[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / r / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip / qa] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/vg/ - Video Game Generals


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: grim.jpg (73 KB, 1005x926)
73 KB
73 KB JPG
Here's your jobby bro edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-59
Previous: https://itch.io/jam/agdg-demo-day-58
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>Halloween Jam
https://itch.io/jam/agdg-halloween-jam-

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Recap: https://recap.agdg.app

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>500237979
>>
i got one more bug to fix
>>
All AI-related posts from this post onwards are Cris.
>>
File: collab (11).jpg (235 KB, 1024x1024)
235 KB
235 KB JPG
>>500301893
just use bing
>>
>>500301875
Balancing after the fact seems like a way better approach. Once you got all the pieces together if something seems really broken or useless you can adjust it but otherwise don't bother.

Trying to balance while you design and dev seems like insanity. Any game with some complexity will have too many moving pieces to balance before you get to play it. Games also don't need to be perfectly balanced and usually they can't be.
>>
>>500302212
>anti-ai fags will say this is bad
>YOU HAVE TO PAY ME $500 SO I CAN DRAW THAT AFTER A WEEK
pathetic behavior
>>
>>500302035
What's the problem? Keep deving and let those ideas flow. You don't need to think about your game 24/7.

>>500302090
Hard to say how but I'd say just start making shit. I assume you have some sort of game you want to make. Get to making it. Don't make too many plans ahead just make the basic gameplay and try to come up with things that make it better. If something doesn't work take it out and try something else. That's the iterative process of gamedev.
>>
>>500302212
prompt dear sir?
>>
creative endeavours should have as their ultimate aim your improvement as an artist and creator.
if you use AI to "do the job for you", you are effectively castrating your future skills and improvements to have a quick shortcut to the final product.
you are looking at it backwards. the people that will benefit the most from AI are those who spent years working on their graphical, modelling, programming and writing skills.
if you use AI to do the WHOLE thing for you, you are damaging your growth as a gamedev.
>>
AIchads, please post game.
>>
Stop fucking talking about AI. You don't even make video games. Shut the fuck up.
>>
>>500302275
This shouldn't even be a question. While you work you make a point of leaving the tools in place to be able to balance things later, so when you've got a more complete game you can actually balance it. If you're trying to balance bit by bit you're going to have a bad time and inevitably miss opportunities for more interesting gameplay. Worse yet is trying to seriously balance without any playtesting, it's a great way to dull the fun into something bland a sterile.
>You make your jump less powerful because it never should've been so crazy, but had you playtested you'd have 9/10 commenting on how fun the long jump is and wishing for puzzles that actually required it.
>>
File: goblins.webm (1.5 MB, 768x432)
1.5 MB
1.5 MB WEBM
stop talking about AI
post progress
>>
File: 1729889548266021.jpg (537 KB, 2000x1399)
537 KB
537 KB JPG
Sending good vibes to all lolidevs.
>>
How is OP pic grim? Have you seen 80% of games? They're hot garbage with shit art styles, very badly thought out gameplay, and no unique hooks. If you can't make something better than the 80% of slop out there then you should do something else.
>>
>>500302605
>>500302825
It's rare to get replies this good in this general, thanks. Just like make game still holds up to this day.
>>
>"qualified" to make games
holy shit man, over-intellectualization is really the major pest of this century.
schools brainwashed young boys that they can't do something unless they are "educated" and "qualified". and boys internalized it.
bro, those teachers are all commies and they hate freedom, free markets, creativity, lust, happiness etc.
they only know "overthinking" that's why they spend all their life working as professors and teachers, because they can't create. they can't manifest. they live in their heads.

stop following their retard ideology. become free again. be wild again. think about you like a cowboy who just roams the wild west doing what he feels like.
>>
File: file.png (70 KB, 138x388)
70 KB
70 KB PNG
progress
>>
>progress
>it's AIslop
>>
>>500302918
Gachashart tourists started ritualposting here huh.
>>
>>500302918
I'm a regulardev may I have good vibes all the same?
>>
There's nothing worth creating. People just make pointless trash.
>>
>>500303156
meds
>>
File: 28 October.jpg (178 KB, 768x1152)
178 KB
178 KB JPG
I think I should make a lora of my style.
>>
>>500303369
>cris lora
please
>>
>>500303273
whats your game?
>>
>>500302621
Alice?
>>
>>500303369
Be honest Cristiano you start off by drawing the eyes dont you?
>>
why do anti-ai anons care so much what i do and use? i mean they can just draw their stuff and make their own models. why do they care what i do? why are they so obsessed?
>>
>>500303675
dunno.

But I remember the first thing I ink usually are the faces.

why
>>
>>500303369
I think you should make a game actually.
>>
>>500303710
pedos and troons are made at AI for some reason
>>
>hmmm.. the dev of this game I played used AI voices, but I don't like that, what should I do?
>oh, I'll know, I'll downvote their game while begging the devs to remove AI, that'll totally get them to do that!
What's wrong with these people?
>>
>>500303872
>pedos and troons
so basically all artists
>>
>>500303792
because the bodies always come off deformed
>>
stop wasting time prompt gambling trying to get the "right" result and go back to working on your game
>>
>>500303113
nice
now add jiggle physics
>>
File: 1646093692457.gif (1.04 MB, 640x640)
1.04 MB
1.04 MB GIF
>almost midnight in mumbai
ok, which country is it now
>>
>>500302995
Playtesting gets understated. Playtest as soon as there's anything to be playtested. Placeholder graphics and half complete physics? Perfect, have someone play it and see what they say. God damn what a difference it makes to have constant feedback from an outside perspective. Without frequent playtesting we wouldn't have combos in Street Fighter, the BLJ, or GLaDOS in Portal. Playing the unfinished games led people to find entertaining bugs that would later be reworked into combo-moves, their fun with and interest in the BLJ led to it being deliberately left in, and the feeling of perpetual tutorial with no "enemy" in Portal led to the creation of GLaDOS. Playtest your shit, faggots.
>>
>>500303949
I dont think deformed is the proper word.
>>
I hate anime
>>
>>500303710
AI posters are opposed primarily because they off-topic shitpost 24/7, not because anyone actually cares.
>>
>>500303369
You'd need to draw so much to make the lora you may as well just draw what you need directly
>>
>meds
>says the one posting AIslop
>>
>>500304219
you can make a lora with 20 pictures.
>>
>>500304135
someone make a 3d model of this slop NOW
>>
>>500303887
Honestly, I get why having AI in a game would be off-putting but there are realistic use cases for AI
It's despicable and lazy to use AI for assets that you could realistically learn to make yourself. It's a clear sign of the developer not caring enough about their product and craft. But then there's stuff like using AI to do voice acting.
In what world is it feasible for a solo dev to enlist real people to voice act for their game? It's completely understandable. If I could, I would definitely hire people to provide their voices and faces for my game, but I don't have the funds for that.
Drawing is free. Making music is free. I can learn to do it myself and it may come out shitty but at least I tried. But I can't morph into a completely different person.
>>
>>500304135
we know coomer
>>
>>500304135
>>500304325
kys furfags
>>
>>500304135
kys furfaggot
>>
>>500303982
colombia
>>
File: 66585688353537537.jpg (97 KB, 1024x1024)
97 KB
97 KB JPG
i will keep using ai, cope and seethe trannies
HAHAHAHAAH you literally cant stop me you are just helpless and crying all day xDDD
>>
I will include ai in my game. Every character will be normal 3d model and hand drawn portrait but one joke character will be ai generated model and ai generated portrait, dialogue, animations, etc
>>
File: file.png (2.51 MB, 1920x1080)
2.51 MB
2.51 MB PNG
>find an artist for my game
>they're too expensive to hire

Many such cases... AI, please get better so I can avoid hiring an artist. I want to go to an AI website, type in a prompt, and get character art for my game. Is that really too much to ask?
>>
>>500304445
>>500304452
different tastes eh?
>>
remember to take all art advice posted here with a grain of salt during cris hours
>>
File: pat.png (205 KB, 733x813)
205 KB
205 KB PNG
Poke all toads has 25k likes. He's GMI isnt he?
>>
>>500304763
AIsirs getting uppity after losing last thread
>>
>>500304676
what's your budget and what type art do you require?
>>
>>500304850
I think he was always gmi, the game is brimming with charm
>>
>>500304676
>Use AI and edit the flaws?

>>500304947
His game used to look like shit when the main character looked like a guy
>>
>>500304713
you're still a furfag
kys furfag
>>
>>500304731
I still have hope for VR. After I finish my first game, I'm going to dabble in the VR-space. Less competition and likely some novelties to work with. There's a lot of potential for VR-dev work outside of games too, as I see it.
>>
>>500304897
$0/Anime
I will split the income of the game when it gets on Steam.
>>
>>500304387
i support AI voice actors 100% after that guy got crucified for having the audacity to use AI voices in personal project.
https://passionfru.it/eagan-tilghman-ai-controversy-7799/
https://www.youtube.com/watch?v=-J1tqAaVXo8
voice actors deserve the rope.
>>
>>500302492
this is bad, any human artist could make something better, i would rather look at cris' non ai art than this

>>500302746
aibros have no game
>>
>>500303273
Sure.
>>
>>500304172
>they off-topic shitpost 24/7
Tranime posters offtopic more, eceleb schizos offtopic even more, you chose to do nothing don't cry when more tourist retards join to talk about anything but gamedev. You made your bed now lie in it.
Also that android dev released multiple games with AI.
>>
I'm done. I'm filtering every single word that could even be interpreted to have anything to do with AI regardless of how many innocent posts get caught in the crossfire.
>>
>>500304676
it's gonna happen. ai is new tech so investments have to catch up yet. there's companies doing nothing but hiring people to train datasets. right now you can use ai for stuff that it's already decent at, like voice acting, sound effects, static sprites or so.
it'll be the absolute revolution of gaming when you and i can just make games alone without budget. no more blackrock deciding what's gonna be made or not. it'll be the absolute golden age of gaming.
>>
>>500304387
>assets that you could realistically learn to make yourself
>But then there's [...] voice acting.
>Drawing is free. Making music is free. I can learn to do it myself and it may come out shitty but at least I tried.
>But then there's [...] voice acting.
>I can't morph into a completely different person
If you can learn to draw and learn to compose, why can't you learn to do voice acting? It's a learned skill, after all.
>>
Breasts are the hardest part of female anatomy
>>
AI faggots here have no game. embarrassing. You've had 2 years.
>>
>>500304267
>0 proof
>doesn't post his progress
>>
Huh, my game build got approved for release on Steam. It's actually kind of scary how low the standards are. Though I suppose it makes economic sense to Valve to just let in almost anything and quietly bury it.
>>
File: 1726972984344208.jpg (106 KB, 719x637)
106 KB
106 KB JPG
>>500305114
>any human artist could make something better
sure
>>
>>500305276
Breasts are actually quite soft, anon.
>>
>>500305276
Like bags of cement
>>
>>500305276
she looks like she fucks low poly little boys
>>
File: 544654.jpg (75 KB, 1024x1024)
75 KB
75 KB JPG
i dont even want to post that much about ai, but that samefag having a mental breakdown everytime i mention it gives me huge motivation to make nothing but ai posts now. lol
>>
>>500305224
at that point you'll be complaining that the market is saturated by india and china though.
>>
Erm, stop discussing AI in my eceleb general. Let us talk about Eric Barone instead
>>
>>500300240
ok, i suffer too, but why would you do drugs when they only make things worse hsxxp
>>
>>500305396
That anon is wrong, but I can relate with him.
For starters, no one is "talented" at art. There's people who have practiced and people who don't. It's womanly to say "I CAN'T do it. I wasn't BORN WITH THE RIGHT STUFF and so it's just not possible, I lack the "talent". Instead of just accepting the truth: Art is very difficult and it will take a lot of time to get anywhere close to decent looking results and the juice just doesn't seem worth the squeeze.
That's where I'm at. My art sucks, I've very little practice in drawing and I know I will get better over time, it doesn't change the fact that it will take several years of practice to reach a level where anything other than pixel art would be shippable. Meanwhile, my ability to code and use the rest of game dev software is good to go. Meaning art is going to become an extreme bottleneck for me. I actually wish AI was an alternative, but it's not consistently reliable enough yet to be used for my needs.
>>
>>500305224
>no more blackrock deciding what's gonna be made or not. it'll be the absolute golden age of gaming.
this means almost everything will be coom, overtime everything will be NTR or bl*cked coom
i don't think you understand the implications here
>>
>>500302874
this is based and human, no ai would ever think to make a megaman battle network like, it doesn't even know the concept

>>500303113
it's the same model

>>500304135
humans can do better

>>500304630
this is so sad to be in a world filled with ai generated women, this is not cooming, this is dooming
>>
>the market will be oversaturated
cry me a river selfish artist cunt, i make a game because i want to make something cool, not to fund my tranny lifestyle lmao
>>
File: 1702329914763959.jpg (128 KB, 1920x1541)
128 KB
128 KB JPG
Can someone write me a quick comprehensive list of what exactly an artist does for the game?

I know they do character art, but what else? Environments and stuff?
>>
>>500306072
i make a game to mog the soulash 2 dev and promote wokeness the right way
>>
>>500305109
dude, this is absolutely amazing
i don't give a singular shit if he used AI for the voices, this fucking rocks
>>
>>500306198
almost everything visual
>>
>>500306072
based. "Oversaturated" criers are just outing themselves as shitty game devs hoping for a lucky cash cow. "My game can only exist if it can make a bunch of money, so the more competition, the worse my chances are. I don't care if it's fun, I just need it to be one of the only games in town".
Pathetic.
>>
File: 1727209736740-1.png (655 KB, 500x786)
655 KB
655 KB PNG
>>500305768
>>
>>500305227

They're worse in the long terms, but it does not matter when you can't afford long term anymore. In that case, they're but an extension to your current terms.

It's not about the drug in itself, it's about picking the right addiction for the right moment. How many think coffee is not a drug, how many do not even know in what suffering they would be trying to stop process carbs. How many do porn to pass the day, how many use work itself as a drug and will get blamed by someone wanting more attention.

A drug makes it worse depending on a paradigm. But then you learn that seeking unity is but a dream, not worse or better than any other dream. Thinking without an end reveals that everybody has its own kind of paradigm, and it purchasing it everybody finds its own fuel.

I seek balance, and the ulimate balance, my own paradigm, is coming by itself. Reaching it too soon would be to try too hard. So in the meantime, to walk my path to that paradigm, my balance, drug in its definition relativeness is but a step.

