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File: agdg7.jpg (277 KB, 570x713)
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Plot armour edition. We're all gonna make it

Marmoreal released:
https://store.steampowered.com/app/1484940/Marmoreal/

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-58
Previous: https://itch.io/jam/agdg-demo-day-57
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/


>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous
>>492169242
>>
should I stay very low poly or should I make my characters ass and boobs more round
>>
>>492229565
>marble penis tower
FTFY
>>
>>492229971
see penis tower for inspiration
>>
>>492229680
Here are five tiers of gloves with increasing rarity and power, designed according to your system:

Tier 1: Wool Gloves

Description: Basic gloves made from wool, offering minimal protection and warmth. Commonly found and used by novice adventurers.

Tier 2: Linen Mitts

Description: Simple but sturdy mitts crafted from linen, providing slightly better protection and flexibility compared to wool.

Tier 3: Silk Handwraps

Description: Luxurious handwraps made from fine silk, offering increased dexterity and moderate magical resistance.

Tier 4: Arcane Grips

Description: Gloves infused with arcane energy, enhancing spellcasting abilities and offering significant protection against magical and physical threats.

Tier 5: Eldritch Gauntlets

Description: Legendary gauntlets woven from otherworldly materials, granting unmatched power, protection, and mastery over arcane forces.

These tiers can roll with qualities like "Ragged Wool Gloves," "Solid Linen Mitts," or "Elegant Eldritch Gauntlets," allowing for a variety of item combinations that reflect both the quality and power level of the gear.
>>
>>492229971
stay low poly.
People will use their imagination.
>>
>>492230116
fuck off Faggy
>>
>>492230116
If you make your game high poly faggots like this will crab you and call you a soulless asset flipper
>>
>>492230318
Are there even any high poly agdg games?
>>
Can we talk weird tips or habits that are positive?
I have two PCs, one in my room, and one in my front room. Coding on one in the morning and modelling on the other really helps me break monotony and get in the right mindset to do each job.
>>
met a qt3.14 today at work, all i could say was 'good morning'
its over
>>
I'm still alive. I'm adding a running slash attack to the sword. Might make some sort of move for after a dodge too. I also added a better indicator for hunger when the stamina cap gets to half or lower. I also also greatly optimized the foliage, doubling frame rates in foliage dense areas.
>>
>>492230430
Yeah poe2 got posted last thread guess you missed it
>>
give a me a cool idea for a high poly character and i'll make a nice looking sculpt fast.
>>
>>492230552
I either have modern game fatigue or autism but I really want to play a cRPG with a simple art style like this, especially just short and sweet text on a plain background.
>>
>>492230461
Nigga when do you actually work? How do you make money?
>inb4 mommy buys me everything
Lmaooo
>>
>>492230763
Same, anon, same. I pray everyday for one.
>>
>>492229971
Do more with less
>>
>>492230635
This one >>492214984 ?
Oh yeah, I did miss it. Looks great.
>>
>>492230461
I recently acquired an office and it's helped my productivity a lot I think. I knew getting a $1000 gaming dev laptop was a good idea.
>>
>>492222898
I wonder how many retards here didn't pay attention in school because "I'll never need to use math in real life!!!!" only to take up programming and not even knowing what the fuck sin and cos does. jfc this general is doomed
>>
>>492230635
Adding it to the vercel list
>>
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>>492230657
Picrel, if you please.
>>
>>492230814
I have enough money to take a year or two off to try this out. I own my house and I don't have expensive habits.

>>492230910
Office located away from your home?
>>
>>492231068
You don't get to real motion with sin and cos unless you go into calculus which isn't a requirement in the states. Math in programming is also different than math problems because it's like using a calculator that trips over itself since the variable comes from some other data and isn't a random value.
>>
>>492231278
And calculus is basically required for any college degree which if you don't have a degree in the states that's basically like failing elementary school
>>
>>492231068
I wonder how many retards here paid attention in school because "I'll need to calculate projectile movement in a real time physical simulation all by myself without googling anything!!!!" only to end up 30 year old kissless virgins
>>
we appreciate non-college graduates here sir
no need for your elitism
yall suck at game dev the same as them
>>
>>492231481
Yes because finding a romantic partner and paying attention in a class you are forced to attend are mutually exclusive
>>
>>492231589
more like inversely proportional
>>
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tfw I paid attention in school, got an engineering degree, and had sex with several different girls during my time at college.
>>
>>492231385
No? I'm sure it's a requirement for a lot of STEM, but STEM is like what, 10% of degrees? There's all other kinds of degrees from history, literature, philosophy, etc. Arguably, statistics is more important to learn than calculus.
>>
>>492231156
BLUE BOARD FFS!
>>
>>492231068
i dont remember what sin and cos do but i know its simple enough i can google it and find out quickly if i need it
>>
>>492231068
How would they know they would become game devs thougheverbeit?
>>
i'm dropping my project i fucking hate low poly modeling I want to sculpt detailed pretty characters not blocks but that won't work for this idea
>>
Ugh I just want to make a game where you play in a doomed world populated by right triangles but I just can't figure out how to get them just right.
>>
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It's crazy that I have to redo every single thing I do like fifty times. At some point as a solodev you just have to accept that what you're doing is shit and go with it, I guess. Even if it's your 30th attempt and it needs a 31st, you just have to accept it's piss forever.
>>
>>492231754
more like gaping turdcutters (male)
>>
>>492232050
>someone has the same idea as you
it's over
>>
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I can't make a game.
It's beyond my means.

I'm gonna focus on my slideshow novel idea.
>>
work on your shutting up idea
>>
>>492232046
Why?
>>
>>492231156
Thats not the proper way to perform the heimlich maneuver.
>>
I hate 3D dev so much. Why is placing down assets so annoying? You click on the wrong thing, your hierarchy spazzes out and goes to the item which isn't even close to the item you want to click so scrolling the hierarchy full of hundreds of items is useless. Who the hell actually places rocks, plants, trees and all these small things by hand? This is so time consuming and I have to do it so things look different with rotations, scaling and combining models. Then you still have to walk around and see how it looks from all angles and if it didn't break anything with physics. I just want to make a game, not be a horticulturist.
>>
>>492232081
Iterate faster. Instead of going 2, 3, 4, 5, go 2, 4, 8, 16, 15, 14. Good. Learn how to optimize your workflow.

If it's a design issue, I often see anon's here saying "How do you know if your game is fun?"

You'll know if you're having fun playing it. You should be having the most fun playing your game, because when you implement a cool idea, you know every cool direction you can take it is a potential future. If that isn't happening, you need to keep iterating, try some wack stuff out.
>>
>>492232527
lmao he's not using a foliage scattering tool. retard
>>
>>492232527
Why would you place objects manually? Just instantiate them via code.
>>
>>492232527
>placing rocks by hand
Hey bud procedural foliage generation has existed for like, 10 years
>>
>>492232527
do Godotards really?
>>
https://www.youtube.com/watch?v=pedFWUYgdTA
>>
>>492232527
Even Skyrim placed its shit procedurally
>>
>>492232302
>back to the e-book idea
You cycle back to this idea every month or so. Does this mean you're on or off meds?
>>
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- 1h 40m working on implementing scenarios
- 20m spent on drawing some scenario art.
My scheme for making objectives is working well. Was able to add a new 'population growth' objective in minimal time and since objectives objects are created in the editor, I can tweak them for scenarios.
Scenarios being a set of objectives completed in some sequence.
I tried apply a screen(blending mode, not screen-reading) shader to the objective window for the eye-catcher when the objective changes, but this was a bad idea since the material would be applied per-node element, so I just use a color rect on top of everything that I tweak the color to white.
It did cause me to experiment a little with Godot's text rendering and apply shaders to it and discover that the TEXTURE data doesn't have the font outline color, instead it just seems to be the font color so I guess that's applied later in the pipeline. Might have to look into this more later because I may want to add some custom text effects like fading text in.
Also, I recorded myself devving and it cause me to focus in way more then I have been recently. The recording is from a bad angle so I don't think I'll learn much from it, but I'll try again tomorrow and see what I look like while programming. I got the idea from watching videos about people talking about how to improve at lifting.
I kind of want to start lifting now, but I'm afraid to go to the gym.
>>
>>492232724
>>492232803
The tool is terrible. It only works on a large scale, anything small and it looks ridiculous. It also treats your objects separately as a group instead of individuals. Scattering doesn't even work with multiple objects, so I don't know what you guys are on. It works with one object. The instant you try to do two or three, they'll start overlapping in a bad way.
>>492232787
There's no way people actually instantiate the entire world from code. This is abnormal. It's understandable in a heavy procgen game, but a normal 3D map? Maybe if you're instantiating to get data then saving it to load back up.
>>
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reminder that using assets absolutely detracts from your game's quality

"but this game uses assets and sold 1 bochillion copies" if you're in this for the money you have the wrong hobby
>>
>>492233386
*jobby
>>
>>492233151
I'm depressed.
>>
>>492233281
>Also, I recorded myself devving and it cause me to focus in way more then I have been recently. The recording is from a bad angle so I don't think I'll learn much from it, but I'll try again tomorrow and see what I look like while programming. I got the idea from watching videos about people talking about how to improve at lifting.
>>
>>492233379
>The tool
If your engine only has 1 tool, you might have chosen the wrong engine.
>>
>>492233474
You're probably bipolar. In another 2-3 weeks you'll be calling us chuds and telling us how you're the next Zun
>>
>>492233379
Oh you’re using poonity, yeah no I guess you don’t have access to AAA tools like procedural foliage which solved every problem you just complained about 10 years ago. Oh well!
>>
>>492233386
>this thing is bad
>ignore all of these examples of me being wrong because I want to be right
>>
>>492231795
>degrees from history, literature, philosophy, etc.
I think he meant useful degrees.
>>
>>492233761
I'm delusional.
>>
>>492233105
All the retards are using unity now.
>>
>>492233603
I recorded myself once, made me realize what an autistic sperg I was and why most people avoid me.
>>
>>492233386
I avoid using assets because it undermines my skills. When I showed my games to family and friends they didn't think much of it and don't see the hard work I've poured into coding, animating and other things behind the scenes, they only see the assets.
>>
>>492234069
no, everyone sounds dumb when recorded because of the "recording" voice
>>
>>492233386
I use sound assets because I'm not going to go buy an expensive mic and rustle some paper bags or bang some pans together to get sounds for my game.
>>
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boss make doller
I make a dime
thats why im devvin
on company time
>>
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>>492232527
I encountered some of those problems with one of my abandoned 3D projects.
What I tried to do is use a grid to place things, which sucked because placing things like lines of objects was awkward and never seemed to work right because it would be on the wrong plane or I had to hold down weird key combos to do anything.
When I come back to 3D, here's what I'll try:
- Use another level design tool that can export map data, like Hammer(is Hammer 2 available yet? I would write an exporter for that shit if it's not already popping out OpenUSD in a heartbeat) or Trenchbroom.
- Just write my own editor because nobody will use abstractions I'm comfortable with. Might not be able to do full-on brush-based stuff without years of effort, but can definitely make something that'll allow me to place prefabs how I want.
I'm not familiar with Unity, but it can import OpenUSD, so you could probably use any sort of 3D editor to make maps, if not a dedicated map editor.
>>492233603
Is it really that weird? The Hawthorne Effect(your performance improves when you're being watched) is a known quality and people record other performance arts so they can analyze and improve their performance.
Maybe programming isn't a performance art(drawing definitely is), but I theorize that seeing myself work is a good way to look at my challenges objectively.
>>
>>492234238
>normal non game devs didn’t appreciate the coding or mechanical nuance, they only cared about the assets and what it looked like
You are so close to figuring it out, but you sadly never will. Shame
>>
>>492234889
idgaf whatever secret autistic realization you have. I'm better off not thinking like you.
>>
status report: found a crash
>>
>>492232302
Do you have passion for it?
>>
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Do your loot drops spark joy?
>>
>>492235369
passion doesnt matter when I can't compete with an entire AAA studio.
>>
>>492233386
Don't worry, every asset in my game will be custom made.
>>
>>492235393
What game?
>>
>>492234238
Why do you care what non-gamers think about your game? They're never going to buy and play it regardless. Your family and friends care way more about the number in your bank account.
>>
>>492235393
Path of Exile slop
>>
>>492235393
yeah i think they do
>>
>>492235393
is there game design study on why lights like this are appealing
what colors are best for higher items
>>
>>492235757
duck duck go “Concord”
>>
>White colored items for endgame items
Change my mind.
>>
>one of the most beloved, popular, and successful indie games of all time
>made by 2 down-to-earth friendly dudes in a garage
>sold all their belongings and begged their family for loans to fund the development
>enginedev
>100% bespoke assets
>driven only by their love for the genre. a true passion project

