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not dead edition
Previous thread: >>536100014

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
I like that guy who does factorio video and rant about games. What's his name? Cash Cashingham or some shit.
>>
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>>536659938
It's DishWashington, and he's cheating on us to play Shatisfactory
>>
>>536659938
I prefer his other channel. Dosh doshington where he plays satisfactory.
>>
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>don't know what to do
>researching starts taking forever
So is the goal in Factorio to just build the biggest research lab?
>>
>>536659938
My favorite moment is when he made a video on rune factory and said "hoi hoi folks dash here"
>>
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The last four times I tried realism mode, I ran out of money and crashed utterly.
Maybe this time will be different!
>>
>>536660470
if something feels slow you make more of it
as simple as that
>>
>>536660470
Research takes forever because your factory and research lab setup is way too small. Scale that shit up. Good defensive setup tho, a bit overkill for normal mode.
>>
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>>536660470
Make everything at least 10 times bigger.
>>
>>536659529
Thank you for the bake.
>>
>>536660948
Confucius confucington is my favorite mindustry vtuber
>>
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>just the unbuilt water pipes and roads are going to be another 200k of materials and work
I feel like I've already fucked up somehow.
>>
Cottongut block build is about halfway done, just need to place down final structures tomorrow and research the missing recipes. Then the next step after that will be doing mk2 moondrops and cottonguts and ralesias but that's a mission for the weekend probably.
>tfw posted in 4x by accident
I guess it's pretty late.

>>536660470
Add some more labs and more assemblers if things are going slow
>>
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>>536660667
>play soviet simulator on realism mode
>go bankrupt and die
>>
>>536659938
fish fisherman?
>>
>>536663408
I bet the bourgeoisie are behind this
>>
>>536663240
go to sleep you have been breeding rats for ten hours

>>536657402
i don't think antibiotics are for at least a couple tech tiers
right now we're just taking petri dishes and letting them sit in the sun for a while
>>
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>>536663891
I'm really liking the wibe of this build I got going. There will be rats.
I also did an executive decision once again and applies the copper moondrop turd upgrade because that reduced moondrop greenhouses to just 24 from over a 100. I took the liberty to retrofit the other moondrops with copper around the base as well (though that upgrade kinda sucks for the first recipe the other builds are using but eh it's free real estate).
>>
>>536663408
hey, they managed to make it work for some decades
...with slave labor and extracting from other countries, but who doesn't do a little imperialism now and then?
>>
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God damn, Vulcanus takes so long to set up
>>
>>536659938
Zillis or something right
>>
is the trick to Gleba to just circuit your factory so that it doesn't actually make anything unless you need it? I don't understand how you can possibly get research to Nauvis without it spoiling other than by doing that
>>
>>536665019
No, the trick is sort of opposite of that actually
>>
>>536665019
No, the trick is to make the end of every belt a heating tower.
>>
>>536664656
>molten in tanks
i think this is the first time i've ever seen anyone do this
>>
>>536659938
Chiral Burgington
>>
>>536660470
You had the right idea for a wall but I'm going to spoil things a bit for you because otherwise I think you're headed in a path that's just going to be very tedious and unfun: on normal difficulty you don't need a full wall like that, at least not any time this early in the game. Doing it this way will make you feel boxed in and will make it really hard to build bigger, and you need to build a LOT bigger right now. So put off building a wall until you unlock a building called roboports, you'll know it when you see it and it's going to make things a lot easier.
In the meantime your defensive strategy can be as simple as 2-4 turrets encased in a rectangular wall and manually filled full of ammo, copy-pasted randomly around your base as needed when you see attacks coming from that direction. Which will make it very easy to quickly expand and build bigger without feeling like you're boxed in and everything is tedious.

An immediate wall like this can be needed on very high enemy settings (e.g. deathworld preset or worse), but by that point players who use those typically already know the progression exactly and precisely how to get through the early game. As a new player it's much easier if you have the space to experiment and build at your own pace, and a carefully built wall locking you into a minuscule area is just going to hold you back and make the game feel tedious and unfun.
>>
>>536665096
Why wouldn't you? Easier to buffer and keep an eye on the levels
>>
>>536665096
Only slightly more stupid than hot steam. Worked the same way back in Angel's, where they stole the foundry idea from.
>>
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YOU LIKE
SPAGHETT?
>>
>>536659938
The guy with a british nemesis called PoshWankington?
>>
>>536665652
dunno, never felt the need to buffer it
if it needs more then i just add more, it's not like a valuable limited resource or anything
>>
>>536664286
>copper moondrop turd upgrade
we're SO incredibly bricked it's probably fine i don't even remember what the options were
i don't actually remember what the sources for copper ore are besides mining. maybe insect blood? easy enough to just set up a copper patch somewhere for direct ore in any case
>>
>>536664656
But once it's set up, there's nothing quite like it in vanilla. Being able to pull fresh steel, gear wheels, wires or even whole LDS out of a pipe that replaced my iron/copper belts is my exact fetish.
>>
>>536666105
free methane, but that one got nerfed and needs lamps and oxygen now
the other was free co2, but that's already free with mushroom->composter->furnace

copper is huge, especially in the later recipes. Replaces three annoying ingredients with just copper ore and also doubles output. Only downside is it fucks up the basic recipe that only takes water, now also needs copper.
>>
>>536665931
Based anon using both sides of a train station
>>
Blue chips online, and this build has tier 3 modules in it from the get-go
It is insanely green-hungry though (I used two stops to be able to feed it consistently, since I use one belt per wagon as a good rule of thumb for builds), and I'll still need three of these for my target. Just having this should make modules a trillion times easier though, although unsurprisingly I'll need to at least double my green chips to really get modules going after making this.
>>
>>536664886
Zullie the engineer is some shit.
>>
>look up the alchemy snake oil game that gets posted here
>realize I have in on my steam for unknown reasons
>try it
>the first non-tutorial puzzle tells you how much your solution sucks compared to others
>damn okay, guess the simplest way is too slow
>think for a while
>realize that using fidget spinner arms will save a bit of time
>try it
>mfw picrelated
Oh I'm gonna be here for a while
>>
I like playing Factorio
>>
>>536673795
what the FUCK
>>
>>536673795
>anon enjoys things
impossible
>>
>>536665413
>build some public roads in factorio
>suddenly strandoid game
>>
Hey this anon >>535830631
Do you know if this issue was fixed?
>>
>>536673265
opus magnum gang is stronger than ever
>>
>>536591950
No, even after winning like five more times it refuses to acknowledge it. Apparently it gets fixed with a legit version by simply restarting steam but I don't have that luxury. Oh well. Not like I can get the achievement anyway.
>>
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>>536660470
Thanks for the advice. It took me almost 2 hours to design and renovate this, but I went biiiig and it looks kinda aesthetically pleasant. Now I need to do the same for the red and black pots...
>>
>>536660470
>>536676581
SOVL
>>
>>536673265
>second mission
>couldn't figure out how to make one arm wait for another so I just did a nuclear centrifuge instead
>one of the faster solutions apparently
Shame the gif saver only caught the last rotation, it was fun watching it spin up
>>536675120
When a game gets me thinking about optimising out clock cycles in the first 60 minutes I can tell shit's dangerous
>>
>>536676581
Looks good
Just something to note though, your belt assembler may want blue inserters. Belts craft fast, and 2 at a time.
>>
>>536673795
mods, kill him
>>
Tried leveling up some bases by attacking them near constantly but it's slow going. Now I hear that implosion cannons might be the way to go so I'll set up a line of those next.
>>
>>536677841
I wish there were more mid game puzzles that used triple or double bonding. That one mission that introduced it is the only one to my knowledge
>>
>>536633649
My autistic habits are NOT a meme.
>>
>>536684659
Your autism IS a meme.
>>
>>536497521
This is some retarded shit,
I love planes, I work in maintenance, I actually have to stroke landing gears for a living
and let me tell you, these fuckers are dirty as shit
>>
>>536687348
like, perverted, or lacking hygiene?
>>
>>536684659
https://www.youtube.com/watch?v=QUvQBTP1inE
>>
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I'm gonna move to Africa and play /egg/ in real life.
>>
>>536673795
I like eggs
>>
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Question: Do I need to keep pumping fresh Cold Fluoroketone to Reactor setup or one setup with a Cryo plant can keep on cycling the fluid in the system forever without the need of fresh Fluoroketone?
>>
>>536691424
the second. there's no loss of fluroketone in reactors.
>>
>>536691424
the latter
if it's on a platform you can just connect an assembler, empty some barrels, and deconstruct it
>>
>>536665096
I give every fluid a tank
Partly just because I think it's cool
>>
>>536691815
>>536691867
Is the system smart like Turbines? They turn off if they overproduce energy?
>>
Gleba has completely killed my will to play lads
>>
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should i belt green chips in for red chips or make them on-site? i know they use a lot but i could make a lot of green chips...
i just don't want to go big on belting green chips and then find out nothing else gets enough green chips you know.
>>
>>536664656
that shit looks hot as fuck
like dayum
>>
>>536689456
reminded me of this
https://www.youtube.com/watch?v=itZBT_2e-bs
i could not find the video with the small ugandan child making them
>>
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>>536693325
Depends on your design philosophy & how big you're intending to scale out. Personally, it's always made more sense to have most intermediate items made separately in its own area and transported over to where ever you need them.

However if you just need production, do what you need to do and make dreams a reality anon.
>>
Muluna mod is stupid. Don't use it.
>>
>>536699324
Why's it stupid?
>>
>>536688137
I mean the planes themselves, people rarely think about how much dirty gets inside the wheel well, or cleaning up the CIC inside the tail cone, it takes a few days working inside one to really appreciate it
but not only that, even inside the passenger cabin, it gets so fucking dirty
>>
>>536497521
It looks like a propaganda/virtue signaling video.
>>
>>536701287
Makes rockets more expensive, forces space science to be made on Muluna, locks normal space platform stuff behind space science, unique unlocks aren't useful.
>>
>>536703772
and by making rockets more expensive, I mean making them 10x more expensive.
>>
>>536706567
what the fuck
it should have a space elevator if it's gonna do that
>>
>>536706942
I was wondering why I was struggling to make rockets before I realized it. I did see a way to make them cheaper with new resources, but I didn't feel like wasting my time to get to that point.
>>
>>536671782
zylus of the yogscast? i think he did a factorio video once
>>
>>536665931
thats not spaghetti, its lasagne.
long flat stacked belts with the occasional interruption is too organised for spaghetti, i can identify what needs to go where when its empty, and thats no fun.
your plastic coming in from below is spaghetticore as hell, but your green circuit/copper train is too tidy.
>>
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>>536708489
>>
>>536666105
The copper one is pretty good, it's just like the other guy said that the first recipe just kinda sucks with it but the rest are so much better being more efficient and requiring less ingredients as well. The only downside I see is having to place the moondrops in the vicinity of a copper vein for maximum ease of use but we can always ship it in with a caravan too.

>>536680219
Personally I just use a line of gun turrets with a signal and the battlestations. If you place the turrets close enough the enemies agro in a slow trickle without any of the base or my buildings being damaged so it's nice and steady farm. The bullets can be made super easily (from the loot or just the mines in the area) and the good stuff then exported. I like to set up a planet as fog preserve where I just do farming and nothing else while I kill the fog everywhere else.
>>
>>536699324
we've kept telling you
>>
>>536692873
just use looping belts and purple chests and you're fine
>>
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>>536692873
>>
>>536692873
just import everything
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>>536665931
I feel like I know you without having met you anon
>>
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if over 3% of players beat the game, then you know it's causal shit
>>
it may also just mean the game wasn't bundled up with a bunch of other better vidya
>>
>>536718114
It's definitely one of the easier zach games. But at least it's more accessible to get into than spacechem or infinifactory in my humble opinion. Space chem is borderline alien shit.
>>
>>536719191
space chem is pretty hard, sure, but infinifactory not that much. definitely harder endgame than opus tho
>>
>>536660470
This is the most well defended starter base I've ever seen.

>>536676581
Remember: if any part of Factorio ever feels slow, build more of the thing that feels slow until it stops being slow.
>>
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>the workers have been activated
Oh fuck oh fuck
They don't have water or food yet
>>
>>536718102
>1 (one) rocket silo
>>
>>536721683
>one cup of activated workers
>>
>>536692614
What, the cryo plants cycling the coolant? They're not, so they will just convert everything and pump it downstream.
Which actually becomes a problem if you have a 4 reactor setup, because if it sits at low power draw it spreads the coolant unevenly (can make a square with fusion reactors), making 2/4 reactors work at like 80% and the other 2 sit idle, killing your neighbour bonuses.
>>
>>536721683
>loyalty low
>improve conditions? hand out free stuff?
>nah, BUILD MONUMENTS
>>
>>536723256
perfectly reasonable
conditions are already perfect
everything is already free
hail stalin
>>
Been playing Captain of Industry for a while and kind of getting bored and annoyed by the amount of liquids and byproduct.
How is Workers and Resources? Is it similar to CoI but more of a city builder?
>>
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>>536723256
It's the desert map, so I can pretend I'm managing the Soviet occupation of Afghanistan.
>>
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>>536659529
What's everyone's favorite TINY craft they've ever made in an engineering game? I'm a freak for jetbikes, personally. It was really nice getting this one down so small that i'm pretty sure you could fit it into some SUVs, and it weighs less than a heavy harley davidson choppah, lol
>>
what's the best planet mod?
>>
>>536723159
>Which actually becomes a problem if you have a 4 reactor setup, because if it sits at low power draw it spreads the coolant unevenly (can make a square with fusion reactors), making 2/4 reactors work at like 80% and the other 2 sit idle, killing your neighbour bonuses.
this doesn't happen in vanilla
>>
>>536727015
base
>>
>>536721684
There's more on a different island, that was part of the starter base
>>
>>536727160
Sure did on release version, don't know if they fixed it
>>
>>536619859
Its unfortunate Im on the other side of the world. I've never joined a server in this state before where its 300-400 hours in, so my idea is to try and reverse engineer whats currently been done go from there.

