Gamedev is best in life>Demo DaysNext: https://itch.io/jam/agdg-demo-day-58Previous: https://itch.io/jam/agdg-demo-day-57Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.co/vg/search/subject/agdg/Steam Games by AGDG: https://agdg-steam.netlify.app//agdg/ Steam Games: https://made-by-agdg.vercel.app/>Marketinghttps://howtomarketagame.com/>How to WebMhttps://obsproject.comhttps://screentogif.com/https://handbrake.frhttps://github.com/argorar/WebMConverterhttps://wiki.installgentoo.com/wiki/WebMPrevious: >>491555636
Post your art. Now. So loli tomo can give criticism!
new bread, yesdevs only from here on out
I did nothing productive for 3 days
First successful animation conversion and viewing for the new GraphicsSystem that uses Ogre 1.xCurrently the converter segfaults on shutdown. It happens after conversion, so it works but I need to investigate and correct it.I also forgot again about the normal directions, so placeholder chan is half bald.I need to both correct the normal directions on the model as well as look into how I will be exporting double-sided materials.Other than that, all movement and facial expressions seem to have worked nicely.
Going to start learning about 3d modeling and rigging characters.What do I have to do to make sure my animations are reusable? Can you guys link me some relevant and up to date beginner tutorial?Blender and Godot stuff preferable
If having a dead game was a competition at the olympics I'd have silver, I'm not even good enough to get gold in a dead game competition.
Still can't believe Linux Tech Tips is solely responsible for the creation and development of the GNU/Linus operating system...
why is it that every single new game has to figure out basic building blocks like movement, character/enemies, items, leveling, hp bars, etc?why isn't there like preset stuff for that in every engine available? it's not like these are high level concepts, like EVERY fucking game uses them
>>491628546how to make your game soulless 101
>>491627938>abigail instead of jasat least you tried
i wish you all a nice day of devving
What will Jonathan Blow's operating system be called?https://www.youtube.com/watch?v=3jw6QVLuBpY
>>491628546Nuances in those systems/mechanics give each game their uniqueness. Also there are way more essential things engines don't have as a preset before coming to those features. Engines are made to deal with more technical aspect of things. Like rendering, loading assets, culling etc. Things like movement is more up to you.>it's not like these are high level conceptsThey are technically high level, meaning they are way on the back of the list of things to implement.By the way, Unity, Unreal do have character controllers. Unreal has so many things premade in it anyways.
You ARE going to have a person of color as your main character... right anon?
>>491629484Yes.
>>491629281Lol very nice
>>491629484of course, because I’m not a racist incel chud
>>491629281/gedg/ vs /agdg/ironic how /gedg/ is dead right now
>>491628546There are?Unity has components for all of that stuff.UE has presets for all of that stuff in the example projects.Godot has some example projects too.Every graphics API can draw images and primitives in a single function call.People aren't reinventing the wheel just because they actually have to tell the framework they need it.
>>491629484my game has no humansbut if it did I would have no issue featuring non-whites in it
>>491629484What game is this from? I don’t recognize it
>>491627929this is my current art level.
>his game doesn't feature a robust Oblivion-esque character creation systemNGMI, thougheverbeit
>>491629484My game has anthros
>>491630114There is some talent, but you need to work on that perspective first.
>>491629484my only named character is a bird
She is obsessed with Stardew Valleyhttps://www.youtube.com/watch?v=o6PVNFn8O0w
>>491628356>>491629484>>491630174So this is an oblivion mod? Or?
I've been trying to think of how feasible it is to use 3d low poly models as characters in a VN like game. Not anything huge in scope but a story that lasts 2-3 hours. The thing im thinking about is like this:in 2d VNs, sprites of characters will just snap from pose to pose, and that's generally accepted as a norm. There's usually no idle animations outside of a few blinks/mouth changes.But what about 3d? Would 3d models snapping from pose to pose work or be too uncanny? Theoretically it could maybe use blend animations where it will auto interpolate between old and new pose, but I feel like the movement of that might look even more awkward if you don't have dedicated in-between pose animations.
Shill me a draw pad I can use to start generating some concept art that I can earn with some weeding or cleaning the garage or something or should I just wait until christmas and make do with paint and my mouse for now?
would you ever go on a space mission and live in the ISS for like 9 months?
>>491630394those girls would both drop to their knees at the same time for him, meanwhile me here trying to find a reason to live.
>>491630517Hey why don't you oblivi-on deez nuts
>>491628193First you need to focus on learning how to make animations worth reusing.
>>491630936Am I allowed to gamedev on the ISS? If so then sure.
>>491630174actually, I think my game will likely have face gen with genetic algorithms.
just finished my hour of exercise for today time to dev!!
>>491630947>me here trying to find a reason to live.your parents and your game
Regular reminder to include cosplay-bait characters in your game.
>>491631217yea i watched some vids where they had laptops and stuff. you could probably do some deving, they even have internet
>>491630936i watched a bunch of those vids of some guy in antarctica a while back i think id rather do that than be in space but i heard they have better internet on the moon so might be worth the opposite
we are all collectively agreeing to ignore the oblivion schizo, right?
>>491630920Learning to draw will take too long for 1ma, you're going to have to just borrow pictures from the internet, adjust them a bit and use those for models.
>>491631319are you sure that's a good idea
>>491631504I feel fairly confident, yes.
>>491631352The Internet is slow as molasses as it's not a direct connection, but some hacky connection to a computer to terrafirma that then connects to the Internet proper.
>>491630936Depends, would I get one or two cute girlfriends by doing that?>>491631434On antartica though I'd live for free.
does anyone have a good tutorial for simple 3d hair? i have been trying for two days and nothing seems to look decent enough
>>491631770>Hello, I'm an astronautI've heard worse pickup lines.
>>491631705okay
>>491631486Or you can just use an extremely simple low poly art style. Just draw blocks and stuff.
>>491630920If you're just doing concept art why do you need it to be digital? If you really need to digitally color it for some reason, just scan it (you can even do this with your phone's camera) and color it with your mouse.
>>491631705Sex with norajoy!
>>491630936Yeah 100%. Even though it stinks like piss up there
>>491631826Post it
>>491631319How do I make a cosplay-bait character?
I love that I can shitpost as much as I want and no one can ever tie my posts back to my game
>>491631920Fuck I'm going to have to learn to color no matter what huh? Unless I just take close pictures of stuff irl to texture everything? I'll still need to color faces myself. How does light work? How would I color like idk a twinkly metal science city in the tundra during the sun season (even though that sounds lame I just want to see if it's cool).
>>491632262Embrace stylization
>>491631903That's a man.
>>491627732
>>491632852you shouldn't assume people's gender identity
>>491630920You must be 18 or older to post here, but I'll make an exception for you. Make sure you get one with a screen. I have a XPPen 13.3 (~$200 on Amazon Prime). You can go to >>>/ic/dtg for a second opinion, but beware the literal paid Wacom shills.
>>491630647It works. No reason why it wouldn't. Rigging and animating 3D models is probably more work than 2D VN portraits, since for the most part, you just need to swap facial expressions and maybe a hand pose or two.
progress, 3d is a bitch>>491632262i do most of all concept art in mspaint with a mouse>>491632158here, this hair took me 6 hours in blender, it was tedious and trying to fix it becomes a torture
>>491629484Guess I could reskin a monkey model and add it as dlc
>>491633123I identify this individual as a man.
Fuck it I got a Huion for $50. I helped my brother move recently I'll tell him to pay mom, just burgerking doesn't cut it.
>>491602281>>491602894>was asleep so not sure you'll get thislmao, I got extensions so I don't miss a single (you).'Atomic turns with respect to players' may not be the best term, but I struggle finding a better analog. In a table top game, you might have units move, shoot, take actions, etc. but your opponent is usually not make any decisions or actions aside from rolling their own dice, which is easily done by a computer in online games. This is as opposed to a card game like Magic: The gathering where the opponent can cast 'instant' spells or activate abilities in response to things you do on your turn. Anyway, I'm interested to see where you go with this, since I think 'sub-games' feel like unexplored space in multiplayer games.
>>491631903>>491631504Literally just design attractive female characters in moderately revealing sexy outfits. That's literally all you need to do. Games like Stardew attract weirdos because the characters are just regular people wearing regular clothes. It's easy for ugly people to feel "at home" in those costumes, if you can even call them costumes.Fat women, ugly women, and non-women are all typically too insecure about their bodies to dress up as a character that's seen as a sex symbol. I'm a loser who goes to cons fairly regularly and I can count on one hand how many fat 2B cosplayers I've seen, including the peak Nier years when every con was flooded with 2B. You probably don't need to lean as far into coomerbait design territory as 2B, just have your women showing midriff or wearing tight pants or whatever. Stuff that filters fatties by design.You know who does gravitate towards cosplaying sexy characters? Attractive women, because they feed off of attention like vampires and want to use their bodies to gain even more attention. If you were to make a graph plotting the attractiveness of a character compared to how many women cosplay that character, the number of cosplayers would diminish as the character's sexiness increases. However, the attractiveness of those remaining cosplayers would also increase comparatively. The funny thing is with men it's basically the inverse, pic related.I'm just trying to give you some useful information. Again, as someone who goes to a lot of cons I would like to see more attractive female character designs.>>491632164See above.
>>491631826It's just a plane with an alpha texture of some anime girl bang.
>>491633591A screenless tablet? No you fucking retard cancel that shit right now. You can waste several hundred extra hours practicing the dexterity needed to use it, or you can work min wage for 10 hours to pay for one with a screen.
>>491634023>You can waste several hundred extra hours practicing the dexterity needed to use itNot really a big deal all things considered, anyone buying this sort of shit is presumably in for the long haul
>>491634023I have no drawing experience so now's a perfect time to learn it like this. I'll be able to draw without my hand blocking anything and it will be like I'm drawing with my mind as I look at the screen.
>>491633591Don't listen to >>491634023 there are many artists who work with a screenless tablet. Screens won't magically make you a better artist.
>>491634023i started off on an intuos 3 large tablet for years before i bought my first cinitq. i really dont think its that difficult in my experience using a screen tablet helps you draw long strokes since you can visually see where you need to move your hand to and you can do a few things a little faster but its really not that big a deal
I've been getting the urge to replay Warcraft III's campaign. Can someone here make an rts for me to play? thanks!
>>491620861>yet another huge version changeHow many times have you changed versions, and I mean changes that actually stuck and weren't reverted like a day later when you found out the version wasn't compatible due to bugs?>encountered an unfixable bug in 2021.3What kinda bug?>manually porting my project from Unity 2021.3 to 2019.4Is this like starting all over? I'm browsing a third party asset and am considering an older compatible version rather than the newest and final guaranteed compatible version. The latter puts me in a bad position should an inexplicable bug appear. Downgrading doesn't sound feasible without breaking something, but I can really upgrade further without potential issues in compatibility. Sort of like the problem you have.
>>491627732>Marmoreal comes out in 2 days>no price yetis Marmoreal anon still here? What is your gayme going to cost?
>>491634474Sorry I'm making a retro styled ASSFAGGOTS instead
>>491634474>/v/ starts treating /agdg/ as a drivethrough game ordering service
>>491634227>>491634373It's not worth it. I used to use a Wacom Bamboo and my stroke accuracy instantly became 100x better after I swapped to a screen tablet.>>491634413They literally do magically make you a better artist though.
Eric draws his art and makes his music with a mouse
>>491634023Nta but I skipped out on screenless. No thanks on eanting to spen who knows how many hours trying to get used to that. Not to mention how many reattempts may be screwed from having to reposition myself due to using an undo. The price difference between screen and screenless isn't big enough. Iirc it was like mid/high $200's for the one I got
>>491634773>pixelshart
>>491634869>flashtrash
>>491634773Stop trying to force Eric into every discussion autist
>>491632075im gonna add one of these beds, theyre kino
>>491634730I'd rather they treat this place like a drivethru and leave after posting rather than sticking around playing armchair game designer.
