Previous >>503369976This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks, and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks>TerraTech>TrailmakersAerospace>CHODE - Children of a Dead Earth>Flyout>KSP - Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Mito>Oxygen not Included>Pajama Sam's SockWorks>Workers and Resources: Soviet Republic>Satisfactory>ShapezProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Satisfactory posts need to be spoileredGames that are /egg/:>MinecraftOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterCurrent /egg/ hosted servers:>Factorio - ask in the thread
First for Gleba LOVE
>>503514771I love Gleba
>>503514771pentapod tentacles typed this post
Finally I can leave this wretched planetIt makes more sense to ship barrelled fluoroketone to build foundation, right?
VGL jumpscareThe qualifiers have ended so the group stage draw has been done. Our three this time:>Blue Archive GeneralNo, never heard of them either we've lost to them before>War Thunder GeneralCould be funny - third match against these guys>Sonic GeneralDOUBLE NIGGER BOWL! Unless we get a boring no-goal slurper this should be the most fun one to watch.Matches begin next friday, exact times/dates to be confirmed but we're group K so probably not too early in the day (at first).
>>503515750I don't know what this is.
My 100x science run continues. About to unlock elf modules that will save my power grid from collapsing. How does the new train automation works? Can I use multipurpose trains now without LTN/cybersun?
>>503515750>Blue Archive Generalgacha aren't games
>>503500196You're right. That's an epic mistake right there, thanks.So 2222 SPM per silo, which is huge. 13320 SPM with legendary science. So I WON'T be using hundreds of silos and cargo bays, thank god. I'm still reporting the horrible quality scaling thing.
?
>>503515953Have you heard of the 4CC? It's that but for /vg/. Search '4ccg' on the catalogIf not: a bunch of divegrass teams based on /vg/ threads are put in PES and have a big tournament streamed every 6 months. It's a bit of a dice roll as to who wins but we try.Here's our team: https://implyingrigged.info/wiki//egg/And here's some recordings of the streams (click 'watch', then the timestamps under the video - might take a bit to load): https://implying.fun/team/egg/We've changed PES games recently so some of the models aren't as cool as usual, but I'm fixing that at the moment
>>503516867I had to force trigger the second one.
Post some train stations? I feel like I may be overdoing it
>>503516867second one can only be in normal modepeaceful disables it like the spore one
>>503515990What's an elf module?
>>503514771Show all your limbs.
>>503517415I think you need more balancers.
>>503517415I just do this
>>503517415>I feel like I may be overdoing itMost likely
>>503438080APOLOGIZE
>>503517747You do realize you only ever utilize one side of the belt due to all inserters outputting to right side when laid out this way? It's like you're only ever unloading from 3 chest at the same time.
>>503517591Green module.
>>503517818Did you time how long it would take one fruit to go the same distance using a blue belt and compare?>>503517754Why? Why did you do this?
>>503517905nope, it just works
>>503517591
Finished Vulcanos, it's time to face Fulgora. This is the ship I builtI tried making it loosely based on Normandy SR2 from Mass Effect, which itself is based on SR-71 Blackbird.No quality pieces yet, except the solar planels. I plan on upgrading most of my ships to rare parts before heading to Gleba
>>503518231That's a cool looking ship, unlike my shitbox 3000
>destroying nests make the bugs evolveFUCK YOUdo I just cage all the nests in a kill box that leaves the nestst alone?
>>503515504I'm still stuck here, haven't made any blue science yet but when it's done it should make 6 per secondGot trains for lithium and fluoride, spidertron in case I need to set up more trains later because I don't want to come back here myself
>>503518231We'll bang, okayI kneel, it's a beautiful ship
>>503518231Very aesthetic ship anon, you make me want to do better than my purely functional space lumps
>>503518057>Why? Why did you do this?Why did I do what?
>>503518426Just make your damage output evolve faster, pussy.
>>503518057>Did you time how long it would take one fruit to go the same distance using a blue belt and compare? In this economy? We've all gotta tighten our belts around here
>Cannot deploy a spidertron remotely even in a fully developed baseREEEEE
>>503502384There was an attempt. Interestingly the api docs are useless for this sort of thing, had to consult wubes github repo, i didn't even know they had one.
>>503518549>trains for lithium and fluorideDoes anything even spawn far away from the starting location? Aquilo seems totally barren and it's not even easy to reveal terrain with remote radars
>>503515750>/sthg/ returns and immediately gets to play /egg/looking forward to this autism
>>503519264A bunch of tracks, ramps and support is tightening the belt?>>503518992Never mind, after that other station post I thought it was another unloading setup.