At the worst I'll hopefully see you anons over the weekend.
>>
>>536724203
>desert map
Might be a good call, I'm over here in Siberia having a save-ending extinction event every other winter.

>who'da thunk water could have such high quality when you have none of it because unhappy cunts can't operate a pump?
>>
>there's no uranium in space because nuclear power is OP
>the intended power generation methods on 3 of the 4 planets are just nuclear power but easier to set up and with no uranium
>>
>>536742703
>because nuclear power is OP
I don't think that's the reason. I think you made that one up yourself, actually.
There's no uranium in space for the same reason there's no copper in space by default, it's a hyper dense, relatively rare metal. You would only find trace amounts of it.
If you ask me, you shouldn't be able to get copper in space as well, but that would break things.
>>
>>536742703
Bold of you to assume the average retard won't insist on using solars on 4/4 of these planets
>but
4/4
Jokes aside, a solar only Aquilo setup would be positively unhinged
>>
>>536743610
I've seen more people who never use solar than people who only use solar
>>
>>536743884
Maybe I'm out of touch now, but a few years back it felt like every time I saw some rando make anything in this game it was fucking massive solar farms and nothing but laser turrets.
>>
>>536744473
casuals who wanted to be hardcore used to overrate solar power cause "nuclear is a UPS loss" but then the fluid system got simplified in Space Age and it matters way less now
>>
>>536711965
It turns out that the more damage you do the faster it levels up the hives which makes the implosion cannon so useful. After setting them up I went from 17 to 21 in less than an hour.
>>
I got modules set up, although basically all of my production I have built is purely going towards feeding this and it only makes ~30 of each module a minute.
>>
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>you can chain steam engines together
I do love it when I learn new things in this game
>>
>>536747141
You can see that the fluid arrows on the steam engines point both in and out, which indicates that you can chain them
Are there any other machines in that screenshot with those arrows
>>
>>536747141
Hover over buildings to find out exactly how much item/s they use or output
>>
>>536747141
any building that has the double arrow like the steam engine connection can be chained together like that, protip for the future
>>
>>536747141
I'm not trying to be mean, but does that screenshot mean, up till now, you were doing it the old way instead of how logic dictates you would which is four steam engines to a boiler? I'm baffled. You were doing the old way all this time? And you never stopped thinking maybe that's not how it worked? Did you think it would leak out of the end that wasn't connected??
>>
>>536748519
your message does come across as quite nasty for no reason though, and it's hard to think about how people view the game when they haven't gooned on youtube videos or other screenshots about it.
>>
>>536743884
I almost never use solar
there is literally no reason to when you can unlock 40 MW of nuclear with just a centrifuge working full time and a trickle of sulfuric acid
the only usecase for solar is megabases because ups
>>
>>536749660
>gooned on youtube videos or other screenshots about it.
I am begging you on my hands and knees to stop raping the english language, the whore that she already is, like this. This is literally the equivalent of bringing bringing animals into the mix.
Even worse, you're doing a Sparrow on the english language right now.
>>
>>536748519
Well yeah, innovation happens when there's a need to improve something. There's no need to stop and think if it's working. The reason why I ended up with the old design was probably a combination of badly marked arrows (both blue) and that it might leak and not work
>>
>>536750194
sorry, gooned *to youtube videos
>>
>>536751125
that's better.
>>
>>536750194
>he isn't gooned out of his mind on gooning to youtube gooners
>>
>>536751981
I goon to gush gushington's onlyfact videos
>>
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>running out of starter resources
Oh boy... I shouldn't have gone all in on science production
>>
>>536755864
ur fine
the middle is richer
>>
>>536755864
anon, you don't have to space miners out according to their mining footprint, you can stack them together to fit more in
>>
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>>536755864
What's this miner doing?
>>
>>536757580
it's fucking best
>>
>>536757580
A neat little trick, it'll never run out of resources.
>>
>>536757580
trying its very best
>>
>>536757580
Avoiding the fate of being disassembled
>>
>>536757580
Being ready for the in-place upgrade to the t3 drill is what
>>
>>536757580
It wouldn't output much anyway since that line is backed up and sideloading another belt.
>>
other game
>>
>had a deadlock
I would love if there was something you could put in a blueprint to remove whatever is there already, so when I paste over something where I want to remove a signal it would do it.
>>
>>536759023
What about it
>>
>>536757764
it's its
>>
>>536692873
A bot shitbase will get you to the endgame.
>>
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>>536708489
Oh hell naw they gentrified spaghetti
>>
/egg/ I've upgraded my ram! Now I have 24gb (18gb allocated to the gpu)! I can finally run space exploration!.. I hope that enough.
>>
>>536761327
I hope it's fast ram
>>
i crashed my car, got zerged by bugs and died...
>>
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Anyone with torrent/download for picrel?
>>
>>536762037
You always want to at least be able to outrun your ram, otherwise they are trouble
>>
>>536757580
You can't run out of resources if you never empty your intake.
>>
I started using nuclear fuel in my trains 40 hours ago, I have 172 trains running frequently, and none of them have visited my refueling station yet (aside from at the start when it needed to empty out my existing trains with coal in them)
I know because I set up a memory cell to keep track of how many times the refueling inserters swing, and they still have not.
>>
>>536762595
Can't check the site right now, but it's probably on GGn
>>
>>536763202
you should be using legendary nuclear fuel at that point
>>
>>536763202
It's only couple of hours of actual running per load unless you go legendary or use mods but most trains idle most of the time so it's not surprising either.
>>
>>536762037
>>536761327
I only have 16gb of not so fast ram and 3gb gpu
Is that not enough for SE? I was planning on trying it when it updates
I use medium textures
>>
>>536765261
Legendary has the same fuel value
>>
>>536764565
>>536765261
I'm playing what is effectively vanilla, to try and get a traditional "megabase" experience (although I'm only shooting for 2.7k at the start).
My trains aren't super idle either, the factory is pretty active once I turned module production on. It's taking around 16 blue belts of green chips and everything related to that
>>
>>536766083
>I'm playing what is effectively vanilla
I don't see any god modules?? Where are your QoL mods???
>>
>>536766083
I have like 230 trains, but my base is taking like 25 stacked green belts of green chips, so I'm gonna assume yours is pretty idle
>>
>>536765520
Acceleration and top speed is higher SO it decreases the fuel consumption as well
>>
>>536765347
Factorio keeps generated chunks and all textures in the ram. Since space exploration uses many, many surfaces with unique ground textures for most of them, 10gb of dedicated ram is the bare minimum for a full playthrough. You won't have a great experience tho. I played space exploration with 8gb of ram and I gave up about 70% of the way through because most of the gameplay became micro-optimizing surfaces for ram usage and a huge grind to find the perfect planets. With 10gb, you have a bit of leeway but you still need to nuke your old planets once in a while.
>>
>>536740381
I've never actually built heating in this game yet. If the desert republic fails yet again, I should try Siberia, maybe without realism mode to start.
>>
>>536665931
>>536708489
MAMA MIA
IT'S A FETTUCCINE
>>
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How do you sort your enemy drops
>>
https://mods.factorio.com/mod/Space-Block-DLC
gonna try this with bob's
>>
>>536743594
where does uranium come from anyway?
>>
>>536771191
uranium patches
>>
>>536771191
same place gold does.
Supernovas, mainly.
>>
>>536660470
NO FUCKING BUGS ALLOWED
>>
>>536771191
Ur anus.
>>
>>536744473
This was me, but because of pollution avoidance and wanting to limit evolution as much as possible. Doesn't make sense on any planet without enemies.
>>
>>536771315
what about thorium
i know plutonium is made from uranium
>>
>>536772001
Thorium is made when lightning strikes uranium.
>>
>>536772001
>On Earth, thorium and uranium are the only elements with no stable or nearly-stable isotopes that still occur naturally in large quantities as primordial elements. Thorium is estimated to be over three times as abundant as uranium in the Earth's crust, and is chiefly refined from monazite sands as a by-product of extracting rare-earth elements.
There were a lot of lightning strikes in Earth's history you see
>>
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r8
this is 17.5 hours in btw
>>
>>536772390
Click the top right button that shows recipes
>>
>>536772194
>>536772387
i kek'd
>>
>>536772390
>70% of the base is just the bus
>>
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>>536772654
i just started making plastic
>>
>>536772194
I think you mean thunder
>>
>>536770974
I just have a line of ILS that take few of the items each with sorters that run along in a long sushi belt past it. The most common drops are sorted out first and them multiple belts merged for later ones.
A helpful thing to realize is that you can just disable drops you don't want. I mostly disable things that don't go into a science hence have no strong and perpetual draw that I can prioritize which helps with the garbage flow.
>>
>>536772907
>clearly his first base
>already using pre-printed furnace stacks
back in my day it took me 70+ hours to launch a rocket but at least I made atrocities that would make osha cry to smelt my shit
disgusting
>>
>>536773108
Thunder isn't capable of striking uranium.
>>
>>536774104
thorium was named after Thor, the god of thunder
it only makes sense
>>
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>>536774091
Man I remember loading up my first world's save after some years
>"surely it wasn't THAT bad, I don't even remember half of it"
>a single blue circuit assembler running at about 50% speed with ingredients stolen from places I couldn't even imagine existed
And that's when I remembered that I abandoned the starting base and fucked off on a train to be able to build a single rocket somewhere else
>>
>>536774091
lotta assumptions there pal
its not my first base i'm just retarded
i remember how to make stuff like furnace stacks, that's really simple to memorize
green chips e-z
i know how to tile boilers and stuff
it's all the other builds that i cannot remember. right around now (red chips) is when i start running into problems.
anyway i'm just playing the game, occasionally checked the factorio cheat sheet, and not using any blueprints anyone else has made. i find the game is not fun if i just c+p what others do
i'm sure my late game will be total shit but i'm having fun for now. i used to get burned out around the time i launch a rocket anyway.
>>
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Space block does seem to be, at a glance, compatible with bob's.
>>
>>536775836
>its not my first base i'm just retarded
Oh, forgive me.
>>
>>536775895
99% of mods won't just outright conflict with each others on load because all they're doing is adding reskins of vanilla machines
>>
No. No, it doesn't. My bad. There's no recipe for bob's green precursor.
>>
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>>536776065
i'll forgive you
started playing 7 years ago damn how time flies
>>
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>>536775895
Wow actually forget everything the goddamn mod stops working after you unlock red inserters lmao

what the fuck
>>
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I knew this was LLM garbage
>>
>>536776425
I feel severe secondhand embarrassed by learning that.
>>
>>536777290
your discomfort pleases me
>>
>>536775836
nta but to me that "17.5 hours in" implied first time playing. And you built surprisingly little of everything for a seasoned player, even if it is tidy.
>>
What good Factorio mods are primarily about getting the most out of limited building space? If it has an interesting combat element to it too that's a plus.
Big bonus points if it can be done individually with multiple different players in multiplayer, who AREN'T all working on the same base.
>>
>>536777517
sorry i meant 17.5 hours in that save, maybe i should have been clearer
all i've built is a mall really. a thoroughly unoptimized one.