>>491630936Probably not, if I'm going to space I want something a lot more futuristic than the ISS. That just feels like a boring job with heavy limitations. Give me that super advanced space stuff where I can walk on a space station with wide corridors, shops, cargo bays, etc. Not some cramped science experiment. (Not saying your game is this, just saying the real life version doesn't really look appealing, doesn't help that they overblow it like it's some huge sccomplisment and requires intense training when a freaking monkey can be tossed up there just fine)
I FUCKING HATE EVERY SINGLE ONE OF YOUYES! ESPECIALLY (YOU)
>>491630174i've been working on that feature all weekend, truly. it's more subtle than extreme like oblivion but i now have full blendshape, hair, eye, and skin material customization. i guess you could probably make some semi wacky faces with it
>>491635508thanks for your energy :)
>tell myself I'm going to start making my game once I get a job and my own apartment and move out of my parent's basement>I've now lived here for 2 months and haven't done shit>exhausted every day after work and just want to sleep
>4 days
>>491635657yeah, really all the seemingly harsh stuff said here is just good old fashioned banter.If you ever played a sport, you'd get it.Some never played a sport so they get a bit sensitive over it.
>>491635736big fucking mistake. your chances were way higher in your parent's basement
There's not money on indie games unless you make breakout/pong cassino gambling to make coins to buy waifu and furry porn cards.
>>491635975In my parent's basement I felt useless and depressed. I was just coasting through each day wasting my life.Now that I'm on my own with a job I still feel useless, I still feel depressed, and I'm coasting through life even faster giving 9 hours a day, 5 days a week to my job that I hate.The only difference is that now I have the feeling of lingering dread that this is going to be my life until I die. And that's still not enough to motivate me to get started. I have no energy. Coffee does nothing for me anymore.
>>491631319My game has cosplayable characters.....I'm baiting busty attractive one's to cosplay. The guys look cool but it's the females, designed with my desires.>>491631705This is what I need cosplaying my females, minus the social media whoring behavior and solely doing it to become my fangirl gf and recognizing they are only capable of pulling it off with large boobs.
>>491628546Just copy and paste.
>>491627929alright, here's the protagonist of my game (she fucks monster people)
>>491629281American Samoa is not real.
>>491636626hmmm......
>>491636347good thing that's what you want to make
Ice land isn't going to be a science area anymore I think, it's going to be a divine area (my game has swords, sorcery, divinity and technology). The divine entity out here is going to turn everyone into an always cumming little naked sexless babies unless the hero's party stops them.
>>491636626Needs bigger tits. WAY bigger. They should be straining the shoulder straps of her overalls. Bigger ass too.
>>491635975This.t. Neet>>491636350>The only difference is that now I have the feeling of lingering dread that this is going to be my life until I die. And that's still not enough to motivate me to get started.Yeah iktf. Each time I had a job Id get a short burst of motivation to work on my game until it eventually fizzled out and id be looking for a new job because "surely not all workplaces nearby are like this, rrright?" and just gaming. The amount of stress Id get put under in these office environments made it hard to focus on gamedev when I ended up getting left jaded from the amount of people whose sole goal in life is to push others down for their amusememt and any attempt of fighting back results in you getting talked to by management or fired because they are management
>>491636626curious. Does this character have a catchphrase of sorts? Perhaps when she finds a clue or something peaks her interest?
>>491636626i like your character design! she has cute freckles and i like her eyes and stripey shirt
>>491636350>I have the feeling of lingering dread that this is going to be my life until I die.It literally is. Your job is designed to drain your every ounce of your energy and you have to spend your free time recuperating. Most people will fall into this trap and be stuck there forever.My advice: live as frugally as you possibly can. Renting your own apartment is a complete scam. Go on craigslist and you can find a roomshare for less than half your current rent. Save as much money as possible and eventually use that money to quit your job. Make sure you have several (5+ years) of runway when you do.
>>491636350it's why I NEET.
>>491636790do you have a game or is this just weird ideaguying
>>491636881This bird is out of control!
>>491636350https://www.youtube.com/watch?v=SysZchE46R8
>>491636350try to move back in with your parents, why would you trade an easy life for work? lolI've never worried about bills, meals, laundry, dishes in my life and I'm 34. When I'm 70 my parents will be 90 and they are healthy and active so things are looking great for me long term.
>>491634474I don't like RTSs.
>>491637582I think you should help out.I also live at home but I buy groceries, cook dinner and wash the wishes every once in a while. Don't leave everything to your mom!
i need to come up with a name before the next demo day
>>491637210I'm a certified Unreal Engine 4 dev formally trained by Ben Tristem and his two friends. I also know php. Once I get some notes down about the premise of my game then I'll prototype the battle system in php then I'll take the UE5 course then I'll really start putting things together in UE5. I've also done modelling before in blender it's easy you just draw something from the side and front and drag and drop the dots.
>>491634652$15
>>491636820sorry anon, i like flat girls and cunny, I can't backstab myself...>>491636881Not really, but you gave me a cute idea! She's just a good person overall, but loses her patience quickly.>>491636894Thanks! It's actually funny that you posted Ui because I made a design for another game inspired in her and Tomoko (picrel)
>>491637795Project *insert genre or character trait here*
>>491634474>Godsworn for the warcraft feeling>Supreme commander 1 for the best experience
>>491637964RIP
>>491635807There was no such thing in the sports I played.
>>491638089You gotta price your game above what you actually want to sell it for so you can do sales.
>>491636626>(she fucks monster people)Ok, give me the name, I will play your game next DD, you will get fanart if the monster are cute.t.azurdev
>>491637582>why would you trade an easy life for work? lolI'd spent over a year since graduating university trying to find a job with no luck. My parents eventually gave me an ultimatum that if I didn't find a real job soon I'd have to get a wagey food service position. If I did neither they were going to kick me out and I'd only have the couple thousand bucks in my savings account to support myself with.
>>491637979Project Pedobait...
>>491636626That'll be $500 for the consultation.
>>491638209Sex with Gyprah!
>>491638292ayyy
>>491638291jejdo it
>>491638292Still too small
>>491638292RUINED
hmmI have an idea that might be fun and might be finish-able in a monthI'm supposed to prototype it to understand if it's worth pursuing, correct?that way you might go through several ideas, discarding them, until you encounter one worth doing.
>>491638661Yes. If you think it's finish-able in a month, it'll probably take you a year to finish.
>>491638292Imagine the taste of her strawberry breast milk
>>491638801anon, it's not my first game. I know a thing or two about scope and estimates.
I'm new to coding but after months it's starting to give me wrist ache. Is there some magical compact keyboard I can get that's easier to code with and will fuck up my wrists less?
zzzzzzZZZZZZZZZZZZZZZZZZZ
>>491637976damn your characters look nice anon!!!
>>491638292She looks like the kind of girl that says "thoughtneverbait"
>>491638875Then it's twice your rough estimate
>>491638949no, its all about posture, having your shit at the right height and taking breaksthere's compression wrist braces that help alleviate discomfort
>>491638823Milk truck coming through
>>491638875Even professionals will way underestimate production time all the time.
>>491638209i'm having the same issue again with the new galduen exe. just stuck on a screen with the solider/commander saying 'test'
why does this >>491635582look so much worse than >>491630174is this what you fellas mean when you say SOVL?
I should dev...
>>491639443That's just your opinion.
>>491639443The first one is uncanny valley. The other is so terrible that it's obviously not real.
>>491639527its pretty objectively true tho
>>491639886If it was you wouldn't need to ask why.
each of my games takes longer than the last and does worse than the lastam I getting dumber?
>>491639563>using the term uncanny valley unironicallyredditors will tell on themselves at the absolute earliest opportunity, every time
>>491640017Same...
>>491630947Being obsessed with a game doesn't mean you'd fuck its creator.
>>491639017Sorry she's mine
>>491630297yeah, negative talent. lmao
>>491638961eepy...
>>491640252someone post those collage of dozens of stardew fans on reddit thirsting over eric's looks
>>491640084How the fuck does "uncanny valley" connect to reddit? It's literally in the dictionary you fucking retard.
>>491640313me so based, how do you guys coipe with the capthca
>>491640017Game 1: Maybe 2 months?Game 2: 4.5+ years
>>491633620Brutally mogged to Olympus and back
god technologywar technologymagic technologytechnology godwar godmagic godtechnology wargod warmagic wartechnology magicgod magicwar magicWho here likes final fantasy?
>>491640385>handsome guy>millions know who he is>dozens thirsting after him
>>491640774Me!
>>491636626You're like the third/fourth guy with similar design choices to me. Are you the guy who made this?
Ever since agdg told me that the lava on the left looked better than the lava on the right, I knew to disregard every single opinion that ever has been, or ever will be posted here. Thank you
>>491640873Now you have posted your opinion here, what does it mean?
>>491635375They took that away in the 60s.
>>491640873self filtered
>>491628193https://youtu.be/VasHZZyPpYU?si=LqR3Qb3mRv6nNMgg
>>491640873the lava on the left does look better tho
>>491628546I wish there was an engine like this. An RPG Maker but for all genres.
>>491641249We're phasing out shopping malls on Earth, why would we have one in orbit?
>>491641082>>491641324>>491641379Room temp IQ's
Space is kino. We need more realistic space games.
>>491641446Now that you have posted an additional opinion here what does it mean?
>>491641394unity, all that stuff is freely available
>>491640873They both look like shit, you just slapped lava-ish overlay on normal ground. That's not how lava works. Why are there plants growing on it? This doesn't need to be hyperrealistic geologist-approved or anything but come on man.
>>491628546>>491641394>what are assets
>>491640781That will be me one day
>>491634474>Can an amateur game dev make a game in a AAA genre?Good luck with that.
>>491641789Post your game boss, we can compare/contrast what we've both come up with
>>491641589be careful what you wish for
>>491641925lmao holy shit
>>491641901There are no AAA genres.Also in case you mixed them up, Warcraft III != World of Warcraft
>lmao holy shit
>>491639394That because I'm a fucking retard and forgot to upload the new version. If the problem is still here it mean you use window and I have a specific problem to solve on that plateform.
>>491642149So no game then, got it
uh oh he's samefagging with his phone again
>>491640873i really want to play this, hope it will be in the next demo day
>>491640871nope, sorry
>>491642383now the new version doesn't even boot properly, it just shows the old logo (without the star background) with white text before closing. i'm on windows using the windows download.
>>491642383Dont worry my beautiful french maiden, its okay. No need to call yourself a retard *pats and rubs head endearingly*
>>491628546The less you build from the ground-up the more you end up creating spaghetti trying to do new things with your game to work around the code you didn't write.
>>491641984FUCK GO BACK
>>491642564Unlikely, but EA version will probably be on steam by end of September. Maybe if I figure out how steam keys work I'll post a bunch here for anyone that wants to try it out
>>491627732You... will buy my low poly PS1 style game right anons?
>>491642760Guess It is time to break wine.
>>491641984Gruntilda-looking-ass
>>491637964I'll buy it when it is on sale for 10$ 4u my friend. I wish you the best
>>491643061>but EA version will probably be on steam by end of SeptemberName?
>>491642949Sorry, no waifu can survive smooth in the radiation infused environment of space.
>>491643065Sorry I've moved on to PS2-era nostalgia already
>>491641984her 10 years agohttps://www.youtube.com/watch?v=XkM_04Ch76Edo not underestimate the power of the wall
>>491636790It can be both, just have it be scientists with a divine aesthetic.