>>503520141>A bunch of tracks, ramps and support is tightening the belt?That's all locally gathered stone and wood
>>503519886I flew around in my mech suitSeems to be just more resource patches forever. I don't think they increase with distance.
Cool stuff I found on the forums. https://rocketcal.cc/
>176 hours on spage day 1 save>only just made it to aquilo
>>503521608You're tortoisemaxxing like me fr
>>503518426>killing bugsthat's not very halal of you
>>503521608I have 143h and finishing with Gleba, last inner planet, but I did spend hours just looking at my factories chugging, building elaborate and unnecessary rail-centric Nauvis setup and incredibly inefficiently fiddling with quality. Why rush?
>>503521608>96 hours into spage day 1 save>barely optimizing my vulcanus set up after having fulgora set up (until it clogs through sheer RNG)>hear everyone's agonizing screams concerning gleba and aquillo
>>503521048>Calculates number of rocket launches>assumes you manually fill mixed rocketscompletely useless.
>>503521608>caring about hoursif you wanna speedrun, the current record (for a game that came out less than two months ago) is 40 hours. You went past that, so just chill nigga.
>>503518549>haven't made any blue science yet>base is 5x the size of mineI need to play on 10x science mode, to force me to build proper bases, rather than just getting one assembler making science, and rushing the next science.
>>503519319Just place the ghost? assuming you have botsThe hard part is getting one specific spider into the silo, you have to walk him to the silo, put a yellow chest next to it, hold right-click on the spidertron, and then hope the bot decides to put him in that specific chest, otherwise load a save and try again
What's a good science multiplier for spage? I'm replaying and I want to be forced not to halfass things with shitty builds this time. 5? 10? 20?
for factorio modding, how do I detect when a module is placed inside of or taken out of an entity?How should I transfer items from an invisible entity to it's visible and interactable "root" entity?
my new goal is to landfill all of gleba.
alright got to my first expansion planet and my enthusiasm to continue is plummeting, space age really just added busywork and no actual content
Maybe the Engineer is the Antichrist after all...
>Factorio>The only uranium patch located is surrounded by 8-9 giganests of bitersFUCK!!! Is it better to just train the ore back to my main base or try and do the ore processing over there? Its pretty far.
>Starter iron patch completely ran out>Forced to rail in iron>It's next to uraniumFinally time to have more than 1 train in the same tracks is it hard to make them not crash each other?
>>503518231Isn't 3 furnaces like not even close to be enough?
>>503527319Might as well bring it back somewhere else if it's that far away. The fuel requires iron plates anyway which would be more crap you have to haul out there.
>>503527413It depends on your research with 0 grey research you will die without 5 in orbit eventually. With 10 research some anon was running 1
>>503527820I have a much smaller ship than that and i need at least 6 furnaces unless i want to wait at least 10 minutes in between planets for the ammo belts to replenish
This better work, I spent way too much time on this shitbox
How do you normally power your distant outposts in factorio? Do you usually just run big power poles to the location or use solar or something?
>>503528765Big power poles are more than enough in most scenarios. Biters ignore most objects unless they get stuck on them.
>>503528693>red ammo
>>503528765Redundant power poles but you can set up a reactor and ship nuclear cells (plus water if needed) if you are worried about biters eating your power poles
How do I make a system with infinite pentapod eggs? Do inserter spoilage priority remove the eggs closer to be spoiled?
>>503529859Output inserter before input inserter.
>>503529859Consume them continuously with more demand than supply then they'll always be fresh and make sure your machines always take first for themselves so they don't starve
>>503530079I tried that, the eggs very slowly became more and more spoiled, until the machine ran out of eggs, due to spoilage. I made a shitton of biochambers, but I need something really infinite for science, so that I can never come back.
>>503527397No, just look up a quick tutorial on rail and chain signals.
>>503528693I just can't bring myself to willingly use steam power in space.
>>503529859>>503530645Eggs are always made fully unspoiled. By adding one unspoiled eggs to a stack and burning one each time you can keep a whole stack fresh-ish.
Do you play with or without enemy expansions? Rail world feels cheating, but my god dealing with these fuckers while I'm on a different planet is annoying
>tfw stone is the highest demand recourse in post game>used raw in purple science to make rails>of course cant use prod modules to make rails or at least make rails in the factory>need obscene 4 stacked lane of rails for 10k spm purple>bricks is fucking another stone consumer and of course cant make it in new buildings and only have 2 module slots to squeeze prod>also need obscene 2 full lanes to make enough furnaces for purple >and lets no forget concrete I hate wube, i hate furryfag and i hate fucking stone.
>get to edge of solar system>decide to make my "real base" on volcanus>scout for coal>find 1 (one) patch in this entire areaAm I unlucky or is coal this rare? Wont this be a big problem later?
