are you ready for Demo Day? edition>Demo Days24 HOURS REMAIN: https://itch.io/jam/agdg-demo-day-58Previous: https://itch.io/jam/agdg-demo-day-57Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA>AGDG resourceshttps://hackmd.io/dLaaFCjDSveKVeEzqomBJw>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.co/vg/search/subject/agdg/Steam Games by AGDG: https://agdg-steam.netlify.app//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverterhttps://github.com/michaelmob/WebMCamPrevious: >>493159879
won't be posting to DD if PATdev is submitting again, don't want my game next to a tranny's game
It's actually just like make a good game now.
Traitor.
>>493226119who?
>>493226023Didn't know patdev was trans but I can't say it doesn't make sense
Today I'm gonna start making games. I'm gonna show you all how it's done. I mean how hard can it be?
>>493214812
>>493209186Well that's the question. Is not being good enough caused by mistakes? Is being unremarkable caused by mistakes? If someone makes a song that doesn't become a hit, did they make composing/writing mistakes?
>>493226947>Is not being good enough caused by mistakes?Yes.>Is being unremarkable caused by mistakes?Yes.> If someone makes a song that doesn't become a hit, did they make composing/writing mistakes?Yes.
>>493226762How hard? Have you tried punching through a brick wall?
>>493227231I haven't. Surely it can't be as hard as that? You just boot up your Go Dot and then drag around a few sliders and you're done. That doesn't sound too hard.Ok maybe you'll have to do some programming too, but Go doesn't look that hard.
>>493226947yes yes yes, of course
>>493227890I'm making all the art, It's not so much hard as it's going to take a long time to get through the wall even with a hammer
Soon I will be on a modestly lengthy roundtrip car drive with my dad. Will he bring up the gf question again? Or will he ask me how my game is coming along? Neither question is one I want to face. I refuse to settle for just any girl and as for the game it's current trajectory, should nothing change, is looking like a flop. Idk if I should've ever told him about my gamedev endeavour.
>>493229108I wish my dad would ask me how my game is going.
>>493226947Worse fat is being remarkably slightly, barely above average. That's the worst place to be.
i'm just taking a short pause, i swear.....
>>493151224Aurasisters, not like this...
>>493229108Just say that and tell him quality takes time.
I wish my dick still worked, being sedentary and making games and jerking my dick til I ejaculate blood (making an h-game) has ruined me
how would you spend 350million on your game? asking for a friend
>>493229509>no actual criticismPlayers are dumb, what else is new?
>>493229671hire a few of my favourite artists and have get them in a room to design the world.
>>493229671music, fx/regular artist, ui person. Then I would enjoy all the good parts. For the other 349.7million dollars I would just buy nvda stock
>>493229671Personally hire Juan himself to teach me to master the potential of Godot he's hiding.
>>493229671>hire voice actors>go to college for 3d modelling because all the tutorials are too confusing and I'd rather not ask a million questions daily on how to do everything>hire at least 5 actually skilled programmers>sit back and relax just making the art and writing the storyline (very expensive, possibly the most expensive out of all of these)>if one of the games succeeds in the slightest, register as a game studio>apply for bankruptcy in less than 5 years>use the spare cash to fly to and apply for citizenship in some barely 1st world foreign country after faking my death
>>493226023>>493226329is this real? I WILL become his biggest hater if so. lmk
Imagine if Sony gave each aggydagger yesdev 2 million dollars instead of giving concorddevs 200 million dollars
>>493230765no
>>493230875But then it would have come out of their own pocket instead of blackrock's
>>493230875My plans wouldn't change, except I would hire more voice actors and more skilled programmers before faking my death and gaining permanent citizenship in a barely 1st world country
>>493229108avoid hyping up your projects, especially to those close to you. If you’re not earning significant money from it, they will see you as a hobbyist with a pipe dream and someone who's wandering aimlessly in life.. not a good look to have. It’s better to keep quiet about projects that aren’t financially rewarding and if they bring it up just keep it brief and say you do it for fun.
I feel like if i haven't successfully finished at least 3 game jam project, i won't be able to make the games that i want and like. I know that i can futher work on that game jam project after the event is done and turn it into a commercial game.How do i work on my gamejam projects after my day job and 2 hours of commute though
I stopped posting my game here because it feels out of place here. You all keep making these baby platofrmer games with bright colours or anime hentai sex fucking games, while my game is set in a realistic world, with normal people where you use guns to shoot other evil people. It just doesn't belong here.
>>493231239>I know that i can futher work on that game jam project after the event is done and turn it into a commercial game.That's not true and you know it. You're lying to yourself.
>> ProgressAlgorithm now works properly. Still testing whether I need to make some tweaks, but player can now reach every node and they update properly.Also, need some help. Anybody know how to write generic list functions in C#? I want to make my fisher-yates shuffle algorithm take a generic element as an input. //Fisher-Yates Shuffle - shuffles a list public static List<Transform> ShuffleList(List<Transform> unshuffledList) { System.Random r = new System.Random(); // For each unshuffled item in the collection for (int n = unshuffledList.Count - 1; n > 0; --n) { // Pick item that hasn't been shuffled int k = r.Next(n + 1); // Swap selected item with the last 'unstruck' item in collection Transform temp = unshuffledList[n]; unshuffledList[n] = unshuffledList[k]; unshuffledList[k] = temp; } return unshuffledList; }something like 'public static List<T> ShuffleList(List<T> unshuffledList)', but this is returning an error.
>>493231309what is an "evil" person?
>>493230875I'd make sony a new IP that rivals gears of war. a billion dollar IP. for only 2 million. sony, hire this man! *both thumbs pointing at me*
>>493231239Save up enough to move to thailand or colombia or any cheap country for a year or 6 months. Then work your game full time there.
>>493231239get an easier job, like remote codemonkeying
>>493231462Political extremists, gangsters and NATO soldiers.
>>493231239wot. game jams didn't exist for the first decade of my dev life.
There is this quote in Bruce Almighty where Morgan Freeman said "A mom who is working two jobs and still able to make time for his son's soccer practice is a miracle." How do I apply this in my life? I have hobby projects I want to do even after a long tiring day at my job, all while making time for working out, socializing, and playing an hour or two of video games?
>>493231421Those icons and doctrine thing look amazing anon. Is that part of some asset pack?
>>493231598Well he's wrong because it's no miracle. A person with two jobs still has time to do stuff and it doesn't mention any details about the jobs. Really your problem seems to be that you just don't care enough and that's ok. Throwing in the towel is fine.
cum on faggies, pull through, give it the final push! you CAN do it!
>>493231494I'm already a codemonkey doing webslopping. But i have to be in office everydayAnd no, being a QA actually has more hours and insane workload
>>493231421public static List<T> ShuffleList<T>(List<T> unshuffledList){ System.Random r = new System.Random(); // For each unshuffled item in the collection for (int n = unshuffledList.Count - 1; n > 0; --n) { // Pick item that hasn't been shuffled int k = r.Next(n + 1); // Swap selected item with the last 'unstruck' item in collection T temp = unshuffledList[n]; unshuffledList[n] = unshuffledList[k]; unshuffledList[k] = temp; } return unshuffledList;}
>>493231604Yeah, various asset packs. I mix and match until I get the look I want. The aesthetic is just how I want it, but I'll replace it with custom art someday.Pic related: original mockupSolved the generic function as well. Should look like this.// Fisher-Yates Shuffle - shuffles a listpublic static List<T> ShuffleList<T>(List<T> unshuffledList){ System.Random r = new System.Random(); // For each unshuffled item in the collection for (int n = unshuffledList.Count - 1; n > 0; --n) { // Pick item that hasn't been shuffled int k = r.Next(n + 1); // Swap selected item with the last 'unstruck' item in collection T temp = unshuffledList[n]; unshuffledList[n] = unshuffledList[k]; unshuffledList[k] = temp; } return unshuffledList;}
>>493231421public static List<T> ShuffleList<T>(List<T> unshuffledList)?
https://files.catbox.moe/rizlzr.webm
>>493231878*nvm you got it<T>
>>493231984I daren't click
>>493231528>political extremistsare they not all people trying to do good in ways we don't approve>gangsterspoor people with criminal records and drug addictions trying to make money while trying to make their community proud>NATO soldierssame as first one, are they not all people trying to do good in ways we don't approve?yes, perspective. there's not much difference between gangsters, mafia members, mobsters, yakuza, and... someone in poverty born in the wrong neighborhood, maybe with the wrong skin color for the social climate and racial laws, but without a doubt, not a penny to their name in a neighborhood the police are more than willing to harass due to the neighborhoods crime statistics.I'm just saying, why do a generic shooter when you can easily make it more interesting and unique with a classic "maybe I AM the bad guy... I'm just killing me in another life, in another country, with another set of beliefs", and then have him develop ptsd and kill himself or some shit instead of classic plot armor "hero always wins"
>>493232125Good take for once in this place.
>>493230875I could do better than concord at least
>>493232125There's ways to avoid violence in my game and certain characters approve of different actions (well this is the plan, something I want to do later, right now it's not as pronounced). You as the player decide what to do.
>>493232274>you may have the money but you must make a live service game
>>493230875Blackrock wouldnt pay for that.
ok so there's like videos for making game and designing a gamebut like how the hell do i actually fill the game with stuff to do?!?
>>493232354so, basically every single "multiple choice" shooter rpg "but this time it's different because MINE has BETTER storytelling"you could tell a story of war (like 50000 other games), or you could tell a story of inner turmoil and discovery, betrayal, finding out there's no point to war, that there is no bad guys, that nobody is evil, question what evil is, question why you're there to protect some oil plants from the country they're in, how "your side" has destroyed the local economy by burning fields of poppy, kicking off your own countries pain med shortage, and boy, are you in a lot of pain.
>>493230948>>493232587heck i'd write debra wilson into my game if larry pays up
>>493232354>there are ways to avoid violence in my gameI want this in my game but i cant figure out how to stop the cats being violent
>>493232698I would gladly make Debra Wilson a kino sidekick if I had the funds for an open world 3D game.
>>493232673Not anon, but you have a point. It just doesn't fit the agenda. It's easier to point fingers than it is to contemplate morality even though the world and society as a whole is closely tied to religion.
>>493232698Maybe send them an email with some models/pixel art of some xer they/them.
>>493232673I'm not writing a book bro. I'm making a stupid game that's supposed to be fun. Games aren't art. Any attempts to be serious like you just said will only result in confusion and rage from gamers.Some examples being Spec Ops the line which was too on the nose, and CoD World at War where it was so subtle barely anyone even realized the fame har a message.
>>493232673kojima already did that and everyone kneels to his game
>>493233034In the most retarded, brute forcing way possible. Because otherwise (You) wouldn't even figure it out.
>>493230875there's not enough yesdevs, we could reasonably have it be something like 50mil per actual yesdev
>>493232673>finding out there's no point to war, that there is no bad guys, that nobody is evil, question what evil isThis would have been a smart and sophisticated opinion to have in the 80's or maybe 90's, but in the year of the lord 2024, the vast majority of media is already like that.
>>493233008>I'm not writing a boo-where's your script and storyline? You just pull it out of your ass as you go?>I'm making a stupid game that's supposed to be funand that's why it wont sell>Games aren't art?????????????????????????????????????????????????????>Any attempts to be serious like you just said will only result in confusion and rage from gamers.bitch what the fuck, have you played ANY video games in the last 20 years? metal gear? pokemon? MARIO? devil may cry? diablo? baldurs gate? world of warcraft? skyrim?sure, sure, yeah, some people skip the entire story just to play the game, but theres entire YOUTUBE CHANNELS dedicated to deep diving the (sometimes unnaturally, for mario) serious storylines in these games, and they both have enough subscribers and enough views to make a living JUST deep diving into the lore.>>493233034I know
>>493232673>>493233034Also Deus Ex (I & II)
>>493233556Relax.
>>493233670epic moment when you find out even the competing coffee chains are actually owned by the same company
>>493231309>>493232354Just post it retard, what's the point of posting here otherwise?>>493232673People like stories because they're entertaining, not because the message of the story is profound or unique. War stories are particularly entertaining.
てすと
>>493233964>what's the point of posting here otherwise?To laugh at retards like you and >>493233556You all are uniquely entertaining in your own way.
