[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


Happy 1-year anniversary

>>>The Game<<<
https://store.steampowered.com/app/1716740/Starfield/

>>>News<<<
>20/08: Update released for REV-8 vehicles; Shattered Space official release on September 30th - https://x.com/StarfieldGame/status/1825972729784238548
>08/08: New free Doom mod coming soon
>02/08: Xbox Gamescom 2024 to happen beginning August 21st; will feature trailer of Shattered Space and release date (September) - https://news.xbox.com/en-us/2024/08/01/xbox-gamescom-2024/
>16/06: New Todd interview confirming a second DLC - https://www.youtube.com/watch?v=2ew8LQFGNWU
>09/06: Video update - https://www.youtube.com/watch?v=UiN5PDu400s
>09/06: Shattered Space trailer - https://www.youtube.com/watch?v=iNM1HFzQC8c
>09/06: Creation kit and Patch 9 - https://bethesda.net/en/article/5fJOins2DKdriTNVBvBjdR/starfield-update-1-12-30-june-9-2024

>>>Resources<<<
>Mods: https://www.nexusmods.com/starfield/

>>>FAQ<<<
>Q: CK?
>A: https://store.steampowered.com/app/2722710/Starfield_Creation_Kit/
>Q: What happened to .ESL?
>A: .ESM can become light plugins now instead
>Q: DLC?
>A: 2024 no specific date yet
>Q: What's the deal with NG+(+...)?
>A: Restarts the game with minor changes to the story and world, while preserving your powers and skills. 10 cycles for suit upgrades, 6 cycles for upgrading the starborn ship
>Q: Should I reinstall?
>A: If you are excited about a customizable difficulty, 3D maps, ship decorations, new bounty hunting missions and mechanics, official mod support and a vehicle, then yeah

>>>Misc<<<
>/stag/ modlist: https://pastebin.com/2Xs8En2e - https://rentry.org/stag_mods
>Artbook rips: https://mega.nz/file/TlJSBTwB#GhmrZRoHDAhhei__Bz2zc6GisgB67_vONrAfYQR8lK0
>Character builder: https://nukesdragons.com/starfield/character
>Threadly space music: https://youtu.be/QGzEpcl42SA

>>>OP template<<<
>https://rentry.org/stag_op_new (will be periodically updated)

Previous Planetary Survey: >>492303905
>>
Sneedfield
>>
File: Photo_2024-08-31-111845.png (3.26 MB, 1920x1080)
3.26 MB
3.26 MB PNG
>>
File: Photo_2023-09-01-071925.png (3.62 MB, 1920x1080)
3.62 MB
3.62 MB PNG
Can't believe I've been playing this game for over a year. Felt like 6 months.
>>
Cellphone Autist, do your thing
>>
Is the Crimson Fleet/UC questline considered one questline or two?
>>
>>492718763
One questline that deserves two playthroughs.
>>
>>492680038
Summary:
Shots 1-36: Clearly missed.
Shots 37-50: Missed due to recoil (bad spray control).
Shots 51-68: Very close, but recoil and inaccuracy make these reasonable misses.
>>
>>492718414
If you'd like to make a call, please hang up and try again. If you need help, hang up and then dial your operator.
>>
File: 20240831143910_1.jpg (828 KB, 2560x1440)
828 KB
828 KB JPG
Happy 1 year anniversary /stag/
>>
>>492719730
He looks based
>>
>>492714790
>People arguing for a plot with no stakes where nothing fucking happens
>>
>>492719730
What a night that was
>>
>>492719730
I remember being so disappointed. I bought so much booze and wanted to settle into a really comfy night of exploring.
An hour in and I wanted to call the police.
>>
Haven't played this since last Winter. Did they ever put in console mods? Anything that has improved/built on good enough to justify picking it back up?
>>
>>492719985
Night? I was awake for 38 hours, my body was jittering and I finished the main quest in one sitting. One of my best gaming moments.
>>
>>492720127
Yes there are console mods

Update summary for anyone that comes in here to ask what's new because they haven't played the game since around it's release:
-General bug fixes (and new bugs)
-World texture improvements
-Minor mob NPC face fixes
-Added a button to consume the food and drugs you find lying around the world instead of having to open up your inventory for it
-Made it possible to collect objects while your scanner is open
-Redesigned ground map to be more detailed and allows you to actually see where you're going
-Added fast travel markers around the major cities for less tedious traversal
-24 new Gameplay Options that can make the game easier or more difficult. Harder options lead to increased experience gain
-Inclusion of DLSS, FSR3 and XeSS for PC players, Frame Generation also possible for DLSS and FSR3
-New performance options for Xbox players
-Melee Weapons are now leveled and can be upgraded at weapon workbenches
-You can now change your traits when going through the Unity to start NG+
-Trackers Alliance bounty hunter faction can now be joined and you now have the ability to scan mob npcs for a wanted status
-You can now decorate your ships. Comes with some optional empty hab pieces and a few new decoration items
-Land Vehicles were added to allow for faster planet traversal. Customization is currently limited to coloring
-POI cool down has been fixed so that players don't run into same POIs as often
-Creation Kit released
-Creation Club added

More Info:
https://bethesda.net/en/game/starfield/news

Stuff for the future:
-House Va'ruun focused Shattered Space Story Expansion to be released on September 30th
-A second story expansion is expected next year that appears to focus on the Starborn
-Free DOOM themed CC quest mod
>>
>>492720161
I was playing and also running damage control / trolling /v/
>>
>>492720341
>Free DOOM themed CC quest mod
release date never ever
>>
>>492720572
two more weeks
>>
If I change an NPC's appearance in a save, then go through the unity, do their appearances reset?
>>
>>492720819
I think so. The only way to make sure edits are permanent is by making them in the creation kit
>>
New lovers lab mod coming soon. Just working out the kinks
>>
>>492721001
Body or sex?
>>
File: two weeks.gif (791 KB, 350x267)
791 KB
791 KB GIF
>>492720609
>>
>>492691754
I hope she sees this bro
>>
>>492720341
Cool thanks for the detailed reply. I'll probably pick it back up when that first expansion thing comes out.
>>
File: 1683658999615229.gif (2.79 MB, 498x280)
2.79 MB
2.79 MB GIF
>>492721001
>>
File: muppets-muppet-show.gif (2.19 MB, 640x484)
2.19 MB
2.19 MB GIF
>>492721001
>>
File: 1708556322988987.png (3.43 MB, 1920x1080)
3.43 MB
3.43 MB PNG
TOTAL SARAH LOVE
Go on adventures with Sarah. Explore the stars with Sarah. Flirt with Sarah. Buy Sarah her favorite Chunks. Be there for Sarah. Give Sarah your best armor and weapons. Tell Sarah how much you love her. Protect Sarah. Save Sarah. Marry Sarah. Have jetpack sex with Sarah. Build a comfy outpost for you and Sarah. Stay in your original universe with Sarah.
>>
File: Photo_2024-08-31-192715.png (3.64 MB, 1920x1080)
3.64 MB
3.64 MB PNG
>>492721001
>>
>>492725570
Sure but who's that you posted?
>>
File: 616591656165.jpg (30 KB, 474x447)
30 KB
30 KB JPG
>>492725570
>>
>>492726170
Sarah after growing her hair
>>
>>492726275
Sarah would never
>>
>September 2023
take me back...
>>
I want functional coffee machines
>>
>>492730562
https://www.nexusmods.com/starfield/mods/10809
https://www.nexusmods.com/starfield/mods/9351
>>
File: Photo_2024-08-30-001052.png (3.43 MB, 1920x1080)
3.43 MB
3.43 MB PNG
>>
>>492730703
Cool.
>>
>>492721001
source: it is known
>>
I wonder how involved Shattered Space is. When does it start exactly? after finding the first temple? Are powers required? I got so many questions.
>>
>>492734681
Also I was sad that we won't get "normal" quests but looks like creations got that covered with Escape which was very nice.
>>
Every good quest will be charged for. Whatever you paid for this game is going to at least triple before you feel like you have worthwhile content
>>
File: 20230901215536_1.jpg (848 KB, 2560x1440)
848 KB
848 KB JPG
>>
>>492735015
Never paid for the quests, I feel like I should to show support and hoping to get more but nah, I'm too broke for that.
>>
File: Photo_2024-08-11-115114.png (3.31 MB, 1920x1080)
3.31 MB
3.31 MB PNG
>>
>>492735380
Literally me
>>
Does anyone know why the photomode turns off rain when you're in it?
>>
>>492737356
Probably due to rain is an object with limited range that spawns around the player
>>
>>492738134
I figured it was some odd limitation
>>
Why would Bethesda gatekeep it wiki doc only verified creators?
>>
File: 1707155941736486.jpg (23 KB, 872x183)
23 KB
23 KB JPG
>>492738886
>>
>>492739090
did you post it without read it?
>>
File: Photo_2024-08-31-191732.png (2.91 MB, 1920x1080)
2.91 MB
2.91 MB PNG
>>
>>492739205
Because sharing information to certain individuals and not others is what topples nations, anon.
>>
https://starfield.hell.vc

Starfield CK doc
>>
>>492738886
Probably because it's WIP still
>>
Archimedes V-A is kind of a nightmare planet. It lures you into exploring the wilderness with it's beauty, but it has these big spider and mantis like creatures lurking among all those pink trees waiting to fuck you up.
>>
>>492740634
You couldn't write better science fiction
>>
>>492740474
>WIP
Wouldn't it have made sense for Bethesda to have worked on these documentations during the game's development and had it out by the time the CK was release? Is the reason why this game can be so buggy at times because not even the devs fully knew what they were doing and they sort of just winged it?
>>
File: Photo_2023-11-18-190835.png (3.11 MB, 1920x1080)
3.11 MB
3.11 MB PNG
>>492740634
I lived there for a while as an old and experienced starborn. It was comfy.
>>
>>492741125
CK isn't as deep as their internal tools that'll give you access to the source code itself not to mention things like terrain generation not being available to the public, yet.
>>
>>492741402
Ah, that makes sense
>>
File: 20240817163604_1.jpg (596 KB, 2560x1440)
596 KB
596 KB JPG
>>
Are the planet's terrain procedurally generated? I swear I've seen the same coastline on several different planets.
>>
>>492741936
Yeah the coastline is pretty similar since it's using premade tiles, things like rock and trees are procedurally generated.

Big things like mountains will stay the same but everything else around them will change between playthroughs.
>>
I’m surprised Todd has never added showering and pissing to the games. I was playing Death Stranding recently and wondered why it felt like I was role playing more in that game than FO4 /SF, and it’s really all the little things that you can do around the base that make it work.
>>
>>492743195
Yea, those kind of chores make the world more believable too.
>>
File: 20240728105111_1.jpg (760 KB, 2560x1440)
760 KB
760 KB JPG
>>492743195
>tfw no piss grenades
>>
>>492741402
>terrain generation not being available to the public, yet.
>yet.
Yeah you're not getting that, or lipsync. Neither middleware owner wants to license out the functionality as part of the CK, either you pony up for a yearly license for those softwares or you go without
>>
>>492743760
In zero-g, your piss range is effectively infinite . You could be a piss sniper, finding new and interesting vantage points to piss on Sarah from.
>>
>>492744431
Trainwiz is in direct contact with Bethesda and he said that it's broken not a licensing issue
>>
>>492743760
I feel like I've played a game that has that, but I don't remember what game that was
>>
>>492742353
Wait so the planets all use the same pieces??
>>
>>492744772
How are they wearing those outfits? I have the mods for the clothes but they never wear them
>>
>>492745041
With this mod
https://www.nexusmods.com/starfield/mods/10308
>>
>>492744815
In a way. Some planets have unique tiles like Jemison.
>>
Been gone a few days. Noticed a new repo: envyray. Jannyfu will finally be mine
>>
>>492744762
There's an automatic lip generation option that is different from the middleware option that makes good lip gen. The latter is gonna be unavailable, the former is meant to work.
>>
>>492745537
Does it generate dialogue emotes too?
>>
>>492745929
I don't know, it's broken.
>>
>>492735015
>laughs in browses this thread
>>
>>492746045
Understandable have a nice day
>>
>>492745301
What does any of that mean
>>
>>492745537
Is that why the Lyria follower has fucked lipsync?
>>
>>492746689
Just codenames for new updates and tools
>>
>>492746689
These are repos that Bethesda has in Steam. Each repo is testing a different area of the game, and are various stages of development. Most of them are a mystery. dev_tech is the sort of general-purpose debugging repo for patches and fixing. qa_staging_main and qa_staging_debug are ones for "quality assurance" that are generally used before release, so are various stages of release candidates. purple, virid, video, orange, and envyray are probably different features... I personally think video is a video recording feature, like the in-game photos
>>
File: Really Useful RevT.webm (3.81 MB, 1600x900)
3.81 MB
3.81 MB WEBM
>>492746887
Yep
>>
>>492747003
why didn't you just say that? what tools and updates are they?
>>
>>492747253
Man, why hasn't someone done the Mako yet? Seems obvious
>>
>>492738634
They probably didn't want you to zoom out and see the rain which, for what it's worth, looks pretty good. They should definitely add a different rain effect for photo mode that works with the cam.
>>
>>492730785
https://www.youtube.com/watch?v=lQpOT2CclF8&t=32s
>>
File: 1695260201459.jpg (287 KB, 2560x1440)
287 KB
287 KB JPG
One year later, is /stag/ still a Sarah general?
>>
>>492747732
Always has been. Andreja fags are like 3 people and two of them are asleep.
>>
>autistic manifold
>alumnite drilling rig
>indictive wafer
>isometric magnet
>Microsoft regulator
>molecular Steve
>paragon conductor
>rothschild magnet
>sentimental wafers
>superchill magnets
>tau grade retardstat
>zero-g gimps
>>
File: Sarah and Andreja.png (2.34 MB, 996x1067)
2.34 MB
2.34 MB PNG
>>492747732
Space men should have harems
>>
>>492747489
Have there even been ones with more than four wheels period?
>>
>>492747489
Why are there 0 mass effect mods on creations?
>>
>>492749137
Because you could just go play Mass Effect you fucking idiot
>>
>>492749227
why are you so retarded
>>
File: 20230924164635_1.jpg (690 KB, 2560x1440)
690 KB
690 KB JPG
>>492747732
>>
I wonder why Beth just doesn't buy Kinggath. They're more efficient than the illegal pajeets that are programming Starfield.
>>
>>492749227
But I played mass effect 6 times including twice in 2007 with my collectors edition tin and artbook
>>
Car vs. Mech action!
>>
>>492749891
This game could do with some mechs as proper enemies even on foot, with how powerful you can get
No reason they wouldn't be illegally jury rigging these things in freestar space at all those mech outposts & graveyards
>>
>>492750550
Hopefully we'll be seeing Bethesda doing something with mechs in the future
>>
>>492749479
Who do you think their employer is. They are making the new Doom creation which is considered official.
>>
>>492749023
real and true
>>
File: 1051575769Copy.png (82 KB, 307x517)
82 KB
82 KB PNG
>>492752080
>>
don't know if i'm using the right word, but i really do appreciate the amount of things this game's engine doesn't "fake".
>>
File: 315132123121.jpg (123 KB, 997x1077)
123 KB
123 KB JPG
>>492747732
lol no. Even Sarahfag was ran out of this general
>>492747947
big cope
>>492749391
old
>>
>>492738886
>bitch whines about gatekeeping but still didn't leak the new CK wiki because he still wants to be in Todd's good graces to get creation kit bucks
>>
https://www.resetera.com/threads/starfield-1-year-later.969672/
>>
Honestly lost whatever respect I had for that fat greasy LegacyKilla fuck for his pandering handling of this while thing
>>
>>492756356
Here's one, you forgot the Andreja pasta btw.
>>
File: 1661609674766951.png (232 KB, 480x491)
232 KB
232 KB PNG
I just like Sarah more. She's nice and her voice is pleasant.
>>
>>492749479
Not a single indian did programming in the game because creation engine has it's own toolsets which require training. They've only done 3D assets which they did for other games like elden ring, GTA and BG3.
>>
File: 1718370351406970.png (365 KB, 2268x1397)
365 KB
365 KB PNG
>>492757982
Huh, they are going to revamp the POI system completely. Why is that thread the only place I found this information from a week ago.
>>
>>492760164
This screenshot doesn't say that though
>>
File: 1694708900482290.png (14 KB, 598x168)
14 KB
14 KB PNG
>>492760298
https://x.com/Odah_SFA/status/1828554076746879099

