happen and make things bad
4. all three
>>
I miss Tomokodev.
The Thread simply isn’t as Immersive anymore
>>
>>491510668
>2d soul vs 3d soulless
>>
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>>491510343
Is that what you did for double jumping? Also for reference what I was trying to replicate.
>>
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>found a pixel artist twice as better than me at half my age
I only just woke up and I'm ready to fucking kill myself.
>>
A new era for my game has just begun.
>>
>>491511412
>can't even animate
opinion discarded
>>
>>491511037
You’re probably going to use the launch character node without overriding the XY values
>>
>>491508737
have you tried not being a FAGoon for FIVE MINUTES?
>>
>>491511701
but he can though?
https://x.com/drumstick_1527/status/1735683927594188901
>>
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>>491511412
>shupogaki
>>
https://vocaroo.com/1deHz2H3B8Sl

New song, do you rike it, also will it be annoying when it restarts playing whenever you go back to the map? I want something that isn't abrasive since it will be playing in the background in the overworld. I might be overthinking it because I have to hear things 999 times during testing.
>>
>>491511935
that's barely anything
not game dev worthy
>>
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shut the fuck up
>>
>>491512059
its nice sounding, has a nice soft FM synth sound.
that said, I think the arrangement is kind of busy, especially the arpeggiated parts at the beginning. give it a little bit more space so the chords that come in later can make more of an impact.
overall, it's nice bgm that isn't in your face or distracting.
>>
>>491510995
>LE HECCIN LOW RES PIXEL MEAN GOOD
faggot
>>
>>491510308
Thanks, but these are basically all free downloads. So, do they really count?
>>
>>491510086
store the velocity value of whatever it was when the double jump was initiated, reset the velocity to 0 on the character for a split second.
when the jump begins, use some maths to adjust the initial velocity and then apply it in whatever direction the double jump is headed towards, plus whatever additional velocity is created by the double jump.
you could also use FSM of some sort, and have states for jump and double jump. that way, your logic for each won't cause interference with each other.
>>
>>491513005
I made the 3d part you nigger
>>
>>491511924
Panzer Fagoon
>>
>>491513283
You’re retarded, lmao
>>
>>491513534
I gave a retarded answer to a retarded question.
>>
>>491513283
I just reset velocities and vecors to what they would be standing on the ground at the time the button is pressed.
>>
>>491511412
probably using AI
>>
>>491513898
>probably using AI
>>
>>491512778
Thanks for the feedback, I hear what you mean about the busyness.
>>
>>491513746
>ignoring the only good suggestion from the only certified 150 IQ ue5 dev in agdg
You’re a faggot and I will never help you again, good luck sweaty!
>>
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>>491514126
I love it when people like you post shit like this, because I actually am a certified genius.
>>
>>491515180
brutal own
now if you'd be so kind to hand over your lunch money and stuff yourself into your locker, that would be great...
>>
>>491515180
So you're smart enough to predict the future, eh?
Quick! What number am I thinking of?
>>
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Gearing up for 1.0. Just put out a fuckhuge update with a lot of bug fixes, final boss, triple melds, etc... I think it's about time to land this thing.
>>
>>491515180
What is your game so I know how I compare to a genius
>>
>>491515180
Based for btfoing that retard, but mensa is still cringe.

>t. guy who barely qualifies, so you can't even say I'm just jelly
>>
>>491511836
Without overriding? Well doing that didn't seem to get the desired results. I am not even sure if they used launch character. Still at a lost.
>>491513283
I am just trying to recreate this >>491511037
>>
>>491515565
Most successful orblike
>>
>>491515642
This is my project page.
https://soaringmoon.itch.io
>>
>>491515671
I don't pay them any fees. MENSA is pretty terrible over all.
ISPE is to MENSA what MENSA is to a normie.
>>
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>>491515180
wait what's that
oh no no no
>>
>>491516051
They suck for the same reason: the only person who would need a certificate saying they are smart is a person without the kind of success or charisma that would make people assume they are smart.
>>
>>491515804
>>491516051
Namefagging for obvious reasons.
>>491516257
>>491516310
I have been well past the point of personal attacks about this. I really don't give a fuck about your opinion on the matter.
>Both organizations suck, yeah I know.
>>
>>491516680
the "obvious reason" being that... you ... suck penis!?
>>
>>491516257
OP BTFO'd
>>
>>491515804
>actually good games
>>
>>491516969
You forgot your trip
>>
>>491511037
Anyone else...?
>>
>Tripfagging for no reason so the thread gets hidden in the catalog
Wow, great, thanks
>>
>>491516803
Please disregard the fact that I suck cocks.
>>491516861
The OP is Skvll though bro.
>>491515550
I claimed to be a member of high IQ societies, not be a perfect oracle.
>>491517047
Not me bro, I've been typing this shit and reading posts.
>>
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Remember to do things outside of game development and outside of the computer screen
>>
Progress is good. Tomorrow is going to be a little tedious due to needing to go back and add switches to pre-existing things in mass and then set things up for the 30-50 switches needed. But I added a mechanic that is really funny. Basically it allows the player to sacrifice EXP improving certain stats, and it doesn't stop until getting the max number for it if the player get an addiction (random change and increases each time), so it's fully possible to get to 0 EXP and die due to getting into a loop with it and every time it loops, it drastically increases how much EXP is required. It also visibly changes stuff for the player depending on certain things.
>>
>>491517203
he has made the previous two threads because you lazy nuggets won't make it
don't act like you're any better
>>
>ericchampion.jpg
>>
>>491517203
>thinks tripfagging hides threads in the catalogue
>announces sage
>doesn't even all fields
>>
>>491517450
>you lazy nuggets
holy heckin' r/rareinsults, I just LOLed so loud I spooked my wife and her boyfriend in the next room!! you win the internetz for today, kind stranger!! take my updoot!!
>>
>>491517648
I'd say you have to go back, but I'm not on /pol/, not anon, and have 40k karma on reddit.
>>
>>491517508
tripfagging hides the thread for people who filter out insufferable faggots such as yourself
>>
i realized the reason i'm a nodev is because i don't feel excited about video games anymore. usually when i dev'ed a lot it was when i played a lot. now i play nothing anymore and i also don't dev anymore.
>>
>>491517902
How do you filter a thread based on the posts it contains?
Also, OP is namefagging, so we are way past the point that it matters.
>Returning to anon.
>>
>>491517930
What do you feel excited about?
>>
>>491510508
He got serious about his game and naturally left /agdg/
>>
>>491511412
anon, 3000 followers is fucking nothing
that's like 1 review on steam
>>
HE POSTED HIS MENSA RESULTS BECAUSE HE GOT HIS FEELINGS HURT OVER NOT KNOWING HOW TO CODE A DOUBLE JUMP IN UE5 AHAHAHAHAHAHAHAHAH I FUCKING CANT LMAO HAHAHAHAHHAHAHAHAHA
>t. 150IQ UE5 dev that doesn’t need a faggot jew from mensa to give me a good goy card
>>
>>491518042
if a tripfag you have filtered makes the thread then the thread is filtered, you fucking retard
thanks for being living proof that mensa doesn't mean shit
>>
>>491518197
I wish I had even close to 3,000 followers...
>>
>>491517930
Find old games you enjoy, and make a game you would want to play based on that. I typically make games I don't see already made, or that are made but I feel I can execute to with a unique prospective or features.
>>
>>491518308
Anon, it's not Mensa! It's far more elite and autistic!
>>
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My current idea is to make a digital version of LUDO where you travel pokemon towns and dungeons and capture the enemies and the npc waifus into your deck card so they later suck your dick.
>>
>>491518285
>>491518308
high iq people don’t waste their time with pettiness like you two
>>
>>491518521
I know you’re a low IQ retard because you think high IQ people don’t engage in bantz. We take 1 hour to accomplish what takes you 10 hours, that’s a lot of leftover time to shitpost on 4channel
>>
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>>491502327
It has its own charm.
For the other characters I'll draw their head.
>>
>>491518502
That's been done a thousand times already. Make a game about a ninja cat instead
>>
>>491518308
>makes the thread
>post in thread
While these aren't mutually exclusive things, you don't seem to understand the difference.
>How do you filter a thread that "contains", a post from a specific tripcode?
I'm sure most people other than you have the reading comprehension and technical skills to understand that child posts are subordinate to a parent original post. That the word "contains" implies a post inside of the parent.
Since this wasn't obvious to you, and that I had to spell it out for you like a person with a sub-high school reading level.
>How do you filter a post based on a tripcode from a non-original poster from the catalogue?
>>
>>491518521
High IQ != High EQ
>>
>>491518834
This is genuinely awful
>>
>>491518093
ai chatbots maybe, i think ai/npcs are the most interesting aspect of games. ofc combat is fun too, but lets be honest if you want combat everything is there already. counter-strike, dota, league, fighting games, dungeon crawlers, jrpgs etc. etc.
the only thing i find interesting is having a more immersive world with npcs that make you feel something.
>>
>>491518521
>high iq people don’t waste their time with pettiness like you two

counterpoint:
>>491516680
>>491517304
>>491517813
>>
>>491518945
EQ is a cope for low IQ mongrels such as yourself. Go fetch the mop bucket and get back to waging asap
>>
>>491518521
>>491518941
You might be wrong on that.
>>491518764
^
>Aside, going to the convenience store for snacks. I'll answer when I get back.
>>
>>491518863
pokemon prints money.
>>
>>491518521
this is true, unlike you a high IQ person wouldn't have replied
>>
>>491478803
Made some new quests and quest locations, also made a quest boss.