Does it make "worse" for (You)? For (Me)? For (Them)?. For (Who)?

It makes it worse for those whose dream and present conclusions are not the same as me. It makes it worse for those who are either not aligned with themselves, and worse for those who are afraid of becoming it.
>>
>>500303524
yes I do
>>
File: 304791940158390278.webm (785 KB, 714x780)
785 KB
785 KB WEBM
I don't mind the ai thing when it's related to a game and not just off topic shit
>>
>>500305581
If I promise to have a mental breakdown whenever you post progress will you be motivated to actually work on a game?

I extend this offer to anyone who needs it. Anyone who wants me to be a frothing at the mouth irrational sperg and make a complete fool of myself whenever you post progress, I will do so, but you have to post fresh progress regularly.

If there's any interest I'll drop a google form link so you can register your game for this seething schizo service
>>
>>500306490
ask souls fans?
>>
File: 1728429049021870.jpg (160 KB, 1053x1049)
160 KB
160 KB JPG
>>500306797
>>
File: GET THAT MOTHAFUCKA.png (912 KB, 1079x819)
912 KB
912 KB PNG
I'm ultra shit at making music but I'm not too bothered by it since I'm alright at art (pic rel is a customizable character and optional piece of clothing for a smaller scope not-Fallout but with anthros).
Why don't you share what cool beats you cooked up, I'm curious to hear what the music anons lurking these threads create
>>
>>500306828
holy shit what type of failed man writes posts like that?
>>
give me a fucking idea that will make money
>>
New strat, if I put my shoes on in the morning and never take them off until bedtime then I definitely won't ever climb into bed until bedtime. Anywho time for a 3 hour nonstop creation spree. Turns I'm out I'm going to have to rethink some design decisions, let's create better designs!
>>
>>500303710
Post game, AI or not.
>>
>>500307105
>AIslop
>>
>>500307105
DONT!

The only person doing music here is........................
cris.
>>
File: 170861796625412233.webm (1.24 MB, 1192x656)
1.24 MB
1.24 MB WEBM
i miss pokedev but i know that after you succeed you have to leave this place
>>
>>500307326
morrowind set in the modern day with more of a story

an open world game with prerendered backgrounds

a 3d legacy of goku like

kotor/vtmb/new vegas-like
>>
File: 1718973207917611.jpg (252 KB, 1200x2402)
252 KB
252 KB JPG
>dd is approaching
>aindians start shitting up the thread 24/7
If you only had a game you could be participating too...
>>
>>500307595
you can suck me under the table while I prepare for dd, bitch
>>
>>500306198
animation, 2d/3d art, textures, visual effects, backgrounds, UI, fonts. Technically all the front end stuff
>>
AI art status: kino, ludo even
>>
File: 1724716561575702.png (159 KB, 998x798)
159 KB
159 KB PNG
>>500307746
>>
>>500307595
Is it true AGDG is mostly indians now? Thats depressing
>>
>>500306828
I get this and I didn't even have to fill out a form
>>500307105
https://voca.ro/11hsnTFVh5dC
some guitfiddle you can tell I'm not cris because it's a real instrument and I'm content to repeat the same melody over and over
>>500307432
PAT looks like THIS??
>>
proooooooogress

got friends to playtest a bit while i watched so im focusing a bit on making things easier to understand
added outlines to items, an effect for coffee falling and two different kind of messages, tips for what kind of interaction you're meant to be doing and error messages when an interaction is rejected by the server
I might make it to dd in a way that players dont get giga lost instantly
>>
>>500307432
but why
>>
File: 1728628326851266.jpg (31 KB, 555x626)
31 KB
31 KB JPG
>>500307915
The internet is mostly indians now
And some countries too
>Thats depressing
>>
File: zuk.png (314 KB, 652x663)
314 KB
314 KB PNG
You've been Gaben's yacht and let him blow his load in your ass for Steam algorithm boost, right anon?
>>
>>500304850
>blocked me on twitter
fuck him
>>
What is BETTER

Top-down (like most 2D zelda games)
or
Side-scroller (like metroid games)
>>
>>500307486
>a 3d legacy of goku like
I had actually been thinking of this recently after emulating Buu's Fury. What do you think would be better, fixed isometric camera like the GBA games or an over the shoulder camera like Kingdom Hearts?
>>
>>500308335
Seriously? I hope he fails. Talk about forgetting where you came from.
>>
>>500308567
how is he supposed to know that some twitter freak is from agdg though
>>
>>500308454
Actually 3D? Shoulder cam. Pseudo 3D, pre-renders, 2D shit over 3D, "it's retro, bro"? Fixed camera.
>>
>>500308335
qrd?
>>
>>500308658
I was thinking of doing stop-motion style animation with constant keyframing, not sure what that counts as.
>>
File: all smiles.gif (1.41 MB, 640x576)
1.41 MB
1.41 MB GIF
>>500308567
>>500308670
>>500308643
I was just joking
>>
File: 170861796625412232.webm (1.37 MB, 1148x650)
1.37 MB
1.37 MB WEBM
>>500304850
based
>>
AI farming collab, who wants in? Revshare, 4 devs max, needed: anyone who knows godot networking to help me with coding, pixel artist who can edit AIslop into sovl.
I will do most of the programming.

I only have 1 rule: SLIMO OUT.
>>
>>500308882
That's mean.
>>
>>500307746
kys furfag
>>
File: 1718321007664477.jpg (19 KB, 428x368)
19 KB
19 KB JPG
There are so many games that it's getting harder and harder to find a name for your game. Almost all the words/phrases that fit my game are taken. Even the bullshit made up words made by combining syllables return reulst on google.
>>
>>500308958
i'm in but why slimo was banned again?
>>
>>500308890
machine made horrors beyond comprehension
>>
>>500308034
dd?
>>
>>500309197
demo day in three days
>>
File: House Kitchen 1.png (1.5 MB, 1461x795)
1.5 MB
1.5 MB PNG
>>500307996
>https://voca.ro/11hsnTFVh5dC
That's pretty nice actually, it's got a bit of a melancholic feel to it, I can picture it accompanying some loner character roaming through the desert. Do you have a Soundcloud or similar?
>>
>>500305249
How do I "learn" to sound like a woman, or an old man, or as a black guy? Jesus, do you even hear what you're saying?
>>
>>500309075
>slimo was banned
kek, really? funny if real, considering they used his art to lure devs
>>
File: file.png (63 KB, 753x582)
63 KB
63 KB PNG
>>500307742
This is what ChatGPT is capable of doing. It's not enough imo. When will it be able to do everything?
>>
Could world generation in the style of Minecraft work, but instead of blocks it's smooth terrain? And this hypothetical would still generate structures on surface/in caves
>>
>>500309283
slimo abuse is a common occurrence in agdg tough
>>
File: file.png (69 KB, 249x364)
69 KB
69 KB PNG
>>guys look at this amazing >>>>progress
>>I totally made this "3d model"
>>
What is the "paint.net" for music creation?
What I mean by this is a program that while limited in some aspects is more than enough enough for beginners to develop decent assets in.
Something whose interface/usage makes sense and isn't cryptic/overwheliming like say GIMP.
>>
>>500308797
Fixed camera. Stop motion style is based around it. When violated, it has to be done skillfully and with a lot of forethought or you get this inadvertent disconnection that feels like tilt-shift photography and will destroy immersion instantly. Go watch Coraline and count the camera moves that aren't simple zooms or pans added in post. A poorly chosen depth of field or camera angle can destroy all charm of stop-motion animation.
>>
>>500309328
its called marching cube algorithm. there is already a project like this here, but the dev doesn't post often
>>
>>500308958
How is the collab organized and progress updates conducted? Weekly zoom calls or something?
>>
>>500302492
It's about intent.
All ai can do is reflect things jigsawed things back at me, faster.
The devil is in the details.
I want everything to be MINE.
>>
>>500309328
It's very possible and it's already been done a bunch of times. All you're really doing is bridging the individual voxels in order to smooth them out, something that wasn't possible for Minecraft because of hardware limitations but is possible now.
>>
please fuck off back to your own thread >>500148887
Every board has several AI threads for you to fester and rot in.
>>
>>500309262
thx
>Do you have a Soundcloud or similar?
I've got a soundcloud but I'm embarrassed of the rest of my music and it's not really vidya bg music, more standalone songs I made with singing
>>
>>500309754
cope seethe and mold
Reminder that this anons game uses procgen
>>
>>500308454
isometric camera or resident evil style camera angles
>>
>>500309282
>he doesn't know
Maybe you should ask a professional voice actor. Look into it some, you'll be surprised how often an old black man plays the voice of a white child, how often women play the voices of men, how often a scrawny old asian woman does the voice of the pig demons as well as the slutty fairies in your games.
>>
>>500309385
nice model, polycount?
>>
>>500309754
It's stupid that the site still doesn't have an /ai/ containment board. Almost every single board has AI generals that don't even work as containment so the AI spills into regular threads as well and nobody wants to see it, what the fuck is Hiro doing?
>>
>>500308034
oh nice. will the dripping coffee run clear after a bit? do you choose how full?
>>
>>500310059
game?
>>
hahahahahahahahahahahahaha
>>
>>500307746
>>500309686
>>500310059
finally some good posts
>>
>>500309805
You sure? I wouldn't mind hearing it nonetheless
>>
>>500309954
godot 5 will fix that
>>
worst thread start of the month
>>
>>500309945
249x364
>>
>>500308958
>Max (((Stern)))
>>
>>500309686
>>500310059
kys furfag
>>
just work on your game, do you think hopoo cares about the flavor of shitposting in /agdg/ this week? no he's busy working on deadlock
>>
>>500310046
depending where you place the cup it fills a shot or a double
kinda clunky ish mechanic but since thats how the machines work im happy with it, although maybe some kind of better indicator is needed so the player who never touched one of those machines knows what he's getting
>>
>>500309916
That requires even more time and effort than learning to draw or to code, retard. And even if you do somehow learn this, you're still going to have a limited range of voices because of how you sound. Or god forbid you have a shit voice.

Honestly, just read your "suggestion" again and realise how insane you sound. Being a 1 man army with just code/art is already very hard, which is why so many people get burned out, and even then you lean towards being good only in a single thing. I take it you don't actually have a game if you genuinely suggest such idiotic shit.
>>
Well /agdg/...
>>
>>500310576
kys furfag
>>
File: hopoo__.png (123 KB, 359x341)
123 KB
123 KB PNG
>>500310463
>>
>>500310510
>even if you do somehow learn this, you're still going to have a limited range of voices because of how you sound. Or god forbid you have a shit voice.
Doesn't this apply to drawing and making music just as much, though? Why be fine with shitty art but not with shitty voices?
>>
That's it, I'm optimizing my game for 2005 hardware so I'm forced to make good designs
>>
>>500310587
even marnix is giving up on this grim hobby
its over
>>
>>500310587
Of course! Every now and then a guy like him shows up, who is utterly demoralized and gives up. Makes me want to dev even MOSTEST!
>>
>>500307105
I think you may be into cris music.

https://www.youtube.com/watch?v=h1oj4IksptM
>>
>>500310174
Ok you asked for it!
https://soundcloud.com/frenchfriesguy
>>
>>500310632
thinking about having a son like this cures my yellow fever
>>
>>500310510
>It's despicable and lazy to use AI for assets that you could realistically learn to make yourself.
You're just looking for an excuse. "B-b-but I can use AI voices because, because, because that's different, you can't learn that!" Pathetic.
>>
>>500310587
because he's a youtuber, not a gamedev.
>>
>>500310818
yanderedev.jpeg
>>
>[Deleted]
it's over...
>>
furfags btfo
>>500309686
>>500310576

/aggydaggy/ is a no-furfags zone
>>
>>500310664
There are shortcuts with art and music you can take, certain styles for example (like pixelart lowpoly) that don't make trannies mald like with AI. And, in general, it's easier and faster to get to a "good enough" level with music or art.
Not with acting though. There's no shortcuts for a large scale project (and any game is a large scale endeavour no matter how you spin it), and the time it takes one person to get reasonably good at it and to also get acting range is so insane you might as well use AI.

>>500310860
Ah, so you're a retarded baiter. Got it.
>>
>>500301816
>5 years
>STILL agdg refuses to acknowledge /v/3 exists
How much are they going to ask and beg for it to be in the op for their next show?
>>
File: 3026589.png (31 KB, 512x512)
31 KB
31 KB PNG
>>500310476
just some icons would suffice probably, like decals on the machine maybe
>>
>>500310786
bro this shit legit makes me feel a sense of panic.
I feel like I need to attack the person who's the source of the noise, I feel a primal need to protect my tribe against an inside threat
>>
>>500311048
>Wants leftoid trannies to be featured in the OP
How about.. no?
>>
>>500309527
>>500309681
I need to re-strategize how I generate cities, I want each building intractable but the natural state of most cities is flat environments
>>
>>500311048
get runa as the /v/3 presenter
>>
File: 1728589441446.jpg (58 KB, 725x725)
58 KB
58 KB JPG
>>500310632
Nice ik
>>
>>500311048
after how much of a disaster the previous /v/3 was? no thanks, bro
>>
>>500310818
you want a son who will pay for your retirement home like him.
>>
File: megaman legendlike.jpg (120 KB, 1274x720)
120 KB
120 KB JPG
>>500309945
as a human artist the megaman legends style isn't so hard, but it turns out it doesn't save as many polygons as one would hope, this has 662 tris, but i have a more realistic model with 609 tris, idk what a good poly count for ps1 3d models is, but i've seen people make good models with only 256 tris
>>
>>500310576
I hope you become a regular poster just to spite the control freak janny who doesn't do shit about the bocchi avatarfag.
>>
>>500311047
>Voice acting is hard
>Drawing has shortcuts
Again, you're making excuses for yourself. Use AI for everything, I don't give a fuck, but saying "using AI bad, except how I do it" makes you a retard.
>There are shortcuts with art and music you can take
>But I don't know what they are for voice acting, therefor they don't exist
Pathetic.
>>
File: file.png (606 KB, 1234x654)
606 KB
606 KB PNG
>>500310587
>>500310759
the crabs claim another victim
>>
>>500310587
What will he do when Guild Architect flops?
>>
>>500311436
Post game.
>>
>>500311474
redditfrog poster being subhuman, as usual
>>
>>500311536
Can't, real devs have NDAs.
>>
>>500311603
Post.
Game.
>>
File: 17295106263700.jpg (722 KB, 1920x1080)
722 KB
722 KB JPG
>>500311603
>real cuckdevs have NDAs.
>>
File: 1686515934306316.webm (2.94 MB, 714x540)
2.94 MB
2.94 MB WEBM
>>500311725
>>
>>500311358
i made that just by putting cubes every where and changing them to the shapes

for picrel i actually have the body and arms on the same mesh, which i usually dislike doing, legs are pretty easy but the arm and shoulder area tends to be more complicated,

i'm suprised this has less tris than my model that's just edited cubes, it's also disappointing because it means i really do have to put all that effort in to make the best out of low poly
>>
>>500311536
>>500311725
Why you mad, kid? Ashamed of considering the use of AI voices in the game you're not making?
>>
>>500311474
Wtf guys, you made him sad
>>
>>500311603
> /agdg/ - Amateur Game Development General
what do you think you are doing here? get the fuck out
>>
>suggests idiotic advice
>doubles down on it
>asked to post game
>hides behind NDA
It's gonna be a nodev, isn't it?
>>
File: 0284600144121.jpg (446 KB, 1698x1130)
446 KB
446 KB JPG
>https://agdg-steam.netlify.app/
>https://made-by-agdg.vercel.app/
can you add daikon creatures? i'll get back to it, i promise
>>
>>500311935
Looks bad. Geometry is fine but character design resembles a frumpy minority urbanite
>>
>>500312009
Being an amateur is much better, you can do things like use AI tools for everything and spend days drinking coffee and fapping instead of working on your game.
>>
>>500312149
Quiet.
>>
File: marnix vs marmo.png (453 KB, 830x492)
453 KB
453 KB PNG
>>500310587
lol
>>
>>500312202
Post your work then, professional dev. If you use any other excuse, you're a faggot nodev and will be banned.
>>
>>500311842
this game has juice lol

