Chemical Science editionPrevious thread: >>492499493This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Oxygen not Included>Workers and Resources: Soviet Republic>ShapezProgramming puzzles>Nandgame>Zachtronics gamesThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>Minecraft>Hearthstone (learn how to add a “/” to your search)OP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Satisfactory (private server, ask in thread for IDs)All IPs are in the pad for security reasons.
First for peridot
>>492974526huh?
>>492974543Not trying to derail, so it'll be my last post about it, but >>>/co/
>>492974726oh jeez
ahhhh i just want to play satisfactory why cant they just release now
>>492974726Literally me in every argument.
>>492974386was this made by the girlfriend who is terrible at factorio
>>492978797you just don't understand good builds
>>492979583if that's a good build I'm glad I don't understand it
>>492979672that just happens every now and then every few months, what about itit's trivial to spam 4chan, only retards get any enjoyment out of it so it's rare for it to happen regularly
>>492979759>what about itWhat about it?
>>492979759Why are you bringing it into the new thread shitter?
>>492980451>>492980312>>492974526>>492974543>>492974726
>>492985267I only played the first few level because it seemed you have no space constrains which makes the game trivial, but do levels start having these wall blocks or is it just an exception?
>>492988882Anon it's a loss reference, they made the panel borders themselves
>>492989361I know it's a meme level, but I was wondering if these walls I didn't know about are actually used in the normal game
>>492990303Nevermind, I looked it up and it's just a marking block
>>492988882Only the last optional chapter has limited space.
>>492990303>>492988882There are extra levels that have space constraints
>>492991469Okay, good to know
Could /egg/ possibly engineer a disaster bigger than Concord?
>>493010596It ends with a 2
>>493010596Your life.
>>493010735At least KSP1 still exists.
>>493010735it lasted longer than concord at least
>>493010596ksp2 is, in terms of size compared to the genre market cap, larger of a disaster.
>>493015171>genre market capI only know of one other game like KSP.
LEGENDARY POWER SWITCH
>>493010596
>>493019745I haven't used a power switch since I discovered you could control pumps with the circuit network.I think it's probably the least useful item in the game, trying to think of another but even the burner inserter is better
>>493020259I think I used one for fusion power when playing K2 to make sure I couldn't brown out my entire factory if my total powered dipped below a certain amount. I ended up scrapping it though because it lagged my game massively by turning on and off six zillion times a second. I just built two fusion plants instead so power was no longer in danger of running out.
>>493020259should definitely have its functionality folded into power poles or transformers at least.ive actually used them quite a bit may it be as thoughshalteverbeit, more than burner arms for sure.
>>493020795>>493021325I really wish they went ahead with the multithreaded electric networks optimisations they talked about scrapping. If the main issue was a single entity in multiple networks, I'm sure even a nuclear option like beacon overload where a building just can't work if in it's in more than one network would be preferable to UPS death.
>>493025298>believing in the multithreading jew lies
>>493025703I want to believe
>>493025703>There is only one thread that holds us all together>His name is God
>>493025298I thought they implemented it but they rolled it back after it didn't improve performance. Multi-threading isn't a silver bullet.
>>493028749https://factorio.com/blog/post/fff-421 it is here, it was shit even when just putting the different planet networks into its own threads because the overhead was bigger than the savings.
>>493020259It has some uses but they're really niche, mostly if you're trying to pull various shenanigans with multiple power sources and so on.
factorio mod that lets you wrap copper wire around rocks and throw them at power lines to short them
>>493035518It's not quite as funny without the sound but have a webm of that
>development of Juno has stopped>KSP2 is dead>Rocket Science has been in EA since 2020Jesus, we will be stuck with KSP for another decade.
>>493037317hope (cope) that TakeTwo will sell the KSP IP to someone competent
>>493038903
Shapez 2 just said I'm a top 1% male.
Post a new video Dosh, I'm bored at work with nothing to do. I know you've been playing Py.
>>492974386>needed purple science to turn sodium carbonate back into sodium hydroxide>finally got it>now can refine carbon faster without worrying about an unusable waste productat last... the shit I unlocked back in green science is useful.
>>493036779> electrum deus
This mod is gonna be a game changer (colloquial names).Now if they just colored the graph according to the science color.
>>493044206>t. derpumuit's just babby's first meme mod bro, don't flatter yourself so
>>493044206"Monitor display in '90s scifi anime"-core
>>493044542Not me, but who cares if it's a trivial mod, it's still useful.
>>493044661certified kino
>>493042729>I'm bored at work with nothing to do.Do your work but in Factorio.
why did K2 disable nuclear fuel?
nice logistics challenge modkeks
For some reason class smoke with trigger is causing my fps to drop horribly in Factorio, with it hitting 40+ on the tics in a constant fashionWhat can i do to find the culprit?
I'M GONNA DO IT.I'M GONNAI'M GONNA FUCKINGI'M GONNA FUCKING PLAY MEDIEVAL ENGINEERS AND BUILD ANOTHER LUMBER MILL
>>493055621God fucking speed you glorious bastard!
>>493054119what is the meme modlist?
>>493014184That's not a good thing.
2.0 will set us free...
>>493063283>dumbing down game mechanics is le good actually
>>493063552sometimes, yes
knee deep in main bus HELL
>SE's boxes are so huge and cargowagons are so small that my automatic alert system for train stops goes off endlessly. >If a pickup zone goes 15 minutes without reaching 10% of its maximum buffer the system complains but my system is also set to automagically summon trains once there's a trainload ready to be picked up so I don't run into the retarded problem of trains bunching up at stops that don't have enough material for a single train while a stop further away has 9 trainloads worth of crap>Can't figure a way to fix this that doesn't require nuking my "one-size-fits-all" design24 chests for a 1:2 train can hold 14 trainloads of material but one fluid wagon stop only holds 4 trainloads of material which is a drastic difference
>>493058351How to export, its mostly PyI noticed that it seems to occur if I used tanks for bob forked steam charges as burnable fuelI killed the entire load and the stutter went awayId say its some possible conflict of the steam canister not being programmed correctly relative to tintable smoke from the many many boilers Py demands to doanything
>>493028749>>493030926It was poorly implemented that's all and it saved a lot on the update time. I think sacrificing a bit of the cpu for a huge boost in speed was the right move but for some reason the devs thought otherwise.It's simple, just give each pole a personal thread.
>>493063552>20 pumps sucking each other directly human centipede style>woah... such complexityfuck off
good night /egg/48 more sleeps until space age
>>493068505Clearly, a bigger pump, and bigger pipes are needed!That said, the existing system is much worse in every respect, save for realism.
>>493068505use more pipes that's what you are supposed to do
>>493065228I just slapped on a push button I can press to snooze or set to always on to silence it indefinitely
>>493072703You hope
>>493075185the problem with pipes is that they don't scale well at all when things become crazy, such as with mods>b-b-butpipes work well enough in vanilla, but we won't have vanilla anymore, and they realized the limitations of pipes with the DLC comingthey encountered the same problem that modders and mod users have, so they're bringing fluid 2.0and i'm not just talking about throughput limitations, but the way they work as wellfor example, a vanilla pipe has 100 pressure, and 100 storageso you want to increase the pressure to increase throughput, but soon you realize it's literally impossible to do that without also increasing the storage capacity due to how fluid 1.0 works, and if every pipe has thousands of available storage, you will have hundreds of thousands of fluid just hanging around in the pipes, which will not dothis update is just a sign that we're going to have fluids going at well beyond 2 or 3k/s on average during late game, and sure, this is manageable currently as well, but it's not going to happen often enough to become a nuisance
finally doing research welp time to go afk for 12 hours until I have enough science to get robots
blue science is being producedat 2 hours 59 minutesI think I've got this run
It beginsThe automagical construction of Fort "Fuck Off We're Full"
>>493020259I'm using it for back up steam power while my single nuclear working at full blast (can't be assed to setup buffer). But without a circuit to regulate switching it turns power usage log into unreadable seismic graph.
>>493076736Still, removing throughput from a logistics game will always be controversial. I think there is a nice middleground would be to limit how much fluid can go in/out of a segment depending on its size and geometry, with a more linear decay rate, minimum flow, and some free budget of size and complexity before it start affecting throughput.
>>493082665of course, their solution isn't the perfect solution, but what's done is donemaybe it will be a toggleable feature, or some modder will bring back fluid 1.0 for those who like 2.0 less than 1.0
Circuit of balanced loading so LTN doesn't royally screw up. This kinda design is already on the wiki, but this one balances between train car loaders, so LTN will only send a train when it can actually be loaded. A simple balancer is not sufficient because small imbalances accumulate over time and LTN doesn't give an unconditional to leave after some time which is a problem if it gets input starved for a long time and LTN just forgets the train exists.
>>493080350you just need a simple RS latchhttps://wiki.factorio.com/Tutorial:Circuit_network_cookbook#Backup_steam_example
>>493072703I will sleep 2 times today.
>>493084371I used it but it adds the issue of everything browning out until battery discharges low enough to trigger the switch. You'd need enough accumulators to match your backup output for smooth transition.
Skipped the tutorial and just started playing Factorio. How am I doing bwos
>>493085295I've seen worse
>>493084378>polyphasic sleep to accelerate the release of space age
>>493085295>How am I doing>modsNot good.
>>493085295pretty goodno mods needed for first time thoughshow us what you're running at leastwe can specify if that's a silly idea or a very silly idea
>>493085295I think the tutorial is sort of essential if you are a actual new player and don't want to cheat by watching youtube
big oiltoo big to build by hand
rate my advanced oil processing
>>493089530not enough chem plants, so it's not maximum throughputI can't be bothered to decipher the pipes and wires to check if you did the circuits rightbut I think you got it
>>493089659I know I'm not going to add more yet because I can do it with robots soon
>>493089530The piping is right / 5
>>493088718>too big to build by handNonsense.
>>493090160I think I have before, but this time I'm going for the 8hr achievement, and I've already burned 3h40m.Personal construction bots are needed ASAP.
>>493089530balloon loop/10
>>493089530Not enough pumps/10
>>493090346>speedrun>personal botsjust use base bots
>>493092604>inflationfagbe gone thot
>>493085295do the tutorial, it's also a fun little scenario
>>493093140bots are expensive thoughI guess I'd place a few roboports in the area, put bots in them, set down passive provider chests, and ctrl-click my inventory into the chests?
>>492519310Thanks for reminding me I wanted to revisit my old solution for Meat+3. Ripped it all out and planned it from the ground up, and went from this mess...
>>493093728They're expensive but you should know they're worth it. And you're going to need frames for yellow science anyway, even 4 frame assemblers will be enough if you just want the achievementYou typically want to upgrade your mall chests to providers and handcraft anything else and give it in a provider/storage chest.
>>493094390... to this mess.The wiring is actually even worse, but at least there's some open space, and it's $50k cheaper.
>>49304160699% Autistic male (shiny)
>>493076736>pipes work well enough in vanillaI hate having to check the pipe throughput graph to make my nuclear reactors, I feel like it should be easier to set up, it's lacking obvious throughput information. But the change I'm most excited about is performance, I shouldn't have to make direct insertion plastic from basic oil processing, this is retarded.
Anyone playing spacechem?
>>493076736>pipes work well enough in vanillaI hate having to check the pipe throughput graph to make my nuclear reactors, I feel like it should be easier to set up, it's lacking obvious throughput information. But the change I'm most excited about is performance, I shouldn't have to make direct insertion plastic from basic oil processing.
>>493067939>It's simple, just give each pole a personal thread.Weak, that is just asking to leave potential savings on the table. Each power cable connection should have its own thread.
>>493076736Huuuhhh4chan malfunctioned I guessTriple (you)s for you baby
>>493084170>because small imbalances accumulate over timeHow so? I've got belt-only balancers on my loading stations and they've been running for hundreds of hours with no real imbalance, sometimes there's a small difference which I believe is due to the different length of belt after each balancer output, but that's not a stacking balance problem, it's basically just a static offset and it auto-calibrates whenever the loader ends up idle for a moment.If you are having weird balance problems between chests with values that slowly drift over time, it might be due to inserter stack size not lining up evenly with how much goes on a cargo wagon. When that happens you don't get all inserters swinging an equal amount of times and it will cause drift over time. This shouldn't happen between different wagons though, assuming they're all fed from a proper balancer.
(hacker voice)I'm in.
>>493100930You feel a moderate breeze from the right
>>493094538>4 frame assemblers will be enough if you just want the achievementI'll keep that in mind.Will the bots stay in their placed roboport if I manually insert like 5 or 10 into each?Or will I have a ton of bots moving all the way across the base for every construction task?I remember looking at my base and thinking I would need literally 50x20 = 1000 bots to cover everything, which is a lot when I just want to bot-build things like furnace stacks.Placing inserters sucks, I've occasionally considered going "fuck it" and making a wasteful solid line of inserters.
test
>>493101095Cum, join me. Be the fifth man to be playing Medieval Engineers concurrently in two years.68.200.146.35:27016
>>493101352If the logistic areas touch, the networks join and become one network, bots will service an entire network. Let the natural bot migrations happen, they will eventually build stuff, meanwhile you can prepare the next stage or do things that bots suck at, like placing long lines of belts.
>>493102245>If the logistic areas touchlewd
>Wanna get back into playing DSP after long break>Remember how much of a pain in the ass getting started is>pic related Anyone got any advice for this?