>>491642404whats ur game
>>491643186All will be revealed in time (2 more weeks, patriots in charge, trust the plan, etc)
>wasted another hour daydreaming about performing Creep to an audience of my high school class during a talent show
Why are some people not content with invoking a retro aesthetic and instead go out of their way to make their game a blurry mess like it actually was a PS1 game.
>>491643109Huh? Theyre nothing alike
:: Project Nortubel ::progress :: What sound does Brianna Wu's bike makes?troon... troon, troon, troon, troon.. TROOOOOOOOOOOOON....
>>491643495Woah, Grunty looks like *that*???
>>491636626Monster people? What monster to person ratio are we talking?
>>491643495Note to self: If the game is good enough you'll get cosplayer femalesNow how do I make a good and fun game?
>>491641669>>491641797But the features should be porvided by the engine and interoperate smoothly.
>>491642760Work perfectly on wine, can you launch the .exe using the console?
>>491643186>>491643357project nortubel
Going to do more substantive work on Facet Final today. Adding in levels and features.>https://soaringmoon.itch.io/facetfinal
>>491643342I decided to go with their using magic to resurrect the God that's going to turn everyone into cherubs, figure that'd jive better with the comfy snowy town based on Frosty Village from Diddy Kong Racing I'm going to make there. Maybe the god technology place will be the jungle and the technology god place will be the ocean.
Pitch your game to these people as if you just turned off the music in order to pitch your gameRemember to always be ready with your elevator pitch
>>491644223What am I looking at? Is this some sort of game store page?
>>491644392Disney princess 2D smash clone with kof 98 gameplay.
>>491642261RTS is a AAA genre.
>>491644223i tried everything, and couldn't get it to boot. did you upload the correct version?
>>491644392"Fuck you people, I'm an utter narcissist like Chris Chan and will keep making what I want"It's called being an auteur.
>>491640873>>491644330this is the same person btw
>>491644392So I have this game and you go to the right and find this ancient evil to defeat. And uhh yeah I need $500k for development. *crickets* You can pet the space doggo *loud noises people calling up their rich dads to back my kickstarter for nothing*
>>491644392>"y-you">realize I'm talking too quietly>"YOU--" microphone feedback>"heh well, heh basically you go to the right"
>>491644647Imagine starting your project > 10 years ago when you could get literally thousands in funding based off a promise and maybe some concept art.Those halcyon days.
>>491644410It is my wine (window emulator) launcher>>491644540Yay, but I need the error report, do starting the game using the console give any return?
>>491644410That's Heroic, a game launcher.
>>491644013>Now how do I make a good and fun game?You need an ideas guy. I could be that guy for you
Why yes, the title screen of my game does feature the living and true presence of Christ in the Eucharist, how could you tell?
>>491644392Hey everyone,After dedicating 10 years of my life to Stardew Valley (and counting), the time has finally come to announce my next game.It’s called “ConcernedApe’s Haunted Chocolatier”.Why chocolate? I’m not sure. It just kind of came to me. I think sometimes the best ideas just appear in a flash, instead of being cleverly thought out. That’s how I like to work, anyway. What’s important is the execution. And after 10 years of practice, I feel more confident than ever in being able to bring an idea to life.Regardless, I think a lot of people like chocolate. Chocolate represents that which is delightful. The haunted castle represents the allure of the unknown. The ghosts represent the imprint of the past. All of these things are important. However, don’t think for a moment that, because this game features ghosts in a haunted castle, it is an evil or negative game. On the contrary, I intend for this game to be positive, uplifting and life-affirming. However, if Stardew Valley mostly channeled the energy of the sun, Haunted Chocolatier channels the energy of the moon. Both are vital.
>>491644758>literally thousandsanon are you poor?
>>491644845What a coincidence, me too.
>>491636626but does she have ASS/BREAST/THIGH/SHOULDER FRECKLES?
>>491644758Whatever nerd, I'm going to timewarp back to the 80s where all you had to do was program some ugly monochrome RPG in a weekend to build an entire gamedev empire on top of it
>>491644975No, I don't need the money. I'm talking back in the day people were getting anywhere from a few K to millions though based on utter bullshit.
>>491644964gimme the chocolate eric
No.>>491644330Is the only post I've made in this thread. I just woke up. This is why I normally namefag here.
>>491644964>What’s important is the execution.basado
Alright I'm done devving for the day, time for a walk. So today I got there's an evil wizard in a crystal tower on a floating island casting a bad spell in the grasslands but everyone is too distracted by bloody pointless war to notice. The frozen god thing. In the underground a war between Gods threatens to bring the roof down and wars in the sky lands threatens to make the God there stop caring and let the sky islands drop into the ground. Just eight more calamities to think of for my final fantasy game except you lose (unless you do obnoxious randomized personalized arg shit and know everything about the game).
>>491644776works using cmd, but still the same error as before. can't do anything, stops on 'test'.
>>491645497Where's your game though?
*taps sign*
>>491644950Is this going to be a 2D pixel art platformer game?
>>491645682t. has never played Disco Elysium
>>491644392[Insert popular game] but with lolis.
>>491645682explains why John Carmack hasn't made a good game since 1997
>>491645786And I never will, communist.
>>491645786yeah I wouldn't watch a porno that's nothing but a plumber properly fixing a sink either
>>491645895He was busy creating VR technology
>>491645307he's hoarding the chocolate for himself
>>491645897I despise commies and I still see the artistry behind it.
>>491645951VR tech patents been around since 1920 retard lol
>>491645951Ah so he was busy making tech that serves no purpose other than making garbage, got it.
>>491644392Venture in a world full of mystery and wonder inspired by mythology and folk tales from Japan and other cultures in this DEEPLY Immersive 3D RPG.Meet a wide cast of characters—each with their own personalities, backgrounds, struggles and unique abilities which will provide you with a rich strategic gameplay experience like no other.Get to know them as your closest friends as you explore together a quiet Japanese town bursting with life... And the secret that is hidden within it.
>>491645951what about all the games he made post-1997 boomer apologist faggot?
>>491646108>”Dude, I like, totally hate commies, just like you!! But like, hear me out dude, some of their ideas? Actually not that bad! Let’s spend a ton of time talking about it where I control the way in which every one of their ideas and subjects is presented narratively, you know, like, for the artistry. Or whatever.”Jewish linguistic tactic
>>491644330Just testing if my webm formatting works.
>>491646108Huh well its a shame I'll never play it then, oh well.
>chonky starcrab holy fucking reddit
>>491647080stop starcrabbing
>>491643308>do not underestimate the power of the wallShe's 58. And she can still get a hundred matches a day on Tinder.
>>491647080Just stop starcrabbing bro.>Also stop complaining, you get to kill them. Imagine the enemy is the redditor.
>>491647080>t. heckin chonker
friends: I don't need 'em
>>491647818
I don't think I'm gonna make it bros."finding the fun" is truly a slog sometimes. How long should I give it before giving up?
where the FUCK is your level editorwhere the FUCK are your modding tools
>>491648331spoiler: they're both unfun and overscoped
>>491648375in /gedg/
>>4916483315 years
>>491648375i already made the mistake of doing that one, i wont fall for that again!
>>491648375why should I make my game moddable? it's extra work for no extra income.
>see someone demand modding tools on an already released indie game>dev takes valuable time out of working on content update to add modding support>not a single mod is made with itMany such cases!
>>491648331I keep walking right.
>>491648375For the record both of my games would be easy to mod to add plugins and extensions. But I'm not going to put in the work for features nobody is going to use, seeing as nobody is playing the game yet.
>modding toolswish boomers would just die already
If your game is made in Godot there's no need for modding tools
>>491647818OH LAWD HE COMING
>>491648375godotsisters we just can't stop winning
imagine demanding that Hugh Jackman come to your home so you can direct your own extra scenes for the latest Marvelslop
i even have my own documentation for my shitty mod tools LOL
>>491649693What the hell are you talking about?
>>491649786
>>491649931retard
>>491649693Who?
>>491649693validI would make my own tools for me and only me to accelerate developmentprobably useless if one's using an engine
Another day another triggered agdg thread coping and seething over the superiority of my game
>check steam>someone's been playing my game for an hour>check again>it was actually me but i forgot to turn steamworks off
Trying to use some shaders in Godot but having some complications.I'm using a bitmap as a mask to highlight certain provinces of a map, but as I move and pan the camera around the shader is also moved around the sprite2D.Anyone had a similar issue?Here's the code:shader_type canvas_item;uniform sampler2D bitmap_texture; // The color-coded bitmapuniform vec4 target_color:source_color;//uniform vec4 target_color = vec4(0.06,0.36,0.60,1) ; // The color of the province to highlightuniform vec4 highlight_color = vec4(1,1,1,1); // The color to apply as highlightuniform float tolerance = 0.01; // Tolerance for color matchingvoid fragment() { // Get the UV coordinates of the current fragment (pixel) in the bitmap texture vec2 uv = FRAGCOORD.xy / vec2(textureSize(bitmap_texture, 0)); // Sample the bitmap at the current UV coordinates vec4 bitmap_color = texture(bitmap_texture, uv); // Calculate the distance between the bitmap color and the target color float distance = distance(bitmap_color.rgb, target_color.rgb); if (distance < tolerance) { COLOR = highlight_color; } else { COLOR = texture(TEXTURE, UV); // Otherwise, show the original texture }}
Progress is good. As long as I maintain a pace with it, it will be good.
>>491652165Map game? I didn't have that issue, godot is very wacky, you might be better off seeing if another thing works for the lightness.
>>491646627Just added a jump button. So that the player can go over hazards.
>>491652681Crazy how bad this looks
Working on some grenades, think there'll be different kinds for dealing with various enemies.
>>491652492>>491652165>Map game?Yes.Just fixed it, lol.I should be using UV for coordinates, as FRAGCOORD.xy is relative to the viewport no the sprite itself if I understood it right
>>491652681Here was what the game looks like when it is night. Towns have an inn which changes time of day to morning.
>>491652982Crazy how good this looks
I've had many ideas and learned a lot but I haven't actually been able to finish a project yet. I learned the absolute basics of greyboxing in unreal 5, I've learned how to create assets in blender and how to do UVunwrapping and basic texturing and shit, I have learned a bit of music making basics and made some simple tunes, learned the basics of ambient sounds, I got one of the basic player controllers in unreal able to jump around my scene and I made interactable doors I can open and close and all of this is via blueprints because retarded codelet. Will the point where I feel like I'm ready to start a real project ever come or will it always feel like I'm a dollar short? Do I just make a "Hello World" for each new thing I learn or is there a point where you actually feel competent?
>>491652980¯\_(ツ)_/¯Post game.
>>491653276I already did
>>491652982both cute and nice
>>491652681yeah this does look bad. Unbelievable how flash games looked better in 2008 than 99.9% of games made today look
>>491653413Average IQ has dropped 20 points in a couple decades I don’t think it’s a coincidence
>>491652982sick, is this 2D or 3D?
>>491653413I mean this isn't exactly constructive criticism. What exactly looks bad about it?
Tynan Sylvester wrote an amazing book and created an amazing game. Be more like Tynan.
>>491653819should you, as a card-carrying mensa member, be able to figure that out with your 150 IQ?
