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BEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEES edition

Welcome to /horg/, the place to discuss anything horror games-related, such as:
- AAA series: Resident Evil, Silent Hill, Dead Space, Alan Wake, Alien Isolation, Dying Light, The Evil Within, etc.
- Current indie games and hidden gems: Alisa, Amnesia, Conscript, Darkwood, Faith, Pathologic, Penumbra, Signalis, Soma, Song Of Horror, Tormented Souls, Voices of the Void, World of Horror, Yume Nikki, etc.
- Retro classics: Alone in the Dark, Clock Tower, Dino Crisis, Eternal Darkness, Fatal Frame, Parasite Eve, Sweet Home, System Shock, etc.
- Free mods: HL1's Afraid of Monsters and Cry Of Fear, Doom's MyHouse.wad and Total Chaos, fan-made games like Blood: Death Wish, Penumbra: Necrologue, Resident Evil REVisited, stand-alone free games like SCP Containment Breach, etc.

>Horror games lists, guides, and resources:
https://rentry.org/horrorgeneral

>Quick game recommendations
Killer Frequency, Rewind or Die

>Thread Question: Combat or no combat?

>Previous thread: >>497976876
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First for Special 1
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>>498872513
NOT THE BEEEEEES

>Thread Question: Combat or no combat?
Always combat unless the narrative is extremely esoteric and/or the monster is literally invincible.
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Fourth for I'm posting spooky pantsu in honour of the Anon who posts spooky pantsu
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Gotta say, being flung into a tiny train car with three zombies and finding out LT opens the map instead of bringing out your pistol is pretty scary. I think combat tutorials shouldn't be in horror games.
>>
some of the outbreak concept art is funny
>>
Not really feeling re2 remake. Game fell off a cliff after the police station and was surprised how little was done with Leon and Claire. Going through Claire's story now and it just feels tacked on.
>>
>>498881232
doing her story now as in claire B?
because it literally was tacked on, capcom said they weren't gonna do the zapping A/B scenario thing and everyone exploded so they rushed a B scenario
>>
>>498881728
Yeah, Claire B. Guess that makes sense then. Shame as I was really looking forward to her scenario.
>>
>>498880085
Why do they look so silly.
>>
Are SH1,3, and 4 worth playing? Remake was my first introduction to the series and I found it pure kino
>>
>>498883213
japanese are silly individuals
>>498883857
1 is, in my opinion, the best in the series
if the graphics don't scare you away you're in for a fantastic game
3 was also really good
4 was really good for the first half then goes "hey you're on an escort quest now being chased by a guy with a gun also your apartment doesn't heal you and you've got to deal with haunting spookeries also you have to retread the entire game over again"
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>>498883857
Absolutely, and I don't know why you didn't mention original 2. It is obligatory.
Would also love to know what newcomers think of 2 after having played Remake first.
>>
>>498884875
The only thing I hate about the OG are the boss fights
I wish it had more riddles
>>
>>498872513
>Thread Question: Combat or no combat?
Combat. Resource management adds to the tension of it.

It's also satisfying to use all that good ammo you've been hoarding on the final boss
>>
>>498885456
did you ever try the SH3 hard puzzles?
>>
>>498885661
Yeah, I'm currently replaying it but they don't work on me anymore since I've beaten the game a couple of times before
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Fucking devs
>>
>>498883857
>>498884875
I've already finished the OG 2 after finishing the remake twice. It was scarier and a lot more claustrophobic, and I was surprised with how much the remake added.
>>
>>498883857
I would say yes but I can't really relate to someone who would call the remake kino so I am not sure how to answer you.
>>
>>498883857
How many times are you going to say that
>>
>>498880085
Looks like something for the pilot of a early 2000s cartoon lol
We need the remake…
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my last RE3 playthrough, I used the magnum
on regular enemies!
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>>498906051
>>
>>498883857
>>498894775
If the remake was too scary for you just say bro
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You now remember an Iron Lung movie is being made by and starring Markiplier. Are you ready, /horg/?
>>
>>498911362
im a big fan of all these PSX style graphics indie games coming out honestly
there obviously puppet combos stuff but also stuff like mouthwashing and iron lung
conceptually iron lung might just be one of the most unique games in years though
it’s hard to explain but something about it just enhances the creepiness
>>
>>498905336
>Valtiel screams in the distance
>>
>>498873503
Ashley!
>>
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GET WOKE GO BRO-
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>>498920331
desu you would actually have to be a retard to think woke = no sales/popularity
BG3, spiderman, fallout, the amount of people who actually give a shit enough to not consoom is really low
>>
Did a writeup for a lot of my issues with SH2R (this is despite playing it for nearly 30 hours as well), if anyone is interested you can read the full thing- it's close to 5000 words so I won't copy and paste it into 20 separate posts:
https://www.backloggd.com/u/BurningRed/review/2025650/

I'll just share a part of it that I think sums my feelings up.
>Immediately in the remake we see a failure to capture what his (Takayoshi Sato) FMVs could.

>The opening FMV of Silent Hill 2 is odd. For such an otherwise conventional game in its narrative, its presentation here is offputting. An odd man looks in a mirror, eyes cast entirely in shadow, most of his face along with it, and he runs a hand over his face- not over the skin of his face though, more waving it in front, and the key aspect here is how we see James. The first time we see him is in the mirror, not an actual image of himself. Then, James pulls back and releases a deep sigh, collecting himself. It’s such an odd scene to start with, and the developers of the remake clearly thought so as well since they changed it.

>In the remake, you see him examining his hands, a glimpse of his jaw and lips as he gulps, water on his hands and face from the sink, he rubs his hands, and you get a good look at his side profile as he raises his head, the shadows far lighter. Even the hand gesture is reduced to appear more normal. It’s a completely different scene now, and not in the dumb way some people say like “You know something is wrong with James now!”- no. You were always meant to think James is weird, but this removes so much depth and detail, the intentional presentation, it adds significant emotion to James when originally his face in the mirror was like an odd void, he was someone you questioned immediately, and now you just recognize him as worried or upset or traumatized.
>>
31
try harder faggot
>>
/v/ finally has one thread where actual discussion of sh2r is happening with little shitposting
>>>/v/692230219
in case you couldn't find any place to talk about the game
>>
>>498927898
>/v/
Eww
>>
>>498927898
>post shilling the game
nah
>>
>>498926491
Is the whole review just complaints about the cutscenes not being a carbon copy of the originals?
>>
>>498922728
Spider-Man 2 is actually selling worse than the original.
>>
>>498926491
>5000 words of this
No thanks, bro
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>>498931369
>Is the whole review just complaints about the cutscenes not being a carbon copy of the originals?
My point there was how the difference in cutscene direction misses the point of what the originals were going for completely.
I'll break down the contents of my review I guess.
>Paragraphs 1-6
Explaining some merits of SH2R and why I knew from all the way back in 2022 it would be perfectly fine and probably a relatively standout horror game for the 2020s, with the point being I wouldn't have been this invested in saying something had the turnaround on the game not been so extreme to the point where everyone is jerking it off for not being the worst thing ever made.
>Paragraphs 7-13
Explaining why Silent Hill 2 is so significant to many people and many game devs involved with the franchise and what a lot of the western games failed at in their imitation (this part is skippable, it's more calling Sam Barlow a retarded fraud than actually talking about SH2R).
>Paragraphs 14-25
Examination of where the game succeeds (James' expressiveness, art, understanding the nightmare and rules of originality (why I brought up the western title)), and then where the game fails in relation to these aspects (cutscene direction, narrative presentation and pacing).
>Paragraphs 26-35
Discussion of the voice acting and the intent behind the original, and where both HDC and the remake fails, as well as a look at how Angela's characterization (as well as James' in relation to her) is completely changed for the absolute worse within the remake.
>Paragraphs 36-42
Seething about how people complaining about remakes is purely performative and most people do just want a video game where they beat up monsters with a stick and solve easy puzzles, but simultaneously want to sound intelligent and like they care about art.

>>498931918
Thank you for considering.
>>
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>SH3 Shakespear puzzle
Wtf...
>>
>>498931857
Not surprising. Everyone forgot about it after a month lol
>>
A day late, but here's some new stuff.

RetroRealms Arcade: Halloween
https://youtube.com/watch?v=ODZ34Ks_waY [Embed]

RetroRealms Arcade: Ash vs Evil Dead
https://youtube.com/watch?v=3lXuCV2eovk [Embed]

FBC: Firebreak Announcement Trailer
https://youtube.com/watch?v=smiwSDUtFqI [Embed]

Alan Wake 2: The Lake House
https://youtube.com/watch?v=ry5-KASs5qY [Embed]

Cronos: The New Dawn
https://youtube.com/watch?v=4jh3aaacT0Q [Embed]

Don't Fret: The Audition has released
https://store.steampowered.com/app/3202450/Dont_Fret_The_Audition/
>>
>>498906898
The idea of playing through a Bloober game is actually pretty scary to me just not in the way that they intended.
>>
>>498926491
I read the whole review, and I agree with pretty much everything, I'm just probably a little more negative (you say this review is only 75% of your negativity so maybe you actually are more negative than me). The new Eddie intro in the movie theatre doesn't impress me because it's just another example of Bloober feeling the need to "add" more symbolism to the game which ultimately detracts from the experience (and you touch upon this later in your review too). There are so many moments in the original game that were impactful because they were just normal moments, not to say they had no meaning but they just felt like they weren't drawing too much attention to themselves and felt more authentic. In contrast every character, place, puzzle, and moment in the remake has some odd reverence to it, as if the developer's are making a game based on their memory of Silent Hill 2, and it results in the game just feeling wrong. Some may think new players wouldn't have an issue with this because they no memories of the original, but I've actually felt this before with other remakes. I never played the original RE4 but I played the remake, and while it was an enjoyable experience, I always got the feeling that I was missing something, that the game I was playing could not stand alone as it's own work but was doomed to always be a recreation of another work. I think it's possible for remakes to be art, but for them to do that they need to take the right approach. A good remake (in any medium) needs to take the idea and spirit of the source material and find a new way to express that. The problem with video game remakes is that every developer approaches it as "let's just make the same exact game but better (because technology is more advanced now)" and that approach is fundamentally anti-art. Anyways, great review!
>>
>>498941768
>A good remake (in any medium) needs to take the idea and spirit of the source material and find a new way to express that.
But this is literally what SH2R does and the main reason why the new cutscenes get shit on, because "REEE they are not the same exact scenes, with the same lines of dialogue, the same delivery, and the same cinematography". They very obviously tried to differentiate themselves enough from the original material. Whether they succeed at "evoking" the same feelings or not is up to the individual. But to say the did the exact same thing with better "technology" is simply absurd.
>>
>>498941768
>I never played the original RE4 but I played the remake, and while it was an enjoyable experience, I always got the feeling that I was missing something, that the game I was playing could not stand alone as it's own work but was doomed to always be a recreation of another work.
Autism
>>
reminder that Zero/Fatal Frame is the best october series to play
>>
>>498943006
No, SH2R does not try anything new. It's the exact same cutscenes just slightly changed, and obviously they are going to be worse because they are not authentic, they are just imitations. Remakes should take the general idea of the game and approach it as if you making it from scratch, like it's a new work of art. SH2R has the same structure, story, characters, cutscenes, and environments but worse. The devs do not want to make their own work of art, they want to "upgrade" the game they played 20 years ago, which is not a good approach to making art. Even the original SH2 devs working on SH2R wanted more changes but Bloober wanted to "stay true" to the original because they are not artists, they cannot create a new experience of their own.
>>
>>498944747
The SH2 director seems happy with the remake, I think you're just projecting.
>>
>>498944747
So in order to be a good remake, to you, they should have changed the structure, changed the characters, changed the story, changed the cutscenes, and changed the environments. And then put 'Silent Hill 2' in the box and sell that to people.
Hmm... what a curious approach. Not sure how you'd sell that to Konami though.
>>
>>498943713
Only 1-3
The rest is shit
>>
>>498945393
I enjoyed 4 on the Wii a lot. 5 was fun to play with the Wii U tablet but the game itself... goddamn it was shitty. And I own the 3DS game too, another piece of crap.
Still waiting for the "remaster" of 4 to go for $20 on the sony machine. Damn KT jews
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>>498945393
4Wii is fantastic. it's the game that convinced me motion controls were not bad.
Maiden of Black Water is okay, i hate what they did to Miku, but Yuuri is an amazing character and i adore Hisoka.

currently playing 3 right now, and i fucking HATE Kei's sections.
>>
>>498945795
>>498946306
I disagree with your opinions and I don't respect you.
>>
>>498946872
Ok.
*cums in your mouth*
>>
>>498945085
The guy is getting paid so of course he’s gonna say that, hes not gonna say “wow everyone this shit is doodoo do not waste money on this” lmao
>>
>>498943713
Why do you say that? Is there something about them that makes you like them a lot?
>>
>>498947654
I think you might be a little out of the loop, anon. Like, by about 15 years out of the loop.
>>
>>498948397
What? Are you saying the guy(s) aren’t getting royalties for this?
>>
>>498911362
I think most people here didn’t play it to begin with. Fun game but not a whole lot of replayability or anything to keep it in the public eye
>>
>>498947654
You have no clue what you're talking about my man.
>>
>>498941768
>The new Eddie intro in the movie theatre doesn't impress me because it's just another example of Bloober feeling the need to "add" more symbolism to the game which ultimately detracts from the experience
Didn't mind the addition because most of these remakes just add for the sake of adding, like I said. At least what I saw there was relevant and meaningful to the game's themes and motifs.
>In contrast every character, place, puzzle, and moment in the remake has some odd reverence to it, as if the developer's are making a game based on their memory of Silent Hill 2, and it results in the game just feeling wrong.
Yeah, it's hard not to notice that. The hospital box is now a big centerpiece, "There was a hole here" is on the disc art and a mandatory visit, stuff like that. It's much more a game about remembering the big SH2 moments rather than actually getting what SH2 was.
>that the game I was playing could not stand alone as it's own work but was doomed to always be a recreation of another work.
Absolutely. RE:4 often uses the original as a crutch, whether it be to lift from or excuse itself. Story is boring? Well, it's just trying to "fix" the RE4 story. Here's this throne Leon can sit in, but it feels horribly out of place and arbitrary here. I really didn't like it.
>>
>>498948676
Bro, you already posted cringe once. Don't dig yourself deeper.
>>
still haven’t worked up the balls to start my TEW playthrough but when I do i’ll keep you guys posted
>>
498948859
498948896
>I’m going to vaguely gesture that you’re wrong but not explain how cus you just are
I see the tard troll is still around. Ignored and hidden.
>>
>>498949170
>I see the tard troll is still around.
correct
>>
>>498949170
Without looking it up, who do you think directed SH2
>>
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>>498946872
sucks to suck
>>498947948
i'm a big fan, plus they explore themes of trauma in a realistic way without being too over the top. they hit really hard, and they don't rely on cheap jumpscares; if you get scared, it's because the games really got to you. it's cool.
i didn't like horror before these games.
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>>498943713
As much as I liked them (specifically played 1-3 for PS2 and mask of the lunar eclipse for wii, all emulated), I really didn't like how they wouldn't let me pick harder difficulties until I'd already beaten them on normal:
>find normal too easy
>have difficulty feeling scared, because I can just blast through the vast majority of the game with only the cheapest shittiest film available
>complete game and finally get to play on a more challenging difficulty
>still have difficulty feeling scared, because I already know what's coming
Also regarding the first one, I feel like it needed more exposition regarding who Miku and Mafuyu are, and why their relationship as siblings is important, because from what I recall it really didn't give any at all and just expects you to keep chasing Mafuyu through the mansion just because.
This made the "good" ending (in which Mafuyu escapes with Miku) actually feel less satisfying to me than the regular one (where iirc he refuses to leave for the sake of keeping Kirie's spirit company): I'd been given reason to feel sympathy for Kirie, whereas I didn't know anything and thus couldn't feel anything regarding Mafuyu, so him leaving only made me feel bad for her tortured soul being left all alone again.

