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"Fine, I'll Do It Myself" Edition
Deprecated thread: >>494882798

>Commercial games for Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://www.gog.com/en/games?systems=linux
https://www.humblebundle.com/store/search?platform=linux&drm=download
https://www.zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Stuff for running Windows games
Wine (mostly used via Proton, Lutris, etc.): https://www.winehq.org/
Proton (comes with Steam): https://github.com/ValveSoftware/Proton
ProtonUp-Qt (installer for custom Proton builds): https://github.com/DavidoTek/ProtonUp-Qt
Bottles (Wine frontend): https://github.com/bottlesdevs/Bottles
Lutris (Wine frontend and game launcher): https://lutris.net/

>Other (non-Proton) compatibility tools for Steam
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Unofficial launchers for platforms lacking proper Linux support
LGOGDownloader (GOG) (CLI only): https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS) (CLI only): https://github.com/derrod/legendary
Rare (EGS): https://github.com/Dummerle/Rare
Heroic (EGS, GOG, Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Other cool things
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://github.com/CHollingworth/Lampray
https://git.dec05eba.com/gpu-screen-recorder/about/
https://github.com/Kron4ek/Conty
https://github.com/FeralInteractive/gamemode
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi

>Linux on other boards
>>>/g/fglt
>>>/t/linux
>>
e
>>
Game runs at the click of a button edition
>>
bad dog
BAD
>>
>secondary fire is two shells at once out of a single barrel
One of Black Mesa's technological achievements, I'm sure...
>>
Spammed the screenshot shortcut trying to get a good shot and none of them turned out great, but flipping through the images was fun.
Anyway, now I know how to make an animated GIF. I didn't think it would be that easy.
>>
>my Barney dies
>find another Barney
Ah, good.
Spending bullets on headcrabs is beneath me.
>>
It's him...
The meme man.
>>
>>>/v/690227364
based?
>>
Thank fuck
>>
I'm perpetually low on health and it's probably just because I'm being reckless. I think I actually save-scummed a lot when I first played this game. Now I'm just moving forward even after taking lots of damage, and I usually find just enough health items anyway. It's more fun this way but I might need to stop being a dumb-ass when it gets harder.
>>
>>496283642
same
>>
what's your favorite game that doesn't run on linux?
>>
>>496320102
Ubersoldier 2
I'm joking, it's sitting in my library an I always wanted to play it.
I played the first one and it was ok for its 4h length.
>>
Finally
The thread
>>
>>496320102
honestly can't think of any, I don't play modern multiplayer slop though
one of my older faves, Worms blast, didn't work out of the box, but one anon in these threads helped me get it to work
>>
>>496320102
There is only one game I play that doesn't work on linux, mabinogi. Nexon anti cheat bullshit which has never even prevented anyone from cheating.
>>
>>496320102
Can't think of one.
>>
Throne and Liberty works without any issues, if anyone is looking for a new mmo on goynux.
>>
>>496320102
Don't have one, all my games run just fine
>>
>Marvin's Mittens is still borked
Bros... It doesn't even have anti-cheat.
>>
bros I got thief 2 working with EAX on debian... next stop thief gold and tfix, FMs, etc... then I will be done. Gaming heaven.
>>
>>496305057
CLANK CLANK CLANK CLANK CLANK CLANK CLANK CLANK CLANK CLANK CLANK CLANK
>>
are we caught up with the news?
>Valve makes new protocol on top of wayland
>Valve now funds Arch Linux
>>
>>496364419
nice, valve really trying to make linux gaming as relevant as possible
>>
>>496364419
>literal tranny in charge of new valve wayland protocols because the core wayland protocol design is too slow to give ACKs
can make this shit up
>>
>>496377985
many of the new Linux people on Valve payroll are troons. Not just him. The stuff they are doing is so autistic that it cant be helped
>>
>>496379383
Yeah I just wanted to make a joke about -ACK, which is what they say in wayland protocol proposals if they acknowledge the proposal. 3 owners of wayland compositors (among a small group of wayland compositors) need to ACK a proposal for it to get accepted.