meanwhile /agdg/ be like
>IT'S SLOP BECAUSE IT DIDN'T FLOP REEEEEEEEEE
>>
>>492236215
who are you quoting
>>
>>492236215
What game are you talking about?
>>
>>492236215
what the fuck are you talking about
>>
>>492236063
trying to be different just to be different is retarded autistic behavior
>>
>>492235802
because I have validation-seeking behavior especially from people close to me. Sucks but can't change that about me I've tried, gamedev is lonely.
>>
>>492236321
>>492236349
This >>492235821 and half of the last thread.
>>
>>492236368
Game dev is indeed lonely I agree. It’s why I continue posting here
>>492236520
It’s a pretty well known meme here to call anything that looks good slop. Some retards probably take it seriously but, why argue with retards? Bad for your mental, just laugh and enjoy the bantz
>>
https://vocaroo.com/1lEYIKPHoF07
could any musically inclined person give me advice on how to mix this better?
>>
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not understanding simple math is getting in the way of making game again
>>
>>492230113
make wool gloves the rarest. or make the rarest gloves made by the players grandma.
>>
>>492230029
The incinerator isn't even attached to the building
>>
>>492237361
blud thinks he sonic the hedgehog
>>
>>492237361
Pan all the instruments except the lead, bass kick and snare.
>>
>>492236215
It's funny how the vast majority of actually great and highly successful indie games are enginedev games. Not every single one, but most of them by far. And then dumb retards go "making your own engine is a mistake, use [unity/godot/etc]!!!!!!!"

Using a premade engine is the safe and mediocre choice. A man who starts on the path of mediocrity will only ever find himself arriving at mediocrity. Enginedev is the difficult but great choice. A man who starts on the path of greatness has a shot at arriving at greatness.
>>
>>492237361
It comes on quite heavy. You're overusing the crash. IMO, strip out an instrument and use softer percussions in the 0:00-0:16 and 0:44-1:08 sections. The roll and drop at 1:26-1:33 feels out of place. If you want to do that, IMO, use it leading into the section at 1:08, and use a breakdown going into 1:33.
>>
>>492238157
Most successful indie enginedevs also invested hundreds of thousands to millions of dollars into their game and had a sizable team.
>>
>>492238086
>>492238206
thanks
>>
should there be UI sounds for everything?
like, everything?
>>
>>492238157
Name 35 enginedev games that were made by one person. Not by a team, not by two people, not by three people. One person. Singular.
>>
>>492237425
Such as?
>>
>>492237425
Ask Claude to teach you
>>
>>492238349
I'm a solodev who has invested nearly $300,000 into building an engine on top of the Godot framework
>>
>>492238157
Cuphead: Unity
Undertale: Gamemaker
Hollow Knight: Unity
VS: Unity
FNAF: Clickteam Fusion
Pizza Tower: Gamemaker
Subnautica: Unity
Disco Elysium: Unity
Stardew: XNA

The only indies that enginedev are indie studios with full teams of experienced software autists, building shit from scratch is retarded and impractical for solodevs with no funding
>>
>>492238857
>35
Weird bar to set considering you can't name 35 commercial-engine indie games that had anywhere near the financial success of enginedev games like Minecraft, Stardew Valley, Dwarf Fortress, Factorio, etc.
>>
>>492238857
How do you not know about beloved classic games such as:

>Triangle Rotator
>Square Rotator
>Pyramid Rotator
>Cube Rotator
>Dodecahedron Rotator
>Sphere Rotator
>Sphere Phong Shader
>Sphere Phong Shader
>Sphere Lambert Shader
>Sphere Burley Shader
>Sprite Blitter
>Input System Test

Do I need to go on?
>>
My main characters head is a little too big and I don't know if I can scale it down without fucking the weights and hair physics.
>>
>>492239482
>Most indie games are enginedev games but asking for the names of a mere 35 is too much to ask
>>
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Show your fucking game. Now!
>>
>>492239482
>enginedev games like... Stardew Valley
using XNA is not enginedev
>>
>>492239774
that's a Unity dev btw
>>
>>492232527
Imagine being the guy working on skyrim and having to place every single thing down by hand on a map that huge.
>now do it again for the underground place
>and again for all indoor houses
>and again for caves
>an again for the dungeons
AAAAAAAAAAAAAAAA
>>
>placing shit in 3D is hard
How many of you losers even own a space mouse?
>>
>>492239621
Underrated post
>>
https://steamdb.info/tech/
>>
>>492240097
>all of oblivion’s dungeons were made by one guy
Mad lad
>>
>>492240097
>the guy
They had dozens of those guys
>>
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I forgot to finish the getup animation. Still fun to push this guy around.
Hit effects are a bit thin since I only have the torso hitbox active right now, but he'll have them stuck around his whole body eventually.
>>
>>492236215
>loans
>selling everything
>for a "hobby"
yeah i doubt they actually considered it 100% hobby. otherwise lemme just go beg for $10m so i can live the neet life. my hobby is neeting.

desu you just sound butthurt that some people want to make money and that if you don't treat it as a hobby then you will fail *cough* triple a *cough*
>>
>>492240271
RPGMaker GODs...
>>
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what are these niggas up to
>>
>>492240546
>no more rpg maker devs here
End of an era.
>>
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Not sure if it really counts as "progress", but all dozens of my art assets were jumbled together into one single folder. I just organized them a bit so it's cleaner.
>>
>>492240271
>Bevy doesn't even have ONE GAME
>>
>>492240673
RAGE is rockstar's engine
REDengine is CDPR's engine
Phyre is the engine Journey used apparently
>>
>>492240794
Auradev is one of the top earners here.
>>
>rpgmaker parallax image file
>15000x10000px
>>
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Demo Day in 8 days.
Will you be ready to submit?
What are you trying to accomplish before you show everyone your latest progress?
>>
>>492240546
I'm making my stuff in RPGmaker but I don't have anything worth making gifs about yet.
>>
>>492241060
this is some cringe shit stop posting it
>>
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skipped doing the hair variants for now since i got tired of blender, finished the basic animations for movement, now time to jump to godot...i forgot where i had it installed
>>
>>492241060
Accurate and funny webm
>>
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speedsculpt. I think I can make a decent looking high poly game art-wise if I really REALLY try hard
>>
>>492240462
The hit reaction looks nice. I like that he steps back.
What's his name? Is he human? Why is he so short? Is the player just big?
>>
>>492241182
that's good
>>
>>492241182
looks nice, now retopo, do uvs, and do textures and blendshapes for that byiatch
>>
>>492241154
Just install it again 4.3 came our
>>
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>>492241184
>mfw zoomers can't even recognize a zaku
>>
>>492241601
I don't watch weebslop sorry
>>
>>492241601
>unironically watching gundam
>>
>>492241154
I forgot but what was your game about, concept art anon?
>>
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>>492241184
Thanks.
He's an Orca, which is the goblin analogue of this game's world. It's an ancient era megastructure sci-fi kind of thing, but no "lost tech" shenanigans; God just made it that way.
These guys are pretty young, basically like elementary schoolers with weapons.
They don't get much sensible pleasure in life, but killing humans makes them feel good.
>>
I am so despondent
>>
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>>492241724
>mfw zoomers can't even recognize pong
>>
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>>492241724
pong
>>
Is bosca ceoil a good music maker
>>
been feeling a bit crestfallen lately
>>
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Got grass working pretty well, runs about 120fps on my main machine and 30fps on my macbook
>>
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>>492239774
I am way more jacked than that dweeb and my game is way cooler too.
>not building your body AND your game
>mfw
>>
>>492241923
>>492241928
kek
>>
>>492241182
is that a harkonnen or a real man from Kazakhstan?
>>
>>492241696
looks decent, well done. btw why not rig the fingers?
>>
>>492238857
Just wait for ZUN to make more games and I'll give you 35.
>>
>>492241928
oops, I thought they were in a swimming pool
>>
>download semi obscure mod for game
>unzipping files
>see the following filenames
>adahadhii.png
>cocksuckmycock.png
>imissmarie.png
>imretarted.png (yes with a t)
is it bad form to have stupid filenames?
>>
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Older computer based on an older design.
>>
>>492243376
How did people get anything done with a screen the size of a command window?
>>
>>492243589
Forget screens, the first computers just lit up some funny lights and expected you to know what happened.
>>
>>492241280
this was just practice for trying to do something in under an hour.
if I knew what game to make I would work on it but I >>492232046 just dropped my previous idea and have no idea what to make now.
>>
>>492243589
Computers used to only be command windows for basic
>>
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>>492243376
looks like some sort of stereo with all those knobs, diskette drives there would make more sense
only knobs you'd need are brightness, contrast, and v hold
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Please help me I'm horrifically retarded, I'm following tutorials and I made a line trace interact function that works great on some objects but not this door. It goes right through. Other objects it registers a hit and I copy and pasted the door opening blueprints from the door into one of the other objects and it rotated like I was trying to get the door to do. There is something with the door that makes it not register line traces and I feel like if I just ignore this and work on other shit I'll have a horrible problem later somewhere. If anyone knows why the line trace wouldn't be registering on the door any guidance is like mana from heaven. Google has thus far not helped and I've spent 45 minutes digging through similar but not quite my problems.
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>>492242190
Goold?
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>>492244459
Check the collision layers/masks.
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Thinking about it, what is the 3D enginedev success ratio? Has anyone other than notch even done such a thing? 3D engindev may have the highest success ratio for indies
>>
>>492244779
it's probably very low, unless you only count released games, in which case it might be reasonable.
But I think the vast majority of the time, the engine is never truly finished and it's essentially a toy for the programmer, no game emerges from the process
>>
>>492244779
>highest
I think you mean the lowest. Anyone besides Notch? He has a spectacular understanding of lighting that none of the retards here do.
>>
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roughing out the Wands suit. Going for sort of an elemental aztec steampunk look but we'll see how many visual motifs I can echo as I clean these up
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>>492244779
if they actually make a game, yeah it would be higher. lots of engindevs burn out before they get to get to the game, and only 0.0001% finish the game if they get to that stage. but those that do, legendary.
>>
>>492244918
>unless you only count released games, in which case it might be reasonable.
Ya, thats what I meant. I think if you actually force yourself through the hell that is 3D enginedeving to the point of having a releasable game you are guaranteed success (statistically speaking).
Also beside minecraft I somehow forgot about The Witness as another example
>>
>>492237361
nice try but this is obviously some professional composer material that you're using to bait crabs into embarrassing themselves
>>
who tf would be an engine dev? Spending countless hours figuring out low-level APIs just to make a cube rotate after one hundred lines of code. You niggers aren't terry davis, stop wasting time and go make games.
>>
>>492244779
The Witness would've been better if it was made in Unity, and I hate Unity
>>
need to come up with something cool. elves and dwarves or basic sci-fi isn't cool
>>
>>492245940
I'm including Elves. Because Elves ARE cool.
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>>492245748
>who tf would be an engine dev?
People who find it fun
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>>492245402
Survivorship bias. You never hear about all the flops. There are 88,717 games on Steam with less than 20 reviews that did not use any engine/framework that (that's notable enough that steamdb knows of it).
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>>492240097
>hired by AAA company
>60k a year starting
>place down trees all day
>smoke them by night
>have to cite the coordinates of the trees in your report
>report due by friday
>rheumatoid arthritis from clicking all day
>boss comes to your cubicle on friday and says he is going to need another 20 trees down by this weekend
>>
Sound design is so hard.
All sound effects are random shit. People who come up with them are insane. Their perception is on another level.
>>
>>492246239
see? see? we music/sound people aren't useless
>>
>>492246442
Music people are useless. Sound design somehow always ends up getting delegated to a programmer because musicians are too retarded for adaptive audio, SFX, and spatial audio.
>>
>>492245428
I'm flattered
>>
>>492246239
Sound is genuine autism. Why yes slapping a wooden box with a glass jar creates this specific noise you want. Programmers, artists, modelers, music guys. They all have nothing on the sound guys. These dudes will destroy watermelons by the dozen for sound.
>>
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>>492244712
Thank you, you set me in the right direction. I checked "Trace Complex" and for whatever reason it now works as intended. However I can now walk through it and changing collision settings doesn't seem to do anything. Still, thank you.
>>
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>>492246649
you are a literal retard
>>
>>492246068
Damn. It's kind of sad looking at some of these games. These look very well like they could be multi-year-long agdg games.