>>503531485You now realize that bricks couldn't be baked in the big space exploration smelter either. Furry hands were definitely behind this.
Why cant I put station there
>>503531072It's dumb but how else are you going to get to Aquilo?
>>503531520Coal is actually pretty limited on Vulcanus, yeah
>>503532404It's curved.
>>503531485Purple science is such a fucking scam
>>503530347>waterfillCHEA-ohhuh
>>503531485it's free on Vulcanus, ship in plastic from Gelba and you can craft everything else there
Smooth sailingRed ammo indeed isn't worth it, burns through way too many iron asteroids for not that large increase in damage and increased complexity
>>503532498Infinite iron, copper, and stone, still probably makes it worth it.I can ship in plastic if i need to. I could even just ship in coal from nauvis if I get desperate.
>>503533314there should be uranium astroids
>>503532516Its not
>>503533491those rails are one way. you can't put a station down because of the signal up by your steel belt
>>503533421You can make a big satellite that sends down shitloads of coal, it's not too difficult to do.
Is it the only planet where you can't just drop naked and win or am I missing some way to make iron and copper?
>>503531170>always made unspoiledWhen you say burning, you mean the one used on crafting?Idk why I kept running out of eggs then., maybe power shortages, or nutrient issues.I was thinking about a huge sushi belt with more supply than demand and a inserter removing the more spoiled and throwing it on a heating tower, when the belt has more than X, but not sure if that would work.
>>503533715my current nauvis base averages 200 coal a minute, and my final space platform averages 25/min.I guess a platform made specifically for making coal could probably make hundreds per minute.
>>503533728
>>503533728The only way to make iron and copper is to crush it from asteroids and drop it down or ship it in elsewhere
>>503533601oh man I forgot I put that there, thanks
Surely 11 green belts of green chips is enoughfor a modest T3 module factory
>>503534158What the fuck, is this a bug?I don't have this
>>503534068>When you say burning, you mean the one used on crafting?If a stack is starting to lose freshness, burn some, then replace them with fresh. The freshness is re-shared as an average through the stack when you add or remove one. This way none can every actually spoil and cause mayhem.
Took advice from someone on here, going to try and fuck around with quality now I've got a (barely functioning) pepto-bismol science setup going. Holmium is fucking RARE. As far as I can see it, I'm going to need to basically recycle most shit down to nothing(?) except the holmium.
>>503534354skill issue
>>503534354engine limitation
>>503534689Make sure you use foundries for the +50% prod if you have them.
>>503535112I do not, I went to Fulgora first.
>>503527413I don't know the ratio, but the ammo belts always seem full during the trips at least. There's plenty of leftover space to improve this ship though, maybe I can sneak in more furnaces if belts don't hold up
>>503535297Rockets are cheap on Fulgora, it's not that bad but there's time to change your mind.
I should have packed more reactors
I unironically love coming back to a dead Gleba base and restarting itMaybe it's because I turned it off on purpose and thus didn't get pissed off I had to come back. I also hadn't implemented my failsafe yet because I'm holding off on that until just before I leave
Should I go to Fulgora or Vulcanus first?
>>503534452How do I automate that?
>>503535989Combinators.if (eggs in crate > 5) then use an egg in science (or burn it or whatever), else duplicate more egg and put in crate.
>>503535987Either is good, but honestly probably go to Vulcanus first not only for the unlimited iron and copper but also because of the big miners which will help you get way more out of Fulgora's scrap patches.
>>503536509>honestly probably go to Vulcanus first not only for the unlimited iron and copper but also because of the big miners which will help you get way more out of Fulgora's scrap patchesThat makes sense, thank you.One more question, I'm only 8 hours into my current save (currently at red + green + blue + military), do I have to worry a lot about the demolishers on Vulcanus? Other people online apparently just mass-manufacture gun turrets + red ammo from the foundries they made with the tungsten mined from stray rocks which works well because of the ammo damage/speed research.
>biters are eating my trains>train cargo wagons die and it changes the trainID(fucking why!?)>BRICKS any circuit network programming I hadHoly fuck. End my suffering. I think what is happening is that my trains are waiting in line to use a station and the biters happen to come by and it fucks them up. Can fire turrets deal friendly fire damage to my trains also? My rails are close to my flame turrets.
>>503536873>do I have to worry a lot about the demolishers on Vulcanus?Nah, they only attack you if you build in their territory or attack them first, so you choose yourself when you want to fight them. Small and medium ones are kinda easy to kill with a ton of turrets and poison capsules, and turrets plus ammo are literally for free there so you don't even have to worry about losing them.
>>503537051Rails are immune to fire but I don't think trains are.