>>491653819This lack of self awareness goes crazy
>>491652982looks amazing
>>491653413most Flash devs started as hobbyist animators, not hobbyist programmers
>>491653819it's looks sterile, fakeugly coloursunappealingincomprehensibleunreadable
>>491653960So, you don't have a valid opinion then. I can simply ignore you.>>491653960>rando explains to member of a high IQ society how IQ works and is unsurprisingly wrong
>>491652982>>491653054>>491653385>>491653760>>491654092project transcord dev isn't gonna suck your dicks. his game is awful and boring
>>491645547Finally found where it comes from, it was a bad export flag (had to ddl the new export model) It should work. Maybe
Landsworddev is the only 2D pixel shitter who will be allowed into the ethnostate
>>491654412Awwww jealous that someone else made a better game than you?
remember, crabs mean you're on the right track
>>491654548if I was jealous the game would have needed to be good or interesting first>>491654563this cope gets old
>>491654563>make ugly game>people tell you it’s ugly>”actually that means it’s great!!”Keklmao, can’t wait to see it get no reviews on steam (it will never even be released btw)
>>491630936And get stuck with some crazy lesbian that sabotages the toilet, drills holes in the superstructure and stuffs her period pads everywhere because she wants to go home earlier, no thanks.
do the sub-40 IQ mongoloids here ever stop to think that the only reasons why they suck off project landsword so much are the same reasons they are making fun of Arksync? How tonedeaf can you be?
>>491654224Considering know 3 people with different kind's of color blindness, and have AB tested this with this multiple times. I'm pretty sure "unreadable" is wrong.>Maybe the purple PL text, but that's easy to fix.>looks sterileYes, most vector graphics due to their sharp edges. I am going with a flash game style of "art" for this game. I am not an career artist, that shit is obvious.>ugly colourseww someone from europeThis is a solid criticism. Thankfully all of the software I use that generates the titlesets for the game makes this very easy to change. I'll make the game first, then worry about its appearance. How do you think I should change the colors to make them less ugly?>unappealingSubjective opinion. I've had the opposite feedback. No, I do not ask friends or family for opinions.>incomprehensibleSure, what specifically do you think would help it be more comprehensible?>>491654072Still means absolutely nothing. As a developer I am locked into my own perspective. Of course I am not aware issues with my own work. If there are any, I will attempt to address them.Trust me, opinion of people here on /agdg/ have far less value than any other community I could ask. Though, I'll take it into consideration.
>>491655078people find landsword fun to play though, the same can't be said for arksync
>>491636626>>491637976Calling it now this is the first and last time we're gonna see work from this artist. They never stick around here>>491654957I heard about this story a bunch of times here and still cannot find a reputable source on it
>>491655404>As a developer I am locked into my own perspective. Of course I am not aware issues with my own work. If there are any, I will attempt to address them.and yet you dismiss the issues raised to you in this very post>I'm pretty sure "unreadable" is wrong.>I am not an career artist, that shit is obvious.>Subjective opinion. I've had the opposite feedback.
>>491655510landsword has no gameplay. it's memed here because of the 2 meter tall redhead with the freckled tits and because the graphics are really impressive for pixelshitmeme power =/= gmi energy
>>491654957just woman moments
>>491655484I wish I had this...
>>491642928No different from the code I write myself since I don't know what I'm doing. it's all spaghetti.
>>491655404Vector graphics didn't use to look this shit in 2008. Isn't that weird? Maybe it's you
1 week
>>491655484Huge Penguin Heist Fan Excited To Finally Play It
>>491655683>As a developer I am locked into my own perspective.>I'm pretty sure "unreadable" is wrong.>Considering know 3 people with different kind's of color blindness, and have AB tested this with them* multiple times.Ignored the fact I told you I've already AB tested this.>I am not an career artist, that shit is obvious.>How do you think I should change the colors to make them less ugly?Ignored the fact I asked how to fix the issue, and has no actionable advice.>Subjective opinion. I've had the opposite feedback.Ignores the fact that feedback is an outside prospective.You are being intentionally disingenuous. Either help correct issues you think you have found or not. That is your choice.
I'm once again shilling my latest devlog.https://bakar.itch.io/afterlife-gladiator/devlog/787450/devlog-34-good-news-i-had-a-nightmareThe TL;DR is new art and also some discussion about character design.
Hey aggys,I got a results screen with voice acting included. Each character has a different dialogue depending on how well you did in the challenge mode. Here's the webm with audio:https://is2.4chan.org/wsg/1724524924942292.webmNow I'll work on the other game modes.Keep moving forward. Good luck bros.
>>491655683You're both right. That dev is absolutely correct to ignore any and all feedback from this thread. That dev also lacks the vision, so he's not going to make a good game.
>>491655886Could be, but I still have a game so I'm going to keep working on it. Perhaps I'll pitch it to a publisher to get some help with the art.
i dont know what to do now
progress: fixed like 3 b ugs
>>491656445Just stand around and crab.>>491656317How would you know, the game isn't done?
>>491656534Oh great, so you’re going to a major overhaul of all the systems and art style for the entire game? Essentially rebuild it from the ground up but not like shit and it might work pretty well
>>491653054>>491653385Thanks fellas>>491653760It's entirely 2D! Some small things are bill-boarded or skewed in relation to the screen so they're cheaper to compute (or just look nicer) instead of full stacks like the buildings.>>491654092Cheers!>>491654412I try my best during DD to check out some of the games by other devs and share my thoughts, but I only have so much time.>>491655695What would you like for gameplay, anon? I'm open to more ideas since I want to mix it up between the simple shooting missions. Crabbing aside, I genuinely try to listen to ideas and suggestions, especially from people who think it sucks
>>491656534Are you going to do a full graphical overhaul?
i realized what's making a game great for me is how many systems there are revolving around npcs. be it needs, character, age, gender, mental state, family structure etc.i noticed how much i hate "dead games", which are games without npcs or with "static" npcs that do nothing but replaying some pre-defined voice lines.that's probably why rimworld and sims 3 are my most played games.
>>491656302Great progress.
>>491657043forgot pic, it's me with my favorite game developer
>>491630394hey its actually the cute one from the pic, thats some nice hair
>>491656207i cant unsee the penis helmet
>>491657230This is frosch (aka froggy green) irl
>>491656876Oh... now I really want to know problems with the game's systems. I'd love to hear a technical breakdown of the issues with them.>>491657026It would not actually be that difficult. Because unlike most people, I use software and preplanning to make a majority of those changes automatically. For me, a graphical overhaul would be relatively painless.I'm probably not going to do that, as I don't think it is necessary. At least at this stage in development. However, I could if I wanted to.
>>491657445Curious, it kinda looks like panties to me.
skill: maxedideas: maxedphysical health: 1/10meanwhile there are perfectly healthy humans running around earth doing nothing but fighting stupid wars and dying, what a waste of human energy
I want someone to explain to me right now why project landsword is "good". If it's so amazing then surely you can use words to describe what makes it better than so many other agdg games
>>491645071>ugly monochrome RPG in a weekend to build an entire gamedev empire on top of itkek
>>491654415it works to some extent.here's some feedback>slow movement speed/return speed after going back from options.>clicking on options then back to menu immediately will pull up\ the options menu options while still being in the main menu>i do the tutorial and build the ship. i have to wait 3 months for the ship to build - it should be faster since it's a tutorial, just have it done after 5 seconds. >the ship is built, but nothing happens. unsure if the tutorial ends or if something is supposed to happen>tried playing it a few more times, same results. you can brick the tutorial by clicking Start Mission before Lift Offeverything else works. i don't like the eyes of the general/commander character who is untying his belt. he looks like he has a lazy eye.let me know if you'd like for me to take another look before DD. there's also a buncha ELSisms and typos but i figured you don't care about that yet.
>>491657725Art quality
>>491657867where's the game?
>>491657136Thank you Froggy!
>>491657725It has great pixel art.
>>491645071Hope you like Assembly languages
Marnix is a retard
>>491657995Smart people don't become gamedevs
Ferulorum progressworked on dungeon path code,all 50 female portraits are done
>>491657725can you explain how it "doesn't have gameplay?" it's a twin stick shooter where you shoot things like a shmup, except you can blow up everything in the level
>>491657043Neither of those are games. They’re simulators.
>>491658123fair
im going crazy nigga
>>491648331>How long should I give it before giving up?idk you tell me, i'm over 4 years in and only realized a year ago just how overscoped it is to make it as fun as possible for it to actually stand a chance at selling well. i don't want to end up like the anons who are at ~10 years on a single game!i want to stop and work on something new but that's basically admitting i'm not going to make it off it and that i wasted way too much time on it for a flop. like throwing all those years of effort in the trash rather than going further so it doesn't end up in the trash....possibly. if it still ends up a flop after all that, then it's going to feel a lot worse.
>>491657725looks good, has girls
>>491657539Hey man. Listen. Don't get so upset. You're just like making a game and that's more than what could be said for most anons here. We can only see what you show us, and you've shown us nothing that inspires any confidence. If you told us upfront that this is a practice game jam project or something, I don't think anyone would criticize the quality of work too harshly, but AFAIK, you want this project to be a commercial game, and if that's the case, then we're just trying to break the bad news to you early.
>>491656302Nice progress, Kyubu-dev!
>>491658369Is there a red goat for "Scorns Other's Efforts", but for "Scorns Other's Lack of Efforts", that one's me. He should be the higher tier after green like I am.
>>491648375not happening. that sounds like a lot of effort for nothing to gain. i've seen more than enough games with that stuff built in and yet the steam workshop? almost nothing. no thanks, modding will not be in my game nor level editors. only way that's happening is if the gameplay can heavily revolve off it and maybe after it shows huge promise during early access.
I just downloaded Project Landsword and played it. This is some of the most boring braindead shit I've ever had to experience. There's literally NOTHING
>>491658369>We can only see what you show us.Also unlike most people here, my game has 30-60min of content already.https://soaringmoon.itch.io/facetfinal
I find it fun
>>491658123Wrong. 60-70% of agdg devs are college graduates. The rest choose to game dev due to influence or fall into it by chance. This hobby is predominantly smart people and those smart people don’t know how to talk to less smart people like the non graduates on here.
>>491658602contNOTHING except raw unbridled funthank you for being born LSdev
>>491658742retard that's not fun. It's just dopamine juicing. THERE'S NO FUN
>>491658776gedg*ftfy
>>491658530>in·do·lence>[ˈindələns]>noun>avoidance of activity or exertion; laziness:My man, I'm sorry, but you might be yellow.
>>491658602>I just downloaded Project Landsword and played it.He won.
>>491658692>bragging about 30 minutes of content in a game that looks worse than a 2008 flash gameLe based!!
>>491657893Np, you always work hard.I could learn from that!>>491657507Nice try, but he is too handsome and happy to be me.>>491658123There are smart masochists.
>>491658602>>491658846There is a literal bot let loose in this threat that constantly provokes and crabs and you can't convince me otherwise.
>>491658692>search "landsword" on google>first result is a horrible 25 fps video from two weeks ago of someone playing it with garbage music>video has 48.2k views>people in the comments despite the awful video think it looks awesome and want to play itanon... he's gmihttps://www.youtube.com/watch?v=qgBmcWTFVhk
>>491658416Thank you anon-dev!
>>491659057meant to quote>>491658602
>>491658846fun is subjective retard, single digit iq monkey
>>491633595oh yeah there's no like instant responses like mtg. although i kinda like it, i think that aspect slows that game down to a crawl in an online format and forces you to watch over your opponent play even when they're not doing anything interesting most of the timethat said mtg is a huge inspiration to this game. it's not quite a card game but there is a very similar rules system that utilizes a "stack" for events, and rules text is always extremely explicit and tells you exactly how everything resolves. plus one of the major gameplay aspects is finding ways to do creative synergy plays by combining those items and abilities in funky ways. you mainly draft them by combining your faction-specific stuff with stuff you buy from the marketplace for now
I'm not joking right now. This is 100% serious and my real opinion. The game is running on my computer and it's the most boring shit I've seen come out of Demo Day based on my limited experience. Even Batty vamps I like more because at least in that game it's interesting to try and fight against the impossible controls. This is just the mehest meh to ever mehAnd I was aware of this before I ever touched this game. It was obvious from the webms. Who the fuck are you trying to bamboozle here you slimy gaslighting jew
>autist thinks he's an expert on what other people likeUnless you're ToadyOne tier gigaautist (you aren't btw,) or a hobbydev you're working under an extreme disadvantage and should only expect to sell a few copies. Especially if you're contemptuous of visual appeal.
