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>Is the DLC worth it?
It depends on your tastes some like it and some don't. You should probably pirate it first to try it out
>Is the Book worth it?
No. Its a meme.
>Is Dwarf Fortress welcome here?
No
>what mods for performance?
Performance Fish, Rocketman - Download them and never look back.

► Links:
---------------------------------------------
Book:
>Where does buy Tynan's amazing book?
https://www.amazon.com/gp/product/1449337937
Rimworld:
>Where to get this game if you want to try it first:
https://gog-games.to/game/rimworld
>New patch notes
https://ludeon.com/blog/
>Mods
http://catalogue.smods.ru/
https://steamcommunity.com/app/294100/workshop/
http://www.nexusmods.com/rimworld
https://ludeon.com/forums/index.php?board=12.0
https://www.loverslab.com/topic/110270-mod-rimjobworld/
>(I'm new, what mods should I get?)
https://pastebin.com/G1P4WqiB
>How do I know which mods eat the Game's performance?
https://docs.google.com/spreadsheets/d/1qwwKyUbSHFGM6yqw_e4tyWFbIYDxAibOvbcTrNOQ3bo/edit#gid=259692413

>Use Rimpy for managing your mods
https://steamcommunity.com/sharedfiles/filedetails/?id=1847679158&searchtext=rimpy

>Make sure to follow this guide to minimize problems with your mod load orders
https://rwom.fandom.com/wiki/Mod_Order_Guide

(new /rwg/ mods)
https://pastebin.com/vZ9nxmbh
(old /rwg/ OP)
https://pastebin.com/Q47AZ2KV

CDDA modlist:
https://rentry.org/8czfy

Yayo modlist:
https://rentry.org/pcnuf
---------------------------------------------
►Other /rwg/++ games:
---------------------------------------------

Previous: >>499638204
>>
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Your VE wife wants you to Love yourself now
>>
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Second for anime
>>
I wish there were more unique non-HAR races/xenotypes that aren't just anime girls with animal ears/tails and the increased libido gene
>>
>>500107508
if they don't have the trashiest lipstick on they're not my VE wife
>>
>>500108841
All the better to give you the biggest sloppiest soul suckingkisses with
>>
>>500108225
what do you have against har
>>
How does RJW work with those giant polyamory beds?
>>
Man i wish i had some female pawn sex...
>>
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>>500110706
here you go bro
>>
>>500110706
Here you go anon
>>
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>>500110706
>>
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Cute girl date
>>
>>500113756
wait for who? she's not coming back
>>
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hehe eat shit
>>
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This thing any good?
>>
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damn were playing Dune now
>>
>>500120173
quizno's hattermad
>>
Recommendations for gene mods besides Alpha Genes? I was reading the documentation and the author says for one gene "this probably breaks stuff xddd". If my game breaks I want it to be because I fucked up instead of the mod author not testing their shit
>>
>>500121459
big and small genes and wvc add tons to play around with
>>
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These guys do it all huh?
>>
>>500108225
try big and small
>>
>>500121459
Big and Small - Genes and More
Cookie Genes
AFU Cosmetic Gene Expanded
Genes+
Oops All BUGPARTS 2
Vanilla Genes Rebalanced
Helltaker Cosmetic Genes
Wingless Flight Gene
Gwen's Hemogenes

For genes in general and not specific races or biotech mechanics anyway
>>
is there a mod that can tell me why rimworld takes so long to load? "better loading" is just stuck on initializing without specifying what its stuck on
>>
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how annoying, the borg can get sad
>>
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Bit late but for the anon asking about lolium https://gitgud.io/LoliumAnon/Lolium
Haven't had any issues with the 1.5 version
>>
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>>500123840
textures probably have the worst affect on startup
https://steamcommunity.com/sharedfiles/filedetails/?id=3094758790
try this
>>
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>>
>>500128919
thanks
>>
>>500129607
What do you use to make your land so green?
>>
>>500129924
outland terrain
https://steamcommunity.com/sharedfiles/filedetails/?id=2850840457
>>
>>500130389
Thanks.
>>
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I still wonder why the kurin deluxe mod maker decided to make and give the male kimiri a hulk style bodytype.
>>
>>500132567
maybe their other genes imply they are buff, suited for hard labour or simply stupid?
>>
would the game be better with RTS-style buildings? imo
>>
>>500132567
why are they so smug
>>
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>>500135816
you'd be smug too if you were an anime
>>
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>infestation!
>look at infested place
>its some room i mined for steel and closed off for frontline hospital/temp jail
>its not even marked in home area
>the bugs come to the surface
>its not bugs
>>
>Nooo you can't just extract genes from your captured enemies until they die and then raise their clones as your own colonist!
Why
>>
>>500137184
Stop making me want to add Pokemon to my next colony
>>
>>500139878
i have notes.txt where i note down mods i want to add or remove for my next game. after im donem with my current colony, i open the file and do as past me told me to do.
pokemon can wait anon till you are done with whatever it is you are doing right now.
>>
>>500137184
>its not even marked in home area
home area only matters for cleaning and repairing, nothing else
>>
>>500140882
good thing no pawn will go clean the infested room
>>
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Grow my minions...
>>
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>>500142130
Uh I didn't expect that many
>>
>>500143609
the fabled baby orb
>>
>>500128919
That mod never really worked for me. Rimworld would take 15 minutes to load and then this would show up and say "Yep I know what was loading for the first minute but after that I got no clue".
>>
>>500128919

iinstalled the mod but where do i see the report? its not automaticly on when i start the game
>>
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Working on something while waiting for VE Medieval 2 to release Crypto Weapons Pack.
>>
>>500136096
What female pawn is that?
>>
>>500143609
what is this baby explosion
how do you even get that many babies that quickly
>>
>>500143909
only tried it on 1.4 and it worked fine for me there