https://store.steampowered.com/app/2778760/Neoproxima/
https://store.steampowered.com/app/1775460/LANDNAV/
https://store.steampowered.com/app/2862970/Neural_Shock/
https://store.steampowered.com/app/2910320/Sift_Heads_Cartels/
https://store.steampowered.com/app/2702570/Konkwest/
>>
>>492247104
People praise Undertale's music. No one praises its sound design. Even a game like SDV gets far more praise for the sound design.
>>
>>492247459
all of these look incredibly autistic
>>
>>492248029
>these look incredibly autistic
>multi-year-long agdg games
My point exactly.
>>
>>492247968
>People praise Undertale's music
almost as if music isn't useless
>>
real niggas use ambiance with sound effects for atmospheric enrichment
>>
>>492248224
Anon was whining about sound design. Undertale has 101 tracks for a 7 hour long game, an extreme outlier.
>>
>>492245428
actually no, you can tell from the relatively unprocessed amen break which isn't cohesively mixed into the track.
To my ears, it overwhelms the mix a bit and detracts from the impact, could use some EQ
>>
>>492246649
Thief/SS2 had sound design and music by Eric Brosius (among others), and he imbued many of the ambient sounds with a musicality that a random programmer probably wouldn't have achieved
>>
>>492247459
Damn, what the fuck. I feel demoralized look at these kino games.
>>
>>492237361
this sounds kino
>>
>>492249548
thanks
>>
>>492248954
Sounds like he was a skilled sound designer, and not a pure composer like 99%+ of indie "musician" hacks. Maybe that's why he could get a real job while most musicians wait tables.
>>
Sound design is the literal last thing you should be worried about in a game and it's easy as shit anyways
Just toss in some door creaking or sword clashing or whatever sounds from some free library and be done with it, literally no one will ever care
SFX only really matters if you're making gachashit and need to hook people on the gambling experience
>>
>>492250086
>guy who doesn’t understand juice
>>
>>492230509
Sirs...
>>
What are some AGDG games that have good sound design? People talk a lot about art and gameplay here, but sound seems to be pretty neglected
>>
>>492250165
Juice is 90% visual, so long as you actually have a sound effect no one will ever know or care that it's just Chest_Open_002 from some decade-old SFX library
>>
>Sukuna died before I could finish my game
It's so fucking over.
>>
>>492240941
How.
MV crash when it exceed 10k pixels
>>
>>492250401
alright thanks for the spoiler
>>
>>492250316
I brought up the topic precisely because I'm shit at it.
We have a few musicians, but I don't know about general sound design.
>>
>>492247459
That is sad to see, most of those have a reasonable amount of polish and appeal.

LANDNAV looked cool, maybe failed because it's too novel, there's no existing market for land navigation sims
Neural_Shock looked competently made, idk the tower defense genre well enough to understand why it would sell so poorly.
Neoproxima really looked awesome, with professional art. Sad that it failed.
Sift Heads Cartels desu looks like a mobile game, or something Silver Dollar Games would have made bank with back in 2014 or something.
Konkwest doesn't look compelling and lacks professional art and appeal, understandable it didn't sell.
>>
>>492247459
how do i get on this level of polish instead of being an agdg turd polisher
>>
>>492250086
Good sound design can make a mid game feel good and a good game feel amazing.
Obviously for small things like doors opening and background sounds it doesn't matter much but on big things like attacks it can upgrade that gamefeel
>>
a lot of music concepts carry over to sound design. things like ADSR, basic sample manipulation, and a general understanding of waveform types is definitely to your advantage if you want to create your own sounds.
>>
>>492244459
If I recall correctly that door mesh doesn't have any collision by default.
Go into the mesh asset and do Collision -> Add Box
If it still doesn't work then the collision profile is set correctly on your blueprint
>>
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Got two new moves with the leiomano. A running slash and a lunge forward after a dodge. You can see me to the lunge when I dodge away from his grab.
>>
>>492251205
>idk the tower defense genre well enough to understand why it would sell so poorly
all tower defense sells poorly, it's a deader genre than shmups
only people who even touch it these days are schoolkids playing Bloons and shit during class
>>
>>492251958
then check the collision profile is set correctly on your blueprint*
>>
>>492247459
All of these look mid to bad other than Neoproxima. Sad to see that one didn't get many reviews.
>>
>>492251205
I specifically picked out Konkwest because we have a grand strategy game dev that just made his steam page, but his looks way worse than Konkwest. No one cares about the visual appeal for this kind of genre though. It's all about whether the systems are interesting, fun, and replayable. Reading through the reviews, I suspect what happened is that there were numerous systems that the developer made that players chose simply not to engage with because simpler strategies were more meta.

>The gameplay is quite simple, but the tutorial has 68 FRIKKIN PAGES! It should have like 10 pages maximum. Just tell me what does conquer/fortify and develop do and I am good to go.
>>
>>492252050
I thought you were dead like Dead Engine dev
>>
>>492252401
>No one cares about the visual appeal for this kind of genre though.
pff
>>
>>492252149
Neoproxima suffers from the usual problem.
>Price: $12.99
>Average playtime: 3h
>>
>>492252401
I play grand strategy and I absolutely care about visuals
>>
>>492252449
If only. Nah I'm just always busy it feels. Lots of house work, looking after my grandmother, running a Pathfinder game. I still work on Moku here and there though.
>>
>>492252401
I will read all 68 pages. That game is good.
>>
>>492252149
>Neoproxima is a text-based adventure game that combines exploration and simple RPG and survival mechanics.
Sounds fun, and by fun I mean not fun
>>
>>492252931
I especially love that game. I want to make a game like that. It's exactly what I want to play. The most fun of fun. There just needs to be more content.
>>
>>492247459
>LN with no waifubait
>Getting lost in the forest simulator with a 10 minute long trailer
>Top down horde defense but the trailer only shows enemies that do nothing but walk forwards
>A literal Flash game. No seriously, I'm pretty sure I played this back in grade school on the library computer (And it was FREE)
>Why the FUCK would you try to compete with HoI4 as an indie? It's a niche market as is and players of these games aren't exactly clamoring for indie alternatives
Of those, only Neural Shock has some sort of potential. Very few reviews, sure, but it seems like most people bothered to play more than 10 hours which is a good sign. He could probably make sequels of that until he strikes gold.
>>
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hi agdg, how i make my rotating projectile rotate/face the direction it is rotating?
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>>492251958
Thank you, I did eventually figure that out. Seems a weird choice to not have collision by default on a door but hey, maybe now I'll remember to check.
>>
that's nothing. yesterday i saw somebody on /v/ who did not recognize puzzle bobble.
>>
>>492253298
Get a vector pointing to the guy. Rotate projectile until top is pointing to that vector.
>>
>>492253493
So that's what that game is called. I couldn't remember for the life of me.
>>
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>>492251205
>there's no existing market for land navigation sims
Kojimbo was supposed to save us from this problem..
>>
>>492253669
How can one man be so creative? I need to know.
>>
>>492250417
MZ doesn't crash. Instead it crops it which works great actually. since I can have the viewport extend just enough to give the depth that I totally didn't stop working on the edges of the map
>>
>>492253201
Some literal flash games can make it. That's probably not why it flopped.
>West of Loathing
>Gross revenue (base game): $2.8m ($1.4m - $4.2m)
>Super Fancy Pants Adventure
>Gross revenue: $397.1k ($198.5k - $595.6k)

Neural Shock goes on my list of <$1/hr games that flopped.
>Price: $5.99
>Average playtime: 19.8h
I guess tower defense is just that dead of a genre. It's interesting to note that 61.1% of purchases were from Finland. Their marketing was probably too narrow. This could still be a sleeper success, since it's only been out for 2 months.
>>
>>492253298
find the vector between last frame's location and this frame's location, then align the projectile along that vector
>>
>>492253669
Too bad kojimbo failed because he turned it into a shittier stealth action game than metal gear and then he wanted to make it about co-oping with players to build stuff and DS became a bad version of all of those
>>
>>492252524
Interesting, I didn't consider that.
Do you think higher playtime is enough to boost a game from a 30 review flop to a few hundred (or more)?
Are there good theories on why high playtime would be important, or if there's a cutoff point where it stops mattering?
>>
>>492253201
>Why the FUCK would you try to compete with HoI4 as an indie? It's a niche market as is and players of these games aren't exactly clamoring for indie alternatives
Literally everyone playing paradox games is begging for alternatives. They proceed to never play or talk about said alternative, but they are in theory looking for other companies to break their monopoly on selling infinity dlcs. I think the issue indie devs will run into with these kind of game is they by their nature have a steep initial learning curve which is hard to players to commit to struggling through just to see if the game is actually fun or not. No idea how you fix that
>>
4 hours of playtime or less for a linear story-based game means it's short enough that anyone under 30 will just watch a streamer/youtuber play it instead of buying and playing it themselves. If you want to make a story-focused game for the modern market it needs either fun gameplay, meaningful choices, or to be 15 hours long.
>>
>>492247459
LANDNAV isn't even finished apparently, seems it was supposed to be EA but there were issues. There's only one map right now and they've said there's supposed to be a big content update in August but it's the 28th...
>>
>>492247459
>text based space rpg
>Hunter: Call of the Wild without the hunting
>tower defense for people with really really good eyesight
>flash game
>map clicking autism
>>
>>492254339
Just DMCA the longplays
>>
>>492254339
You contradict yourself in your own post. If a streamer/youtuber is under 30 they play the game because it's a good short game. Besides, there's games that are worth playing rather than watching. You wouldn't get it unless you liked video games. Playing is more than watching. It's why video games =/= movies. Death Stranding feels like a trek because it is one. It's not watching a movie of a guy making a trek, you make the trek yourself.
>>
>>492252524
Konkwest seems to counter the hour dollar/hour ratio theory. The one review with 725 hours alone almost you passed the dollar threashold
What now agdg?
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>>492254261
>Literally everyone playing paradox games is begging for alternatives
I've never seen this once. Even when the game is shit, the common complaint is "Paradox please fix Vicky 3's shit war mechanics" not "someone please make an indie alternative to Vicky 3".
I hardly see complaints about DLC costs at all, most 4X/GS autists have money to burn because they don't play any other games, and EU4 has a $5 a month all-DLC subscription that's been pretty popular. They'd have to really, SEVERELY fuck up EU5 for anyone to be interested in switching from an established and generally good AAA game to some janky unknown indie shit with awful graphics
>>
I've been giving raylib a spin and it's alright but at every turn it gives me the finger. I thought it would be a little bit more flexible than it is but there are a lot of weird design decisions
>>
>>492254082
Average playtime is an amalgamation of several factors like player retention rate and total quantity of quality content. Ultimately, players are consumers and do care for the value of a product. High playtime = high organic visibility = a game that sells itself.
>>
A dollar per hour of playtime SIMPLE AS
>>
>>492254506
>there's games that are worth playing rather than watching
yes, those are games with either fun gameplay or meaningful choices, maybe read posts before replying to them you retard
>>
>>492254769
What more do you need than to be able to draw a thing on the screen and interact through controls? Camera works well too.
>>
>>492253298
angle = atan2(linear_velocity_y, linear_velocity_x)
>>
>>492254854
Bevyrraria looking as kino as ever.
>>
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>>492254261
i've been toying about the idea, after im done with my current project, of a stellaris clone set in a post ww2 world where admiral byrd leads an expedition to antartica you leave the earth to explore the flat earth.

the game map will be procedurally generated like stellaris and its just stellaris with cold war naval ships and planes.
>>
>>492255027
stealing this
>>
>>492229680
I thought this said ADHG and almost pulled my cock out in excitement
>>
>>492255027
I want to make a ship-like too. It would be an orb-like where you find things to augment your ships.
>>
>>492255089
there could be a race of grey aliens, a race of "ascended" energy beings, etc. basically look into ufo literature and crap.
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>>492242190
very nice
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Stellaris but with a better tech tree.
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STOP
MAKING
BOAT GAMES!!!!
>>
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today's progress, i forgot godot didn't had autosave and it crashed, lost an hour of putting cubes together. i hope to make it playable by the weekend
>>
>>492255330
but it's required for my future fishing game...
>>
>>492255027
What's the difference between the Abyssal Ocean and a regular ocean? Is there a sun out there beyond the ice wall?
>>
>>492255401
>i hope to make it playable by the weekend
for who?
>>
>>492255470
the abyssal ocean is where cthulu and many lovecraftian elder gods dwell.
>>
>>492255431
YOU'RE NOT ALLOWED TO MAKE A FISHING GAME!!!!! STOP!!!! FUCK YOU!!!!!
>>
>>492255330
Boat game is very much on my bucket list. Consider the following: city builder, but it's a big ass boat. Doesn't it sound fun?
>>
>>492255725
Taking this.
>>
>>492255725
>Doesn't it sound fun?
only if you have to defend the boat city from kaijus from time to time
>>
>>492255725
sounds difficult
you should do it if youre capable
otherwise dont bother
>>
>>492255725
you can do this one that's fine
>>
>>492255725
Isn't this the series with tanks?
>>
>>492255725
I also may also look into making a Raft-like set in a "Suisei no Gargantia" world. (In the future, after I release my current project.)

