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yep thats fulgora
>>500237929It should use ram if you're running out of vram though, I'm not sure why it doesn't load for for you with compression off
>>500240435Earendel would have banned logistics bots on Fulgora if he could have.
>>500240435why are you doing this to your base?
>>500240712>logistics bots take a small amount of damage per second due to the electric atmosphere and thus are limited to very short trips>quality bots live longer and thus are more valuablei can see it
>Never enough copper or green circuits on Fulgora
what should I bring to vulcanus? how's the power there?
>>500240435
Well that's one easy way to get rid of any excess.
>>500237309Worth.
okay seriously how do I disable science pack display on labs with alt mode onI'm not playing with alt mode off fuck you
>>500241946Bring cliff explosives
>>500241946This gets you out fast and kills a worm in seconds so that's idealUranium cannon shellsTankSolar panels250 blue chip50 low density50 rocket fuel200 red engine
Is there no way to make a generic interrupt that sends empty trains to a depot until an ore mine is available? The inverse works for full trains, but there seems to be no way route my "[*] Delivery" train to "[*] Mine."
>>500242689move your screen somewhere else
>>500241946>how's the power there?Solar is pretty powerful there, you can also convert the free sulfuric acid into steam to power turbines which are also practically free to craft with all the resources the lava shits out. So power is an absolute non-issue. If you bring all the basic stuff you'd want on any other planet start out and make sure to automate foundries asap it's by far the easiest planet.
>>500241912And that's why you go there after Gleba, having researched advanced asteroid processing so that you can just ship all raw mats down from space
>>500243994>Gleba>the hardest planet>that actually fights back>anything but last
Just about done redoing my Gleba factory. Before I had a sushi belt of mixed nutrients/spoilage that around everything. It sucked, so I switched to routing bioflux to subportions of the factory and turning it into nutrients where its needed.Spoilage and the nutrient requirement for biochambers is really fun, haven't even got my science factory figured out yet.
>>500242951fuck you I installed disco science for a reason
>playing on server>tell a guy to make a nuclear reactor>he makes 6 handfed miners that take forever to mine the uranium required>builds a single handfed 2x2 reactor in a middle a of nowhere lake kilometers away from the base>both trains and bot networks are unlocked
Accumulator island is going decent so far.I still need to interact with the planet proper, but this works so far and I do have science trickling in.
>>500244663Run a second instance of Factorio without sound on, turn alt-mode off, shove it onto your second monitor while you play on your primary.
>>500242689it's probably possible with moddingfigure it out yourself
>>500244742stop tormenting your paypiggies, dosh
>>500244742>builds a single handfed 2x2 reactor in a middle a of nowhere lake kilometers away from the baseKino, take a screenshot.
>>500245225it just looks like any pre 2.0 reactor, even with 8 offshore pumps
where is came in a fluffer on this
>>500245498what
>>500245498>came in a fluffer on thisWhat?
what is the accumulator to laser turret ratio?
>>500245573stop using laser turrets
I need some help with trains before I pull out whatever's left of my hair.For some reason the wildcard stations don't work for me. There's assloads of copper waiting to be picked up, but my trains don't even know what to get. What the hell am I doing wrong?The combinator on the train switches the stop on and off depending on how many/little plates there are so not to overload it.The trains can make it to their destinations. I tested it with some manually renamed stops and they drove to the stations just fine.
>>500245641I need a fail-safe base defense method while I'm abroad
>>500245573stop using accumulators
Well I hope this is enough shit to get started on Fulgora.
>>500245573That depends on how active your lasers are, anon.
>>500245573>NauvisNuclear power.MORE NUCLEAR POWER.>GlebaMore steam power.>VulcanusDon't use lasers against worms.>SpaceDon't use lasers against asteroids.>FulgoraN/A>AquiloN/A
>>50024589810% uptime
>>500245668just use a mod lol
now we test
>>500246226wha-no, you can't beNO
>>500242927Wouldn't you have your normal schedule have an empty train just hanging out at the depot and an interrupt be the one that's like "oh I gotta go pick up X"?
>>500246226MOM GET DOWN
>>500246226would you look at that
>>500246226did you manually tag those resource patches on the map
>>500246443yeahmakes it way easier to at a glance see where things are and compare current patches to original size
>>500246443It does that automatically, you can just click them to keep an eye on them. Somehow. Futz around, you'll figure it out.
>>500246226i don't get it
>>500244742>Handfed minersWhat, with barrels?
>>500246627max heat nuclear reactors that are destroyed, explode
>>500245668I don't know, but when I read the FFF on this, I thought the interrupts were probably inadequate to do a logistics network, but I don't remember exactly why and I could be wrong.
>>500245770No>>500245976You can't run a whole factory on spoiled hot dogs...Can you?
>>500246820You can make rocket fuel.Lots of it.
>>500246684Neat, seems useful for that exact purpose
>>500246226guess I'm automating reactorsthank you, brave pioneer
>>500240207Haven't been to /egg/ in over a year but decided to drop by because of 2.0. So what the general's verdict? People still mad about quality? I'm enjoying myself, it's like SE except it doesn't take you 100 hours to get to other planets and 800 hours to finish.
>>500246780It's a shame as I really want something akin to the LTN to work in vanilla.
>>500246916uhhhhhmaybe just use underground belts and elevated rails to get around the cliff
>>500247031>it doesn't take you 100 hours to get to other planets speak for yourself
>>500247152better phrased:it doesn't take you 5x as long as a normal rocket launch to get to other planets
>>500247152Yeah, I'll speak for myself: I'm a slow player and SE made everything a slog. Doesn't change the fact that it's a lot faster to get to space in 2.0 than it is in SE.
can I kill a worm with just blue quality uranium ammo? that's like 75 dmg a bullet
>>500247070Yeah it would be nice. I've been thinking of porting or redoing LTN for space age. Someone will probably port it but I disliked a lot about LTN.
>>500247094I'll take it. Not planning no going to vulcanus any time soon
Ban all bots. It makes everything too easy.
>>500247435if you put it in gun turrets, you get a lot more damage, a lot fasterrare spread out in turrets can probably kill a medium worm
>>500247435you can kill a small worm with normal turrets and normal uranium ammo. I did it with about 10 turrets
>>500247435Can you kill a worm with this? >>500246226
>>500247000it's likely more expensive than even nuclear weapons, that's 500 red chips and steel per explosion
wait waht the fuck how long have you been able to text search the map???
>>500247707I dunno, a week ago?
>>500245641Diversity is our (defense's) strength.
>>500247545Speaking of devastators in one of thr FFFs they mentioned a server that killed one in an interesting way they didn't think would work. Did they ever follow up on that? I don't know what they could have done. Scatter turrets? Follower robot spam? Make it turn in a tight circle and run into it's own tail?
>>500247756>they said you can't create pollution on vulcanus but I'll be damned if I don't give it an honest try
>>500247696sure yeah, that's where I got the idea
>>500186619For you, anon.Each lab has a speed of 19.64 and 18% productivity.>>500247756Wait, can you chuck anything into the lava to get rid of it, not just stone?
Space science the space science in space
>>500245498I don't even look at these workflow diagrams anymore, it's all I can think of.
Can you launch a new space platform hub directly from a space platform?
>>500246226Does just one reactor work?
Might be ready to touch the Fulgora>>500248226Looks nice
>>500248523yeah, I was just getting 4 to get it up to temp faster
what was heat pipe throughput rules again?
>>500247756Fuck copper wireAll my homies hate copper wire
>>500249160Understandable, thanks!
>crack down excess heavy/light oil>turn excess petroleum into solid fuel that gets priority fed to boilersHow do I keep this from clogging when I switch to nuclear?
>>500249354more pipe = less hot
>>500249458Make more plastic so you don't fill up on petroleum
>>500249458Recyclers.
>>500249458What are the consequences of it stopping?
>>500249458I don't have modules in my plastic or sulfur because I'm in the same boat.
>>500245668item interrupts trigger off the items in the cargoso the red station will never trigger because the condition is empty cargo, and target has an item wildcard - there's nothing for the wildcard to bind topush logistics where you name every pickup station the same, have a train chilling in each one and interrupt which drop they should go based on cargo are trivial in vanillapull based logistics like LTN where your trains sit in depot until a drop station actually requires a delivery, then they go to the appropriate pickup station are much harder and need circuitry>>500247070you can, I already didI think ill upload a vid explaining it tomorrow
Is there no way to build a fast space platform by building lighter?I made two one-rocket designs, about 240 and 135 tons each, and they both topped out at 120km/s.I've been trying to make a fast ship to bring agri science back fast since it spoils, for fun.
>>500249774>I think ill upload a vid explaining it tomorrowThank you, king. Upload it to youtube.
>>500249645>no lube>no rocket fuel
>>500249645Advanced oil processing stops, shit requiring lube no longer gets made, this leads up to orage science no longer getting made, research grinds to halt, whole factory grinds to halt.
>>500248859Thanks. I wanted it to be as symmetrical as possible. I'm pretty sure it can't deadlock too. The inner belt is sushi-controlled to never have more than it can hold and the outer belt is controlled so there's only ever X amount of iron plates and meteors on it. Meteors get processed regardless of if there's any need for it and the waste gets ejected. It's wasteful but since power and resources are infinite in space, who cares?Honestly I could probably do with sending some of that iron ore back to Nauvis rather than flinging it into space but I just can't be arsed
>>500249783Just make sure you have 5x your mass in thrust.I don't know what the math looks like, but that just feels good to me.
>>500249458how the fuck do you have excess petroleum, launch more rockets
>cargo bays are chests for space but must be connected to the platform hub>they shoot out rockets and can accept rockets as well>but you can’t use inserters on themThis is just an arbitrary fuck you, come on
>>500250168do you get above 130km/s?
>>500250338It would lead to pretty dumb gameplay
>>500250580ThisI'm honestly more interested in building around limitations than breaking the system
there needs to be a mod that automatically places accumulators with highest quality first using whatever powerpoles give you optimal packingi'm tired of doing this shit manually and i'm almost out of space on this islandthough I almost have enough science to leave and come back when I have foundations or something
>>500250338Arbitrary fuck yous are part of the game.
>>500249774Thanks, I knew I'd need something like circuitry conditions. I don't want to be arsed with it, so it'll go back to just making dozens of trains. The refueling issue is easy thanks to interrupts.But by all means if you want to tell my dumbass how to use circuits then that'd be great.
>>500250728>come back when I have foundations or something...
>>500250787And yet you didn't object to fluids 2.0. Curious!
>>500250787ever since erandel joined, yeah
>>500250407With 4x my mass in thrust I'm able to get up to 327km/s
>>500246226you bastard, I just thought of testing the same thing>>500248523yes
>>500248226I can't figure out the resource weighting from asteroid arms. ice certainly seems the lowest, but idk the split and the /s of each one
is vulcanus day 24\7? no downtie on sola3X
>>500251546no, it has a short day/night cycle
>>500249458>>500249934make a dedicated lube factory (lube only) with a separate power grid with all non-heavy oil getting converted to fuel and boiled to power itself. make sure you run a slight power deficit with circuits that crack heavy oil to tip you back over to surplus when a buffer gets low.can do the same for rocket fuel
>>500251051What else did he do aside from SA?
>>500251703>downplaying SAyikes
I can't believe he got away with it all, crazy stuff...
Well I'm done with my pre gleba ship. Testing how many thrusters I should be running now
>>500251947That was a simple question, dumbass.
>>500252135the joke is that SA is also an acronym for sexual assault, and Earendel is a furry, so ripe for degenerate actions
>spent all this time sweating ammo n shit for the first journey to vulcanus because a platform was a big investment>all you need is like 4 turrets with yellow ammo and some upgrades
>>500245668Xterminator'a first video of "hello I will play the expansion" - I think it is named build a space platform goes through his setup with thisMy understanding is you have an ordinary 1 train per station all mining stations are named the same and lots of trains to go to themThen the wildcard reads the cargo and knows which station to deliver it toI'm at work right now but tonight I'll be wrapping my head around it.
>>500252214Yeah until you want a shitload of cargo and high travel speed
>>500252201Oh. My autism didn't allow me to pick up. Still, I honestly don't know what he worked on outside of the expansion once he was put into the official team. I don't even know if he kept working on SE.
>>500251546
>>500251412Why not go the easy route and toss out any excess.
>>500252309>until you want a shitload of cargo and high travel speedis this an actual consideration? I had six of those extra cargo things, two engines, and a travel speed of ~180 km/s - which would make the trip to vulcanus 85sec + a few seconds of acceleration/decelerationI don't quite understand what and how you'd be transporting things that would fill like 180 inventory slots and need it to be less than 3-4 minutes back-and-forth
>>500251412the game tells you
here's your train loader
>>500252702Science
nothing great, but this carried me to at least one research.Reorganization will probably have to wait for tomorrow, since I'm getting tired. Batteries are my bottleneck right now, but I can definitely scale up scrap very easily.
>chronically starved on iron>to the point that I'm struggling to make enough inserters>make platform to drop iron>have multiple recyclers that are dedicated to gears>still have 120k gearswhat the fuck happened to my iron usagewas it literally all in my mall
>>500252702Oh and are you sure your ship is going to survive atmosphere do you have 360 coverage with 4 guns?