>>500143990
>its not automaticly on when i start the game
iirc that's exactly where it should be. maybe try it with just core and dlcs to make sure it works? after that maybe try adding 1/4 of your mods, maybe a certain mod is breaking it
>>
>>500059473
Rimcities often bugs out world generation.
Especially if you remove some faction from generating
>>
>>500145526
For some reason instead of giving me 1 baby from 1 embryo each vat gave me like 5-8 each
>>
>pawn starts flickering and crashing my game
How do I delete a pawn from existence in dev mode
>>
>>500146889
Never mind the kill command is enough to stop the errors
>>
>>500144575
Neat
>>
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infestation status:
V dealt with
not dealt with
>>
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The colony leader's favourite just wife got pregnant. Thoughts on the gene set?
>>
>>500150147
Sleepy is pretty awful but the rest is whatever
>>
>>500150126
that is a comically large steelix
>>
So am I retarded or does snow have specific requirements? I've never seen it in game. Winters have been pretty mild.
>>500125061
Last time I used it it completely fucked romance, especially with HAR. Everyone became incompatible. Wonder if it's fixed.
>>
>>500150147
>Half-breed
Death
>>
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Do you think the damage is too low?
>>
>>500153351
That armor penetration and accuracy is insane though and it shoots decently fast
>>
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>>500152963
Snow is just rain when the weather is below freezing, if you're not seeing it then your map just isn't cold enough. There's even snow trails if a path gets used enough. Fun fact, you can sometimes generate cold deserts near the poles during world creation, where all the wildlife dies of hypothermia despite "permanent summer."
>>
>>500152963
do you have rjw installed as well? if yes, you can change rjw setting so ages will be by absolute numbers (everyone adult by 13) and not by relative numbers (har that lives 500 years isn't adult before 60)
>>
>>500153679
..right, I should've guessed that. I tend to start near the equator. Guess i'll look north a bit, thanks anon.
I just want more comfy corner bases near mountains with a large river going through. tribe's gonna be rough for winter.
>>
>>500154323
RJW+ romance on the rim. Things worked again after I disabled lolium so I never looked into it, everyone was just 'incompatible orientation'.
I'm still not sure if the latter mod isn't breaking some shit either admittedley, I just want relationships to be a bit more than fucking.
>>
>>500154452
yes but orientation could simply be 'x is under the required age, y is not a lolicon'
anyway if you find something its good enough. id suggest romancium (lolium with the pdf) but you already got something
>>
>>500154669
It's unclear if lolicon is like zoophile or such that it's a kink, or it's exclusive.
>>
>>500154669
It'd be nice if more mods played nicely together, but mod authors are like that. Thanks for the help anon.
>>
>>500155342
I think most studies say that most pedos are also just normal straight people who usually are in relationships with adults, they're just also attracted to children.
>>
>>500155342
its a kink
it doesn't harm other relationships just give a boost when kink is involved
also, you can instead of saying 'lats make everyone a pedo' you can set the game so '8 is now considered adult enough as far as the game is concerned'
>>
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thats a lot of little fellas
>>
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>>500156750
man
>>
>>500155667
I meant in relation to rimworld, because the system is fucky. Also, I swear people used to get specific thoughts about fulfilling kinks like incest, pre-ideology.
>>
Why does my pawn with an over +100 opinion of his wife divorce her and why isn't divorce forbidden a precept? fact
>>
>>500158645
STORY
-t. tynan
>>
>>500158645
maybe he wanted to marry his funkopop
>>
>>500158645
He wanted to give her boyfriend a chance
>>
>>500158645
She wanted to join the Columbia Record Club
>>
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PLEASE STOP
>>
it's just like my japanese starship troopers
>>
>>500160713
the bots really did just say your base is ours now
>>
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This has to be a bug right? There's still around 600 militors running around and we already lost the tank, 2 IFV's and 2 people
>>
>>500162138
>using cheat mods
What's the problem? just shoot them with your overpowered anime soldiers
>>
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>>500163543
What cheat mods
>>
>>500164173
>Not organized graves
You deserve to be put in one
>>
>>500164173
what cheat are those armors form
>>
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>>500165693
Helmets from Ancient Urban Ruins, pouches and backpacks from CE Armors, armor vests, jumpsuits and exos from Dead Man's Switch
>>
Thoughts on Dubs' Mint Menus?
>>
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>>500159937
kek
>>
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>>500167324
Very nice
>>
>>500167324
It's very good. There is no better research tab mod.
>>
>>500166159
very cool, thanks anon
>>
>>500167853
I actually kinda like the scuffed vanilla research tab.

Is there a way to just have the crafting list menu?
>>
>>500167324
it had my favorite custom research menu ive seen in any mod and it pisses me off that its been broken since it updated to 1.5
>>
>>500167960
Yes, there was a toggle for that in mod options. I think it's disabled by default
>>
>>500164173
rip
>>
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>>
>>500177285
i know its probably referencing some traditional clothing but ill never stop laughing at how stupid that kid looks
>>
>>500129607
Why are your bedrooms all over the place?
>>
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>>500178460
i just add them as they come
i try to make people sleep close to where they work (cooks close to kitchen gardeners close to fields) but lately i just want them happy with their rooms
>>
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Is it a bug with the Common Sense mod?
>>
>>500188416
also they all refuse to clean anything I'd say it's what makes them get stuck standing in the fucking fridge
>>
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>>500188735
the mods am using. Basically no one cleans even when given the order
>>
>>500189159
Go to the workshop page for both mods and check out if there any incompatibilities between Common Sense and Pick up and Haul. Also, if you added one of those mods mid game, it might be the source of your issues. Other mods shouldn't affect pawn behaviour
>>
Does Psyfocus object stack? is there any benefit putting nature shrines next to an anime tree?
>>
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looks like team rocket is blasting off again
>>
>>500189727
yes and yes
>>
Just completed my first modded playthrough w/o DLC(by getting wiped). Which DLC should I get first?
>>
>>500193323
go from worst to best, start with anomaly
don't worry
it will be short
>>
mod for this feel
https://youtu.be/lj0w7qhzaQw?t=273
>>
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dead space lookin ass dog
>>
>>500189702
Ok thanks
>>
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For the longest time, I thought "anti-grain" was for killing crops.
>>
Randy, I'm going into crafting, and I need your strongest advanced components.
>>
>>500201794
it does
>>
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What are some good mods for a medieval colony? I already got medieval overhaul/hospitality/gastronomy
Here is a female pawn for encouragement.
>>
is there a mod for medicine policy? like choose what injuries surgeries get what medicine? what about a mod for giving drugs like painkillers to downed allies, cause i rather they leave most of the time.
>>
Spent a good week or so setting up my modlist and testing it to make sure I don't hit an early TPS death.
I get 900+TPS in dev quick start and 300 - 360 TPS when I use the Full Colony dev command.

I've been ready to start playing for the past 3 days but shit keeps happening irl to get in my way. I'm busy for thhe next 3-4 days, maybe I'll finally be able to play this weekend, surely.
>>
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>>500132784
yes but if they have the genes to make them buff then why does it not affect women too? maybe I also want to have buff foxes too?
>>
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>when you discover a stupid cheat with rimfactory
>>
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Big and Small is a fun mod, all of her attacks end with the victim having their chest destroyed.
>>
>>500222925
is that a YTTAKIN SLIT
>>
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Hehe, embrasurehaters get rekt
>>
>>500223092
get gunplay or something the slow bullets make it look like space invaders, unless that's intentional
>>
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>>500223092
what's with those shitty bullets, looks like some crappy bullet hell game
>>
>>500223406
>>500223803
it's this >>500153351
>>
>care to give me a discount on those?
>uhh best we can do is a 31% off of our scam prices
>starts stripping
>what about now?
>oh yes ma'am we'll bump it up to 40% please take all of our plasteel
>>
>>500227556
I like that in this game you can't buy and sell for a profit. Games like morrowind where you can end up becoming boring because you're incentivized to spend all your time in trade menus instead of playing the rest of the game.
>>
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goodness the faces on those kurins
>>
>>500213827
outland
>>
>>500227556
What mod adds that?
>>
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Prison's closed due to AIDs
>>
>>500241675
Miho
>>
>fibrous mechanites
>muscle parasites
>raid
>shamblers
>psychic droner medium
>raid
>all in 6 days
Maybe picking Empress Evil as the storyteller was a bad idea
>>
>>500223092
What mod are these bugs from? I thought they were reskinned centipoids at first, but they're chewing on poor Humberto down there which I'm pretty sure those don't do.
>>
>>500242898
Oh, it's an oskarbloat thing. Nevermind.
>>
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>solo mechanitor
>dweeb with the eventual goal of becoming a vampire god emperor, living a lavish life surrounded by a harem
>first recruit is a 10 year old boy
>then a 3 year old girl
>then a 6 year old girl