They did at least seem to have learned their lesson on that matter for the second one Mayu ;_;
>>
>>498959147
Thinking about them again has given me the urge to replay them now; it's been like 6-7 years, so hopefully there's a lot of spooks I've forgotten about.
I suppose October really is the month for them after all.
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>>498959147
i'm playing 1 on Nightmare concurrently with 3, and Nightmare is just easy lol. i think thankfully you're able to do Nightmare with a fresh save as long as you have a completed one already.

i like the original game, but it's not perfect. i think Miku and Mafuyu's relationship is okay, but that's probably because i've played the entire series multiple times by now.

2's ending makes me cry. it really, really hurts.

i like 5, but it's blatantly disrespectul of the continuity. you'll see.
>>
>>498959147
Does 1-3 emulate well?
>>
>>498961295
use PCSX2 2.0 and yes!
>>
>>498961295
On PCSX2 I didn't notice any problems.
>>
>>498947612
Rude
>>
>>498894775
remake is too scary for lil bro
>>
>>498906898
>>498967046
>Shilling for SH2 Remake
>Talks like a zoomer
Yeah that checks out.
>>
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So I saw some people mention this last thread. But how many of you have played it? I think it definitely looks and feels like something Clive Barker would put together. It’s also kind of endearing someone who made such a mark on horror is a video game nerd. I wouldn’t mind seeing another title from him these days.
>>
>>498883857
>Are SH1,3, and 4 worth playing?
Yeah.
>>498961295
I use DuckStation for SH1 and it works flawlessly. I don't bother with emulators for SH2 and SH3 since they have PC versions. Never cared to play SH4 on PC, ran it on the PS2 and one playthrough was enough for me. I don't really care about it, it's not a bad game, just don't feel a connection to any of the characters.
>>498906898
>>498967046
Go be queer and bald in your early 20s somewhere else.
>>
>>498905336
Is Leon's string canon?
>>
>>498926491
>missing the (occult) interpretation of the og intro
Yeah, hey, James is weeeiiirrddd
>>
>>498975132
we were talking about Fatal Frame emulation, not Silent Hill.
>>
Silent Hill 2 remake, should i controller or m+kb?
>>
RE4 remake is so overrated
>>
>>498932217
Where did he get that Ada photo?
>>
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#sis got no coochie
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>>498987709
the things I'd do...
>>
Wish SH2R had an extra difficulty or something, games way too easy to the point it kind of takes away from any encounters.
>>
>>498988159
>I play Silent Hill for the combat difficulty
No one has said this in 25 years. Where are you people coming from?
>>
>>498989552
The game being brain dead easy 100% effects the atmosphere and tension.
>>
>>498990080
Sounds par for the course for the series. The only game that did this right was 4 for the limited inventory and invincible ghosts, and those ended up being some of the reasons SHfags hate it.
>>
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it looks like maria will stay with james forever after she leaves sh with him
>>
>>498990589
>Forever
Weird. 3 years at most since Maria inherited the coof and James will just have to relive the misery again
I mean come on, no one ever got the impression that James was ever capable of "loving" Maria did they?
>>
>>498990873
well that also means maria got rid of her disease on her own
>>
>>498990965
How? It's an incurable deadly disease, isn't it? She'll just die on her own without James' help
>>
>>498990873
He will kill her again
>>
>>498987709
you’re such a cuck it hurts
>>
>>498973829
no one here played it
it’s easy to see how people still remember it though
>>
>>498920331
What’s so woke about the remake?
>>
why did you reply...
almost a day later even
>>
I... I don't want to admit it, but yeah
the grenade launcher is better for fighting nemesis
I GUESS
>>
>>498991705
>>498991353
well the dev said she will be with james forever
>>
>>498872513
>question
depends on if it lends itself well to the game, and how it's implemented. i usually go for combat, especially if the challenge is there. a good example: GTFO. i know it's not a horror game, per se, but the tense atmosphere of knowing you have a very high chance of fucking up and waking up an entire room of sleepers is good for the thrill.
>>
>>498993059
>t.dbdcuck
no not really
>>
>>498973829
It's a good game with a really fascinating story but I can assure you basically nobody here has played it.
>>
>>498973829
I've had it on my shelf for years
maybe I'll play it after lollipop chainsaw
>>
>>499004038
yes very much really you love being ripped off
>>
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>>498990589
>The ending where James gets with the obviously sinister tulpa of his wife after he re-kills Mary and learns nothing
>The ending where it is implied that he will have to watch her die all over again as a further punishment
Yeah, sure that it a happy ending. Totally. I swear it is like these guys forget what was actually in their own games sometimes.
>>
>>499003921
>woman said thing
oh well it must be true then
>>
>>498973829
I couldn't really get into it personally but it is probably really good if you have a decent tolerance for early 3D FPS games.
>>
>>498973829
It’s cool. Had a bunch of stuff removed and altered from the original game (just like Barker’s other game) because the studio where they kept all those files burned down or something so the actual end product would have likely been some substantially more solid but what’s there is a pretty serviceable shooter with a neat story and horror elements. It’s a pretty good peer to FEAR I feel
>>
>>498990589
>>498990873
>>499018137
All he says is
>As long as love lasts, forever
Which can mean anything.
It most likely means for as long as he loves her, while she goes through the disease again, like how James fell out of love with Mary during her disease and how it changed her as a person which made it easier for him to kill her.
>>
So, somewhat (in)famous SH "lost media" is the last three chapters of The Boy scenario of the Play Novel, but I have a genuine question.
Has anyone just ever tried to ask key staff on the Play Novel about it? Japanese people tend to be open about finished projects they contributed on, and Takayoshi Sato had renders of the FMVs he did for SH2 on his personal site (basically his resume) up for years, so it wouldn't hurt to ask if anyone could find their personals or a linkedin equivalent.
https://www.mobygames.com/game/23523/silent-hill-play-novel/credits/gameboy-advance
People of interest seem to just be
>Nobuhiro Masakura (CG Direction & Design)
>Mihoko Hirayama & Yukiko Satake (CG Rendering)
Though I don't know if the Japanese side already tried getting in contact about it. I know there's a small contingent aware of this, but most have written off Play Novel's sub scenario, both due to past seethe about the game in general, as well as the fact that the scenario just isn't that interesting (he just meets Alessa and then dies pretty much).
>>
Playing re3r. Why is it so cheap and awful?
Some ideas were nice,, but execution overall is lacking.
>>
The long hallway scene at the end of SH2 describes the moment James "gives up" on Mary, or in a way, "kills", or at least contemplates killing her for the first time, your choice. James brings her flowers at the hospital and she acts very bitter towards him, telling him to fuck off at one point. And he does exactly that. As he is now walking down the hospital hallway, Mary immediately regrets her words and begs him to come back between cries and sobs, but James is not heard again in the scene.
The only other "long hallway" that exists in the game is the one at the end of the hospital, where you are with Maria. In there, Maria is trying to catch up to James, but also running from "James", who has decided to kill her.

Remake kind of fucked the hospital chase scene because Maria was running in front of me during the chase, and it looked stupid in the cutscene, kek. Might've been unintentional.
However, they made the hotel hallway long enough for you to be able to have James keep walking throughout the entire conversation. In the original, you would reach the door at the end way before the end of the conversation. I thought that was a good touch.
>>
How hard is it going for 10 star ranking in the original Silent Hill 2?
>>
>>499033270
Because it was handed over to Capcom’s B Team with substantially less resources to pull from so their main team could focus on Village or whatever and it also had a tight development window
>>
>>499034974
>However, they made the hotel hallway long enough for you to be able to have James keep walking throughout the entire conversation. In the original, you would reach the door at the end way before the end of the conversation.
I guess it's nice on a quality-of-life level but wasn't it an intentional choice for the hallway to be shorter than the conversation? It's another subtle way the ending is decided, whether the player cares enough about Mary to want to listen to the whole conversation.
>>
>>499035618
In remake, if you run through the hallway, you reach the door by the time she finishes telling you "Are you deaf? Don't come back!"
In original, this happens when you just walk, then you have to stop at the door if you want to keep hearing the conversation.
In both cases, I think the length of the hotel hallway was deliberately calculated to match the timing of the conversation.
I think it's nice that you CAN have James keep walking through the end of the conversation in remake. It really feels like you are intentionally ignoring Mary as she cries for help.
>>
>>499035356
Village is shit, too, isn't it?
Was re2r made by the a-team?
>>
>>499040865
>>499035356
>>499034974
>RE7
Key Staff A
Developed by Div1
>RE:2
Key Staff B
Developed by Div1
>RE:3
Key Staff C
Developed by several smaller external teams
>Village
Key Staff D
Developed by Div1
>RE:4
Key Staff B
Developed by Div1
>"Mystery Game" / Probably RE9
Key Staff A
Developed (likely) by Div1.

By the way, RE:2 has all the same issues as RE:3, people just don't talk about it because they bloated the length by making you play the same game twice.
>>
Shit, left the grenade launcher in the sewers. Guess the rocket launcher has to do.
>>
>no combat
>"Oh look a monster. All I have to do is avoid it."
>combat
>"Oh look a monster. I can take it."
>"Hmmm, can I afford to fight this?"
>"Oh god I really hope I don't fight ___, I can't handle them."
>"Oh fuck oh fuck I am not winning this. I have to run!"
I think we need to stop pretending the former is scary.
>>
>>499041985
>Developed by several smaller external teams
That's the problem.
Re2r > re3r. Re3r is conceptually bad.
>instakill enemies
>teleportjump nemesis
>bullet spnges
>nostalgia bait
>Nikolai bad Russian pale male, but Jill independent and strong burgerina
>shit enemies
>shit lighting
>shit enemy placemebt
But hey, you will get the eagle at the beginning of the game, so that's that
>>
>>499043737
>>instakill enemies
RE:2 still had shit like the Ivies and alligator, don't get the point with this one.
>>teleportjump nemesis
Don't care as much for that, but sure.
>>bullet spnges
Also applies to RE:2.
>>nostalgia bait
Also applies to RE:2. There's shit like the t-103 camera scene recreated for no real reason and making you PAY REAL MONEY to get an actual soundtrack.
>>Nikolai bad Russian pale male, but Jill independent and strong burgerina
That was in the original.
>>shit enemies
Better than RE:2 honestly.
In RE:2 you had zombies, like three dogs, der blob, t-103, lickers, and ivies.
In RE:3 you had zombies, more dogs, Nemesis, two breeds of hunters (both of which feel way better to fight than the lickers of RE:2), and paleheads.
>>shit lighting
It had way better lighting than RE:2, in fact, lighting is one of the things it was exceedingly good at.
>>shit enemy placemebt
Easy disagree as well, enemy placement was always good.
>>
I'm not following a quote chain.
Instant Kill enemies are based. Tanking a bunch of attacks and chugging healing juice isn't scary, being aware that an enemy can oneshot you and having to play around it is.
>>
>>499044164
>In RE:3 you had zombies, more dogs, Nemesis, two breeds of hunters (both of which feel way better to fight than the lickers of RE:2), and paleheads
Don’t forget the Drain Deimos. Shame the Grave Robber got cut, it was a neat reference to Tremors.
>>
>>499044164
Re2r had that as well, but not as often.
>sponge
Re2r went for the zombies are basically immortal way. Dislike it gameplay wise, but it's nice they tried something new. Re3r has nemesis tanking 5 rockets and Jill, frankly can facetank rockets, too.
>nostalgia
True enough, feels way cheaper in 3. Might be me.
>nicholai
Cone now. Nujill is way worse than og. Writing in re3r is pain bad.
>lightening
I must correct myself and state that it's always too dark.
>placement
BS, pretty much all enemies are placed around corners and tricky to
>DODGE
what kind of roll slop is this
>>
The metro station is the worst level in SH
>>
>>499047730
>Dislike it gameplay wise, but it's nice they tried something new.
It isn't. It's just annoying and not all that interesting in game.
>Re3r has nemesis tanking 5 rockets
No? Nemesis in RE:3 is in fact, criticized, for being laughably easy to down. All you need is one grenade on any difficulty.
>True enough, feels way cheaper in 3. Might be me.
That's called bias.
>Cone now. Nujill is way worse than og. Writing in re3r is pain bad.
Jill in the original isn't Jill at all really, primarily because she only became Jill late in development. I don't care for either version of the character, but the dynamic in both games is the same.
> and state that it's always too dark.
That's still more a criticism of RE:2. Most environments in RE:3 are fairly bright with the exception of the hospital and the shipping area.
>BS, pretty much all enemies are placed around corners and tricky to
Not really. You can hear them first of all, and shadows are a distinct part of the game, I've honestly never heard this criticism ever.
>>
>>499041985
Rev1/RE7 team and REmake team are the main teams, while Village seems It will be the B Team(obviously because It was split from 7 team to milk RE7 success and RE4 nostalgia).
The RE3team, not a Hero, Village and Ada DLC are just help from an third party studio(Ada was made by one of the RE3 studios and directed by a dead Rising dev ) or for devs from another team(village dlc was led by Dragon Dogma Guy).
The next big RE Game will be the one led by RE7 director and after that will be the one by RE2/4 director (Code Veronica remake, 5 remake or REX) maybe with a little project between them
>>
I'm gonna say something here
as a game, re3make is fantastic
as a remake, it's abysmal because 3 was hands down the best of the PS1 trilogy and they fucking butchered everything but mikhail