>>493233327No, morally grey media misses the point. It only reaches the first layer, but doesn't get in deeper to where it matters. There is no point to war at all. It's a futile concept of the past that people still try to justify in the year 2024 because imagining that instead of progress through war games that it is possible to settle disagreements is beyond belief. Good and evil are too concepts of the past. Many elements from the old world permeate the new world and it's a poison. A world with no war would mean conflict is possible diplomatically without useless actions. This would be perfect to set a video game on because the wins and losses are real and knowing that things won't divulge into war makes stakes real. With war, there are no stakes, you kill everyone and you declare yourself winner. It's a losing game from the beginning with the only conclusion being genocide of the entire species. Without adhering to good and evil, we can have more complex characters and actions since people won't be turned off by "icky things" that hold video games back. The entire power of creativity in our hands and it's like we're constantly living with one arm behind our backs.
>>493225841Sup guys I need a GODOT meme asap.I know one of you has itIt's depicting a scene from some battle manga (naruto I think?) redrawn by Shen Comix, the hero is depicted dropping weights titled ANIME and GODOT to avoid becoming a nodev
>>493234125This.When someone stabs you anwsering with stabbing him back will just lead to both of you dying you must try to solve the situation by kindly asking him to please stop doing that and if he just says "no" and keeps stabbing anyways you must let him kill you without fighting back so more people survive that way.
>>493233556anon is right thoughbeit not in the way he thinks he isit's not storyit's premisea hook>metal gearso there be like weird machines and shit?>pokemonanimals but not animals?>mariomushroom kingdom but like pipes get it?>dmc>diablo>baldurs gate>wow>skyrimall the same shit of kill cool shit to get cool looking shityou wouldn't play a game where you use a banana to open doors because it makes no sense
>>493233964>People like stories because they're entertaining, not because the message of the story is profound or unique... I forgot how entertaining the bible, torah, and quran are.. oh and let's not forget how purely entertaining and definitely not profound or unique edgar alan poe, drive, fight club, blade runner, dune, star trek, naruto, dragon ball, the boys, joker (2019), her, etc. etc. etc. etc. all are, shit, even twilight, harry potter, and whatever else womanslops been put out, definitely weren't peoples favorites for both their entertainment and their deeper, profound, messagesoh, but those aren't video games, so....yeah, people AREN'T playing baldur's gate, undertale, dark souls/soulslikes, yume nikki, visual novels, text adventures, or anything similar for the story on top of the entertainment (or sex scenes), they just like wanna shoot n stuff. all that story stuff is just background noise lol. Katawa Shoujo? one of the most popular VNs? just popular because disabled girls hot.
>>493231984
>>493234869>Katawa Shoujo? one of the most popular VNs? just popular because disabled girls hot.It is. What, you seriously believe anyone actually discusses the narrative of that VN? No, they goon to the fanart of disabled girls hot because 95% of humans have the mental capacity od a dog.
>>493234869Damn anon got fucking destroyed
>>493231984>rizzler.webm
>>493235023you zoomers disgust me. if you didn't shed tears and held your katawa shoujo in your arms as you both overcome the world together, you don't know anything.
Adding a Buckler to the game that replaces the dodge with a parry
>>493232707RA RA FIGHT DA POWA
>>493234773>you wouldn't play a game where you use bananas to open doorsI'm telling you right now, ANY idea just needs good execution>you're a banana with amnesia lost in downtown new york>your goal is to find your way back home to the banana orchard>but where is it?>go out and find the other bananas to help make your way to the orchard>adventure exploration puzzle game, Raytracing and VR!people are already eating up all of the "you're a cat/robot/man on a mission in the future/past/a city wandering around being a cat who has to go up here/down here/to your owner!"
>>493235224Show the parry in action when there's hundreds of bullets on the screen.
>>493235137>zoomersLmao.Only literature has moved me. Videogames, and especially VNs, have never. I get that you want to validate your "hobby" as a serious grown up medium, but it will never work out, no matter how much you try.Jonathan Blow put it quite nicely in one of his clips why. I'll link it if I find. I'll only add the fact that games that try to be profound always end up either being a very small niche success or doomed to obscurity.But keep living in your fantasy world where everyone thinks your fanfiction is something profound.
>>493235356>quotes Jon Blow when he's the exact person that wants video games to be taken seriously
>>493235356>literatureThe YA industry would make you think otherwiseNobody reads books anymore except for college white women who go to Starbucks and fantasize about a Communist revolutionAll the "classics" are indeed "classics" because they're from long ago
>>493235580People probably read books more nowadays than ever. Just because they're not holding a physical book doesn't mean they're not reading. E-books are great and much more convenient. It's likely people read more in general with all the information there is now.
>>493235580Women fantasize about being dominated by strong Aryan men.
>>493235356what kind of retard would try to say vns are magically not literature? other types of literature are not magically better
>>493235423He's a smart guy but he's doing a fool's errand. He doesn't want to understand the fact that the videogame audience will never accept actually serious games. And I mean actually serious stuff, not "shallow seriousness" like Metal Gear Solid, Undertale, or whatever shitty VNs you beat your meat to.
>>493235356>but *I* don't like it, and *I* am the default, perfectly average person! *MY* opinion is the global opinionthings you have to lose from adding any semblance of an interesting and deep story, which, is more than likely skippable by pressing space/A/X/whatever the easiest button to press on your keyboard/controller is>time>a very very small percentage of people who don't want to press that button but hate your story anywaythings you have to lose from having a generic ass story about how fun war is>every single person who already hates any generic lifeless war game, a substantially larger percentage of people who can't figure out how to skip your cutscenes>a decent amount of money that would be there if they didn't refund the game>a decent amount of would-be positive reviews
my game is finally beginning to look like a game and it's so magical ;_;
WHERE THE FUCK IS THE /V/ THREAD I GOTTA SHILL MY SHIT
>>493235862It's funny to see how you project your insecurities on me and my own project. I never even said it's a war story but you seem to actually think it is for some reason. Maybe you should review your own game if you're so deathly afraid of "generic" stories.Also, I'll provide two examples: Ultrakill and Gloomwood. I barely see people talk about the story, and most of the story in those games are generic religious stuff/medieval stuff as a means to facilitate gameplay scenarios. Those are well received games. Clearly it is because of their stories, right?
>muh real literature>no one reads anymore besides me the world has fallen>zoomers/women bitching
>people don't take video games seriouslyDo you really believe it? Have you seen the world in the past ten years? People will quote movie lines, follow trends from tv shows and start working out because their favorite Japanese cartoons told them to. It's media in general, video games being a part of it. All the remasters and remakes? We're the Renaissance period where the people of today obsess and appreciate the old just like it happened in Italy.
>>493236242but you are a woman
anyone can recommend some good names for a WWII game similar to X-Com (pacific setting, might expand to italy later on thoughbeit)also asked Chat GPT and got the following recommendations:> Pacific Front: Tactical Command> Tides of Valor: Pacific Command> Steel Horizon: Pacific Tacticsutterly soulless but better than nothing
>>493236601The Kievstar Principle
>>493236242All right /agdg/, if you're such intellectuals, post the last book you finished.>A History of England by John Lingard
>>493236737The Great Reset by Klaus Schwab
>>493236601Bunker Escape: Adolf's Last Reward
>>493236206>Ultrakillhttps://youtu.be/Ift86GjLzeY?si=3N41ivV5oSCcPlwS>no.... that's not a story, thats... thats... uhh... thats... oh. it is a profound story with a message.>gloomwoodstill in early access for the last 2 years, and interest is already dwindling. I doubt the dev is here, so we can't even ask him if he planned (more of a) story or not, still, theres a deep and gritty story there in the beginning of the game.
>>493236737Does manga count?Eden by lemRetrofuturism is so sweet and nostalgic its unreal
>>493236953>a 20 minute video of a youtube imbecile gorging out his headcannon fantasiesCouldn't you have found something actually from the game?>and interest is already dwindling. Because there's no new gameplay content you fucking snoy tranny.
>>493226235nortubel
>>493237139not that anon but how can you tell it's a headcanon fantasy if you haven't watched the video? seems like motivated reasoning to me
>>493226119look at that body language. An agdg dev if I ever saw one.
>>493236737East of Eden by John Steinbeck
>>493237357I have before. Most of it is ridiculous extrapolation based on bits of info from the game. That's not the actual narrative but a retelling. And, it's a youtuber. Those aren't known for making particularly good content.
>>493236737Faust Part 1. The writing is so phenomenal I almost feel like learning german just to experience the real thing.I still think the VN Sharin no Kuni is one of the best written works released in the past 20 years. I have yet to find a single piece of literature after Brave New World who did dystopian society as interesting as it.
>>493237139look man, just give up on making a game. at this point I'd be amazed if you actually managed to write code for more than 2 days before giving up with how absolutely retarded you are.>play game>visually see story happening (burning buildings, people dying, people living, plants growing, architectural styles, colors of peoples skin, the biome, the environment, quality of furniture, food available, etc.)>auditorially hear the story happening (accents, music genres, ambiance, noises, they verbally tell you what is happening)>contextually figure out the story (things weren't on fire and now they are, I did things that put out the fire, the fire had to start for a reason)and finally>get confirmation on what the story is (written word, people tell you, you have a cutscene, etc.)this is genuinely, genuinely, one of the most important things to making any game, as long as you aren't making pong or tetris or pacman. making it have some level of profoundness or relateability, some deeper message, even if that message is "hippy dippy peace and love" or "we're all monsters in eachothers eyes" or "drugs aren't cool" or "the american dream is dead, lets all have an orgy" or "good people do bad things, I learned to love murder", is equally as important
>>493236737Read Real Japanese: short stories by contemporary writers [free CD incl]
>>493238040It's funny how you moved the goalpost from "having a particularly deep, profound message" to "have any message at all". Every story has a message by the virtue of being written. I understand that and can't work around it even if I tried.But unlike you, I have no delusions of grandeur and I don't think I'm the second Tolstoy. I have realistic expectations and work on what matters for my game, whilst you will spend years working on some shitty VN, all cocooned in your delusions and when it comes out and nobody will give a shit, you'll kys or throw a tantrum like the YIIK dev.You need to realise what you're making. Low brow entertainment for manchildren. You're not the next writer who will move generations with his books, AND THAT'S FINE. You don't need to be.So relax.
>>493230875Whodevs too? I could contract an artist and coder to turn this sinking ship around.
>>49323833>you used VNs as aan example so you must be making a VN!!!nigga I'm tired, it's almost 5am, and my sleeping pills are hitting. I hoppe you make thew right choice and don't make your multichoice shooter rpg painfully generic. Hope you curate some screenshots and don't give up in less than 7 business days. goodnight newfag
>>493238851>try typing laying down sideways>fuck the entire post upoh well, sleepy time.
>>493238040>this is genuinely, genuinely, one of the most important things to making any game, as long as you aren't making pong or tetris or pacman. making it have some level of profoundness, some deeper message,Yomi HustlePseudoregalia Path of Achra BalatroBuckshot Roulette
It's no wonder /agdg/ games never work out. You morons don't know a single thing. Not about gamedev, not about the market, not about anything.
>>493236601so?any REAL suggestions
>>493239295I'm not really following the discussion, but I just wanted to say I'm entertained by how amazingly butt-blasted you are by the idea of people using software to tell a narrative.
>>493238040>>493238331>>493238851>>493239295>>493237139>>493236953>>493236737>>493236601>>493236242>>493235356>>493234869>>493234125>>493233556ok but where's the progress
>>493236737Malazan 8I started reading this series 2+ years ago. 2 books left.
>>493236737Beton by Thomas Bernhard
>>493239960Make a thread on /v/ for that.
>>493236601it should have Storm in it
which DD games will you play tomorrow?
got first item showing up in ferulorum, didn't gat anywhere near where i wanted to be for DD might sit this one out
Marmo bought a cosplay with all the cash generated.
>>493235723MARNIX I HAVE SPOTTED YOU
>>493236601Protocol: Paperclip
>>493240402nobody will play mine... because i dont hve a demo
>>493240519Good to see you making progress, don't need to be in DD.
>>493240735>DD tomorrow>better namefag as innercircle and spam all week instead of working on my game
what program is best for 2D animation my frens
>>493240827You are assuming I'm gonna post on DD
>>493240929Nodev.
>>493241038Im posting on basket weaver central of course I'm no dev
>>493240891Pencil and paper and a scanner.
I'm going to start working on my game now.
>>493240827I don't need DD. My game's releasing on Steam in two more weeks.
>>493232125If Ira fine to do crime and murder people like those people do because their life sucks why isn't fine to murder them because they make life suck?