>>491659263no it’s not regarded moron. chemical systems operate on objective reactions. fun exists in all beings.
>>491658908By the end of today, out of spite I'm going to try to extend the amount of content to 2hrs.>>491659057I also have 2k more subscribers on youtube than this guy.
>>491658692I see zero reason why I would play this over any of the dozens of far better orblikes.
>>491659057ctesiphon-dev... i'm sorry
>>491658846>>491659263>>491659428can you fucking shut the fuck up already? Fun is not objective. Fun is not the adrenaline spike you get from gambling. Your hormone response is objective but that's not fun.
>it's the zoomer that hyper fixates on a different game every weeki sleep
>>491659575could be your game next week
>>491658776>graduates>smartOh, sweet baby...
>you're never allowed to criticize, only suck dickok have a nice life
>>491659382Anon, have you considered that this game just isn't for you? I couldn't give less of a shit about shmups, but I'm not going to get angry at other people for liking them
>>491659709>criticize
-_- two games using an asset i want to use. this is only going to make mine look worse isn't it? one of them is even a coom game.
>>491659438Hint: if you can create 2 hours of content in your game in 1 day, the content is unfun tedious garbage
>>491659382You're a giant crab.
>>491659715it's fucking boring. i've played interesting and engaging shmups before and this just ain't it chief.
>>491659440Then it simply isn't for you. Also, honestly I've played Diablo 4 for several hundred hours. I personally find my own game more fun to play.>Which isn't really a high bar.Clearly, I'm not making PoE or Last Epoch here, but it is a ARPG. I will give it the depth and mechanics of an ARPG. That complexity will increase as content is added.>Also, I think loot algo is sick. We will see how that holds up over time. When the end game of the game is built.
>>491659512>43 viewsdamn, ctesiphon deserved better
>>491659382It’s all juice and no real substance. AGDG is full of idiots. They can’t separate the chaff from the wheat.
>random guy with no subs makes a video>it blows up on social mediaThis murders the crab. look at him losing it. giga gmi.
oof ughhhh mmmmm so hungy>eats you're game;) too bad for you
>>491659818and you're a fucking loser who makes shovelware but you don't see me pointing fingers. we're taling about the game, not about me and you. can you stop with the ad-hominems and try to disprove anything i'm saying? you can't because i'm right>>491660001THANK YOU. fucking finally
>>491658602i played it because you played it and i had fun. skill issue
uhhhh...i was getting all hyped up to publish my steam page but apparently they need 2-3 days?very anticlimatic end for this day
>>491659878How would you change it to be more fun then? The guy says he's completely open to suggestions and feedback, give him some instead of being a little bitch >>491656995
>>491659950have you played his game
>>491659816It did not create 1 day to create. I would be finalizing a bunch of work today. Cashing in so to speak. I've been crabbing on it because I haven't had the motivation to actually work on it.Also it wouldn't be 2 hr of content, it would be an additional hour of content. Tops. Depending on how good the player is at the game. You could speedrun it in 5-15 minutes probably depending on RNG, armor loadout, and movement speed affixes. Because armor type effects movement speed.
>>491660059You're a crab. Your purpose is to prevent others from succeeding. That's a better argument than you deserve to disregard anything you say.
>>491660176>landsword finally gets destroyed>now it's time to destroy ctesiphonthere truly are no good AGDG games
i dont know what game to make now
>>491660396Make a Landsword-like.
>>491660251>15 typos per postBrother take some deep breaths, holy shit lmao
>>491659057the amount of people who think he's the dev....and that one guy that's clearly a gamedev telling him to change the engine settings....
>>491660164you can't fix an empty game like this without rebuilding it from the ground up. "shooty shooty boom boom" isn't exactly the pinnacle of riveting action. the game has to have a point. it's can't just be all juice and no anything at all that matters. why am I playing this? what considerations do i need to make to get better at this game? what strategy can i use? how is my brain involved in playing this dopamine toddler distraction toy? why should i play this when i can just boot up morrowind or warcraft 3 and play that?THINK
>>491659057VERY important: does this video have more views than the Bokube trailer??
>>491658943kek, thanks again Froggy, I wish I was faster at this gamedev thing tho.I wanted to share this as well. I got myself some acrylic standees of all the characters of KKD, ignore that ghetto ass cable in the background. Keep devving lads.
>>491658862Alright that's me right now at the low effort being put forth by /v/crabs.
>>491659904I've clocked thousands of hours into PoE, and I have maybe a dozen different orblikes in my library. If I'm not your audience, then idk who would be.
>>491660396pokemon + baldur's gate
>>491660396A game about crabbing.>>491659382The HUD color is to bright for this map, making it difficult to see. I might bump up the opacity of the black underlayer just a tad. The color isn't really good with the color of the ground. I'm probably desaturate the lowest tile layer.
>>491660668hmm... I don't think I'm compitent enough to make that... I'm a 3D platform kind of guy...
Ctesiphon is better than Landswhored because it feels more personal
>>491660340>landsword finally gets destroyedit's one autist who can't accept how popular Landsword is
>>491660532This. It’s trendy with the zoomers because>y-you can destroy all the buildings and they turn into rubble?!>that’s so hecking cool! >no I don’t care there’s no real difficulty in the game>no I don’t care there’s no real well designed enemy encounters>no I don’t care there’s not more variety and that there’s not more color to the game>the buildings can fall and go splash splash okay?! that’s so cool!
>>491660729Ctesiphon has been in development for over 10 years? Landsword maybe 10 months?
>>491660748the more popular a game is while being bad the more open it is to attacks. get over it. if it actually deserved any of its success there would be no reason to bring this up
I miss the Tomo game developer.
>>491660748this. i'm not going to be convinced otherwise on the /gmi/ness of landsword. iirc i even told him he's one of the one's i see making it, extremely high art skill.
>>491660629How much was it to do this?
No one would pay money for Landsword.Sorry.
>>491660748Every extremely high quality AGDG game gets one.
Finally feel like I'm getting somewhere with the menus now, then I can get back to gameplay.
>>491660659Probably the people who've downloaded and played the game already.>>491660502I'm posting on 4chan, not writing the Silmarillion. I'm doing this and programming at the same time. Also, I reviewed the post, and 15 really? More like 2-3, maybe 4-5 if you include grammar and clauses or whatever.>at lest i dnt type lik dis
>>491660971isn’t he an enginedev too
>>491661105I'll buy it right now on Steam if it's 8 USD or less.
>>491661187holy milkers
>it's another Landsword flame war episode
>>491660938she's actually dating a 50 year guy from her workplace, he's fat, ugly, and has a beer belly. owari how did she a freshly 30 year woman choose a 50 year old over one of us 20-39 year old gamedevs?>>491660629why is the black girl red
>>491661097around 7 dollars for each standee and a little more for the custom stand base, like 1 or 2 more dollars if i remember correctly. I ordered these on aliexpress.
>>491661187gmi energy of 1.21 gigawattsthe menu is cool but doesn't feel comfortable to usewhat engine? maybe you could somehow change the contrast and color gamma because the console stands out too much
>>491660971Those are bought assets thoughbeit.
>>491661327Reminds me of that game that switches between 2d and 3d prospective using a gameboy.
>>491661390>she's actually dating a 50 year guy from her workplace, he's fat, ugly, and has a beer belly. owari how did she a freshly 30 year woman choose a 50 year old over one of us 20-39 year old gamedevs?What does that have to do with game development?
>>491661392>$7-9>The cost of 1 standee is close to 1 copy of your gameAnon...
>>491661187Robot with thumbs. Blasphemy.
>>491661376it's more than a little weird that every bullet point applies to that game
>>491661390>why is the black girl redbrown tan i guess kek
I've finished 5 out of 15 total armor sets, next up will be all 5 tiers of range armor. This is by far the most tedious work I've had to do for this game. Just let me get back to coding gameplay mechanics PLEASE
>>491661592Maybe I should get into the market of producing standees.
>>491661376wtf I thought blorb and gob were going to make it...
>>491661187that menu is so sleek compared to mine....... i hate working on ui!!!! it's not just a matter of making it look good but also making unity handle it right as it feels like such a hassle making it look as intended.
>>491661592It's a merch test.
>>491661097https://www.keychaindiy.com/products/keychaindiy-custom-clear-acrylic-standees?currency=USDcheap online, even cheaper if you have access to a laser cutter and a screen printer or similar
>>491661327
>>491661703>You must have an 80 / 20 split on drawing popular things to succeed>You must also be as capable as a convention artist to succeed>You must also be lucky to succeed
>>491661842The good thing is that you can dropship this as merch, when the time comes of course.
>>491660532Hey, thanks for the feedback. I'm going to eventually implement a sort of tutorial/training area where I can explain some of the mechanics of the enemy behavior and how the player can do combat in more strategic ways. The AI in its current state does have a cone of vision and reacts to things like buildings collapsing, so there are ways you can play tactically by baiting them and ambushing, but I know the options right now are limited. Part of the reason I'm also working on grenades now is to open up some other ways that the combat can be varied.The second mission which you played is a bit "dumber" in the sense that it's more of just a big horde enemy spam where you have to be careful and dodge the incoming waves, but I hope that I can get that to be more dynamic once I introduce better code for buildings and you have similar combat opportunities like in the first mission.>>491660793>no I don’t care there’s no real difficulty in the gameA lot of people have told me the game is too hard...>no I don’t care there’s no real well designed enemy encountersWorking on it.>no I don’t care there’s not more variety and that there’s not more color to the gameAlso working on that.>>491660176I played Ctesiphon and I liked it. I think the uploader really should've used a more attention-grabbing thumbnail.
>>491661390niggas really out here writing cuck fanfiction about some random fag who posted in a 4channel.org general years ago
PROJECT LANDSNORE
>>491662181lel
>>491662130No wonder SKA is so successful
>>491661672diablo 4?
>>491662130And yet its still better than ericposting
>>491662098>A lot of people have told me the game is too hard...someone making a show of how much they hate your game and trying to drag you down isn't going to give you real feedback
>>491662285No
>>491662326Doesn't mean it's worthwhile
>>491655484That's it I'm adding penguins to my game
project whats the point i give up: a depression story
I want to make my game less shitty but I have to wait until tomorrow, keeping a schedule is important.
>>491662446Same...
I wonder how the devs of the game I'm cloning would feel if they knew that I'm lurking in their Discord reading through their feedback and suggestions.
>>491661672Here are mine. Each map has one of each type of chest. I put these right outside the first boss area.
>>491662446aggy penguin outfit?
>>491661880reminds me, i need to do darcy's reflection art
>>491662181good one
>>491662446>>491662607>I ADDED DOG PETTING, PENGUINS, SEX SCENES, LOLIS, HAGS, BEEFCAKE HUSPANDOS AND TEA TIME TO MY PROJECT, IT MUST SUCCEED NOW!>What about the game itself?>WHAT GAME?
>>491662098I think the biggest problem for your game is that you hit some kind of sweet spot and now you're getting tons of unearned positive feedback which is deluding you into thinking that the game has something going for it. I really think that the game has a chance at becoming good but you're already in a zone of your life where you're getting too much onesided feedback and that's going to convince you of things that aren't true and rob you of any genuine feedback that people could have left. Sorry for your game. It's already over.
>>491663131I like the energy
>>491663280There's really no need for anything else.