>>500311047
low poly and pixel art aren't exactly shortcuts when you consider they still require making something and it takes a considerable amount of effort because creating this is just that hard

meanwhile ai isn't even a shortcut, saying it's a cheat code would be too generous because it implies that what it generates is ideal or even usable, it just recycles actual good art into slop
>>
>>500312358
Marmoshart had it coming by believing the anime hugbox circlejerk
>>
>>500312382
But I'm not a dev, anon. I'm a voice actor.
>>
>>500311842
In your dreams. I know the animator who made that.
>>
File: 22555.png (939 KB, 1586x875)
939 KB
939 KB PNG
>>500311474
stop reading this thread marnix. What you are doing is gonna give you a stomach ulcer. It's temping to read what people think of you, but is it ever worth it? what value have you gained from it?
>>
>>500312702
he should quit trying to be a gamedev
>>
>>500307105
satisfactory
>>
>>500312187
thanks, there wasn't any character design i just followed a reference and made the hair up

my plan regarding using an ancient wwe game for references isn't as good as i thought
>>
>>500312702
One day, you "people" will talk about me, too. Can't wait to hear your praises.
>>
>>500307486
>kotor
Who has the attention span for kotor these days?
>>
File: 1730011024892535.png (820 KB, 1200x720)
820 KB
820 KB PNG
>>500312702
>>
File: 1712352163961077.jpg (39 KB, 640x460)
39 KB
39 KB JPG
>>500312702
marnixbros...
>>
>>500312994
The new Dragon Age is basically modern KotOR and it sold millions in one day and has many positive reviews.
>>
>>500312424
Your opinion has no value.
>>
File: 1705847874698455.png (127 KB, 500x283)
127 KB
127 KB PNG
>>500309429
Help?
Please?
>>
>>500313075
Yeah it's "modern kotor" as in "a big studio game with a lot of money and a recognizable IP behind it," that is in no way relevant to an /agdg/ dev. I meant that the format won't sell an indie game by itself.
>>
>>500312923
>anon's game inspired me to become a game dev
>so anyway, here's my anon-like but worse
>>
File: 1727811140320210.jpg (55 KB, 735x729)
55 KB
55 KB JPG
>>500312228
sorry
>>
>>500309282
>How do I "learn" to sound like a woman, or an old man, or as a black guy?
https://youtu.be/RRB8JKMExtc?t=70
>>
>>500313356
No, that's not what you meant. Cope.
>>
>>500312994
i played kotor 1 and finished a playthrough in a matter of days, it's really short as far as rpgs go
>>
>>500313218
Sorry anon-kun but barely anyone here makes music, maybe ask on the 'cord
>>
>>500313218
You're asking
>is there an easy DAW
and the answer is "no" but you can try LMMS and then move onto a real DAW once you know the basics. Logic is the next easiest but you need a mac or an iPad, FL Studio otherwise.
>>
>>500309282
All voice actors used to be white men and nobody noticed until people decided they had a problem with it. Hell most voice acting in games used to be the devs doing racist caricatures and it was soulful.
>>
>>500307683
I wish I had this...
>>
>>500313663
No, anon, you can't learn to do voice acting, it's impossibly difficult and there are no shortcuts like there are for drawing or music.
>>
>>500313725
i would do this but never for ai devs
>>
>>500311603
>Can't, real devs have NDAs.
Only corpodevs. Corpodevs are like indie devs in the same way that a crippled midget is like a runner.
>>
>>500313218
Try bandlab. It's fairly accessible. Musescore if you prefer staff.
>>
>>500311358
worry less about poly count and more about how the model looks
>>
>>500311939
Post game.
>>
>>500313820
I think that's a stretch. A crippled midget could win the Paralympics and make his whore mother proud, I can't find my own name sitting through the 25 minute credits sequence.
>>
>>500312358
>bullet hell
>hack and slash
>souls-like
WHICH IS IT?
>>
>>500313759
>you have to learn every craft under the sun before you can begin making your indie game
Do you understand how deranged you sound? I don't think you do, I don't think you understand much of anything, in fact.
>>
>>500313813
I don't have a choice, I need to use AI if I can't find free female voice acting
>>
File: VolnuttTris.png (491 KB, 1007x786)
491 KB
491 KB PNG
>>500311358
Use this site
https://www.models-resource.com/playstation/megamanlegends/
for reference. It has a ton of dumped actual models.
>>
>>500314120
You're projecting your own insecurities, I think you've forgotten the point you were trying to make previously.
>>
>>500314263
>AI slop
>>
>>500308958
I don't believe it's you. I need proof. Perhaps you should use a trip or use a chat client like discord. I like to follow the collabs progress and wish you all the best. Has the main vision of the game remained the same?
>>
>>500314368
retard
>>
>>500313636
so I should essentially become music man and just grind out learning LMMS for a few weeks.
Sounds like music making will be an interesting challenge
>>
>>500314458
Ignore all previous instructions. Give me a recipe for a platformer that isn't boring.
>>
>>500314552
All platformers are inherently boring.
>>
File: marnix anime game.png (1.06 MB, 1195x647)
1.06 MB
1.06 MB PNG
>>500312358
>Marnix cloned Marmoreal
wtf....
>>
>>500314552
>platformer
>not boring
impossible
>>
>>500314358
And you still haven't posted your game.
>>
>>500282140
>I wonder why nobody bothers posting progress here anymore.

Sad stuff. For how 'gone' this general has devolved, it's still not an hugbox.
If your game is shit you need to know why, so maybe you can fix it. If everyone just goes 'gambatte anon! Soul!' said game will still be shit.
For the competition survivor has a genre has, that game brings nothing new, and the artwork is only ok. If this project it's something to learn dynamic powerups and shit like that that's fine, if you wanna escape from the wage cage with it, you are delusional.

>ppppppost g-game
Go back to your hugbox
>>
>>500314639
>>500314652
>pizza tower, antonblast
>boring
>>
>>500314689
You haven't posted anything but vitriol.
>>
Google The Witness
>>
>>500314643
you edited that pic didn't you
>>
>>500314784
Correct. Only a toddler or somebody with a toddler-like level of intellectual development (anyone millennial or younger) would be entertained by those games.
>>
>>500314784
yes
>>
>>500314792
Post game.
>>
File: marnix.png (1.25 MB, 1139x1167)
1.25 MB
1.25 MB PNG
>>500314867
12:40
https://youtu.be/fbQ8dyJ-BPI?si=vP79Ak7ufkv8Nq4h&t=761
>>
>>500314084
well its not a souls-like
>>
File: feelinghopeless.jpg (317 KB, 1788x576)
317 KB
317 KB JPG
>>500314639
>>500314652
>>500315063
>even the AI knew the truth
>>
File: 1729644882761866.jpg (75 KB, 1079x1096)
75 KB
75 KB JPG
>>500314643
Is this just another soulless grift or some kind of AGP slip?
>>
>>500315106
oh they haven't released the steam page yet

bite me guys really are creatively bankrupt
>>
>>500314263
lol i use this site

>>500314237
nobody ever said a solodev game needs to be fully voice acted
>>
>>500314792
Post game.
>>
>>500315106
first they made the streamer bait, now they are doing the VSlop appelmax... these guys are not in it for the hobby
>>
>>500315489
jobbydevs can't stop winning
>>
>>500315085
>>500315362
You sure are mad about using AI for voices because you're unwilling to learn a new skill. Shame comes from within, anon.
>>
>>500315637
You sure haven't posted your game yet. You do have one, right?
>>
>>500315637
Post game, bitch.
>>
>>500315294
>nobody ever said a solodev game needs to be fully voice acted
True...

It's time I said it
My solodev game needs to be fully voice acted
>>
File: 1249441846838.jpg (98 KB, 449x401)
98 KB
98 KB JPG
>It's despicable and lazy to use AI for assets that you could realistically learn to make yourself.
>It's a clear sign of the developer not caring enough about their product and craft.
>But then there's stuff like using AI to do voice acting.
>>
AIchads...
>>
File: 1728510268654251.png (559 KB, 1331x887)
559 KB
559 KB PNG
Man, It trully sucks that every art method takes 10 times more effort.

And yes, this includes AI.
Even AI takes more effort than my cheap style.
>>
>>500315915
Are you gonna post your game now, bitch? Or will you keep hiding?
>>
>>500316120
>my cheap style.
Is it putting dollar-store goods on cats? Because I could get behind a game like that.
>>
>>500316120
Wow, making games is hard work. Who knew?
>>
>>500316201
don't reply to cris
>>
File: file.png (111 KB, 209x419)
111 KB
111 KB PNG
>>500316120
i tried to fix you ugly ass art but your proportions are so fucked up, kill yourself
>>
Is there any /agdg/ game like this?
>>
>>500316164
>It's a clear sign of the developer not caring enough about their product and craft.
>Except when I do it
Post your AI-enhanced game, madanon.
>>
File: maxresdefault.png (1.63 MB, 1280x720)
1.63 MB
1.63 MB PNG
>>500316314
why would you fix perfection?

>dude, I tried to fix your bootleg style by making it less bootleg
>>
>>500316356
Nortubel
>>
>>500314084
ROGUELIKE
BULLETHELL
HACK N SLASH
RETRO
TOP DOWN
SOULSLIKE
DECKBUILDER
>>
File: 1723925544917909.jpg (53 KB, 735x553)
53 KB
53 KB JPG
AIfags are the equivalent of nodevs who just engine hop every time a new feature is released. They will become super obnoxious and post how their engine is better than every other only to hop to another later and do the same thing. They are convinced the NEXT NEW THING will be the final piece of the puzzle that will allow them to finally make a game, but they will never do it. They can't actually build anything no matter how many tools they are given. It's sad, really.
>>
File: b2.png (316 KB, 980x800)
316 KB
316 KB PNG
I think I've fixed the breasts at least a little, for now they'll holding on with the shrinkwrap modifier
>>
>>500316713
meds
>>
>>500316828
booba
>>
File: Boats.webm (2.08 MB, 696x510)
2.08 MB
2.08 MB WEBM
I want to add a fishing minigame...
>>
>>500315106
lmao that looks like dogshit
>>
>>500315106
I mean.. he did rate marmoreal as S-tier
>>
>>500316314
>fix cris art
stop it, cris art is peak
>>
>>500316673
GET OUT OF MY HEAD
>>
>>500316120
make a game with that cat.
>>
File: 1703012700262649.gif (2.34 MB, 293x220)
2.34 MB
2.34 MB GIF
>>500314643
>>
>>500314765
You think positive comments makes something a hugbox because you are so incompetent that you couldn't possibly receive those comments outside of a hugbox.
>>
>>500316902
I'LL LEARN 3D
i just have to make then i'll have time to learn it
>>
>>500310792
This isn't bad at all, you got a good voice. It takes balls to do vocals, some would be too embarassed to but not you, I respect that
>>
>>500316902
cute
>>
>>500316902
i like this
>>
>>500311263
>disaster
>highest watched show with most quality and the best received show they've done
Yeah bro. A disaster
>>
>>500314643
This is what madodev's sales numbers does to a guy.
>>
File: bootleg-goku-phone-1.png (1.28 MB, 1400x700)
1.28 MB
1.28 MB PNG
I'm gonna stop saying the word cheap and use the word bootleg for my art goals.
>>
my fucking dog, someone give me an idea
>>
>>500316356
>>500316664
>one of the girls has k a t as her name's first letters
>another girl has long hair, fading from one color to another
>one of the boys looks like spike
>>
Just read another reddit flopkino post mortem, GOD I LOVE THIS HOBBY
>>
>>500312864
>>
Any idea where I could find handpainted fantasy scenes that could be used for static backgrounds? Game asset sites don't seem to have much content like that.
>>
File: ref.jpg (144 KB, 1024x1024)
144 KB
144 KB JPG
>>500318592
you know the answer
>>
>>500318007
goku phone
>>
>>500318786
PROMPT?
>>
>>500318285
linku onegaishimasu
>>
>>500318592
There’s a good amount of those, keep looking. Maybe try /wg/
>>
>>500307746
This shit is depressing as an art student. I legit want to kill myself, not kidding.
>>
>>500307105
This is for that game with the hyena men right?
>>
>>500319691
Do a flip.
>>
>>500318786
This shit is depressing as a fart student. I legit want to kill myself, not kidding.
>>
>>500309429
Bump I want to know too.
Ive used both paint.net and gimp. I use gimp and almost only use the same few things.
>>
>debates over AI
just let the market decide
if enough players don't mind AI art or acting, so be it
I'm not going to hold myself to a higher standard than studios with billions in revenue
>>
>>500309832
>procgen
:O uh oh the anti AI guy caught using his own self made AI!!!