So, surely this week we'll get the vulcanus enemies, right?inb4 vulcanus and gleba are the only planets with new enemies
>>493102236Oh shoot vikings us is still up?
>>493103320cheat
>>493103320build a little mall for belts, inserters and powerpoles
>>493104310You know that this is personalized? What are you doing?
>left-clicking on a toolbar slot with an item in hand locks that item to that slot>even if you already had an item locked to that slotthis wasn't always how it worked, rightthere's a setting to turn this off, rightRIGHT
>>493102236noice i might, any mods?captcha: JRSJW
>>493104483>>493104980Fuckload of mods including the Factorio one.Fareon A3 G4 if you want a minuscule head start.
>>493104910nvm I fixed it, last option under interaction, didn't read the tooltip
Is cosmoteer /egg/?Should i get it?
>>493103320Even Factorio is a pain in the ass to get started
>>493105523nono
>>493101638you fucked up
>>493105740nta, maybe it's a difference in experience, but I enjoy Factorio early game quite a lot and absolutely despise DSP's. It feels like Factorio rewards you for having played it previously, while DSP punishes you and mockingly gives you a few science packs
>>493104310rule 15bitch
>>493104310>not one but TWO pony threadsAnon what the fuck.
I WANT TO ALT ALL CLASSES AAAAAAAAAAAAAAAAAAAAAHHHHHHHHHHHHHHHHHHHHHHHHHHHHH
I wish there was an easy way to learn all the qol mechanics that the game doesn't teach you. Stuff like shift+click copying a machine's recipe to another or copying a recipe's requirement to a requester chest. I bet there is a ton of simply shortcuts that I don't know about or are not listed on the wiki "controls" page.
>>493108403All controls are listed in the controls option menu.
>>493108403>Stuff like shift+click copying a machine's recipe to another or copying a recipe's requirement to a requester chest.Pretty sure both of those are covered in tips menu.
>Turn on purple science production>All the steel disappearswelp
>>493108403I only occasionally dabble in factorio and none of the shortcuts in this game make any fucking sense. The first hour of any playthrough is relearning how to do basic interface stuff.
Sometimes the question is not if you should but if you can. Can you make a megabase without any belts? Can you make a k2 megabase without any miners? Can you destroy all the nest on your map to make it impossible for biters to reproduce? The answer is yes and therefore, you should.
does anyone have a good idea what to do with this mercury shit?I feel like it's a subpar material for anything, having a shit coolant properties(low thermal conductivity, very low thermal mass), having mediocre liquid properties(petroleum has better range and is easy to source) and absolutely ass properties as a metal as it fucking melts at minus 40
>>493111354>no game >no screenshottry drinking it
>>493111354oni btw
>ONItry drinking it
SE ending spoiler: Okay so I have all the pyramid screenshoted and I've put the images on a tree based on where the small triangles link to each other but what does it tell me? They're in the right place I think but I don't understand what it gave me. Any hint?
>>493107243DSP is objectively more punishing early game because your character needs fuel to move and necessary resources are relatively scattered sparsely across the planet compared to your personal speed and the resources needed to belt things both ways. The starter resource patches are also much less dense in relative terms. Power generation is more difficult and bulky because thermal gens produce very little for the resource drain and compared to mass-spam of wind. Then your defenses are the opposite of Factorio; quarantine cordons around the bore holes instead of a wall to protect your starter base, and there's no cliffs to use as natural barriers.
>Factorio SE early midgame>Can't play a lot>SA coming up>Kills my motivation for SE>Start Krastorio2Any tips? Is it worth it putting automation cores on the bus in the long run?
>>493113327>Is it worth it putting automation cores on the bus in the long run?yes>bus>long run>K2lmao
>>493113327K2 sucks early game
>>492974386I have a problem actually. I love factorio, but I've never finished the base game ever, and have never fired a rocket, despite 130hrs of play time.It goes something like this:>play a couple of hours of factorio for the first time>completely hooked, literally addicted for the next 24 hours>make myself a starter base, watch youtube tutorials, learn about belt balancers, logistics networks, train signal management etc etc>meanwhile, research science to the max, attempt to unlock as much as possible>reach the mid game. Now have to transition to liquids.>realise that my factory is incredibly spaghetti>decide to tear it down and start again, properly this time>realise that any design I come up with is going to be subpar compared to just copying blueprints off of the internet>copy blueprints. Decision paralysis -> do I use a main bus? Do I try to maximise throughput?I literally open the game for 10 minutes at a time, stare at my torn down base (it's just a bunch of chests full of stuff) and close the game. Its too overwhelming. Anything I do has been done before, why should I spend time creating a build when it's already been solved? I'm a software engineer by trade, and one of the first things i've ever been taught was 'don't reinvent the wheel, use a library if it exists'. Why am I reinventing the wheel? Why am I playing the game?
>>493114754Stop using online blueprints. Jesus fucking christ, I'm tired of seeing noobs doing that all the time. What's the point in doing that when you don't even understand what it does or why it's done that way?
>>493114754>Why should I know what binary is? Libraries do that for me.>Why should I learn assembly? Libraries exist so I don't have to.>Why should I learn standard conventions? Libraries exist for a reason.>Why should I learn C? An AI can do that for me.>Why should I learn? Someone else already did that for me.
>>492985267LMAO
>>493114754>realise that any design I come up with is going to be subpar compared to just copying blueprints off of the internetthis is where you fail, stop doing this and just build stuff
>>493114754okay anon, let me ask you thiswhy are you actually playing the gameis your goal to just hit the final goal at any cost or is it to just have fun
>>493102236For the briefest synapse I thought "I wonder if I have to update medieval engineers before joining"
>>493114754>>493115673I don't think I ever finished the game either.I fired the rocket in the Space Exploration, but I haven't finished the mod either.I have over 400h in it.I just like to have fun in it. I usually play with friends and we play until people get bored. Often times I install some Renai Transportation or Ultracube(or whatever) and just do some fun constructions in it. Or I make some complex circuit networks, or some crazy PvE mod.You don't need to complete the game to have fun.
PS. The idea of just sitting down and finishing the vanilla game doesn't sound appealing to me at this point.
>>493116140Yeah but this guy is clearly not having fun because of his unhealthy way of approaching the game. Why does he spam ultra optimized online blueprints that give him choice paralysis? Why does he get choice paralysis in the first place? Because he doesn't know what makes them optimal.
>>493114754Literally just stop using the blueprint import buttonEnlightenment is realizing spaghetti is the most fun way to play the game
>>493114754why is there such a strong correlation between people who can stomach one piece's artstyle and retards
>Want to manually calculate throughput for a mod>Load windows built in calculator>Takes 10 seconds to load>Randomly multiply by 0 (I have no idea why)>Can't correct written equations (you could do that in previous versions but you can't now)>Can't copy equations easily because "invalid input" despite literally copying directly from history>Give up and decide to use my phone instead>Lock to standard (no order of operations)>Only does additions, substrations and multiplications (no division!?)>Can't see the previous part of the operation>No historyWhy are built-in calculators getting so much fucking worse over the years? Unironically why? Calculators are the most basic tool, it cost fucking nothing to make a good scientific tier calculator. Even windows 7 had a better calculator. It's the most basic type of program you can make on a computer yet somehow they keep losing important features. I solve my problem by unironically installing a built-in calculator mod for factorio.
>>493117076I remember you from the /v/ thread
>>493117912I have zero idea what you are talking about but I'm glad my views are common
>>493117836I don't know if it's available for windows, but I like speedcrunch if I need slightly complicated stuff.
>>493098369I didn't really dig too deep on the root cause, but it could be poorly set up balancers. Was not a problem if the provide threshold was like 90% of the chest capacity, but in this case I wanted that value to be around 30% to give high capacity with infrequent trains, and wanted a guarantee for things to work.
>>493114754Die.
Tomorrow secret beta-testing starts for Space Age, you heard it here first. Terms say, I can talk about my experience, but not about the content not revealed in the FFF. You heard it here first.
>>493119405does your dad work for factorio?
>>493119462no my dad is the engineer
>>493119462No, but I am longer on the forums than most current devs are part of wube.
>>493119405how to get in secret squirrel beta test? Be a content creator? Be Earendel's fursuit wearing butt slave?
>>493113327Check the recipe book and you'll see it's only used in a few early dead-end recipes
>>493119796I have no idea who was picked, and on what criteria. I know that in total its about 100 people invited.
One time in elementary school my cousin swore they found a pokemon on the highest mountain in japanI believe that more than this
That's alright, I will post the attendee badge tomorrow. Looking forward sharing my impressions with the only legit community on the interwebs
>>493120323I'll propably have to learn how to tripfag by then, I guess
>>493120323I just wanna know if I have to send all the science packs to Gleba or not because of the spoilage being really short and if I do I'll skip that planet until the very end.
>>493120569just put #faggot in the name fieldthough using moot's tripcdoe probably still autobans you
>>493114754let's reframe your thinking onto a different game. what if someone told you they started playing halo or some fps, but they just decided to install a bot because the bot would be much better than they are at headshots? doesn't that sound retarded, and doesn't it make you wonder why they're even playing the game in the first place?also, you are a javascript dev, right?
>>493120715Science packs don't even rot fully they just turn into less potent packs. I guess that's so they can't stop inside the labs and force you to remove the spoilage.If you just produce 2ce as many packs you can probably ship them anywhere without caring.
>>493123430>I guess that's so they can't stop inside the labs and force you to remove the spoilageoh yeah having to deal with rot in labs whenever research stalls would be super fucked up
>>493123430>>493124451Have them disappear into nothing as they rot inside labs, seems like a simple solution to me.
Just reached space in SE. So are you just supposed to send pre-space science packs from nauvis to orbit via rocket in order to continue researching?
>>493125641yeonce you start with space science packs all your science is in orbit
>>493125478I like the commitment to spoilage universally resulting in a new item instead of simple deletion. Mechanics should be consistent like that.and I appreciate that the final result of fucking around with all that spoilage bullshit is a product which doesn't really spoil so you can let off the stress
>>493114754>any design I come up with is going to be subpar compared to just copying blueprints off of the internetThis logic is flawed, I have some hot opinions for you. All blueprints are made with invisible assumptions making their ranking difficult. In picrel I tried to show you what I mean, imagine plotting all blueprints on that graph : you can't tell if a blueprint is better in general, the answer is always "it depends". Some players don't care about 90% of the variables on that graph, and their blueprints will reflect that. A blueprint being online isn't a seal of quality. A thousand noobs agreeing that it's a good blueprint isn't either.As an engineer, it's normal to take inspiration from cool tricks you see online, but if it's demoralizing you, you need to stop thinking so much and actually make shit. The root of all evil is preemptive optimization.However, if it's just a consequence of you being overly analytical, because you enjoy playing that way, then carry on. I feel like /egg/s are crack for performance-anxious engineers and technicians, that are lacking in spontaneity in general. They allow us to thrive on fun visual problems without the need for lame external performance and time requirements you would have at work.Lazy retards love to generalize, and autists love wasting their time on very specific scenarios. We aren't touching any grass anytime soon itt, so why not enjoy it?
>>493117836My rolls royce. Followed me everywhere for 8 years.I also recently heard about a cool tool called Desmos, for easy-to-share and fast graph prototyping.
>>493119971Probably youtube e-celebs, right?
>>493112986>SE ending spoiler:Read first hint. If the content is news to you, stop there. If you already knew that part, read the second hint.There is a place you can discover where the non-triangular glyphs in the larger top circles are obviously relevant. Have you found that place yet? If not, go find it and see where that leads you, and ignore the next hint.The small triangles and the larger glyphs form two separate puzzles. They do come together in the end, but you'll first need to solve them separately before connecting them again.
>>493130287Pretty sure e-celebs are on board, since a review embargo etc is mentioned.
>>493130124The thing is that I would expect built-in tools to stay the same or get better overtime, not get worse. What use is there for a calculator without a division?
>>493130836>Can I Beat My Physician Course Without Division??? (Answer Might Surprise You)
This needs to be made in a factorio mod.https://www.decisionproblem.com/paperclips/index2.html
>>493132201that's an idle game.
>>493132201yeah i played this game recently, call of honor or something. that would make a neat facotrio mod too
>>493104868severely doubt iti believe it picks threads that have more posts/hour than the board's averageand then it sometimes also picks archived threads, mostly on intand also the /3/ stickywhich boards get picked seems about in line with 4stats.io, with some exceptions:mlp, trash, /3/ and aco seem to show up more often/b/ never shows up, and i haven't seen most of these rarer boards at all yet
>>493117836i paste shit into the chrome adressbar - it even does unit conversions
>>493135589>chrome physician pls go
>>493119405>>493120323
I get filtered by Spacechem when I reach the point where you start using if-else sensors and getting uncertain inputs (25% chance H, 75% chance O, etc). I don’t have any trouble with his other games, but for some reason spacechem filters me hard.
>>493137123Just be yourself.
>>493085816Mods are good. They entire mod catalog for any given game must be browsed before deciding whether to play it or not.
>>493135314You got /trash/ and /aco/ to show up? I've never seen an NSFW board on there, period.
Not the factorio dreams again. I don't want to them anymore. They're bullshit.
>>493118746There's probably something wrong somewhere if you're getting imbalance between wagons, though I've never used LTN so I'm not sure if that could be doing something weird.
>Satisfactory 1.0>Factory Space Age expansion>inevitable updated Space Exploration mod after that
>>493138998you don't have this checked, do you?it only shows blue boards by default
>>493141595My bad, yeah. Should've looked it up before making the post.
