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just do it(game making), edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-60
Previous: https://itch.io/jam/agdg-demo-day-59
Older: https://hackmd.io/LhEB6VCZSx-oalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.co/vg/search/subject/agdg/
Steam Games by AGDG: https://agdg-steam.netlify.app/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Recap: https://recap.agdg.app

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>507018715
>>
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>>507089491

THREAD THEME:
https://www.youtube.com/watch?v=vuT3KMLDePQ

>progress

New character art, player-suggested changes, a bunch of engine improvements, bugfixes, frog updates, and more.
Full details here - this is the longest devblog post I've ever written:
https://steamcommunity.com/app/3226570/discussions/1/597387765908270548/

Weekly social media roundup:
https://x.com/lofty_ABJ69/status/1870588134456787393

Good morning yesdevs, and MERRY YULETIDE
MD559-LL9VC-PAR5Y
XFZP8-2QCXZ-Y57BT
52YXV-VARHA-C0GRE
0QTZK-RF8KI-HJZ3J
3LCL9-ZEPFB-5L4M6
>>
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what are you supposed to do when you're gonna release a patch thats gonna break the players save files
do you have to tell everybody to go to the save location and delete it but nobodys gonna even read that patch note
>>
>>507081923
How does he have more estimated wishlists then me? Didn't his page go up rather bare bones?
>>
>>507089731
Nigga, you are the programmer, you handle that.
>>
>>507089731
make a save patcher that updates the save to match the new version
>>
>>507089731
Usually you design the patch in a way that won't break their save game.
Like if it detects SaveFile 1.0, it changes the necessary variables and makes it into a SaveFile 1.1
>>
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Need me a big tiddy Alice gf.
>>
>>507089731
You don't. You upgrade the previous save format to work with the new version. However, if it's literally impossible like it's an EA title and there was a massive change, then show a big fat warning on loading screen that the save is incompatible and you won't load it.
>>
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>>507081363
What about this one?
>>
>>507089614
thanks sir, do reviews count if it's from a key or not?
>>
>>507090291
no they don't
>>
>>507090291
https://partner.steamgames.com/doc/store/reviews

> Only purchases (not key activation) made by the reviewing account are included in the review score.
>>
>>507090067
Me in the top left
>>
>>507089927
>>507089940
>>507089946
>>507090018
i dont understand how to do any of that...
>>
>>507090626
why is the patch going to break the save file? start these
>>
>>507089614
Genuinely confused as to why you are shitting up your steam community page with boring dev blogs that clearly NO ONE is reading? My steam community page for my game only has posts from players that are seething about how hard my game is
>>
Just found out that mixtapemoe is dead. What else is there that I can use to quickly upload an .mp3 for you all to rip to shreds?
>>
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I mean grones darky, my dark chocolate friends.

What if I re use my yesterday prototype, but I remove the combat?
>>
>>507090812
out of touch boomer moment
>>
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Slowly but surely progressing on the final boss battle.
Gonna be close to finish it by next Friday...
>>
>>507090813
I'm eating cocoa currently, so I'll help.
Why would you want to remove something? Can your game exist without combat? How did you get up on that rock?
>>
>>507090995
damn aura is ending? what's next
>>
>>507090731
because a lot of the scripts are gonna be looking for things in the save file that isnt there or has changed ...
>>
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>>507091182

https://ca3gamedev.itch.io/pantsu-destroyer

pls test.

I just realized that the combat part of here is 90% of the development cost.
And I'm wondering, why the fuck should I keep that shit if is that expensive?

I mean, there's not law or divine mandate that indicates that I need to keep it.
>>
cris could have become the tamers12345 of game dev but he refuses to weaponize his autism

https://www.youtube.com/watch?v=Uvesr4qB7BQ
>>
i suck cock, what is the best game engine for people like me?
>>
>>507091284
did you tried to patch those scripts to not do that yet?
>>
>>507091414
Java
>>
>>507091426
they have to do that because im changing the game bro...
>>
>>507091414
try Bevy
>>
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>>507090626
bruh don't you have meta files in your game saves? Store your game versions in them and ignore older version when you load the save games into memory.
>>
>>507067956
of all the games he could shill, he shills this one. why don't they ever pick some no name game?
>>
>>507089731
do what you can to support the old version
if you detect the new version, prefer that instead
make the game save the new version regardless of which format it loads
>>
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ahem
*tap* *tap* *tap*
*deafening microphone feedback noise*

Ladies and gentlemen, do I have all of your attention? First of all I would like to start by saying
FUCK SEWER OF CURRYMONGREL

That is all. Thank you
>>
>>507091353
I do remember this. I tried it yesterday, but couldn't get it working (I'm spiritually a third worlder). I'll try again
>>
>>507091573
so i have like a "version" : 1 in my JSON, and if... the game version isnt that, then i make a new...
idk, i dont get it...
>>
>>507092116
you have to be pretending to be this retarded
>>
>>507091513
paste your code into pastebin and ask anons to check it out, or if you are too shy –paste all of your code into Gemini
https://gemini.google.com/app
ask about those issues and see what it says
>>
>>507091402
LMAO
>>
>>507091953
don't worry.

I just realized my idea goes more towards making an interactive manga over making a game.
>>
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>>507092116
If you are using Unity then just copy this code to generate a new version for your game whenever you compile a build.
>>
>>507092254
i am really retarded, sorry
>>
>>507092604
im using godot and gdscript
>>
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alright let's keep brainstorming for a little bit

so even with a video model, sometimes the video that comes out is going to be not good. you should be able to reroll or put in your own prompt etc, not a full AI workflow but customizable.

a LLM summary of what the video/social media post is, or should be, should also be visible. you can then do cool stuff like following trends, including objects in the video to boost follower count etc

video tech isn't as good as text for eroticism yet, so I think the game will have to be mostly text-focused even though AI videos will bring your little starlet to life.

let's say you're having a picnic with your 6 year old daughter as your Saturday - Afternoon action (afternoons are only unlocked on weekends) and you want to make a social media post about it

first you get an LLM description
>Picnic time with your little angel was a blast! She looked so yummy in her little outfit and so cute, her lips were so soft when your kissed blah blah

then it thinks of how that would look as a social media post, including all the cuts:
10 seconds long
cut 1: shot of the little girl on the blanket smiling happily, barefoot
cut 2: shot of daddy and little girl sharing a family kiss
cut 3: shot of little girl walking from behind, focusing on her butt cheeks and panties under her skirt

>>507090812
catbox or vocaroo you fucking retard
>>
>>507092841
erm what the sigma
>>
>>507092841
'an' LLM
>>
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>>507092920
check last thread, i'm interested in making a sexy little girl instagram simulator and discussing the gamedev part of it with anons here
>>
Fuck the Steam Winter sale, its somehow managed to make my game's sales decrease
>>
>its a 'failed dev who will amount to nothing in life' tries to drive devs away from agdg episode again
why do they keep making these? I might drop this show
>>
I
am
gonna
fucking
EXPLODE
>>
Archtower dev, I don't know if you're lurking, but your game is really fun. I don't regret the purchase. Just wasted 2 hours on it
>>
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kek i like this logo a lot

>>507093289
im a software engineer who has worked on products inside your computer anon but ok

now would you like to talk about game development? feel free to catch up on what the game is about from the last thread
>>
I can't decide if I want to make an Iron Hearts-like or a Civilization-like...
>>
>>507093379
Archtower is one of the worst /agdg/ games of all time
>>
>>507093442
why did the janny just delete this guy's posts but not actually ban him?
>>
What the fuck happened to this thread?
>>
>>507093827
Alright anon, I want to try your game.
>>
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Looking at my tracked gamedev time for the year and only keeping the ones that look accurate. My best tracked month sits at about 72 hours total. My best time was still terrible. My worst month, excluding the month that seems poorly tracked and any months I did very little if anything, is sitting at almost 29 hours, not even a 1 hour daily average!

I need to improve this time massively. I need to average at least 90 hours monthly. It's the absolute bare minimum for me to not feel bad. Right now I can't even pick up any big games because I just end up feeling like I need to work on my game. I can't enjoy gaming with this sitting in the back of my head! I'm relegated to playing a mobile game I don't even enjoy all that much. However the real goal is 120 hours monthly, 4 hours daily on a 30 day month. If I could muster 1440 hours a year my development cycle would be much faster. Sure it's not the 2080 work year that a typical job has but at least it doesn't feel like I'm just being a lazy bum. I'd even be able to enjoy gaming if I was putting in that much time.
>>
I know blueprint gets shit on because it can decrease performance, but if I'm making a low poly game, with minimal shaders, can I pull it off?
>>
>>507091353
>>507092548
Yeah, as it is the combat isn't very interesting. I was largely just trying to line up panties to hit more than one at once to make it more efficient. But on that note it might be interesting if you also had a way to knock them around, so you knock them all together and then hit them at once. And the timer drops fast enough that you need to be killing two or three or more at once to keep it from running out.
>>
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damn almost perfect, would love if someone could touchup this

>/agdg/ regulars get scared when someone tries to actually discuss gamedev
what a disgusting general
>>
>>507094040
Remember that the world you want to create is relying on you to make it exist or it will die when you do

You love your world, right anon?
>>
>>507093057
'a' MLL
>>
>>507091353
Why should anyone test some shit you barely spent any time on?
>>
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>the world you want to create is relying on you to make it exist or it will die when you do
this anon gets it.
>>
>>507094040
Are you also working full time?
And what are you using to track your time? I've just downloaded ProcrastiTracker to try out
>>
>>507094326
Sinister post and .gif combination. I know you meant it for Bocchi, but it has also shamed me and spurred me to action.
>>
i dunno about posting here bros... i dont want my game to be associated with this...
>>
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I mean chuds.

Why do we take for granted many things in a videogame.

Why do videogame needs a game over?
Why it can't be simply a fun ride like a disney atraction park from beggining to the end of the story?

Like, you don't assume you're gonna get killed in disney world, nor you assume that a rollercoaster will kill you.

And yet you still have fun on a rollercoaster.
>>
>>507094326
I want it to be good but I'm not good at this. At the rate things are going it's probably going to flop ;_; but if it's going to flop I'd rather it be sooner than later at least it's finally complete rather than sitting unfinished for years.

>>507094601
I'm a neet but might get a job soon, so that 120 hour monthly average is unlikely and goes down to only being reasonable at a 55 hour monthly average. Gamedev will be slower than the preferred scenario or in this case about the same as it is now when I try hard which is abysmally slow still.
>>
>>507095284
I do in fact assume that I could die at any moment and I have accepted it, making peace with the fact. I live every day as if I am already dead just like a samurai.
>>
>>507090067
Yeah, what about that one.
>>
>fygoon goes from falseflag bbc posting to full pedo posting
>>
>>507095336
prototype and iterate
it's ok if it's not perfect for v1
that's what v1.1 is for
>>
Remember anons, your game can't flop if you never finish it
>>
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>>507095817
>Anon goes from bitching for me to work on my game to bitching for me to post in the thread
>>
>>507094601
>>507095336
As for tracking my time I'm simply using the timer on my PC to track and then I write it down on my phone.