>>536777777
>>
>>536777663
Quality
>>
>>536777675
i forgot no fun allowed anymore
>>
>>536777675
I am very glad to hear that your mental challenges aren't stopping you from living a very fulfilling life, anon
>>
I feel like I was supposed to come up with a simple solution, but all I got is this shit
>>
>>536778063
>I am very glad to hear that your mental challenges aren't stopping you from living a very fulfilling life, anon
>a very fulfilling life
if i had one of those i don't think i'd play Factorio tbqh
>>
>>536777663
probably just seablock+ the ore variant, and warptorio
>>
>>536777663
space platforms.
>>
I wish I could see my very first factory I ever made to see how ridiculous it got. I never have gotten past oil though frankly it's not going to be very interesting.
>>
>>536779749
Then you are weak.
>>
>>536782842
fair
>>
>>536727015
Space Age
>>
>>536727015
Earth but this time the bugs are just chinese people.
>>
>>536775274
I wish I kept my old saves
>>
so are displays just dead? everyone using nixie tubes?
>>
>>536789174
They had the opportunity to make something cool but failed.
>>
what's the canonical reason for your little Engineer man to go to Gleba
Vulcanus I can understand. Fulgora is cool, ancient civ. But Gleba?
>>
>>536790062
he wanted some new food
>>
>>536789174
I really wanted the displays to be good, but they're horrible to use. Try to use them for anything other than a static display, and see how cumbersome and useless they are.
>>
>>536790062
saw the glebussy
>>
>>536772390
I really like the organization, I think you'll go pretty far on the factorio autism spectrum because you clearly enjoy what you do.
>>
>>536791991
thanks anon
yeah i built out the bus like HUGE because there are times i needed to just stop automating and let my brain rest. the goal is to fill it up with all sorts of stuff. i'lll be tearing down that little science depot to build much bigger when i start making blue science.
>>
>>536789307
Display panels are cool because you basically get programmable map markers
>>
Seing at how hungry I am for factorio content and how little quality production there really is, I must conclude the demand is still there, and supply just doesn't keep up.
If my current project works out I'll make a short I guess.
>>
>>536790062
>what's the canonical reason for your little Engineer man to go to Gleba
Psychotropics. Space shrooms for space cake.
>>
>>536790062
you can't stack things without goop
>>
>>536790062
Wanted to eat something other than fish.
>>
Factorio needs a The Bigger They Are... cheevo.
>>
Did some exploring to find more patches - I even finally made a spidertron to make exploring lower effort.
Found some good copper patches though (looking to have at least 10 good copper mines active), so it was worth it. Just need to get them on rails.
Also considering making depots for my ore trains, so they can fill up and then wait nearer the smelting. I have a 4-stacker for each smelting column though, and since each smelting column only goes through a little over one train a minute, I think it should be fine. Maybe if I needed to go further out, but with the size of rail world patches I don't think I'll need to stray too much further.
>>
>shitty blocks
rumia_yuck.png
>>
>>536796402
Normally I use a more freeform base, but I'm building big enough here that I want something standardized since I'll be copy-pasting things a lot
>>
unnerfed no spoon is still possible in space age awesome https://www.youtube.com/watch?v=nVfgJjem_wk&pp=0gcJCbIJAYcqIYzv
>>
Isnt baseline fagtorio pacing too quickly?
You can just procrastinate through pretty much every research
>>
>>536795970
>needs to use a new block for each additional input material
looks like you need a more flexible design
>>
>>536797283
The only real reason for the structure is so that I can copy-paste things, and make sure that I'm not making any 4-way junctions in the production areas. Even if it's not space efficient, that's fine because I have plenty of space (and honestly, things are already too close together).
>>
>set up semi-functioning Gleba science loop
>realize I still need to set up bacteria farms to actually produce rocket parts
why is this planet like this bros
>>
>>536797015
spreedrunning this game impresses me to no end
>>
>>536798156
It's to make a planet literally based around sifting through garbage appealing by comparison
>>
>>536798156
you don't have to set up bacteria farms though, you can just ship in LDS and blue chips.
I have never ever crafted bacteria on gleba.
>>
>>536798156
>>536798493
setting up the bacteria farm is one of the more fun aspects of gleba
>>
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>>536790062
All of the factoriomans trips are literally just him being curious if "X-engineering" is actual engineering
>Vulcanus
Geothermal Engineering
>Fulgora
Electric Engineering
>Gleba
The journey for the age old question: is Bioengineering actual engineering?
>Aquilo
Refrigeration Engineering until he has an ADHD moment
>>
>>536799287
>>Aquilo
>Refrigeration Engineering
That sure doesn't sound like what I did on that planet
>places down another 5km of heatpipes
>>
>>536780645
I haven't looked at those since Space Age came out, how do they (especially Warptorio) work with the new planets and stuff?
>>
>>536744473
i usually use solar to get to nuclear, since i'd rather set up a uranium mine than try get enough coal throughput for boilers, and i always end up running low on oil so i dont want to rush to solid fuel just to burn it, and im making solar panels in a trickle for personal equipment anyway.
but i usually dont bother with huge arrays until i hit the botswarm stage where i can clear entire chunks of the world and stamp down enough panels to run a mine in case my nuclear deadlocks because a 235 got output on the wrong side of a belt somehow and blocked all the 238 from reaching the cell factory at the end of the koverax line.
>>
>>536752460
hes all goofed up on goony gooner goobies
>>
>>536788850
i did keep my old saves
cant run em to see the horrors of 2013 brain power
>>
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>>536800390
there's always this option
>>
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Is this the minimum for the chievo? Lazy bastard
>>
>>536800772
I thought it was 104 total
Wasn't there something like assembling machine 1 can only use 2 components max so you have to craft the mk2 by hand? Maybe I'm confusing it with another game.
>>
>>536801762
that was patched out of the game a long time ago.
>>
>>536800772
By my math, it's 101 (although it won't track it for me, so I had to do it by hand - there may be error).
Did you remember to use your starting furnace to make the boiler?
>>
>>536803218
Oh i see, thats why I have 1 more, I made an extra furnace
>>
>>536790062
Your little engineer guy takes what he can get. He found the location of a bunch of planets, he goes there. He finds weird stuff on them, he uses what he found to create new technologies. Do you think he wanted to go to aquillo? No, that was simply the furthest planet orbiting the solar system and since his goal is to eventually leave, he needs a base there and while he's at it, he uses the incredibly cold temperature to do more research.
>>
>>536804316
I wanted to go to Aquilo, it's a pretty cool place
>>
>>536804316
do you think he has a wife and kids waiting for him?
>>
>>536795970
Oh hell yeah
>>
What is the use case for storage tanks? Is it late/ end game shit? It just feels kinda not needed where I'm at.
>>
>>536805869
you can connect wires to them to read their contents
if you're moving liquids by trains they help a lot
they let you have a buffer
>>
>>536805869
>what is a storage buffer
>>
>>536805869
Have you heard of this thing called trains?
>>
>>536805869
They're actually in for historical reasons, "advanced" oil processing used to be the default and you had to store light oil and heavy oil until you could use them for stuff other than solid fuel.
>>
>>536806348
>not embracing just-in-time to its fullest extent

NGMI.
>>
>>536809640
Come to think of it, were the crimes I committed on Gleba technically JIT if I ended up burning away 70% of it?
>>
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>>536809765
>nded up burning away 70% of it

I hate Gleba because of this.
>>
>do things
>feel overwhelmed
>stare at factory for 20 minutes
>close the game
>come back
>do things
>feel overwhelmed
>stare at factory for 20 minutes
>close the game
>come back
Great gameplay loop
>>
>>536810616
Have you considered not being overwhelmed
>>
>>536810616
>do things
>reach the point where I cannot be bothered doing any more
>close the game
>come back later on
>do things
>rinse, repeat
>>
>>536810616
I left off having touched down on volcanus, I forgot foundries take lube and wasn't prepared to set up simple (basic?) coal liquidaction so called it a day
I'll have it done in a jiffy the next time I play
>>
Here's a sample mine - I'm using a handmade balancer (it's just using a splitter on pairs of belts and then plugging each of them into one of the two 4->4 balancers, which I can make by hand), and then they get plugged into the loading areas. It does work in that all the stations get fed evenly, so I'm happy with it.
The display shows how much ore has been exhausted from the patch, and the text on top shows where it started. It also has circuitry to lower the priority if it's running low (the constant combinator outputs 50, and if the chests are below a train load the decider outputs -25), which helps have better mine utilization.
This is a pretty fresh mine, so the number is low. My most used patches have ~7m used, which should be about 14m ore with my current mining prod of 10. Science is still coming from my starter base for now (the only thing the megabase is used for right now, aside from feeding the starter base, is tier 3 modules).
>>
>>536810616
Optimize the closing game part and you're all set.
>>
>>536810841
>I just need to optimize my red chips which means upping my plastic production a bit. Actually wait, I need to be getting my train set up so I can grab uranium and build a nuclear plant. Wait, if I'm doing that, that means I need to get sulfuric acid set up. Also I need to get concrete generation set up cuz nuclear power requires a shit ton of that. Hmm, if I pull the flow of my copper here I think I can get sulfiric acid set up. Wait, but if I'm pulling copper over here I might as well get batteries set up too. Wait, is there an efficient way to get my flow of iron over there? Wait, why are my stone bricks low key bottlenecking? Wait, biters are kinda getting close to my base.
>closes game
>>
>>536810616
this post inspired me to push through it and not do that this time. it seems that in order to break this loop you must browse 4chan more.
>>
>>536812918
Retard here, does the balancer ribbon even do anything if you have that much saturation?
>>
>>536810616
Just stop worrying about making it "right" and just make something. Just getting something shitty but functional down is the most effective way to better understand the problem so you have way less hypothetical issues to think about when you're planning stuff so you get way less overwhelmed.

As a programmer I've learned the easiest and most effective way to engineer a good design is to just do it two or three times.
>>
Pretty happy with this rocket fuel build - it uses 500MW, but I only need one of these builds.
Also being able to force build on water is so nice - I can just paste over water like it's land, and it doesn't require multiple steps
>>536819916
The important thing is that if the belts are being fully drained (which will in theory happen once I have everything fully ramped enough), the wagons fill evenly. This can fill trains faster than 8 red belts can feed it, so it's very possible.
>>
>>536810616
>>536815454
Write a checklist and finish your list in order (unless it's biters let that override). Do the biters first, then get that train up and running before anything else. Break everything up into chunks and only worry about one thing at a time. I've been in your position before, you'll be okay anon! Take a break if you need to even if it's just jumping into a car or a tank and killing biters for a while. Or a real break away from the game for an hour or two.
>>536820213
This.
>>
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I dont think this should look like this
>>
>>536743594
>>536771191
Geologically speaking uranium ore deposits mainly form from hydrothermal activity. A lot of the processes involved in plate tectonics serve to enrich uranium in the crust relative to the mantle, so Earth's surface is probably one of the best places in the solar system to look for uranium.
t. rock nerd
>>
>>536821269
>Space-originated tech in the future will likely have to ship any uranium they use (in actually useful quantities) all the way from Earth
Well that's gay
>>
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>finally have science manufacturing set up on Gleba
>go back to Nauvis to fix problems that arose while I was away
>the second I touch down, 40 pentapod eggs I forgot were sitting in a biochamber making more biochambers hatch and destroy my base
>>
>>536822213
>average uranium abundance in asteroids is something like 10 parts per billion
>most mineable uranium ore on earth is about 1% uranium by weight or greater (a million times more than the asteroid)
Sorry to say but it's looking pretty grim there anon.
>>
>>536799379
I originally thought aquilo's gimmick once you got science set up was being able to use hot fluoroketone as a heat source, so you had to balance having enough heat to keep your shit from freezing but not having so much that you couldn't dump more heat and cool down your fluoroketone.
Probably for the best that it didn't work like that, but still I was a tad dissapointed.
>>
>>536810616
>do things
>get distracted by other things and wander off to do them
>realise I need to do something else first and wander off to set that up
>get distracted by some irrelevant side thing mid way though
>completely forget the original thing
I have too short of an attention span to get overwhelmed.
>>
>>536824973
I think there's a mod that's just a sticky note you can keep open on your screen so you stop that
>>
>>536821269
did you know there's an anime for rock nerds
>>
>>536826491
I have an aversion to "cute girls do HOBBY" anime because every time I've watched one it was 95% cute girls and only 5% HOBBY at best and that's just not my thing.
>>
>>536826491
it's more like 70cg/30hobby but you do you
>>
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>>536826491
>>
>>536829036
jesus christ marie
>>
how do i automate bot construction without winding up with like 10,000 of them by accident
>>
>>536829694
check the bot count with circuits and dont produce more than your needed amount?
>>
>>536827706
A lot of these are written by dudes who have no experience with the hobby/sport/activity and just google things on the spot. You can publish anything if you can draw attractive girls
>>
Hot take Py is just as tedious as space exploration and barely longer. I don't get why it has such a terrible rep.
>>
>>536721683
Actually looks like a sandniggers town
>>
>>536830614
Funniest part is that a lot of them get funding from companies that make products for the hobby or from whatever prefecture and town they are set in, and still barely have shit about the hobby
>>
>>536740381
>>536770216
Siberia is just hard mode imo,
just go for the regular biome that has winter, you still will have a hard time with heating
imo, heating is the one thing that came very early in the game and never really got touched up to be less of a pain like other utilities
>>
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Mining my gas giant. Do they top off on Hydrogen and Fire Ice independently or will it cap on one and refuse to mine the other?
>>
>>536832832
individually
>>
>>536833459
Coo
>>
Got my LDS build set. It fully consumes all of those belts except the steel (two blue belts of plastic and eight blue belts of copper), and doesn't even give a full red belt of LDS.
I'll need three of these, so off to more copper mines we go.
>>536829694
>Put them into a chest with a small limit
>insert from that into a roboport
>connect a wire to the roboport
>read robot statistics from the roboport
>Only insert if there's <500 (or whatever number you want) bots available (not total)
This way, it also inserts more as you build more.
>>
>>536834775
why are you doing this instead of casting them
>>
>>536835069
anon is playing without space age
>>
>>536835118
what he said
Although in space age, if you have a lot of plastic but less metal, it's actually better to cast the plates/steel and make in an assembler. The main benefit of casting is it saves on plastic, which is a big deal on vulcanus but less so on nauvis.
>>
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Of all the things I thought would cause this constant line of drones, I wouldn't think it would be coal
>>
>>536824076
It's posts like these that serve to remind people that resources like iron, copper and other degradable's are in fact finite and when we've mined the last scrap and spent it in pointless wars and making frivolous toys, the human race is fucked.
>>
>>536836235
buddy I think you should check how much of the earth is made up of iron
>>
>>536836405
If I recall correctly, iron is the heaviest element that is formed from regular stellar fusion and not supernovas
>>
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>>536776425
>>536800645
ill give that a try
fuck i want to see what my trash looked like, especially with all those "new8" names, did i just start a load of maps, are they the old tutorial maps? are they belt madness runs?
who knows
we will in 20 minutes once the older version installs
>>
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What, you guys didn't take screenshots of your first factory?
>>
>>536838569
tried 3 different versions of beta, it still load up spage, BUT it turns out you can grab the standalones from wube directly, and they go WAY back to the original.
so, gentlemen, i present to you, my 2014 factorio save...

nevermind, lets just see if any of them will run on the earliest standalone
>>
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>>536840401
this ones the oldest i can load, 9 years ago, the one named TUUUBE, no idea why.
>>
>>536840753
fuck, i just realized that that base has a rocket silo, that was my endgame base, i even remember feeling like a fucking GENIOUS with my red and green science build, keep in mind, this was before the concept of a main bus had been developed so belting copper cables and gears between the iron and copper belts, with assemblers pulling off both was revolutionary amongst my school mates.


this is one of the last "new" saves, i really hope it was pre fluid trains, because holy shit, the bot fed wood chest, and fuckhuge oil buffer is bad enough without ALSO failing to understand fluid logistics.
>>
>>536841927
realized i was running 0.15, not 0.9.8, NOW i have my first ever save up and running.

its not good.
sushi ore on the top right, going into a few active providers, into a weird storage bank, which im assuming i then hand fed into the science labs? or, wait, jesus christ, most of the belts are manually enabled sushi, literally rotate the inserter to put science on the belts for the labs.
love that i beaconed the sushi smelters though, didn't bother placing more of them, nah, just module that shit.
love the "on the ore" copper wire factory.
>>
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Thoughts?
>>
>>536843431
I can try and jerk off to this but it'll be a challenge.
>>
>>536836235
There's always recyling at least, though that'll always have some loss. We're fucked in the really long run either way though, that's thermodynamics for you.