>>493141595Who even visits the front page?
>>493137123which one are you stuck on
>>493144638me
>>493117836To sell more excel licenses, or to have interns do something (go rewrite the calculator lol), or because the secret keylogger usage subprogram detects that nobody uses the calculator for more than price checking and 2 digit multiplication.Luckily you can still get the old software in all its intact glory with ease and it just works. Same goes for paint and solitaire and screensavers.
>>493145912>>493117836What do you mean? You can go to the scientific version of the calculator and do just about anything you need.
>>493145912>1 + 1 * 2 = 4
>>493146627You can't change anything you've written, you can't copy previous equations to modify them because the syntax isn't right, it keeps adding multiplications by 0 when I try to use the parentheses.The old calculator didn't have any of these problems.The rest of the post was about my phone's built in calculator which literally has no option and only 3 keys other than numbers. There is no division or if there is one, it's fucking hidden.I'm not even asking about multiple built-in log functions or a key for cubed. I just want the ability to copy and modify my equation or fix mistakes. Is that too much to ask from a default program, which I remind you again, worked like that previously. Even programmer mode is slightly worse in multiple ways.>>493146668He's using standard as an example, the old version also had a scientific mode.
>>493147653Oh wow, you're right. I just assumed you could go back and edit numbers, but this is bad. I usually use a TI-30X if I need to do any rough calculations
>>493144638It's funny to imagine what a complete noob's 1st impression would be after googling 4chan.
>>493146627>for some godforsaken reason the calculator app has a 'remain on top' function that only works if the calculator is in 'basic' mode - not in any of the other ones, incl. programmer or scientific.Fucking Microsoft, man.Fucking -- Microsoft.
>>493117836I use my twenty-year-old TI-84 for everything. Throw all the coefficients into a matrix and solve.
So when Earendel said SA takes about 60-100 hours to complete, did he mean the game start to finish or just the expansion content?
>>493147653>The rest of the post was about my phone's built in calculator which literally has no option and only 3 keys other than numbers. There is no division or if there is one, it's fucking hidden.I'm curious who makes that. Samsung one just works.
>>493149946extremely likely he meant start to finish
>>493150412Guess I'm pretty slow the. My first rocket took around 50 hours.
>>493132201That was really fun, thanks.I'd love some kind of overhauled factorio supply challenge mode, but with a way to sell and buy items.
Standard/deathworld. Would you rather have unbreakable buildings but you can't remove them either or normal buildings but the nest are unbreakable?
>>493151719I think their framework is for a relatively experienced factorio player, since that's who they had testing.Also don't forget that launching rockets is being moved earlier in the tech tree for the expansion, so it's not like it will be en entire vanilla playthrough before you unlock DLC content.>>493154068Nests unbreakable in deathworld is unplayable, so the former
>>493155665No blueprinting either. I hope you don't misplace any thing by accident.
>>493154068Alt-F4
IT'S MAM
>>493152508my apes...all gone...
>>493160049I'll be waiting for you out there, anon
>>493158059Grats, is it a single layer?
>>493160241brother you are playing cookie clicker
>>493164820I'm playing Shapez 2, making clips in the background
>nigga's playing cookie clicker
testicle
What power is this?
>>493168227I'm guessing that's really fast
>>493168490Yes, normally takes 4 hours
I've been playing Stationeers and not doing much else. Sleep has been affected. Lost track of time; it's probably been about a week. Heroin bender. Such are my ways. There is much to discuss. It has much similarity to modded Minecraft, in bad ways as well as good. The tool switching is... something that I think I've gotten a handle on, mostly. You want to run wire coil someplace. The wires and the wire cutters live on the last slot in the belt. The wire cutters are spray-painted red; the same color as the coils. The belt is the most important meta-inventory, so it gets assigned to 1. The jetpack-backpack is 2. The uniform is 3. The EVA is 4. The other tools on the belt come in construct/destruct pairs that get painted the same color.The polish on stuff that isn't core gameplay is pretty bad. The terrain is so ugly, so bland, so soulless, so buggy. "Don't be a sucker." I try to do all of my mining using explosives. It's very buggy. Sometimes a chunk of terrain doesn't blow up and leaves an unbroken chunk. Sometimes it digs down deeper than what has been generated, and the drops will fall into the void. You can fly under there before you get kicked back out. Once I blasted a gold vein, but underneath was some ice which immediately vaporized and blew gold nuggets all over the place. Fun to watch, but a big mess. I wanted to automate mining charge production. However the machines are some tricksters... they just spit out physics objects into the world. If there's a wall or something in the way they can do terrible glitchy things. At some point I should just let something shit wires into the world forever just to see what happens. Anyways I was still pretty new to it all at the time and had mis-clicked the explosive. And instead of picking it up I armed it. Naturally I panicked. Meanwhile the machine was still spitting out more explosives and I was literally juggling bombs. Somehow none of them went off. I'd want them to go into a proper inventory but seems impossible?
testificates
What's the correct ratio for Nuclear reactors-heat exchangers-turbines?
>>493174571Just eyeball it.
>>493174571look it up>>493174728this creates mustard gas
>>493174940>>493174728Please dont tell me Nuclear reactors can go critical and blow up
>>493175545no but you'd be wasting expensive infrastructureand fuel, but that's cheap
>>493175545Only if you've got a bug problem or like to play with grenades next to it.
>>493175545I wish.
>>493169731Deep miners solve all your problems. They produce infinite ore.
>>493174571https://factoriocheatsheet.com/#nuclear-powerGo to the little table, it will tell you how many of what you will need for a 2xX generator setup.
>>493169731The game is incredible. The shitty inventory management? I love it. The absolute feeling of it all. Unpacking the lander, as if there was all of this stuff carefully packed together that you could never repackage yourself. Dropping something on the ground for a moment to deal with a little contingency, picking it back up. You have an infinite inventory; it's all around you. (Well, I've only lived on the Moon so far. I guess that doesn't work with Martian storms...) Piles of garbage everywhere, living like a redneck. Spent CO2 filters piling up on shelves. It brings me back to my childhood. Like modded Minecraft, there's so much weird crap that could help you out if only you knew about it. (This is why I've been playing hardcore style; as I learn more each run goes much faster.) I discovered cardboard boxes. (They're made of silicon. Anything too implausible for you to actually make is made from silicon instead.) I put the filters for recycle in a box, and put the box in a corner of my workshop, and piled filled dirt canisters on top. This run I decided to keep everything indoors, since airlocks and spacesuit upkeep are annoyances. But this requires expansion; I want more living area; I want a 2-high bedroom. But I don't want to spend all my time in an airlock, so I just leave piles of materials at the worksite and it all feels so life-like.>>493177512I know ahhh but there's so much to do! Ah, and wouldn't those invalidate the Aimee miningbot thing? Hmm.
Play Factorio on these settings
>>493179614no
>>493178176The aimee is still good for mining ice before you set up a full greenhouse setup with automated processing to produce gasses.Deep miners also need some work to automate them, depending on whether you use combustion or regular centrifuges.
>>493179614Unless you also use these settings, you didn't beat the game.
>>493182532>cost multiplierfinally a setting that actually makes a difference
Flying robot frames, all blueprinted up.Solid fuel chests should handle 21 hours of overflow.Wish I had bots to build this with, but this is what I need to build bots.
>>493179614Not into CBT
>>493184582What's CBT?
>>493184828Cock and Ball Torture
>>493184582that's not CBT that's shooting your whole pelvis off with a 1 gauge shotgun
>>493184828close beta test
>>493184828Closed Beta Test (for Space Age)
what's you guys safeword for CBT
>No
got some bots goingneed more bots and more roboportsbut even just 20 bots on a task is nice
https://flashmuseum.org/coconut-run/You guys need to try this. IMO, it belongs in the OP game list. The original site is lost to time, but this is a legitimately fun and good browser game.
thinking about suicide again
>>493199175it's best not to overthink things, anon
>>493198026Fascinating.Is it supposed to do something?
>making space science in space is easy and super cheap compared to firing several rockets. interesting, wonder if we could have a dedicated platform that just travels back and forth that only makes space science or if we'll be limited to a select amount of platforms.
>odd number of underground belts
>>493198026If the screenshot is anything to go by, try Fantastic Contraptions too
>>493202237>place the odd one on the ground>destroy itIt's that simple
>>493201984I don't think they've said anything that points to a hard limit on the number of space platforms. I would expect you'd be able to get enough materials for a good flow of space science, at least early on, just by having a platform stationary in orbit, since you'll still get smaller asteroids there as well.
>>493202237Happens all the time if you use lane balancers or compact single lane splits. Odd number of underground pipes on the other hand, that's worrying.
>>493198026I REMEMBER THIS
https://www.youtube.com/watch?v=k0CwTmezoCY
if wube was smarter they would be using delta time so that players don't get disconnected in multiplayer because of lag
>Took 30 hours to bother setting up core mining>Complained about running out of ore patches for half of thatI have smart
>>493217240Honestly SE should force you to use core miners earlier, but then you need to be able to use all the productsMaybe have an easy way to void oil and water?>>493117836on 7 it took 2 seconds on an old HDDthe calculator could probably still be improved, but at least it isn't bloatware
>>493220376You don't really need to void oil, just set up a simple circuit to make it so your main oil source only fills tanks when below a certain percentageVoiding water is easily done, though I forget how early you unlock it. You can also just feed it into cracking using the above methodHoly shit I miss the valves in Angelboob mods
>>493220376>on 7 it took 2 seconds on an old HDD7 had the good calculator. 10 has the bad one.
>>493184217Thanks, compact designs are always appreciated
>>493177052https://mods.factorio.com/mod/RealisticReactorsForK2/
>>493201984Spaceplatforms are basically space trains, so probably
>>493223114???
>>493223303ok that's on me https://mods.factorio.com/mod/RealisticReactorsForK2no extra /
>>493038903They should just release the source code so I can get a proper RSS fork
>>493225272The source code is unusable. They copied ksp 1's code and extremely poorly modified it. It was cancelled because it was completely unsalvageable in any way, going back to zero would be faster and easier.
>>493128769This looks like my autism spectrum graph.
>>493128769>I feel like /egg/s are crack for performance-anxious engineers and technicians, that are lacking in spontaneity in general. They allow us to thrive on fun visual problems without the need for lame external performance and time requirements you would have at work.so that's why I'm slow and I hate doing the spoon achievement
>>493201926Refreshing gets it working however I'm not sure it's worthwhile there is no longer any joy in the world, only Stationeers.>>493205428Imagine playing Factorio multiplayer and removing a single underground pipe from a stockpile. Just imagine the chaos that would ensue. Imagine the accusations. The fear.>>493117836Just use a Python repl, there are zero legitimate reasons for anyone to ever use a calculator app for any purpose whatsoever.>history>variables>copy & paste>function definitions>making a script>>493178176Cooling your moon-base to keep your moon-potatoes Thriving is ridiculously easy. Place a passive air vent on the upper edge on a room. Run a couple pipes out into space and stick a radiator on (the tube one, not the flat one). That's it. Of course you'll have to manually play thermostat... which naturally I eventually failed at, and needed to cool down the base quick. (Okay I should have just used the portable AC but that thing's got a finite liquid N2 supply. It ran out pretty quick in my prior run.) So, two methods for an airlock: pump the air back into your base, or store in a buffer. If you have high PSI (as such as plants crave) the woosh is annoying. So a storage-tank solution is a natural choice for a re-pressurizing air-lock. High pressure air, stored out in space. Do you see it, anon? My beloved potatbroes were dying from 50C temperatures. I placed a pair of radiators on the buffer and cycled the airlock a few times slowly. Like 10 megaPascals * 1KL (dropped to 0C) cooled the base with only a few cycles of the airlock.
got the golden nut before 1.0
>want to go place radars to scout>can't drive car because there's fucking ROCKS everywhereoh right, that's why I stopped playing this game
>>493236194Just go around?
>>493236194disable decoratives in graphics options
>>493236194Get Alien Biomes, it has even more rocksAnyway, that's what the tank is for
Apologise right now you niggers
>>493240694enjoy your stds
>>493240694>trying to cover his REDDITOR labelNever! Was it fun?
>>493241007nah, it actually says Janitor
It says visitor
>>493240694imagine the smell
>>493241405Why would he cover that?Janitor is a pretty cool guy.
Is there a way to make flaps work like they do in Starship? I set hinges to incremental mode and they only work for roll control.
>>493243225Are you sure you enabled pitch and yaw?
>>493240694Well, don't leave us hanging all day man. Give us that NDA-conforming info.
>>493240694I'd call this fake but the belt lanyard is too high effort.
>>493240694bro it aint healthy to cut your nails that shortsame with drinking coca cola too desu
>>493243772Yes, I guess that you can't assign more than one axis control to a part. I'll stick with pitch control then and do the rest with RCS.
>>493178176>>493178176I also started playing Stationeers last week, and have been having a blast. Literally because I learned how much quicker mining with explosives is (the hand drill and and ore scanner tablet are terrible), but also because I'm still accidentally leaving tanks and cylinders filling, only to turn around and discover half my base missing because something went overpressure.I'd just about gotten a working hydroponics setup on my last try, but then I found I'd taken so long that the eggs in my initial supplies had rotted. So now I need to start again and try to build fast enough to hatch and feed some chickens.