>>507096124
I'm slow at this so that stage takes a long time, right now it still feels similar to what it did years ago. The art and gameplay have improved but not enough to make it notably different from what it was just 2 years ago.
>>
>>507094048
Blueprints are good enough performance wise now. I wouldn't worry too much about the performance hit unless you're doing really intense calculations for like procedural generation or something.
>>
>>507095284
Cute cat
>nor you assume that a rollercoaster will kill you
I try to always keep death in the back of my mind. That spurs me onward
There are lots of games without death states aren't there? None are coming to mind though currently
>>
been working on the options screen from the menu menu, I'm fairly happy with the look and feel, and it should be easy to add new options later.
I think with that, I have the bare minimum for dd60.
>>
>>507095284
>Why it can't be simply a fun ride like a disney atraction park from beggining to the end of the story?
Of course Cris is a Disney adult.
>>
>>507094048
Blueprints affect cpu not gpu so poly count and shaders are not relevant, but blueprints are not going to be a problem unless your game is very simulation heavy
>>
>>507096748
>STM
>Show The Martial Power
uh oh
>>
>>507097339
STM^
>>
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(You) have not been forgotten.
>>
>>507094048
The only time I've ever run into BP performance issues are if I'm iterating through like a million things at once. Which you probably shouldnt' do anyway.
Lumen and nanite are far more likely to destroy your performance than anything you do in BP.
>>
>>507095284
>the term "toy" can be defined by its relationship to puzzles and games: while a puzzle has 1. a win condition and 2. no loss condition, and a game has 1. a loss condition and 2. sometimes a win condition, a toy can neither be won nor lost. it can't be played, only played with. this is an important restriction of toy jam relevant to game developers. the primary mode of play will not have a win or loss condition.
- from /agdg/'s most powerful dev (https://itch.io/jam/toyjam1)
>>
https://youtu.be/e32yzOqpq_4?t=852

millions dollar idea: lolicon arrest simulator in mouthwashing low poly style, free marketing guaranteed
>>
>>507091353
This mspaint artstyle is seriously a lot better than your "3d workflow" artstyle, and it doesn't have the weird anime faces of your 2d anime style. You should stick with this. The game is too easy and grindy, and the boss is a jarring increase in difficulty from that.
>>
>>507097598
stop thinking about me
>>
>>507097598
holy kino...
>>
>>507098074
I'm going to cite this from now on when I call braindead games on steam retarded toys (see: Tiny Glade)
>>
I didn't eat my dinner today!
>>
>>507099368
wtf!
>>
>>507095284
There are plenty like that.
>>507098074
I disagree, all puzzles are games. Games don't need a loss condition, just a win condition or score and some sort of diffuculty, whether it's clicking a button or rolling a lucky number. The score is based on positive reinforcement or punishment.
>>
>>507098545
There's nothing wrong with digital toys/sandboxes/simulators. If you're mad they're called games, that's not their fault.
>>
>>507099368
I can’t even afford a proper meal anymore. My meals are a joke, it's just some pathetic rotation of noodles, plain rice, or peanut butter on bread that’s probably stale. On good days, I squeeze a fruit with tap water like it's some luxury. I’m starting to wonder if I’ll recognize the signs of scurvy when they hit, or if I’ll just drop like the sorry, malnourished mess I’ve become.
>>
>>507099673
The loss condition of a jigsaw puzzle is losing a piece, making the puzzle becoming unsolvable.
>>
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I fucking hate being poor
>>
>>507100008
Im going to eat some air fried potatoes and sausages with peas, onions and mushrooms
>>
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Sending good vibes to all lolidevs and all poorby cunts
>>
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>>507101117
>air fried potatoes
>air
>fried
>>
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>>507101239
>>
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is agdg still capable of giving advice?
How should I add juice to my target reticle system? I tried adding a spin animation but found it distracting
>>
>>507101239
they come out crispier than if they were in the oven and i don't need as much oil as if i deep fried them
>>
>>507101523
maybe it pulses in and out slightly?
>>
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>>507100245
gamedev aint the place to be to make money, trade solana meme coins instead.
https://bullx.io/pump-vision
>>
>>507101523
make it pulse on loop after targetting
>>
>>507101523
make it change colors
>>
>>507101523
Have you tried looking at how a bunch of other games do it?
>>
>>507101523
make it "bounce" whenever you hit the enemy (it expands cartoonishly and then contracts like a box being hit in crash bandicoot is my closest similar example)
or make it shake side to side in that way where it jolts left then right and immediately stabilizes
>>
>>507101523
I'm anti UI. But I think the reticle that stays on screen (not the lock on) needs to at least to have more opacity. It's hard to see
Are you meant to be a shrimpbot?
>>
>actual crypto advert in the thread
/agdg/ is over
>>
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new reticule idea??
>>
>>507100008
You a leaf as well?
Seeing this too much lately. People crying at the grocery store checkout, tent villages coming up all the way out to suburbs.
You should incorporate beans and lentils into your rotation. Everyone knows beans, but red lentils are packed and cheap as rice. Mix them with your rice, they have a bit of an earthy taste but they're really not bad. Assuming your a leaf or American, food banks are essential, I don't think jeets are sucking them dry any more. It's worth checking every now and then because you can snag a few novel items that you'd otherwise not splurge on or consider buying. Canned fruit is a major win as you can eat it and drink the water/syrup.
You should also consider the potato, it has kept people from starving to death for generations and probably saved my malnourished ass back in the day. When they're on sale it's good value. You can mix anything into potatoes and they're easy to improve with margarine or milk, though that's not required.
If possible you should just flee the area and start over somewhere else, things kept getting worse for me until I used my last available favors from my friends to get me on a bus out of the province and I never went back. If you have any credit available run a massive debt load before you call it quits and put it into some items that can keep you alive after going bankrupt.
>t. ex poverty fag living the high life
>>
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>>507101523
i remember Metroid having a fun lock on system maybe look there for inspiration
>>
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progress
>>
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>>507102819
>>
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Can one ya'll whip up a realistic hunting simulator game but it's set on an alien planet and you hunt whacky critters that behave way differently than animals do on earth? Please and thank ye
>>
>>507102185
wasn't trying to advertise just trying to point people in the right direction to make money. Gamedev is fine but as a hobby.
>>
>>507102956
retard
>>
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>Moly's Game
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How do I even market my game? It's so fucking hard...
>>
Only 21 "todo"s in the code, that's a lot better than I feared
>>
>>507103516
just get your big youtuber friend to shill it for you, it's that easy

https://www.youtube.com/watch?v=69Ukg2BqIk0
>>
>>507103516
Make a good game that markets itself.
>>
Might as well add something later tonight than tomorrow.
>>507103516
Would like to know this as well.
>>
>>507102409
yeah I live in BC crazy how you figured that from my post. thanks for the suggestions I'm mentally preparing for extreme depression christmas day. Definitely need to leave this province for good.
>>
>>507103204
You're trying to point creatives to the worthless cancer that is the speculative market, you soulless monster.
Even if that guy is a bocchiposter, it's still evil.
>>
>>507102956
>behave way differently than animals do on earth?
such as? any wacky behavior you can think of probably exists in an animal on earth
>>
>>507103516
pay someone to wear t-shirts featuring your game title and have them try to solve the American health care situation? is that legal?
>>
>>507103842
Even if I make a 10/10 masterpiece... How people get to know of the existence of it?
>>
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>>507090995
spoilers for final battle
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>>507103516
make an appealing game
>>
>>507102956
I want to do this but with dinosaurs.
If there was a good open world engine out there I would
>>
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what went wrong?
>>
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>>507101809
>>507101850
>>507101858
>>507102031

thanks anons. excited for dd60
>>
>>507104243
Steam will sell it for you.

https://www.youtube.com/watch?v=LCzhyUsDHPE
https://www.youtube.com/watch?v=xej_wsBB5tY
>>
>>507101523
Make it do a spin animation when targeting and then pulse on loop
>>
>>507104243
If you put it online someone will find it. If it's genuinely 10/10 that someone will tell everyone they know about it, and it will grow naturally from there.
>>
>>507104537
tranime little girls just dont sell
>>
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>*PLAP PLAP PLAP PLAP PLAP PLAP PLAP*
>"POST PROGRESS POST PROGRESS POST PROGRESS POST PROGRESSS!!"
>>
>>507105197
those are teens at best
>>
time for you to seek professional help
>>
>>507105472
You mean that an amateur can't help me?
>>
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>>507105363
>>
>>507104537
being a hypocritical trend chasing visionless only-in-it-for-the-money market before art "developer"
>>
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>>507105747
retard
>>
>>507105363
What game is that character from? Nortubel?
>>
>>507106236
We call it "Negrosmell" around these parts actually
>>
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>>507103516
use proper marketing tactics
>>
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>>507104002
Ive been gabling on crypto for years but sold the last of it this year because needed money
This thread is full of sirs so cryto shilling is not that unexpected tbdesu
>>
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>>507106484
>Kill 30 Wasp
>image of a boar
>>
>>507102956
>DUDE WID
>>
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>>507106484
This really pisses me off, for a multitude of reasons
>>
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Post code
>>
>>507106619
saar please do the understanding! we work very hard to generate!
>>
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>>507106236
Yes
>>507105747
>>507105924
>"Glad you liked it."
>>507106484
Like picrel
>>
>>507106484
I wish I had this...
>>
>>507106981
Do you like blueprints?
>>
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>>507107153
A woman who is too lazy to do the laundry, so she just wears random socks?
>>
>>507107351
she wants to be unique, which is hard for them to do since they all look the same.
>>
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>>507106981
>>
my game is ugly
>>
>>507103627
The thumbnail alone is causing me terminal levels of cringe.
>>
>>507106484
if someone could find that elf model for me I would be eternally grateful
>>
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https://ca3gamedev.itch.io/pantsu-destroyer

New update.

I fixed some of the issues, and now there's no gameover.

It's closer to an interactive manga now.
>>
>>507089614
key plz :3 <3
>>
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>>507107596
Don't watch, it's extremely cringe. It's full of annoying quirky zoomer jokes and a tranny even shows up halfway through.
Somehow I can't stop watching it though, it's like a train wreck.
>>
>>507090626
Google it bro
Learned helplessness will not get you a gf
>>
https://www.youtube.com/watch?v=RvP2MSKiNT0

ITS FINALLY HERE
>>
>>507107870
5H9LK-XYCTY-ZGCB4
>>
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>>507104681
>just make the game you want to play
>you win
>>
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>indie game developer here
>fucks around in poonity with nothing to show for it
>>
>>507109236
>Holy Based
i just know it's on a rightoid grifter video
>>
>>507108892
I want to play AAA movieslop.
>>
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>>507109451
fuck...
>>
>>507109236
I ignore twitter. I ignore steam reviews. I even ignore /agdg/. I ignore it all, except for one man >>507108892
>>
>>507089614
>>507108884
You shouldn't be handing out keys. Aggydaggy betrayed you and left you in the dust to flop. You should hate every single one of us
>>
>>507099368
i ate too much bros...
>>
im currently going through my project folder looking for things to delete before i upload the build to steam
>>
the game i want to play is made by a team of talented people and im just one man
>>
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10 years of your life to make a moderately successful game
>>
How to distinguish americans >>507109863 from leafs >>507100008
>>
>>507110180
>moderately successful
dumbass who gives a shit about that. I would be more peeved that I spent 10 years working on a game with barely anything to do in it
>>
>>507110696
don't rub it in dude
we're starving
>>
Americans:
plenty of cheap food but it's made of the worst most unhealthy products possible
Canadians:
food for one month costs 20 000 moneys. Survival is optional
>>
>>507107351
Yes, pls. Sockmixing is so erotic.
>>
how are some of you so poor? you seem coherent enough to at least get a degree. lower the cost of living by scaling down.
>>
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On Tuesday I'm not going to be able to game dev at all, so I'm doing a little more than usual. Made a enemy that can only be damaged by explosions and has a cloaker like effect for being invisible when far away.
>>
>>507109843
nobody 'betrayed' me- there's no requirement for anyone here to like what I make or support what I do

i don't hate anyone here. chat might get silly or spicy sometimes but this is the same as a moshpit or halo2 postgame lobby to me - talking shit and social roughhousing or hazing is just part of this environment and i like it that way

also, I'm not flopping at all. My project is in early access, it had 0 marketing budget, social media momentum only began in any meaningful capacity in November, and I still got my first payout from Steam yesterday just in time to get extra Christmas shopping in

there is steadily growing community of people who talk to me about the game, our first mods made by players hit the Steam Workshop two weeks ago, more people are interested in modding tools and support, the Steam Discussions are slowly gathering new threads with suggestions and feedback, the social media channels continue to gain impressions and followers, the game's art continues to roll along, the lists of things checked off the todo list continues to grow, the todo list itself continues to shrink, people are reaching out to us to prepare for stream collab stuff, and every time I post keys in this thread every single one of them gets redeemed same day