Raft is such a god awful buggy, unpolished game, but it has no competitors.
>Gross revenue: $154.2m ($77.1m - $231.3m)
>>
>>492254849
The process is as follows:
>oh cool I can DrawRectangle with a custom fragment shader
>oh but UV's are fucked and the default texture is weird
>yeah w/e I can DrawTexture instead but i'd prefer to not have to create a texture when one really isn't needed...
>ok i can use rlgl, perfect. vec3, use the last component for arbitrary payload
>rlNormal normalizes the input as some kind of weird noob failsafe so it's useless for that purpose
>rlColor converts to bytes for storage in some internal intermediate state so you're limited to what you can repurpose the alpha channel for
>enter the mesh api
>now you don't get the batching..
at that point I can just write plain ol' gl instead...
>>
>>492255851
City builder isn't that difficult, and putting it on a boat is just cosmetic
Main issue is creating interesting enough mechanics to convince anyone to play it, traffic autists already have Skylines and production chain chads have Anno
>>
>>492255330
I want to make a naval combat RPG at some point.
>>
>>492255675
you'll like my fishing game I promise
>>
>>492256042
How to make interesting naval combat mechanics for an RPG?
>>
>>492256001
thats retarded
I thought you meant actually building up parts of a giant cargo ship like your picrel, not just a reskin
dont bother
>>
>>492255725
this is a great idea anon! really genius you should totally make it :)
>>
>>492255837
If you take your city boat beyond the ice wall out into the abyssal ocean you may have to
>>
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>>492255851
Hey man, that's why it's in my bucket list. Alongside 2 other city builder ideas. They're very much a "one day, if I may" more than "I'm gonna make it NOW".
>>492255904
One and only. It also has these giant floating cities shaped like WW2 carriers for absolutely no reason and they fascinate me.
>>
>>492255725
it sounds like i'll get to build with blocks that snap to a grid while simultaneously being eyeraped by shapes I can never have
>>
I stopped cooming every day and just do it once a week but I still feel like a piece of shit afterwards
>>
>>492256119
I have a few ideas, but it will have to wait because I have another project I want to do first.
>>
>>492239621
kek
>>
>>492256128
Hey, that's not me. I'm autistic enough that I'd make it where you have to build the whole thing in layers and blocks. Throw some factory autism into it too. Ahhhhhhhhh I love ideasguying I'M THIIIIIINKEEEEEEEEN
>>
Personally? I don't get the appeal of city builders. There's no goals. Just upgrading on a set road you can already see.
>>
Man I just tried to record some test footage with Godot's movie maker mode and the resulting video comes out so much darker and higher contrast than the actual game, wtf is there some weird color space shenanigans happening that I'm not aware of
>>
>>492239621
I'm working on SDF circle 2 right now!
>>
>>492256479
You gotta have vision. My autism is transport and public transit more than city building, but you can't have public transit without people to feed into it. So to me it's a game of getting to as big of a population as possible without american tier traffic.
>>
>>492256375
being an ideas guy apparently puts you above 95% of agdg
I used to think no one likes an ideas guy but these days every thread has someone asking for ideas
the competition has never been more retarded
>>
>No game where you manage the entire traffic of an entire country like America
Game dev was meant for dreaming.
>>
>>492256621
I dunno, ideasguying used to be a lot more common and the ideas used to be pretty mundane or too outlandish. I like to believe my ideas are (Or will be) well within my scope as a solo. There are some that absolutely aren't but I don't talk about them.
>>
you can spot a European because they'll see one picture of the LA interstate at rush hour and think "damn, every American lives like that"
>>
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thanks to all the orbit tips, i did this >>492253914 and it just worked. just had to flip the sprite horizontally
>>
>>492256580
>darker and higher contrast
That sounds like a different tonemap. Maybe it's using Filmic? Do you not have a WorldEnviornment?
>>
>>492256621
Ideas are useless and people that don't have ideas of their own aren't people, they're just lesser. If you're an "ideas guy", you're useless. If you *need* an ideas guy, you're not even worth describing. The time it takes to find a word for that isn't worth the effort. Dirt has a purpose, vacuum has multiple useful applications, parasites are also food.
>>
>>492256812
>ideasguying used to be a lot more common and the ideas used to be pretty mundane or too outlandish
I know, thats what Im saying
now we have people who cant even come up with ideas because the internet is full of brown third worlders who think this is another way to escape their slum
>>
>>492256945
I do have one, I'm using ACES and it looks fine in editor and in game, just the recording is weird
>>
Nodev ideaguys are hated because your ideas always come out some variety of retarded. All good ideas come from yesdevs who understand systems, tooling, limitations, and feasibility.
>>
>>492256621
Idea guying is like writing. Everybody thinks they're good at it because everyone can write/come up with an idea, but actually good writing/ideas is way harder and way rarer than everyone thinks.
>>
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>>492229680
>day 600
>tunneling still occurs in godo
>no way to increase tick speed for physics
defend this godotsisters because I can no longer
>>
no indie game should take more than 6 months to a year. if it does you've got unrealistic expectations
>>
>>492257168
Show tunneling in action with a webm.
>>
>>492257168
you can increas the physics tick
>>
>>492255492
my mom
>>
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>>492257168
>>
>>492256996
>the internet is full of brown third worlders who think this is another way to escape their slum
I'd know a thing or two about that. The appeal is there, people think making games is easier than it is and way underestimate how hard it is to gain success on Steam. A 1000 review, $10 game would literally make you a millionaire here so people look at it and think "I should do that". Great when you have folks like the Sukeban Games guys, terrible when you have Cr*s.
>>
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>>492257220
>Inb4 put a collision below that one
then the collision would happen before the players stick hit the ground you dingus
>>
>>492257168
>no way to increase tick speed for physics
Stop lying.
ProjectSettings.physics/common/physics_ticks_per_second in 4.x
ProjectSettings.physics/common/physics_fps in 3.x
>>
>my game will be Elite mixed with ARK and have a trillion procedurally generated planets and also be an MMO
crabs would call this retarded overscoped ideaguying but it got 250k reviews
>>
>>492257372
1. don't use default physics, use jolt
2. don't use default move_and_slide(), use move_and_collide() and handle your own movement and collision resolution. (protip make multiple physics steps per frame)
>>
>>492257572
ill try this thanks
>>
>>492257572
Jolt doesn't support 3.x
>>
>>492257501
Add GenAI for the planets and Blockchain for the player economy and baby you got yourself a pitch
>>
Stop replying to this nigger monkey. Last time, people also gave him several solutions, and he ignored them all, and now he's back bitching about the same problem.
>>
>>492257501
This is your game?
>>
>>492257501
>MMO
>>
>>492257768
I wonder if techbro crypto games are still a viable scam in late 2024.
>>
>>492255725
What do they eat?
>>
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>add another move_and_slide() in my code
>the collisions become better
>>
>>492258239
Deez nuts
>>
"move and slide" sounds so fucking gay, like something you'd say to kindergartners
why is godot so infantilizing
>>
I now better understand Jon Blow's hatred of engines. I used move_and_slide in order to quickly prototype, but now that I've expanded into a full game I'm too afraid to change move_and_slide out of fear it might break something. I should have just invested in a solid solution from the very beginning.
>>
>>492258246
Yes doing multiple collision checks per frame is a good practice, just make sure you update your delta appropriately
>>
where punch monkey
>>
>>492255330
This post but for card games.
>>
>>492258439
You joke, but there was a whole github issue about this.
>>
I like to give all my aggie daggie bros the ol' after-hours move & slide
>>
my next game will be a boat n' float card em' up
>>
a boat made from cards
>>
Would a boat's physics function be called float_and_sail() ?
>>
I'm good ai generate assets
>>
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a ship made of shards
>>
>>492258957
Kantai Collection?
>>
>>492259576
Holy kino.
>>
>>492259576
Solitaire effect, still a ship made of cards
>>
>>492255330
a fellow "freaks out whenever someone encroaches his self proclaimed territory of games he wants to make and wants 0 competition" dev

how's your day?
>>
Is a game in the current year expected to support multiple player profiles?
>>
>>492261214
multiple what?
>>
>>492261494
him and his wife's son play on the same computer
>>
>>492247459
Yeah they look multi-year, definitely, I'm simply not all that competent so that first one would definitely take me years to make and probably worse quality. Pretty sad, these games would've had better odds in a less saturated market.