>>503538104Thanks a lot
Aquilo has the best soundtrack
>>503537051just use lasers?
Started out Fulgora. Really digging this planet atmosphere.I've installed quality modules on Big Miners, because I guess that would make sense, since processing them with the Recycler keeps the rarity, but now I got three different outputs of scrap (common, uncommon and rare) and each scrap outputs 12 different products each.God, what a nightmare.Maybe I could make a giant line of recyclers and recycle everything that is not rare quality. Or just ignore quality altogether until I finish Gleba.Not sure what to do here. Warehouse mod really coming in handy here
>>503539150>warehouse modyou mean "warehouse cheat"
The Nutrient Loop feeds all
>>503539150>Or just ignore quality altogether until I finish Gleba.That's what I did, I'm ignoring quality until I need it.
>>503539991high quality medium electric poles and gun turrents are very worth it, I wish I'd started using them earlier
Is there any mod that lets you "tame" or raise your own biters?
>>503539702Maybe so, but just feels a more polished way to store thousands of materials at once than chaining chests.
>>503541765They were in SE, but there must have been some disagreement behind the scenes about the role of a buffer chest
>>503541651It's in the base game, isn't it?
Quality silo throughput enjoyer hereIssue was moved to "not a bug". I'm posting a suggestion tomorrow.Gn
>>503541651Space Exploration
>>503542234Thanks for trying king.I hope they listen to you
Wait, I thought artillery wagons took shells from other wagons? Wasn't that a feature? Did it get removed?
>>503543215don't think soarty wagons can store way more shells than the normal ones' 40 anyway
>>503543215First time I hear that, are you sure it wasn't part of some mod?
It's always the steel making your first platform that can move eats so much of it
>>503544423You are really going to love foundries.
>>503524657>transfer itemsLooking at factorio stdlib, it has a good function for that.Still wondering if there's any better way to detect module changes and mining than checking every nth tick.
Is there a bug right now where drop pods can't be hooked up to power lines? Both pods I've come across recently don't have a connection point.
Gleba is based actuallyI'm a fucken farmer
>>503546213That one doesn't take power to open it.
>>503546859Once you get the hang of it, Gleba is really fun.Also the furry did a great job with the graphic design there ngl.
>>503546213>1x Modular Frame
Five legs!
>>503547227I love the imagery of these jungle plantations to contrast with the real industrial vibe of most of this game. I keep playing this and thinking like, Man, this mod is amazing, and then remembering that it's not a mod
>>503516867I picked a fight with the first one I killed. The second one showed up like 4 hours later when I ran a belt across the corner of its territory. I was just as surprised when that cheevo popped up out of nowhere when I was working on a new space platform.
>>503547227>>503548409Oh and I haven't gotten into a lot of the Bioflux bioproducts, just kinda at the part where you can craft the agricultural science. Also none of those big boys yet
>>503547107>>503547292Oh I see that now. Never really went out of the starting desert.
So how do I ensure the freshest of ingredients for gleba science? Just make constant bioflux directly by the science setup and trash it in a heater if the science machines don't pick it up?
>>503548859circuit conditions to ensure you aren't overproducing. I let some back up anyway, it has a 2 hour spoil timer, which is effectively infinite.
my shuttle travels between vulcanus and nauvis in 2 minutesnice
>>503546213
>gleba alarms go off for the first time in tens of hours>wtf>SEED belt is backed up with thousands of seedsWow. I only have 1 farm going.
>Demolishers are a non-threat as long as you don't build into their zone.>late game you literally just one-shot themkind of disappointed.
>>503549950Go Gleba main base. Derive all from Bioflux. Become one with the Pentapod
>>503551063I kind of want to do a modded gleba start and do this.
>>503551141It would be really painful. I've tried it I got out to vulcanus, evolution timer is ticking from the start and it's certainly much slower when you need labs there. I found it more fun than starting in nauvis ultimately though
Pipes have infinite throughput now, so I can just make all my liquid metal at a single location on volcanus and just pipe it everywhere? Even if I make a 1M science megabase????
>>503551896You're going to need a pump every 320 tiles but yes. Your only limiter is coal patches being ass
>>503551817Yeah If I were to do it I would turn off new egg rafts spawning (assuming you can do that)
>>503551141I do find it kind of grim that you are harvesting their eggs, incubating them and spawning more to process and use in your recipes. Biters never had such a legitimate grievance with you unless you were going full xenocide
>>503552071Don't be a pussy anon
Mod for crushers on the surface?
>>503552428Why?
Is there a mod that makes managing blueprints better? I am always fumbling with copying blueprints and taking them in and out of my blueprint library.