as a game, re2make is good, and as a remake, it's decent
the question is, is 3make better than 2make
>>
>>499049081
>as a remake, it's decent
Don't know where people get off saying this, it isn't.
They removed several environments, removed zapping, removed the entire other set of scenarios and their storyline, completely changed the pacing and narrative, removed a whole extra game mode, and completely rewrote and redesigned every character in the game
>>
>>499008842
i've never got ripped off by cote unlike you.
>>
>>499018217
masashi is not a woman
>>499023341
mary actually wanted to die and let james live without her.
>>
>>499050130
>mary actually wanted to die
It's left purposefully ambiguous as to what her opinion was, but the reality is that James murdered a human being and there is no justification for what he did, which is why him actually just moving on like he did nothing wrong is implied to be the worst outcome (Maria).
Him understanding that what he did was wrong and how he can live with himself afterwards leads to the best ending or a more natural ending (Leave and In Water).
>and let James live without her.
Well she wrote that down because when she wrote her letter she was dying.
>>
>>499049920
no one is talking about dbd you obsessed freak we’re talking about you being a financial cuckold please keep your head on straight
>>
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>you being a financial cuckold please keep your head on straight
>>
>>499050338
>Well she wrote that down because when she wrote her letter she was dying.
so you just proved my point. she wanted to die because her disease was incurable.
>>
>>499051248
Well, no, she just knew she was dying and just told James to live for himself. The letter was supposed to be given to James after she died, which is why the nurse had it.
>>
>>499049081
Re3make is a great action game and the explorations(till the first nemedis fight) has potential but fail It fail hard as a survival horror and It could have been a better experience if Jill escape would have been different options ( like going to the weapons shop route or the tower).
RE2Remake like Revelations2 the action has issues but as a survival horror are great.
>>
>86
>tard can’t greentext properly
must suck being indian mister cucky
>>
>>499051856
mary suffered from suicidal depression, saying, "It'd be easier if they'd just kill me." and wanted to die.
>>499054798
oh it looks like the king can't stop projecting his insecurities onto other people even here.
>>
>>499055571
Still not James' choice. He murdered her for himself.
"I did it for you" is his own self delusion. He still goes back on that and says he did it for himself.
>>
yes i agree you can’t you should really stop referring to yourself in the third though person it makes you look dumb
>>
https://youtu.be/TiDz69EqlFk?si=sordRqtAPhd1kAnw
Defend this
>>
>>499058116
Absurdist humor enhances the horror
>>
Hey I just bought the steam version of the SH2 remake. I had a pirated copy I was playing before - is it possible to transfer the save over? Where is the pirate save located? Thanks in advance if anyone knows
>>
>>499064487
why buy the steam version if you already pirated it?
>>
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>>499068807
Looks like a jizz stain on her stomach
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God I hate these things
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>>499044465
That’s why The Evil Within is the king of horror games.
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>>499069408
>>
>>498931857
the original was woke too
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Bump
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Metal Gear Solid horror game when
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>>499055773
>He murdered her for himself.
he murdered her because he didn't like watching her suffer. also he was trying to self-study medicine to help mary combat her disease but it didn't work out. her mood swings left him bewildered about what was "right" to do.
>He still goes back on that and says he did it for himself.
and yet mary asks him but why does he look so sad? he just hates her disease.
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who up cleaning they house of horror?
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mini post about a black being in Voices of the Void (VotV), a nigga you could say.
chimey was remodel'd in 0.7 (briefcase and glow eyes) and these idiot's said "i will never see the old model".
But the dev only put in anti console spawning masures in pa063 and up.
And chimey was added in pa060.
So i did the Obvious.
>>
>>499048180
>1st
We agree that it sucks gameplay wise.
>No? Nemesis in RE:3 is in fact, criticized, for being laughably easy to down. All you need is one grenade on any difficulty.
What?? I'll test that again. Pretty sure I fired up to 5 rockets before he mf kneeled.
>bias
Or hazy memory.
>writing
Still sucks. Gen X tone.
>jill
When did she became Jill, re5?
>hear zombies
Idk if that's true for zombies that are pretending to be dead. (another idiot mechanic)

All in all re3r is the worse game, by far. It shows it was done on a budget and by people who don't care too much.
>>
>>499048356
Re5r as great as re4r or re4r would be awesome.
>>
>>499049081
Very good, I do agree.
Personally I had a blast playing re2r and for me it's the best remake to date.
... Still a demake nonetheless.
>>499051086
Shadows play a big part in re3r, everyone knows that.
>>499052783
It's true that re3r would've greatly profited from different (upgrade) paths and maybe few ammo types per weapon, but OK.
>>
>>499069749
What's the narrative design behind them? Clearly it has sm vibes, but I forgot what they meant to represent.
>>
>>499092874
What's wince and break?
Is break stagger?
>>
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>>499106036
N'wah
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>>499105208
Heather's repressed desire for getting her clit sucked by me
>>
>>498973829
I pirated it cus the cover looked cool then quit it because I hated how tanky enemies were
>>
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>>499095346
>he murdered her because he didn't like watching her suffer
Not him but did we play the same game? At the end James starts saying some shit about "putting her out of her misery" but immediately confesses that it wasn't true, he was doing it for himself and claims that he hated her, I felt like the point was that it was a murder. I mean he literally says he was doing it for himself "I wanted my life back"
(still one of my favourite protags evar)
>>
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Did James do autistic victory dances with the chainsaw in OG? I forget.
I don't know how to trigger it, it happens randomly. There's another random animation where he does another more normal pose.
>>
>>499111853
I can't really remember but I know he poses using the chainsaw as a cane in the og
>>
>>499111971
Aha, that's the other animation I was referring to. He does that too.
>>
>>499110771
I'm afraid that's the only possible deduction to take
>>
>>499104790
Tested it, he needs 3 rockets. He auto dodges the first, and face tanks the second. Before you shoot the third rocket, he already fired the second rocket, resulting in game over on nightmare.
>zombies have moans and shadows
Not true, they don't cast shadows in many places.
>killing zombies behind fencws
The exact same ones will nevertheless trigger a cutscene.
>>
>>499106036
>>499106354
Damn Dunmer look like that????
>>
>>499111704
That guy is a known retard around the board best to just ignore him.
>>
>>499095346
>>499120614
Ignored at an anon board
>how to cope?
>>
I'm getting headaches from og SH2. Has anyone else who experiences this found out which settings help with this? In fps games I usually just disable head bobbing and make the fov larger.
>>
>>499129396
it's the fog effect and the camera constantly working against you
it's better indoors and in the latter half of the game
>>
Signalis is just a better Silent Hill and I'm sick of pretending it isn't.
>>
>>499136825
Source?
>>
>>499140949
Came to me in a dream.
>>
>>499094803
when konami stop being jews and do something fun with their IPs again
>>
There was a bump here
>>
>>499136825
Where's Signalis 2?
>>
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Does SH3 takes place before or after 2?
>>
>>499155158
After if the "missing persons case" Douglas mentioned is supposed to be a reference to SH2. Maria as we know her isn't real so that poster is just a cheeky easter egg or a hint that James was hitting up strip clubs when Mary was sick
>>
>playing Silent Hill
>see a type writer
>automatically think "oh good I can save my game"
RE has rotted my brain...
>>
Got told I look like Ashley a couple days ago. I want to cosplay her for Halloween now but I don't have a Leon to pair with.
>>
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>>499162747
>>
>>499162747
that's the point though, the Leon cosplayer will come to rescue you on halloween
>>
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>>499162747
Would you settle for a Salazar?
>>
really i dont see the appeal of silent hill 2 remake. it just dragged on and on with the same 3 enemies and identical environment forever. sure resident evil 3 remake was short but it happened cool stuff all the time at least.

also what game would you recommend out of these:
outlast
alien isolation
amnesia bunker
beyond hanwell
>>
>>499177224
Alien Isolation > Bunker > Outlast
They’re all pretty entertaining in their own right but I think this is more or less right
Don’t know what hanwell is
>>
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>>498872513
How is this game? I heard you need a walkthrough to beat it.
>>
>>499111704
- The truth is, I hated you...I wanted my life back!
- James...if that were true...then why do you look so sad?
that line really drives homes the bond these two had. no matter how much it may have degenerated in its final days the love was always there even in death. it's not even entirely selfish reasons. it's pretty heavily implied that mary wanted that as well, to not go through the suffering and pain any longer when she was on borrowed time anyway and the fact that she doesn't tell james that wasn't a factor in what he did at all essentially confirms that.
>>
>>499120614
stop stalking me you utter subhuman.
>>
>>499179759
It's one of my favorites but gameplay wise it is very flawed. No other game has given the sense of impending doom that this game has. The concept of switching characters over the course of like 3 days at various hours is good and really strikes home how bad things can get so quickly. But the gameplay is rough and if you go in blind you're gonna have a bad time. Siren 2 has some qol changes but its definitely one of those walkthrough required kind of games and not usually in the good way. You replay various areas as different characters usually in diff times to create some kind of butterfly effect that one person doing something different helps someone else in a way you can't foresee. But it has several rube goldberg type situations, maybe dont play on the harder difficulties unless youre a masochist
>>
>>499180660
>that line really drives homes the bond these two had.
Well I wasn't denying that, I think that's part of what makes SH2 so depressing, James obviously loved his wife but it had taken such a toll on him he decided to kill her to end both of their suffering. The events of the game take place *because* of his guilt over killing Mary (I'm not saying this like you don't already know that by the way), even if Mary's forgiven him he still doesn't feel justified over what he did (and in a way probably makes him feel worse).
>it's pretty heavily implied that mary wanted that as well
That may be, but I don't think that being what she wanted had much to do with James killing her, of course he hated seeing her suffer but he also wanted it to end for himself which was why he ultimately did it, it was more a murder than it was a mercy, hence his guilt and desire for punishment. For me In Water will always be the "true" ending, that "one thing left to do" vibe feels the most appropriate
>>
>>499162747
Just shout
>Leoooooon! Heeeeelp!
And problem solved
>>
84
Stop shitting up the board you incredible south Asian cuckold
>>
Man I'm loving nuMaria so far. Her ominous presence and funny quips are great.>>499175673

>>499175673
But...does his his right hand come off?
>>
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The queen of Resident Evil sitting upon her throne
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>>499155158
>>499158365
The SH2 easter eggs like the poster only exist in game if you have an SH2 save file.
But also, yes, SH3 takes place after 2.
There is nothing in any of the games to imply that they aren't on a linear timeline.
>>
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>>499192538
what is jill's wife doing without any clothes
that seat's gotta be cold
>>
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This is my Nacha.
>>
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AI upscaling be like
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>>499196173
not a horror game
>>
>>499195291
WWE if it was based
>>
>>499192538
More like the butler of RE. The queen is off attending to her queenly duties
>>
I like that slut cop jill also tucks her hair into her beret
>>
>>499099916
That cat looks way too happy with itself.
>>
>>499136825
>no good ending
Nah
>>
>>499105208
They're meant to be a fear of rape and violation given form. IIRC their instakill attack is just them outright penetrating you to death.
>>
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>>499094803
>Metal Gear Solid horror game when
I regret to remind you the last Metal Gear game was horror, and it was absolute shit and basically killed the series.
>>
>>499179759
Cool in concept and extremely creepy but so janky that it is borderline unplayable unless you are really dedicated to beating it. Also the dub is pretty laughable even by PS2 standards.
>>
whats the appeal of clock tower. the bitch runs but she goes red if you run too much.
>>
>>499199054
It was an early attempt at making a balanced survival horror game where you can't just run forever without consequences.
Unfortunately that translated into forcing the player to move at an absolute fucking snail's pace when the scissor man isn't around so they don't run out of stamina.
>>
>>499197445
That garbage could barely be called horror, it was pretty much Konami’s attempt at some weird mix of a horde shooter and WWZ and an attempt to do something with the IP once Kojima split and they didn’t know what to do.
>basically killed the series
Well we’re getting the 3 remake so maybe not completely true. We’ll see though
>>
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Heather's apartment is 102, but why the fuck are there TWO room 102's in this building?
>>
SH2 Remake question:
I've beaten some of the "dead" creatures that were obviously going to get back up, but some are still getting up anyway. Do they have a certain amount of health you have to kick out of them, or do they get back up regardless?
>>
>>499202959
Probably an oversight? I didn't notice that and I just went trhough that place
>>
>>499202959
To throw you off and have you questioning everything (or something)
>>
>>499069749
TOTAL SLURPER GENOCIDE AAAAAAAAAAAAAAAAAA
>>
>>498872513
I'm almost free I have only 2 Nightmare Arcade levels on Alan Wake's American Nightmare before I'm free...
>>
>>499211992
Why are you tormenting yourself like this
>>
>>499197081
Bro, your promise?
>>
>>499212848
Its Spookyween season, it is demanded of me to do so.
>>
>>499212848
>he doesn't torment himself
>in the HORROR general
ngmi
>>
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>>499216001 (Me)
HOLY SHIT FINALLY!!!! ONE MORE LEVEL!!!!
>>
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Goddamn there are so many good songs in video games. God bless music and music makers and games and game makers and developers holy shit
>>
>>499225772
based music enjoyer. what got you thinking that?
>>
>>499200000
checked
>>
is there a mod for dead rising remaster that replaces all the audio with the original audio? i hate new frank's voice
>>
>>499200000
o fuck nice quints
>>
>>499200000
Checked
>>
James steps onto the rooftop of Lakeview Hotel. A woman in a floral dress stands by a window with her back toward him. Hearing his approach, she turns and rushes toward him, arms outstretched for an embrace and calls out his name so sweetly.

Without hesitation, James pulls out his pistol and fires a single shot right into her forehead.. She collapses, but moments later she pushes herself up, wiping the blood from her face, an eerie grin spreading across her lips.

"Oh... I guess my little trick didn't work on you." She sneers revealing herself to be Maria.

James mockingly smiles back while twirling his pistol.

" Granted you got her clothes, hair, and amazing rack, but there's no hiding that stench!" He says as he points the pistol back at her.

"Why do you still reject me? Mary was a devout to the Old Gods. I was born from a wish. Her wish to give back everything that disease took from you. You're not just denying Mary's love, but the love the Gods want to give you. " Maria scorns then her expression quickly changes to sadness " I can be the Mary you always wanted. I won't ever hurt you or make you feel bad."

James intensely looks at her and says "I'm not so desperate I'd date a demon. You may have her face, but you will never have her fire. The Sunderland clan exists to purge the world of darkness. I am going to kill you and Silent Hill. If you want to look like Mary I can smother you like her. After I'm done bashing you with this lead pipe you and I are going to have a nice long pillow talk."
>>
Holy shit Bloober Team made me eat my fuckin words with this Remake. I thought for sure this no-name developer would put the entire series down for good, but this is a beautiful and respectful adaptation that would've been difficult for the average AAA studio to nail.

OG Silent Hill 2 Pyramid Head fight:
>big scary pyramid thing lumbers towards you at a literal turtle's pace
>plink-plink-plink-plink-plink-plink-plink-plink
>getting a little close, better run past him
>repeat
>Alternatively just scootch around him for like 5 minutes and he fucks off anyway
Remake fight:
>giant guy who lugs around a giant metal helmet and greatsword all day is actually pretty fast
>dude's got combos, grabs, and even a straight-up punch
>the whole fight is a desperate struggle trying to survive against an enemy that is rabidly tearing the room apart trying to kill you

I hope these guys get put on a SH1 remake, too. If someone like this was in charge of Downpour, it could've changed the trajectory of the entire series.
>>
SH2>SH1>SH3>SH4
>>
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horror games for this feel?
>>
>>499244728
I'd say SH1=SH3. Both play to their individual strengths perfectly, and both have fairly equivalent weaknesses. All of the first 3 installments are masterpieces, so ranking is hardly needed even if we agree SH2 is the quintessential ideal of a psychological horror game.
>>
>>499207934
Pretty sure there are certain enemies that will get back up no matter what, like after progressing a little bit in a puzzle or something.
>>
>>499253549
Kinda gay, but I did just discover I-frames after bashing my head against Pyramid Head melee-only, so now I'm not too worried if I get pincered.
>>
>>499238458
>>the whole fight is a desperate struggle trying to survive against an enemy that is rabidly tearing the room apart trying to kill you
You just press the dodge button and then shoot.
>SH1 remake
I actually don't mind the SH2 remake as much since Ito clearly was leading them by the nose with the visual symbolism and motifs, while everything he wasn't involved with got fucked up.
Ito was barely involved with SH1.
>>
>>499256629
>everything he wasn't involved with got fucked up
Which parts specifically come to mind? I haven't noticed anything glaringly bad besides a few minor complaints like Angela not looking 20 years older than she is, or the nurses not being nearly sexy enough.
>>
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The theory that James is stuck in a loop and the remake is just a different loop to the original, and that's why things happen differently or in different places, gets more real the more notes you examine and the more you pay attention to dialogue. The "memories" are called "glimpses of the past" and not just fan service.

https://www.gamespot.com/articles/silent-hill-2-remake-answers-a-decades-old-question-which-ending-is-canon/1100-6527114/