>>492253669
Banjo Kazooie reference? Kek
>>
Is it just me or has this place been kinda bad lately?
Like I don't mean this hour in particular but I just woke up, speed-read through the other thread and this one and it's just kinda really shit.
I wish /vg/ had archives since 2015, I'd just read the old threads instead of the new ones.
>>
>>492261214
no one's done that since the Wii, consoles have user accounts now and no one shares a PC
>>
>>492262065
You're in a post-release thread week. This is normal. It's also almost DD.
>>
>>492231156
holy fuck he simulated physics instead of spending 2 minutes to animate rough movement
kek the latinx lore never ceases to amaze
>>
>>492260973
>self proclaimed territory of games
yeah... games
>>
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Good morning AGDG
>>
>>492262065
We've been having discussions about splitting the thread in an effort to improve quality
>>
>>492262314
/2Dagdg/ and /3Dagdg/ or /pgdg/ - professional game dev general and /hgdg/ - hobbyist game dev general?
>>
>>492260973
The problem is that all 3 of my good ideas are boat games so whichever one I work on, I'll be beaten to the other two
>>
>>492262404
The latter wouldn't work. It's like cutting a turd in two and trying to convince people it's not a turd anymore
>>
>shit metaphor
>>
>>492262263
good morning
>>
>>492262314
>>492262404
i will shitpost in all of them
>>
>>492262263
BOCCHI'S MOM???
>>
hgdg would 100% work
pgdg shitters would be the worst though
you already know it
>>
If synty slot bad explain those 2k reviews
https://store.steampowered.com/app/1043810/Tactical_Breach_Wizards/
>>
/gedg/ - Game and Engine Development General
/ueg/ - Unity Engine General
/ueg/ - Unreal Engine General
/gvgeeg/ - Godot Video Game Engine Engine General
>>
>>492263112
godot would be better as /wfgdg/
waiting for godot game dev general
>>
GOOD EVENING AGGY DAGGERS
>>
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thanks google, I needed to hear that
>>
>>492263035
>2k reviews in 7 days
Jesus. Looks like they built up a fanbase from all their previous games tho
>>
>>492263035
that's not synty
>>
>>492263932
what is synty
>>
>>492263035
Tom Francis is popular. 90k followers on xitter, and his previous games were both big hits. I've had breach wizards on my wishlist for years
>>
>>492254854
very comfy lighting
>>
>>492264045
low poly asset maker, the models are popular among young game devs shitting out stuff onto steam. every day 30 games with synty assets hit steam. they have no textures just color. which is a smart/cheap way to make an indie artstyle. but it's associated with slop now. so being similar, breach wizards is called synty by retards now and again.
>>
untextured low-poly will always look shit
not a single actual old console game did it except Starfox and that shit had like 8 polygons total
>>
we love vertex colors here mate
>>
>50 new games are released on steam every day
>you release your game it gets buried by 1,500 other games in 1 month
there's no money in this, its just a hobby. I accepted that and am happier for it.
>>
>>492264506
/hgdg/ devs are too powerful.
>>
>>492264403
journey looks incredible.
>>
>>492264629
are there really enough paedo game devs (/pgdg/) to warrant their own general
>>
How do you personally feel about ai?
How does /agdg/ feel about it?
Can you get away with it?
>>
>>492264648
journey is neither untextured nor especially low-poly, retard
>>
>>492264403
A whole generation of games used that look if 3d. arcade etc
>>
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practicing perspective
>>
what if i make a skibidi rizz ai backrooms hentai every couple of days?
>>
>>492264812
it's as low poly, if not lower than synty slop. the textures are almost as minimal as can be without being 0. and we don't sign out posts here.
>>
Pay me to play your game
>>
>>492264248
Thanks for the explanation, anon. It makes sense.
>>
>>492265182
you couldn't pay me to pay you to play my game
>>
>>492265203
Mark my words, this is the future of gamedev. developers will become the customers, buying recognition.
>>
>>492265292
Marmo's humiliation ritual already proved this.
>>
>>492265182
How many viewers do you have?
>>
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>>492264863
there are like a dozen arcade games that use untextured polygons from the brief period before people figured out how to put textures onto arcade roms and they're all forgotten garbage for a reason
>>
>>492264789
lots of artfags on here hate it but each day it plays a bigger role in development
so they can either accept it later or just accept it now.
>>
>>492264248
that is some godawful low poly my guy, what's going on this the chin? that's a lot of polygons for a chin dude. and don't even get me started on those hands. looks like ai spaghetti slop
>>
>>492265457
yeah, I do not recommend it. The environment stuff is ok.
>>
stable diffusion has been around for years now and still no jeet techshill has managed to make anything with it beyond renpy porn VNs
>>
>>492264895
Looking good anon
>>
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>>492265350
>>
>>492265350
virtua fighter bros... we are forgotten.
>>
>>492265634
woah another forgotten shmup
>texture for the background
>sprite for the player ship
>textures for the UI
only like 20% of this screen is untextured polygons regardless
>>
>>492265548
I went to the world's biggest science fiction convention. Mostly writers, lots of hobbyists, all sorts of people who could absolutely use AI and are all about progressiveness and all this future tech stuff.

So, yeah. No AI companies sponsored it, there was no AI shilling, there were a few panels but then there were a thousand things going on and many weirdly niche topics had just as many panels.
That's all AI was, a niche curiosity that isn't used but is maybe talked about. The only people that care about it are investors and tech news outlets.
>>
>>492265825
Damn that sounds fun.
>>
>>492265757
I wasn't posing an argument, just reminded of the game because of the zaxxon screenshot.
>>
>>492247031
By default, Unreal has two colliders on meshes, a simple one and a complex one. Your door is probably missing a simple collider. Actually it looks like you're using the door from unreal default assets, that one specifically doesn't have a simple collider: https://dev.epicgames.com/documentation/en-us/unreal-engine/setting-up-collisions-with-static-meshes-in-unreal-engine

>>492253950
If you didn't use the dropkick you didn't play the game right.
>>
>>492265942
my bad, years of nu-agdg conditioning has gotten me assuming everything is posted argumentatively
>>
>>492265292
>paying a streamer to play your game
would never happen, that's silly.
>>
GM agdg
Just had my daily listen to my motivational song. Time to start deving
>>
>>492266086
it's called skyroads, not a shmup, it's a kind of race to the end of the level without colliding with anything or going off the edge game. it's pretty fun. can be played in dosbox/online dosbox sites.
>>
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AAAAAAAAAAAAAAAAA

So much inspiration. I have to succeed, I cannot fail at gamedev. I must get rich so I can realize my grandest of ideas. I must make those games a reality but to do that I must first make other games to make me rich enough to get them within my grasp!
>>
>>492266326
GMI.
>>
my mom is proud of me anyway
>>
>>492266484
my mom said im a loser
>>
>>492266234
>made in estonia
don't see that often
>>
>>492261214
There was some controversy surrounding Dragons Dogma 2 for not having that feature so I think it is expected
>>
>>492266858
It wasn't as much "player profiles" but rather that you couldn't make any new character whatsoever after the initial one, and you couldn't delete the previous one either. If you didn't like your initial class and wanted to start over with a different class or something you literally had to hack-delete your cloud save with a mod.
>>
>>492266710
holy shit the guys who made that game are billionares now lol https://en.wikipedia.org/wiki/Jaan_Tallinn
>>
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>> Progress
Reworked the doctrine tree again. It's now in its demo form. Just need to transfer over the icons and create the data containers, then test the algorithm and everything should be done for this system.

Started working on the weapons, modules and systems, and the purchasing system. Going to keep it relatively simple.
>>
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>>492229680
With Marmoreal's failure it is time to declare
>No one is to namefag and distract themselves from making a better game
>No one is to avatarfag and distract themselves from making a better game
>No one is to take another step while they are found to have appalling graphics
>Everyone is to release in a timely manner as to not wast 10 years on a failure
>Everyone is to do full releases and never opt for early access lest they join failures
>>
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yes I listen to japanese music at 2x speed so I can dev and learn at the same hypertime
>>
>>492267576
breddy gud
>>
>>492267879
>Everyone is to do full releases
If successful, my game would be helped a lot by early access, as it's a card game with lots of synergistic stuff. I don't know what I'll do. Maybe itch beta and then steam full?
>>
>>492268048
What did you learn? 君夢空心胸 did I miss any?
>>
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"Hey, I see, you are a solodev, you are devving a big fucking game for a few years already, how about I suggest you to work on my game, instead? I have nothing to show, by the way, only some ideas."

Why does it infuriate me so much?
>>
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>>492268454
It shouldn't infuriate you, you should simply look down on them in pity.
>>
>>492268198
Divide your game into halves and the players will forget all they’ve memorized when they receive the second half.
Trust human retention at your own peril.
>>
>>492268454
Why do you hate me? You lack vision, I don't. Simple as.
>>
>>492268454
>Hey, I see, you are a solodev, you are devving a big fucking game for a few years already and it's almost ready to release, how about you give me 40% of the profit by signing with my publishing company and also we own the IP.
>>
>>492268558
>Takes advice literally and cleaves the land in two, a vast void on one side. That quest you need to do? Sorry, wait for the sequel to finish it.
>>
I managed to reduce the time spent in the initial SDF pass for the lighting part of my game by around 17.5x. It runs so much better now. Implementing this has been such a pain point.
>>
>>492268585
why so realistic
>>
>>492268723
Awesome. Next pain point, fluid sim?
>>
>>492230829
Who is more memorable?
>>
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I used to consult on mobile gamedev, anyone have questions about optimization especially on mobile?
This was an interesting case where the game was running around 25fps even though the number of characters onscreen was relatively small (<50). Notice how we're dropping/skipping frames even though the render pipeline isn't very full. Turns out my client was calculating their physics and animations on the GPU with models that were probably much larger than they needed. On PC this probably wouldn't be an issue but mobile SoCs have different performance bottlenecks, especially with memory, and trying to get tricky can bite your ass. Unfortunately I never found out exactly what they were doing because the lead programmer got butthurt and wouldn't let me look at their animation code.
>>
>IT'S MUSIC BUT IT'S FROM HECKIN JAPAN, THE COUNTRY WHERE ALL MY FAVORITE JAPANESE CARTOONS COME FROM!!!!! SUGOI ARIGATO BANZAI NAMCO !!!
>>
>>492269663
based, but unfortunately mobile devs ready to optimize their game would be a vanishingly small minority 'round these parts
>>
>>492269663
Hey buddy I think you got the wrong thread, the amateur gacha dev thread is two posts down.
>>
do people actually want more threads? or is it just shitposting
this one seems good enough
>>
>>492269667
Watashi wa
>>
>>492269663
"premature optimization is bad"
so I've left optimizing to the end, post release. hahaha
>>
>>492268723
what is this game like? i think i've seen you posting it in these threads before. is it like terraria? i've been itching for something similar to it and just something that looks just as fun. looks cool either way.
>>
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>>492268802
I think so soon, some type of fluid interactions. On the list of stuff
>>
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>>492269667
kutabare
>>
I need to make money.
>>
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only hiring the most redpilled chuds at my game company
>>
>>492269973
i know agdg is just afraid hgdg will make better games
>>
the reason i don't play vidya anymore is because there's nothing really new/exciting released anymore.
when i was a kid i played driver on psx and it was the first open world experience. i played fifa and it was the first sports game. i played command and conquer and it was the first rts/building experience. i played settlers because it was the first colony sim. i played digimon world 3 because it was the first open world fantasy rpg. then on pc mmorpgs and competitive shooters around 2005. then minecraft the first full sandbox experience.
every time i got excited it was because something was a new experience.
but when i look at the market right now, nothing seems like a new experience. just altered versions of what exists already. and always it's actually a worse version of what exists already.
i do not care about quality, i do not care about content, art style, genre or whatever. i care about something being new and exciting. something that hasn't been possible before.
i've noticed the same with music. people just copy rock standards, trap beats, 80s beats, 90s beats, edm shit. everything is just a copy now. nobody revolutionizes anything anymore.
>>
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>>492270459
make games, monetize
Players engage, profits grow
Indie dev success
>>
>>492270937
and do you revolutionize anything? are you making the game you want to see change the world? or are you just here to blabber about things we want to see change?
>>
>>492270459
Same. But this is a bad way to do it.
>>
Bros Marmoreal will make 1000 reviews tomorrow and everything will change I promise!!!!!!!!!!!!
>>
>>492270169
kookaburra kookaburra
>>
>>492270937
You sound like you just need to play more games, anon. Play Path of Achra if you want new and exciting. Play Hylics if you want new and exciting. Play Pathologic 2 if you want new and exciting.
>>
>>492271041
No one here should gloat over Marmoreal. No one here has progressposted a much more appealing game. In fact almost all are less appealing, with the exception of the car battle guy and the Expanselike dev guy.
>>
>>492270937
there's no open world fifa
>>
>>492270937
all the low hanging fruit has been taken. The game I am making was new when I started it but then others started getting the same idea simultaneously.
>>
Morrowind, but like in space.
>>
don't play Pathologic 2 it's ass
>>
>risk of rain 2 got an update by gearbox that retroactively ruins and fucks the entire game
Friendly reminder that you do not need a publisher, do not fall for their scam like hopoo did.
>>
>>492271138
sits in the old gum tree, merry merry king of the bush is he
>>
>>492270937
There is a limited number of appealing interesting things that can be turned into a game. As the medium matures, it's harder to be a pioneer. How many truly innovative movies and books are coming out?
Sometimes you're late and all the opportunities are gone.
>>
>>492271334
There was no scam. He sold the IP. Care about the players? Come the fuck on. Do you really think he cares about RoR players?
>>
>>492271334
the game was shit from the start anyway
no where near as good as the original
>>
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My triplanar material experiments resulted in something I find pretty trippy.
>>
>>492269867
>a vanishingly small minority 'round these parts

Probably more than you think, and smaller PC form factors (where most of /agdg/'s games probably have the best fit) the same constraints as mobile devices. The steamdeck's AMD GPU has memory bandwidth roughly about that of a mobile GPU while a discrete nvidia gpu has 10x more. Maybe some will find it relevant.

