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TONIGHT, YOU Edition
>Previous
>>537183270

>WHAT IS HELLDIVERS 2?
HELLDIVERS 2 is a 2024 crossplay, co-op, squad-based, PvE 3rd person shooter for PC, PS5 and XBox Series X/S where players fight against hordes of alien insects, robots and squids to Spread Democracy™. Players wage war on a number of contested planets, each with a different environment, completing as many objectives as possible in a procedurally generated level while constrained by a time limit. With enough successful operations, a planet can be defended or liberated, and the player base must cooperate to try to liberate the entire galaxy by focusing and combining their efforts as much as possible.
https://store.steampowered.com/app/553850/HELLDIVERS_2/
https://www.playstation.com/en-us/games/helldivers-2/
https://www.xbox.com/en-us/games/store/helldivers-2/9mx9wn9dfpgt

>WHAT ABOUT THE FIRST HELLDIVERS GAME?
Released in 2015 for PC, PS3/4 and PS Vita, the original HELLDIVERS is a shared screen top-down shooter in the same setting. Its mechanics were based primarily on Arrowhead's first game, Magicka.
https://store.steampowered.com/app/394510/HELLDIVERS_Dive_Harder_Edition/
https://www.playstation.com/en-us/games/helldivers/


>LOBBY HOSTING
https://files.catbox.moe/83ixkr.png
>MODDING
https://files.catbox.moe/c81ogo.png

>INFORMATION RESOURCES
https://helldivers.wiki.gg/
https://helldiverscompanion.com/
https://docs.google.com/spreadsheets/u/0/d/1xA_wuSuV6NORqUCt1aZ203raG4HuUJ85btqmn0ld56U/htmlview

>MAJOR NEWS
Aug 26 Helldivers x Halo ODST https://www.youtube.com/watch?v=gUC24yAP7So
Sep 04 Dust Devils https://www.youtube.com/watch?v=5L-UQQIFQhw

>LATEST PATCHES
Aug 05 1.003.202 https://store.steampowered.com/news/app/553850/view/516342955916658905
Aug 26 1.003.302 https://store.steampowered.com/news/app/553850/view/516344858807370038
Aug 29 1.0030303 https://store.steampowered.com/news/app/553850/view/516345493302804979
>>
Grim.
>>
>>537228749
This just makes me think of that god awful patent
>>
>>537228749
Can't wait for /hdg/ to lose their shit when the Solo Silo comes out
>>
>>537228805
mi
>>
>>537228749
What's the passive and booster?
>>
Annihilate everything that exists
>>
>>537229005
Why? I thought bots were hard now?
>>
>>537229005
Same, /hdg/ wax excited for that dogshit cowbow junk you never saw ever again after 2 days, they are excited for le heckin harpoon gun wowee!
>>
>>537228749
>gimmick AR that probably going to have shit durable damage and broken DoT effect that won't be fixed months later
>another teamkill grenade
>meme spear gun that won't be viable even on Diff 3
>napalm EAT that can't even 1 shot normal chargers as seen in the trailer
>overpowered mini ICBM that going to trivialize the game even more
Another scambond
>>
revert the melee change
>>
>>537229367
>excited for le heckin harpoon gun wowee!
Uhh yeah I'm the gas man I gas em.
>>
Halo shotty fucking slaps
>>
There should be a 1% chance for bots to randomly hack your destroyer when youre on it and all the screens play robutt smut with heavy editing and heavy bass for about 5 seconds until the ship purges the virus.
>>
>>537229005
couldn't give less of a shit about the solo silo, I want the EAT-700 for my disposable launcher collection
>>
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we should do halo playlist themed lobbies like shotty snipers or rockets only
>>
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>only 4 planets on the squid front that aren’t occupied
It’s gonna take at LEAST 10 more squid MOs to clean up this mess
>>
Coretta Kellys voice kinda doing it for me ngl
>>
are fire/gas damage not working unless you're near the host fixed yet?
>>
>>537229367
>Deadeye
>Hoverpack
>Dynamite
>The fucking Talon
I think the only thing that fell off was the armor, and that's because of the secondary sway nerf.
>>
>>537229748
nope!
>>
>>537229728
it's the halo vibes. Wasn't the covenant 95% close to wiping out humanity by the time Halo 1 happened?
>>
>>537229748
low priority :)
>>
>>537229792
Gotta encourage teamwork somehow!
>>
>>537229827
Yeah, Reach had just fallen which was essentially humanity's second capital world. There was fuck all between it and Earth although they had did a good job of keeping Earth's location itself secret. Until one of the Covie leaders found it by accident.
>>
>>537229728
none of that shit means anything, they could have one planet or fifty, there is no threat towards super earth because the swedes don't have another SE invasion planned in the near future because the gloom is next on the schedule
stop caring
>>
>>537229827
I believe Reach was one of, if not the last major human world not cleansed by the covenant at the start of Halo Reach besides Earth itself so yeah they were pretty damn close
>>
>>537229685
>primary/secondary/throwable
yeah i see it
>support
AMR/disposable rockets kinda make sense

>other stratas
what are you taking to keep it in theme
>>
>>537229772
Honestly I think the cowboy armor is pretty great. I bring it with bushwhacker a bunch just for a pocket punisher. Then I whip out my primary for whatever I need it for.
Paired with eats, supply pack and torcher, it's like I'm carrying a primary and two support weapons. And I can do this with anything else that follows that design.
>>
>>537229827
Yeah, glassing Reach which was UNSC's most important world and then accidentally discovering Earth in 2 they had Humanity but the balls
>>
>drop off a low ledge
>oops, that was just a bit TOO high, guess you're taking 70% of your hp and standing still for 2 seconds to get raped by predator strain
holy epic I love sweden!
>>
>>537229748
It's not even a known issue.
Feels fucking grim.
>>
>>537230101
lower the verticulty
>>
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>>537229685
Do you think you could maybe make versions of your boogs that don't have the eyes and cat mouth? They're still really cute, but I'm kind of picky. You could still give them cute fangs or blush though.
>>
>>537229051
Passive is Servo Assisted combined with Acclimated, probably 25% instead of 50% resist.