>>493241286why must you lie to me
I can't fucking do this anymore. I'm on the cusp of just calling in and quitting my job. I don't want to go to work every day for the rest of my life. I just want to go back to sleep.
>>493241671If I had a friend or my parents let me move back in, I'd totally quit my job. I recommend anyone here quit their job and dev full time if they can. Fuck having your own apartment and working just to pay rent and insurance. Go home and dev 12 hours a day for 3 years. At least at the end you'll be pretty fucking good and can get a job if you fail to monetize your work.
Where's appeal poster now? Just having cute girls in your game is not enough to sell.
>>493241671I'm also about to quit my job. 1 more week and I'm free.
Guys! I figured it out.I was worried about being a wagie after college. Gamedev makes too little money to live off it. But what if I go to a thirdie azn country after I graduate? I'll be able to work on Gamedev full-time, live like a king for $12k a year, and have qts whenever I want.
>>493242130If a game is sold on story and low resolution concepts like horror, then the preview better be pretty fucking good. Otherwise I'm assuming you're just dumping fucking trash on me.
i want to rework the current tech tree implementation since it's pretty cluttered and overwhelming for the type of game this is, and because i feel like it lacks any unpredictability (you will probably just want to tech the same stuff in the same way). also i think i want to weave more specialization by "drafting" into the gamebasically what i was thinking of is:>rather than clicking a tech and then collecting research towards it, you gain the required amount for a tech and then you buy them off the tech tray>instead of having a tiered tech selection like pic related, your options in the tech tray instead include 2 faction-specific techs (that your opponent cant pick) and 3 shared ones that are randomly placed on the tray (that there will be dozens of to choose from) >whenever you buy any tech, it is removed from the tray and replaced with another techthough i'm not sure exactly how to solve the following>when you don't want to pick the early faction-specific techs but you want the later ones, how would you handle that? are you forced to pick the earlier techs or could you just press a button to move yourself up a tier or reroll existing techs? it shouldn't be too complicated>not sure it's a good idea to let players amass research and then buy half a dozen techs at once, or if it's better to force them to buy exactly 1 at certain intervalsbut anyway i think i'm pretty much done with the basics of multiplayer, like it actually feels pretty decent to play now. currently thinking of whether to double down on it or add some sort of simple singleplayer/coop stuff to help people get into it (it's VERY hard right now because jumping straight into pvp multiplayer is tough)
>>493242114>Go home and dev 12 hours a day for 3 years. At least at the end you'll be pretty fucking good and can get a job if you fail to monetize your work.no you can't kek indie gamedevs are generalists who aren't amazing at anything compared to AAA 3d modelers or AAA game programmers etc.
>>493242253is this the multiplayer x-com-like with paradoxes? i was disappointed when i found out it was multiplayer only. i wanted to play against AI
>>493242157I'd say I'd rather not live in a country where I'm one coup away from having my livelihood destroyed but non-African third world countries seem to be relatively stable nowadays.
>>493237726do you read literary criticism? how often are readings what the author intended, versus what the critic read into it?
>>493242253what is the game about?
>>493242114Fumbled so hard, bros. I graduated hs at 16, then became a neet for 6 years. Went to college at 22, and I'll graduate in 1.5 years at 26. I don't think about it often, but I have a lot of regrets. My parents still let me stay at their house and want me to stay with them after college till I save enough to get my own place. I wanted to do so many things when I was small, but I really let that lil dude down.
>>493212768>>493212012Went to sleep but i'm back to praise jon GOD and The Witness, his masterpiece that is perfect in every way (hyperbole)Y'all niggas didn't get far into the game I guess so I'll spoil it. The environments themselves are puzzles, not just the panels, it's pretty much the joke of the game but it can't be advertised since it would ruin the joke. If you stand in specific spots and look in specific directions you will see the game world actually has line puzzles and you can click on them and solve them too. It becomes a whole new game. As you can probably imagine if half the stuff in the island moved and shifted around constantly then those puzzles would be sometimes temporarily unplayable outside of the player's controls which would be bullshit.This is why I like the game so much. It only has the things it needs to have and shaves off the rest. Music? No as it would distract. Stuff moving around the environment? It would occlude puzzles which would be bad game design.Also the game's inspiration is fucking Myst which consisted of literally static screens, is that game shit and "not a videogame" too?
>>493242891At least you made a girlfriend in college though, right?
>>493243059> at least we tried, right?
>>493227890if your idea of making game mechanics is concepts like "pressing left makes you go left", it's not programming that you suck at, it's basic game design. If you can't program anything more complex than that, then yeah you suck at programming too.
>>493243059gamedev hell is seeing the game you could've made if you weren't such a lazy piece of shit
>>493243059I sometimes think how this would go with my past self, but then I remember I never had any real aspirations to begin with.
>>493243493>woah, what a piece of shit of a game! The world is better now that it was never made!
>>493242436>is this the multiplayer x-com-like with paradoxes? yeah>i was disappointed when i found out it was multiplayer only. i wanted to play against AIyeah, this appears to be a pretty common sentiment lol. but for a long time it has been difficult for me to find satisfying ways to implement singleplayer content. the last game i made was singleplayer and i never really enjoyed playing it myself. i think it was because "tactics" genre trappings.however, i think since this new game isn't a typical tactics game anymore, and is more focused on larger-scale strategy, i am finding it a lot more interesting to lay down design for singleplayer stuff.>enter a massive dungeon with your expedition crew, which is just 1 hero at the start>gain more heroes as you progress, place them in your hero roster, slot existing ones out as you please>loot weapon stockpiles, free mercenaries, use laboratories to find new techs to slowly grow your army and arsenal, kinda like mount & blade but turn based>equip your heroes with new gear >be a full-on military at the end of the campaign, with mass infantry charges and air strikesand then for mission types>skirmish missions where it's a typical multiplayer match but against AI>siege missions where you have to use just your roster to assault an enemy base and destroy it>horde missions where you have to hold out against waves of enemies while building defenses>escape missions where you just have to make it to the end of the level before enemies overwhelm you>etc. etc.>i wanted to play against AIi've been somewhat excited to write AI again ever since i rewrote how abilities work. implementing AI and making it smart would be fun and easy, since every ability is basically built out of small reusable components (which means i only need to write behavior into each component instead of each ability)>>493242612its like a weird board game type strategy + tactics game (with very placeholdery graphics)
>>493234125The point of war is that if you win you get to take the other side's resources and order them what to do for your benefit.
I GIVE UPGAME DEV IS NOT FOR ME. FUCK. FUCK GAME DEV. 15 YEARS DOWN THE DRAIN.alright see you guys tomorrow
>>493244161> 15 YEARS DOWN THE DRAIN.newfag
Since i was redoing the look of the levels, i decided to address the complaint people had about the ground texture being too samey so using 128p textures instead of 64p less noticeable tiling with foliage and more layers of dirt that are populated by trees, i don't wanna add too much clutter as people still need plenty of space to move about.
gaming industry is weird. i think it's because there's not that much investment needed so devs can do whatever they want.if you buy a store and goods and have customers you really need to do things they like in order to attract them or you might end up in huge crippling debt.but gamedevs, they never listen to players, dont give a fuck about anything, just do what they want.like, name one industry that releases 100k+ products where 99.9% of these products dont make any sales.imagine the car industry mass producing cars and people buy 0.01% of them.its the most out of touch industry ever.
Good morning AGDG, let's make some progress today!
>phylactery would be a sick name for an rpg>can't use it because people would be understandably upset the game isn't entirely about necromancy>over time your necromancer could evolve their own unique look based on what divine laws they've transgressed or what flavor of fel energy they've ingested
>>493240402none of them, im protesting
>>493244912Ever gonna make a game?
>texture looks different as i zoom outwhat is this voodoo
>>493244912nigger you have bigger things to think about then theory crafting a name for a game
>>493244912>not making phylactorio
>>493244912did you mean negromancy
why would anyone ever try to time his progress around /agdg/'s demodays?
I am demoralized
how do i draw drop shadows in pixel art help
>>493242403I get what you're saying, but you're wrong.
>>493240623Proof
>>493245229dont blame it on gamedev, it's usually other issues, finding another hobby doesnt help as it'll end in the same situation
>>493244605There are less and less retard filters. But at the end, like you say, the market comes crashing down on you. You meet the pavement eventually.
>>493245229Sorry Marmo, next time don’t spend 10 years making a really cringey anime game that no one wants to play
DD54 had 101 entriesDD55 had 102DD56 and DD57 both had 100So is it just the exact same people showing up for every demo day?
>>493245501What job can I get in an industry that uses UE/inhouse C++ engines and Autodesk/Zbrush/Adobe suite when I can only use godot and blender?
>>493245782No one else is stupid enough to give their game away for free lol. If you want mine you can pay for it on steam like everyone else
>>493242891Start working very hard now at whatever it is you're doing. You're not far behind. If you work harder than others, like work 60 hours instead of 40, and you'll leap ahead. It's not too late anon. But also strive to work smart. Min max when possible, but work hard. You're not far behind at all.
>>493245782no because the numbers aren't exactly the same.
>>493244605A similar situation is seen with film, music and literature. It's normal for some of these creative endeavours to not make money. Comparing games industry to manufacturing is retarded and only shows how out of touch YOU are.
>>493245858>all AAA companies are stupid for releasing demosOk retard, enjoy your 10 review release
patch notes: - fixed bug
>>493245858Its Demo Day. You post demos.
>>493245973They are>>493246019No I won’t
>>493245782I happened to skip every other one. Skipping this one too.
>>493245831Idk faggot just kill yourself I guess. Fucking loser. Like what the fuck are you saying, you're too retarded to do a few c++ tutorials to pass an entry level test? Well ya, if that's the case it's over for you, you're right.
>add the unity localization package>random shit starts breaking
>”NOOOOOO YOU HAVE TO POST TO DEMO DAY OR ELSE YOUR GAME WILL ONLY GET 10 REVIEWS!!! IGNORE THE FACT THAT NOT A SINGLE DEMO DAY GAME IN THE PAST 2 YEARS HAS GOTTEN MORE THAN 10 REVIEWS!!!!!! YOU HAVE TO GIVE ME YOUR GAME FOR FREE BECAUSE YOU JUST HAVE TO OK!!!!”
>>493246120Post game. Given your low IQ one-liners I'm willing to bet it's either shit or doesn't exist.
>>493246239Speaking of that, did you pay for that? Is it worth it? I was just going to program my own solution for localization, but if I could just use an existing feature that would be nice. I'll look more into that.
>insert dildo into my anus>realize i dont own any sex toys>take pills>realize i dont own any pills>realize i shitpost>still press post>somehow the big bang made me do this
>>493246361No you can just add it. Too bad it doesn't fucking work.
>>493246361>>493246530>poonity tards when they can’t just drag and drop the asset into the level and actually have to write a single line of code It’ll be ok sweaty
>>493245634Yeah its the world to blame for being shitter every passing year
>>493246248Funny shitposting but Marmo got 24 reviews
what do you guys use for 2D animation? Spine?
>>493246183I'm going to apologize for going off the deep end, I shouldn't assume you were the anon who said I was wrong before. I went off because I hate negative people who make excuses. I hate people who think they are clever for building arguments against taking the hero's journey. These people are worms and disgust me.I'll give the benefit of the doubt and assume you were serious. If they use c++, and you only know c#, then make an app or follow some super long tutorial or even just buy a fucking textbook on C++ and learn it. It's not hard. If you're really good at one thing you should be able to pivot with relative ease. Some places might not even care you don't know c++ and might even let you do the entry tests in a language you're comfortable in.
>>493247054aseprite
How do I make combat for a 3d RPG that doesn't suck but also doesn't force me to make a gazillion animations like dark souls
red goats -> failuresgreen goats -> delusionalyellow goats -> unlocked the secrets of the universe and WILL make it
>>493245782I'm gonna be ready for the next one okay!!??
>>493247160You’re ready to give your game away for free? Imagine having that little faith in your ability to sell
im a bit of an orange goat myself
>>493247080>asepritecan it only be used for pixel stuff or also non-pixel art?
>>493244161good morning Cris
>>493246807true, thats why the great things were made in easier times.
>>493246731I already wrote my localization logic in sql for dialog. It's labels on the screen that I need to add a system for. I might be retarded for using sql in a video game instead of just reading from a file. I like sql so I used it, but we'll see if that fucks me up later.