It's linked to this dude, isnt this one of those starfield leakers?
>>
>>492760406
He got connections yeah.
>>
>>492759390
>They've only done 3D assets
... and they actually did a really good job, surprisingly compared to a lot other games. the asset quality is out of this world.
>>
>A year later and I still can't hear the original main theme in the main menu
That's what I get for rushing the main quest.
>>
>>492760889
The theme changes? I wouldn't know
>>
>>492761412
If you entered The Unity, yes it'll change into The Unity suite which is a bunch of ominous music.
>>
File: 1401051514013.jpg (71 KB, 564x410)
71 KB
71 KB JPG
>>492761876
I will not enter The Unity.
>>
>>492747947
Surprise, shithead, I'm awake now
>>
1 year ago today i was seething and coping about the fact that all of the things i feared about this game were really true. 1 year later, i have come to accept that there will never be the true platonic form version of starfield, but they are still trying to make the game good despite its flaws. maybe in another year i can even say the game is actually good.
>>
>>492760889
Dunno how you can spend more than 100 hours in this game and not turn the music off completely. It's incredibly lackluster.
>>
File: Starfield Screenshot.png (2.07 MB, 989x1005)
2.07 MB
2.07 MB PNG
Now this graffiti makes a lot of sense.
>>
>>492763681
Wash it off pal
>>
>>492763609
It's pretty nice and *atmospheric*
especially in space
>>
>>492721001
ba dum tiss
>>
>>492763462
sorry every planet is going to have 30 unique POI with 10 associated side quests with ten branching endings. at this point that's the only thing that would make you retards happy.
>>
File: 1717722515803233.png (1.14 MB, 1840x798)
1.14 MB
1.14 MB PNG
>>
So did the others go in the unity with me or not? They made it seem like only one can at a time, and they also made it seems like anyone can once its opened.
>>
>>492764352
aight square up lil nigga
>>
>>492764778
Pretty sure anyone on the ship can go at the same time, canonically wise idk I've only romanced Sarah and unity dickhead states she decides to enter unity at a later time
>>
File: Photo_2024-08-29-184133.png (3.29 MB, 1920x1080)
3.29 MB
3.29 MB PNG
>>
Do Starborn die? Do they go through the Unity when they "die", so they're effectively immortal? Or are they saved before they die by being teleported or something?
>>
>>492765321
They go back to their original universe.
>>
>>492764352
She's.. cute?
>>
>>492765682
They are probably sent into the unity again otherwise they would be suicidal
>>
File: 1689987670777165.jpg (761 KB, 2720x1486)
761 KB
761 KB JPG
>>492764039
Ill tell you what killed my hype for this game. and youll notice how it was most of the shit they hid from peoples knowledge or were very sneaky about.

>invisible walls
nothing more really needs to be said. people were expecting a minecraft style world gen where you can walk out indefinitely.
However it gets worse, as people were even told by pete hines you could walk around an entire planet, giving the impression that topographical data was pre baked and you actually had universally set location on each world. suffice to say its a disappointment when your infinite space game wont even let you roam more than 15 minutes in any one direction, not that you would even want to....

>POI
Turns out POI are neither unique nor procedurally generated, leading to this absurd worst of both worlds scenario where the player gets actual carbon copies of POI on a consistent basis. And its not like these POI are actually interesting even on the first encounter, soulless frankly. the player is left without any incentive to walk to any structure in the game, the best they can hope for is some poorly written girl boss sitting at a terminal hoping for you to kill some pirate in an equally bland terminal filled pod on the other side of the tile...the same quest you got on the last planet.

>Space
The fact that the game left out interplanetary travel inside a star system, this was the last straw for me personally, i just cant get over the fact that we have spaceships. and all they do is hang around in orbit before fast travelling down. the whole point of a spaceship is that its a vehicle, the player is supposed to have agency of where it goes in a real sense. it would be like that new car in the game opening up the local map and only allowing you to fast travel to the map marker locations. its GROSSLY RETARDED as a game design and its my biggest bugbear around this game. it represents the lost potential of starfield perfectly.
>>
>>492765872
You can create good faces in Starfield, the problem is lack of hairstyles/hair customization/bangs customization. That's something they really need to work on.

((Also add a boob/waist/ butt slider)
>>
>>492767432
They didn't hide any of this, the shit people whined about was made clear well before release
>>
Building an xboxhueg c ship atm and am xray view/split view feature would not be unwelcome
>>
>>492765321
Probably a yes and no answer. I would assume the Unity serves to hold the main consciousness of the Starborn while their soul explodes into countless fragments that scatter across different universes and take shape into a humanoid being. When they die, their fragmented soul probably does return to the consciousness stored in the Unity that will simply serve to empower the soul(s) that successfully reaches it without dying.
>>
>>492767432
>invisible walls
You can turn them off with a command line and you can walk around the planet if you want to without the game crashing now.

>POI
You dont see repeats anymore, turns out it was a bug.

Yeah your third point is reasonable and makes sense.
>>
>>492769668
The third point makes no sense, why the hell would you manually fly between planets if you have a friggin grav drive?
>>
>>492767432
>i just cant get over the fact that we have spaceships. and all they do is hang around in orbit before fast travelling down.

then why are you still in the thread specifially made to serve people who like it and play it actively?

i assume you have a better answer than "wishing/wondering it was better", but if you don't then the automatic rebuttal is that there is a place for that too it's unironically called r/starfield
>>
>>492770197
autistm in action. I, and he, meant makes sense from a player enjoyment perspective.
>>
>>492770197
People just want to sit and cruise their way to a destination no matter how long it takes. I understand the appeal just for immersion's sake even though most will just start fast travelling after a few hours of it.
>>
>>492770410
>>492770306
>>492770197
Honestly, I think anything would have been better than blatant loading screens. If it was just a hidden loading screen where you can still fly around (ala SW:Outlaws) or something, people would care a lot less.
The loading screens really do kill any sense of immersion. There are tiny shops in Atlantis that have fucking loading screens.
>>
All POIs are hand made, not "procedurally generated" can you guys please stop spreading misinformation.
>>
>>492770820
They are handmade but placed procedurally. The issue is that they only made 4 and place them on each planet infinitely
>>
>>492770820
You're a fuckin POI
>>
File: 1725008387839257.webm (3.69 MB, 720x900)
3.69 MB
3.69 MB WEBM
>>492770649
>Honestly, I think anything would have been better than blatant loading screens
Nah
>>
What we need is a LIST DLC that's centered on a planet, a moon, and a station or 2. A somewhat successful LIST colony what after the Neon mission they begin to be raided by spacers. Neither UC nor FC will aid due to fear of the other seeing them as possibly adding them to their faction thus violating the treaty. Eventually PC and crew go and go on an adventure against a Starborn who manipulated an Enlightened cult using spacers and pirates to try and gain some creator artifact/power on the planet.
>>
>>492767853
i already demonstrated that Hines willingly obfuscated the reality of invisible walls, and i remember the threads last year in the week up to release debating if ships could fly between planets. POI i do think they were fairly open about that though.

>>492770306
i dont use reddit, and this thread always has people critical of the game in it. i came back for the bounty hunter mission, and the car, and i can enjoy some of the game, you should ask why somebody chose to hit the hornets nest.
>>
>>492770968
They made way more than four POIs, no need to lie.
>>
Alright guys, start listing your predictions for Sharted Space
>All of the content will be restricted to one planet
>Its out of phase with the rest of the settled systems so nothing you do there has any effect on the rest of the game
>Some flashy new armors that aren't really any better or worse than anything in the basegame
>No new companions, romances
>The real treasure was the friends you made along the way
>>
>>492770820
proc gen dungeons would be a cool feature tbqhwy, they did it in daggerfall and people liked it for the most part. wayward realms is going to lead the way in this new gen.
>>
>>492770649
The loading screens really don't bother me. I always assume people bitching about them somehow skipped roleplaying and getting immersed in Skyrim.

If the argument is that bethesda could have done better and reduced loading screens, okay, that has at least some logic to it. But if they weren't a problem for immersion in Skyrim despite being almost equally prevalent (not to mention ten times longer on that old ass hardware) then how can they be immersion ruining in Starfield when Starfield's advancements in other areas haven't really made the loading screens any more glaring of an issue?
>>
>>492760164

Seeing as how Bethesda said they got more system reworks upcoming, im gonna be guessing they are reworking the POI system and the ship travel system a little bit to hide the loading, the outpost rework and I think Starfield will be considered a great game in a few more years.
>>
>>492771292
The Hines tweet came after interviews with Todd that said you couldn't walk across entire planets. Hines made a confused post on Twitter (and is not a dev) and you're holding onto it like a motherfucker
>>
>>492771292
Hines has always been awful at his marketing job and acted like an asshole everytime someone talked to him. Im glad he retired.
>>
>>492771718
Motherfucker the people bitching have played other games that simply didn't have loading screens. Cyberpunk. No Mans Sky. Witcher. Hogwarts.
Starfield isn't ten fucking years old. There is no excuse for having a loading screen for a shop that is one tiny cell.
>>
>>492771429
I am being a bit hyperbolic, of course they made more than four. Twelve, maybe? I'll be generous and give you twenty.
But then you get into the issue of placing them. Why is a cryo-research lab on the surface of a volcanic moon?
And then you begin to notice that EVERY planet has some sort of POI proc so you cant be a lone wanderer exploring a land for the first time because its already filled (by the same handmade POIs)
>>
>>492771882
Those cases were obviously cut up for framerates in cities. You can blame the Series S.
>>
>>492772012
You're right, all those games mentioned had loading screens on the Series S.....
>>
>>492771882
Lower your voice, bitch. Cyberpunk fakes a bunch of shit and is on a much smaller scale while also still having kill screens, kek.
>>
>>492772110
I'm just saying why a single shop is given a loading screen. I don't care about loading screens elsewhere, much less so in other games.
>>
>>492772110
>Cyberpunk
There are loading screens
>No Mans Sky
Hidden loading screens
>Witcher
I haven't played this in a while so I don't remember much of it
>Hogwarts
The 10 second long door animations are loading screens
>>
>>492771292
>you should ask why somebody chose to hit the hornets nest.
You are correct. Fuck that guy, I'm not even scrolling up to find his faggy post.

What I'm really mad at isn't that people have problems with the game, it's that every thread someone starts up the criticism train which drowns out all actual game activity related discussion for at least twenty replies, often more, to focus on the meta aspect of what mechanics are shit, good, immersive, unimmersive, whatever. At least when John Starfield posts there's something to chew on with the UC and FC dichotomies again.
>>
>>492771242
https://www.youtube.com/watch?v=IJqF58UA6wA
>>
>>492772458
Why can't Bethesda hide loading screens if it's so easy then? You'd think that would be preferable in a roleplaying game for immersion.
>>
>>492772458
>>492772352
Cyberpunk mogs SaarField, its not even close.
>>
All of cyberpunk takes place on an ares smaller than a single cell in Starfield as do most these games you all are making comparisons too.

Before release Bethesda said there were loading screens when landing on planets, they said you couldn't walk across planets seamlessly, and they stated you would use the grav drive to fly to planets/space stations.

They even stated there wouldn't be a space buggy. They were extremely honest about the game
>>
>>492772724
There are mods that hide the loading screens completely, as for why they didnt do it I have no idea.
>>
>>492772672
You just posted a hidden load screen that you can't skip.
>>
>>492772986
My guess is incompetence and poor management. "We can't do that now, what if we need to change some system that will break everything?"
>>
i really wish these 'loading screen' people would loading screen a shotgun and blow their heads off
>>
>>492772672
desu this never gets old, outlaws and starfield landing shit is annoying
>>
>>492772973
>All of cyberpunk takes place on an ares smaller than a single cell in Starfield
Are you baiting or is this raw delusion at play?
>>
>>492772973
I noticed that the marketing did their best to say "No you cant do everything, here's how our game works and I hope you understand" and people just went wild with speculating the wildest shit.
>>
>>492773176
Modern games load always something on the background, retard. By your logic the whole game is a loading screen.
>>
>>492772724
Cause obviously it wasn't a priority. I don't think it's an engine limitation.
It's just like making a vehicle wasn't a priority, but it also clearly wasn't an engine limitation. They just got off their asses and made one.
Now I don't think they're somehow going to patch out *loading screens* (I mean, maybe for in-system travel and warps) but considering how big of a stir Starfield caused with them, I feel like I'm confident you won't see a single loading screen in a city in TESVI.
>>
>>492773221
No, I've actually played both games in depth unlike you, shit poster. A "cell" in Starfield is larger than Skyrim which is larger than Night City
>>
>>492773417
Gonna be so funny to see TESVI still have the same loading but hidden this time and seeing people praise bethesda for somehow deleting their loading screens.
>>
File: 1ff0404bbf.png (537 KB, 895x363)
537 KB
537 KB PNG
>>492772842
Cyberpunk is a very pretty game but it is functionally just Rage 2 set in future California. Very little substance or soul to be found.
>>
>>492773417
in a game like tes i can forgive a loading screen because at least i can walk to the door of the shop. in starfield the only way to get anwhere is via a menu, thats the issue. if in the sol system fir example, you could take off from mars and fly to the orbit of earth, and then land via loading screen, that is the bare minimum requirement to make players feel immersed imo.
>>
Did people forget Fallout 4 had those elevator loading screens?
Well I guess Bethesda did too lol.
>>
>>492773984
Huh, most shops on New Atlantis do not have loading screens
>>
>>492773984
Please
>immerse
yourself in a vat of acid
>>
>>492773984
You do not need to enter a single menu to go from any location on a planet or moon to another in the same system.
>>
>>492772535
i get that, criticism and analysis should be only 20% of the thread really.
>>
If your computer is good enough, there are no loading screens
>>
There are still loading screens in other video games, why do people act like having one is such a crime?
>>
>Play for a short while
>Pop up tells me new content has been downloaded
wat.mp4
>Asks me to reload my save. Do so.
>Game loads with that bug where everyones arms and legs are invisible.
>Return to main menu, still don't even know what this new content is
>Reload game.
>Everyone has arms and legs now
yay
>Go outside into Neon Core. Head to the far exit
>CTD
>Reload
>Go to Neon Core exit
>CTD

I hate this fucking game
>>
>>492774292
pretty sure landing requires some menu usage, especially if you dont happen to be on the side of the planet youre aiming for.
>>
>>492774692
they forgot to activate all the bugs and glitches in your copy so they had to re-download them. bethesda actually packages all the bugs and stuff in to one .esm file for convenience.
>>
>>492773648
It has lots of substance and soul tho
>>
>>492774858
youtubers and journos actually get le funni glitches.esm to make more viral bugthesda content day 1
>>
>>492774247
Maybe RPGs aren't your thing. Have you tried management games?
>>
File: Starfield Screenshot.png (3.7 MB, 1920x1080)
3.7 MB
3.7 MB PNG
Didn't know how deep the Desolation mod will go. I had to delete a week's worth of save files just to uninstall it completely.