>>492269882
>the amateur gacha dev thread is two posts down.
ah, yes, the one with anons showing off their new cars, big apartments, and hot girlfriends
>>
>>492271352
>How many truly innovative movies and books are coming out?
Some every year. Avatar, Inside Out 2, and Dune 2. Even in books, there's Heaven and Earth Grocery Store, God of the Woods, and
The Ministry of Time.
>>
>>492270937
What Im making is new and exciting but not because you didn't think it was possible but because no one thought to try
>>
>>492271520
Nice Strandlike.
>>
>>492271520
I don't like those pillars.
the rest however is extremely cozy, winner artstyle. very mushishi.
>>
>>492269663
How do high quality games like Genshin Impact and Fortnite run so well?
>>
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I've come down a fork in the woods and both choices can screw me over hard.
>option 1:
Follow the plan and reveal my game to potentially thousands of people. The game is just about in the right state. This will help marketing wise. Time is far too short to do all that I want, so some corners will need to be cut.
>option 2:
Pass on this opportunity.

Now you might say option 1 is the best choice but there is one problem. The moment I reveal my game, the idea behind what it can be, is the point where it becomes a race against time for me. With so many gamedevs nowadays, there's bound to be some gamedevs watching l, some potentially looking to clone promising ideas to beat to market on. That right there is a large worry. Although the game is barely reaching the state of being easy to market, release state quality is likely over a year away. That's enough time for a cloner team to copy my game and surpass me.

As much as I'd like to show off my game for marketing, it feels like a bad idea. One where the wrong group seeing it could spell the end of my game's potential success.
>>
>>492271764
You are racing against no one, moron. Stop making up imaginary enemies in your mind. No one is going to steal your game idea.
>>
>>492271334
I'm sure you can find the last "hoopoo version of RoR2" and download it. the game wasn't stolen from you if you prefer an earlier patch, lol. (it may have been stolen for console plebs tho)
>>
>>492268723
That parallax needs work. The trees on the first background layer should move left and right so much slower, and all layers should be moving upward when the camera goes downward.
>>
>>492271232
open world fifa in the favelas of Rio
>>
>>492271890
You can literally just mod the game.
>>
i'm gonna try cryengine, tired of being hardstuck with only 2 engine choices and unreal is way too unstable and it gets worse version by version.
>>
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>>492271764
>the idea behind what it can be
>>
>>492271981
>unreal
>godot
why not go with bevy?
>>
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>>492271334
looks like theyve been hiring out of /agdg/
>>
>>492271975
I don't think mods == downpatching
>>
>>492271764
go with option 1, ive been waiting for a good game idea to copy
>>
>>492272184
who are these nodevs and why should i trust their opinion
>>
>>492271764
we already know about the ship-likes
you can join us
>>
>>492272184
I should add some silly code in my game for autists to freak out about. probably already have
>>
>>492271764
what does Japanese cartoons have to do with that?
>>
>>492270781
imagine the frens
>>
>>492272408
>he isn't code obfuscation-pilled
>>
>no one can make a good Risk of Rain 2 clone
Why does it seem like creativity and talent is real?
>>
>>492271764
don't listen to this bitch ass retard >>492271889

If you've created a unique game genre, keep it under wraps don't showcase it early. People will copy it because the only people who are watching devlogs are other devs. Only share generic games nobody is gonna imitate like the billionth iteration of Zelda or snowboarding or whatever.

there's a lot of games that pioneered a genre like Dota, Worms, MarioKart, Rogue, Rhythm heaven to name some. If you got something like that, keep it to yourself.
>>
risk of rain was never good
if it released today it'd be laughed out of the room as yet another pixelshit roguelike slopformer
>>
risk of rain is the goat you imbecile
take those words out of your mouth and shove them up your ass for being so blind to the best of the best game design perfected after decades
>>
>>492272184
Unironically how fucked up does your education have to be to make code like this?
Like this is genuinely worse than YandereDev his code because he might be retarded but he doesn't try to go full retard reinventing the wheel into a square.
>>
>>492263304
what is a collision mask
>>
>>492272562
I heard it slows compile times or whatever
>>
>>492273089
>innovation is bad
https://www.youtube.com/watch?v=hKyNqc1p2iw
>>
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I made half of the floor trigger assignment code. I still need to detect the TRIGGERS though, so that's next. Hopefully, I'll have the bare minimum of a puzzle game going soon.
>>
>>492272184
wait, is this ror2 code or what?
>>
cryengine offers c# now, lol didnt even know that
>>
>>492273248
This is just a tracked bike, which is cool but the double tracks is pointless just like how quad tracks are on tanks.
>>
>>492273321
Yes, gearbox made the console port of ror2 which was a complete mess but people don't really care about console so whatever.
But with the new dlc they decided it would be perfect to "unify" the console and pc versions so to say, essentially they downgraded the pc version to be as shit as the console version instead of fixing the shit console version like any sane person thought they meant.
>>
Hopoo isn't even the programmer isn't he? It's the other guy.
>>
>>492273434
LMAO what
also what the fuck is this code, MyFixedUpdate? why, just use FixedUpdate, why have a wrapper around that?
this literally reads like babby's first unity project
>>
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>>492272927
untrue
the audience for rogueshits today is actually bigger than it was back then
you can argue that RoR R only sold because of RoR2 but it would be a hit even if released by a whodev
>>
>>492273668
>literally released ten years after the first game
Jesus. This is what ten years looks like in progress.
>>
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>>492273538
I wonder if they even know how bad of a diarrhea shit randy pitchford just took on their work.
>>
>>492273668
risk of rain 3 should look like the returns capsule art.
>>
>>492271334
>Friendly reminder that you do not need a publisher,
6 million in the hand is better than 10 million down the road over the next 5 years.
>>
>>492273747
>a remaster, sequel or reimagining is released X games after the previous games
>that means devs worked X years on it
are you an idiot?
>>
>>492273668
Why didn't this work for Jonathan Blowhard?
>>
>>492274053
Don't compare rogueshit to the gold that is Braid.
>>
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I kneel for aid again with a problem google can't solve or I can't google well enough to find an answer for. I set this up using tutorials to throw a physics object that I'm holding, it works great but if you continue holding the throw button it will just continue adding force until the object either leaves the stratosphere or smacks into something. It might be a dumb question but I'm a dumb person so what would you guys do to stop applying force once its got the base amount I wanted and out of reach? I don't know what to use. I've tried a few retarded ideas I had and none worked.
>>
>>492274053
multiplayer
>>
>>492271736
>How do high quality games like Genshin Impact and Fortnite run so well?
A few things:
1. Lower the resolution- this is the simplest way to get performance on a mobile device. There's no reason to render at native (device) resolution, I think even Fortnite's "epic" resolution on mobile is 1400x720 or so.
2. pay close attention to device specs and upscale/degrade your game as necessary. Shadows are a classic example of a feature that is fine on some devices and a frame-rate killer on others.
3. Optimize your textures! Texture resolution and size is something that is less important on PC but makes a big difference on mobile because of memory bandwidth. And this can be hard to find, I worked with some former-AAA PC devs making their first mobile game and I pointed out that their skybox texture was 100MB.
4. Only use as many polys as needed, and no more. Most people go WAY OVERBOARD on the number of polys in their model. Even basic optimization that any 3D modeler can do can make a big difference and a lot of devs don't do it at all. If your unit is only 5mm large on screen, you don't need 3000 polys for it.

Genshin Impact and Fortnite aren't doing anything technically unique (they're just using the same engines as anyone else) but they're just really good at all of these things.
>>
>>492274310
Set grabbing object to false.
>>
>>492271764
Developers reveal their games years in advance because they know no one is looking to steal their idea. And they don't.
All the obvious good ideas have been turned into reality already. The non-obvious ones need to prove themselves before they get copied.
But marketing is overrated too. What you gain in early wishlists/followers you'll lose in momentum later so it probably doesn't matter what you do either way.
>>
>>492274328
Very insightful post. Thanks.
>>
>>492274328
oh, and learn to use a GPU profiler so you can identify your bottlenecks
>>
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>>492222898
Here, made it work with pic related. Pretty happy with the result.
>>
I see the collision option in the GPU particle in godot but how do you make it actually collide with shit
>>
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>>492274419
Oh my god I'm retarded. Thank you anon.
>>
>>492271764
pay me and I will pay your game
>>
>>492274782
Put the particle into a scene with a mesh.
>>
>>492274782
how are people asking basic questions on a basket weaving forum when chatgpt exists? I just don't get it
>>
>>492275027
nta but I don't have a chatgpt account
>>
>>492275027
not everyone kneels to the overlord
>>
>>492275027
If you ask AI you are letting the AI suck the soul out of your embryonic game.
>>
>>492275312
>a game can have a soul but a bot can’t
>>
>>492275370
a game is designed by a human being you goober. A machine is an algorithm
>>
>>492275107
chatgpt copilot just needs edge browser afaik, maybe a MS account
>>
>>492275027
>normalizing this behavior instead of applauding anon for having excellent question asking skills
I seriously hope you guys don’t do this.
>>
>>492274607
>bodycam came out before the game the duo rich kids cloned, unrecord
>20k+ reviews
yeah no
>>
>>492276224
They cashed in, but the game sucks and isn’t anything like the real idea.
>>
IM FEELING A BIT LIKE BOTCHI TODAY
>>
>>492270937
One Word. Helldivers.
>>
>>492275708
>maybe a MS account
ugh....
>>
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bocchi the WHAT??
>>
marmoreal will win
>>
>>492276772
>"ugh I'm so bored of generic samey games"
>oh, you should play the new AAA shooterslop!!
>>
>>492276961
Exactly how I know you'll never make it. You're like a bitter hack comedian looking down on actual talent. Forever relegated to shitty New York Clubs nobody cares about.
>>
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I gotta be honest with you fellas, solo game dev is quite an exhausting endeavor. I'm about to release my first game in a couple of months and I already feel like retiring afterwards.
>>
actually too dumb to make a jump clone
gonna neck
>>
>>492277063
and you're the fag watching Jerry Seinfeld make incredulous noises about airline food on the television every night and laughing the whole way through
>>
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>>492276850
marmo fr fr
>>
>>492276224
>my amazingly creative game idea is an ultra-realistic first person shooter
>noooo it's been ripped off!
>>
Is framerate independence a bad idea in general for games that are focused on skills?
> muh csgo/valorant
They run on a fixed framerate internally, and inserts duplicate frames for different refresh rates.

Even if we consider discrete framerate options, like 60/120/144 using a fixed timestep, the designer tuned/balanced the game around 60fps, and switching to 120 (smoother experience) might affect the gameplay experience.

