lighthouse edition► 1. WELCOMEWe discuss Modded Minecraft, modpacks, projects, build ideas, etc.All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/. Kindly go back to your vanilla thread where you are more welcomed.If you're working on a mod or a pack, keep us updated for feedback!Refer to the OP before asking about launchers.► 2. NEWSAll legacy/java/Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.FTB Skies 2 released on curseforge and FTB Launcher.► 3. USEFUL LINKS>Play modded now!:polymc.org/download/github.com/fn2006/PollyMC [offline poly fork]prismlauncher.org/github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass [offline prism solution]>Get mods:legacy.curseforge.com/minecraft/mc-modsmodrinth.com/mods>Useful Curseforge Searchsuperstormer.github.io/cf-search/greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to the legacy curse pages)modpackindex.com/>Optimization mods:superstormer.github.io/useful-mods/>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)github.com/lubinacourec/SeamlessAuth>Ideas, Albums, Resources & Inspirationdrive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharingimgur.com/a/JPif9imgur.com/a/2fz8MBt>General FAQ [Read this before asking for mod-making guides, where to download shit etc]pastebin.com/DkLVCD3k (embed)>Resources (mods, modpacks, & guides) [Read this before asking what modpacks you should play]pastebin.com/c8QNj7Q4 (embed)>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):GTNH 2.7.3 (Requires Seamless Auth and additional mods, Forge 1.7.10): 149.130.214.21:25565PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573Previous: >>534811064
>>536237776i like when minecraft gifs have little players running around
>>536238024I can't make a dirt house, you expect me to make a thread? For other people to use?
it's time to go build a power plant.
I left this thing running while I was exploring and now it's stuck as entity. I can't interact with it or turn it back into normal blocks.If pathserb admin sees this, please kill the cursed contraption with console command. It's at -957, 94, 1473. It’s beyond saving unfortunately and that’s the only thing that’ll fix it at this point.Guess that's the risk of abusing contraption item teleportation.
>>536239661the build must continue
>>536249883just enjoying my dinner right now but yes.I want german mountain town vibes (though I'm at sea level)
It'd be interesting to have a dungeon mod pack where you're scavenging the abandoned, decaying, decrepit bases of players from older modpacks.
>>536250106Could be interesting. You submit your base to be turned into a dungeon and spawned as a structure that only appears once, naturally the bigger the base the farther it is taking into consideration where it was originally constructed of course.
>>536251189Imagine doppelganger versions of players using "ghost" versions of their skins. And the way they attack fits to how the original player preferred to attack like if they used swords for melee or prefer using bows.
I love GTNH so much.
>>536251532Well, I just recently experienced my death spawning a zombie of me to fight when I attempt to retrieve my body. In theory, doppleganger wouldn't be too far off. The preferred battle form might be doable, but I'd assume limited to "favorite weapon/tool" and AI based on that.
>>5362377762nd time my work has made it to the OP. Proud as a peacock. This webm was made when the Basalt Maw dungeon was just released on pathserb. Great times. If you play on the serb and haven't tried the dungeon yet, I highly recommend setting aside a couple evenings to check it out. There's a very unique prize at the end which so far only two players have ever obtained. Best experienced with 2 or 3.>>536124278Who dis. Post build, maybe I'll think of a little welcome back present.
Just finished deceased craft with some freinds. Idk how I feel about it, mostly negative though.The start is fine, spawn in and haul ass to as many buildings as you can and loot as much food and weaponry possible.World gen is kinda funky, there is a lot of structures but it feels like its missing something.Guns are good, honestly the best thing about the packThe choice of tech mods are ie and create, I fuck with ie, but sooooo much shit is locked behind create and I personally don't enjoy create.Character attribute level and the health system is sick.Parcool was fun, but felt unresponsive at timesPowerscaling is giga fucked though.Early game is whatever, getting the base dug into was cancer and there is basically nothing to be done against it asides from posting up away from the base or make it in the air.Building up stock and arsenal from the city is fine, but until you find lead you are stuck there.Once you get lead, make a gas mask, and enter the wasteland shit scales really weird. The previous guns are basically dogshit peashooters, litterally anything you pickup in the wasteland is better.Looting a lab giga accelerates tech, you go from having no lead and no steel to having stacks of blocks.Ended up looting so much ammo that we didn't even need to start crafting them. The other dimension is just a greyscaled nether with hp bloated enemies that onetap if your total hp is lower than 40.
Started playing Reclamation with friends this week, this pack is pretty fun and good concept, reminds of blightfall from back in the day.We spread out the roles, one guy was going down witchery, another guy was doing crops and base design, and i decided i wanted to do bees cause i never interacted with them before.Unfortunately i didnt realize bee eugenics is nigh impossible without the bee analyzer.Decided to also help with the agriculture since we need that for prog, realized that buddy didnt get the stats up on the seeds so i decided to try my hand at it, just been brute force breeding them in a + shape, mutating in the center and replacing the cardinals with new seeds after each mutation.My guess is thats not efficient and it feels really boring, but there isnt much else to do at the point we are at.My inexperience with mods really shows though, i spent a few hours crossbreeding vanilla flowers to get botania seeds not realizing that you can just plant the petals in dirt and bonermeal it.
>>536251532>>536251189>>536250106why does kino like this not exist? is it really that ambitious?
>>536275825it would be completely unbalanced and require you to have at least a superset of all the mods used on it to make sense, that not even counting the updates to the mods themselves, It'll only make sense for vanilla bases not modded ones, besides bases are most of the time very sensitive to the terrain, unless you have the same one it can look a lot worse than a simple generic structure
>>536277385I think for many things we could use better modular integrations between mods, so that things can work out between all the combinations of them, the other day I was thinking about having a generic Bountiful/Warez/Any skill mod/Any mod like that that you put what mods you have and generates for you a complete set of custom pre-configured defaults that use the mods themselves instead of just using vanillaMaybe for blocks you can have something like a catalog of every block and Tile entity and if the mod that adds it doesn't exist it replaces it for things like Broken machine, Rubble, Rotten wood, etc
>>536277385I think it would pretty much have to be the skeleton of bases, stripping them of most machinery besides a few and some loot chests like an ore chest full of processed metals or some various tools by the storage area. I don't know if running checks regarding which mods a pack has is that difficult, you could just adjust the base pool depending on which mods are presentIt might work better in a modpack setting though
six large water wheels power one generator which powers two induction generators.I'm currently making a total of 453.3 volts.If it wasn't for the fact that the generator casing makes your output go down I would use it because it's aesthetically peak.
>>536277385>Maybe for blocks you can have something like a catalog of every block and Tile entity and if the mod that adds it doesn't exist it replaces it for things like Broken machine, Rubble, Rotten wood, etcYeah, that's basically how I envisioned it. You choose a couple major cosmetic mods (like chipped/rechiseled/ztones) + intended techprog mods and then any blocks used in a base that doesn't exist in your explore-bases modpack are swapped out with some "decayed" variant, liked chisel's rusted lab block or something.But that's exactly the hard part, having to go through and turn every base into a dungeon, including choosing what are the non-functional and collapsed variants and swapping out the blocks. If you're technically skilled you could probably do it programmatically by a running a script on structure files.It's possible, it's just an inordinate amount of work, which is the same reason we don't get CTM maps anymore and every pack is either a skyblock or throws a shit ton of biomebloat into worldgen.
skyblock would be ten times better if it was ctm like the original ftb instead of questslop
I can increase the power if I just infinitely stack conduction engines...
>>536280120>including choosing what are the non-functional and collapsed variants and swapping out the blocks. If you're technically skilled you could probably do it programmatically by a running a script on structure files.Yeah the script is like the easiest part, you don't even have to make a mod for that, just a script that runs before it's uploaded/downloaded, that's precisely the problem; it can't see where it's going to generate, you'll end up with a mountain sloped base facing the wrong way for example and there's no easy way to properly see the context the base was built into without knowing what's around the base
>>536205313>There's a new fork of prism that's forked off polly that's called fjordlauncherWhat a waste of time, I'm not logging in to microshart servers
Boo
>>536294054youtube.com/watch?v=qsYU8my1Jro
how do I gitgud at building, all I make are lame boxes
>>536314303find a easily repeatable pattern you like that enhances the look of any build you try to makefor me, it's finding a way to shoehorn these arch patterns with upside-down stairs into literally every single thing I make
FUCKING NIGGER QUARK
>>536325743lel
>>536325743I still remember installing this shit and recieving a fucking blm bend the knee splash screen on an 8 minute timer
Lithosphere 1.7 + Nature's Spirit + Distant Horizons + Photon Shaders is amazing
>>536346471You came at a weird angle bro
>>536242761Once again I'm politely begging for help with this.
>>536242761>>536348426Man these fucking ghost contraptions are so stupid and annoying. Really my only complaint about Create. I've learned you basically cannot leave bearing or cart contraptions running when you leave the chunk, usually it's fine but one day they will just bug out and leave a ghost. Serb restart may or may not get rid of it. I've found trains are much more reliable. So if you have the choice, it's just better to put your contraption on a bogey than on a cart.Is this a known issue? Does it only happen on Fabric, is it maybe fixed in v6?
dont die
>>536350784trains use a separate thread to keep track of train logic and all their positions so yeh they're quite a bit better for that.
am I going to have to post shitty in-progress shots of my shitty builds or something
>go back with the rocket because i think it's re-usable and i forgot something i wish i had>come back to no rocket and sand instead of grass
>>536372641No, just let this thread die. It's not like anyone cares.
>>536375901I Care tho, this thread be like brudder to me. . .
Am I weird for loving this simple ass create add-on?https://www.curseforge.com/minecraft/mc-mods/create-escalated
>>536386328Seems silly, why not.Also, is there a better way to find create addons? I despise how they went with such a generic word so looking up that gives you results about how to make mods rather than "Create mod addons".
>>536386559Yeah they work pretty good too, I put em in my ATM10 world.
>>536375901i care
>>536386559are you searching for mods with a web search? why not just search on modrinth or curseforge?
>>536239661what are these wooden details from?
>>536375901If you don't care why are you even here?
>>536386559Found use a website called createaddons.com, might be better than whatever you're trying.
I told you, didn't I? I warned you, didn't I? You made me do this.
>>536392064I think those are pillars from one of Macaws mods
>>536406875what is this kino station for again, just a toymy?
I can see why people dislike this mod but I like the bees, they're cute.
>>536409289It's SkyT, a mostly easy skyblock for 1.18.2. You could probably finish it in like 3 days if you just lawnbase but I've been dragging my heels and playing in fits and starts because I'm building and it takes me hours and hours to make anything.
>>536409826that reminds me, why is quark in every modpack ever? I have to disable the stupid flag bees every time
>>536409826Nigger bee
I got this error when trying to install the pathserv pack that someone linked some time ago.Is this an issue? Is there some way to fix it if it is?
>>536392064>>536408640those are from handcraftedhttps://www.curseforge.com/minecraft/mc-mods/handcrafted
Anons...I can't play Limjnal Industry because I am a coward. I can't believe this shit is more unnerving then Cave Horror Project.What to do?
>watch the trailer for a modpack>recs are full of modpack trailers now>most of them don't even say what the fuck are they about>Welcome to The Lil Café NapTime Modpack—your cozy corner of Minecraft, where every day feels like a peaceful afternoon. This modpack is a warm hug in Minecraft form, crafted with love for all of you.Ah so it's just vanilla+, or something I read the description and watched the trailer and I still have no clue what is it about.
>>536410097Kitchen sink mod for shitty kitchen sink packs. It adds some good stuff in the midst of a ton of slop.
>>536417681>zoomers are scared of drywallsor rather scared of microcraftingokay i am in
>>536417779>vanila+>mod count 250+motherf...
>>536417681There aren't even any "horror" mobs, it's just backrooms...And I wish it did the whole poolrooms and playrooms thing too, as biome types/dimensions I guess. Change it up from just backrooms.