>>500251412I just sorta...guessed. Basically I wanted total platform coverage (this design actually has a sliver that isn't covered between the top and middle arms because of the furnace needing space for output)My lab world had the four assemblers running with 100% uptime and it wasn't constantly tossing iron ore, ice, and carbon into the void so I called that Good Enough™
What's the strategy for Fulgora, is it best to shove quality in all of my scrap recyclers and sort out that shit?
I think big stompers do 500 damage per stomp. On their own they're still fine to deal with if you're well equipped but when they get mixed in with strafers shooting shit and the little guys from rafts both slowing you down they start to get really dangerous. I had 20 rare mk2 energy shields, 4 rare exoskeletons, and 2 rare mk 3 batteries in my mech armor and still ended up getting killed by pentapods because my batteries ran dry from full. Combat shotgun carried me surprisingly far against them but now that the big guys are coming out I've gotta use rockets if they're not isolated.
>>500247882Some supposed lan anon mentioned it was making the worm run into water tanks, but I'm not sure if he was bullshitting.
>rockets have weight limitation>surface gravity doesn't matter
>>500253191Quality mods in miners, quality mods in recyclers.
>>500253191Quality recycling requires significantly more effort to build up a robust system to handle. Don't do it unless you really want to invest the time and energy into setting it up. It also requires quite a bit of space, so make sure you find somewhere big if you're going to do it. I'd recommend looking for a big island that's close enough to two of the medium islands that you can connect them with big electric poles. Not having to use your main island for accumulator space is a big help.
how long do I have between launching a satellite and it being thrashed in orbitI don't have any defensive designs I can copy and it'll take a bunch of rockets before I have everything I need to keep it in one piece
God damn my steel production is just NEVER ENOUGHI need more STEEL STEEL STEEL
>>500253784on nauvis forever
>>500253889on glebaI want off this rock ASAP
Should I start mass producing bots (...a few factories) before scaling up for purple research?
>>500253979lollmao even
>>500253979Remember: you are here forever.
>>500252586>400% solar Oh baby
>>500254000one assembler for each is enough until super lategame
>>500253834Have you been to vulcanus>>500254102The sulfuric vents (especially the first one you get outside the starting area) are comically rich, and you can just reduce it down to hot steam (that the nuclear turbines can use).>>500254000I make a decent setup for robot frames (enough to sustain my eventual yellow science), but I never make more than 1 robot assembler.
>>500245878you know one of your thrusters isn't hooked up right?
>>500254000>>500254113>About to get yellow science automated and still have just a few construction bots on me
>>500209445You are aware that there are no lightnings in space? Tesla turret shouldn't even be able to shoot
This is the first time I've seen this train stop name and it made me laugh a lot.
>>500253979>glebaYou're going to be there for a while
i had a small error
>>500254113>>500254252thanks>>500254269this is what i had done before restarting, wasn't too bad
>>500249458Bigger buffers, also use coal liquification for heavy oil bias.
>>500254252>Have you been to vulcanusNo I haven't even launched a rocket, I'm getting yellow science automated then I'm going to get up into orbit to get space scienceVulcanus is my first destination once I'm ready though. I'm hoping to start making my base extra defensible before leaving soon
>>500254372oofice is certainly the rarest
>>500254489Yeah considering logistics is behind space science now I haven't been too concerned about it. I'm also mostly doing primarily rail based stuff so I'm not missing logistics too much at the moment
>>500254372
>>500251703Alien biomes, AAI industries,jetpack
>>500252201>Earendel is a furryWait what's? What's happened? I thought Bob was the only one.
where did this wood even come fromi spam deconstruction filtered everywhere before I even put down the landfill
>>500255006I don't have a link but I know he had that snow leopard iconI think he changed it though
>>500254102Just use turbines, they are so fucking free energy and you also can just line them up with new pipes
>>500255021The jungle planet has wood, go figure.
>>500255081nope it's still there
>>500255228like I said i cleared all of the wood out first retardwhat happened is I put down more robo ports to fix trains and that connected my logi networks and the part that is supposed to clean out the wood from the harvest area imported it all back
>>500255081Shit taste. Cats a shit. Fox is where it's at.>Captcha: GRRGRSee? Even Google knows.
>>500255081It's animated now
>>500255520So everyone who has some white tiger as their avatar is a furry nowadays of what?
This is all it takes to make nine blue belts of green circuits now... 54 machines and nothing is quality either. Insane.
>>500255081He still has that icon on his patreon afaik.
>>500255520Looking at this makes me feel like I'm on an old school phpBB forum
>>500255654It's 4chan. It doesn't take much. You could say you don't really mind gay people and suddenly you're a dick gargling woke faggot.
>>500255654Shut up Earendel.
>just landed >kill worm 20 feet to the left of me >as soon as it dies a second worm shows up help
>50 hours in>Only finished 2 planets (Vulcanus and Nauvis)>Fulgora has basic logistic and nothing else>Hasn't visited Gleba yetNow I understand why Wube said it could take over 100 hours... To give some context, the first time I finished the game, it took me 19 hours blind and I launched a rocket by the 7 hours mark in my space age save.Just how long are the other planets?
>you dont gain speed from throwing items offboard
>>500256158Shooting asteroids in the front should slow you then
>>500256120About 9.
>>500256257thats why you put guns in the back as well
>>500256383How about a platform propelled entirely by latching on asteroids and throwing them behind.
>>500255783>blue beltsget with the times
>setup auto trains>sometims works fine>sometimes all trains go for copper >everything stuck because without iron no copper consumed>somehow all trains go for iron one time>everything stuck>try to lower copper station priority>all trains always go for iron station now>shit stuckHow in the fuck do I make them be balanced without disabling stations with circuits. I tried different priority numbers, but if I change a bit, it doesn't help, if changed a lot it's just not going at all.
>>500256120Gleba is the longest imo, just because there's so much you want to account for. It also has some really phenomenal techs (the machine itself kind of sucks, but it has epic quality, stack inserters, and bio labs), but the planet itself is quite a hassle.
>>500256609>How in the fuck do I make them be balanced without disabling stations with circuits.you dont
>>500256552This build is 5k belts. That's 100+ rockets just for 15 extra items per second. It's always easier to just build another line in builds like this.Greens are useful in space limited situations or where speed matters more, like spoilage.
Shizos, did you already calculate what gives highest quality per less ore used?Quality ore + quality ore smelting of normal ore + quality foundry smelting? What about second tier of products such as gears? Quality foundry smelting into gears or quality foundry into plated and then quality assembler?
>>500256609Add more trains or lower the train limit on the stops that's hogging them.
>placing down quality concrete and then picking it up turns it into regular concretewhat the fuck
>>500256609Train limits on the stations + more trains.
>>500257039Report it as a bug.
>>500257039I figured this would be the case.
What's one thing about the expansion and/or 2.0 that you despise?I'm generally really happy but I fucking hate the hand holdy baby free techs."Oh no no no you can't plan your centrifuges yet you haven't put down exactly 1 uranium miner"
>>500257039Eeww it touched the ground it's ruined.
>>500257039Bottom line
>>500257137How the fuck is that hand holding?Do people here just hallucinate things to be angry about?
>>500257137I don't love existing technologies getting locked behind later science tiers
>>500256821Why are you asking schizos though
>>500257137yeah that's fucking infuriating
>>500257039They explicitly tell you this
:)I like Factorio. I'm having a lot of fun.
AAAAAAA my base is so shit AAAAAAA
>>500257254Normal people enjoy the game instead of trying to figure out 100 ways of qualitymaxxing
>>500257306>>500257325the duality of man
>>500257238I'm trying to reverse engineer the justification and tutorialization is the only explanation I can cone up with
>>500257306kys FREAK
>>500257229>>500257283You think I got time to read that shit? I'm busy gambling on quality equipment and tanks
>>500257379I love factorio BUT my base looks like shit.
>>500257412Pretty fucking stupid anon, no gonna lie, might as well complain there's a tutorial at all while you're at it
>Hop off on Vulcanus for my first planet>Tried to load up the space platform with stuff i need but still woefully unprepared>Severe plastic shortage at the home factory, barely any LDS so no hope to ship in what I'm missing>Hand feeding electric furnaces and creating concrete and reinforced concrete from scratch>Slowly limp along before finally getting enough shit together for a foundry>Plug it into some lava and turn it onHoly shit.HOLY SHIT.
>>500253191There's no "the strategy". You don't *need* to bother with quality at all, at first. Fulgora is a nice place to produce yellow, purple and fulgora sciences packs. None of which require quality.You can delay it indefinitely. Or at least until you've unlocked the T3 quality module, the Legendary tier, and a couple recycler productivity upgrade.Because doing any substancial quality work with less than 10% quality rate just plain suck.
>>500257548not him but the tutorial is optional, being forced to place a pumpjack before you can build an oil refinery is bullshit
>>500256672(>>500257034>>500257063It's already limited to one. And I have 8 trains per for 4 stations. And only 2 station actually get a lot of traffic as half the time trains stay in the hub waiting for unload spot.After more thinking, I think I'm just doing this too early and don't have enough consumption, most of the time ore stations are empty because all trains wait to unload, so it's always closest one or the one that wins with priority.I will just make separate groups for each ore if they break again.
>>500257961There's no use case for a refinery without oilSeems reasonable to me
>>500257961>>500257137I'm with the other guy. You nerds are silly. Like you are just searching for something to be mad about and there's nothing you can find so you latch onto a complete non-issue. Just set up your oil/uranium mine before setting up the structures that use them. Come on now.
>>500257961that is such a non-issue I can only assume you just want to complain about something for attention.
just tried to kill a worm with a reactor explosion. barely scratched it
>>500258018Wait, your trains load up before looking for a place to go? Why not have them empty and called into action when needed so they can just pick up whatever is ready?
>>500255320imagine having a $1000 tier on your patreonhow assumptive
>>500258265Yes... It's wrong?That's how I understood it supposed to be. They find an empty pickup station then check what they have in inventory and deliver it.
>>500258493holy shit
>>500258493>Pay annuallyMy sides.
>>500258493what kind of pathetic loser pays to get into a discord group?
>>500258594You pay to support the man's activity as a dev. Supposedly.The discord access is just a side dish.
>>500258594The kind of loser that would later go and fuck up k2+se compatibility beyond any repair. I wonder how much he paid for the privilege.
>>500258594you get absolutely nothing for going above the lower tiers either. At least that is stated.for $1000 a month earendel better play multiplayer with me
>>500258765For 1000 he better send me pics in skirts.
>>500258885Why are you geh?
>>500258931>I know, we'll make science rot!>Why?>FUCK YOU THATS WHY
>>500258885uh anonthat's pretty gae
>>500259006i know it's so weird, it comes out of nowhere
>ore patch representing 5% of my potential coal supply is right in the way of where I want to put my production line
>>500259405the fact that its the only one that does feels jilted, like they knew if htey did it for all of them they'd get nothing but shit, but only one and you'll get people dying on a hill saying its the best thing about the mod and you're just a casual.
>>500259543why would any other sciences spoil? that's not their planet gimmick
>>500258163First guy here, I really do love pretty much everything in the expansion/update. Only other complaint is the lack of a flamethrower turret nerf. But the free tech tutorial did annoy me multiple times and as it is a change I can contrast it with what it was like before and it is frustrating that it got worse for no benefit
>>500259635Why would it at all anyway? Why doesn't oil? Why don't metals corrode? Adding spoilage mechanics for just one planet feels off
>>500258591Patreon will be switching to a paid annually option soon. Conflict with apple is the instigation but they're rubbing their hands at the outcome
>>500259006Because it is thematic and interesting>>500259445Speed modules in non quality drills
>>500257961>>500258163checkpoints should've been a trend from the start, and while I don't hate the idea I find that it doesn't fit the philosophy of the game very well when it's literally for 7 items
>>500259938it is such a non issue that again, it really feels like you just want attention right now
Fulgoraing it up, 400 accumulators seems to be a good amount. Wish I had have brought stone bricks but a furnace and solar panels solved that.>>500254263yeah fixed that
>>500259924>interestingIll give you thematic, but when it just boils down to>put in a bunch of speed modules and fast belts in a compact basethere's not much to it
>>500259821that's the game, all the planets have gimmickswhat would glebba be without the spoilage? just an extra step to turn microbes into ore, and one egg is all you ever need
>>500259924that's still 1M ore which the richest density per drill being 200k
>>500260045I'm not even that guy, and I do enjoy them in nullius since it makes it so you can't just rush through the tech tree, but there it's from the ground up instead of just for, as I said, 7 items
>>500260339>7 WHOLE itemsyeah you just needed some attention.
>>500260396extremely disingenuous post
>>500260202A farming/agricultural science base?Growing and breeding your own bio-monsters to let loose on Navis to kill bitters more efficiently?Creating bioweapons?>>500260461nah suck my dick retard I fully mean what I said
We may be retarded, but we're retarded together
Why aren't my circuits working on a reactor in space?I have an inserter with read hand hand contents(pulse) disabled unless T<600 and it's connected to another inserter which is disabled unless spent fuel rod > 0 When the first removes the spent fuel rod he second doesn't insert the next
>>500260535see>>500260461
>500260756this is supposed to let us know you AREN'T an attention whore?