webm with audio:
https://i.4cdn.org/wsg/1724441071623925.webm
>>
>>491519474
webm with audio:
https://i.4cdn.org/wsg/1724441135379186.webm
>>
>>491519145
Very mature response. You don't sound upset at all.
>>
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progress : i sculpted the terrain around my tutorial level
>>
>>491519474
Nice this is a pretty good start on a learning/tutorial hobby project, what’s your plan for a first real game? Any specific genre you want to go for?
>>
>>491519003
Drawing their heads or cutting them?
>>
we dont need more video games, we need video games that do something new
>>
>>491480469
Woah some players completely forget to refund it within the 2 week period then, right?
>>
I'm 100% on board the playtime theory. You could say I'm playtimepilled. That's playtimeanon for making me see the light.
>>
>>491518941
>>491519145
>>491519234
Also, an aside for those who conflate IQ with being smart. IQ has nothing to do with your level of knowledge. Instead the ease at which you connect, apply, and learn that knowledge.

Having 160+ IQ doesn't help me not get smashed when playing chess, or assist me in designing the structural elements of a cargo ship. Given the same starting point however, I am likely to learn chess faster, or apply the mechanics of what I learned to engineering more efficiently.
>I cannot perform surgery because I have a high IQ. However, I could probably make a better guess on what I am supposed to do based on my existing knowledge better than a rando off the street.
>>
>>491518941
lets go through the post chain so an autistic retard like yourself can understand:
>>491517508
this is you being retarded and not understanding how filtering hides the thread
>>491517902
this post explains how filtering hides the thread
>>491518042
this is you asking incredulously why a tripfag post in a thread would hide the whole thread, not understanding that the OP post itself is filtered. you may not have intended it that way in your autistic little mind but that's what anyone who understands social cues in the slightest would take from it, not a literal question.
>>491518308
this further explains filtering, because you can't seem to understand something even when bluntly stated to you
>>
>>491519750
>you don’t sound upset at all
The projection is going crazy with this guy lmao
>>
what are some classics made after 2020 that people will still play in 15 years?
>>
>goes to the yesdev club
>asked for their yesdev card
>hands over a mensa card instead
>where's your yesdev card anon?
>hands over some alt-mensa card instead
>anon where the fuck is your game
>"I am smart"
>>
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:: Project Nortubel ::
progress :: A section in Herrko level 3 where if you press a switch, lava rises up and you must go up.
>>
does excellence create laziness?
like, as soon as some people do incredible things, everybody else becomes discouraged to even try anymore?
>>
>>491520264
Concord
>>
>>491520264
Coffin
>>
>>491520264
Suicide squad
>>
>>491520520
Excellence is a habit. We are what we do every day.
Creative people may be a lot more likely to be mentally ill too if conventional wisdom is to be believed.
>>
>>491484494
Anon, the problem is most big gamedev youtubers are just making the /gmi/ odds worse while the goal seems to really be
>get rich and socially popular by romanticizing the idea of gamedev but not actually producing a game that makes them rich
And then because of that if they succeed, then it means we suffer the fact an untold number of people became gamedevs thanks to their influence. If these people never appeared on social media, I doubt gamedev would be this saturated. We are already projected to having about a 25% increase in video game releases from last year on Steam! It took something like 8 years to increase the amount of released games by about 10k, but in one single year the amount of releases goes up by about 3.5k.
>>
>>491520520
Not necessarily laziness. The discouragement is usually of the "redirect energies into something else" sort.

Knowing that I could never make Wolfenstein 3D because id already made that discourages me from making Wolfenstein 3D but encourages me to try to make something different.
>>
I'm starting to get why a lot of the devs fucked off to the discord now. Maybe thread quality will improve with this coming DD
>>
>>491518521
"Wise" people don't waste their time with petty conversations. "Intelligent" people however often fall in the trap of trying to prove themselves to much dumber people, and inadvertently ending up looking just as dumb to out-lookers. See: JBlow and many other intelligent men on twitter.
>>
>>491520520
no, retardedization creates laziness
"but i cant do it!"
lmao you literally had someone already do the hard work (coming up with an idea) for you
>>
>>491519907
Qrd?
>>
>>491521238
Actually true
>>
>>491521263
can you articulate yourself without using slurs? or is that not something you learn in your third world shithole called america?
>>
>>491521238
This. DnD was right in splitting wisdom and intelligence.
>>
>>491521202
The discord is the problem. Generals get taken over by a clique of discord trannies then start to rot, happens to all of them eventually.
>>
>>491506681
I have the same thing except mine is not as similar, yet it feels like they'd figuratively eat it up. However I feel I'd be posting it too soon in the current state it is in, especially with the rise in commercial cloners. The amount of gamedevs I seem to notice on /v/ puts me off on posting it, in it's current state, just to avoid being the person that pushes them into cloning it or unwittingly inspiring them into making something similar because of the positive reception they saw and thinking "I can make something better than that guy and get rich too, just gotta work hard and release before him."
>>
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make a game about kidnapping a girl, locking it into a basement, skinning her alive and showing her to a bunch of rich faggots who want to see someone suffer the worst possible pain
>>
>>491520520
>as soon as some people do incredible things, everybody else becomes discouraged to even try anymore?
That happens constantly to me, it's so easy to play some amazing game and think to myself "how can I even compete? it's so over" and then do nothing about it.
The best way I found to overcome this is to just... not think, at all.
I can get shit done as long as I manage to keep myself laser focused on deving and nothing else, everything immediately goes to shit the moment I start thinking about unnecessary things.
>>
>>491521276
If you're wondering why a game failed, look at its average playtimes on https://gamalytic.com/ (they scrape the playtimes from Steam reviews).
While there are some (a few) successful games with low playtimes, there are no flops with long playtimes.
Obviously this is not applicable to games with very few reviews but you're still unlikely to find a game with 10 reviews and 10+ hours average playtime.
>>
>>491521979
KEYLOGGER DO NOT CLICK
>>
>>491521238
You are mixing up above average intelligence midwits with actually intelligent people.
>>
>>491521615
You okay bro
>>
>>491491761
"Hello world"
>>
i can't even afford a buttplug and a chastity cage, how am i supposed to afford making a video game?
>>
I really should do a traditional horror game....
>>491521202
DD usually brings more shitposting.
>>
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>>491520047
>i know you are but what am i
>>
>when you scoped down so much that you thought "lmao nobody is gonna play this shit, but at least i'm getting something done"
>but then you realize the scope is still too big
>>
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The amount of talented individuals appearing out of nowhere while also being young is demoralizing. It's like they were groomed to work on art, code, and music and now that they're 16-18 they are putting out quality that surpasses the devs that were getting rich during the golden age. Most of the indie devs (real indie, not a company with $10m) from back then would have likely failed at getting rich if this is what their competition was.
>>
>>491522595
Do you have a demoralization fetish or something? Weird ass tranny
>>
>>491522478
>no u
Projecting
>>
there's people doing 10% of the work you do, yet getting paid 5k or more a month. simply because they are working in a team.
do you really think todd howard is a better programmer or level designer or writer or artist than you?
>>
>>491520349
see
>>491515804

>>491519960
Actually shit, I just realized that you were talking to OP an not my own namefagging posts in...
>>491517203
>Please disregard the fact that I suck cocks.
You are genuinely correct. Sorry about that.
>>
>>491499379
>that pic
He's just looking for attention. It's like those annoying people in youtube comments "thats the voice actor for..." just stop it, I don't want my immersion ruined
>>
>>491522997
>5k or more a month
You are so poor lmfao
>>
>>491522997
all the companies i want to work at are japanese
>>
this general couldn't be worse
>>
>>491495875
Theres like 2 games using assets I want to use and both did well. Now the problem is that Ill probabpy look like an art thief and get told I stole it from their games even though I didnt
>>
>>491523308
Oh it could
>>
>>491523293
sorry but they'll call you fat stupid american!!! and not hire you
unless you're attractive, then they'll hire you on as the guy who talks back to the boss. but that's your only role at the company.
>>491523308
it was great until you showed up.
>>
>>491522997
Todd Howard got results. Would I get the same results if I got the same chance (by living close to Bethesda, pestering them to hire me and getting hired once I graduated college)? Maybe, maybe not. But I know I get chances that people born in Syria or Bangladesh don't get, that's just how the dice rolled.
>>
>>491523340
It will be the number 1 complaint on your steam reviews.
>>
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>>491522595
It isn't like you think it is.

