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File: 71289374892.png (44 KB, 360x486)
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"Fine, I'll Do It Myself" Edition
Deprecated thread: >>496279082

>Commercial games for Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://www.gog.com/en/games?systems=linux
https://www.humblebundle.com/store/search?platform=linux&drm=download
https://www.zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Stuff for running Windows games
Wine (mostly used via Proton, Lutris, etc.): https://www.winehq.org/
Proton (comes with Steam): https://github.com/ValveSoftware/Proton
ProtonUp-Qt (installer for custom Proton builds): https://github.com/DavidoTek/ProtonUp-Qt
Bottles (Wine frontend): https://github.com/bottlesdevs/Bottles
Lutris (Wine frontend and game launcher): https://lutris.net/

>Other (non-Proton) compatibility tools for Steam
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Unofficial launchers for platforms lacking proper Linux support
LGOGDownloader (GOG) (CLI only): https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS) (CLI only): https://github.com/derrod/legendary
Rare (EGS): https://github.com/Dummerle/Rare
Heroic (EGS, GOG, Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Other cool things
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://github.com/CHollingworth/Lampray
https://git.dec05eba.com/gpu-screen-recorder/about/
https://github.com/Kron4ek/Conty
https://github.com/FeralInteractive/gamemode
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi

>Linux on other boards
>>>/g/fglt
>>>/t/linux
>>
I found a new free penguin game https://store.steampowered.com/app/2590150/Faaast_Penguin/ it's gaming time
>>
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Thread is already acking, it's fucking over
>>
>>497066052
buy an ad (for the thread)
>>
anyone here playing emulators running in a desktop remotely via a laptop in the same network? I'd like to know how to set up something like this
>>
>>497067876
Has anyone done that before, are there generals that have ads?
>>
>>497074946
>anyone here playing emulators running in a desktop remotely via a laptop in the same network?
Why would you want to do this?
Is your laptop somehow not powerful enough to run emulators?
>>
>>497066052
There's a reason I usually wait until after work on a Friday before I make a new one. It's easier to keep it bumped on the weekend. This will probably be my only post in this thread until Friday night, and if this thread is dead at that point then I'll make my own, and if that one dies then I'll just say "fuck" and play Costume Quest all night (native Linux version obviously).
>>
>>497074946
I don't, but in general I've heard people using sunshine/moonlight for streaming.
>>
I don't get what's this for, is this a protonup equivalent?

https://github.com/Vysp3r/ProtonPlus
>>
new nvidia driver soonTM
>>
Linux gamers rejoice!
https://github.com/Open-Wine-Components/umu-launcher/releases/tag/1.1.1
>>
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Detonated my framerate
>>
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I've decided to use FSR quality since my rig obviously can't handle this game at stable 60 fps.
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It actually looks better than when I used a 1080p monitor, I guess since there are more pixels rendered it can make something better out of them.
>>
>>497112663
>.rpm
GAY
>>
>>497114449
Well, it's natural since he's also developing Nobara which using rpm for packages.
>>
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>>497112663
>python+bash
I hope troons rewrite this in rust and call it uwu-launcher
>>
>>497115597
>rewrite this in rust
Please don't, I'm tired of compiling 600 dependencies for every rust aur package.
>>
>>497112663
Nice!

For myself however I'm going to stop using umu and GE-Proton. Instead I'm doing my own wine (vanilla and valve bleeding-edge) builds, patch vendoring and helper/wrapper script. No need for the Steam Linux Runtime or proton script. Also dxvk/vkd3d-proton is built separately and the specific build artifact is chosen by my helper script, not tied within a Proton tarball.
But I still like this project for the greater ecosystem.
>>
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Playing games on Linux is fine but trying to make a fucking mod for a game that requires you to install a dev that made that game that only runs on windows makes me want to kill myself; even fucking wine doesn't help.
>>
>>497103756
yep, after a few hours of research I ended up setting up sunshine/moonlight. Now I'm installing emudeck so I can have everything in one place and control everything from my controller
>>
>>497120628
Virtual machine doesn't work for one reason or another?
>>
>>497129320
yes actually, the god damn thing refuses to connect to internet despite trying everything I could find.
>>
>>497120628
what gaym?
>>
>>497066052
Not over yet
>>
>>497048961
Any Lynux exclusives?
>>
>>497120628
True but ehh
>>
Anyone have any experience getting the Fallout Mod Manager or Vortex working? Getting the itch to play New Vegas again (thanks /k/), and I might need some of the features of FOMM/Vortex for a few mods (specifically archive invalidation).
>>
echo "bump"
>>
>>497120628
>install a dev
What?
>>
>>497170106
dev tool or dev suite, presumably
>t. nta
>>
systemd-bumpd
>>
>>497161781
If using steam then
https://github.com/sonic2kk/steamtinkerlaunch