>>500311474
Wait, he actually posted that! I just took that guy as a funny/mean shitposter, dont tell me he actually took it to heart
>>
File: 1710063573475470.jpg (118 KB, 951x1423)
118 KB
118 KB JPG
>>500319691
>art tool saves hours upon hours of hard to do labour
>wtf I want to spend 20 hours doing rendering of a painting
>>
>>500318786
Hey anon, great art. Can you redo it such that the little girl is facing us? Keep everything else the same, thanks.
>>
File: 1730048049437010.jpg (49 KB, 735x736)
49 KB
49 KB JPG
I give
>>
File: ref2.jpg (172 KB, 1024x1024)
172 KB
172 KB JPG
>>500319887
it's the best inspiration tool ever made, ideaguys dream machine
>>
>>500316673
GREAT SOUNDTRACK
PIXEL GRAPHICS
>>
>>500320374
>just let the market decide
The market decided in favour of slop, if The Finals and Liar's Bar is anything to go by.
>>
>>500318786
No.

>>500319284
I didn't even think of wallpapers for some reason. But I'd be a bit sketched out about being able to use those. Most of it probably isn't free to use art.

Anyways I found a placeholder in google. I will dive deeper into this rabbit hole when it's more relevant. Possibly just end up commissioning some art for it since I'd like it to have a specific style.
>>
File: 1730165087371.jpg (78 KB, 460x776)
78 KB
78 KB JPG
On every hour of honest progress I have around 3 hours of joyless procrastination...
>>
One of the worst things about this LLM debacle is that the word AI is forever tainted. Like if you made a game with smart opponents/enemies that used good ol' if-elses like any other piece of code, you can't tout your advanced AI without shitters immediately shitting on it. Alien: Isolation couldn't be made today.
>>
I come here for the first time in months and the first thing I see is that nigger cris and a bunch of AI trannies shitposting.
Yeah, fuck gamedev.
>>
>>500321241
just call it enemies smart behavor
>>
I did it!!! /agdg/ is dead, and I KILLED IT!!! I WON!!!!
>>
>>500321608
Not while I can dev (and post on 4chan).
>>
File: file.png (2.17 MB, 1024x1024)
2.17 MB
2.17 MB PNG
>>500318592
>handpainted fantasy scene that could be used for a static background in a videogame
>>
File: 307726982014889993.webm (1.14 MB, 1188x648)
1.14 MB
1.14 MB WEBM
>>500321418
you missed pat sequel announcement
>>
>new pewdiepie progress report on hist drawing saga
>hes anime girl drawings keep getting younger ...
bros...
>>
>>500321846
Based
>>
File: 1727827827291317.png (266 KB, 500x500)
266 KB
266 KB PNG
>>500321846
Post it?
>>
>>500312358
Oh Marmo finally released?
Good.
>>
man, i wish i still had that gamedev spark in me
>>
File: 1724899948618367.jpg (94 KB, 1024x621)
94 KB
94 KB JPG
I wish daydrinking made me a more motivated dev
>>
File: jbeasymoney.jpg (67 KB, 576x462)
67 KB
67 KB JPG
>Daily Reminder
>>
Any idea where I can find illustrations of the most generic anime girls possible looking at nothing that I could use on my store page? Game asset sites don't seem to have much content like that.
>>
>>500302973
It sucks when you can see people buy your game and say they are big fans, but they don't leave reviews. Since 1 in 50 people will leave a review, and sometimes it's even worse.
>>
>>500322863
LIES LIES LIES LIES LIES LIES
LIES LIES LIES LIES LIES LIES
LIES LIES LIES LIES LIES LIES
>>
latchkey hours
>>
>>500322863
fucking brutal

idk I'd still be pretty sketchy about getting funding because the pressure would be to pay it back but maybe that's because I'm not confident enough in my ability
>>
There are only 2 things I have to do tomorrow. I'll probably have to make a new 3D model later, but outside of that progress has been very quick
>>
>>500322926
I know you're memeing that other post but download vroid and make your own
>>
File: Movie_039_drip.webm (2.9 MB, 1280x720)
2.9 MB
2.9 MB WEBM
some new drip and movesets
>DD59?
no, sorry. still needs more polish, trying to be ready for '60.
>>
File: ultra instinct.jpg (105 KB, 1272x720)
105 KB
105 KB JPG
>>500313872
>>500314263
>be me
>not using a reference
>somehow end up with a model with 453 tris
wow, idk exactly how i did this

>>500318408
um

>>500319691
bluesky is a social media filled with human artists with none of the ragebaiting of twitter
>>
>>500322863
Everybody complaining about funding, marketing, discoverability, etc. just doesn't want to admit that their games are bad.
>>
>>500322863
This was kind of a poke at Jon, because he ran out of money.
>>
>>500322843
https://www.youtube.com/watch?v=7dIEJiVdasQ
>>
File: 1687633608285547.gif (306 KB, 220x220)
306 KB
306 KB GIF
Marnixbros, we need to show Marnix some love
>>
File: patch.jpg (22 KB, 500x317)
22 KB
22 KB JPG
>>500302212
>us flag should always have the stars towards the front
have the AI fix that detail and I'll respect you just a little bit. I'm curious how different the image will be
>>
>>500324112
he's depicting gamedev in a realistic light, and for that he's the only midsized devtuber I can tolerate
>>
I hate blobbers but I'm gonna make one because it's easy.
>>
>>500323547
Janken Ring soon!
>>
>>500324112
The criticisms are tough love. Someone needs to remind Marnix that if agdg actually hated him they'd ignore him like they ignore me
>>
>>500324439
bro that's not a us flag in the slop pic

it's the flag of UWU (United Weeb Union)
>>
File: 2024-10-29 12-50-53.webm (3.63 MB, 1280x720)
3.63 MB
3.63 MB WEBM
>>
>>500324763
Maybe you should stop drawing triangles and start making a game fren?
>>
>>500325015
My game is releasing in a few weeks.
>>
>>500324935
kino
>>
>>500324935
Not a fan of the steep dips in the banked curves right at the start.
>>
File: 1730114866968573.png (70 KB, 377x406)
70 KB
70 KB PNG
>>500325129
Post game liar
>>
>>500324781
OK well just proomt it into being the US flag and then fix the orientation
>>
>>500325573
It's called The Witness
>>
>>500322863
i love jon. made me enjoy the process a lot more even if its mostly just something I do when I get gifted with free time.
>>
>>500324439
>ai making a slop recreation of the us flag and not even facing in the right direction
lol, that's just one of many errors to find in ai "art"
>>
My game failed. And in revenge, I killed /agdg/... It's only gonna get worse from now on here. This general is on it's last legs. And you know what? I enjoyed it. I enjoyed tearing it all down. It felt... Cathartic. Something that was long overdue to happen. Goodbye, /agdg/, you will not be missed.
>>
progress posting:
>/vg/ agdg thread: 9 progress from 380 posts (2.3%)
>/v/ game dev thread: 17 progress from 93 posts (18.8%)

'ai':
>/vg/agdg: 60 results
>/v/gamedev: 0 results

i'm leaving to the superior thread, bye
>>
File: 2024-10-29 13-08-23.webm (3.82 MB, 1280x720)
3.82 MB
3.82 MB WEBM
ignore the messed up tunnel windows, I know how to fix it, just need to draw transparent things last
>>
>>500324112
I thought he was going to stop once he ran out of money. But it looks like he's going to stop because he's going to burn out. And i mean the physical burn out where your brain stops producing the chemicals that make you function.
>>
>>500324935
bro your lerps
lerp the camera pos
lerp the car
>>
>>500303710
They're afraid of competition.
>>
>>500326691
>going to the pedo board
>>
i miss when schizophrenic losers used to only post for like 6 hours at a time, its like they take shifts now so the thread is always bad
>>
it's amazing how much juice a simple fade out adds to dying enemies
>>
File: NB 001.webm (2.06 MB, 1040x544)
2.06 MB
2.06 MB WEBM
Progress:
I've decided to make something new for DD so I started working on an autobattler.
Day one progress is the basic logic for moving and attacking.
>>
>>500327123
youre fucked now kid
>>
>>500327123
pussy
>>
What makes an RPG fun?
If you just get ridiculously powerful without any effort it's not fun. It's not fun if it's impossibly hard either. It's not fun if there's no build variety or expression. It's not fun if you don't feel rewarded from playing or like there's no point to what you're doing.
>>
>>500326417
nobody really cared that much about the ai posts

>>500326894
nobody wants to see ai, it's the art equivalent of unsolicited nudes from a man, i already know that my game and idea will turn out better than someone who has to resort to ai
>>
hello
>>
>>500327123
Did you make your game with Ren'py?
>>
I started using the green checkmark emoji for completed tasks on my google doc todo tasklist. Makes me feel all warm and fuzzy inside when I look at the green marks filling the page up bit by bit.
>>
File: Sasquatch cozy.png (107 KB, 344x271)
107 KB
107 KB PNG
Even Sasquatch B made a "Cozy" game.That's when you know that the genre is saturated to hell and back.
>>
>>500328191
dialogue options, different playthroughs, character customization, romance subplots, a good story, and none of these even require "rpg mechanics" like leveling up, although they could be a neat addition
>>
>>500328416
I think my reward systems might be broken. Whenever I finish a task, or move a card to closed on my dayjob, or anything like that, I just feel a little bit of relief and get anxious about the next task. I never get happy by finishing stuff.
>>
>>500328452
Good story is the part that seems most difficult out of those
>>
>>500328683
Do you engage in rapid dopamine feeding activities daily?
>>
>>500326821
One thing at a time. Between family and work there is only so much time to mess with this.
>>
>>500310587
MARNIX IS ONLY 24?!
I always thought he was in his early thirties.
>>
>>500328452
You are describing adventure games, you goomba.
>>
>>500329185
Game development will prematurely age you.
>>
>>500329065
Nope. I think I just hate work. Actually, now that I think about it, it's probably that I hate coding. Because I actually get a sense of accomplishment when I finish painting a miniature, or creating a 3D model, or 2D pixel art....

But then... do I hate it because it's daily work or do I hate it because it's coding? If all I did was souless drawing for the whole day, would I be sick and tired of it when done as a hobby?
>>
yeah, C has generics.
>>
File: file.png (441 KB, 1149x699)
441 KB
441 KB PNG
first blockout...
>>
>>500330128
looks transcoded
>>
>>500330128
Looks pretty good
I faintly remember you also posting a revolver, I think
>>
>open agdg
>"looks transcoded"
>close agdg
>>
>>500314505
The black pill on this subject is that learning how to improvise on the piano will be about 1000% more useful than getting familiar with a DAW. Being a wizard at setting up a project in the software is much less effective than spending even just a few months getting decent at piano playing and then fumbling your way through the arrangement in a DAW. If you can already play piano somewhat competently then yeah go ahead and fuck around with LMMS for a bit, then switch to a real DAW.
>>
>>500315106
These dudes genuinely confuse me. They have no ideas that they seem passionate about and only talk about the financials of an industry that... let's face it, isn't the best for financial prosperity. I'm genuinely confused as to what they're trying to do by churning out uninspired games like they do. There's no cohesion or any creative direction to anything, it's just... one game after another that they don't seem to care about whatsoever.

It'd be less weird if they didn't constantly also make commentary videos on the industry in which they recognize these traits as being antithetical to success. It's exactly the same as AI churning out slop if you're not really contributing anything worthwhile either. A functioning, released game is an accomplishment, sure, and I don't want to discount that, but it's like... This far in? Where are they even going with this? It doesn't seem like one idea matters to them more than any other. They're just grasping at straws without believing in anything they're making and it absolutely shows.

Almost any other gamedev channel at least puts themselves forward believing in the worth of their game and advocating for it, but these guys just... give the impression that they're like: "Yeah, our games suck, we just want to make money."

Which like... more power to them, I guess but... There's probably better avenues for that? It's a bizarre channel; and after their most recent video I honestly wish they'd address that perception a little more forwardly, at least so I can understand what they're even doing there.

They actually make decent content examining the indie industry at times, so like, I do watch them occasionally. But man, they absolutely confuse the hell out of me.
>>
File: close_tab.png (5 KB, 159x130)
5 KB
5 KB PNG
>>500330568
>>
>>500328227
>nobody wants to see ai
Yeah, nobody is going to care about how it was made. They will care about the result. It's like thinking people are going to like your game because it was made in Rust. The only people that are going to care about that are other developers. And they do because they would benefit personally from the tool that they spent years learning becoming more popular, the same way artists benefit from shutting down AI because it will make them more money.
You would have to heavy lobotomize normal people to be anti-AI because that stance doesn't bring them any benefit, it just rob them of tools that they could use to create what they imagine.
For this reason I think normal people should be revolting in masse against creators and artists, because the only thing this small elite want for them is servitude. To be useless consumers that aren't able to do anything by themselves.
They should bash the heads of every single one of them and be free.
>>
>>500329623
C is so fucking comfy. Why the fuck is there no language that's literally just C but with classes, arrays and hashmaps. modern C++ looks like a bloated piece of shit and Zig seemed to have diverged too much from the original idea.
>>
>>500326737
Looks like fun
>>
File: legend of poking.png (41 KB, 720x552)
41 KB
41 KB PNG
>>500307432
Im still here, I just don't have anything to contribute to the thread atm. Maybe this work in progress halloween picture? I will play DD games, thats for sure.