>>491661672You just reminded me on why I stepped back on the idea of making armor actually appear on the character sprites. The amount of sprite sheets I'd have to make just to fit all the design possibilities is enormous! More than 400 sprites on 1 single character just to have all possible armor designs equipped, not to mention the code needed to handle this which is a lot easier than drawing all that. Now add in the fact my characters are not all the same shape and size so it won't always be a simple copy and paste task, plus the females have more frames. This comes out to more than 2500 sprites that need to be finely adjusted, placed, and/or designed.
>>491663303how about instead of doomposting his game you tell him what his game ought to be
>>491663303I honestly like this art style much more than Landsword
>>491663131Morgana, Blondy, York, and Darcy are so hot
>>491663303>I think the biggest problem for your game is that you hit some kind of sweet spot and now you're getting tons of unearned positive feedbackfirst time seeing a good game?
>study nintendo rpgs for ideas>code a yes / no question to the player>the choice is irrelevant and does nothingwhat did nintendo/me mean by this?
>>491663513Even if I did I'm just one guy. It's been scientifically proven that showering someone with validation makes him lazier and less determined to aspire to bigger things. I can't stop that from happening
>>491663734the illusion of choice keeps the player engaged no matter the outcome.
>>491663794it's better you make a point of him by throwing a wall of criticism his way in this public space otherwise other devs will get too uppity
>>491663839And this is why Nintendo makes games that only appeal to low IQ consumers. It doesn't keep me engaged after the tenth choice that does nothing. All it does is makes me more aware of how shallow the world is because it doesn't change to anything I do and does whatever it feels like doing like I have no free will.
>>491663709I've been observing the way that games are treated in dev circles and it's never the same as the way people treat real games. It's always some variation of extreme deviation of bias which gives the dev enough concentrated psychological bias to muddy his perception of the game and the clarity of what he needs to focus on. All indev games are either ignored completely, notpicked to death, or praised as the second coming of jesus, and each of these extremes is psychologically harmful to the person that needs to see the project from the start to the end.
>>491664207idk if you meant it by this deranged ranting but i have noticed that game devs tend to evaluate games with the "craft" in mind, which makes them obsess over random shit like UI elements, pixel perfection, design elegance or just the opposite (lolsorandum shit)meanwhile actual players are like "this game look fun i play it now" and don't give a fuck about most of those things
>>491657794Thank for the feedback.>>the ship is built, but nothing happens. unsure if the tutorial ends or if something is supposed to happenIt is the end of content, you can also start research and orbiting satellite but the tuto is not there yet.>tried playing it a few more times, same results. you can brick the tutorial by clicking Start Mission before Lift OffAnother but hey, thank
To whoever banned me from the /agdg/ Discord server, you have no idea how good I feel now.Thank you so much.
RPG>stats range from 1 to 100 (TES)>stats range from 3 to 18 (D&D)>stats range from 1 to whatever, but have decimals (stuff like Wurm online)>damage is small, whole numbers (eg Paper Mario or card games)>damage is like 1-20 (tabletop rpg)>damage is random hundreds or thousands (jrpg)Which one and why
>>491664746>reducing a game to these partsngmidon't game design
>>491664475Yeah you're pretty much spot on. The games aren't treated as games you are considering playing but rather as artisanal craftworks and their process of creation.
>>491664475in the age of asset flips and games like vampire survivors nevermind the competition we're under with 80 new releases a day on steam, you can't just release ugly shit, we kinda need to polish the small stuff for the overall appeal in the end.(you may think ive contradicted myself with vamp survivors, yes it had hideous art, and did well, but i think its price point was the main factor)
>>491664746Stats range from 1 to 100 like POE.Damage isn't seen, but is just in the thousands.
>>491664746>D&DNeed to be easy to count in an instant for a normal man and fit and a dice>TESComputer>WurmAlso computer
>>491664893Showing your game off too much to other developers can lead you astray because there might be things that developers like or dislike but actual players feel the exact opposite about
I need 12 calamities in my game because every game is personalized and only 2 or 3 get triggered every playthrough.
>>491664746TES numbers are designed like that for retards in mind, but they also used to have lots more stats to level.D&D is supposed to be social, and revolve around the dice roll, numbers can't be large, it has to be inclusive and involve as little maths as possible.never played wurm.Paper mario, game for babies, baby tier numbers,Tabletop rpg, again dice rolls, chance percentages, making sure maths is easy to work out for the less abled.jprgs are power fantasies, big numbers feel good, especially if you were hitting double digits early game. Latter is best, tickles the monkey brain.
>>491665187What genre?
>>491664596you're welcomeadd more monstergirls
>>491645897>>491646108>>491646514The story after its release is pretty funny. Some how the developers were outsmarted by capitalists, fired, and possibly lost the rights to the game.
>>491664746Bigger numbers are easier to fuck around with and obfuscate. The true path is just making some arbitrary crackpot calculations using esoteric mathematical processes and using them even if the result is shitty.
>>491665439capitalism's greatest flaw is that it produces communists (often fat ones)
>>491665535Sounds like Borderlands.
>>491665536because it's no longer a meritocracy and it gets exploited by entrenched multigenerational tycoons. If capitalist was an actual meritocracy there would be much less people that felt cheated by the system and turned to communism.
>>491665535Crack open any MMO and it looks like this every single time.
>>491664746I prefer low numbers. I think 3-4 figure values should be rare, but not unseen. If numbers are too big then they stop making sense. Look at Diablo 3 or Borderlands 2, at some point you start processing things as percentages rather than numbers. The upside of larger numbers is that you don't have to fuck around with decimals and, believe me, you don't want to fuck around with floats.
>>491664893VS was popular because it was good. look at how it looks when you open a chest, it isn't hideous
>>49166531640 hour turn based rpg
>>491664820It has huge implications on mechanical depth.For example, keeping math small and simple like PM keeps interactions important and small effects like an extra attack become very meaningfulWith fractional numbers and attack speeds and shit, you can just smooth out the damage curve and upgrades feel less impressive (eg wow 2% more fire damage)>>491665018Going from 1000 to 2000 damage on an attack doesn't feel as good as going from 1 to 2
>>491665819the only bit that looked good was the bit designed to tickle your monkey brain.The dev has origins in gambling games before making vamp survivors...
>>491665885You wouldn't get it if you haven't played POE. The only thing that matters is how fast you see the enemy's health bar drop if you can see it. The actual number is meaningless and makes you realize damage numbers are bad design. You can actually feel your damage output instead of thinking big number good.
>>491663280Honestly, if you have all those things, polished and well executed, in a "game" with no gameplay, it could do well (for free).
>>491665326Will do>>491665876SF or Fantasy?
>>491645038key-no
>>491665819>people still using this regarded logic as if the chest is the main gameplay and not the wiping out enemies in waves
>>491665974that's right>>491666230okay, look at how the game looks when you're wiping out huge amount of enemies in waves then
>>491665974Lots of you guys have origins in software eng, but that don't mean shit apparently.
>>491664893>>491665819>>491665974>>491666230>>491666306This is the only thing that matters.
>>491664712>496 postsWhat content does the server have to post about? Every game is just okay and the only new thing that happens is Marmo / Bokube finishing after 10 years.
>>491665974The origins of video games in general can be traced back to gambling.I'm serious. Nintendo, SEGA, Midway, Konami. A lot of the biggest publishers started with slot machines.It's kind of sickening when you think about it.
>>491666605it definitely explains the piss poor art skills in hereand amount of enginedevs
>>491666645>>491665819vampire survivors is popular because zoomers are fucking gambling addicts its not even remotely good
>>491666645wrongthe only thing that matters is the average playtimelook it up
>>491666780yeah, you can see those roots in early games that were hard as nails to push you to put in more quarters in the arcades.We evolved away from that way of developing pretty quickly... only for it to return with microtransactions and all that poison.
>>491666645>This is the only thing that matters.Love?
>>491666174Both. I was thinking the places would be very far from each other and it takes ages to get to other areas even if you have fast means of travel. Magic, technology, the divine and cool swords all exist contemperoaneously but very far from each other.
>>491666780The origin of video games is war thougheverbeit.
>>491666780>gacha shit is just video games going back to their origin
>>491666645no, what matters is the estimated 5 million sales...Easily made 10mil after tax and steams cut.
>>491666893In that case this is the average playtime for Vampire Survivors.>Average playtime: 27.2h>>491666893These metrics both only show the only thing that matters. That people are playing the game.
>>491666893>wrong>the only thing that matters is the average playtime>look it up
>>491667168the steam cut is nothingi bet he made the most off of mobile ads steamies are deluded into thinking that they are the main source of wealth in video games
>>491666873>zoomers are gambling addicts>boomers too!>b-but me, I-I'm not! that's why I gamble my chances of success by making a video game!
>>491666991Early games were never hard. You guys were just dumb when you were young.
20 years from now people will look at vampire survivors and think how people played this? like a LJN title for NES
>procedural materials in blenderi dont have a rope strong enough to kill myself with
>be me, 42 years old>8 years ago my first game starts making money>enough money that I quit my job to go full time gamedev>amount of money dwindles 10-15% every year>in 2024 I can barely survive on what my games earn>resume lists only games since 2016>sent out ~400 job applications this year, got 2 interviews, didn't get a job
>>491666991>>491667123I think I know what happened.The people making the games actually gave a damn about making good games. That's all it takes to make a difference.A lot of arcade games can be beaten with a single quarter if you are good enough.
>>491667325making a product in todays market is fool proofeveryone is so lazy and retarded
>>491667640There are other ways.
>>491667521thats games in the arcades were hard.Mortal kombat for example was programmed to read your inputs, some fights literally impossible because the AI was programmed to use an attack with less frames and/or they could instigate throws that ignored your collision/attack altogether. Don't talk shit.
>>491667704Lucky. I have not made a single penny.
>>491667071HEre some with a weeb version then>Techno-monk revolt>The techno-monk leave their shrines to replace the Shogun with another more pious shogun>Demon KatanaA katana possessed by a powerful demon AI is used by a Cyber-Bushi to destroy the country>Black ShipA space armada lead by Black Perry has cometh to open your trassde.>Luddic KhanThe khan Ludd is coming from the west to destroy your tech>Sengoku rebootThe great AI Mikado is being rebooted, but the daymo are tying to seize power>Shrine CorruptionThe great national Shrine is corrupted by devil data
>>491667714yeah my favorite atari game is like that
>>491667569That's not true. 20 years ago was Morrowind and people praise that up and down today. 30 years ago was DOOM, FFVII, RE, etc. People praise that up and down today too. 40 years ago was Pac-Man, Tetris, LoZ, etc. People praise that up and down today too. 50 years ago was Pong. People still make this game as their first game in game dev.
>>491667704I graduated from college 2 years ago and the job situation isn't much better for most people.
>>491667704if you have a house you can live on minimum wage
>>491667978morrowind was barely praised when it first came out.Its xbox port was lauded more than the pc release and even then it was small shit. White washing of history is getting out of hand.
>>491667704Sounds like you should have made a good game.
>>491667704you guys ever notice how devs who are 33+ here are ngmi but zoomer devs have super gmi games? real fucking weird innit?
>>491668393I don't because I have no idea how old you guys are.
>>491668393mfw 32
zoomers are fucked, but we gonna see the circus catching on fire when gen alpha gets to be 20
>>491667978GTA: San Andreas, Halo 2 and MGS3 came out 20 years ago dude nobody gave a shit about Morrowind
>>491668393like who
>>491668393>super gmi gamesare you okay?
>>491668393Nortubel and fygoontranny are both zoomers
>>491667906if only I hadn't, I'd still be in the steady employment game.>>491667998sucks, but you're young and your options are wide open.>>491668076I don't have a house and I don't know how to do anything except code and I can't get a coding job>>491668393I was gmi once, but as someone said there's no finish line. you can be gmi in 2024 but homeless by 2030.