I don't recommend it if you have second thoughts about the changes.
>>
>>492774813
Only if you want to land at an unmarked spot. If the location is known it will be selectable from your ship, and if it is on the other side of the body it will be shown around the body's edge in the direction where it is hidden from view.
>>
>>492774692
>>Game loads with that bug where everyones arms and legs are invisible.
Isn't that bug caused by the community patch?
>>
>>492775286
Which I uninstalled back when it was first a problem
>>
>>492775051
I always tweak it to undo its changes defining human habitation in sf1edit. You'll pretty much only ever get radiant quests in the main systems if you leave it as is.
>>
File: 20221002095417_1.jpg (371 KB, 1920x1080)
371 KB
371 KB JPG
>>492774861
I disagree, it was a decent first attempt though.
>>
>>492775326
Don't want to be the WOMM guy but I always steer clear of heavy mods like it.
>>
>>492773648
I thought it was New York - the big apple. Also one of the biggest complaints about starfield was its lack of Soul (which meant that the game wasn't edgy ala cyberpunk.). Substance wise you are probably correct but most people care more about doing like 3 things properly. Its never been bethesda's MO. They make fun settings where the game is you wrecking shit while the main quest is largely there in the background.
People increasingly want RPGs that are tight stories with cutscenes and dramas like soap operas which cyberpunk delivered in spades.
>>
>>492775089
youre right, and i guess in that care you do have a passible "flow" of gameplay there, but it could certianly have been done better. in a year or so the interplanetary mods will be on every single players essential mod list, just like if someone manages to get orbit to landing done in a cool way.
>>
File: 1694581225625916.png (1.61 MB, 1919x1079)
1.61 MB
1.61 MB PNG
I wish I were better at making characters, but whatever. Time to get start working on my Shattered Space playthrough
>>
>>492775528
Good point there.
I think people just wanted a handheld story from start to finish which started with the witcher 3. Whereas Bethesda's open ended nature is considered old school.
>>
>>492775720
The preset at the beginning will define how deep the cheekbones go. You chose the middle aged asian preset which I don't recommend. Preset 2 is a good and easy starting point. Starfield chan was made with preset 30 or 36.
>>
>>492775548
Oh it certainly could have been done better. And for instance I don't think even 50% of people who played the game know you can see planets and nearby moons to travel to by just opening your scanner in space. It's not conveyed properly at all so people default to menu-ing everywhere.
But I think if Bethesda get serious about paring down loading screens, space will be the easiest place to do so. Many canned animations behind which to load assets, and it's not like there's that much to load in space anyway.
And there's already that astrogate mod that shows interplanetary travel does work out the box (though it needs a reload to spawn ships/encounters).
>>
>>492774661
I guess holding up to shimmy through a crevice (FFVII Remake) or walk through a ~10 second blue corridor (God of War 2018) to "remove loading screens" is such a boon to these knuckle dragging window lickers.

Honestly I'm glad Starfield's space aspect is more Ratchet & Clank 2 like, game is too broad to just focus on the interplanetary travel aspect (which is BORING anyway). In saying that there ARE some egregious "loading screen" pain points that are legitimate. There's no (non-hardware-wise) reason for like any of the shops on Neon/Akila/New Atlantis to have their own cell. Again I blame the garbage known as the Xbox Series S for this shit.
>>
>>492775994
>Starfield chan
Literally who
>>
File: 1693733523325.jpg (45 KB, 1024x576)
45 KB
45 KB JPG
>>492776196
The queen who got banned from the nexus for an unidentified reason
>>
Raided
>>
File: 1713892747461464.png (649 KB, 589x655)
649 KB
649 KB PNG
>>492776375
>>
FACKIN' STA'FIELD TEAM
>>
Take a POI like the cryo lab. Instead of a generic loading door, replace it with a unique airlock. You step in, the door closes behind you. Airlock does its thing and pads for time while the dungeon is loaded, then opens when its done and the exterior is unloaded.
Simple as.
Mind you, this already existed in Fallout 4 with specific elevators.
>>
>>492775843
As such Starfield's universe is kinda like rimworld's setting. Its functional and largely used as a background for more well known sci-fi settings to use as a canvas.

What the criticism focuses on is the sparse presence of bespoke content presented in a satisfying manner. The moment bethesda starts taking that feedback into account is the day modding begins to fall by the wayside. After all why use a bespoke engine when you can use UE5

Also when's milkdrinker's bodymod coming out.
>>
>>492777032
With how many airlocks in every building in the game, if they just hide loading screens behind airlocks I think people would be just fine with that.
>>
I remember people complaining about how long the elevator was in Mass effect and how people were okay with loading screens. Now it's the exact opposite here with starfield.
>>
>>492778161
I think an option should exist for both. I for one don't give a single fuck about hiding loading screens and I can tell when exactly the game is loading behind my back.
>>
>>492778161
It's unironically just NPCs going down a conversation tree. They were told these things were bad by YouTube talking heads, just like they were told the elevators were bad back then by journos
>>
>>492779191
LegacyKillaHD wouldn't lie to me.
>>
>>492775528
>People increasingly want RPGs that are tight stories with cutscenes and dramas like soap operas which cyberpunk delivered in spades.

thats literally not what people want. bethesda fucked up precisely because they funneled the player into the constellation questline.

youre right though that people wanted a world with more edge, they wanted a world with moral decisions to make around belief systems and ethnos, starfield did not deliver that up to par with a game like even skyrim.

skyrims civil war quest was bare bones and not good, but at least the player could make a value judgement between nationalism and federalism. its not really bethesdas fault in a snese, as all the consultancy firms and wokeshit now really hamstrings the potential themes in a game, but the hole remains in the world, what is there for a player to anchor to to side with one or any of the factions in the game?

if i were to have a go, i would have stressed the difference between UC and FC, and actually spelled it out. UC is authoritarian and undemocratic, but maintains peace and order, whereas the FC is libertarian and holds together its peace on a knife edge of corruption and lawlessness, late stage capitalism or whatever buzzword they want. if it wasnt for woke i would have put in ethnic conflicts, and some planets being religious strongholds over others etc.

what players want is a cool world space they can wonder around in, with the training wheels and pressure take off the player, allowing them to resolve conflicts and make the universe in their own moral image.
>>
>>492780207
Starfield had no consultancy firms or wokeshit in the game though.
>>
>>492780704
it doesnt matter, the system is decentralized and the pressure they exert is massive and infiltrates every aspect of our day to day lives. if the writing is too based some karen in their department would take issue with it and try to cancel that person etc, the media would attack the company, go after Todd etc. you cant escape wokeshit in the current year.
>>
>>492780995
Sounds to me you got political brainrot in your mind.
>>
>>492780207
>>492780995
Don’t listen to that other guy, he’s just deflecting. I think you’re right and would like more interesting ideas in the games.
>>
>UC should be redesigned as woke space muslims, in head dress etc, make the white npc non existent
>FC should be reworked to be more cyberpunk than cowboy, and also more diverse

>Varun should be the breakaway white civillization who escaped from woke tr00nslam and jewpitalism, only to fall into its own puritanical radical malaise of pagan death cutlism.
>>
you guys are just yapping fr
>>
>>492780207
See, this is where I disagree. They dump you off at constellation after the tutorial area and you have the option of either telling Sarah you are busy and will come back later or continue on with the quest.

The moral judgements you get to make aren't about reshaping the universe in your image but rather sticking it out in a world where one of your closest friend/lover is dead. Do you take unlimited power and become a woo-woo space babby from 2001 or persist in the doomed world you have created.

The ending slides explicitly tell you that your actions will have results in a future you will not get to experience. Its the Nerevarine sailing to lands unknown at the epilogue of morrowind all over again.

The civil war in skyrim was background fluff. The narrative heart was that you were a chosen hero of legend that essentially appears right when akatosh's other half stops fulfilling it's appointed task.

>>492780995
all those people you are talking also love the same salacious storytelling anon. Its easy human drama that gets people invested. Reminder that a lot of those clowns lost their mind when tim cain came out and said that Fallout's story wasn't Anti-Capitalist.
>>
>>492780207
I think the worst thing about Starfield is the lack of edge. It was made to be kid's friendly and it shows. The whole Starfield world feels like something that even conservatives couldn't dream about, it's an utopia where everyone is nice, where women dress modestly, where there's no drugs & no prostitution. Where the most "hardcore" town supposedly full of drugs has no junkie, nor homeless problem. Where every relationship is this secure attachment style kind of long term thing, instead of something more toxic. There's no drama, no struggle in the Starfield world, and it makes it kind of boring.
>>
File: 1708551578380515.png (557 KB, 803x671)
557 KB
557 KB PNG
>Fallout is their violence is funny haha game, look at this wacky wasteland war is bad btw
>Elder Scrolls is their LOTR fantasy adventure game with a crisis brewing game
>Starfield is the exploration is the core part of the human spirit and so the universe is in peace for once so you're free to go out there to explore

What's wrong with having three different core themes to their games? Starfield choosing to not have a huge war or invasion happening is one of the appeal of the games, the setting is very chill and I understand that a people would dislike it but there's nothing wrong with having a setting that's in peace so that they could exemplify the core themes of Starfield, which is the human desire to reach out in the stars and to explore.
>>
>>492780207
>>492780995
They will try to make your point look absurd by hyperbole or pretend no one cares, but don’t worry about because you’re right and the truth will guide them via your words.
>>
>>492782349
Is that a real quote?
>>
>>492781879
>See, this is where I disagree. They dump you off at constellation after the tutorial area and you have the option of either telling Sarah you are busy and will come back later or continue on with the quest.
yeah and that was too much for me even. i would have preferred being able to just start the game in one of the major cities and get to know the world entirely on my own, before choosing to join constellation.
Bethesda really need to embrace the "Alternate start: live another life" version of their games. every single player mods that abillity in their game as soon as they possibly can anyway, so why design the game around that feature nobody likes. it says to me that the devs dont trust the players to have the attention span to discover thing on their own.
>>
>>492782134
There's a simple reason for that.
They did not want to turn Starfield into Fallout in space. They wanted the setting to represent the hopefulness of mankind so they chose to not be edgy.
>>
>>492782725
Yes.
>>
>>492782134
you are quite right, it was called 'optimistic' in tone, but sadly that translates to dull in reality.

without things being wrong or bad, there is no motivation for the player to be a hero.
>>
File: 1687222237261834.gif (835 KB, 218x162)
835 KB
835 KB GIF
>>492782134
>it's an utopia where everyone is nice, where women dress modestly, where there's no drugs & no prostitution
Microsoft is the publisher.
>>
The universe in starfield is really miserable though. It just has that polite veneer on top like Children of the Corn.
People go broke and become outlaws in space all the time. The human factions are barely scraping by while machines are running rampant and there are discount psychic terror monsters that drive people insane. The pale blue dot is a desolate lifeless husk because someone saw an youtube advert for a Dahir Insaat concept art and deleted the magnetosphere.

>>492782739
While an ASLAL style start would be nice, bethesda always develops their game with a narrative start that is firmly grounded in the world. Its a pain in the ass for Fallout Roleplayers who prefer the literal blankslate in FNV. For TES, Kirkbride explicitly talks about how the Prisoner is Important because its the cosmic equivalent of choosing your own path.
>>
It's weird how Starfield can be described by most to be milquetoast, but it seems to have people who love it and hate it all the same.
>>
>>492782970
I think the devs would benefit by watching true crime channels for inspiration. Not necessarily for the outcome of the crime, but a lot of the time the lead up is so weird specific that you’d never come up with it on your own.
>>
>>492783501
I think for me it's like, I can acknowledge it's a boomercore game, but then why can't these kids just fuck off and let me enjoy things. Go play your own slop. I like loading screens because they remind me of when I used to have to stare at them for literal minutes in the old days and it's fun to watch the progress bar fill in a few seconds
>>
File: 1693517317670114.gif (2.11 MB, 200x150)
2.11 MB
2.11 MB GIF
>>492784004
Kids these days amirite
>>
>>492784004
based boomercore enjoyer

Another common complaint is how the game feels outdated but that's a selling point to boomercore enjoyers?
>>
>>492783501
It doesn't have a strongly defined aesthetic desu. Thats it. You can think that this game is living proof that Todd was a master manipulator who hypnotized gamers into eating slop and personally making sure obsidian never got to make another Bethesda game again or you can think its a sci-fi setting where Earth is a literal dead rock and humanity is flung across the stars.

The game came out and was mostly just Ok, which means video essayists across the spectrum got to pillory it. Its just TORtanic for one of the few devs who thinks making games moddable is good.
>>
>>492783408
>The universe in starfield is really miserable though.
100% its a DEI hellscape. every single individual of race/creed has been harmonised into the proverbial blank slate consumer, religion has been simplified to theism, atheism, and death cultism (though varuun is maybe interesting), the culture of movies looks vapid, people live in high rises or in actual fish processing plants.

the issue though is that this is exactly what the player is supposed to consider as the optimistic part lmao
>>
>>492784271
oh and i forgot to mention the food. chunks is literally syolent green
>>
I'd eat a chunk
>>
>>492784271
Its less about the DEI stuff which feels more of a star trek style future but everything is miserable. I think bethesda handled that better than whatever nu-trek is doing but there isn't much of an aesthetic hook to get into the game. The near-future earth tech just looks bland - you don't get the retrofuturism of whatever obsidian cooked up or the cassette-futurism that star wars seems to lean into with Andor. The parts that stood out gearwise were the Varuun technology which had it's own unique spin - and the UC marine armor which looked visually distinctive.

The game shines when you see things like a stellar eclipse on a planet or planetary rings swirling gently while you stand on a nearby moon.
>>
>>492784241
>TORtanic
By the way, I went back and played through most of the class storylines in TOR within the last year, and it's actually really good. It's KOTOR 3 but on an even bigger scale. These doom and gloom Shazaamposting fags have just always been wrong, huh?
>>
>>492785186
I quite adore the NASApunk aesthetic they got though. The idea that humanity was pushed into the stars sooner than they were ready, causing them to build spaceships using the current technology just to escape earth's destruction.
>>
>>492785436
The main writer for TOR is the same dude who wrote all the best parts in mass effect. It's such a shame he quit mass effect 3 and went to work on TOR because he loved star wars more.
>>
>>492785895
Same. Using actual NASA information is vital in that real scientific, grounded feel.
>>
>>492785895
Yeah its certainly unique. Which is why I compared it to rimworld. Despite the different scales between the two games in terms of people working on it, the two have a somewhat similar aesthetic where nearly all the tech was initally very close to stuff we make with more space bits added on. It took multiple expansions before Rimworld got comfortable with the idea of making less generic stuff.
>>
>>492785186
I'm gonna have to disagree, I really like the aesthetic choices they've made.
>>
>>492785995
I don't even like Star Wars that much, but KOTOR is my favorite Star Wars stuff by a longshot. In Mass Effect I love the world and characters so much more than the main story. After thinking about it for years I wish they had've dropped the Reaper stuff after the first game. Maybe had the third be about taking down the Illusive Man or something
>>
>>492787054
I like it a lot too anon. Its just the grounded tech will easily get called soulless while something like cyberpunk which is a by-the-numbers translation of the source material's aesthetic will get called soulful.
>>
>>492787303
mass effect started with the galactic level threat, should have been lower stakes in one, then let 2 and three deal with the reapers.
>>
File: 1ff0404bbf.png (123 KB, 644x607)
123 KB
123 KB PNG
I feel like my crew is always standing around inside our ship, I wish they would sleep more or relax. Nobody lounges around.
>>
Just finished ryujin
Last mission was kino. Did you know about the locker to get the r&d suit?
>>
File: Taiyoship.jpg (211 KB, 1236x714)
211 KB
211 KB JPG
>>492785895
Arguably the one thing that Starfield did very well was the aesthetic direction for the spacecraft in the game (in addition to the spacesuits, which are actually somewhat bulky most of the time unlike a lot of science-fiction). Had they gone with a retro-future aesthetic or more generic science fiction I would have found the game to be less appealing visually.

>>492785186
It was a very fine line they rode between making things look utilitarian but also not having giant vacuum tube computers and magnetic tape reels or cassettes that would make the game seem dated. The retro-future aesthetic, whether 1950s or 1980s, is already overdone and should be used far more sparingly. It is odd that one does not see a science fiction space aesthetic that is an extrapolation of what people already possess in space, even moreso that starfield is one of the only IPs to do it at all.