>All these tidbits and pieces of information suggest that Silent Hill 2 Remake isn't a remake per se; it's another trip through the hellish loop for James, and everyone else. And in fact, every time you play the game is another repetition of that loop.
>>
>>499257020
Angela's design was one of them.
The nurses actually have nothing to do with that. The whole "sexy nurse" idea is something more from the films, Origins, and Homecoming, the focus of the nurses in SH2 is on their femininity in relation to their bloated heads, per Ito who designed them.
The issues are the following
>Overall pacing and separation of scenes (small things that build up and change the reading of sections of the game, like having James leave the opening washroom in a cutscene, or not letting the player interact with Angela's staircase)
>cutscene framing and style (noticeable in every FMV with the lack of distinct heavy shadows)
>voice acting and performances (none of the characters sound like they're supposed to)
Among others, but all of these are key issues with the game.
>>
>>499257135
>The "memories" are called "glimpses of the past" and not just fan service.
They are just fan service since they hold zero relevance beyond getting an achievement.
>>
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Here's your next-gen 4090-ready Northlight engine in real time
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>>499259114
Wrong. Explain, then, things like the original Coin cabinet being destroyed. I'll wait.
>>499257969
You aren't even meant to "interact with Angela's staircase" in the original. I mean what interaction, even? You get hurt by flames which James can't even see as confirmed by his remark 30 seconds earlier, and justifying it by "James sees it as a magical invisible wall" is lame.
Same with how many fags complain about the "I'd never kill myself" line being removed, even though 30 minutes later you can get an ending where James does kill himself (and it seems to be even more likely in the remake, seeing how many people get In Water as their first ending). Not to mention it's likely that James went to Silent Hill to kill himself next to Mary's body in the first place, and this scene takes place after the reveal when he is no longer in denial.
>>
>>499262168
>You aren't even meant to "interact with Angela's staircase" in the original. I mean what interaction, even? You get hurt by flames which James can't even see as confirmed by his remark 30 seconds earlier, and justifying it by "James sees it as a magical invisible wall" is lame.
Yes, that's a significant interaction that informs the type of character Angela is and how James views her- the flames of her trauma literally prevent him from following her.
>Same with how many fags complain about the "I'd never kill myself" line being removed, even though 30 minutes later you can get an ending where James does kill himself
He's meant to sound unsure in that, and he doesn't truly understand what he wants or how he feels until after he fights Pyramid Head until PH kills himself (themselves?)- that's the moment where he truly knows what his destination will be.
>that pic
White Claudia is a drug. "I can leave by not leaving" is meant to mean he's staying in the past and deluding himself, which is what occurs if James drinks the white claudia for the Bliss ending.
>>
>>499263889
Why would James want to follow Angela...? There was never that intent in the game whatsoever. Especially after that scene.
>>
>>499264301
>Why would James want to follow Angela...?
It's to show the player the degree of separation between them retard. That's why that staircase environment is even interactable.
Unless you really think guys in Poland who were toddlers when the original came out are more informed on the intent behind that than the original staff.
>>
>>499264478
Lol what? And this "degree of separation" between them is not apparent to you until this specific interaction? Like the entire cutscene isn't hammering that down hard enough for you, right? SH fans I swear...
The "guys in Poland" were at the very least more documented and more in touch with the original staff than the average 4chan shitter. The director alone is likely older than you (hopefully) or around your age. I don't know what that comment was honestly.
>>
>>499265145
>Gameplay synchronizing with narrative is bad
The change was made by Polish idiots who never worked on the original and did not know the intent behind it.
>were at the very least more documented and more in touch with the original staff than the average 4chan shitter.
Ito and Yamaoka, and we can see where Ito's involvement ends there, while Yamaoka only did contract work. Wasn't even involved in the sound design.
>>
>>499224126
dude I cannot exaggerate how cute ashley is
sherry? goblin
claire? la goblina
jill? el ogros de la americas
ada? pretty hot both times around actually
the mayor's daughter? schnozz city
but ashley? genuinely fucking adorable

they finally got white girl faces down
>>
>>499245229
Dino Crisis 2
>inb4 action game
IT HAS DINOSAURS!
Dinosaurs are monsters.
>>
>>499245229
as someone who absolutely loves flooded areas, I regret to inform you that pickings are slim in that regard
the metro and stalker games have a few areas like that but 99% of the time ankle high water means you can't enter
>>
>>499238458
>If someone like this was in charge of Downpour, it could've changed the trajectory of the entire series.
We know that to be the opposite of the case but ok
>>
>>
>>499238458
I don’t agree.
>>
>>499272232
darkwatch is REALLY fun
>>
james bumping against invisible fire to him was always retarded and most players found it retarded
remove the "it's hot" line and then it's fine
>>
Playing OG SH2. I'm stuck in the room beneath the historical society building, the one with the bugs. I don't have any clues that might indicate what the three pin combination is required to exit the room. Any hints?
>>
>>499275805
The buttons you should use should be highlighted
>>
No, figure it out like a real man.
>>
>>499276048
Thanks
>>
>>499275805
the pin is randomized each time, but as >>499276048 said, the buttons should be highlighted
>>
>>499272232
>Godzilla is a spooky monster
Really reaching there anon...
>>
I don't get why people like Ib
is it cause Ib is cute?
>>
>>499272232
… There was a fucking Van Helsing video game? AND a Constantine video game? I swear and everything was getting game adaptations in the 2000s lmao
>>
>>499279578
Yeah Ib is cute, the setting is pretty original, puzzles are fun, some good scares, Gary is likable, multiple endings. AND it was free. Going by my 2012 memory, I never played the remake so I don't know if it changed substantially. Also there weren't that many spooky RPG Maker games being translated to English at the time so the ones that did gained notoriety in that RPG Maker subculture pretty quickly iirc.
>>
>>499280035
There were plenty of games back then in 2000s
>>
>>499245229
SOMA had a lot of flooded sections.
>>499279578
It is a fine little RPG maker horror game with a decent story and likable characters. The only thing I remember not liking were some of the later puzzles. Maybe I was just a retarded teen but I remember them messing with the pacing a bit.
>>
Any significance to this being in the motel room 106 or just a cute reference? I was thinking the room where Heather and Douglas stay because of the hat.
>>
>>499272232
Inidigo Prophecy is horror?
>>
SH3 remake
-Heather will wear shorts and long sleeves
-she will be a redhead instead of a blonde
-Harry Mason will be replaced with James??????

her full name will be Alessa Sunderland Mason or ASSMAN for short.
>>
>>499301126
>and long sleeves
Nah she'll be wearing a white tank top over an orange tank top
>>
>>499301447
when did the trend of wearing 2 tank tops start in videogames?
>>
>>499301516
Uncharted in 2007 maybe for the specific double tank top/tank top over a visible sports bra thing.
>>
>>499301126
- She will still be my wife
>>
>>499272232
doom3 my beloved
>>
>>499280035
You should see the things that have manga adaptations. Way more than I ever would have imagined
>>
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So he was just joking, right?
>>
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Is this the best place to discuss the remake or /v/?
>>
>>499323583
If they were human, were the flying enemies people using jetpacks?
>>
>>499323970
Bunch of people on /v/ like the remake but there's enough schizos with a hateboner for it that they will drown any thread with shitposting until they move on to the next big thing to hate. So for now, here probably
>>
>>499324752
Maybe they were really good climbers with machetes
>>
>>499324752
maybe those were just some really big birds
>>
>>499323970
>/v/
Good discussion in that cesspool is very, very rare. Every SH2R thread I’ve poked my head into has had schizos in them.
>>
>>499324928
Are we going to pretend that there isn’t schizos on the other side of the issue that’re saying that the old game is garbage in every way and that Bloober ”fixed” SH2? I get the hate for TORtanicfags that just want everything to be a trashfire but the shilling going on is also unreal.
>>
>>499331865
This. The amount of faggots twisting themselves into knots when you point out the objective flaws of the remake and turning around saying the original either wasn’t that good to begin with or was trash is absurd. I haven’t seen a major release that had me convinced there was a shill campaign going on for a long time but this is it.
>>
>>499185745
james just got mad because he was unable to cope with their suffering and then he eventually killed mary via suffocation.
>he also wanted it to end for himsel
no he just feels guilty for succumbing to his own madness that made him end mary's life.
>>
So how much did they change Maria in the remake? Does she still interact with Laura like in the teasers?
>>
James is interesting because his actions stem from both selfish resentment and loving mercy and trying to lean too hard in one direction or the other is boring to me
>>
>>499332567
bloober literally awarded themselves some kind of award about a year back I think so that’s actually pretty plausible here honestly
>>
>>499346367
>bloober literally awarded themselves some kind of award about a year back
source
>>
>>499346870
Feardemic, a subsidiary of Bloober, gave Bloober an award last year for having the “best horror trailer”.
https://www.feardemic-games.com/news-page/horror-game-awards-summary
>>
>>499334640
I believe it's important to SH2 that James is a fucked up, human, individual who has suffered a lot and isn't necessarily a good person though he would like to believe himself to be. It's clear this is going nowhere as neither of us are going to convince the other so lets agree to disagree
>>
>>499347640
You can’t make this shit up LMAOOOOOOOO
>>
>>499331865
Shitposters will say anything to get a rise out of people and only a newfag would be taking them at face value.
>>
>>499347640
And all the other awards on that list are for either Resident Evil 4 or Signalis. What's your point?
Was there any other horror trailer last year that you consider better?
>>
>>499360278
So it does go both ways? Cool
>>
>>499360851
What do you mean?
>>
I'm thinking about buying Tormented Souls since it's on sale, how is the game? is it any woke or just normal Survival Horror like we used to have during the glorious PS1/2 days?
I skipped Hollowbody because of all the random lesbian plot thing.
>>
>>499365289
it's a good game but if you're gonna cry about woke i'm sure something will upset you in it
yes you should get it
>>
>>499365289
It's a good, fun, old style survival horror with fixed camera angles, tank controls, many puzzles and a dumb story, but you sound like an undesirable person so I hope you don't enjoy it
>>
>>499365352
>>499365453
I honestly don't mind competent and well written female characters, but I kinda avoid Western games lately, since all the DEI fiasco stuff happening in vidya.
I guess I will give it a try, because I love fixed cameras and puzzles. I didn't mind AI: The Somnium Files "diversity" too because it was well written and I love that kind of VN Horror.
>>
don't care NPC
>>
>>499365734
please don’t kowtow to them, i promise these aren’t the kind of people you want to be buddy buddy with, your concerns are pretty valid given the state of this shitter industry, i can’t speak to the game you’re asking about but wherever shit like that is found the quality usually reflects it
>>
>>499365289
I hope you step on a Lego and you have a miserable time. Don't play Tormented Souls because you'll find some reason to hate it anyway.
>>
>>499279298
Godzilla is in fact a part of the horror genre, yes.
>>
Must say, had quite the surreal experience today when the radio began playing Prelude, Op. 28, No. 15 by Chopin.

Even more as I was reading Lovevraft

I wish this was a joke
>>
>>499368642
I'd disagree, vehemently. What exactly makes an action movie monster horror?
>>
>>499380120
The theme
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>>499380174
Expand on that, if you will.
>>
>>499380594
Not set in stone, but monsters can be categorised as horror. Personally I wouldn't consider using horror and godzilla in one sentence, but I do acknowledge that it isn't unheard of.
Iirc nightmare on Christmas is also 'horror'.
>>
>>499018413
>early 3D FPS games
what the fuck
>>
>>499381281
I would classify either of those things as horror...
>>
>>499383683
>would
wouldn't*
>>
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not sure if trolling or serious
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>>499385446
The way he wrote it sounded like she died first, then necro-birthed a son, then her zombie corpse cheated on him.
>>
>>499365289
You're a fag who doesn't realise there's a huge difference between games where corporate woke nonsense is pushed with money, and smaller teams and artists expressing themselves.

That said, Tormented Souls is really solid.
It's basically a classic RE games with a lot of narrative and stylistic SH influences.
>>
>>499385446
I wouldn't consider this cuck behavior, the situation is fucked but your son now has a sister who has a different dad than him, I wouldn't want to split them up either. They don't have their mom anymore and it seems the least you can do is keep them together.
>>
>>499386194
This, its fucked to punish children for the conditions of their birth, leaving someone who cheated on you is justified but splitting up siblings who already have a family in tatters and their mother is dead is just a step too far for me.
>>
>>499386194
nice try 1980shadowwolf
enjoy raising another man's daughter lmao
>>
>>499386412
I thankfully not stupid enough to have sex, let alone get married, but the price of having kids is that your wife and your children can now shame, embarrass, and disappoint you. I don't see the point of being a dick and punishing a child and splitting her up from her brother. Seems selfish and petty to me.
>>
Horror games?
>>
>>499386870
Being cuckolded by your wife isn't a horror LARP?
>>
>>499386585
i'd rather kms than rase another man's child and it's not my fault bitches can't keep their legs crossed.
> Seems selfish and petty to me
it's selfish not to take any responsibility for your actions and shift them onto others. if a kid isn't mine then it's not my problem.
>>
>>499387002
So at no point what is best for the son comes into play? Your just doing the male version of what the woman did, putting yourself first before your children. The son most likely has some sort of bond to his half-sister, even if its that he just wants her around for the sake of having some sort of consistency in his life.
>>
> Your just doing the male version of what the woman did
nah not really especially when i'm not even trying to make other women raise my biological kids to begin with.
>before your children.
she's not his daughter lmao.
>>
>>499388004
I was referencing the son when I said "before you children" also interesting you didn't address the heart of my question. But we've gone off topic for long enough.
>>
>>499389352
no son would want his father to become a cuck lmao.
>The son most likely has some sort of bond to his half-sister
it can't happen since they have never met each other
>>
>>499389737
>it can't happen since they have never met each other
Oh, I missed that I assumed she had both if that was the case.
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>>499390491
well he should've sent her to an orphanage anyway
>>
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>>499386412
>>499387002
This is why kids keep turning out awful and you subhumans wonder why each generation doesn't give a fuck about learning anything or interacting with other people outside their in-groups.

Anyways, to get back on topic - play Infernax /horg/.
>>
>>499380120
Anon, Godzilla has been classified as being horror from the original 1954 film. And Shin and Minus One are literally pure horror films at their core, with stuff like Singular Point being a cosmic horror story with a Godzilla skin.