>>500260796are the attention whores in the room with (you) right now?
I don't know who's trolling who but this is real /v/ hours right now
>>500260923Honestly I forgot I was on /vg/ until this retard arrived
>>500260923this entire general has honestly been pretty /v/ since the release of space age
people out there unironically recycing spidertrons to get thisit took literally 5 minutes i don't have legendaryi was going to make a memory cell to count how many fish it went through but it literally finished before I got back with the combinator
>>500261241i got another
>>500261202Satisfactory. Since Spage things have been looking up.
How much stuff should I be taking to a new planet?It feels a bit overpowered, but I also shouldn't be strafing from scratch right?
>>500262012just bots
>>500262012DependsYou don't NEED anything on any other planet to start but it obviously helps a fuckton. Depends on what you consider tedium and what you consider important. I'd take bots and power and assembler 3s and miners so you don't have to go all the way back to burner miners etc.Aquilo(the last planet) cannot self-sufficiently build a base and requires other planet support.(or a bespoke supply platform maybe I haven't fucked with that yet)
>>500261241Fish recycles into... fish?
>>500260725No gravity.
>>500261368>The fish was THIS BIG I swear
>need 500 blue science to unlock coal liquefaction on vulcanus>blue science needs red circuits>red circuits need plastic>plastic needs petroleum>petroleum on vulcanus needs coal liquefaction????
>>500262562Man, it would be super cool if there was another coal liquefaction recipe. Or if you had a factory somewhere that was already making advanced circuits.
>>500262562Check the tech you get for free(cringe) for mining calcite
bro I just wanted to save a blueprint for later...
>at work>can't stop thinking about beltsHelp.
>>500262012everything and the kitchen sinkyou're colonizing not going on vacation
>>500262989>Siemensewwi'm a rockwell/Alllen Bradley shill fyi
>>500261964nah
>>500259445Just buffer it up you ninny.
ok, just launched my first space platform. can i just go straight ahead to another planet or does it take a while?
>>500262352if something doesn't recycle down it recycles to itself
>>500263471Well, you gotta get asteroid processing, thrusters, fuel, and defenses going on the platform. Beef up your rocket silo and start getting stuff up there.
>>500263554can i even know what defenses are enough without looking at other people's platforms?
why doesn't this go
>>500263670There's big asteroids on the way to and in orbit around the other planets. You really don't need a ton of defenses. Put a little extra defenses up front and make sure you have coverage around the sides and you'll probably be fine. You don't need a turret line all the way around though. Just guess. It's an adventure.
>>500263724maybe you have exactly 2k science packs? or maybe the last redundant condition messes it up somehow
>>500263772all right, thanks
>>500263784oh, the first oneconfusing because the bar is green
glebba science tomorrow god willingI'm so fucking done with this planet, I don't care if it gets eaten while I'm somewhere else
>launched a rocket earlier this year>felt great>didn't play for a while until space age launched>feel like I've forgotten everything and I'm starting from scratch
>>500258162There is a use case for starting research for plastic/sulfur/acid while you are still on the way to oil field, you drooling retard.
NOOOOOO YOU'RE PLAYING HECKIN SUBOPTIMALLY NO YOU CAN'T JUST HAVE FUN AND DO WHAT YOU WANT YOU HAVE TO COPY DOSH/NILAUS/TRUPEN NOOOOOO
off to volcanoanus
>can't carry molten iron in your pocketearendal strikes again
imagine all the new planets we'll get in SE
>>500263724needs more green
>>500263670>can i even know what defenses are enoughif you go slow (1 engine) like 5 basic bitch turrets with basic bitch ammo is enough for baby planetsavoid lasers
reminder storing steam in storage tanks is cheating
so, fulgora first?
>>500265593it's just objectively the worst way of storing heat
>>500264949How would you know what plastic even is unless you refine some oil first? Wube is finally making the game make sense but /v/ tourists still can't help but complain.
>>500265521He's just desperate for attention
>>500263724set science to >=
>>500265910>How would you know what plastic even is unless you refine some oil first?You tell me, the requirement is to get crude oil, not petroleum.
I understand the lds, blue circuits and rocket fuel infinite science but why plastic and steel? They seem out of place somewhat.
>>500265910he's an engineer, he learned all this stuff in school
>>500265965are the attentionfags in the room with (us) right now?fucking tourist
>>500265910How did we do it irl?
>>500266304auto-unlock from finding some alien shopping bags
>>500266304Some guy played with a bunch of chemicals trying to turn lead to gold then wrote down his findings shortly before dying to mercury poisoning I think.
>>500266495Edward Elric if he real
>>500266495she was chinese. they're a different breed going all in for the immortality potion
>Slowly building up a base on Vulcanus after basically dropping down naked>Finally get the snowball snowballing and it's time to free that tungsten patch from the small worm>Set up a big field of randomly scattered turrets and get a small handful of piercing ammo magazines in there since it's easy to make locally>Slap the worm's tail and run back to the turret field>Zigzag through it as the worm chases>All the turrets run out of ammo>What the fuck how close was I?>Highlight the head>30000/30000oh.
>>500266724>he didn't check resistances firstlamo
how did this happen
>>500267231Did you rotate one of the EM plant at some point?
>>500267102I did. I thought they would still do some damage.
>>500267231there was that one guy who had his thruster fuel get mixed up and flow thruing wrong when it ran low, so it might be the same bug
what are her odds of arriving safely at vulcanus, bros
>>500267389Bad. You'll need faster ammo delivery.
>>500267389With a platform that slow you'll be fine.
>all you need for an omni-foundry on vulcanus is 1 decider, 1 constant combinator, 1 molten iron, 1 molten copper and the main production foundryswitching recipes based on signal is convenient but god damn does it feel silly when optimal vulcanus base is just copying the same 30x50 block 200 times
>waiting on blue belts to be able to expand bioflux>really need to shit>decide to go shit and let the base run>get stuck in the bathroom taking the biggest shit of my life>get back right as a group of pentapods is coming to my baseIt took me long enough that I finished blue chip productivity 3 and 4.How exactly do pentapod attacks work? Do they only attack buildings that produce spores? Anything in the general area where spores are being produced? I'm wondering what sort of long term defenses I'll really need.
>>500267516>>500267560she ran out of bullets
>unlock new mine>"ok neat this replaces normal mines on nauvis">unlock foundry>"oh cool half my base needs to be rebuilt"I think I'll just ignore nauvis before I'm done with the other planets
>build on-demand rapid beaconed science production on gleba>watch it work for 2 rocket loads, leave>alerts for logistic space running out>missed a condition in the circuit governing it, 100k spoilage, everything clogged>just as I open gleba to check seemingly all the stuck eggs hatch wrecking my baseFun
>>500268173yeah I wish I just rushed space instead of building a retardedly large base on Nauvis myself as welloh well, it is what it is
>>500267730What's the design?
>>500267349most of the worm's power is from its high regen. so if you don't have burst damage nothing matters. i just dropped 50 turrets with red ammo in a grid with small gaps between them and it died before they were all destroyed
factorio is parkour
>>500266259is this supposed to be ironic?
I need to post something or the 15 minute counter will reset again because fuck you.
God damn medium worms are on a whole other league.
>>500268846gook moot really does just hate this place
>>500268519Yeah, i haven't had a chance to try some other things out. Just figured I'd give it a quick try to see how bad it would be. Glad im not playing iron man. But whatever. It's late. It's a a problem for tomorrioGod I love tiddies.
>>500268929Do people actually play this shit on perma-death and ironman?
>>500268929nobody cares, can you stop putting "I love tits" at the end of your post? That's how you avatarfags work.
about to go to gleba. what's the hardest thing to get there, that I should pack in my huge ship? already finished the other 2 planets
>>500268929tits mods where
>>500269013the fuck do you think he is if not an avatarfag?
>>500268902You don't enjoy buying 4chin pass?You don't enjoy advertisers using the aforementioned pass to push propaganda down your throat?Shocking.
>>500268846bro just ask your isp for a static ip address it's not that hard
>>500269072I stopped coming here regularly after it became clear that this place had become flooded with potlicial yapping in 2016, nothing cant not be serious anymore, everyone NEEDS you to agree with them, the fun died
>>500269060I prefer to give people the benefit of doubt just in case they're not doing it on purpose and knowing the fact being pointed out will make them think twice and possibly reduce or refrain from their actions
>>500269249dude you're on /vg/
>>500269285I mostly just browse this thread, I refuse to look out the door and it doesn't mean anything in the first place: we can always do better than the rest of the area and this is a walled neighbourhood.
>>500269013Ritualposting is a classic hallmark of /b/tardism.
I assume it's not possible to do a quick drop on a planet to grab an early unlock (Recycler) and fuck back off?
>>500268985Yeah.
>>500268985people do a lot of silly things in factorio
>>500269580huh? anons have already been suggesting that, even youtubers are at this point. my first trip to fulgora was all of 9 minutes to get recyclers and EMP assemblers and then I left
>underground pipes can cross a gap of 9 tiles, not 10>bus is 4 belts, 2 gap, 4 belts because that works for yellow underground belt>either waste nearly 50% of the pipe range, or add underground belts every time a pipe crosses the busthis was deliberate, wasn't it
>>500269580It is possible, and recommended, yes.Make sure to take 200+ red engine to build a early rocket silo. It's the only thing that won't be readily accessible on Fulgora.
>>500269386>we can always do better than the rest of the area and this is a walled neighbourhood.Dude the only places worse than /vg/ are /pol/ and the various shitposting boards
>>500268301>logistics enabled production>on glebayou deserve your fate
>>500269835>Dude the only places worse than /vg//egg/ is a peaceful land
The capacity is something.
how the fuck do I get my space platform to only send packages of so and so number
>>500269986you can fit 2 thousand rockets inside a pistol?
>>500269035landfill, by far.You'll want thousands but 1500 is the minimum I'd bring
>>500269910I meant boards not generals, throughs are entirely random in quality
>>500270157>legendary egg (formerly svgg)
>>500269835You should pay more attention. I lurk a lot on /g/, and it's overrun with paid shill pushing advertisement./biz/ is a hellscape too.So far, the only well-behaved board I've found so far is /d/...
>>500269846It works now, my SR latch had was connected to a circuit network it should not have beenSpeed crafts 1 rocket load then immediately purges spoilables from chests/biolabs
>>500270242that's because nobody goes to /d/ outside of complete and utter brain rotted pornsick people, who know not to shit where they eat
>>500270242dont ever go onto /sci/ if you value your sanity
>>500270361I went there once. It was a terrible experience too, now that I think of it. I think my brain might have subconsciously repressed that memory. As an act of self-defense.
>>500260202>well if we removed the gimmick from this planet and didnt add anything else to replace it the planet would have no gimmickretard, gleba's gimmick is now leeches:>organic items still labeled as organic>with a high saturation of organics in one area, leeches may be attracted to your buildings (they will occasionally burrow out of the ground at random points throughout the factory, then crawl to a building)>if a leech gets to a building that has organics passing through it, the leech will attach to the building>when attached, any organic has a small chance to be consumed>you can shoot the building with a pistol to remove the leech without damaging the building. turrets will not autotarget>leech baits can be placed to draw leech attention instead>baits work in a designated radius and need an organic supply to keep them working>leeches focus on the bait instead if its fueled, 5MJ of organic fuel is consumed to bait the leech.>leeches can then be used in another building, they'll take a variety of organics and turn them into resources. at the cost of some leech HP.>jellynuts = iron>yumako = copper>the amount you get from both depends on processing level (raw fruit < jelly/mash < bacteria)>nutrients = stone>eggs = coal, biters provide more since they or the leech needs to be imported. both provide a higher fuel value than the eggs themselves.>bioflux = trace amounts of uranium>fish = leech eggs, allowing you to make more leeches without baits. such as locally on other planets>gleba science = neuron slurry (liquid), also only on gleba>neuron slurry can be used to speed up biolabs, BUT some slurry is consumed every time the lab completes its recipe. increasing how much gleba science and planetary IO you need. ontop of fluid packaging/unpackaging>as a final note, eggs can still hatch so you're not entirely off the spoilage hook>this includes leech eggs, if they hatch in your inventory they will start eating your items
>>500270482Its as if you combined the worst aspects of /pol/ and /x/ into one aborted fetus, it honestly makes /v/ look tame in comparison
>>500270570I hate this, make it into a mod
https://www.youtube.com/watch?v=XKTzBoMjzwI
>>500271090I don't even know what's going on in there
>>500271557it's a machine that gambles on quality anonsimple stuff
>>500271678Why do that when you can just make legendary components on vulcanus out of the infinite iron and copper from lava and just make guaranteed legendary items out of those thoughyou trash non-rare, non-legendary results and buffer them, then send them to nauvis
>>500269835/vg/ has a lot of variability. /civ4xg/ is gonna be miles better than a /lolg/ or whateverEven those aren't so bad as long as you're like in tune with the culture. The worst shit is the middling audience games like /twg/ which used to be good but just got invaded by enough /pol/tards and drooling retards that they consistently manage to drag everything else down./tg/ is a decent board, /ck/ and /lit are alright, /tv/ is a bit like older /v/ with forced memes and deliberate drooling retardism for fun which can feel nostalgic. porn boards except for /gif/ are all tolerable
>>500272079>/tg/ is a decent boardthe generals are fine, everything else is jsut bait
>>500271809Where's the fun in that?