No booster.
>>
>>537230170
You should be launched into the sun
>>
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I die more to SEAF nades than to bots
>>
>>537230170
maybe later, but I'm busy (and sleepy)
>>
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>>537229827
Humanity would literally be extinct if not for the Sangheili switching sides.
>>
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>>537227283
shamelessly reposting with some a few extras
https://youtu.be/3dbRdzATXBE?si=G931A2Xt6Zr_PHHM
https://youtu.be/JVnkDZEX85Q?si=ZYDQUjwRiCptOFws
https://youtu.be/Nl-RVIdTUVI?si=3Jl7ap4MBrwb0BCv
https://youtu.be/QSIKLRlZNXY?si=kkhaGXg-8rKra9L0
https://youtu.be/1zh-0eupfNw?si=lOUIttt_kJ8U4_hh
https://youtu.be/hZJRJpbGkG4?si=vX1yFoFsaFbHzPD5
https://youtu.be/cSAzKlxnkhg?si=hXYYVZ13DWYssSNS
https://youtu.be/pg7GXC__lB0?si=25REmqNfGjhR8TGW
https://youtu.be/OrJPWBz99MQ?si=Tr2RwtxnjzFj5Myo
https://youtu.be/Xy7brM0DQeM?si=kdkBIwMVZEa3M7zg
https://youtu.be/1rE9ffxBYno?si=MsB9oISolCaK-gn9
https://youtu.be/fnwZca8z9II?si=MEGW4gYh-99jtLJB
https://youtu.be/82VnutYBh9k?si=xv49-9u73459hczv
>>
>>537229729
Imagine cutting her off mid-sentence on air by shoving your cock in her mouth
>>
>>537230239
then don't play on cities
>>
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>>537230221
Rude...
>>537230326
GN anon.
>>
>>537230443
they're so cute, I want one as a pet
>>
>>537230151
Lol

Speaking of predator strain, there's like this weird dichotomy with pred strain. Where I can be pant shitting drunk, click the floor with de-escalator and mindlessly kill bugs all mission. But when I go to scratch my balls for a half second, in that split second 3 hunters will jump me diddle my cock and I instantly explode.

Like it's cool that they're able to kill me, but it doesn't seem like it's really me fucking up that actually gets me killed?
>>
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>>537229729
Bros...
https://www.youtube.com/watch?v=oZthW4yIV90
>>
>>537230354
Good taste
>>
>Electric resist armour + De-esclator + crossbow/eruptor + pocket flamer + flame sentry + hover pack
>Easily a 6000 super credits build.
This is funny. I need to make more builds that uses something from one warbond each to make the most supercredit expensive loadouts in the game.
>>
>>537230718
if you throw in a halo cosmetic and the sta-52 you can bump it up another 1115sc
>>
tfw no arc primary or secondary I don't like the blitzer
>>
>>537230718
Don't forget arc grenades.
>>
>3 fire bot games in a row where there's 3+ jammers within short distance of each other
>>
Why is no one complaining about the fucky meganest generations? It's always buggy now.
>>
>>537231194
I kinda feel like jammers should work more like those squids discombobulaters.

Jammers are either a cake walk or horse shit no in-between. At least with the squids, they feel like something you either rush to complete or have the right tool for it (that might fuck up).
>>
>>537231261
because even ass-buggy generation is some kinda new content
>>
>>537231261
buggy how
I haven't noticed anything different
>>
>>537231343
Jammers used to outright call in the incorrect stratagem, which was way worse.
>>
>>537231261
What else would it be?
They're bugs.
>>
>>537231343
Jammers are absolutely fine UNLESS you start the mission on top of them and can't call in your gear.
>>
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Why is no one complaining about the fucky megacity generations? It's always humany now.
>>
>>537231694
They really should show jammers on the map before you drop.
>>
>>537231586
That was a modifier anon
That would actually be better and funnier honestly.
>>
>>537231868
omg warrior-chan!! hi!!!
>>
>emergency evac
>both civvie spawners get stuck
>try to unstuck them by shoving them/kicking them
>get traitor barraged
>>
>>537231984
>Jammers disrupt communications, causing your inputs to be transmitted wrong
>(You) can't tell until after you've thrown it and get the call on the radio "orbital barrage incoming"
>>
>>537231984
Waiting for the day they bring it or the screwed up orbital accuracy as objectives desu, they'd be a lot more manageable and fun that way if you actively chose to roll the dice on the right strat/hitting your target while in its range instead of it being a mission constant.
>>
>>537232185
>Throw 500 onto jammer
>Call in resupply instead
>>
>>537229449
>>napalm EAT that can't even 1 shot normal chargers as seen in the trailer
why would you expect or use an incendiary weapon as an anti-hevy weapon?
>>
>>537232463
Nta but why do they call it EAT if it's not anti tank
>>
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>>537231556
>>
>>537229449
to be fair it hits the charge in the side not the head
but I doubt it will be able one hit kill chargers in the head
>>
>>537232704
KINO
>>
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steam://joinlobby/553850/109775242328826681/
d10 bugz
>>
>>537231694
either you have fun toughing it out and wiping the jammer despite not having all your gear or you squad wipe and then respawn or regroup closer to the edge and start the mission as normal from that point for the insignificant cost of a minute or two of game time and 3 to 4 reinforcements.
>>
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>>537232942
3/4
>>
I wish Arrowhead a very merry truck attack!
>>
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>>537232942
3/4 starting in 1 min
>>
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>>537232942
3/4 still, join this lobby or He will join
>>
>>537231194
Warframe does the same thing. They "raise the difficulty" by just taking away your ability to do things or giving you select frames and weapons to choose from.
>>
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>>537232942
>Failed
AAAAAAAAA YOU LYIN WHORE
>>
>>537233704
hurry just kicked the rando
>>
>>537233746
>kicked
I shalom'd, you nigger
>>
>>537233797
oh you did LMAO i didn't see it
>>
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Peace between Super Earth and the Automatons!
>>
>>537233797
im so sorry bro ToT
p2 is leaving after one mission I'll let you know
>>
>>537233912
Silence Cogstein
>>
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steam://joinlobby/553850/109775242328375815/76561199016178993
D10 City Bots
>>
>>537234434
2/4
>>
they can't do anything with this franchise unless they drop the "muh satire" bullshit. Men would flock to it droves now that everything is so pussywhipped
>>
>>537233912
Based if you're the original poster
Cringe otherwise
>>
>>537234434
Full
>>
>Missed robby roko by 5 minutes
Knew i shouldn't be sleeping at this hour
>>
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steam://joinlobby/553850/109775242324485389/76561199586955078
bots
>>
Fuck you guys’re making lobbies now?
>>
>>537235242
3
>>
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Her name is Lucy Liberty
>>
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>>537233797
>>537232942
3/4 again
>>
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>>537235790
Lucyna Wolnościowa
>>
>>537232942
full/4
>>
>>537235790
her name is lucy *my last name*
>>
>>537235242
2/4 again
>>
>>537235790
Her name is lucy squiggerbait
>>
What would the stats of your gun waifu be?
>>
>>537235242
3/4
>>
>>537235242
5/4
>>
What if. The next warbond had a gun. That DIDNT shoot bullets...
>>
bomba
>>
>enjoy fighting bot megacities so much, it's all I ever do now
>but there are literally zero SC drops in megacities, much less bot megacities
>stop earning enough SC through regular gameplay to buy new warbonds, and have to shell out IRL money instead