>>493247217I wouldn't use it for non pixel art
andrew gower could choose to make any game he likedso he decided to make Runescape 3 v2
:: Project Nortubel ::progress :: Starting another cutscene.
>>493244025I don't know if it applies here but something I've never quite gotten from the X-COM games is some sort of grassroots beginningmaybe xcom 2 was like that and I haven't played it but most feel either>government level -> government level but biggeror>survivors -> survivors but biggerinstead of>bunch of farmers with guns -> union of farmers with guns that's basically government-level nowI guess Terraphoenix was like that but you never really get to see the scale of growth, you don't command anything at the larger scaleI'm really just ranting at the wall I don't think an indie could capture that feeling of growth, and even AAA games suck at it because AAA games suck at writing stories like that
I HATE STATIC TYPING I HATE STATIC TYPING
>>493245782>What are bell curves
>>493244513Based yark
what programs to use for non-pixelart animation?I tried spine, but its expensive and I recall hearing that there are better alternatives
>>493247934>c++ exists>c# exists>people use shit languages like thati never understood
>>493248910there's dragonbones, never tried it myself
>>493247083Welcome to 3d dev
>>493243493Gamedev hell is spending years in a dark room all alone hoping you'll finally turn your life around with one released game, while other people are out there making memories and facing the hardships of life together.
>>493249126>pixel sharters when they get .01% of the glimpse into the difficulty of being a 3D devStick to your little cartoon pixel drawings little fella, it’s more your speed
>>493247739nah i get you. though for me xcom has a lot of pacing issues with how it barely builds into anything past the early-mid stage point when you get 6 squaddies. in comparison, in mount & blade you go from a hobo to someone who commands their own nation basicallyxcom also has that issue of being very slow to play (both animations and the odds calculation stuff), so any larger combat becomes drudgery to play, and that really weighs upon it later on. to this game's credit, it is very fast to play. animations are quick and can resolve simultaneously, there is no direct RNG to calculate in the combat itself, and tactical decisions are usually fairly straightforward. the actual challenge comes from a greater strategic context, like which units and pieces of gear you want to use, whether you need to hold a territory or retreat from it, and so on. last playtest had both me and my friend at population cap, and turns still remained below 3 minutes (and because pvp is handled with simultaneous turns, there isn't that much waiting in general)
>>493249094People who obsess over short terse code piss me off. “I can write this in a short anti human way that is hard to not only read but also debug. It has no benefit other than its short! Awesome!” Can’t fucking stand that shit.
>>493249429its always webdevs making their own languages somehow
>>493249258You play with the cards the gods give you anon.
>>493249123thanks
>>493249367You will not stop me from making my 2d pixel platformer anon.
Unironically having the reason why having more than 1 party of three adventurer's tackling the same dungeon together to make it easier being for no real reason other than that's the adventurers' guild's religion isn't contrived at all, there's silly religious stuff like that everywhere irl, it'd actually be rather poignant I dear say.
>>493249429>greybeards used to name variable and functions like "crb_asfw" 40 years ago because you had a limit to terminal line length>this naming scheme sticks around for decades because of legacy codebases and pure grognard energy>20 year olds today read code comprised of all consonants and underscores and they think "wow, this code must be REALLY good" and start doing it too
>>493249930why would I want to stop you? 1 less person competing with me for a successful game
>>493249663True, I guess I'm just bitterly flipping the table over the hand I've been dealt.
>>493250132are you saying its contrived that the adventurers guild only sent 3 guys?desu it could be explained that the guild has to check out hundreds of dungeons for the big bad evil lair, and your party just had the misfortune of actually finding it
the reject is using anime as a coping mechanism and thinks that a cartoon is representative of real life again! help!
>>493250235lol exactly. I feel like a platformer game could still be successful. But it better be fucking GREAT. The art, the physics, the level design, the mechanics. You gotta make it feel as good as super mario felt to an 8 year old 25 years ago. That means it has to be 10x better than super mario actually was. Good luck.
>>493250181Right. Once you get passed "Wow other programmers are so smart, I could never be that smart." And you just start writing simple code that solves problems, you then start to realize, wait a second, a lot of these people are just retarded....You look at that code and just ask why, what is this added complexity helping?
how hard is too hard for a game? will people refund if they keep dying before beating the first boss?
fuck it, it's good enough.
>>493250810dark souls is proof they won’t
>>493250394good luck with your transition
>>493251000trips of truth
>>493250810people hate unfair, hard but fair is fun
>>493250810depends on how it's hard.Helldivers2 seemed to want to make the game as hard as possible, but the main thing that made it difficult was the game-breaking glitches they introduced every patch because they have no QA process due to being swedish.If you have a well-functioning game where at least if you die you can say 'ok fair enough' then you might be ok. Just make sure to add a 'game journalist mode' in case you make it big
>>493251587>Just make sure to add a 'game journalist mode' in case you make it bigsouls games specifically don't do that because it devalues everyone else's effort
i cant dev... i... i ate some seed oil...
>>493251587It annoys me how people say the game lost all its players because of nerfs and buffs players didn't like. Ya that was annoying. But there were 2 problems that insured it's demise. 1. No diversity in gameplay. Eventually it just gets old.BUT I'd say even with the lack of meaningful updates, it died a bit early because...2. All the mother fucking game breaking glitches. You know how fucking frustrating it is to play for 40 minutes, collect all the samples, just to not be able to board the evac? That is fucking BRUTAL. Or more common you just drop and there is no easy way to get back in. You just play for 35 minutes, heading out, and you drop and appear back in your ship. That's why I quit. I couldn't deal with the constant game breaking issues that prevented the mission from finishing.
a game where you just have a good time with your anonymous frens :)
>>493252368But I do want to say Helldivers 2 has some of the best game play of any game ever. Really cinematic and incredible what they did. An amazing game. Really has lightning in a bottle.
>>493244513Looks very sovlful from that perspective
>>493251587anon, if I added a game journalist mode it would just be a special mode that automatically posts the game journalist's home address and current location coordinates to twitter
>>493252368kek this sounds exactly like Magicka back in the day (same dev)saw somebody try Magicka a few weeks ago and it was still broken, after all this time
>>493244513why is the entire level flat? cant you just import a heightmap and give the terrain a more natural feel? even if its subtle thats better than 100% flat. I hate games where I can obviously tell I'm walking on a flat plane the entire time
>why is the entire level flat? cant you just import a heightmap and give the terrain a more natural feel? even if its subtle thats better than 100% flat. I hate games where I can obviously tell I'm walking on a flat plane the entire time
>>493247934It's even worse than normal with gdscript since an array filled with Goals isn't necessary an Array[Goal]. So you need to have explicitly typed all those Goals before adding them to the array.However, dictionaries don't allow for static typing, and the editor will sometimes randomly decide to break if you use it static typing of custom objects too often.I really don't understand people who want it anyway. It's extremely verbose, requires tons of boilerplate, and the type of errors it catches aren't the ones that are hard to debug anyway.
>>493252842oops sorry I forgot about all the tranny pixel sharters here who hate being held to any level of effort standards that are expected by actual people who play video games. my bad!
>>493252416Imagine the comfiness of stardew valley but in a multiplayer game with anon frens. That would print money.
>>493251585hard but fair, and also cheesable with mechanics that require extra time but not extra skill. Eg., collecting a bunch of materials to make potions and then cheesing the boss by having 10 potions during the fight. whereas a skilled player can kill the boss without taking any damage
>Today I got the surreal opportunity to do a 30 min interview with the creator of Stardew Valley @ConcernedApe!!>He's genuinely such a nice and down to earth guy! Can't wait to share the interview soon! ^o^>Thanks to @Fangamer & @ZionDood for making this a reality!!We'll be eating good ericbros
>>493253137minecraft
>>493253192>winnipegdidnt know they had electricity up there
>>493253192It's crazy that I can tell the guy on the right is from the UK purely based on how ugly/inbred he is and how fucked up his teeth areImagine him saying OY GUV HIT DAT LIKE BUTTON ON MY YOOOCHOOOB CHANNEL MATE
>>493253192Damn must be rough that 99% of guys he takes pictures with are taller than him
>>493253137oh like stardew valley
>>493241364You said that two weeks ago, anon...
>>493253237>>493253503Wow didn't realize we had such creatives here. Way to see future opportunities.
dude imagine a game where youre a little pixel guy and you ave this cute peaceful cozy music playing in the background, youre not like really forced to do anything you can just do whatever you want, so you like start doing some little pixel farming on your pixel farm for some pixel crops and then... now check this dude its gona blow tyour mind,,, theres a CRAFTING system in the pixel cozy farming game right? so you farm, but then you CRAFT, all while listening to the most kino and based cozy tracks and smoking freaking hella weeed bro@
>>493253337thats a jets hat and there's no way anyone in the UK knows that that is however
>>493252776it's a matter of gameplay, you don't really notice the flatness with the 60 degrees camera angle, as you don't really notice height or lows with some subtle elevation to it either as it's flat shaded. i don't think there are any top down survivor games that have any type of elevation to their maps.
>>493253791How are you going to make a survivors game in unreal engine? You need thousands of enemies and unreal can barely handle 20-30 concurrent AI because of single game thread
>>493253337Marnix and Thomas are from Belgium though....That guy on Eric's pic is Danish
>>493253968 Slower pace, more focus on movement and interesting enemy mechanics rather than large hordes. It's been though figuring out how to do it decently but it's working.
>>493244513wow looks cool>>493253791>survivors clone 4 years after the genre stopped being interesting/popularwhy does no one in this thread have a single creative cell in their brain
nigga I'm boutta go OFF THE DEEP END
>>493254551It was literally an april fools joke that people seemed to actually enjoy and wanted to see more fleshed out. I won't be spending too long on it anymore, i want some release some updates get it into a state that could define it as a finished game and be done with it.
>>493254551It really is bizarre. Like didn’t any of you fuckers grow up playing games and go “wouldn’t it be cool if a game did x!” And now I’m making that game. Other people are just like, wow meatboy did good I should make a meat boy clone. Idu how people can be so lame.
>inside the mind of every single agdg poster>"I'm better than all these idiots. My game is going to make it."
I just want to eat cake...
>>493254528Post gameplay? I would like to see how it works
>>493255194This is me for real.
Discord Day is getting close
>>493255260ok fatso
>>493255194literally me (but my brain has also rotted)
>>493255194Well, hey, it’s not like this is just an anon board. People show their games. It’s not a mystery what the comp is.
>>493254842i didn't realize that Yark Survivors already released, congrats
>>493255194wtf are you me?
>>493255194Why am I different? It's because in my case it's actually true.
>>493255406Thanks, early access ish as i pump out fixes and updates, i have some plans to set it apart from other survivor games aside from my addition of multiplayer as well ofcourse
>>493255260Cake is bad for you
FAT FUCK GABEN STOLE MY GAME AND MY MONEH
>>493255194AIIIIIIIIEEEE THEY'RE ONTO ME
>>493251104Thanks enbie, I'm starting early so it might go good.
Did somebody say cake
>>493255645sorry not sorryI need money to eat cake.
>>493255194I think my game both sucks and is better than 95% of the shit posted here.
>>493256112>300 million dollars>gf looks like a manwas it worth it?
Im drawing tilesets
>>493256279RUDE
:: Project Nortubel ::progress :: Dirlindu.
>>493256279Why haven't you applied for a big name studio yet?
>>493256371I freakin love dindu he are my favoring charcter !
>>493256437only a turd worlder would see working at a big game studio as a good thing lmao
>>493256287Yes because it means they love each other and have compatible personalities. Notch's baby wife divorced him in a heartbeat
Any 3d artists looking for a collab?
>>493256287I'd probably also stuck with a woman that kept my broken dev ass while she worked.
>>493256582>notch's ex-wife>a fucking weaselguess that's what you get for ignoring physiognomy
>>493252368The guy in charge of balance, Alex Kravchenko, was the guy who fucked up Hello Neighbour 2, turning it into a game that nobody asked forThe devs didn't play their own game, they balanced the mostly based on analytics, and if there was a bug, such as fire DOTS not working on clients, then they'd balance the game wrong based on incorrect analytics. Also not to mention they'd pull shit like releasing a battlepass that focused on fire-based weapons, and then nerf fire-based weapons at the same time. There was no point in grinding for anything because at the end of the day you've ended up with a gun that is just as shit as everything else. And it's a coop game so why are they so keen on tweaking balance beyond fixing things that are obviously broken?People wanted to go down to a planet, kill a bunch of bugs, call in some airstrikes and have fun. But the devs seemed to want to punish the players for having fun and/or being effective.