>>500257893This is what happened to me on fulgora, I already look back on those 17 hours of struggle fondly, I'm wiser now and wouldn't make such a mistake unless I did it willingly. It's the kind of thing you can only experience once.
>>500271809because to get the throughput needed to make anything in a reasonable amount of time you would need ridiculous amounts of quality modules in machines, even worse if you want to use higher quality quality modules. it would probably be better to just try quality miners and recyclers on fulgora at that point.
what a mess
>>500270361what happened grandpa
>>500263505>you can recycle something to itself for unlimited quality rerollsSo fucking stupid. Recycling shouldn't accept quality modules (but fish breeding should).
>>500272556the mainbus will never let you down anon.
>>500263973The bar is a progress bar, of course it's hard to see when it reflects 2000/2001 progress.
>>500246385The problem remains.
Does productivity benefit from more labswill 10 labs with tier 1 prod modules work half as fast as twenty labs or will they use less science packs overallis it better to use higher tier modules and speed beacon the science instead of making more of it
>>500273301It does have negative 75% productivity which is a pretty reasonable cost but it does feel dumb.I just like that it is in as it gives an expensive way to brute force quality rather than just a bland production of scale. which I am also glad is an option. Both are better with the other option for reference.>>500273393Why not all steps of belts in foundries?I know 1s and 2s are so cheap compared to 3s and 4s but it BOTHERS me
>>500274230>Why not all steps of belts in foundries?I was talking about an anon yesterday about it but I didn't know you could make belts in foundries without lava until I had built the base, I just didn't really bother to put the reds and yellows in foundries because I didn't want to rip them up. I did rip up the blues because blues are expensive.
>>500273895Speed modules/beacons is paying(electrically, plus the fairly high cost of higher tier modules) for more output in a smaller areaProductivity is always more "free" output relative to the inputSize will scale output infinitely provided infinite inputIt isn't difficult to figure out.
Im guessing this is around where you should be for fuel usage/thrust? Does that seem right? I don't fully understand this graph.
>>500273895Prod is free resources at the cost of power/speedspeed is throughtput at the cost of powerprod in labs and speed bacon is free resources and throughtput at the cost of a lot of power
>>500274427Oh that anon was literally me, small world huhI'm still on Nauvis, everything is ready for me to fuck off but I want to make it permanently safe on my death world first. Just gotta plug in one more smelting stack, rig up a rail network that doesn't require babysitting and include wall resupply stations in it then I'm heading to Charr.Half of me is tempted to just sack Nauvis, I'll have to scrap my starter base anyway because I hate it so much but it does do good spm despite looking like dogshit.Also I probably can't mute the alarm sound so its slow death would literally drive me insane
>>500269986Is there a mod that lets you craft two pistols together as "dual wielding" and it's just a pistol with double fire rate?
>Spend 20 hours making yellow, purple and orange science on Vulcanus>Come back to Nauvis>All the copper mines are completely dryBoy do I love having to fix resource shortage... Absolutely not the most annoying part of the game.
>>500274719I thought about the vulcanus base too, it's enticing. I did ultimately decide against it so I could do it on a later run where I knew that was my plan and rush there.
Perfection
>>500275047>rail signals anywhere other than the 4 exits*deadlocks*
>>500274557"fulfilled to" refers to how much fuel is in the engines. for a given fuel production rate, optimal thrust to weight ratio would probably be somewhere on the left of the graph, spreading out fuel to many engines.
>>500275047
>>500275481Retard
>>500275047I know the throughput is much better, but still prefer a chain signal junction. Just cleaner and nicer to look at.
Where to mass produce quality modules? Fuggora?
>>500276107Yes, Fulgora is optimal
>selector combinator can output stack size for an itemHoly shit, I can finally make generic station blueprint that doesn't require any adjustment.
>>500276228>not just using an inserter daisy chain and enabling the station when all the hands are fullbruh
>>500276415>enabling stationGrug tier solution. I'm setting train limit to the number of wagon-loads the station can supply, so multiple trains can route to the same station. I don't care if doesn't make any difference 99% of the time.
The best advantage of trains over belt is that when a mine run dry, all you have to do is move the mine station to the next mine.
Dude really went "I'm gonna make a couple of mods for factorio"
>>500272404Ideally you do both, quality items low on the production chain get made on Vulcanus, higher tiers on Fulgora.
>>500274557The more fluids in the engine, the more thrust it produces (green line) and the faster the ship consumes fluids (blue line), but the efficiency drops (orange line)If you want maximum efficiency, only give it <=10% fluids (using circuit-controlled pumps), and your platform will be an efficient but slow truckIf you want maximum thrust, give it >=80%, and your platform will be a very fast but fuel-hungry sports carAnywhere between that is somewhere between those extremes.
>>500276921and what happens when a train arrives and loads up a train's worth of cargo?
>land on vulcanus>walk around>see worm>drop 20 gun turrets>press z>dies in 100 mseasy game
>>500277342The train limit goes down by one
>>500277432and what happens to the last train that was dispatched to that station?
>>500277374>press zWhy would you want to drop some random item on the ground?
>>500277531I don't think you know what train limit means.
I've finally done it. The worst is now behind me.
>>500277736nutrient freshness doesn't matter in egg breeding
>>500276228You can also parametrize your blueprint and set circuit values to automatically account for item stack size. I think you can type "p0_s" into the formula used wherever you need the item's stack size (there's hint text there anyway). You'll just have to set whatever the station is for when you stamp down the blueprint and everything gets set automatically.>>500277531Train limits going down won't cause trains enroute to redirect. Instead, it will arrive as expected. Incidentally, when the train at the station leaves, it will "re-open" the same train limit slot that it closed by taking a trainload of items, meaning that the only issue you'll face is that sometimes a train has to wait a few seconds before being able to leave it's station.
https://www.twitch.tv/nugiyen/clip/PeppyApatheticBillNotATK-kl-JGlVFfPV3lPqD
>>500277837It has dedicated nutrients just to be as safe as possible.
>>500277736*spoils in front of the lab*
>>500277898>basically ignores him to just go destroy as much shit as possibleFucking griefers.
>>500277736Why the fuck isn't it sending this shit down?
>4 million ore vein>only fits 1 train worth of miners
>>500277881>You can also parametrize your blueprint and set circuit values to automatically account for item stack sizeOoh, that's nice. That makes it even simpler.
>>500278457so? just find more veins
>>500277898This happened because he started building his base not at the starting location but somewhat left of it?
>>500260060>400Those are rookie numbers you have to pump those numbers up
whats the point of keeping a base on nauvis? just for uranium stuff? Should i just be leaving ASAP?
Today we go to gleba the horror the horror
>>500279329Nauvis is literally just uranium until you get late game lab. If you leave some kovarex on while you leave its the only thing you need running there
>>500279329yeah
I need that gleba tech now I can now shit these out
>>500280189
bots or robot frames in the rockets?
we have achieved world peace, at least until I research artillery
>Tfw blowing up buffer chests for blue circuits because i can't be fucked recycling them
>thruster have some weird efficiency mechanic>pumps can't limit their throughput
How long should you play before going to space?I'm 50 hours in already
>>500283230space science is easy and free after building cost and unlocks logistic network, kovarex and mk2 modules
the difficulty curve is so fucking weirdi went gleba first which is... not that badthen fulgora which feels like it just shits out resources and honestly would've been fast if I didn't meme around with quality and trying to set up trains without deep oiland vulcanus is literally free power, free resources , oh no you have to deal with a few fluids and some stone.. that you can just make into a landfill or void it for free with recyclers... even easier than nauvis
>>500283525>void it for free with recyclersYou can put stone into lava with inserters.
Okay feggitz, I need help with the interrupts. How do I specify what station to go to after the interrupt is done?I have a mine, a dropoff, and a depot. Default behavior is mine > dropoff > mine etc. but if the dropoff is full I have an interrupt to send the train to a depot to wait. The problem is that because it first tries to go to the dropoff before triggering the interrupt, the dropoff station is skipped and once the interrupt expires the next station it goes to is the mine when I want it to go back to the dropoff.How do I fix this?
>>500269510
>>500284258ok so what giveseven the science is the easiest one
>>500283230Just a station for space science? Do that as soon as you can, Nauvis orbit is safe. If you mean when you should leave to another planet, do that once your main base can run and defend itself without you and make sure to be deep in projectile damage research so your platform can easily shoot down the big asteroids.Building up a feasable bot network to be able to remotely fix stuff on Nauvis if something goes wrong also helps greatly.
>>500284430Planets are meant to feel like rewards.They're hard initially when you first get there, but then you get rewarded for your effort by making things easier after you've established a proper base.The concept of a "difficulty curve" is retarded. No good game consistently gets harder over time.Good games have dips and spikes in difficulty, with those dips and spikes being more pronounced as the game goes on.
>Ship enough uranium to make my first nuke>Craft it on vulcanus>Launch it at med demolisher with a grin>He tanks it and look at meWhat the fuck
>>500285037Demolisher's have 99% explosion resistance.
>>500285037He TANKED that
>>500285037The key for demolishers isn't high damage itself, it's high dps. Spamming poison capsules and turrets unironically works better than nukes.
What is the use case for this tech?
>>500285451Slightly more building space.
>blue circuits on volcanusoof ouch my insufficient infrastructure
>>500283230took me about 40 hours but I haven't played in a long, loong time and wasn't worried about taking my timenow slowly finishing up first volcanus visit at 55-ishonly thing I regret is not getting fulgora's circuits machine early on, they're the biggest pain points on both nauvis and vulcanus and launching is allegedly very quick on fulgora so you can land, build a few machines and go elsewhere in like an hour
>>500285451if you fatfinger landfill you can still put a pump on it
>>500285103>Demolisher's have 99% explosion resistance.so a nuke tickles him but a cannon shot kills him? a bunch of piddly turrets kill him?then again, a bunch of piddly turrets break truck-sized rocks in roughly one second so I guess they shot those bullets at relativistic speeds
>>500285103>>500286028it's just 60% resistance but yeahyou want sustained damage so crank those poison capsules me boy
>>500285451I feel like they did that before they reduced the water usage of heat exchangers and boilers
>grinding quality>wondering why i have 0 epic>i forget about gleba
>>500245498how do you make these images? factoriolab does a version of it but i can't make the image scaling there be not completely awful
>>500284267okay no thanks to you guys I figured it out by just making them wait at the depot until an interrupt triggers
this is the last fucking time i'm playing gleba legit
>wait in depot until a mine opens>go fill up>find matching requester station>go back to depot>>refuel occasionally>>return to depot (if not already at depot) if mine/request disappears for some reasonIs this how to do it?
>heated nuke plant explosion doesn’t kill even a small demolishertis silly
>>500288456Benefit over normal schedule?
Can recyclers really not spit out stacked items like big miners?
>>500288671It uses interrupts, which are new and cool.
>>500288778I think they can but they might only do it if a single craft outputs more than 1 of the same item.
So is there any actual benefit to stocking up on green belts while on vulcanus? Feels like blue belts are quick enough for practically anything I want and they get 300% bonus on gleba vs 33% bonus if I spend a bunch more time on vulc
>>500288456It's not a bad way of doing things, but I've just been using the interrupts as resupply stops. If no fuel, refuel, if cargo empty, fill cargo. Then go back to the schedule
>>500290064The extra speed is still useful for Gleba.
>>500245498>came in a flufferwhy do I understand that reference?
>>500269986i just noticed cos of thiscan we not craft pistols anymore?
>>500240207>gravity too low for chestsbut belts and inserters and everything else works just fucking fine???????
>>500277898>twitch
what's the bottleneck resource on Fulgora? seems every planet has something missing
>>500292210what reference is that even
>>500293104I found the biggest bottleneck on fulgora is having fun
S.I.M.P (Science in my spaceship) has been launched. Time to make a base in space. How long will we have to wait for someone to make a B.N.W-like mod that adds stone in space?I know it should be "space platform" but S.I.M.P.P is not as catchy
>>500293104building space. Unless you luck out with a big-ass island on spawn, you're gonna end up with a bunch of tiny bot malls connected by rail.Also needing disposal cases for excess resources backing up from scrap recycling, but vulcanus has that with waste rock and gleba has that with spoilage, so it's more of Fulgora's version of waste management than a unique missing resource gimmick.Also water I suppose but you can dump ice from orbit if you really need it.
>>500293104Biggest bottleneck is your ability to balance consumption/production of things so your factory doesn't get clogged.
>>500293484>S.I.M.P (Science in my spaceship)That's SIMS.
maybe I need more turrets
>>500293634>so your factory doesn't get clogged.there’s nothing wrong with a 30x30 array of chests filled to the brim with garbage you refuse to void by recycling because you might need it later
>>500245559>>500245572>>500293276A reference to this, from a woman that wanted to do a gangbang for her birthday and set up a google form for people to apply for it.
>>500293973who is this "we"?
>>500293973Why do you know this.
found a use for the recipe switching option. wanted to use new thruster fuel and oxidizer recipes without redesigning my platform. but the crusher recipe that spits out calcite would back up due to the low amount of calcite required compared to water. if calcite reaches a certain amount, i switch the recipe back to the basic water one, then back again when i need calcite.it's pretty basic i know, but now all my starter ships are blasting at full speed the entire way.