Most of those big accomplishments are very often due to extensive knowledge about one specific thing, so they can just do something cool with this one thing.
Those people literally just use the new tools given to them for free nowadays.
Literally utilize every cheap trick life gives you, that's how you make it, that's how I did it! And guess what, you can make it too!
>>
>>491521979
>While there are some (a few) successful games with low playtimes
There are dozens, you are deluded, and your theory got proven wrong by the fact that indie games have to either make short games or fill them up with roguelite mechanics which greatly inflates playtime.

Games over 20 dollars with less than 10 hours
https://gamalytic.com/game/312200
https://gamalytic.com/game/449960
https://gamalytic.com/game/330020
https://gamalytic.com/game/653530
https://gamalytic.com/game/257850
https://gamalytic.com/game/764790

Games over 20 dollars with less than 5 hours
https://gamalytic.com/game/237930
https://gamalytic.com/game/219890
https://gamalytic.com/game/792120
https://gamalytic.com/game/1996010

Games over 10 dollars with less than 5 hours
https://gamalytic.com/game/1743850
https://gamalytic.com/game/2262610
https://gamalytic.com/game/1451940
https://gamalytic.com/game/609490
https://gamalytic.com/game/1055540
https://gamalytic.com/game/1846170

I could go on but what's the point, nothing will be enough for you unless I literally list half the catalog. (No I'm not sharing my spreadsheets with you, do your own fucking market research.)
Make a good game, playtime doesn't matter, people will gladly 10 dollars for 2 hours of a good experience.
>>
>>491520354
What is Project Nortubel actually about? You play as the orange/green haired guy?
>>
>>491523738
It’s an allegory for depression, gender dysphoria, and fatherhood
>>
>>491523738
I've had some posts explaining what Nortubel technically is.
>Excuse to show a variety of OC's, with a "crossover" gimmick since they copy different things
>Mainly focused on these 6 characters
>Companion focus with some other things in levels
One half OC showcase, another half newbie gamedev journey where I got too ambitious for my first game but most things managed to stick out.
https://www.youtube.com/watch?v=1B1rSn-4Wv8
But if I finish this game, it'll get more confusing because I always imagined a series where games are different enough to feel like different franchises.
>>
>>491483058
The donut tutorial is a blender interface tutorial.
>>
Where do I even start to learn script?
C++, Godot, Python, it doesn't matter, everything seems to assume you know basics
Even youtubers are like,"Yeah, this script was very easy to learn for beginners, I came in with 20 years of experience and picked it up very easily"
>>
>>491520520
No. Even if someone had an extremely attractive girlfriend I would not feel discouraged to seek an extremely attractive girlfriend for myself. On the contrary, the more people with attractive girlfriends I see the more I want attractive wives for myself.
>>
>>491523724
>Make a good game
Can you define what a good game is in a way that can be measured?
>>
i dont get why programmers who cant do art dont just becomes engine or tooldevs instead of wasting 10 years shitposting on agdg how they gave up
nobody expects you to make art
>>
>>491524045
Nigga it’s 2024 and you don’t know python? There are 6 year olds that know it lmao
>>
>>491524045
Scripting is easy. Literally taking other people's work and just rewriting it. Imagine having to write your own quaternion.
>>
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>be me
>have day off, time to be super productive!
>don't do shit all day
>get fed up with being lazy
>crack open a beer
>immediately start working on game
>keep working on it until i run out of beer
guys, i'm starting to think i'm an alcoholic.
>>
>>491524045
Unironically ask chatgpt to explain simple coding stuff to you like to a kid
>>
>>491524206
Well where can I learn python like a 6 year old?
>>491524210
Scripting is the hardest part, imo
>>
>>491524314
g o o g l e d o t c o m (look that up on Bing)
>>
>>491524304
Thank you anon
>>
>>491524045
don't bother with C++ or Python. Either use Unity and C# or Godot and GDscript + C#.
>>
>>491524491
Where would I learn C# or GDscript?
I know Godot has a website with stuff, but I think it assumes you know a basic foundation
chatgpt like the other anon said?
>>
>>491511412
This isn’t a fair comparison. Japanese high schoolers are always the best at everything, that’s what I learned in my animes.
>>
>>491524191
The game demands your attention for at least five hours from the start. If a game can't do this, it's a bad game. No, I don't care if your game is under five hours. It doesn't count.
>>
>>491524045
why do you not want to learn the basics?
>>
>>491524835
I want to learn the basics, of course
The problem is every learning tool assumes you already know them and skips over them, so I'm not sure where to actually learn them
>>
>>491524195
engines and tools are boring. i want to make art.
>>
>zoomers are so stupid they don't know how to look up programming 101
>>
Imagine still worrying about art when we live in a post-Cruelty Squad world
>>
>NOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOOO I'VE SPENT 20 YEARS WATCHING JAPANESE CARTOONS FROM JAPAN ALL DAY, WHY CAN'T I ART OR CODE?! I CAN'T FRICKIN TAKE IT ANYMORE
>>
>>491524045
w3schools
>>
>>491524045
https://www.youtube.com/watch?v=zOjov-2OZ0E
>>
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Wow this thread is dogshit right now
If you're responsible for this you should feel bad
>>
>>491525431
>now
*always
>>
>>491524669
I watched this:
https://www.youtube.com/watch?v=XtQMytORBmM
To get the very basics of scripting, then just started working on something and googling "how to do x in unity" as issues came up. From there you can find a solution, look for any terms you don't understand in the script, and search for it in the Unity documentation (https://docs.unity3d.com/ScriptReference/index.html). It's pretty good at explaining how most things work.
Never used Godot but I'd imagine it's fairly similar in terms of guides and information out there.
>>
valheim blackpilled me. i though games like that are a good framework to built upon. yet games like that get immediately abandoned after they collected their paycheck.
gaming is just sadness
there should be a business model where every game is open source 1 year after release and then everybody is allowed to sell their own dlcs to that game on steam. but ofc they arent allowed to sell/publish the original
>>
>>491495909
I would put my fing on my middle finger because it's the most powerful.
>>
>>491524191
>Can you define what a good game is in a way that can be measured?
Why that's easy, it's measured in playtime. If low playtime -> game bad. High playtime -> game good. Higher playtime -> game gooder. Just add as much content as you can.
>>
>>491525753
valheim updated a few months ago thoughbeit
>>
>>491524919
https://www.youtube.com/watch?v=pReR6Z9rK-o
This is for Unity, but he talks about things that are universal for C#
Obviously to follow the video, you'll need to use Unity, but you can easily use what you learn with Godot.

I'm not sure if there are many Godot C# videos out there. You can also learn C# from computer science channels, but it'll benefit you to learn them in a game development setting... Unfortunately, most videos pertaining to that will be using Unity.

There is another channel called Git-Amend which is intermediate-advanced C# with Unity. Even if you do not use Unity, it is a good place to learn programming patterns and how they can be used with game development.
Then, once you're comfortable, move over to Godot. But, still learn the Godot engine while learning C# as many things will be different when compared to Unity.

Also, some things are "language agnostic" meaning you can use their fundamentals across any language. SOLID, patterns, etc.
they're good to know and it's best to learn them and why they're important early on.
>>
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behold, the greatest games of all time
>>
>>491526081
The only game on there is CS2 and we really shouldn't call that a game either.
>>
>>491524919
https://ocw.mit.edu/courses/6-096-introduction-to-c-january-iap-2011/resources/mit6_096iap11_lec07/
Here you go
>>
>>491523724
"playtimeanon" here. I always try to be clear that low-playtime games can indeed succeed, but they can also fail in much greater numbers, while high-playtime games are all but guaranteed to succeed, with a few exceptions, most notably in genres favored by anti-playtime-theorists (JBlow style games).