>>
His name is Joshua Ashton
>>
>>496338079
>works
Unless they patch/block it on proper release next week.
>>
>complaining about not-games and then fucking off to let the thread fall to the bottom of page 10
yikes
>>
I never saw it as a horror game but this probably would have scared me if I'd played it when I was a kid.
>>
>performance is a bit worse than I'd hoped (please understand, very old&&shit computer)
>go into options
>disable "bloom"
>game runs better and looks better
I'm glad most developers have the sense to make bloom optional, but it's also funny that it's so often enabled by default despite having become such an absolute fucking meme a couple of console generations ago.
>>
>>
>page 10 again
good thing I'm bored
>>
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>magic happens
>girl's clothes disappear for no reason
uh, Japan...
>>
>Are you winning, son?
Yes.
>>
>S++
Move over Billy Mitchell, I am the gamer of the century now.
>>
>>
>>
>>496408389
>>496434795
Looks cool, might add them to my backlog
>>
I use Hyprland btw
>>
>>496402015
I don't understand why shitty settings are always enabled by default. I always disable:
- Motion Blur
- Film Grain
- Bloom
- Depth of Field
- VSync
- Vignette
- Lens Flare
- Chromatic Aberration
- Profanity filter
>>
>>496469082
Personally I'm cool with everything you listed except motion blur, vsync and profanity filter. Some games don't have FPS limiter outside of vsync, so it's better to have it enabled by default than burning people's GPUs.
>>
>>496473273
Instead of using an FPS limiter just limit power draw!
Joking aside yeah, it does suck.
>>
>>496473273
fps limiter without vsync causes stutter on amd because amd drivers are trash https://gitlab.freedesktop.org/drm/amd/-/issues/1500
>>
>>496477718
Never noticed that, probably because I'm using corectrl to undervolt while gaming and it forces you to set GPU profile manually.
>>
>4chan eats my post again
Fuck you, now I will bump without any on-topic context.
>>
>>496479137
I thought it was kurobaex issue and I'm trying to post this for the third time already fuck
>>
>>496469082
>VSync
Frankly I think either this or a frame rate cap needs to be enabled by default in order for a game not to be categorized as malware.
>start up 2-D indie game that has no good reason to put GPU at more than 5% load
>fan starts going nuts
>check the frame rate
>it's literally over 9000
>check the GPU temperature
>it's as high as when running the latest unoptimized AAA slop with RTX enabled on top of a bonfire
>enable Vsync or cap frame rate
>fan shuts up
>temperature goes back to normal
Any developer whose game doesn't have either of these options immediately goes on my shitlist. I know libstrangle etc. exist, as do equivalent methods on Windows, but I have to wonder how many of our less computer-literate friends are melting their GPUs just for some indie pixel shit.
In any case, I usually leave Vsync enabled even if the frame rate can be capped without it. A lot of people complain about it causing input delay or whatever, but that usually doesn't bother me in most games. The screen tearing is more irritating. I have played a few games whose built-in Vsync implementations were really shitty for some reason, either causing truly abnormal input delay or locking the frame rate to half the refresh rate, but usually it's fine.
>>
>>496473273
>>496485017
Why do you not have global vulkan fps limit from mangohud? Same for vsync if you want it, mangohud can enable it, adaptive, mailbox or normal vsync.
>>
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>>496486765
Personally I don't have mangohud enabled globally because its primary purpose is to provide a performance overlay that I don't always want to see. If I just want a frame rate limit then I'll use libstrangle instead, because I'm stubborn and I'm not bothered by the need to enable it on a per-game basis rather than having it globally applied to everything that touches Vulkan.
Also, OpenGL exists because I'm a native game enjoyer (pic related).
Anyway, I wasn't describing a problem that I still need to solve; I was just stating that games should have built-in frame rate caps for the sake of not being GPU-melting malware. The fact that I've already solved the problem doesn't mean game developers shouldn't be shamed for creating it.