things are going quite well actually
>>
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>>507111605
>not a flop
lmfao
>>
why do we hate the godot engine?
>>
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>>507112115
>>
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finally completed my character editor to demo, now i can go back to add more options or work again in the gameplay.
>>
>>507112283
>blah blah jewish nonsense
>i'm the victim btw
>>
>>507112484
ZOMG I fweakin love synty slop!!!
>>
>>507112484
nigga you need to legit seek help
>>
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>>507112062
He got his first payout from Steam so he is qualified for /pgdg/ at least unlike (you)
>>
>>507112779
send invite pls
>>
why are game developers so easy to exploit?
>>
>>507112651
synty?
>>507112762
why?
>>
>>507112779
I literally have a publisher lmao, that biological male (unchangeable and instantly detectable by all who see him) made $100 from 10,000+ hours of work. Chinese factory workers would laugh at his "professional" wages.
>>
>>507112484
nice
>>
>>507109673
Vtubers are degenerate and thus any Vtuber who claims to be right wing is a grifter.
That goes for vtubers in general, honestly. Their audience is lonely, misguided men who are addicted to pornography.
>>
>>507113243
that vtuber is also well known for being a loli pedo, and still gets shilled non stop by faggots like asmongold. the funniest thing asmongold ever did was get banned from twitch for saying that Palestinians weren't tolerant enough of faggots and trannies. lmao. lol. So based and right wing!!!!
>>
>>507112484
well done anon dont listen to the crabs
>>
>>507113243
right wingers are degenerate anon...
>>
Godot will never be as good as Jonathan Blow's professional proprietary engine
>>
>>507113624
online right wingers are, yes. Naturally "right wing" people (actions not political opinions) are not degenerate.
>>
localthunk expected to make 20 sales with balaatro and then move on to the next project
>>
>>507113625
Tim Sweeney doesn't even think about either
He's too busy finding ways to save us money
>>
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bunny.
>>
>>507113790
cute!
>>
>>507113778
I'm so mad that they ditched the UE marketplace. The new gay website is retarded and doesnt even have the free for the month stuff anymore. lmao. scammed
>>
>>507113767
astroturfed psyop game
>>
>>507114110
Now that I have empirical proof that Alice looks like a bunny rabbit, what do we do now?
>>
>>507113624
Anyone can be degenerate, that's besides the point.
I'm talking about beliefs.
>>
>>507113767
isn't he trying a little bit too hard to be like "oh wow i really didn't expect this hahaha, how could these 1m subscribers+ streamers stream my heccin little game day 1 hahaha what a coincidence dude!!!"
i'm starting to believe it's not a guy but a PR firm
>>
>haha lol this was just a small little project I slapped together in a few months please ignore the fact that it's perfectly optimized to entrap gambling addicts what a wacky coincidence XD I'm kinda zany like that you could even say I'm not like the other boys =PPP
>>
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I wrote down a program at least 10+ times today. Why must learning be so punishing on the psyche? I'm so exhausted and angry because I've been staring at screens all day. Which is the same as I was doing before but this is a lot more taxing.
>>
>>507114297
They do have the free month stuff except it's twice a month now
>>
>>507114297
> doesnt even have the free for the month stuff anymore
>he doesn't know
>>
>>507114919
where? I looked everywhere on the fag oops I mean fab website
>>
>>507114323
>psyop
explain
>>
>>507111465
I'm not sure if this video properly demonstrates your progress. There's an effect activating when you shoot, but I'm not convinced that effect would cloak him at a distance, and he shouldn't get getting harmed by bullets in the first place, only explosions.
Or is the idea that shooting him gives him away so you know you need to use explosions?
>>
>>507114297
I don't like it more because it's being filled with unusable shit making it difficult to find good assets than because it's a bad website.
Same thing with ArtStation (Which epic also owns).
They need to crack down on low quality and AI shit before it becomes impossible to find anything.
>>
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>>507106484
What's the context of the video in the beginning?
>>
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>>507115007
on the front page, they only give away half as many but twice as often so it works out the same
>>
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>>507116080
an aryan walked in the room
>>
>>507116195
Honestly, only one of the assets is ever any decent.
>>
>>507116643
and then that asset gets used in every piece of slop
>>
>>507110180
I wasted 2.5 years on a failure. I shouldn't have gotten into gamedev.
>>
>>507103960
BC is bad. I'm a NS anon, you can spot a leaf anywhere online these days.
Wish you all the best. I'm not a schizo IRL but with the RCMP report leaked about political violence/social unrest when Canadians find out "how broke they are", combined with the recent deficit reveal and nose dive decline in living standards I imagine things will get much worse before they get better.
I was broke much earlier in our decline, I can't imagine how brutal it must be now as even my relatively safe position is stressful to maintain.
Hold on, brother. You're gonna make it.
>>
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difficult first person shooter + randomly generated levels
no one has done this before... right?
>>
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>>507117201
fill out the form
>>
>>507115248
Mostly the material when seen has that effect, the demo level I use the playtest isn't the best way to showcase it. It only activates when close, right now when far away, it removes the material to be fully blank, but I might make it more like the "close" material. There is shooting in the webm since it auto shoots when clicking back on the game from OBS.
>>
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>>507117386
LMAO
that's fucking cold blooded.
But seriously I don't understand how any of you guys have trouble coming up with ideas for video games.

I have like three ideas that exist in my head constantly, and I could easily come up with more if I tried.
>>
>>507117591
I finally got good enough at coding to piece together prototypes of my own ideas without tutorials and all of them end up being no fun, bad design bullshit despite being brilliant in my mind.
>>
>>507117201
gunfire reborn
deadlink
roboquest

both parts by themselves are hard to get right on their own. its a massive undertaking and that's not including build variety.
>>
>>507117960
aren't FPS games the easiest to make, though?
>>
How do I make a game that kids would enjoy?
>>
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>>507118342
Every video game is gamba, juice, appeal
>>
how do you shill your game on /v/
do devs hire experts for that or do you have to do it yourself
>>
>>507117591
>I have like three ideas that exist in my head constantly, and I could easily come up with more if I tried.
it's easy to come up with ideas, hard to come up with feasible ideas, even harder to come up with great and feasible ideas
>>
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>>507117591
it's easy to come up with ideas when you are a beginner because you don't know the amount of time and effort needed to make them.
>>
>>507118221
player character + shooting/reload mechanics are easy.
the hard partest is the enemy design. you give the player a gun and now you need to compensate. you want a game to be difficult but players want something thats challenging but far.
>>
>>507118603
>how do you shill your game on /v/
make a game that appeals to them which usually means a coom game
>>
Do you think orblikes need mana?
>>
>>507117750
>>507118656
>>507118686
I haven't put any of my ideas into practice, so you're probably right.
>>
>>507119005
Yes. You can't have a single orb. And don't even try coming out here talking about a "fury" orb or a "souls" orb — that shit is ridiculous.
>>
>>507118724
how hard would it be to pull off an AI that tries to mimic an enemy player? kinda like how old FPS games had offline bots
>>
>>507119280
very difficult if your game has any form of platforming. think of how many ways you can exploit and enemy in an fps game.
>>
>>507116860
I was thinking of going out to NS or NB next year.
I'm in Ontario atm.
Is it really that bad?
>>
>>507119454
...what about a more grounded game like counter strike and such? not quake type zany stuff
>>
>>507105363
ai was a fucking mistake
>>
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>>507117201
>>
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>>507119197
orbbros..
>>
jumping kangaroo + hand-crafted dungeon
no one has done this before... right?
>>
>>507119893
You need a different dude for each orb
Thems the rules
>>
>>507119736
look up the ai of half life 1
>>
>>507119893
the cum orb
>>
There's more barlikes than orblikes in the orblike genre
>>
>>507119893
>Hatred/Discipline
What in the orber-loving fuck?
>>
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>>507119952
>>507119893
Thems the rules
>>
>>507120390
why isn't anybody here making a game with elf girls?
>>
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>>507120435
>>
>>507120775
cause she's got a GREAATT ASS
>>
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>>507120435
What about space elves?
>>
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grim. just found a competent anon here has a rival. i thought his game had good chances of making it, provided he polished it up well. it is even in a genre i too want to make a game in some day. but after seeing his rival, i don't think he has much of a chance. it's just like Wodopom dev vs the FTL x Warhammer 40k game. Wodopom dev just stands no chance against it.

back to the unnamed anon. the quality of his rival just out competes the current game that sits at top of this genre by a large margin. it looks so good that it can potentially dethrone it's long rule and i'd be happy to see this for reasons i will not state otherwise it might clue anon's in on what game i'm talking about. i'm sure this game's success will proceed to cause a gold rush of knock offs hoping for a crumb of success. no revealing at this point, i must consider whether i should put my current game on pause and go work on this idea. i already failed not capitalizing on the Vampire Survivor's hysteria. so much easy money for the first year even with rather low quality looking games. however unlike Vampire Survivor's making even a low quality clone is a lot of effort. i hope another Vampire Survivor's type of game in terms of ease to develop appears. i should've paused development, i could've funded a few or even several years worth of development from something that doesn't even take a year to make.
>>
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Hey guys I just happened to learn today that frenchfries put up Batty Vamps source code

https://github.com/dontpanic5/BattyEngine
Very cool of him!! He was always an awesome raylib dev.
>>
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I hadn't noticed how similar my HUD is to TF2's
>>
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learning to draw is fun!
>>
A...I...
>>
>>507122225
She cute, you better go back to making cute games instead of chud shitposts
>>
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AI
LOVE
I
>>
>>507121157
Kek at the reddit comments, a few bootlickers
>This game isn't actually 40K right, it just shamelessly copies the setting like how it stole the gameplay from FTL?
As if FTL owns the genre.
Or
>Void War is damn good but you can get new ships if you use mods for FTL.
Or
>i've seen this game a lot spammed on this forum and i'm certain you are the dev trying to promote it not just a random guy who loves it.

It sounds like the same kinda seethe Eric got with Stardew Valley or Tricky Madness dev. What causes these bootlickers to act like this? They're not getting paid so why are they getting so mad?
>>
>>507122775
you're literally a bootlicker for shartdew shartey tough? ever pondered this fact? no one cares about bootlicker on bootlicker violence
>>
>transwoman not getting paid to defend shartdew defending shartdew is complaining about transwomen not getting paid to defend FTL defending FTL
The absolute state of this thread.
>>
>>507122775
Sounds like here, except gayer
>>
why has nobody told me about exercise before? I haven't exercised since high school like over 15 years
but I just tried it out and have so much more mental clarity, and energy, focus and more.
imagine how much more I could have accomplished if I found out about this sooner
>>
Thoughts?
https://youtu.be/K3ZHzJ_bhaI?si=AN2J9Us9W8edE3oQ
>>
>>507123239
>look at Wodopom's post in the FTL subreddit
>none of this seethe
Oh man you can just tell, seethe = threat to the current game on the throne. Whereas Pomoa dev gets none of this seethe. Sounds a lot like that thing an anon said about people showering you in positive attention on here when your game is not a threat to them. But suddenly have chances of success and they suddenly start crabbing you or something I don't remember the exact post.
>>
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>>507122580
the game i am making right now should've taken me a week but problems with the rigs, a job interview , and health problems killed the momentum. it's been almost a month since i started and i have yet to jump from blender to godot
>>
>>507123335
It's the opposite with me. I'm just back from the gym and I just want to lie down and sleep but I got to take a shower and eat some chicken and pasta. Gamedev is going to have to wait at least 4-5 hours.
>>
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>>507123453
>>
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>>507123453
This game shouldn't have taken me more than 2 years. Here I am, over half a decade later and still not done.
>>
>>507123453
No comment
>>507123656
No comment
>>507123773
No comment
>>
>>507123418
You need to up the ray count per pixel to a pretty high number to get rid of noise in a blender render.
Why people think we can do 1 ray per 4 pixels (i.e. quarter resolution) and try to temporal upscale our way out of the problem is beyond me
I think going back to baking radiosity probes and using the increase in GPU memory to get a specular component (like the updated CryEngine SVOGI does) would be ideal
>>
>>507123335
Wait until you hear about hydration and sleep hygiene
>>
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>>507121157
I assume you are referring to me.

I bought and played Void War, but it's essentially a carbon copy of FTL with a few new mechanics. It's very good for what it is.

As to my game, I haven't worked on it for a month, compared to before when I was working on it every day for the last 4 years. I'm a little exhausted and just want to take a little break. I think it will take another 2 or 3 years of development to get it to a polished publishable state. I think it will be very successful, its just a long road ahead.

I'm working on a little reasonably scoped side project.

I don't think anyone can copy my game and I don't think Triple As would want to build something like this. It's too niche and the profit margins are too small for Triple As, and its too large in scope and too complex for an indie without an unreasonable passion.