Could you test the new map generation or ask the devs if the map features like water areas or ore patches can spawn in separated clusters instead of always being generated rather equidistantly from one another?I thought the FFF about mapgen wasn't clear about this, i didn't understand everything. I don't think the devs would answer if i posted on the official forums anyway but you /egg/anon are my friendanon so you understand me.As it is now the map features are geographically predictable before being discovered. Can the new mapgen bring about an Oasis Scenario in which a rich cluster of ores, water and trees can be discovered far away on its lonesome in the middle of a desert for example?
>>493254462at least (you) him
>>493254462 >>493255112 >>493241405>>493235756 >>493240694 >>493241554
So far, my group has nit been very fast, we are slowly reaching the first rocket launch. The changes to the fluid system are amazing. One change not notes in FFF - pumps have to be placed every 150 map squares. As long as you stay inside a 150 square, pumps are not needed. The pipe itself is visualized like in one of those mods. Logistic bots are reachable on nauvis, without major changes. General balance of nauvis techs remains the same. >>493254462New map gen is amazing, you can drive around in a car now, without hitting 300 trees/seconds. There has been a significant change to absorption about 3x, so that biters almost don't attack, if you clear close nests. A retarded change was made to the minimap, that it hides when hovering over any entity, but this will be propably rolled back. Uranium is needed for the 4th science pack.Fuck kuroba btw, solved 20 captchasy no posting
https://www.youtube.com/watch?v=sffBSNRGEa0
>>493258751>Uranium is needed for the 4th science pack.burble?nice change
>>493254462That would be fun, like a different version of trainworld.>some areas are extremely concentrated in iron, copper, stone or coal>you can have entire sections of the map dedicated to making one type of plate, with gigantic furnace setups>Then you just have to train those resources to your base, that you can place nicely between those very rich areas.I'd love this kind of mapgen setting.
>>493259689I think they said mapgen is easier moddable now
>>493259674>so you foght i was joeking with facking de bags but here i am doing it
>>493260425Every bag is personalized.
>>493258751>150 squareI'm guessing tiles, not chunks?>The pipe itself is visualizedIt's a cool mod, I'm glad.>Uranium is needed for the 4th science pack.Weird. I can't wait
>>493259683>>493261320Presumably spess science, it was mentioned in FFFs that U235 is used for the non-shit recipe
>>493258751Can you still research yellow/purple science on Nauvis?>>493259683>>493261320I suppose he's refering to space science, which is now collected mainly on orbit on a space platform per https://factorio.com/blog/post/fff-381
>>493258751>One change not notes in FFF - pumps have to be placed every 150 map squares. As long as you stay inside a 150 square, pumps are not needed.Does this mean throughput is back when moving things more than 150 tiles? Or is throughput still infinite, you just need pumps every so often?>Fuck kuroba btw, solved 20 captchasy no postingKuroba has been fucked for posting for me for a long time, I just use the "Open in browser" for posting
Expanded my 1000x tech cost nuke in preparation of Automation 3 and Beacons. Completely gave up on the fluid system and embraced the poomp.
>>493265225>>493266204Yes, they both have not changed much. Yellow on next post.Thoughput is either unlimited, or blocked by 150+. Devs say its to prevent a sprawling "main bus", force direction on pipes.Also, the boilers now consume 6/s water, so you can attach 200 boilers to 1 pump.Pump from wagon will be nerfed. Fluid wagon cap is now 50k.All in all, I really like the bew fluid system.
>>493266674now you know why we just drop them on water
Official mascots?
>>493267271>anime girls sellDamn right! Now give me those avatars in-game.
>>493267412>legendary hazmat bikiniDo it or no balls.
>>493265162>>493265225Oh right it was for speezz science, I wish they would force the player a bit earlier to build up uranium processing
>>493220376water and oil both have easy voidswater you can pump straight into an electric boiler, oil can go into an isothermic fluid generator. this might be a bug since it doesn't have a fuel value, doesn't produce electricity, and runs regardless of how saturated the grid is, but it does work
>>493267004>Yes, they both have not changed much. Yellow on next post.Thanks!>>493267271Oh, I recognize that art, it's from: https://old.reddit.com/r/factorio/comments/16vjmt2/pasta_conductor/
>>493267271I recognize the left one, I think it was some fan (?) art that was made around the time elevated rails were shown off. Can't find it for the life of me
found this on reddit https://build.drawscape.io/factoriogenerates some kino looking maps
>>493267004>Also, the boilers now consume 6/s water, so you can attach 200 boilers to 1 pump.that seems excessive
>>493268853nice
I do not like enemies. I just want to put down my smelters in peace, regardless of the game.
>>493269719ok
>>493269719Acknowledged.
>>493267004Hmmm, so there is a 12th science. Unless it's just a improved Military Science given the color and shape.
>>493269719i agree, but i do enjoy building solid defenses and watching their attacks fail over and over. it's comfy. playing with enemy expansion off is best, which is one of many reasons railworld is best playmode.
>>493270993presumably final planet pack, we've seen it in some lab screenshots
>>493270993there always was
>>493269524
>>493271447>>493271505That's the dark blue one that's seen on the same screenshot and is part of the research recipe for the darker 12th science.
Official cringeposting btw
>>493271661I like my science like I like my women ...
>>493271801Seems based to me.
>>493271913Mass-produced?
>>493271913Reduced to liquid?
>>493271913Used in the lab at 100 Sex Per Second.
>>49327191312 at a time?
>>493267004>Yellow on next post. > >>493271801Yellow science made from anime girl pee confirmed?
>>493271913experimental?
Come on Dosh, give me more info.
>>493266674HelloI hate current fluidsthat is all
>>493268853Cool stuff
Like all said and done, why does something like this exist in Py?That is, why are there a large number of almost the same feeling sort of recipes that dont overlap, like bitumen and shale oil absolutely feel like a thing that should go together, and oil sands should be a solid form of oil to setup
>>493274790Give the man some credit, he's currently busy doing CBT with Earendel and Kovarex in person.
>>493258751hiding the minimap sounds like a good idea,i feel that it's in the way pretty often. hopefully they make it a setting
>>493273613>>493274790Sorry frens I slept 2 hours and it's starting to catch up with me
>>493278506i thought processing units were moved latermaybe i'm thinking of RCUs being deleted
>>493278506why are you taking pictures of a screen
>>493277548No, it's really annoying, when pulling wire/pipe, and not seeing where you are
>>493278741If you think really hard, why I am taking pictures of a screen on a third party device, on an event where I signed sort of an nda, it may come to you
>>493279176Be careful about that. I've been in some betas where the game has indicators on screen that could be tied to a user account. The shitty picture quality might make them illegible though(If they exist)
>>493278891ah ok that does sound annoying. but i do wish it was hidden sometimes>>493279176well excuuuuuse me mr fancy lan party man
>>493160241well that was fun
Blogpost>try to optimize the train throughput algorithm by computing the max speed a train will reach over a precise inter-station distance, instead of decreasing max speed with a loop until the train doesn't overshoot the station>I feel fucking retarded doing that, even if it works and is fast>It's integral time>end up with picrel (bruh)>can't solve for Vmax (r, a, k and d are constants I know)>Wolfram alpha gave me a good approximation, so I assume it works>I have no idea how it came up with it lolMan, it would have been cool. Another anon told me to look into Newton-Raphson and Bisection, good idea.
>>493267004>>493271661Damn, you're right. There's a darker science pack that's unlocked by all others (except military). Symmetry chads win again.Honestly I don't like that military science is a complete sidequest, it would make sense for rocket science to have a precursor in the smaller military rockets for instance.
>>493271801Anime vyhrálo, západ padl...
>>493281830Took you long enough.
>>493281953>Honestly I don't like that military science is a complete sidequestSadly that's tied with the option of no enemies, since if there is no enemies, no need for ammo and such...Waaaait, now that I think about it>Pentapod eggs are a key ingredient needed to make the BiochamberAnd the Biochamber is necessary to make Agricultural packs, sooooo... I guess you need guns after all.
>>493281865Is pic related the accurate equation for train speed, and you need it solved for Vmax?I can try doing that.
>>493283016there will probably a no enemies path for that
>>493283016>They're doing the Space Exploration thing, where 'no enemies' just means no biters on Nauvis.That'd be a good change, actually.Give the player a safe haven to allow them to continue to gear up and try again if they get wiped off of a planet.
>>493283016We launched the rocket today, which is really cheap, and will decide for which planet to go next. I'll see if there is interesting I can share in good faith lile today.
>>493283016You needed guns on peaceful back in the alien artifacts day
>ecelebs are going to make videos about the spess age lan partyHE is going to be there. That means it's time to get your parasocial sleuth hats on.Or in his case, please put on a balaclava.
>>493102236>>493105126Put a claim block on all 3 gridsshould be fully claimed for the house of the /egg/ for at least 3 hoursprobably want to make some schematics soon™
>>493283016Harvesting eggs for the biochamber on peaceful will probably simply not spawn any enemies.
For rampant enemies, how do id eal witht he orange death clouds it makes?Theres these long orange streamers of clouds and a roving front massAny time they touch a building they do a little damage, and at some point they suddenly come out as a bunch of enemies to attack meThe cloud is flashing 4 biters and getting annoying as its just wandering damage
>>493286775>how do id eal witht he orange death clouds it makes?The corrosive ones?simpleyou don't play rampant
>>493286037Freaking personalityfag. People don't exist.
>>493286037who do you mean anon>the furry>the moai man>the jewthey're all hereI've even talked to the fucking rate calculator guy or whatever
Can you get Kovarex to confront Deadlock and directly ask him why deadlock removed kovarex's name from the game when IR3 is installed?
>>493287132Have you seen Tweaks there? His mods are amazing.
>>493287132is the straya cunt frog there too?
>live in Pragueshould I go to wube office and throw rocks at their windows until they let me in?
>>493287132The only guy I care about not getting doxxed is moai, and we all know italso posting pictures of stuff you signed a NDA for is very risky anon
>>493259674>a 4 day nerdcon with hyper ultra factorio nerdsI should have made a youtube video career
>>493287482>>493287457Anons... Para social simping for e celebs isn't healthy, you need to stop.>>493287596He says he can talk about stuff already revealed, some minor revelations are probably fine. The existence of science pack 12 for example is cool to know but he won't get assraped over a minor leak like that and which was even extrapolatable from FFF images.
>>493287430I looked for deadlock, half-sure he didn't come.>>493287457>>493287482Who?>>493287596NTA I didn't post shit
>>493287502no
>>493287430More importantly, dogeza in front of raiguard and beg him to take k2+se compatibility into his own hands. Give the furry a black eye if he complains.
>>493259674Gods above I hate this guy. You'd think it's just the accent that kills you but his personality is awful as well.>I shouldn't be here in the dev's room>but I'll go anyway>"can I help you">"oh hi I'm doing a video">"uh hi">runs away
>>493287502The Prague office is just a front. The real one is in UK.
>>493288209Tweaks. He's super prolific on the mod portal.
>>493288436>>493271801But the LAN is clearly taking place in Prague. Don't get me wrong, I don't want a job or anything, I just wanna play their game early.
>>493288797Are you making a joke about (x) tweaks mods orhttps://mods.factorio.com/user/TweaksCan't see shit.
>>493240981>factorio players getting laidHe's no Gayscreamfrogman.
I'm looking for a factory management/colony sim game that is multiplayer, has cutesy graphics, and isn't too hard on a CPU that I can play with my wife. She recently saw me playing ONI and loves the art, I would do ONI with her but its not multiplayer. I offered to teach her factorio but she doesnt like it because of the art style even though I think she would really enjoy the game. Does anyone have a game that fits the bill here?
>>493288164mate i ain't simping for shitnever subbed, never donated, adblock on, stolen laptop, neighbor's wififree entertainment>>493288209>Who?martincitopants
>>493290132you stealing the electricity from streetlamps too?if so, based
>>493290132oh fuck that guy
>>493289236Because for a while i was a fan of Tweaks until i realized that it was the mod category, not the uploader.
Oh hey fake accent guy posted a little video tour of the officesDidn't realise wube had such a big chunk of real estate, maybe it's just a rented venue for the event.
>>493290132>martincitopantsIt looks like some weirdly popular clickbait/blogpost account playing some shitty meme games? I see minecraft in there.What does that have to do with factorio.Also how does this guy have so many views, I opened a random one and I had to close less than a minute in because I thought I was going to have a seizure, he has the most obnoxious fucking "style".
>>493287132If the homosexual rainbow toad is there, tell him about Meningitis. I want to see if we can get the player count into the double digits.
>>493290695Thats the rented venue for the event. Offices are elsewhere
>>493290752>expanding to planets in factorio right there in the middle
>>493290752he made like three videos on factorioi just watch him because i have a brain parasite named "loud = funny"
>>493291009I'm incredibly sorry
>>493291009It's a self curing parasite luckily. You'll lose your sense of hearing by 30 and nothing will ever make you laugh again.
>>493290752he's a reddit-er sseth
>>493290850Wube should make a SVG after they finish Factorio. If someone can pull it off, it's probably not them either but I still want them to try.
>>493287006Ah so erandel made thisWhy do people think its so haha funny lol to make forced difficulty like this?It feels like what some bullied nebbish red state kid does in their notebook between paddlings from their father and planning their school shooting
>>493290752I enjoy his style of brainrot. It's soothing, in a very angry, loud way.