Guess we're running a daycare now
>>
>>500243337
It's what you deserve for accepting h*mans (ewwww yucky)
>>
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>>500243337
>then a 3 year old girl
>then a 6 year old girl
>>
>>500243337
they will grow up to be the perfect wives. he will make sure of that.
>>
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>>500243285
correct it's insectoids expanded 2, it gives you insect horde mode gameplay
>>
>>500247823
are you bisexual
>>
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>>500247994
only if futa counts, why?
>>
>>500247994
no I'm 101% gay
>>
>>500243337
>Evil person wannabe is forced into taking care of innocent people
>Turns out he was a good and caring person after all
Kino.
>>
Can anyone post what the upcoming alchemy feature from Medieval expanded is going to be like? Kemono got nothing.
>>
>>500248368
Which female pawn ass is that?
>>
>>500251892
your female pawn, 81 years old but she's still got it
>>
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I doubt I'm the first to discover this but with rimfactory pullers if you make the whole map part of a stockpile zone you can grab from anywhere
>>
Is there any point to actually taming nymphs? It doesn't seem like they can do anything but haul.
>>
yo niggies. any of you managed to get medieval overhaul's armor working with CE in 1.5 yet? I'm using the one on the github and still unpatched, unless there's some extra patch I don't know about. ty

(tried VCR with it instead, and ain't bad but y'know. thought I'd ask o7)
>>
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>>500253648
Why'd you use CE with medieval overhaul when the former's entire premise is better gunplay, while the latter gets rid of guns?
>>
>>500253610
Sometimes they're genies and can craft, the ones I find can't even haul
>>
>>500253914
you forgot CE melee existed? kek
>>
>>500254041
It's not something you can't replicate through other means.
>>
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Is it wrong to clone two pawns who are together but can't have kids and set said clones to be their kids?
>>
>>500253610
they're limited by their backstories but they all specialize in something, kind of like highmates but worse
>>
>>500254963
why can't they have kids
>>
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>>500253610
i got two nymphs in my colony
1 had 20 soc double passion, beautifull trait and i gave her leadership poistion. she couldn't do violant stuff but i gave her psycasts to make up for that. so she went around using psycasts, than went to meditate, repeat.

the other nymph had both melee and soc. webm related.
>>
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>>500255245
Because HAR biotech pregnancy's require both pawns to be of the same race, I would use RJW but I don't know how it would handle xenotypes or work and i'm trying to avoid using RJW as of now.
>>
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>>500256327
>these faces
>>
>>500256327
>HAR biotech pregnancy's require both pawns to be of the same race
That can't be right because my rabbits are getting pregnant from all kinds of races, their kids will always be the mother's race though
>>
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HAR is obsolete. Vanilla can handle different humanlike races now. The creepjoiners added in Anomaly are all a different race from human in the code. Only retards still use HAR.
>>
if my favorite races aren't ported from HAR to biotech then I am never uninstalling HAR
>>
Is the next DLC more likely to be anomaly-tier or biotech-tier?
>>
>next DLC
>>
>>500261985
is tynan done with the game?
>>
>>500261832
royalty-tier
>>
>>500259428
Agreed. Avoid unnecessary frameworks wherever you can. I just wish so many legacy racemods didn't depend on it.
>>
>>500261985
Unless Tynan is pouting about Anomaly's reception, I don't think he has any reason to stop right here. There's many features that could be expanded upon or reinvented.
>>
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>>500259428
3/10 made me reply
>>
>>500261832
another bad remake of an actually good mod like... uhh yeah all the dlcs
>>
>>500266786
I need Tynan to implement the vehicle framework but it reduces the game's performance by half
>>
Female pawns... Sex with female pawns!
>>
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>>500267508
Sex with Impids!
>>
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>guest complaining about no food
>fridge full of food that other guests buy from with no problem
>guest has pocket full of silver, more than enough for a meal
Fucking cheapskates
>>
>>500267853
I'd be overdosing on humpshrooms to go full day and night on her...
>>
>>500267983
Motherfuckers will beg for scraps on the border of starvation instead of just getting some of my complimentary all-you-can-eat nutrient paste
>>
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>>500267853
giwtwm but impids look like this
>>
>>500256327
Rjw works perfectly fune with xenotypes, you can even get twins with the menstruation addon, which you cant in rimworld
>>
>>500261832
I am convinced archeology is next, where you can dig up some sort of alien artefacts and shit, i base this on absolutely nothing but my gut feeling
>>
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>>500276302
i actually got twins in rimworld without rjw
>>
>>500276302
twins and i think even triplets exist in vanilla, it's just rare
>>
>>500276302
Twins is definitely in vanilla
>>
>>500276302
classic moduser behavior
>>
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>want to keep number of colonists low
>wanderers keep trying to join
>reject all of them
>five creepjoiners come to visit
>imprison all of them for studying
>paralytic abasia crashlander event keeps happening
>reject all of them
>abandoned baby event keeps happening
I already adopted 3 babies, this is going to be the fourth. How did they know I can't abandon babies. Damned cats.
>>
>prepared to deal with multiple cube comas
>stockpiled food, put 10 beds in the hospital, assigned doctors etc
>missed a mechanoid group with 1 bot set to recharge
FUCK
>>
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Look at that brave little guy
>>
>>500282675
is quilava ok
>>
>when you realize there's no reason not to take every organ out of the vampire
>>
Does having multiple pairs of breasts affect a colonist's milk production in any meaningful way?
>>
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>>500283941
>>
What’s the best animal for combat in vanilla and mods?
>>
>>500284702
Warg and Thrumbo I think
>>
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>>500284702
Vanilla, probably elephants. Animals have no armor and have to HP tank, so bigger is better, and elephants are tied for second biggest. Thrumbos are technically bigger and stronger, but they're much less feasible to obtain. Megasloths work too in cold biomes.