It's quite literally no different form how the Ultra franchise has its roots in horror since it started with Ultra Q, which was pure horror start to finish.
>>
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>This is why kids keep turning out awful and you subhumans wonder why each generation doesn't give a fuck about learning anything or interacting with other people outside their in-groups.
>>
Horror games?
>>
>>499395207
I'm currently trying to muster up the courage to play the last Alan Wake's American Nightmare Arcade Level I have to do.
>>
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Be honest, how many of you managed to solve Silent Hill hard riddles without looking up the solution?
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>>499396051
The Shakespeare one I did because I don't read books or studied Shakespeare
The rest I solved just fine as a teenager
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>>499371278
I think there are stations that play classical everywhere pretty much.
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>>499365289
the “people” responding to you is one guy thats really assmad at you btw
>>
>>499381281
>Iirc nightmare on Christmas is also 'horror'.
I mean that makes sense. The Boogeyman sequence in particular is pretty freaky especially if you’re a kid
>>
>>499392807
>doesn't give a fuck about learning anything or interacting with other people outside their in-groups.
Thats a good and natural thing. That’s how human tribalism works. People naturally have no incentive to mingle with others not like them. Blue birds fly with blue birds. Also you’ve all been arguing with a troll. Again.
>>
>>499385981
that would have been more interesting
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>>499406627
>>
>>499380120
It wasn’t always action movies. Godzilla began as a metaphor for the effects of nuclear weapons on the environment. The first movie was definitely aimed at scaring audiences. Obviously somewhere down the line that all got diluted and most people now know him as the giant lizard that fights other giant monsters but the original intention counts.
>>
50
uh oh looks like hes mad at me now too
>>
>>499365289
TS1 is decent enough re classic clone. It's made on a shoe string budget and it does show. I like it a lot and if you can stomach the puzzles, it's worth 8 cad.
>>
>>499392807
he's right tho
if a kid isn't mine then i owe them nothing.
>>
>>499406804
It's definitely possible to categorize it as horror.
The movie was to spooky for me, the movement freaked me out - still does tbqh.
>>
Does anyone know how much re2r and re3r cost to make?
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Aaand done
The game felt way longer than 4 hours desu
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>>499413934
>done
No.
>>
>>499414693
I'm not doing challenge runs rn
It's time for the last SH now
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>>499415261
You mean SH4?
>>
>>499416058
Yes
First time playing the PC version
>>
>>499415261
>last
I'm gonna be honest, if you play SH4, you should also play the western games.
Playing the western titles will do one of two things.
Either give you valuable understanding as to what made SH1-3 (and maybe 4) work well and make you consider more of their usage of themes and motifs throughout.
Or you just like them.

Not like any of them are long games.
>>
>>499416361
Maybe I should but are they even easy to setup on modern PCs?
>>
>>499416863
>Origins
PPSSPP emulated.
>Homecoming
Has a PC port you can patch, but should be playable on both RPCS3 and Xenia.
>Shattered Memories
On Wii, PS2, and PSP, and it functions fine on all three. Best version is Wii, but you can settle for PS2 and PSP.
>Downpour
Works just fine on RPCS3 (last time I tried was 3 years ago).
>Book of Memories
No progress on its emulation, but it's kind of absurdly shit so don't worry.
>PT
May as well watch a longplay.
>>
>>498932798
That’s the only puzzle in the whole trilogy I HAD to look up the answer to.
>>
>>499416361
Which of the westerns is considered the best one? I've played Shattered Memories back then and I hated it so much
>>
>>499421464
They're all bad, but people settle on either Origins or Shattered Memories.
Personally I think Downpour is the most interesting, but it's also the most blatantly unfinished.
>>
SH2 Remake is better than whatever Kojima would've shat out with P.T.
>>
>>499427216
Hard disagree, Genius Kojumbo’s Silent Hill would’ve been great.
I really didn’t like the remake too much but it’s definitely Bloober’s best game, I wonder if that survival horror game they’re working on (Chronos or whatever it’s called) will be better or worse.
>>
>>499427216
>the same thing again but worse is better than something fresh and inventive
>>
>>499427216
PT was pretty cool as a tech demo and/or a short game I don't think you could squeeze an 8 hour game without it getting boring. I find that horror games that are short and sweet tend to had more impact than the 30th jump scare 4 hours in and you've acclimated to the "horror".
>>
>>499429107
>but it’s definitely Bloober’s best game
that bar was literally laying flat on the ground so not saying much
>>
>>499427216
Definitely not. I mean, it’s not really possible for anyone to say now, but P.T. would have had Del Toro’s and Junji Ito’s guidance to curb Kojima’s signature autism that got out of hand if he didn’t have anyone around to tard wrangle him, we have pretty much no clue what the rest of the game would have looked like but I think all things considered it would have at least been a memorable horror experience. Saying SHR2 Remake is better than some hypothetical game that only exists in our minds isn’t saying much.
>>
>>499432860
I think a lot of the older games are spooky because of the graphics. That era of gaming (ps1, n64, dreamcast) had a lot of uncanny valley in games for kids as much as they did in games that were intentionally trying to be scary. Not to mention that, in my opinion, as much as people shit on the Boomers, they actually knew how to write stories and media.
>>
>>499416258
Ive heard some mixed stuff about SH4, but I hope you enjoy it.

Im considering installing Duckstatiom to play SH1, but I'm kinda worrying if its too complicated to set up the whole thing
>>
>>499432860
Most short horror games have next to no gameplay and no replay value so I can’t say that I agree.
>>
>>499433848
Well that is what made PT cool and unique, there's nothing more unnerving than thinking you know how something will go and it goes completely differently.
>>
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>>499433801
Duckstation’s super simple to set up. The only normalfag filter would be the bios file but anybody that actually knows how to use the internet won’t have a problem finding a download link.
>>
>>499433989
>Slenderman is an Overblood
I feel like I've seen the make-up of the cosmos and found that its held together with God's cum...
>>
>>499433967
PT wasn’t good just because it was short, anon. It was good because it was a well paced horror experience, it didn’t wear out it’s welcome. Silent Hill 2 (OG) was also well paced, it had next to no bloat or padding, and that game takes like 8 or 9 hours to beat on a first playthrough.
One thing I will say about PT is that while I think it’s scary, I don’t think it’s a very good video game (obviously it’s just a teaser, but lots of people maintain that it’s the greatest horror game ever made when it’s mostly a well executed trial and error walking sim with a few minor puzzles). I also don’t agree with what Kojimbo said in an interview around that time, he had the Amnesia mindset of “giving the player a weapon makes games less scary”. Like sure, making the player feel helpless is a good thing, but if, like 99% of the other horror games that don’t have combat, you just run and hide from everything for the whole game, that’s going to go from heart pounding to tedious real quick. PT didn’t suffer from this because it was only an hour long. There’s no cost to running away and hiding, no tension. PT is very scary on a first playthrough, but I’d say it’s closer to being a “experience” or an interactive movie than a video game. And I know the irony in me saying that, it’s Kojima, but at least his other games had mechanical complexity. Death Stranding had some scary moments and you can defend yourself in it (maybe that shows that he would’ve walked back his “no weapons” take in Silent Hills? who knows).
>>
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>>499439114
pipo will guide you anon
>>
>>499439798
> (maybe that shows that he would’ve walked back his “no weapons” take in Silent Hills? who knows).
I seriously hope so. Holy shit. If that quote is real it makes perfect sense that the whole game would have played just like the demo, it would have released probably some time in 2015/2016~ which is definitely around the time every horror game wanted to be a hide and seek simulator and copy Amnesia/Slender. If it released today it would definitely almost definitely not be looked on as favorably as it was back then
>>
>>499441048
As much as people are kinda "meh" about Amnesia now, it actually refreshed the Horror genre at the time when every Horror game was becoming "spooky call of duty" or a resident evil clone.
>>
any good itch.io horror game recommendations?
>>
>>499432860
>I don't think you could squeeze an 8 hour game without it getting boring
The full game wouldn't have been like the teaser, as Del Taco and Kojima said.
The teaser was just a teaser, to evoke some mystery, create buzz, and then drop the huge reveal.

Honestly, I think it would've been a shitty SH game in terms of franchise themes and ideas, but it probably would've been a more interesting game than any SH title after 4.
>>
>>499446123
Voices of the Void.
>>
>>499441048
I’m going to have to apologize for saying that, because I literally can’t find a direct quote of Hideo saying that in any of the interviews.I thought it was in this one
https://web.archive.org/web/20150322074611/http://www.japantimes.co.jp/life/2014/09/26/digital/kojimas-terrifying-world-unknown/#.VZWcQvlVikr
but it wasn’t. It just says
>Kojima has made it clear that “P.T.” and “Silent Hills” are not related. “P.T.” is a one-shot that allowed him to try to scare gamers in new ways while utilizing the Fox Engine. The idea to make it playable — “P.T.” stands for “Playable Teaser” — was born out of a desire to deliver the first-ever interactive teaser in lieu of the normal route of releasing a few pictures or videos.
>Though he was deliberately vague, he suggested that “Silent Hills” will be enhanced by elements that were not in “P.T.”
>“In the trailer for ‘Silent Hills,’ Norman Reedus is the main character, and in ‘The Walking Dead’ he appeared as a strong character. But in horror, if the character is strong, it’s not scary,” Kojima said
>“Because the player and the game are synchronized, if a person is easily scared, and the main character is strong like Snake, then the fear factor is lowered.”
All he said was that the player isn’t strong, not that they would be defenceless.
The only “source” I could find for the no weapons thing was the fucking Silent Hill wiki. Sumimasen, Kojumbo-san…
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>>498872513
Hi guys, sorry for the long post I am here because I need your advice.
I am living a rather stressful period, bad things happened, like really bad.

Horror has always been my escapism, and I loved horror videogames back when people knew how to make them.

Right now I would love to buy a new game for my xbox x (I don't have a PC, i know).

But everything seems bad nowadays, I don't want to buy a remake, I would like to try a new triple A horror game, but the only thing out is Silent Hill 2, I even considered the idea of buying a ps5 for it, but it seems a stupid waste of money, especially considering that many people seems to be disappointed.

I was thinking about DAYZ and its new expansion, but honestly the game is no good for my mind. The feeling of emptiness I have when I get all the gear I want is soul crashing.
1/2
>>
>>499451041
I was thinking about the videogame of "a quiet place", doesn't seems to be bad, from what I saw it is a cheaper alien isolation (with the monsters insta spawning when you fart instead of actually running against you from across the map)...not so sure about it still, did you tried it?

I bought Space Marine 2, it wasn't bad, it made me feel something at times, I like the sense of commanderie, but I find the gameplay quite basic, and the plot annoying (Titus being bullied turned me off, it is honestly a trope i detest)

I pre ordered STALKER 2, but i need something to keep my mind away till november.

Love you
>>
>>499451041
>>499452031
I’m guessing you’ve already played Resident Evil? If you haven’t, you should.
AAA specifically is a tough ask because the only game that comes to mind for me that’s come out recently (that aren’t RE or SH) is Alan Wake 2, and that game has a mixed reception, especially from people who liked the first one.
If you don’t mind indie games, Darkwood’s on sale for the xbox right now.
>>
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>>499450061

Silent Hill went from being the horror game with existential themes, (the closest IP to an Italian Giallo) to generic blackrock goyslop, and I am very frustrated about it.

Also, and this is a Japanese problem that may not be because of our retarded western culture.

Why does all japanese horror games turn so over the top?

Like the atmosphere of the firsts RE, in which the treat felt somehow real got destroyed more and more after each new game.

The protagonist went from policemen, believable in their role to dudes punching boulders and doing gun fo.
>>
>>499452635

I played the 4th years ago, I would like some new experience. Also this "remake" trend hits me in the balls, because I used to play with my brother and now he is dead and It hits me when I play a game and i am in the exact same place i used to be and now I am old, miserable and worse my brother isn't there.

I am getting better, but I need new things. I am resisting the urge to buy the remake of "the thing" which we enjoyed a lot.

I honestly hope that the feeling is not gonna hit me with stalker 2.

We need new IP guys, i need them a bit more than you but we all do.
>>
>>499453654
have you played either of the Evil Within games?
>>
>>499453654
I agree, I hate the constant remakes, but sadly they always sell well so there’s no reason to not make them.
RE7 is in first person, you might like it. It’s by far the scariest RE, much less action oriented than 4.
>>
>>499453871

Too much over the top (i know i am a bitch about games, but i am an old fart and i got picky)
>>
>>499453203
>Like the atmosphere of the firsts RE, in which the treat felt somehow real got destroyed more and more after each new game.
It shifted with 2 because that's what was best for the series goal- to make a franchise.
You try to offer a distinction between the likes of RE5 and Vendetta, when RE2 already was proposing the idea that these viruses are intended to make superhumans, had shit like the secret rape and murder dungeon, and the bottomless underground lab just a bit outside of town.
At the same time 2 was being developed (and a short while after it finished), all of these were already in late planning or full development:
>an audio drama about Umbrella mowing down entire towns to capture Sherry
>a game where you see the mass production of the t-103 from RE2
>a game where you actually see the superhuman idea through two antagonists in CV
All of these were in development, and after RE2, Kamiya's idea of a natural continuation was Tony Redgrave (literally designed as 'cooler Leon') raiding Spencer's castle to fight him hand to hand (Spencer is an immortal God on Earth by the way, RE5 fucked this up by making him a feeble old man despite earlier materials already asserting that imposing image of him).

This was the natural progression of the series. The "horror atmosphere" of RE could not be carried into a sequel where the mystery was already solved and they wanted to continue that core narrative and style.
>>
>>499452031
>I pre ordered STALKER 2
I wish I could be optimistic about this but knowing what we know I really don’t want to take the chance
>>
>>499452031
>I bought Space Marine 2, it wasn't bad, it made me feel something at times, I like the sense of commanderie, but I find the gameplay quite basic, and the plot annoying (Titus being bullied turned me off, it is honestly a trope i detest)
It sucks because I pre ordered SM2 expecting great things but the gameplay is just so… stagnant and unsatisfying. Not at all like the original where you could keep fighting without issue since your health regenerated with successful attacks, now you feel threatened by every little thing instead of a hulking super human who’s supposed to be mowing down mooks
>>499453203
>Italian Giallo
I should really give those movies a try. But yeah, not sure what the hell they were thinking with Short Message.
>The protagonist went from policemen, believable in their role to dudes punching boulders and doing gun fo.
Like >>499457207 is saying, money talks, each RE games was selling better than the last despite the ramped up action, indicating that that’s what people wanted, and so they delivered. Likewise, when RE6 received backlash, they dialed it back with RE7 after a multiple year hiatus. RE was always a homage to Hollywood action movies, taking inspiration from things like Terminator, it just wasn’t as overt in the first games.
>>
>>499459016

Profondo Rosso is the most importan of the genre, the one i recomend. It aged poorly in terms of special effects, also the soundtrack is not very Silent Hill, it is more 70s, but later the genre, and the prog rock group "Goblin" will release music that really gives me some vibes, even if silent hill has more industrial machinery related sounds.

Deep Red clip
https://youtu.be/xRMNT0Hz0Gc

Suspiria ost
https://www.youtube.com/watch?v=esUBqxsiJ-s
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>>499429107
>>499433138
not very daring are we, anons? let's be real for a moment, because this is Their First Game, proper.
everything they put before were glorified tech demos.
>Blair Witch
>Observer
>The Medium
>Layers of Fear
sure they were all good-looking, had good or even great atmosphere, and sometimes a good narrative, but they were also always, always lacking in gameplay mechanics to engage anyone. beautiful but boring af.

if I go by what everybody's saying, the remake does imply they've finally grown out of making gimmicky fucking walking simulators.
>>
>>499467614
actually. a better summary of my thoughts just now. because it's not that they're "boring". rather...
>beautiful games, yet having zero replay value.
>>
>finished amnesia the dark decent after like 15 years of working up the courage
>its not as long as i thought it was
>moved onto a machine for pigs
>no inventory
>no sanity
>lantern has infinite power
>only some enemies can hurt you
>dont feel anything
are the other two amnesia games any better?
>>
>>499467614
>not very daring are we, anons?
huh? im agreeing with you. their body of work before the remake is… questionable, to say the least, and to be frank this still doesn’t really prove they can make a good game since all they had to do was copy and paste (and *still* fucked some stuff up), im inclined to err on the side of caution concerning any of their future releases
>>
what do you guys think about re0? i just beat re1 cause i like rebecca chambers and wanted to see her in a game but ive heard a lot of bad things about 0. also ive seen talk of it getting a remake as well? idk how good the remakes usually are for these games so im not sure if i should wait for that
>>
>>499470298
Skip over to Bunker. But look up the soundtrack to Machine for Pigs on youtube. Genuinely one of the best soundtracks in gaming.
>>
>>499475879
i played it with a strat guide as a kid and enjoyed it
replayed it as an adult basically blind and i hated it. theres no fucking indication who will ever get captured and that sucks for fights. like one fight the girl got taken out and held by a bigass bug and at the time i only had a shotgun with 10 rounds and a knife on the guy and just didnt want to start from last save
>>
>>499470298
Rebirth is trash. Bunker’s great.
>>
>>498994694
The females are kinda durpy looking. I wouldn't say it's woke. They all have space marine jawlines.
>>
So SH1 is just a really bad trip
Dahlia going around town drugging random tourists with the "weird powder"
>>
>>499470298
Avoid Rebirth like the plague. The Bunker is a solid return to form, definitely worth it
>>
>>499479732
Yes, but there actually was some eldritch horror shit going on. I think it was mostly the weird mother pimping her daughter out to people, while the mayor/businessman/hospital director(it's been a long time) chose not to expose it because they could refine the plant into psychedelics the tourists liked.