>>500293837Yeah but I'm not putting "platform" back. It's (S)cience (I)n (M)y s(P)aceship.
>>500294286>>500293915Stop being inefficient with platform space you shitsAt least 95% of all buildable area should be filled or you will die in real life
>>500294143It was all over twitter back in February and it was so odd that it's stayed in my mind.
>>500294593>It was all over twitter
>>500293837i don't get it? the first letters spell simp not sims
I like the extravagantly large curves you can do with the new rails
>>500294743You literally asked
>finally have a shitty but semi-working setup on gleba>a single big fat bastard comes and destroys pretty much the entire thing 3 minutes after I move to build elsewhere
>>500294949those are some big boy nests to just have next to your base without walls to the south, anon
anyone tried to do a pure mining station in nauvis orbit? I realize vulcanus is probably better, but if it works the way I think something about the simplicity is very appealing
>>500295319I love meeting new friends!
>>500295319trees will handle it.
So when I land on a new planet, am I stuck there until i build a rocket silo?
>>500295201Remember, it's called "human rights" not "biter rights" or "spider rights". Kill them all, the premature babies included. Space drop yourself a tank, and a few stacks of uranium cannon shells and evict them from your territory.
>>500295891Yes but you can drop cargo even without a landing pad. The silo itself is too big to be sent by rocket but every part of it can. So you're never stuck as long as you have at least 1 working base with roboports.
>>500295721did tree pollution absorption get buffed as well as tile absorption
Finally got Fulgora to a state where my factory will hopefully not get clogged up with anything anymore. Time for gleba.
>>500244060i went gleba first, no regrets. took me 2 hours to get a rocket silo going from scratch, without bringing any items or knowing anything about the planet beforehand. it's not hard.
I can't be the only one who completely ignores the circuit shit in Factorio right?
>>500296704>I can't be the only one who is like the overwhelming majority of players, right?
>>500296704Circuits are an added bonus, they can do a lot of very useful things (even the most basic idea of just turning excess heavy oil to light oil to petroleum to solid fuel) but they're not mandatory, just like using belts and pipes instead of trains.You're missing out on some really good things by not using either though.
>>500296704The overwhelming majority of players don't understand trains or circuit. Knowing them is a nice bonus though. They allow you to do plenty of neat stuff.
Tips for controlling Nauvis remotely? Do I just enlarge my bot network and build a few tanks with bots? Is it worth to increase defenses? I'm kinda worried about having a big chunk of the base destroyed.
>>500296704basic circuits is just connecting red or green wires from one thing to another and use if statements and you can solve most your problems with thatyou don't need to use any of the other combiner crap really
>>500297221Rush artillery then keep upgrading its range past the pollution cloudNo more regular attacks to worry about once all clear
Can you guys post your train depot (unloading) stations, trying to get an idea how I want to set mine up
>>500298354used rail ramps to put the stacker on the other side so the next trains in line could cross without interrupting the main track.this way i can easily increase the number of stacking trains or the number of stations.
>>500298805I was thinking of doing something similar, how are you handling ore? That's what I'm setting up now. I figured I would unload all the ore at a depot, send it to the smelters then run a main buss off the smelters and set up another depot if I need to move the final products around
hi may i ask what does this symbol mean?
>>500299078i smelt at stations like this end then bring the plates and stuff like plastic/sulfur to the bus. either way is fine really.
I want to start getting rail stations set up and plan to run multiple trains for the same resource (like X iron trains etc) to fit my needs. How would I set up the unloading station with two stops so like "if stop A is being used, use stop B to unload if A is open use that" that way I basically always have trains being unloaded and don't have resources just sitting waiting for train A to unload. I know I could probably do it with rail signals but I could see it leading to issues.
>>500300135Use the same name for both stations and set train limit so they won't queue up to the same station.But your picrel is retarded, either use longer train or put them in parallel.
>>500300135make two destinations with the same name, make sure both have train limit of 1, set A's priority higher than B
>six foundries churning nothing but copper wires so blue circuits won't lag behind everything elsefuggora can't come soon enough
>>500296704be brave, anon. feel the fear of learning and push through it
>>500301250>feel the fear of learningit's not about that it's like I haven't seen a use case for them yet. I've set up basic shit like alarms and stuff for fluid tanks but nothing more complex
>>500300647>18 pieces of calcite to make 50 rocket partsfucking lmao
>>500301487The base game was built to be easily beatable without circuits - the only time I feel I need circuits in vanilla is to crack oilI think the xpac is doable without circuits, but it will be much harder than if you use them>>500301543Vulcanus feels almost comical, I kind of hope they rebalance it at some point.
>>500297221Just make sure to have both your whole base and your outposts covered by bots and don't forget to set up a supply train to make sure your outposts' bots can replace stuff that might get destroyed, like turrents and walls and such.Don't hesitate to overbuild your defenses, guns and flamers are cheap af.
Why is there no autopiler?
>>500302014how would you build a space science platform without circuits?
>>500302189Isn't that the Dyson Sphere Program machine that stacks items on a belt on top of each other?
>>500302479This is my first space station, it needs no circuits. It just chucks everything off the edge if it doesn't need it immediately.I imagine ships would be much harder (all of mine have ample wiring), but I didn't ever feel that I should use circuits here (except controlling insertion of the science into the hub)
>>500302479use priority splitters to divert overflow and dump overboard.
>>500303685crazy the different solutions people come up withmine monitors the amount of stuff in storage and dumps anything else overboard
also damn I should have probably flown some elf modules up there instead of adding more panels
>>500302014>Vulcanus feels almost comical, I kind of hope they rebalance it at some point.rebalance what?the whole point of vulcanus is nigh-free resources but you don't get quality from ores. calcite is free on vulcanus so maybe do calcite-related stuff there... or ship it through spacefulgora is certainly both easier and more rewarding
>>500304516>qualitypeople are actually paying attention to that shit?
>>500304119blueprint logic pls?i have no idea how to do a universal trashcan and hooked up an inserter each for every resource I need to throw away, which takes up a lot of space right next to port
>>500304807quality is useful even early game (robots, power poles) and gets downright stupid op laterignoring quality is like ignoring modules/beacons, in that you can but you're making a challenge run
>>500304904I'm simply taking the contents of the station making it all negative. Using a constant combinator to supply positive signals of the amount of the things I want a certain amount of on the station and everything above that would get ejected, then passing the signal to an inserter after inverting it again with it getting its filters from the circuit and it dumps whatever I need it to dump.
>>500305170I'm not gonna make a whole ass other set up just for the hopes of getting a 1% better thing out of 100s wasted. 1-2 quality things aint gonna do shit out of a whole array of something.
Literal slot machines
>>500294480hmmmmmnyo
>>500305461because you're a dumbass who thinks it's gacha rather than statisticsI refuse to use poor people power poles so on vulcanus I shit out medium poles by the thousand and throw 99% of them into lava and only keep the 3* onesI built 182 in my base, I have roughly 100 in storage, over 16000 were disposed of
Wireless signals are so fucking good for train management man. God i love trains.
>>500263973Actually if you look real close you can see the top green bar is still missing one pixel column.
>>500305402thanks I'll try to copy it and see whether I understand it when wiring it myself
>>500305917What are you managing?
>>500305828>I refuse to use poor people power poles so on vulcanus I shit out medium poles by the thousand and throw 99% of them into lava and only keep the 3* ones>I built 182 in my base, I have roughly 100 in storage, over 16000 were disposed ofYou literally just proved my point.
>>500305170>ignoring quality is like ignoring modules/beaconsbut that's justa normal default vanilla runaside from maybe slapping prod3s in the rocket
>>500299885If you do the "slim smelter" thing like this, where it outputs towards the bottom left, you don't need that weird double lane merger at the end because the inserters properly put items on both sides of the belt. Can be rotated, too (but not flipped).
>>500263724>>500265985This. I almost always use ≥ or ≤
>>500305170>ignoring quality is like ignoring modules/beaconsThere's no RNG or wasted materials.
>>500306064proved what?
>>500306232>wasted materials.Do you know how much it costs to create modules?
>3 different input signals don't confuse the assembling machine recipe choice and works as intendedthis is really nice, i was afraid i'd have to use my brain or something
>>500306120>>500299885all obsolete by going to vulcanus
>>500306021Just using them to make sure certain trains only get off a station once other trains pass through certain signals.
>>500305969although more optimally you would control things on the asteroid side of things but this is one of the many ways to do it
>>500306329yes but every module does something unlike this retard >>500306064who wasted over 16k worth of materials just for an extra tick of range.
>>500305461Kinda agree but quality rocks for certain things like power armor, even just hitting uncommon or rare.
>>500306468>who wasted over 16k worth of materials just for an extra tick of range.how do you 'waste' literally infinite materials that vulcanus provides 2 hours into the game?
>>500306575Calcite is not infinite :)
>>500306659well my starter patch went from 900k to 830k so far and there's an unclaimed 11m one nearby so I'll keep my posh power poles lol
>>500306468Modules are >Spend a ton of resources, get a few modulesQuality buildings are >Spend a ton of resources, get a few machinesWhy is only the second "wasteful"?
so how do I get stuff from platform onto the planet automatically?I thought you request stuff in cargo landing pad, so I requested 2k space science which I have up top but nothing happens
That's interesting, it should be self evident but removing pollution does not actually keep the evolution counter stableI set time to 0 and pollution to 200, then stuck a couple of air purifiers on a gas plant and while there was 0 \actual\ pollution in the chunks because it was getting removed as fast as it was getting created, the whole thing actually bumps the evothat also means that my daisy chain of greenhouses is pollution inefficient even if it acts as its own purifier by reducing 225 pollution per minute to completely counterbalances the boilers it's feeding with wood, which is slightly annoying but it just means I can turn them into coke processors, it's not that big a dealso once again nuclear ends up staying winning, although realistic reactore are actually rather underpowered in K2 for some reason (can barely produce 120 MW each at max, instead of the 1.2 GW they'd output in K2) even with all of their control rods fully retacted, so basically playing with a naked coreCan't wait until RR gets a 2.0 update :(
>>500307148There's no RNG in modules. If I craft a T3 module it's going to be a T3 module now, later and tomorrow. For quality I could craft 1000 of something and maybe get one quality thing which isn't worth it in any sense of the matter.
>>500307205PRODUCED pollution causes evolution, not absorbed pollution. trees (or modded scrubbers) absorbing it just removes it from the map.elf modules lower energy consumption and thus lower evolution caused by pollution
>>500300581Does that actually work without blocking the path?For example, station A is ahead of station B, set with the higher priority and train limits.Train A departs before Train B, but because of a longer route, Train B reaches the stations first.Does Train B pull into Station A? Or will it sit in Station B, blocking A, until it has unloaded?I guess what I'm asking is whether or not the train that departs first reserves the station or if it decides later on.not that anon though. I don't really see any reason to do in-line stations without a way in and out for each train
>>500307397A train reserves its destination before traveling to it, so there are no race conditions with regards to a train getting there first.
>>500307315there's no real rng if you produce a shitton of something eitherif you craft a power armor 10 times hoping for rare you're playing slot machinesif you stick quality into a 5m iron patch the resulting distribution will be pretty reliable
>>500307389yeah's what I said>elf modules lower energy consumption and thus lower evolution caused by pollutionReasonable, although powergen ends up being your biggest pollution producer (before nuclear) and you can't elf module thoseWell, I mean you can elf module miners but what kind of madman would do that when you have pollution scrubbers instead of putting prodmods on the things and the speed beaconing them
>>500307802>Well, I mean you can elf module minerson a death world, esp with the harsher mods? rushing elf modules and using them everywhere + solar power is the easy modeon default settings you don't really care about biters anyway so the point is moot
One disappointment of the update that I hope they fix is display panels.They're a lot less powerful than I expected, and much less powerful than even the most basic modded equivalent.I do hope they make them able to do more in an update.>>500307802Efficiency modules in your mining outposts is so insanely powerful with regards to stopping biter attacks on them. I really recommend trying it once - I can't ever go back at this point.
>>500307753>if you stick quality into a 5m iron patchWhat does that even mean, the miners? Even if you craft 1000 miners the 1-2 quality ones you get won't make any difference at all. That's why there's no reason paying attention to it. Trying to craft 100 quality miners probably means you crafted 10000 normal miners which is just a huge waste.
>>500307315Pretty sure the game doesn't use true RNG where it's possible not to get a quality drop after hundreds of crafts. A 1% chance just means you need to craft 100 items (more or less). Quality is actually very deterministic.
>kovarex going all out again
>>500308210qrd?
>>500308074you stick quality into minersyou filter out 3* ore and higheryou now can build anything you want at 100% guaranteed rare quality that uses iron in its recipe, provided you also have other materials at 3*>Trying to craft 100 quality miners probably means you crafted 10000 normal miners which is just a huge waste.you're thick as pig shit
Did my first dip into quality on Fulgora, holy shit this is messy, and I only have the first 2 rarities.