>>536418390Ye I was just mocking how neither the trailer or description tells you what the hell is that supposed to be. The trailer gay, but it was funny to see a comment saying "bros... I didn't expect to cry to a modpack trailer".
>>536418390>250 mods>150 of them are library mods which dont add any features
>>536417681I just put on a video of something to listen to while exploring. It took me a long time to realise that there's actually hardly any danger around, only some rooms with sculk and frankly easy enemies. I still don't like walking around but it helps once you figure that out>>536418153I have always been very scared of the dark, I'm just a coward in general I thinkBut a few years ago I decided experiencing the fear feels good so now I walk around alone in the dark sometimes just because
I guess I can ask here, how's Cobblemon? I keep seeing it here and there but I have never tried it, not the biggest pokemon fan but the adventure could be fun.
>>536406875I didn't know framed blocks did circles.
>>536430490They aren't, it just kind of looks like it from a distance. It's just a 4 piece corner of slab/elevated slab/extended panel/panel.Some other anon made a sphere (I think it was spikey?) out of framed blocks but I never saved the image.
>>536432364Yeah I saw that it wasn't perfect but still I never thought of doing something like that.
>>536426072it's gay but I'll give them that they at least try to make it fit in MC
>Sophisticated Backpacks with the Inception upgrade can have 120 backpacks inside a main one>Add a filter to the sub-backpacks>It's a 1x1 item sorter >Sub-backpacks can have their own upgrades to compress or auto-smelt or whatever>It's a 1x1 life solver>Link it to an Ars Noveau Lectern to display all of the items inside and craft directly from it>The lectern has a search function too>???>Profit
>>536449249Why not just convert it to EMC and save yourself some steps?
>>536449249Nevermind it doesn't workI fucking hate this game>>536450548I don't know what that is.
>>536411194Not an issue, you will get a little nag message saying the resource pack is incompatible with Sodium. You can just ignore this. The resource pack works fine and is highly recommended.
>>536242761requesting help
I increased the size of my generators and now they produce enough power to put a basin heater at the highest level of heat.I'm also playing around with transformers. I didn't quite understand their function until now, and I'm still not sure I do.They multiply the input by the factor of the windings you put on there? Where are those extra volts coming from? I'll research this to expand my knowledge.
>>536482359Power is voltage times current. transformers multiply voltage by the same amount current is divided by.
>>536482921is higher current better for power transport?
>>536422024>I have always been very scared of the darkin minecraft darkness is just annoying i always bump my gamma to 10000% in the options so shadows dont even exist
>>536485420high voltage, low current is better for power transport.
>>536486406gotcha, so I should have a transformer that increases voltage before the power lines exit the building
can anyone give some actual info on GTNH 2.8. What's this with Dream firing people and all the drama, I have found absolutely nothing about this on youtube or plebbit
>my generators are going at max speed>try to measure the amps>it's maxed out (only goes up to 25)>try to set up transformers>it's so much that they explode.Just to make sure, if the ratio is 1:10, that means:1. the amps get divided by 102. the volts get multiplied by 10right?Which would then mean I'd want to keep stacking transformers until the amps are at a level where I can measure them?
>>536495067>try two 1:5 ratios (40:200) in succession>transformer 1 explodes when trying to connect to an amp meter and a heating coil (just to put it in series)I'm gonna have to do this in creative, I can't keep making new transformers forever.
>>536495067amp meters have very low resistance, since amps need to be measured in sequence. you should keep the load (the main thing with electrical resistance) at the same voltage for your circuit, otherwise increasing voltage over that resistance increases power draw. so if you want to measure amps, you want to step up the voltage, hook up the amp meter, then step down the voltage to whatever is using the electrical power. other wise, raising the voltage by 10 would raise the current over the load by 10, which would draw 100 times the current from the generator.
>>536493854i want to know too
>>536496012>other wise, raising the voltage by 10 would raise the current over the load by 10, which would draw 100 times the current from the generator.right now I just want to decrease my amperage, because that appears to be the thing blowing up my transformers. I can figure out power waste after I figure out how to get it to the places it needs to get to.Right now the thing I want to power gets more powerful the more volts you put into it (the basin heater), that's why I'm not massively concerned about waste.
>>536449249Congrats you just found about AE2/RS
>>536497517it's less about waste and more about overdrawing current from the generator or transformer. voltage is current times resistance, so the more voltage that is given to the basin heater the more current it draws. then the transformer multiplies that current draw from the generator, which is causing the transformer (or the wires around it) to explode.
>>536493854>cultural differencesturns out one of the admins is transphobic and some tranny devs want him out, that's a recurring theme in modded minecraft servers
>>536497927I think I was setting them up backwards for what I actually wanted to do with them.Instead of having the lesser number of coils facing the generator, I had them face the opposite direction. It doesn't explode anymoreOddly enough, if I set up a series attached to just the generator my amps are ~22, but if I set up a flipped transformer and then a series after that, the amps measured between the generator and the transformer are 1.34
>>536486391i play on moody because everything looks betteri usually turn off smooth lighting too for ultra comfykino
>>536499256I think I'm figuring it out
>>536500528I still end up with really high amps at the end, I guess I'll have to keep trying
>>536499064> somewho and how will it affect gthn
Trains left running with no one to ride them, machines stopped with materials still on the belts.It's kind of eerie, honestly.
>>536501982The admins want to make GTNH too easy. Many stargate experts are saying this. If those devs leave and make their own pack you'll no longer get any new content past the 3000 hour playtime mark. No more cool multiblocks like the DTPF or EoH for you. Sad!
>power goes out while playing mc>Load the world again>It's an unresponsive black screen with hotbar and jei>Last backup is from JanuaryIt's fucking over. I had a pretty big base and made decent amount of progress, having to restart would suck ass Besides, if I do restart I'll probably have to tweak, if not remake my modpack, and that would take a significant amount of timeThis fucking kills my motivation to play
>>536508196get the mod that automatically makes backups on a timer.
>>536508196could be salvagable, try disecting the world use mcedit, i saved a lot of my modded world with corrupted chunks that way but always assume the world is gonei also set my ftb backup timer to every 30 minutes the 2 hour default is just too long
>>536502269Had to take a break for work, but I plan on hopping back on. My plan was to turn on that one guy's Honey Apple farm in the sky next to spawn, and let that generate some more apples. They're a really good food, stat-wise
Why aren't you using the most aryan mode right now?https://www.curseforge.com/minecraft/mc-mods/create-sound-of-steam
>>536518137mod*
>>536500528the game keeps crashing and I think it has to do with the wires you can place down on the ground.I've crashed ten times in the past hour purely because of something happening with the wires.Can't report it to the mod author though. No comments, no github page, no discord server.
>>536521676? Power Grid has a Github.
>>536518137bro I can't even build you expect me to make music now too?
>>536522232Oh, it's not linked on the curseforge. My mistake.Sorry, I'm frustrated because of the crashes. I'm trying to figure out how to actually set up transformers a specific way.I want the power to reach the basin heater through a small transformer. I've been playing around with ratios to see the best method for setting this up. So far only the middle one has been overheating.In order their ratios are:>5:1>4:7>20:37 (I've been experimenting with this one)I need 200 current to reach the basin heater in order to get it to yellow (high heat). Currently the only safe voltage I've been able to reach has been 175 V, because at that point my current max out for what a small transformer can handle.
>>536523675>I overcomplicated itit was just one transformer in 6:5
>>536512982Me too dude, mega busy and tired due to work. The paper mill at spawn may remain unfinished for the next month or so. I'll try and squeeze out some time out after next weekend but it's tough. Still got loads of ideas and stuff to do on pathserb, I'm hoping people will stick around or come back in the second half of september.
>either do insane loopy loops and go to space for a little titanium>or make a bee for titaniumwowi hate bees
I lose power between these two poles somehow...it goes from 200 V to 0. I guess the resistance becomes too much?
>>536533013I've been checking it any way that I could, but no matter what I do the voltage just drops to 0 at that exact pole.It has to be the current dropping off, right?
>>536533013>>536534763Have you tried relogging?
>>536535171guess I'll give that a go now.I hope my power station isn't too far away from everything else, that'd suck ass.
>>536535442Power Grid does support having your distribution/transmission lines being unloaded. So you only need to chunkload your source and load.
>>536535596>>536535171didn't do it.Like I said though, current is really low at the minute. It could be that I just don't have enough current to make it travel far enough (in which case I'd need more rotors)
>>536535787wait a fucking minute. Current's fine.
>>536536003I just keep thinking it's power loss from distance but I feel like if that's the case that's an awfully pathetic distance for it to get stuck on. Not even halfway to the one block I want to power
>>536237776Are there any mods/data/resource packs that bimbo-ify nitwits?I figure if they're going to be stupid and useless, they should at least be stupid and useless in a sexy way.
>>536536003>>536536727I'm just gonna wait until the guy who's been guiding me tells me what's wrong. I can find something else to do.If the solution ends up being that I need to move the generators closer that'll be okay, I'll just be really mad about it for a little while.
>>536537258>>536536003What voltage are you running those lines at?
>>536537454200+It maxes out the gauge until the point mentioned, where it plummets to 0
>>536537658Alright. What about the source? Can you get the voltage on that, and if you are using a transformer at the source what's its ratio? You might just have to raise the voltage even more and then step it back down for your Basin Heater.
>>536502549Mr President is it you
>>536537986source is also 200+Large Transformer 1:2I need to get it from my power plant to the refinery building. I'll reopen the game and screenshot the map to show the distance and path it has to take.
>>536537986here's the path it has to take. I'll see how far I can get it with a doubled rate of 1:4
>>536539241not a single block further.
>>536539241>>536539468it appears to have a max range of 64 blocks.
>>536539241>>536539468You definitely should be getting something at that short range. Have you tried replacing the wires?
>>536539983yeah a couple times. I could try replacing them with iron or gold I guess? though gold has half the effective range and higher resistance. Iron's resistance is higher but has greater range.
>>536536003Voltage looks fine from this picture as well. >>536539241I did some testing in single player and the issue is that generators don't work outside of entity distance. The voltage would either be full or zero depending on my distance to the generator without changing any wiring, and increasing entity distance made the network work further out. This is probably something that should be submitted as an issue, but for the meantime you can probably get one of those mods that simulates an extra player in a specific position to trick the entity distance.
>>536529903would you a spider
>>536540454got any you'd recommend? I have no idea what to look for other than a chunk loader.
Is there any terrain gen mod that uses the underground lake aquifier system to make above ground lakes that are above sea level?
>>536542723probably
>>536237776>accidentally filter mmg instead of mcg>coomer garbage generals
>>536518137kinda sovlful, sad it's create related
Anyone know when psi is releasing for 1.21?
>>536544631low iq brownoid
>>536542723yep
>>536533013>medieval power linesI hate medievalfags so goddamn much
>>536544631>>536545019Seethe harder magicblocuck, Create's here to stay
>>536545019>medievalwhat did you mean by this?
>>536545257>he hates medievalsloppery so he must be a techblockslopperidiot.
>>536545503Cobble/wood spamsloppery. Next to block vomit in terms of annoyance for me.
>>536545634try growing up next time sperg
>>536545634I think you should take your medication.Its the most common, cheapest, easiest block in the game.And you know what? if I had to set a pole and didn't have cement, I'd probably stack some fucking rocks around it.
>>536545868Stop being a lazy nigger and build something interesting for once. Create + addons introduces hundreds of new blocks. Use them.>>536545713Try not being a nigger
>>536545019who hurt you?I just wanted visually interesting electricity poles.
>>536546081>NOOOO STOP BUILDING IN THE WAY YOU LIKE>BUILD HOW I LIKE>THAT MEANS NO WOOD OR COBBLE BTW>SPIN UP A WHOLE PRODUCTION FOR INDUSTRIAL IRON BLOCKS!!!!>MAKE EVERY SINGLE POWER LINE STUPIDLY ANNOYING TO MAKE!!!Irl power lines are still wooden for a reason fucktard
>>536546081you are your own worst enemy. Try liking things.