I know they did this massive backpedal because bug megacities were stupidly lousy with SC, and I understand and accept it, but I'm still kind of sad.
>>
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>playin ze bugs
>first mission the meganest spawned halfway off the edge of the map so it was impossible to close 3 of the holes
>sound starts cutting out mid mission
>second mission is ICBM
>one of the ICBM latches is stuck and uninteractable
>game just crashes while i'm trying to open it
yknow if this game wasn't early access i'd be pretty peeved
>>
>>537212654
when I'm on bugs I'm on autocannon so spewers are a non-concern where I show up
>>
>>537228875
>MCDONALDS
>>
>>537236369
heavy bolt action sniper rifle, 250 damage ap4 projectile with insane velocity
>>
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>>537236806
what if. it didn't shoot bullets... x4....
>>
Posting here too
Just got the game
Having lots of fun
I do wonder
How do I know what planet to do and what operation to do? How do I join lobbies or ops? What is quick play? What are ongoing missions? How does multiplayer really work in this...
>>
>>537237870
Read your screen and go where the MO is taking place. Usually, following the zerg will be the right thing to do
>>
>>537229367
Deadeye and Talon are some of the most picked weapons you clueless insane-o
>>
That machete does look pretty baller desu
>>
>>537237870
Quickplay puts you with someone else.
Changing your settings to Public puts people with you.
Using the planet scanner lets you choose who to join.
>>
>>537237870
>How do I know what planet to do and what operation to do?
basically the war is a lie, so dive on whatever planet you want
>How do I join lobbies or ops?
read OP
>>
>>537237870
You can play on whatever planet you want, it's just that planets with more players will give you more potential teammates. So in general, go to the planets with the highest player counts, go to the planets that are marked by Major Orders, and go to the planets that the Democracy Space Station is hovering over.

Quick Play just instantly dumps you into an active match on whatever planet you're at, based on your difficulty setting, and if it can't find anyone it'll broaden the search. It just does exactly what it advertises, instantly puts you into the action with a single button press.

Ongoing Missions queries the server for active lobbies on the planet you're at. You can see the mission type, how many players are in the mission, and how much time has passed during said mission. This is the "default" way to look for matches in that you can pick and choose where to go.
>>
>>537238071
10-4
>>537238245
I see
So is quickplay a random mission at my chosen difficulty? (Someone put down SOS)
Ongoing is ongoing at my level
Is there a way to join fresh lobbies?
>>537238371
I cant read I'm Mexican
>>
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>>537238371
>the war is a lie
NOOOOO YOU BASTARD SON OF A PAKISTANI WHORES MOTHER BASTARD GALACTIC WAR IS THE IMPORTANT CORE FEATURE SETS US APART FROM OTHER GAMES DO NOT REDEEM THE PREFERRED BIOME BENCHOD PTFO
>>
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>>537238136
It does but i wish we could've gotten a schimitar to fit the theme moar, I'm still gonna rock the great value Sardaukar cosplay tho.
>>
>>537229748
Just be the host, anon :)

I've sent bug reports to helldivers website and they said "they're looking on it" and its not EVEN ON KNOWN ISSUE
>>
FREEDOM
LIBERTY
>>
What would a blowjob from Eravin feel like?
>>
I hope whichever sci-fi theme they hommage next will be something actually cool instead of a nerd staple
>>
>>537230150
could be intentional, maybe one day they'll start traitor barraging people for building too much distance with the host
>>
>>537237590
KEK
>>
what's the best way to take down the heavy chickin in bots?
haven't played in a while and usually go recoiless on bots but it doesn't seem to be 1-shotable like regular heavy
>>
>>537239393
It is one shotable with RR as well as EAT and QC. Just hit the crotch.
>>
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>>537239012
Our way of life.
>>
>>537239393
>heavy chickin
if you're talking about the war-strider aim for the crotch with AP5+ or hip joints with AP4
it has no AP3 weakspot because swiggers
>>
>>537239528
>it has no AP3 weakspot because
bots are supposed to be the heavy faction
you have an entire faction with insufficient armor and another faction with no armor at all
it's entirely fair to "gear check" you (read: force you to not pick the ebin pissclown build for the 2000th time) on bots.
>>
autocannon flak managing to kill my teammates 20 meters away from the point of impact
>>
Wow, Meridias really...doing its thing
>>
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This was the only smash thing that came up on front page. You are taken to the fantasy version of the world where Smash gets Steam’d. Helldiver is a character (no doubt over other much more deserving chars)