>>493256819desu it's not like she had any other choice
>>493256112>>493256287>>493256501>>493256819>>493256852>>493256976Eric's wife looks great. She's clearly some kind of 100% Aryan Nordic phenotype. They look like that
>>493256819>>493256287 She doesn't look like a generic man though, she looks like Moot. Any REAL aggydev would be thrilled to have Femmoot as their partner.
>>493256857Ya, that's what people say, and I think you're wrong.
>>493257335I would like to castrate you with a hot iron.
>aggydaggy still doesn't know that 90% of women look exactly like boys if you take off the makeupwhole lotta virgins in this place
drinking in honour of dd58
someone dropped out of DD58
>Eric's wife looks great. She's clearly some kind of 100% Aryan Nordic phenotype. They look like that
>>493257626it's unmistakable
>>493257498>>493257581feel like the last was like 55
>>493257626Stay seething
This guy managed to make a 1 second long video segment of a text flashing and making sound into a 1 hour long tutorial.https://www.youtube.com/watch?v=1pxDS6BZNfM
>>493257387Me and my friends would play a game. The chance of our whole team making it through a game without a bug that prevents evac, or none of us dropping randomly, was so small, that it made the game unfun to play. Or even just joining a random game. "Game is full" Ok then why the FUCK did you show it as a game I could join?Complaints like fire weapons or whatever don't matter nearly as much as fundamental issues. Such as noted bugs, and the fact that after 50 hours of playing you've seen it all. There is nothing to work for. There's no single player. It's a pain to play with friends. It's a pain to play with randoms. Systematic fundamental issues. If they added a new faction, or other modes to enjoy, it would have lived on despite the flame thrower not working as well.
>the adventurer's guild religion says three adventuring gods made the trion crystals only work if there are only three adventurers in the party in the dungeon to preserve the profound sense of adventure they experienced adventuring together>actually the trion crystals are just phylacteries created by necromancers who want dungeon divers to go get sick loot but don't want a large group of people with a respawn causing too much instability>the crystals don't work if there are more than three dead adventurer's because all their souls will enter the crystal which can only create three bodies and that will mess it up>also I guess all the players gear enters the drop table for that area that might be cuteWould you buy it? Am I closer to being done idea guying? Maybe forget the necromancer stuff and just go with the Gods?
blorbros... I'm not gonna make it to DD. Main reason is I'm travelling (I always have to travel at DD HONESTLY) but also the scope has increased somewhat and I don't want to put out something half-baked.
>>493257917Bet you fifty cents that eric is very hairy
>>493258020
>>493258141ideas dont matter, only execution mattersno one buys good ideasthey buy good gamesstop being a gay little faggot like we both know you are and just, like, make game
>>493257626White women. Not even once.
>>493258197It's blorbover...
>>493258264Idu the connection between this and my post, but I guess I'll take boobs.
>>493258293Who shit on your mini pancakes?
>>493258536nodevs
>>493258197bro, EVERYTHING is half baked on dd. (except kalemonvo and PAT)
>>493258141this shit is too meta
>>493258197>(I always have to travel at DD HONESTLY)how awfully convenient...
>>493258634>monvo>polishedi'll never forget the tiny skeletons and the dreaded door bug
>>493255194how could you tell?
>>493247083>>493249126a 2D rpg would be easier? Not sure how setting some keyframes is harder than adding another line to your sprite sheet.
I love making games!
>>493258634That's true, but I'm reworking the map so that it's now a continuous map like zelda instead of a starfieldlike with chunks you travel between, so I won't really have time to finish putting together the map that I already made.
im ngmi but im having fun
>>493258141>party of noobs dies in the dungeon>now no one else can loot there until they're resurrected That's retarded just say a god did it and you can't team up on the same task with greater than 3 people or you don't get rezzed by them. Also it would make more sense if only three souls fit in the crystal and if it's the wrong souls THEN they don't work.
>Car mechanic follows tutorial to rice their car>Oh wow amazing job>Gamedev follows tutorial to rice their game>Uhhh is that a hecking unreal asset flip tutorial?
>>493234125"war is bad" is the mainstream opinion, retard
Today at work I have conceptually solved armor class and dice based systemsAfter my game comes out in 2030 even tabletop fags will adopt my system
>>493232354We already played Undertale
>>493259841did you play it with me?
>>493259768There is no mainstreme opinion on war. It changes by the week. War is bad one week. Media campaign comes out, actually war is heckin cool. Ok war is totally heckin cool again.
>>493259768War is very good as long as you can avoid the conflict like drumpf did.
>>493259768war is peace(peace is bad)
You think its better to have the earth to the right or down?
>>493259990The media does not represent mainstream opinions, everyone here should already know this.
am I retarded for making my own tilesets in a non-pixelart manner? I figure the art will add to the appeal but its a lot of work and maybe nobody cares
>>493250810Hard but fun is always better than easy but boring.
>>493260341Just have the camera move.Does it have furry like azurdev game?
>>493251000The first bosses in Dark Souls are not hard at all.
>>493260748There are no charcters/people, only ships, its a spacestation simulator.
my demo is done for real
>>493260782this is why you cant talk about a game's difficulty on the internet, invariably some autistic redditor such as yourself will show up and say >"UUHHMMMM AKKKCCHHHUUALLLYYY THAT GAME WASNT HARD AT ALL!!!!!"
WIP music testhttps://vocaroo.com/17yXuLK6oaOCgonna put this in and get the build ready.
>>493260375They absolutely create mainstream opinions. You might think "there's no way people believe this right?" But the majority do. You better start believing in magic, because it's real. Spells, symbols of power, it's all real.Think of covid. Or one of the best examples the Libyan war. Everyone was an expert on Libya and demanded its destruction after a week of media blitz. To this day people are like ya he's a dictator! They don't know fuck all about Libya. People are 1 week away from being in a psychotic murderous frenzy. Your neighbor is 1 week away from demanding your death over some arbitrary bullshit they won't care about a week after you're hanged.
>>493260341Right, that looks amazing, surprised we don't see that view more often. Down looks good too but that's a more common sight.
>>493261123I'm being serious. To me, a boss is hard if you can still fail repeatedly even after understanding it. Once you understand the mechanics of DS1 you'll never die to the Asylum Demon again but the Four Kings can still buttrape you.
Guys... my life is too busy. I need to stop trying to game dev and go all in on real life. At least I have a few projects to show for it.
>>493261590Oof you were just one project away from making a gazillion dollars. Ah well...
Just upgraded to 4.3.. I don't know what the hell they did but it's tanking my fps from 270-80 down to 240's. The settings all look the same so what the hell is going on with the shadows.
>>493261810Godot 8 will fix this. Stay strong sister
>>493261590Congratulations on realizing what’s actually important in life>>493261767There are too many games and too many people wasting their time making more games. Stop adding to the pile of stuff no one wants.
>>493261934>Godot 8 will fix this. Stay strong sister
I'm not here to make money I'M HERE TO MAKE GAMES
zap
rock n roll gobbo
>>493262619>>493262653yuck
>>493262298Will that live if making games really keep you going. When you realize how much work is left. Are you going to be fueled by “enjoyment”? I’m fueled by hate, bitterness, greed. You know how bad I want some faggot to quote me and be like “achhhuzually you’re wrong “. And I just respond with my steam income. That hateread motivates me. Hate and greed are un ending. Powerful motivators. When I see someone say “I just love games” I see them as being weak. A moment away from BREAKING.
>>493262653Looking good. Especially like how the goblin falls down the hill.
Is they right?
>>493263045>Is they right?
>>493263045the last one kinda looks like hellsing if he was a fat gay nigger
How much does it cost for a low poly character with animations for walk, run and sitting?1k? 5k?
>>493263372bout tree fiddy
>>493263372yes
>>493263372A nickel and some change
>>493263045you will see many nolgorb cosplayers soon
Holy fuck my art looks kino on my new phone screen. Crazy how CSP runs on Android now
>>493263372free, check out mixamo
>>493263684yeah looks sick bro
>>493263045I've been watching youtube videos about the EOS announcement and they all go with the "THEY TRIED THEIR BEST OKAY?!!" message before trashing the game to not look mean because somehow gamedev lives matter now or something. Only results matter, can't stand it when people start bailing out the devs for a shit product. Same as how people still somehow cut gamefreak slack after pumping out garbage for 10+ years.
>>493262619literally no clue what's happening on the screen, same feedback you always get and same feedback you always ignorezero visual clarity
what if we all collab and create our own genshin impactwe'd be rich
>>493261810wow man hey nice asset flip you got there, its cool because you didnt actually hand make a single thing in your game wow nice dude thats sweet
>>493264060Nice idea, guy.
>>493263045It's 100% true, there are many games I didn't really have any interest in playing because I didn't like the main character.This is also the reason why every damn AAA game is full of cosmetic dlcs even though autists will insist cosmetic dlcs don't matter, people care about appearances, a lot.
>>493264060Sounds communist to me. Communism could never produce a game as great as Genshin Impact.
>>493264060So marmoreal2.
>>493264060agdg has never and will never have a collab. Everyone's too autistic to work together. I've personally witnessed 4 collab attempts die.
>>493264183retard
>>493242114NEET at 30+ here. Feels like my time ran out and will need a job sooner rather than later. I fumbled hard.>bad degree>never had a gf>has no one to go hang out with (family doesn't count)>no clue what I was doing with this current game due to amatuer knowledge of gamedev and thus took years on it, still not doneBut yeah waging just to have your own apartment and pay off bills solely to keep the cycle going? Sounds demoralizing. I just want to make it off gamedev so I can sit and do nothing if I feel like it. So I dont have to worry about whether my new games will be well received, I still want them doing well but it's just one less heavier worry for a lighter one>12 hour dev daysYeah I doubt I could pull that off even in great conditions. 4 hours is possible but 12?>>493242403Years ago it was easier to pull off the gamedev to wagie at triple A cycle, granted the guy I'm thinking off, iirc also has a CS degree.>>493243059Nta but never.
>>493264330Collabing just doesn't make any sense financially. Just work weekends at Mcdonalds to supplement your income. Hire a third world contractor to help. Start building an entity that produces games. That swears fealty to you.
>>4932643304 in what timespan?
>>493264183>its cool because you didnt actually hand make a single thing in your gameIs this a new kind of troll? Like you know I spent months hand making every single thing so you post the opposite to farm (you)'s?
Salutes to the yesdevs.
>>493261157sounds epic. like an rts commanding huge armies or something
>>493264638did you make the font
can we collab together
>>493264793yesIll do the ideas
I might be hallucinating, but my skin looks a little more tanned, maybe what they said about becoming a werecris was true if you don't dev hard enough...
>>493263995it's pretty clear
>>493264732There's no text yet, when I do get to it, yeah I'll make the font.
>>493264828okay whats your ideas
>>493263045these designs are on the right side of history chud.
>>493262619Nice
>>493264958genshin impact but we add furries for that sweet furry cash
>>493264505>Yeah I doubt I could pull that off even in great conditions. 4 hours is possible but 12?Lmfao. Fucking Bozo. What are you saving your fucking energy for, your 8 hour goon session? If you don't have a bitch, don't have friends, you can sit on your ass and program 12 hours a day for like, 6 months, before maybe you start getting worn out and then you can get it back to 10 hours a day.
>>493265120can we scope down a bit... i cant model and animate and code all of that.
>>493264505Didnt include pic...I just want to relax and not worry about everything or be beholden to a job that only pays me enough that it'd take me until Im 60+ to retire. And by that same token Im under greater pressure if my games flop, it stings harder of you're not rich to begin with. A game flops and that's years of your life down the drain.>but you got better and can make a new game quickerIf you quit then it feels like it was for naught. I just want to be able to finall
>>493265120but you gave the idea to everyone else here, are you retarded?
>>493265174noIm out of the project and Im taking my ideas with me
>>493265174can you weight paint some clothes for the project? my uncle already made them but he died before painting.
Watching this on repeat soothes my simple brain
>>493265271fuuuuuck noooo. :(
>>493265293poe2
HauntedChocolatierbros... New Lego set just dropped. It's so heckin over
>>493265134>what is burnout
>>493263045Top left looks like some offbrand low quality Doom armor copycat ordered from China
>>493265293seriously what do you gain by posting footage from other people's actual successful games? are you hoping someone will say "le heccin epic maymay my fellow kind gentle sir!!!"