I'M FREE
>>500308049>Efficiency modules in your mining outposts is so insanely powerful with regards to stopping biter attacks on them.Yes, but pollution scrubbers are insanely cheap to make and each one removes 75 pollution from a given chunk, and they stack.>>500308049But in death world pollution counts as 9 units, while time counts as 200... Technically speaking if you're alerady using purifiers that means you'd be encouraged to do things faster, instead of slow and steady with less pollution, since pollution influences evo for only a fraction of the amount of time spent?Also in K2 you'd be already without attacks because you'd have no [actual] pollution tocuhing the nests, which would mean no attacks in the first placenot to mention the ridiculous weapons in the first placeso technically that only works with rampant death worldand even in the case of rampant k2 death world you can use an anti-creep or anti-biter capsule and straight up cut 5% of the global evo counter per capsule so you can go from 100 to 0 in a matter of minutesAnd in the case of K2 if you're really reaching behemoth biters tiers of attacks
>>500305170>ignoring quality is like ignoring modules/beaconsThey are not even remotely on the same level. Maybe beacons, because IIRC they're not part of a recipe for anything, but modules are. Quality on the other hand is literally just a sidequest.
>>500308338Why would I put quality modules in the slot when I can use literally any other module in there and I'm sure the quality modules have some layer of RNG and cost just as much as normal modules. It's a waste no matter how you look at it. On top of that you're wasting all that "non 3* ore" and hoping it hits which means you're actually bringing in less resources "hoping for the good shit" than if you had just mined normally.
I am this fucking close to just command lining myself some foundationsGoddamn I hate this planet
>>500308710If you bothered to interact with the system you'd quickly see just how absurd your point is. Not only are some quality items *vastly* superior to normal (vulcanus mine with 92% chance not to consume ore when mining) in some cases it allows you to ignore a roadblock that simply has no solution without quality (one super-fast machine producing billion thingamajigs -> you're input/output constrained -> use an inserter that's 150% as fast)
>>500309014>allows you to ignore a roadblock that simply has no solutionThis is a skill issue. There's nothing in the game that fits that criteria unless you're shit.
>>500308775>On top of that you're wasting all that "non 3* ore" and hoping it hits which means you're actually bringing in less resources "hoping for the good shit" than if you had just mined normally.do you think non-quality ore just vanishes into the aether or...?
>>500308693>And in the case of K2 if you're really reaching behemoth biters tiers of attacksokay I completely butchered that part, that was supposed to be about the anti creep capsules
>>500309250>do you think non-quality ore just vanishes into the aether or...?If you're only filtering the good ore that's the only thing that's getting placed on the belt meaning all that other ore is just sitting there when it could be getting mined instead of hoping for a hit.I've not even looked at quality, nor read anything about all the new shit, so I have no idea how it works but since it's on a gacha system it's easy to piece together how it all works.
>>500308775It's not a matter of whether quality is more efficient or not, it's just increasing a number for the sake of increasing a number.Imagine you've done every raid once in WoW, but barely got any loot, if at all. You finished the content, but if you keep going you're just playing for the sake of "number go up".>>500309014There are no roadblocks in the game whatsoever if one ignores quality completely. You can finish the game without building a single quality module, and have your base work at a high throughput. Your proposed scenario is just scaling down footprint while increasing production, something that K2 has already done with its super buildings.
>>500308775>Why would I put quality modules in the slot when I can use literally any other module in therewhen you use quality modules, you get quality items. When you use speed modules, you get more items. When you use efficiency modules, you use less power and make less pollution. All of these things are wantable. hope this helps
>>500309505quality modules give you 35% more ore you fucking moron read the tooltip
I built a mall that sets the recipe to produce what's needed, quickly cycling through the available recipes if there insufficient ingredients for the selected recipe. The missing ingredient is shown on the top display row. It's slow and inefficient but I do enjoy watching it work. And it was an enjoyable circuit puzzle to get it working. There's a selector combinator constantly selecting a new recipe at random but on its own that would result in the chests constantly getting new requests. So I had to build a memory cell that stores the recipe and only changes the stored signal to the current output of the selector combinator when a circuit condition pulse indicates it.
>>500309835>>500309994>when you use quality modules, you get quality itemsAre you guaranteed the quality items or does the module tier simply increase the chance you get the quality items, meaning without the module the chance is zero. I would like to see the math of quality vs speed or whatever module for mining. I'm willing to bet regular modules provide more benifit over time vs wasting that slot for a "chanceq"
>>500309641>it's a world of warcraft rat, in 2024, trying to argue with people
>>500309505>hoping for a hit.I will explain it to you in terms that you can understand.Imagine if in your shit gacha mobile game, instead of having only 10 pulls, you have 100000 pulls. Instead of a slim chance to "hit" your 12 year old child anime character waifu, it's a matter of how many of them you get. Do you understand? 0.1% chance to hit 5000 year old dragon lady reborn in the body of a toddler, across 100000 pulls, will give you an expected value of 100 waifus. The odds of you getting less than 50 or more than 150 are astronomically small. It's not randomness or gambling, it's a distribution.
>>500296147>Yes but you can drop cargo even without a landing pad.Wait what?
>>500310604>it's a matter of how many of them you get.After you max the character out though the dupes become pointless and you can have really shit luck and only get a handful.
>>500310604>it's not gambling if you pull the lever a lot of times
>>500283013I guess you're supposed to turn the pumps off when reaching certain speed.It's weird that you can't connect thrusters to circuit networks.
>>500310913It's just a lot of cope from people refusing to acknowledge the quality system is shit and not worth the effort.
>>500305170>in that you can but you're making a challenge run>makes two of whatever you have quality off
why would anyone build a nuclear reactor it's just gambling on nuclei decaying. What if you get a bad roll and the reaction stops?? And don't get me started on steam engines, sure they say that energy *probably* flows from high temperature reservoirs to low temperature ones, but I wouldn't want to bet on it...
>>500310829orbital drop capsulesthey just land
>>500283013you can make a duty cycler probably pretty easy. make a little clock circuit that resets every hundred ticks and have your pumps only pump over whatever percentage value you want
>>500308338>Baby miner drills>QualBruh go to vulcanus now
>>500310180>immediately starts forthing at the mouth because someone played it 10+ years ago and used its mechanics as an example, even though it's just a placeholder and any other MMORPG would've fit the billKill yourself ASAP, you negative IQ monkey.
so what do I bring back from vulcanus?orange science, some foundries, some big miners, anything else?
>>500310913Yes
>>500311439I wonder how hard it was to stop earendel from making you manufacture each drop pod
>>500311678First time I went I got about that. I'm heading to gleba so now I'm making green rails for it god knows I'm going to need them
are the new train schedule improvements shit or is it just me? they just go for the same station every time, what's the point? i tried turning off the dropoff but they still go for the same resource and then go to sleep
>>500305461>I'm not gonna make a whole ass other set up just for the hopes of getting a 1% better thing out of 100s wasted. Your base assumption is wrong.You can easily get +10% quality per operation in the early game. And about 25% quality with legendary T3 quality modules in the mid game.(3 to 5 modules, depending on the machine, times 6.25%)Once you factor in productivity, it's actually quite efficient. Productivity bonuses can get quite massive in Spage Age. Easily as high as +100% in the mid game, with exoplanet's machinery.It's piss easy to farm high quality base components with a handful of really simple loop once you've unlocked recycler.At which point, you would not have to gamble at all. The final crafting setup is quite simple : you put a requester chest down. Your request legendary components. You craft a legendary item, 100% of the time, like you would a normal one.>>500308074No. He meant to stick the quality module directly into the miners. The miners themselves can be your usual normal version.
>>500311678calcite if you want to use foundries for ore processing, blue/green belts if you have enough rocket throughput
>>500310105Not guaranteed, but the probabilities are high enough that for a decent production speed you will see a lot of quality items. For general production prod + speed is probably better, but quality is for situations where you are limited on space and need more performance from one singular item/building, mainly on space platform buildings and equipment. Also, all the free productivity on the new buildings and infinite researches means shoving additional prod modules in isn't mandatory, not to mention quality miners gain reduced ore patch drain.
>>500311907What are you trying to do, and how are you doing it? I'm not sure it's a problem with the system.
>>500311678Lots of calcite, like several rocket loads cuz your need it for cliff explosives.Also the tungsten plates are needed for artillery
>>500311907sounds like the stop is inaccessible
>7 Thrusters consumes half my fuel so I can make 2 travels in a row>3 Thrusters consumes 1/3 of my fuel for 3 travels in a rowWonder how fast I can do one way trips
>>500312016let me visualize it for you. this isn't the setup i have, but the problem is the same>have iron, copper, stone, etc mine station(provider)>have dropoff(requester) for every one of those>get one train>set it to generic provider - every provider has the same name>it'll always go for the same provider(say, iron), every time>disable the dropoff so there's no way it can unload the resource>it'll go to the same provider, and then go to sleepthis is beyond stupid. why would i want to use a generic wildcard for the station, that id built into the game, if it'll just choose one station? is it something i'm doing wrong or what?
>>500311678A bunch of calcite or all the foundries you bring back are useless. I rebuilt my whole production on Vulcanus because I couldn't be assed to ship everything back.
>>500312497you're trying to use a new system because New! Shiny! and not because you need it for anything
>>500312514Holmium plates get the prod modifier and so do all belt types even without calcite
>>500256609Just use circuits man, blueprint parameterization makes it super easy to have it automatically figure when a station should open or close.Even without them, I always make my trains never leave a dropoff station until they're empty, if you have proper train limits, that should stop the pickup stations from going to the dropoff stations, and if they're at the pickup stations, the train limit there should stop the other trains from going there, then the trains will try going to the next closest pickup option, which is probably your copper.
>>500312497I think you need more trains in this case.Also, I don't think ore trains are a good use case for this - you want many dedicated ore trains.
>>500312717i do want to use it though, on the face of it it's a great system, i really mean it. i just don't understand why is it designed in such a way
Make sure to pipe your thrusters like this
>Throw everything with over 5k buffer into a recyclerIt's now impossible for my fulgora to back up, and I also get all the intermediates.
>>500313102now that looks like a proper he doesn't know lol system
>>500312737But you lose out on triple-dipping on the prod bonus from melting the ore and making the iron/gears for the belts. You also can't craft turbo belts anywhere other than Vulcanus.
>>500313102>It's now impossible for my fulgora to back up,What's it matter if it backs up?
>>500313358>You also can't craft turbo belts anywhere other than Vulcanus.That god for mods to make dumb shit like this a non issue.
hey wube why the FUCK isn't that a thing
>>500313358Still useful unless you're making all your belts in vulcanus for fulgora before even going to gleba it lets you make them on site. At the very least taking 1 for holmium plates is very good you're not going to need more than 1 per island if you do use multiple
>>500313359I want to keep constant holmium ore flowing, and I don't want the other things like gears or ice to block that.
>>500313716>and I don't want the other things like gears or ice to block thatcan you not put them on separate belts or something? I haven't even left the main planet yet, been fucking around with stuff, so I dunno.
>>500285236>The key for demolishers isn't high damage itself, it's high dps.Por que no los dos?Just fire a uranium tank shell (the regular piercing kind; not the explosive kind) up the length of its body from tail to head. With suitable amount of damage upgrades that's 4k to 10k damage per individual pierced body segment...
would ja look at dat
>>500313893Recycling scrap outputs 12 different items - with quality modules, it ends up being 36 different items. I'm using bots for basically everything right now, since it really does not seem suited for belts.>>500314012I don't know if you actually looked at the issue, but it will still only fly with full stacks. This was planets sometimes launching an entire extra rocket.https://forums.factorio.com/116949
>>500314228>Recycling scrap outputs 12 different items - with quality modules, it ends up being 36 different itemsfor what fucking purpose? sounds like a headache that should be avoided at all costs holy fuck
>>500314228>I don't know if you actually looked at the issue, but it will still only fly with full stacks. This was planets sometimes launching an entire extra rocket.>https://forums.factorio.com/116949ah... oh well
it's been pretty fun overall. I was forced to resettle one of my neighbors I wanted to keep for aesthetics - bad tungsten rng. thankfully I kept the second one.didn't get green belts, I don't think I'll need them anytime soon. will get cliff explosives back home, can't be bothered setting up more sciencequick stop at nauvis to dump some stuff then off to fuggora to finally, FINALLY solve the circuit question
>>500314349it's only a headache if you try to use an ill-fitting tool like belts to deal with the outputs of scrap recyclers. Bots are fantastic for this purpose.
Why can't I travel with my blueprints i need those
>>500314930Wdym, do your blue prints not go with you to other planets?
>>500315026you need to send them in a rocket which is a pain
>>500314930hit b
>>500314930You can open chests in map view, dump them in one and then copy them when you're on another planet. Or just save them in your blueprint library.
>>500315026idk why I can't get in otherwise I have no ammo
>>500315310they're too heavy bro
>>500314930
>>500315310I beg you to hit the B button at some point.
>>500314012The more interesting part is that they fixed the exploit where you can just copy the elevated rails mod, edit its manifest to remove the 'requires elevated rails' flag, and use the doctored mod on the base Factorio executable.No more free (elevated) ride for pirate-fags.