Anons underestimate how much willpower and effort goes into a game like this. I know maybe one or two indie devs that could possibly make something like this, but they are busy on their own projects, so I'm not a in a rush.
>>
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You guys are going to learn so much facts about these aninals...
>>
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Well anon, where is your super successful predecessor game that turns your latest game into a free success?
>>
>>507124692
None of my games are successful...
>>
>>507124608
;_; *bleggghhhh* *finishes throwing up* it's not fair how are you sooooo good at this?
>infested prowler
Do all your enemies have special combat mechanics or just some?
*throws up some more*
I can't compete aggy!!!!
>>
>>507120435
I am.
>>
>>507124608
looks really good, i dig the scanline effects on the lineart
>>
>>507124608
Will we get to witness these facts by playing the game?
>>
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>>507124608
>Generic names
Yawn.
>>
>fygoon cannot go one second without insulting devs superior to him
>>
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I want to make a visual novel but idk where to start
I once used rpgmaker2k3 back in the day and it could be fun making a weird one with that
>>
Why are so many established names selling less games than they used to? Not talking about DEI games, I mean the reliable ones from Japanese companies, even competent western ones are suffering
>>
>>507124849
these are largely just placeholders for the demo, i might reuse some of these enemies/behavior for the final game but this is moreso put together to test out my systems, see how my design philosophy works, etc. Just want to make sure things are fun before i go all in
>>507124964
not this demo because things are definitely pretty slapped together atm, but i want to go hard on worldbuilding and making things feel alive. Ideally in the final game enemies would interact with eachother and the world in neat ways
>>507124969
i'll be more creative later; one issue is that the idea behind my logbook is that the player is the one noting this information, so it's not supposed to be like a all knowing encyclopedia like metroid's logbook, having the enemies have all these fancy unique alien sounding names might kind of go against that but i think it would be worth it imo. I don't disagree but these enemies are just demo placeholders for the most part so i dont want to put too much work into planning out that kind of thing yet
>>
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>>507125067
Superior? Oh wow you slapped together some pixels so amazaballs.
You amuse me.
>>
>>507125124
market saturation and diminishing returns from red ocean strategy

if you have a few hours you should read Blue Ocean Strategy
>>
>>507125318
and you slapped together some balls LMAOO
>>
>>507125257
>but i want to go hard on worldbuilding and making things feel alive
I too wanted the same for mine but to do this would require so much more effort, I'm simply not skilled enough to do it within a small time frame. I think the names are fine btw.
>>
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>>507125257
>I'll be more creative later...the idea behind my logbook is that the player is the one noting this information, so it's not supposed to be like a all knowing encyclopedia like metroid's logbook
Perhaps I was too hard on you. Please ignore my comment and take your time.
>>
>>507125363
>red ocean strategy
plz explain? what is blue ocean strategy? why do i have this feeling i know exactly what it is.
>>
>>507095284
Cris, what was your AI workflow to get pic related. Did you use stable diffusion?
>>
Here's another one
https://youtu.be/Fz1oMAMisgE?si=JCGa4_CwMWDclSay
Remember to avoid easy AI solutions.
>>
>>507124608
sir come to godot we need you
>>
>>507125418
>Slapped together some balls
>Cones
Do wut?
>>
>>507125997
cones are just pointy balls
>>
>>507125732
Red ocean: compete in existing market
Blue ocean: find new markets with no competition
>>
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>>507123335
I keep scrolling back up to re-read this
>>
>>507125732
blue ocean strategy is when you create products with features that your competitors can't reasonably reproduce and in doing so you make them irrelevant in your market space

red ocean strategy is when you make the same product over and over and try to optimize by cutting costs, which creates a very cutthroat market space with a lot of skirmishing between competing brands

blue ocean strategy is a methodology to creating a competition-free space and it has simple steps to implement

this was the guiding principle that gave us the 3DS, Wii, and Switch - Iwata-san was a firm believer in its potential and demonstrated how powerful it can be when applied correctly, as well as how it can blow up in your face if you do it wrong (the Wii-U)

as an example, with Amazoom, we have bullet hell features but we also have cave exploration and procedurally generated environments. categorically this sets us apart from both of these genres' traditionally-styled titles and the large cast of crew members and ships is more reminiscent of oldschool JRPGs while providing an action-combat component that menu-nav battlers aren't going to field

instead of trying to clone any particular game we are piecing together features in a combination that sets us apart from competing products until (ideally) customers don't automatically put us in the same basket. to use a different and probably better example, people choose between buying a PS5 or an XBox, but because the Switch is portable that's not in the same psychological category for their purchase decisionmaking and they will get a Switch because they don't have a Switch without putting as much weight into thinking about products (for that financial decision) which have been zoned out through not being able to provide equivalent value

seriously though you can find the book for free in lots of places and it's basically a business guide to mogging people, you should read it
>>
>>507093379
Thanks, anon, I really glad to hear it!
>>
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>>507123453
I will forgive you if you make a lolie game
>>
>>507126356
I’m the original poster you replied to. I’m particularly talking about the games. Capcom’s megaman games and Bamco’s Pac-Man easily fit a blue ocean but their sales have been tapering off massively. When I ask people irl who game and don’t, they always say they don’t know who the character/game is or if they had a new game. Isn’t this a marketing problem? I mean they shill Monster Hunter and Tekken to no fucking end, it wouldn’t hurt shilling their other overlooked gems that are blue oceans themselves
>>
>>507126120
The tl;dr version kek, thanks.

>>507126356
Neat thanks for the indepth analysis sounds kinda like something I've thought about before.
>>
Have you noticed how shovelware is always someone else's game?
>>
https://www.youtube.com/watch?v=DzRbclti59Q

this is what games women want to play huh
>>
>>507127028
something else worth taking into consideration is that if you're in the western audience it's easy to wonder why they're not going hard into megaman but people who live in japan are completely obsessed with monster hunter and the much larger raving fanbase over there sort of sets the pace for the marketing that goes global

i'm sure there's more nuance to it than that but if i were to take a stab in the dark at 'why mh but not megaman' that would be it
>>
>>507127226
Yes, but I'm not surprised, people are weak, whereas I am strong. I am the best of us
>>
Why are there no yume nikki likes in indie scene?
>>
>>507127365
there's hordes of those but they live on tumblr and not agdg
>>
>>507127295
i cannot watch female youtubers. There is a visceral gut reaction i have to female youtubers where i have to shut the video off.
sometimes i click on a video because i didn't know a woman made it, and then i realize its a woman and i close the video
>>
>>507127226
People often confuse "Shovelware" with "bad game" unfortunately. Not all bad games are actually shovelware.

Example: my game. It's so bad people think it's shovelware, but it's not shovelware because it took me over 2 years and a shitload of crunch. I expect that's probably the case with most games.
>>
>>507125105
Bump
>>
>>507124608
Weldervania bros we are so back
>>
>>507125105
renpy or godot
>>
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>>507126335
it's a game changer for sure, don't neglect your health frens
>>
>>507127606
Why not both? Renpy with godot wrapper. Renpy for vn and godot for gameplay (if any)
>>
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>>507127498
https://lazyfoo.net/tutorials/SDL/index.php
>>
why do I always overscope shit and never finish
I'm struggling with multitiles now. fuck, should I just give up about being performant and spawn 1000 tree, hexagon, and grass meshes each?
>>
>>507127362
You are Luke Skywalker's gunner from Empire Strikes Back.

>>507127481
Shovelware is a nodev term. The only kind of game I'd attach it to is like when someone makes a dozen match 3 games a year with different themes
>>
aight, I'm peacing out for the night
love yall
juts like make game
>>
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I'm gonna make all the assets for my game
and then I'll make the game
>>
>>507125105
start by writing your script and making sprites
unless if it's a gamey visual novel, implementation of the script and sprites is simple solved problem you shouldn't spend time thinking about.
>>
>>507126335
I wished I looked like, did, and said this
>>
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>>507128248
Why not just put them up for sale and fund the game?
>>
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>>507127959
Right now I feel I can post progress across this whole thread myself
>>
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a lot of placeholder art BUT
look at the number of hearts go from THREE (3) to FOUR (4) by the end of the video
i love gamemaker
>>
>>507128518
because they're special..
>>
>>507128621
>Buying upgrades
Pizza Tower didn't make you stand in place like this
>>
>>507123335
This was a revelation to me too, and I made some notes about it. but then after a week the bonus wore off.
>>
>>507129387
Did you stop exercising for a month, and then start again to try regain the bonus?
>>
>>507129968
I'm in that month now so I will report back next year
>>
>>507104003
https://youtu.be/bfFSBLhrHe0?si=oKGSQqh1T6_IazBO
>>
>>507129037
i didn't play pizza tower so i wouldn't know sorry
>>
>>507125124
The cutoff point for when gaming really "started" is debatable but if we take the late 90s as a reasonable starting point (simply because by that point most of the core genres & technologies had come into existence) then any game released today is competing with nearly 30 years of games, with the older games, while usually not as fancy visually, generally having had better artistic design, gameplay, and writing. Furthermore, graphics peaked about a decade ago and everything since then hasn't really had a visual advantage, so games released today are not only competing with 30 years worth of games but also with a decade of games that they don't even have a visual edge on (even if the gameplay quality is worse).

The standard of quality is higher, you have to make something good enough that people won't just play games that are already out. In the case of AAA titles that relied on a model of continual expansion and the idea that they had a guaranteed audience that would always grow and never shrink, this is a problem, because at this point they have huge budgets and huge teams, but are losing customers.

The model of the future is smaller teams and lighter advertising budgets, and less of an "appeal to the lowest common denominator" approach; instead it's "find a niche and make the best product you can that appeals to people in that niche. The big corpos will be slow to adapt to this model and will lose many hundreds of millions - probably billions - of dollars but eventually the market will sort things out.
>>
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>Godot still makes you pay for console ports
lol, can't believe reedit defended them
>>
>>507131847
he cute
>>
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>>507127729
I look like this
>>
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i hecking love learning painting
>>
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working on character arm IK in my engine
>>
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>>507132142
>>
I'll never have a cringe ESL 2D artist from pixiv with huge breasts working on my game...
>>
>>507132187
enginedoubters?
>>
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>>507132362
Hola.
>>
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>>507105363
I downloaded this new image to 3D ai and used it locally to get a model of picrel.
>had to manually delete the background, because the AI delete her left leg
>had to run it a dozen times to get a model that doesn't have strange deformations, like a caved in pelvis.
>textures are garbage
>topology is garbage
>cleaned up lose vertices
>shat out a rig with rigify
if you want a sub par model, go for AI. It's really nasty. Even if you provide multiple images (Front, side etc.) it's pretty bad.
At least for characters.
Haven't tried any objects.
>>
>>507132485
I doubt his arms should be bending like that.
>>
I want to make a singleplayer Gacha but i dont know how to make sure the player doesnt get all 1 star characters and brick themselves from clearing more chapters of the story and there will be no crystal buying because its a single player game.
I was thinking maybe add a infinitely farmable source of summoning crystals but i feel like the person would just farm that over and over until they have all the 5 stars instead of actually playing the story mode if i did that.
>>
>>507124608
Looking dope, if I had to critique anything it would be that the already viewed and unfocused entry names are a little too dark for my liking. Just a smidge brighter so it's easier to read.
>>
>>507128549
Confident people deserve a full turbo laser blast direct to their compartment.
>>
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Haven't used SD in years since it came out and installed ComfyUI to see what the state of things is, I might need to upgrade my GPU for newer AI tools
>>
How do I learn where to do level design layout for a game like Kirby: Forgotten worlds?
>>
>>507134179
huh?
>>
>>507133039
i was thinking about a similar concept just now. maybe you could hand out gacha currency as a rare reward for doing some activity?
you could still farm that if you are stuck but progressing chapters would be better because it gives guarenteed resources
>>
>>507132506
*gets scared*
>>
>>507134450
bocchisloppers?
>>
>>507134450
sex
>>
[good news]
I remember how to create limb ik in blender.
now for head, hips, customizing bone shapes..
>>
i just need THAT streamer to play my game
>>
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So much progress I have to zoom out to show you it all
>>
>>507135285
sorry let me elaborate
armpit fucking until climax on her big sloppas
>>
https://x.com/MeinGottNiles/status/1869849458550419696