Sucks to have a nice idea but then I mess up because I haven't done the proper math, guess a single drill of 60 can produce enough for a couple of assemblers (rotors). I hate having to redo a production line.
Gleba should have had 3-4 fruits instead of just 2
>>503533728Everything you need to know is in the title screen.
>>503535112foundries are fucking useless on fulgora, they're only good for dropping iron ore from space and stamping a billion belts to get a foothold.It's all about the scrap. Kind of a fun planet once you embrace the sushi, great place to quality loop all the shit to get easy rares.
am I missing something? how do I resolve the solid fuel problem on fulgora? can't recycle it, only use is to make it into rocket fuel which I have extremely limited uses for. I can use it for power in boilers but the consumption rate is so low I can't get enough machines running to drain it. do I literally just have to max beacon my machines or something to drain enough power?
>>503553302I wish I was worse at the game, so kino moments like this could have happened to me. Mods will fix it.
>>503553561Your holmium smelting?
>>503553589You chain recyclers to destroy it
>>503546213That game has a LOT of bugs. Each drop pod takes a different resource to open. If it takes power, that power drain is FOREVER so unplug it when you're done.
>>503553821but you can't recycle it
>>503553589>can't recycle it,
>>503553561>+50 innate prod on holmium
>>503554145I alt+click'd it and in the 'used in' tab there is no recycler building
>>503553239Afaik it had 5 different kinds until people at the land complained about it.
>>503554260have you tried just trying it
do machines with more module slots have lower quality odds? I have a cryo plant that reads 40% quality but the output is only quality like 15% of the time
>>503514771>plebs think gleba is hard>stromatolites give shit tons of metals>you can use regular assembler to make nutrients from spoilage for auto kickstarting>pentapods are not even attracted to your base>throw seeds into spoilage and filter out before burning>heating tower is as powerful as one nuclear reactor>burn fruits and spoil for power>piss easy rocket fuelYou just have to remember that everything that has spoilables needs to be conected to a spoilage line
>>503553943Of course you can. Stuff that can't be recycled further has a 75% chance of disappearing when you put it in a recycler. Just use recyclers that face each other to delete any items you want to be gone.
>>503554345*lan
>want to build single-headed trains for once>station has to be comically far away from the tracksPlease tell me I am retarded and there is a better way
>>503554873Just have your trains go in from the right hand side instead of both?
>>503555174I don't want to have to think about where stations are in relation to eachother.
>>503553704hahaha my wat
>>503553943This is how i destroy all my stone, solid fuel and ice i don't need
>>503555295You don't have to, as long as you place a roundabout every now and then your trains can go anywhere without too much of a detour.
>>503555438You can use foundries for holmium plates, which is really fucking nice considering how rare that stuff is.
>>503555639That's true. I like having way longer trains than I need so my throughput is usually 0 anyway. (maybe foundries and EM plants will change that)
>>503555438it's an orewhich makes metal plateshow could you not think of this
Is it possible to hide recipes from the character menu?I want to hide the casting recipes, since so many are added by More Casting.
>be me>playing at gleba>build super complicated bio factory>inserters controlled by circuit network>sushi belts>logistic robot deliveries to restar metal microbes>design isnt even tileableI have improved my designs since then, the only thing that bothers me is using filtered inserters to handle spoil. The alternative would be to allow spoil on the product output belts and filter it out with splitters, but I think that's worse
shipping these biter eggs around is stressing me out man
>>503556674This is the setup I used to basically solve Gleba. Any use of the bio reactors and I just pasted thisIt basically can't deadlock
>>503556908It stressed me out until the first stack spoiled. One tesla turret will zap them instantly.
>>503556993It also accepts bacons and you can extend it out until the belts can't support throughput anymoreThe only reason I have belt readers for this setup is so the seed bacteria generator only outputs if the bacteria belts run dry
>>503556178well sorry princess, other shortages had my attention
>>503554390>>503554697>>503555536wish the game told me that... I assumed if the building wasn't there in factoriopedia it meant the item does nothing in it
>>503557061What if they spoil on board a space platform though?
>>503557314[Popping noises]
>>503556993>sushi belt>belting jelly>seeds on jelly belt
Foundry or Electromagnetic Plant for copper wire?
>>503557482What sushi belt?So?Seeds go in the box, Sahib
>>503557225How do you run out of plastic when you are too busy recycling your Reds to keep pace with your blues.
pfft who needs actual uranium recycling when you can just nigger blast it with recyclers
>>503557631Foundry recipe is 100% better already as compared to making plates & then EMP.
