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File: i got this from reddit :).png (1.93 MB, 1920x1080)
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>UPCOMING TOURNAMENTS
/ggg/: NONE
NA/EMEA weeklies/monthlies: https://x.com/nafgcto

>UPCOMING EVENTS
Arc World Tour 2024: https://www.arcsystemworks.jp/awt2024/
Major Balance Patch: Late October/Early November
Dizzy: October 2024
Venom: Early 2025
Unika: Spring 2025
Lucy; Summer 2025

>RESOURCES
Main wiki with frame Data and information about system mechanics: https://www.dustloop.com/w/GGST
Player Glicko-2 ratings: http://puddle.farm/top/all
Fighting game glossary: https://glossary.infil.net/
Deflect Shield OS tech: https://twitter.com/Precho6055/status/1778514309015826445

>Replay Uploaders
https://replaytheater.app/?game=strive

>/ggg/ APPROVED Strive mods
Potato Mod
https://gamebanana.com/mods/299494/
https://gamebanana.com/mods/296927/
Frame Data Display
https://github.com/Chitaso/StriveFrameViewer/releases (1.08/Pre Season 4)

>Nintendo Switch Edition Trailer
https://www.youtube.com/watch?v=k9zCMBXz57k

>Season 4 Teaser Trailer
https://youtu.be/wKWSBwkCUe0?si=Yq0Rn8zARMmCz5ua

>Newest DLC: Slayer, May 30th
https://www.youtube.com/watch?v=fIrZvjyqf1Q
https://youtu.be/sbcXEGBiMns?si=ybB9xtmt4WLR8P68

>Latest Dev Backyard (17th Volume, June 28th)
https://www.guiltygear.com/ggst/en/news/post-2249/

>Latest Patch 1.38 (July 22nd)
https://www.dustloop.com/w/GGST/Version/1.39

>Current Balance Patch 1.38 (July 22nd)
https://www.dustloop.com/w/GGST/Version/1.38

>Xrd/+R/#R Stuff:
https://pastebin.com/tS6sjRUd
https://www.reddit.com/r/Guiltygear/wiki/learngg/

>Guilty Gear Soundtracks
https://mega.nz/folder/VRxC2JqT#E0Jfw9f_yEwIV6yFgXnDZw/

State platform and region when making lobbies for the thread and announce in the thread when you close them. You ft10 anyone you make the lobby. Keep training and keep on rockin'!

SLASHED: >>493061342
>>
>>493588728
bros, I can't make it to spring...
>>
>>493588728
Unika's is a Dizzy clone.
>>
>>493588728
Need that church stage now
>>
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>>493588728
Wish I was Ky bros..
>>
Sex with men
>>
finna strive
>>
>>493588728
You forgot the tourney, retard:

>The Revelator is here! On Saturday September 14th at 2pm EST Anon Arena will be hosting a Rev2 PC tournament! Sign up in the link below as all are welcome!