>>536836405
Bulk composition and mineable ore deposits are very different things. Iron and aluminium we'll probably be fine on - even if it's less cost effective outside the big deposits - but for something like copper the difference between an ore deposit and bulk composition is the difference between needing to dig up and process 100kg of rock for every kg of copper you get or 16000kg of rock for the same kg of copper. Orders of magnitude difference and that's not even getting into the processing being more difficult because what would formerly be a margin of error loss is now your entire yield and then some.
>>
>>536845628
I thought aluminum was so loosely concentrated in bauxite that it was only very recently that we actually could concentrate it enough to get usable metal
>>
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I'M NOT FEEDING THEM ANYTHING WHERE THE FUCK ARE THESE GLOWING CUNTS COMING FROM
>>
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>>536847152
>>
>>536846401
Essentially yes. You can do it with less concentrated stuff but it's a hell of a lot more expensive and generally not worth it. Even then when it comes to stuff like space mining I've seen it suggested because even if it's super expensive and you sure aren't finding any bauxite in space it sure beats the cost of shipping the stuff up from earth.
>>
>>536843323
kino
>>
>>536843323
looking at this I really want to find the games that are just all right and novel right now, but in 10 years they become the gene defining god game
will such a thing ever happen again?
>>
I need some kind of tool that shows a full highlight of potential train line placements when I'm planning on putting down multiple so I don't make a turn and end up one unit off and have to rip up EVERY RAIL OF THE TURN I FUCKED UP
>>
>>536850346
wouldn't work. too many possibilities
>>
>>536847152
you can use them for "solar" power btw
>>
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[Comedic flashbang noise]
>>
>>536810616
pebkac
>>
>>536821269
oh, I didn't know that. That's neat.
>>
>>536830752
I don't think you've played py to its fullest
>>
>>536850687
Life is a prison and the only way out is to make a circle of factorio train lines without making an adjustment half way through
>>536821269
Dumb question; Why is Australia the leading exporter of Uranium ore? What's special about it's geographic makeup?
>>
>>536852548
Nothing, they're just a big country with lots of empty space where mining equipment won't bother anyone. There's economically viable ore deposits in lots of countries, the question is always whether the country wants to extract it.
>>
>>536852734
To add on to this, China buys a fuckton of raw resources from Australia afaik
>>
>>536852865
that it does
>>
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>>536851063
Can you use those little shits for power production?
>>
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>>536853112
[Flashbang: EEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEEE]
>>
>>536853336
Imagine strapping one to a club
>>
>>536853860
>living radioactive flail
Neeto Fallout weapon idea.
>>
>>536853980
Idea already exists in the form of demon core mace.
>>
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Hey at least he's upfront about it now.

Fucking lmao.
>>
>>536827706
Eizouken was pretty cool.
>>
>>536856007
>anime about weebs who like anime
yeah I bet you'd think that
>>
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>>536856079
I also like books about book nerds who like books.
>>
>>536827706
>>536830614
dumbbell was alright at least cause the author was an actual gymbro
>>
>>536856079
rude
>>
>>536853860
>>536853980
>flashbang club
Not wacky enough. Imagine using one for a focused light weapon, using those things stuffed into a convenient ammo capsule.
Oh how would I love me an /egg/ where you only get odd bits and pieces like that, and it's up to you to figure out how to weaponize it.
>>
>>536856245
Hey, tolkien was a nerd who liked languages who just happened to like books

>>536856350
yes
>>
Yes.
I feel it.
The urge to play factorio.
>>
>>536852548
First and foremost is the fact that Australia is simply really damn old, geologically speaking. It includes some of the oldest chunks of rock on earth, which means lots of times for potential deposits to form among other things. You'll find that the same goes for several other countries that are big for mining lika Canada, South Africa ect.
Secondly something like 70% of our uranium resources are from a single huge deposit (Olympic Dam), which is a really fucking weird one that isn't well understood as far as I'm aware. A bit of an anomaly in that sense.
Also a political side to it too, nuclear is a big no-no as far as our politicians are concerned so we don't have anything to do with all the uranium we have up but export it.
That said I'm not super knowledgable on uranium in particular so there's probably a better answer to your question out there, I just don't have it.

>>536852734
Aus actually has the largest known uranium reserves of any country, and still second or third even with aforementioned huge outlier deposit omitted. That could represent more extensive exploration efforts rather than more actual ore though, always have to be careful about that kind of thing.
>>
>>536857617
What about the australium reserves
>>
>>536857758
mined out decades ago
>>
>>536857758
Some big fella by the name of Zale or Kale or something came along and just took it all.
>>
>>536821269
Uranium is a crazy good and versatile starting point for nuclear. Decently active, decently stable, common enough to mine rare enough (235) to mine without dying. Earth could have too little naturally radioactive material on it for use to even conceive the idea of nuclear fission.
>>
Shotgun shells have a "projectile range" property of 15, the same as the range of a normal quality shotgun. Does that mean shotguns of higher quality do not actually reach any further despite getting a range increase?
>>
>>536831031
It is undoubtedly the hard mode. It's not even the coal cost/heat requirements that rape you, it's the sheer amount of steel that heating pipes take. I'd be well on track to getting a steel mill up if I didn't have to bury hundreds of tons of steel into the ground. Not to mention that your heating plants can now be neither too close nor too far from the city, because either the pollution gets you or you won't be able to maintain an adequate temperature no matter how hard you try. It's incredibly punishing.

As things stand, my game has been running for 26 years and I'm only now starting domestic coal production. With clothes, chemicals and electronics for money, here's hoping this will give my accounts enough of a boost to crawl out of the debt pit and maybe finally head towards steel smelting.

>station length? what's station length?
>>
>>536857617
>known uranium reserves
Yes, known. No company will invest in prospecting for a mineral they won't be able to extract due to political unwillingness. A country that openly announces it wants mining companies to extract certain ores will usually have the largest proven reserves of it, not necessarily because there's more of it in the ground, but because geologists will scour the whole landscape to find viable reserves.
>>
>>536826491
I enjoy them in the vein of "did you know there's this thing you might enjoy doing? heres a little simplified overview of the whole deal with some cute characters"
I don't really see the problem with them unless you are experienced in the hobby in question and they do things too stupidly or just plain wrong, which kinda doesn't matter since you'll figure that out pretty quick if you try said hobby.
>>
thread needs some pipe burying
>>
>>536830752
Very Dosh coded post.
>>
>>536876426
I want to bury my pipe in one of the bugs from factorio™
>>
thread ded
>>
>>536879724
I'm busy trying to decide if I want to test my autism and start up dyson sphere, keep playing blasphemous or rage quit that and start up a round of rimworld. Roboticist is looking really engaging right now.
>>
>>536674657
>go to mine
>press the mine button
>no automated maintenance logistic chain
The dick was flat. One ball departed the sack.
>>
>you can use nukes to create lava pools wherever you want in vulcanus
huh
>>
I'd play captain of industry if it didn't have time wasting death spirals

I simply do not engage with a game that deliberately wastes my time

something something video games already are time wasters
>>
>>536884521
While vidya games are a waste of time if you don't feel like you're progressing you will stop engaging.
>>
tfw when you've been away for two weeks and has no idea what you were doing before

>>536879357
weird, are you a buggy?
>>
How come there's no 'factorio in rimworld' mod
>>
>>536885813
>game about automating the processing and distribution of finite inputs with nearly infinite numbers of output goods
>game about managing the lives of a finite number of agents in a world with nearly infinite numbers of inputs to draw from
>>
>>536854872
an hour of pointless and tedious grinding for a handful or recipes is not content
>>
>>536888018
it's a vibe coded mod by a moron

I just wanted to try some *x block mods with bob's to pretend I'm playing seablock 2.0
no, pyblock is not an option, I literally can't run py on this laptop
>>
What's a way to make a factorio petroleum mod that isn't just advanced oil but 15 steps?
It feels like the game is too minimalist to add much, like here's more plastic using heavy oil, oh it doesn't matter
Like the issue is there's not enough base room to swap around
>>
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>only tungsten patch is cut off from just about every direction
>>
>>536890591
making an engaging mod is hard because you need to think up recipes that force you to build in ways you're not used to. [old thing] but now more annoying isn't fun.
>>
>>536890896
just place down landfill :)
>>
>>536890896
Found two ways you can reach it, but it's bit of a walk.
>>
>>536891247
I'm aware that its not completely isolated, I'm just lazy and don't want to walk.
>>
>>536891110
Well some are easy to me
Fuel injected engines
Green chip and 2 engines parts makes 3
I just found py petroleum soothing to my soul, but there all the fuels had purpose
>>
>>536891439
just use bots
>>
Why aren't blue chips from fulgira?
It'd feel more impressive if we got them from scrap so the unlocks have a majesty to them
>>
>>536890591
distillation towers?
>>
>>536879858
>keep playing blasphemous
don't. it's boring slop
>>
>>536890896
elevated rails and lots of belts
>>
>>536890896
How much light does lava emit? Could you possibly power a solar panel by just placing a constantly rotating clear tub of lava in the middle of a smaller version of a dyson sphere?
>>
>>536894520
So cracking, but not chemical plant
>>
>>536900660
it could be made to be far more engaging and look cooler than being a reskinned assembly machine
>>
>>536900984
Truth
I feel part is that something like pay is complex enough where alt recipes work
>>
I just realized what is actually missing from dyson sphere; trains
>>
>>536901148
phone poster detected
>>
I've got lubricant set up. Now how do I turn this into vegetable oil?
>>
>>536901148
"pay" is too tedious phoneposter
>>
>>536795970
moar?
>>
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I cant move forward wtf is this game
>>
> Factorio Version 2.0.65
> Modding:
> * Added LoaderPrototype::respect_insert_limits

Wow! Loaders got a massive buff for manifold setups.
>>
>>536905967
build things closer together next time since the world size is limited
>>
>>536905967
why not
press w
>>
i can't believe no one ported the orbital cannon from SE to space age
>>
>>536902291
>>536901382
Har har
Some of us have to drive you to your checks
>>
>>536905967
I hear alt f4 fixes it
>>
>>536907701
I tried
The issue is earendel made up his own surface logic called zones, and if you don't bring it you have to redo all the logic
>>
>>536908116
>earendel made up his own logic
many such cases
>>
>>536908116
is that separate from the zones in AAI automated vehicles mod group?
>>
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I have given up
>>
Casually caught a main sewage switch missing a footpath connection and not receiving maintenance.. Had it collapsed, thousands would die.
>>
Also, do I love my trains. They're all rusty and fucked up because I couldn't afford brand new ones, but they still get the job done.
>>
Currently bankrupting myself by building bridges everywhere!
>>
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>>536903789
All I had time for last night was wiring up a bunch of patches, hoping later today I'll be able to get at least LDS built (since it's fundamentally easy, just a huge resource lift).
Here's a cool shot of an iron and copper mine next to each other - it's even more notable without night vision equipment in, but then it's too dark basically everywhere else. I'm definitely committed to using colored lamps in future saves - I like the ambiance they give.
>>
Is it cool to talk about Ostronauts here, you can build spaceships in it
>>
>>536910928
I like your loader designs
they look like butts
>>
>>536910928
I don't like your loader designs
they look like butts
>>
>>536908835
Yes
It's the surface logic in base but redone
>>
>>536911330
>game called ostranauts
>has nothing about east germany in it
disappointing
>>
>>536905967
looks like you need more green circuit production there champ
>>
>playan stormwanks
>using the physics sensor

>angle output is [-pi/2,+pi/2]

>gimbal lock is at +/- pi/2, not 0 (it increases to ~1.55 and then decreases to 0, goes negative, then smoothly back to 0) (unlike irl where you would expect 1 to roll across 0 to -1 and +pi/2 to overflow over to -pi/2/opposite to overflow to positive)

Why doesn't anything in this game work like any actual sensor/actuator would in real life
>>
>>536900468
A 1m x 1m solar panel with a cubic meter of lava magically hovering just above its surface would maybe be able to power a pocket calculator from the 90s for about ten minutes. The lava rapidly cools and loses its luminosity. I imagine you'd get more power out of it using its heat in some thermopile, but even that won't last long.
>>
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>>536905967
>automating rail signals and combinators when you don't know how to use either
>>
>>536913080
didn't notice that, lmao
>>
>>536913080
let bro cook
>>
>>536900468
>>536913050
What if we take the solar panels and just point them upside down at the lava lakes and rivers instead of moving the lava
>>
>>536909872
I have followed your posts with interest
I am honestly baffled it took you 200+ hours to get rubber of all things
some people should not play pyanodon's
>>
>>536913386
I did some research on my own and discovered the following; Lava emits light at an infrared frequency instead of how the sun does which means solar panels won't pick it up at all. And what little light is given off barely registers.
>>
>>536913495
I am learning so many interesting things today.
>>
>>536913386
>>536913495
wouldn't work but what WOULD work is using the thermal energy to BOIL WATER
>>
>>536913495
Boiling water with its heat directly it is then.
>>
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>>536909872
This dude is playing fortresscraft evolved
>>536913623
>>
>>536913643
>>536913623
and how are you going to get water on the waterless planet
don't say sulfuric acid