>>536546081slopslopslopniggerniggerniggerslopniggerslopniggerslopniggerslopniggerslopniggerslopniggerniggerniggerniggerslopslopslop
>>536546264Luv my wooden poles
>>536546635those are magnificent, anon. Also using Power Grid?
>>536546635copying those repeatable designs seems like a pain, do you anons use a mod to copy paste them somehow?
>>536546856Yep!
>>536546957that's part of the reason I keep mine so simple. Cheap, effective, and not too painful to build.>>536547035do you have an entity loader or something you could recommend?
>>536546957construction gadgets 2 is the one I see most people use, create's canon is neat but it's kind of a hassle in comparison
>>536547137I'm suffering from the same issues as you. I'm even chunkloading. I compiled a dev version but it crashes on that world unfortunately.
>>536547035>>536547365Nooo, don't use Create and stop building medieval buildings, I'm having an episode and it's your fault!
>>536547310that one sometimes doesn't work well, like some block entities aren't registered, I don't remember what was I trying to copy, like a theurgy machine, also the create's steam engine items just get voided
>>536545535yeah both are slop
>>536549884it can't be fun, constantly perceiving everything as slop.
>>536547619ye, gregtech sucks too, we need more crazy mods made by kids, that have no recipes, made for creative mode for building, for decoration, no energy system, no fluid tanks or similar garbage, no dumb gameplay balancing.otherwise modding is doomed
just building a different power plant, because I cba to figure out an alternative method.
>>536550842it's actually very fun. slopslop is sloppier than kinoslop>>536546615based niggerslopper
>"best questing in a modpack">been years since it was last updated
>>536477358>>536242761God this looks sweet
>>536556940I'm currently trying to actually hook up the basin heater, but I've run into the problem that even if there's enough power coming in before I connect up the device, no matter the configuration on my transformers the volt numbers go down.
>>536567340no matter how I connect the things, the voltage in the entire network just goes down to below the level I need it to be.I even sped up my rotors to make more power.
>>536568683>>536567340>finally figure it out>know the Create: Metallurgy basin works with the heater on full heat>combine them in survival>it doesn't workokay, that's it.
>>536569778>go to check in creative>crashthat's enough for tonight.
>>536545634Yeah, who on earth would make power lines out of long wood poles or use large and heavy pieces of stone/concrete to keep it anchored, real life isn't like that at all
>>536529903dried-fish kun...
>>536541507I think that's a succubus
>>536571684His water tiles are about to turn into obsidian tiles... nyo....
>>536242761bmup and I still need help
>>536584914Didn't pathserb admin went out on vacations or something?
chicken jockey
>>536591749>not even occasionally checking his phone while "on vacation"
>armour stands drop solidifed experience in actually substractionslol
>>536599924Jicken chockey
>test it out in creative>it worksI must be missing something.
>>536607523still just trying to figure out what to do with the transformers, because as of right now if I do anything other than 1:11 voltage ticks down rapidly until it's at 20-ish volts. I'm doing something wrong, I just wish I wasn't so stupid and could figure out what.
https://x.com/SSilpheed/status/1956302886633341258Does anyone knows what mod is that? It doesn't look like other flight mods I've found but it looks really nice
>>536616281yeah no matter what I do I always end up somewhere below my target. Do I need to add a bottom row of windings to my rotors? I just don't understand.
>>536618025current best reading with the heater in circuit is156.27 V15.4 Amp
>>536616743Looks like Immersive Vehicles, the plane is from official content pack.https://legacy.curseforge.com/minecraft/mc-mods/minecraft-transport-simulator
>>536619225Looks like it's this, thanks
>try out wiring up some light bulbs in my workshop so I can use a light switch'>the amperage is positive>the voltage is negative>the gauges are oriented the same wayit's all so tiresome.
>>536623270I wish it would just give me a fucking tooltip or something I'm flying blind here.Increasing rotation, or how much power goes into the induction rotors only makes the voltage go DOWN I have no idea what the fuck I'm supposed to do.
>>536626152What does your generator setup look like?
>>536626384like this
>>536628130Do you have those wired together somehow? I only see one connected.
>>536628398yea at the frontThe only possible problem I feel like I'm running into is in the background of this image and that's the transformer getting hot. It hasn't exploded, but the only course of action I see there is making a second transformer, which I feel will only end badly.
>>536628703I got it to get to yellow with windings of 30:120 on the big transformer outside the generator room, but it's still not heating the basin.I checked in creative this morning. It should work. It should be smelting the zinc dust in there. It's not doing anything. what the FUCK
>>536628703Have you tried disconnecting the right generator and run on the left one? You have an odd setup.
>>536629179the one on the left doesn't generate enough power for the basin heater. It's supplying power to the one on the right so it can generate enough to power the basin heater
>>536629382Those generators should be producing the same amount of power. Voltage != power. Voltage is difference in potential. (Electricity wanting to move) Power is Voltage * Amps. Perhaps you should power the second generator's commutator with the generator that's powering the first generator's commutator. Then wire the two generators together in series.
I'm too retarded to follow this conversation about electricity or whatever but it's really cool that this shit exists.
>>536629848I followed your instructions, now the two big generators only produce ~60 volts each and my basin heater is dead again.I'm trying to measure current right now I just need to set up a machine to use in series.
>>536629848>>53663224159.33 V11.53 Aso 59.33*11.53=684.0749 watts?now that I have that information, how do I utilise that amount to power the basin heater, which needs 200 volts at minimum for yellow heat?
>>536632824You need to step up the voltage to at least 200v in order to draw enough current. It'll draw 20 amps, so it will consume 4000 watts. A max size induction generator should produce ~7000 watts. (You can test this in creative with a Creative Resistor, just lower the resistance until the power drops dramatically)
>>536633479and to step it up I need to use transformers? or will that just fuck things up? Do I need to make the generators bigger? what's a max size generator?
>>536633687A transformer should work. Or you could increase the voltage to the commutator until you get 200v. (You might not be able to power both commutators at the same time with higher voltages)
>>536634346I set up a transformer with a 1:5 ratio. 1 generator side, 5 output sideconnected a gauge and a small series involving a heater and amp meter.Pic related was the voltage measured with the series attached.34.96 V3.43 A34.96*3.43=119.912When the series was removed the voltage shot up to 200+, though I of course don't have a current measurement to go with it.What course of action would you recommend?
>>536242761>>536584914Just seeing this sorry! let me see what i can do
>>536635929You might have to increase the voltage to the commutator. I tried using a transformer in creative, with a constant voltage source and it did not work. (Must be some lower level things I don't understand about transformers yet)
>>536635929>>536637137I added another generator rotor and more power is being generated by the induction rotors, but I think I'm losing a bunch of power because of heat.Maybe I should change the ratio on the transformer?
>>536637330You can try.
>>536637330>>536637137changing it to a 1:2 with 40:80 windings did actually resolve the power loss problem, and the current measurements are196.02 V19.26 A196.02*19.26=3775.3452It's just under my goal. I guess a second transformer with a different ratio might help?
>>536242761>>536584914>>536636445It is done, your contraption is removed. Apologies to your make shift train, it was destroyed in collateral damage.
>>536637820You don't have to stick to 10's for your windings.
>>536638027I know, I use it as broad target to aim for first to find specific winding numbers later.
After months and many, many hours spent AFK I finally made some actual technical progress and finished the reactor/turbine room. The other bank is for ethylene GBGs, now largely only for HDPE once I secure resource production and turn on the reactorThe pool is for waste decay, probably not the safest idea to use the mitigation pool as water input for the reactor. Maybe I'll just swap the water input from accumuluators to export from AE2. Water production on my network isn't very high but the majority of water is returned by the turbine anyway.
how's Mekanism? I keep seeing it here and there but I have never tried it
>>536643517flagrantly OP
>>536643517magic block bullshit
>>536643517Makes me feel smart when I know I'm a retard.Also very nice mechanics.
>>536644904>Makes me feel smart when I know I'm a retard.I felt very smart when I managed to make fissile fuel. I didn't feel smart when I caused a massive radioactive leak when working with plutonium
>>536643785Uhh what are some non-"magic block bullshit" mods then? If you say create I'll shit my pants.
>>536645290createnow go ahead, anon. we're waiting.
>>536645290MineFantasy Reforged
>>536603669Chocken jickey
henlos minecraft pro modders
Create: Power Grid sounds coolbut anons keep mentioning crashes:(
>>536656351it's mostly just the same anon complaining about crashes when testing in creative.it's me, I'm that anon. The mod is cool I'm just fucking stupid.
Ars Noveau fucking sucks, 30 hours of setup for a lectern that can't even work properly I fucking hate this game
>>536657840Any stupid things to avoid doing?
>>536661310I have yet to pin down exactly what causes the crashes, so I won't be much help there.don't break wound-up transformers with either a pickaxe or a wrench. use the wire cutters to retrieve the wire first. If you don't, breaking the block deletes the wires you used.Basin heaters, despite being functionally identical to Blaze Burners otherwise, cannot be used to heat steam engine boilers. I found this out the hard way, and it still makes me angry.
I've never used heavy mods, but how does it work: Can you have a modded world and a vanilla world on the same game? Or do you need to change loader when switching from one to the other?
>>536661702>Can you have a modded world and a vanilla world on the same game?No. You have to use a separate instance.
>>536661702Most modded players use a launcher that compartmentalizes different configurations into different folders. The launcher will download the version of minecraft and modloader the pack requires and keep it around as a "library", then each instance is otherwise completely separate (configurations, mods, saves, world, etc). It's sort of like having multiple versions of minecraft installed at the same time.
>>536661702use Prism Launcheror PolyMCor PollyMC (pirate-friendly)
>>536662049>>536662224>>536662606Thanks I see, so I can't just have multiple mod loaders in the vanilla launcher and switch them depending on the mods I want to use, right?
>>536664672Nope, you need separate instances.Launching with Fabric while you have Forge mods in the mods folder, or vice versa, will probably just crash.
How do you gauge if a modpack is for you anons?
>>536666464narrow it down by your predetermined list of interests and look for specific mods you want to try
>>536666464I cuck out hard and just wait for people to talk about packs that sound interesting.People talk about Liminal Industries and FTB Skies 2 and ATM10. Don't give a shit. Is there a pack that no one's talking about that I'd like? Probably, but they have to talk about it for me to know about it. I'm not going to scan through a thousand packs that have only 300 downloads and 0 updates hoping for a diamond.
>>536645290creashit is everything in modern minecraft, there's nothing else, there's nothing more, players only care about techshit and they only play survival mode like the souless drones they are
Speaking of ATM10. After three weeks playing I managed to unlock the Mining Dimension.Now I need to grind vibranium for the digital miner.
>>536666464modpack index to find modpacks with my favorite mods and then scanning their descriptions for the tiniest bit of effortalso toymy
sleepy
>>536685706shut the fuck up
I do not understand the power grid modNo matter how I wind the transformers, the voltage that comes out is the same, but drops to 0 if I try to read the amps(amps are also 0 on the output)what am I doing wrong?
>>536237776hey thereis there a mod that allows you to craft things from the hotbar? as in, wood --> press key ---> 4 planksor coal on left hand and sticks on right hand ---> press key ---> torchesIf there isn't such mod, should it be a thing?