>>493265686You shouldn’t burn out doing something you love. When it’s all you have.
>>493263045>>493265723
Would people get mad at me if I submitted Punch Monkey to Demo Day? No one seemed to mind when I submitted Munchin' Monkey even though it was a week old
>>493266065Why should you care if people get mad or not?
>>493265197His post is a joke hut I will never understand the anons who shill their ideas in a convincing manner. Sure the yesdevs are occupied with their current games but whose to say they didnt end up increasing their own competition or inevitable failure thanks to some whodev or redditor passing by seeing it and copying it all while making it better than anon.This person cam watch yours and avoid the mistakes you make while taking all the good stuff from yours while keeping his underwraps to orevent yours from reaching parity to his in time
>>493265293Hm doesn’t look very good at all honestly, maybe start by trying to make the pages of the book blow with the wind very subtly but as the book moves up the pages should all react to the movement like how it works in real life and same with when it moves down too the pages should move a little or rustle around it just would feel more hyper realistic which you pretty much need to have in a 3D game
>>493266141I wanna be respectful
>>493265375>>493265796>>493266256I've lost the ability to tell when I'm getting trolled
>>493266065We don't know the final boss of Salaryman Shi, we don't know the final boss of Benbo, and we certainly won't know your final boss even if you invite us to look at the full game.
>>493226235risk of rain guy
2 years without checking the thread i see you still dont talk about making games in here cya
Question. When I win my game of the year award, do I have to come up on stage to accept my award? I don't want all of you freaks to know what I look and sound like because you'll all stalk me.
>>493266242I will shill a few ideas. But it's for games I have no intention of making. I also don't believe anyone would create the game I envision. It might rhyme. If your game is so simple that a short paragraph allows someone to truly copy your vision, you're kind of fucked. Even if you said something like "Make a post apocalyptic 3d open world game with a 1950's aesthetic" look at Fallout 3 vs New Vegas. Literal same engine, same setting, but two VASTLY different games.Saying that though, for the game I'm actually working on, I'm keeping it under wraps because I don't need a bunch of hacks shitting up the concept.
>>493266537>t.The guy complaining about little dev posts for weeks on end now
>>493264316It's only socialism if you're forced to do it. Do you think if we lived in a successful socialist society where the farmer's actually did their democratically assigned work and grew everyone's food or the party had their AI robot farmer's running smoothly and growing everyone's food that we'd all be assigned to the same department in the ministry of game dev?
>>493265134Not him but I plan to get a job while working on my game. That leaves me around 4 to 8 hours to work on my game as well.
i want to make a spyro-like
>>493265293looks like shit
>>493266661Man I was just making a joke since it’s a Chinese made game.
>>493266729>4 to 8 hours daily>with a jobYou underestimste how many points of time a job takes up of your free time that aren't paid hours eg driving to and from work, lunch time, getting ready/unready for work
>>493265796just let him do his little autistic ritual for the next 30 posts, he thinks he's "demoralizing" the thread or something
>>493267003
>>493266903Yeah I thought it was funny. Sic semper tyrannis brother.
>>493266775Man you must take some weird looking shits then!
>>493264316Genshit being a heavily monetized pastiche of various jap games like BotW aside, do people really think the CCP is still akshually communist>b-b-b-but its the Chinese Communist PartyYeah sure, like the Democratic People's Republic of KoreaSame people who think the USA is a bastion of free markets lol
/vg/ is such a shitty board for game development discussion
i use AI to get inspiration
>GenshitGo back.
>>493263045It looks like the bastard child of the Blizzard and Final Fantasy art teams. Overdesigned with wonky proportions and a weird obsession with shoulders. You'd think so many individual unique details would create a distinct look but everything just blends together.
>>493267306Chinese government literally killed Jack Ma (richest Chinese guy and owner of alibaba) you dumb retard. China isn't free
>>493267393Ya and what do you want to see. Gay programming posts? What's missing Mr To Cool For Us.
>>493267528game development discussion
>>493265723Yeah all of them look like "what if popular design, but *gay black woman/old hag/disabled poc*".
>>493267528we need wholesome devlogs about implementing petting dogs
>>493266729I'm the anon who said to work 12 hours a day. Having a job is more problematic then it first seems. My strat is to wake up at 5 in the morning on weekends and work on the game. Some weeknights I also work. But it'll be real hard if you actually work 4 hours on top of your 8. Good luck anon.
>complains about agdg>doesnt comment on any progress posts, also doesnt post progresshow curious!
>>493267849progress
Finally got seasonal switches implemented. Had to update engine to 5.4 to do it without insane if statements in material graphs.
>>493267849why would i post progress in the thread
How do I fix this?
>>493267879I am attracted to your pixelated female goblin character
>>493267880Very neat anon. Was a MPC not sufficient for what you wanted to change between seasons? I'm curious why you needed to update to 5.4 to accomplish it
>>493267879>AI slopyou will never learn blender
>>493268010you wouldnt, because you dont have a game (LOL!)
>>493267880is this a daggerfall like? I dig the vibe a lot. let me walk around in first person with a cool enchanted sword
>>493268081I am using an MPC value to control the switch, but somewhere in the 5.2-4 range, they added a new switch node with multiple inputs, allowing for the four seasons. Previously you had either an if node, with 3 possible, or a static switch, with 2.
>>493268329no, it's a dev-wasting-time-like, it has the characteristic half-a-decade-of-work and a feeling of 5-players-at-launch-like
>>493267582Uninspired boring response. Typical.
>>493268329Close, but not quite. It's a hybrid dungeon crawler, so you're exploring with free motion in first person, but combat is Wizardry style (RIP Werdna) turn based combat presented in full 3d, a la FF7.Example posted
>>493266065I always submit to DD if my game had an update.
>>493268539That's pretty slick, thanks for the tip anon. I had hacked together a level theme switcher on a previous project by chaining lerps in the master material, which did avoid the cost of switches/ifs but was a huge pain in the ass to maintain.
The player can choose not to join the adventurer's guild and play on perma death mode but I was planning on designing things such that playing optimally to get the best ending would involve taking risks that would all but ensure the player's party wipes once or twice. Metal.
>>493267879/agdg/ games need more goblin girls.
>>493268031Fix what? Also, did you model this loli?
>>493268630You know, you're probably correct. But I'm making the game I would like to play, and if others would like to do so as well, that's a win.I hope you have a great day, my man. Thanks for the reality check.
>>493268031>How do I fix this?With a noose
>>493268895Hey that's the game I'm making. Game name? I want to play our game.
>>493269124GOOD NEWS:>>493269029Happy to help. Getting my head around the material graph has been a hell of a journey.
>>493269124My game will have goblin girls. Ogre girls. And yes, you can mate with them. This has consequences based on your faction alignments.
Soon will be the age of the quasiroguelike tbjrpg.
I just wrote a 20-page "Game design document" in 5 days, outlining a game completely from start to finishare you seriously going to sit there and try to tell me that there's no profitability in such talent?
>>493229509>first post complains about story side but likes the complicated RPG mechanics autism>posting agreeing with him hates on the complicated RPG mechanics autismlel
>>493269216putting more than a year in a project is a luxury only people with notoriety and experience releasing complete games have.if it's your first real game, you should put less than 1/10th or even 1/20th of your vision, because even that is going to be extremely challenging when you take into account every step of the process until releasing it to a public. In the end, doing 1/10th of your original vision but in a complete product, will teach you 90% of things you would have learnt if you had put years of your life in your first project trying to make it a 1:1 of your original vision.
>>493270015it's only a "talent" if the document is good
>>493270015now secure at least 500k funding with
>>493270015>there's no profitability in such talent?There *IS* profitability in such talent, but only if you are-Renowned enough to get companies to trust you-Well connected enough to get plugged in as project lead without previous experience-A woman, black man, or another kind of diversity hireAt least one of these three is required to get a project handed to you.As a solodev, it's a worthless skill unless accompanied by other skills, just like being good at graphics is useless without a programmer or a game designer.
>>493270180Congrats you just killed stardew valley.
>>493270195>>493270360>>493270494I forgot to mention that I also have the skills to build the game from start to finish. I'm not selling GDDs to other companies that's stupid
>>493270015Cool story, now make the game.
>>493270601>I forgot to mention that I also have the skills to build the game from start to finishThen there is a big profitability from such a talent, I suggest you start right now since the design document is done
>b-b-but you didn't take into account the 0.000000001 of devs who became millioneries with their first game (it was their third b-but that doesn't matter!!), owned!!!!
>>493270719actually I already have all the major systems coded from a previous project so I already started months ago
>>493270601What do you want us to say. We all assume your gameplay ideas are stupid and you’ll fail to implement them. I mean good job at doing step one. But it’s assumed any dev that will make it has your skills. So why haven’t you made it yet if it’s good. I’m skeptical of anyone who even puts so much thought into gameplay. I’ve enjoyed like, 3 games in my life with actual difficult/complex new mechanics. Chess has like 6 unique pieces. Complexity isn’t needed. So why do we need some complex document when you’re the only dev anyway.
>>493271020>so why haven't you made it yet if it's so goodbecause time is linear and has a fixed speed so I can't give you any apples from an apple tree I planted two years ago you're being unreasonable
>>493271340then how do you know the apples taste good
Unless you're committed to doing a Waterfall development cycle where nothing can deviate from the initial design, a game design document is shit and should be outdated as you iterate upon the fun.
>>493271412because I already tasted them from the trees I stole the seeds from
>>493271340>he fell for the linear time memengmi
>>493271435Just because you update the document as you go doesn't mean it's a bad idea
>>493271742HXH bros...
>>493271340Well if you've never programmed anything of value, then the market won't value your ideas highly.
I struggle to make a coherent story that actually makes any sense.Everything i write feels really cool when i write it bit then it feels like a fever dream when i playtest it and read my nonsense writing.Should i just make a action roguelike or something like Vampire Survivors?I wouldnt have to make a story if i did that instead.
>>493270180shut up marnix, some people have vision
>>493272458You can make a million games without a story. Even a game like Stardew valley has deceptively few story elements. You'd think a game where all there is, is a farm and and a town with townspeople, would have a lot of story. And it does have a decent amount of dialog but it's all cut off from any over arching story. "My moms a messy bitch" "Ya I'm an alcoholic, life's hard." It's a bunch of mini self contained stories a child could write. I'm not saying it's bad and I credit Eric a lot for his choices of stories to tell.
>>493272458im in the same boat anon, i cant write or draw for shit, i only know how to program. so im making a simulator.
Are there any issues with making a Slay the Spire clone, except with cute anime girls?
>>493270508Most people don't have a sugar mama willing to pay the bills while working on a pipe dream. Their advice is good for the person who needs to actually support themselves with their own work.
>>493270780WOW WHAT A UNIQUE THOUGHT THAT HASN'T BEEN SAID A MILLION TIMES. FUCKING INCREDIBLE ANON PLEASE POST MORE.
>>493273064>WOW WHAT A UNIQUE THOUGHT THAT HASN'T BEEN SAID A MILLION TIMES. FUCKING INCREDIBLE ANON PLEASE POST MORE.
>>493273028Ya well why don't you. Why don't you have a woman. Why don't you have a family you can live with. Why can't you scrape some money together to hire a contractor to take care of art or programming. Why can't you do anything. Maybe you should reflect on your tactics that you are using to achieve your overall strategy and find a more effective way then just being like "Well, guess I gotta make a bunch of fucking shit to pollute steam with."
>>493271435It's worse than that. A game design document is required only if you need signoff from management or money men. If you don't have that and you're doing it because people in the industry say they do it, then you're basically cargo culting a process that you have no actual use for.
>>493273064If you say the truth often enough some retards will reject it just to be contrarian
>>493273374>>493271435The design doc is really just to make sure you don't dive into development with nothing but a vague idea in your head and a dream in your heart. You'd think nobody is stupid enough to start aimlessly working on a project without clearly defined objectives but it does happen.
>>493273389Ya and what's the truth, that there's a correct path to game dev enlightenment? There's a correct path to making a game that people enjoy playing? And for some reason this correct path is to first make a bunch of shitty games nobody likes? "Hey man to get good at boxing you should first play Basketball, get your cardio doing well!" How about I just box. I do agree though. Truth eventually becomes boring and the mongrels grow restless.