>>536913729
bro's loaders are caked up
>>
>>536913821
i thought you were talking about irl
>>
>>536913797
I fucking love boiling water
>>536913821
You underestimate my power, youngling
>>
>>536913050
It seems like you want lower wavelength, higher energy photons, but I haven't really looked in to PV. Even if you didn't have the cooling issue, magma and lava aren't THAT hot.
>>
>>536913953
well, we don't really have a lot of exposed, uncooled lava on earth
>>
>>536912871
Stormworks isn't a video game, it's an experience. An experience of getting cucked relentlessly by the devs. Play a real game.
>>
>>536913956
NO YOU RETARD
YOU FUCKING UP THE COBBLE GENERATOR
NOW WE GOTTA RESTART
>>
>>536913956
I LOVE USING THE POWER OF THE SUN WHICH HAS BEEN ENVELOPED BY MASSIVE PLANET SIZED SOLAR PANELS TO TURN A WHEEL AFTER MAKING STEAM IN ORDER TO BOIL WATER IN MY KETTLE
>>
>>536914139
Have they released yet another game breaking DLC after the space one fiasco?
>>
>>
>>536914058
>this nigga isnt posting from his dwarven hillock in iceland
THIS INCIDENT HAS BEEN REPORTED AND A GRUDGE COMMITTED TO MASTER

>>536914228
They released sails as a general update and quietly changed a bunch of stuff that broke some builds(in-game, the software still boots this time)

also double-width small tank treads for some reason
>>
i made too many heating towers on aquilo so i sent the extra ones to vulcanus
then you can just make solid fuel there and burn it in them to run your steam engines
they have 250% efficiency compared to boilers so it ended up being well worth it
>>
>>536914221
:(
>>536914414
Man, it could've been such a fun building game
I remember days long before tank treads were introduced, pioneering some kino tech by using hinges and those 3 block wide connectors + pivots, I'll see if I still have a screencap of those abominations somewhere
>>
>>536914543
Hardy fucking fish.
>>
>>536913729
no...
>>
>>536915148
you are now cursed with this knowledge forever
>>
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>>536913797
It Just Werks
>>
>>536914496
>basically infinite 500C steam from acid and calcite
>no, I will burn coal
Very human, weird respect is deserved.
>>
>>536915732
he is using 100% of his brain.
>>
Why has nobody made a standalone teleporter mod for Spage yet? I want to be able to teleport between planets, even if it needs promethium science or something to unlock.
>>
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>>536916108
anon you can just ask if anyone has seen a mod like that
we don't have to do the whole
>pretend to be wrong
>hope someone corrects it
song and dance
>>
>>536913404
some people let the game to run overnight
especially if no biters
>>
>>536913495
imagine having solar panels powered by light bulbs
>>
>>536917097
Solar panels powered by magnesium flashes was my next line of thought but I instantly discovered that the bright flash wasn't sufficient.
>>
>>536908116
>The issue is earendel made up his own surface logic called zones, and if you don't bring it you have to redo all the logic

... this is why porting SE to 2.0 took as long as it did, isn't it?
>>
>>536917179
I mean, SE had such a high amount of custom stuff it kind of makes sense. Remote view was a completely hand-written part of the mod that now has its own version baseline.
>>
>>536913797
we should heat plasma instead
>>
>>536917797
Call me retarded but I feel like harnessing plasma to the point you can utilize the photons or any kind of energy output far exceeds the collected energy.
>>
>>536917938
I'm retarded and haven't slept
*The energy expended on harnessing plasma to the point
>>
>>536917938
Tokamak disrespector
>>
>>536913080
>automatic stuff in the automating game is somehow wrong
>>
>>536920175
yes you stupid fucking nigger
>>
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Captain of industry bros eatin good.
>>
>>536913080
smart desu
he knows he'll need it but not how much so just automate it now and worry about figuring out use later
>>
>>536913080
Some of the most common advice in factorio threads is "automate everything."
He took that literally.
>>
>>536911565
>not boobs
>>
>>536921218
what the fuck I though these were real-life models someone made and put on a rock counter
>>
>>536921218
Fucking finally. Why did that restriction even exist?
>>
>>536927035
I'm guessing coding fuckery.
>>
>>536857617
>70% of our uranium resources are from a single huge deposit
What were those aboriginals up to man
>>
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which tank do you use for stations?
>>
>>536920175
Factorio punishes you for producing items you don't need. Combinators are used to control your production so you never have that issue. The fact that you're not using them to control production shows you shouldn't be automating their production.
You're just burning resources and angering biters for no real reason.
>>
By far the easiest of the sciences to build, but I had a space in between 2 of my LDS builds (still need to get a 3rd down) and figured I have to start somewhere.
It produces a little more than a blue belt, but I'm throttling everything to a belt since I calculated all of my resource demand based on exactly 2.7k/m and I don't want other sciences to cannibalize each other (since those would take quite a while to reach equilibrium).
>>536930620
Take in mind pumping out of tanks is the same speed as pumping out of pipes on 2.0, so you can just put the tank anywhere on the pipeline
I used a lot of those smaller 2 tube ones in my py save (at least until I took a break), since they are the least bulky.
>>
>>536917179
Apparently a lot of stuff like that, shit in SE being juryrigged and pushing the 1.0 game to it's limits only to be completely fucked by changes to 2.0 and needed reworking.
>>
>>536931268
>Factorio punishes you for producing items you don't need.
it's really not that big of a deal, it's a few thousand resources. It's generally better to err on the side of automating something compared to not automating it, even if I wouldn't have combinators automated that early.
>>
>>536913821
Water is probably the best for the task but all you really need is thermal convection. You can probably use sulfuric acid if you really have to, or hell even make a lava turbine you've got plenty of tungsten lying around.
>>
>>536931558
You lose those materials in the moment (generate pollution) to get an item you're not going to use, requiring you to produce more resources (pollution, resource caps), ensuring your defenses (pollution-generating pollution tax) take up a greater share of your budget.
>>
>go out of my way to make a radio transmission system to handle machine instructions
>finally get around to learning how constant combinator logistic groups work
Whatever. It's cool at least.
>>
>>536931764
The point is that worrying about what you should automate or not will slow you down way more than just automating things and dealing with slightly more biters
>>
You are replying to the circuit retard
>>
>>536931764
In theory you're right, but it really doesn't matter, at least if you're not on a death world.

Like if I realized I accidentally produced 1000 turrets I wouldn't even be bothered.
>>
>>536932070
>slightly more biters
Every unused item you produce and whose materials you have to replace is a permanent increase to biter strength in a game about racing to mitigate your own pollution output and escape from the planet.
The problem here is that you're automating production of the tools you'd use to control that, despite not knowing how to use them.
That's worse than just ignoring them.
>>536932280
If you accidentally produced 1,000 turrets, you've likely produced additional things in that same way.
>>
>>536932690
>you've likely produced additional things in that same way
at least once every playthrough
>>
>>536932978
That's feeding into biter strength.
>>
I have achieved optimal speed and immediately after closing the game realised how to shave of 5 more cycles
>>
>>536932690
>a game about racing to mitigate your own pollution output and escape from the planet.
lol

Nobody plays the game to escape from the planet. People play it to make the planet their bitch.
>>
>>536933393
Maybe? Aside from launching the rocket, there's not much to aim for.
>>
>>536932690
What? The moment you get flamethrowers biters become a non issue. Your twelve zillion wasted resources won't even matter.
>>
>>536934083
Killing biter nests advances the evolution counter.
>>
>>536934676
There is no biter evolution that evolves a counter to being burnt to a crisp.
>>
Not taking into account the length and scale, how hard is py logistically?
>>
>>536934083
>The moment you get flamethrowers
Lol, Teslmao
>>
>>536934676
Who the fuck cares? Kill all the biters and put up a big wall and unless you're polluting like crazy you can be max evolution and it won't matter because you won't even see a single biter attack.
By the end of my SA run I was intentionally pollutionMAXXING on nauvis because the biters were just chilling and I actually wanted to see the fancy defences I'd unlocked in action.
>>
>>536934902
Behemoths.
>>536935061
>"I don't care about pollution because I like putting up defenses and clearing nests!"
>"I have a point here!"
>>
>>536935259
behemoths die to fire
>>
>>536935259
Have you actually played the game anon? You can turn biters on and test it yourself.
>>
>>536932134
>>
>>536935336
Do they die quickly?
>>536935340
I don't get Behemoths to fight because I don't play that way. I just mitigate pollution and occasionally clear out positions with tank shells and flamethrowers.
>>
>>536935414
Is this the guy who's entire base was wires making like 4 spm?
>>
>>536935537
yes
>>
>>536935490
So I was right. When you make it there you can have an informed opinion instead of pretending to know the truth. It's not cool to be wrong so confidently.
>>
>>536935679
Sums my thoughts up pretty well. Don't give advice as a new player while acting as if you have experience. It's annoying to those that know you aren't actually experienced and it can confuse newer players who don't know
>>
>>536935537
Outdated. I dropped that machine after making the pinwheel.
>>536935679
I can infer from the stats and PITA of fending off blue biters that Behemoths would be even more of a pain to defend against. They'd take longer to burn. Likewise, they'd also be a waste of time to fight.
>>536935803
Read. I said I intentionally avoid that outcome. I race to rocket launches now.
>>
Oh and the best part is that he ALWAYS doubles down
>>
You talk like a schoolgirl.
>>
And your posts are instantly recognizable so I always know it's you
>>
>I can infer from the stats
Somebody post the INTJ salt chips image
>>
I'm the only one with a radio receiver in my factory, so duh.
>>
I fought in the biter wars.
>>
>>536933294
cumon step it up
>>
>>536930620
stations?
>>
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>>536936421
First result on jewgle
>>
>>536936949
>pushing the first pair along the bonding tile because it's a straight line
Damn that's a good one
>>
routing condensates from shale oil into bitumen processing means it now has infinite naphtha and i can freely turn bitumen into sulfur or syngas without worrying about backups
which also means the entire coking gas from residuals build is kind of unnecessary? i guess it can kick in if syngas production ever jumps that high
there sure are a lot of nice things that you can make out of low distillates and i want zero of them right now
>>
I had to do some rough belt tricks to get this working the way I wanted, but this works for my goal.
It almost looks like some sort of deformed spaceship
>>
it's interesting doing the nauvis sciences on volcanus, new problems to solve with different tools
I did it on gleba on my first SA run but once you've got the raw materials from fruit then it's pretty much identical to nauvis, except there's nowhere to build because cliffs and swamp, but with volcanus I don't have a typical bus of plates, everything requires a liittle more effort which is weird since molten metals is considered more convenient
>>
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This has been going on for 10 minutes.
>>
>>536942431
the forbidden infinity spitter
>>
Is the 40 HR run achievable natty (no blueprints, base settings)?
>>
>>536939431
>deconstruction planner in splitter
autism
>>
>>536943630
You lost, buddy?
>>
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>>536943682
Are you?
>>
Astroneers worth the 10 dollars they're asking for on discount rn?

Also, not on discount but what was /egg/'s verdict on foundry?
in a factory autism game mood, but factorio mods and satisfactory don't feel like "it"
>>
>>536944187
Astroneer's fun overall but holy fuck is it a battle against the control scheme
>Menus and inventory all physical objects
>Fun until you realise they float in front of everything else
>And get closer when there's a wall in front of you
>As in, when you're mining
>Which is a significant amount of your playtime
>On top of a strange 'floaty' mouse and camera movement that cannot be turned off or tweaked
>>
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Why pump no worky? Please no yell at me.
>>
>>536945057
first, is it parked at a train station, and is the train still in automatic mode?
>>
Building out blue (I'll need to make an engine setup, but they're dense enough that training them is fine even with their poor stack size).
It's super sad that it's a little over one blue belt of red chips - things are a lot easier if it's <1
>>536945057
Pumps work poorly with trains that are on a curve. If you have a station that will use fluid, make sure the train is straight (not just the fluid wagon, the entire train) when it is stopped at the station
One of the few noticeable bugs in factorio that wasn't immediately fixed.
>>
>>536945057
typically you have to have the entire train on a straight section for pumps to work
>>
>>536945410
>>536945457
Thanks.
>>
>>536943838
>>344975675
>>
I refuse to upgrade this to an assembler 3 because I like that it's made every bot in the fleet.
I will say though, even though I build everything with bots, 80% of my bots' active time is used to place concrete
>>
Idk if this is a thing, but there should be a quick way to pause assemblers. And no I don't mean copy paste changing/ clearing them.
>use case?
I want to grab shit that's on a belt like red chips for a sec. Also you could use it for temporary production on things during downtime away from science. Like if I wanted to start making a bunch of green modules while I went off and did something else rather than science grind.
>>
>>536949784
can't you enable/disable them based on circuit conditions now
>>
Why can't trees be planted by bots/BP?
Why?
>>
>>536949784
1. just let it backfill
2. build a mall instead of grabbing things manually
>>
>>536949784
You can control an assembler, including enabling/disabling/changing them, with the circuit network.
You could set something up if this is behavior you want, using a chest as a pseudo-switch (put something in to turn it on, remove it to turn it off)
>>
Any good planet mods yet? Aside from Maraxis, the most I see about any planet from here is "shit sux",
>>
>>536951365
lignumis
>>
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Playing Darksyde Phil and I just got my universal resource viewer with the green starburst so I'm looking for a new system to set up shop. What's some of that Good Shit™ to look out for? I literally have no idea what I'm doing.
>>
>>536824710
It's okay, I'm sure pyspace will fix that.
>>
>>536953290
The screenshot makes me want to play an eggy rts.
>>
>>536954020
Industrial Annihilation tried that and was really halfassed about it
>>
>>536928014
That's one of the places the Pak colony ships landed.
>>
Man I just realized that Unipolar Magnets are so obnoxiously rare and the only way to maky anything but T1 furnaces that I'll probably never use them to make Particle Containers

It's so weird how it's fairly trivial to make T3 assemblers but if you want anything but a T1 smelter you need special resources that can only be found in specific star systems
>>
>>536954102
I'm not surprised. I don't expect anything good from the planetary annihilation team.
>>
Why is this not working? It says "waiting for source item" but that makes no sense. I can't tell why this setup worked in the tutorial but not now
>>
>>536955243
Is there anything already in the furnace besides fuel?
>>
>>536955312
Nope.
>>
>>536953290
I think fire ice, grating crystal, kimberlite, and organic crystals are the core uncommons that let you remove several steps from production each.