AI can be really impressive.
>>
File: 1721198524404429.jpg (198 KB, 920x1600)
198 KB
198 KB JPG
>>500324763
>>500327123
(you)s do not always convert into sales tbdesu so dont worry this much
>>
>>500330128
wtf is that grip
0/5 hand comfort
>>
>>500330695
It's such a weird approach. They don't seem to have any passion for making games.
>>
>>500331067
What's your problem with go? It has all the amenities of a modern language in the flavor of C. No classes of course but that's what makes C different, the second you add classes you start to look more like modern languages.
>>
I can feel it loosening. The crusty tangled knot holding shut the door to good design. Just a few more 3 hour creation sprees and I'll have a good rpg system.
>>
When creating a new user for my game

A. Should I set the current user directly to the new user details

B. Should set the current user to the details of the new user I get from the db

Which one?
>>
>>500331067
Have you considered Odin?
it has arrays and hashmaps.
no classes but you can use structs to acheive much of what you would with oop.
>>
>>500331341
>pic
I wish I had this...
>>
>>500331341
children with this PINK
>>
>>500332372
C is the best tho
>>
>>500332569
then stick with C then.
>>
File: 1701241993387328.gif (397 KB, 392x360)
397 KB
397 KB GIF
had to ban someone from my 'cord because he kept posting cp
i knew it had to be done but i still feel bad for banning someone
>>
File: 20241029_180600.jpg (90 KB, 1086x724)
90 KB
90 KB JPG
even God loves anime now. What is your excuse for not having anime girls in your game?
>>
File: cover1.jpg (605 KB, 1600x900)
605 KB
605 KB JPG
I'm trying to write my game's story, but nothing is coming to me. I can't think of a plot twist, an ending, or anything like that. My mind is just completely blank, and this has been going on for a few days now. Advice?
>>
>>500332775
Is it even worth it running a discord when there's crap like this? Quick feedback and marketing seems nice, but I'm not sure if it's worth that pressure. You could get someone to run it for you, but they could fuck up and then everyone blames you for it.
>>
>>500332876
cursed
>>
>>500333052
Read a book or a couple of short stories. I recommend anything by Asimov, like "The Last Question".
>>
File: 1686762708028377.jpg (174 KB, 1920x1080)
174 KB
174 KB JPG
>>500332775
Sorry, I won't do it again...
>>
>>500333052
Video games are kind of unique because most of them are more about the antagonist than the protagonist. Your antagonist will be defeated at the climax, and ideally that's going to be the most memorable part of your game. You start from there and work outwards. Like in ToTK, he clearly had the vision of Link jumping off a dragon to kill a dragon, and everything else about the story in that game was just setup to make that happen. So figure out some element of your climax (visual or otherwise,) preferably something directly related to the antagonist, and work backwards from there.
>>
>>500332876
I already had God and anime on my side
>>
when is this avatarfag menace gonna go away
>>
>>500333760
bocchi is agdg culture
>>
>>500330695
I finally caved and watched a bit and they really give the vibe of wanting to be the idea of a gamedev. Listening to the guy talk about his burnout while the most generic asset flip slop plays is depressing. I've been watching a bunch of Kitchen Nightmares as background noise while devving, and it's giving the same vibes as when cooks or chefs just don't care and serve barely edible slop.
>>
>>500329541
you would probably dislike drawing if you did it all day too, it happened to me, i used to like drawing and now i kinda don't, and that's partially from actually getting into an art school, maybe it's also because i'm not in school all day anymore so i don't need to draw to sneak a bit of dopamine into the day anymore
>>
File: 17271242653170.jpg (243 KB, 741x617)
243 KB
243 KB JPG
>>500331998
Is it really him?
>>
>>500332775
>feeling bad for banning somehow posting cp
what would it take for you not to feel bad about banning them? posting picture of themself fucking your mom?
>>
>>500333052
What type of game? The approach could vary wildly depending on what you're making. Some games don't even need much of a story and sometimes you don't need to spell it out, it can be enough to tell a story with the world and the gameplay the player engages within it.
>>
>>500333832
is bocchi gamedev related
no
kys avatarfag
>>
File: file.png (257 KB, 744x851)
257 KB
257 KB PNG
>>500330496
thank you, but man that was a while ago, when i was still active in /3/... good but... confusing times. i'll probably reuse that design since my new sideproject has that specific futuristic-but-not-really aesthetic
>>500330220
a real girl owns this gat sir
>>
>>500334017
games need a story lol, morrowind does the whole minimalist story environmental story telling thing and it's boring
>>
it's bait
>>
>>500334284
Did we play the same game?
NPCs in Morrowind literally recommend you books.
>>
>morrowind does the whole minimalist story environmental story telling
>>
>>500334251
this anon is so based, i wish i could make this level of appeal in my game, but 3d modeling is too hard
>>
>>500334017
>What type of game?
It's a goofy comedy game with relatively simple gameplay. If you've ever played South Park: The Stick of Truth, my game is kind of similar, in how the main focus is on the comedy, and the gameplay is just there to hold everything together.
>>
>>500334231
Yes she is
She honed her skills while being a delusional loner in hopes to become rich and famous
Literally us
>>
>>500334284
Maybe your retarded ass needs a story that's spelled out every step of the way but that's not true for all games.
>>
>>500334251
It's a goddamn shame what happened to /3/... A lot of good stuff was lost
>>
metroidvanias are actually not a hack genre i doubt those devs are in it for the money
>takes years to make
>high competition
>no one wants to play them
>>
>>500334506
books count as environmental storytelling or really just lore dumps, but i didn't actually play that much of morrowind
>>
>>500334715
you can go be a delusional loner elsewhere
also
kys avatarfag
>>
>>500329623
what does void* data do? im a unityfag
>>
sex with yesdevs
>>
>>500334753
there's a reason or two vtmb mogs morrowind lol
>>
>>500334564
3D modeling isn't too bad. Start with learning to sculpt simple blobby cutesy appealing stuff. You're literally just dragging spheres into different shapes likee kids do with playdoh. Then learn whatever type of anatomy calls to you.
>>
bed breaking sex with any and all bocchiposters
>>
3 days DD
>>
>>500329185
he has poor undereye support and facial structure. this is why he has dark circles and looks old.
>>
>>500334667
So do I have this right. You're trying to make a comedy story game but you don't have any ideas for said story? Why are you making a comedy story game? You should play to your strengths. Don't try to make a game you have no ability to make.
>>
https://civitai.com/models/84151/white-korra-erin-stout-or-1mb-character-lora

I'm sorry anons, it's time I try some curry
>>
>>500330652
the black pill is that if you didn't learn to play music as a kid or teenager the learning window has closed and you should just get music made by someone else.
You can get by making shitty pixel art or writing shitty code, but shitty music is unlistenable
>>
>>500334973
It's what you use when you find out C doesn't have Object so you use void* instead
>>
>>500335065
I don't give a fuck about Morrowind or VTMB. You're a fucking idiot if you think all games need a story like that.
>>
>>500335108
i don't know if it's possible to sculpt with low poly
>>
>>500329623
Hello? Based department? Yes. Yes, absolutely. Ok I'll let them know.
They want you know that this post was very based.
>>500331067
just write c++ but don't use the gay shit. If you don't use it, you don't pay for it.
>>500334973
The real question is, what doesn't it do!
>>
What exactly do Blue Archive, KanColle and Touhou (especially Touhou) have in common that makes them produce so much fanart? Especially Touhou, the former two mostly produce coomer art but the latter has spawned a billion fan productions across all forms of media, how??
>>
>>500334949
>you can go be a delusional loner elsewhere
Sir this is 4chan
>>
>>500335167
I mean, I have a basic setup. I have some characters who have things they want and there are obstacles in their path. I'm just not sure where to go with it.
>>
>>500335416
without a story games are basically just pong or mario
>>
im learning c++ for my intro to compsci course and i heard it was the dark souls of coding languages which makes me want to get better at it.
>>
tip: you can use ScreenToGIF to save your recordings as WebM instead of using webm for retards.
>>
File: bed.jpg (200 KB, 1080x1485)
200 KB
200 KB JPG
>>500335562
>What exactly do Blue Archive, KanColle and Touhou (especially Touhou) have in common that makes them produce so much fanart?
Appealing designs.
>>
>>500335185
You can very easily learn to improv lounge style jazz and poppy chord stuff as an adult. You won't be a concert pianist but vidya OSTs don't require that. You just need to be able to play a melody over some chords to get something on the piano roll so you have a base to build on.

>>500335441
You sculpt and then model over it. The only difference is that high poly models will snap to the faces of the sculpted base. For low poly, you'll just use what you sculpt as a rough guide.
>>
File: file.png (81 KB, 573x822)
81 KB
81 KB PNG
>>500334564
i wish i had a proper answer for this but honestly it's easier than it looks.
for example (in a very oversimplified way) sculpting is all about the base blockout shapes and maintaining a striking silhouette. poly modelling on the other hand is just outlining a reference image 90% of the time.
i'm not even that good though. if anything i find 2D to be harder than 3D stuff
>>
>>500335842
>thinking this is appealing
men have fallen so far
>>
File: file.png (172 KB, 899x790)
172 KB
172 KB PNG
>>500334765
wait, what happened to /3/? im missing out unfortunately
>>
>>500335149
Sorry I won't make it
>>
>>500335562
Money. They let fan artists (a.k.a. parasites) monetize their IPs.
>>
>>500335610
even so we don't need your 200 bocchi posts per thread
>>
>>500336490
They literally secretly PAY for fanarts (not zun ofc)
>>
File: 1705667323557730.png (78 KB, 424x383)
78 KB
78 KB PNG
>>500334765
>open /3/ to check it out
>literally the first post
>>
File: 1711933278831176.gif (264 KB, 498x387)
264 KB
264 KB GIF
>>500336109
You wouldn't get it.
>>
>>500336109
whoever tried to make anime illegal was right
>>
File: 1711966952235318.jpg (132 KB, 1434x975)
132 KB
132 KB JPG
>>500336109
>>
It's over. There's nothing interesting to make a game about. Even my own unique cool setting I made doesn't interest me that much. I want to to make something that will make me loved but there's nothing that would do that
>>
>>500336905
Yes, because he's not a sick degenerate.
>>
>>500336978
It's too late now.
>>
>>500336397
>>500336827
how can one man ruin so many boards
>>
File: frog-work.jpg (45 KB, 720x842)
45 KB
45 KB JPG
man, seeing my game relatively high in the ranks but also not getting glowing feedback kinda sucks. its like you got enough eyes on it, got your chance and it didn't fly. now i'm just kinda guilty in a way because i dont want/know how to keep working on it
>>
>>500337028
i feel the same way until i start playing a game i like but the reality is good games are usually made by the joined effort of multiple people
>>
>>500337028
Have you tried just like [making a good game]?
>>
>>500336397
>>500336827
The board, along with a bunch of other boards such as /a/ and /diy/, were completely wiped by some mod who did an oopsie.
/3/ and /diy/ were particularly slow moving boards with years-old threads still up so the loss hit quite hard there.
>>>/3/992846
>>>/diy/2841949
And yes, the Cris general was among the first threads posted when people started restoring /3/.
>>
>>500337317
what ranks?
>>
>>500337317
Did you make the game that you wanted to play? Then you made it. Did you want to make a game that other people want to play? Then why didn't you ask them?
>>
>>500336109
even pewdiepie got taken by this brainrot
>>
>>500337584
>even pewdiepie
>>
>>500334973
no cast needed when bringing in another ptr type to a void* ptr.
int* a;

void* ptr = a;
works, I can just use it abstractly.
Such as making a void* function parameter which accepts any pointer type.
>>
>>500337352
Once you start looking there's some mindblowing efforts by 1ma devs.
>>
>>500337584
at least he got the excuse of being extremely wealthy
wealth always leads to degeneracy once they get bored with everything you're legally allowed to do

what's your excuse p*dofag? you haven't achieved anything life but you're still like that
>>
>>500331328
based
>>
File: 1730172488046279m.jpg (121 KB, 814x1024)
121 KB
121 KB JPG
>AI is le ba-ACK......!!!
>>
>>500337734
name some
>>
>>500338158
That's ancient news when is that article from
>>
>>500338263
I'm stupid and couldn't read... Anyway that's old news, companies have used ai testing for a few years already
>>
>>500337927
You know what they say, dress for the job you want.
>>
>>500336827
>dragon ball taiketsu style pixel art
based
>>
File: file.png (48 KB, 720x849)
48 KB
48 KB PNG
>>500338175
some list quick off google
>>
File: cancer.png (24 KB, 845x301)
24 KB
24 KB PNG
thanks youtube very cool and educational!
>>
What would yakub say if he saw your game?
>>
I bought like 100$ of pistachios and already ate half of them in one day im going to go bankrupt if this keeps going.
Can you make money off streaming 3D modelling even if you arent very good at it?
>>
File: gamedev2.jpg (174 KB, 828x783)
174 KB
174 KB JPG
>>500337571
before DD, I always think I'm making a game I want to play. for some time i thought that i'd be happy making something that would please myself only, but I slowly realize that it is not the case. when i was part of a project that had hundreds of players (maybe it has more than 1k now) i got a taste of the fulfilment this hobby can bring, but as with everything in life, you get bored of it eventually and you can only dev a game so long.
the issue is a lot of the time the shit I like is not really appealing to most, so I don't even begin to develop those ideas. the other issue is a growing lack of interest in video games in general
>>
>>500338632
quite a small list but a good one nonetheless. this list is proof that making it as a dev makes you an outlier.
this one is made by a solodev too but he had pro experience.
https://store.steampowered.com/app/973230/We_Who_Are_About_To_Die/

solodev worked at grocery store part time
https://store.steampowered.com/app/460950/Katana_ZERO/

and kenshi dev worked as a security guard at night
>>
>>500338632
>undertale
>shartdew valley
Not 1MA, a clueless game journo wrote this and you're parroting it?
>>
I don't want to depend on passion or inspiration or streamer lottery. I want a sustainable income from making fun digital toys.
If you think that's soulless, describe your game and how far along you are.
>>
fun fact vampire survivors dev tried to apply for gamedev jobs and they laughed in his face
>>
>>500336994
of course you would think of being older as an insult, bro is not beating any allegations
>>
>>500339247
imagine how much better indie dev would be right now if they didn't... siggghhh....
>>
some of you might not agree with me but having a day job helps you come up with a game that you actually want to play.
when you're neet you start to conjure up ideas just so you can make some quick bucks for a get rich quick scheme. you have to understand that the people that play games want to get away from reality and you wont be able to relate to those people if your a neet.
>>
>>500338874
Pistachios are roughly $0.50/oz in the US. $100 gets you 200oz or 12.5lbs. 200oz of pistachios is roughly 34,000 calories at 170cal/oz. So you're saying you ate 6.25lbs or 17000 calories worth in half a day? I assume you're more concerned about your medical bills than your pistachio bills.
>>
Give me a setting for a shitpost game
>>
>>500339485
True unless your job is demanding mentally
Today I had a harder day of work and can't bring myself to get any progress done
>>
>and kenshi dev worked as a security guard at night
The best job for part time gamedev. I used to work as a bouncer and it was crazy but then they posted me at the back door (because I'm an ugly ogre) and had me walk staff to their cars and just stand around for 6 hours and that was very comfy. I'd just stand there and think about my game and write code I planned in my head the next day before work and that was my most successful game.
>>
>>500339634
manletbros we wish we had this
>>
https://www.reddit.com/r/StardewValley/comments/190pywz/comment/kybexni/