Modded animals are all over the place but the most busted I've played with were legendary thrumbo hybrids from VE Genetics combined with the bionics from Cyberfauna. They could easily solo entire late game raids if they weren't flammable.
>>
>>500284702
animals i used for combat:
rhinos- very tanky, not gonna die on you like other animals
dryads- disposable, i don't care when they lose a limb or die
undead dragon - from the profand mod, you can craft one yourself
pokemon- well there are a lot of pokemons, vp/ probably knows which one is best for combat but generally
high level = stronger
notice pokemon training menu can be chposen XP. it raise pokemon levels without them actually going to fight.
>>
>>500284702
muffalo have value and are good at standing in doorways
>>
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pukeworld
>>
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That's a lot of fucking militors
>>
>>500312701
That sweet, sweet chocolate though
>>
>>500282675
how is that pokemon mod? i never checked it out but kinda want to now after coming back from a break
>>
>>500267341
yeah I really like 'bombs and planes' but you're right. you can really tell a difference in performance. my shit flies on medieval without that stuff (and I want a boat). he'll just make a low-quality knockoff though like I said, so let's pray for less dlc's (and that consolefags stop getting shit on by that faggy third-party company and get mod support in 2029)
>>
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>>500267853
YES

>>500268259
yeah need the mod to make that work. then they don't give a shit
>>
>>500287475
this. thrumbos have a wildness of 98%, so even with buffs from animal personhood + specialist and 20 taming, you still fail most of the time training them. sauce: archonexus run where I blocked AP with human primacy and had like five of these eating up all my trees like hwhite beavers
>>
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>>500262074
He said he likes to release DLC 14 months apart so mods don't get too impacted so we're only getting any news around april or may
>>
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>>500296126
>>
>>
>>500330957
Holy sex wife wife wife wife
>>
>>500330957
share the after pic too where they're sliced to bits
>>
>>500334457
>losing to a scyther
rats have shit stats but come on anon
>>
>>500284702
Clawer dryads get special mention for being substantially better at combat than any real animal
Other than that your main options are proots or massing carnivores. Zoneable animals are more useful in general though because you have almost draft-tier control of them.
>>
>>500330957
good luck, cute rats!
>>
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>>500330957
Holy fuck look at that cutie in the background holding the basket, genuine wife-material.
>>
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Female pawn hag general
>>
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>>500334457
No such pic.
>>
>>500338736
imagine the exquisite stench of their vaginal microbiomes which have been cultivated for over 20 years.
>>
>>500339874
for me it's sidetail branch-bumper on the back
>>
>>500339874
show the after pic where they've all been shot in the face by the ancient soldier
>>
>>500342189
based
the rim belongs to the ancients (forma de autismo)
>>
>>500343552
Hey, I love Vanilla Factions Expanded - Ancients too! Such a good mod.
>>
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There's a new dead man switch addon on aobas github and it adds a synth mechanoid that can wear clothing (and the ability to produce the lady android too).
>>
>>500283784
I always put a nuclear stomach in my vampires.
>>
>>500348697
there's also a mod on aoba's github that adds a single insectoid that apprehends and impregnates female pawns
>>
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>>500351272
where we're going we don't need stomachs to.... uh eat
>>
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>>500351969
Turns out you weren't lying
>>
>>500248368
>only if futa counts
Futa on male is based so you're based.
>>
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>>500351969
I did not need to know that but ok
>>
Baseliner Males with Futa pawn wives
>>
>>500314962
It's mostly a cute novelty if you like collecting them, unless I'm missing something pokemon are actually pretty bad at combat. I think the author didn't realize how much work ~500 entities would be and so the majority of them seem to be missing the defined parts(jaws, legs, horns, etc.) that regular animals use for combat, resulting in comically low dps. Most of them have natural ranged attacks but they're weak and innacurate. They do usually have a good chunk of hp and natural armor once they hit level ~30, so they're at least workable meatshields, and very easy to train as haulers.
>>
>>500351969
>not nullifying trait or way to make the thought positive
cringe
>>
>>500356712
based
>>500363608
literally my colony in the near future
>>
>>500351969
>>500356409
Does it have to be fatal? I'm aware of the source but I was never a fan of the gore.
>>
>>500357410
a pregnantor hive is currently approaching your location (real-life, not in rimworld)
>>
>>500284702
I forgot earlier. motherfuckin MEGASPIDERS. kinda squishy but will rip some nigger raider a new asshole if they mess with your buggo base
>>
>>500366290
Taste like yours keeps the general alive, do keep me updated
>>
>>500347458
>be me
>play with oskarslop ancients mod
>have to reroute every power wire because he had that shit just run through the middle of every room, every base layout, no exceptions
>'QUEST AVAILABLE: THE ARCHONEXUS
>t-thanks
>have to devmode/punch the 23981038 gay crates that can't be disassembled
>get trapped and pawns stuck on "standing" every time your power flickers slightly because of his shitty not-autodoors
>rip up the biggest room's floor for mushrooms/biomes caverns cloth/herbal med substitutes on fungal gravel
>realize you didn't download the expanded roofing mod
>lolbrb
>remove the roof in your least favorite room
>build yourself a fucking helicopter
>never open the exit doors
>mod finally playable
>>
Are there any social mods that help me force two pawns to like each other more? Like, just right click and make them chat more or something. I don't like being that completely up to the game.
>>
>>500370679
if it's for romance then use psycasts and mindfuck them with words of love
>>
>>500370679
RJW
>>
>>500370738
Oh yeah... I actually forgot that existed because I never see the right trainer for it.
>>500370807
I'm only vaguely aware of RJW's features. How does that work?
>>
what does it mean if a faction I modded in won't appear on the world map?
>>
>>500371008
It has a cheat option to let you manually trigger the vanilla deeptalk interaction
>>
>>500371194
If it's working then it just means that it's <hidden> like mechs and insects
Is it supposed to appear?
>>
New colony time. I love my schizo corpse
>>
>>500371507
I think so? I don't see any reason why it wouldn't based on the mod description. It's "the Saiyans" on steam
>>
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Man I wonder why I don't do anomaly related stuff often.
>>
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>>500372624
I like the darkness but Noctol should be beefed up and spawn in less quantity.
>>
>>500371194
if you added the mod mid save you have to use something like the option in vanilla expanded to populate the world with it
theres also a dev mode command to add a random faction base to the map but i dont know if itll do anything for your issue if the faction isnt properly in the save
>>
>>500371850
What horror mod are you using? That isn't just anomaly is it
>>
>>500373213
I'm starting a new game but I didn't know you could do that with vanilla expanded, I'll try it. Thank you
>>
>>500373286
profaned xenotype
they do funny things like throw balls of rot gas at you
>>
>>500373465
Neat I like it

Anybody know more cool horror mods?
>>
>>500372275
You need a mod to spawn them on an existing world, or make a new world
>>
Somehow I forgot that profaned don't need sleep, even though I had Horror in my last colony.
A humble shack at least has been assembled for the first night.
>>
>>500375734
The neat thing about colonists that never sleep is that you technically don't need to build rooms for them since they'll only use a bed for medical purposes
>>
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Corpse's aren't able to deal with heat very well so I bought her a hat from a trade caravan. She looks like a fucking dork.
>>
Playing with the MH Rimworld mod is really funny because some noble would ask me to take care of their adorable pets and they're jyuratodus, dude they're fucking huge
>>
>>500378772
>welcome to the rice fields motherfucker
>>
>>500380063
Honestly justifies why you'd send this shit down to some losers on the planet
Can't fit a fucking dinosaur in the guest bedroom closet
>>
>>500338736
are there any hag tohos after LoLK?