In terms of non hard-sf spacecraft starfield has plenty of my favorites, especially the Taiyo designs
>>
>>492788231
I always stealthed my way through it. Having to close the shutters in the last room while avoiding a curious guard was a nice touch
>>
Ive had 2 random things happen to me today. First a freestar vista 3 lands on codos while im considering as a home base. I go in, finally get to the bridge, and meet a crew of smugglers. They give me a bunch of random and shit cuz they think im th e courier, but none of it is illegal. i Play along take it and leave. Later on I jump into a system and the real courier pops in wanting money for the shit. I tell him he aint gettin shit and the battle ensues with him and two of his buddies. As soon as it starts 3 damn starborn ships jump in. That shit was fun.
Second, Im on Montara Luna with sam and emma in the canyon. I hear a ruckus and im thinkin one of those wierd aliens surfaced. I hear sam say so thats how its gona be huh. Turn around and he don whipped emmas ass. lol I guess she accidentally hit him fighting the aliens. She was on all fours. lol Didnt think a thing about it til we took off and all of a sudden feestar security is all over me. Sam cost me 700+ credits but it was worth it.
>>
>>492789232
The first one is something to avoid at early levels. First time playing when it released that ecliptic fuck destroys me
>>
>be me
>somehow Roach gets injured by an exploding tank during the first TA quest at the chop shop and gets hostile with me so I just shoot him and ignore him until we get to the junker spaceship.
>still hostile and now in space
>can't grav jump
>can't land anywhere
>refuses to talk
>cant just sit and wait out his aggro
>same with all my quicksaves
>my last hardsave before all this happened is 8 hours before I even got to this mission...
I hope Todd gets raped by 10,000,000 demons in the lowest pit of hell!
>>
>>492771268
this but throw in revamped outpost colony building as an extra feature
>>
I enjoyed the conversation about Starfield's state and design. All I gotta say is that while I recognize it's problems and flaws, it's still a game I enjoy playing anyways.
>>
>>492789480
Im on ng +10 level 121. I fought it with a modified ecliptic claymore 3 i dubbed Legio XIII
>>
>>492789480
First time i ever encountered that mission.
>>
File: v-3.gif (1.16 MB, 219x162)
1.16 MB
1.16 MB GIF
>>492773984
you can fly directly to earth by targeting it with your scanner (engaging a travel cutscene), and assuming you have a discovered landing site you can land directly by using your scanner as well, no menus needed. protip: when scanning other planets from your ship, the ones that are pulsing have encounters in their orbits.

if you want to take it a step further just use astrogate.
>>
>>492788343
i personally prefer more stylized space suits, the baggy bulky suits look corny to me, especially for the females. the ships look pretty cool i cant lie, but we have to realise that grounded doesnt mean realism, its more realistic for the aesthetic to be super futuristic, bercause its more plausible that super tech will exist than being able to travel space using nasa tech.

todd is a boomer, and this setting is his baby, and whatever, its a cool fantasy, but i would have opted to make a more generic fantasy space opera game, if i could build a bethesda space game from the ground up. just tracks a bit better in my mind, more can be done with ayylmaos etc.
>>
>>492789630
dont blame Godd Howard because you were an idiot by shooting at Roach
also console commands?
>>
>>492790523
retard decides to fly in front of me while I'm laying into spacerniggers and gets mad.
>>
File: 20240831223725_1.jpg (377 KB, 2560x1440)
377 KB
377 KB JPG
I've got House Va'arun in my sights..
>>
Is installing a mech statue on your well apartment balcony looking over impoverished uc kids considered a 'dick move'?
>>
>>492790494
>no sentient aliens
>universe at peace
>optimistic outlook
>grounded technology
>no near light speed travel, just warp

All of these seems to be conscious decisions when designing the setting and universe of starfield. I believe they did not want to go into the more fiction parts of sci-fi and also chose not to step on the same toes as ES and Fallout and chose not to share any similarities between the franchises.

While I cant say that it's a good or bad thing but it's clear that they had an intent when designing the universe.
>>
Game should've either been Traveller or some kinda clearly scifantasy game like Warframe.
>>
>>492791216
no
>>
ive played on game pass, and im going to play this game properly in a few years when all the mods are out.

right now the game doesnt have enough hot girls in bikini armour, and not enough settlements to visit.

i do have a positive vision for this game in that modders can populate the areas of the game with a lot of content eventually, making it feel more complete.
>>
>>492791130
If you're not turned on by it, no
>>
>>492791130
Quite honestly, we should be able to beat up the UC kids.
>>
>>492791180

undoubtedly youre right. i think the decision to go high fantasy would have been better because you can analogise themes that are too risque in normal circumstances via ayylmaos.
>>
Anyone hoping DLCs add better fully fleshed our companions the constellation ones suck balls
>>
>>492791356
yes
>>
>>492792341
specifically i hope for some manic pixie evil waifu
>>
>>492792341
hoping shattered space gives us an evil asshole va'ruun dude as a companion that follows us into our starfield journey and mocks everyone while trying to be nice as possible in a va'ruun threatening violence way.
>>
File: luna.jpg (32 KB, 701x394)
32 KB
32 KB JPG
>>492792453
Luna Lovegood but if she evil
>>
>>492792538
the idea you can have them join the frontier with the other crew is interesting.
>>
>>492792341
yeah, this game really needs a fleshed out evil (or at least morally grey with no reservations) companion
>>
>>492792187
On the one hand I like the "realistic" space aesthetic and admire Todd for trying to bring it to the masses, but on the other hand I feel a more "normal" Mass Effect type of scifi would lend itself better to Bethesda's formula and the TES playerbase's expectations. It'd probably work better with the engine limitations as well, if you can have transporters take people to/from ships then there'd be little reason to physically land on planets, which would make the fast travel fit better. Also aliens are just fun.
>>
>>492793109
They cant push their hypocritical politics like that.
Constant evil corporation bashing brought to you by evil corporation.
>>
>>492793132
aye, thats the long and short of it. maybe in the sequel they do starhammer:40k and it turns out the Tes world is ayylmaos also lol
>>
>>492793132
It'll be very easy to course correct if they have to. Just say that the starborn created a wormhole into other parts of the universe and alien explorers came pouring in. 100 years later, the aliens have integrated with society at large and technology has advanced thanks to them and war between the humans and another alien faction is brewing.
>>
>>492788428
Nice. Only problem is i nearly had a divorce with andreja manipulating all the board members. not looking good for our future
>>
NEXUS IS DEAD I REPEAT NEXUS IS DEAD TODD FUCKING WON
>>
I haven't been keeping up with everything, but has there been any mods or tech demos tying AI into the game? The game gives you a pretty good idea of what the player is doing via event triggers, so I imagine it could be interesting to output them at regular intervals as formatted text and sent to a character AI chatbot to generate dynamic companion responses and dialogue options. It probably won't be too sophisticated, but at least a level above "X disliked that".
>>
File: pregante.png (5 KB, 790x400)
5 KB
5 KB PNG
>>492752320
>>
File: 1716498519467497.gif (1 MB, 286x258)
1 MB
1 MB GIF
>>492793132
>Also aliens are just fun.
>>
>>492793826
>>492794208
Yeah I agree, at least they have themselves a decent opening by having (presumably) non-human intelligences build artifacts and appear at the end of the game. Bethesda to their credit does seem to be invested in supporting SF for a while, and they're not afraid of changing things up in DLCs, so I'm interested to see where they go with it.
>>
>>492795172
Bethesda seems really receptive on Starfield's flaws and they seem incredibly intent to fix things. With them talking about reading discord and reddits about Starfield's problems, they will likely course correct through patches and expansions and when they do Starfield 2 they will just completely avoid all the major issues for the sequel.
>>
>>492795172
yeah first contact could be interesting as a setting, most games either have it way in the past, or its some massively imbalanced alien invasion. the unity should remain a mystery for the most part though, but it should act as the intersection of the ayylmao races with us, who are also just as confused.
>>
Is unarmed still very bad or did that change at any point?
>>
>>492797237
pretty sure its still worse than skyrim
>>
Humanoid aliens are immediately recognizable to us as an analog for races amongst the human species, but it's all very cookie cutter shit we've all seen before, highly derivative of good Star Trek and the pulp stuff it expanded upon and borrowed from. The reality is that if humanity were to encounter another lifeform we could communicate with in some way they would likely be almost incomprehensibly alien to us, not just some guy with bumps on his head. I kind of see that whole approach as Star Trek's thing and I wish people would try more innovative different kinda ideas
>>
>>492797758
The gaming public seems to really adore aliens with bumps on their heads even if it's superficial at the end of the day. You can reskin the va'ruun into aliens and people would be happy about it despite keeping everything the same.
>>
File: 20240901154654_1.jpg (446 KB, 2560x1440)
446 KB
446 KB JPG
This hairstyle seems to hide my character's flaws better but I don't like it
>>
>>492797758
>they would likely be almost incomprehensibly alien to us
i actually disagree. if you assume that evolution works in the same way elsewhere in the universe, there is no reason that other life should not resemble ours on earth. there is that meme that everything eventually becomes a crab, maybe everything sentient becomes a hominid?
>>
>>492798012
what flaws?
>>
>>492797007
>Bethesda seems really receptive on Starfield's flaws and they seem incredibly intent to fix things
Indeed, which is surprising since it seems uncertain that it would pay off for them. It would make a lot of sense if they’re using SF internally to polish the engine and CK in preparation for future titles and train up new staff on the tooling so that development goes more smoothly. Honestly a pretty solid strategy if that’s the case.
>>
>>492797634
Sick. That fuckin sucks.
Might still make a space monk and suffer.
>>
>>492798123
to add to this, it annoys me a bit that we have so many large insectoid creatures in starfield, i would prefer there were more mammalian types.
>>
>>492798123
This is all obviously speculation, but I am sympathetic to your point of view also. Then other times I tend to think that this fixation on finding human like life in the 'Goldilocks Zone' and whatnot is rather shortsighted. There could be life beneath our noses that we're too stubborn to see because it isn't immediately recognizable as us
>>
File: 20240901154756_1.jpg (493 KB, 2560x1440)
493 KB
493 KB JPG
>>492798012
Also for some reason my fan's arms are gone
>>
>Gideon does actually pay off his debt eventually
I had no idea. Talked to him and had the option. How long does this take?
>>
>>492797007
>Cowlings and structures should be able to clip into one another by default, but not into habs, cockpits or landing bays
>Cowlings should add hull proportional to their mass
Make it so, Bethesda
>>
>>492798561
there are probably mods which could help you, though i havent checked
>>
>>492798490
Todd Howard said that he wished he had supported Skyrim and Fallout 4 a lot more and longer but Zenimax were extreme jews about it. I can see how Microsoft giving them so much money they can finally expand and familiarize themselves with modern development cycles to keep updating their games and to keep supporting their games postlaunch.
There were leaks about a Fallout 3 and Oblivion remake done by external studios, I wonder how Bethesda is going to transition into a multiple game studio for the future.
>>
>>492798848
adoring fan is the best crew member, change my mind.
>>
>>492797758
>The reality is that if humanity were to encounter another lifeform we could communicate with in some way they would likely be almost incomprehensibly alien to us
I think most people, both creating and consuming media, understand this, but the question immediately becomes “would anyone enjoy interacting with something they can’t understand for 100+ hours?”. The answer is generally no, but it would be interesting to try to find something both alien and enjoyable to communicate and interact with.
>>
it's up
https://www.nexusmods.com/starfield/mods/11369
>>
>>492799313
Finally, a mod for Gen X metalheads!
>>
Sarah is just an easy like factory, real men/women/nonbinaries prefer a strong indepentent thoughts woman like andreja
>>
>>492798672
>Then other times I tend to think that this fixation on finding human like life in the 'Goldilocks Zone' and whatnot is rather shortsighted. There could be life beneath our noses that we're too stubborn to see because it isn't immediately recognizable as us
I used to think very similar things, I always wondered why they were so obsessed with finding the same conditions and compositions as Earth when looking for alien life, considering how many possibilities there must be. Turns out there are compelling reasons for looking for things that are similar to Earth life, but the reasoning is backwards. If you map out the possible chemistries of all the elements, nothing comes close to the complexity available from carbon, hydrogen, oxygen. Because carbon can form strong bonds with itself and many other elements, you can build large chains and other structures needed to form complex structures. There’s nothing else in the periodic table like carbon for doing so, except for silicon. Silicon, despite being more abundant, readily oxidizes to form silica, or sand. Carbon does the same, but forms CO2, a gas. Being a gas, it’s much easier to transport in and out of structures than sand, so immediately it’s favored in these processes. Water is also an excellent solvent and is extremely abundant, making it again useful for chemical processes. All of these elements are abundant and found together all over the universe, so it’s more that the universe really favors our chemistry both practically and numerically, moreso than us privileging our chemistry over any other.
>>
>>492801381
Well it's your classic Betty&Veronica/Ginger&Maryanne type situation. A man could ponder such things for an eternity. But the BPD schizo is the other side of the female coin from straight-laced control freak. Todd knows this all too well
>>
File: 1708040830822201.jpg (50 KB, 640x748)
50 KB
50 KB JPG
TOTAL ANDREJA LOVE
Go on adventures with Andreja. Explore the stars with Andreja. Flirt with Andreja. Be there for Andreja. Give Andreja your best armor and weapons. Tell Andreja how much you love her. Protect Andreja. Save Andreja. Marry Andreja. Have jetpack sex with Andreja. Build a comfy outpost for you and Andreja. Stay in your original universe with Andreja. Go on patrol with Andreja. Hunt down bounties with Andreja. Arrest criminals with Andreja. Buy Andreja a new gun. Fight side by side with Andreja. Give Andreja the spoils from battle. Kill as many criminals as possible with Andreja.
>>
>>492771706
Daggerfall is shit
>>
File: kara boga.png (513 KB, 1024x576)
513 KB
513 KB PNG
>I imagine myself in Akila, leading my Platoon.
>Our mission is to stop Fr**star dogs from advancing.
>We mow down Fr**star dogs but they keep coming.
>I shoot Fr**star dogs but I run out of ammo so I draw my cutlass and begin slaughtering Fr**stars, since Fr**stars are way more psychially inferior to me, I slay them by dozens.
>Then I get shot, but I didn't fall, I kept fighting.
>Then shot again and again.
>Fr**stars were shooting me from a distance in mecha like the cowards they are.
>I lie down, facing up to sky and I see VAE VICTIS smiling at me, I smile back…
>Then I woke up, in Jemison, my homeland. My UC brethen gave me a warm welcome to heaven.
>I finally made it, I finally made it into the Unity..
>>
>>492801696
Interesting. I've never heard that explanation before. Chemistry is some voodoo shit. I'm not familiar enough with it to know if that POV isn't being influenced by some form of tunnel vision, but that's generally what I'm suspicious of. However in truth I tend to think quite fancifully about most things. Perhaps you feel the same way. I'm a big fan of the adage 'only nothing is impossible' which might give you some hint to my proclivities
>>
File: best thing ever.png (260 KB, 1073x499)
260 KB
260 KB PNG
>>492802354
its doesnt actually, daggerfall unity is amazeballs. its somehow decades old and still cutting edge.
>>
>>492771706
>daggerfall and people liked it for the most part.
Unity Daggerfall people liked it. The original was a crap shoot on whether or not you could actually do it, and it was jank as shit.
>>
I'd prefer a mix of hand crafted and proc-gen dungeons desu
>>
>>492803656
same, of course. the show pieces need to be hand made, but the radiant POI could easily be proc gen, especially when you consider just how modular the structures in this game are, how hard can it be to write a procedure to stitch them together in a pseudo random manner?
>>
File: 1688363671285702.jpg (14 KB, 219x265)
14 KB
14 KB JPG
>No new romance achievement
>>
>>492803965
I'd imagine it'd be more difficult with modern standards as you'd want it to look good and be populated with clutter, but also be a cohesive area that can be explored.
>>
File: 1f130404bbf.png (40 KB, 152x215)
40 KB
40 KB PNG
>>492797758
Enhance already demonstrates the medical capabilities to become anything you want, so gene mutation could allow you to change your skin or at least adjust facial features with brows and ridges, akin to Skyrim races
>>
File: 1699830527236390.jpg (568 KB, 1919x1079)
568 KB
568 KB JPG
What causes this?
>>
ANyone using the Enhanced FX mod yet? is it worth it, does it make the game look cooler?
>>
>>492804252
ive seen how they do clutter, its literally an in game brush they just sweep over shit and it pops in contextually. it wouldnt be difficult. and ask yourself. how much of a good job did the devs really do on the cohesion and desire to explore? i feel like i wouldnt notice the difference, personally.
>>
File: Photo_2024-08-30-175727.jpg (1.89 MB, 2560x1440)
1.89 MB
1.89 MB JPG
>>492804949
I just started using it
>>
>>492804961
>Cohesion
The dungeons themselves are pretty good with multiple vantage points and places to take cover that don't seem out of place. The dungeons themselves all look interesting visually and have good lighting. I'd say the level design is about as good as FO4 which was really good for an open world game.
>Desire to explore
I haven't done much since launch when the POIs were bugged but usually I would only notice repeats after clearing them. The issue with exploration has more to do with with rewards as there isn't much to do other than gain exp. In FO4 and Skyrim there was lore here and there that was worth looking through. If they could manage that with procgen the game would be a lot better.
>>
https://www.nexusmods.com/starfield/mods/1412
is there no other mod that makes companions wear their spacesuit?
>>
Since Bethesda seems to be revamping the POI system, what kind of improvements do you think they need to do? proc gen dungeons?
>>
>>492790494
Just like most of the issues with starfield aren't engine-related, I don't think the general premise or art direction are wrong either. The execution of the premise is the issue, making the premise even more generic than the fairly grounded sci-fi motif they were going for would just make the game seem even more uninspired. The game needs better procedural generation, better procedural storytelling and more in-depth factions/faction consequences. Everything else is secondary.