>>493291595you're """supposed""" to use rampant's mostly broken and overpowered arsenal mod in itIt's not that bad honestly if you know what you're doing and add the armored trains mod to create a perimeter, but I still haven't tried a world where I started with it
>>493291767>deep booming voice>ancient something awful meme avatar>mutated sseth clone>>somehow a zoomer
>>493292370I still don't get why he's called a sseth clone. Both have distinct ways of telling their stories, and Sseth does the exact oposite of loud, angry.Also, the lack of gay sex jokes instantly destroy any of the allegations.
>>493287976I was invited to the Factorio event, but chose not to attend. Wube invited a big group of people from the forums and trannycord. It was a wider net than you'd expect.I didnt go because I cant afford to fly all the way to Prague to play my autism simulator a few months early with a bunch of smelly no lifers. Wube is not paying for travel expenses, room and board, etc.The only planned event sponsored by Wube was "sit in a room, play multiplayer Factorio with your assigned team for 8-12 hours per day, report bugs to us." Presumably people are going to bars each night but I'm too much of an autist for that. Plus, most of the people attending are bigger sperlords than I so it was not something I'd particularly want to do. If this event was closer to where I live you bet your ass I'd be there but its hard to justify thousands in travel expenses for it. Sorry anons, no leaks.
>>493292972He's a >mutatedSseth clone. He started out like him and became more unhinged over time.
>>493293113>and became more unhinged over timeAs we all do. Thanks for pointing it out.
>>493293059Based and correct on all accounts (except teams weren't assigned to us, we could choose freely who to play with)(I could play with moai but I didn't just wanna watch him plow through the whole thing from up close)
>>493293059>Wube is not paying for travel expenses, room and board, etc.I thought you were full of dosh
>>493293914
>>493283101Sorry I needed a bit of time to explain what I did. The actual equations for train speed are written here, they aren't taken from factorio code, more like good assumptions from train behavior and research.So the equation from >>493281865 is the result of the integral of the curve from picrel.I'm integrating from 0 to tmax with A(x) and from tmax to tf with B(x), with x the time in tick.Vmax is the only variable, but that equation is a monster.The part of the algorithm I'm trying to optimize is the scenario where the train starts accelerating but has to start braking because distance between stations is too short for a complete acceleration. I call this distance "d".If I can compute Vmax, I can easily get tmax because Vmax = r.(1 - a^tmax), and if I can get tmax, I can get tf, the acceleration+braking time.If possible, I'd like to calculate Vmax = (equation with r, a, k and d) directly, but it looks like I can't do that, at least not with my algebra knowledge. I'm open to anything, that would be a great help.I also thought about derivatives, and using acceleration = 0, but I didn't try that yet.
>>493293750That's really awesome anon I'm hugely jealous of the people who were able to go. How did it go so far?
>>493293914he's there, so he most likely is if he can spare 4 days of sick leave for work and travel haflway across the world for it
>>493290691That's really cute
>>493287502Pool's closed the fuckers until they let you in yeah
Who the fuck is moai? Also, is the consent guy there?
>>493295316>Who the fuck is moai?
>>493295316>Not knowing basic /egg/ loreNewfag detected
>>493295908Newfag here and NTA, who the fuck is moai?
THEY DO IT FOR FREE
>>493296064Dosh uses the picture of moai statue whenever he advertises his new video here
>lodsemoney uses a moai statue>gayfrog is half moai statue
I am one with nature (up until I turn on the rest of the build)I'm really glad I made myself this patch-fitting blueprint. It's so nice to just slap one down and be done with the mining.
>>493296839I can hear the screams of the autists that are not me already.Their suffering sustain me, and chaos moves the machines.
>>493296839>This """""balancer"""""">Those modules>Not enough power despite using all greens
>>493297459I am ideologically opposed to balancing belts
>>493297771>I am ideologically opposed to balancing beltsI can respect that.
>>493294272it was okay, I stuck myself with some whos and stumbled through to launching a rocket, not super different from regular vanilla multiplayer for the most part yetI'll give you a couple bits of worthless (and technically NDA-breaking) information that's too retarded to be included in an FFF:>weapon swap was changed from tab to C>tab opens the map (M also does the same thing still so ???)>you have to RIGHT click to eat fish, left click doesn't work anymore for some reason>the two aforementioned changes combine to make combat a comedy of cheap deathsI hope they make me look like a larper and roll these back because holy shit>that one anon who said fish spoils now? idk if he was leaking or shitposting, either way it's fucking real (takes hours of realtime though and it spoils into generic spoilage, not dead fish)
>buy Medieval Engineers for dirty cheap>change version to CEShould I bother with vanilla CE at this point or go modded?
>fish spoilagecool
>>493300534>that one anon who said fish spoils now? idk if he was leaking or shitpostingIt's one of those things that YJK
>>493300534I'M FUCKING NOSTRADAMUS BABY
>>493300534>takes hours of realtime thoughLame, should have been a few minutes at most
>>493268154Right pill and you go back to speedLeft pill and you'll see just how deep the autism hole goes
>>493276412Py is meant to cause you pain
>>493300534Weird question I guess but how's the "automated soundtrack"?
>>493300534Can you see the whole research tree or is it fog of war'd?>>493302254Right, it makes sense for the fish to drown in a few minutes and turn into a dead fish thant you can't put back in water anymore and only that turns into spoilage hours later.
>>493300534They better add a way to smoke fish as a way of preserving it.
>>493294174What are r, k and a? I'm assuming a is the acceleration and k is the braking force?So you want to calculate Vmax for a given distance traveled, is that correct? Or do you actually want tf?
>>493300534anything about enemies?
>>493302892Maybe I should have read your whole post, I'll see if I can still remember all those calculus lessons.
>>493303115They're all still on nauvis. I don't think they would overhaul the biters, so we'll have to wait for tomorrow.
>>493198026>>493201926This page does not work but the game is on the flashpoint archive
>>493302651>Can you see the whole research tree or is it fog of war'd?it's spoiler city as usual>>493302454didn't notice it muchsometimes it plays full 1.0 tracks, those are still in>>493303115couldn't talk about them even if there was anything to saynauvis has the biters, gleba has the pentominos. didn't make it anywhere else yet, didn't pay attention to the others that did.btw yummy value is still in. quality names are still legendary.
>>493304063>btw yummy value is still in. quality names are still legendaryBased. Wube shouldn't back down on this.
>Dosh openly breaching the nda he signed by posting spoilers on 4chan when he knows that Kovarex comes herePlaying with fire are we?
>>493304063>yummy value is still inkino>quality names are still legendarycringe
>>493304639It's okay, Kovarex only comes here when he's drunk and wants to rant about how much he hates women.
>>493304550kovarex you insufferable wowfag
>>493281018There's no need to take pictures of your own screen when literally everyone else in the room are also playing the same game.
The only things I want to know are what's the ending and what are the new infinite research.
>>493305019He doesn't hate all women. It's just women programmers that I hate.
>>493304639there are at least three /egg/men at the eventI'm not dosh nor the phone camera anonofc dosh could be the camera anon in which case ripalso, the NDA is kinda laxwe can talk impressions and FFF-related technical specifics which is basically what I've been doingtl;dr don't ask anything about aquilo or new research and no one has to die>>493305362case in point
>>493302892I didn't explain them because I assumed you wouldn't need them, but if you are curious, I tried to explain where they come from here:https://gitlab.com/fdevfdevfdev/factorio-trainsYou're not far off, k is related to braking, it's equal to (breaking_force * multiplier[research] + friction) / weight;r and a are explained in the acceleration section, a stands for "aero".>>493303220glhf haha
>>493305517Women hate my factory.
>>493305362Just ask arround and you might get the answer.
>>493306068Arround! Arround!
>>493305563Do you feel like the game is more streamlined? For example, getting rid of RCUs sounded like a good idea.Did you have fun? Were you comfy?
>>493305563So is it ___fun___ ?
>>493306629>>493306321yes, fuck the RCUsall of my new homies hate the RCUswe built retarded shit and had fun, and still launched a rocket. so yeah, it was comfy.
>>493306727How long do you think it'll take the average player to launch their first rocket with the expansion?
>>493306860it's blue science, go figure
>>49330701520 hours then, good to know
>>493307015So never because fluid dynamics is "too hard" for the average player?
>>493306210Aquilus is the friends we made along the way.
>>493307438I see what you did there
>>493307289>underground pipe maxxing
Aquilus is a brapfagyou heard it here first
The names of each quality tier and yummy value have already been choosen. It will not be changed. There is already a solution if you don't like the names. It's called make a mod. If you want make a mod then deal with it because legendary fish is here to stay.
>>493308220Aquilus is a planet.Are you saying it's alive and aware?
>>493308264Fuck off Kovarex
>>493308264It was always too late. Before I knew it I got used to it
>>493308264>choosen>want>>493308861unfortunately this is trueit's too late
https://www.youtube.com/watch?v=UdjVnGoNvU4
>>493310589Cool video, how do I download Primitive Technology?
>>493310689you go outside
>>493310689
>>493296839Doing something like that as well, I debated whether to put furnaces on site but decided these mines don't last long enough to bother even mining prod 49.But I feel like very soon direct mine to train will be the only fast enough option.
>>493302267hehautism general tho
>>493302267>take both and thread into the reality fracture
>>493312402Keep doing it and you'll be multithreading
>>493267004>force direction on pipes.I will miss that early game, just letting the fluid go where it's needed.
>>493114754>>realise that any design I come up with is going to be subpar compared to just copying blueprints off of the internetUse internet blueprints as inspiration and make your own! I find that lots of blueprints online are awful and can be improved upon.
>>493313216
some details from trannycord from the Space Age playtesters>there's a large amount of unseen content. they 'barely' discolosed anything' so far>estimates 80% of vulcanus and fulgora content has not even been talked about (though this seems like an exaggeration to me)>all attendees get beta access until release, but there will be a content embargo until 1 week before release date>this means spoilers abound over the last week before release(kinda lame if you ask me)>fluids still have major bugs to work out>bots work really really well >hitting caps lock crashed someone's game>so far most teams are barely out of planet nauvis. only 1 or 2 teams have landed on another planet
>>493305597I'm pretty sure the solution to this is a differential equation, and I think I have the correct one. If I can't get it solved and give up on the problem I will dump what I ended up with.
>>493313982>hitting caps lock crashed someone's gameHow do you can fuck that up?
>>493314772Nobody on the team uses caps lock.
>>493314948I retract my previous statement
Tell Dosh that he's a beloved individual and I enjoy his content Also, tell that guy to just give up and do a Pyanodons run. Eventually he'll have to.
>>493313982>some details from trannycord.I managed to automate blocking anyone using "reactions" on announcements it feels therapeutic seeing all the "blocked messages". As stated in a previous thread I'm sad most communities fractured themselves to go on discord but in another sense it's beneficial since it weeds out the autistic weirdos that want to play pretend that their plate of shit is a chocolate cake.>all attendees get beta access until release, but there will be a content embargo until 1 week before release date>this means spoilers abound over the last week before release(kinda lame if you ask me)That's unfortunate but at least I know that I'll need to turn off internet for a week before.
>>493314948I have the habit of enabling caps lock, type the letter, then caps lock again. Wonder how common that is vs holding shift.
am i retarded and/or is stationeers really shallow? there's like a list of 15 tasks you have to do and then you're just done. each task is complex, or really just poorly documented, but when you've done it once it's instantly routine. next step is to do it faster on the next world or else you'll die, and survival speedruns aren't /egg/.this was supposed to last me until the factorio update
>>493315286If he's not already playing Py, I don't think he has enough time to finish before Space Age releases.
>>493315454Anon, there's a difference between surviving and living.You have still not lived in Stationeers. You've not actually looked at what you had to do and went "Fuck it, I'm making this bigger and better, and will actually make it look like actual human hands built this to look at least presentable."
>>493315454Try automating everything, that's the fun part.Doing everything you need for survival manually in stationeers is the equivalent of setting up only some furnaces in factorio and manually crafting everything until you're too bored to keep playing.
I'm brainstorming how to reliably keep the patch of spadderdock submerged during droughts - case in point, I wasn't fast enough building some floodgates and a large amount of water backflowed down a different branch of the river. It can't be filled 2 levels deep, but I'm aiming on filling a large section of the valley up to where that dried-out terrain currently is in the future.The simplest method is isolate this section from the rest and use a pump to top it up from the other side. However, the pump costs 5000 research and a shitload of materials I don't have yet. According to other anons water level does actually equalise through any kind of gap so no Terraria shenanigans.I think currently my only realistic option is keep the other side of the spadderdock reservoir at the lower level and keep it connected only on that side. I do have floodgates in place upstream from said connecting branch so I could just do that for now.
>>493258751>pumps have to be placed every 150 map squaresi hate thisdid they at least re-add the flow indicators?
>>492978797no one on /egg/ has a girlfriend..
>>493317241Despite everything, I do (she doesn't really play games on her own though).
>>493317605will you have sex with her tonight
>>493317605Let the girl go and come clean anon, this can only end in your death by police raid
From the developers (Galactic Annihilation formerly Star Theory Games formerly Uber Entertainment) who brought you Kerbal Space Program 2 and beloved Kickstarter scams such as Planetary Annihilation and Planetary Annihilation: Titans comes:Planetary Annihilation: Dyson Sphere Program (now successfully funded on Kickstarter)
starting over27 minutes in wooabout ready to upgrade to electric drills
>>493318186>Planetary AnnihilationIs it really a *scam*?It did release, just far under expectations.