Final question, why doesn't competitive shooters lock your display framerate to say 60 fps? A guy playing on a 144Hz display has a massive advantage over a guy playing on a 60fps display.
>>
>>492277319
>Is framerate independence a bad idea in general for games that are focused on skills?
why would it be? you decouple your game loop from rendering
>>
>>492277319
because it's retarded to make your game worse for no reason?
>>
>>492271981
>unreal
>unstable
It’s ok to admit that you got IQ filtered sweetheart. Stick with little godot ok? It’s more your speed, mentally that is
>>
>>492274767
can someone explain how this works (im a godotard)
>>
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>>492271981
>unreal is way too unstable
>>
>>492278208
no idea, but a sinewave is basically movement on a circle plotted into a graph, and that's probably what this is doing
>>
>>492278424
but how does that make the bullet curve...
>>
>>492277086
>I already feel like retiring afterwards.
same and I've never even had a job
>>
>>492235393
No one ever answered me why colors like this are appealing, bright orange, bright purple, bright blue, it activates my brain
>>
>>492278518
you don't need to know why
you just take the knowledge and use it, dummy dumdum
>>
>>492278208
The angle is a Vector2 global_position.direction_to(get_global_mouse_position())
So rotating that vector by 90 degrees (PI/2) and adding it to the position makes the projectile move in a wave perpendicular to the player.
If the vector wasn't rotated, it would just move away from the player and then back a little bit, then further away. Depending on the projectile speed of course.
>>
>>492278452
you add the sine to your current position, and since the bullet always moves forward, you can just use its movement for graph progression
>>
>>492278579
>>492278610
huh... i see... (i dont get it)
>>
Damn I wanna share progress on my game here but I'm too paranoid somebody is gonna take my idea and finish my game before I can
>>
>>492278518
>bright orange, bright purple, bright blue
sunsets
>>
>>492278518
Bright orange foods are high in many vitamins and minerals. Same of blue/purple in the case of some fruits. That said there's also Aposematism in animals so maybe it sets off the part of your brain going "PAY ATTENTION" somehow. There's also the possibility that it could be conditioning, for years and years anyone who played WoW and many that used the same color schemes see blues, purples and oranges as better than usual drops. They even followed a similar scheme in elden ring.
>>
>>492278706
nobody gives a fuck about your "game x but anime" idea, we've seen it all
unless it's super revolutionary, and spoiler, if you're here it isn't
>>
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>>492278743
>>492278794
>Notifications are all a little red circle because it looks like a juicy little berry in a bush
No wonder it's so addicting.
>>
https://www.youtube.com/watch?v=CdWpq2efN8Y

slop or top?
>>
>>492278706
Hmm here's an idea, find a game in development and finish it before the developer can.
Or clone Balatro and Shotgun Roulette to mobile. Has anyone done that? Turns out they have, and those games are earning fuck-all because ideas don't matter.
>>
>>492277202
Comparing Jerry Seinfeld to Helldivers. Sad. Very Sad. Low IQ Take.
>>
>>492272825
Just feels bad not being able to get free advertising. I could advertise it without showcasing the updates. A small modest amount of interest and likely no devs seriously considering it. Wheras showcasing it with updated stuff is likely to draw a large crowd along with devs looking for an easy clone
>>
>>492278706
I feel the same. I basically want a demo, and a reveal video, before I post too much here. Hopefully I can reveal my game at some event in the genre I'm making it in. Reveal there, launch on steam shortly after.
>>
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>>492235393
ZAYUM!!!!!! Path of exile 3 looks like THAT!!!???!?!?
>>
>>492279039
>Has anyone done that?
There are fucktons of people doing that, they're remaking games in roblox and selling them to kids who don't know how to use controllers or mouse+keyboard. Recently happened to "The Long Drive" which is a weirdly popular for it's quality shitfuck unity driving game.
>>
>>492279358
By launch on steam I mean my steam page, not the game. But I'm just saying why reveal before I have a steam page, and why give up the reveal early. Since my game is good and not just random slop.
>>
>>492277086
Yeah I get it. Im still on my first commercial game. I have no choice its either this or possibly waging for many years
>>
>>492278998
not a game apparently. anyway, top. 5k reviews
>>
>>492278998
over 1 million wishlists, what do you think?
>>
>>492279874
will sell less than marmo
>>
>>492279915
>greed leads to tiny glade coming out at $39
You'd be right
>>
>>492280021
No way lmao
>>
>>492280021
I retract my statement it will not sell because I already called John Blowjob to have the guy assassinated.
He said so, it's done.
>>
>>492280164
nah, it's "$10 to $20" from their FAQ. but I have seen games with promise charge beyond expectations many times.
>>
>>492272184
I don't understand any of this
t. Yesdev
>>
>>492280343
Is they make it $10 they probably have - 10-20k+ review game. I don’t understand who could play that though, there’s no objective just building gay little castles? Good for them regardless
>>
>>492279358
>reveal my game at some event
Where do you retards develop such delusions? The only indie games that get released/announced at any noteworthy event are AAA indie games with large teams and big budgets. You think your gay little retard godot project that looks like it was made by a middle school will be accepted into some game showcase? In what universe? Post game to prove me wrong (you have no game)
>>
>>492280509
You never made castles with lego?
>>
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>write a big todo list of shit I have to do for tomorrow
>wake up all excited to work on it
>look at the todo list
>i dont want to do any of this

welp guess its a goon haze sorta day
>>
>>492280992
>write a todo list
your worst mistake
>>
i've been on hiatus for 8 months.
can AI finally make game assets?
i'm just waiting for this i'm not an artist.
>>
>>492278998
bevychads we're so bevack
>>
>buildings generate resources on their own at a predetermined tick rate (ex: +10 gold every 5 seconds)
>workers must path to a resource node, display a working animation, then return to a designated drop-off building to redeem (ex: $10 google gift card after chopping a tree and carrying it back to town center)
>workers must path to a resource and then generate resources so long as their working animation is playing (ex +10 wood per minute for each worker chopping the tree)
How do you prefer to gather your resources, anons? I think Im going with option 1 for the simplicity and because outside of a medieval setting it's strange to see men chopping trees to fuel an advanced war machine
>>
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>>492281184
Start drawing assets on your own, they will look shit at first, practice sketching and your game will have its own identity.
>>
>>492281540
>"Joining the military and dying to protect women of your race is the highest calling."
Fuck off, Heinlein
>>
>>492281184
It's not quite there. placeholder assets though, or jank style, sure. 3d AI has made big jumps recently.
>>
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>>492280898

Well, as far as I know there aren't even any games in my genre that will even attempt what I'm doing. Now you used a key word here called "noteworthy", I'm not sure what you consider noteworthy. I'll find some event to shill my game when the time comes.

Here's a partial shot of the inventory, I cut off the bottom, had some items that would potentially spoil the game I'm making. Also the boxes are out of place, this is just a concept. Haven't actually imported this and made it perfect yet. But it shows I have something in the works.
>>
>>492281184
stuff like anime faces or generic backgrounds that look distictively ai? sure
textures, 3d models or good art? fuck no
>>
i just remembered that i wanted to make an rts-lite
>>
>>492281540
>engineer and naval officer
>writes sci-fi works about...engineering and armies
Sounds like he specialized quite a bit himself.
I am more of a follower of Hippocrates. Ars longa, vita brevis.
>>
>>492282136
Sounds cool Anon. I hope you will be able to finish it and pioneer a new genre.
>>
>Array is actually a real word from 1200 that means soldiers in order
interesting
>>
>>492282417
Thanks anon. So far whenever I drop a pic or describe my game people are always excited and supportive. I'm just chugging away adding in the necessities. I'm on the cusp of finally adding some fun features, but still a few months off at least.
>>
>>492282136
Oh you’re the 2d geometric orblike guy who always talks about being a MENSA member lmao
>>
>>492282627
Sounds great where’s the gameplay?
>>
>>492282634
False. I'm also not sure entirely what an orblike is.
>>
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>>492278998
It's insane to me how people can be so hyped about a "cozy" very limited building game like this and say shit like picrel.
Like what kind of creative energy are you fucking talking about bitch IT'S ALL THE SAME TINY CASTLE/VILLAGE SHIT IT'S THE SAME FUCKING ARCHITECTURE EVERY TIME
>>
>>492282734
The gameplay worth showing isn't in yet. Right now I just have basic movement. Once it's in, I'll make a release video. Find some event to show it at. Make a steam page.
>>
>>492282801
the major mass of consumers do not want a challenge they want soma
>>
>>492282801
>tfw you have so little creative energy that it all gets released by clicking the “make window” button inside of your cookie cutter castle builder game
That’s genuinely grim. NPCs are real
>>
>>492282930
Lmao
>>
>assets
Speaking of assets we are we getting a second agdg asset jam?
Plz. I just want to code.
>>
https://www.youtube.com/shorts/3OmaWv4eoq4
>>
>>492283207
>”please give me free assets!!! Please!!!!”
Just buy them? Hello?
>>
>>492282768
orblike is when you have a mana orb and a health orb
>>
>>492283207
Timmy gives out free assets every month. By this point I have so many its a struggle to actually navigate them.
>>
>>492283207
you know we can make assets for you for free... if we get to join your project...
>>
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hot or inappropriate?
>>
>>
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>>492283504
and get my hard earned exposure?! Ahh! nice try chud!
>>
>>492283345
>>492283431
>>492283504
>free
Did you miss the old one? The agdg idea is (You) making the agdg assets for the agdg game (You) want agdg coders to agdg make, not the other way around.
>>
>>492283782
>aislop stock photo
LEMAO
>>
>>492283261
>Fez was revolutionary
Crush 3d bros...
>>
>watermark on ai slop
what a time to be alive
>>
>>492283176
Anon, your thinly veiled jealously is obvious.