As for sentient, technology-using aliens, those are often not done well in fiction. Usually they're just palette-swapped humans that could just as easily be a different culture or sub-branch of humanity, there's often no reason for them to be alien. It would necessitate the aliens being truly alien in appearance and function, which I doubt modern bethesda could do well
>>
>>492805821
you realise that the devs would be meking segments which would be snapped together by a computer? in those segments you would have the human touch, just they will be permutated according to an algo to keep it from being exactly the same each instance.
>>
>>492806201
They really need to No Mans Sky this motherfucker
>>
>>492803039
>POV isn't being influenced by some form of tunnel vision, but that's generally what I'm suspicious of
I felt exactly the same way, in a "we don't know what we don't know" kind of limited thought. I'm completely open to finding other paths to complex life, it's just that after reviewing the evidence, carbon chemistry really does just fall out of the underlying physics as the building block of complexity. Pure carbon can be as hard as diamond or as soft as graphite, while also being able to bind with so many other elements strongly enough to keep them from falling apart, but weakly enough to be broken apart by other low-energy processes. The main problem is that all other chemical processes chains end too quickly, or that they are perpetual but are so simple that they can't support life riding their entropy gradient. Meanwhile, a carbon reaction cycle has been continuously going on unbroken for the last 4ish billion years, resulting in you and I. There's just no other element that can support complex chemical processes so easily, and certainly none more abundant than carbon. Not that I really mind in a scifi setting, but I thought I'd shed some light since it was always frustrating to me that IRL they'd always tunnel vision on carbon and water on Mars and other planets instead of looking for anything else, until I understood the underlying arguments from chemistry and cosmology.
>>
>>492806163
Make more unique POIs with notes and lore to find. Make multiple generic alts of unique POIs without the notes and lore. When a unique POI is cleared, it never appears again in that playthrough/ng cycle and all further instances are replaced with the generic varations.
Also proc gen dungeons but I doubt they'll manage that on such short notice. (Unless it was planned and cut before release wink wink nudge nudge please be the case.)
>>
>>492806201
>Usually they're just palette-swapped humans that could just as easily be a different culture or sub-branch of humanity,
ive addressed why this is a good thing on other posts. thats exactly why i like it. you cant discuss the inherant value of peoples or cultures of humans in current year, so ayylmaos allow writers to stand in the traditions and behaviors of foreigners in a non offensive way to woketards.
>>
>>492806228
That works with linear dungeons that you enter in one end and go out another but what makes the ones in Starfield and FO4 work is that you interact with both the exterior and interior. Starfield especially emphasizes vertical movement where you and boost from structure to structure to find vantage points.
>>
>>492806865
i dont follow desu, how exactly do you think a proc gen set of habs would lack verticality?
>>
>>492805281
did they get rid of the godawful akila city lut?
>>
>>492806117
https://www.nexusmods.com/starfield/mods/2632
>>
>>492807226
When put together the structure needs to make sense for open world gameplay. A human would know to put an elevated hab at x location because it would give a certain vantage of the rest of the dungeon and help guide the player forward. An algorithm wouldn't know to do that.
>>
>>492806659
The issue with using aliens as a more socially-acceptable form of commentary on different races/ethnicities/cultures/etc is that the same class of people that decry "bigotry" when there are works of science-fiction that examine differences within humanity at a group level also think that depictions of there being substantive differences between humans and aliens is also "speciesism". Mass effect is a great example of that mentality in the extremely hackneyed attempts at commentary in a game. So long as you depict different sentient species as being substantive and distinct from one another they will complain, so using aliens to avoid a complaint from them won't work.
>>
>>492807695
AI is getting pretty good, I wouldn't throw the baby out with the bathwater.
>>
>>492807895
It wont work against them but normies wont be easily browbeaten by them into accepting their frame as easily as when you use human cultures, in fact most normalfags will think they are being retards and alienate them from the diuscussion. its definitely a more acceptable manner, though if the devs went full based and actually included space racism then more power to them, but i somehow doubt it.
>>
File: startiller.jpg (664 KB, 1658x939)
664 KB
664 KB JPG
>>492806612
>Also proc gen dungeons but I doubt they'll manage that on such short notice

Skyrim apparently has a procedural generation dungeon tool called Mundusform. There was a similar tool for Morrowind and the startiller/dark universe mod for starfield also has procedurally generated dungeons, although these are made outside of the creation kit itself it's proof that such a thing can work.
>>
File: 20240901173413_1.jpg (389 KB, 2560x1440)
389 KB
389 KB JPG
>>492807301
thanks it worked lad
>>
File: 1409324706738.png (228 KB, 448x448)
228 KB
228 KB PNG
>>492807920
>>
The one thing I miss from other bethesda games are the silly little notes you see and lore behind the location written somewhere. Wish we had more of that.
>>
>>492808605
derelict ships and stations bro
>>
File: Photo_2024-09-01-204202.jpg (1.95 MB, 2560x1440)
1.95 MB
1.95 MB JPG
>>492807234
>>
>>492808605
We got a lot of that

1/6
>>
>>492809405
2/6
>>
>>492809604
I doubt The Star Child
>>
>>492809604
3/6
>>
File: 1720645556607783.png (57 KB, 235x214)
57 KB
57 KB PNG
>>492809698
let him cook lil bro i think he might be onto something
>>
>>492809826
4/6
>>
>>492806513
I still feel like understanding that fully is a little over my paygrade, but granting you that, why does it follow that carbon-based life could only be found in Earth-like conditions?
>>
>>492810034
5/6
>>
>>492810225
6/6
>>
Gonna post this other one too

1/6
>>
>>492810613
2/6
>>
For some reason there's like a random chance in any playthrough I start that derelict ships just won't spawn.
>>
>>492810790
3/6
>>
>>492810085
without a magnetic shield the radiation of the sun would ionise the organic compounds too frequently for cells to survive. think about super cancer then times that by 10, for every single cell in your body.

too hot the water exists as vapour, not interacting with the floor or oceans, creating deserts

to cold it creates deserts also, like Antarctica

but never fear anon, the study of extremophiles might be reassuring: there are many organisms which exist on ocean floors and other horrible places, maybe its possible for more complex things to emerge from these hostile environments.
>>
>>492810989
4/6
>>
>>492811205
5/6
>>
>>492811427
6/6
>>
>>492811065
>extromophiles
Yeah, what if they get under the ice on Europa and there's all these wormlike creatures close to the core that have some very interesting ideas about physics that upends our understanding? But the only thing is they speak in rainbows...
>>
>>492811427
Classic.
>>
>>492811643
What if by unearthing them you inadvertently killed a colony and effectively turned the species into humanity's nemesis
>>
I want to exterminate worlds
>>
I used to be a Deimos guy... but I think I'm a Hopiumtech fan now. Murders be damned, Ron can design a goddamn ship.
>>
Finally completed my new ship. 150 speed, 100 mobility, lots of 2x2 and 3x3 habs including a mess hall, brig, living quarters cargo hall & the new vehicle hangar. Layout consists of only 1 ladder well over 2 main floors and 1 smaller floor with good flow. Ares Bridge so Rosie can lean over the rails for another gorgeous day in the spacelanes
it's kind of ugly but it's my first large c class build & was more about the large interior
>>
>>492814761
Looks good. I'd use a darker base color to make the red pop out more.
>>
File: 20240901181313_1.jpg (483 KB, 2560x1440)
483 KB
483 KB JPG
Aliens aren't real
>>
>>492804585
caelumite
>>
>>492804949
Game crashes or won't load the save and gets stuck. IDK what I'm doing wrong but whatever. At least I didn't waste an hour like I did figuring out I can't use the infirmary or that brig mod
>>
Deimos is chudcore
>>
looking at ships other people build for ideas, why are so many of them spiky? what makes spikes so popular?
>>
>>492814841
Thanks anon, yeah colours I was debating on and will probably tweak
>>
File: 2024-09-01 19-09-49.webm (3.61 MB, 1024x576)
3.61 MB
3.61 MB WEBM
Boostpacks are fun
>>
>>492817960
MISSION UPDATED
JOB GONE WRONG
>>
>>492817135
Aerodynamics, most of the ship parts are angular, the only ones that aren't are difficult to build nicely with (Taiyo)
>>
>>492817960
You gotta turn up the damage dealt by enemies man.
>>
Need some Vae Victis shitposting
>>
File: Photo_2024-09-01-221935.jpg (1.44 MB, 2560x1440)
1.44 MB
1.44 MB JPG
>>
>>492818726
>>
>>492783408
>The universe in starfield is really miserable though.

I feel like the game struggles to really understand how civilization would work in a universe where FTL ships are plentiful and cheap.

Starsector had the whole issue with the collapse, humanity got buttfucked for hundreds of years, new factions formed and are ready to tear each other apart, and colonizing new worlds is dangerous because of pirates and rogue artificial intelligence's fucking shit up.

Meanwhile Starfield has nothing like that, the war ended two decades ago, and the destruction was middling. There are hundreds of habitable worlds around, but somehow people are still choosing to starve in Neon instead of trying their luck in one of those worlds. In fact the world of Neon itself should have been filled with illegal fisheries all over the planet.

Spacers always made me go "what", those guys have their own spaceships, those ships can have all the machines needed to build a outpost and start life somewhere else. But somehow those guys are still "broke".

I remember some npcs saying that no one can start a new Akila because the UC would not allow it. My guy, neither the UC or FC have enough ships to patrol every damn planet in the galaxy. If someone started a new settlement in the edges of space and just started living there, mining stuff and building factories, it would be years or decades before they would be discovered.

Starfield really has some of those weird moments sometimes, like Ron hope retarded scheme to turn farms into mines, despite the fact that space is filled with infinite amounts of metals that are easier to mine. And then you have stuff like one guy living on a planet by himself and genuinely believing no one else can settle there because an earth sized world has only enough space for one guy and his small farm.
>>
>>492818746
it's at very hard
>>
File: Photo_2024-09-01-222710.jpg (1.55 MB, 2560x1440)
1.55 MB
1.55 MB JPG
>>
>>492818991
You mean L.I.S.T?
>>
>>492819495
Yeah, I think it was a L.I.S.T quest, three families bitching at each other, despite the fact that each is living in a separate planet in the same solar system. Imagine getting butthurt that someone is farming on mars despite having all of Earth for yourself.
>>
File: Photo_2024-09-01-224601.jpg (1.8 MB, 2560x1440)
1.8 MB
1.8 MB JPG
>>
>>492818991
The fake fertilizer questline would have made much more sense if the fertilizer was a narcotic that made any good grown with it addictive. Ron at first doesn't realize this but eventually decides to look the other way on the addictive quantities of food grown with the narcotic-laced fertilizer, eventually he gets more into what is essentially a drug trade and that is when the first get involved.

I recall somebody else mentioning that as an alternative and I was stunned at how Bethesda couldn't have done that, but the entire freestar ranger questline is very short and has no sidequests essentially. The entire concept of being a ranger seems half-baked at the absolute most generous.
>>
>>492818991
>but somehow people are still choosing to starve in Neon
Ships aren't so plentiful as to be like the modern version of a car. Even the barest shittiest ship for 10k credits probably has oodles of parking and maintenance fees to keep it airtight and working. I'm no bleeding heart, but I don't think the poor in Neon are CHOOSING to stay in that shithole. Even then, what the hell does a Neon street rat know about farming for themselves?