After all is said and done, I would not be surprised if aliens imprisoned a cthlulhu in the lake before humanity was there and its bonds have weakened over a millenia perverting the local flora and infecting the minds of the citizens while trying to get free. I bet if someone dredged that bitch there's be something fucked up down there.

I'm sure some lore purist would say I'm fucking retarded, but it feels like that's the most reasonably consistent common denominator across all the games. Alessa/Heather would just be the one that happened to be the most psychically capable medium for the thing.

On the writing room floor, it's not that deep. It's a spooky lake town where horror has driven everyone out and then concludes in a classic japense style of fighting a "God". And everything else is window dressing.
>>
>>499413934
Your bready gud
>>
>>499470298
>15 years
>thought they were bullshitting
>check steam achivements
>less than 5% of people who bought it completed it
>>
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>>499470298
just got bunker today. idk why but I find the scavenging of resources really cozy. same for in the first game where u could light candles and place them around to regain sanity. it triggers something really fun in my brain that makea me enjoy having to figure out the best places to put candles and light the environment. im hoping u can do something like it in le bunker as AFAIK the monster doesnt like light, so being able to make rooms secure by lighting candles would be really fun and satisfying to me.
i dont really get too scared of horror games, to the point where I enjoy them for the survival and scavenging aspect. the monster is just a device to add pressure and purpose to what im doing.
>>
>>499486027
From what I recall it didn't have steam achievements until a few years post-release (I don't remember exactly how long for), so it's possible that a lot of those people already completed it and just hadn't replayed it since.
>>
>>499434217
Alrighty then, guess I'll set up all I need to play SH1 then when I have time.

Hopefully mapping controls isn't too teeth pullingly frustrating
>>
>>499489376
It’s about the same as any other modern emulator, there’s no real learning curve, you can use your keyboard or a controller, and you just click on what button you want to map and press the corresponding key/button. Some even have automapping but I’m not sure if Duckstation specifically does, I set my controller up years ago and haven’t had to fiddle with it since.
>>
>>499414693
Wasn't that bad. They unlock with the UFO ending so you only have to play like half the game every run.
>>
>>499479732
Lol, no, dude. The drug is just a product of the corruption that let Dahlia pump Alessa full of demon juice, which eventually let her open the portal to hell or whatever perma-fucked Silent Hill.
>>499484829
>On the writing room floor, it's not that deep. It's a spooky lake town where horror has driven everyone out
SH1 is a good deal deeper than that. It was a town with roots in outright demon worship, with the realization of their efforts kicking off the horrors.

I think a video essay I once watched on the game said it the best. Something to the effect of "most horror games have something really bad happening that you need to stop. In Silent Hill, the bad thing already happened." The game is begging for you to find clues on how it all went down. It's packed to the brim with contextual storytelling, and the few character interactions coupled with plentiful notes actually tell a pretty solid story.
>>
>>499490335
Thanks. I'll poke around then and see what needs to be done
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Who was this again? Also I'm vaguely reminded of some similar "traitor" message in SH1, I wanna say in the otherworld school
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>>499486445
>scavenging is cozy
as long as the fucker isn't sitting and breathing down right next to you, perhaps.
>>
>>499500208
cute and also look at fuckin' chudsker over there
>>
RISE FROM YOUR GRAVE
>>
>>499512028
Nah, I'm going back to sleep :3
>>
havent played any of the nu resident evil games or remakes, theyre on sale for halloween and thinking of copping one of them, which is the best in your opinion? do have a soft spot for the original re3 but iunno. will they remake code veronica?
>>
>>499500208
That's a lot of Leons and Adas
>>
>>499500962
I think that's from SH3, one of the cultists or hospital patients, but I'm not sure.
>>
restarting my playthrough of gorky 17, hoo boy
I forgot that this game really fucks your ass but god DAMN are these prerendered backgrounds beautiful
>>
just started playing pathologic 2. Does "They'll know" mean that part of the city will know what I did and hate me?
>>
>>499490335
>>499494041
Update: All done and it's running well. Know I have to figure how to map everything into mouse and keyboard in a way that's not too awkward.

Or is mouse + keyboard SH1 just unplayable?
>>
>>499500208
Wholesome
>>
>>499520596
holy shit nooo I totally misread your question

yes the townspeople will be quick to label you as a murderer. yes they will hate you for that. and you will have to live with that until you somehow manage to clean your image.
>>
>>499470298
Bunker is the perfection of the formula started in the first. Rebirth is...not great.
>>
>>499365289
Tormented Souls is pretty free from that sort of thing unless you want to get offended by anything involving a female character.
>I skipped Hollowbody because of all the random lesbian plot thing.
I started that one and decided to take a break for a bit. I was really hoping they were sisters or something. I am getting a bit bored of indie lesbians. Signalis is basically the only one that has done the idea right anyway.
>>499383142
I got it confused with Barker's other FPS. I sort of forgot Jericho existed.
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anyone here looking forward to the steam release of haneko's late homework?
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>>499429107
Kojima in that era was fully up his own ass and it probably would have been a chore to play like everything he put out post-MGS4 but at least it would have been more interesting than another soulless Bloober hackjob.
>>
>>499516178
>which is the best in your opinion?
The 4 remake is probably the best yet. RE7 the best of the new lineup.
>will they remake code veronica?
It’s planned last I checked. No one knows when.
>>
hey i just learned that steam has a listing for a remaster of The Thing game
>>
>>499528948
>it probably would have been a chore to play like everything he put out post-MGS4
MGSV was pretty serviceable at least
>>
>>499529654
I didn't care for it. Meandering around a free roam desert doing generic objective based missions was not what I wanted out of an MGS game. The unreasonable amount of extra features was kind of amusing for a few hours but I got bored of it pretty quickly.
>>
>>499516178
>>499529296
CV is not in any way planned.
Dusk Golem, a notorious liar going all the way back to 2001 when he made some shit up and published an "article" about the development of RE4, said that CV and Zero are getting remakes and CV had been in planning for several years.
This is absurdly unlikely because the Capcom 2020 leak had nothing on CV- not even in the schedule which got delayed significantly. This leak also deconfirmed his idea that M-Two, a tiny support studio, was developing RE:4, but people still believe that for some fucking reason.
The most likely projects Capcom will make are
>Resident Evil 9
>Resident Evil 10
>Resident Evil 1
>Resident Evil 5
And that's it.
>>
>>499528605
Never heard of it, but wtf
>>
>>499533231
it's already out on itch for free if you want to try it, the steam release is just gonna have content in it
>>
>game wraps up the raccoon city saga
>takes every mechanic and improves upon it
>literally perfects the formula
>has a boss that's actually challenging
>amazing areas, incredibly memorable scenery
>literally shows the final moments of raccoon city

but somehow code veronica is the "real" third game?
>>
>>499534626
Do people say that? I was under the impression that people only really consider CV a major part of the series because it bridges 1 and 5.
>>
>>499535276
I don't know if it's the same few guys who make sure to mention it in every conversation, or if some youtuber said it, but you'll constantly hear people say "oh CV was going to be the real 3 but they had a deal with sony to make the third game on a sony system"

then why did they make CV on dreamcast if it was supposed to be the third title?
same people will probably say "3 is just an asset flip of 2" or something similar
>>
>>499528605
I am. The free version is already really good so I'd gladly take more.
>>
>>499534626
>>game wraps up the raccoon city saga
It wasn't a saga. RE1 isn't even in Raccoon City, it's in a forest outside it, and RE2 doesn't focus on the city either.
>>takes every mechanic and improves upon it
Not really. It staples a bunch of shit on, sure, but what mechanics is it improving? It's not as focused on hoard combat like RE2, it doesn't focus more on puzzles like RE1, it's just new shit.
>>literally perfects the formula
No it does not. RE3, in fact, shits the bed past the halfway point with four increasingly generic in pacing and presentation areas, who are all woefully short and lack in true exploration, where your ending is chosen by a random choice near the end of the game.
>>has a boss that's actually challenging
That was all the games.
>>amazing areas, incredibly memorable scenery
Not really.
Uptown Raccoon tends to blend together, with two areas that loop in on themselves right next to each other, and downtown Raccoon is mostly a straight line with side offshoots. And again, the second half is really short areas that lack in true depth and exploration.
>>literally shows the final moments of raccoon city
I don't know why this is considered a winning point when RE3 was the game that establishes its destruction.
You can even see side materials from post-RE2 where the town was still around. The nuking was just some shit thrown in last minute to make it seem important.
>>
>>499535775
>but you'll constantly hear people say "oh CV was going to be the real 3 but they had a deal with sony to make the third game on a sony system"
This isn't true, but it doesn't excuse your own retardation in thinking the RE3 we got was actually supposed to be RE3.
Here is your complete development timeline.

>During BIO2 development
Code Veronica, starring Jill Valentine, Albert Wesker, and Chris Redfield is in its concept phase for the next Sega platform.
BIO1.9 & Survivor begin to enter production. 1.9 is a title about escaping Raccoon City while rescuing Survivors for points in a 'challenge run' type game, a la Super Mario Bros 2 (Japan) to RE2's SMB1. Survivor is a first person gunkom tie in title.
On the N64, Biohazard Zero enters production for the 64DD.

>Towards the end of RE2's development
Due to a line rewrite by Kamiya, the lead writer of Code Veronica drops Jill in favor of Claire Redfield.
Around this time, BIO3 begins production as a title following on from the 4th Survivor scenario of RE2, focused on HUNK attaining a viral sample on a cruise ship.
1.9 & Survivor are still in production.
Zero shifts from the DD to the N64 itself after the commercial failure of the DD.

>After RE2 releases
Code Veronica is continuing on as planning.
Survivor is continuing on as planned.
Ship BIO3 stalls in development, and eventually the decision is made to scrap the game, with the producer, Kamiya, shifting to be director of the new BIO title for the PS2.
Mikami, producer of the franchise, decides to keep BIO3 on the PSX and gives the designation to BIO1.9, and extends its development time by a few months.
BIO1.9 uses Jill, who is the only protagonist available, to boost its appearance as a 'mainline title', and its original gameplay concepts are primarily pushed to a bonus game.
Zero on N64 is stalled and put on hold.

That is what happened.
>>
>>499528605
Huh, didn't know about this game. How is it?
>>
Horror games are usually really short and for good reason but what would be the longest horror game? Is there a RPG sized 40+ hours monsters out there?
>>
>>499532319
I went back to check and it looks like the source is Dusk Golem. I didn’t know he was around that long but I knew he had a shoddy track record for accurately predicting stuff, yet his name always still pops up as some kind of reliable insider.
Here’s the article where he says a CV remake ‘won’t be as ambitious’
>https://www.gamingbible.com/news/resident-evil-code-veronica-remake-tease-251745-20240916
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i dont remember jack shit from the first game other than a siscon hoping this is better
>>499542075
can only think of koudelka being horror and jrpg, although i beat the first disc around 6 hours so maybe 12 hours total?
>>
>>499542075
I think TEW is in the running for it for sure. Can’t think of any longer ones off the top of my head.
>>
>>499542075
The Evil Within 2 was sort of open world and had exploration elements and side missions. I never got a chance to finish it but it seems like it could last a long time if you don't just go straight through the campaign.
>>499544536
Was the first one particularly long?
I remember it feeling a bit too long but I thought that was more just because I didn't really like it.
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Silent Hill 1 was so fucking good bros, i've been around the series my entire life but finally dipped my toes in and good god. I finished my run a couple days ago now but the game has dug deep into me, i listen to the OST and think about the game all day. Forgot what it was like to play a game that compels you so much, it really feels like a masterpiece. Gonna play OG2 and 3 next for sure, how do they stack up to the grungy vibes in 1? Everything in 1 was so rusty and grimy, what a fantastic atmosphere
>>
>>499540339
it's pretty short since it was made in 2 weeks for a game jam but it's still good, the control scheme is a throwback to tank controls so that might be difficult to get used to for some folks
>>
>>499551515
1’s definitely the rustiest but the original trilogy all have fantastic atmospheres. All of them are pretty grimy, and I’d like to give you the broad strokes of 2 and 3 (imo they’re even better then 1, and I love 1) but I feel like that would take away from the experience. It’s best for you to play them while knowing as little as possible.
>>
>>499551651
Sounds nice and short. Will keep my eyes peeled then
>>
>>499551515
3 will probably hit closer to 1, in story and vibes
2 just says fuck it everyone gets a nightmare world why not let's bring the whole family
>>
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>>499551515
They’re called the “Shit Gets Rusty” games for a reason, they’re all pretty grimy and gunky.
>>
Is this SH2 remake the greatest horror game of all time?
>>
>>499547706
>Was the first one particularly long?
It was one of the most common complaints back when it first released iirc, but I think people have since eased up on it in that regard, I personally think it was exactly what we needed back in 2014, I think it’s even longer than the second game too.
>>
>>499562816
I’m honestly getting sick of how every new indie horror that comes out is substantially shorter and more linear then the PS1 games they’re “inspired” by.
>>
>>499562576
if you have shit for brains maybe
>>
>>499562576
It's a phenomenal remake and it could've been the best of all time but it does more than a few things wrong with some scenes (even though I love them) and the way they use the music in general imo. Also I could've done without the modern "press X three times to operate" mechanics, even though it's not used too much it's still there and things like that don't enhance the gameplay more than they annoy the player.
>>
>>499492583
>a good deal deeper
It's really not. The blog posts in youtube format don't make it anymore valid than it is. It's weird how wrapped up in a game some people make their personality. "This game got me through some hard times" is one of the weirdest fucking statements I seem to see in the comments of every one of those video essays explaining the deep philosophical meaning of why a door knob is round.

For the record, every horror setting has a bad thing that already happened, a bad thing that is currently happening, and the impending worst thing that can happen. Because that's what a basic compelling story has to have. If everything was hunky dory until the climax, there'd be no reason for anyone to care. I'm just saying people are ascribing too much meaning to a video game and just because they make an 8 hour video about it doesn't automatically give them credibility. IE: Conspiracy mythos. While a fun form of entertainment themselves, they're often just batshit.
>>
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sowwy
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>>499572038
>press X three times
Yeah whats that shit all about? was it in the original game?
That should have only been used twice
>>
>>499245229

>>game for this feel?

The architecture and colour scheme makes me think to an early Tomb Raider for PS1, the game had horror elements that made it spooky.