>>493318186I can't believe I funded PA
>>493317937The way we met was kinda convoluted so we don't live near each other, so sadly not tonight>>493318002Hey come on it's not against her will (so far)
>>493318186Funny how good studios are killed by publishers all the time but those faggots are like cockroaches
>>493315454Minecraft is extremely shallow, just dig a hole in the ground, build a wheat farm, and all your needs are met. Stationers is the same thing scaled up, but that's not the point. You're supposed to have fun building and discovering new shit. If that doesn't tickle your autism, then I guess the game isn't for you. I spent two weeks working out the intricacies of scanning and contacting traders until I worked out a solution I was satisfied with. Then I made giant phase-change heat pump to serve as my base's centralized air conditioning. Now I'm planning on a cryogenic plant to liquify rocket fuel. There's a billion different things you can do, just pick one and let autism take it's course.
>>493318186>beloved Kickstarter scams such as Planetary Annihilation and Planetary Annihilation: Titans comes:Don't forget Human Resources! (failed and canned edition)
>>493320446>You're supposed to have fungod damn itgive me a miserable skinner box NOW
>>493320603Path of Exile General is two doors down.
>>493293059If theres ever another DLC, what do you think are good ways to get invited to something like this? I've had the game since ~2015-2017 with thousands of hrs and was really active in the Discord for the last year discussing quality and all kinds of theorycrafting (you'd know my name if I said it if you frequent there). Its the only game I care about outside of work, and it just seems like a really fun time doing something like this. Aside from this event, I've been thinking about making a YT channel and putting out a lot of content explaining different builds, mechanics, strategies, kindof in the format like Nilaus does. Would that help? Thanks.
>>493321634okay, thats actually pretty funny.
>>493321634If your channel gets big enough, yes.
>>493321634Way too immersive to me. Almost thought it was a real post.
>>493318186industrial annihilation isn't really being developed by the same team that did PA, it's worse than that. it's like two guys and a modder or two who were spun off from the Uber to continue working on PA, it's a skeleton crew
>>493321850Good to know.>>493321807>>493321929Not joking friends. I have an autistic obsession for this game.
How big of an NDA breach is it if yous say something *isn't* in the game?I really wanna know what the status of enemies is. We know Gleba and Vulcanus have them, but not the other two.
>>493322507>ebegging to be included in the circlejerk for a hypothetical 90 dollar factorio
>>493322835I like the game so yes. I'm just asking what others did to get invited to this.
>>493322635As large as saying that something is.The whole point of an NDA is that you don't talk about the subject, at all, in order to avoid confirmations by elimination.Just stop being a stupid fuck and do something else with your time.
I wish there was a "place nothing here" ghost, and/or a "don't override this ghost with other buildings" setting of some sort.Manually placing large numbers of inserters is hell.
>>493322635Fulgora has been described as lifeless, but I've seen speculation of robotic enemies.Aquilo is either watery or frozen so maybe something like pic related.
>>493324157As for that particular pic, it was implied a month or so ago that it was shelved. Devs in the Discord were talking about doing experiments with translucent sprite layers for some enemies/entities, and were unable to do it for some kind of technical reason(s). And this was stated right after someone shared that picture.
>>493324608THEY MURDERED MY JELLY BOY!Thanks for the info
>>493324608nyoo
>>493324157Yeah that's the running assumption, skynet on Fuggora and brain blasters on Aquillo. But the release date FFF said that only some planets will have enemies, so at least one planet will be free real estate.
>>493324717>>493324608Oh nevermind then, brain blasters got blasted. What kind of enemy could be on Aquillo then? I think the thermal pollution and heat seeking enemy is a good idea. Maybe it'll just be some fucking reptiles.
>>493325061fish
>>493321634Who knows how they'll select people for the next expansion, even if there even will be one. But if you're really active on trancord, try making friends with the moderators, be mature, send them DM messages, suck their tranny cocks, toe the line on even their most inane positions. If you do it right you'll get invited to a secret club for brown nosers. That whole club got invited.The better way would be to become a very prolific modder or otherwise the devs to give you source code access. Those people have had access to the expansion for months. >>493322635From what I hear, you are allowed to talk about things that are already revealed and how they fit into the bigger picture of the game. So someone clever should be able to dance around unrevealed cut content while revealing things. So things like "Tesla turrets are extremely useful on Vulcanus" probably tells you something while not mentioning any unrevealed content.
>>493291809So I have deduced a mechanicIts a roving damage cloud until some time apsses orOrit hits a turretI feel like its a poorly made attempt of the burrowing enemies ideaThat the concept is they can ride these orange clouds a s a tunnel system and then start attackingIn theory you can halt them with a perimiterAs in a real honest turret wall, and where I have done that it worksBut holy shit that enemy scaling is wonk and terrifying
>>493302438Im not hurt, just befuddledit feels like he doesnt quite have his compatibility scripts rightAnd should move them from mods to post processingCause so many of these feel like theyre the same thing but different cause the mods arent playing so well togetherA simple harmony would be nice, or even a quick fluff about why it cant be done like thatLike why is nickel from tar a thing but nothing elseWhy can I mine nexelit unless I have pyalien life, then suddenly nexelit is too dangerous to mineIts just some very off and inconistent sort of things
>>493315286>>493315690Im doing Py, its not a hard thing to do runs ofThis is my 4th timeI did Py+ Space Exploration, the furry one, first, not the ftl ship one, before alternative EnergySecond was a Py Angels run3rd was medium PyNow Im running pure full Py
>>493316937why not, you know, diode gateOne pump forward, one backside by side
Is it already time to leave if I don't want to get spoilered too hard?
>>493327849Snape kills factoryman
>>493327849It turns out Nauvis was Earth all alongThe engineer realizes this when the FTL sends him back to Earth but it's populated by biters wearing clothes and driving cars
>>493327849Everything was a dream, and engineer wakes up in a bed hospital after finishing Space Age in the true ending.
steel furnaces are much faster to placehmhmfor a yellow belt (24 steel furnaces), I should fill 8 furnaces with iron and 5 with stone
>>493327737jesus christ how horrifyingwhat i would do if the pipes absolutely had to be 2.0 insta-teleporters and nerfed:>the larger a pipesegment is, the slower it can be filledinfinite throughput until 150pipes and 0 if more than that is absolute retardation
>>493328345Are you related to the schizo french anon?Because I hate those belts.
>>493327849Fulgora was earth, you can see the statue of libertyNauvis was Mars, it got terraformed, the biters were used for the process.Gleba was Venus, it also got terraformed but it went better because of the fat atmosphere.Vulcanus was Mercury. It has 4gs surface gravity because, uhhh we used it for storage.And Aquillo is a death star like fake planet we made for shits and giggles then forgot about.
>open map>spend a few hours using robots to build walls>clock out>drive home>boot up computer>play factorio>open map>spend a few hours using robots to build wallsMy new job is cool, but this is a weird feeling
>>493328345There are over 100 unnecessary belts in this image
>>493328867Glorious, isn't it?
>>493327849Spoilers bellow for space ageIn Space Age you will be able to find "The Machinist", a female engineer who has a large factory complex herself in one of the planets. Progressing to the next planet involves doing her quests where she sends you to obtain rare material for her factory. There will be an option to romance her.
>>493328704>>493328867The belts are like that for faster inserter placement.Note that every inserter is facing the same direction.
>>493329493>webmis this a real movie (if so, what movie?) or AI
>>493329493At this point the game transitions to a VN.If you dig into the lore you learn that your character's name is Hans Schnitzel and in this timeline the Nazis won the war and sent you to colonize a solar system.But your new wife... is Jewish!!!????
>>493329906kino
>>493240694>JANITOR
>>493329892it's from one of the new star wars'sI don't know which, I don't pay attention to it anymore. I just learned this from another thread
>>493331882I think it's from Ahsoka. A lot of the complaining about that series is that it's filled with glacial pacing and shots where literally nothing happens
Automate spoilering with REGEX (I haven't tested so probably trash)(.*o+r+i*(o|a)*)|(v+u+l+.*)|(.*a*n+u+s+)|(a+q+u+i.*)|(f+u+l+.*)|(g+l+e+.*)Definetly not complete but it is a start
>>493333131
>>493333131>anus aquiheh
>>493329906>alt title: never ask a white supremacist the race of his girlfriend
>>493326129Blowing Olivia figuratively or literally isn't an option. 2/3 of the staff there are obnoxious children (or at least act that way on Discord), part of me would shrivel up and die if I had to supplicate to those people. You'd think it would be nothing but technical oriented people or those bringing people in on YT/Twitch, but I guess not.Thanks for your input. I'll probably stick with doing YT stuff like I said above, and make some mods as I have a few ideas for useful utilities. It'll be nothing huge like SE or K2, but it'll all add up hopefully.
>>493329906Well, if you replace every part of her with mechanical part, it is no longer jewish.
>>493294174Did you forget the k constant in this function?I scrapped the differential equation approach. You already had the "integrals" figured out in your program readme, if the problem is time discrete then integrals are just the simple sum of all values, no need for calculus. Solving for tmax might be easier than vmax, the summing intervals lend themselves to it.
>>493254462At least in other games, what thats called is "smoothness." Higher smoothness makes the distance between certain objects (like ores) increasingly equidistant from each other generally, and lower smoothness does the exact opposite.
>>493267004>Devs say its to prevent a sprawling "main bus", force direction on pipes.this surely wont be the easiest thing ive ever seen to circumvent
>>493333333
>>493338661Uhh no chud you can't just get septs
Is it better to produce AND transport steel back to main factory or to produce and transport iron and only then smelting the steel at the factory?My main concern with all of this is that steel takes a significant amount of resources and a significant amount of time to smelt so smelting it away from my main factory seems like it's just going to lead to shortages unless I have like several trains delivering steel
>>493339181Whats better or worse depends on several things so its hard to give a rule of thumb answer on this (several K hrs in game btw). Generally speaking, a lot of people have their steel smelting next to their other smelting (iron and copper). For iron smelting, it simplifies one aspect of the logistics by having them next to steel smelting, since they both require iron ore. If you have steel shortages, it boils down to 2 simple reasons- you're either not feeding the setup enough ore, or your setup isn't large enough. Thanks to BPs (and assuming you have the space) its trivial to copy and paste your setup, and ideally have bots do the majority of the work.
>>493334339> 2/3 of the staff there are obnoxious children fucking thank you. one or two of them are alright but the majority are insufferable
>>493339181If your outposts and trains aren't able to meet demand then all it means is you need more trains and stations, doesn't matter what the game is. Outpost designs are inherently better at scaling up than bringing it back to a centralized location and then running out of space one day.
>>493339181You are just front-loading or back-loading the smelting work, anon.So, if smelting time is equal on both sides of the railroad (which is the case), then that's five times the amount of trains going through if you send ore instead of steel for the same amount of final steel. If you can send 5 carts of ore at a good pace, then you can choose, otherwise, import the steel.In my situation, I like using mining camps, smelting sites, production factories and science bases. Specialized outposts everywhere, no generalization! Fire and brimstone!
>>493338076Just have a main pipe that bifurcates to go both ways down the bus and extend the main pipe so the bifurcation is always in the middle of the bus
>>493340742Yep. They suck so much fun out of the server, and have even warned devs for breaking the rules and posting memes.
>>493313982>>so far most teams are barely out of planet nauvis. only 1 or 2 teams have landed on another planetThe team with Nilaus is probably still on Nauvis designing blueprints.
I think I should finally build some meteor defenses
>>493315286no man alive should subject himself to py unironically
>>493326662are you using rampant (normal) or rampant (fixed)you can disable different kinds of flavors of biters in the configs and you shouldalso most of the default settings are beyond retarded and need to be toned down a lot
Alright aspiring fortune tellers ITT, how many legs do you thing the Vulcanuses will have? 2, 3, 4? 1 that they use to drag their big fat body around? 0 and they levitate or roll around or slither like a snake? Doesn't a snake's body kinda count as 1 leg?
>>493355480damn anon, where did you get so good at fortune telling
>>493355480Vulcanus itself is a biter.
>>493355932big if true
>>493352117>using meteor defences>not making the bot jannies clean it up
>>493355480They are rolling stones that splash lava around as they move.
>>493355932>Nauvis is a biter>The biters up to this point were just it's immune system>boss music starts
>>493356882>final science is used for planet cracker tech
>>493356882>Nauvis is a biterNah, Nauvis is a home to a moon-sized mega-biter.It's emergence shatters the planet and you need several platforms with powerful energy relay lasers to create a micro-black hole to kill it with.Hope you have a few hot steam power banks ready for this one, you're going to need them.You get the new biomechanical "planet" in the form of the Gigashadow- I mean, Gigabiter's corpse, and open the terragenesis technological path for the "rebuilding Nauvis" megaproject.
>>493357709>Hope you have a few hot steam power banks ready for this one, you're going to need them.EARENDEL!!!!!
>>493328345can anyone improve on this designmain criteria is ease of placement by hand
>>493356882>>493357135>>493357709>defeating the biter tears your factory (and the world) apart>leaving the biter alive strenghtens the immune system>you can pull the chunks back together>pulling the chunks together may cause the immune system to wake up>inserters can throw items through space>spaceships maybe?
>>493328345>>493358340waitI just made it betterstill has the 1/4 used output beltsbut easy inserter placement is worth it
>>493328345just realized it should be 10 with stonebecause stone stacks to 50, not 100
>>493358842you know bots can place inserters, right
>>493359209yesbut pre-bot phase still counts towards the time limit
>>493359416the what
>>493359569retardo is trying to get the rocket up in 8 hours with maxed out sliders and minimized biter settings and is asking for help in making thing fast
>>493360020and pressing r twice is slower than using twice as many belts as you need?