>>500314805Belts actually handle this just fine because you can configure splitters to split on "any quality" or on 'quality greater / less than X"
>stuff can spoilyeah that shit's getting modded out
>>500314012I am very glad people are suffering for our collective enjoymentI look forward to playing spage when it's been thoroughly playtested later and all the non-overhaul mods have been updated accordingly>>500315601why would anyone even need elevated rails in vanilla 2.0
>>500315601Wube is a hack so that's to be expected. Shame about the fanbase though.
fuck you too kovarex
>800 steam engines on vulcanusSo uhhh is there any decent alternative I’m missing here? Solar panels are good and steam engines are free but both take up a lot of space
>>500316516I'm looking forward to an overhaul mod that makes space age actually good and removes the RNG of literally fucking everything.
>>500315425>Played base game and space ex once>3 planets done>Never hit BLeast I got my fulgora rewards
>>500316789>steam enginesuse steam turbines instead.
>>500316836I'm looking forward to you not posting in here anymore and finding another thing to fill the void in your life
>>500316725Why would you even need thisI think I haven’t used a gun past like the second hour
>>500316725Why are you trying to roll your SMG? I already only use it sparingly (I'm normally in a tank when fighting), and the only thing you get is slightly more range.
>>500314701what a very well behaved little fatty, mine goes through his fucking chunks every single time
>>500316963Bro space age fucking sucks. I know it, you know it everyone does anyone who claims otherwise is just coping. Thank god modders will make it playable.
>>500316836>>500316954Forgot to add that you should not power them with boilers, make the steam out of sulphur acid and calcite instead. This might be obvious, I just want to make sure you don't do anything retarded.
>>500317159I occasionally fed him some power poles and the odd chemical plant to alleviate his malice
>>500317665You mean the turbines from a nuclear reactor? Huh I guess that would be a pretty big upgradeCheers
>>500317714he deserves a little snack every now and then, as a treat for being such a well behaved little gentleman
test
>>500317903Yes, those. They will be a massive upgrade compared to your steam engines. I only need ten of them to power my whole Vulcanus base.
>>500317665Whoops didn't want to reply to that other post retards post >>500316836Guess the extra (you) will make his joyless life a bit brighter.
>>500318495>Guess the extra (you) will make his joyless life a bit brighter.just a bit, thanks for the dopamine hit bro
>>500316725SMG barely server any purpse use you get any of the following: rockets, combat drones, combat shotgun and PLDscease this madness immediately
If I'm trying to get quality powerpoles do i need 10 assemblers with quality modules or will one suffice? is there a such thing as quality belts/inserters/splitters etc?
>>500316725>doesn't have recyclersFor what purpose?
>>500318924>is there a such thing as quality belts/inserters/splitters etc?of course there is, doesn't do shit for belts except increase health. it's all in the ingame wiki, just read nigga, read
>>500318924>If I'm trying to get quality powerpoles do i need 10 assemblers with quality modules or will one suffice?more output is more output. just one assembler will probably be pretty slow, and you can't beacon them because speed modules give a quality malus.
>>500318924I think that the idea for quality, at least pre-fulgora, should be just throw quality modules in your mall assemblers and don't think too much about it.Once you're on fulgora you should be able to get a better grasp on quality works and have recyclers to set up some loops.
>>500312497Add a second train retard
>Dropping back in Nauvis>Turning Kovarex back on it overfilled>Setting a flamethrow perimeter around my pumpjacks and uranium>Everything else stays offGod Nauvis sucks some massive balls no purpose besides uranium until you get that lab tech
Do I need rare prod modules or are normal prod 2s enough for gleba? my farms keep running out of seeds
How is calcite + ore into lava worth it?
>>500320051I haven't run into that problem yet, I might have been lucky but I've got seeds out the ass, I'm worried they might back production up eventually
>>500320079There is no such recipe
>>500307503Anon's right though, if the second train gets to Station B first, it'll prevent the first train from getting to Station A if it's not there already. >>500300135Maybe a third station C in front of the first two that the trains go to first initially, and then decide to go to A or B from there?
>>500319820>anon tries to readgood effort
>>500318924On nauvis you’re pretty resource constrained so I used my rare ore stockpile to guarantee outcome instead of gamblingOn vulcanus a single assembler 3 and voiding everything below rare covered my needs Fulgora onwards makes everything easier
>>500320343Your problem is a non problem, it's solved by adding a second train.
>absolutely no way to see coverage from lightning rods without holding one
>>500316223there's even a setting during world gen
>>500303685that is a tasteful design, I like it
>>500320079Foundry gives 50% prod bonus on it's own and you need a second to turn that molten metal into stuff so it's a 2.25x bonus before you stick any modules into it
>tfw accidentally a demolisher into my base
>>500320679That space used to be to toggle demolishers territories. Don't know why they removed it, really. Just hold the damn rod
I guess it's time to make a fair comparison between SE and SA, which one is better in what way:>Orbit station Here SE beats SA in all ways. Orbits are way more established in SE. It is very connected from both sides and later you get space elevator. In SA orbit is shitty gimmick and sending stuff down for free makes no sense.>Rocket and space logistics SE beats again. A whole rocket to launch one stack worth of shit? What the fuck? And since everything is tied to rocket launches it is just sucking so much cock. SE has rockets, landing ships, ion ships, all with varying cargo sizes where you actually transport and haul materials. Not this crap >Planet uniquenessSA wins here because all planets are entirely unique, not just planet with new resources. Also each being self sustainable is cool.>New buildingsSA is cooler but many buildings overlap in their purpose. Big mining drills, special furnaces. Overall because how limiting the rockets in SA are, it drags everything down. I enjoyed the way you can transport large numbers of ressources from different planets which sucks cocks in SA. SA wants you to be limited to science and s few special buildings while being self sustainable on each base. I think that's not cool
>4 silos ready to launch with 2 rockets in each, but bots decide to fill the 5th silo that doesn't have a single rocket ready
>>500321323Yea I roughly agree, SE has better space and SA has way better planets
>>500269986Sounds like they are daring Trupen to try something dumb.
>>500321373Both the webm and the text in your post are operator problems
>>500309505Yeah this has to be bait
>>500321323SA mostly sucks but the main fixes it adds are great + the planets are ok though that's mostly due to them having the freedom to actually design them in a sensible manner and add decent mechanics for them. I suspect the planets will get obsolete pretty fast with mods as a result but the core features will still be attractive.
>can get drunk on gleba>can’t drunkenly shout racial alurs at pentapodsmissed opportunity
>>500322524being drunk is not efficient.
>>500312497I disable a provider if it would not be possible to drop a train load of that type of resource anywhereStupid easy with the new wireless signals
>>500322524>shout racial slurs at pentapodsWhat are some racial slurs for them? Also how would you call biters and demolishers?
>>500322629neither is my factory
>>500240207>Current /egg/ hosted servers:>>Empyrion - Galactic Survival>All IPs are in the pad for security reasons.serb shill
>quality scraphmm
>>500300135same nameset priority to some constant - train count
>>500324463I think they're gone, you're okay
>>500307189Set a request in the cargo landing pad.
sex with pentapods
Water? There's billions of marshes within jogging distance and I can't drain the swampwater fast enough, and if that's not enough there's 2 cool steam vents right next to meOxygen? Pfft, I got algae for years and plenty of slime. Oh yeah, and a metric shitload of water to break downHeat? Uhh...I'll get back to you on that
>>500325170>Five legs4 vagániasMaybe more
My main complaint of SA is that it feels like a mod, not an extension of the game. I'm having lots of fun, but I don't think the other planets really work with other mods or even normal playthroughs.Surprisingly I think quality fits in decently well - just the extra planets and their machines don't.
>>500325575Imagine
>>500317903They're literally 5.8mw each. About 6 and a half times better than steam engine and a single chem plant neutralizing acid can power 33 of them.
>>500308049>One disappointment of the update that I hope they fix is display panels.True. I hoped they would kinda work like the Nixie Tubes mod but with the addition of being able to also show symbols instead of just numbers and letters. Also the symbols on the display look like shit, would be nice if they had some kind of flickering effect or scan lines to make it look more like a monitor instead of just looking like someone slapped the symbol on it with ms paint.
Curious to see how a multiplayer speedrun of SA is gonna go. Would be cool if they had people going to separate planets at the same time.
If you launch pentapod or biter eggs to a space platform, do they hatch?
>>500321323Mods will eventually fix all those problems, it's just gonna take some time
>>500325170How long do you think it'd take to dispose of roughly 6 million pentapod eggs with heat towers?
I really should stop doing this to myself and start playing the game, I haven't even left Nauvis yet.But what if I need elevated Y split at some point? Better make it now.
>>500327405Yes, although each biter will need space to spawn. I saw a chest of 50 biter eggs only spawn 2 biters since there wasn't room for others.
Which planet should I go first? I have the first 7 science automated and I've researched most all I can do on the home planet
>>500325575sadly only two holes
>Wondering about how to make a 'perfect' grid-based circle for a construction project>Oh yeah, MSPaint>Place down radii, use circle tool over the topez
I'm about to go to space guys, for sure, just after this one last thing. Er, wait no, after that just ONE more thing. Well, before I can go to space I need to do this one OTHER thing then I'll definitely goA-any day now guys I'll launch my rocket I swear
>>500328275Vulcanus is comical in how free resources are. Fulgora helps you embrace quality.I think vulcanus is the best, since a big bottleneck on fulgora (the holmium ore) gets boosted by the 50% prod of foundries.
how the fuck is 50 red ammo 1 whole tonfuck you kovarex your gay asteroid game isn't that good stop trying to force the other kids at the party to play it
>>500308338I could maybe see doing this post-Aquilo, but for rares that's insane. For the few things that really want quality I'll just go top-down method (with or without recyclers).
I like space age I found exploration clunky those alternate starter recipes just made everything slower. Having to void coal by turbo maxxing pollution or building a million warehouses before getting liquefaction was hilariously bad in it. I have a save with a rocket launched and a meteorite that cutoff my power at a critical segment kind of tempting to go check the space mechanics on it just to see whats better or worse my initial opinion of the mod is quite low otherwise
>>500328275Vulcanus is the easiest one and rewards you with artillery, cliffex, foundries and big miners - all the tools you'd want to further expand your home base. So in terms of progression it makes sense to go there first.
bro what the hell, I launched the starter pack and the surfaces tab in the top left disappeared
>>500328802Look chuddie we didn’t like the idea of trivializing the shooty part OKAY? It is very important you craft yellow ammo in space and do a few bullet damage upgrades to trivialize it instead
what does onions milk taste like
>>500328958It took quite literally zero effort and maybe 3 minutes to build: requester chest that asks for 3* copper and iron, a few smelters, a few assemblers and all your nauvis ore patches are 50% bigger from 3* minesnot that it’s better than rushing vulcanus for a significantly bigger efficiency boost but the point remains that you can get a bunch of the „easy” stuff (only iron/copper in recipe) with very little effort, though in limited quantities due to having fuck all modules - but even dinky quality 1 got me like 5000-10000 rare iron/copper plates each before I went to vulcanus
Almost have accumulator island filled - most are uncommon or rare as well.
>>500329053I think the issue people have is that there’s barely any space in the space age, esp compared to space exploration’s space which is undeniably cool as fuck (it’s the rest of the mod that is kind of questionable)that being said, if earendal can pull his head out of his ass and stop the heavy handed my way or the highway design the space age + exploration should be absolute kino
>>500298354
>>500330358So what’s the benefit of it over just one rail line leading to the depot?
>>500326038SA is blowing every mod that ever existed out of the water. None of the mods that came out in the last decade come close to this experience. Nobody ever had the ambition to do something like gleba, not even nullius. It invents completely new problems to solve in a way that has never been tried before. It's wonderful.
>>500329929Do you know if epic/legendary ore can be mined exactly the same way once you unlock them?
>>500330702Don't get me wrong, it's a very good mod and I'm having an incredible amount of fun. I'm also thinking about my next run, which will probably be a 10x science run or something.I just realized that it doesn't feel like an extension of the factorio gameplay loop - it overwrites it almost entirely.
>>500331351It is a DLC. It does its own thing. It's a separate addon from the main game while still being retrocompatible with its base game. It's pretty nifty.
>>500330729Yes, but you get those ores in truly artisanal quantities - but that can be solved with t3 quality modules in 4 module slot tungsten miner, though you’re unlikely to have enough of those modules in high quantities and at high quality (heh)
Were burner inserters part of the base game and not part of space exploration? I must have memory holed them for being so bad
>>500332470they were, it's just you never really had a reason to use them
>>500332470Those are obsolete 20 minutes into the game unless you’re playing a mod that adds a burner phase and most people handload insteadonly place they’re useful is early coal -> boiler line
>>500333045I think I must've never used them before electric
>>500327685I am finding that unless going for extreme scale, quality and the new buildings make sprawling train networks rather obsolete
>>500327685Nauvis is terrible until super lab don't even bother killing a single nest
>>500333045They are useful as anti brownouts as they powerthemselves with coal.All my coal burners are burner inserters.
60 spm on nauvis completednow time to finally build a proper malla nuclear reactor or twoand finally go to space
Nice little haul from leaving nauvis with two on time to put five on now and gtfo
>>500333192>vulcanus: here have infinite belts for free>raised trains are mandatory for fuggora but you only brainlessly connect the islands to transfer scrap>gleba: good luck transporting alien cum in a train when it starts to hatch after 2 minutesI haven’t been to aquilo yet but that seems definitely-not-rail planetall in all you’d mostly build rail on nauvis if NOT rushing space, but then… well why wouldn’t you go there after you set up an okay base?