>>
>>496490632
>provide a performance overlay that I don't always want to see
Just set no_display=1, I almost never use the overlay.
>I'll use libstrangle instead
Only support OpenGL.
>OpenGL exists because I'm a native game enjoyer
What does this have to do with stuff being native game or not? Lot of native games are using dxvk native or using vulkan directly.
Also, you can just use zink to use vulkan and use nice shit like vkbasalt and mangohud work with opengl anyway.
>>
>>496491327
>Just set no_display=1, I almost never use the overlay.
No. I don't feel like using a performance overlay program with the performance overlay hidden just so that it can do another program's job. You're not going to change my mind.
>>libstrangle
>Only support OpenGL.
Incorrect. See pic and https://gitlab.com/Infernio/libstrangle
>Lot of native games are using dxvk native or using vulkan directly.
And a lot don't, hence why I can't rely on an environment variable globally enabling a frame rate cap for Vulkan only.
>zink
Damn you really think I'm going to do extra steps for the thing I don't want.
>mangohud work with opengl anyway
As a globally enabled thing? Setting MANGOHUD=1 globally won't work for most OpenGL games which need the "mangohud --dlsym" command.
>>
>>496486765
>enabling mangohud globally
Hard pass, there's a known issue that causes emulators to segfault with mangohud, and it hasn't been fixed since May.
>>
>>496485017
You can avoid screen tearing with Freesync, if your monitor supports it, without paying the input delay price of vsync.
>>
>>496498302
I don't think my GPU supports it, let alone my monitor. That's a thing to consider for my next PC, I think.
>>
>>496279082
It's GNU/Linux.
>>
>>496477718
works on my 6800XT machine when I limit framerate to 120 with mangohud
no stutters or anything and I'm not on an ancient kernel
>>
>>496504404
Or as I've recently taken to calling it, GNU plus Linux.
>>
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>>496504404
>>496504927
>>
ageru
>>
What are my options on pre-Vulkan GPU (such as Radeon HD 6000 series), hence no DXVK? Native games + those that have OpenGL renderer? Or is WineD3D actually good now?
>>
>>496514776
those or you could try wines openGL backend though its probably gonna be ass
>>
>>496514776
Gallium nine for dx9 games. Wined3d is slow but can try to use it for less demanding games
>>
>>496514776
I have a Radeon HD 7950 and it has decent Vulkan support if I do this:
https://wiki.archlinux.org/title/AMDGPU#Set_kernel_module_parameters
I don't know if you have the same option but you could try to find out.
Even in my case, though, the situation is getting a bit shittier as time goes on. For example, I used to be able to use Zink, but since upgrading to Mint 22, it just complains that my GPU doesn't support some feature. I'm sure more software will stop giving a shit about my hardware as time goes on.
I've never had a major problem with WineD3D in the games where I've had to use it for one reason or another. Then again such games are usually pretty old which means performance isn't a huge concern. For games that work with DXVK, I don't make a habit of forcing them to use WineD3D just for kicks, so I can't really say how much worse performance gets.
>>
>>496514776
oof, i was in your situation 2 years ago and it really sucked. linux is in a weird spot right now where it's great for reviving old computers EXCEPT for video games. vulkan cards are mandatory.
>>
>>496515367
>Gallium nine for dx9 games
I thought it got deprecated or something, no?

>>496515823
HD 7000 is GCN. HD 6000 is Terrascale, an old architecture back from ATI days, thus it isn't AMDGPU.
>>
>>496514776
Never mind the kernel module parameters thing in >>496515823. I goofed and thought it was for HD 6000 and HD 7000 series, but it looks like it's actually for HD 7000 and HD 8000. Sorry about that.
>>
>forgot to back up my Gray Matter saves before last clean OS install because I forgot it doesn't have Steam Cloud support
Son of a bitch.
I know, I should have set up my own save backup solution by now. I've just been too lazy to do it.