All the enginedevs are zoomers
>>491668930>there's no finish line.buy land far from the city and live mostly from the it? genuine question btw
>>491668820is that why they are so annoying? wait let me me retype this in their tonguebruh... is that why they fail da vibe check fr no cap?
Very minor dev question. My character's idle, walk, run etc. sprites are 32x32 but their punch sprites are slightly bigger than that. Should I resize all the sprites to match the punch dimensions or just offset the punch sprite when displaying it. Which would you personally do?
just shut up already
>>491669192>from the it?what does that mean?
>>491667704serious replywhy don't you add a expansion pack or DLC for free?
How do I get the government to give me free money to make my dream game?
>>491668109Sometimes to appreciate older games, you have to see newer games. It's not history revision, simply living in the present.>>491668729I didn't want to list all the games from 20 years ago, but those are included.
>>491669467*live of off itmeaning, get most of your food from plants/ chickens, etc
>>491667728including everyone in this thread
>>491669670>Sometimes to appreciate older games, you have to see newer games. It's not history revision, simply living in the present.how can i tell this person takes hrt by just this sentence? is this a curse or a gift?
If most people are here hoping they will make a living by making a game, most people here are idiots.If you're not making a game as a hobby and because you enjoy it you are ngmi by default. The *potential* for money is just a very unlikely bonus.
>>491668393>MUH OLDFAGSNobody tell this retard that most oldfags either trooned out and became the troons they complain about, end deep into the other end or became normal enough to piss off both sides.Your precious idea of what an oldfag is doesn't exist and that's why "oldfags" are always mentioned in third person.
>>491669409I'm a terrible programmer so take my advice with a grain of salt.It depends on how often the punch animation comes up because if it's very often then I would rather resize the sprite to avoid having to offset it constantly.
>>491669409It's not a big deal to mix sizes.
>>491669763That costs money to continue doing and you'll end up spending most of your time trying to be self-sufficient unless you happen to already know how to run an efficient, small-scale farm.
>>491668729Retard
i used to tell myself id be happy if my game got $15000 in sales, but im gonna start by being more realistic and saying ill be happy if my game got more than $500 in sales lol
>>491669409Use the biggest sprite size possible and just pack them together. Unity and gamemaker can do it.
>>491670054people lived like this without the internet(free knowledge) and tech... if i had to guess it would be that one would need a lot less effort in modern times. i've been looking into permaculture channels and it seems pretty cool. sure, it's under rose tinted glasses for youtube, but still... poor people are obese. there is a brazilian guy that gives public speeches in universities and other places and he found happiness as a hobo. maybe life doesn't have to be the way it is right now, maybe living more frugally away from the city could be an option. at least I hope so
alright $200, take it or leave it, ill get my money back then fucking thats it
>>491671272I think you can try a little bit of that life without fully committing by planting a garden or keeping a small group of chickens.The latter is harder in the city because cats can sneak into your backyard and murder your chickens. Also, garden veggies are not like store bought ones. Fresh tomatoes especially are delicious.
i actually have no passion, thats the problem
>>491672086Finally you've figured it out anon. It only took 10 years.
agdg BTFO.
>>491672232Everyone misunderstands this image.
>>491672232my game does not look realistic
>>491672086same, i still come here for the parasocial thoughbait
>>491672232He's objectively wrong tho and fat.
Coop game, which is better>choice 1: a single prefab has both the player character and menu ui canvases as it's children game objects>choice 2: two prefabs, one prefab has the player character and the other prefab has the menu ui canvasesI'm looking around online as I haven't really dealt with multiplayer and I seem to see both options done. What's the difference? Doesn't choice 1 make it easier? Or is there something wrong with that choice? I saw tutorial that I quickly skimmed and watched and both options were done with the first one being preferred
i cant even take my own advice...
where do you guys get your sprites from?
>>491673336i make them myself
>>491669872>very unlikelyIt would be very common if people here all made a genuine effort to make good games as opposed to memes and pixel stuff.
>>491672232>when technique is perfected>agdgour attempts are amateurish and crude, hence why this is amateur game development general, not professional AAA game artist general.
>if you aren't literal shit you don't belong here>i don't care there's only one game dev general
>>491672934Why would you ever put a player character and UI in one prefab?
>>491669872>>491674115I am the only dev here making a good game
>>491669409All my sprite sheets are separate so something like that isn't a problem. Simply set the pivot point (what it's called in Unity, idk in other engines) to a position where it ended up placed in the exact same spot as other sprites when it becomes visible eg the feet are standing on the same spot.
>>491674946I'm doing my best ok?
>>491674946that would make you Project Landsword dev?
>>491675112why does it come so naturally to me but not to any of you? I've always wondered that. I really wish I shared this general with talented people but that's just not the case
>>491655665I will try to post more of my work here, I'm kinda shy
>>491674946Same, hopefully I’ll have a very basic demo done by demo day. I never get any relevant feedback posting screenshots on these threads, just shitposting.
>>491675276no you don't you loseryou're as jealous of superior people to you as the very people you talk ofyou can't stand being lower than someone else because you know you aren't nearly as talented as all the successful devs in the world
>>491675272he said "good game", not "good pixelshit animation"
>>491675375People ask this a lot, but what's your game, anon?
>>491675471You sound upset, crabby
AAAAAAAAAAAAAAAAAAA
Was AGDG always this bad?
>>491674756Well you see there was some stuff that needs info from the other so I ended up connecting them to make it easy. Otherwise it was just a hassle setting it up. I could separate it but it's going to require a lot of work to make functioning. Prior to doing that I couldn't get it working as intended. Does it matter which way I do it for a simple gameplay coop game?
>>491675769Yes.
>>491675774Oh and it's the player's HUD as well so idk if that makes a difference.
>>491675276Can you show your game so I can see what real talent looks like?
>>491675978You know exactly which game mine is. It stands so far apart everything else here that it's not even funny
>>491676150Marmoreal?
>>491675514Sure, got some in-game screenshots in the first link and finished stuff in the second if you’re curioushttps://imgur.com/a/XEOyJsNhttps://youtube.com/@anarchodev
>>491673812wtfis that even allowed?
>it was real in my mind
>>491676249I'll give you a hint: what's the one /agdg/ game that appears laughably simple on the surface but its actual intended scope sounds like a development hell noob trap?
>>491676267Thanks for sharing. This looks pretty cool honestly. Could you tell me more about the gameplay/objective?
>>491676267>screenshots of asset packs>video flipbook of AI images>AI generated voice or AI voice changer?>zero gameplayI see...
>>491676518Dreams of Joy Departed?
>>491676518Busted Metal?
>>491676518Dirk the Adventurer?>captcha: SUS2
>>491676518Cosmic Call, 100%.
>>491676518Etherwest?
Is your main menu pleasant to watch anon?I better see some esthetic next Demo Day!
>>491672232pseuds love posting this shit
>>491676769Well it’s a third person shooter with a lot of components from other games I enjoyed playing in the past. I put a strong focus on the music (3 and a half hour soundtrack took 7 years to finish, mostly original stuff but admittedly I added out some songs here and there with some remixed royalty free stuff). It’s a sort of interconnected semi open world kind of like dark souls, maybe a bit more linear in nature, features boss fights, lots of story elements that go pretty deep (spent 7 years working through the lore as well and that’s still a big WIP in many areas, along with the writing). I guess to sum it up more shortly I’m trying to make my dream game which is a more visually detailed version of a AAA title that would have come out in the mid 2000s or so.>>491676879>asset packsI mean the whole game is a mix of original assets and re-purposed assets from various sources sure (it would take me literal decades to make everything from scratch). Still took me an entire year to get just to this point though so very far from being an asset flip if that’s what you’re implying. The level design portions alone will probably take me another 2-3 years and involve several million objects across a several mile wide map.
>>491677804I don't mind that you're using asset packs, but screenshots of lazily placed assets in an empty world with zero gameplay footage inspires negative confidence in your project. I would be more impressed with gameplay-relevant greyboxes.
>>491677627Niggeur do you just type shit in french and hope that it's similar enough to english that we understand you? You literally typed esthetique and didn't even think about it twice what the fuck is wrong with you?
>>491677627it depends, did you fix the bug i found with it?
>>491664712What did you do?>>491668393On the contrary, I'm one of 10 anons here who is older than 25. /agdg/ is a zoomer general ...
>>491678170Yes.
>>491678406then your main menu is aesthetic.
I CAN'T TAKE THIS TORTURE ANYMORE
>>491678118>lazily placedI can’t tell if you’re trolling or not or if you didn’t hear the part of me spending nearly an entire year working primarily on these areas that are still in an alpha stage.>zero gameplay footageIt’s imgur and the first alpha isn’t out yet dude. I don’t even have the character model set up yet.>I would be more impressed with gameplay-relevant greyboxes.Well that is a legitimate method of crafting gameplay in the early stages for sure but that’s not how I was taught in school to make levels. I experiment a lot, probably ends up taking longer but I prefer working with finished or near finished assets visually speaking. Everyone has their own creative process I guess.
>>491678319who can I talk to to appeal my ban on the discord? i never even posted a single thing, i just popped in and out a lot because i'm on too many servers and it's slow
>>491664712lmao, what did you do ?
>>491678793he fagooned all over the admins
>>491678786In all my time I've never been banned and I'm annoying as shit. You had to do something.The word is that you were asking for it.
>>491678167>People in European and Commonwealth countries use the term aesthetics. Americans, on the other hand, commonly use the term esthetic.Hey, just speak like the local brit
comfy
>>491679478there's no way that's a real word americans use
>>491679427anon i really didn't though, i just popped in and out of the server quite a bit since there was no welcome message, but i guess there was a hidden mod channel with said new arrival messages that was being spammed. had i known i would've joined and stayed
>>491653071Literally everyone who does this fails a project at least once. You just have to do things and accept that. Also, 3D is probably going to be way too much for you on your first project.
>>491679583I've never seen that word before in my life and I'm an American east coast educated elite.
>>491678728>not how I was taught in schoolI think you got scammed. You're doing mostly production work when you haven't even done any of the prerequisite pre-production work. How do you know where to place things in the world if you don't know how the character is capable of moving?
>>491680297Hey pal! *spits on you*
>Why is this game with amazing graphics doing well?!?!? The gameplay is so boring!!! It doesn't make sense!!!I've been telling you people this shit for years, the graphics sell the game far more than the gameplay. Congrats to the dev though, I'm happy to see anybody here make it.
I'm going to put hot guys in my game to attract a yumejoshi fanbase. But how do I keep fujoshi out?
>>491680692You can't. Learn to be accepting of your future fujowife's hobbies.
Give me a reason to get off my ass and work out right now. I can feel my body dying, I can hear it screaming in pain, but I'm the only one that can do anything about it and I'm too lazy.
my game is 17th on popular upcoming on the precision platformers tag
are you ever afraid that your data management contains the paths of your computer's data structure and that means if it's missing a folder that it's instructed to generate it's going to generate the folder structure in exactly the same way it exists in your computer and the people that downloaded your demo will find out how you name your folders which could leak information that should not be revealed for years to comeI think about that
>>491680297It is west cost thing.
>>491680828The unexamined life is not worth living
>>491680967Ah, of course. Buenas noches mi amigo.
>>491680692make 1 attractive dude, and the others ugly.Also based yumejo baiter, I might try your game, and yaoize it.
>>491680919Ive had paranoias like this. And Ive also considered deleting any unimplemented from actual playable builds. I dont need one of those twitter losers decpmpiling it and posting unfinished content and ruining the surprise. Those losers chase clout wherver they can find it and ruin immersive experiences
>>491669670>>491670392I'm sure all 6 of you PC gamers really enjoyed clicking on your Elder Shits and your Ultimas back in the day but the rest of the world really really didn't give a toss
>>491680828I believe in you.