What is their moveset?
>>
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>>537241036
I'd much rather HD2 get Switch'd becuase this game needs a genuine portable incarnation
>>
>>537235242
GG
>>
>>537241267
It's technically portable on Steam Deck but man this thing chews through battery life like a crack addiction.
>>
>>537241420
"technically portable" is a good way to describe Steam Deck
>>
>>537241267
>can only have 5 enemies on screen henceforth
Please no.
>>
it sounds retarded but using the liberator concussive to push a wave of stalkers backwards into a napalm strike kinda actually works
>>
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>>537234434
Rehosting
steam://joinlobby/553850/109775242337354476/76561199016178993
D10 Bugs
2/4
>>
>>537241838
Switch 2 is roughly equivalent to Series S where CPU power is concerned so there shouldn't be an issue
the only real hurdle is snoy's and team bing bing wahoo's anachronistic unreasonable hate for each other
>>
>>537242015
Yeah yeah we've heard that one before.
>>
>>537241849
that’s why they give you incendiary nades in the same warbond
>>
>>537242146
facts are facts
a Switch 2 version would be a blessing and also work as an alibi against occasionally pretty valid sounding accusations of snoy fandom within the HD2 player base
>>
>>537237636
I'd use the quadcicle
>>
>>537242387
It has as much spread as maxRPM HMG because that's balanced apparently.
>>
>>537241976
Full? Failed to join.
>>
m90's fun against predator strain
ma5c is solid against everything
m6c is fine if you don't care about your secondary mainly being an emergency "oh fuck" weapon and not a crucial part of your kit (as god always intended)
M7S feels mediocre and sadly noticeably pointless next to the other high ROF SMGs. it's stable but it's not enough
>>
>>537241849
stagger force has always been the top1 anti bug stat
get autocannon pilled, take the cookout, trivialize the bug in any situation and quantity
>>
>G-Gaylo weapons are go-
Don't care. I'm still going to outkill score you by a 4:1 ratio with my de-escalator.
>>
>>537242575
>emergency "oh fuck" weapon and not a crucial part of your kit
we already had at least 3 pistols that do this
also being sidearm power user is entirely valid if you need to curve out a very specialized primary like DCS
it's not okay to release gear that does nothing we couldn't already do before, decent or not, cool looking or not
>>
>>537242453
>It has as much spread HMG
so only a quarter of the spread as the regular sickle? damn that's a hell of an upgrade
>>
>>537242575
>Punisher reskin that actually has extra feature of shooting 1.5 the shells each time instead
>Adjudicator with iron sights
>Peacemaker 2.0
>Liberator downgrade