>>
>>496514776
isn't there a terakan driver for old cards ? not sure it's ready or abandonned
>>
>>496516027
Well, old desktops with PCIe could still be upgraded with used GT 1030/RX 550, but I guess it's finished for old laptops and AGP machines.

>>496516431
It's OK.
>>
>>496518149
Yeah, I remember reading about this on Phoronix, but I think it's not ready yet.
>>
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>>496519103
i was thinking about proton-sarek, but it won't help your case, may you find a gpu in a trashcan
>>
This game is a lot better with a controller. I must be some kind of idiot for playing it with a keyboard and mouse earlier.
>>
>>496524363
i don't know, even street fighter and combat game players play with a keyboard now
>>
>>496526584
Sure but it's not really the kind of game that benefits from the advantages of a keyboard.
>>
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Finally, I can post again
Jannies from /v/ didn't like my Dragon Age Origins webms too much
>>
>return to Windows
lmao
>>496534127
Too much booba?
>>
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>>496534580
Yeah, I guess moot threatened jannies to cut their payment
>>
>>496534867
Imagine taking a pay cut when you work for free.
... Actually, I know a lot of people would gladly pay to be janitors.
>>
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>bullet ricocheted from helmet
I wasn't anticipating that
>>496535138
>pay to be janitors
next level cuckoldry
>>
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>>496535862
Imagine the power trip though.
>having an argument about politics on /v/
>get btfo
>delete the post
>win
>>
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I was very lucky
>>
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He was killed by his own tank lmao
>>496536614
>delete the post
>win
Can't fool 4chan-X users
>>
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Stuttering comes from game unpacking in the background. I guess my poor 4c8t 7th gen Intel can't handle my multitasking need anymore.
>>
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You can drink your Coca-Cola youself!
>>
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Not quite Linux gaming since I had to use Win98 inside 86Box because this game won't run without 16bpp mode by default and dgvoodoo2 was just crashing on me.
>>
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Ok, it's time for Lotus Land Story
>>
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Reimu...
>>
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I usually do a single walkthrough to bad ending but for this game I've decided to do my first 1cc.
>>
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Well, that's it
Marisa is a naught little girl
>>
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The game is called ZZZ, but I'm yet to see a single Russian or Ukrainian...
>>
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Anyway, Mystic Square time
>>
>Duke Nukem
>Duke Nukem 2
>Duke Nukem "3"D
>Duke Nukem "4"ever
I can't believe I'm so stupid that I didn't notice this until current year.
Anyway, has anyone played it on Linux? Lots of ProtonDB reports say it works, but the latest report says it's completely broken. That guy has Nvidia so maybe I should ignore him.
>>
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I wanted to play Everspace 2 with HDR but unfortunately its DX12 backend is buggy on Linux, so I have to use DX11.
>>
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At least my joystick works just fine: button tooltips are matching physical button labels. Although I wasn't happy with their choice with Yaw and Roll axes so I had to reconfigure them.
>>
>>496550772
>That guy has Nvidia so maybe I should ignore him.
Most likely
>>
>>496550862
>>496551195
Nice-looking game anyway.
>>
Is it worth pirating linux versions of games or should I just run the windows version in wine-ge? Would the linux versions even run if I tried running the installer 5 years from now or would it fail because it expects some old version of a dependency?
>>
>>496564594
Depends on the game. I prefer wine because i imagine it's more secure.
>>
>>496566159
That reminds me, I installed a pirated game through wine and it put some highly suspicious folders in my Downloads folder, which it was only able to do because wine by default linked its internal windows Downloads folder to linux's. I promptly uninstalled it and deleted the folders but I'm wondering how much damage windows malware could do through wine. Obviously it's not aware of linux system files but it could have deleted my Downloads folder if it wanted to. Idk if any executed code through wine could be of danger in other ways though.
>>
>>496550772
>>Duke Nukem
http://k1n9duk3.shikadi.net/reduke.html
>>Duke Nukem 2
https://github.com/lethal-guitar/RigelEngine
>>Duke Nukem "3"D
https://eduke32.com
https://github.com/nukeykt/NBlood
https://github.com/ZDoom/Raze
>>
>>496534127
Im surprised there are jannies lurking here
>>
>>496567901
I haven't tried those Duke 1+2 engines -- just DOSBox so far -- but I should check them out eventually.