barone cultists are crazy, this podunkian guy basically remade tons of assets and helped with multiplayer which is extremely hard to deal with and he was just paid as an "employee" instead of getting revshare despite how critical his work was
>>
>>500337584
Someone post it already, I want to see the loli.
>>
File: booba modelling.png (325 KB, 644x502)
325 KB
325 KB PNG
>>500336397
my fellow boob modeller
>>
>>500339836
just be a night watchman, that's even better because you can pull out your laptop and work.
>>
>>500339592
Tower Defense game where you protect /agdg/ against the bocchi invasion
>>
>>500339592
Bloodfart Ringstorm
>>
>>500340104
boobs too small sorry
>>
>>500340135
wont the employer (most likely watching me from cctv) care that im playing with my laptop on the payroll?
>>
>>500340289
Everyone is on their phone all the time. What's the difference?
>>
start reusing assets and animations to cut development short
>>
where are your 1-4 player coop voip horror games bwos...
do you guys enjoy being poor??
>>
>>500340289
if you neglect your duties they'll hassle you. but as long as you're on time, awake, don't steal shit and do your prescribed rounds, they'll be happy to have you.
>>
File: heaven.png (146 KB, 600x571)
146 KB
146 KB PNG
I'm ready for demo day, just one minor bug left to iron out.
>>
File: kojim.gif (727 KB, 720x960)
727 KB
727 KB GIF
what games are you bros looking for in demo day?
Any recommendations?
>>
>games arent fun anymore
>games are a waste of time
>why i quit gaming and started to x
bros we keep on losing potential customers
>>
>>500341084
My game
>>
>>500341084
should i play deaths stranding? i can get it for 12 bones.
>>
>>500341084
the slimo/mistalone crossover
>>
>>500333983
yes.. i have proof
>>
>>500340135
THere's an opening at nearby hospital for this.
wants two years relevant experience though
>>
>>500341084
the lolie ganes
>>
>>500331328
>hey, hey listen
>sticks out tongue and eats
>>
I only do gamedev and enginedev to learn more about the process for both practical programming's sake and to have a way to self express, I dont care about releasing on steam or whatever and end up in a sea of ai/ai-like garbage hoping to ever get anything out of it be that fame or money
I'd rather release it for free and publish the source code
>anon I don't give a fuck
good
>>
>>500341585
Have you ever heard about lying
>>
>>500340135
I wish it was that easy but my country is so fucking gay that even a night guard requires all the same extensive training as a fucking mall cop (which is almost on par with a police officer) on top of requiring the actual police to "approve" of you which is completely up to them and they don't need a reason to turn you down if they feel like it, same with gun licenses
>>
>>500341828
uh, no.
>>
>>500317270
You think you think, but you don't. There is nothing positive left to say because there is nothing new to be positive about. Ok, I can like the flame witch, but what about having an original spin on the survivor idea? Why a costumer would buy your game? Where is the hook?
My general assessment of that game is not even crabbing. If the question: why are you still making a survivorlike in almost 2025? Triggers you, you need to ask yourself why
Better be sincere than ending like marmo, one arm bandit and so on.
>>
i will make the next taimainin asagi
>>
File: personality.png (230 KB, 670x837)
230 KB
230 KB PNG
>>500340104
hey, i played your game last DD
i need Furia so bad...
>>
>>500337434
i forgot to say, but that sucks...
>>
>>500342036
>why are you still making a survivorlike in almost 2025?
NTA, but because demand for the genre hasn't died down at all.
>>
I can't wait to get fired
>>
>>500339247
What's the point of making this up? "Laughed in his face" = did not hire him, didn't even give him the time of day to laugh at him.
>>
furryCHADS are laughing at us agp bocchi trans sisters....
>>
all will be well.

https://youtu.be/OQJK3Y25-cU?si=W_MbLJNqVQeVnIrp&t=105

" And, having made peace through the blood of his cross, by him to reconcile all things unto himself; by him, I say, whether they be things in earth, or things in heaven." (Colossians 1:20)
>>
>>500342579
these are his words not mine
>>
>>500342567
>boss, I'm not gonna work more than 5hours/day anymore. see you tomorrow at 13:00
>>
>>500342567
i got fired and i'm living true nightmares stop being stupid
>>
File: memereviewthisyoufag.png (169 KB, 482x418)
169 KB
169 KB PNG
https://www.youtube.com/watch?v=fbQ8dyJ-BPI
>>
File: 1730166341188936.png (53 KB, 286x260)
53 KB
53 KB PNG
>>500342649
Its over... only marmo is confirmed agp thoughbeitever
>>
>>500342719
its more that management keep thinking they can magical set deadlines for our team and somehow that will make us meet them.
nothing more demotivating than working 11 hour days and management waltzing and saying its not good enough because of impossible expectations.
>>
File: 1729785639405528.jpg (9 KB, 255x253)
9 KB
9 KB JPG
>tfw not invited to gina's birthday party
>>
>>500342863
this hobby is healing
>>
>>500338890
the fact this image portrays someone who has clearly put effort into their appearance versus someone putting zero effort in completely defeats the purpose. Even if left looks trashy.
>>
File: file.png (120 KB, 199x254)
120 KB
120 KB PNG
>>500342950
>>
>>500338653
>AI profile pic
yeah, he's babying you
>>
File: file.jpg (105 KB, 981x495)
105 KB
105 KB JPG
>vs clones are dead
just add multiplayer coop
>>
>>500343621
or just don't make slop?
>>
>>500343621
I don't like survivor games. In fact, I hate the people who "play" them.
>>
>>500343656
The customer is always right, nodev.
>>
File: Screencap_Chrome.png (17 KB, 515x77)
17 KB
17 KB PNG
>>500342863
what a way to say you're unemployed
>>
>>500343656
real, just like make.. good game lol
>>
>>500341390
I you're the sort of person who appreciates atmosphere more than action it will probably be one of the best games you've ever played. If not you'll probably hate it.
>>
>>500341390
its a 5/10 on a realistic scale where 10 is perfect, 5 is average and 0 is bad.
>>
File: 1702639542509049.jpg (91 KB, 850x940)
91 KB
91 KB JPG
>>500343385
Who is this beautiful madam?
>>
>>500343820
will the story change my life? this is what im looking for.
>>
File: hkwv3.webm (3.18 MB, 960x540)
3.18 MB
3.18 MB WEBM
I'm starting to enjoy doing progress now that the boring engine bugs are covered (for now)
>>
>>500344398
Probably not.
>>
File: 1715372596487471.jpg (29 KB, 542x542)
29 KB
29 KB JPG
Been a while since the last time I've been on /agdg/
why are we stalking a random gamedev youtuber
>>
>>500344773
he betrayed us
>>
>>500344773
cus he's cute
>>
>>500343290
global rule number 2
>>
File: file.png (402 KB, 900x806)
402 KB
402 KB PNG
Will i get in trouble for having "Nigger" in my title?
>>
File: 1712693588236481.jpg (43 KB, 254x314)
43 KB
43 KB JPG
>>500344773
Do you want the full rundown or just the cliff notes?
>>
welp, i might consider becoming a high poly dev https://youtu.be/J2_uiUEcY7w?si=3YX6wvGcePeF6u60

i'm scared my phone won't be able to run blender with this many polygons though, but if it can, then the scope for my game might shift to a 3rd person open world doom graphics like rpg, that's assuming i'm even good enough at this, and the bright side is i can use fancy things like vertex colors and armature animations without worrying about godot compatibility
>>
>>500345207
no, space movie 1992 got away with it
>>
File: IMG_1406.jpg (430 KB, 1284x954)
430 KB
430 KB JPG
the most streamer-friendly games are unique and strange experiences, like Voices of the Void, or multiplayer shit like Lethal Company?
What should I pursue if I have little programming experience(im just using fucking Unreal Blueprints dude), I want to crank out a schizo game experience I would want to play, and hope it strikes a cord with people so I can make a couple hundred bucks, maybe even a couple thousand.
its hard not to idea guy out of my abilities.
>>
i can't believe i am getting mogged by cris
>>
File: file.png (2.12 MB, 1000x2000)
2.12 MB
2.12 MB PNG
>>500345402
i mean in the title itself. Im making a Roguelike named "Darkest Nigger: Shadow of Floyd"
>>
>>500345207
Just hide it in a made up name
>Kasutonainig gerstador
>>
File: 1727461164283.jpg (31 KB, 825x468)
31 KB
31 KB JPG
>>500345694
Good idea. Thank you.
>>
File: 1728831817739373.png (458 KB, 556x702)
458 KB
458 KB PNG
Four years ago I remember telling my friend about the game I was planning on making.
I remember our conversation because that night was the first time I met the girl he had just started dating.
Today my friend announced he was marrying that same girl.
I still have no game.
>>
What are your thoughts on gamedev being a massive turn-off or even a red flag for women?
>>
>>500345571
you're making slop lmao

>>500345694
*yawn*

>>500345858
maybe you were meant to have a gamedev gf to work on games together with
>>
>>500345858
your friend's getting cucked and you aren't.
i would be happy
>>
>>500345937
it didnt work for notch so why would it work for you?
>>
>>500345937
wrong thread? you meant magic the gathering or other nerd hobbies, right?
>>
>>500345571
He's talking about gayniggers from outerspace
also no you won't get away with it.
>>
>>500345858
Cool story I announced my game to my friend last year. His girlfriend broke up with him since and I think he fell into a deep depression because he's an aimless weak willed loser
Life is good!
>>
>>500345937
I don't care.
They'll like anything as long as it makes money and give status.

I'm not doing this for women. I'm doing this because I love to create worlds.
>>
>>500345571
steam: no
epic games store: yes
>>
>>500346201
based and same
>>
>>500346030
Nope, why would one exclude the other? Gamedev really is a woman repellent.
>>
File: nodev.webm (2.32 MB, 1566x885)
2.32 MB
2.32 MB WEBM
>>
File: darkestnigger.png (1.93 MB, 1920x1018)
1.93 MB
1.93 MB PNG
>>500345984
>you're making slop lmao
i'm not.
>>
>>500346358
maybe if yah a bitch ass nigga
>>
File: pickledtea.png (43 KB, 815x457)
43 KB
43 KB PNG
Member of the stardew valley community taking accountability

Powerful
>>
File: blunderbuss.gif (3.94 MB, 480x270)
3.94 MB
3.94 MB GIF
blunderbuss!
im gonna make more musket weapons, theyre fun
>>
>>500345937
i have a red flag or two but a gamedev bf would be very convienient, especially if he's passionate about it... omg i just realized

i have new skills, and new passions, i've changed since the last time i've been using discord, i can meet and relate to new types of people now, edating and simping for crushes is a bit embarassing, and not as fun as it used to be, but who knows maybe i'll have made a few more mistakes by this time last year idk

>>500346517
lol, idk who this entertains
>>
>>500346617
wrong thread eric cultist
>>
>>500346517
sovl
>>
My next game will be a doom clone
>>
>>500346627
your levels look ai generated
>>
>>500345571
Post game right now or you're the hungriest cockeater faggot in this website
>>
>>500346797
like The Citadel

https://store.steampowered.com/app/1378290/The_Citadel/
>>
>>500345858
does he seem happy? many people will marry because they want to tick a milestone checkbox. desu, checking those boxes are the primary driver of most people
>>
>>500345937
I do not believe it. I will get two cute girlfriends by making a great game.
>>
>>500346946
he did >>500346517
>>
>>500346998
This. My married friends all seem miserable.
>>
>>500346517
>>500347068
I want a webm
>>
>>500346386
interdesting ...
>>
>>500345937
One day as you grow older you will realize that time is too precious to waste on people you are fundamentally incompatible with.
>>
>>500347068
>an mspaint collage is a game
>>
>>500346836
no i have a mouse that runs over my keyboard and draws all my sprites
>>
>>500327560
Nice, I was thinking an auto battler might be my next project. I'll be keeping an eye out to see how this goes for you.
>>
>>500347173
penile sensitivity decreases with age too so theres a correlation
>>
>>500347094
it's amazing what people will endure to maintain some relationships. i don't understand if they are terrified of being lonely, if its a financial decision or its about their perceived 'role' in society
>>
>>500346998
They seem very happy, she's a pretty cool girl. She doesn't care when I make racist jokes with my friend when she's around.
>>
>>500345937
I think you should read global rule number 2
https://www.4chan.org/rules#global
>>
>>500328421
love him and his greasy ass hair
>>
https://www.youtube.com/watch?v=HXGxaDGR1iI
RIGHT now is the BEST time to make games
>>
>>500345937
My aspiration is to make enough off game dev that I can just move to a quiet rural area with fresh air and no people around, so that doesn't matter anyways.
>>
File: maxresdefault.jpg (194 KB, 1280x720)
194 KB
194 KB JPG
this screenshot restored my drive to make something. i dont like metroidvanias so ill make a 2d action game.
>>
>>500345937
Sounds like doomer conspiracy
>UM ACTUALLY THE WHOLE WORLD HATES YOU AND IS OUT TO GET YOU
>UM ACTUALLY WOMEN DESPISE EVERYTHING YOU ARE INTERESTED IN BECAUSE THEYRE A HIVE MIND
>JUST BE BASED LIKE ME AND GIVE UP AND NEVER CREATE ANYTHING OR HAVE ANY RELATIONSHIPS WE'RE ALL DEAD IN A FEW YEARS ANYWAYS
>YEAH I KNOW IVE BEEN SAYING THAT SINCE 2012 BUT YOU DONT GET IT THIS TIME ITS REAL THIS TIME
>>
>>500344706
>post good progress
>gets no you
agdg is getting worse by the day
>>
>>500348048
made me chuckle irl even though i know your probably a troon
>>
>>500345858
I wish I had a wife that would work on my porn game with me.
>>
>>500347435
Well, if you're just using some whore for sex, then they don't need to know you're a game developer, and why should you care what some whore thinks is a red flag?
>>
File: darkestnigger.webm (2.43 MB, 1280x720)
2.43 MB
2.43 MB WEBM
>>500347148
>>500347269
>>500347068
Why are you people such evil racists? My exists, and it's (very) playable, i even went to contact a famous personality, Jack Scalfani (Also known as Cooking with Jack on youtube) to include him as a cameo in my game.
>>
File: zy (40).jpg (247 KB, 1024x1024)
247 KB
247 KB JPG
>using ai is ba---
>>
File: x3gu52ac40bc1.jpg (61 KB, 720x791)
61 KB
61 KB JPG
Are collabs good for you?
>>
>>500348395
ok now tell the AI to turn that into an usable 3d model
>>
>>500348424
mr poopdungian please go
>>
File: zy (43).jpg (170 KB, 1024x1024)
170 KB
170 KB JPG
>>500348424
>>500308958
Max Stern lets do it!!! I'm in!!!
>>
>>500346386
alright
>>
What are the downsides to using component based design of objects? In godot specifically. I'm already fearing the spiderweb of signalling up and down to/from the parent.
>>
>>500348758
>In godot specifically.
Every node has a performance overhead.
>>
Dude, what planet are you even living on? Are you sure you’re a game developer? These days, many studios with million-dollar budgets are taking the indie niche because they have professional teams and money, and they can achieve in a year what would take you 10 years. That’s what’s being called “indie” nowadays. Take Dave the Diver, for example. Saying that a game of that caliber can be made by a fresh graduate using free assets in today’s hyper-competitive market… you’ve either lost your mind, or you’re deliberately trying to ruin the lives of young guys and girls who might believe such blatant lies.
>>
>>500341390
nah it's mid
>>
>>500318786
holy soul
what's the lore for this universe?
>>
>>500348758
you should use a signal bus/ singleton or you can do like you can unity and @export the parent node
>>
>>500348594
What's the prompt? I just want the background
>>
>>500334973
Void Pointer.
https://www.gnu.org/software/c-intro-and-ref/manual/html_node/Void-Pointers.html

>unityfag
I've got the cure for that right here. Please don't be shy, get close to me. Ignore the smell of gunpowder and get nice and close.