>>536689851mehfill a backpack with torches and have it auto-refill your hand
>>536689851Botania has that ring of crafting thing
>>536690310thanks>>536690392thanks
>>536689694you and I, we are of the same stupid mind.Retards together strong, let me recount to you what I have learned:The amps can only be measured if the gauge is in a series.what is a series? it's basically a loop of source -> amp gauge -> machine that draws power -> source.The volt gauge is not in series. you connect it to the source on both ends. The source can be a generator or a transformer.Blue connects to red. If you connect them backwards you get negative readings.transformers are a little confusing, but basically:you want one side facing the source.from here they are basic maths.if you have 10 volts at the input, if you set up the windings 1:5 (10 on one side, 50 on the other), the output will be roughly 50 volts. It's been multiplied by 5. If you want to return the 50 volts to 10, you make another transformer but you put 50 on the input side and 10 on the output side.
>>536637820I wanted to go on my world to finally check out different windings to make up that last 225 wattticking block entity crash upon loading the world.I need to wait until the dev releases a version with the fix :(
are furnaces "magic block bullshit"?
>>536695660Yes
>>536695660No
>>536695660Yeah, sort of. It's one block that you put things into and get things out of, transformed in some way via the input of some sort of bullshit power system.
Is that Immersive Engineering what you anons are talking about? I kind of avoided it because I'm a brainlet, is it fun?
>>536649272>>536603669>>536599924
>>536695660furnaces don't explode gunpowder even when burning so that mean the fire must be a magical source that won't interact with things that aren't designed for.
>>536709446The amps, volts, gauge, series, etc.?No, that's Create: Power Grid.
>>536709446>Immersive EngineeringI think it's neat but I'm too sleepy to explain why.
>>536709446ok tech modgreat deco mod
>>536695660create: furnaces++you need greenfluxenergy extracted using a multiblock made of neptunium cells collected with a mill that uses bluestone powder energy flux extendedbut it explodes when you look at it too much because your eyes produce photonic flux energy
graveyard bump
I want vanilla or vanilla-like biomes, but as sky islands with reaches of void in-between. - Sometimes they are within normal render distance of each other, sometimes not. - They can either be generated at the height those biomes would be, or with some variance of some being higher/thicker or lower/thinner than they normally would be, either is fine. - Ideally, some are smaller single-biome islands while others are larger multi-biome islands, generally not more than four biomes per island. - There can be smaller simple islands like the little platform islands in The End, or not, either is fine. - - The islands should ideally taper negatively down at the bottom to an approximate point ("Angel Island" style), or at least be bordered by cliffs, rather than taper positively all the way to the bottom as gentle hills. - Ideally, the islands have an "Angel Island" bottom some or all of the time and don't always reach completely to negative build limit, though they can. - If there are a few added terrain features like little waterfalls or more frequent mountains in the centers of the biomes/centered on the island more or less, or volcanos with lava calderas, or so on, while otherwise keeping the biomes still very similar to vanilla with same things spawning in them, that is a bonus - It is okay if there is reduced access to deepslate and minerals as a result of deep earth being rarerWhat mod(s)/datapack(s) am I seeking?
>>536733015AI suggests Maa's Sky Islands but it changes ore generation to make it just copper and coal, but I guess it's fairly easy to make a datapack to overwrite that.And the datapack version of Terralith also can be used with Maa's to get Maa's islands with Terralith biomes/generation apparently.Maybe I'll try them both out and let you guys know.
>>536709638How do you know furnaces don't explode gunpowder? You can't put gunpowder in them at all.
>>536692734first thing I did today was check if restarting my pc would fix this but it doesn't.That's really demotivating, I'm not sure what I'm gonna do now. I don't want to restart, I was having fun.
>>536737080In the forge config file there is a "remove erroring entities" flag. You could try toggling it to true, load the world, then back to false after. No guarantee it'll save the world but it's something more to try.In the past I've had crashes from ticking entities just load fine the next time (even without flipping the erroring config), sometimes it just comes down to the microsecond-order of what the game is trying to load
>>536741360where's this config located?
>>536743396saves/[world]/serverconfig/forge-server.tomlthere's one for block entities (used to be tile) and one for regular entities
>>536743543that worked, thank you
>20 amps>200+ volts>hitting the required 4000 watts>basin heater still not melting the zinc powderwhy did it work in creative but not in survival?
>>536747404is it a new modprobably buggy as shit
>>536749740Create: Power Grid. It's about 10 days old today.
>>536749918there's yer answerlooks cute mind you but it's probably gonna need a few months of TLC before it's usablereminds me of GT6's crucible
>>536750035the foundry basin is from Create: metallurgy, a mod which has quickly become one of my favourites.It heated the basin in creative, but not in survival
>>536747404are you measuring volts and amps at the heater?
>>536750668yes I am, amps of 20.04 and voltage of 200+
Hotter than the sun here.
>>536758018did he add a temperature gauge?
>>536764507Yep, he also added vertical Generator Housings. Things are starting to work a little more consistently too.
>>536766067is this on the github?
>>536766502Yeah, it's on the 0.2.0 branch.
>>536766596I'd have to compile it myself, no? Wouldn't I need IDE for that?it's been a few years.
>>536766858No, all you'd have to do is download the repository (Code> Download Zip). Extract it, navigate to where you've extracted it in a terminal and just run gradlew build.
>>536767109cheers
>>536767109uh oh
>>536767839Do you have multiple java versions installed? You might have to manually specify it in the gradle.properties. (org.gradle.java.home=/to/whereever/your/jdk/is/installed/)
here is a link to the custom 1.20.1 forge modpack ive been working on, it has over 378 mods and im wondering if anyone wants to come join my server? It has custom content including end game gregtech Cat Stars to make creative items and midgame recipes for infinite ore generation, plus jobs and achievements to earn money on an economy where you are able to trade with other players with sign shops or /buychunks to buy more force chunk loads plus much more. download the pack the server is the default one in the multiplayer tab. please keep in mind its a very heavy pack and requires 10+gb ram and a couple of mins to load into the server. also if anyone wants mods added im hoping it to be like a sort of community pack so if their is content you want added that isn't their let me know and i can try and incorporate it for future updateshttps://drive.google.com/file/d/1-fTLmvXvphydyJjSEoqq7GphkyKsf9jK/view?usp=sharingif you want to try it import this zip into curseforge and connect to the included server
>>536768512Sounds interesting, but I'd need a fix for the java socket exception on forge 47.4.x
>>536770376Nevermind. I've had this problem for several months, but apparently the fix was as simple as allowing java through the firewall.
>>536770376>java socket exception on forge 47.4.xcan you possibly upload your latest.log ? I'm trying to figure out why its doing that as i cant see you trying to connect to the server and I don't have firewall enabled
>>536770923It was an issue with loading minecraft itself, but seems to be working now. Will see if the connection to the server works.
>>536771268awesome thanks bro im online at the moment so can give u a pickaxe or some stuff to get started
>>536772253i got lost connection warren, sometimes you have to login twice
>>536768512Just to give other people a heads up: the optional mods Ice & Fire and Timeless Classics should not be enabled.>>536772505Mismatched mods; will be back once I reload minecraft.
>>536772585no anything with a .disabled in the mods dir shouldn't be loaded apologies for that
>>536772505warren can you try connecting to:147.185.221.27:2691instead as the server ip
>>536774663Will do. Kept getting crashes from Oculus, so I'm restarting minecraft with that disabled.
>>536774773thanks so much for your help testing it
>>536774894i mean if occulus is enabled it shouldn't be. their shouldn't be any optional mods enabled if thats how forge is importing the .disabled mods
Im going insane searching for the name of a mod a saw a while ago. It was a dimension mod that I believe you would access by dying in a forest biome. The dimension itself was a magical/spirit forest that had tree creatures and a deer that had a smoke cloud instead of a head. Does anyone know the name of the mod I’m refering to?
>>536775184I asked chatgpt for the lols and it said Aylyth.
>>536768512got two players on, seems stable
>>536777795Thanks anon. I also asked chatgpt but he gave me no anwser.
>>536780102Really? I just copypasted your post kek. If you try the mod would be cool if you shared what you think of it, seems neat in a way.
>>536780102are those massive badonkadonks on the left
>>536782613everything has massive badonkadonks if you squint hard enough
>>536784421if they were really massive I wouldn't have to squint...
is jaffa factory 2 any good
>>536785395that's a matter of perspective
Someone give me the over under on FTB Skies 2 vs ATM 10 Sky. I sat on my dick waiting for them to get over first week+ bugfixes long enough.Which of the two slops should I subject myself to first?
>>536793441come try on evilcats pack first. its made by someone whos just comepleted gregstar on atm9 but got sick of it>>536768512
>>536796050(Can vouch for this; pretty fun so far.)
>>536796309it's been out for less than a day, how can you even tell if it's fun yet...
>>536768512is greg the main mod
>>536799431yes greg is the main mod used to makecat stars which are the requirement for making creative items. in saying that none of us have started greg yet so its not like you are missing out on anything. ex nihlo or create will be a big part of early game resource gen, combined with productive bees and mystical adgriculture.part way thru greg unlocks simple sky resource generators with custom greg recipes, you can also go the magic route and use occultisim to make miners and demons that collect resources for you. it should have something for everyone
>>536768512>please keep in mind its a very heavy pack and requires 10+gb ram and a couple of mins to load into the server.>on 1.20you fucked up somewhere
>>536799851yes the modpack is heavy but once you load in is stable. go buy more ram is my advice if your butthurt
>>536799990holy tourist
>>536800345if you can figure out whats causing it to take 2mins to log in would be appreciated tho. i think it might be simple voice chat, am thinking of disabling that on next update but dont want to make any game breaking changes at the moment
>>536796050...Th-thanks anon, you tooNot looking to get groomed today though. Hope you have fun.
>>536793441ATM are normally better than FTB packs, haven't tried either of these yet myself though, wondering the same thing
this feels like yet another case of "owner gets bored and ditches it in 2weeks without telling anyone"
>>536805649ill sincerely will try not too. the last server i was on for like 6+ months and I hope this one can last 6+ months as well if I take good care of it
>>536798959Mostly because I've been playing it for the past several hours.Some issues with duplicated ores (even with an ore unduplication mod), but otherwise pretty decent so far.
>>536805649Put your fuckin hands up if you remember Stumpserb, anons
>>536781347> If you try the mod would be cool if you shared what you think of itAlright, as soon as I get a good taste of the mod, I’ll report back.
What's the last pack you played that didn't have thermal expansion?Difficulty: not toymy or pathserb.
reminder to all packdev anons to use git and learn kubejs :)
How do I pirate marketplace addons for bedrock I wanna play realismcraft 2.0
>>536768512wb sorry just had to reboot to fix the ex sequentia issue
>>536796309warren are u still online bro?
>>536824759there should be a /mmcg/ modpack
>>536799851I bet 60% of the bloat are libraries and dumb dependencies
>>536830967But anon, there already is. As it has always been, The One You Make Yourself.
>>536826990Minecraft if Notch was still in charge.
>>536830967we made someread the pastebin
evilcat here my internet dropped out. should be back online
its been a while, is making your own modlist still the goto or are modpacks are good again?
>>536237776i like nu minecraft
>>536853069cringe
>>536816992oceanblock 2
>>536853069>>536856370
>>536858276that, but unironically
>>536853069I don't get it, only thing I see is some shitty shaders
>>536858836t. boomer
>>536858836What's so shitty about them?
>>536859001shitty that my crappy jeet toaster can't run it at 2K/120 fps with a modpack of 300 mods.
>>536859001I never liked shaders.Their objectively poor performance on all versions and with all mods aside, they just never felt part of minecraft.They're not the eyecandy I look for in blockgame. I don't really see why people like them.
>>536851671Some good stuff around but it's like finding hay in a needlestack. TOYMY reigns supreme.
>>536859001They remind me of shovelware mobile clones that always seem to have this generic unity lighting and a stock image for a skyboxIt clashes horribly with the game's blocky aesthetic and looks like ass
The one thing I kind of want out of shaders is colored lighting, so that a blueish light would actually emit a blueish tint around it.But that's something I want in minecraft default and not tied in with everything else in minecraft. And it's possible at this point I might reject colored lighting too, since I'm so used to all lights just being generic white brightness. Pretty racist of mojang tbdes.