>>493352117>feeding 2 full ore belts for a single plate beltnot very efficient
>>493288209TA here, I know who you are btw, you scrolled vg literally on the fucking computer you are playing on. You had a greenish shirt, long hair, glasses and a beard, sitting closer to the middle section. Funny to know that there are at least two of us at the event.https://www.youtube.com/watch?v=WfTMda5KP7s
>>493360729man I don't know how his brain works other than "pretty slowly"
Tbh I would love to know whois based on the event, since most people look like unfun anal redditors.
>>493361150>long hair, glasses and a beardAnd fat and probably smelling funny. That's how I imagine every /egg/man.
>>493361602No, he was a stickman. But yeah, everyone is either fat or a stickman, that's true. Festival of cargo shorts out there either way.
>>493361481I'll try tripfagging today, btw, fuck the baitposters
>>493360729>>493358842its a blueprint, you just press q to pick up the other inserter direction and at the start and especially with maxed biters the added resources and pollution make this bp retarded
>>493361951THEY'RE COMFORTABLE AND PRACTICAL SORRY I'M NOT WARING MY SUNDAY BEST FOR THE NERD MEETUP
>>493355480They will have two balls.
>>493363508You do and we know you do
>>493362861I recognize that finger. I'm snitching on you for breaking the NDA.
>>493364646ANALYZE THE CUTICLEZOOMENHANCEWHAT WAS HE HAVING FOR BREAKFASTHOW WOULD HE HAVE FELT LIKE IF HE DIDN'T HAVE ANY
>>493365453>ANALYZE THE CUTICLEWE HAVE A REFLECTION ON THE FORK
>>493365641SUSPECT HAS HAIR, I REPEAT, SUSPECT HAS HAIR
>>493363981One for each of my hands, how nice
Alright ndanons, here's the only question that matters: which planet are you going to first?
>>493366383the lava one
>>493366383Nauvis
IT'S FFF FRIDAY AGAINTHEN SATURDAY SUNDAY WHAT
>>493367958LET'S PLAY FACTORIO FOR 12 HOURS STRAIGHT THEN GET WASTED AT THE CLOSEST BAR IN PRAGUE TO WUBE'S OFFICES AND REPEAT THE WHOLE THING FOR TWO MORE DAYS WOOOOOOOgod I envy these fuckers
The expensive mode is not going to be a separate mod. It is gone completely. There are no expensive recipes anymore.Not sure how to feel about that, since I almos exclusively played deathworld marathon.
fff will probably just be about the lan party
>>493368090>Not sure how to feel about that, since I almos exclusively played deathworld marathon.you and basically nobody elsemarathon is a test of boredom suppression more than anything
>>493294174Those functions seem to be too complex for what is basically a parabola and a straight line. This shit should be trivial to integrate.Unfortunately I don't remember how to do it.
>>493368090Expensive mode is ass, it's just a worse version of dropping your res sliders down a notch. Good riddance.
>>493368090maybe it will be back later when they have the time to go through all the new recipes?
>>493368216Yeah I'm betting on this, wubbers can't pass up this opportunity to waste another fff
>>493368216Unlikely
>>493368090There is also no no-enemies mode anymore. Peaceful is still there, but enemies can not be disabled completely.Military is also not a sidequest (sorry not gonna scroll to reply directly) in the following way: interplanetary travel needs damage/weapon upgrades because of the asteroids, which will wreck your transports otherwise.
>>493360729belts are easyinserters are hard
>>493368689they're not
>>493368689>>>/satisfactory/
>>493368738/shrugmaybe it's my unsteady hands/bad ergonomics>>493368760kek
>>493368638True about the military stuff, I hadn't realized that. Though a no enemies mode where asteroids also get disabled (at least the big damaging ones) could also work.
>>493368638>>493368893maybe some enemies are necessary for science
>>493368638>There is also no no-enemies mode anymore. Peaceful is still there, but enemies can not be disabled completely.Makes sense since you'd be softlocked without the pentapod eggs.
>>493368940>Destroying an egg raft will yield some of the pentapod eggs it contained. Pentapod eggs are a key ingredient needed to make the Biochamber
>>493368940>>493368994>>493369014The penta egg raft isn't an enemy though, it's just a structure. You could have a peaceful mode where the structure spawns so you egg up but there's no enemies guarding it.
the inserter thing brings up a problem I've had and ignored for a long while>moving mouse in a straight sideways line is difficultmy sitting height/desk height isn't quite rightmouse is also too smallangle I hold it at might be an issue
>>493369263Do pentapods themselves give eggs?Maybe if they don't spawn from spoiled eggs, you can't get their eggs back from their corpses, then lose all your eggs, needing to explore further (and further and further...) to find more rafts?
>>493369592devs said there is a way to automate production, but did not elaborate on how
>>493362861You should visit this place:>https://www.anonymousbar.cz/cs
>>493318198Men really live like this and see no issues
>>493369592There may be more enemy mechanics and they decided it wasn't worth the added complexity to support a no enemy run. You'll probably still be able to change the pollution settings so that the enemy practically doesn't attack you.
>>493369871>the anonymous bar>guy fawkes maskThat is so cringe I wouldn't even have random drug deals in that place
>>493321634Me too anon
>>493369921whats the issue?
>>493329906
>>493370249cute elf
>>493369314disable mouse accelerationbump up sensitivity to compensatetry keeping your eyes on the target of a dragget a shitty cheap mouse that will likely have hardware angle snapping
>>493010596ever heard of starmade?
>>493370758*cries*I had hopes...The galaxy generation, the faction system...
>>493316937>i hate thisI feel like it's absolutely necessary if the new fluid system works as I understand it to work. If all parts of an interconnected pipeline basically merge into a single fluid box and all the machines just dump or take up fluid from the common pool then it means they've basically turned pipes into infinite-throughput fluid teleporters, which is frankly retarded in a game where logistics play a key role in the gameplay. Adding a limit of 150 tiles to the fluid teleporters is like the bare minimum to maintain some level of reason so you can't extend 1 pipe through an entire megabase or something, though I also expect this to be strange and frustrating in regular gameplay if you have some large build that extends beyond 150 tiles and you can't figure out why the fluid system is wonky and doesn't work as you'd expect.Will we have to manually keep track of how big fluid builds get to make sure we don't trip against the magic number? Can't say I'm a fan of what this new system sounds like, as in it sounds like the fundamental idea of infinite throughput is bad so they patched up another hack on top to limit it somehow which is necessary but is going to be strange and unintuitive in regular gameplay. Kind of disappointing, though if my understanding of how the new system works is wrong then please do correct me, it's not like I've already played it.
>>493370249So that's how elf modules reduce pollution.
>>493371698nyooo
>>493371572Funnily I think this would work better if the arbitrary number was way smaller than 150. As low as 30 or so. That way placing pumps here and there would just be normal operations, instead of there being no limit for smaller builds then suddenly a limit when you go too high.
>>493300534>takes hours of realtime thoughThen what's the point?
>>493371572Presumably there's just going to be a pop-up notification that the segment is too large, like with fluid mixing. I wonder if they fixed bots bypassing that check>>493371820Keep in mind that you don't get pumps until the prelude to oil. You need to have reasonable limits for early power.
Is it total number of connected pipes, or distance in tiles?If the former, does it count all the spaces of underground pipes?
hey do pumps use electricity nowI forgot if that was in the fff
>>493372879Pumps (move fluids) already do.Offshore pumps (produce water) probably don't.
what do you use to land on a planet? do you just get dropped in cargo pods like in SE or do they just spawn you in and call it a day?
>>493372927yeah sorry I meant offshoreI wanted to get some info from the insiders
>>493371820I think I understand what they're trying to do. They're basically stuck between a rock and a hard place. They made a magic fluid teleporter system because the quality'd and beacon'd and module'd end-game builds probably push so much fucking fluid that the old system couldn't take it, so we get teleporter pipes. Once they had the fluid teleporter, they realized that it's wildly OP and completely inappropriate for the game in general, so they decided to put an arbitrary cap on it. Now this cap has to be set somewhere such that "most" builds do not run into it, because if they do then it kind of defeats the whole point of the teleporter pipes, plus the arbitrary cap is wildly unintuitive so if it's too small the new system becomes worse to use than the old one and the whole thing's a wash.Basically, they can't make it 30 tiles because it would interfere too much in build design and "count the length in tiles" is not conducive to good gameplay when designing a build, so they had to choose some number that in an ideal world interferes only with long-range transport but not with fluid mechanics inside a single build.Still I can't help but wonder, how does the system count length? Like if you have a long pipe and connect it straight into a build, will the build not work properly because the fluid system counts as too long? Will we have to "isolate" every build from the pipe with pumps to make sure the build isn't artificially handicapped? I bet all this shit is going to end up feeling very off in gameplay, but I guess we'll see. Also if I make a huge pipe snake that's inside the 150 tile square limit, will the fuckhuge pipe snake count as an infinite-throughput teleporter while the same actual length of pipe will be hit by the limit if it stretches out beyond the 150 square? Shit sounds retarded, I hope it's not as bad as I imagine.>>493372693>Presumably there's just going to be a pop-up notification that the segment is too largeI can only hope so
>>493335562You're right, this is way better. But do you have a trick to solve for tmax here?I tried to do it for specific values but it exceeds wolfram alpha's computation time.>Divide[Power[r,2],2*k]*Power[\(40)1-Power[a,t]\(41),2]+(11-Divide[r,1-a])*(1-Power[a,t])+t*r=d; solve for t; r=2.731283333; a=0.99925; k=0.00725; d=320>Did you forget the k constant in this function?My bad it wasn't clear, I'll update that. I'm assuming that for t = s0 / k, Dt = [s0/k + 1] * s0 / 2.It's easy to compute because I know s0 (which is Vmax) and k in that part of the program, using aforementioned retard method of decreasing Vmax with a loop.
>>493372693I think 30 tiles is enough to get your boilers closer to your coal supply, we'd be fine. It just counts pipes anyway right, it's not like each boiler and steam engine is like placing 6 pipes.Desu I always thought it's aesthetically unappealing to drag your boilers to the coal instead of your coal to your boilers, even though it's more efficient with your iron.
>>493355932Finally, some starship trooper kino
>>493373083I imagine it literally just counts the amount of pipe entities in the segment. Trying to figure out end to end distances and shit sounds like way too much work and computation for the result of making the system even less intuitive.
>>493372968How would you start making electricity then?
>>493361150>>493363508kek
>>493373510leekanon's wording implies a maximum 150x150 bounding box for a segment
>>493373654Earendel probably snuck in an inefficient solid burner from SE
>>493373723An item meant to jumpstart the offshore pump? A bit bloated perhaps.
>>493373654Hand crank generator.
>>493373654bucket water into the boiler by hand
>>493368029I see it the other way around. I'm envious of the factorio autism meetup of course, but they're still fixing bugs, and balance too I'm guessing.I wonder if I shouldn't wait at least a week post launch for gagomaxxers to finish the game and report things.
>>493373510The problem is that it isn't really that simple if you want something to "make sense." Like imagine that you have 2 parallel pipes of length 100. They are split off from a single point that provides all the fluid input. The length from the fluid source is less than 150 to every "end" of the pipe but if you count all the pipes in the system then it must be kneecapped, even though it doesn't make sense given how the fluid actually flows in the system. This fundamentally is nonsensical to me, like adding more pipes in parallel shouldn't REDUCE throughput, no? That just makes no sense so I don't think it can really work like that, it would be too retarded.
Will new achievements be added on the base game or the dlc? Not sure it dlcs support them on steam.
>>493370216I'm joking anon
>>493373779b-but it helps with generation on vulcanus with waterless planets
>>493373834Can you really wait?
>>493373927They will and they do.
>>493373927Steam doesn't distinguish between DLC and base achievements. Factorio itself might in the achievements interface.>>493373963Vulcanus is implied to be solar power central, unless there's geothemal power and devs just didn't reveal it
>>493373654It would be fun to have to hand crank the water into a tank for the first few minutes, before unlocking electric pumps, but that's another filter for newcomers.
>>493373927They said there's an achievement for having legendary power armor mk2 fully filled with legendary equipment.
>>493374028We're in /egg/.How many EA games have we waited for?
>>493374207nah brotherburner pumps
Will space age have more concurrent players than satisfactory 1.0?
>>493374217Tis is not EA and the hype is real even tho it will take me a few days to get to the new content
>>493374286Factorio has more players in general so yeah
>>493374453Yeah, but if you're here, you know how it is.Unless you're a Factorio-only eggman?
>>493373083Lengthbin the world, snakes are unaffected, if they remain in the box.Not sure if its 250 or 150, have to recheck.>>493373927Yes, I see a lot new achievements, also fun ones to try.>>493374207Water pump does not need powerAlso, on unrelated note, new cliffs are not annoying, and I also have not yet wished to have cliff explosives.
LANons, it's probably a given that you'll fill out some questionnaire at the end so please lift all the /egg/ ideas and direct feed them to the devs thank you.
>>493374579>Lengthbin the world, snakes are unaffected, if they remain in the box.Oof, sounds overwhelmingly retarded but I guess I'll learn to play around the retarded new fluid system design just like I learned with the old one that a pipe can take "about 1000/s" but this new shit sounds like it's even more nonsensical, throughput limits in 1.0 fluids were at least intuitive to some degree, it made sense you couldn't push infinite fluid through 1 pipe and that pushing it a longer distance was more difficult.