I do use Raze for Duke 3D, but the de-listed (fuck you Gearbox but at least I still have my copy) Megaton Edition also has a native Linux version that still works just fine as of last time I checked.
>>
>>496564594
I've seen a lot of people claim that native games will tend to stop working after a few years, but I have to assume it's largely scaremongering by an odd combination of Windows shills and Proton fanatics, because I can't say I've ever actually experienced this outside of some old GameMaker games (which, indeed, tend to require a couple of outdated libraries -- libcrypto.so.1.0.0 and libssl.so.1.0.0 if I remember correctly -- but will generally work if you just download those files and point LD_LIBRARY_PATH at them).
I once thought I had found a genuine case of a native game being broken due to age, when I tried to play the Linux port of Jamestown from one of the old Humble Indie Bundles and was met with a segmentation fault, but actually, it looks like the specific version I'm able to download from my Humble account (1.0.2) was always broken, judging by contemporary bug reports (from 2013). The game apparently worked at one point, but then the publisher broke it with an update and fucked off. Such malicious negligence is an issue with native ports for sure, but one entirely separate from old dependencies or whatever.
I find it entirely believable that truly ancient Linux ports, such as the rare ones sold in physical boxes before Steam even existed, are no longer playable on modern Linux systems. I wouldn't know, because the oldest commercial Linux ports I've tried are still from the age of digital distribution, namely from those early Humble bundles -- but some of those are more than a decade old at this point.
I can only say that, in my experience, native games don't just stop working after 5 years as some people would have you believe. Even totally unmaintained or abandoned ports can easily keep working out-of-the-box for longer than that. See the Linux port of Duke Nukem 3D: Megaton Edition >>496569664 for example. I really doubt Gearbox has been keeping the Linux port of a de-listed game patched for all these years.
>>
>>496534580
"Quit to DOS" in the post-DOS age was always a bit funny too.
Are there any Linux games that actually say "quit to Linux"? Better yet, any Linux ports in which they forgot to change it from "quit to Windows"?
>>
>>496579001
most modern doom source ports do it. in fact i think even the official id port from the 90s did it.
>>
I'm trying to play a VN with Lutris but the English text is missing, like its just not there. The game has a chinese text mode too and that works fine. I've tried to install all the fonts in Winetricks via Lutris. Anything else I can try?
>>
>>496589937
Try changing the locale for that game to Chinese but before that you have to generate said locale.
>>
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>Witch of Death
>>
>>496589937
Try to run [ strings game.exe | grep -i ".ttf" ], maybe you can see which font it uses that way.
>>
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This series is improving each game
>>
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I want to confess: I press bomb button just to look at Reimu art
>>
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>>496320102
LoL, Valorant and some old MMO's
>>
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Let me guess, you need more?
>>
>>496599941
no
>>
Bump
>>
Of the past few begging-normies-to-use-Linux threads that some buttclown keeps posting on the dedicated shitposting board,
>https://arch.b4k.co/v/thread/690273758/
>https://arch.b4k.co/v/thread/690306037/
>https://arch.b4k.co/v/thread/690333257/
>https://arch.b4k.co/v/thread/690454913/
only the one with absolutely no mention of video games in the thread opener was deleted.
I can already see the "waaah the jannies are persecuting us" posts in the next one, but from what I've observed over the years, they're actually very consistent about deleting only the ones where OP completely forgets to make it gaming-related. Even just mentioning Gabe Newell is apparently sufficient. How do you fuck that up?
>>
any of you fags running GPU passthrough vm? do you recommend it over proton?
>>
>>496610692
yeah I was running a passthrough VM.
I played a single game on it so I could use a nudemod with uMod. I use proton otherwise, shit's easier to run and my passthrough card only has 4GB of VRAM.