Take for example 2 out of the 4 $20 <5hr games you listed:
>Lowest Recorded Price $2.99 at -85%
>Twitch 107,164 all-time peak

>Lowest Recorded Price $1.99 at -90%
>Twitch 68,311 all-time peak

>Lowest Recorded Price $3.19 at -84%
>Twitch 17,547 all-time peak

As an example, FIGHT KNIGHT has a very low estimated gross revenue compared to an estimate based purely on its review count and price:
>https://steam-revenue-calculator.com/ $827,586
>Gamalytics gross revenue: $409.1k ($204.5k - $613.7k)
This hints that most of the sales were at the discounted price.
>>
>youtube is filled to the brim with programming tutorials
>absolute brutal oversaturation of tutorials
>"hey guys how do i learn to code?"
wtf man
>>
>>491526361
low iq is real
>>
>>491526361
Not to mention we live in the age of AI. Just ask ChatGPT if you're a moron.
>>
>>491525224
>>491525340
>>491525739
>>491525932
>>491526275
Thank you anons
>>
>>491526361
to be fair most programming tutorials are absolute garbage
>>
>>491526628
Proof? You watched every programming tutorial?
>>
There are only two real options if you want to learn how to program games
for OOPfags https://www.youtube.com/watch?v=JxIZbV_XjAs&list=PLlrATfBNZ98dC-V-N3m0Go4deliWHPFwT

for non OOPfags
https://guide.handmadehero.org/

you're welcome
>>
if you want to work harder you need to play harder and chill harder first
>>
>>491526804
Enginedevs rule this place.
>>
>>491524247
hey, if it helps you out, then you arent an alcoholic.
you only turn into an alcoholic when the drinking gets in the way of your life.
>>
>>491527137
>Enginedevs rule this place.
>>
>>491525202
>>491524787
none of these examples are based on anything
these are old somethingawful memes
>>
I just want my game to be majorly successful, making me rich, well respected, loved, admired, worshipped and overall treated like I deserve. That's not too much to ask for.
>>
>>491527282
If the Lord wills it, then you shall have it. Keep working on your game.
>>
>>491524831
What fraction of players should that apply to? I have a game that's a massive flop but that has a few players playing for hundreds of hours.
>>
>why yes, my phd is in average playtime theory. how did you know?
>>
>>491527654
anything to avoid work
>>
Play time is a useful measure. Yes you can trivially invoke Goodhart's law and find loads of examples of good low play time games and bad high play time games, but devs should appreciate every useful measure they can find for helping evaluate their own games.
>>
>>491527137
I won't lie I never finished either of those series and I don't necessarily think everyone should specialize in enginedevving, but they did teach me a fuckload and now I'm having a blast programming my own game with my own entity + event system
>>
>>491495909
>>491523724
>Make a good game, playtime doesn't matter, people will gladly 10 dollars for 2 hours of a good experience.
This.
>>
I'm going to go full skinner box
>>
>>491528141
I hate youtube for making everyone misunderstand the skinner box.
>>
>>491526314
>while high-playtime games are all but guaranteed to succeed
You have this completely backwards. Games "succeeding" (being good AND having a lot of content) is what leads to high playtime, it's not them having high playtime that gives them success. A game having 100 hours of "potential" playtime but being shit will not translate into 100 hours of actual playtime, since players will either finish it asap and never touch it again, or outright abandon it. Meanwhile a good game is replayed occasionally even if short. (Or especially if short).
There are millions of shitty roguelikes among the bottom feeders with hundreds of hours of "potential content" but nobody plays them that long so they'll never show up on your list.

It really feels like I'm arguing with someone who doesn't understand the Monty Hall problem, you have issues with proper attribution of cause and effect, among others. Let me frame this problem in a different way that might shed some clarity on it. Now that you are "playtime-pilled", how is that going to influence your approach to game development, what are you going to do different from before? Because ultimately it's still gonna come down to "make a good game", except now you're probably going to use procgen and roguelite mechanics (like most indies).
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>>491528264
right???
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I'm gonna gush about my game and there's nothing you can do to stop me.

I know my game is technically GameMaker slop but I made so many amazing changes to the game in the last few weeks. It's supposed to be similar to Ace Combat but about operating walking tank drones remotely instead of piloting fighter jets. The changes I made recently make the game look and feel so much better. Shit like stopping every moving entity in the game from going through solid objects, adding line of sight checks before things shoot bullets so they don't fire at buildings and waste their ammo, adding health bars that appear at a distance dependent on stats and active abilities, fixing countless glitches and oversights, and for the last 2 days I've been painstakingly finishing pre-mission briefing screens that play before each mission in the main campaign mode. I managed to make 6 within a 14 hour period roughly. Voice acting is annoying as fuck, I keep saying "cghgh" for my c's and some of my s's and t's are way louder than others and I can barely control it.

https://www.youtube.com/watch?v=r0opqXiG8Jg
>>
How do we solve the content problem, agdg?
>your players: I want more.
>you: Well, actually, I only designed the game for this much content. Adding more content would destroy the perfectly set up infrastructure and foundation of the game.
>your players: Just like add more things to do? How hard can it be?
>you: I'll have to rebalance everything because it wouldn't be fair anymore to fight this enemy with this strategy.
>your players: Balancing a single player game? You are funny Mr. Dev. Put more areas. More enemies. More text. More assets. It's easy.
>>
>>491528858
>Put more areas. More enemies. More text. More assets. It's easy.
the players are right
>>
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>>491528141
>>
>>491528858
Sounds like a (You) problem to be honest, stop being such a pretentious faggot the people want more.
>>
>>491528676
I redesigned all 26 types of human soldier (each with 4 directions) for my game as well. The new sprites look so much better. The old sprites looked like soldiers but they had weird ugly proportions.
>>
>>491528858
S E Q U E L
>>
>>491528357
And just to show what I mean
https://gamalytic.com/game/2190590
2.9h average
https://howlongtobeat.com/game/117464
Main story: 4.5 hours, 6 and a half hours with side content.

Game is shit so most people will drop it before they reach all "potential playtime". Worrying about playtime is a goose chase. If you could tell the developer one thing before he released his game would you really tell him "add more levels and content, ramp those playtime hours up?" There was some game posted here that had literally 1 review and average playtime of 1 hour but the game was a 10 hour long RPG, I can't find it now looking through the archives but whatever you get the point I think.
>>
>>491528858
>Put more areas. More enemies. More text. More assets. It's easy.
While it's admittedly not "easy," yeah, it is is pretty much just that: add more stuff. Unless you're making some sort of sandbox game where everything's interconnected, you should just be able to segregate new areas/enemies/assets from the old to keep them from disrupting balance. Or just make a sequel to force a segregation.
>>
>>491528858
Just be grateful you have a real game and people playing it, these are things I can only dream of.
>>
>>491528357
Yes, average playtime is an amalgamation of several factors, including total content, content quality, and player retention. In the past, I've used the term "real playtime". Unfortunately, we don't have access to each game's playtime distribution plots, which would be a far better indicator, and so we make do with "average playtime"
>>
>>491529203
Honestly, even a simple "median playtime" would be a better metric if I could find it. Just eyeballing that game's reviews, median playtime is <1hr.
>>
Play test. Are the testers excited to play to the end or are they growing bored and giving up 1 hour in?
>>
>>491528676
Nothing wrong with game maker IMO, your game seems to have a good amount of dynamic interactions between lots of different entity types which is way more than most people can say about their projects
>>
Game about Admiral Byrd fighting Nazis in Antarctica
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What's the best place to find renpy tutorials and resources and shit? I want to make a pornographic magical school game like this.
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It ain't no 1000 line switch statement but it'll do
>>
>>491532485
why not just add an enum to your struct that defines the type of entity it is..?
>>
>>491532880
A->type is the enum that defines the type of an entity
>>
>>491532485
bro just make a dictionary
>>
>>491532880
>why not just add an enum to your struct that defines the type of entity it is..?
That's what he's doing though unless I'm not reading right. What he should be doing instead is just giving the entity struct an isEquipment boolean attribute
>>
>>491533158
separate your identifier enum from your type enum so you don't have to do this awful shit then

A->type = ENTITY_EQUIPMENT
A->name or A->identifier = ENTITY_AMULET
>>
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>>491522998
fine
just know your itch.io page is far more important than any foreskin retention card.
>>
>>491533390
it would work but a proper type enum would be better for scalability since he might have more than two entity types. the way he's doing it right now is the worst possible one since he'll have to edit that function every time he makes a new entity
>>
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>enum
>scalable
>>
I have hundreds if not thousands of enums. It's scalable.
>>
Your code is ROBUST, MODULAR and CLEAN, right Aggy?
RIGHT?
>>
I have zero enums. I have no clue what they do or when I'd want to use one.
>>
>>491534402
got bigger things to worry about.
When I'm cruising I'll chill and refactor the codebase.
>>
>>491532049
literally just install renpy. the tutorial is built in.
>>
proceeds from my main game will be used to fund art for my porn RPG
>>
Enums are unnecessary in modern programming since any decent language comes with a O(1) string uplook into a hash table.
>>
>>491535341
>O(1) string uplook into a hash table
Is that supposed to mean something to me? I make games, I don't have a phd in nerd.com
>>
>>491534402
Robust? Nah. I'm thinking of trying to implement some testing though because the code is getting quite deep so it might improve a bit.
Modular? Yeah.
Clean? Extremely.
>>
>>491535458
lmao, fucking owned that geek
>>
who wants to make a game together in godot? i ll b ethe 3d modeler and other various jobs
>>
>>491535605
post models
>>
>>491535605
post discord. I'll help. Also what game?
>>
>>491535605
post ankles
>>
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>>491533793
Thanks for letting me know bro.
>>
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https://www.youtube.com/watch?v=QAwRIjqNoq0
does marnigger not understand that the indiepocalypse already happened and that shitbirds like him have already started dying off from their own stupidity
>>
>>491534557
They're a fancy way to assign names to constant values, I put them in my entity struct because each entity's pointer to its data is a void pointer (no type), and needs to be cast to the right type before I can change what's inside. So if the entity is a weapon you can equip, the pointer to the data is cast to a struct of type "EquipmentWeaponData" in my case
>>491535341
jokes on you I'm programming in C
>>
>>491535341
is this the thing where, let's say you have
>string = "hi there"
and in the engine it doesn't generate the string but instead it just has that exact string and a code to look it up, so in the engine it'll just be
>string = 5 (on the string table)
?
>>
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>Watching this while devving
Which /agdg/ dev you think will be relevant enough to have his death show up in a show like this?
>>
>um actually if you just do this then your game will be successful
wheres your successful game? dont have one? thats what i thought
>>
>>491536838
me
>>
Alright I admit, I made my game bad on purpose to test me. My next project will be the real one.
>>
>>491526361
>>491526628
>>491526779
I'd imagine paid tutorials are slightly better, even those you'd find on Udemy. The official Unity tutorials probably aren't bad.
There was a bit of controversy over a Pluralsight Unity tutorial as half of it wasn't completed and assets weren't ready when it was released.
>>
>>491536838
I will never die.
>>
>>491527401
>If the Lord wills it