>>500343552
>>500342189
webm related

>>500314962
>>500366084
pokemons are strong and can be trained without needing to actually fight, at higher levels they might as well be cheating. my primape isn't even 40 yet but its already 1 hit almost enemy it comes across. maybe fighting types are just that good at battle, my jigglypuff is quite weak.

>>500371008
you can use choice of psycasts mod and yu will be able to get it when psy levels up
or advnaced psycasts mod and you can get all kind of neat stuff, like teleport the pawn entire family into your colony

>>500371850
tiny beegirl not tiny enough
cute horror

>>500373661
what did you think of >>500256213

>>500378772
cute dork
doesn't the profand has some clothes in their mod? how are those for heat?
>>
>hit stable lategame
>too lazy to build and launch ship
>start a new run
Gib handicap suggestions
Most significant challenge runs so far were probably launching on a -140C tile and launching with 0% harvest/butcher yields
>>
>>500380581
all negative genes (violence disabled, awful everything, etc), techprint all tech, no recruiting, empire ending
>>
>>500380581
>0% harvest/butcher yields

How did that work out? Do you just eat raw corpses?
>>
>>500380581
milira mod

living on polluted tile but without waster
>>
>>500380581
>hit stable lategame
>>
>>500381075
>no recruiting
So what, breeding? Guess that makes sense if you're doing a themed xenotype run. Time to break out Universal Pregnancy
>techprint all tech
Techprints are gay (and laggy), this doesn't make the game harder just make it take longer

I was considering a 0% research attempt so I might do 0% research with the mechanitor starting tech and then all same negative xenotype/no recruits
>empire ending
yuck, alright

Is psy-deaf a negative trait for the purpose of this run?

>>500381458
>polluted tile but without waster
From what I remember this isn't that hard, you just have to be anal with zones particularly at the start.

These are good shouts, thanks.

>>500381841
>have pipeline to make masterwork+ spacergear and bionics, have psylink 6 + ultraheavy mechs
>food production entirely indoors
>last mental break was over an ingame year ago
>starting to build turretspam + mechspam because I have spare resources
You tell me?
I'd post base but it was using mods I've since uninstalled so I'd have to reinstall them to get the floor to load.

>>500381287
Dryad food production doesn't use the sliders, so it was a tree connection run basically. Before I had gauranlen farms setup we pretty much subsisted on bought food and the pemmican from tribal visitors I murdered.
>>
>>500382480
He probably meant stable performance
>>
>>500382636
I play on 200x200 and don't use any mods with frameworks so I've pretty much got that too. Performance fish is an actual working performance mod for the first time in rwg history.
Think my worst was 240TPS.
>>
>>500382480
>Is psy-deaf a negative trait for the purpose of this run?
yes, no magic powers for you
>>
>>500382480
>he didn't notice the stable = horse shed joke
>>
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>>500383447
Ah you're right, of course
1.5 RJW is so miserable though I just put it out of my mind
>>
How do you spice up your bases between each playthrough to have a good mix of functionality and creativity rather than having the same layout every time?
>>
>>500383707
What's so different about 1.4 RJW? I only have played the 1.5 version
>>
>>500383850
Are you playing with the 1.5 animations?

>>500383783
I almost always use the shape of the ground on the map as the blueprint for the initial outline of the base.
>>
>>500383980
Yeah, I am. Is it that different from 1.4?
>>
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It's not much but it's a start
>>
>>500384408
Yes. 1.5 (rimworld) has a new overlay system so the animations are on a fundamentally different framework from 1.4<
I absolutely detest the new animations. If you watched the fucking phone reverse cowgirl animation and don't, I think there might be something wrong with you.
>>
>>500383783
the only rule is there are no rules. that way you won't need to limit yourself to the most efficient layout; the less x you try to be, the more diversity you can have in your layout.
>>
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>number of female colonists: 9
>number of males: 2
ok i guess its time to recruit another guy
would have prefered an oni but i guess anything works as long as its not a baseliner

Maxim or Jay?
>>
>>500384530
>phone reverse cowgirl
What? Like pulling out an actual phone or something? I haven't seen any weird ones like that. I'm planning to revisit 1.4 to play with some of the outdated mods, so I guess I'll try and see
>>
>>500386170
>shooting passion
>fast learner
Buns are fucking fast runners so that's a no brainer
>>
>>500386170
jay all the way! another combat medic is never unwelcome

Verification not required.
>>
>>500386262
Yes.
The 1.5 animations have hands in general and it's fucking gay but that shit is unbelievable.
>>
>>500383783
once i stopped playing solely mountain bases it was pretty simple to not just build the same compound every time
>>
>>500380581
95% polluted world, permanent death pall, terrible crafting/building quality, extremely slow crafting+research, scavenging nomads with the ancient ruin mod series. Add CE with CAI5000's fog of war
>>
>>500371850
Sex with Marigold
>>500348697
Sex with Elliott
>>500381841
Sex with Corin
>>
>>500386482
>just slap on a bunch of cheatmods to trivialize everything including two which are super laggy
lol
>>
>marriage markers 2 wide
>ideo markings 3 wide
>autism physically prevents me from placing them together so marriages actually happen in my church
>>
>>500386358
>>500386369
just noticed but jay has unwavering loyalty, is he still worth it as a slave?
>>
>>500386379
Oh, I didn't even know they weren't supposed to have hands. Most of the animations I saw had the little cheeky spank with a loud ass SFX at the end and I hate it, so if I don't have to see that all the time on the 1.4 one then that's great
>>
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Future laborers are being born
>>500386502
Why did you ignore Horror?
>>
>>500386843
I'd say no, the moment he escapes you wouldn't be able to catch him either
Could've brainwiped him if you had anomaly
>>
>>500386843
absolutely, fast learner is an S tier trait and a level 10 medic is always useful
and if you want to devmode recruit him, I wont tell ;)
>>
>>500387008
They don't tell you to do it so reminder to always rename the baby after hatching else her name will always be Baby, and also check her genes
>>
>>500387008
>Why did you ignore Horror?
How do you plap horror's cheeks and pull her hair if she doesn't have any?
>>
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>>500387028
yeah, you are right, besides i don't like slaves because i keep perminjure them whenever they try to escape. its not often, but still too much.
highmate it is.