Nowadays if I need to boot up a Windows VM, it's to compile windows software with MSYS2.
>>
>>496596528
This was a good idea. I ran the game with WINEDEBUG=+font and I see two fonts I think
>font_SelectFont L"System", h=16, it=0, weight=700, PandF=22, charset=0
>font_SelectFont L"Tahoma", h=-11, it=0, weight=400, PandF=00, charset=1

I suppose either font could be missing or not loading correctly. I don't see any errors or anything and I have tahoma installed via Winetricks. The strange thing is its just the text that is the dialog that isn't showing, the menu options and everything render the text fine. I'm using nvidia and I vaguely remember reading something about text rendering problem with nvidia + dx + wine but I can't remember where I read that or what the work around might be (if that is even the problem). I've changed up wine versions, enabled/disabled dxvk, etc.
>>
>>496620518
Some (badly made) software instead of using windows api to load font search for file manually in system32. Installing fake fonts with winetricks only change regedit to redirect font call. Proton use a script to generate fake fonts from noto fonts and install then in the prefix, solving that problem. You could also just copy fonts from an existing proton prefix or an existing windows installation (if you want real fonts).
>>
I want to play the void, but I don't think anyone has shared the shader file from a complete play through of the game. Does anyone know if that file is specific to the GPU architecture that it was played on windows?
>>
>>496621089
The fonts are fully installed with winetricks, I'm not only using fake ones. The have been copied into 'drive_c/windows/Fonts' in the prefix and aren't symlinks.
>>
Is there a way to force Lutris to run with software rendering mode?
>>
>>496599941
It needs multiplayer support with kernel level anti cheat
>>
>>496599941
I need EXTREME tux racer
>>
>>496623764
>with winetricks
Personally have no fucking clue what winetricks does. I play VNs too and installing fonts through winetricks did jackshit.
What I did was grab fonts straight from windows and pasted them there, didnt touch winetricks at all. What used to be garbled text or plain squares, particularly in the menus, became readable text. To be noted, this mostly happened with untranslated VNs.
>>
>>496627821
im convinced its a rendering bug
i am fucking PISSED that i cant find this little blurb or hint that I knew about before where someone was complaining about missing text in some games and the fix was some environment var setting if you had nvidia
>>
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In the end I installed Flashpoint campaigns Southern Storm in a VM, copied the files and registry entries and launched it without issues. I do have a graphical issue though, it doesnt like tiling WMs and there windows the game spawns ignore the virtual desktops, which fucking sucks, but other than that it seems to work. Cant stack them without looking like this either, I guess the black borders are related to i3 somehow.
Surprised that it works given that the reports from protondb state that it doesnt work at all. I can click and stuff just fine.
>>
>>496640652
maybe try running it in gamescope or another floating compositor
>>
>>496643692
gamescope crashes instantly
>vulkan: vkCreateDevice failed (VkResult: -7)
this laptop is OLD, it only supports vulkan v1.10 so maybe thats why
>>
Up we go
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>>496640652
Launch it with wine desktop
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>>496657054
It's on page 10 already. You need to bump harder.
>>
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>>496665968
>>
>playing Extreme Tux Racer
>annoying screen tearing
>don't see an in-game Vsync option
>try `strangle -v 1 etr`
>doesn't run at all
>just prints "Strangle: Failed to get function glXGetProcAddressARB"
What the balls? It still works with every other game I've tried. Specifically, I just tried some other OpenGL games, because ETR uses OpenGL. It works with those.
I wish libstrangle weren't abandonware so that I could actually report this, assuming it's a bug in libstrangle and not some ETR bug that only manifests when I'm trying to strangle it.
Oh well. Using bits of bloated do-a-million-things programs for simple tasks is the future. I might as well get used to it.
>alias mangle='MANGOHUD_CONFIG="no_display,gl_vsync=1,fps_limit=60" mangohud --dlsym "$@"'
Hehe... g-get it? Mango + strangle = ... never mind, it's not that funny.