>>493273746"no rules, just right" is part of the fun.
>>493273746Anon some of the best games of all time start with a core idea and a whole lot of vagueness. Fallout wasn't based on the 1950's until deep into dev. Companions weren't a thing til the end. I'd rather have a game with a settings screen, an intro screen, save systems, localization support, all that shit taken care of, before I worry about having every clearly defined detail written down. Stop acting like that is a must.
>>493273374It's a way to put ideas in orderIf it wasn't called a design document it would just be my dev diary or whatnot, it's still helpful to design things mentally before coding them
>>493273821keep putting more months in your perfect first game that reflects your talented vision and passion anon, maybe you will release it by the end of the 2026 to the amazing amount of 14 players!
>>493274435Ya I will. Why are you acting like game making is a fucking mystery. Haven’t you been playing games since you were 5? How much more fucking practice do you need.
>>493270180my vision is 20x dark souls, thanks for the advice
I'm putting an old school manual pdf into my game files as something to work on while waging since I have access to photoshop at work. Tacky or no?
>>493274574>Playing games is the same as making them
>>493266516>We don't know the final boss of Salaryman Shiapparently it's a housefly: https://youtu.be/ruV5vC6pxTk?t=1260
>>493274618Not tacky but I think the font doesn’t match the art style/aesthetic
>>493274161Without defining "core idea" we're just talking past one another. Some people would consider "I want to make an RPG" to be their "core idea" while others would have the whole rule system defined before starting to make the actual game/campaign that uses them. It's the former group that really struggles in development hell because their core is a nebulous cloud they can't really coalesce around. Fallout may not have had the set dressing figured out before starting development but they knew they were making a GURPS-based RPG.
>>493274618It's pretty fucking cool anon
>>493274574>Haven’t you been playing games since you were 5? How much more fucking practice do you need.your mind truly deteriorates when you put more than 6 months in a project, that explains a lot
For 2d is it easier to get something cool with drawings or with pixels?
>>493274618very cool
>>493274697Ya it basically is if you’re not retarded. “I need to go to school to learn what is fun” fucking bozo
I will make the next Minecraft tier success as a solo dev and theres nothing you can do to stop me.Seethe more crab.
>>493274435How is releasing 4 shitty game for 10 players each better than releasing 1 slightly less shit game for 14 when you can actually be proud of the latter?
my game good your game bad
>>4932751964 times 10 is 40 and 1 times 13 is 13.
>>493275196>How is making 1000 drawings a year better than releasing 1 mega drawing
>>493274982If you have to ask you must not be an artist, and if you're not an artist you should go for very low res pixel art, because that's how you hide your shitty art skills.
>>493274618>The impaled pastors believed that enlightment could only be found by running blessed spears through their bodiesWere they stupid?
>>493274895I’ve been devving about a year on my game. Still don’t have basic gameplay or a “game play loop”. Fuck it. I e played games before. Whats there to fucking test. I’m not making a new genre.
>>493275378He is not going to develop 1000 games in that timeframe>>493275374That's still nothing is my point
>>493274732>>493274807>>493274987Thanks guys. I think I got a better font I can use but I get rights to it first >>493274982I'm much better at drawing and painting than pixeling. I can hide a lot of my shitty art with textures and lineweight. Pixels I can't hide it unless I use dithering which I'm still learning
>finally have time to progress>feel violently ill in every possible wayJesus christ wtf I haven't even eaten in two days because I was working non stop on my homework but I've been having diarrhea and vomiting, also migraines are bad I can barely look at my computer right now.It's sun/heat sickness I tell you, I'm seriously considering to drop out of grad school just to leave this godforsaken state and work as a fucking janitor or high school teacher (homeomorphically the same).
>>493275563Well they didnt just die they became living skeletons after doing that so there must have been some grain of truth to what they were saying.
>>493274982pixel art is more like painting than drawing desu. if youre not that good at anatomy or solid forms then its a good way to hide your lack of skill
>>493275413I have a sister who's a drawfag and likes games, I can put her to work like a nigger in a plantation
>>493243059Amazing, I have the same recurring thoughts for as long as I turned 18 or even earlier, where I'm asking how my younger self (7 years or so) would look at grown up me. How would the kid me react about my job, about my life choices, about my love life and overall the presence, face, behavior. I'm afraid that my younger me would be appaled or frightened how the end goal looks like, but at the same time I think I've made some decisions that would make kid me happy, overjoyed even.It's strange to find the same way of thinking in a comic strip from some random guy, but with a different message.
>>493274762Ya my core idea was make an rpg set here. Scope is x. Combat pretty limited, mostly sim combat. Dialog system. Quests. Let’s do it boys.
>>493267879>dirty kneefucking slut!I love this
>>493276015Just use AI and don't bother your sister with your infantile gamedev hobby.
>oh wow anon are you a gamedeveloper with 7 years of experience?, that great!, i can't wait to work together and publish your game, how many games you said you released before?
:: Project Nortubel ::progress :: Uulga shows up.
>>493275563Yeah then they evolve like a Pokemon by shoving a consumable item called a sacred spearhead through their face so their onto something (no I am not kidding)
I can't believe anons need to be told that you will be better at something the more frequently you do it.
>>493274618Love it to bits. but font is a bit small here and there
>>493276261hahah
>>493276365Or that you have a better chance of success if you sit down and make a plan for your game. Fail to plan, plan to fail.
>>493276365Explain Cris then.
>>493276365Ya and by making a hard game to make you dive to greater depths. You reach higher peaks. That’s where you learn.
>>493276503Cris literally never finishes anything and doesn't actually strive to improve, his schizophrenic ass thinks he's perfect already. You can study Spanish for 7 years but you'll improve and be even remotely fluent if you still don't know the different between "el" and "la".
>>493276503Cris is actually very lazy and spends most of his time procrastinating, like reading books about baroque bullshit, and he hops between interests like the ADHD-ridden retard he is, which is very bad for improving, since you do need consistent practice. This is why drawing once a week will NEVER get you anywhere.
>>493276503What are you on about? Cris is a master at what he does the most: coping
>>493276503https://www.youtube.com/watch?v=rKMMCPeiQoc
>>493276830*you'll never improve
Perma-/beg/s and cris-likes exist in every field with a high skill ceiling.
Cris already won 4chan. He is talked about on every board, a literal hero.
Thoughts on this system?So you can get items that will increase your deadly sin or divine virtues and each 14 types will modify your elemental affinityi.e. wrath = fire affinityOr should it be that you get the sin or virtue itself as an item that gives the elemental modifier?
>>493275196in every single aspect of art and science, beginner gain experience,skills and recognition by doing many small (good) projects continuously, it's been like this since the fucking renaissance. Telling a beginner to just work in his dream product for half a decade of his life is a death sentence to his career, not only he will go completely unnoticed during that time, but his end product will forever have the curse of "this shit took him 5 years to develop".
Cris is already better than one third of /agdg/. Only 5 more years until he's better than half of /agdg/.
>>493277583Cris, you're talking about yourself again.You're infamous on 4chan because you're literally such an annoying bastard that evades every ban possibledidn't they even range ban the whole country at one point because of you?
>>493277864Cris is better than most of AGDG because he actually makes stuff instead of just thinking about making stuff.
Agdg proven incorrect that small projects are beneficial over larger projects. Queue schizo Chris posts to repair their egos.
>>493276268how big is her dick?
cris has never made a small good project because he never finished at least 1, not finishing a project does the same harm to your brain as putting more than 6 months in one single project
>>493278305>>493277864see >>493277882
>>493277864There's only one third of /agdg/ that is nodev?
I just got an idea for a vampire survivors-like game with a twist that hasn't been done before but I don't want people to know me as a sellout making cheap slop for quick profit. Having integrity can be so difficult sometimes.
>>493231984I still don't get who this game is for to warrant all this much effort and time put into it. But I can respect it. I like the black bar constantly covering the mc's eyes. It's a nice gimmick
Fighting game but you're the judge
Im in love with Cris.
>>493259990I just watched a video of a Russian man die in agony after his stomach was ruptured by a drone bomb and his organs were tossed around on the ground (boring and seen it before). I didn't even finish watching it, just skipped halfway and watched a cat slipping on ice instead (cute and funny).
>>493277698Having different items that each increase sin/virtue that then increase elemental properties would provide more design space for items instead of just having the 14 sins/virtues as items.
I just mogged CrisThoughts?
>>493280072Meh.Cris draws better.
>>493280072I'm following a 14 years old girl on twitter who mogs half this thread in drawing skills, that's not a high bar.
>>493263045Honestly these characters would look right as NPCs in a not-Star Wars used-future open world game. Which I suspect Concord was, until at some point some executive slapped his dick on the table and announced that they're making a live-service hero shooter instead.
>>493280072No anti-aliasing, too many jagged lines, 6/10
I don't know what game to make. My rpg that I started isn't even something I'm interested in and is way too much work just to impress people.
>>493280314Why are you following 14 year old girls on social media...?
>>493280072I like it
https://www.youtube.com/watch?v=sl9pTDK8PAk
>>493280503Because I'm a pedo of course, why else?
>>493226119Pretty based he gets to work on half life 3 now. Kinda wish he would make a risk of rain-like for valve and kill gearbox honestly. Maybe make team fortress 3 a risk of rain 2-like for the non-pvp mode.
>>493267879is this AI? Hair and ear details seem a little inconsistent. Post 3/4th view if you're real
>>493280503I'm not that other guy. Because she draws nice and I want to see how she improves over time.
>you are too good for /agdg/ you must be using AI!!!!
>>493280845The tongue>>493280723The mind
>>493280982nice criscore game
>wisdom isn't the accumulation of knowledge, but using the knowledge one does has to make good decisions, common sense>wisdom increases basic attack damageLudokino?
>>493280824Yes.Its 3D model generating AI
Going today to learn RGSS.I wanna see if I learn rpg maker scripting.It should be fun.
>>493277698Sounds gay
>>493281170How are you going to use the knowledge you have without accumulating knowledge?
>>493281294Intelligence? duh
The problem is that I don't know to do
>>493278861b-but my single project has improved a lot in the past six months....
>>493278861what the fuck disposable shit are you guys aspiring to make if you aren't willing to put 6 months into a single project?
>>493281040the pressure to draw in a way that couldn't possibly be AI is weird. I feel it. Painting with a decent understanding of forms/values = it looks AI to 80% of people now
>>493281368I think you might have actually gotten it backwards.Wisdom is the accumulation of experiences over the years, hence why people say wisdom comes with ageIntelligence is knowing how to use themLearn English
>>493277841Well, my first project will probably take a good 3 years. It's a project I have faith in. It's a project that will stand apart from others in the genre. I have a marketing plan. I have a plan for a follow up game that will likely take much less dev time. There's just no reason to do what you say to do unless you're kinda helpless and confused. And why is this shit all about learning anyway. You people have all these excuses to fail. All these excuses to not follow the hero's journey. And you prepare in advance to fail to and then have an excuse ready to go. "Well it's not my dream game and I learned so much!" Ya I'm sure you learned a ton.
>>493280314>I'm following a 14 years old girlCris... stop it. NOW
>>493281620You're inverting cause and effect. Wisdom isn't the accumulation of experiences, the accumulation of experiences contribute to one's wisdom.
>>493281772My guess is that it is legal in his third world country.
>>493281263Why? It's like having 14 more talisman/ring slots but dedicated to elemental affinities
>>493281156 >criscoreshow me anything he has done that looks like bokube. https://www.youtube.com/watch?v=HlK67jy2GV0
The player will be rewarded for reading books
>>493282280>open book>skill increase>close book in 0.2s
>i have a plan for succeeding in a place i haven't never been before, trust me bro! i will take me half a decade but i am going to achieve success without achieving failure before, just like the heroes from my marvel movies!!!putting more than 6 months in a single project is only you should do, BUT only if you already have experience, skills and recognition ensuring your time won't we wasted in a ugly flop.
>>49328156820 Minutes Till Dawn was made in 2 months and it's better and more well received than the game people spend literal years on here
>>493282603You have to read the entire book out loud and anwser a simple quiz about the contents of the book to get the skill increase(microphone required to play the game)
>nah bruv you shouldn't dare to spend a year or more on a passion project, 6 months max but ideally fewer otherwise you're just wasting your time! pump and dump baby!>wtf why is steam constantly bombarded with low-effort slop and shitty tutorial games? how will my game stand out?wild
>>493283131Retard
>>493282280is this that poe-like that people keep dogging on?