need an edit like this but with balatro
>>
>>507136240
I'm sorry, I've told you before, but I can't open these links
>>
>>507136345
you missing out ngl
>>
>>507136345
you're not missing anything
>>
>>507136345
same I don't twixt
>>
Marnix is finished
>>
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>>
mixamo models are separated to different pieces making adding rig controls a pain because it messes up weights. fucking rigs the lot of them.
>>
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>>507117201
The thing is roguelikes need high high high replayability and thats difficult but not impossible
Most games in the genre fail this and flop
>>
I'll refrain from posting but man I'm generating so much bocchi in all kinds of poses, when I used SD years ago it was so much worse quality and more difficult to use
>>
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high heel like
>>
>>507132142
How do I learn to be this good?
>>
>>507138405
an rpg where every class option is woman's footwear
you don't play as female characters, you play as their shoes
>>
>>507105363
I'm scared of this cris arc
>>
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>>507138514
I had this idea years ago for a magic girl game where the classes were defined by shoe style
>>
ok this kinda weird but what if there was a city builder where you gacha for waifus and you send them to loot other cities to get blueprints and policies, and the blueprints had a quality and traits
and you could end up with, for example, a Fast Food Restaurant +5 [Cozy][Free Booze][Haunted] or something
and then you assign your waifu to work there and gain XP as a fry cook
>>
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>>507138947
ok, what about that, but instead we add some baldur's gate, and a little sprinkling of pokemon
>>
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Who here has a gamedev partner? I feel like this shit would be a million times easier with someone to do it with. Someone with the same ambition and work ethic to release a game. A proper ride or die friend. A thomas to a marnix.
>>
>>507139982
nope, I have an art slave though
>>
Guys, AI voice acting
>>
>>507139982
If you're in Auckland, New Zealand, hit me up on discord. "halfasian". And we can be gamedev partners.
>>
>>507139982
Ambition and work ethic are fine, but what about the tits?
>>
>>507140232
I'm not him but I am in Australia -
this is me :
>>507132187
I have no game dev friends
>>
>>507140403
Sounds like its time for /ausagdg/
>>
>>507140535
yeeboi
>>
Wondering how ethical it is to photoshop together different parts of different characters and then tracing it for concept drawings.
>>
can someone please make my steam page good
>>
>>507141092
"artists" already do that, it's called photobashing. Nobody bats an eye as long as the photos are stolen from the internet and not generated by a computer.
>>
>>507139982
i would like a godot gamedev partner... im CET timezone by the way.
>>
>>507141210
Thanks.
>>
>>507141162
Make an appealing game and your Steam page will be good enough. It may matter when you want to have 120k sales instead of like 110k, but for the kind of numbers we're looking at, it's not worth spending too much time fine tuning the Steam page.
>>
>>507141278
Are you trans, lolicon or furry?
>>
https://www.youtube.com/watch?v=u4pqKbYCPxg
This could be you if you weren't a solo dev.
>>
I wanna be a cute japanese anime girl gamedev
>>
I wanna know what this hair style is called.
It's the best hair for the character i am creating but i need it from a different angle.
>>
Is Lofty delusional? His game only got two reviews after he cried to /v/ about it, he seriously thinks he can enter the Next Fest with an already released game. Is this guy okay?
>>
>>507138405
feet shouldn't be erotic, yet here we are
>>
>>507142069
Forgot image.
>>
>>507142234
she's so cute..
>>
>>507141647
marnix is homosexual tough
>>
>>507142284
https://www.dreamstime.com/stock-illustration-blonde-woman-short-hair-love-y-image74541761
>>
>>507141647
Each of my games individually out earned BiteMe's entire catalog so far.
>>
>>507142234
I think it's called "short-hair-"
I suppose it would be a pixie cut
>>
>>507142234
pixie cut
>>
>>507142447
>>507142524
Thanks.
>>
>>507141647
Marnix has sex with men, I don't.
>>
>>507142437
Yeah but it's not about money, it's about having a team of friends, traveling the world and "working" in another country.
>>
>>507141647
Marnix has sex with women, I don't.
>>
>>507124503
Nope some other game actually, I wouldn't have used it as an example otherwise.
>>
>>507142926
Working with friends is not something I find appealing. Every collaborator is a potential point of failure. I think the desire to join up with stems from insecurity. I'd rather hire someone or failing that just buy a pre-made asset than share ownership in my games.
>>
>>507143179
>>507142804
I have it up to here with you lot. Who does Marnix have sex with?
>>
>>507134935
*walks into my arms instead*
*anon seethes for the rest of his life as I marry my esl latina 2d artist gf with breasts the size of watermelons*
Phew just got off the 2 hour art shift with my new wife. Had to hold her breasts up so she wouldn't mess up the art for the game heh. We're in the top 100 most wishlisted games btw.
>>
>Oh anon I can't wait to play (you)r game!
How do you respond?
>>
>>507143685
Kill yourself evil whore you shouldn't exist. I'll never let you play my game
>>
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>>507143685
Sorry
Only Tifa gets to play my game
>>
scandibros... midwinter is over, it'll just get brighter from here
>>
>>507143458
>I think the desire to join up with stems from insecurity.
You never had best friends and wished to make something great together? Not just for the end result, but specifically to reach the top of the mountain together and share in the good and laugh about the bad with each other?
>>
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>poking through utm analytics
>100 clicks from "steam250"
https://steam250.com/tag/3d_platformer
...cool?
>>
>>507142926
I have two friends, one doesn't have any game dev related skills, the other does but it's programming which I already have covered. I don't have any artist or conlanger friends which are the only areas where I'd really benefit from a partner.
>>
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I thought the shooting animation lacked impact... I may have gone too far
>>
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>tfw can't listen to background music because I'm working on audio
>>
>>507105363
>>507138726
/agdg/ BTFO chuds!
>>
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Why does "Play Anim Montage" sometimes not play the anim montages properly? Especially when the player character is in the air
>>
>>507144734
Play them both at once
>>
Sometimes it feels like I have so much work left to do and I'm so far from finishing my game. Sometimes I take a look at the to do list, although there are planty of things left to do I feel like it's not a big deal and I can get it done and I'm not far from finishing my game?
Does this happen to you? Is there specific reason for this? Or am I just bipolar or something and need pills?
>>
>>507145180
That's normal I think
>>
i think I want to make a halo-like...
>>
>>507145086
>*growling , guitars thrashing, drums going fucking insane*
>*tries to mix ambient winds*
Can you imagine the final result in-game?
>>
>>507144734
I just lower the music a little bit
incidentally, my audio levels are shit
>>
>>507144439
Nah, that's some lets-shower-together gay shit right there. Making a game is an expression of MY creativity and realization of MY vision. More importantly, I want to keep as much of the revenue as I can, so if I don't need partners I'm not going to look for partners.
>>
>>507105363
anon there are no futa characters in nortubel
>>
>>507112283
i like how this post alone disproves the "tranime" meme when the tranniest engine's creator bitches about anime
>>
>>507113745
a lot of tryhard tradcath right wingers used to be chuds that whined about sjws censoring games like how a lot of he/him woke lefties used to be sa goons making edgy jokese
>>
>>507132580
what's with the colors?
did you took a screencap from the video when the game is on fucking git hub?
>>
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>>507144815
explain
>>
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>>507144815
What do you mean not properly? What's wrong with it? Also if you drag out the Skeletal Mesh and choose "play montage" instead it gives you more options
>>
>>507145180
I sometimes get this but only when I've forgotten most of what my game requires
>>
>>507147551
I think it needs to be a lot shorter and jerkier
>>
a game about massive muscular dominant futanari women and small submissive feminized femboys
>>
Will Valve ban me if I make a nazi factory tycoon? With zero references to holocaust of course.
>>
>>507149351
improbable
also I don't think you get banned at most you might have your game pulled
>>
cant believe i seriously considered making a porn game 2 years ago
what the fuck was wrong with me
>>
>>507149461
I agree but at the same time its kind of crazy how many awful shitty looking games with nudity seem to rake in tons of money
>>
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>>507149461
I decided to bite bullett and make pornslop. Literally got my first Patron within a couple of days of launch. It's insane of easy it is to make money from porn games. Honestly, it's a good way to get some cashflow while you're working on your main project.
>>
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>>507150080
My only problem with it that it's impossible to do fully anonymously (i.e. the payment processor/patreon has to know your identity) which bugs me
>>
>>507146645
> that's some lets-shower-together gay shit right there
> I want to keep as much of the revenue as I can
Dang that's pretty sad dude. I guess not everyone was as lucky as me. I hope you find peace.
>>
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It annoys me that my game doesn't exist because I want to play it, but I can't
>>
I'm having a mental breakdown
>>
>>507150346
Yeah, I had to scan my face and ID. I don't give a fuck. Some Jeet has your passport info when you sign up with Steamworks. Who gives a shit.
>>
>>507150346
But what's your actual concern?
>>
>>507150914
he's probably going to make some degenerate loli shit. And yes, Patreon will snitch on you.

https://www.canberratimes.com.au/story/8315698/creator-of-online-child-abuse-game-charged/
>>
>>507144564
congrats on beating *checks list* the mighty "olliolli world" and "skator gator 3d"
>>
>>507151158
>>507150914
No I just don't want my real name and face attached to porn of any kind.
>>
>>507150080
how much you make? i make 300-500$ a month from youtube with AI slop, few hours of work daily but i have to monitor google alerts on my third monitor while i dev
>>
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been busy for a bit but now progress continues
>>
>>507151585
that's counterstrike
>>
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>>507151158
>"While the material on the platform does not involve live children, it has been created to mimic that and this is clearly of great concern to us."

KEKAROO, the fact that some policeman had to play that ugly ass weg is hilarious
>>
>>507150686
I'm getting a little frustrated now too. The current mechanic has just continued to spiral into more and more
>>
>>507151382
Then you don't get to make money from porn, simple as. In fact there's no making money without attaching your name and face to it. These days you can't even publish a mobile app without going through the same verification.
>>
>>507151928
>In fact there's no making money without attaching your name and face to it.
Obviously my only concern was with porn games.
>>
>>507151928
google had to implement that because of elderly EU citizens complaining about jeet scams and slavshit making fake companies to make scam games with IAPs and no way to contact them for refunds or whatever, not even kidding
>>
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>>507150686
first time?
>>
>>507151928
Just ask your mom to be a proxy. Simple.
>>
>>507152067
once again indians ruin things for everybody. nuke that shithole country already
>>
>>507150346
This. I wanna make normal games to fund my real passion, porn games, and make them free, I don't want them linked to me.
>>
>>507152176
shartwokendev...
>>
>>507152348
Maybe you can make a Patreon where you "write poetry" but your Patrons get access to your Discord where some random user just happens to message them with the URL of your game?
>>
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My new schedule: 10 min of devving followed by an 8 hour TF2 break
>>
made a kilo weight background prop for my 3d game today. i'm making an ultra realistic graphics open world crafting survival zombie multiplayer in godot engine
>>
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My game should be out by now. I should be seeing fanart in my twitter timeline. I should be seeing threads on /v/ about it. Youtube essays. Reddit posts. I should be checking out a fat stack of money from Steam.
So why is this my 3rd Christmas of still working on it? Why is this taking so long?
>>
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>>507153235
>>
There's two types of people in the world:
those who think posts should be dated by how long ago they were (like 2 years ago)
and those who think the actual date of the post should be displayed next to it.
I'm making games for the second group and I want to repel the first group as much as possible.
>>
>>507153235
Hurry it up then
>>
>>507153210
Kek
>>
>>507153183
Have you made a calendar to prove this is your new schedule, or is this another baseless claim?
>>
>>507154726
Making a calendar is not in my schedule
>>
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>>507154146
Leave the first group's game to me
>>
>>507153210
when the framerate dips you know it's a heavy object
>>
I'm still having doubts whether or not I should put ads in my mobile game. I feel like the gain from that won't be worth the hussle. People are complaining about Unity Ads's bugs, how complicated it is etc. Maybe I should use Admob? Hope it works better. Unity ads is not Unity Ads anymore either, they changed it to Unity LevelPlay or something.
Anyways maybe I need it to just give people an excuse to pay a dollar to disable the ads, not because I'll make money from the ads itself.
>>
you ever get a game idea so good that you're scared it will destroy society
>>
>>507157443
Get to 1000 users then start thinking
>>
>>507157443
Do you even have any players?
>>
>>507158043
No I didn't even release it. But wouldn't it be right thing to do to release with whatever monetization model I have in mind. Why would I wait until I have players.
>>
>>507158182
Because you will not have players. So spare yourself the effort and just like make game instead
>>
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good morning
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>>507158315
hey
>>
wish i had someone to make games with
>>
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thinking about remaking this game in 3D
>>
>>507158892
Worst case, you could end up like Biteme Games. 3 programmers who all refuse to learn how to make good art.
>>
>Working on game that im super hyped about
>Find out a company that made a similar game patented the very basic mechanics, that honestly, shouldn't have been able to be patented
>Contact another dev who made a fairly successful game in the same space
>Told me their game was far enough away that their patent lawyer, told them that they should be fine, but it wasn't risk free

I should keep going because I love it.
Thats what I'm going to do.