She will will it
>>
>>491535658
search nolgorb's ordeal on the steam store
>>
>>491526361
GOOD MORNING SARR TODAY I WILL SHOWING YOU JAVA SPRING FOR WEB
>>
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just made a breakthrough and I'm having cobbee with graham crackers.
>>
>>491537554
If you are going to pay for a tutorial, just use EdX to take an MIT class for free. You get certified and can claim college credit on it.
>>
>>491537664
>On tonight's episode of Autopsy: The Last Hours of...
>Anon.
>He's alive, but we're performing an autopsy on him anyways to figure out why he never dies.
>>
>>491537951
It is because of King Jesus Christ
>>
>>491537951
He can't die becuase he has no life.
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I am so happy that so many normies are getting filtered by gamedev purely because it's so oversaturated that they aren't getting any validation for doing the bare minimum
>>
>>491538285
they try to play it like it's a web focused SAAS quick start up. Juggle a few APIs, get some subscriptions from grandmas and hope they forget about it, and we're eating well.

Indie game dev is a business of passion.
>>
>>491538285
go back
>>
>>491537554
I've bought/torrented dozens of udemy tutorials for programming over the last several years, being paid doesn't make them better I actually found most udemy courses to be shit which is why I prefer to torrent

usually the people with a background in teaching make good tutorials, while gamedevs are atrocious at articulating anything.

godot:
https://www.youtube.com/@BornCG
https://www.youtube.com/@godotneers

unity:
https://www.youtube.com/@iHeartGameDev
https://www.youtube.com/@samyam
https://www.youtube.com/@CodeMonkeyUnity

udemy: (learned a ton from this one) writes clean code with best practices, good pace, tons of content, by far the best resource for unity IMO
https://zerotomastery.io/courses/learn-unity-bootcamp/
>>
>>491538794
where can i torrent udemy guides?
>>
>>491538794
paid courses are just for influencers to eek out money .

if I put a tutorial on my YouTube channel, it'll be free. Never will I tell someone to buy my course. There's just too much free info online, it's a scam to tell anyone to pay for knowledge at this point.
>>
>>491538657
>>491538285
Every time I speak to a wannabe gamedev, their first thought is how to make as much money as they can as fast as possible. They always act like they can only make one game and they have to squeeze every penny they can out of it, and it's a waste of time to do any learning projects. It's almost sad.
>>
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been solo devving for the past 3 months on my game (both code and art) but i really don't know if the color palette is fine, maybe i should go for brighter colors? maybe the art itself sucks?
>>
>>491539370
That's your game?
>>
>>491539842
"Is this your game?" -Mindfreak

MIND FREAK
MIND FREAK
ARE you ready?
>>
>>491479276
>cris spent 10 years on making the single perfect workflow only to still have made nothing of value
>>
>>491539370
looks great, hope to have something like this myself within a few decades
>>
>>491537758
Honestly, if dingodev wanted to put together a team for his next game, I'd be down, but I assume this is a larp because dingo would be asleep around this time and he's not online on discord.
>>
>>491539370
Looks good but it also looks like every 2d pixel art survivors clone on steam (there are thousands of these), so what are you doing to make yours unique? Why should someone play this instead of vampire survivors?
>>
>>491540160
its real, i finished nolgorbs ordeal
>>
I miss the AGDG developer known only as Tomo...
>>
>>491539370
The colors look fine. IMO, you need far higher mob density and more VFX/juice.
>>
>>491540251
Me too...
>>
>>491539370
I find your game charming. Your main character with the hunchback is cool and the way he walks reminds me of old newgrounds flashgames.
If you're not feeling good about the colors, just take a screenshot and paint over it and fiddle with the hue/saturation etc.
I like the upgrade screen, too.
>>
>>491539370
It looks... fine? Idk it's neither here nor there for me, so I think that's a positive (as in the visual style is not unappealing). I like the look of the abilities and the UI though.
But it feels like the player character and the enemies need to be scaled up by like 30% or so, they're too tiny imo.
>>
what is everyone drinking tonight?
>>
>>491539842
ye it's a survivor (i know i know... but i enjoy those games) with a twist of some active gameplay and stuff

>>491540193
look-wise? i don't have a solid answer, i'm more of a coder so yea i need to work harder on the art. gameplay wise? you don't just run around but use active skills as well, and some other stuff i need to work on

>>491540438
it gets kinda crowdy after a while, had to remake all the enemy manager code to implement object pooling because without it i had terrible performance, but yea i'll add more VFX, ty for the advice
>>
>>491540492
Açaí smoothie
>>
>>491540492
water
>>
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>>491517203
It's important to pass on the torch to the next generation.

>>491518308
He is just trying to have fun with his /agdg/ friends. You shouldn't talk down to the gifted anyway ...
>>
>>491540492
It's night?
FUCK
>>
>>491540714
>look-wise? i don't have a solid answer, i'm more of a coder so yea i need to work harder on the art. gameplay wise? you don't just run around but use active skills as well, and some other stuff i need to work on
Buddy, it’s a 2d pixel art game survivors clone, no one cares about the looks. I’m asking how the gameplay differs because it is literally an identical clone of every survivors clone. I’m asking you what unique and interesting mechanics you’ve implemented and your answer was basically “idk I’m a coder”
>>
>>491518863
that's been done. See Overgrowth.
>>
>>491540215
can we team up in godot?
>>
>>491541271
of course, its the engine I like the most
>>
>>491540714
>ye it's a survivor (i know i know... but i enjoy those games) with a twist of some active gameplay and stuff
I was asking, because I couldn't tell if it's actually your game, or something that's released already.
I find, that it looks polished and would buy it.
>>
>>491541320
whats your tag?
>>
I want a 3D artist who gets excited over my game and idea guys with me as well.
I'm the enginedev btw.
>>
>>491541457
I dm'd dingodev on discord and he didn't respond, so I assume this is a larp
>>
>>491540857
frosch, plz help>>491511037
>>
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I give up on godot.
>>
we're going to have another 'game devs are rockstars' age very soon.
>>
>>491541781
Yeah, a year or so by my estimates unless I have to delay my game.
>>
>>491541492
I have never heard of this unless they are a lifelong friend, sibling, or partner.
>>
>>491541572
nvm he did respond
>>
>>491541749
what havent you given up on
>>
>>491541441
>it looks polished and I would buy it
You’re in luck, there are over a thousand exact copies of that game on steam (some with better art, some with worse) but all with the exact same gameplay loop. Go buy them and play them all to your hearts content!
>>
>>491542059
life, unfortunately
>>
>>491541492
Good luck with that. People either expect payment, demand tech support, or waste your time sharing ideas that go no where. I’m still waiting to meet a reliable developer who’s genuinely passionate enough to commit a few hours a day to a project
>>
>>491541492
>enginedev
No 3d artist would get excited over some dude drawing a couple of yellow triangles on screen.
>>
>>491540492
loli pee
>>
Godot is a bad engine because it doesn't prevent me from doing retarded shit that destroys performance. I should have used Unity or Unreal instead.
>>
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>>491542423
we got way more colors than yellow now, bud.
>>
ignore the crab
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I agree there are too many vampire survivors clones on steam, but some do have unique mechanics. Not many, but you know.

>anyway
I am still exporting layers for my chapter 2 maps. Admittedly, I was playing Once Human most of the day yesterday.
>>
>>491541492
I'd get excited over every enginedev in this thread hanging from a lamppost
>>
>>491542202
Thanks, but nah, thanks.
I wanna wait for the hunchback character to make an appearance.
>>
>>491542625
Oh, it's you. Why do you want a 3d artist when the aesthetic you're going for doesn't require talent / is programmer friendly?
>>
>>491542780
I know you don't mean that, and this is just friendly /agdg/ banter.
>>
>>491542586
It's the same.
>>
It's do or die!!! I will NEVER give up
I might take a break for a couple months
but I will NEVER give up!!!!!
>>
>>491542775
>chapters
>story
>maps
Please just add unique mechanics lmao I am literally begging you to do anything other than wholesale copy pasting an already existing game with 1000+ clones already on steam
>>
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>>491540492
onions beige protein slop
proper food is for people who have shipped games
>>
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>>491542867
I think I'm going to go for something like pic rel's aesthetic. I think it does require talent.