The graphic, being less realistic truly gave you that edge.
>>
>>499582204
The original game didn’t have that, and it didn’t do the
>James puts his arm in a scary hole
thing 500 times. It happened ONCE in the OG.
>>
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I just noticed the flashlight in SH2R follows your camera not where James chest is facing
>>
Nothing in the remake pisses me off more than nuMaria.
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>>499586297
https://www.youtube.com/watch?v=NBXxntZL-to
https://www.youtube.com/watch?v=Voj00Hrw-IU

and of course, the best RE2 music
https://www.youtube.com/watch?v=aUykUdjrBsc
>>
Finished my first run of SH2R. Loved the hell out of the game, felt it was an excellent remake that brought an aging classic to modern generation. I do think the womens' faces were a little jank, but that's not too bothersome.

I got the In Water ending, basically played like Doomguy killing everything and taking hits. Took me 21 hours, went slow and enjoyed the sights. Now I'm going to start grinding out endings. Found a decent guide that lets you stack endings up to the Lake Hotel, so you can crank them out pretty fast.

There's a lot of hate for the remake, and I don't really get it. The issues people have seem pretty picky compared to the improvements, and I hope that Bloober does SH1 and 3 as well.

One thing that stuck out to me is that when you fight the final boss (Maria for me), she glitches out and is replaced by a character model that looks a lot like Alyssa from SH3 and the movies. I wonder if Alyssa is actually trying to "become" Maria in order to leave and have some kind of life on the outside? Would be an interesting way to tie in the other games.
>>
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https://www.youtube.com/watch?v=2DBrHKVWkJs&t=27s
This sounds just like randy marsh to me and completely pulls me out of the scene.
Is it just me???
>>
>>499584737
>>499585116
remakecux… our response…?
>>
>>499593550
>There's a lot of hate for the remake, and I don't really get it.
Then there’s not much more to be said.
>>
You could swear it’s just one guy coming here and typing up paragraphs singing the remakes praises at this point
>>
>>499595109
If a few abstract nitpicks are enough to ruin what is obviously a well-done game for you, then just go play the original. There's no point in arguing against 20 years of nostalgia. It's a good game, a good remake and I hope it rekindles interest in the SH franchise.
>>
>”abstract nitpicks”
>muh nostalgia
Shill-kun….
>>
https://youtu.be/FwksbIl1zBs
>>
>>499601510
both scenes have pros and cons imo
remake had worse emotion from maria but better actual voice acting
og maria's emotion was fantastic, but it was also weird how she SNAPPED from weeping to asking about laura in an instant
>>
>>499596653
>It's a good game, a good remake and I hope it rekindles interest in the SH franchise
This is the one thing all the retards complaining about every single issue like it's suddenly a trash game don't seem to register. This is the first passable piece of content the series has had in like 15 years. It makes a decent new installment actually possible. All the faggots trying to put it down are doing their best to kill the series when we just got a possibility for it to come back.
>>
>>499596653
>a few abstract nitpicks
That’s funny. That’s definitely not how I’d describe them.
>obviously a well done game
Like you say, no point arguing.
>>
>>499596206
it is
see >>499347640
>>
>>499606507
>It makes a decent new installment actually possible.
Being ok with slop will lead to more slop. Do you really think Konami wants to put in more effort than they have to when they know that people are perfectly fine with slop?
>>
>>499609479
And gatekeeping for perfection leaves you with a dead series. You want to spend the rest of your life never seeing another SH game? Even if this isn't perfect, a commercial success will show developers that there's an interesting, and more games will get made. They might be more your speed, but they'll never happen if everything is shot down.

On another note; the part in the hotel where you leave your items behind. Do you have to take them back? Is it possible to complete the game without your inventory? Past that point there's only a couple of bossfights that you might be able to timeout.
>>
How long until SH2 remake goes on sale? I'm not paying $70 for a video game
>>
>>499611696
>You want to spend the rest of your life never seeing another SH game?
I’d be fine with that, but I wouldn’t have minded if Bloober made their own entry in the franchise instead of Silent Hill 2 but padded and worse. It was better than their past games and lightyears ahead of fucking Short Message, but that’s not a high bar. Surely you understand that big fans of the old games are going to be upset when the games that they love so much get replaced in the eyes of most people by what these fans see as a caricature that spits on the game’s legacy, right?
>>
>>499615778
You could be waiting for a while, Konami’s Konami.
Sailing the seven seas is an option.
>>
>>499616579
>Sailing the seven seas is an option.
I'm just too paranoid about internet STDs
>>
>>499593550
It was great but you are making the mistake of taking shitters /here/ at face value. Their seething is just added value.
>>
>>499594068
I'm in tears from laughing, thank you.
>>
>>499594068
Is it bad that I can't tell the difference between the remake and the original?
>>
>>499615778
Like >>499616579 says, it’ll be a while. I wouldn’t be surprised if these fuckers don’t put it on sale until a year from now when the timed exclusivity deal runs out. Either way, it’s better than spending 60 - 80 dollars for a game with better graphics and worse everything else that you can play for free right now.
>>
>>499594068
SHELLY!!!
>>
>remake uses sound clips from SH3
Uh oh it's coming
>>
Late, but I finished mouthwashing
I don't think Jimmy had enough motivation to crash the ship. Feels kinda out of character.
>>
>>499611696
>You want to spend the rest of your life never seeing another SH game?
yeah
>>
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>>499611696
Despite supposed 20 years of lore knowledge, the only thing I really learned from long time silent hill fans on 4chan is to never ever become like them.
Just ignore them and look forward to Silent Hill F / Silent Hill 3 Remake.
>>
>>499615778
>I'm not paying $70 for a video game
Why are you here? That's the price the average gamer is willing to pay. You attribute less value to video games than most casual players. Claim you have principles all you want, but you really only come across as poor.
>>
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>>499632171
You know I think this might be the only post I've seen on this website that's said "just buy it" instead of "just pirate it". Actually /horg/ in general has been feeling different compared to the rest of the site, but I'm gonna bugger off and go to bed once I post this before I argue about it and derail the thread further
>>
>>499643808
You definitely should not buy it after they bludgeoned angela and marias faces
>>
So what is Mary implying in the Stillness ending?
>>
That you shouldn’t spend money on her game.
>>
>>499656289
that she will always be waiting for him in the afterlife
and so james should not chase after her and let her RIP in water
>>
>>499657625
but she speaks in the past tense, distant past even
"I've always been waiting for you", as if she's been waiting for a long time. even though she's only died recently
that article that was posted that said James has been stuck in a loop for a long time had a point I think
>>
>>499616418
Yeah, I get that. But I don't think it's a fair or rational criticism. I think it's drowning in nostalgia. That becomes a problem when their anger spreads and turns other people away from the game.

>I'd be fine with that

You're okay with the series dying rather than seeing a sub-par entry? Then stick with the original and don't bother with anything else. Why get angry if other people have fun? You already have your perfect game.
>>
Btw, the office desk you find in the Labyrinth, assumed to be related to James' job, shows papers that go up to 1982
>>
Not only that, there are 4 apparently nonsensical post-its that seem to form a picture or message of some sort, but I think it's gonna take someone to go into the files or something because you can't get a good angle in game to try and stitch them together
>>
>>499658819
>You're okay with the series dying rather than seeing a sub-par entry?
Why settle for mediocrity? Better no cereal at all than cereal with piss in it. It’s just not worth it.
>>
>>499594953
we ignore it and continue coping
>>
>>499663706
You faggots deserve a beating.
>>
>>499659879
computers didn't look like that in 1982 did they?
>>
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>>498872513
>>
>>499668992
what does this even mean
>>
>>499668439
Shill harder Bloober.
>>
>>499670184
ask alan wake writers
>>
>>498872513
>Current indie games and hidden gems
>Yume Nikki
Shouldn't that go in the retro classics category? It turned 20 years old this year, after all.
Honestly though I'd question if it really qualifies as "horror" in the first place: sure, it's got some disturbing imagery in it, but overall it's more just surreal than scary.
>>
Oook oook
>>
>>499670184
Nonsensical commie babble
>>
>>499676419
I wonder if people understand writings thats not serious and are taking it seriously.
>>
>>499684176
why did you reply to the retard........
>>
AAAAAAAAAAA
>>
was there a horror game in the antarctic that was a point and click game or something? i remember it having an alien or monster of some kind that impersonated members of the crew but i cant remember the game name
>>
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>>499690994
Prisoner of Ice?
>>
If the leaks are reals(I'm not going to believe that until I see It)
>REmake2 Team
Working on CV remake(made sense because CV has action but has more horror and Metroid design than RE4 so It can do wonder)
>RE7 team
Working on RE9
>RE3make third party
Went from help RE2 team with RE4make to work on Zero remake, I can't see this, those guys would have work more on a RE5 remake or a Dino crisis
>Village team
Unknown, the director was one of the that tower defender designer.
Maybe they are helping RE7 team or working on a new game
>>
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Why didn't Harry try to comfort Lisa anyway? He just angrily shoved her then ran away like a coward
>>
>>499695361
She had just told him she was a zombie hoe
>>
>>499695521
She clearly wasn't hostile though
>>
>>499611696
>And gatekeeping for perfection leaves you with a dead series.
Good. This series ran out of steam before most of us finished grade school. Also for the record everything good about the SH2 remake is just shit from the original game. If it were telling an original story with the knock-off REmake style people would be treating it like Homecoming.
>>
>>499696129
Yea but it's not an original story therefore it's good
>>
>>499628931
The man was a perennial loser and a genuinely horrible person. If they got home he was likely going down for rape and even if he didn't he didn't have anything to go back to after the loss of his job. When he felt completely fucked he decided to take everyone else down with him. When he failed and he just succeeded in injuring Curly he took the opportunity to try and one-up him out of spite and play the valiant captain.
>>
Remake faces really do look fucking weird at times
>>
>>499696119
Forgive my man Harry for not acting completely composed given the circumstances
>>
>>499692151
hi i remembered it was siimilar to The Thing plot wise with the impersonating so i ended up finding it. its called Alpha Polaris
>>
>>499695361
>drugged out weirdo starts talking about how she's just like the monsters you've killed a couple dozen of that day
>you're very tired
>you're trapped in hell looking for your daughter
>this chick starts walking at you crying, clearly out of her mind
>shove her and she starts bleeding
Harry was in the right.
>>
>>499699679
>shove her and she starts bleeding
you wouldn't understand
>>
>>
>>499702345
Correct her for daring to question your methods James.
>>
>>499684176
I think you should consider if your own post makes any sense
>>
>>499696129
>This series ran out of steam before most of us finished grade school.
Sad trvth nvke. If you aren’t in your late 30s/early 40s chances are you missed this franchise in its heyday and it’s likely never coming back. If the future of the franchise is just ‘remakes that do mostly everything worse’ then that only confirms it.
>>
>>499697379
Yeah from my view he seems like such a loser that he would backdown and be unable to go through with actually crashing the ship because of corwardice. Especially when he seemed sane and lucid in the conversation beforehand.
>>
>>499707424
It's a minor point and I still like mouthwashing overall though. Especially the PSX graphics, I love how it adds an extra layer of "wtf am I looking at?"
>>
god damn A Machine for Pigs is not that scary
>>
Someone explain it for me since I'm confused I recently played Silent Hill 1 and I was under the impression everyone died or was transported to the otherworld when Alessa performed the seal of Metatron. How come Mary was able to go to a hospital there 1 year prior to the events of Silent Hill 2? Did beating the goat demon thing bring everyone back or something?
>>
>CROWDED. FOLLOWED. has released.
>Slay The Princess: The Pristine Cut has released
>Voidwrought has released
New releases.
>>
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>>499712162
For me, it's Drak(c)ula.
>>
>>499712162
>Slay The Princess: The Pristine Cut has released
Neat. I have been holding off on buying the game after "borrowing" it a while back so this gives me a good excuse to get it.
I kind of wish I could get that special edition statue that will come with the physical edition without having to get a console copy though.
>>
>>499709883
Why would pigs be scary?
>>
>>499711696
The timeline from 1 to 2 is REALLY foggy (haha). The events of SH2 could possibly take place days after SH1.
>>
How do yall feel about the new endings for Silent Hill 2 Remake?
>>
>>499668992
The DLC was so fun and scary. It’s so based how they responded to chud trolls bitching about the game being woke after introducing a black protagonist by making an actual woke SJW nigger character and making him the laughing stock.
>>
I just saw off-site discourse about the SH2 remake for the first time. Man, those remakefags act like our shitposters when someone doesn't give it an outright glowing review.
>>499711696
SH2 barely even feels like it is in the same series as SH1 and SH3 so I just tend to ignore continuity between them.
>>
A Quiet Place: The Road Ahead is out. Anyone feel like biting the bullet?
>>
there was this old ass game i downloaded from 4chan that I'll never find again. it was an rpgmaker ish style game similar to yume nikke but yeah. all I remember is it had classical music (chopin nocturne) playing.
>>
89
giga homo post
>>
>>499736925
>Man, those remakefags act like our shitposters when someone doesn't give it an outright glowing review.
Right? It’s absurd. Overcompensating in return. It’s whatever cus it’s just gonna bite them in the ass but still annoying.
>>
>>499738303
It's not fantastic, but not bad. A lot of the level design creates frustrating moments where you take the intended path, but monster AI ruins your ability to actually progress effectively and you end up sitting in one place for several minutes while taking one foot of movement at a time.
>>
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>>499704236
>>
>>499635296
What would trick be with the merchant?
>>
>>499763095
He flashes you but his dick is dressed up like sonic
>>
I like puzzles
I wish puzzle horror was a thing
>>
>>499764929
so like when you complete a puzzle you get a jump scare?
>>
Psychopomp GOLD is out today fellas
https://store.steampowered.com/app/3243190/Psychopomp_GOLD/
>>
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>>499765064
Could work too I guess but more of a reliance on atmosphere
Something more like the old point and clicks like Scratches
>>
Cheeky GY!BE reference in Outlast Trials.
>>
>>499766775
I don’t get it
>>
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>>499772973
They're lyrics from the introduction to The Dead Flag Blues.
>>
>>499766775
>You grabbed my hand and we fell into it,
>Like a daydream
>Or a fever...
>>
>>499764307
Oddly specific
>>
https://www.youtube.com/watch?v=ZwLvcaDMhU8
It's crazy because the remake also has Yamaoka using bells and pianos like this all over the place but I thought it was actually detrimental to some of the scenes, for example, when Angela is spilling her guts about her dad, and the worst offender, during the videotape reveal, they play this piano tune that just screams "ARE YOU SAD YET??? HERE'S SOME PIANO!!" at you, it feels so cheap. Like the music itself is not bad at all it's just the way it was used.
>>
>>499781828
Agreed, they totally missed out on a lot of the nuance and memorable application that made the soundtrack so good in the first place, it’s not just about having good songs, but also knowing how and when to use them
>>
>>499777946
A man has to have dreams and you always have to go fast.
>>
>>499781828
The cinematography and way the music is handled makes the remake feel too much like a manipulative drama movie for my tastes. I was particularly bugged by the scene where James has his final conversation with Mary. The simple far away shots from behind James felt much more impactful to me than the close up shots of James and Mary's sad faces with manipulative piano music. It took the scene from a quiet intimate moment that the audience is made to feel like a third party to and made it feel like a Lifetime movie of the week.
>>
I’M HEEERE I’M WAIIITING FOOR YOUU
WHERE ARE YOUU I CAN’T FIND YOUU
>>
>>499764929
There are a couple puzzle horror games, like The Room.
>>
>>499790637
i don't think i'd call the room horror. dark mystery sure but horror?
>>
Its kinda incredible to look at alan wake 2 in retrospect after finishing Silent hill 2 rm
From start to finish everything about it is richer. Story, characters, environments, things you do, pacing, variety, combat, visuals. I guess the puzzles are largely comparable.
>>
>>499504540
even still, I enjoy playing around him and plugging his holes while I go about exploring.
>>
>>499765295
anyone here playing this?
>>
Finding Frankie has released.
>>
Are the stretchy yellow guys in CV supposed to be scary? I find them pretty goofy.
>>
>>499802705
Looks like zoomie slop desu
>>
https://youtu.be/urjpvWIptuc?t=133
Those sounds in the background are obviously from SH3. You think the polskis are working on it? Or maybe Konami just gave them all the audio material they had
>>
what does this thread do in non-october months?
>>
>>499810670
Jerk off to male Resident Evil characters.
>>
>>499810670
Talk about horror games.
>>
>>499810670
jerk off I guess
>>
>>499810670
only faggots play horror games only in October
>>
>>499810670
I try to treat every month like October.
>>
>>499766775
Huh. Never saw that one before, wtf? Is this actually legit? Looks fake. Also...
HALLOWEEN EVENT NEXT WEEK I'M SO FUCKING HYPED AAAAAAAAAAAAAAAAAAAAAAAA
There better be a clown outfit in the next catalog.
>>
>>499810670
The same thing we do every month man. We’re not only around for October.
>>
>>499810670
Every month is spooky month you fool
>>
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>>
https://www.google.com/search?q=silent+hill+2+loop+theory
Loop theory is becoming SH2's canon and there's nothing you can do to stop it.
>>
>>499835112
>Retarded gay nonsense that Bloober ripped off from the equally retarded FFVII Remake
Okay. I really don't care what the remakebabies do with their canon.
>>
loopfags already existed before remake anyway, this isn't really new
>>
>>499837605
Seems to have a bit more credence with the remake, though.
>>
>>499841321
I had the same impression, they went a little overboard with it
>>
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>VOTV
What is this thing?
>>
>still playing a machine for pigs on and off
>agro a pig
>dance around a box
>pig attacks a few times but cant reach through the box
>pig just kinda gets bored and walks off
>>
Her...
>>
>>499841321
It has the exact same amount of credence, which is that in order to believe it you have to be a mental midget.
The things people cite, which are the nostalgia points (and nothing else new to the remake) contribute literally nothing to the game. Literally zero. There is no narrative, no unlock, no special file or ending, you just see them all and the game gives you an achievement.