>>503557631foundry for plates, em plant for wiresdouble up those bonuses
>>503557631Foundry. EM if you're on Fugg and don't have access to molten copper, I guess
>just redesigned all my science with beacons and shit and added biolabfeels good. time to completely re-design gleba
>>503557648>doesnt know what sushi belt is>putting seeds in red box>belting jelly
>>503557797>reds>recyclingthey have been stockpiled for a future module crafting project that will definitely happen and devour them all in an instant, haha. surely I'll get around to it sooner or later and not add a couple chests every time it clogs up, haha.
>>503558498I do. I think you don'tYeah. I have a buffer set up. Otherwise they go to agricultural towers or the incineratorYeah
how long does it take a demolisher to come around
>on fulgora>build recycling setup>need more holmium>build a whole other recycler setup that trashes everything but holmium>too much holmium now>add spltter that trashes holmium if too much>first factory jams with something else>second factory is just destroying traunloads of scrapare there any fun theories as to what happened to the fulgorans?
>>503558673You should use active provider chest
>He thought he needed a dedicated Holmium Ore factorylollmao
>>503559409Why? So my storage chests can get flooded with seeds?
What is the bot version of spaghetti? It is the spaghetti that untangles itselfThese Pentapods are:a) burrowing under the ground walls are useless?b) targeting the Engineer directlyc) targeting the egg spawning facility directly (I think)I can tentatively conclude that they are much more intelligent than the Biters, which are mindless animals (though also hive minded??)
do you guys use a main bus on gleba or does the fruit kind of just flow in series? i can't tell if i want to try and have a "main bus" with branches, or just have basically a straight line of flow where the product just goes from A to B and whatever gets taken off gets taken off. post gleba bases
>>503559613Better the storage chests than the output chest
>>503558789apparently a few minutesdepending on where they are in their patrol
>>503557939That gives me an idea for quality enrichment
>>503559972In my actual base and not just the test lab, those passive providers output seeds once they reach a certain threshold so I have seeds in my base to make soil but the chests themselves will never fill because they output onto belts that send them back to get planted, or tossed in a fireRather than scattering them in my storage chests, they stay in a single chest and I'll never find out I have 8000 Jellynut seeds in my logistics network at some point down the line
Haste Makes Lots
>>503559642Arent they just hatching from the eggs?
>>503559642>>503559823I went bots and trains. The trains bring the fruit and nuts in and bring the seeds out, and this thing does ... something ... and everythingI want to copy that spiral from the huge ship that other anon posted. You could have a spiral bus, tightly wound like a spring, with just the nutrients (which weirdly looks like cocaine) and the spoilage winding around like a pulmonary system
>>503560463i currently threw together a bot base but its very inefficient. wracking my brain trying to make something that looks good but is also efficient
>>503560359Is that what happens when the eggs spoil? There's always like ten of them. Pretty funny if that's the case
>>503560624Yes, they spoil into live enemiesOn a related note, if you forget to feed bioflux to a captured biter spawner (or gleba got jammed/kaiju'd) it will revert to hostile and spawn aggressive biters, BUT the turrets wont kill the spawner. They will kill the spawned biters tho
>>503559613Burn the excess ya dingus
>>503561115I'm already doing that>>503560250
>>503561175How will your storage chests fill up if you burn the excess?
>>503561305Shit, you're right. Why didn't I think of that?
>>503561413Because youre so dumb you are belting jelly and using a passive chest where you should use an active?
>>503561647Why would I use an active provider chest?That sounds incredibly dumb
holy shit the speed of pumping lithium is fucking PATHETIC
DUDE I CAN FLY
>>503561725Because a chest that you dont want to get filled up is THE use case for active providers
i assume you guys do nutrients on-site but flux to nutrients produces so much fucking nutrients it seems weird to not just have a bus of that
>>503562245I bus nutrients because otherwise I would need nutrients machines everywhere
>>503562385i was thinking of just bot-distributing them just to be lazy and not have to do circuits to control the flow onto the belts.
>>503562243Right but they automatically dump shit into storage chestsMy question is why not use a passive provider as a buffer to keep X amount of an item available into the and then just use an inserter to remove the excess you manually set onto belts that automatically get rid of itHere's the chest in my actual base. I can't see how this would be better being an active provider because then I'd need requestor chests to automatically pull seeds OUT of the logistic network as well as setting up some bullshit to make sure I don't pull all of the seeds out in case I need to make soil or if my agricultural towers run out of seeds for some reason>>503562245Flux nutrients is so prolific I took that as a reason to not make nutrients on-site
>>503562243No, an active provider chest is for something you want to store an infinite amount of. Because that's what it will do, it'll dump all its shit into your storage system, forever.Buffer chests are for items you want to store a limited amount of. Set the request and it will pull items in, then set blue chests to "pull from buffer chests" to use it. Honestly I think blue chests should have priority and pull from buffers by default, there isn't any use case the other way around.