(Couldn't hurt to also get a patent lawyer to look over it, once its established enough)
>>
I wish my artist would hurry up and finish the retopo he needs to do he's me
>>
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>>507154146
>open some news article or blog post from someone
>literally no fucking date anywhere on the page at all
You have no idea how much this infuriates me.
>>
>>507158892
what are you seeking? im honestly done making games alone, as my concepts are all shit
>>
>>507159095
you can't patent mechanics
>>
>>507158986
I'm no skilled artist myself but programmer art disgusts me on a deep level. Makes me think of some limp wristed faggot nerd with norwood 12 in the 2000s obsessed with Linux, back when the "see, linux has games too!" argument was based on a freeware platformer where you played as a vector of that stupid penguin
>>
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>>507141641
>no reply
>>
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>>507089491
My fellow GMS2 bros. (The two of them who I know use this engine)
Do you have any issues with your debugger connecting with the game?
I had it work well a few weeks ago, I installed nothing, and starting the game without it shows no issue, so I figure something with the latest update.
>inb4 skill issue
>>
>>507159350
Meanwhile, programmers who don't have a self-hating complex are making millions of dollars on Steam with programmer art.
>>
>>507160002
>having a discerning eye and good taste means you're self-hating
ok lol
>>
>>507160184
>there can be no programmer art that also comes from having a discenring eye and good taste
ok lol
>>
hmm today i will misconstrue somebody's point then get mad about it
>>
mmm today i will talk about how programmer art disgusts me on a deep level and then say other people are the ones who are mad
>>
>>507160347
I do this for at least 4 hours a day.
>>
this conversation is over, tastelet
>>
>>507159319
Weird, their patent definitely exists.
Search Patent "8678904", its so stupid.
>>
>>507159319
explain the nemesis system then
>>
>>507160850
You can have your own, just not the exact same methods.
>>
>stop gooning for a week to focus my brain on programming without copilot
>random boners that last 20min +
holy shit I ruined my brain and can't even focus on something I used to do for hours on end in my 20s (im 35)
>>
>>507159276
a tactics game maybe...?
>>
>>507161098
>12
>get groomed
>14
>goon to rekt threads
>24 (now)
>goon to furry femboys (lets be honest, they are just shotas 2.0)
dont worry, we are in this together
>>
>>507160785
wtf. if peglin was fine you will be too I guess.
>>
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Not gonna lie, it bothers me how many people are in amateur gamedev nowadays. Making games shouldn't be something for the masses, it should be an exclusive thing like freemasonry.
>>
>>507161825
most of them are like gamedev tourists, not really passionate about making games and just want to be play the part because they liked a gamedev youtuber. then their survival farming single player MMO flops or it gets quietly cancelled and then they never make another game. The spawnrate is too high albeit
>>
>>507161665
real time or turn based? if im honest, turn based tactics games are the most intriguing to me. i do have some experience with programming, as i went to an education for that, and worked at a game company for some time, but i assure you its kind of bad.
regarding art, im only somewhat capable in 2D, but dont mind working on longer 2D animations if needed. i prefer hard edges. although that would heavily depend on what you even envision.
i have no experience with music or audio, honestly, i dont even care about those aspects in games, no project of mine so far included any of that.
>>
Hey Marnix, I don't have a youtube account so I can't comment, but I want to say:
The song used in the Magical Girl Guardians trailer is an earworm and is really familiar. I swear I have heard some variant of that melody before. I can't place it.

I don't hate it but I wouldn't be interested in this kind of game anyway.

I think the applejack avatar sends the wrong message. Anime niggers HATE ponies.

>>507161825
>Making games shouldn't be something for the masses, it should be an exclusive thing like freemasonry.
I agree. Same with black metal.
>>
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it's over.
>>
there is a bug in my code therefore i will lay down depressed then go play video games for 4 hours
>>
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Whenever I get stuck on working on a gameplay system, I try my hand on fixing and tweaking the ui.
Does this look good for a main menu?
Please don't tell me it's too close to EVOLVE's, it's a dead game anyways.
>>
>>507162449
yeah, something xcom-y...
>>
>>507161825
Ok, I made my first commercial game in 2014. Everybody who got in after that needs to gtfo
>>
>>507162696
I wish there was a bug in my code. then I could go and fix it and be satisfied with a job well done. no, I have to make content...
>>
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>>507161825
I'm just a shitty 3d art fag whos made some oc in various games/roleplay in the past, figured I wanted to make a game with them all together. couldn't decide on a game engine and unreal 5 feels a bit excessive for the artstyle im going for and went with Godot. i probably wont finish it as i dont know a lick of coding. Turn-based combat shouldnt be that complex to code ....right?
>>
>>507162696
I code for a week every 3 months. No cap.
>progress
It ain't there bruh.
>>
>>507162727
I was gonna say it looked like Lethal Company
>>
>>507162873
I think it unironically might be harder lol
>>
i'm just a fag who thinks he can cash in big time
>>
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>>507162727
seems cool. maybe slap a vhs filter on top? reminds me of that kind of menu
>>
>>507162791
thats fine i suppose, what do you need from others, and what do you want to do?
>>
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https://x.com/burkov/status/1869957088048230441

Programming is dead
>>
>>507163010
pro tip: you can't
>>
>>507163191
get off from social media you toon
>>
>>507163494
how will you cope when i somehow succeed
>>
>>507163191
I still write stuff but when I want to change what I already have, I ask claude and it spits back what I want without errors every time.
>>
>>507163607
I will kneel
>>
>>507150346
fanbox
get a japanese bank
>>
>>507164274
there's no way a cracker can do that
>>
>>507164471
get those japanese SMS services that give you a japanese eSIM that works overseas. Then apply for a bank account?
>>
>>507163191
I've bee programming since I was 11, professionally since I was 19 and I say good riddance. It was always just means to an end.
And I was never able to get a job as a programmer so I don't care if the occupation goes the way of blacksmith, chimney sweep or secretary.
>>
>>507164759
>I've bee programming since I was 11, professionally since I was 19
>I was never able to get a job as a programmer
>>
>>507161825
We need more of the esoteric in this world. There's too much exoteric
>>
>>507163191
that's why you need high level tools like frameworks, so you can focus only on the design part of the game
>>
>>507163191
>https://x.com/burkov/status/1869957088048230441
Weird sequence of characters. What does it mean?
>>
>>507165490
It's a phone number
>>
>>507165490
it means your stupid
>>
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>>507162873
>>507162791
It's happening again
>>
I moved a rock prefab
being a yesdev is tough
>>
>>507165023
Yup, freelancing, running my own business and making my own products.
>>
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Chat is this true?
>>
Don't come here.
>>
>>507166136
Cute anime girl, dude. Can I buy her?
>>
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>>507165927
not x-comy gameplay but there will be cobra snakes. i meant 4 geezer in a row combat like the old jrpg
>>
The tactics curse has claimed another life
>>
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X-Coom
>>
The only way to escape the ngmi abyss is to get a footjob from a cute girl while devving. This is a scientific fact
>>
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>>507168361
Titjobs are even better, especially if they're from kinda retarded girls.
>>
I can make it. Will I, though? That's a question for another day.
>>
How do I lerp a Vector3 to (approximately) zero? I've been trying for hours. Whenever I try it starts lerping down towards zero then randomly starts lerping up instead, so it never reaches approximately zero.

All I'm doing is
>Lerp(Vector3, Vector3.Zero)
>>
I always was scared of 3d modeling but now I'm trying it and it's so much easier than programming and I just realised that I actually already learned one of the hardest profession on Earth and I can do absoluely anything I want, the only enemy is fear.
>>
>>507165043
There is enough, you just don't know about it.
>>
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>>507169110
>Using a vector to control lerping value instead of a float
>>
>>507169250
please use your words I don't know what the fuck you're talking about
>>
Guys I used AI in my game because I have 0 dollars pls stop hating on me
>>
>>507169289
>>507169250
Oh now I see what you mean I meant

>Vector3.Lerp(incrementalValue, Vector3.Zero)
>>
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>>507161678
Unfag yourself by gooning to furry flatgirls?
>>
MOOOOM! The faggots are shitting up the thread again!
>>
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X-Com instead of curvy girl snakes with big titties, we have muscular male snake with big bulge
>>
A game about killing every furry on the planet
>>
incels don't know how good they have it
>>
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>>507089731
don't release it?
>>
>>507170321
elaborate
>>
>>507169198
fear is the mind killerrrrrr ththththththe mind
>>
>>507170738
>xir doesn't know
tragic
>>
>>507170806
what
>>
>>507170001
Do we have enough tactics faggots to justify this blue ocean strategy?
>>
>>507161678
based
>>
If femboys are the socially acceptable version of shota, what would be the acceptable version of loli?
Making loli rape sims is clearly frowned upon, but [thing] rape sims should be ok, right?
>>
>>507171160
Have you considered being normal
>>
>>507124503
>>507126356
You've been here long enough to know many people here are actually evil. Why stick around?
>>
>>507171198
Sorry that I am party rocking too hard for the NPCs
>>
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i did manage to replicate the painted style but it didn't look good. I will just do normal pbr textures but make them a bit lower resolution so I can get away with having less detail. making some hair now, think I'll make a lot of edgy 2006 haircuts
>>
My game really is shitty, christ.
>>
>>507169402
>>507169110
Do you mean Vector3.Lerp(VectorA, Vector3.Zero, IncrementalValue)? Does your IncrementalValue go to exactly 1? I would try watching that value and see what it does.
>>
>>507171673
The first step to making something good is making something bad.
>>
>>507171978
Unless you are Cris. Then it's just a treadmil of shit
>>
>>507171394
Lofty himself is evil. He sabotaged my game.
>>
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why is so hard to shill games and get traction?
>>
>>507172331
because every single site now uses the worlds shittiest algorithms which only show games in development to other gamedevs
>>
>>507172331
Because you didn't make a fun, appealing game that people want to play.
>>
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>just make a good appealing game it will market itself
What changed about this game in 2020? Why did it suddenly become appealing and start marketing itself? Why wasn't it as successful on launch?
>>
>>507172825
Some things need time.
>>
In the lab, brainstorming.
>>
>>507172825
It didn't gain appeal in 2020. It gained fun. Among Us is only fun when you can gather up a large group of friends to play it together over voice, and the lockdowns were the best catalyst to enable that.
>>
>>507173123
So people never gathered together online before 2020? Or was the game just inherently different in 2018 that didn't make it fun? Because if either is true, why didn't it get this much attention earlier?
>>
>>507173446
Amogus
>>
>>507172825

Maybe zeitgeist. Lockdowns increased demand for online gatherings. People couldn't socialize, and it provided a venue for people who liked socializing. I don't know the game well but it looks light/easy on the gameplay and rely on people communicating.
It supplied the demand at the time.
>>
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>>507172825
this also sold really well
>>
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>want to check some art and game dev on the good old social media
>bombarded with slutty woman
The algorithm just keeps pushing this to me I even silenced the accounts and some of the same post still come up, like no matter how many times I tell it I don't care it just keeps going, nothing on interest saying I follow this kind of crap.
Can't even look for inspiration for my game fucking Bocchi coomers won it's over.
>>
>>507089491
Feels like I'm pretty much already done with my game mentally. I keep thinking of other game ideas. Some sound promising too. I need to finish my current game first, it's probably going to flop but I just can't abadon it. Anyone else in this predicament and thinking about making other games?
>>
>>507173446
Mafia/Werewolf has been a popular game to play since the 90s. There wasn't a very good for-normies digital version of it until more and more people found Among Us.