The least they could've done is just make them reskins of existing weapons.
>>
>>537242626
They're really not special and defintely not worth the asking price
Instead of getting the gaylo warbond you could get two normal ones
>>
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What about a warbond with Justice in it?
>>
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steam://joinlobby/553850/109775242337569145/76561198016084883
3/4
d10 bots
>>
>>537242626
>>537242881
save your supercredits for the halo ce warbond that will have the sniper rifle, magnum, SPNKr and needler
>>
>>537230519
actually good voice acting
>>
>>537242992
more like needle fucking dick gaylo sucks odst sucks only slightly less but mainline gaylo sucks pebis
>>
if u have to get hit, diving backwards and getting pred bugs to hit ur legs instead of ur torso/head is pretty op. that combined with a dive stim has saved me countless times.
>>
>>537242992
>sniper rifle, magnum, SPNKr
we already have gear that fulfills all the functions these weapons could have, just get mods if you're that inclined
>>
>>537242986
Giving it 5 more minutes before I open the lobby
>>
>>537242283
No it wouldn't.
>>
>>537242723
>we already had at least 3 pistols that do this
seemed like this was the literal purpose of secondaries until the buffs, they just got better and better to the point that they can now replace primaries for general use in some cases or take out heavy armor. there was a time when the redeemer felt like the easy choice for a secondary.
anyway idc if they put out redundant kit, I don't have to get it and I don't get the impression that AH is on all cylinders with helldivers anymore anyway, they're working on new projects. what annoys me is claiming the m7s and m6c are suppressed and then not making them practically suppressed, there's just zero excuse for that.
>>
>>537243293
>>537242986
Full, thank you
>>
>>537243324
>they just got better and better to the point that they can now replace primaries for general use in some cases
side effect of Arrowhead not actually planning ahead for the expansion of our arsenal despite originally planning to dump new weapons on us every single month
>>
>>537242992
I'd fucking love the Needler, or a legally-distinct version, but I can see it clear as day the shots will miss half the time and the half they do connect the supercombine will just crash everyone in the mission.
>>
>>537241036
All fps character really need to grasp for differentiating traits. Helldivers luckily get a lot of quirks to lean on with Stratagems. DDR for a menu like they did with HERO’s spell selectionion. use, maybe have a passive effect that lets the diver respawn using a hellpod from above the stage if their stock lasts long enough for it.
>>
>>
>>537243185
not really. this applies more to half the weapons already in the game. i don't think there is any gear equivalent to the sniper and spnkr and there's definitely no halo magnum analog in the game
>>
>>537243601
>i don't think there is any gear equivalent to the sniper
AMR
>and spnkr
Commando, Spear
>halo magnum analog
Senator and Talon have the power, Verdict has the volume, all three have insane accuracy
>>
>>537243185
There is some creative implementation AH can pull
SPNKr had guided missiles sometimes so they could make it a stepping stone between EAT and SPEAR by making it guided and re-loadable once without a backpack.
Sniper rifle could be AMR with much shittier ergos and ammo economy but higher AP and damage
Magnum yah okay, maybe give it like 300dmg light pen lol
>>
I don't think Arrowhead is ever gonna add new modes or methods of play in the future, but what do you think this game could benefit from?
>Full First Person
>Lightweight PvP
>Mission Creator
>>
>>537243779
>guided missiles
>stepping stone between EAT and SPEAR
you're describing Commando
do people not know it has two guided modes?
>>
>>537243745
those are all a huge stretch, its like saying they shouldn't of added any new shotguns because the punisher was already in the game, or no new smgs because we already had the defender, etc
>>
>>537243901
>those are all a huge stretch
no they aren't lmao
>its like saying they shouldn't of added any new shotguns because the punisher was already in the game
that's a perfectly reasonable thing to say, redundant gear bad
>>
any SC spawner chad hosting lobbies?
>>
>>537243937
are you an arrowhead dev or something and you don't want to add anything new because it's too much work?
>>
>>537243949
Try again in 3 hours when all the chinks are home and it's night.
>>
>>537243937
>redundant gear bad
Not everyone is gonna buy every Warbond. If someone can get a Knight equivalent in one, an Adjudicator alt in another, etc. it means they don't have to go hunting down the Super Credits or paying up to get EVERYTHING. There are going to be some Xbox players who buy that ODST bond and then leave almost everything alone for the alternative versions they could've gotten. Besides, a large amount of this game's very design is focused around making your own fun/challenge, and there were already redundancies even discounting the Killzone gear, so it's not like we're setting some new line in the sand here.
>>
>>537243972
I want new to be actually new. Distinct additions only. Does that mean less content overall? Yes. Is that a bad thing? Fuck no. The real horror is getting nothing but slightly altered reskins of existing weaponry for the rest of the game's lifetime as we did with the Halo warbond. We need meta breakups. New ways to play. Not an endless drip of unremarkable, non special gear.
>>
>>537230519
Yes... Coretta Kelly is literally Crying telling the News...
>>
What do you guys think the inside of arrowhead smells like?
>>
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>>537243324
Well Helldivers 2 sold so well that swiggers probably did expand the studio a lot, I don't think it's bad when a studio does so well they can afford people to work on multiple things at once as long as their existing services have a good team making shit for it.
I wouldn't say they took cannibalized HD2 staff for other projects just yet, it's really hard to say what is AH ignoring the game and just milking it with some skeleton staff and what is just good old Swedish incompetence and 6 months of vacation per year.
The new expansion looks promising, caves do look like something brand new and potentially fun, interesting and transformative of normal gameplay that took some time to code and design indicating a significant team... IF it's actually well made and transformative of gameplay. If it turns out to be SUPERFICIAL, not just shit and poorly designed, then I will probably agree that they are just milking it to funnel money to other projects.
>>
They should have added plasma grenades tbqh
>>
>>537244167
if we're talking exclusively about people that enjoy HD2 and will be playing it for a couple more months at least then of those nearly everyone will buy every warbond
it's still not remarkably time consuming by any stretch to unlock every warbond item, or even all available items
>>
>>537244167
Adjudicator is hardly that much of a shift from Libpen which is free in the first place though.
Also Knight is only good with drum mags, otherwise Libcarb is its alternative.
>>
>>537244217
very nice weed, yesterday's pizza kebab order, and pure undiluted sloth
>>
>>537239065
Patriotic.
>>
>>537244217
Like any office
Smells like nothing until you meet some diversity quota person then it smells like shit
>>
I think it's okay if a warbond weapon isn't a game changer as long as it's still a decent alternative
>>
>>537244259
>I wouldn't say they took cannibalized HD2 staff for other projects just yet,
Of course they did. They're working on that new thing, said so themselves.
>>
I just think Helldivers weapons and designs are so much cooler than Halo ones. Not a Halo hater btw I beat the OG trilogy on legendary when they were new. Just for me personally the visual design of Halo never was that great. Some unfortunate sci-fi tropes made it through. Gear looking too smooth, not utilitarian and worn out enough for military gear. Helldivers 2 doesn't have that problem at all. Everything looks rugged and as though form had to give way to function.
>>
>Eruptor
>Stalwart
>Shield
Let me guess, you need more?
>>
>>537244629
Halo's too iconic for me to abandon, but the options picked were pretty safe. However, I really do not like the energy weapon designs or the Adjudicator. Former remind me too much of Fallout's crap but cleaned up yet thinner, latter just looks like aliens made it instead of fitting the design philosophy of the rest of the Helldiver bullet arsenal.
>>
>>537244629
I don't really agree, maybe part of it's the game design but Halo's guns do well at having really iconic and memorable designs and traits. I can picture most Halo guns in my mind pretty easily, meanwhile the other day I realized I couldn't really picture the Liberator clearly even though it's my most used weapon.
>>
>oh you want to teleport to dodge a melee attack?
>climb some pebble on the ground instead, and fuck you.
>>
>>537241976
Back to 3/4
>>
SWEET LIBERTY
TRIX ARE FOR KIDS
>>
>>537245016
Imagine if the game wasn't designed around console limitations, teleporting could have its own button
>>
>>537241976
FVLL
>>
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d10 bots
steam://joinlobby/553850/109775242340658558/76561198331757771
>>
>>537245190
Switching fire mode, ammo type and firerate all with their own buttons.
Controllers and their consequences have been a disaster for gaming.
>>
theoretical mass effect ULTIMATE warbond (2000 sc, no sc rebate)
>m-96 mattock assault rifle
medium pen marksman rifle, maybe a slightly faster firing/weaker DCS, fuck the m-8 avenger
>m-300 claymore shotgun
heavy pen, one shot per mag, 8 mags total, pure blast of close range wrist breaking face fuckery, staggers if enemy doesn't die, probably 1 shots a charger to the face or some shit, ragdolls u like variable total mode
>n7 hurricane smg
light pen bullet hose, high damage/fire rate, high recoil
>m-98 widow support weapon
single shot, low spare mag AT sniper rifle, AMR/railgun's big brother
>n7 armor
medium armor, unsure about the effects, maybe gives u a weaker shield gen?
>n7 paint jobs for car, mech, drop pod, pelican
classic black with red stripe with white borders + n7 logo
>epic shepard dance emote
couldn't decide on the support weapon, was also thinking of m-920 cain and blackstar but those are a little out there
>>
SOLDIER THAT'S NOT WHERE YOU ARE SUPPOSED TO PUT MUNITIONS!!!
>>
>>537245324
2/4
>>
No more collabslop that nobody is going to use in a week's time.
>>
>>537244738
>adjudicator
it's weird how many sci-fi medias have the xm8 or have an xm8 inspired gun like the adjudicator. it's a terrible looking gun.
>>
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>>537245324
3/4
>>
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jawbs done, was about 3 minutes per 50 SCs solo. Wasn't actually as bad as I thought it'd be to farm.
>>
>>537245324
fvll
>>
>>537246123
>not having another 800 for the Superstore stuff
>>
>>537246457
armour looks lame I'm just getting the machete
>>
>>537246457
Ill buy that with the super credits I'll get from the warbond.
Granted I could just pop in for a minute tomorrow and grab some for that
>>
>predator strain
>whole concept is that it's dangerous bugs that ambushes you
>only two different units
>hunter pukes bile when attacked for some fucking reason
>is also supposed to turn invisible like a stalker but actually never does
>meanwhile the actual pred stalker has it's attacks and abilities completely removed, can't go invisible and just mindlessly runs towards you and spam it's melee attack
Most braindead faction design I've ever seen
>>
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>immediately becomes your favorite dogshit weapon that you always bring to every D10 mission no matter what
How did it do it?
>>
>>537247048
Superior aesthetics
>>
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>heh get brappe-ACK
>>
>>537247048
I'm gonna try to hunt a hive lord with it solo or maybe get some other like minding individuals to do it with
>>
>>537243829
non-circular maps
>>
>>537247048
Gas support weapon but usable (hopefully).
>>
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>slow
>blind
>inaccurate
>yields to one (1) thermite
>yields to one (1) EAT
>yields to AC and AMR if aim is present