Oh, and oil is technically a rare resource. Also, you should stop making sulfuric acid asap, because you can find oceans of the stuff to pump for FREE (at the cost of a couple warpers a logistics run anyway, but those are trivial).

Unipolars are the least common and are used in building t2 & 3 smelters, and a fast way to build particle containers. It should go without saying, don't waste your entire clusters unipolars on particle containers.
>>
>>536955507
Ok. Is there fuel in the furnace? Cause it might be waiting for fuel

Is it modded? Because furnaces need recipes set in some overhaul mods
>>
>>536954850
T1s seem to run plenty fast for most jobs. I can see t2's and 3's being useful for when you really want to go exponential with your science production and you need tons and tons of titanium crystals.

My thought is that that there are plenty of planets in low-luminosity systems, so you really have a ton of building space outside the systems you're englobing. OTOH, you'll probably want to cover the entire surface of every planet in those systems with guns and VL silos.
>>
>>536955662
>I think fire ice, grating crystal, kimberlite, and organic crystals are the core uncommons that let you remove several steps from production each.
Thanks.
>oil is technically a rare resource
I gathered since without crude you need a supply of hydrogen and coal
>T3 smelters
I saw the gap for them in the building menu but I can't seem to find them in the tech tree

>>536956067
Guns seem kinda useless compared to a network of missile turrets
>>
>>536955769
I've alternated putting and removing fuel, neither work.

I'm not using mods.

I'm starting to think it's a bug. I don't want to think that, since this is a complex game and user error is likely, but I looked up tutorial videos and copied their setups 1:1, yet it still doesn't work. I don't think I'm so stupid that I don't understand inserters and furnaces after the tutorial levels dedicated to them. But maybe I am. New player BTW.
>>
>>536956295
Post the window that shows up from clicking on the furnace and inserter

I've played so much fucking Factorio surely there's something I can spot since I can't say I've encountered this problem before
>>
>>536956295
Is the output full of stuff?
What happens if you take stone and put it in manually?
>>
>>536955243
>>536956295
press alt, does it already have something else inside it?
>>
>>536956163
You need guns to launch sails, which attach to the sphere. You can't build the whole sphere from structure.

Re: T3, they're a hidden building you unlock when you get certain dark frog items.

Do you have ILS yet? I assumed you had a bunch of other research if you unlocked the cluster resource view, but you can get infinite fire ice, hydrogen, and deuterium from gas giants. Though the deuterium rates are low enough that you'll want to supplement that with fractionation and/or particle smashing.
>>
>>536956631
I thought you meant actual guns that fire bullets

>>536956631
Yeah my local gas giant had fire ice and I slapped 40 collectors on it. I have so much fire ice I really need to set up a system whereby my graphene production is secondary to fire ice processing
>>
>>536956815
Since fire ice stacks in lots of 50 and I have 40 collectors each backed up with 5000 fire ice I have 4000 stacks of fire ice
>>
>>536956940
I liked being able to make Proliferator the only major coal use.

It's not a rare resource, but it seems much less common that iron, copper, silicon, and titanium.
>>
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>>536956445
>>536956490
Oh, I'm retarded. Thanks to >>536956484 I tried putting in stone, and it said Stone can't be smelted. I don't know why I just assumed stone could be smelted. I'll include images anyway. I couldn't glean from these the problem that it was just refusing to put stone itself into them.
>>
>>536957369
Oh you didn't research stone smelting yet
>>
>>536953290
Research implosion cannons and set up a small ammo factory for the highest tier you can get. Put the repair buildings in front of them(so they can collect items) and start farming dark fog bases on the planet of your choice to level them up. The reason for implosion cannons is because they're both very good and level up dark fog faster for some reason. You can filter the drops and collect the stuff you want including some very nice rare resources.
>>
There should be a mod for DSP to rapidly increase a targeted hive's evolution level on demand.
Instead of trying to balance
>evolves too slow, bad for farming
>evolves too fast, higher difficulty than is desired
the evolving can just be a difficulty setting.
>>
>>536960561
I got them but they only seemed relevant for some kind of turret creep which I wasn't doing at the time

I think I found a decent system but it lacks any water so I'm thinking of nuking the hive in my home system so I can fuck off and just use my home planet for resupply and shipping water
>>
>>536960979
Yeah kill any hive in the systems you plan to mine/sail/sphere in. Or make sure the planet is well defended with shields and enough AA to swat down attacks.
Wherever you set up your main sphere keep in mind luminosity is a multiplier for power. Putting one around a 0.3 will make you very sad.
>>
>>536960918
The ground hives don't seem to get much stronger with levels currently. I'm pretty sure they are missing bigger units that aren't in the game yet.
>>
Why do trains have "wait conditions" instead of "go conditions"? That just makes shit awkward.
>train enters station
>it stops by default
>if inventory is full go to x station
>If inventory is empty go to y station
Would be objectively better. Seems needlessly more convoluted as is.
>>
>>536961819
You can do that already
>>
Mod that will make me use trains? I really want to use trains but I never find an occasion where they're worth using over belt before rocket launch. Most of the time it's easier to just build towards the ore in default settings.
>>
>>536961819
You're literally like the guy who asked for separate enable and disable conditions for circuits.
That already exist and it's a vanilla feature. Use your engineer's brain.
>>
factoriobros, why don't asteroids collectors allow picking wire colors for specific options? I'm trying to read their combined contents, input them to deciders, and output filters for the collectors, but they're filtering by their own contents now. Solution?
>>
Did you remember to stretch today?
>>536962303
Play with a science multiplier, like 10-30x. You're forced to build big.
>>
>>536944187
There's very little challenge but it's still a neat game. Fuck them for removing storms though.
>>
>>536962684
You can read the belt instead. You can reprocess the asteroid instead. You can send a negative signal on one of the wire (filters are only set by positive signals). There are many options.
>>
>>536962684
You gotta filter output after the fact or find another signal to use instead, unfortunately. I wish we could pick output signals from buildings like in the combinator update
>>
>>536963094
That sounds really boring and tedious though.
>>
>>536963094
nta, I want to play with a higher rate for a whole playthough, but everytime I have it becomes 20% building the factory and 80% turret creeping biters until I get a tank/flamethrower turret wall. Maybe fucking with biter rates would help but then what's even the point if there isn't some annoyance to throw all my fancy tech at?
>>
>>536962303
Pyanodons
>>
>>536964128
Is that a serious or meme answer? Aren't trains like 60 hours in?
>>
>>536964184
You'll be using trains before a rocket launch.
>>
>>536964184
You need a severe case of autism to even get to trains in Py
>>
>>536964371
py is not that bad
>>
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>Finally go to my new system
What is this enchanted forest bullshit.
>>
>>536964014
It's not in practice though.
You can even use some mods to help with building earlier, like mouse-over construction.
>>536964109
I would turn expansion off, and maybe mess with evo a bit (although once you get oil you're safe regardless).
>>
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>>536964445
It's not without it's charms but I still can't make trains with this yet after 35 hours. I'm really close in that I just got intermetallics, but I don't have fish or shafts yet. It's a pretty big ask
>>
>>536964527
Better pave it over. It could pose a threat to Centrebrain.
>>
>>536963849
>reprocess the asteroid instead
what?
>send a negative signal on one of the wire
huh?
>>536963893
>filter output after the fact
????

I'm not very smart am I
>>
>>536962684
I read the contents of a sushi belt that loops around the edge of the ship.
Check the options on a circuit-connected belt.
I check for each of the asteroid chunks whether there are enough, and filter accordingly.
I don't remember exactly how I did the circuitry for that, I was able to make it pretty compact.
>>
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>>536962040
>>536962647
I have no idea why, but adding the 1 second delay on both finally made this work. Otherwise it bricks. I guess it's cuz I've brute forced it into feedback loop and the empty/ fill prompts actually mean nothing lol. I think I remember hearing from somewhere the "proper" way to get this dumb shit to work is with circuit networks. But yeah, I'm the crazy one for thinking this is convoluted/ poorly written though.
>>
>>536965695
Are you unloading at the uranium stop?
>>
It's insane how efficient nuclear power is. I'm pulling an average of 5GW out of pure nuclear, and it's taking ~120 ore/m (which is four miners with prod 10, or eight whole miners with 0 mining prod).
>>536965695
The condition is for when the train leaves. Right now, it looks like you're emptying out the train at "Uranium" and filling it up at "nuclear plant", which is the opposite of what I would expect.
>>
>>536930620
barrels
>>
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>>536966042
I think real life is even more insane with nukaler efficiency
>>
>>536966242
>Filename
But it's gross and I don't like it
>>
>>536966271
The cost of extraction is quite a bit higher IRL.
>>
>>536966436
You can just use psychic children/Congolians to mine uranium
>>
>>536966271
*om nom nom*
*BOOM*
>>
>>536966517
>psychic children
What a waste of top-tier pilots.
>>
>>536966606
Mr. Creosote ate a mint
>>
>>536966517
You gotta centrifuge it to get even low enriched uranium for a NTPP.

I should email Ted Postol for his slides on the effort you need for enrichment. TLDR, is the hardest work concentrating radioactive uranium is at the start of the process.
>>
>>536965294
Basically there is this thing, it's called a constant combinator. You can tell it to send any number you want, including negative numbers. You link it and say "-10000 chunks plz" and it will add -10000 chunks to the wire. And now all the machines linked are told that they have -10000 chunks and they will never allow for that chunk to be selected in the filter (unless you your machines+signals have a total of over 10000 of a chunk).
You can add this to a decider too so that all the machines receive a very strong negative signal when you hit your cap. With a bit of math magic, you can even use less combinators but since you seem to have trouble with the concept of signals, try to keep it simple.
>>
>>536967096
What about heavy-water reactors like the CANDU?
>>
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>>536965294
Here, I'm feeling generous. Look at the spoiler for an example working.
Constant on one wire with positive number for all chunks, even just 1 is enough, a decider for every chunk with condition Chunk => x = very high negative chunk, separate wire so that the deciders don't read the constant (it fucks with the signal) or themselves (it creates a loop when the condition is triggered). Now it accepts all chunks by default, stop accepting a type of chunks when 10 or more of that type of chunk is in the collectors and start accepting that type again when it goes below 10.
>>
>>536968423
Oh cool. I'm wrong!
>>
>>536969530
Well, I'm sure there's pros and cons to it, reasons why enrichment is still used.
But it does provide an alternative.
Even if heavy water is too expensive to upscale, it could act as a bootstrap to get reprocessing and MOX fuel online.
>>
>>536968754
>per-chunk processing
There's a much better way to do it via batch-processing.
>constant: (metallic & carbon & ice)*n
n is however much you need.
>arithmetic: each - each
Left is constant, right is content of chunk buffer.
Feed result to asteroid collectors with wire-set filter.
>>
>>536970021
I literally just gave him the easiest and most straight forward solution because he struggles with the concept of negative signals anon. I mentioned above that you can use arithmetic to reduce the number of combinator required and your constant only works if you want all chunks equally which he didn't mention.
>>
>>536965458
hmmm... I'd thought of that but it's not very flexible with changes to belt length.
>>536968754
>>536967102
I see I see! So use the constant combinator to whitelist everything by default (this is what I was missing), and then blacklist them with negative output from the deciders. Thank yous kindly, I don't think I would've managed to work out the wiring as per your pic.
>>536970021
I'll experiment with this, thanks!
>>
>>536970021
>i think i'm stupid
>no it's easy just input each % n output each in a decider with input everything != n output anything it's so easy
>>
>>536967096
Imagine if we weren't newfags and just showed up 2 billion years earlier, when the natural concentration of U235 in uranium was like 3%, Napoleon would've had nukes
>>
>>536970021
I managed to do this! Granted I wouldn't have got it without what I gleaned from other posts. Also, I didn't realize there were wildcards like "each". Nifty.
More than anything, I built arithmetic and constant combs for the first time, so I'm looking forward to seeing what else I can do with them.
>>
>>536963849
>a negative signal
Wait that's a thing?
t. only have 300 hours in the game
>>
>>536976862
I used negative signals in my fulgora base - I sent anything that I had more than 10k of into recyclers, so I sent a very negative signal (I actually set them all to 1 in a constant combinator for ease, and then ran them through an arithmetic combinator with * -999999) of anything I wanted to keep into the decider combinator
>>
>trying to do geometry in stormworks microcontrollers

Who the fuck coded this shit? How the numbers work out makes literally no mathematical sense. Apparently 90 degrees is 1/2 pi, but 91 is... Less than 1/2 pi? in their world sin 91 and sin 89 are the same number?
>>
>>536935537
the what guy with the hoproductive base?
>>
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>>536971441
Dude, just modulus. Modulus. Instead of rageing.
>>
>>536977637
Just use a PID, bro.
>>
>>536970517
Fair enough, I missed that.