>>536870452>everything else in *shaders
skeleton resting peacefully at the bottom of a toxic vat bump
>>536877253is he okay?
>>536877569He has water and his favorite tunes, he will be fine.
>>536877569not sure but he's at least unbothered and moisturized.
Hey it's evilcat server is backup had some issues with Internet while I was asleep
a base on the evilcat 1.20.1 forge serveranyone that wants too feel free to download the modpack and import into forge, the server is the default in multiplayer tab. all welcome https://drive.google.com/file/d/1B3xVIBg7YSRafytsjMyqruoWH1cLv7fv/view?usp=sharing
>>536558181If it needed improvements that would mean it wasn't already the best
>>536645290Immersive Engineering
>>536883075fixed rocket fuel recipes for ad astra to be gregtech based
>>536885449you can now also use enderio rocket fuel, so you have two options for ad astra
>DDSS still best expert modpack availablehow did they do it?
is hex casting + addons worth building a modpack around?how does it compare to psi in your opinion? or other, less fiddly magic mods?
>>536870452Complimentary with euphoria
>>536891358I don't believe that there are people who deliberately install transware.
>>536890791>still the bestI'd never heard of it until now. It seems they've got a part 2 in beta. If it's so good, sell me on it, anon.
>>536890791kitchensinks but expert are the worst thing to happen to modded since quests
there are only two modpacks exist1. gtnh2. supersymmetry
>>536911730there is nothing wrong with quests
>>536912514i dont get the point of lying about stuff like that
>>536913928is it a lie? how?
grid power
>>536906246>sell me on it, anon.>1.12>has great tech mods>has fun magic mods>has great combat and dungeon mods>difficult but very rewarding quests and progression>filters out brainless slopzoomers who want instant gratification, yet isn't overly autistic like nomi or gregThere is still no better modpack than this.
>>536920575this just sounds like someone who played any expert pack for the first time
>>536920905Dunno what to tell you anon. Just play it.
>>536920575agreed, and the sequel is great too. one of the only good expert packs on nuversions
>>536884368years of updates and not a single quest to accommodate it
>>536920575I'll fiddle with it and see how I like it. Thanks anon. I do like that they've custom made a resourcepack for it. Even if it's built around sphax.
>>536558181is not that thing like basically updooted daily, they don't even play it just updoot nonstop
>>536558181but 2.7 came out 8 months ago and 2.8 is in beta
>>536920575it's a great pack
>>536920575There's a world type of "Great Wall" for world creation
dedcraft
Are there more mods like Touhou Little Maid? That one is nice but I wonder if there's something better, not touhou specifically of course.
>>536920575I was not aware of this mod before now, thank you.
this feels like shilling but i cant understand why youd shill a popular pack on a dead thread
>>536971906Sorry, I've been hitting random on the chunk gen preview this whole time or I might have actually posted more.
another eak hit meplaying skyblock packs is much more comfortable now because I don't have to worry that my base looks like shit
>>536883075mods?mc version?vaxxstatus?
>>536973545He should have linked to his original post as well. >>536768512
>>536973442It's the opposite for me, I get annoyed at my base looking like shit on the overworld but in the sky there's nothing I can do to stop it looking like shit
>>536980830>It's the opposite for meBut I said the same thing.
>>536981608You start to not care and get comfortable, it bothers me so much I don't play them
>>536920575Oh yeah I played this one a lot, insane timesink. Had fun though, also very difficult.>>536923208>sequelgood to know there is one
>>536938857That reminds me.Anyone know of different or unique worldgen mods do you know? Not things that try to make a 'realistic' world or just bloatspam, but stuff like hexlands, skylands. Anything that makes a radical change in how the world generates.
guess not, everything is just vanilla now
>>536996569w-what?
Does this count as toxic jungle?
>>537002373Holy crap looks awesome. This is your cave base? Still mostly designing in creative or you have something to see on the serb now too? Besides the ghost of your factory contraption that is.Man I can't wait for my current work projects to be over and I can return to some good old comfy minecrafting.
>>536985790create: radical change in how the world generates
>>537004929Thanks man, but I’ve just been buildfagging in creative. nothing to show on the serb yet.I wanted to add some toxic looking cloudy fog to the scene but couldn’t figure out a good way to do it unfortunately. do you know anything like that?
Question of the day: What's a fun standalone mod you always make sure to add to (You)r modpacks?
>>537002373I wish colored lighting was native to Minecraft.
>>536985790Ecospherical expansion adds a bunch of cool world generation modes. A few different types of floating island world generation, a cave world generation and some other weird ones.
>>537002373I'd definitely call it a honorable mention
Did they remove tranny shit from nature's spirit? I've distinctly remember having tranny flag colored cats and banners in one biome village but now they're gone.
>>537016716no, that'd be phobic
>>537007970what's that
me bumpin
why thred dedi thought mmc was all boomers, i wouldnt think there were that many summerfags here
evilcats here just doing a restart server will be up in 5
>>537007970Squake, adds quake movement
>>537018649>phobicWords are supposed to have meaning. Phobias are irrational fears. Being unable to watch Willy Wonka because Oompa Loompas cause a fight or flight response, for example. A family member of mine has to deal with that. It's not a huge deal all the time, but it does present itself on occasion. I'd put my money on "fatigued" or "disgusted" being more accurate. I'm not that anon, but I'm sure tired of seeing that shit crammed into everything. Tired of hearing the people complain that it's the alienated customer who made their shitty production fail and not their own bad decisions.>>537016716Now for you, anon. At this point you probably just got lucky with the RNG on having that shit show up. I don't have it on hand, but it's been posted in the thread before. A screenshot of a mod dev telling someone that there are options to disable such content if they do not wish to see it. They then explain that outright removal won't happen because of the trouble it would cause.
>>537033207>install it a while back to try it out as a joke>now can't play without it because I'm so used to movement in Source after over a decade of rocket/sticky jumpingNormal Minecraft movement feels so sluggish and unresponsive in comparison
I'm done with Reclamation, needs more altars and rituals. I do not recommend it. I guess I'll try ATM10 or something.
Whats minecraft like these days?
warren i just found who stole ur backpacks i can give them back
>>537051362they apolgise from discord for it happening they didnt realize u had built the building
>>537051542>they
>>537052097he apologiezes from discord
>>536973545here's your answer
>>536973545unvacinated1.20.1 forgemodslist is here:https://pastebin.com/raw/p4c06pYa
>>537040294the 1.20.1 pack posted earlier has abit of magic in it including occultisim and ars noveu etc
>neoforge is deadgood
>>537068965is it really
>>537068965Is that why I can't run neoforge modpacks on polymc? Shit's stuck so I'd believe you.
i finally got AE2 shit ready in gt:nhnow i can finally make a real base instead of a mess of random chests and shit underground
I think I finally found one I like. Well, a second. The first I lost because I somehow copied the seed wrong when I went to change the world name.>>537080231>mess of random chests and shitThat's exactly what a starter base is though. It's not meant to last. Not that I've got much room to talk.
>>537052205warren are u having connection issues? let me know if u want me to restart
>>537007970littlemaidmob
>>537081126Alright, found my first gripe. Questbook doesn't have an alternative back button. There's one to click on, but backspace nor right click will bring me back out of a quest. First night I was attacked by some enchanted tools though, so that was cute. Got a free wooden sword out of it though. Anyway, grinding for spawns has paid off. That little wagon has a bed/furnace/workbench and a loot chest.
>>537085726Noticed my furnace smoking when I wasn't cooking anything. Slipped a monster spawner in under the thing. Cheeky. There is this hole here though, and I believe that I see Certus Quartz down there with some other goodies.
>>537085726I had to go back and look, you can see one of these things in that screenshot too. Went to go knock over some of that wood in the mire off in the distance and these things unloaded at me like flamethrowers. I need the wood though, so I'll just keep alert.
>Simple Resource Generatorsisn't this OP as hell, am I missing something
>>537088403So I grabbed some wood and night fell before I realized so I had to run back to the wagon with some heavy weapons skeleton chasing me. But along with the wood I brought back a few iron ore to toss in the furnace to make.... wait. I thought I was moving a little fast. I was right.
>>537082967warren just restarting server crashed
>>537089813Sounds like a tool to be used. Depending on how it's set up and what you have access to right out the gate it could be alright. If you want to get technical, something like mystic agriculture does the same thing, right?
>>537082967Think I'm going to pop out for now; have a nice night.
>>537090191I don't have much experience with modpacks in general but I wasn't expecting that, maybe it's very useful later in the lategame but I just started and could generate ores infinitely. I am trying the modpack posted in this thread.
>>537090203cheers bro you too
>>537089931Alright, holy shit, creepers have been given some speed upgrades.>>537090510I know Cuboid Outpost uses it and there it seems mostly reasonable with the story it's got attached to it.
>>537090781An easy and renewable source of lily pads. I'm sold.
>>537081126what modpack?
>>537091797Alright, night is a bit more dangerous that I'd like to deal with this much open space. I'm gonna go dig into that mountain and get a little workshop hole going.>>537094261Dungeons, Dragons, and Space Shuttles. Someone brought it up and I said I'd fiddle with it and give it a shot.
>>537095556This'll work for now, just off the west face of the cliffs biome. More copper as well, which seems to be what I should have been looking for instead of the iron before. But that'll be it from me tonight.
>page 10
>>537052205homo (gay) zoomerensis
had to build a little irrigation system because I'm playing with flowing fluids, still need to find a way to automatically pump water into the reservoir. The little aqueduct i built still requires manual input. When i figure it out I will make it actually look decent
>>537052205What does "it happens" even mean? things like that don't just magically happens. it takes a conscious decision to steal someone's stuff. He might apologize for now, but chances are he'll do it again. this is a nigglicious behavior and you should just ban him. also go back and kys.
>>537085726Why is it oversaturated like a clickbait YouTube thumbnail
The worst part about playing modded minecraft is the ungodly amount of overlapping keybinds
>>537134431I really hate that, KeyBind Bundles does help some.
>>537134431There are worse parts but that blackpill is for later
Is better than wolves fun to play?
I think modded would be in a better state if EE wasn't in tekkit
>>537137125How so?
>>537068965sovl
>>537051256create: minecraft
>>537138228the majority of players wouldn't expect item printing out of other packs and they'd actually have to automate stuff like smooth stone for building. maybe it's a long shot but I think it matters
Is there a mod that reduces ALL loot from chests? I've been trying a few modpacks and they shower you with free shit, OP shit even.
>>537140975what version jackass
>>537128546No idea. I don't fiddle with most of my screenshots.>>537134431That's one of the first things I go in and mess with. I like having dash on Q instead of throw item. There's also usually an inventory sort that I need to unbind.
>>537140975loot table tweaking and less than 200 content mods
>>537141398unbinding sort inventory only working half the time is so annoying
>>537140975create: loot fix
>>537140081I don't see the problem you're painting. Tech and automation modpacks are some of the most popular ones, ever. EE in Tekkit was criticized and disabled on many servers, which led to its removal in later versions. Fairly sure it's considered a relic of the past by most, with no proper successor to speak of.>>537140975Don't play unconfigured trash. Also >>537141342
>>537140975If you got loot integrations then chances are the retard that made the modpack set its config to add a multiplier or item weight to more than 1.
>>537141794That other half the time means that whatever mod does the sorting has another key bind listed in it's config as well, or possibly a "shortcuts on/off" toggle.
>>537147134>Don't play unconfigured trashLesson learned, you truly can't polish a turd. Oh well.
update to evilcats server:oily bees now work with gregtech
DA SERB
the factory looms within a suffocating cloud of poison.
Wake up faggotsYung Better Caves just released for 1.20.1 and 1.21.1Cave generation is SAVED
>>537155448warren try connect again it nearly worked
>>537160832warn you just have to wait for it to load in, its slow but it should work eventually
>>537162598Disabled the mod causing the crashes; seems to be client side so it should work.