She's so lucky
>>493282646My first game that I made while learning the tools was my most successful and it took me the least amount of time. Every subsequent game took more time and was less successful.I'm a mobiledev though so there's a bit more chaos to outcomes.
>>493281040More like if you are posting blurry low res inconsistent slop you must be using AI, and that's true.
>>493283131So much this. If you dont want to release trash slop you're gonna have to work 1-2 years full-time on a game nearly everyday at the very least. God help you if you're a wagecuck like I was for 8 years.
the green words! the green words wont be read!
>>493283210No that's concord, idiot
>>493283186Not at all. He recognized and summed up and refuted cognitive dissonance in one word. I dare say they are based
you do read the blacked out words thoughbeit
>>493283215>Same height as the goblina Emasculation ritual
>>493282280i cant wait for you to 41% yourself and never post here again
>>493283609hes leaning into her
>>493283714He has gamer posture
a new day, time to open unity and stare at the editor icon in my taskbar for hours before admitting to myself that I'm too lazy to actually get anything done and closing it
>>493283131i don't think the spic that made last thread pong game as his first slop game in a week will ralease it on steam. the low-effort slop and shitty tutorial games you see on steam are actually projects that took more than 2 years to make for the devs, they are so brain damaged from putting that much effort and time on their first slop, they believe it's worth money. most recent example is marmoreal, that shit looks like it was slop made in 3 months but...
>>493283714Rivelino'd
>>493283215his shirt looks cozy as fuck, i want a shirt like that
>>493283210Yes but I have no idea why>>493283691???
>>493283215The good news is that the black stripes are fading which means amber washes it sometimes at least.
>>493283568>thoughbeit
>>493283875eric's or the other guy?
>>493284249that's my older fratello.
are you a man of virtue or sin? (pride gives you lightning affinity)
>>493283714Eric is actually 6'2'' he's just leaning into the guy so he looks shorter
>>493284630what the HEAD
>>493284732yeah, I mean, WHAT THE FUCK?!
>>493282280I'm doing this in my game too. How are we going to randomize the epic history of our realms in a way that people have to read it all to find the proper incantation to open the entrance to the correct tomb on the correct anniversary where the spell meteoric ultimato flare is hidden? I think just randomized names isn't enough they could just skip to the right pages.
>>493284630Eric-chan is cute. CUTE
>>493282672It can happen. I think it’s much harder. There are true geniuses out there that can pull magic from the Aether. It’s hard to reproduce. And it’s rare. But ya I respect the hell out of people who can throw a fun game together quick.
>>493284578Pride should give flame affinity because flamers
I worked whole 30 minutes on my game for the past four weeks and all of it was today
post a pic of your game character and I'll draw a pixel sprite of them I have some time to burn whilst waiting for some friends pic related is the player character from a game I stopped working on a few years back
>>493285913>>493285913>More work done than the average anime posting no devs on here.Well done friend wgmi.
>>493283210>>493282603>>493284881stop replying to the POE schizo.(he clips POE and pretends he's a dev)
>>493283215>>493284630why does everyone look like a fucking demon next time himI would never wish to have a photo with him
>>493269138not every anime girl is a **** you retard
Is 3d art as hard to get into as gamedev in terms of career? My understanding is that a CS degree is the same a toilet paper atm, what about a 3d art degree?
>>493286547because me and Eric are severely handsome men. It's just a mogging really.
>>493284630I'm a boy and I would breastfeed Eric. He's the perfect height for my nipples
No excusehttps://www.humblebundle.com/software/learn-godot-43-complete-course-bundle-software
>>493286550you have to be 18 to post here
>>493286102
>>493286674why would I learn godont instead of using unreal?tell me one (1) thing godont does better than unreal, and no, being "free as in beer" isn't enough.
>>493286102The guy in the pot is him
>>493286638portfolio is worth more. Just think for a second about what you'd be looking at when hiring a 3D artist.There's not a government funded program that forces employers to hire college graduates.No, you'd look at the 3D Artist's portfolio.So many things can be solved in this space by 'just make game' 'just build' and 'learn as you go'
>>493279308>I still don't get who this game is for to warrant all this much effort and time put into it.It's for me.
>>493286828Right, but is it like CS where you need both a portfolio AND a degree or is it different?
>>493286102>my game is firstperson with no characterdamn. cool spritework
>>493286638A very concerning side-effect of the degree mill is that dumb people keep thinking they are entitled to a high-paying job simply because they've done the bare minimum at school. No, no kind of degree will save you from mediocrity.
>>493286796Godot doesn't take 200 GBs and actually opens in one second when you click instead of like in Unreal where it takes 10 minutes.
been working on the game for the past few days, adding more stuff in the core game, fixing (a lot of) bugs, improving the UIs and added a character selection -> stage selection -> "game begins".maybe i can try to make a demo for the upcoming demo day: can i post the game even the 7th or 8th september or does it have to be there as soon as the jam begins? i'm very new to this whole indie game dev thing
>>493283215 would swipe left on >>493284630in a nanosecond
Every time I post anything from my game people think I'm the PoE schizo
>>493286638art degrees don't mean much of anything they only care about your portfolio. don't bother making a ton of stuff just to fill it out, just make one or two really solid pieces and you can start searching while making more. every company that thinks of hiring you will have you do a small work sample for them.the only reason art schools can be good is that they often are directly in contact with companies and offer internships and such but it's not necessary
>>493286976I don't know, but degrees seem like a waste of time. Make a portfolio.
>>493287413why are you giving him bad advice? i bet you are a neet with no game, prove me wrong
Reminder that "I've barely worked on my game at all" posts are psychological warfare by your competitors to trick you into lowering your guard and not working as hard. Don't fall for it! Your competition is working 12-16 hour days to finish their games and are trying to trick you into not doing the same.
guys i made a meme
>>493286638>>493287364oh, and most youtube tutorials and online teachers are actual numbskull retards because the people who know what they are doing are working and not teaching. art school can be better because you tend to get people who actually know their stuff. there are good resources to learn online without going to art school at all but you need to know where to find it and not just go with random retards on youtube
>>493287130you can upload it on sunday latest
>>493287331:( maybe put something distinctive in it that PoE would never.lolis
>>493287130poe2
>>493287780>guys i made a meme>Its a repost from redditEverytime
>>493287484AskJeeves "Ultima Online"
>>493288207qrd?
how do I make minigames which careful and thoughtful thougheverbeits would carefully enjoy?
>>493288168Huh?
>>493271742progress.
>>493288565in a Lucid dream you can actually have this meeting by the way. It's pretty useful.
I just realized that stardew valley and undertale are rpg maker xp games.because there's nothing in them that can't be made with rpg maker xp.
Do not make eye contact
>>493288708no you can't, i can't even see my hands without going into nightmare mode, no way i would try to see myself, i would probably see pic
almost fucking replied
>>493288853(You)
You guys ready for dd? I'm 98% done, I'll finish what I'm missing and then I'll spend all night testing
>the porn Stardew has better art than the original imagine what Eric could do with a proper pixel artist
>>493289018in all honesty, when I became Lucid I also got a sickly dread feeling of things being horribly wrong.I saw a duplicate of my dog and I wanted to immediately leave the dream. So I get where you're coming from.
>>493288853To recreate Undertale or SDV in RPG Maker you'd have to tweak so much stuff it would be more effective to do it in a real engine. Not to shit on RPG Maker, I've seen some nice stuff done with it but it's inherently not meant to be used for fancy things.
>>493289179wipe is tomorrow, taking the day off
>>493289251Stardew has sexy art style
>>493289453Taking this.
>"How do I fix this?">Doesn't describe the problem
>>493289552whats this
>>493289453fix what?
>>493289453use godot like a real dev
game you're amazing.just the way you are.you ever sing to your game like this?
>>493289647this big ole cock
By the way, the game dev is the male in the relationship between Game dev and game. The game ( creation ) is the feminine.It is a symbol of Creator and Creation.Sky Father and Mother Earth.
>>493289752godont*
game where you build a turing machine
ugly lighting thoughever
>>493290009bigot
Doing stuff in Unreal 5. So I have a Blueprint that is created and I want it to be able to be destroyed when hit by a bullet. My Character has a blue print for shooting a line trace and on hit it breaks and created a particle effect where it was hit. How do I make it check if it hit that specific blue print to delete it effectively?
>>493288708Anyone uave those dreams where you seeing from 2 perspectives at once?Eg I'm viewing myself from the 3rd person (like a video game where you see the character you're controlling from a distance) while also seeing in 1st person view. At least that's what it felt like but the memories are too hazy and not sure if it was just switching between the two.
Does my game really have to be good to sell? Aren't gamers too entitled lately?
>>493290167it has to be multiplayer first, and then sandbox survival or horror
>>493290056already been done
i just made a meme.R8
>>493290167>Does my game really have to be good to sell? Not really
>>493286102Ehh neat but by the time I get on the pc and upload one you'd probably be ready to leave lel. Neat character tho, looks very good, outcompetes my level of skill.
>>493289771I whisper to it don't crash don't crash don't crash
>>493290167No, but a good game sells itself.
>>493289752Complaints about tunneling as if it were an engine specific problem are ludicrous. Do not people realize that tunneling is such a universal problem that it literally happens in real life? Even in real life, if a wall is thin enough and a particle small enough, the particle can get past the wall to the other side.
>>493290326Haha nice me me!
>>493289453What kind of physics engine registers a collision but doesn't run your portal code? I'm guessing there's some async going on between the physics engine and the main game loop.
>>493286550I know what loli facial proportions look like when I see them.
>>493290167concord sold 25,000 copies.
I'm gonna do it. I'm gonna learn how to do networking and make easy successful multiplayer games.
>>493290081ZOMG LOOK AT ME I'M NOT SAYING "THOUGH" LIKE A NORMAL PERSON I'M SAYING MY FAVORITE MEME PHRASES THAT I LEARNED FROM MY FAVORITE WEBSITE!
is it worth it to ask technical questions here or should I just be asking them in the 'cord
>>493290539>loli faciallewd
>>493236601Pacific headhuntersGhosts in the jungleThe purgatory brotherhoodForgotten squad
>>493290724annoy them with your tunneling shiti don't want to see it here no more
>>493290689that's right. don't like it? cry some more.
How do we eradicate the pedophile problem present on the agg dagg?
>>493290968pedophile website
green text without the arrow wont be read either
>>493290724if you ask here I will just ask AI and pretend I came up with the answer
>>493290968>goes to anonymous free speech forum>gets mental breakdown about not being able to control the absolute chaosngmi mentally
>>493290968Working on it.
>>493290968educate them
mama mia I love me a good plate of spaget
Someone make a new thread before we get an "Eric at Pax" OP
I am in fact, dumb for not seeing it was connected.
I noticed that there's a lack of games with tall muscular amazonian lolis. What gives?
>>493291420>he doesn't know
>>493290724Error: Comment too longPut anwser in picrelated
>>493291463>tall muscular children yeah I wonder why there's not a ton of those
>>493290486the cake is a lie
>>493291463mirin that back
>>493291840Merry Christmas and happy holidays from Girlz 'n' Games!
>>493291463>Tall muscular lolisSo... men?
>>493291561Know what?
>>493292238>>493292238>>493292238
>>493292069wtf I was a loli all along?!?!?!
>>493289251That is fucking ugly looks like AI slop too
agdg is one of the worst game dev communities of all time. the ratio of shitters to talented devs is so high, its a miracle if you ever get a single useful comment here. to make it worse, the abundant shitters are all profoundly arrogant, desperate to be right even though they have no idea what theyre talking about. coming here is a nihilistic exercise and nothing more.
you stupid cunts let the freak make the thread againno wonder you cant make games lol
>>493292387It's bad. but are the 'better' communities discords and reddit?
>>493292496I'm too busy working on my game to be on guard to make threads man. That's the paradox of /vg/, it's always the shittiest members of the community that keep the thread going with endless bumps and new threads.
>>493292387Bro shut the fuck up. So sick of nobodies acting better than other people without earning it.
>>493240891What kind of animation? Hand-drawn? Then CSP. Bone-based? Spine, Live2D, Blender or any 3d software.
Does anyone know a good, not boring as shit or painfully slow paced or excruciatingly blisteringly fast paced, tutorial/free class on 3d modelling in blender?
>>493292638>rimworld>it's not a game about eating assshame. false advertising
>>493292303>>493292204