>>491675769No.It was much, much better.This whole website used to be much better.
>>491675662
>>491633424you use windows 7? hi!!
>>491669670>>491681456>>491668109maybe all of this needed to happen to get where we are. The negligence towards Morrowind and Gothic had to take place for them to have their resurgence during the 2010s so that we can learn from them and compare them to the diarrhea of today so that we can usher in the new age.It was written
>>491672934Anyone else? Just found another vid where the dev makes the UI and characters part of the same parent gameobject. Is there a problem with this? I dont want to spend a long time fixing this only to find out having them part of the same parent gameobject works fine. Nor do I want to leave them as is and find out it's an issue as well. Don't care about "best coding practices" just care if it works is the basis.
Does anyone here have time to play videogames?
>>491680919>crash>error message pops up>c:\anons_resources\best_lolis\nsfw path not found
>if gothic didn't fall into obscurity you never would have met an autistic german Christmas cake on a bangladeshi knitting forum so that she can rekindle your love for immersive sims
>>491682075not any real ones
>>491682075Me, but I don't play any of the popular ones.
>>491680919This only happens for testing where you hardcode paths. In reality, hardcoded paths suck, so obviously it's already built into most engines that you can declare local paths.
>>491682075No
>>491682110Kekd irl
>>491682507Crazy world we live in. It's almost as if were all meant to be here on agdg.
>>491682049>>491682507Do you believe now in cosmic destiny?
omg i finally got my intro finished roughed out and it goes into the jong after! just gotta fix up the rest of the wacky bugs during the jong part and finish the yaku detection aaaaa
learning Reaper and Bespoke Synthgetting cool shit to happen between my drumbrute impact and bespoke synth + effects + LFOs galore controlling variational stuff + multitrack recording in bespoke. DB Impact a bit shit as a drum machine/groovebox but has some nice features and it's very "performative", so it's actually fun to program and fuck around with when recording as a midi device, especially with all Bespoke Synth offers. Getting multitrack recording from bespoke synth working was awesome as I can just bulk drag the instrument tracks into Reaper for further refinement. Really pumped to either sell some off some old gear (korg minilogue, yamaha dx27 in particular) or get them involved in a whole setup. Model: Cycles on the way, slightly-less-than-shitty bookshelf speakers arrived and work I'm thinking about how to work with title music, like one 4 bar measure that everyone will hear when it starts up, then triggering one of two variations or something like that, idk. Thinking of a thing like Theme -> {A,B} -> {C, D} -> {E, F}And weighting so there's kind of a "canonical" song, let's say: Theme -> A -> C -> E. But there's a chance every time to get some variation.Where the synthnerd musicdevs at, tell me your pitfalls, teach me your wisdom
>>491683078
>>491683078this is deranged
>>491683078it looks cute as hell! ;_; great stuff, anon!
>>491683375I’ll derange your guts (with my penis)
>>491683304Also both Bespoke Synth and Reaper have some really well-done UI/UX that I feel are translationally useful to gamedevBS is totally free, the difference between free and paid Reaper is the "wait 5 seconds to continue evaluating" model
>>491683391thank you!! im p happy with how its coming along i tried just clicking through the entire intro cutscene and it was like 12-14 mins of cutscene at the beginning if you read at a moderately fast pace. glad im finaly done
>>491683078>>491683729your game is gay as fuck and tranime-heavyhave a nice transition I guess
>>491683729Are you biologically male?
>>491679992contact the inner circle
>>491683078>character model and character sprite on-screen simultaneously why
:: Project Nortubel ::progress :: Uulga so far.
>>491684172autism
What if someone decompiles my game and see my garbage code?
>>491682507>>491682964>>491683009the universe is deterministic, it's all connected, fate has brought us together at this moment to contemplate about it
>>491684289my game is so poorly coded as to be unintelligible to anyone attempting to decompile it
>>491683078Nice work
what do I need to do to use a vec4 in a storage buffer?example C struct:struct SomeData {vec4 color;};doesn't work, it crashesthis works:struct SomeData {vec2 a;vec2 b;};I'm losing my mind trying to troubleshoot. does it need some type of padding?everything is initialized, and size is calculated via n * sizeof(SomeStruct)
>>491684905the fuck are you talking about just add some if statements
>>491684905vec4 is not a C type. It's from whatever library you're using, probably GLSL?
>>491684905whatever library you are using doesn't have a vec4 type ?
>don't want to hard code the folder path that the game uses locally>hard code it anyway>but put the path in a local file that doesn't compile with the rest of the game and doesn't exist anywhere else except my PC>if the file is missing and the players attempt to access any of the developer tools the game bricksI am literally the smartest dev here
>>491685263Ever heard of Ida pro?
>>491683078Devs usually use the 2d portraits so they don't need to show close ups of the 3d models. I think it would be better if you set the camera to show both talking (maybe changing the angle once in a while).
>>491685348don't care. This is the only way to ensure that the path doesn't exist anywhere in code on the build of the game that I'm sending out for testing. I can't risk even having a leftover of that path anywhere in the script
>>491685363ya that was just a quick clip but most of the time the camera is on a wide shot showing both of them talking in the center >>491684649tyty
>>491685490That’s nice, anyways I ran a single command in the terminal to dump all the strings from your game files and I now have the file path in plain text without ever running your game. Thanks for playing!
>>491685164>>491685178I was using a specific type, but now I'm trying with a float color[4], which crashes when I try to access it in the shader, for example:buffer[0].color // <-- crashes as a vec4now, if we change the data in the struct to bestruct SomeStruct {vec2 a;vec2 b;};and then, access it in the shader:buffer[0].a and buffer[0].bit works, without crashing
>>491685348you don't get extra points for being a competent programmer but you do get extra points for being a creative programmer in this industry
>>491684905>I'm losing my mind trying to troubleshoot. does it need some type of padding?You do need to follow certain conventions with padding yes.Show your old pal Frosch the GLSL. Vulkan or Opengl? If you are following std430 convention vec2 shouldn't cause you problems.https://www.oreilly.com/library/view/opengl-programming-guide/9780132748445/app09lev1sec3.html
>>491685645how when it doesn't exist inside the build of the game? The path to the file that contains my computer's file path is just the generic save folder file paththe string literally doesn't exist outside of the one instance of it on my computer
post (a) song(s) that you will add to your game, I'll start:https://www.youtube.com/watch?v=FbnUtf7rdW4
>>491629281kek. Very nice work anon
>>491685703>>491684905*If you are following std430 convention vec4 shouldn't cause you problemsHell you shouldn't have problems with vec4 in std130 either. Show Frosch the code.
>>491659512>>491659950It's fine...>>491660817Eight! Eight years! That doesn't mean >>491660729 is right, but it hasn't been ten years! yet...I need to finish this game before I die, it's been way too long.
>>491684905Wait one more thing. You said it crashes. Are we talking black screen or segfaults here?
>>491629281I'm Chuck... Fuck>>491629484White is a color
>>491629484They even have the palms of their hands colored properly.
>>491686256GMI
>some retards writing absolute paths into their code>another retard writing segfaults for basic ass shader uniforms>meanwhile, I can focus on building gameplay because Juan did all that for mefeels good man
>>491629281You're a real hero
Making some OC Ariel for my game.:/
>>491686256You're better than him in every way and no amount of denial will ever change that. I will always believe in you and you only.
>>491686447>C# or GDscriptI'd rather choose freedom.
looking forward to seeing shitesiphon join the 10 year club with marmo and boku. HRB should be next
>NNNNNNNNNNOOOOOOOOOOOOOOOOOOOO YOU HAVE TO CODE SUPER MARIO COMPLETELY IN C BEFORE YOU CAN MAKE YOUR AWARD WINNING WALKING SIM
many of my characters or monsters will be based in concept on wacky builds I've made in rpg games
My game is so esoteric there isn't a tag for it... yet.
>>491686548now draw her getting fucked
>>491686789C++ GDExtensions are super easy to build (although idk why you would want to. I profiled it and it's less than 2x faster than GDScript for over 5x the boilerplate)
>>491686789>freedom>writes game engine in C++ like everyone else>uses it to make a platformer
>>491685703>>491685945>>491686258Unrelated (I'm guessing) assertion is failing. It's BGFX shaderc code. The assertion is triggered only when accessing buffer[0]'s (or buffer[i])'s vec4 struct field. The compiled shader (in my case, Metal) looks OK.The vertex layout matches the C struct, and the struct in the shader matches the vertex layout and C struct.I might just add a Metal backend to my renderer, it won't be too difficult. I'm temporarily using a Mac, and BGFX is a really simple API to start prototyping with.
anyone here actually coding in C?
>>491687493just html
>>491687493Yes, it's nothing weird aside from using structures.
I'm coding in D
>>491687493I code in C++ using some C libraries.
>>491687493GML with Gamemaker. So no.
>>491687202>discriminating based on genre despite freedomThe absolute state of sheep.
where the fuck is bevydev to silence all of you
>>491688147offed himself yesterday, saw it in the news
>>491687493Ctesiphon's map tool is written in C. It's my go to for every new project. I only ever use C++ if I have to because of libraries.>>491686809I intend to release next year. If I do, it will have been nine.>>491686442>>491686628<3
>>491688270What game do you plan on making after Ctesiphon?
>>491687391>macoh, can't help you there chief. GL.>>491687493I am. But I haven't posted my current projects because I don't want to get doxxed.>>491687202>c++IN-FUCKING-PLYING
>>491688489>After Ctesiphon>Ctesiphon joins all of his fellow anons who flopped before his very eyes>Ctesiphon has to contend with the fact that he's just a part of the cycle and not the one person who can be free from it
>>491688489I'm kinda thinking of making a King's Field-like. I'll also put some more time into my forever-side-project space game, maybe get that to actually have a gameplay loop.
>>491688939>tfw no released game to join the 10th Circle of Failure
Wall Jump and Ledge Grab/Shimmy fully implemented.
>>491689057Holy fuck that was fast. Did you buy those animation controllers or make them yourself?
>>491688939flopdevs should collab
Are you guys going to bake, or else I'll do it before I go.
>less than 2 days until Marmoreal flops a fitting end for agdg's oldest project
>>491689307>releasing in EADoesn't count.
>>491689286It would be best if you did it. Everyone here loves your threads. They are really mean to me when I do it.
>>491689307I am ready.
>>491689307>Daily wishlist additions: 1
>>491689243I made them myself. I started making everything back in April though. So it wasn't that fast
>>491689286let it get to page 10 you histrionic tripnigger
>>491689286make it
>>491689421kek, they're mean to me too, no worries. Are you ever going to 'quaaak'?
>>491689540Oh, ha. I thought you had just started a few days ago, whenever you first posted.
>>491689057Is this Dingo-dev's new game?
Alright I should get back to my project. I had a nice break today. All of you take care!!>>491689663>Are you ever going to 'quaaak'?I'm sorry ... what? Quack like a duck?>>491689581page 8 is acceptable
>>491689779Haha I wish, but no. If you are curious, I keep a log of what I been doing.
>>491652313That's what I'm telling myself. We can do this anon
fineI will make the threadI hope it is ok>>491690215>>491690215>>491690215
>>491690238You made the thread by copying from the resource file ... didn't you?
>>491689057the character doesn't look like a humanoid mascot from the 90s, like Starfox or similar, but rather like one of those perverts in furry suits. and this is a problem because 1) nobody likes those perverts and 2) your in-universe explanation for how your character can jump a whole floor and cling to perfectly flat surfaces falls apart if he's actually a man in a suit.
>>491661187this reminds me of a very barebones demoday entry where there were a bunch of crabs / other seacreatures and the entire demo was just grouping creatures togetherit can't be, surely...