Let me guess, it needs a nerf?
>>
>>537247048
it may turn out to be an actually good single target heavy harmer and weakspot killer like the charged Epoch wants to be but isn't and also a good ammo inexpedient backup mass chaff killer like the Epoch wants to be but isn't, because it will be allowed to actually hit its targets consistently like the Epoch should but doesn't and to have a reasonable charge/reload cycle for the amount of damage it does as well as the opportunity cost of dishing it out also like the Epoch should but doesn't

it could also be pretty shit but I have this feeling it will either be good on release or within the first patch it receives, just because some dev is going to get an autistic bee in their bonnet about the lethality of a harpoon that big. After all, it's big, has extreme sectional density and a massive sharp head, and most importantly of all, unlike plasma, isn't weightless.
>>
>>537247478
Nuh-uh, realism but only when it doesn't benefits you. It will have a slow af reload and do fuck all damage.
>>
>>537247371
>>slow
>>blind
>>inaccurate
>>yields to one (1) thermite
>>yields to one (1) EAT
>>yields to AC and AMR if aim is present
That's every single bot except for the factory strider.
>>
what's with people saying "?" when they die somewhere on their own
>>
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>solo silo is a 3 minute cooldown with full upgrades

For a 500kg support weapon, this feels kinda weak.
>>
>>537247942
Arrowhead will never release a good long-range stratagem ever again. You got your cuck chair. This is a point blank magdump game.
>>
>>537247817
I have more fun sticking together because that's when the game throws all its spawns at you and I like ending a game with 1000+ kills.
>>
>>537247478
Did you have a stroke writing that first paragraph?
>>
>>537247371
Don't need accuracy when all your attacks are AoE ragdoll spam attacks
The tiny hipjoint weakpoint also has three times the HP and four times the durability of a hulk eye
The thing is a tank that spawns in hulk numbers. If you can't see the issue with that you might have braindamage.
>>
>>537247817
the 4 players splitting up to 2 teams of 2 players each is the ideal in my experience
>>
>>537247371
I think it needs a buff and its spawn rate lowered. Make it a fast mover that can accurate snipe you from a distance and purposely uses its grenades to keep away from you.
>>
>>537248072
I agree. Best of both worlds.
>>
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>>537247817
>gotta deliver the SSD on a bug hunt
>everyone else is stuck in neverending hordes around the extraction point
>be that one dude that kites an army to the opposite side of the map to get the objective done and survives
>>
>>537248018
I mean if I just throw a 500 I get the same results, I also get two uses and I don't have to worry about what's above the silo.
Also I can carry a support weapon.

