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File: Fat Henry.jpg (70 KB, 602x531)
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Latest news and known details regarding KCD2:
>Wolves are in.
>There will be a photo mode. Henry will comment on the nice view which will alert guards when the mechanic is abused.
>A skill reset at the beginning of the game will set back Henry, but he will not have to start from the ground up.
>Dialogue system will have more depth with Speech, Charisma, and Might, along with their "evil" counterparts, which are Coercion, Domination, and Dread respectively.
>The game will not have Denuvo.
>Less attack directions but weapons now have movesets specific to them. Overall, combat will be easier to learn but at the same time harder to master. The lock-on is still in but softer, making it easier and smoother to switch between enemies.
>Confirmed new weapon types: Crossbows (divided into light and heavy), polearms, hand cannons.
>Blacksmithing will be implemented as a minigame similar to alchemy. The player can collect ingots of metal, but there is no mining.
>The two maps, the Bohemian Paradise and Kuttenberg will respectively be slightly smaller and slightly bigger than the first game's map, making both combined two times larger than latter.
>The story will be continued directly, no major time-skip.
Sources:
https://www.youtube.com/watch?v=R48DEEjyS5k
https://www.youtube.com/watch?v=9RA_smuOtII&t=765s
https://www.youtube.com/watch?v=OzD7AyNuJwQ
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>>502941464
Based
>>
uhh
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>>502941464
>Blacksmithing will be implemented as a minigame similar to alchemy. The player can collect ingots of metal, but there is no mining.
i feel like there were supposed to be a full crafting system in the first game, with all these animal skins and other items
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>>502968374
There will be crafting in the sequel, there is a tab for it in the inventory screen. Henry will be able to make arrows and other such items iIrc.
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>>502969705
with no 5 second animation for each action hopefully
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>>502970000
Doubt it, there weren't animations for Henry consuming food from the inventory, and there won't be in KCD2, so I don't think they'll make him move his hands around every time he crafts a single arrow. However, there will be new animations for eating stew from a pot, which is a nice addition imo.
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>>502970438
yea im thinking about animations for crafting potions and picking up flowers, its like the designers never played the game beyond 15 minutes a time to realize how quickly it becomes annoying, same as in rdr2
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is it really locked to 30fps on ps5? I was gonna get it on both platforms but ill stick to PC only if there's no 60fps performance mode.
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>>502971838
>crafting potions
You mean the alchemy minigame? Nah, it'll still be in KCD2, for the better as it adds to immersion. I'm pretty certain that the autobrewing perk will return along with it, though.
>picking up flowers
Also back. Stopped being a problem for me once my herbalism skill was high which made the pickup radius huge.
>rdr2
The overall movement in that game is just way too slow and feels heavy.
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>>502972231
>30fps on ps5?
Last I checked, it is.
>ill stick to PC only
Do that, in the previous dev stream two weeks ago a Gamescom build of the game from august ran perfectly fine on a 3050 in the game's biggest city, Kuttenberg.
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>>502972976
Shit, that's an old screencap of the map. Here's a better one.
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>>502972610
>autobrewing perk
were never been able to have the patience to get enough experience from repeated crafting to get it
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>>502975671
>never been able to have the patience
The game isn't for you mate.
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>>502975967
i finished it twice
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>>502978207
but havent seen a single person crafting potions for more than required in the church quest
if you enjoy this type of gameplay perhaps working at assembly line would be the perfect job for you



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