I'd write an actual script to re-implement the relevant libstrangle options via MangoHud instead of just hard-coding it to "gl_vsync=1,fps_limit=60" but I'm too lazy, and if I don't find any other use cases then I'll just add this to ETR's desktop entry and be done with it.
>>
Any one here have experience running heavily modded Bethesda games?
More specifically morrowind and skyrim
Is it doable? Any issues I need to be aware of?
>>
>>496679070
Work fine but there is a lot of retarded info about this. Just mod it like you would on windows. Also, I only slightly modded openmw, but ran 1000+ mods on skyrim.
>>
>>496624245
LIBGL_ALWAYS_SOFTWARE=1
>>
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>>
>play once human with old guild mates
>fps crawl to zero if there's another player nearby
Damn. Latest proton ge with protontricks get the game going but the fps just gone when any assets try to load.
>>
>>496679070
>>496679383
Heavily modded OpenMW here, it runs just fine. Haven't tried with MGE XE, but I assume that would be comparable with Windows.
>>
>>496679070
openmw works fucking great. use it unless you really depend on MGE XE/MWSE or something. iirc some people are working on linux mod managers that support proton.
>>
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Ugh, I don't have time to post content because of work...
>>
bump
>>
>>496722629
same, I'll bump at least
>>
>Linux thread on /v/
>people who don't want to use Linux think they're being attacked, and their irrational butthurt keeps the thread alive until 500 replies, but the thread sucks total ass the whole time and posts about video games are ignored
>Linux thread on /vg/
>only people who like the topic actually post, so it dies when the adults go off to work during the week, but it's nice while it lasts
Oh well. It is what it is.
>>
Almost back from vacation, the hotels I'm staying at have 4chan blocked lol. Been getting lots of Deck usage.
>>
10
>>
BUMP
>>
Birthday bump
>>
Brothers upgrade/install the ryujinx flatpak before it's gone
>>
i use windows on my gaming pc for reasons and recently switched to a 4k tv livingroom couch gamingsetup and man i wish bazzite and such worked on nvidia cards with game mode and gamescope wayland, steam bigpicture on windows is okay but its not as nice as docked steam deck with gamescope, like some games/emulators requiring me to alt tab to the correct window instead ofauto focusing. funny how linux really shines with those livingroom "steam machine" devices people setup. ifi had AMD i would for sure justuse bazzite or something. not the biggest deal since i have a wireless keyboard too but i was tryingto keep ita more console like experience
>>
>>496779593
Why should it disappear
>>
>>496722629
>not being a NEET
>>
>>496796231
>he doesn't know
>>
>update mangohud-git
>gpu name is now forced to GPU0 even if gpu_text is set
>>
>>496803821
don't use -git package retard
>>
>>496805287
The standard release is broken as hell but I can't remember why at this point.
>>
I got curious and feel like going down memory lane. Any of you anons been able to get Tera private servers working? If so, which ones?
>>
any fun game to play on my 7900xtx on archlinux?
>>
>>496812794
Chess.
>>
>>496812794
ufo 50
>>
>>496812794
pingus
>>
>>496812794
gnujump
>>
>>496779593
Anyone got a link to a tar ball of the source code?
>>
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Been a while since the last time I've posted a webm
I really liked how this game plays with my Logitech Extreme 3D Pro, all the labels are correct, and control preset is configured for everything: you don't need a keyboard or mouse to interact with the game anymore.
But unfortunately by joystick has broken 9 and 10 buttons and those are responsible for devices and consumables which is not good.
>>
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So I've decided to buy a used Logitech Flight X52. I was planning on buying it for 6 years, and now I think it's the time.
>>
systemd-bumpd
>>
>>496812794
Touhou series
>>
>>496812794
nethack in cool-retro-term
>>
>>496779593
Did the Ryujinx devs fuck up somehow, or was it just a case of Nintendo pretending emulators are illegal and the emulator developers not having enough money to go to court?
>>
>>496868908
heard rumors that Nintendo took new approach and bribed someone to shut it all down.



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