The idea of it being a loop is completely unfounded within the narrative as all the endings except one are definitive ends.
>Leave
James understands what he did, accepts it, and leaves.
>In Water / Stillness
James understands what he did, accepts it, and kills himself.
>Rebirth / Bliss
James understands what he did, does not accept it, and deludes himself with either occultism or drugs.
>Maria
James understands what he did, does not accept it, and leaves town fated to repeat his mistakes- and this is because he hasn't actually learned anything in this ending.

There is no "loop" happening.
>b-but the bodies
Are there because James wants to die, so the town makes every dead body look like his own- including the ones Eddie leaves behind.
>b-but [some other retarded shit]
Either in the original already or pure headcanon.
>>
>>
>>499810670
Bump.
>>
>>499856458
CLAIRE
NO
YOU CAN’T CONTINUE THE REDFIELD BLOODLINE IN SPACE
>>
is silent hill allowed in the general
>>
>>499862430
No
>>
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>>499862430
Maybe.
>>
>>499862430
Nope
>>
>>499862430
I've been playing all of them in order, finished 3 a few days ago. Haven't played the remake yet nor do I plan to until they put it on sale
>>
starting my first silent hill 1 PS1 playthrough with res scaling and PGXP on duckstation just got to the elementary school
>>
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>>499863483
Have fun anon.
>>
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What are some good horror games I can knock out in 3~4 hours?
>>
>>499862430
Only the originals.
>>
>>499811239
>>499814619
>>499825084
based
>>
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>>499863483
Remember back jump exists and is a useful tool against the flying fucks.
>>
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need me a monstergf
>>
>>499868839
>the flying fucks
I did also start SH1 and Im beginning to suspect those pink pterodactyls are gonna be a pain in the ass
>>
>>499873191
my brother...
>>
>>499867827
Not as pathetic as Polish hill 2.

Why are all horror franchise villains comically evil? Is it impossible to have a nuanced, not insane villain? Maybe something as human birkin?
>>
Bloober won
>>
>>499880059
>Why are all horror franchise villains comically evil?
Anon, the majority of horror villains are either literally insane people who kill and harm everyone around them because they are completely incapable of perceiving reality in a coherent manner, the sort of people who would kill millions of innocents because of vague bullshit that only their narcissistic god-complex obsessed asses can understand, or eldritch demons. There is very little room for actual nuance/non-insane behavior amongst them.
>>
>>499881529
Excellent summary.

Let's say it's possible to create a multidimendsional villain, could the medium (movie or game) benefit as hole from it?
>nuanced villian
If what you say is true, a nuanced antagonist would likely be motivated by socio-cultural factors, wouldn't xhe?
>>
>>499873191
kek that tail
>>
>>
Boo
>>
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horror games for this feel?
>>
>>499902161
darkwood?
>>
>>499902452
i want to like darkwood but my shitty eyesight makes those kinds of top-down games very unapproachable. same with shit like terraria
>>
>>499902627
hmm
re7's safe rooms have this really cozy comfy feel to them
>>
>>499902687
i do love me the re safe rooms.
cvx remaster WHEN
>>
>>499902819
is it worth it to play cvx
actually, better question
is it worth it to start the re games from the beginning
i never played them
>>
>>499880059
>Why are all horror franchise villains comically evil?
What about m3gan? She literally did nothing wrong.
>>
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>>499903046
>is it worth it to start the re games from the beginning
Yeah.
Use this site to generate a play order:
https://residenteviltimelineapp.com/home
Recommended settings are
>Media Source
All
>Canon
Main, Main branch
>Sort by
Release date

If you don't want to deal with spin-offs and side materials, change Media Source to just "major video game", but most of what you miss out on is really short side materials.

>How do I play the first three games?
https://biorand.net/
Download the middle 4.3GiB option. This contains patched versions of 1-3 on PC, just open them in their folders INSTEAD of BioRand itself.
>>
>>499873191
the glory of slop!
>>
>>499880059
I mean, they can have nuance and still be insane. John Kramer/Jigsaw probably the biggest example. But horror isn’t really the right medium for “maybe they had a point…” so of course most villains are just pretty unequivocally bad
>>
>>499815523
It's a year old so I assume they've removed it. It used to be in the dorms.
HYPE HYPE HYPE
>>
>>499914909
?
>>
>>499915223
>isn’t really the right medium for “maybe they had a point…”
Y tho? Does horror needs to be campy and cheesy?
>>
>>499903046
Yeah cvx has the best story in an RE game and it's probably the longest RE. My main complaint with that game is that it's too long, some enemies are annoying and the island is too big you can easily get stuck on a 1st playthrough if you don't look up certain parts. Not too mention one of the bosses there will make you it's bitch if you don't look for its special ammo.
>>
>>499915223
>But horror isn’t really the right medium for “maybe they had a point…”
I disagree, I imagine (because I have no source) that some excellent horror can come from someone who sounds reasonable, relatable or something along those lines. Why shouldn't the antagonist have a sound goal in mind for putting our protagonist through unimaginable torture, would it not be right at home in the horror genre where a regular person can't say whether or not he wouldn't do the same in a similar situation? The worst atrocities in real life are all committed by other people, I'm sure the perpetrators had something to say, would that not be right at home in the horror genre?
>>
>>499918997
The only reason(s) I'm waiting for a remake.
>>
>>499919327
You are saying to take some ideas or inspiration from actual mass murderers or other lunatics and wrap those ideas in a good story up?
I don't think this has ever be done. Horror is usually cheap to produce, so it lacks quality.
>>
>>499920614
No, it was an example that real horror comes from people, human beings, and an antagonist doesn't necessarily have to be a lunatic
>>
>>499920861
Indeed. Lunatics feel forced.
The pinguin from batman returns comes to mind.
>>
>>499920861
I mean in real life they frequently are, so it kind of makes sense in an ‘art imitates life’ kind of way
>>
>>499920249
A CVX remake would inevitably suck.
>Claire's character has already been neutered into oblivion
>would try to unironically make Steve "badass" despite him being a 17 year old dweeb
>a million more Wesker cutscenes with the dogshit new VA
>Airport, Training Facility, Prison, Palace, and Residence are all merged into one building with 70% of the whole thing cut to account for that
>Antarctica's basement floors are cut, just a 3 floor generic lab
>Chris doesn't have a Rockfort section
Inevitably what will happen.
>>
>>499925743
>unfortunately
All true
>>
>>499925743
I can imagine them doing all that and still not removing the fucking hunter scanner but maybe it will be more manageable without tank controls.
>>
>>499914030
accurate lighting, high detail meshes and physically based materials?
>>
>>499902161
The Forest.
>>
>>499925743
>a million more Wesker cutscenes with the dogshit new VA
Cmon, he’s not that bad. The original is preferable but he does a good enough job. Ada’s is the one that rightfully deserves ridicule.
>>
>>499854442
>In Water / Stillness
>Rebirth / Bliss
what's the point of the 2 new endings if they are basically the same as In Water and Rebirth?
>>
>>499925743
>Claire's character has already been neutered into oblivion
The biggest problem will be she wont trashtalk against the crossdresser
>would try to unironically make Steve "badass" despite him being a 17 year old dweeb
It will be the same as Ashley, and people will pretend they fix it
>a million more Wesker cutscenes with the dogshit new VA
If they put more scenes will be during the Chris part
>Airport, Training Facility, Prison, Palace, and Residence are all merged into one building with 70% of the whole thing cut to account for that
CV problem is that is too long so the replay value got hurt a little.
But I can't think zones that could be eliminate and don't hurt the pace.
But I think the training facility and the Prison is the only they could merge.
The Palace and Mansion would be better being merge too.
>Antarctica's basement floors are cut, just a 3 floor generic lab
That would suck
>Chris doesn't have a Rocafort section
The worst thing about Chris that could happen would be that has a route with is like 2Remake B route
>>
>>499810670
Survive the horror
>>
>>499810670
Talk about RE and SH non stop. When there's a new VOTV version out that takes over until nobody gives a shit about it any more and you can't get any discussion going.
>>
Does anyone feel the t-virus gets too little attention? We know next to nothing of it and especially not how it feels.
>>
>>499938732
>too little
The Project Umbrella virus article is by far the longest one, beating out even the Andersonverse viral analysis (which is everything in that franchise) at 3 part.
It has side materials on it, entire games about it and its effects, and many, *many*, variants.
t-Virus, t-Veronica, t-Alexia, t-Phobos, t+G, etc etc etc
>>
playing through gorky 17 again, I gotta say

I fucking LOVE prerendered backgrounds dude
>>499938732
well it's too late now, everyone's wife rebecca literally cured T
>>
>>499941882
>prerendered backgrounds
yep. they don't make 'em like that anymore
>>
>>499941951
literally, and I don't know why
it's not lost tech or anything
just take the modeled and textured background you have, turn it into a gif or png, and voila
>>
>>499942063
Normalfags heavily complained about everything not being fully 3D back in the late 90s and early 00s.
>>
>>499938732
No?
It’s been explored to hell and back like >>499941784 says. We know pretty much everything about it. It’s the Mold that seriously needs expanding on because the implications of what it can do and its origins are rather huge.
>>
AAAAAAAAAAAA
>>
File: rule-of-rose.jpg (296 KB, 1920x1080)
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This may seem like a stupid question, but is there anyway to mod games on PCSX2? I was playing Rule of Rose but the combat is horrendous, and I have no more healing items. Is there a way to turn on God Mode or something so I can just breeze through the game? I know it ruins the experience, but the combat is so bad that I don't really care anymore. I don't want to watch a youtube walkthrough either.
>>
>>499941784
What games? Is there a way to read all at once online?
>>499944897
How did 8 miss it? Read everything in 1 and 2 and most things in re4(r).
>>
>>499956328
>Is there a way to read all at once online?
https://www.projectumbrella.net/virus-analysis.html
https://www.projectumbrella.net/t-virus-analysis-1.html
>>
>>499956328
>How did 8 miss it?
What do you mean?
>Read everything in 1 and 2 and most things in re4(r).
RE4 doesn’t deal with either the Mold or T-virus, the Plagas is unrelated
>>
File: 1713768282855554.jpg (32 KB, 770x470)
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Is this any good?
>>
>>499962013
Unfortunately no. Bland, boring story, not scary.
>>499956237
It truly is horrendous. I think I was save scumming at some point.
>>
I just found out there's a SS2 remaster coming out
Dunno if I should wait or play the original now
>>
>>499963345
>SS2 remaster
remaster or remake?
>>
File: 1724504922152968.jpg (100 KB, 1280x720)
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100 KB JPG
>>499963613
Just a remaster I think
>>
>>499963767
neat. i hope they actually do a proper remake like they did for ss1 too though. i loved that thing
>>
>>499962481
Fortunately I found out how to get cheat codes working for PCSX2 (I really should look things up on Google before asking /vg/). Turned on Infinite Health and it worked. Gonna breeze through the game now.
>>
>>499966016
Forgot to post video in case anyone else is interested.
https://www.youtube.com/watch?v=lRWE26vcjks
>>
>>499957956
Pretty sure it gets mentioned in few of the umbrella documents.
Was saddler the first one to find plagas?
>>499957956
>How did I miss it*
>>499956525
Many thx
>>
>>499969205
>Was saddler the first one to find plagas?
No, the Castilians of medieval Spain found it and then sealed it away iirc, then Salazar unearthed them when Saddler worked his silver tongue and convinced him to
>>
Mary… where the FUCK are you?!?!?
>>
>>499970454
this hill is goddamn silent as shit!!
>>
James is stuck in a loop btw
>>
>>499971371
no he's stuck hugging me :)
>>
>>499980391
>*no he's stuck fugging me
Fixed
>>
>>499970454
does anyone have the "if Silent Hill 2 got remade today" webm with audio? It had stupuid shit like crafting and Silent Vision.
>>
File: 1683400043791650.webm (2.96 MB, 854x480)
2.96 MB
2.96 MB WEBM
>>499986213
Didn't even know there was a version with audio, I only have the one without it
>>
>>499956237
Rule of Rose is interesting. Everything from the themes to the monster designs and the heavy focus on lolis make it seem like a game tailor made for me but the actual gameplay is awful. People who shit on the pre-4 RE or the real Silent Hill games gameplay should have to play it to see just how bad things could be.
>>
>>499995075
Thanks for the webm, I was able to reverse image search from that starting frame and found a tweet with the audio
https://x.com/Dreamboum/status/1795233938731925858
>>
>>499956237
Use cheats
>>
>>499995075
>>499999421
God this is so funny
>>
>>499999139
I still gotta play it but It can't be that bad
>>
>>499963345
Play the original, its not that janky.

Plus, you get to enjoy the best like delivery against a villan at the games end
>>
>>499970230
Right. Memories still hazy, who was saddler? Just a random brit bong?
>>
>>499915223
>>499880059
What would a 3rd world dictator do with super villain powers?
>>
>>500011092
It's not that bad, but difficulty spike near the end is just dooogshit, so be prepared to find as much healing items you can before real travesty begins
>>
started up run like hell
what an incredibly star studded cast
lance henriksen, captain janeway, clancy brown, and the bawls brand bawls tie-ins everywhere

shame they didn't spend any money on the gameplay



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