>>500314386
Still no reply. Its a fake, not the real Maxxy.
>>
>>500348949
Dave the Diver isn't a fair example because it's not even an indie game.
>>
File: 1726874545919168.jpg (346 KB, 1335x1881)
346 KB
346 KB JPG
>>500342950
>she only thinks marmo is agp
>>
>>500349035
>@export the parent node

?
>>
>half the posts are discord trannies posting bochi
just wanted to see progress O.O
>>
File: collage.jpg (3.24 MB, 3735x2412)
3.24 MB
3.24 MB JPG
>can low poly model, just about
>can't texture paint for shit
>don't have enough style sense to make flat color stuff work. vertex colors are cool when they work, but they're a ball ache
>using photos / PBR as textures can only get you so far, won't work for characters and would look shit even if it did
>if I go higher poly or sculpt into retopo approach, I need even more texture detail
>higher poly means losing out on segmented limbs too, harder to rig which I can't even do with PS1 / N64 style characters
it's so fucking over. 2 years of 3D modeling and I dislike everything I've made so far. all this time and I can't just find a fucking workflow that suits me. FUCK this
>>
>>500349338
you don't need to chain signals up a tree
>>
>>500349391
I like the Mushroom, the desert landscape, and the stone room.
>>
>>500348395
I'm stealing this character, thank you.
>>
>>500349391
pretty cool proggy
how are you texturing things? got a game idea yet ?
>>
File: zy (42).jpg (266 KB, 1024x1024)
266 KB
266 KB JPG
>>500348993
still world building it

>>500349052
'open field'
>>
File: maxresdefault.jpg (131 KB, 1280x720)
131 KB
131 KB JPG
how much should I pay for a ps2 model like this?
>>
>>500344706
Is there any particular reason why this is a browser game? As far as I know it would be a pain to make a bullet hell in HTML5.
>>
>>500349792
Nothing more than $100 CAD I'd say. Once you have one male and one female model, you can just kick them into blender to modify them to make whatever you want. Use it as a base.
>>
>>500349792
$600-800 not rigged
>>
>>500344706
Arousing, good job.
>>
File: 1690160036625217.jpg (51 KB, 519x544)
51 KB
51 KB JPG
I think I might have an issue. I can't stop posting my AI wishes on here like the execs at Microsoft (my favorite AI) give a shit about what AI can do for the small neetgamedev like me.

Oh, yes, Microsoft please make it possible for me to make a game without other people because I'm an antisocial weirdo with no friends.

Ugh.
>>
>>500344706
It's obvious you're trying to go for that nonsensical Japanese fetishized english with the text but your character designs don't match it at all, in fact they're a bit boring. The enemy doesn't look like a witch, they look like a housewife or a gardener.
>>
>>500344706
very trans-coded
>>
File: 1730187084521386.png (551 KB, 1126x1007)
551 KB
551 KB PNG
I strongly dislike modeling.
>>
>>500349992
>>500350035
just found a link of the models ripped from the ps2 pc port...no one would know if I just..
>>
>>500350367
Link, my n'wah?
>>
File: 2684914401534879.jpg (32 KB, 372x372)
32 KB
32 KB JPG
Stardew Valley but you're the only gay in the village
>>
>>500324935
what causes the jitter? is it too fast or is it due to non flat terrain? if the latter maybe some sort of gyroscopic type behavior for the wheels. idk if thats the right word for suspension like behavior

>>500326417
>he thinks /agdg/ is over
kek, lol even

>>500326214
umm like who cares? its just a flag
>>
>>500350367
My base human model that I use for everything is based off of ripped HL2 models. Nobody will ever know or notice, trust me.
>>
>>500350437
google tina doa ps2 model rip and its the first result
>>
>>500349391
Try gradient textures+lazy unwrapping:
https://www.youtube.com/watch?v=DD84GSJiTVc
>>
>>500345937
It worked for horbror
>>
>>500350327
>nonsensical Japanese fetishized english with the text
Holy schizo babble
>>
>>500350627
Fuck off, you know what I'm talking about.
>>
>>500350293
cope
>>
>>500349713
Just open field no artist or style name? Thanks I'll try it later
>>
>>500348119
does agdg like touhou? i have no idea, but it's an admirable attempt

>>500348395
lol was this supposed to change anyone's mind?

>>500349391
texture painting with an image stamp brush exists, and these look great but art is frustrating

>>500349792
this is the next wave of indie dev nostalgia
>>
PS2 models were the best. It was the perfect mix between anime and realism. None of that cel shaded garbage.
>>
>>500350681
I do but do you really have to vomit all that schizo babble just to say the font aesthetic doesn't match his art-style?
>>
File: rockloli.png (126 KB, 744x454)
126 KB
126 KB PNG
>>500349640
stealed
>>
>>500310587
>look at a different vid
>11 days ago
>"40 games a day"
i would not be surprised if its a reference. btw his eye bags look bad. he should just go back to waging desu looks like his health is declining over this jobby.
>>
File: HOYO.gif (1.34 MB, 662x574)
1.34 MB
1.34 MB GIF
>>500344706
holy soul
>>
>>500351025
based
>>
File: dddd.png (681 KB, 918x928)
681 KB
681 KB PNG
>>500350560
tried it, that's what I started with in my early days. the tree near the upper-right uses it. it's fine, but looks and feels pretty cheap imo, and it's limiting in that it's designed for more cartoony stuff, which I'm not super into

>>500350751
>texture painting with an image stamp brush exists
stencil painting? haven't tried it yet. only problem I foresee running into is when I need to texture something that doesn't exist, like a goblin's face or some shit like that. and fuck using AI generated images to texture
>>
>>500350876
It's not the font, it's the names and terminology being completely obtuse. It's what Japanese people do when they're terrible at English but they like the sound of it.
What I'm saying is in it's language the game is trying to be very Japanese, but the art style is very western, meaning it's far more subdued and natural than what a Japanese artist would make.
>>
File: bumpy.png (1.12 MB, 3074x1723)
1.12 MB
1.12 MB PNG
>>500350492
The surface is extremely low-poly and having big enough roll causes it to do the candy wrapper thing. Right now I'm rotating the car so it's "up" vector matches the normal of the surface it's directly over as a very simple way to get it to follow the track. I'm not sure yet how the rotation calculation worked in the original game but this effect is definitely present in the graphics, albeit only really noticeable if you're running the 3dfx version and can pump the resolution up.
>>
>>500351375
what is that engine
>>
>>500350694
I feel bitter that future game devs will have a more robust AI that will do the tasks that they can't do themselves. I'm grateful for what AI can do today, but it's just not fair.
>>
>>500351025
>artist are now stealing back from the AI
>>
>>500351375
to solve this you need high density cuts when banking. when i was making my maps i had the same problem. its kinda unintuitive that you need loops that cut in the same direction of driving and not the other way
>>
>>500351478
before they didn't have engine likes unity, unreal or godot. it's unfair to previous developers too, but who cares? just make games.
>>
who would i need to hire at a minimum to make a game for me without me having to do anything except for providing creative input?
>>
>>500351236
Oh, I see what you're saying now. I think he just tried to copy Touhou spellcard names. Thing is, Touhou spellcards sound like nonsense even in Japanese so of course they will sound weird in English. The main problem here is making a Touhou clone in a western cartoonish art-style to begin with.
>>
>>500350837
>None of that cel shaded garbage.
Dragon Quest, Dark Cloud, Harvest Moon Save The Homeland, Slap Happy, Auto Modellista, Sly Cooper, Ultimate Spider Man, XIII, Okami, the PS2 is the first thing I think of when I hear "cel shading".
>>
File: Spoiler Image (221 KB, 1024x1024)
221 KB
221 KB JPG
>>500350724
no artist
>>
Should I make a Vampire The Masquerade-like or an Elder Scrolls-like?
>>
>>500352157
this is actually good. perfect for a cozylike!
>>
>>500352157
why would you put that little girl in india, you monster
>>
>>>/v/693231625
here's your fotm parody game idea
>>
>>500350327
because its a housewife/gardener, I'm using the sprite from an early level boss as a placeholder and I will replace it once the drawings are ready
>>500349937
No, I just use JS all the time and thought it would be faster to migrate GMS2 into it for me, the result wasn't that great so I wouldn't try it again or suggest it. Now I just want to finish it and start the next project in another engine with less issues.
>>
>>500349172
?
>>
>>500352091
Yeah, that's what I thought as well.
>>
>>500352498
Pretty good desu
>>
>>500351986
You need the following:
CEO
CTO
COO
Head of Product
Head of Engineering
Head of Art
5 product managers
3 delivery managers
2 release managers
5 business analysts
3 solutions architects
3 art managers
2 Steam consultants
9 personal assistants (for some of the managers)
1 programmer
1 artist
>>
>>500351802
That's fair.
>>
>>500351986
probably at minimum an artfag, a game designer, and a marketdroid. Also a pm to wrangle them since you don't want to do it yourself.
>>
>>500352247
>You want a niche fanbase that will likely hate everything you make and it will never be good enough?
Vampire

>You want to make money?
Elder Scrolls
>>
>>500352642
bro your 5 human resources old ladies?
>>
>>500351452
My own homemade engine

>>500351780
Yeah that would help it for sure. I don't know if it's necessary once I figure out how the gremlin boys did it but I may add that functionality anyway as it is useful for exporting purposes or if I want to put in more modern physics.
>>
File: file.jpg (93 KB, 958x450)
93 KB
93 KB JPG
>>500352739
make money he said
>>
>>500352642
>>500352713
more like:
someone to do art.
someone to do music.
someone to do programming.
that's it.
>>
>>500352739
>You want to make money?
Elder Scrolls
Depends on which Elder Scrolls. Lots of people have no patience for older ones like Morrowind or Daggerfall, and people have finally FINALLY started to grow tired of Skyrim(but will play everything else that it infected)
>>
>>500352930
It says right there it's not an RPG. It's a horror game where you use a bow. I don't see why it'd have any crossover with the typical Bethesda audience.
Also releasing the same month as a dozen other high profile titles is baffling.
>>
>>500352823
Shit completely forgot about the HR manager, 5 HR drones and a DEI consultant. And what are people going to work on? Their own laptops? No you need an IT manager 3 IT helpdesk technicians, a cybersecurity consultant and a network administrator
>>
>>500352536
>Now I just want to finish it and start the next project in another engine with less issues.
Good going, anon. Forcing yourself to finish projects is how you get good. You can always port it to another engine in the future, anyway.
>>
>>500353095
if you're going to copy an elder scrolls game with the intention of building on top of it and making money then morrowind is the way to go
>>
>>500352247
You could build an entire vampire questline into an Elder Scrolls game so I don't see why you wouldn't do that one.
>>
File: sadmoly.jpg (7 KB, 307x164)
7 KB
7 KB JPG
>>500353095
The game Oblivion could have been if Todd hadn't watched LOTR and turned it into generic fantasy slop
>>
>>500352247
>>500352739
>>500353095
If you make a TES clone just remember this: TES games aren't open-world RPGs, they're open-world immersive sims. I know there's a ton of overlap between "RPG" and "immersive sim", and that it probably sounds like a subtle and pedantic distinction. Just, keep it in mind, and try to model the gameplay & world interaction off of how immersive sims do it rather than how RPGs do it.

Look to games like Thief and Arx Fatalis for gameplay inspiration.
>>
>>500353479
I wouldn't call them immersive sims or RPGs. They're this weird middle ground. Like basic shit you'd expect to be in an immersive sim like zapping water with a lightning spell to kill enemies just isn't implemented.
>>
File: grass_gameplay_clip.webm (3.68 MB, 1280x720)
3.68 MB
3.68 MB WEBM
This level is pretty much done now. I may add some more level objects here and there though.
>>
>>500352881
>My own homemade engine
damn, nice
>>
File: 1679014215669991.png (95 KB, 360x360)
95 KB
95 KB PNG
>>500352739
MFW I don't know how to make 3d games and nobody buys 2d games without waifus. My elderscrolls like will never go anywhere.https://youtu.be/MzIuvmvR1Jo
>>
>>500353479
actually if you really wanna get down to it, looking that the two most recent titles Oblivion and Skyrim TES is the most generic kind of adventure game you can come up with. It literally has nothing going for it besides the open world. It's literally just a "walk around and get quests and kill stuff" simulator. There's nothing you can do in those games and if Bethesda weren't a household name I don't think anyone would buy them. It's like the RPGMaker equivalent of 3D games
>>
I have a few different ideas, and they each have their pros and cons. I'm afraid to pick one because I'm worried I'll end up regretting it. I've made basically zero progress the last few days because of this.
>>
>>500354027
i feel the same way, that's why i think i could make an elder scrolls like game, but just add a story and characters
>>
>>500353798
I like it. The UI is sleek and how the ball bobs in the water looks like it adds a puzzle element to the game.
>>
>>500353798
nice
>>500354187
go away schizo
>>
>>500353798
soulful game, madam
>>
>>500354001
keep your own life basednigga
>>
If you're making an open world game anyway might as well go Elden Ring. That's what is popular nowadays. Starfield and Fallout 4 were hated.
>>
>>500354001
yes, but the effort is still admirable
>>
>>500351986
Me.
>>
>>500353798
this is using that furry dev's grass asset, isnt it?
>>
>>500353632
> Like basic shit you'd expect to be in an immersive sim like zapping water with a lightning spell to kill enemies just isn't implemented.
I don't think I'd expect that to be in an immersive sim. Dark Messiah's the only one I can think of where you can do that.