>https://challonge.com/Spell_Broken
>>
>>493590245
Anji has relationships with women
>>
>>493590895
>Rev2
We don't play that crap here.
>>
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>>493590980
Your lost
>>
>>493591513
lmao seething
>>
how Strive's wall should work to still accomplish it's goal of reducing loopable corner rape while fixing it's issues
>Display wall health visually in the UI, use a broken glass effect over the timer or something that gets more cracked the lower the wall health
>when the wall is fully cracked it won't break during the current combo, but it will stop wall-bouncing and increase gravity to limit corner combo damage
>getting hit in the corner while the wall is broken instantly wallsticks you
>increase wallbreak damage, since it now happens instead of a full combo rather than at the end, getting the wallbreak is a reward for landing your mix rather than a punishment
>average damage per hit is still lower, since you don't eat a super wallbreak from midscreen any more and get to block out the mix and avoid damage
>take a bit more damage if you guess wrong, but also get out of the corner which is more valuable against the best mixup characters you're more likely to guess wrong against
>>
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848650 NA WC
Let's play!!!!!111 :D
>>
>>493591983
>Display wall health visually in the UI, use a broken glass effect over the timer or something that gets more cracked the lower the wall health
Similar to what I was thinking, just over the timer instead of character portraits. Do you suggest changing the wall to be the same health no matter what instead if per-character?
>>
>>493592625
wasn't planning to, I just picked the first UI element you could obscure without being annoying that came to mind and didn't consider needing to show it per character
worth thinking about though, it would make backthrow in the corner kinda stuff much less of a massive momentum swing, since like now while it's character specific you get a full damage corner combo if they guess wrong on the oki, if it isn't then eating a combo into the corner and back throwing them during their pressure gets you a setup into wallbreak which is good but not instantly gamewinning like 200+ damage can be
>>
>>493590974
being baikens cuck and stepdad doesnt count
>>
>>493592574
closed
>>
>>493594967
And sex with men. He is not gay.
>>
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>>493591983
We must get rid of corner rape by getting rid of walls completely
>>
>>493596621
Hope you like HC because he would be played even more with these changes and being able to run away literally forever
>>
>>493588728
>>493566392
+R lobby's still up for those who want to join.
>>
>>493596621
this would nerf sin so I don't want it
>>
>>493597324
I'll join
>>
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first for ABA
>>
I wish death upon every single nigger who wish for Slayer to be in this game. Never a character have been this undeserving for its damage than this fucking faggot literally no brain needed to win against the best player in the world with this fuckign fraud. I hope Nagoriyuki kill this old ass faggot piece of shti Slayer in lore then rape Sharon 50 times with his huge BBC to make all Slayer niggers seethe in rage, I hope he never ever comes back in guilty gear for all the slayer frauds to off themselves in a canyon like the carried faggot they are. I hope Slayer kill this garbage ass game for everyone to discriminate and commit hate crime towards slayer players. I wish Bridget get features in a popular hollywood movie and tell in front of the screen he's trans for millions of trannies to flod this dogshit game and make every slayer player quit in desperation of fighting the same exact MU every match. Fuck all Slayer players, Behead all Slayer players, Abord all slayers player kids, destroy slayer players life.
>>
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>>493597908
dumbass
>>
>#ButtplugGate protagonist isn't a Strive player
We dodged a bullet there Strivebros
>>
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>>493598110
aw fuck
>>
>>493596621
this would be so awesome for us bridget sisters
>>
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>jack-o and justice
i think i'm an aria main bros..
>>
God instant kills are so fucking fun
>>
>>493596621
this would be an insane buff for zoners and an insane nerf for characters with bad midrange options. I like the idea but there should be SOME way to actually catch characters who can just sit fullscreen and spam projectiles
>>
>>493596621
this is a bad idea masquerading as a good idea like "lower damage"
>>
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>>493602028
based
>>
>>493604031
coolest looking character ever and we're never going to see it in 3d
>>
>>493602028
>goes back to ky anyway
ggs
>>
>>493597324
Good games lobby, it feels like you guys learned my tricks and started exploiting them, that's never happened before so I'm not sure what to do after that haha
Fun games all around, hope to fight you both in more Xrd and +R lobbies in the future
>>
>>493604571
sprites are cooler than models
>>
>>493605190
Shame that Justice's sprite only looks good in ML then
>>
>>493605139
bro i was mash my controller so hard not wanting to be locked in her damn infinite corner string
>>
LADY JUSTICE HAS BEEN RAPED
>>
>>493605310
It does like no damage after a while so my goal is to keep you in the corner until you waste your burst on it- then I'd bait it and get to keep going with a higher damage combo that you wouldn't be able to escape from. But I kept messing up so I never got to do my higher damage combo lol and then I'd end up not being able to tech for some reason so the burst would knock me down and well then I start panicking and everything goes to shit
>>
>>493605584
>my goal is to keep you in the corner until you waste your burst on it
oh that's dirty. lol
>>
All the Rev2 public lobbies are locked...
>>
>>493606480
We don't play that crap here anyway.
>>
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>>493606732
Your loss.
>>
For the niggas jumping between games, how hard is the switch and do you find yourself attempting strive combos in xrd and xrd combos in plus r
>>
>>493606916
I don't jump between them much, but I've never had that problem, but I play different characters in each game which probably helps.
>>
>>493606916
I don't have this problem when I'm playing entirely different characters- A.B.A and Bedman. But I played Strive again recently (I hadn't played it in a while) and found myself trying to do Bedman things as Bedman?. So when the character has similar things going on visually and with some similar moves but entirely different gameplay, my wires get crossed a bit. I imagine the same thing would happen if I played Sol or Ky in every game but since I play different characters, it's like my brain can switch to a different mode.
>>
>>493597647
desperate
>>
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>>493597784
Slayer is unironically one of the most intelligent characters in the game because most of his shit are gimmicks everyone already knows the counter to because so many people play it, meaning against anyone who isn't a retard (or suffering from heavy input delay) the slayer player needs to either just play really solid like En, or be a yomi layer 5000 mad genius like Hase.
>>
>>493609289
btw i dodge the mirror
>>
>>493609289
good bait
>>
>>493609289
True!
>>
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>>493609289
poor bait, i want it worded smarter. do better.
>>
>>493606916
Sometimes I end up doing 2k 2d in +R and Xrd because of muscle memory from Strive (and to be fair, muscle memory from Slayer links too) and I've attempted to kara cancel specials as Pot more times than I'd like to admit. But a few games in and I'm back to schmoving
>>
>>493610290
A good thing is that Strive things tend to still work in older games, you can 2K 2D and be fine. But if you try to use gatlings in Strive then you'll just get stuck then wallbroken for it.
>>
>>493606916
>How hard is the switch from Strive to Rev2?
More annoying than difficult. The switch from Rev2 to +R is seamless.

>Do you find yourself attempting Strive combos in Xrd?
All the time, and I always end up standing there like an idiot, dropping stuff because I think I'm playing a different game. Like I'm playing with some form of brain fog, forgetting there are more options I can use than beyond Strive's gatling map. I think the reduced hitstop has something to do with it too. My moves never feel like they have enough "weight" behind them, so it often doesn't feel like they’ve connected. After playing against air recovery for so long, I honestly prefer Strive's Tekken-like juggle system. People popping out of my pokes and IADing back before I have time to recover is hard to play around.

I don't really play +R or use the same characters, so it doesn't affect me there.
>>
>>493606916
I don’t have my plus r main in strive so I don’t get confused really.
>>
>Bedman's air dash has 0 unactionable frames
no wonder I keep losing the air war to this pos



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