I actually think the way Starfield does it is very sensible. Since the organized governments can't fund colonization efforts due to treaty, it's all piecemeal by the small group of people who both can afford to leave/get their colony materials and the people who know how to live off the land. Farming's not easy with absolutely no infrastructure to start with, and most of the citizens of both factions are accustomed to civilization and getting their from somewhere or something else.
>>
Big Shippe
https://www.youtube.com/watch?v=kBCPoO5XuoE
>>
>>492810085
Sorry anon I missed this earlier.
>why does it follow that carbon-based life could only be found in Earth-like conditions?
The primary reasons again falls out of physics and cosmology. For complex chemistry to occur, you need the elements capable of supporting complexity to be available and able to form bonds. Each element has a different mass, and elements with higher masses stay closer to a star, while lighter mass elements make their way to the periphery of the planetary disk. As such, you tend to end up with metal-heavy, rocky planets close to the star and gaseous or icy planets further away. The elements most able to support complex chemistry, available in abundance, happen to weigh close enough that they can be found together in a ring at a specific distance from the host star, depending on its mass. In this ring an extremely abundant solvent (water) happens to be liquid, making the chances of mixing and interaction much greater (hence why we also do actual chemistry mostly using liquids). Chemistry of any kind can only happen in a set range of temperatures, since the bonds between atoms in a molecule have a finite strength, and temperature is kinetic energy, which will rip apart these bonds. Lower temperatures slow down or completely stop chemical reactions, to the point where it would preclude the production of life. What I'm saying is true for any chemical, it just happens that the universe is configured such that the most likely thing to happen is something like Earth giving rise to complexity, not that we looked at Earth and went "yeah, that's how it is". It's more that Earth exists as it is because it's the most likely thing to happen given physical laws, as if it's no surprise that we would be based on carbon, which is why we look for it elsewhere. It also raises the question of fine-tuning, it's as if the universe it set up to preferentially perform these reactions.
>>
File: Photo_2024-08-28-184834.png (3.57 MB, 1920x1080)
3.57 MB
3.57 MB PNG
>>
File: 20240901183455_1.jpg (239 KB, 2560x1440)
239 KB
239 KB JPG
>>492822603
Where's your helmet
>>
File: 1688493517158877.gif (386 KB, 128x128)
386 KB
386 KB GIF
>>492821721
>i share this general with nerds
>>
>>492818746
Dudes obviously in a low level area, level 8-14 spacers are the kind of mooks you sneeze near and they die
>>
Any mods that disable health scaling past a certain level? Once you get to level ~125 your health pool is far past what enemies are capable of dishing out in damage. Using spongecop but I feel like it's only going to be an ongoing issue, I would prefer HP values game wide to lock in around level 100 really...
>>
File: 20230903000206_1.jpg (688 KB, 2560x1440)
688 KB
688 KB JPG
What were they thinking
>>
>>492743760
where is this autumn ai gf mod?
>>
>>492826627
if the autumn ai romance mod were ever made real i would wither away in my chair spending all fucking day long virtually plapping
>>
>>492826579
Emil was so proud when he introduced this in last year’s presentation video.
>>
>>492719730
this man is supposed to represent me in space court man i'm fucked
getting sent to a prison moon for sure
>>
>trying to find cool spacesuit/space armor mods
>just 63 pages of coomer clothes and star wars model imports
>>
>>492814761
when you guys create ships do you just find a decent class C ship, strip everything and add parts from scratch? or do you find a good ship and just upgrade it incrementally
>>
>>492829239
I just upgrade the frontier or mantis
>>
>>492828984
Yeah I've just given up at this stage, doubt if any modders will have the artistic sense to create spacesuits that actually look like they belong in Starfield's universe.
>>
>>492804949
The lighting is worse than vanilla in a lot of areas with fucked up speculars. The Lodge has a day and night cycle which is the only good thing about the mod.
>>
>>492826579
Sex with borealus
>>
>>492798918
A week or two for each crewmate.
>>
>>492828984
Zone Ecliptic suit is pretty nice.
>>
oh look that guy is seething again
>>
>>492829862
>Completely black, mostly reusing pre-existing (non-spacesuit) assets
It's lazy shit
>>
>build vynium nuclear rod outpost spaghetti
>game turns into a slideshow
Holy shit and my PC's no slouch either how the fuck does this work on series S?
>>
Man, I really hope Bethesda will add the ability to build/own space stations before moving to ES6. Some of the space station player homes are nice, but the ability to build weird layouts and decorate on your own is what I want.
>>
File: CYKA BLYATT.jpg (454 KB, 1881x1060)
454 KB
454 KB JPG
i made him actually look russian (kind of ugly, monkey ears, bulbous nose)
>>
>>492828947
Those who died are justified, for wearing the badge, they're the chosen whites
>>
>>492831884
damn..
>>
File: 20240902203429_1.jpg (414 KB, 1920x1080)
414 KB
414 KB JPG
alway on her got damn phone i swear to god
>>
File: 20240830133041_1.jpg (1.02 MB, 2560x1440)
1.02 MB
1.02 MB JPG
>>492832875
You made the wrong pick
>>
File: 20240901224840_1.jpg (712 KB, 2560x1440)
712 KB
712 KB JPG
Don't bring a pistol to a grenade fight
>>
My attempt at fixing Starfield's plot
>Start off pretty much the same where you dig up the artifact
>Except afterwards when you're forced out of the cave Lin mentions that you're on Earth and then does her lines about people believing Earth to be a myth.
>Turns out the dig wasn't officially sanctioned and there's a dispute. You're given a choice of delivering the artifact that decides your background.
>Delivering it to either the UC/Rangers/Fleet/Varuun means you're actually an agent of said group sent to infiltrate Constellation
>If you bring it to Constellation you're unaffiliated
>All leaders send you back to Constellation anyway with the artifact because they know the Lodge has more and they want you to get on their good graces to learn their secrets.
>UC and FS both learned bits about the history of how Earth died off and don't want the other faction to have control of the artifacts out of fear
>Delgado thinks it's a weapon that can ensure the CF's sovereignty
>Varuun thinks it's connected to their god and will bring them closer to salvation or whatever beliefs we'll learn about in the DLC
>Constellation are an independent faction that the other groups don't take seriously but their former leader left them a bunch of information that gives them the heads up on how to find the artifacts as well as safekeep them. The group has status and wealth through Walter that basically makes them sovereign.
>After this the game opens up to current open world structure you can do at your leisure except there are 4 main faction quests for each group that involve artifact hunting. In each quest you'll experience the powers of the artifacts as they are abused giving you options to shift allegiances.
>CF will remain mostly the same except the Galbank ship was involved in a transaction related to the artifact and events involving Kryx led to it going out of control creating the storm he was caught in.
(1/2)
>>
>>492833928
No one asked
>>
>>492833928
>The UC quest line is mostly the same except the artifact studied in Londinion caused the freak evolution of the heat leeches into the sapient terrormorphs we see in the questline as part of xenoweapon research.
>The FSR questline involves Ron Cope using the artifact to create and acquire resource-rich lands. You'll see more of the the board members like Benjamin Bayou as they try to team up to help you in an attempt to backstab Ron Cope
>Don't know enough about Varuun to come up with anything so something something snake god. Something something weapons of mass destruction.
>As you gather artifacts hostilities between factions rise (except for maybe the Crimson Fleet if you made them -ACK! themselves) leading to renewed conflicts
>This is when the Starborn make themselves known to you and the plot plays out very similarly to the game except you have the added context of them being self-ordained peacekeepers.
>Tobefair they do quelle the chaos momentarily using their jedi starborn powers
>Something is different in this universe and it happens to be (you) and the hunter comes to the conclusion that (you) could be a source of chaos that could make things play out differently this time around.
>Due to (you)r influence constellation loses control of the artifacts this time around due to either the influence your faction has upon you or, if unaffiliated, you losing it to the faction with the least points in.
>Both Hunter and Emissary try to recruit you afterwards. The Hunter is bored and wants chaos. The Emissary wants to keep a variable under control.
>Whichever faction gets the unity loses control of it forcing everyone to act.
>Depending on your choices chunks of the universe can disappear or can be saved
>You learn a clue about how to stop it from the NASA dungeon
>Once you beat the game you can go through the Unity like normal or can be forced to go through depending on how much of the universe gets destroyed
(2/2)
Anyways time for bed
>>
>>492833928
this is fucking horrible the last thing i want is for the other faction quests to be tainted by the starborn artifact creator faggotry

normally i dislike people randomly being assholes like >>492833991 but in this case that guy is completely right
>>
>>492833991
But I'm bored and can't sleep.
>>
Whats the best way to take a starborns face into a new save? I want to start totally fresh for Shattered Shitter but I want to keep the same person man.
>>
>>492834108
Too bad artifact faggotry is endemic to the game's lore
>>
>>492833928
I mixed on this because on one hand realistically if macguffins were giving out superpowers every faction would be clamoring to get their hands on artifacts/find temples but also yeah forcing the player through it irregardless even if they don't want to is a big no no in bethesda games.
I have a bigger sword to grind when it comes to faction joining which in typical bethesda fashion "guild master of every guild" is in effect. Permanently siding with CF should make UC/FC worlds hostile and lock out their respective quests. Vice versa.
>>
File: 20240901230139_1.jpg (239 KB, 2560x1440)
239 KB
239 KB JPG
Huh, jackpot
>>
>>492834716
burn them in front of andreja
>>
>>492834338
Chargenmenu

Or screenshotting the sliders
>>
>>492834673
>I mixed on this because on one hand realistically if macguffins were giving out superpowers every faction would be clamoring to get their hands on artifacts/find temples but also yeah forcing the player through it irregardless even if they don't want to is a big no no in bethesda games.
The artifacts powers are highly conditional and most won't know they've done anything without proper equipment. I don't it's any different that the quests you're forced to go through in Morrowind to find that game's macguffins.
>I have a bigger sword to grind when it comes to faction joining which in typical bethesda fashion "guild master of every guild" is in effect. Permanently siding with CF should make UC/FC worlds hostile and lock out their respective quests. Vice versa.
This is solved here by you basically being part of a sovereign entity in Constellation which is even sort of alluded to in the actual game.
>>
>Factions war again
Stop it.
>>
it's up
https://www.nexusmods.com/starfield/mods/11369
>>
File: 20240901231601_1.jpg (275 KB, 2560x1440)
275 KB
275 KB JPG
>>
File: 20240902000139_1.jpg (321 KB, 2560x1440)
321 KB
321 KB JPG
What's the point of a seedy casino you can't gamble at?
>>
File: 20240902105853_1.jpg (349 KB, 1920x1080)
349 KB
349 KB JPG
Why is Lin talking to the space next to me
>>
File: 20240902105908_1.jpg (346 KB, 1920x1080)
346 KB
346 KB JPG
>>492838778
Now she's placing the boostpack onto Heller but Heller isn't standing in the correct location
>>
File: 20240902105932_1.jpg (373 KB, 1920x1080)
373 KB
373 KB JPG
>>492838910
Now Heller's putting a boostpack on Lin but he's just miming it
>>
File: 20240902105944_1.jpg (386 KB, 1920x1080)
386 KB
386 KB JPG
>>492839019
They walked to the wrong side of eachother and then phased through eachother correcting it.
I fucking hate this game. Every time I play there's some other dumb shit.
>>
Post favorite muzyka.
https://www.youtube.com/watch?v=fWYfOW2hetQ
>>
File: 20240902001835_1.jpg (569 KB, 2560x1440)
569 KB
569 KB JPG
>>492839262
Why have miners when there's autominers you can plop down on any planet you want?
>>
>>492839465
https://youtu.be/-1ce7AH2T5o

For some reason, the official OST been removed from YouTube only reuploads are up
>>
>>492839465
>>492839872
Dunno how you can pick anything distinct out of the OST it's all so incredibly same-y to me to the point I had to turn it off 200 hours in
>>
File: 20240902223844_1.jpg (713 KB, 2560x1440)
713 KB
713 KB JPG
Excuse me what are you doing
>>
>>492840791
You said the same thing earlier no need to repeat it again.
>>
>>492828984
The modding scene is still in its infancy so it's hard to judge but looking at Skyrim and Fallout 4 it's very dry especially if you are looking for things that extend the vanilla instead of adding completely new things like dark souls armors or tacticool guns in Fallout 4.
Starfield at least confirmed real weapons so they'll fit nicely into the game.

It doesn't help that most nexus users are tasteless retards.
>>
File: 20240902000408_1.jpg (536 KB, 2560x1440)
536 KB
536 KB JPG
>>492840936
it just works
>>
File: 20240820234424_1.jpg (631 KB, 2560x1440)
631 KB
631 KB JPG
>>492841448
Sure...
>>
Why the fuck can't I build underground
>>
File: stag ships.jpg (3.92 MB, 4000x4128)
3.92 MB
3.92 MB JPG
/stag/ ships that I save over the year. Apologies if you didn't make it, I only grabbed what I saved.
>>
I understand the bitching from people who want bethesda to do something else but honestly if you liked their previous games I don't see how you wouldn't like this. I don't see how it's any worse, at all. If anything in my opinion they are definitely improving on gameplay and I've seen that since fallout 4, as I'm playing largely vanilla and having fun and don't go "FUCK I need to fix this and that, need mods for this" etc anymore. It sort of reached "it just works" levels.
>>
>>492843391
The combat has been the best that's ever been in a Bethesda game and I refuse to condone anyone who believes the opposite
>>
>>492843370
You know what? post ships and I'll add them in a second version.
>>
File: 20240902014553_1.jpg (514 KB, 2560x1440)
514 KB
514 KB JPG
Grendel haters, your response?
>>
>>492814761
>glitchbuild
You didn't build the ship
>>
>>492845653
Kodama is my response
>>
File: fallout2_childkiller.jpg (24 KB, 300x265)
24 KB
24 KB JPG
>>492718071
>Happy 1-year anniversary
I want a refund on my video card that I only bought to play this empty fucking game.
>>
File: rod_broward.jpg (563 KB, 1500x1714)
563 KB
563 KB JPG
>>492735380
What that Clamydia burns JUUUST right
>>
>>492846354
Well then play something you like better retard.
>>
File: 20240901234809_1.jpg (236 KB, 2560x1440)
236 KB
236 KB JPG
>>492846354
How about Cyberpunk?
>>
>>492846354
I bought a new GPU and it's still not enough Todd kino is just too heavy on my smol PC
>>
File: raft.jpg (88 KB, 617x314)
88 KB
88 KB JPG
>>492788343
That Taiyo was much favorite looking ship in the entire game when I played it.
I really just wanted the ability to decorate / paint the interior of my ships, like you could in that RAFT game from a few years ago.
>>
>>492843391
The gameplay shows that they clearly listen to people (even in places where they were better off not listening). The most worrisome part is that the people screeching the loudest want "modern feeling" like a game in the 2020s. That means no modding, a handholding experience and a dozen glompable companions.
>>
>>492788343
star citizen ships look better. More interesting shapes. Starfield's ships are modular and it shows
>>
>>492843391
>>492843541
New Vegas had better combat thanks to one simple thing: horizontal progression
>>
>>492849336
>Horizontal Progression (often associated with Fallout: New Vegas): In this system, the focus is on giving players a wide variety of weapons and equipment options that are generally balanced against each other. This means that instead of simply upgrading to a more powerful weapon as you progress, you choose from a variety of weapons with different stats, effects, and playstyles that remain relevant throughout the game. The emphasis is on finding the weapon that best suits your situation or playstyle, rather than simply moving from a weak weapon to a stronger one.

>Vertical Progression (often associated with Fallout 4): In contrast, vertical progression involves a more straightforward upgrade path where weapons and equipment become progressively more powerful as you advance in the game. As you progress, you typically find or craft better weapons that make earlier ones obsolete. The focus here is on upgrading to more powerful equipment as you level up, often making previous weapons irrelevant in the later stages of the game.
>>
>>492849336
Does New Vegas do that dumb shit in FO3 where it being RPG first and FPS second made Aiming a skill that significantly influences where bullets go
Because that shit was incredibly retarded and is why I never bothered with New Vegas or FO4
>>492849643
Well Starfield in this regard certainly tries to have elements of both horizontal and vertical progression. Definitely fails on a few fronts though (grenades, melee, pistols, fully automatic weapons, lasers suck in general)
>>
>>492840791
everything is just slightly altered fo4
>>
>>492843541
Its rough going back to fallout when you're used to a high level mobility build with starfield, miss my bing bing wahooing...
>>
File: Photo_2023-09-27-125123.png (3.43 MB, 1920x1080)
3.43 MB
3.43 MB PNG
>>
File: Photo_2024-08-25-203859.png (3.58 MB, 1920x1080)
3.58 MB
3.58 MB PNG
>>492843652
>>492860552
The only two good ships I ever made
>>
>>492860728
>modded rotations
You didn't build the ship.
>>
Beauty is hull deep. What interiors do you use for your ships?
>>
File: Photo_2024-08-28-105636.png (3.06 MB, 1920x1080)
3.06 MB
3.06 MB PNG
>>492861160

>>492860728
The interior of this one is all those Crimson Fleet habs. I really wanted a ship interior with character, that looked lived in. I know I could have decorated it myself but I actually like the CE habs and how grungy they are. In my head, I just imagine the ship is ex-CE that was confiscated and sold on and my character just vibed with it.
>>
>>492861160
Stroud/Taiyo for living quarters; Deimos for ship operations
>>
>>492861412
The crimson habs are nice sure, although I downloaded elianoras no trash patch for it and they still seem "trash filled" to me lol. Also her Armoury and storage room have no mass so are imba. But nice habs
>>492861428
This is what my current ship is too, but with a nova mess hall and living quarters, I find nova and hopetech are max comfy

I might experiment with empty habs, Stroud Annoys me for having messy shit over the place, they all do especially those boxes or objects you can't move. Stroud tho you'd think would be clean and kempt
>>
>>492860728
>mods
STOP CHEATING
>>
>>492862837
But it makes me happy
>>
File: Classicspacechad.jpg (467 KB, 974x1200)
467 KB
467 KB JPG
>>492862837
>>492861047
Modded:
>you didn't build the ship
Glitched:
>you totally built the ship
Bethesda vanilla ships are full of the glitches, its canon, its lore, its a unity Constant
>>
File: Photo_2024-09-02-084310.png (3.34 MB, 1920x1080)
3.34 MB
3.34 MB PNG
>>492847490
you can make it smaller and it's still comfy thanks to ship decorating
if you add modded 1x1 habs it's even better
>>
>>492866709
<3
>>
>>492865994

>>492862837
>>492861047
>The ship parts are modular
>You can build your ship any way you like
>NO NOT LIKE THAT
>>
>>492865994
>>492867521
you didn't build the ship
>>
>>492868116
>Todd didn't make it that way, hethen
>Those are Todd's limitations! You must respect them!
Hope you don't use mods to change any other aspect of the game
>>
>>492868503
If Todd says shields can't be rotated then that's final
>>
File: Photo_2024-08-31-193213.png (3.41 MB, 1920x1080)
3.41 MB
3.41 MB PNG
>>492868810
Todd can suck my 14 inches
>>
>>492806659
>you cant discuss the inherant value of peoples or cultures of humans in current year, so ayylmaos allow writers to stand in the traditions and behaviors of foreigners in a non offensive way to woketards.