>>503562102you're pink that must mean you really stink haha
>>503562929from all the pussy he gets!
Can I set priority on logistics chests? Do active providers have priority over passive providers? Fulgora just clogged because bots are prioritizing the scrap recyclers chests over the overflow recycler chests. (presumably because they are closer) I
>>503560978I see. Well it seems Pentapods are mindless animals after all and should be shot at mercilessly with rockets. On a related note, I am also a mindless animal and should be shot at with rockets
>>503562765>store an infinite amount oflolActive providers are for when you dont want the chest to fill because it would back up the prouctionReadhttps://wiki.factorio.com/Active_provider_chest
>>503563243Active providers don't really have priority, or if they do it's maximum and it doesn't matter if anything is requesting that item or not. If there's something in them the bots will try to remove it. They won't look for the item elsewhere first
>>503563417Sure, but rockets are for the big onesYou should put just gun turrets around the egg processing area because eggs only hatch into wrigglers
uranium would be better balanced if you could only get it as a byproduct of other ores, probably stone. At least in the base game.
>>503563453first time playing? It's fine, you'll learn
>>503563778but then you couldn't sing URANIUM FEVER while setting up a uranium ore patch
>trash unrequested enters the chat
>>503532439A lot of solar panels get you there fine. Then you get fusion and put that into space.
How do you set up your ship logistics?I have small ships for hauling science packs and a bigger one that does a circuit around the solar system picking up and dropping machineryI couldbdistribute everything with just the big ship, but the small ones are leftovers from prevoius attempts. Also, the gleba shit does need its own express ship
>>503564295now I know youre 12
>>503564667I haven't automated anything but science packs because I've had zero reason to do anything but science outside of vulcanus
>>503565294You dont want those stack inserters?
>>503565397I just filled my ship with a thousand of them when I left gleba and haven't needed more since
>>503565397Not him, but I manually shipped up like 5k carbon fibre and I havent run out yet. for now, I only use stack inserters where their throughput is absolutely needed (which for me, is my main fulgora recycling station.)
I AM THE ICE MAN
>>503565616>carbon fibreBut they also need jelly
Ok that was gayI wonder what the original story was, because this one doesn't make much sense
>>503562765I guess by infinite you mean your storage chest capacity, sure. They're really for when you need an item to gtfo and into storage immediately.
>voiding excess nutrients and bioflux in recyclers so I can have only the freshest of ingredients for gleba science because I can't design a circuit solution for overproductionwhy can't you toss nutrients and bioflux into heating towers???
>>503567575No use case for a good story.
>>503567575engine limitation
>volcanic-cracks-hot no longer coverable by foundation.Why does he detests landfill to such a degree, it can only be him, no one else could be so obsessed with landfill and stone. It's a full blown psychological problem by that point his personal war against landfill.
>>503552076It's okay. They are mindless insects. In a video game. They don't have feelings. If the roles were reversed they would fill you up to bursting with eggs and just let them hatch chest burster style.
>>503557631Depends what you're optimizing for. If you want to minimize the cost of base products, you want to process it as much as possible. But if you are on volcanus, copper is free.
alright, gleba is kinda fun once you design the bus like an organism.
>>503571270>the bus
>>503569736shut up bassi
bots
>>503571342Sorry, the intestine, The Gut.
>>503570339https://forums.factorio.com/120745
>>503567575It was cool though.
>>503570339You can already build on those tiles though? What's the point of using foundation
>>503571538turn the dang lights on
>>503571342its more of a collection of arteries
>>503567575my impression is ada is some sort of ficsit AI gone wrong turned into a sort of self replicating 'virus'. It travels to a planet, gets the "employees" to build all the infrastructure to duplicate what it arrived with (ship, AI storage servers, bio printers) then copies itself and repeats the cycle elsewhere
>>503567575>Doesn't make much senseAnon it's the only story that would really make sense.>Start off a von neumann probe clone wagie>Planet starts talking to you>ADA turns off autopilot to give you some personal attention and adjust Save the Day>Grabs what knowledge she needs from the SAM Collective>Dips and leaves you with a cloned instanceWhile she starts off friendly and collaborative with the collective, she gets more blunt with them once she's pretty much figured out how to fold space. I imagine the original Save the Day program was the same in broad strokes, but ADA added the warping once she found out it was possible. There's a noticeable split in the late-game items between stuff that uses Caterium and Ficsite vs stuff that uses SAM
>>503571698 >>503571826My bad then. I haven't played space age that's why. Haha hey.