With the leaks saying this won't blow up jammers, it feels exceptionally niche. I'd still take it ofc. Just seems weirdly imbalanced.
>>
>>537248032
no but Alexus certainly did when he came up with his schizoidal serbnigger rationale for making the Epoch painfully mediocre
>>
>>537248063
>ragdoll spam attacks
Your cover?
>three times the HP and four times the durability of a hulk eye
So?
>The thing is a tank that spawns in hulk numbers.
not an issue with an enemy that can't survive for long
>>
>>537248306
>not an issue with an enemy that can't survive for long
They tend to last as long as flesh mobs.
Like that's what they feel like, the bots new flesh mob
>>
>>537248382
Fleshmobs don't last long either.
>>
Oh yeah, time for baiting and bad faith arguments again
>>
>>537242626
I’m trans btw not sure if that matters
>>
>>537248451
Yeah I'm just gonna ignore this
>>
Did all the Xbox players get free Halo armor or something? Seeing a lot of it on new players.
>>
>>537247817
It doesn't fucking matter
>split up fast mission
So what, I get to not shoot the enemies more? Who the fuck cares how fast you do it, you're going to get into another one right away anyway so what's the point? Shit's capped, not like you are grinding anything.
>>
>>537248451
But it's always time for that.
>>
>>537248264
>I mean if I just throw a 500 I get the same results,
within throwing distance only
>Also I can carry a support weapon.
call it down as needed like an EAT?
>>
>>537243949
>>537244157
Why all of a sodden can chinks spawn sc?
>>
>>537248582
Shooting enemies isn't the point of this game, anon. Killmaxxing is what bad players enjoy.
>>
>>537248582
>Shit's capped, not like you are grinding anything.
Whenever my irl friends play they are almost certainly wanting medals to catch up with all the shit they don't have. So yeah, while it's easy to forget due to many players having maxed out shit forever ago many still are in the "grinding" phase.
>>
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Shut the fuck up holy shit Swiggers how many pointless messages can you shit out at once
>>537248559
They wish, there already have been "influencers" going mad over having to pay for Halo content for a game that was advertised to them as Halo content with game attached to it.
>>537248651
They always could, there have been sightings of SC resupply pods within a month of release, it's just more prolific now because nobody cares about keeping it a secret because AH clearly doesn't give a shit.
>>
>>537248651
the cheat isn't new, they just cheat more on average and happen to host that stuff in open lobbies
some people here do it too, but they don't invite anybody
>>
>>537248582
sorry buddy every co-op game develops weird sweats that care only about completing missions as quickly as possible. that's their definition of fun, avoiding playing the game as much as they can
>>
the new magic light attached to helldivers is obnoxious
>>
>>537229449
>probably going to have shit durable damage and broken DoT effect that won't be fixed months later
bro literally just making up stuff to be mad about
>>
>>537248683
Shooting enemies is the point of the game. It's the fun part, not the objective minigames. Chasing greens on the scoreboard is pointless too, but it's a third person shooter, clicking on things is at least 90% of what the game is.
>>537248747
Fair, but there are much better and easier options to grind than to actually play the game.
>>
>>537229449
if all Coyote leaks are accurate it'll be the strongest AR yet
>>
>>537248835
Shame people don't raise up a bigger stink about it because AH will never get rid of it without that. That little fucking light is ruining a lot of the visual appeal of looking at your guy, unless you run an ass mod and like your asses well lit.
>>
>>537248830
Am I weird for mixing the fun of combat and completing the objectives efficiently? I played a ton of Tom Clancy games, I wanna get in, take out everything in my path to reduce a threat level, and handle the task ASAP or cover my teammates handling it, then get out while covering them all the way. That combat loop of trying to figure ways around patrols, holding the line against reinforcements, and escaping hairy situations in the process of getting these done is just a part of that process rather than the goal of it, but ties it together for me.
>>
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You ever wonder what the bots would think if they saw this community?
>>
>>537229449
>I don't like it cause it's bad!
>I don't like it cause it's good!
Normally one would have to make assumptions of multiple posters being the same person to make such contradiction claim. So I applied you for allow me this chance to call you wishy washy with zero fear of said assumption.
>>
>>537249017
>ajucator that sets corpses on fire
Meme tier rifle that gets outclassed by half the other ARs if it is an exact copy of the adjucator but with incel rounds. But most likely it'l get gimped on some stat aswell.
>>
>>537249250
the bots ARE this community, anon
>>
>>537249250
Seeing as the whole "Bot's may be humans really" Theory is more or less debunked at this point, no. I don't think they have much opinions on much of anything really. I'm curious what the hell happend to the cyborgs though that they may or may not have liberated.
>>
>>537249392
Adjudicator is incredible. Easily the best AR and second only to libpen in overall pick rate. The only ones still in denial about this are plebs that still can't play the game right i.e. make use of FPV and firemodes.
>>
>>537249516
As a newer player, just got the Democratic Detonation warbond for my first, so I'm about to start fresh leveling the Adjud. Got a feeling those early levels are gonna be rough though.
>>
>>537249574
Make sure to dose your shots. It doesn't reward magdumping habits. No shame in using single fire.
>>
>>537249574
Fire in short burst, like 2-3 shots
>>
>>537249612
>Spamjudicator doesn't reward magdumping habits
Nigga it's an AP3 spam gun, what?
>>
>>537249468
All the remaining cyborgs got disarmed and told to vote, and if they dont vote, they eat shit. The forges and industry on cyberstan got taken over by SE obviously.
>>
>>537249516
>pick rate
Yeah, im sure the shitters know what's good and not.
Lib pen, lib car, and normal lib all mog it, tendie mogs it.
The only ARs not mogging it are meme rifles,the lib conc, pacifier, and the crossover guns.
>>
>>537249121
"completing objectives efficiently" in this game usually involves absolutely anti-fun things- prioritizing mobility, not engaging with enemies or teamwork at all, taking really snoozy crowd control like gas. The median loadout I've seen that prioritizes efficiency does not look fun on any level other than "we go fast." If going fast was interesting, I'd be down, but it generally isn't.
>>
>>537249648
It's a battle rifle with mid to long range engagements as its natural environment. You should use it like a DMR and only ever empty your mag during close quarter emergencies which will be aware if your situational awareness is anywhere above average.
>>
the least fun way to play this game is stealth
>>
>>537249685
At one point you'll have to concede that going all "I am the top1 meta knower but the plebs are just too stoopid to see my 100% factual points" is an utterly retarded notion.
>>
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I know i'm gay and retarded for taking the Galactic War seriously, but there's still something i'm unsure about
Does completing operations in a megacity provide some progress to global liberation or just to the megacity one (apart from the big boost you get when it's liberated)?
>>
>>537249712
Yeah, I don't got those sorts of things. It's not like I'm just sprinting and ignoring every fight, unless I'm stuck with a horde because everyone else ran off on me so it'd be a waste of ammo to stick around.
>>
>>537249728
Just pick an actual marksman rifle at that point.
1 headshot to kill is ALOT better than 2.
>>
>>537249830
Just the megacity one
>>
>>537249728
dude at that point you use dcs or diligence
>>
i almost exclusively take reds and blues because i want to actively fight enemies. I take MG turrets occasionally lately if I can't think of anything else (if they're supplying something I was going to take anyway for free, for instance) but I don't get anything out of a turret racking up three hundred quintillion kills outside of big number. it's just bland to me.
>>
>>537247817
Splitting up wont be fun until they fix the density, which they probably never will because of consolefaggot limitations
>>
>>537249728
>aware
rare
>>537249849
It's not that simple. CS is too hard to ammo manage, Dili is underpowered, Amendment is trash, Deadeye is overkill at the moment.
>>
>>537249829
Until plebs stop being mouthbreathing crayon eaters i won't.
>>
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>>537249920
>It's not that simple. CS is too hard to ammo manage, Dili is underpowered, Amendment is trash, Deadeye is overkill at the moment.
>>
>>537249876
Just bring EAT or Commando if you have a slot to waste.
>>
Speaking of play rate stuff do you think they'll buff the arc thrower? Cause I love that weapon and think it's pretty strong, but I won't complain if they make it somehow stronger via justification of it's abysmal play rate.
>>
>>537249712
you should stop playing HD2 honest advice
>>
pickrate should determine nerfs rather than buffs
>>
>>537250205
It has a higher AP than our conventional anti-tank does, it stuns enemies that can get stunned, and kills most chaff in 1-2 shots
Whats there to buff? Aside from its dogshit target aquisition.
>>
>>537249849
>Just pick an actual marksman rifle at that point.
The point of the Battle Rifle is the situational variability, contrasted to what that anon had said. It's not efficient for magdumping due to the 30 round mags, but it can in a pinch, yet at the same time hits decently hard from afar with semi-shots in its own right. If the Diligence is pure single shot and thus struggles in a horde situation, the Adjudicator (and technically the Tenderizer) is meant to be able to serve for both even if it's not as efficient as a raw AR or MR.
People keep looking at this weird objective damage value as the end all be all without even remotely realizing the context and situational variability. This isn't Borderlands or Destiny, people.
>>
>>537250241
y
>>
>>537250269
That's how we got the outrage that led to the buff patch
>>
>>537250270
Making it a little less jank at right in your face ranges and another 10m range so it has like zero weaknesses?
>>
>>537250289
>This isn't Borderlands or Destiny, people.
lmao that's well-meaning but wasted advice when it's clear that the average pleb ITT such as >>537249712 and >>537249795 is utterly allergic to anything that involves tactics and takes time away from making yellow number go up.
>>
>>537250453
stealth is not a fun way to play payday 2
>>
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>>537250387
>another 10m range
It has 50m range.
It used to have way less. Around 35m.
Which is way more than the flamethrower does.
Theres some magical techno-wizards that can go crackhead with the arc thrower, if you made it more friendly, more retards would run rampant with it and cause more teamkills than necessary because it turns into an EZ-Gun.
>>
>>537250582
Yeah I'm aware I've been using it since like day 1+however long it took to unlock it. I just think it would be funny to keep pushing it up to stupid levels to so how OP it will get be people bother to start trying it out again.
>>
>>537250289
Adjucator just feels like it sucks at both things rather than be usefull for both situations.
>>
>>537250562
Someone got filtered by PD2 stealth, let me guess, you also installed silent assassin.
>>
Stealth is not fun in a game that isnt built around stealth, or makes it its main focus, without punishing the player for not using stealth.
>>
>>537250582
>Theres some magical techno-wizards that can go crackhead with the arc thrower, if you made it more friendly, more retards would run rampant with it and cause more teamkills than necessary because it turns into an EZ-Gun.