Writers doing this kind of dumb shit is exactly why I don't even waste time reading or learning about humanoid aliens anymore, why waste the time when they are just humans in fursuits?

Mass effect Andromeda permanently killed any interested I had in humanoid aliens forever. ME1 at least had interesting aliens like the Hanar and elcors, creatures that lived different lives from humans. You also had humanoid coomer bait like Asaris, but that could be hand-waved away by proteans messing with evolution everywhere.

But then in Andromeda, you arrive in a new galaxy, billions of light years away from earth, and yet all aliens are humanoid, they all bitch and cry and moan about the same dumb shit we do on earth, this shit is unimaginably and transcendentally boring. I remember watching those aliens in another galaxy crying about tyranny, capitalist and same sex marriage, and my wonder and curiosity died instantly, because I realized humanoid aliens would always be human bullshit drama and garbage disguised in fursuit packages, just so the writer can bitch about his political ideas.

Starfield not allowing aliens is one of the best points about the game, otherwise we would be filled with idiots crying about space niggers, space jews, and coomer alien garbage being posted in every thread.

This is even sadder because Sci Fi fiction sometimes allow for truly weird alien civilizations that are nothing like humanity, but video games are still stuck on fantasy races, but in space!
>>
>>492869515
>Starfield not allowing aliens is one of the best points about the game, otherwise we would be filled with idiots crying about space niggers, space jews, and coomer alien garbage being posted in every thread.
At least there would be something to talk about.
At present there's nothing in the game to really discuss.
>>
>>492869659
There's something to talk about if you're aren't a ritual poster mongoloid.
>>
>>492868503
>>492868964
You didn't build the ship
You will never be a real shipbuilder
You will never be a real woman
>>
>>492870495
You DIDNT build the ship
It will NEVER be up
OUT OF the starfield
>>
so the DLC comes out in 28 days... should I even bother reinstalling this? Haven't played it since October 2023.
>>
>>492787671
Just putting the Reapers aside for a moment, what if the third game had've been about a sort of espionage war being conducted between the Illusive Man/Cerberus and Liara/Shadow Broker network. Liara funds the creation of a new Normandy and all the old crew members come back and work together taking down Cerberus. The very first scene would take place immediately after the end of the second game, when they are on their way back home and the Illusive Man starts this protocol to take over the ship and kill them all now that the mission is completed
>>
>>492871185
I'm personally shifting to Space Marine 2 until the DLC drops and SFSE is fixed
>>
No hate for glitched ships but I do pride myself on being an honest builder.
>>
>>492871339
Nobody asked you
>>
>>492871339
based
>>
>>492871435
Nobody asked anyone in this thread. if we waited for questions video game generals wouldn't exist.
>>
>>492871339
Glitched builds are fine so long as it's not overdone
>ones where the interiors aren't functional due to clipping
>ones that clip guns into it so none are visible
>>
is the dlc out yet?
>>
>>492872067
Not until the 30th
>>
>>492872147
fuck this game then
>>
File: o4eigwt1uub21_png.png (402 KB, 640x478)
402 KB
402 KB PNG
>>492872232
Okay, see you back in here soon!
>>
File: 1724506277300721.png (484 KB, 680x680)
484 KB
484 KB PNG
>>492871339
>>
File: 1718099367889090.png (433 KB, 600x562)
433 KB
433 KB PNG
Wait, people actually enjoy this slop?
>>
>>492872896
Its a good time if you switch your brain off and just go with the jank. I just turn it on, do some bounties, buy ammo, do more bounties.
The story and the world are dog shit and if you try to talk about any of this here people get really shitty and autistic and ironically do more world-building to justify the nonsense than the devs did.
>>
i'm using my ms points to buy shattered space... todd forgive me.
>>
>>492873041
>Its a good time if you switch your brain off and just go with the jank.
nah, it's just flat out good. stop being ashamed of liking something for once in your pathetic life.
>>
>>492874652
how is it good though
>>
>>492874961
it just is, anon. Stop questioning it. People like you are why this game will fail.
>>
two expansions confirmed
best mod tools in the industry
best selling new IP in 2023
already updated with new quests and gameplay mechanics and more to come

:)
>>
>>492874961
You're the one who said you had a good time with it, homo-sama
>>
>>492874961
I like ship building and base building, and some of the characters are written well enough that I enjoy some of the quests. it looks good, great at times. also it just works and the mods make it more enjoyable, and eventually will make it even better.
>>
>>492876108
you sound like a trumptard
>>
i noticed that traitor juicehead tying to slither his way back in todd's good graces...
>>
>>492876165
That's based
>>
I enjoy starfield more than Bethesda fallout offerings in the majority of areas
>>
i'm shocked at the overall quality of the rev-8, beyond controlling really well and fitting in the game perfectly, all the animations (passengers, the buggy itself) associated with it are fantastic.
>>
>>492876165
based comment
>>
Do the kids actually do anything in SF or currently just there for show? Didn’t encounter any outside the background NPC ones in the Well in my first play through almost a year ago.
>>
File: maxresdefault[1].jpg (230 KB, 1280x720)
230 KB
230 KB JPG
How long do you think it will take modders to rig the land vehicles into a mobile home base?
>>
>>492877554
>he didn't befriend Sarah and so her quest
>he didn't pick Sam coe up
>he didn't do space frog
there's probably some more
>>
File: Photo_2024-09-02-185208.png (3.42 MB, 1920x1080)
3.42 MB
3.42 MB PNG
wat. I thought this was fixed. I uninstalled that community patch. Do I have to start a new game?
>>
>>492880097
you can't uninstall community/unofficial patches on a save. so you have to start a new game if you don't want it installed
>>
>>492880340
Oh fuck that I have over a hundred hours in this fucking save. Fuck this game.
>>
>>492880409
it's always been like this for all patch mods in all bethesda games. removing them is always impossible. this is why I never use them
>>
>>492880593
This is my first Bethesda game. I thought they were supposed to be good.
>>
>>492880656
it must be good if you have over a hundred hours played
>>
>>492880780
Well I was under the mistaken impression that the modding scene was also well supported and wouldn't end up completely fucking my savegame after one patch.
>>
>>492880409
>>492880340
>>492880097
The community patch doesn't cause this lol
>>
>>492880903
lol
>>
>>492878180
The Laredo caper quest
>>
Enhanced Lights and FX looks pretty good
>>
>>492881492
Oh yeah, the sneaky pajeet
>>
>>492880097
See if anything here helps you >>492183665
>>
>>492882521
Also, check to make sure you're actually using an up to date Community Patch
>>
Anyone know if its possible to have a helmet display showcase a skill magazine instead of a helmet?
>>
>>492882707
According to the author, this issue isn't actually being caused by the community patch
https://www.nexusmods.com/starfield/mods/1?tab=posts
>>
>>492882141
why is it so foggy in here they don't have smoke vents?
>>
>>492883175
>don't have community patch
>never encountered this issue
Simple as
>>
>>492882794
Not as Todd intended
>>
>>492882794
Check this mod out
https://creations.bethesda.net/en/starfield/details/b0877960-7296-4899-8c2a-f90cc2ff607f/Bookshelf_Displays_Enhanced
>>
>>492883676
>why is it so foggy in here
Brapgas
https://files.catbox.moe/9i700g.mp4
>>
>>492883879
Arthmoor won again...
>>
>>492883676
Said mod adds it. I'm gonna have to stop using it though since it appears to be causing a crash when going out onto the Sky Suite deck
>>
>>492883961
Nice, at least its possible. I'm trying to reverse engineer it in the CK.
>>
>>492884290
shartmoore pls go
>>
>>492880409
You can just go through the Unity instead, that cleans out most of the data without you having to sacrifice your level and skill progression
>>
>>492884419
Oh yeah. This guy has done it for all displays as well as his own i.e. shelves you can place guns on or helmet hangers holding hats
>>
>>492880340
>>492880409
>>492884678
false and gay. I literally uninstalled the non-shartmoore community patch when trying to unfuck my game when the rover patch arrived. I uninstalled all my mods and my saves worked fine.
>>
You will buy plushies
>>
Do enemies just almost never use hard targets?
>>
>>492886787
Sex mods will fix it
>>
>>492887073
not entirely wrong or unrelated
>>
>>492886787
Sniper enemies are pretty rare in general but they do use Hard Target and Magsniper.
>>
>>492885330
I didn't, but they are cute. I have my Sarah plushie to remind me that I always should be a good person
>>
>>492871815
The only glitching I do is todd approved stroud viking cockpit glitch
>>
>>492887410
Desperate for a legendary one
I take it they're more common on the open POIs?
>>
>>492888453
Of course. Though my best legendary drops usually come from a chest at the end of a dungeon.
>>
File: 1722529640535170.jpg (539 KB, 4000x2408)
539 KB
539 KB JPG
Yep, Starfield is in good hands. Based Emil.
>>
File: 1588529518205.jpg (94 KB, 800x802)
94 KB
94 KB JPG
>make a mod called the "anti-woke" patch
>it does nothing
>charge 1000 cc points
>>
>>492890727
No way Bethesda allowed that
>>
How can people save and share ship designs?
>>
>>492892739
They share the save file
>>
>>492892739
make the ship in the ck then pop it into a vendor using https://www.nexusmods.com/starfield/mods/10057
ship building in the creation kit is super easy, its literally the same builder as in game, except every part is available
>>
>>492760686
It's a mixed bag of talking out of his ass, educated guesses and actual insider info
>>
>Planet survey
>No fauna
If only you knew how comfy things really are.
>>
Getting the Rev-8 to climb up Neon is harder than I thought, I think might be able to scale those pipes if I can properly maneuver to them with a boost jump
>>
File: 1555254271247.jpg (13 KB, 400x384)
13 KB
13 KB JPG
How much Astra do you currently have?
>>
Any mod to zoom out the cam for ships? The fov slider doesn't work
>>
>>492840936
slurpin up those tasty keyboard crumbs
>>
Finally got it, fuck!
>>
>>492897675
Got it up to my Sky Suite balcony, but I think I can get even higher
>>
>>492896736
https://www.nexusmods.com/starfield/mods/6066
>>
>>492897675
good job. i'm enjoying your rev-8 adventures
>>
>>492888453
The best bet for farming legendaries without any mods is saving just before a level 98 elite spacer dies and reloading if you don't get the drop you want.
>>
File: bodd_howard.jpg (15 KB, 640x441)
15 KB
15 KB JPG
>>492875413
Swallow every drop.
Good boy.
>>
>>492896018
12
>>
File: I cant go back.jpg (147 KB, 1151x588)
147 KB
147 KB JPG
I can't go back.
>>
>>492904429
you could just pick it up, test the new features to get a taste, then once the dlc drops just start a new character with a new backstory and motivations?
its a *role playing game*
if you aren't planning on modding you could also new game now to get ready for dlc (serpents embrace character, start leveling andreja affinity)
>>
>>492899965
h-hot
>>
Wasn't able to climb the blue building, but was able to climb up the Ryujin one through A LOT of trial and effort
>>
>>492906648
>>
>>492906871
>>
>>492907086
>>
>>492899370
>>492907316
Probably safe to say that Neon has been conquered!
>>
>>492907553
>>
>>492907960
Impressive
>>
Close call. lol
>>
File: Mel Brooks.png (2.19 MB, 1921x1080)
2.19 MB
2.19 MB PNG
>>492895289
i'm on Nemeria I and it's plants only. comfy mountaineering. off to Nemeria II to find that psycotropic bi- wait wtf is that??

Wait WTF is that?
>>
>he installed an unofficial patch
>>
[Intimidate]I'll rip off your throat and shit down your neck little turd +6
>>
>>492910403
Woah, woah take it easy all right!? Don't kill me!

>SPEECH SUCCESSFUL, +25 XP

Yeah OK I guess I see your point wise guy.
>>
File: 1720930994869728.jpg (187 KB, 929x870)
187 KB
187 KB JPG
>he installed an official patch
>>
File: Unity.webm (3.82 MB, 853x480)
3.82 MB
3.82 MB WEBM
Time to enter it again
>>
>>492911116
The superior choice to Diplomacy
>>
File: ships.jpg (3.48 MB, 9600x2160)
3.48 MB
3.48 MB JPG
My ships collection
>>
This mod is using procedural generation though judging from the screenshots, the POIs are very similar to each other. No interiors too.
https://creations.bethesda.net/en/starfield/details/d62327d7-536f-4022-9059-9c56fa6b2eb5/Dark_Universe__Takeover
>>
>>492914110
https://www.nexusmods.com/starfield/mods/11045
>>
I've made up my mind I'm going to go ahead and build a PC for this. My PC busted a while ago and I've just been on a laptop, but I really want to play this (and I want a desktop again, so two birds, one stone).
>Just get an Xbox Series X
No thank you.
>>
>>492914852
Careful of intel new CPUs
>>
File: 6fc.jpg (39 KB, 500x420)
39 KB
39 KB JPG
>>492911283
>he has to take the n.a.t.
>>
>>492914952
Really? So AMD setup?
>>
>>492915779
Yeah I don't see them recommending the new CPUs
>>>/g/pcbg/
>>
>>492915779
Intel 13th/14th gen nuke themselves and AMD's 9000 series are mid, basically pick up a 7800X3D or wait for 9800X3D (don't bother) and you're set for the next 5 years.
>>
File: bored bullet proof cat.gif (1.99 MB, 250x334)
1.99 MB
1.99 MB GIF
I want a Samus GF right now
>>
>>492916734
>>492916192
Thanks for the heads up on this. Much appreciated.
>>
File: 20240902132850_1.jpg (863 KB, 2560x1440)
863 KB
863 KB JPG
In addition to poses, there also needs to be a 3 point or at least rimlight feature. Actually when you talk to NPCs it already has an artificial, perhaps 3-point, light system.
>>
>used to get crashes almost every time i opened up the character editor
>didnt matter if it was through enhance or console
>happened across multiple playthroughs with various mods
>suddenly stops happening completely with nothing from the load order removed