Source of image: https://www.youtube.com/watch?v=QyGMQqELBeI
>>
>>491542780
this but tripniggers
>>
>>491542865
>”omg I freaking love games like this I will buy it when it’s done!”
>”hey actually there are 10,000 games that are identical copies of that game, why don’t you buy one of those?”
>”noooo I was just lying about liking games like that to pander to other incels, I won’t ever buy the game”
Thanks for confirming
>>
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>>491542995
>a couple months
oof...bro...
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>>491543013
It's an ARPG.
>>
This demo day you'll all see what happens when you crab me.
>>
>>491511037
>>491541590
Ah yes, nothing gives me more pleasure than others craving my assistance. Well, I suppose I could hazard a guess at your problem using my mathmagic brain.

I'm not completely sure what you want. But it seems like on the second jump you want measure how aligned the jump is with the movement direction. The more aligned the further you can jump. So take the cosine between the velocity vector and the jump direction vector, that gives you the cosine of the angle. If they are completely unaligned the cosine is zero though, so you need to shift and scale the cosine so that the range [-1. 1] maps to [min jump, max jump] and then scale your jump initial velocity direction vector with this value. Something like that. You can map that factor through a fancier function if you wish. But I don't know any unreal specific details, never used that engine.

>>491542780
What? Like a monkey hanging from a tree? You're a funny little guy, I wish I had your sense of wonder.
>>
I will buy Nolglorb's Ordeal.
I will buy Bokube.
I will buy Marmoreal.
>>
Reasons not to kill myself:
>
>>
>>491543013
>>491543336
Also, it basically has no story. Almost by design. It's just a framing for the gameplay mechanics. One of those arcade type of stories you know? Pacman, Pole Position, Galaga... etc
>>
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>>491543596
Hold still, I'll do it for you
>>
>agdg has shifted from everyone making 2d platfagger flavor of the month to 2d survivorfagger flavor of the month
You guys are hilarious, genuinely. It’s like if you gave a bunch of Down syndrome guys laptops and a godot installer and let them run free
>>
>>491543275
it's a tripfag, the only reason xe posts at all is to satisfy xer histrionic need for attention
just ignore it completely and it should get bored and leave
>>
I hate devving but if I don't dev I feel like shit. I'm going to do some narcotics to punish my brain.
>>
>>491543596
Live so that you may one day play my game
>>
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>>491543412
I should mention it would make sense to take the cosine between the PROJECTION of the velocity vector in the horizontal plane when doing the cosine. This projection stays constant during parabolic motion under gravity, so you can just project your initial velocity before jumping. The reason you'd take the projection is because you don't want the velocity z component (which will change depending on far you are into the jump) to fuck with things.

>>491543810
>get bored and leave
Yeah because that worked so fucking well the last time. I've persisted here for over a year now. Unless I'm a special case, that tactic won't work.
>>
>>491543132
It really doesn't. You could make pic rel in an afternoon if you learn a 3d software.
>>
>>491540492
Appletini
>>
>>491543807
Given enough time, one of them would replicate Skyrim in its entirety
>>
i do it for her
tomodev...
>>
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>>491543807
At least it isn't horror games.
Anyone making a horror game is a certified dead fish. NGMI
>>
>>491541492
Do most posters here not realize you should have at least a prototype with gameplay and other basics before trying to attract others to join?
>>
>>491544137
I intend to give 3D modeling a try, but I end up just dev'ing my engine. But one of these days.
>>
>>491544368
This is why I work alone. If I already made a prototype, might as well finish it.
>>
>>491543725
AHHHHHHHHH *cowers in a sobbing ball*

>>491543992
*sniffle* What's you're game?
>>
>>491525170
true desu
>>
>>491544106
>>491511037
Ooops. Missed a reply, only replied to myself.

>>491544205
I still doubt Tomo is a woman. But Tomo's sex doesn't matter, he/she is based for using GNU/Linux. And being based is the most important thing you can be.
>>
>>491544368
I understand that, that's why I'm not really putting out a concentrated effort to ask for 3D artists. That'll happen when I get my devlogs up.

I'm just posting how cool it'd be to have an on board 3D artist who is not hating the job or just doing it for money. The actual invitation will come later, when I have way more to show.
>>
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>cannons always fire 90 degrees out, leaving aim and leading the target entirely to the player,
OR
>cannons can angle somewhat to auto-target towards anything in their range, compensating for predicted movement
which is better?
>>
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>>491540492
>>
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>>491544617
>3D artist
>who is not hating the job
>or just doing it for money.
>>
>>491540492
my tears...
>>
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>>491540492
milk and coffee
>>
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>>491544606
>he/she is based for using GNU/Linux
Really? Why did she never test for Linux?
>>
>>491544845
Are homing cannonballs an option? If not I pick the first. Autotarget fucked up Jak 3's difficulty (well that and the gun that ricocheted bullets).

>>491545275
Tomo did for me. I guess I cucked /agdg/.
>>
>>491545428
Speaking German has it's perks, nicht wahr?
>>
>>491544606
>>491545275
Holy shit.
I just realized who you have been talking about.
I've been casually talking to her for about a year completely unrelated.
>I can confirm she's a female.
>>
>>491545571
Seriously, small fucking world.
Crazy.
>>
>>491544606
newfag
>>
>>491544617
>>491544919
Become the 3D artist.
>>
Any discord's I can join for unreal engine dev questions?
>>
I can't think of anything sadder than the incels who imagine tomo as their imaginary internet gamedev gf. They still continue to shit up the thread years after her disappearance and act like having been around for a long time without making a game somehow makes them superior to "newfags".
>>
>>491546224
I just miss Tomo
>>
I'm worried, where is BokuDev? Is he safe?
>>
>>491546302
I'll let her know.
>>
>>491546469
Please do.
>>
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>>491545275
I found the image. Tomo uses Debian (so instead of full-based like a Gentoo user, more like 3/4 based). I'm an Arch user (btw) which makes me 7/8 based.

>>491545571
>>491545760
I still think you guys are lying ... It's not about Tomo's sex, I don't care. But I don't like being tricked ...

>>491545549
I don't speak German, or any language other than English haha.

>>491546302
/agdg/ seems to love Tomo. Before this individual's inactivity, I imagine they were a big part of the threads. Tell me stories about the /agdg/ of the past, long before I arrived here. I want to learn more about this general's culture.
>>
>>491545428
homing in the sense that they'll adjust their arc mid-flight is possible, though might lead to some odd-looking paths
>>
>froggy is too much of a newfag to have ever seen tomo
and I though I was new
>>
>>491543324
It's fine..
>>
My game will be big in Japan and China...
>>
>>491546573
I literally am the one who made the PSN account for her, because she lives a place where she can't register an account.
>I consider her to be a good friend.
Promise you, her gender is way less important than her ability to perform. She's working on a shitload of projects, obsessed with the early 2000's.
Still weird to know she was hanging around here at some point.
>>
I've seen tomos uncut penis
>>
>>491547019
I hope mine will too....
>>
is there a sane way to ensure that your borderless sprites do not clash with your background? right now my workflow is reducing everything to value per scene and adjusting colors as needed, but the amount of time this takes creeps up as i have more and more sprites and backgrounds. i thought about just using darker and less saturated colors for either the foreground or the background but because different hues reach peak chroma at different values that would limit my palette quite a bit, which i don't want. how are you supposed to actually do this?
>>
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will your game feature literal child characters?
>>
>>491547160
Highly, unlikely.
>>
>beta orbiters trying to flex over talking to a girl on the internet
>unironic no-devs who for some reason spend their time here
>the pedophile
Shoutout to the three yes-devs here aside from me.
>>
>>491547427
>Desaturated your background/Add fog
That's what's usually being used.
>>
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>>491547470
Yeah...
>>
Horror Friday is here.
Hope you're deving hard, boyos
Waiting to see what you cookin'.
>>
>>491484338
You'd probably only have a chance at funds if your project supports "the narrative" in one way or another. Being anti-European, anti-Capitalist, or anti-life.
>>
>>491547427
I second the desaturating of the background. However, I tend to add filters / shaders over the whole screenspace which color the characters as well.
>Surprising how far putting a transparent blue image under your HUD changes things.
>>
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>>491548174
2d software renderer progress:

added error handling from lua. error handling allows me decide what to do with an error entirely from lua, so i can just print it, or upload it to my server. the game keeps running after an error and the only thing that happens is that the function that errored out doesnt run. sometimes this breaks the entire game, but more often than not the rest of the game runs just fine.

added the concept of layers. each layer is a pixel buffer with size game_width, game_height, which is generally going to be 480x270. every draw operation (set_pixel, draw_circle, draw_rectangle, etc) will take as its first argument the layer handle, and then pixels will be set on that layer. at the end of the frame when rendering i go through all layers' pixels and set the pixels of the screen pixel buffer if they arent alpha 0 for that layer. for now theres no blending yet, so top layers will just completely overwrite pixels from bottom layers.

also added a fixed timestep model using SDL_AppIterate (new function for SDL3). this updates the game at a fixed 144 steps per second with a max frameskip value so that it doesnt go into an infinite loop. currently im not clearing each layer before drawing, so i can do whats shown in the video which is draw lots of pixels over time
>>
>>491548041
Are the eyeballs new? Those are hilarious.
Have you added in an FOV slider?
>>
>>491548370
Uh, so you are making your own engine for this?
Why?
>>
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>>491548370
code that generates the video is pretty simple. using set_pixel from lua is undesirable because crossing the lua/c boundary for every pixel is slow, but eventually ill have all draw functions implemented (circle, rectangle ,etc) so set_pixel wont be needed.