>>536976001
Great job anon! I always make a point looking at other people's circuit wizardry, trying to reverse-engineer parts I don't quite get.
I'm still relatively new to circuits myself, fiddling with them helps learn stuff.
>Also, I didn't realize there were wildcards like "each". It's great, lets you batch-process things.
Still, sometimes you may need finer control, so don't expect it to do everything like I have.
Negative signals are also useful from time to time. All signals on the same network are summed up.
>>
>>536977637
>retarded mathlet gets btfo by elementary school geometry
YOU LOVE TO SEE IT
>>
>>536980075
Modulus too.
>>
>>536980273
>>536980075
Why not just use a PID for it?
>>
>>536980665
What's a pid? Do you even know?
>>
>>536980762
Proportional (P) Control: Imagine you're cooking a pot of soup. The proportional part is like adding salt to taste as the soup cooks. If the soup tastes bland, you add more salt; if it's too salty, you add less. The amount of salt you add depends on how bland or salty the soup currently is. Similarly, in a PID controller, the proportional part adjusts the output based on the current error (difference between desired and actual value).

Integral (I) Control: Think of making a dough for bread. When you knead the dough, you gradually incorporate flour to ensure it reaches the right consistency. The integral part of a PID controller is like this continuous adjustment to reduce the cumulative error over time. If the dough is too sticky, you add more flour; if it's too dry, you add more water. This process continues until the dough is just right.

Derivative (D) Control: Imagine you're cooking pancakes. When you flip a pancake, you observe how quickly it's cooking on the other side. If it's browning too fast, you might lower the heat to prevent burning. The derivative part of a PID controller is similar; it predicts how the system will behave based on its current rate of change. It anticipates future trends and adjusts the control output to stabilize the system quickly without overshooting.

In essence:

Proportional (P): Adjusts the output based on the current error.
Integral (I): Accumulates past errors to correct the current error over time.
Derivative (D): Predicts future errors by anticipating how fast the system is changing.
Together, PID controllers use these three components to effectively regulate systems, whether it's maintaining temperature, speed, or any other controlled variable, much like adjusting ingredients in cooking to achieve the perfect dish.
>>
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>>536977637
>>
>>536970517
>your constant only works if you want all chunks equally
d'oh, I didn't realize that and was wondering why my earlier declaration was spoken too soon. Also, connecting all collectors to the same output ends up adding their contents to the arithmetic output, which has me scratching my head trying to find a way around it. If I don't figure it out then I'll go with the deciders instead.
>>
>>536980762
In the land of flowing waters and buckets aplenty, let us embark on a quest to control their levels using the mystical powers of PIDs.

Imagine, if you will, a grand river with many tributaries, each flowing into a network of buckets. Our task is to regulate the water levels in these buckets, ensuring they neither overflow nor run dry.

Enter the Proportional guardian. It stands vigilant at the edge of each bucket, keenly observing the water level. When the water rises too high, it commands the floodgates to close, preventing overflow. And when the water recedes, it signals for the floodgates to open, allowing more water to flow in.

Next, we have the Integral sage. It dwells deep within the river's currents, gathering knowledge of the past. As it senses the buckets filling or emptying over time, it adjusts the floodgate controls to maintain a steady level. If a bucket consistently overflows or remains empty, the Integral sage intervenes, nudging the floodgates to restore balance.

And finally, the Derivative seer gazes into the river's flow, foreseeing changes before they occur. When it senses a sudden surge or drop in the water level, it signals for swift action, adjusting the floodgate controls to counteract the impending imbalance.

Together, these three guardians work in harmony, using their powers of proportionality, accumulation, and prediction to regulate the flow of water and maintain equilibrium in the land of buckets. With their guidance, we ensure that each bucket receives just the right amount of water, neither too much nor too little, in a delicate dance of control and balance.
>>
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>>536977637
>>
>>536981265
Pid is modulus as fuck, thanks dude.
>>
>>536957504
no such research
>>
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>>536980665
>>
>>536964918
fish are not really that complex and very good later on
>>
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>>536980273
Explain.
>>
>>536981798
being a physics doctor does sound pretty gay
>>
>>536982741
PID your solutions, it's all about modulus. Like cooking in buckets?
>>
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>>536981798
It will never not be funny.
>>
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is this a good solution?
>>
>>536913080
Bold assumption, anon-kun
>>
>>536984406
'good' is a strong word.
>>
>>536920175
it is when you don't know what you're doing.
>>
>>536983940
It had to have been bait.
>>
>>536985676
you can use a weaker word if you want
>>
>>536986173
It's... it's functional.
>>
>>536986523
do you like it?
>>
>>536935537
he exists without anyone's consent
best you can do is ignore his existence
>>
>>536936025
biters are actually a challenge for this guy
how do get that superpower?
>>
>>536987283
Rampant or vanilla?
>>
>>536964184
>60 hours in
oh you WISH.
>>
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>>536986615
I've seen more inventive chain methods
>>
>>536990695
That's one strong arm
>>
>>536984406
You could have the arm doing the moving of tin to make iron instead just grab and push instead of doing a whole 180 to speed it up that little bit more. Move the promoter that makes iron one space to the left, move the extender arm one to the other side of the tin output and have it just grab push two, retract, grab push one. That's how I'd do it.
>>
>>536981798
I'm sorry I expected that turning in one direction forever would make a sensor expressing its yaw would have a range from 0 up to some maximum value (either 2pi or 360, traditionally) representing an arc creating a full circle, and then over/underflow back to 0 or further values being equivalent to mod 2pi rads/360 deg/whatever we decide a full circle/period is, and negative numbers implying travelling in the opposite direction... You know, how pretty much all trigonometry is done.

instead of starting 0, going up to 1/2 pi in at linear rate then descending back down to negative 1/2 pi and back up to 0, making a mockery of the number line or any attempt at there being a discrete angle for every facing in a 2d space, inadvertently defining a circle as having 0 degrees in total
>>
>>536930620
This might be my biggest issue with Py. Everything is unnecessarily huge, and some buildings are also tall enough to hide what's behind them.
>>
>>536995845
>some buildings are also tall enough to hide what's behind them.
I agree, I hate this.
>>
>>536995648
Are you stupid? 60 and 120 there are equal
>>
>>536948610
Why? Concrete is placed down as quickly as placing down a construction ghost of concrete. Just hit the + key a few times and you can dump down thousands per second.
>>
>>536995648
What are your PID settings?
>>
>>536996063
Because it's not just concrete, there's a pattern I use that can't be painted down with a brush. I have a grid snapping blueprint that I paste down chunks at a time instead
>>
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>>536995648
>>
>>536995648
can someone explain what this slut's problem is or why it's posting in /egg/
>>
>>536997830
no
>>
>>536997830
niggers can't use triangles cause day rayciss
>>
>>536998142
Triangles are not meatballs. Why'd starbase have to be shit svgg games are cursed
>>
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Is it safe to post stormworks yet?
>>
>>536999038
BASED
>>
>>536999038
Fuck you furfag retard
>>
>>536999038
Why you're gun is so jittery ? You PID settings must be off...
>>
>>536995648
But what if there were more than 360 degrees?
>>
>>536995648
are you black?
>>
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>>536999157
Thx chief.
>>536999798
Furry? Where did that come from? Go fuck your mouth hole through your asshole you dick
>>
>>537000070
My oven doesn't go that high
>>
>>537000070
>further values being equivalent to mod 2pi rads/360 deg/whatever we decide a full circle/period is,
so something like 810 is equivalent to 90, the remainder of 810 divided by 360
>>
>>536995648
>circle having 0 degrees in total
That's how it works though, lol.
>>537001281
>810 is equivalent to 90
>the remainder of 810 divided by 360
Are you on crack? Did you fail out of grade 5?
>>
>>536999038
I don't get armored trains. Surely you could just blow up .1 meters of rail and the thing is just fucked?
>>
>>537001584
Well yeah, that was the major downside of them in reality
Plus you'd be taking away valuable long distance high throughput logistics for regular cargo trains as well by doing that
>>
>>537000254
This is the wackiest minecraft mod I've ever seen
>>
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>>537001584
In-game an armed train makes sense because sometimes you're minding your own business doing deliveries then suddenly there's an attack helicopter or a tank or something up your ass. IRL idk why they existed because you raise a strong point.
I hear train wheels can be detached from the tracks now so this vehicle is obsolete
>>
>>537002165
Why is it so slow? Does your train not even make 1k SWATTS? You're PWMing your engine aren't you you faggot.
>>
>>537002165
>IRL idk why they existed because you raise a strong point.
Because in the 19th and early 20th century you didn't really have a good alternative way of having large quantities of mobile high-caliber firepower?
>>
>>537002461
you still don't. the "land ship" concept died in favor of maneuver/mobile warfare and even normal bote ships have pretty limited armament these days and battleships are completely dead
>>
>>537002584
Yeah, the war meta has changed but back when trains were used (they still are used by Russia lmao), it was a good way to just get a bunch of guns into place quickly, while also transporting troops
Either way, I don't miss them
>>
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>>537002338
wtf is pwming?
>>537002461
Maybe? What was the largest turreted gun fitted to a train?
>>
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>>537001281
You are so fucking stupid.
>>
>>537001584
there's a reason the only time armored trains have ever been successfully used in war was in a conflict where there was 1 (one) usable rail line and both sides desperately needed it to stay intact
>>
>>537002771
definitely Schwerer Gustav, which had an 80cm gun and is still the biggest gun ever actually used in "combat"
>>
>>536995648
based retard
>>
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>>537003146
Well yeah everyone knows about gustav but that wasn't a turreted gun and wasn't an armored train.
>>
>>537003614
well there were also ones that basically were just a flatbed with a howitzer chained down to it so probably whatever the biggest howitzer was
>>
>>537002771
I thought stormworks was about making rescue vehicles to save boats and shit from sinking or at least the passengers. What the fuck is it even about?
>>
>>537002771
>What was the largest turreted gun fitted to a train?
Depends on what you'd consider turreted, with some limited traverse you'd have shit like
>British BL 18-inch (457.2 mm) railway howitzer (2 degrees)
>French Obusier de 400 Modèle 1915/1916 (12 degrees)
but I wouldn't consider them a proper traversing railway gun if the actual traverse is below 45 degrees on rail, so we're actually looking at
>British BL 12-inch (304,8mm) railway howitzer, the Mark V variant could do 120 degrees of traverse
>German 28 cm SK L/40 "Bruno" that could do 180 degrees on rail
>Japanese (French) Type 90 240 mm railway gun that is the largest 360 degrees traverse on a wagon I could find
However those were still just railway guns, for actual fully enclosed, turreted guns
>Hungarian 101/102.103. sz. páncélvonat trains had 80mm field gun turrets on wagons
>Polish 100mm howitzers on Śmiały, Danuta and probably some other trains
>Slovak 80mm field guns on Hurban train

>>537003146
Gustav's problem was zero actual possible traverse on the wagon itself, it had to use curved rails or a turntable to aim
>>
>>537002771
>wtf is pwming?
It's a typo, anon clearly meant pwning. Where you pwn the n00bs.
>>
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>>537004024
>a flatbed with a howitzer chained down to it
Now that you'd mentioned it that sounds kinda obvious but I think the original spirit of this topic was trains that roll into battle and do things that a tank would do.
>>537004574
holy shit anon that's a very lt data kind of answer.
>>537004339
>I thought stormworks was about making rescue vehicles to save boats and shit
You're supposed to rescue boats and people but you can do other stuff.
>>
>>537005275
Is there a real point like for a campaign or is it just a sandbox?
>>
hello /egg/
after over 9 years in development, it will soon be worth the weight

https://store.steampowered.com/app/3800200/Ramshackle/
>>
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>>537004339
>>537005340
>What the fuck is it even about?
getting cucked relentlessly by undocumented sensors and having to use Lua and if you have a certain DLC installed sometimes you get randomly bombed from space while you're trying to build stuff
>>
>>537005275
>holy shit anon that's a very lt data kind of answer.
I just scrolled down two wikipedia pages for a couple minutes
>>
>stormworks doesn't support Ctrl-Z in the lua editor
WHO CODED THIS FUCKING SHIT
>>
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>>537005340
I'd say it's a sandbox. I rescued people until I had enough cash to deliver containers and then ignored all the rescue requests and left them to die. Don't set your fucking boat on fire, retards.
>>
>>537006265
how viable is a giant swastika as an air craft?
Can I cherry pick individuals of a specific color to save or leave behind?
>>
>>537006237
skill issue
>>
>>537006862
Yeah, the devs have a massive skill issue.
>>
>>537007041
Literally just don't make mistakes and it won't be a problem? 0.1x engineer detected, post hands you fucking jeet.
>>
>>537006625
A swastika or windmill of friendship to use the parlance of our times would probably be pretty stable as a rescue quad-copter. More stable than my piece of shit airplane anyway.
>Can I cherry pick individuals of a specific color to save or leave behind?
Yeah no that is going to interfere with most of the rescue missions you might be more of a cargo man
>>
>>537006625
>Can I cherry pick individuals of a specific color to save or leave behind?
not really, the mission wont complete properly if you interact with it and don't finish saving everybody. the remaining niggers would probably fall through the map or some dumb shit.
>>
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For those on Slavs, I somewhat hotwired the Arqad honey. It bottle necking science pack 2 and it was killing me inside. Its probably not a forever fix but its good enough for a while.