Feels good.
>>
>>492919358
i am truly sorry for your lots
>>
>>492919358
retard
>>
>>492919431
It happens in third person with chargenmenu, I think
>>
>>492919601
/agdg/ related?
>>
File: melee.webm (568 KB, 880x518)
568 KB
568 KB WEBM
>>492919942
agdg chads rise up
>>
>>492919317
SAM adds all that if you're willing to invest the time and effort of installing disc*rd
>>
File: 20230902022337_1.jpg (574 KB, 2560x1440)
574 KB
574 KB JPG
>>492920498
Sam?
>>
>>492920838
Screen Archery Menu
>>
File: 20240902141108_1.jpg (282 KB, 2560x1440)
282 KB
282 KB JPG
Would you build a stealth archer character with this?
>>
>>492924043
Perhaps, if you want to have a viable sidearm or want to go gun blazing. I hate stealth archery in general, easily the least rewarding playstyle.
>>
>>492818775
Caius Space-sades
>>
>>492819941
yeah this question can be posed for all major factions. infinite space on infinite worlds yet people squabble over the 0.000001% of taken land, oh and also everyone lives in squalid cramped high rises instead of homesteads.
>>
>>492828062
Emil is a tr00n enjoyer?
>>
>>492829480
god hopefully not. i want mass effect slutsuits asap!
>>
File: 20240208155820_1.jpg (518 KB, 2560x1440)
518 KB
518 KB JPG
>>492924906
maybe the real trannies were the friends we made along the way
>>
File: liara055.jpg (218 KB, 1280x1890)
218 KB
218 KB JPG
>>492925269
I wish someone would make a game that properly captured the feeling of Mass Effect. Even Bioware can't do it anymore.
>>
>>492925269
https://www.nexusmods.com/starfield/mods/8315
>>
>>492833928
oh my god, i hate it!
>>
The UC navy fatigues are pretty damn cool, but honestly I don't care much for the rest of their repertoire. The uparmored fatigues look kind of stupid, and the navy suits (crew and officer) are kind of meh except for Ikande. Not counting spacesuits, just apparel. The hats are also cool but they're not main body apparel.
>>
>>492926161
That suit you can obtain in the Crimson Fleet questline is pretty cool
>>
Just discovered that explosive mines can boost the buggy in to the air like a rocket jump.
>>
>>492869515
>But then in Andromeda, you arrive in a new galaxy, billions of light years away from earth, and yet all aliens are humanoid, they all bitch and cry and moan about the same dumb shit we do on earth, this shit is unimaginably and transcendentally boring. I remember watching those aliens in another galaxy crying about tyranny, capitalist and same sex marriage, and my wonder and curiosity died instantly, because I realized humanoid aliens would always be human bullshit drama and garbage disguised in fursuit packages, just so the writer can bitch about his political ideas.
that is a writing issue not a ayylmao issue.

writers could have written andromeda aliens as something completely crazy, like aztec human sacrificing baby eating immortal occultists. its only because wokeshit infests everything that to them even aliens on another galaxy are anti-drumpf. dont blame ayys for that.
>>
>>492871284
would be cool if somehow illusive man had a super extra universe breaking machine even above reapers, kind of like the plan to mind raep them i guess. hmmm.
>>
File: 20240902143704_1.jpg (574 KB, 2560x1440)
574 KB
574 KB JPG
I like this hat
>>
>>492878049
should actually be easy desu but nobody will pick it up because modding community is shit for SF
>>
>>492927208
Literally not easy you're talking out of your ass
>>
>>492927208
>should actually be easy
Fucking what.
>>
>>492889446
i agree with emil and ching chong, but that doesnt mean starfield is good. however its better that a boomer be at the helm than some reddit tr000000n
>>
>>492890727
yeah ok tr0nald mandumpf.
you will never be a man or a
>>
>>492896018
apparently ita worthless if you become a ranger as it only gives you cowboy guns
>>
>>492920040
I miss Jedi Academy so fucking bad bros!
>>
>scanning fauna in rover with slow mo zoom
>get deep voice sarah commentary
>>
>>492914852
>and I've just been on a laptop, but I really want to play this (and I want a desktop again, so two birds, one stone).
>>Just get an Xbox Series X
>No thank you.
play skyrim instead its better and has way better modpacks and extra content. this game needs another 5 years before it becomes worth $20
>>
>>492927305
>>492927367
huh? just make a big car. the player can already collide with the R8 and climb it, just embiggen the R8
>>
File: brappper.jpg (95 KB, 1365x768)
95 KB
95 KB JPG
I would like to make Sarah my second wife. What do i need to do to make this happen? Skills? Drugs? do i need to drug my snakewife?
>>
Sarah's quest feels so right with the buggy
>>
File: 20240902151126_1.jpg (630 KB, 2560x1440)
630 KB
630 KB JPG
>>492929576
>he's a haremcuck
>>
>>492929576
Just romance her and then when Andreja gets mad< persuade her.
>do i need to drug my snakewife?
No but you can drug yourself for increased persuasion chances
>>
>>492747253
One step closer to Galaxy Express 999.
>>
>>492931252
>Hold on honey, let me take a hit off the old see-through didgeridoo and we'll talk
>>
>>492930921
Even the second area?
>>
>>492931557
I don't know
probably not as much as the canyon
>>
>>492931127
damn, she's thick
>>
Any updates on what charges SS will bring? I put about 200 hours in before I stopped last year. I plan to start fresh after SS with all the patches and updates.
>>
>>492933816
it remains to be seen, a leaker said that a poi system overhaul is on the way, but whether it drops with shattered space or not is anyones guess.
>>
>>492934320
They have said it will come with changes to the base game, but yeah it's not known what they'll be.
>>
Those citizen bounty hunting events stopped showing up for me after one of them bugged out and wouldn't speak to me. Any way to fix this with console commands?
>>
>>492936130
Leave the area and come back. They reset automatically.
>>
File: 20240902134600_1.jpg (747 KB, 2560x1440)
747 KB
747 KB JPG
What if Bethesda was aggressive with DLC as paradox?
>>
>>492936998
That's slowly happening with Creations but I don't mind because I want more content out of the game. The Vulture was okay. Escape was cool.
>>
>>492936998
What if Todd was aggressive with my ass as Paradox?
>>
>>492936998
What if I were aggressive with you, huh? Little bitch. *blows raspberry on your tummy* You like that? Huh? I bet you do.
>>
>>492937636
>>492937804
Staap it, I can only get so hard
>>
>>492936998
They're diet Parajew with Creation mods
>>
I imagine myself in /tesg/, leading my Platoon.
Our mission is to stop Sh*pper dogs from posting.
We shit post Sh*pper dogs but they keep coming.
I greentext Sh*pper dogs but I run out of characters so I draw my image folder and begin slaughtering Sh*ppers, since Sh*ppers are way more mentally inferior to me, I slay them by dozens.
Then I get banned, but I didn't fall, I reset my IP.
Then banned again and again.
Sh*ppers were range banning me from a mod, like the cowards they are.
I lie down, facing up to sky and I see SHOR smiling at me, I smile back…
Then I woke up, in sovegarde, my homeland. My NORD brethen gave me a warm welcome to heaven.
I finally made it, I finally made it to heaven..
>>
>>
>>492938770
>/tesg/
>>
File: 20240901175315_1.jpg (426 KB, 2560x1440)
426 KB
426 KB JPG
>>492937614
>>492938029
No, Paradox spends months hyping every fucking DLC (which they release every month) even when the contents are a new portrait, they have developer diaries telling you how that portrait is going to be the biggest game changer you've ever seen you'd be an idiot not to buy it
>>
>>492938862
ok, hold on....
>>
>>492939028
>No, Paradox spends months hyping every fucking DLC
That reminds me, Shattered Space is barely advertised by Bethesda. Some people don't even know the release date.
>>
>>492938770
why the hate against shoppers
todd needs those creation bux
>>
>>492939336
Top kek im not sure who is worse imo. in a room with a shipper and a paypig with one bullet, make them stand in a line.
>>
>>492845653
>14 damage
I'm not even a hater. That gun belongs in the recycler.
>>
>>492876178
someone elaborate on this please
>>
>>492940983
I don't watch Juicehead's videos.
>>
https://www.nexusmods.com/starfield/mods/11284

ArmaLite AR-121 review
>Nice model and materials
>Using the AA-99 as a base
>.45 caliber ammo which sucks a lot given how little that ammo is disturbed in the game
>that attachment with wires doesn't show up in the game
Overall it's okay but I expected better with the amount of downloads.
>>
>>492944290
That is sexy. Hopefully it gets fleshed out. I would like to see more "Old Earth" that go along nicely with Todd's NASApunk future. I nominate the SR-2. point me in the direction of CK documents and maybe i'll take a crack at it
>>
>>492944290
legit pretty cool.
seems the comments are complaining about damage, so I will hold off on it for now
>>
>>492944784
https://starfield.hell.vc/
>>
>>492944849
You can always increase the damage of any gun by constantly amod'ing it with the command line. Will only apply to that particular gun you have though.
>>
>>492926880
>indoctrinated hands wrote this post
>>
File: eon on back.jpg (459 KB, 1920x1080)
459 KB
459 KB JPG
pistols on back, yay or nay?
>>
>>492946395
Is that a mod? yay even though the animations don't match up.
>>
File: 20240830202902_1.jpg (182 KB, 2560x1440)
182 KB
182 KB JPG
>>492946395
How you gonna reach a pistol on your jetpack?
>>
File: 1714325331527842.png (1.25 MB, 1143x586)
1.25 MB
1.25 MB PNG
>>492947106
>>
>>
>>492948425
what's xhe thinkin bout
>>
>>492948775
>what do gas giants smell like?
>>
>>492948775
His past and human nature, in that order.
>>
>>492946395
pistols belong on your hips
>>
Anyone else's audio glitching out? Sometimes I can only hear very faint sounds, like i'm floating in the middle of space. A restart fixes it. Is it a mod conflict or a general bug? Thanks.
>>
>>492953502
My audio stutters when the CPU usage is high but that's about it.
>>
I read from a few different hearsay sources that Neon has an agreement with the FC to where it is patrolled by FC starships and does the mutual defense thing but the planet Volii itself doesn't have to follow any of the FC mutual laws.
Is there any evidence of this? It would make the FC look less retarded if true because instead of not giving a shit about the flagrant crime it's instead that they signed a treaty to not bother with it. Hopetown, the Clinic, and Akila are all patrolled by uniformed Freestar Militia soldiers, but obviously Neon has its own security - the rangers could be there at Bayu's will as a courtesy/preventing criminals from fleeing TO Neon.
Honestly, like I said, this arrangement makes a lot more sense. The FC would be a good bit more compelling both overall and for its quests if it had a bit of nuance like that.
>>
>>492954194
I don't have a concrete source but I read somewhere or heard from Sam that Volii was a real person who met Solomon Coe and established the Freestar Collective. It make sense that Neon has its own laws and the rangers are practically useless in that area.
>>
>>492954194
Pretty sure Ranger Pryce explains that exact scenario. FC maintains a presence but what happens on Neon is all in Bayu's courthouse.
>>
>>492954620
My read on Pryce explaining it was that Bayu is using his position on the council to do that, i.e corruption. If it were treaty agreement between Akila and Neon, that would be a different much more sensible answer, hence my question.
>>
File: Starfield Screenshot.png (3.12 MB, 1920x1080)
3.12 MB
3.12 MB PNG
It's up
https://www.nexusmods.com/starfield/mods/11386

https://creations.bethesda.net/en/starfield/details/64548f52-ed33-4b1d-a62c-984f841063b7/Arboron_Starlight_Laser_Pistol

>Laser pistol
>Fast fire rate
>Nice damage
Yeah, this one is great.
>>
>>492955314
laser pistol bros it's finally our time
>>
>>492955314
Doesn't look like an Arboron weapon though.
>>
>>492936998
Sometimes I think that packages of hand crafted POI's with quests, npcs and unique armor and weapons, would be a good thing to have.

Nuka world was 20$ at launch, and it came with close to ten decent sized locations, Nuka-Town USA(where the gauntlet is located), Kiddie Kingdom, Dry Rock Gulch, the World of Refreshment, Safari Adventure, the Galactic Zone, and the Grandchester Mystery Mansion. There are some other smaller locations.

All in all, those are close to ten locations that would be of decent size for Starfield. Some of those parks in Nuka world are bigger than most of the POI's in Starfield, and they actually have quests and unique loot inside. Far Harbor also came out at $20, with lots of locations that are well done and could work well as decent sized POI's.

People would bitch a lot, but I think I would buy if Bethesda came out with those packages of ten or more Nuka world sized "parks" for the POI system to use, with new npcs, quests, new armor and weapons, And variants, like, unique NPC's and quests will only spawn once in your game, other copies of this location will only have generic spacers or pirates and the clutter will be randomized.

There could be POI packages for derelict space-stations and ships that will randomly show up in different systems every new game, actual towns full of living npcs and unique little quests, undersea military bases in water world like Neon. Just stuff to flesh out the game and give the POI system more stuff to work with. Packs like this would be very good at $10, acceptable at $15, tolerable at $20, beyond that? Lol, lmao even. And that's the problem, with Bethesda thinking people are actually going to pay $7 for ONE quest....

Eventually modders will start crafting unique POI's, and then you will have free community patches with 30 POI's or more, so who knows, it might be better for Bethesda to focus on fixing the most glaring issues in Starfield while letting modders handle the POI generation.
>>
File: 1704870101049095.jpg (136 KB, 1400x786)
136 KB
136 KB JPG
>>492956451
And this doesn't look like an M9, but they're both Beretta
>>
>>492956590
>Eventually modders will start crafting unique POI's, and then you will have free community patches with 30 POI's or more
Someone made 50 pois but they are all samey and procedurally generated >>492914110
>>
File: 2024-08-31 21-15-43.webm (3.92 MB, 1920x1080)
3.92 MB
3.92 MB WEBM
>>492957770
I think they're fine, nice open areas for firefights, military bases should be clean and in the future everything uses prefabs
>>
>>492957950
I mean they don't look bad but they aren't made for close range combat at all and I can see melee builds struggling with distant enemies.
>>
>>492956590
agree,
stealing this and posting on the bethesda discord :o
>>
File: disgusted mob frog.png (192 KB, 567x583)
192 KB
192 KB PNG
>>492958226
>melee
>build
>>
Melee, unarmed especially, still lack that oompf when you have to get into firing squad range before tickling an enemy down. Made a mod that gives me increased unarmed damage when an enemy reaches an EM build-up threshold, really makes it usable.
>>
File: 20240902203326_1.jpg (609 KB, 2560x1440)
609 KB
609 KB JPG
>>
Wait only the main town in SS is hand made, the surrounding still fill with random POIs?
>>
>>492958934
blasting chems, blend, and boarding battleships
>>
>>492957770
Yeah, this is what I'm talking about, already I have seen another mod with crashed starships for you to explore added to the game, eventually you will be able to add 300+ new POI's to the game just by downloading a few mods. And it fucking makes my head hurt that Bethesda did not even think to pad the POI system at launch by adding a few explorable crashed starships to the game with some radiant quests to rescue npcs.

I feel like the only way Bethesda can actually compete with modders on that is by always offering some unique gimmick in her creations. Like Bethesda doing her own version of crashed starships, but with actual mechanics to repair and make those ships space-worthy again, just like you in NMS. Now that would be cool and it would make hunting for derelict ships fun.

Dawnguard came out with the new vampire and werewolf perk system, and that allowed modders to create some really fun vampire/werewolf converisons modpacks. If Bethesda wants to "Paradox" her way into selling multiple dlcs for one game, that's the way to do, adding new features that can be used by players and modders to enhance the game.

Otherwise no, I'm going to laugh way too much if I ever see the creation club trying to sell a single new POI for $7 while nexus has 500+ POI's for free.
>>
File: 23135wedfgeg2.jpg (7 KB, 300x168)
7 KB
7 KB JPG
>>492959913
yes, lol
>>
alright lads
going to bed now that Todd's done with my wife for the night.
He told me to tell you guys to buy Shattered Space, and that there's a lot of cool features to expect
>>
>>492961987
Tell Todd I bought it a year ago
>>
>>492961987
I bought it before the full game launched
>>
>>492959913
no
>>
>>492961987
hi juicehead
>>
Civilized playthrough where you never leave a breathable atmosphere
>>
>>492964827
Not even your ship?
>>
>>492964827
Playthrough ends the moment you enter Vectera
>>
It's up
https://www.nexusmods.com/starfield/mods/11388
>>
Early bake because I'm going to sleep
>>492966126
>>492966126
>>492966126
>>
>>492966146
Oh wow this should be mandatory for every playthrough
200% level up speed if you just want to skip the shitty tiers of items or x2 perk points if you do want to progress through the base items
>>
>>492720161
I genuinely feel sorry for you lol



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.