>>500387059
sorry man, if i felt like using devmod id get an oni over a bun
>>
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>>500388082
How rude Horror still has skin and hair, she even has twintails.
>>
>>500389347
meant for >>500387958
>>
>>500389347
>twintail drills
need ojou skeleton wife...
>>
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speaking of profaned
>get quest to kill 68 undead wargs
>wargs show up
>instantly heal scaria because they dont get diseases
>quest complete
>>
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I added this mod on my mechanitor playthrough because it looked funny but holy shit it's insane. The modder did say that they are challenging enemies but I thought they'll be like the mech bosses that spawn either on command or randomly on very late game colonies, not as common mechanoids in mid game.
This singular huge-tittied robocat is enough to wipe my entire colony. Every time it takes damage it summons an IED on the attacker that instantly explodes, and I have no idea how to stop it. I have no idea why this one woman is invulnerable to it, either.
>>
>>500393710
>I have no idea why this one woman is invulnerable to it, either.
check her health tab

anyway emp maybe
also, traps and turrets
>>
>>500393710
heh, i remember this mod from 1.3, is it compatible with Combat Extended or will I have to manually patch it with RIMMSQOL?
>>
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>Trying to flee from her first real battle
I love this schizophrenic corpse
>>500391150
She's single, and completely insane.
>>
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>>500393710
Oh, I get it now. It's the shield belt from the same mod. It's so fucking powerful that it just eats any explosion, that's why she was seemingly invulnerable against the gigacat. I only had one so I just gave it to my melee dude and sent sent him to solo them.
>>500394218
It was just the neko shield belt. The robots have unique shields and are completely immune to EMP until it's gone. It's also immune to psycasts. You can definitely take them down with pure firepower, though, but it'll take a lot.
I wanted to raise a mech army and fight without relying on traps and such, but none of my mechs were ever useful in a fight. Even in this one the answer still isn't mechs. Looks like mechs isn't for me, so I think I'm done with this colony.
>>500394452
Modder said no in the comments.
>>
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>vampire dweeb harem colony going well
>became a sanguophage, became a noble, 4 wives, even more adopted kids
>Van Black is pregnant!
>flash back to rolling for a starting colonist, the pawn I settled on was a girl
>I swapped her to a guy with character editor but forgot to swap the RJW genitals
>our god emperor has had the wrong set of equipment this whole time
>one of his wives is a futa
>>
>>500396301
>biologicly a girl, identify as male
your vampire was a tranny
like all vampires
>>
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>>500396301
>allowing futas
>>
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>>500396301
>anon's main pawn was vampire Buck Angel the whole time
kek that's grim
>>
>>500396301
you got TOPPED
>>
What a tiny child
>>
>>500399370
Tummy T0T
>>
I wish the Bloodfeeder Reviled precept would let you enslave sanguophages without suffering the mood penalty of having a vampire in the colony.
>>
>>500399747
I think the implication is that they’d rather just kill it
>>
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This three year old is so rude...
>>
Is there a way to reset an android in VE Androids? My robotic chef is now at 400 energy consumtion after she awoke
>>
>>500400632
what do you think of
https://steamcommunity.com/sharedfiles/filedetails/?id=2785687159
>>
>>500401515
If I'm not wrong, the only way you can modify an awoken android is by imprisoning them and forcing them into a behaviorist station.
>>
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>>
>>500405812
I need to be kidnapped by Kurin and used as their breeding/tail brushing slave
>>
>found root fossil while mining
i guess its time to research fabrication
>>
>an unfiliated oni dropod crash
>rescue her
>she joins
great now i need to start growing hop
>>
>caravan is 0.5 day away from destination
>destination expire in 2 days
>realize i forgot to add pack animals
shit
>>
Ahem
No dyingo neeeeeeeeeeee
>>
>>500217457
What mod are the ears from?
>>
>>500421003
What mods are those genes?
>>
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>>500422775
>>
I wonder if Pokemon and Star wars mods will play nice
>>
If I call for a ton of factions but some of them don't appear on the map, will they still appear in game? I don't mean the hidden ones like the insects or whatever but just like a generic or modded in faction that didn't spawn because I'm playing with too many factions
>>
>trying to play medieval colony
>some faggot shows up in a tunic made from dino skin
>10mm like a modern low level kevalr vest
Niggggaaaa....
>>
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>>500396301
>>
>>500425549
doing medivo run as well. disabled all mods that don't fit, because even if i don't play them running into them would ruin the immersion
>>
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>>500429492
Its a Divine Order tunic, DO being a medieval faction..
For some reason it has 1000% mulitplier for material so dino leather results in this shit..
>>
>>500383783
For some reason I can make boring bases every time and not get bored. 1200 hrs so far and I’ve only done un-themed crashlanded starts. My enjoyment from the game comes from the pawn management aspect. Making their lives better, augmenting them, planning for contingencies, deciding which prisoners to sell/recruit/enslave, etc.
>>
>>500420961
If it’s not too far away, you can send another guy by himself with just some food and pack animals.
>>
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>>500430325
Peasant FEARS the Dinochad
>>
>>500430325
#justCEthings
>>
I want the next DLC nyeowww
>>
>>500430325
why do you have dinos in a medival run
>>
>>500436779
Because i have Dinosauria always in my modlist.
>>
>>500396301
Congratulations!
>>
Fuck the mechan*ids and FUCK the arch*tech
>>
>>500386717
>"waaaaah cheeeeter :(((((((((("
>being this big of a faggot
>>
>>500425549
do you ever encounter factions with guns at all when running medieval or does it cover that? i pirated the dlc a while ago but haven't played with it
>>
>>500445494
I turn off all non medieval/tribal factions when generating a planet and i have a mod that disables pistols and shotguns in tribals, added by CE.
Best enemy get is a handgonne from MO.
And i have the Empire medieval overhaul.
>>
Good lord im debating turning off Ideologies simply because it makes recruitment such a fucking pain in the ass...
>>
>>500454183
>put in shitty prison
>lower mood
>convert ideology
>put in nice prison
>recruit
it's that easy, the only bottleneck either way is your social skill
>>
>>500456050
>wanderer
>have to convert
>transport pod
>have to convert
>paralytic abasia fag
>have to convert
>downed enemy
>have to convert
etc etc
Its so fucking annoying and without tps ruining VE ideology mod the entire system is absolutely barebones.
>>
>>500456353
moral guide with high soc
>>
>>500456050
>put in shitty prison
>prisoner has mental break
lmao @ ur lyfe
>>
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>company buries dead brother
>Captain decides to go down on our servant girl during it
Kek
>>
>>500459508
time to get a new captain
>>
>>500456353
anon you're retarded, just disable it then