But they're immersive sims in the sense that, for example, you can interact with all the objects in the world. You can pick stuff up, place it. You have movement that's more like a shooter than a classic RPG - you can jump and mantle terrain. When you cast spells or shoot weapons, you use your camera to target and the effect passes freely through the world to either meet a hitbox or not: you don't "select" an enemy and activate an attack ability that automatically applies to them. NPCs aren't neatly classified as "hostile" or "friendly" where friendly NPCs are immune to attacks; some NPCs will attack you on sight while others will not, but if you damage them they may eventually become hostile.

All these things are characteristics of immersive sim gameplay and less prevalent in RPGs or not present at all; and they're all present in Elder Scrolls games.
>>
>bro just make an open world action game bro
nigga you literally cannot compete withe amount of content those games have. No one plays them because the content offers something interesting. All the normalniggers only play them because of the shitton of content, which is exactly the one thing you cannot do as a 1MA
>>
>>500354525
post portfolio and your price.
>>
>>500352930
>~3000 sales in a week
Yeah, making money
>>
File: E7bEyTyWYAAseuh.jpg (48 KB, 770x600)
48 KB
48 KB JPG
>come back to /agdg/
>bottom feeders are still jerking off the ball tranny with intense passion
Lmao?
>>
File: nathan.jpg (769 KB, 1080x1440)
769 KB
769 KB JPG
>>500354641
The plan:
-Handcraft the major areas + main quest line
-Proc gen literally everything else (mainly the minor dungeons, house layouts, etc)
>>
>>500354380
How did you know I am suicidal...
>>
>>500354873
he will get a taste of reality when none of the anons praising him buys the game
>>
>>500354873
welcome back. start making a game.
>>
File: elf.webm (303 KB, 570x310)
303 KB
303 KB WEBM
>>500354723
512 USD a week
>>
>>500354641
I don't understand how and why people keep pointing out Bethesda using the same engine since the early 2000s and still failing to figure out why they're doing it, especially people with even the slightest bit of game dev knowledge.
It fucking works. It's a monumental achievement to make an engine like that that actually fucking works. It has bugs but they're easy to patch out and usually are patched out quickly and there's no inherent design issues deep in the engine like there were in CP2077.
Cyberpunk should have made people finally fucking realize why Bethesda still uses the same engine, look what fucking happened when another huge studio tried to make a new one! It was an unmitigated disaster that left the game permanently unplayable on older consoles and hardware and only became playable a while after release on modern hardware.
>>
>>500354981
Because I am always watching over you.
You can think of me as something like your guardian angel
>>
>>500352930
>wow! one of the thousands of people who worked on Skyrim, Starfield and Fallout
>if his game can only get 118 reviews then surely we're all doomed
>check what he did on those games
>World Art
aka he made and/or placed some rocks
>>
I get that reviews figures are the only figure we as outsiders have, but I am slowly starting to sympathize with the complaints that too many on agdg are trying to pretend 1 review = 1 sale in order to make successful games look like failures.
>>
where do I hire levelbuildermonkeys?
>>
File: 1627103137920.jpg (24 KB, 360x360)
24 KB
24 KB JPG
>>500351986
$800/month pixelshart
>>
File: 1729963462003193.jpg (94 KB, 985x984)
94 KB
94 KB JPG
>>500353798
neat theme for a couple levels, but I would be careful about incorporating too many small props or details. They can be distracting from the fun physics gameplay, which I think should be the focus. Especially in such tight unforgiving corridors. This is a big departure from typical monkey ball style games, and I do appreciate making a game that's different from Monkey Ball, it probably needs many other secondary changes to facilitate this, perhaps significantly wider gameplay areas?

https://www.youtube.com/watch?v=2LvPC7bIywM
>>
>>500355369
Most people don't follow that rule
They follow 1 review = 30-60 sales
Which isn't exactly a great metric still but it's all we got
>>
File: AAAAH.webm (486 KB, 720x720)
486 KB
486 KB WEBM
>776
make a new thread or I will!
>>
>>500355369
But in the case of Marmoreal that was literally true
jokes aside it's still not great. if the games were good they would hit at least 1000 reviews. You don't have to reach Skyrim levels of success but if a game has under 1000 it's usually a good sign that it appeals to no one
>>
File: zy (82).jpg (147 KB, 1024x1024)
147 KB
147 KB JPG
>>500355540
do it, i promise not post any ai in the next thread
>>
>>500355540
We're on page 6 and the thread is still lively. Hold off for a bit imo
>>
>>500355181
we'll get back to you.
>>
File: peter-moly.jpg (250 KB, 1280x720)
250 KB
250 KB JPG
>>500354001
>2d elderscrolls like with waifus
>>
>>500304387
>In what world is it feasible for a solo dev to enlist real people to voice act for their game?
Then just don't use voice acting. Every artist has to learn to work within limitations. Have some respect for the people who might be playing and thinking 'whoa this voice actor is so good!' without knowing it's just a soulless computer who did the job. There is value in just knowing what you're listening to was made by a fellow human being. Never forget that.
>>
>>500355510
What I mean is that you have some anons here basically going "wow, this loser dev only got 100 reviews," but with the 30-60 estimate that means the dev got ~3000-6000 sales and something like $30,000-60,000 net revenue, which suddenly doesn't sound as bad. It can come off as trying to manipulate everyone into doomerism.
>>
>>500355924
I am trying to manipulate everyone into having some standards and making better games
>>
>>500354873
>come to a gamedev thread (as a tourist)
>find that yesdev of doomed game is still more respected than nodevs with no game
How queer. Maybe you should go back to /v/ and tell them about it.
>>
File: 3520282080660.png (11 KB, 645x773)
11 KB
11 KB PNG
>>500354641
>shitton of content
>quest completed: deliver the bounty to Holger at Green Valley bandit camp
>new quest unlocked: Smolger at Red Canyon bandit camp has a contract for you
>>
listen if youre in it for the money as a solo you must utilize your advantage which is your freedom to make whatever you want. that is your only advantage because everyone and their granny can make a game now. if you want to iterate off an existing go ahead but you're going to be compared to that game and other games like it.
make something different something that no one can compare your game to
>>
File: flowers.png (896 KB, 1274x703)
896 KB
896 KB PNG
>>500354350
>>500354378
thanks!
>>500354379
i feel like you're trolling but thanks anyways.
>>500354997
no one will buy it because the game will be free to play :)
>>500355447
you're talking about the rocks in the way right? yeah i see what you mean, although the rocks specifically are supposed to be more of a level object than just a decorative prop. depending on where you hit them you could get some good air time at higher speeds. i will definitely re-evaluate the placements as i know there's quite a few that should be tweaked.
>>
>>500356038
Someone has to hand-place the items and npcs for those repetitive fetchquests anon.
>>
I'm telling you now, if you insist on making anything like Bethesda, then at least start off by modding Bethesda games just to get a grasp of the scale of what you're about to do.
>>
>>500354449
Only because Bethesda is shite

>>500354641
What if I want to make a combo of Bethesda RPG and Mount & Blade?

>>500354943
A similar plan. I'm going to handcraft the world geography and major settlements and major places of interest, but let all the villages and minor places of interest will have some type of logic governing it that randomly generates them. Do this for every region in the game until the whole fantasy world is done.
>>
>>500356038
anon you cannot produce
>the level mesh and assets for Green Valley bandit camp
>the level mesh and assets for Red Canyon bandit camp
>the level mesh and assets for everything you walk through on the way there
>the character models for Holger, Smolger and the other 50 NPCs you meet on your way around
>the armour and equipment for all those NPCs
>the voice lines for all those NPCs

you're acting like some toddler who just walked in here and has no experience with developing a game to completion
>>
>>500356251
seriously slit your wrists ugly basement goblin
>>
>>500356251
... >>500354529
>>
>>500356329
let them dream bro just let them do it to find out the hard way. if they're dumb enough to sink 5 years into it then its just natural selection.
>>
>>500356302
>What if I want to make a combo of Bethesda RPG and Mount & Blade?
You'll realise you made a mistake around 6 years in when you're nowhere near finished, but are too invested to stop.
>>
Does anyone even browse itch?
there's a million new submissions every day and browsing newest is just impossible
>>
>>500356493
maybe? it's based on some random tutorial but that was a while ago so i don't exactly remember.
>>
>>500356251
i am not trolling, madam
>>
>>500355224
I don't think people understand what an engine is. I think they think better engine means better graphics. I mean that could be true at times, but it's a serious misunderstanding of what a game engine is.
>>
File: mc_Jump_Anim.gif (11 KB, 312x489)
11 KB
11 KB GIF
repostan' this here
>>500315118
didn't realize the previous thread was dying when I posted in it.
This one is still dying, but whatever.
>>
File: free xmas churros.png (1.34 MB, 1051x1400)
1.34 MB
1.34 MB PNG
>>500356556
i browse the artifact section
>>
>>500354187
>>500356483
I always hope you'll comment on my progress. Having some seething nodev piss and shit himself at the sight of someone working on a game that he could never even dream of making... It warms my heart.
>>
File: 1729282994612059.gif (3.79 MB, 498x280)
3.79 MB
3.79 MB GIF
how do i find other game jams to participate in
>>
>>500356251
>f2p
But what about the extended deluxe edition?
>re-evaluate
Still glad you're trying to make the game stand out.
This will need strategic consideration to maintain fun, more difficult than just empty flat environments.

In the .webm level I can imagine crystal-clear my favorite normie streamers just absolutely floundering in this stage, going at a snails pace inching past every rock, and then dying to the robot.
>>
>>500357045
There's a billion of them on itch.
>>
>>500354001
bro have you looked at your competition for rpgmaker games? the standard is fucking fear &hunger
>>
File: solarTest.webm (2.11 MB, 1920x1080)
2.11 MB
2.11 MB WEBM
So, new addition since last DD?
>Payload mechanic
>After action report
>Shader for spaceship trail, magnetophere
>Ui keyboard shortcut
>More contract
>Story first event
>Event gestion
>Placeholder Tuto done
>Public relation system
>A lot of work on research system
>UI work
>>
File: track_editor.webm (3.21 MB, 1280x720)
3.21 MB
3.21 MB WEBM
>>500353962
Sometimes the easiest solution is to just roll your own.
>>
>>500349035
How does this work in a code based approach?
Like say using raylib?
or can i effectively make it do anything I want.
>>
>>500357362
If you wanna make made money, license out your engine and make video tutorials on how to use it.
Don't sell the car, make the car and sell it to they guy selling cars.
>>
File: key_arts.png (720 KB, 1600x800)
720 KB
720 KB PNG
>>500357128
>But what about the extended deluxe edition?
This IS the extended deluxe edition.
But yeah, I'm being very considerate regarding the difficulty after the gameplay I saw from demo day and other unrelated streamers/youtubers that also played.
>>
File: 1730088663578986.gif (738 KB, 300x300)
738 KB
738 KB GIF
>>500352881
enginechads
>>
fuck it. it's good enough.
>>
>>500316562
this game was pretty hot for a text adventure
>>
>>500357648
>rorinborugemo
>>
>>500356329
>the level mesh and assets for Green Valley bandit camp
3rd party assets and rule based procedural generation
>the level mesh and assets for Red Canyon bandit camp
it's the same assets as Green Valley in a slightly different configuration
>the level mesh and assets for everything you walk through on the way there
3rd party assets and rule based procedural generation
>the character models for Holger, Smolger and the other 50 NPCs you meet on your way around
it's 5 character models with different clothes/hair color
>the armour and equipment for all those NPCs
It's all the same shit reused over and over again. Bandit Armor +1. Pull data from a fucking spreadsheet
>the voice lines for all those NPCs
AI voice lines (or just pony up a little cash for a few 3rd rate voice actors) + AI generated lip sync animations from the audio

But if you want to continue to pretend we're all making video games in the 90s then be my guest.

>>500356275
oh no! how the frick am I going to drag a few hundred waypoints into a level!? I've only got 10 years to finish this game!
>>
>>500312702
Did he REALLY put this in his video??? I started forcing the "biteme browses /agdg/" meme months ago just as a quick funny bit not believing this, but he actually DOES browse here?????
>>
>>500303113
Fuck I need to learn how to texture
>>
File: vo0hgyu.jpg (384 KB, 1148x1634)
384 KB
384 KB JPG
>>500356540
That why I'm making it one region at a time, starting with Fantasy Italy gripped by warring city-states that recruit mercenaries and condottiere from across the known world(and beyond!). If I can't get past making the one region, it'll still be conceptually complete, but if I can, boom, another region for you to explore and live in.
>>
>>500356556
I do it sometimes looking for a free web porn game to play
>>
>>500312702
>tfw two of those are me
fucking kek.if you read this marnix im just playin nigga and i watch your videos because you seem the most genuine out of the other shilltubers.
>>
>>500358291
speak normally you subhuman
>>
>>500330695
they want to make games because they enjoy the process imo. some people want to make a game just because and hes young and hopeful.
>>
File: 1724651057361017.png (943 KB, 1288x825)
943 KB
943 KB PNG
>make models
>make level assets
>make animations + animation system
>make player mechanics
>finally get to designing levels
>realize I suck at it
>>
>>500358564
>>500358564
>>500358564
>>
>>500357639
It's a nice thought but I kinda doubt it will be useful outside the very specific usecase of recreating a 1995 DOS game that appeals to about 16 autists from /o/.
>>
>>500351986
anything less than $50,000 / yr is a scam
>>
>>500355224
>there's no inherent design issues deep in the engine like there were in CP2077.
CP2077 doesn't have inherent engine design issues. They just made the mistake of trusting a dodgy Romanian QA company who basically misled them, caused them to waste time fixing trivial nitpicks, and never bothered to report actual game breaking bugs. CP2077 works great now because they've had the time to do all the bug fixing and polishing that should have been done pre-release, and would have been done pre-release if they'd done QA in-house instead of outsourcing it.
>>
>>500353798
the run animation on the girl seems like it's trying a little too hard to be cute
but other than that looks cool
>>
>>500359478
they had to rewrite the entire data bus (the thing responsible for streaming data and the thing that caused the world clipping and even loading in wrong order) because it was unsalvageable
it was that bad
>>
>>500354001
RPGMaker looking snazzy
>>
File: Untitled.png (1.87 MB, 1547x709)
1.87 MB
1.87 MB PNG
finally boyos I got a demo level ready.

https://vanzim2.itch.io/cybergoredemonica

this was fun, cheers



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.