>>503571765>Hey corporate slave here's a bunch if new parts and buildings, don't try to understand, just execute orders, you're too dumb to understand anyways (actually we haven't thought any of it), and the corporate stuff was kinda just larp in the end and I'll just fuck off somewhere with no explanation>oh and it's all extremely convoluted and takes ridiculous amount of power for no reason and doesn't fit in any blueprint designer known to man
Alright, now I'm ready to make a starter base mkII on Gleba. There has to be a better design, but after hours spent troubleshooting this one I don't even care anymore.
is it viable to ship blue circuits and dense structures to and from fulgora?or metal to and from vulcanus?what's the minimum amount of shit I could have on the ship to do this
>>503572731>>503572720>make shitload of AI limiters>just for the actual AI to go rogue
>>503573578that's the name of the game, you don't have to only transport the unique stuff from each planetthis is my standard trawler, I have 2 of these and one variant which also produces science. It's pretty cheap to build and run and it hasn't let me down yet. I will need bigger cargo space soon, but quality should help with that
>>503573578>blue circuitsSure, why not. Though, you can just make them on vulcanus for free, if you ship plastic from Gleba.>or metal to and from vulcanus?Why would you ever do that. If you need a lot of metals just setup a mining platform or ten cruising between the planets that need them. You can print platforms on vulcanus for free if you setup 4-5 silos and blueprint them starting with the outer shell with guns.>what's the minimum amount of shit I could have on the ship to do thisDunno, I'm flying a bunch of space bricks. Hint, you can stack thrusters in a line if you position them far enough. So your space brick can have couple layers of side and stern thrusters
>>503572731The technologies at base should not require SAM, otherwise how would the ship have gotten there in the first place? It's just a local shortcut. If there wasn't SAM the pioneer would have been tasked with some longer traditional production recipes instead.
>fell for the quality meme now I'm in casino RNG hell
>>503574593That's why I noted the split between SAM and non-SAM recipes in the late game. The original Save The Day plan didn't involve SAM and would have gone to the next system using sublight travel. All the SAM-related activity seemed novel to ADA, which wouldn't have been the case if you had warped in.
Asteroid overflow, much higher capacity than using inserters.
>fell for the quality meme now I'm in casino RNG heaven
just realized that the aquila space route is raping my ship ammo stocks so hard because i literally did not research a single explosives damage upgrade
your cheating (cringe)my cheating (based)
>>503575508Same.
>>503575530Does it? The main novelty of SAM is its alchemical capabilities and expansion of the pocket dimension system. The only original product of regular reanimated SAM is Ficsite, which is just a basic construction / structural material. That should be substitutable with other things. When its manufactured into a fluctuator its only true divergent use is to make time crystals by first allowing the construction of Converters. The only use for time crystals in the ship is the neural quantum processor, which is well, just a fancy processor. It just looks to me like an alternate recipe that ADA cooked up on site.Dark matter residue required for the ballistic warp drive could be meant to be generated by byprocesses only. Excited photonic matter is the sole missing link here that has to be generated by some other process in order for the warp drive recipe to be possible without SAM. I don't think it is a big stretch.Also note that ADA does seem to perform some kind of network migration on leaving. Maybe there really is FTL comms in the background. Otherwise its kind of pointless if it is assumed to be always local, which it would be if this V-N probe was expected to spread via sublight only.
>can't get stone from any asteroidlame
>>503572934retards really come here to whine about non-existent problems they have never encountered, huh
>>503577491there's mods for it, but as far as I know, they add it to existing recipes, so it will break existing designsno alt-recipe which outputs stonewould love to be proven wrong though
is this safe?
>>503579079Demolishers won't beeline for it, but they might hit it when swinging around like retards.
>>503579079Bottom section of the patch might get smacked by the demolisher in the lower zone doing a turn if it goes wide. It would depend on whether it's going clockwise or counter-clockwise. Top zone demolisher should be fine since it'll be going in a straight line past it.
>unlock stack inserters on Gleba>they won't deposit if they don't have a full stack :)>all the fast, bulk shit on Gleba has two or three outputs :)>still need an extra bulk/fast inserter on these machines :)))))))))))Why. I already know who was behind this, but why.
>>503579662>I need multiple inserters for a machine with multiple outputs>AIIIIEEEEE IM LOSING MY MIND
>>503559470I need more for the Aquilo quality lottery
People who unironically think quality is gambling are retarded and maybe should play a different game.>but.... im making the product in low quantities so scale doesn't applyOk, go do something else and come back in 3 hours.
>>503579843I don't mind sorting things with multiple outputs, it's just tedious because I have to do it at the individual machine level instead of once or twice at the end of the belt.
>>503579079You can make it safer with violence.
>Aquilo sucks>Have to drag goods all the way across the system just to build the decent shit on that garbage planet