>>500459030
if you're lucky they'll have a crisis of belief, if you're unlucky they'll change to a random ideologion but it'll still only be 50% after, either way low mood helps convert faster
>>
>>500460016
>state the truth
>hurr durr ur retarded
Bit projection here seeing how you fail to understand simplest points.
>>500459904
Naaah he will be fine.
>>
>Start with a single male self insert pawn
>RJW tuned to my specifications
>A few days go by and a crash landed
>decide to take her in since she has good stats and I notice she has a big cock
>Pawn decides to give her a blowjob once she recovers and loves it so much she decides to join
>A few in game months later after rescuing the noble, the same Nobel asks to visit my base for a few days for easy renown
>My base is basic, terrible and she's about to meltdown
>My pawn offers his bussy and allows her to blow a few loads inside me
>Her mood turns around and spends the next 2 days using me as an onahole but leaves happy and promotes me
>Get a deserter raid and managed to capture the woman with the biggest dick alive
>Spend time slowly trying to break her will and convert her
>Converted her and then tried to recruit her
>I have my pawn drain her balls for days before she finally relents and agrees to join
>She becomes one of the loyalist members of the colony and gleefully kills and capture former allies in order to break
I love Rimworld
>>
>>500467364
loyalist? shes british?
>>
>>500467602
>futa with a British accent
Hot, but not anymore she's mine
>>
>Futa
Find God
>>
What are your favorite cheat mods that aren’t too egregious?
For me, it’s that mod that lets you remotely detonate mines, but you have to build a special detonator on it that is kind of expensive.
>>
>>500467364
The fuck did I just read?
>>
>>500469862
tl:dr RJW is a great mod
>>
>>500469594
Mad Skills to turn off skill decay
>>
>>500467364
kino
>>
Does LWM's Deep Storage reduce performance?
>>
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>>500467364
Now here is someone enjoying this game.
Props.
>>
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>>500469862
don't think about it
>>
>>500469862
The Rimworld experiences of a connoisseur.
>>
>look for statue mods
>find a mod that allows me to make a statue of a colonist
>it's not updated anymore
NOOOOOOOOOOOOOOOOOOOOOOOOOO
Any decent statue mods? I need a big statue of a knight
>>
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This is my box
There are many like it but this one is mine

0% research speed, no recruiting, polluted world, no positive traits. Everyone is a delicate wimp. Was imagining I was going to run on chemfuel maybe but I can't do biodistillation, so that's right out. I can still grow wood indoors but it's not ideal. Most likely I'll leave off truly going for high power stuff until I can use anomaly generators.
Only gave myself microelectrics, no batteries, so while wind is enough to run jobs and most importantly comms, it won't keep the lights on.
>>
>>500476751
laptop resolution my beloved
>>
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LiF threatscale might be a mistake
I mean I don't think I'm at any real threat from the darkness, I can just stay inside, but there's no fucking way I can kill the pillars with this colony. My non-inhumanized pawns get downed basically by a single hit from the darkness.
>>
>>500480962
>unnatural darkness in 5501
you love pain huh
>>
Is there any way to force births to have a specific xenotype so I can make a goblin rape colony?
>>
I've had two a married couple on try for pregnancy when they both have >100% fertility for over an ingame year now and they consistently have a 3-7x got lovin mood buff but no pregnancy, starting to think Universal Pregnancy doesn't work

>>500486171
Dominant Gene mod
>>
>>500486171
Well "fantasy goblins updated" has a goblin faction and xenotype so I assume that + rjw + custom ideology would do the trick?
>>
>>500486993
That's the spice, thanks
>>
>>500486993
Looking again, it's now obvious that it's completely fucking worthless
Guess I'll just cheatunlock IVF. That's cringe.
>>
>>500486171
Better Gene Inheritance also adds a bunch of genes for that too.
>>
>HIGH PSYCHIC DRONE
>RUN WILD
>CATATONIC
>RUN WILD
>GIVING UP
>CATATONIC
nah that's a reload fuck your retard shit
>>
>>500492365
story'd
>>
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There is an elderly griffon trying to prey on my pawns
>>
Uh I just started a new game and my pawn brought a corpse to the dumping zone out of nowhere
So I dug a grave but I can't bury the body because the game says it's "too heavy". Wtf? He carried it to the zone
>>
sex with dubwise
>>
>>500494512
Ok it was a bug
I deleted the dumping zone and it fixed
>>
>>500492365
drones are a test for bottom feeders, just learn how to manage moods
>>
I like the idea of rich explorer, but it's just so dang slow to start
>>
I like it when fanart shows pawns as pawns/nuggets
>>
Big and Small Guy made his own Android Tier Mod that doesn't require HAR or Biotech
https://github.com/RedMattis/BigAndSmall_SimplyRobots
>>
Three spiketraps and a bunch of kiting later the griffon is down
>>
>>500470756
Ever since shelves got buffed I find I don't really need deep storage anymore
>>
>more than 2 ingame years before babies turn into any sort of laborer
holy fuck
>>
>>500499023
My shelves always get filled with junk weapons after every raid so I was looking for a way to remedy that, but I don't have a good PC so I'm trying to minimize any performance costs.
>>
>>500499871
Default settings have kids age at 400% the speed so it's not 2 years and you can bump it up to 600%
>>
>>500500369
It helps to have a pawn on permanent crafting duty and a smelter bill set to melt down basically any weapon or armor below good quality
>>
>>500476295
some mods still work with 1.5
maybe it is one of them
have you tried

>>500494512
just so you know, you can make it so dumping zones don't include corpses

>>500499871
thats what happens when you set child growth speed to x1
but at least now you have kids that stay kids for a long time
>>
>>500500670
>>500500761
13/2 is >2, retards
>>
>>500501368
13/6, rather
>>
>>500501368
kids already preform work at age of 3, nincompoop
>>
I let an unnatural corpse reawaken for the first time
I won’t be doing it again
>>
>>500501368
hauling and cleaning is classified as dumb LABOR, sweetie
>>
>>500502275
You're going to be going into labor soon if you keep that up
>>
>>500496496
doesn't work for me for some reason
updated the Big & Small Framework and the Genes submod but the androids show up as normal baseliners with acid resistance and missing heads
>>
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>install mods
>pick starting scenario
>get distracted by the storyteller
That rat is sex
>>
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>>500507263
don't open this webm, it'll make you cum
>>
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>>500509227
>>
>>500509227
this is so cute
>>
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I love the temperate forest looking so green and lush but I hate that I can only barely see my stockpile zones. How do I recolor zones?
>>
>>500512221
if you make separate ones theyll be different shades but i dont think theres any way to pick the color directly
>>
Trying out NAL Facial Animations, but the eye color can’t be changed from green if I’m using archotech eyes. Is there a workaround?
>>
>>500515723
You need a mod to replace the Archotech Eye with blank
>>
is there a mod for medieval overhaul to add like industrial upgrades for making planks and steel?
i like the autism of extra steps but, want some powered solutions for later
>>
>>500507263
That rat craves human cock
>>
>>500516661
Tried two hidden eyes mod but they didn’t work.. thanks though
>>
>>500107427
That's a cool ghoul
>>
>>500119646
Pretty OP compare to vanilla
>>
>>500122853
1 bandwidth 5 wastepack with those abilities are OP. Maid bot from rimsenal cook clean and haul but fragile require 2 bandwidth.
>>
>>500500369
don't collect raider weaps, smelt, leave them outside to rot, or dump them in a drop pod and launch to someone for free relations boost
>>
>>500142130
The skill gain is kinda fucked. I put some teenager to grow together with infant but learning rate is shit
>>
>>500152963
Just live somewhere colder. Cold snap will bring snow very often
>>
>>500153351
>Insane AP
>100% acc
>Shoot fast
This is just cheating
>>
>>500155342
Loli enjoyer can fuck adult as well, it's a kink
>>
>>500164173
Are those from planetside equipment?
>>
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>decide to give Rimworld another try after not really feeling it my first few tries
>make a new colony
>decide to build it underground
>only 1 entrance (massive mistake in hindsight)
>mad boomalope runs into my hallway full of spike traps
>dies
>explodes
>fire blocking the only exit
>2 colonists can't do firefighting
>1 of the two that can is binge eating
>guy who has to put the fire out by himself dies of heatstroke
>just watch hopelessly as they all die one by one of heatstroke as they attempt to rescue the people in the fire (base is over 400 C at this point)
things were actually going pretty well for once, I had food, power, actually good rooms but damn one boomalope was all it took to do away with all that.