I tried to make a Werewolf-like for Android circa 2013, but couldn't get it to take off. Looking back, it was very cumbersome and took alot of the favor out of the game by getting rid of the human narrator.
>>
>>507172825
A multiplayer game with no players is not a good game. It got popular because the devs released the henry stickmin remaster collection.
>>
>>507174040
>Mafia/Werewolf has been a popular game to play since the 90s. There wasn't a very good for-normies digital version of it until more and more people found Among Us.
Well clearly that isn't relevant, as this fact didn't help the game in 2018.
>>
>>507124608
sovl overload
i salute you lorechad
>>
>>507173961
clearly, it works since you keep engaging with it
>>
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>>507172825
>>
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It seems dear, my pear.

That I need to request the help of a publisher.
I can't do this alone.

I need help.
>>
>>507174173
Why isn't that relevant? I play Werewolves with my IRL friends whenever we have a large group meet up in person. We only ever played Among Us in ~2020 when we couldn't meet up in person. We've gone back to playing Werewolves now that we can meet up again. We last played a few months ago at a wedding after-party.
>>
>>507174370
>Why isn't that relevant?
I literally already said this, this didn't help the game at launch. It's funny how people like you always deliberately ignore all the parts that make your "good games market themselves" argument fall apart.
>>
You think it's a a realistic goal to practice animation for a few months (less than 6 months) and reach this level: https://www.youtube.com/watch?v=N-hP-cEy6uA
Not rigging, not skinning, purely animating that kind of movements. I got the basics of animating last year by following a ton of tuts but never practiced. So I'm talking purely about practicing the craft
>>
>>507174560
A multiplayer game with no players is not a good game.
>>
>>507171160
shortstacks
>>507166136
what's the point when steam is banning lewd japanese games?
>>
>>507174117
>It got popular because the devs released the henry stickmin remaster collection.
It got popular because of COVID, as the other anon said. Which is not something that the dev could control. Besides, how did The Henry Stickman collection fundamentally change the game?
>>
>>507153235
Yeah iktf. I just need one successful game and I never have to worry about the incoming masses of amatuer gamedevs. Once I've got one success who cares how many more swarm into gamedev I've carved out a foothold in the space, I now have a sizable fanbase who may buy my game and shill it for free. I just need to make a game that draws a crowd and Ive spent too many years on this one. It's probably going to flop as well, so I just want to get it over with and start something new.
>>
>>507174560
This >>507174664. Plus Among Us isn't just any multiplayer game. It's one that's really only fun when you play with acquaintances. It's not nearly as fun when you play it as an anonymous internet lobby game. My friend group who very clearly enjoys that kind of game has been unable to gather a group large enough to play Among Us in years.
>>
>>507174664
Your definition of "good game" changes every time it is challenged. First you say it's because it's not fun, then you say it's not appealing, and now you're going for the "well nobody played it so it's not good" fallacy. The game was bad for 2 years and suddenly, in 2020 it got good without the devs even doing anything. Do you even hear yourself?
>>
>>507166136
No, because you can't lump Valve in with other "corporations". They just do whatever the fuck they want for fun.
>>
>>507174949
Appeal and fun are two mostly-independent vectors by which games get better. "Good game" isn't a binary yes or no: it's a gradient. The better the game, the better it will sell.

https://www.youtube.com/watch?v=xej_wsBB5tY
>>
>>507174946
>Plus Among Us isn't just any multiplayer game. It's one that's really only fun when you play with acquaintances. It's not nearly as fun when you play it as an anonymous internet lobby game.
Well, Liar's Bar is similar in fashion. It's "fun with friends". Yet unlike Among Us it made almost 8 million dollars in it's opening week. That's because it too got shilled by e-celebs to the masses. So the question is, why wasn't Among Us good enough to be shilled the same way at launch?
>>
>>507174762
Because the devs remastered a beloved game series, and they referenced Among Us in it, people also looked at their other games.
>>
>>507175196
Among Us needs like 7-10 players. How many does Liar's Bar need? (Idk, I haven't played it.)
>>
>>507175163
>"Good game" isn't a binary yes or no: it's a gradient. The better the game, the better it will sell.
Evidently you don't think that way, because you dismiss every game that failed to get any traction as "a bad game". I'm sure you would've called Among Us a "ngmi bad game with no appeal" if you saw it in 2018, but now after it made millions of dollars, suddenly it's good.
Because if a "good game" is truly a gradient, you wouldn't be using it as a stop-gap phrase to dismiss every single failure under the sun.
>>
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>>507174642
animating is easy if you learn to use reference.
>>
>>507175196
Ignore him anon, he is literally the
>*game does poorly*
>It's terrible, look at the art and gameplay! It's no surprise it failed!!
>*game suddenly gets shilled by ecelebs*
>*game now has 100k reviews*
>*no changes to the art or gameplay sonce it first came out*
>It's a great game, look at the art and gameplay! It's no surprise it sold well!!!!!!
>>
>>507175392
https://www.youtube.com/watch?v=-MH5OTWl3zA
>>
>>507175318
Among us doesn't "need" 7 people. Sure the more the better but you can play it with 4 people. Same with Liar's Bar, there's a minimum of 4 people you play with but you can play with more.
>>507175305
So Among Us being shilled by a more popular entity just inherently improved it's quality and made it more appealing? You're implying that there was nothing wrong with the game and all it was missing was attention, which obviously not something you imply when saying "good games market themselves".
>>
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>>507175486
>>
Amogus
>>
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>>507175392
To elaborate, timing or "place" is still an important factor. Among Us wasn't at the right place in 2018, and it isn't in the right place in 2024, but it was in 2020.

>>507175486
No, I'm average playtime anon. I don't weigh visual appeal very highly. IMO, fun > appeal. Games need to look just good enough to be inoffensive.
>>
Game idea feel free to steal:

The Player is hit by a curse and is slowly shrinking away. He can still gain levels and abilities, but he loses stats along with his size, making even easy encounters from the beginning of the game harder and harder as time progresses. This forces you to use all of your skills and increased mobility rather than just steamrolling through the endgame like in most games.
The time constraint could either be used to force player choice as to whether to do sidequests, or the main quest could be gated by certain size limits. There could also be certain hidden areas that you could only go to if you were small enough. The goal would be to find a way to stop and/or reverse the curse.

No, I don't want an RPGmaker sloppa game where you get vored. That's gross.
>>
>>507176061
Darklands (1994) did this where the characters aged and lost their physical abilities even if they learned new skills.
But how is that fundamentally different than encounters being harder?
>>
>>507175518
One of the things they say is "get e-celebs to play your games". Which, again, isn't something that defines a game's quality, popular streamers often play some really garbage games. If Vinesauce were to play, I dunno, Cosmic Call on stream, it would absolutely get a huge bump in sales and reviews. Would that just somehow "inherently" make Cosmic Call a higher quality game? The fact that you linked this at all just shows that "good games market themselves" is just either bullshit or at best an unnecessarily retarded way of saying "just get lucky".
>>
>>507175962
>To elaborate, timing or "place" is still an important factor. Among Us wasn't at the right place in 2018, and it isn't in the right place in 2024, but it was in 2020.
Yeah we have a word for that. It's called "luck". Something you can't control at all.
>>
I can't be arsed to learn unreal. I learned blender and zbrush and that was bad enough.
>>
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>>507105363
>>507107057
not canon
>>
I need a name for item slots in my game. You have a set number of them and can pick up more as items. Theme of the game is fairy tale fantasy stuff.
>>
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We need to start using successful/flop instead of good/bad every time because its an objective metric
>>
>nodevs pretending they can just get lucky to sell the game that they don't even have again
>>
>>507176635
Leather pouch maybe
>>
>resorts to strawman some mythical "nodev" out of nowhere once he runs out of arguments
Lmao, as expected.
>>
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>>507138487
studies
>>
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>>507176208
Popular streamers will play garbage games if they can make the gameplay entertaining for their audience. If your game is boring for both the streamer and for their audience, then you can't get the streamer to play it, but if your game literally torturous to play for the player (streamer) while making it fun for their audience to watch, then you can still get streamers to play it.

Game quality is not an absolute metric. It's relative to it's competitors. Cosmic Call is honestly quite good compared to other /agdg/ games, but is quite bad compared to other shooters on Steam that people could be playing.

The "Product" portion of the marketing pie is 90% of what determines whether or not your game will be a success, according to Chris Zukowski.
>>
>>507173961
>the rothschilds putting another big titted bitch on anon's feed to keep him from developing a game and making millions
>>
>>507176912
>pretends that all anons all the same so he can feel good about being himself
Stop coping about luck and work on your game, anon
>>
>>507176201
>But how is that fundamentally different than encounters being harder?
If it isn't a line-battler rpg, fighting an enemy that is 2x the size is fundamentally different than fighting something with 2x stats, due to stuff like scaled hitbox sizes and movement speeds.
Also it could give an interesting sense of progression (or reverse progression, i guess). Games always seem to either do level scaled enemies, have the player get too strong by endgame to where everything is a joke, or both. Instead if you return to the starting zone halfway through the game, 2-3x size slimes and goblins might be an interesting challenge.
>>
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>try and make cool bullets
>end up with lemons
>>
>>507177023
You're missing the point. I'm arguing against the strange fallacy /agdg/ has that absolutely every failed game is just inherently bad. Basically the inverse of what >>507176665 said, because /agdg/ really loves to use "good/bad" as a stand-in for "success/failure" even though you yourself just said that this isn't always the case. This retardation just makes any discussion of marketing or discussion od games that didn't sell well impossible because you have hundreds of morons just shouting "LOL IT FAILED CAUSE IT'S BAD" and completely ignoring every other factor. And when the majority of your discussion is like this, it's no surprise that /agdg/ is so shit and filled with schizos.
>>
>>507177591
Lemons are pretty cool though.
>>
>>507177591
Is this a portal reference
>>
>>507177843
nope
>>
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>>507176785
I got lucky. The same games were getting nothing and then started getting tons of downloads for no reason. Mobile tho and from before Google and Apple allowed apps to advertise in the search results so maybe it doesn't work any more
>>
>>507176061
Is this not starvation with extra steps? And I'm sick of it as a game mechanic.
>>
>>507177591
Make pop up text that says "Lemon attack" and move on. 2ez
>>
>>507178410
how is it anything like starvation?
>>
>>507176061
mmm you can keep that one, idea guy
>>
>>507177613
I stand by "good games always succeed", and if it didn't succeed, that means it wasn't good enough. A game flopping means that it's bad for one reason or another, but a game succeeding does not mean that the game itself (product) is good. Sometimes, bad games can succeed too, and that adds a lot of noise into the equation for many of you.