>>537162718what mod was it? their should be no optional mods installed, especially modernfix should be disabled
from evilcats server
>>537163425warren 30s and u should be in
>>537163000"Essential Mod" - seems just to provide social features and (microtransaction-based) cosmetics. Server loads just fine without it.
>feel like playing TFC>see 1.20.1 came out and there's some modpacks for it>feel like having an adventure spin instead of just ages grinding>option A is hardrock v4 beta made by a chinaman and seemingly filled to the brim with insanely shit design and artificial difficulty>option B is a russian pack you need to donate to a guys patreon to get half of the contentAnyone here played hardrock? Is it as shit as it looks?I don't really mind some of the recipe changes or adding extra steps for processing ores but a lot of the things like HP changes, hostile mob spam that one shot you expressly because of the HP changes, pollution, and tornados look really ass.
leaked surveillance footage from abandoned nuclear facilityhttps://streamable.com/qk8nkxIt was a lot of fun experimenting with particle mod and messing around with OBS filters.
>>536883075>500MBzoomers dont even know how to export a pack anymore
Greg.
Whats a good modpack to use
>>537192923ATM10.
>>537193302what makes it good doe
>>537192923ddss for reasons already stated >>536920575
>>537192923Depends on how you're going to use it.
>>537157039https://www.youtube.com/watch?v=9ZH6coTxDToLooks amazing, keep us updated
warren try connect again i just freed up a bunch of ram realized id left 200 tabs open
>>537206462its nearly loaded warren
Has anyone made a glass door mod that's placed in the middle of the block and connects to panes yet? Something that opens split down the middle maybe, working kind of like fence gates. I was thinking of making it myself as my first try at modding, but I figure I should check if it exists first. Google turns up nothing, but google is useless lately.
>>537169208After looking into it more hardrock has good ideas but it's a balancing mess so I've decided to best idea is gravitas 2TerraFirmaGreg looks pretty solid but this has a slightly more fantasy spin on it and I guess that's as good as it'l get.
>>537096668I just noticed this beam off in the distance. Is that a beacon? It's not a waypoint, I've only got one of those and it's 500ish meters behind me.
>>537216397Alright. Now I know what it is. I can look into what it does once I get back to base.
>>537217209Out of seemingly nowhere [R] for recipes seems to have stopped working so I started scrolling through the keybinds. Had me a nice chuckle. Speaking of EvilCraft, I don't think I'll be fiddling with that mod soon enough to worry about that accumulator for now.
>>537220768Went to go steal some potatoes from this village I just noticed on the map because... rice flour requires a potato to craft. I have three growing outside my door now, but I need four total. Was checking out a cute little boat structure in this river when I noticed that thing. I think it's a forestry farm. I was not aware that they could spawn inside villages. Desire to know more intensifies.
>>537225317Should have just taken a shot from here first to show the little boat instead of realizing it afterward, but here it is. I made it over to the trees and they're Tech Reborn rubber trees so I don't think it's a Forestry farm. I didn't have enough time to dig under it before night fell on me and I /home'd so as to not have the village eaten. Found more potatoes. They weren't fully grown because they haven't existed long enough to... so I'll be heading back south to the other village since it's a tad further and I can just strip it clean.
>>537216269gravitas 2 is dogshitTry sulidaethere was a guy that was planning on hosting a server for it but he vanished
>>537226039On route to the southern village I get my first death so far. Note that the time above the minimap is so I can be home before dark after learning the kind of stuff that comes after you here. It's not dark yet. Can't sleep until 18:30 or so. I forgot that Astral Sorcery (I'm pretty sure anyway) does solar eclipses. I see a Baby Skeleton spawn in front of me as I'm switching to dirt so I can make a nerdpole for a few minutes. Sun comes back out and I make a break for it, dig myself down and I hear the thing lock on. I try to swat at it with the all-in-one-tool but the fast little shit juked me good.
>>537226825>gravitas 2 is dogshitAny reason why? Seems quite alright from first glances.Sulidae looks pretty similar but without gregtech tism or dungeons.
>>537228157Alright, was able to get my grave without any issues. Got a few more potatoes which are now growing in the garden. Just having a gander at quests and realize I've not picked up a single bone yet and the book wants me to make bonemeal with the mortar and pestle that I've made. Then look to see what might make me a bone that I probably have no access to yet and... it's morbin time.
>>537174292that's really neat, anon
>>537157039reminds me of fetishfag's sky island
>>537080231update: i got distracted and and ended up crashing my rocket, thus delaying the move until i shit out a T2god i love video games
>>537232324Appreciate it anon. Hoping it gives off cherenkov radiation photo vibe.
>>537242240it does a good job. I'm not super sold on the electricity spikes, but everything else is good.
Northstar bros we are so back
Back, just in time to die.
>>537232209nice seeing you try out the modpack. morbs are nice, there's also one other mob catcher item thats pretty cheap but I forgot the name. maybe it was literally called mob catcher.
>>537264679
>>537277461Is that sylvester stallone?
>>537285420What? No! No. Fuck no.
slow day huhhaven't played minecraft in a bit
evilcat here. starting the third blast furnace build
what's the best mekanism modpack to learn about it? kinda like how in Above and Beyond the mod Create is the main thing there
>>537307135whats to learn about? mekanism isnt that different from any other major tech mod unlike create just pick a expert pack you will learn about it when you reach it
>>537307135Create is the only one with a heavily tweaked pack to showcase it, unless you count garden of glass which is somewhat similar
>>537307135Do you really need quests to spoon-feed you?
>>537308496that's not how CAB works tho
>>537308094To play retard's advocate:What if Mekanism is anon's first "standard" tech mod?
>>537307135create>>537215890malisis doors had cool doors but it was extremely bloated and uncanny, but it's a good idea, you can copy the fence behaviour but using your custom door model, the connection to glass panes tho, seems like a pain in the ass, maybe with mixins
>>537308094Please don't get mad at the word "learn", disregard the first half then.>>537308491Yeah that's what I meant, how that Above and Beyond works is pretty neat, oh well. ATM it is.
>>537308936Then he should play a kitchen sink/toymy and learn by playing around like everyone else did.Quests are only for the jaded faggots who've done the same thing so often they no longer feel curiosity or joy and require someone else telling them how to make the game harder to feel accomplishment.
>>537310117(You) are the jaded faggot here.
actually additions the mod the modpack
>>537310117I never mentioned quests, in Above and Beyond it's all unified but main core is Create. All I asked was if there's something like that with Mekanism.
>>537310323Congratulations for successfully intuiting the correct conclusion, anon.Your reward is this stone, for I cannot cast it.
>>537311681okay Alfred Lanning
>>537307135create: mekanized
Whats a shader that looks especially nice underwater?
>>537321059nuversion bloodmagic is so soullessall nuversion magic is soullessand that's the truth
>>537321059doom.wad.schematic
>>537327823>doom.wad.schematicis this https://github.com/Palats/wadcraft?
>>537330415I think anon means more that the image looks like a level you might see in doom?
>>537330578Yes. This.
There any mod that gives you a heatmap of where you've walked/moved through a pack? It would get a little complicated if you have a lot of floors in the base but it'd be interesting to see.
>>536946892MK2
>>537232209Went and found some skeletons to make the bonemeal. I'm nowhere near morbin'. Did dig out a second section and juuuuust barely poked out the edge here. Gonna move the farm inside.I also need to try and find cotton seeds, which is one of a few that I'm not allowed to sift grass for.>>537266394Thanks for the heads up.
>>537266394Safari Net from MFR?
There's literally nothing wrong with "magic blocks".
>>537345893Alright. I've been working down some of the lines and I've come to a point where this space isn't cutting it, but I've got enough cobble to build a decent wall outside near my tree farm.>>537346331Having a look in JEI I'm gonna guess the Syringe from RF Tools, the Mob Imprisonment Tool from Industrial Foregoing, or the PiggyBackPack from Tinker's Construct. Kinda depends on what anon means by "cheap".
>>537353084souless survival only players myth
>>537353617>Syringe from RF ToolsThat doesn't let you place the mob, it only lets you spawn it in the RFTools spawner.
>>537353617Got it mostly walled up save for the bit touching the river. If I'm mindful about the daylight, that should be fine while I move things over from the hill hole. I'll use that as a base station for mining there, as there's a cave I could go down into in search of ores and whatnot. Don't know what would look decent to block the water off and still have it useable, but I'll figure that out later. Maybe a wall extending out around...>>537354693Ah, thanks for the clarification.
>>537354693Mob Imporisment tool from IF then
>>537356346Think I'll go with this for now. Should probably light up on the far banks just in case though. I'll need to find redstone and get power going at some point so I can make potato guns for my defenses.
>>537357564With spikes. Helped me take out a rare zombie that dropped an unbreaking II iron shovel. However, now I'm running critically low on copper and should start gathering the iron I've seen around in the area since the quests are beginning to call for it.
>northstar finally got a new sneak peakWE'RE SO BACK
streams that actually works and for more versions never ever
>>537369704>This time we'll definitely get a good space mod and not an empty moon dimension trust ze planAll space mods are shit
>>536237776Is there a mod that adds items like a "wand of sandstone" that lets you place infinite blocks of that type using that item? I was thinking such a thing would make for a cool reward from an admin for builders on a multiplayer serb so they can spend less time gathering resources and more time building
This is what happens when you pour oil down the drainhttps://streamable.com/tho3kc
>>537377612Great. Now we need this too.
>>537375690The whole point of space mods is that they're empty. If you want dimensions with content, go play any other dimension mod. You are brown.
Is there any mod besides techguns for 1.12 that adds industrial-looking 3x3 doors? Or any 3x3 doors?>>537375690build cool shit on the planets. Minecraft is a sandbox, not an action-adventure game.
It was not bait. Brownoid.
>>537377598In terms of a server, you could do it indirectly by letting players get/buy creative storage blocks (creative crate, drawer, etc) of specific cosmetic-only blocks and linking to it with a building gadget.Or at least in modern versions. I thought that functionality was common but I can't do it in 1.18. Maybe it's only newer than that.Some creative storage can be swapped, like create's crate, so you'd have to avoid those, but others are set permanently and can only be changed by destroying the block and placing a new one.A purpose-specific solution would be better, sure, I suggest it only as a bespoke option.
>friend group decides to try a complex/longform modpack>everyone in the friend group says they actually want to get to the end of the modpack this time>less than a week after starting the modpack they all say they "don't want to play the same game every day" in unison and say they'll continue playing tomorrow>they then proceed to do nothing but play for honor for a week straight immediately after, completely forgetting about the modpack>the cycle then repeats roughly 3 months later
>>537387630trying to get irls into modded autism is a herculean task, there's no point
i wouldnt know because i dont have any friends like you normalfags
>>537382892IIRC MalisisDoors has some.
>>537387760these aren't even irl friends, they've just all got ADHD or something. i'm not even the one in the friend group who hosts the server or chooses the modpacks but it feels like i'm the only guy who has any fun on them
>>537387593Thanks for mentioning all that
>>537353617ah it was the mob imprisonment tool, it's cheap cause you can get the ingredients from bees and essence farms. you can get lots of shit from bees. this modpack is the first where I really started learning about bees and using bee automation. But the gendustry shit is changed to be incredibly high tech in this modpack.Have you had a red night yet?
Hey guys I saw people were having too much fun here so I'm introducing a new blaze variant.
>>537391697>Hey guys I saw people were having too much fun here so I'm introducing a new blaze variant.we don't care and we didnt have any fun dw
>>537391697>modpack adds mob that is literally just "blaze but overworld">doesn't have its own structure it spawns in, just chucked into the hostile overworld mob pool>mid-way through the modpack one single crafting recipe requires the item that only they drop>all of a sudden unable to find any of them anywhere
>>537393967thermal (((blazes))) spawn is biome specefic similar to husks and strays
what
>>537396501Absolute fucking AlarKINOs
>>536237776Wait this isn't Vintage Story
>>537398074Yeah, this one doesn't insist upon itself.