>>491548553
i want to see if its possible to make 2d games in 480x270 without using any gpu technology. i dont like how complex graphics coding is and i find thinking about visual effects in terms of pixels more intuitive than how shaders work. if its fast enough then i would prefer to do things like this instead of using existing graphics technology. so i wanna see if its fast enough or not
>>
>>491548695
I mean that's really cool, but why would I choose to use a game engine that has objectively worse performance. Novelty?
>>
Is it rude to ask a gamedev how they did XYZ?
>>
>>491548465
Yeah they're evil dead funny, they also make a "pop" sound.
No I don't, it's fixed at 105 for now. It's probably effects make it like it changes.
>>
>>491548839
i have no idea why you would choose to do this, im not you
>>
>>491548860
Ask me that and I'll stomp your fucking face in.
>>
>>491539370
i think the palette in general is fine but overall it looks a bit samey and low contrast, everything is very close to each other in color
>>
>>491548860
gamedevs are selfish and retarded in the same way artists are, they won't give you a good answer unless you're a friend
>>
I give up. It's over.
>>
>>491549225
Ahh, one more nodev to make more room for me to make it.
>>
https://store.steampowered.com/app/2510180/Deep_Space_Directive/

WHAT A BEAUTIFUL FUCKIN GAME
>>
hi
>>
>>491549447
Advertisement
>>491549465
Hello. ^^
>>
>>491548860
>spend years making some cool thing that's unique to my game
>hello bro you can share setup bro plz love from india bro
>now it's in 5,000 shovelware games before my game even comes out
Why would I, or anyone for that matter, do this for you?
>>
>>491547881
>>491548174
thanks
>>
>>491524919
funny, almost all programming tutorials are just the basics
>>
>>491546527
>>491546469
What no gf does to a nigga...
>>
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Ferulorum progress
more portraits
programming went bad this morning
>>
>>491549629
Because I asked nicely...
>>
>>491528357
>You have this completely backwards. Games "succeeding" (being good AND having a lot of content) is what leads to high playtime, it's not them having high playtime that gives them success. A game having 100 hours of "potential" playtime but being shit will not translate into 100 hours of actual playtime, since players will either finish it asap and never touch it again, or outright abandon it. Meanwhile a good game is replayed occasionally even if short. (Or especially if short).
this. 100 hours of tic tac toe puzzles isn't going to make the game popular just because it's $1
>>
>>491549915
Did you?
*unzips dick*
>>
>>491549629
They are going to make shovelware regardless of your help.
>>
>>491536319
one problem, its ongoing and new devs are seemingly unaware since all they see is a highlight reel. so they contribute to it by making the situation worse
>>
>oh boy it's friday!!
>get home from work
>nap for 3 hours
>wake up with a boner
>goon for 2 hours
>already bed time
>>
How do I make a game that kids would enjoy?
>>
>>491550378
>Indieapocolypse
>Thousands displaced by the AAA gaming industry.
If you make and publish an indie game in the next 2 years, it will be the best time to do so. You may never get another chance.
>>
>>491549629
i see this so often lel. i always think, "why would they tell you? just so you copy them?" granted it's usually on youtube channels or gamedevs marketing their game and obvious non-customers (gamedevs) asking how to copy it

if i was obscenely rich, maybe but as is? not a chance, i dont want to help my competition
>>
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How do you get over the feeling you're making a worthless piece of shit compared to AAA devs?
>>
>>491550338
That's fine, but it won't be at the expense of my originality.
>>
>>491550456
You can always make a game when you retire anon
>>
>>491550626
If you think there is anything about your game is original, you are probably beyond help. Or a savant or some shit, but probably beyond help.
>>
>>491550612
make a novel and interesting piece of shit
>>
>>491550612
they have unlimited money yet still make shit games 90% of the time
>>
>>491550612
This but compared to pixelgold artists as well.
>>
>>491550574
it doesn't really matter when you release a game. Good games will always be in demand.
The one problem that keeps getting worse and worse is the entry window keeps getting smaller because of supersaturation. As long as you can jam your game in there it's easy from that point
>>
>thinking about joining a jam
>"theme: two button controls"
>"you can interpret this theme however you like"
What the fuck is there to interpret here? This is not a goddamn theme this is a fucking gameplay limitation!
>>
Godotbros, what's the difference between
>@onready var something = $Something
and
>Access as Unique Name
>%Something
?
>>
>>491551018
$ = child node
% = has to be declared, can be outside the node tree on the scene.
>>
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Autism: 100%
New Implementation: Can't figure out how to implement it
Help: Nonexistent
Time to gamedev for solid week straight until my heart starts acting funny.
>>
>>491550996
holy creativelet
two button controls doesn't actually mean two button controls
>>
>>491551018
Access as Unique Name only works for an encapsulated scene, but you can access that name regardless of your path to it within that scene. $ is shorthand for find_child and can access regardless of encapsulation, but your path to it must be static or everything breaks.
>>
>>491550612
I agree with this guy here.
>>491550892

>>491550893
Honestly, there are 4000 year old board games which use black and white stones. People still play those.
>>491550946
Yes, but there often aren't periods of time where people are actively seeking out indie games.
>>491550996
The controls are actually two buttons of the type you would sew onto clothes, which actually contain 26 different actions.
>There I interpreted it differently.
>>
>>491550893
Wtf is pixelgold
>>
>>491551249
>>491551271
Ok, is there a reason to not use Unique Names for everything then?
>>
>>491550574
don't remind me anon. if everything goes just right i could finish my current game in like 2 more years. or i cut stuff so i can ship it sooner and move onto a game with much better gmi odds. i'd need a early access version asap for the next one
>>
>>491551351
A pixel that is gold.
>High quality, pixel art.
I would think anyone would interpret this made up word in that way.
>>
>>491551018
Using a unique node name is the same as get_node() I'm pretty sure, it's just an alias. I don't like it since it obscures the real path and I have to do more upkeep in the editor.
>>
do chinese play western indies or are they all just gachaslop addicts?
is it worth localizing to chinese?
>>
>>491550946
the odds of success become worse with more games thoughbeit
>>
>>491551434
Not every node requires it to be unique name.