When NexusModsapp gets stable modding will be solved.
>>
>>497109358
seems like it
>>
>>497115597
its literally just script shit which should be done like this
>>
>>497161781
Just use mod organizer
>>
>>497183827
Thanks, I'll look into that

>>497189856
Isn't MO in roughly the same spot (ie not very well supported or functional)?
>>
>>497167276
figlet "bump" | cowsay -n | lolcat
>>497161781
>>497183827
>>497191826
This conversation makes me glad I don't play Bethesda games.
The only games I've mods I've used on Linux are simple DLL stuff like widescreen patches, and the Brigador community mod pack.
>>
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xenobump
>>
>>497191826
MO2 have been working for years, even before proton existed.
>>
>>497202191
Man DE looks nice in some places but bad in others.
>>
>>497161781
MO2 through STL just worked and would also give you nxm:// links support
>>
>Plasma 6.2 will be released in just three days!
>>
>./game.x86
soul
>wine game.exe
soulless
>>
>>497203604
>>497212191
Well, shit, you're right. Got it working almost seamlessly. Not sure where I heard that it was trouble, but that must have been outdated. Thanks, lads.
>>
I remember reading somewhere that wine 10 will default to wayland but cant find info about it anymore, did I dream it?
>>
>>497233662
You heard it on Photonics although it was only specifications made by the editor. In reality the Wayland driver with its development speed won't be ready to be default in Wayland.
>>
>>497121148
update: emudeck is set up, now I'm using it with emulation station to manage my games. Later today I'll be out, I'll see if streaming works through tailscale (wireguard for dummies)
>>
>>497239882
Sunshine/moonlight latency is too high for gaming purpose, I only use it for visual novel. I think to game comfortably, you need some kind of long range KVM.
>>
>>497244151
Its fine for turn based games too.
>>
>another of my posts disappears into the void
Cool.
I'm not typing that shit again, so here's another worthless "bump" post instead.
>>
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>>497253934
Nice, I could never properly get the melee timing down and not receive any damage facing hordes of these guys. Playing the source port right?
>>
>>497258734
Nah, I have it on steam and it just works, so I didn't bother. It uses native openGL backend anyway.
>>
>>497259131
Not him but there's a Vulkan source port.
https://github.com/tx00100xt/SeriousSamClassic-VK
Unfortunately, as of last time I checked, the Vulkan rendering mode has bugs related to lens flares and maybe other effects. When I used it, I ended up using OpenGL mode anyway. lol
>>
>>497253934
I hope you're running native
Bonus points if compiled from source
>>
>>497249998
I only use sunshine/moonlight to play on my TV; I'm not going to play turn-based games with a controller.
Speaking of sunshine, they recently decided to delete all the discussions section, losing most issues history since maintainer almost always closed issues and turned them into discussions.
Additionally, sunshine is currently broken on the current Mesa version. A fix exists in FFmpeg, but since sunshine bundles it, it will take a while for the fix to be implemented. As always, they closed the issue (https://github.com/LizardByte/Sunshine/issues/3189), but the problem persists.
>>
>>497261291
What turn based games don't play well with a controller? That's how I usually play them.
>>
>>497270817
4x, CRPG, grand strategy, xcom...
>>
>>497244151
you were right, tried playing guitar hero 3 and it was impossible lmao
>>
>>497271134
Oh I was thinking of basic shit like slay the spire and pokemon.
>>
>>497253934
impressive
>>
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>>497074946
what about Steam Link
>>
>>497284861
or parsec
>>
>>497284861
>>497285373
Sunshine + Moonlight provide the best performance and lower latency and are also open-source while Steam Link/Parsec are proprietary
>>
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>>497285373
>parsec
server is only windows unless it has changed
>>
Did anyone ever try playing on gameranger on linux? specifically one of those EA games like cnc generals or battle for middle earth
>>
>>497273431
The problem is you have capture time, encoding time (10-12 ms with 4k60 fps on my rdna2 gpu), network time (1-2 ms), decoding time (5-10 ms on my nvidia shield with 4k60 fps and finally added latency from TV compared to a desktop monitor (on my TV, 15 ms in gaming mode and 50 outside). All in all even in best scenario, you get 30-40 ms of added latency which make shit unplayable. Maybe with lower bitrate I could cut down the encoding/decoding time, but I don't want to lose quality.
In my next home, I'm going to just get a KVM and wire everything from my office to my TV.
>>
>>497287051
this
>>
>3 discs
>sata, nvme, hdd
>nvme has wangblows
>sata has linux and not enough space for anything else
>hdd only for storage
>install TW: warhammer 3 on the hdd
>it works fine
>hdd starts dying a few days later from cyclic redundancy checks because it's an old shitgate
>reinstall TW:WH on the windows NVME because thats the only device with enough space for the game
>game starts crashing very often
>mouse randomly stops clicking for a bit but keyboard commands are functional
>I can still move the cursor but left or right clicks arent registered seemingly at random intervals
>eventually the entire screen becomes very small like a picture in picture mode except the background is black
>the "PiP mode" keeps becoming smaller and bigger at even intervals like a pajeet video editor hijacked my video output, constantly zooming in and out
>while doing that it moves like an old dvd screensaver around the screen
What causes this? Everything else works fine until that point. I don't think it's the drivers because 24 hours earlier the game was functional and all drivers are on the sata
Is it because the game is installed on the windows disk without creating a separate partition for linux games?
How can I identify the problem?
>>
>>497297643
so you installed the game you are playing on linux on a drive that has windows and therefore windows filesystem?
>>
>>497299992
y-yes but I was told linux doesn't mind NTFS systems and it managed to install the game there
>>
>>497253934
>og version
I hope you're not planning on using the laser gun otherwise enjoy the bugged fire rate.
>>
>>497300362
its windows file system and the linux driver for it is kind like, okay if you are just doing pictures, videos etc. but games are a bit more complicated and will run into issues. People always have issues when they install the games there, it will install but run into a lot of issues and not work well