A lot of NGMIdevs really want to hold on to the cope that if good games can flop, that means that their flop could've been a good game. Their fragile emotions can't handle the fact that the game that they slaved away at for countless thousands of hour isn't actually a good game. Stop coping. Grow up and learn to accept failure.
>>
>>507179126
What's more likely is that
your assessment of a game's quality is always post-hoc and you will never say a game is good if it'd flopped
>>
>>507178619
It's nearly exactly the same. You slowly lose stats or abilities. You have to do things that you may find not fun in order to keep playing... actually... if you are really careful there may be a way to make it fun... I was playing a variant of angband where you had farming outside of town and farmers fields. I felt better about it when tending to my crops... You might be on to something. It would entirely rely on the sidequests not being tedious (my probably wrong opinion)
>>
>>507179316
>you will never say a game is good if it'd flopped
Yes. There are no hidden gems. Your flop is not a hidden gem. It's a pile of shit.
>>
>>507179594
Explain >>507178405
>>
>>507179594
That's a stupid thing to say. Niche content can often be amazing but be overlooked by the wider audience who doesn't have any refined taste. Ubisoft games are pure slop but they have maintained fairly popular while games with far more interesting substance are less popular
>>
>want to create a co-op action game mimicking gantz
NO BRAIN NO, THE SCOPE IS TOO MUCH FOR CURRENT ME
>>
>>507179126
me in the blue
>>
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>>507179126
Name a good agdg game currently in development you played during dd so we can determine its quality without the sales number then
>>
>>507179126
>>507179594
>I stand by "good games always succeed", and if it didn't succeed, that means it wasn't good enough. A game flopping means that it's bad for one reason or another, but a game succeeding does not mean that the game itself (product) is good. Sometimes, bad games can succeed too, and that adds a lot of noise into the equation for many of you.
If you're going to bend the definition of a "good game" then I can also bend the definition of a "flop". Good games fail all the time as well.
I can name:
>Deus Ex Mankind Divided (after it's flop studio was forced to reorient to live service slop and later closed down)
>Prey (2017)
>E.Y.E Divine Cybermancy (cancelled sequel and studio shut down)
>Vampires The Masquerade: Bloodlines
>Blur (caused the studio to shut down after release)
>Split Second
>Sleeping Dogs
And these are just the ones I can think of, other anons are free to add other games to this list from other platforms and genres. Most of these games failed to recoup their development costs and are, by all measures, considered "flops". Of course you'll instead start screaming and whining how the fact that they got money and acknowledgement at all makes them not a flop, but then you're bending the definition of a flop to specifically support your own narrative.
>>
>>507179514
I still don't really get it, since starvation is usually just a stamina bar you have to keep high by eating food.
Maybe an easy way to explain the idea would be in a metroidvania. Smaller size would allow you to access hidden areas like morph ball, give you a smaller hitbox vs bosses, etc, but make you move slower and have less atk/def.
I guess you could add a starvation like thing to slow the timer, but it would still give you an incentive to go through the game and get to certain bosses at the right size while still beating the game before time runs out.
>>
workin' on my damned ass fuckin' game yo
>>
>>507179953
Not Steam.

>>507180058
>the jeets who eat literal shit have a refined taste
>it's a niche market bro
Your shitty subjective opinions do not reflect the trends of wider market.

>>507180108
IDK. None are very GMI.

>>507180268
It's always imsim fags like you who think their shit tastes reflect an objective good or bad. If the game flopped, that means it wasn't good (enough). None of those games were good (enough).
>>
>>507180656
>moving the goalpost to "good enough"
>"objective good"
I seriously hope, for your own sake, that you're baiting.
>>
>>507179126
You know your theory become bullshit when you realize a lot of beloved titles couldn't be made today and get popular due to how they're designed.
>Popularity = quality
Even normies that watched too many George Carlin clips know this isn't always true.
Play Shadow of the Ninja Reborn and if you end up liking it, does it being obscure still has something to do with quality?
>>
>>507180656
I think you misunderstood what I wrote
>>
>>
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>>507180656
Do you even have a game or just post here fantasizing about being a gamedev someday?
>>
>>507180805
>I have 10 million dollars cash, and I'm offering to buy $20 bills for $100 each.
>Look, I made $2 million gross revenue from my investment!
>This investment project was so good!
>>
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BUY MY FUCKING COURSE
>>
>>507180656
people like you prove how soulless humans can be. money this money that. you lack character and the only replacement you were able to find is popularity.
its sad how many people here publish their games for money, how about having it as a hobby and not trying to capitalize on it. i bet you only play the most slop games too, like path of exile 2 or some dogshit soulless boomer creation.
>>
>>507180978
What are you even trying to say? Are you so mad you can't even make a coherent point?
>>
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>>507181117
I like how he turns every interview into a coping therapy session. It's clear he spent like a drunken sailor the past years, despite making shitloads during covid. In the last interview, he finally admitted that he's jealous of his wagie friends since their life seem much less complicated.
>>
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>>507180954
How bad is indie music industry today?
>>
>>507181398
What are you trying to say? I've already said that good and bad is not a binary metric, but a gradient. "Bad" is just shorthand for "not good enough". A game that fails to yield a positive net revenue is a bad (not good enough) game.

>>507181341
>hobbycope
>>
>>507181117
These games look bad just from the box art, am I correct?
>>
did Ronny stop posting with a name because he's embarrassed of not having a game
>>
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>>507181928
I think they look alright desu
>>
>>507180268
These games have been and continue to be a success in my book. They have a cult following even 20 years later. That the studios couldn’t work it into a huge financial success is another thing. Also some of those titles had legendary amounts of bugs / abysmal performance on release.
>>
>>507181917
>I've already said that good and bad is not a binary metric, but a gradient. "Bad" is just shorthand for "not good enough". A game that fails to yield a positive net revenue is a bad (not good enough) game.
Those are called "success/failure", moron. Just because you're a retard who conflates "good/bad" with "success/failure" doesn't mean everyone does.
>>
>>507182150
Success is a good thing. Failure is a less good thing.
>>
>>507182142
>These games have been and continue to be a success in my book. They have a cult following even 20 years later.
That's exactly why I provided them as examples. Financial success is not the only metric for good quality, as some of the morons here seem to believe.
>>
>please can we get rid of objective metrics like financial success so i can cope with my failures
>>
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Your tastes in games are objectively bad.
>>
>>507181738
It's only getting worse, just the same as game dev.
>>
I have no control over how productive my day is going to be. What I eat, whether I go out or not, if I wear my pijamas or put on normal clothes. None of it created a pattern that I could find for a productive day. My progess is entirely luck based. It's like my mind is rolling a dice everyday.
>>
I don't know why we have this stupid discussions about luck.
Let me explain to you what luck is in this context.
Luck is stumbling onto a concept that the dev could turn into reality that was disproportionately successful compared to time/resources invested in it.
Luck is that tune in the composers head that somehow becomes Gangnam Style. Or a barely literate fanfic writer that happens to have the same sex fantasies as millions of illiterate horny housewives and it becomes 50 Shades of Grey. Or a meme that catches on and no one could have predicted which one it would be.
We should be grateful a lot of success is based on luck, because otherwise Microsoft or Blizzard could test for best game designers and give them a million a month to make a new Lethal Company or Undertale or Stardew Valley every 3 months.
Ok, does every one of you retards understand now? Can we go back to making games knowing that a lot of our success depends on luck? Thank you!
>>
>>507183148
>I don't know why we have this stupid discussions about luck.
Because there are morons and baiters here who keep on trying to insist otherwise, and they make any discussion of games from here or discussion of marketing impossible with their retardation.
>>
I control my game, my destiny, my experiences.
>>
>>507183476
You don't control how other people feel about your game or what other games they have available to play.
>>
>>507183476
The one thing you don't control is the locking mechanism keeping your sissy clitty in chastity
>>
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Luck in gamedev is not like roulette, slots, or dice.
It's like Blackjack, but it's perfectly legal for you to have your phone out with an app to count cards.
It's like Poker, but it's perfectly legal for you to look at a strategy table midhand.
>>
This thread kinda blows today
>>
>>507184027
Where's your successful game?
>>
I don't know why the crabs are arguing with my drive by one sentence long shitpost that was only done because my game is compiling.
>>
>>507184027
>It's like Blackjack, but it's perfectly legal for you to have your phone out with an app to count cards.
>It's like Poker, but it's perfectly legal for you to look at a strategy table midhand.
And everybody else is doing the same and previous hands of everybody are still in play.
>>
>>507184517
Not really.
I genuinely think the people who are trying to play the system are less than 5% of indie game devs.
Gamedev takes too fucking long to be a total grifter. You need at least a bit of passion for the idea to actually spend months to years of time on it.
>>
everyone reply with your (gamedev related) goals for this week
manifest your success
>>
>caring about the "expertise" of the mongoloids who post in this thread
THIS is why you're eternally ngmi
>>
So is using AI voice acting permissible or not?
>>
>>507185093
yes
>>
>>507185093
Everything is permissible. Nothing is forbidden. Enjoy your agency.
>>
>>507185610
brb making a romance game with age-appropriate and tastefully dressed characters
>>
>>507185298
>>507185610
But I got banned off the /agdg/ Discord for using it. I don't have any other avenues to show my game. How do I deal with that?
>>
>>507185853
why would you need to show your game on agdg discord? show it literally anywhere else
>>
>>507185853
You're not required to tell other people that you're using AI, just lie and only tell it to the platforms you're required (Steam).

The same when companies tell you we won't do X but in their ToS they specifically include that they will do X.
>>
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im about to use header files for the first time (8000 LOC) and try to make a particle system

witness me anons
>>
>>507185093
I'm gonna be real with you:
AI voice acting actually ruined Liar's Bar for me a little bit. It just sounds so fucking bad.
I've heard decent AI VA so I don't even know why it's so horrid in that game.
>>
>>507186000
Steam will still show it and if you don't leave a description of how you use it you could get banned. And when they'll check the page they'll go crazy and ban me and also leave anegative review.

>>507185984
I don't get any traction anywhere else doe.
>>
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chilling in your ship, hearing some weird shit outside and then looking out of the cameras is gonna feel great once this thing is done
>>
>1-9
dev
>0
say the n word over and over and over
>>
>>507186279
>I don't get any traction anywhere else doe.
What's the point of getting interest on agdg discord or here? We don't buy games. You need to show your game to potential players and gauge their interest. If I were you and I weren't a penniless peasant, I'd pay $100 for a Steam page and see how many wishlists I get.
>>
>>507186663
i play arpg from the old day

he have to admit (I am North American)

the american player base are weaker in average compare the asian player base in average

after 20 year is got some improvement but the gap is very big

most topic on the forum prove my point

the american player base struggle adapting to something new

on the other side looking the asian player base you dont hear 90% of the complain

i think some player need to have some reality check

the game is maybe not the issue
>>
>>507186803
>I weren't a penniless peasant
That's the problem. I am.
>>
Egh. It starting to feel unsafe to post progress here.
>>
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>>507163191
>>
>>507163191
I cant see this post, is it the new gpt benchmark or something?
>>
>>507185731
You are a degenerate sex pervert
>>
Where can I find an artist for my game?
>>
>>507188904
what do you need?
>>
>>507188904
Within yourself.
>>
>>507185093
it's anti-human and no self respecting creative should ever use AI, but you don't need permission to do it
>>
>>507189167
ok boomer
>>
>>507188904
Create a tulpa
>>
>>507188904
Post your game.
>>
my game is made of programmer art, and artist programming
>>
>>507189167
Oh look the seething tranny is back.
>>
>>507151263
Thanks bro
>>
>>507154146
What
>>
>>507189002
I know I'm going to need 8-way sprites for my characters, enemy sprites, and eventually some portraits and key art (like motion comic style panels for the endings.) I can do the 3d stuff and textures myself, but it'd be nice to have some concept art to work off of. My concept is a 2d sprite, 3d environment thing like Azure Dreams or Disgaea.

At this point I just wish I had some art to dev with and show my proof of concept. I'm using somebody's 8-way sprite asset for internal development but I wouldn't show it to anyone. I had the idea of animating a character in 3d and rendering out sprites from 8 cameras surrounding it but I couldn't figure out how to do the rendering in Blender

>>507189554
No it looks like shit right now
>>
Microsoft Sam takes jobs away from voice actors
>>
>want to start quest and dialogue system since it's the last large thing I need to do that has to work in some capacity
>this means loading the player between different areas
>also probably means I need to commit to a save system
>this is where i got filtered last time
technically last time it was the overwhelming realization of level design after spending a month on one room and then later learning the scale i wanted to do at dishonored style levels had 1.2 designers per level at a professional studio
>>
There are good unpopular games
Its called a cult classic
It comes down not to a problem with the game but just to unpopularity of the genre
>>
3D AI generated voice acting simulacra
>>
>>507192112
With or without loli rape?
>>
I actually think my game is alright I just say it's dogshit as a deflection.
>>
>>507191271
There can be good things about overall bad games.
>>
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>>507192807
>>507186569
This looks really cool. Are you making a horror game or is more of a space station sim?
>>
>>507192403
my game is dogshit right now but has potential
>>
>>507193173
it has potential to be stepped in and to ruin someone's day
>>
>>507193048
both, one part space station / ship sim, one part horror, and one secret part that i dont wanna spoil yet
>>
>>507192085
>>507192085
>>507192085
>>
Speaking of space ships
what about a first person space station 13 clone?
>>
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>>507089491
It's exciting but at the same terrifying to be a Godot chad

>You're a pioneer for the future of game engines
>No major company is actively developing in Godot, so getting job is super hard and rare

You're pretty much forced to be your own boss for now.



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