>>492283356
Oh, I see. So similar to Diablo, although I'm assuming it is larger than that. That's not what I'm going after.
>>
Unique coherent theme that is also conducive to adventure.
>>
>>492283832
Clearly i had a full retard moment. Too bad for me a total artlet.
>>
>>492283712
mobile game ad
>>
https://www.youtube.com/watch?v=ldftFZACpbI are you?
>>
>>492284116
i am
>>
>>492284116
Cum Stain
>>
>>492283943
I’m jealous of your non existent game and your delusions of grandeur? I think no but please keep coping, I’ve gotten some good laughs out of the new lolcow already
>>
>>492284116
At art, yeah, above the average pro. but all my other gamedev skills are average or below.
>>
It's a super comfy magical snowy village where everything seems magic sugar plums and gumdrops, that's perfect to contrast with and foment a devious cult, the theming works here and will suck the unwitting player into a frightful forecast.
>>
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>>492284116
Statistically, no. I'm "Well Below Average" in fact.
>>
>>492284090
lvl1 toaster aiming for lvl10,000 adamantium goddess
>>
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>>492284945
Same...
>>
>>492283107
This bodes extremely well for me & my game
>>
Actually there are three different cults.
>>
>>492283832
that was the point of the asset jam?
>>
Four I guess including not Christianity.
>>
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if you have an opportunity to submit your game to those random steam fests, do it. it's free marketing.
>>
I haven't gone all out in a long time. can I still do it? hold my bevy
>>
>>492285858
i do not have the opportunity to do that
>>
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A game, but it looks like this.
>>
>>492285858
Aren't you only able to go to one per game?
You just wasted your opportunity to multiply your wishlists.
>>
>>492283431
>Timmy
who/what's this?
>>
>>492285389
I have some basic plant growing mechanics in my game, each with different days to sprout etc, now I'm wondering if I should make anything you plant just sprout immediately with fun little animations and balance the resources again.
>>
>>492286043
Tried looking for something similar for 1 year. couldn't find anything. Good luck to you.
>>
>>492286123
that's for nextfest, this is just a random genre themed fest. you can only do nextfest once, and that's the one that matters most.
>>
>>492282801
Not to make it political but it's like the "Joy" thing. This is people on SSRIs, they aren't parsing their feelings correctly and they can't be trusted about what's interesting to unmedicated people.
>>
>rework system
>it works
>delete a gorillion lines of old code
>>
>>492286230
oh, fair
yeah free marketing then
>>
>>492286043
holy cankles batman! looks like a non jewish cock
>>
>>492286198
https://en.wikipedia.org/wiki/Tim_Sweeney
>>
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I'm best agdg have to offer
>>
>>492286993
Same!
>>
>>492283431
>>492286198
>>
>>492264506
You guys say this shit like every game that fails doesn't obviously have massive flaws
>>
>>492286204
Depends on whether or not the waiting time matters for gameplay. If the wait is completely arbitrary, then they might as well just sprout. If the game is about caring for or protecting the plants and the meat of the game is in the micromanagement of watering them etc then yeah keep the growth time.
>t. I don't garden
>>
>>492284116
Yes!
>>
>>492287223
Didn't the hypothetical Timmy ended up shooting this guy irl when he harassed his gf in public
>>
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This shit cost $25 in 1980
Try to tell me boomers didn't have it easy
>>
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>>492287298
Everybody's game here has massive flaws. Yours would to if you had a game, which you don't.
>>
>>492287581
that's a big "tail" on that gobo
>>
AI is a scam
>>
>>492284116
This'll be a great rant coming from a guy who was on a team that made a great game 30 years ago and never since.
>>
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>>492287581
someone make aggychan liek this
>>
>>492287583
very harsh, that was uncalled for
>>
Uh, gamedev kinda sucks.
>>
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>spends 5 years in the military and 5 years learning game development skills before working on his passion military game project
>wants to be the only thing he'll work on for his whole life
Certified 100% finnish autism. This is what a real "passion"/"dream game" project looks like, not those posers on youtube making hollow knight clones in 2 years or shit.
>>
>>492287704
The last game he made in 2019 was his most successful. Over 200M in revenue, multi-award winning.
>>
>>492287583
I've been living on game money for a decade, but it was a fair shot at a cold read on your part given the level of discourse I'm seeing in here
>>
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>>492264506
49.9 of those games are Marmorealesque
>>
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>>492287684
its a gnoglin, and yes they have tails in my universe (because im a unique and original individual)
>>
>>492287524
Yes the black died and the White guy got off without any jail time lmfao
>>
>>492264789
I think it's difficult to understand.
>>
>>492287863
Lol my bad, I legit confused him with the Duke Nukem guy
>>
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>>492287836
This too, but with different results.
>>
>>492287964
where's the goblin girls at?
>>
>>492288040
bigger hit than 99% of aggyshit
>>
>>492288040
I genuinely hate that heinous color palette
>>
>>492287968
Ok so you’re just openly racist then?
>>
>>492288117
That's not a high bar to clear, but she's been working on that game for more than 10 years.
>>
>>492287754
Isn't there already a model of her
>>
>>492264789
I think AI is like a siren song that will lure you down a path that leads to mediocre results as well as not having a skill base to build on to produce better work
>>
>>492288208
there is?
>>
>>492288209
It's just a tool. People over complicate everything.
>>
>>492288362
I'm speaking as an expert in at least one domain, which is art. I've also actually used AI quite a bit, unlike most artists. So that's not news to me.
>>
>>492288362
>it's just a tool
just like you
>>
>>492287359
they were meant as a set and forget while you adventure away from your hub, then you come back days later and harvest then make potions etc.
>>
>>492288102
there's no goblin girls, they use elf girls for that
>>
>>492233105
how's your country u ukrainian shithead? juan still lives rent free in your head? don't give up, i bet someone will pity you on unity discord server
>>
>>492288489
I'm disappointed but accept your concession.
>>
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>>492288306
Squaredev made one they even use her head for the AGDG soccer team
>>
>>492288439
Your IQ is low.
>>
>>492288741
ugh... fine i will model a female goblin
>>
>>492288747
wait and it's low poly like that >>492287581 ?
why isn't there an agdg game with her already??
>>
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>>492288797
thank you!
>>
>>492288897
Dunno. I think most devs are busy working on their own projects to work on AGDG-related projects.
>>
didn't Marmoflop teach you gays anything?
>>
>>492287863
you mean the game his subordinates made
>>
>>492288432
Ya, and I somewhat agree with you. It's all about the use case and your own abilities. If someone wants to get great at making art then they should do it the traditional way. But many people don't care about getting good at art, and have situations where AI art far surpasses their needs. But similar to the Siren song it often lures people in with false promises. It's not easy for most situations. It's not user friendly. It takes time and effort. And the skills you build might all be erased in the next update that changes everything.
>>
>>492289268
hire good marketing people. Don't just post on reddit. Hell, bokube doing a ny square ad was kinda cool. Doing that and then sharing it on reddit would probably get more visibility than "hey guys I made a game with no notable hook".
>>
Just bought Marmoreal because I noticed it has titty jiggle.
>>
>>492289464
There have been like 10 absurdly cunty and stupid posts made here today. I wonder if it's the same anon.
>>
>>492289464
Yes, and that goes for every gamedev who's not working solo.
>>
>>492287578
imagine trying to code that in 1980 with 1980s knowledge
I wouldn't even know where to begin
>>
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>>492289268
I'm not gay so I learned nothing from it.
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>>492289686
it's ok newfag you'll settle in soon don't worry
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>>492289863
Fuck off retard.
>>
When will AI be able to do stuff in different styles and not just the one "style" it currently has? Got to say though it seems really useful if you have a vague idea and want a quick half bake idea of what it could look like.
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>>492289926
relax newfag
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>>492289941
It already does. It doesn't just have one style. Just download stable diffusion and use it. Add the style you want it to make in the description.
>>
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>>492289941
??
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>>492290036
Imagine being an old fag in a gavedev thread. Are you proud that you're a long term failure?
>>
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>want to be special and not use any of the mainstream game engines
>try to make my own engine but find out i'm not cut out for it
>almost start using source but realize i do NOT want to be clumped together with the absolute fucking jank that is non-valve source games
>also just don't want anything to do with valve/source fans in general
>find godot, a fledgling open source game engine project
>start using godot, it's just endless pain and i barely get anything done and most time is spent figuring out the engine but it satisfies my autism
>godot becomes popular, FUCK
>start looking for other engines
>find an obscure open source game engine called Stride that's basically like unity except the code interfaces are completely half-baked, nonsensical and complete AIDS to use
>perfect
>goddamnit, the editor doesn't run on linux
>pick the obvious path and start trying to single handedly make this obscure game engine editor work on linux
I sure love game development, it is my passion! I'm sure I'll eventually manage to make this thing work and then I'll DEFINITELY and FINALLY work on my fucking game projects.
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>>492290463
if you don't like it here you can go back newfag
>>
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Maybe I'm not totally retarded and useless
jumping finally works in my jump clone, now I just add some mechanics, build a level and (fuck i forgot about sfx and music) anyhow should be a simple game to ship.
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>>492290463
>I know, I'll come into an established community and shit on the rug, haha
relax
>>
>>492289757
Are you going to release your models for people to make porn with them? Kek
>>
>>492290536
sound like you should have just sticked to enginedevvin
>>
So in my game you'll be able to talk to NPCs and fight random turn based rpg battles. How do I make 72 different quests that challenge the player all in different ways from those?
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>>492291139
just make 72 "get x wolf pelts" quests.
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>>492291139
It starts with one
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>>492291139
1. NPC thinks you cant beat this beast without using and items
2. NPC is cursed to be naked and if you use armor in this quest you will take constant damage
etc.
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>>492290563
Ok loser.

>>492290791
Oh is that what happened faggot? Why don't you be fucking honest instead of being a little bitch. Fuck you.

I wish I could find a place where people were on my level.
>>
>>492290536
nothing you described was game development
>>
>>492291139
You can do the Ubislop approach where you quantify every factor in a battle, whether it makes the battle harder or easier, then make a spreadsheet of all the different possible assemblies of those, and then make those encounters

Or you can do the soul approach and wing it by raw feel and intuition

Probably succeed or fail either way
>>
>>492291518
kek
RELAX
E
L
A
X
kiddo
>>
>>492291518
here's your (You) now fuck off
>>
>>492290536
Just use Unity, asshole. What the fuck is the matter with you people. If you're a capable dev with someone supporting you, make your own engine. If you are more on the idea guy side and driven by a passion for ideas and gameplay, just fucking use a simple engine. Insanity.
>>
>>492290536
I remember going through your phase 15 years ago, I wanted to use only tech that was for edgelords and I had to tell everyone about it too.

Stop wasting time and learn to build things.
>>
>>492264789
hasn't produced any good games
encourages devs to cut corners, get lazy and never learn new skills
its inconsistency makes it a very poor choice for fields like game development where the technical aspects of the art are far more important than the quality of the art.
it's useful for scams and spam.

it's astroturfed to hell and back because there's huge investment money but somehow, with every day since AI became a big thing, it becomes less and less scary to artfags.
>>
>>492291139
"random" and "72 different quests" don't feel like they go together

you either have carefully crafted puzzles that showcases 72 different mechanics, or you have a roguelike.
>>
Wasting 5-10 years of your life trying to make an engine is oddly common. Considering Godot will not take any of your money and is as accessible off-the-shelf as Unity, requiring near zero setup, you'd have to be out of your mind as a kid to waste that time the same way millenial devs did.
>>
>>492292259
Idk what you mean by hasn't produced any good games. I'm sure it's been in plenty of games now that steam allows it.
>>
>>492292471
but my idea is every pixel is an emotion
>>
>>492290536
>want to build a house
>start building it up brick by brick
>realize your neighbour also has a brick house
>FUCK
>tear it all down
>start making house out of bamboo
>realize nobody sells bamboo here
>ultimately, have no house
>>
>>492292471
Don't care, still doing it.
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>>492292728
Good luck. It seems to work well for the people it works well for. It wastes a lot of time for everyone else.
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>>492292495
>I'm sure it's been in plenty of games now that steam allows it.
yeah? let's see where these 'good' games are then. What're you gonna say, "Wishlist My Femboy Roommate on steam"?
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>>492292838
>people it works well for
name 3
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>>492292986
If you're expecting an entire game to be made with AI I think you have a fundamental misunderstanding of 99.9% of use cases for AI art. But ya, sure, I'm not aware of a "good" game to use it. But I'd be shocked if there's not a chair or something in some game made with AI.
>>
fuck it link me the best ai available tool to make assets i'll try myself
>>
I like visual studio
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>>492293189
I most commonly see it used for posters in cheap trashy horror games and I hear some people using it for 3D prop textures
whatever the use case, it's used for "things that nobody should be looking at anyway"
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>>492284945
>>492285160
whats that screenshot from
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>>492293425
How is visual code not better in every way?
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>>492293454
>it's used for "things that nobody should be looking at anyway"
like games with AI art
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>>492288186
yeah, problem?
>>
Anyone play around with the whiteboard feature in new windows? Any of those things useful for anything at all?
>>
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>"this [code/model/sprite] is kinda rough but I wanna work on something else, I'll fix it up some other time"
>but he did not ever touch that thing again
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>>492293415
https://www.3daistudio.com/
https://hyperhuman.deemos.com/rodin
one of these
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>>492293528
I don't like vs code
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>>492293527
Steam dev analytics show you a more detailed distribution of play times.
>>
>>492293915
I see no reason to use vs code over Visual Studio.
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>>492292428
Well I could hard code certain monsters for certain battles of course.

>showcase 72 different mechanics

I like the sound of that.
>>
Imagine a showcase of 72 different mechanics
>>
Okay my todo list is done.
>>
>>492293029
Eric, Eric, and Eric.
>>
>>492293897
you have to pay for that?
>>
>>492247459
>VN with no particular appeal or uniqueness
>Walking simulator in 2024
>Entry #9999 of the same kind of flash game
>Another flash game
>GSG without any appeal of a GSG
If these were actually consistently worked on for years, that's 100% the devs' problem.
>>
>>492294891
you get some free generations first, then pay. I got a few extra from a promocode. I'm paying for this it's just to check out. it's not ready for my kinda game.
>>
>>492295154
*I'm not paying for it
>>
>>492253861
Both of those successful games came out in 2017, not 2024, which is 7 years more removed from the popularity of flash games, and are also parts of already immensely popular series.
>>
how do i design a game to incite culture war rage buying
>>
>>492295703
Add lolis.
>>
>>492295935
the support for that is too small, people wont care
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>>492295935
brown lolis
you play as an european colonizer
>>
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>>492295935
>>
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>>492295703
i mean something similar to the soulash thing where hundreds of people bought it just because of random tranny drama
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>>492296321
Nice Bombergirl.
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>>492296321
Tummy...
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>>492288203
Not bad, as much autism as kenshi dev.
>>
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it has been less than 24 hours of going public and my discord already has 8 members!
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>>492297537
I wish I my discord had 8 members less than 24 hours of going public...
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>>492296374
>say you won't add pronouns
>chuds buy it to support you
>wait a month
>say you've had a long conversation that changed your heart
>add pronouns
>rejects buy it to support you
>wait a month
>actually, I am unable to reconcile some stuff, I'm removing pronouns for good.
>chuds buy it again
repeat until you are a billionaire
>>
>>492297537
I'm too autistic to make my own discord!
>>
>>492298035
but you need someone to kick up a stink about it first to ignite the rage
i wonder if there are some kind of grifters you can pay who have influence in a particular online circle
>>
>>492298216
True, not guaranteed unless you have twitter reach.
>>
new bread?
>>
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everyday i wake up i instantly visit marmoreal steam page in anticipation of something having changed
i cannot believed it flopped that hard i'm not marmo btw
>>
Should I do ice block puzzle or invent a new puzzle for an ice dungeon?
>>
>>492299213
>>492299213
>>492299213
>>
>>492299107
It's karma for not giving out more itch.io keys
>>
>>492299117
Yes. Don't reinvent the wheel.
>>
>>492299107
Just wait for the Kizuna AI stream.
>>
>>492293528
>electron based text editor with 9001addon
>why is it worse then a purposefully built ide
Think anon, think.



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