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File: agdg4.jpg (903 KB, 1242x1245)
903 KB
903 KB JPG
Rühl Edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-58
Previous: https://itch.io/jam/agdg-demo-day-57
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
git: https://youtu.be/mJ-qvsxPHpY?si=ef-ZXHs1g2hpuMYD [Embed]
>Marketing
https://howtomarketagame.com/

>How to WebM
https://obsproject.com
https://screentogif.com/
https://handbrake.fr
https://github.com/argorar/WebMConverter
https://wiki.installgentoo.com/wiki/WebM

Previous: >>491690215
>>
>>491774762
extremely unexpected Rühl encounter
>>
>>491774762
this is the real general due to effort put into the OP pic.
>>
>>491776283
>Faggy Green thread
>real general
pick one
>>
did anyone hear start game deving with no coding experience?
>>
>>491775805
kek
>>491776283
Let it die, there's always a next time.
>>
Not sure if this is the right place to ask but does anyone know if I need a license from engine companies to be a support team for foreign devs working on it? Say a few countries who doesn’t have native language support from the engine & its tutorials is interested in making a game. Then comes me, a person who knows said languages, acts as a support/technical dev company to help them learn the ropes and actively support their development with troubleshooting. Would I need a license or agreement with these companies to act as a middle man on how to use the engines?

Pls respond
>>
>>491783976
we're in the other thread. but to answer with my non legal advice speculation: you're probably fine as long as you never ever pretend you have any official business tie with Epic or Unity. the term "support" could be a problem in this context. it is expected that the "support" for a product will be done by the company offering the product. so if you claimed to be offering "support for Unreal Engine" for example that would be dangerously close to impersonating an Epic employee. if you use a term like "consulting" on the other hand that would be less likely to be misunderstood.



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