>>493374028I don't know. The "man" in "manchild" say yes, the child is telling me no.I still feel like it's wise to wait a bit more, and then go full Ted Kaczynski, innawood, no internet. To fully enjoy the expansion.I'll emerge a month later, /egg/ will have changed, the meta will have changed, new people will come here, lots of new designs, huge discussion, etc. There will be hours of new youtube content to enjoy. Sounds like fun.But I'd have to get banned for a month, there is no way I can fight on both fronts of vidya and 4chan addiction.
>>493374549Yeah, other egg games didn't appeal to me that much. I did play a bit back in EA (2017 I think). It felt like a complete game however.
>>493374286Huh, looking at Steam charts they both had the same peak playercount, though obviously its Steam only. It's much easier to run Factorio so for sure there are more people playing that, and it has higher concurrent numbers right now.Leaving Early Access will definitely give it a boost though. Much of the playerbase for Satisfactory is understandably holding off for 1.0 since it bricks existing factories and there's every other reason to start fresh.
>>493374075Achievement hunters will be mad
Reminder that satisfactory shipped more copies than Factorio and there is no justice in this world.
>>493374834>hours of new youtube content to enjoyWhy do you guys love YouTube so much? For me it kinda kills the fun when I watch other people play.
>>493374579>Also, on unrelated note, new cliffs are not annoying, and I also have not yet wished to have cliff explosives.Nice, saw lots of people saying that they would rush Vulcanus for cliff explosives.
>>493375126I showed Factorio to an engineer-minded friend of mine and he said "It looks old". Bet he would have played satisfactory.Yes, he's a zoomer.
>>493375126>>493375326Graphics are ostensibly the make or break for gaming. Mind you that doesn't mean it has to be 3d and have high resolution textures. It just has to be aesthetically appealing to the clapped out stimulus ridden brain of the average internet user.
>>493375326All of my friends (universally higher educated than me) are factoriominds (or at least were, back in highschool when we played it via hamachi LAN and github save sharing all on the same account of the one of us who actually owned it).Feels good. I really really hope I can get at least a few of them to play the dlc with me but it's harder when you're adults n shiet.
>>493375054Why? DLCs can add new cheevos, just that there are no separate %-completions per DLC. Europa Universalis 4 has hundreds of achievements but only half are possible without any DLCs, and probably even fewer are reasonable. If you are a hunting for 100%, then doing DLC achievements should be necessary.
anyone tried Beltmatic? looks pretty egg
Thanks to whoever is at the event giving us some insight into Space Age. Its nice to have to have some alternate source of information on the game outside of the official channels which strategically trickle this stuff out (which I understand why for the sake of hype buildage, but I'm already absolutely buying the game so its more of an annoyance)
>>493375180There's entertainment videos and technical videos.Entertainment videos are usually the sweet spot of >I will never play this, but I'm curious enough to watch a 3 hour long Seablock adventureWhile technical videos are more like>Here's a 40 minute video on how exactly inserters work and how to use them effectively at all stages of the gameI don't watch technical videos for fun, I watch them because I hit a problem in factorio, the ingame information isn't clear and the google algorithm gives me more black people than answers.Factorio tutorials aren't bad (they're great compared to average), but for trains for example they weren't enough. It's also a good way to solidify new knowledge and find cool new designs.I loved the videos of those automated bases using recursive blueprint.
>>493375887Yeah I agree, thanks lads. I was glad to learn Wube didn't reveal most of the dlc content in FFFs.
>>493376868https://factorio.com/blog/post/fff-427Combat stuff
>>493377019Whoops, didn't mean to quote.
>>493377019Wow, it's (almost) nothing.The combat rebalances are actually all really good but they feel like the header to a much longer FFF, except there's actually nothing else.
>>493366383Foenestra
>>493377019>Artillery takes over twice as many shots to kill a nestDamn.
>>493377019>rocks no longer drop stone when destroyedHATE WUBEWUBE HATE
>>493377019>stone poop removedThank god
>>493377019>LAN picsImagine the smell>>493377609Isn't that the other way around? Weaker to arty?
I liked the stoneI hope it gets ported as a mod
>>493377019Personal laser defense nerf seems harsh combined with (up to) 10x health spawners and laser resistances for worms.Also 1000x tech cost might need new tech, 15 mines to kill a spawner might make minespam unviable. Unless evolution got tweaked down a lot.
>>493333131what is this supposed to accomplish? hide all the planets and the word "full"?
>>493378019gora
>>493355179Rampant Fixed
>>493378095tone that shit DOWN.
>>493377696>>493377770There will be a day 1 mod.
What's the point of separating LAN players in teams?Are they testing different versions of the game simultaneously?
>>493377874Artillery does 500 direct damage and 500 splash damage to nests in 1.1, and is being doubled to 1000+1000.However nests are getting up to 10x health based on evolution, so from 350~3500. Once they break 1000, they don't die to one shell's splash. At 2000 they need at least one direct hit and one splash. At 3000 they need two direct hits.
>>493378175Because 100 players on one server would just be a mess.
>>493378297Ah, my bad
the personal laser defence nerf was because of quality wasn't it
>>493377874I only trust this man, he can join my server.
>>493377892
>>493378297Are there still no damage upgrades for artillery?
>>493378576That part was already obvious.
>>493369987gay
>>493324157>Where do you work out?>At the Library.
>>493378587Not in 1.1, as it's redundant. Artillery has enough damage to one-shot all nest and worm buildings except for splash hits vs behemoth worms. There's only range and rate-of-fire upgrades, both infinitely repeatable.
>>493372801>pipe teleporting finally makes ugly-ass underground spam obsoleteif underground pipes contribute to the limit i am actually going to scream
>>493377931>>493378448I like it. Being an instant death machine with the personal lasers was kinda busted, you didn't even need handheld weapons just walk forward and win. Now they'll actually be defences for when a rival gang chases you but not all that useful for direct drivebys on their hood.
>>493378297legendary shells with legendary artillery it is then
Noooo not my personal laser offense
In dsp, how the fuck are you supposed to take out hives?
>>493377019>pleasantly surprised when the mid-game nests were giving our tanks some trouble instead of being steam-rolled like before. Translation: clearing the nests before arty became even more tedious.
Is Spacechem worth playing or has it aged badly?
>>493373083I don't really get how it's a problem.>each network input/output to a different network/machine adds X to its maximum throughput >divide that by the number of pipes in the networkDone, now a big network starts being slower with each pipe added, while adding more pumps and machines to it would make it faster. The geometry of the network is still irrelevant, as was the intention of the whole rework in the first place.>>493368090Hey you, if you think this is a good idea go tell them about it, I don't want a fucked up liquid system on release.
>>493379118I guess it might also be because the old late game is the new midgame. You could probably have a spider army fucking up all the biters after just 2 planets. Let's just hope the new TBD facilitators are good and automatic.
>>493377019Those charis look very uncomfortable
>>493380352You just make a bunch of trips.
>>493380352build up a huge amount of fighters and go after the hive and tear it apart piece by piece. use plasma as your mecha weapon. Make sure there are no other planetary resource extractors in the system or it'll just rebuild.
>>493380751The graphics are bad, but you forget about them really quickly. It's really good if you like hard puzzles.
>>493374579>>493361150>>493288209Lol, he's in the picture Wube posted on fff
>>493380804That really doesn't work, for instance it's a system that would penalize having parallel pipes which by common sense should allow more fluid to flow but with such a system the more pipes you add in parallel the slower the entire system gets. Makes no sense, fluid shit isn't that simple. Not that Wube's new solution is much better than what you're suggesting, mind you.
Are there any games close to 20th century food court from Last Call BBS? Factorio and the like don't give me the same feel, I can't explain it, it's like there is a small goal to beat a level compared to Factorio where you have a larger goal
>>493377019Good to see fat women play factorio
>>493380379Anon told us biters are a lot milder when you clear out nests now, so it should balance out okay.
>>493361150>you scrolled vg literally on the fucking computer you are playing onDoes /egg/ really have such terrible opsec?>>493381427That doesn't really narrow it down. There's way too many people with too little visibility on them to solidly identify one as being a match.This is the only one I could see that matched green shirt and long hair, but I couldn't make out glasses or beard in the other pics and I don't know where that anon meant by middle except not the corners.
>>493377019fucking cut PLD damage by a third? whatrock change is soulless but i get itwhy the fuck is tank not rolling over nests a good thing
>>493382880Never said it was a good picture of him, but it's not like any of us care what each other looks like. We only care about throughput.
>>493382880golem get ye gone
Lan parties seem fun. Too bad I can never get my friends to play something like Factorio.
DO NOT SHOW ME PICTURES OF MOAII HAVE AN IDEA OF HIM IN MY HEAD I DON'T WANT YOU TO RUIN IT FOR ME
>>493383558
>>493383849it's not sexual, I just don't want to see him
>>493384095Would.
>>493383968Nobody mentioned it being sexual you homo.
>>493379118>>493377931>>493380875Lasers will be OP again with legendary armor with bigger grids and legendary lasers. I bet it will be even more broken than it is now, but this time you have to earn it.
>>493384207You do realize it's probably a guy in a dress or something, given where it's posted?
baking in a bit
>>493384614I see tits, boy
>>493384505I will probably just fill it with legs as always. Imagine the speeds!Maybe I should have 2 power armors on hand, never tried that.
>>493384717>legendary power armor with as many legendary legs as you can fit + the power for themdear lord
>>493384505game is explicitly not balanced around quality, saying anything will be op at legendary is meaningless
>>493381575Throwing in random parallel pipes into a network would not improve flow irl. A well designed pipe network with a single pipe will usually be better than an assortment of parallel pipes because the liquid becomes increasingly turbulent as you split and merge different liquid streams without careful consideration.Also incentivizing people to find the minimum amount of pipes to connect everything they want to flow through the network seems like a sensible thing for a game like factorio. I'm not sure why people are so hung up on the most realistic liquid flow system, instead of the most fun and intuitive one. Most of you are brainlets who'd be complaining about a realistic system being broken because "why are more pipes no gooder?"
>>493384715You do you m8.
>>493382467club penguin pizza minigame
Thread is about to archive FYI
>>493380751it's still good
Go out partying with cuntfrog and post results.
>>493368638That was already the case.
>Personal lasers - We found them to be too strong (especially as you can have multiple), so we nerfed their damage by 66%.That's a stupidly high nerf when you consider how much energy it cost to fire them.
>>493373221This might work, I had wolfram calculate the inverse function. Try it out and see if the numbers line up? x being d in this case, and f(x) would be tmax.
>>493384891Devs said that but I don't believe them considering they are using it on almost every test run they are doing. Default will be for sure with it on.
I can see Dosh on the FFF pictures. Hi Dosh!
>>493387457There you go>>493388606>>493388606>>493388606>>493388606
>>493383558I just imagine that he's an older clone of me.
>>493388183SA requires quality to be enabled. Pretty sure elevated rails are the same way.>>493384891He's just stating what we know so far to get up to those power levels. There could very well be some kind of new armor defense modules that could be very power hungry/very expensive but are very effective on enemies. Like what was said yesterday by someone there, we don't know 80% of whats going on in the game vs what was discussed in FFFs.
>>493384914>the liquid becomes increasingly turbulent as you split and merge different liquid streams without careful considerationI do not understand why you bring this shit up or why you believe it to be relevant, Factorio has never had fucking fluid turbulence simulation, nobody other than you brought it up and nobody suggested such a thing should be implemented, so what gives?>Also incentivizing people to find the minimum amount of pipes to connect everything they want to flow through the network seems like a sensible thing for a game like factorio.I don't know what you're talking about anymore, are you talking about actual fluids 2.0 or the idea to divide throughput by the number of pipes connected? Fluids 2.0 as described does not do this because the number of pipes doesn't matter according to the LAN anon, you can have as many as you can fit in that 150x150 tile square or whatever the magic number is.If you're talking about the divide idea, that's just bad in general like I mentioned, it would behave like an unintuitive kludge where working on one end of a pipe changes how shit works on the completely other end. It would make no sense to build something like this, the mechanic would feel completely opaque to anyone who doesn't know it divides some arbitrary number by the number of pipes. Imagine you've got a pipe split going left and right, if you extend the pipe to the right then you reduce the throughput available to the left, even if there's nothing on the right actually using extra fluid. It's not a good idea.
>>493387457>2 hours later
>>493388903>SA requires quality to be enabled.No it doesn't? Where did you hear that from?
>>493390047>I do not understand why you bring this shit up or why you believe it to be relevantNTA but it seems he's contesting the claim of>>493381575>parallel pipes which by common sense should allow more fluid to flow
>>493390047Low quality post, into the recycler it goes
>>493390269I answered in the new thread.
>>493390371We're talking about Factorio here, nor real life. Is this somehow not clear when discussing the Factorio fluid system?
>>493377019>Artillery - damage has been doubled.Oh yes.>. But in the end we went with the simplest option: they just don't drop the stones any more. Oh no, lame.
>>493378473Is it that turkish olympics shooter?
>>493388040>Oops, you've exceeded the maximum number of charactersGive me more time, testing the formula on octave and comparing to program's output.
>>493390918I feel like the artillery damage doubling is just to compensate for nests having more health, like it's not going to make it more effective in practice or anything.>>493391153Nefrums, the speedrunner guy maybe?
>>493381039
>>493391653Not legendary enough.