>>500333642I don’t quite understand in which circumstances you’d have power fail unless your nuke gets eaten by biters
>>500334372It shows that you'd never played with me.
>>500330729Everything with quality has a 1/10 chance to skip a tier when rolling for quality. It can happen multiple times. Resulting in a very tiny chance to get a legendary thing from a normal recipe.If you gonna try to get legendary ore, you better be using big drills because they're 5 times faster than normal drills and have 4 module slots.
so is promethium/the shattered planet exclusively used for research productivity? or is there hidden research that you can only see upon getting the research pack or going there.
TOO MANY TRAINS AHHHHHHHHHThey keep getting clogged up, fuckin dammit. I need to completely redesgin this whole damn factory with raised rails or some shit
>>500296704I can't imagine playing without even the most basic of circuits. I regularly control+x my designs over a few squares and would end up with thousands of extra buildings if I didn't limit the amount of items being produced.Everyone knows the feeling when they forgot to limit their storage container and look back later and find it filled with more nuclear reactors they will never use.
>>500334078>raised trains are mandatory for fuggora but you only brainlessly connect the islands to transfer scrapYou need trains if you want to produce more than can fit on one island. A bit of shitty production of everything can squeeze into a single island but that's it. If you want to properly exploit the free plastic, circuits and thus modules, you need to decentralize
>>500335431Use signals?
>>500335731What do those do?
why the fuck is there to simple "go to planet" button for the platforms, do i really have to remove and restore conditions every time? fucking dumb
>>500335731I have about 1 trillion signals, problem is that the trains just get in a huge line that eventually blocks itself. It's not great
>>500335828keep your trains from getting clogged
>>500335878>add station>hit go
>>500335828DO NOT IMPERSONATE ME
>>500335431You should really go get the foundry and big miners, they extend the life of ore patches by a ridiculous amount so you won't need so many outposts
>>500335915Stations need sensible limits. Personally I just go with a limit of 1 and 2 wagon trains (and interrupts to handle unloading), I had no issue up to around 100 trains in the system at least. Really it should handle any number assuming there's a station where it can idle.
>>500335915>>problem is that the trains just get in a huge line that eventually blocks itself.Sounds like a signaling issue, there's not that many trains on your screenshot. Maybe you forgot to add a signal somewhere or fucked up one particular intersection? Next time your trains clog, post a screenshot of the crossing where the conga-line starts, maybe someone here can help.
>>500330594Throughput trains don't have to wait when turning left
How are you guys running you loading/unloading stations that you have 2+ cars? Maybe it's because I'm using larger containers but I find anything over 2 just doesn't work out.
Behold, 8 way using two levels of crossaboutI gave up on elevated 8 way in 96x96 footprint, maybe on Saturday>>500333192There is no reason to play Factorio without rail
>>500337456It also doesn't work from a balancing standpoint because running more than 2 cars when lanes eventually dry up you'll have two train cars full and another empty
>>500335915Maybe try to reduce train traffic by changing train limits with combinators to only have them going where they are actually needed? There's no reason for a train to run to a barely used stop with chests that are still almost full.
>>500331351It definitely extends the game in similar ways that overhaul mods do. More tiers, more science packs, more ways to scale up, more stuff to do.I'm curious to see what will happen to the Factorio modding scene. It's a lot easier to make a good overhaul mod for a smaller game than for one that already takes hundreds of hours to beat. At the same time I think there's a lot of potential for space age mods, assuming the expansion features have good modding support.
>>500337406End my miserable existence>>500337307Yeah this is entirely my fault no doubt, I've got like 7 Iron trains and 3 Iron ore trains that all hit the same station for smelting
>>500337917Looking forward to modders adding new planets with unique challengesThough I am not sure how well the current engine would support adding actually new things.
>>500337961>I've got like 7 Iron trains and 3 Iron ore trains that all hit the same station for smeltingDid you set the station's train limit to not be more than it can accept trains without blocking the main lanes? Having a train limit greater than what fits in the waiting area, or not having any limit at all, might be your problem because it can result in trains waiting at spots where they shouldn't stand around.
>>500337456for me it's 1x1 loaders
>>500339676there's k2 loaders, aai loaders and you chose this abomination
>>500338790I absolutely did not, I forgot that was a thing because I've never had trains at a scale that needed it. That definitely helps out.I'm also finding too many places where trains will just get stuck behind other trains that are loading shit, so I'm trying to give my outposts several exit routes each.
Red Box: Ore/Oil unload Blue Box: Smelting/Fluids processingGreen Box: Second proposed location for processingThoughts? I may eventually need to end up moving final products around by train but I can add stops in whatever box as necessary. Not going for a mega base or anything crazy.
>>500323919>inserter arms pulling from recyclersThey automatically deposit items out their ass end like miners. See that rare gear on the floor at the bottom of the screen?
>5 full belts of stone to run one blue assembler making landfill
>>500338396>Though I am not sure how well the current engine would support adding actually new things.You can trivially add something like a planet with resources X, on which you can only build Y, with enemies Z, connected to some other planets, etc.Adding new mechanics like lightning or item spoilage is not really possible but you can achieve some things with lua scripting.
This is the spaghetti that got me to space. I got way better at the game in the other planets. It's kind of funny to look at. Biters pooped on it while I was gone I need defences
>>500341452>those infinite amounts of yellow undergroundseveryone does that when they start out, it's so funny
>>500340425>city slops
>>500342243I like my base to look nice and symmetrical as possible
p10 get to it
Accumulator island (which looks like either serbia or paraguay) is finally complete.This should be enough power for quite a while here.
sex with biters
Why isn't it pumping out anymore
>>500340425nvm there's plenty of space to the right, makes more sense to set everything up then then buss stuff down to other areas.
>>500343069Fluid wagons are notoriously temperamental and need to be parked exactly right for a pump to link up. They pretty much only work if parked automatically at a completely straight stop.
>play time: over 1,300 hours>still not good at it
>>500343252I see. I don't remember them being this finicky but haven't played in a while. Thanks.
Just landed naked on Vulcanus. Time to get to making this shit work.
>>500342437You're going to love Fulgora
>>500343069train left the station, i'd guess. it interrupt unloading even if everything's still positioned right
>>500343252hold on are you telling me they did NOT fix that
What's the circuit condition I need to keep this thing running permanently? Things kinda confusing
>>500343459>80% of that was alt tabbed while waiting for resources or research because i was too lazy to scale up
>>500345631retard
>>500345631here's mineno circuits or botsjust splitters
>>500345709more like>and I only played seablock... for one game
>>500346064Oh I think I got it running it'll go to the outer belt and then I can just pick it from it
how do I kill medium worms? a nuke, 20 poison capsules, and 20 turrets with uranium ammo and I only took out like 15% of his health
>>500345709>>500346178GET OUT OF MY WALLS
>>500346306Hows your dmg research?
>>500346306>20 turretsnot enoughshould have made 100 with red ammo in addition to the 20 with uranium ammo
>>500345631circuit condition? just set your splitter priorities right
>>500346306a single nuke at +330% damage kills a medium worm. for some reason shooting the worm head on doesn't work as well as shooting it from the side (still aiming at the head, just standing directly to the left or right of the head).
>>500346306I popped one with two nukes and all pre-gleba explosive research, not worth the ten launches
>>500346306how the fuck did you manage that
>>500347070anon means demolishers
>>500345631here's mine, just one inserter that checks the belt and removes excess-u238
>upgrade planners don't work on tilesFUCK
>>500321323>Overall because how limiting the rockets in SA are, it drags everything down.FWIW - Wube's devs have already taken note of the limit of single-product rockets requiring full rocket capacity worth of stacks, and might investigate hybrid rockets after the initial post-launch wave of bugfixes.
>>500347359You can blueprint tiles. Just make a blueprint of a huge square of concrete or whatever you want and smear it over the old tiles.
Just another 606 fuck biters I want peace they want death
>>500339676Strangely, there are no actual 1x1 loaders in your picture. Only a bunch of inserters lying about being 1x1 loaders while sucking more off of your operating budget than they have any business to. We should start calling mini-loaders pajeet-loaders, honestly. The comparison rings true.
My brain is starting to glaze over, so I might call fulgora good for now (even though my science production is quite poor) and consider either rebuilding all of my science on vulcanus (since that planet is so tempting) or consider gleba (although I'm really not looking forward to gleba).This should work in perpituity, unless scrap processing overwhelms my 16 excess recyclers.
>>500321323SA would be perfect if it could nail the interplanetary logistics part like SE does. It is weird that you are limited to what essentially is a flying train that is arbitrarily incapable of carrying 80% of items.
>>500345631You do you, but usually what I do is>One input belt, one output>Filter splitter that pulls off 235>The 238 goes back onto the input belt>235 gets loaded into a chest and has 2 output inserters>One just constantly adds stuff to the input belt>Other one is wired to the chest and only turns on if there is more than 100 in the chestThen you can just slap more processing down the line if you ever need more and its beaconable from both sides if you really want to speed it up.
> underground_collision_mask :: CollisionMaskConnector (optional)> An underground connection may be defined as colliding with tiles in which case if any tile is placed between underground ends the connection will not be established.>> In order to connect, both ends must have the same collision mask specified.> -- https://lua-api.factorio.com/latest/types/PipeConnectionDefinition.html#underground_collision_maskHope everyone playing Space Exploration enjoyed their space pipes connecting across the void of space while it lasted ...
dumb fucking robotsthis would be funny as that white girl on the couch meme
>>500348708the furry bastard probably asked for this specifically to be added
>>500348798Goddamn. I guess that's one way to deal with recycling.
>>500348798I thought this didn't happen in 2.0
retard here, how does interplanetary shipping work. I'm on vulcanus and I've got a rocket full of calcite I want to ship to nauvis, but it only gives me the option to rocket it up to my space platform? even though I have cargo receivers on nauvis
>>500348965Small indie company, please understand
>>500348965It shouldn't. My robots have been a lot better about charging. Maybe they are all carrying in stuff from the west and its just a big open desert.
>>500349005you bring the cargo to the platformyou bring the platform to the planetyou drop the cargo to the hub
>>500349054At least it's not an engine limitation.
>>500345631No circuits necessary. All you need is one splitter.One input is new resources from initial centrifugingSecond input, prioritized, is the output of the kovarexOne output, prioritized, leads to kovarexSecond output leads to whatever you might want to use the uranium for
>>500348708the nerfs are coming from inside the house
>>500349627This, the only thing you "need" circuit logic for is to stop the internal buffer hogging twice as much u235 as it needs.
>no super radar to send signals between surfaces
>>500349885The new ability to read machine contents trivializes this by the way. It's very nice
>>500348798I think all those robots ran out of power enroute so they just go for the closest one instead of spreading out. Put a couple roboports along the way or put down a couple more roboports next to that one.
>>500349079no you could piss across this gap
>>5003499422.1
>>500321323Personally, I think the cost of rockets is mostly well balanced. It's extremely easy for anyone to manufacture rockets faster than they can be shot up if you're on vulcanus or fulgora. You can even do that on nauvis and gleba but it will take a little bit more work and you'll probably want things like EMPs with massive productivity bonuses crafting your blue circuits before you start mass rocketing on those 2 planets. The biggest change is I wish I could send a rocket directly from vulcanus to nauvis without having to use a space platform in between (even if it meant the rockets cost twice as much fuel). The current version of space platform routing just feels like much shittier trains.
>>500350139Weird. More roboports around the busy one then I guess.
>>500328586I got stuck in that cycle too, friend. You'll make it. New planets and new fun is on the horizon.
>doubled steel plate production>still not any where near enough>haven't even crafted a single purple science yetI'm never getting off navius lmao
>>500350004nothey decide to recharge there, but can't because of the queueand then they sit there trying to recharge until they completely die
>>500351129This is what happens when you don't spank your children.
>>500351065you sure?30spm is plenty
>delete the roboport>they all decide to stop being retarded and go to one of the many other roboports
>>500348798Man. Can you imagine how noisy this must be? Just a billion little drone engines that are as strong as miniature jet turbines? No wonder the biters hate us. We basically just build a busy airport in their back yard.
>>500351239I don't have steel plates to craft fucking anything. it's like no matter how fucking many you make there's still not enough. I'm legit about to just nuke my fucking base
can I remote pickup items from belts without deconstructing them?
its just a retard magnet
it's sciencing!
>>500351560add another smelter stackif it's not enough, add another smelter stackif you don't got enough ore, add more minersif you still don't have enough ore, add more minerssuch is the way of Factorio
>>500341597I didn't....
>>500350358I actually quite like the space trains but I might be biased as an enthusiast of non-space trains and circuit signals
>>500348580What the fuck I went from 160 to 750 since then
am I stupid or is aquilo kind of shit. I was hoping it would be some endgame planet that I'd move my megabase to, but in reality it's just an annoying hellhole you want to get off of as quickly as possible so that you can go to the edge of the galaxy and beat the game
>>500352772why would you have a megabase on the most hostile planet?
>>500352914I was hoping it was high risk/high reward. it's just high risk.