man I can't wait to make another colony
>>
>>500519797
next time try digging another way out while blocking the heated enterance with double layer
>>
>120 shamblers approach
>"you can ignore them or attack them"
>"they will leave in a few days"
Tynan, please play your own game.
You can't leave 120 pawn-like things on the map and not expect your performance to shit itself. I have no choice but to kill them.
>>
>>500252106
Also lower ur tps due to checking the whole map continously
>>
>>500259428
I fucking hate gene autism. I want unique body part. I want exclusive equipment
>>
>>500231181
>I like that in this game you can't buy and sell for a profit.
But you can? Sell drugs. Or if you want to be a "real" producer, you can even buy textiles/leathers and make corsets/top hats for profit.
>>
>>500520108
>kill them
>the corpses still lag the game
The lag is intentional
>>
>>500249446
Despicable Me

>>500267983
If they're a royal guest, they won't buy or eat food unless it's of fine quality or better. I usually just forcibly sell them all my carnivore lavish meals made from twisted meat.
>>
>>500279927
>cube event arrives
>load cube onto caravan
>drop cube onto map
>tynan didn't program anything to deal with this
>win
>>
>>500261832
RIBAOLRD. The next is O. Ocean expansion. Fishing, boats, island, pirates, fish farm, underwater cave.
Royalty got underwater base, Ideology got water burial, Biotech got polluted water, Anomaly got cthulhu
>>
>>500520505
Could be fun
>>
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>>500330957
FYI, you can get pretty much the full size of any twitter image if you're using a browser.
>>
>>500519797
FYI, Rimworld's temperature management is very simple. If your base is overheating from a fire, beat down a wall, and your base will suddenly be considered an outside area and the temperature will equalize almost instantly.
>>
Some mod creators have the audacity to program the game check things literally every tick, and then get mad when people say their shit is unoptimized.
>>
>>500284702
Chimeras I like zem
Otherwise elephant as meatshield
>>
>>500520505
>caravanning is a main part of the game if you aren't just installing COOL SHIPZZZ the cheat mod
>there will never be a caravanning expansion
Tynan please
>>
>>500521000
>main part of the game
>>
Is there a mod to tell pawns to toughen the fuck up a bit?
Combat veterans should not be approaching a breakdown because they're told to defend against a COLONY ENDING THREAT when they're a bit sleepy.
>>
>>500521194
>if you aren't just installing COOL SHIPZZZ the cheat mod
>>
I love my cheat mods
>>
>>500521246
Yeah it's finding a better player lol
>>
>>500521772
wrong

>>500521246
feed them yayo
>>
>>500467364
this was tynans vision for the game
>>
>>500312701
Those are scary unless I have antigrain
>>
>>500330957
Rat is super ded against scyther without armor.
>>
>>500520227
msybe he meant as in 'buy cheap, sell high'. its not like 'sell stuff to make money' or even 'buy ingrediants, make something out of them, sell for higher than ingrediants cost'.
>>
>>500520612
some people downlaod more ram
i download less mb
>>
>>500339874
I want the glasses one
>>
>>500348697
Stop, AOBA. Don't make me touch vef again
>>
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>>500522474
>she isn't wearing a helmet
ouuuugh i'm coming over now
>>
>>500522354
Drugs sell for more than they cost to buy
>>
>enemy pawn uses death resurrect
>turrets shred him to pieces for the 2nd time
Imagine how devastating that must be, to be technically deathless, only to be humiliated by a bunch of toasters.
Shouldn't have attacked my colony!
>>
The quest may be bugged but I finally got a male into my colony
>>
>>500383707
Calm down corin
>>
>>500522828
Performance Optimizer? It's a bit too zealous with deleting world pawns, so a lot of rescue quests get broken.
>>
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>so called advanced colonies LOVE to buy human leather clothing and furniture
Hm...
>>
>>500522684
they do?
>>
>>500523223
thats woke for you
>>
>>500467364
Anon is a manwhore
>>
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Thoughts on this map roll?
>>
>>500469594
Remote explosive?
>>
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My colony is going to revert back to a clamfest...
>>500522967
Don't have that on so it's probably something else
>>
>>500494796
Mind numb serum, soothe artifact, drug, deathrest, anathesia
>>
>ask a prisoner to join my cult
>"no"
>recruit them over 30 days while leaving them in their own filth in the prison
Was it worth it?
>>
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Refresh the page
>>
>>500520108
I close the gate and call mech bosses. Yep, those shamblers make deadlife strat unpractical
>>
>>500523627
I hope you like mining. What are you even doing? A new colony after you won the game?
>>
>>500523961
>What are you even doing? A new colony after you won the game?
Yep
>>
>>500521246
Combat veteran smoke, drink and snort heroin irl to ward off ptsd
>>
>>500523627
Comfy as hell. There's definitely some hidden area that leads to the edge of the left or top of the map though.
>>
>>500524165
Is there a cigarette or cigar mod?
>>
>>500524341
More than one
>>
>do an ice sheet run
>nothing grows unless I will it
>next to no animals
>TPS is immaculate
Tynan?
>>
>>500524874
ummm those are all bad things sweaty
>>
>>500524874
I played in a desert last colony, there was at most one animal and I had 900 TPS even after 5 years while I usually drop to 300 on temperate forest
>>
>had to manually flood my defensive barricade because tesserons are so overpowered with their horizontal laser beams setting everyone on fire
>>
>>500525427
next time build concrete beneth your barricade
>>
>>500525858
that does not stop my colonists being set on fire, the water does
>>
>>500525427
how do you flood a place
>>
>>500525967
flood is a dramatic word, I just placed shallow water from this cheat mod after getting owned like 3 times
https://steamcommunity.com/sharedfiles/filedetails/?id=2382789361
>>
>>500526326
huh that's actually pretty cool
just use stop drop and roll so everyone doesn't run around like idiots after getting burned



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