>>537398549>Yeah, this one doesn't insist upon itself.t. pseud
>>537393967No mods required, happens all the time with Endermen. Pissy pants also scram the moment there's a chance.
i am so horny for create 6
>>537403815hell yes I can't wait for more gearslop. I love gears, I love putting gears and shafts all over my base!
>>537407118I love create but as time goes on starting over feels like a pain in the ass because of that. Sometimes I just want shit to work.
>>537382892>build cool shit on the planets. Minecraft is a sandbox, not an action-adventure game.actually the comunity wants it to be factorio 3d...
>factorio 3dfactorio is modded minecraft 2d thoughbeit
>>537410715factorio isnt worthy of being compared to modded minecraft
warren just keep waiting it will load u in soon
>>537411345It's not a comparison, it's a fact. Factorio was inspired by Buildcraft, whether you like it or not.
>>537388067doesn't malisis doors corrupt your saves or some shit?
>>537411938im not talking about that. factorio is so much worse than minecraft it cant be compared
>>537411345modded mc is riddled with bloat atleast factorio is deseigned to withstand that level of autism unlike modded mc where it shits itself every second
>>537410715Factorio is infinitely superior to Minecraft modpacks because this community is in the hand of the autistic tranny cabal. Just one look into their community servers will show you that.Factorio and Minecraft techpacks are also basically opposites by now. Factorio throws automation at you right away, even the burner stage allows for automation already. The whole game expects you to automate every aspect of your factory. MC techpacks keep you handcrafting forever and automation is generally expensive and tedious to set up. Most mods are so badly designed they have to rely on AE2 as a bandaid solution, which is also a shit mod.Factorio also understands that the fun and complexity arises from optimizing logistics and design layouts. It hands you multiple tools to solve problems, as well as reasons to use them: trains, bots, belts, pipes and now also space platforms. In techpacks you are generally forced to grind away and then consult either the wiki or their Discord server, only for everything to collapse into a single AE2 terminal. This is usually because MC techpacks can't decide whether they want to be a survival/adventure or automation game, so they end up being Minecraft with chores. The worst failure is probably Omni/Nomi/Monifactory, it wants to be about automation and still fails spectacularly.There are more differences, but the ones I just mentioned are also the biggest faults that plague techpacks. It all culminates in a key difference: While Factorio empowers the player to follow down a cohesive progression curve, techpacks force you down the "intended" path while also introducing resource gates, balance swings and disconnected systems of progression.
>>537415325thanks chat gpt, modded minecraft is overlet's merge the threads now
>>537414765and minecraft is so good it's worth enduring, that should tell you all you need to know
>>537415325>Factorio empowers the player to follow down a cohesive progression curveyou mean making a furnace that makes one thing that gets put into another furnace that makes another thing, repeat ad infinitum?factorio is just gregtech
>>537415843Apologies for not writing like an incoherent troglodyte and not using more no-no words. Dumb faggot. And yes, modded Minecraft is in a very bad spot right now. The only exciting thing going on is Create, although I personally am a bit optimistic about Supersymmetry and Terrafirmagreg. The latter makes a lot of the mistakes I have mentioned though.
>factorio preacher is a gregtechfag
>>537415325You've pretty much outlined the main reasons why Create is so popular these days and why people liked Create: Above and Beyond. The real differences between Factorio and modded Minecraft are the performance and 2D vs 3D. 3D inherently has worse performance than 2D so pick your own poison. Everything else is just game design, which is completely in your own hands when you are modding.
you're in the wrong thread chud
It's been written wrong, you know.https://files.catbox.moe/1ww286.png
>>537417764No, in GregTech you passive basic components so that you can bulk craft more complex components in order to handcraft the machines and tools you need. This stage lasts well past LV. In Factorio this lasts all but 5 minutes and consists of your first assemblers making copper wires, gears and maybe green circuits. Shortly after you are already setting up a basic mall. Importantly, this mall automates the tools necessary for setting up automation, including assemblers. Nobody ever set up an early-game mall in GregTech which automates LV assembling machines.
>>537418448What part of factorio-satisfactory-mindcoded has you twisting the fabric of reality to the point that it explodes in your face so you can teleport items instantly from anywhere to anywhere?Does Factorio let you skip 90% of the late game material processing by milking bees?Maybe satisfactory lets you mine for oil by farting on roses.
>>537418664im talking about automation being simple and uninteresting, theyre just furnace recipes
>>537412237 It's included in a lot of popular modpacks (Stoneblock 2, SkyFactory 4, FTB Beyond, Rebirth of the Night, ATM3, DDSS), some of which I've seen recommended here. Can't be that bad. Even if it does corrupt your world once in a blue moon, anyone who's been modding the game long enough knows better than not doing backups (manual or otherwise).
I don't understand why /egg/s are such realismfags
>>537415325new pasta just dropped
>>537418249Yes, I think Create has the right idea. There was one modpack in particular I played that went in the right direction, unfortunately it is abandoned and also happened on the worst version of Minecraft; Create: Arcane Engineering. All the base mods to make a truly great modpack are there though.>>537419226I actually don't understand your point, there are very few "furnace recipes" in Factorio. And the only GregTech modpack which even attempts complex recipes in the first place is Supersymmetry. It is because their devs understand that complexity lies in design and not in following the EMI recipe tree. Base GregTech has some fun complexity when it comes to chemistry, but it bothers me to no end that most modpacks just get rid of anything that makes it fun by giving you both infinite resources and easy ways to void or store byproducts.
>>537419094>Factorio, Satisfactory, Virtual Circuit Boardso you're saying Notch would have made Minecraft into techslop if he was still in charge?
>>537420054>items go in, items go outfurnace recipe
>>537360543Forgot to post my last update before going to bed, but I got a bit of copper and lit up some of the cave inside the cliffs mountain. I'll go out looking for more resources when I get back from the gym.>>537389269No, I've not. With the changes to some of the mobs I should probably build a little bunker to shack up in so I'm not shaking my ass in the wind of a blood moon.>>537403148This. Absolutely this.
>>537420054>easy ways to void or store byproductsOh it's you again
rangeban germany
>>537421301this is a good point though, voiding is far too easy in minecraft
>>537422032>kills 90% of /egg/ and 80% of /mmcg/
>>537420321I'm saying that GTNH has a lot of bloat on top of the 6000 hours of gregtech progression itself. Comparing it to games that have a deliberate design focus from their inception beginning is inaccurate.
>>537421301I only look at this thread every couple of weeks. If there is someone regularly complaining about voiding items in Minecraft, it is probably because it is a retarded mechanic.
>>537419373Yeah, fair enough. I've got enough backups of my save that world corruption would just be a minor inconvenience at worst, but I'm just concerned because I swear I heard something like 4-5 years ago about malisis doors being really bad for some reason.
>>537422413but Notch would like it apparentlytech chads won
>>537422297>80%>in a thread with 2 posts every 10 mins no way
>>537418249> "Just" game designUnfortunately our tranny modders aren't exactly well known for that and the demand isnt exactly there either, many players still cling to magic blocks. Botania tried something new and is (rightfully) despised.I think Create would be a lot more fun and inviting if it had Factorio-style belts. That is to say, self-powered belts with fixed speeds, upgradable for faster speed. Doesn't use or transfer mechanical power. Lowest tier is dirt cheap, higher tiers use brass and then precision mechanisms (which I think could do with a few more uses in addition to making speed controllers).I'm tired of needing a thousand gearboxes and cogs just to turn the corner or split your belts. Puzzling out layouts can be fun but I see a lot of people just default to using arms or flingers for item transport. My setups get messy too with shafts and shit everywhere, because of trying to save gearboxes which are annoying to craft.One day I will make chatgpt cook this up as a mod for me. One day...
>>537425608mechanical arms were a mistake
>>537426551Nah, they are cool as heck but also slow. Which I think is a good balance.Chutes, belts and funnels are much much much faster but it's a goddamn pain in the neck redesigning your setup time and time again just because one (1) belt is going the wrong way AGAIN.It drives me crazy that you need 2 blocks of space for gearboxes everytime a belt turns a corner, or goes into another belt. Using a mixer is the worst pain because of this: up to four belts that all need a different rotation, AND you need to power the mixer with that stupid cog on the side. Can't just chain it with other machines like a press or deployer. Can't power it from the top either, like, you know a real drill press. Pure anti fun and anti user design. These are things that Factorio and Satisfactory do much better than Create. Those games feel like busy work though, simply because they have unlocks and a win state which I don't care for.
>>536251532** ** ****...
>>537425608>I see a lot of people just default to using arms or flingers for item transport.Who actually uses the ejectors for item transport? I've seen exactly one build on PathSerb that uses them, and it's my build that I made because I thought seeing items fly around in the air is funny.
There must be a faster way to make the water stuff but I'm too smoothbrain to discover it.
>>537429904weighter plates for player transport is fun second to vacume tubes from classic thermal dynamics
>>537410715factorio is a radically different game from minecraft and I wish you morons would stop comparing the two at all
>>537432759>from minecraftyesbut I clearly state MODDED minecraftnow go back to your containment thread
>>537433675shut up. That's not what I meant, moron.Also the fact kovarex was inspired by buildcraft doesn't mean factorio is modded minecrafthat was a general idea literally 10+ years agothey have almost nothing in common nowadays other than the fact you craft a stone furnace to smelt ore inin that retrospect, the goddamn game is more akin to vanilla minecraft, if we really wanna go that route, which I don'talso stay in one fucking thread you niggers
>>537415325in factorio I always used the science packs as the end goal, then build the network of belts to get them, each science pack is more expensive so you need to upgrade and improve the whole thing constantly to prevent the belts getting stuck and such.minecraft is like, funny block connected with funny pipes once and It's done forever.
>>537425608there was a mod that added the belts of factorio back in 1.15, not sure if it's still around, I don't play modernslop
>>537420321iirc, there was a cog block that got removed, just like ruby
make a modpack and add create but remove the recipe for cogwheels and large cogwheels
>>537431192liquid recipes need a liquid terminal? something like that, I still have never touched this mod fully
>>537403148yeah it really sucksone of the things I thought about making for a mod was some kind of "ender attractor" that takes blaze powder and spawns endermen
>>537420054>easy ways to void or store byproductsoh hi Earendel
>>537418637I don't understand what this post and picture are about.
>>537444648He would unironically like that, in Space Exploration most byproducts are stone which you can just turn into landfill and forget about it.
>>536946892MK3
Part of me hates Ancient warfare for how bloated it is but at the same time it's the ONLY mod that's in entire NPC cities and shit (millenaire civs are still just small villages). even Nuversion mods haven't done something like this
evilcat here server crashed, doing a reboot should be up in 5
>>537421119Still out looking for a decent bit if iron and finding decent amounts of copper instead. I've gone through four or five Copper Hammers just making tunnels below my base, but I think caving is rendering better results.
>>537477683Does a worldgen tab show up if you press R on the ore?
>>537477834Yes. There is a readout for each type of stone as well.
>>537480976Alright, This should get me through for a little bit. I don't have any sort of ore doubling that I'm aware of being available at this point, so I'll start cooking as needed in case that's around the corner.
>>537482531that's the annoying thing with ore processing IMOI'd love a system that starts earlygiving you byproducts to save up for later processing(aka tailings)
>>537482680well, I know tailings isn't exactly thatbut that's the closest thinguneconomic portions of ore
>>537482531For reference, this is where I am questbook wise. I swapped out my tree farm area for theses 7 bonsais that I sweep past every few when I'm kickin' around base.>>537482680>>537482808It could be more interesting a process, sure.
>>537482870Little cave entrance you can see across the river there.
>>537486372Poked my head in and two veins of copper and a little certus right under the water.