Question for the /egg/. What game / mod did nuclear right? I was thinking about this and I feel like its either incredibly autistic or stupidly simplified. The best example I could think of was probably IC2 Nuclear power.
>>
>>537007367
They're not mistakes, they're unplanned features
>>
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leave it to geometa to fuck up something as simple as text highlighting
>>
>>537007660
crazy how a game focused on water has so many fucking niggers in it.
>>
>>537008029
Why do you think they need help when they go overboard but the player character can swim forever and survive even at the bottom of the ocean with just an oxygen bottle and no suit?
>>
>>537008334
>the player character can swim forever and survive even at the bottom of the ocean with just an oxygen bottle and no suit?
Cause I stabbed all the goddamn fish in that sea.
Wait Subnautica isn't /egg/
>>
Really getting to the expensive stuff. Also finally have a real use for the brick smelting I set up many many hours ago for concrete, and thankfully it's still more than enough.
>>
>>537008475
Any sea monster mods for stormworks?
>>
>>537008587
there's big monsters in the base game but they don't do anything interesting
>>
>>537005379
>World of tanks at home
>>
>>537008587
yeah, pirate the game and you'll be beset by an infinite horde of sharks
>>
>>537008705
That's actually based. I love shit like that.
>>
>>537008334
>Why do you think they need help
Needing help is just the default state of nigger existence they can't do anything on their own.
>>
when you unlock blueprints in satisfactory can you snap to grid buildings or not.
its bothering me that i have to tentatively build symmetrically
>>
>>537010206
Don't know, the only things I used blueprints for was to make a pneumatic cannon to launch myself off a cliff
>>
>>537010206
There is a hotkey that allows blueprints to snap to each other in a grid if that is what you mean.
>>
>>537007939
Why are you even using built-in editor to write code?
>https://lua.flaffipony.rocks/ web compiler
>Lua syntax in Notepad++
Anything is better than the pure suffering that is the built-in editor.
>>
>>537010615
yeah yeah thats perfect ty
>>
>>536890896
Just use bots. Tungsten throughout is low enough for bots to cross the gap easily and deposit on belts.
>>
>>537010781
>the game is fine bro you just need to play a different game instead
>>
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>>537012832
>implying
I'm giving you a better way to do what you're trying to do you daft cunt.
Feel free to fuck off anytime.
>>
>>537013165
Geometa is perfect and has done nothing wrong ever
>>
>>536930620
I really like the 4k tank (didn't it store 40k or did they nerf that?). I believe it's the most compact tank in terms of tiles / size and also cost efficient in terms of lead per storage and the 3x3 with center connectors is good for actually using it on both corners and in straights.
On the server however we use an atrocious mix of mods where we have one mod that reposition the icons of the fluid inside to where it should be logically (such as on the yellow ball on top of the pillar for the first one) which would be great if we didn't also use the no overhangs mod which cuts out the bits that go beyond the base which leaves the fluid icon hopelessly out of place for most of these making all of those unusable (including the 4000 one which was my favorite). Now I just use the 3rd one because it's a 2x2 and has alright connectors.

>>536953290
You want a sphere system that should be a high luminosity star with as many planets as possible around it (6 is the max). Giant is better in the long term but honestly just pick and O class and it's fine.
Then you want a planet that doesn't have to be in the sphere system (probably better if it isn't) to be your main planet where you will build labs and your mall. It's primary feature should be that it's nice to look at. I like ones near but not orbiting giants because they are nice to look at, some kind of green planet is usually good for the eyes.
For the actual builds just select planets and systems that have the appropriate resources for that specific build. Rare resources should be used when ever possible, though some may be really rare in your universe so you may want few levels of veins utilization before actually tapping them.
>>
>>537013165
I like how the Japanese text says "Do not throw your trash here please" but the English text tells you exactly what they're actually thinking.
>>
>>537016912
if it's not a shop they probably just misspelled "dump" (p and b use the same character in japaness and katakana is not required to but tends to dump the accent type things that differentiate p from b)
>>
>>537006237
you need to use the vim keys
>>
>>537016912
>>537017771
ydkj
>>
>>537017771
Duh... Also, no. They don't use the same character. One has a dakuten and the other has a handakuten. P and B are native sounds, just like g and k. It's just a funny spelling mistake.
>>
i am going to kill myself.
>>
Also
>the big fountain is walk-through
>this is the path my citizens will be taking to work every day of their lives
Only in Soviet Russia.
>>
>>537019036
that would not be safe to walk on in the winter
>>
>>537019036
that would actually be rad as hell irl (until someone slips and falls but sacrifices must be made)
>>
Anybody else’s brain just completely stop working at Gleba?

I’m so used to taking 30 hours to set up factories because I chill so hard playing this game. Now I’ve had two runs basically go stale when I reach gleba even though it unlocks the best ever tech because of the damn spoilage.

Halfway considering just looking for gleba base blueprints and pasting them in, or working backwards from their layouts to create an actual base because i’ve got such a skill issue when it comes to this planet.
>>
>>537022984
I get it, but then, also, you just need to add nutrient and spoilage handling, which really isn't that much more complicated.
>>
A hefty amount of time in the lab, but I think I have a purple science build I like.
I should have enough smelting for this, but this is like 60% of my steel production.
>>
Give it too me straight, is it possible to build a small ship in FTD that's actually effective in combat without just being a missle carrier?
>>
>>537023308
are you ever going to stop posting your shitty setups
nobody cares nigga buy and ad
>>
why are people who make engineering games about [subject] always the least knowledgable people about [subject]?
>>
>>537025342
I like posting here :)
>>
>>537023479
No, FTD works almost exclusively off the idea that bigger = better. Small gun systems of any type will never do enough damage to justify their costs and building small in general means that your build will be fragile and defenseless. Energy weapons and cram specifically are virtually impossible to make work on a budget.
>>
I hate Lua so fucking much.
>>
I have become one with Lua.
>>
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>>
>>537005379
This is the worst trailer music I've ever heard
>>
>>537005379
Has it really been 9 years...
Post the crazy monitor setup
>>
>>537029381
That's not the most cursed part of Lua. I think the fact you don't declare a variable type is many times worse. Or global by default. That's very cursed too. Pretty sure that's all historical features from SOL.
>>
>>537029381
reading about lua seems like what would happen if the opposite of a techbro found out about coding and decided he had to "disrupt the programming industry" the same way coders try to do when they reinvent trains and flywheels every week
>>
I tire of stormworks cucking me and GMod broke smartsnap like two years ago so I refuse to play it. What are some ACTUAL sanbox engineering games and not just logistics belt hell shit or corporate management "games"?
>>
>>537025457
example?
>>
>>537032345
You want immutable data types? How about I mute you nigga, get that ass banned.
>>
>>537029381
eyy my pascal brother
>>
>>537034649
sea/air games not having anything familiar to actual mariners/aeronauts

various hacker games having no concept of how networking works irl

railway games always having trains with only 3 cars and braking distance of 3 feet

logistics games belts not requiring power, "factories" are made of black box buildings and not complex assembly lines
>>
>>537035216
How does Tunnet (on steam) rate for you in regards to networking
>>
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>>537035341
never heard of it before but it looks like it gets subnets entirely wrong and lmao if this is supposed to be jokes based on binary, 21, my favorite binary number

but its got le ebin PS1 filter so it's gotta be good, rite???
>>
>>537016504
>didn't it store 40k or did they nerf that?
all the amounts on graphics are 90% lower because I don't know, may be holdover from pic rel
>>
>>537037037
it's obviously base 3
>>
>>537038528
i mean base 4
fuck
>>
>>537038528
>>537039018
the absolute fucking state of zoomers
>>
>>537037037
Is this fruiterger aero?
>>
>>537039153
what's their state
>>
>>537039961
ohio fr fr :skull:
>>
>>537039961
California.
>>
>>537040035
>>537040075
that's a good state
makes me jealous
>>
>>537035216
>logistics games [...] "factories" are made of black box buildings and not complex assembly lines
The "building" isn't the factory. It is a component in the larger assembly line.
>>
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>>537013165
>>
>>537040437
god DAMN that is an ancient image
>>
It took 8 stations, but I got yellow science built (the actual science isn't exciting, since most of the cost is in the LDS+blues). Running fine - costs a king's ransom, but it's running.
The only thing left is space science - I know I have the production for it, but have to figure out what my plan is for the satellites. I know I'll need two 12-beaconed silos, so it's a pretty sizeable cost of solar panels and accumulators where I can't just rely on feeding it from my starter base.
>>
>>537041980
>all that space for one belt of yellow science
>>
>>537042267
this you should be able to do it in three tiles max
>>
>>537042308
you're also using trains wrong
try interrupts out
>>
>>537042543
What problem do you think I have that interrupts solves? I would use interrupts for an LTN-style system where I have many many different types of low throughput items, but that's not a very common use case in vanilla. It also introduces slightly more latency in the system, which I am not interested in.
>>
>>537039961
0
>>
>>536676581
holy shit these noob starterbases are the most soulful thing ever
I love you anon
>>
>>537043028
You can use A1 to optimize your circuits for better throughput
>>
>>537043028
less setup
>many different types of low throughput items
your base looks kinda low throughput
>latency
all your latency is going to come from a lack of elevated rails
>>
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>Absolutely push my mods and everything I have at my disposal to max out quality
>16 beacons per miner, max quality T3 modules in every beacon and miner, etc
>1360% quality
>Still not enough to always get rare or above 100% of the time
Damnit, this messes with my plans, maybe ruins them entirely. I've been hoping for ages now that with big miners and 16 beacons, I could have enough quality that between the the miner and the furnace alone every base material would be made legendary. That way the actual base itself would simply operate on all legendary materials and could use prod mods in all subsequent steps to produce science at the end. That won't actually work though so now I'd have to have a step in there with the rejects getting fed into a recycler, had hoped it wouldn't come to that.
>>
>>537045019
try out god modules?
>>
>>537044613
>your base looks kinda low throughput
The base is using like a hundred blue belt's worth of ore, it's not the biggest base ever made but by no means is it low throughput. Yellow science is unique in that it takes small amounts of items in its final state, because the items it takes in (blue chips and LDS) are quite expensive.
>all your latency is going to come from a lack of elevated rails
I wanted to make the base compact - I've never really limit tested my rail intersections (since I normally play overhauls which are more often many types, low throughput) and wanted to see where the breaking point comes.
>>
>>537045019
>1360% quality
can't believe someone already took the 777th post
>>
>>537045395
Don't like them. I can justify quality modules in beacons to myself as well as extra quality tiers, because having to do a dozen or more expensively fit beacons taking up a ton of space for every single machine is an interesting tradeoff to me that makes me play differently, but god modules are just far too strong.
>>
>>537045891
true, true
you found the perfect balance there
>>
factoriobros, is there an automatic way to determine maximum potential energy generation and consumption per electrical grid?
>>
>>537047787
Also the falloff from quality is insane, at 500%(?) quality I skipped regular common entirely, but at 1360% quality I still get common+ rarely, so even going to the absolute extreme it's not that insanely powerful. My end goal is to remove as much RNG out of quality as possible while still using as much quality as possible.
>>
>>537048530
god modules could help with your goal
>>
>>537023479
Close range underclock PAC
Melee/suicide
Hydrofoil(you asked for a boat)
Teleportation
Loads of thrust for speed and brownian motion dodging
Small so main weapon of large ship miss or overkills
>>
>>537048768
No. I'd rather add another set of 12 beaconed machines than touch god modules.
>>
>>537048396
Yeah, you click on a power pole. It tells you everything.
>>
>>537050776
my nigga, you are already cheating.
>>
Finally there, I stole the LDS from the top station so it looks a bit goofy but this is enough for white science.
It goes into a cargo landing pad that puts it onto a train for fun, which travels a short distance to the labs.
>>
>>537051050
It's a retard from /indie/ who's been blogposting his run while adamantly saying he's not cheating the entire time.
>>536529539
>>536586712
>>536636894
>>536642678
>>
>>537051648
cringe
>>
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>>536965862
>>536966042
It doesn't matter. Either order I put it in causes it to brick. The only way I can get it to work is the 1 second of idle in a feedback loop thing.
>>
>>537013165
>space israel offers advice
>>
>>537051810
What is the locomotive carrying?
>>
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>furfag tries to start shit
>OP shuts him down with pure dumb innocence
>>
>>537052417
Based slopper.
>>
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>>537052417
>>
>>537052285
It's: train - cargo wagon - fluid wagon - train.
Don't tell me fluid somehow also means cargo inventory.
>>
>>537051648
>legendary beacons and just starting out on Fulgora
lmao
>>
>>537053448
Of course. Cargo is cargo. Be more specific
>>
>>537051016
I could swear it tells me only the current demand and generation, lemme double-check...
Yup, it's only current consumption/production, even the tooltips say so
>>
>>537048396
Rate calculator
>>
>>537055851
That only happens if that grid consist mainly of solar panels, in which case ctrl+c the grid to count the panels and whip out a calculator, or >>537056030
>>
>>537056162
>>537056030
ah ok, ty
>>
The bread is moldy.
>>
Why is there no way to convert excess sulfuric acid into a weapon? Let me spray the shit on Biters like a giant Raid can if they try to fuck with my uranium mine.
>>
>>537051050
>>537051648
>>537054001
Playing by a different ruleset with (self imposed) tradeoffs. Simple as that.
>>
>>537061613
I really doubt it.
>>
>>537061683
What part exactly do you doubt? My restrictions made me take most of the day just to build my first four big miners.



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