Also $ can find nodes in other scenes.
>>
Update for
>>491455623
It's not perfect as there is still an offset issue between the location of columns. If i do an offset for corners, it causes an offset when the walls are linear and vice versa.
>>
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>need opinions on artist's artwork before i bite the bullet and pay for it
>can't post it anywhere until i pay for it
>>
>>491551707
Not if the demand for them increases with relative proportions. It probably will not be, but it at least gives you time to release before the people with 20 years experience finish their magnum opera. (Opera the plural of opus apparently.)
>>
>>491551903
>>can't post it anywhere until i pay for it
explain
>>
>>491551903
just post a watermarked version
>>
>>491551903
Just ask your girlfriend?
>>
>>491551903
Show your friends/family, preferably in person so it isn't transmitted to their device-- if for some reason they share it.
>>
>>491552006
>>491552007
just feels wrong
but basically, it looks REALLY good, but it looks a bit too realistic. my game is kinda goofy and silly, and i'm worried it won't match the rest of the game.
>>491552019
>>491552061
fuck you
>>
>>491551903
Do you like how it looks? That's all that matters.
>>
>>491550774
Sorry, but I'm not going to let some nodev or 2D pixelshitter project his unoriginality onto me.
>>
>>491551901
Same guy who gave you that advice. Make the origin of the column the midpoint of the circle. Then alight the origin to the grid intersection. Make sure the walls also have their origin in the middle of the wall and not the corner so that the wall is resting on the unit interval. The walls may intersect at the corner and that is okay, the column will cover that corner completely. You can even make the column just an inch higher than the walls so the top is covered to.
>>
>>491551993
>Not if the demand for them increases with relative proportions
some dude ran the numbers on this. more players just resulted in relatively the same quantity of games succeeding iirc that is. meaning all those extra players are just making the few winners even richer than before
eg
>2014
>greater odds of success
>success = $3m profit
>2024
>lower odds of success
>success = $9m profit
>>
>>491551903
>the almighty game dev's eyes full of vision can't even make up his own mind one one (1) piece of artwork
NGMI. Give up while you haven't lost more.
>>
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my game is a unique and brilliant original setting bolted onto gameplay stolen from decades-old shovelware
>>
>>491552096
>>fuck you
nigger I'm being serious, who else are you going to show if you aren't allowed to share online?
>>
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My game is unoriginal and repetitive but comfy and it has tits
>>
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>>491551297
>>491551707
Do you people not understand that the increase in the volume of games didn't really increase the number of good games being made, but somehow even reduced it? It's not enough to make something shiny or trendy. This is such ass-backwards cargo cult thinking that I don't even know how you have enough IQ to remember to breathe
>>
>>491552493
you don't actually think i have friends or family, do you?
>>
>>491552519
>Do you people not understand that the increase in the volume of games didn't really increase the number of good games being made, but somehow even reduced it?
This never happens in an ideal capitalist economy like we have right now.
>>
>>491526361
Your post caused me to start daydreaming about teaching someone to code and thus I've been pacing for the past hour imagining myself talking to him about it.
I've concluded there are 3 'tracks':
>the cs grad
>the specific interest
>osmosis
Personally, I love lurking language contributor forums.
>>
>>491552519
Most of these retards are spiritual jeets and no better than the AAA refugees or actual jeets
>>
>>491552658
HAHAHAHAHAAHAHAHHAHAHAHAHAHHAH
>>
no one will help me because they think im going to steal their million dollar idea
>>
>>491552746
post problem desu?
>>
>>491552347
This is because there's relatively few "tastemakers" out there sorting through everything released compared to people who only pay attention to what's already popular, and those "tastemakers" are all already aware of indie games. If 50 million new people are only now hearing of indies, chances are they'll all be consumer sheep who only buy the indies that would be popular anyways. They're the same people who were playing FIFA and COD shit before.
>>
>>491552715
You can go and buy a great TV for 1/5th of the price it used to be ten years ago. Goods only increase in quality due to volume.
>>
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My game is original and repetitive but it has tits
>>
>>491552864
in before he counters with "TVs 50 years ago lasted longer" as if durability is the only measure of quality and the absurd gains made in picture quality and screen size are meaningless
>>
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>>491551901
forgot pic
>>491552305
The walls have their origin in the centre of the tile and they do intersect in the corner that the player cannot really see. The columns will be covered by a ceiling do don't need to worry about that.
>>
>>491552347
Makes sense to me. Newer players are more likely to be normies than not and as such they are only going to buy whatever is popular at the time.
>>
>>491552864
games are not regular goods, they are an artistic product. A game doesn't become the best game just because it's the best-looking or because it's the most finely-optimized. You're selling books, not TVs
>>
>>491551297
>I don't even know how you have enough IQ to remember to breathe.
see
>>491515180
Careful talking about IQ mate, we don't need to rehash this conversation again.
>>491552519
>Do you people not understand that the increase in the volume of games didn't really increase the number of good games being made?
This is wrong.
>If 10% of released games are good.
>Then if 100 games are released per day.
>10 good games are released per day.
>Else if 1,000 games are released per day.
>100 good games are released per day.
For this to be true, the ratio of good to bad quality of games would have to be absolute to drop to 1%. IE 100% of the new arrivals have to be bad games. Which is highly unlikely.

The ONLY conclusion, is that more new good games would be created.
>>
there are literally multiple fotm each month
>>
>>491553201
>100% of the new arrivals have to be bad games.
this is exactly what we have been watching happen
there is a huge influx of new developers who don't have the interest, the talent, or the patience to develop quality products, which is why they make and shit shovelware. Most of the new games aren't being made by passionate industry veterans - they are being made by lazy amateurs with no vision and dollar signs in their eyes
>>
>billions of people eat literal shit
>you consider this competition for your cake
That says A LOT about you
>>
>>491552864
>>491553052
Here's another counter then:
TVs 50 years ago didn't spy on you, sent your personal information to some scummy people to sell it to the highest bidder, weren't constantly connected to the internet so the producer can just stop you from being able to use it on a whim and they were definitely not filled with a bunch of useless garbage that nobody uses (like for real, what's the point of all those pre-installed shit in tvs nowadays? people on use tvs to watch tv, youtube and netflix, everything else is just pointless)
>>
type "making my dream game" into the youtube search bar RIGHT NOW and tell me how many open world survival crafting piles of shit or farming sim piles of shit you see
>>
>>491552841
>>491553102
yeah id rather have greater odds of success with a lower payout. like playing a lotto where only 100 tickets exist, each ticket has a 20% chance of winning $1m. or you could play the one with 1000 tickets and a 2% chance of winning $100m. 20 winners in both either way
>>
>>491553094
Honestly, this looks very good. I like that column style you made, very nice.
>>491553481
That is a subjective opinion. I think many of the new arrival indie games have been great. There is plenty of shovelware sure, but it's disingenuous to say that all new arrival indie developers make bad games.
Sorry that you can't argue with math. You would have to prove a 100% rate of failure of new releases to be correct in your statement. You clearly can't because its impossible.
>ass-backwards cargo cult thinking
I have no idea what ideology you hold, but your worldview clearly doesn't fit which you can observe in reality.
>>
I discovered yet another massively retarded performance-destroying thing I was doing, and upon fixing it I found the physics process time instantly in half. It's Godot's fault I'm retarded. Clearly this wouldn't have happened if I were using a better engine.
>>
>>491549629
imagine talking to jeets ever lmao
>>
>That is a subjective opinion
>>
>Spend an hour in blender making textures with procedural noise
>they look like 90s dogshit cgi
>remember I can just find some online for free
Work smarter not harder.
>>
>>491554140
Sell your expertise, I keep seeing retards asking how to make 90s cgi.
>>
>>491553856
lmao they literally stopped releasing good games a few years ago and this nigga here still trying to pretend like people still make decent games
>>
>>491515180
>that word "The Thousand" is somehow copyrighted
what a joke

>>491515454
kek'd

>>491515804
huh just played your nandroid sim for more time than most agdg dev games (0 minutes and 0 seconds on most)
>>
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I'm depressed.

The only realistic game I can make is LUDO with some anime waifu cheap to make models, and some VN dialogs.

I will never be able to make the games I want to make.
>>
>stuck with a shitty laptop and no mouse for 3 days
How am I supposed to dev now, bros?
>>
>>491554503
lmao get fucked
>>
manic phase has ended
>>
manic phase has started
>>
manic phase has ended
>>
>>491554140
>not embracing the 90s dogshit cgi aesthetic
most NGMI post I have ever seen
>>
>Have an idea/Know what I want to do
>Know how to implement it immediately
>See someone else's idea
>0 clue how to implement it
Why
>>
work sharter not farter
>>
>>491555202
When you think it, your brain has done the work of imagining how to piece it together, even subliminally.
>>
>shader looks ugly
>change value by .01
>COMPILING SHADERS...
>twenty minutes later
>shader looks ugly
>change value by .01
>COMPILING SHADERS...

I've been doing this for weeks. Please God help me.
>>
>>491554393
Thanks, it got a huge bump in popularity when I added the voice clips.
I'd work on it more, but I don't get enough suggestions for what to include.
>>
>>491551451
I thought so but I just wanted to make sure I wasn't being old
>>
>>491552519
Depends what you mean by 'good'
In 2008 a puzzle platformer with time rewind was good. These days people aren't interested in puzzle platformer with time rewind #47292 even if it were hypothetically better than Braid, nobody cares enough to even look.

Now "good" means novel enough to get attention and good for streamers and youtubers.

Today I bought tactical breach wizards because it was on the steam storefront. They were novel enough to get attention and wishlists and on new and trending, but I don't think it's gong to be a runaway success like lethal company, because it's not a streamable game. Sure you can stream a story-based tactics game, but why would the audience go play it themselves after seeing the story and the solutions to all the levels? Whereas with lethal company you have replayability with procgen and streamers are doing le epic poggers face while getting jumpscared by a giant bug, the audience buys the game because they can't experience it fully by just watching someone else play it.
>>
>>491555636
>>491555636
>>491555636
>>
>>491555456
What engine? In godot I can update a shader and it recompiles in ~second.
>>
>>491555658
Blunder...
>>
>>491555887
You do know that blender shaders don't export with the model, right?
>>
>>491555658
It's probably unreal or unity...

Godot doesn't compile shaders until you try to use them... Meaning your game has frame drops the first time someone plays, giving them a bad first impression. There is no mechanism to compile shaders ahead of time or in a loading screen...

The dev of blood thief resorted to playing through his entire game, exploring every crevice of every level, recording the inputs and then running the game at multiple times speed with no sound behind a loading screen so that all the shaders would have a chance to load in.
>>
Just discovered yet another improvement to my if/else if statement set up. Yet I'm hesistant on reducing the amount of conditions in the statements.

How much of an impact does it make when an if statement has 2 conditions with && versus simply one condition and thus not needing the && symbols?
>>
>>491561084
Almost no difference, but less is better. What really matters is what you're checking and how often. If you have to run expensive functions to get a bool, it's way worse than x < 0.
>>
>>491551297
we missed out on trad game dev
>>
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>>491569159
bless
in 200 BC i would be the overscoped tabletopdev trying to make a dynamic 4X rpg war simulation with ceramic tiles and multi sided dice



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