>>537486572Couple bits of iron and more certus as we head down the drain.
>>537486741Then, hopping off the slide before it goes too deep, into this branch and turn toward where I came from. Four copper, two tin, one iron, and two coal. I think the caving is just more interesting for the exploration vs 3x3 shafts that I have to spend 10 copper per hammer on. Not to mention that the durability eats fast.
>>537444398Custom spawner from EnderIO does that, among other things. A simpler alternative, Enderman Disruptor, that stops them from teleporting in a 16 block radius exists as well. Ender Traders adds a friendly enderman mob that sells pearls for gems. Even simpler than any of this, adding a crafting recipe for an Enderman spawn egg or ender pearl takes about 5 minutes. Not dissuading you from making a mod, but there are plenty of solutions to save the effort.
>>537487112One of the tin was osmium, my bad. Anyway, decent little dive. Questbook is asking me to find saltpeter, but I've only seen one the entire time I've been playing. It was just below the wagon in the hole that opens up there. Aside from that, this haul should get me going. But that's gonna do it for me tonight.
>>537403148>vanilla fixed this with an enderman biome in the nether>>537444398>vanilla has this (kinda) with endermites>>537487459>vanilla has clerics and piglins selling ender pearls
>>537482870bonsais suck dick imo. way too little rewards and you can easily automate real trees with blockminers that are quite cheap. the questbook will lead to you one eventually but you can make it earlier. but why bother, use a nature essence farm and you can have as much wood and fruit as you want.crazy that you are soloing this though, shit gets crazy at tier 2-3 and I never got further than that.
am i retarded if i want immersive engineering, thermal foundation, create, and mekanism in a pack, feels like they are all very similar and dont really cover eachother properly
>>537505931yes that's retarded. why combine immersive engineering with mekanism? when the fuck would I ever build conveyors and those giant machines when I can just use upgraded mekanism blocks that do everything in quadruple speed way easiercreate is dogshit compared to any of those other modsuse either only create, only IE, or only mek + TF
>GTNH 2.7.3 (Requires Seamless Auth and additional mods, Forge 1.7.10): 149.130.214.21:25565Bros I'm getting connection refused when trying to direct connect...
>>537512331Mekanism also mogs TF if you're talking about general processing.TF just has a couple extra utility blocks that it hasn't abandoned (yet), like plant growth or item collection.
>>537514806Mekanism "mogs" everything because upgrades and machine tiers are gay
>watching video on realistic tanks using create>uses ender transmission addonwhat's the point
making ae was a mistake
>>537517918I do wonder what modded would be like if digital storage didn't exist. I guess we'd just have more adventure packs instead of resource grinds and automation.I was thinking it would even have a knock-on effect on gaming as a whole, but Factorio was inspired by buildcraft rather than the current incestuous modded scene.
The point of modding is that (You), the player, gets to choose what you want in your game.If you hate AE2 and similar mods so much, you can just, like, remove them from your modlist.
>>537517918what's wrong with AE it's like 1 or 2 hours of setup so you don't have chests filled with 3 different types of seeds taking up entire inventory slotslike even vanilla minecraft has reached the point of being over loaded with items
>>537512331>when the fuck would I ever build conveyors and those giant machines when I can just use upgraded mekanism blocks that do everything in quadruple speed way easierbecause the big machines and conveyer belts from IE look way cooler
I use immersive engineering as a crutch whenever i don't want to do create's autism for machine parts
AE2/RS is a requirement because of item bloat, if we didn't have item bloat we wouldn't need them
>he can't handle logistics without RS, therefore he HAS to use itsounds like a skill issue to me
>>537518909brainlet post
>>537470224i hate how the dev is a lazy poopyhead. i also hate how the enemy npcs sometimes spawn right in front of ur face and theres no setting to change the spawn distance. still i have to use the mod because its the only one that adds proper cities for different factions. i also hate the npc ai, worker npcs get stuck when they literally have to jump over one block.
>>537521776load up a vanilla world right now, play for 1 hour, and post your inventory/chest
>>537522420my bad i meant to link to >>537518794
>>537518242For me it's the opposite. Adventuring is what makes me want digital storage, because when adventuring I gather a bunch of different items that I barely recognize and want to keep just in case it's useful in the future, and a searchable giant inventory makes that way easier. When automating things, every output of automation is something I know, something that I purposefully sought out, and goes in a specific spot. I don't need digital storage for this.
>>537522420>vanilla worldwrong thread
>>537522604> every output of automation is something I know, something that I purposefully sought out, and goes in a specific spotwith one cable to a digital storage
i dont adventure because you only get unimportant slop from itthe only thing i travel for is wood types/building blocks
>>537522683okay anon load up a new modded world and tell us how long it is before you have a full inventory and post a screenshot so we can how much of that is single material crap that dropped because one mod adds an ore near the surface or added tallow drops from cow or some shit
>>537523048literally trying to find some extrinsic motivation mods for a fallout style pack and there was one that added boss style vanilla mobs with illegal enchanted gear (at lower material rates and stuff like feather falling on a leather cap) which was cool but the default config has it announce that a boss spawned near by and i didn't find it either time it happened during testing
>>537523264inventory management is a skill, you're the one that needs to load up a new world and get good
>want to use valkyrian skies>uhm, we only work PRE 6.0.0 create>would have to downgrade every addon if i want to try jank ass planesit's been 6 months since the last release what the hell is keeping compatibility from being worked on
>>537523612Okay I'll use my skill of AE2 and 2 hours of my day making a storage room instead of sorting chests every time I go mining
>>537518794AE2 is so popular that mod makers design their mods with it in mind. If not direct support then at least being aware of its dominance since it is hard to garner popularity without AE2 support. Of course you can remove it from your modpack, but it's hard to fill the void that emerges. Create has an easier time now due to a number of updates and mods, but GT still has a hard time, there are very few GT modpacks that work without AE2.
for me it's Integrated Dynamics
>>537531304It took a bit learning to get the basics done in ID, it's not bad. My pack had Modular Routers though so I just switched to that instead.ID is pretty crazy in filtering though... you can literally code your filters, it's crazy.
anyone know any good resource with modifying loot tables for 1.20.1?i want to fix The Lost Cities so it's not just basic dungeon loot, one of those things had fucking 7 sticks and 2 bread
>>537531304I still don't know what the fuck a predicate or operator is.I can I/O, use inventory readers to make a filter that I can easily edit, or read NBT, but anything more complex than that is about 320y+64 above my head.
>>537536520this is why you play createvghkino
I think maybe I'll play some modded minecraftThoughts?Concerns?Hopes for the future?
>>537544679create
>>537544679>Sounds fun.>What if you don't have fun?>None at all, each of our deaths tick steadily closer and closer, and I fear that our best days are already behind us.
>>537524276create ruined that mod, for some reason no one made a good successor for archimedes ships that just works without tech bloat, it's sad
>>5375446791.7.10 vanilla+anything newer is cuckedanything more is bloat
>>537503957I feel that with the seven I've got sitting there. With the wet soil that I can get just across the lake to the east they grow in just a little over 2 minutes. 50% chance for a single log (and at the moment the other drops don't matter, sticks are alright). At the moment, I'm just turning them into wood piles for charcoal anyway. Essence farm looks like it's just around the corner, so I'll definitely be looking to go that route shortly.>crazy that you are soloing thisMy overall pace tends to do that. I'm easily distracted (as you could probably tell from what little I've actually accomplished so far). But I enjoy working through things on my own anyway.
Mind Craft
>>536268843the bee mod in that pack is so unfun, and that's saying a lot because all the bee mods suck ass
>>537555560what's wrong with bee mods?
>>537560317Most genetics based mods are generally awful, progress in them tends to boil down to sitting around babying something while you wait for the RNG to give you the thing you want.
>>537561916>mostis there at least one that is not as bad?
>>537561916Same issue I have with Agricraft, I'm kind of a plant autist but I have yet to see a mod that doesn't make it gambling. I couldn't even try to spitball ideas to fix it and I doubt anyone can.
>>537536520that inefficiency is disgustingi'd rather build golems, hire villages or enslave some goblinos
>>537425608>trying to save gearboxes which are annoying to craftGood point, we can make it easier to automate things in Create by removing any reason to automate them.
>>537561916This is why chickens is the best of these infinite resource mods
>>536268843>one guy was going down witcheryPersonally speaking, if I were that guy I'd set up a tower or castle guarded by deadly minions and start putting hexes on all the other players.>The fools... the pathetic, miserable fools!
Forge or NeoForge?
>>537575123Forge is dead.
>>537575123NeoForge is dead.
Quilt is actually dead
>>537575123idk but Fabric is dead
uptoo danevilcat
>>536237776>rando joins the server>indian flags start showing up at various placeswhy do they have to shit everything up?
warren uptoo today bro
>>537575123sovlbric
>>5375751231.12.2 and belowSimple asf
Coal thread
I thought I would hate Ars Noveau but it's pretty neat.
>>537597332Yeah, it's a cool mod. Unfortunately a bit overshadowed by some other stuff in my current pack, though - I should take some time to play it on its own at some point.
>>537578005>Fabric is deadterrible rage bait
>>537598427create is disgusting
>>537598558Way better than magic 1x1 blocks that this game had for the better part of a decade.
Aside from being too small to be realistic, what makes a magic block?The fact you don't need a redstone contraption to control its function?
>>537597332Storage Lectern is absolute dogshit and doesn't even work with other storages, way too much prep for mid
>>537600925I don't disagree, I just despise the cog and shaft torture spam.
>>537601546>>537600925am I misremembering or there was a mod that makes it so create works with FE or whatever, does it make it less bad?
>>537602224Yeah, Create Crafts & Additions - Electric Motor to turn FE into SU, Alternator to turn SU into FE.
Liminal Industries is pretty fun so far
>>537604767stoneblock but green
>>537605385gregtech but not
>>0537604767Unrelated but reminds me of how I tried to stop 'lawnbasing' by making factory blocks, having a limited space and having to make shit fit is interesting. It's a fucking mess but it's my fucking mess. God bless building gadgets too.
>>536242761creatardbros, what is happening?
>>537607104You can attaching a bunch of blocks together.When you move one of the blocks, they are all "assembled" into an entity.This is called a "contraption".
>>537601113>what makes a magic block?Any block I don't like.
>>537490706Alright, found three more at the base of this mountain to the west of base. Noticed what I think is a werewolf... in the bottom left there, after I took this screenshot. I shouldn't be surprised really. I know it would have me for lunch so I just /home'd.
>>537618538More quest hitting. Lucky me for this one. Little trip up north to that village again. Otherwise, I'm glad it's showing me tools for moving already. I'm slightly chuffed that the Wooden Hook it's asking me to make uses a Stone Pickaxe instead of a wooden one, but the idea of hooking pleases me. Evilcraft/black magic requires me to do blacksmithing first, so that'll have to wait. Oh hey, it just gave me a shulker box after teaching me how to upgrade chests. I'll give it to ya, this flows pretty nice.
>>537620442Hookin's fun. This will make lighting up the rest of the caves in this mountain a decently quick thing. Then I can move back in pretty quick using the moving tools that are available now that I've got that 5x5 table and can make pistol grips. That'll happen tomorrow though.
>>537605385it's more of an off-color yellow
>>537601546For me it's the gearbox spam.It feels completely wrong to use 14 gearboxes to get power where it needs to go but now it is spinning in the wrong direction. So what do you do? Slap down another fucking gearbox whose purpose isn't to redirect power, but to simply reverse the rotation of a straight line.The only other option to do this requires TWO blockspaces instead of one (because it needs a redstone signal), making it useless.
>>537624630>now everyone knows that I'm color-blind subhuman
>>537629165What so subhuman about color blindness?
>>537629410define subhuman
>>537629165I thought it was red and green
>>537633412>>537633412>>537633412
>>537633545oh wow thanks anon
>>537633545my goat