https://github.com/ValveSoftware/Proton/wiki/Using-a-NTFS-disk-with-Linux-and-Windows
there is something on the proton wiki page on Valves github but I wouldnt really fuck with it and just install your games on a drive that is using Linux filesystem. It will work INSTANTLY
>>
>>497287051
I use parsec in my windows gpu passthrough vm because it's easier to deal with that way for multiple reasons but they're supposedly going to work on hosting for linux at some point. It's just taking forever because they want to make it as good as possible for windows and mac first (and it did have hosting for mac for a while now)
>>
>>497300947
Works the same as an old CD version, unless you're saying it was always bugged.
>>
>>497297643
Not enough space for anything else? Is it 10gbs?
>>
>>497300979
can I create a second partition with a different format? the only option involves an external hdd with a micro usb-b connector...
>>497301954
it's an old 128gb sata ssd that was only ever meant to be used as an OS drive and the game itself is 125gb or something
>>
>>497302290
yeah you can have partitions with different formats on the same disk
>>
>>497301376
yeah it was always bugged on the original version, you can test it yourself
just continue firing and after a while the fire rate gets slower and it stays that way
they fixed that in the hd version
>>
>>497302290
You could also try btrfs compression to try to fit everything.
>>
>>497303647
btrfs is a terrible suggestion for a drive with limited space
>>
>>497303894
Why? F2fs has compression too I think
>>
>>497304140
it occupies an absolute dickload amount of space for metadata (without telling you) and exceeding a certain % of free space will result in the fs shitting itself
>>
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>>497304140
It seems f2fs compression is actually useless for saving space.
>>
Anyone know how to fix CSGO2 occasional stutter? Everything will be running fine and like every 5-10 minutes I have a lag and stutter attack.
>>
get spooky
>>
what the hell? when did my cowfetch alias break?
well, here, I fixed it.
>>
>>497312797
https://www.reddit.com/r/linux_gaming/comments/16uc01e/counterstrike_2_fix_guide_for_linux/
>>
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Does anyone know how to get gamescope working with Lutris? I have both installed via flatpak. I just want to scale up an old game that's locked to a specific resolution and trying to full screen (from the game itself) breaks.

In lutris the option to use gamescope is greyed out. Trying to search for information on why its greyed out is useless, and I see no documentation or anything to figure out what the problem is.
>>
>>497340954
With system package installation it works after installing gamescope, so flatpak and its permissions is probably to blame. Also using flatpaks for game launchers affects performance
https://github.com/flatpak/flatpak/issues/4187
>>
>>497110783
Kek
>>
>>497340954
Did you install the right one? I think you have to install the one that has vulkan and not steam in the name.
>>
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>>497113841
Yeah, now we're talking
>>
DO NOT LET AKO STEAL ALL THE PICTURES.
>>
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It plays nice although this time the preset didn't work so I have to configure every control manually.
>>
Is someone here playing the remake of Silent Hill 2? How does it run?
>>
Bros.. mabinogi works on linux now. They replaced the kernel level anti cheat with userspace anti cheat. I no longer need windows for anything.
>>
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>>497372441
>They replaced the kernel level anti cheat with userspace anti cheat.
More developers should do this
>>
>>497346203
I hate installing 32bit bloat on my base system, is there alternative that does it similarly as flatpak without performance loss? Maybe homebrew?
>>
>>497372441
and it works better than on windows as well. On windows you have to disable nagle tcp algorithm in regedit and change mtu to a low value (windows 11 no longer even allows setting it to a very low value) to make the game playable because of latency. On linux you dont have to do any of that and it still has much lower latency than on windows.



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