Wizard wars 2!
>>
>>537249648
every weapon benefits from good shot placement. having AP3 doesn't make dumping shots into a devastators chest a good idea
>>
>>537250726
When someone thinks about fun in payday 2 it's shooting hordes of cops with the music blasting, not sneaking around.
>>
>>537250852
Sneaking around and immediately restarting if anyone in the team so much as makes a single mistep, legitimately easier to do stealth solo.
>>
>>537250852
You do not speak for everyone.
>>
>>537250852
I bet you run and gun in Hitman too
>>
>>537250270
the only 'buff' it needs is actually fixing the fizzled shots shit that plagues it. make it chain through corpses, get rid of the fucking particle effect collision blocking the ray, whatever needs to be done to let it actually fucking zap shit that isn't obscured behind terrain
>>
>arcfag trying to trick people into using the arc thrower again
don't fall for his lies
>>
>>537250918
The majority of reviews and content regarding the game are based on the game as an action shooter, not a stealth game.
>>
>>537250984
but its le part of le experience!!! - AH, probably, who never play their own game.
i want to like the arc thrower or the blitzer, but both suffer from that bullshit hitreg on enemies, and at this point, i dont think they know how it works either.
i zapped some negro 30 meters to the left while aiming at the 6 hungry buggos trying to kill me right infront of me. other times, it zaps a corpse and thats it
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all you had to do was stop using muh sheen gun
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>>537250852
And when you retards thinks about "fun" in helldivers 2, it's shooting enemies with guns that deal no damage and dying over and over again for some reason.
>>
>>537251151
>action shooter
Then why did they remove all the action?
>>
>stealth in a game that spawns patrols already soft-aggroed and making a beeline for the player to force encounters
>>
>>537251228
The stealth in helldivers 2 is shallow as a puddle with enemies spawning set on a direct course for your position and no way to incapacitate enemies or complete most objectives without alerting them. It's not MGS5, It's either fun to kill enemies or it's just not a fun game.
>>
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>HMG
>Supply Pack
>Stim pistol

Yeah, I'm gayming
>>
>>537251393
that can easily be circumvented with smoke and just moving unseen
why do you run your mouth about something you clearly never even tried?
>>
>>537251486
big FUCKING tank in your AO
>>
>stealth
>ever
Smells like reddit in here.
>>
>random stutters out the ass
What could possibly be the cause this time you incompetent fucking swedes
>>
>>537251485
This should be changed to have proper stealth then.
>>
>>537251485
>It's either fun to kill enemies
Any capable player only kills as many enemies as needed. If that seems appalling to you you're on the wrong game. HD2 is a tactical sandbox semi-sim with light but gameplay counterable horde elements, no matter how hard plebs want it to be the horde mode from Halo Reach instead.
>>
>>537244629
Bad take. A lot of Helldivers original armors just look flat out ugly and garish, and a lot of the great looking ones are essentially just Chinese knockoffs from other science fiction series.
>>
>>537251624
Pattern Recognition activated. Same bait from before detected.
-100 Social Credit.
>>
>>537251486
I kick all stim pistol users on sight because they're useless faggots that would rather masturbate to being healsluts than actually shoot enemies.
>>
>>537251624
Helldivers 2 literally has multiple mission types that are just "defend this point from gigantic hordes of enemies", it doesn't have any stealth mission types.
It's a cooperative horde shooter.
>>
>>537251228
>it's shooting enemies with guns that deal no damage and dying over and over again for some reason.
define "no damage". as in "it's not the meta gun so therefore it's useless" damage, or as in "it genuinely is useless to me, what's the fucking point" damage. because every single time i see one of you high and mighty retards proclaiming a gun is useless, you're looking at raw damage numbers and some youtuber's proclaimations of its usefulness in solo tested extreme case scenarios of only using that weapon against its disadvantages. as if secondaries, grenades, and strategems don't exist, clearly this primary sucks ass because it can't do EVERYTHING.

just shut the fuck up, for the love of god. for once in your miserable little life, shut up.
>>
>>537251831
>horde shooter
That doesn't mean anything. Helldivers 2 is mainly about aim and tactics. Everything beyond that is fluff.
>>
>>537251228
>shooting enemies with guns that deal no damage
Anon, you might be stuck in May 2024
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>>537251624
>tactical
>sandbox
>>
>>537251831
>gigantic hordes of enemies
>mission is actually to just sit on your ass for 12 minutes while doing nothing
>>
>>537247817
People seem to forget that the main goal in a mission is to complete the objectives, not kill everything you see. You're not an army trying to engage in trench warfare, that's how you waste mission time.
>>
>>537251842
Uh oh meltie
>>
Space marines 2 is the only shooter I've ever played where the guns feel so weak that I just don't feel like engaging in ranged combat most of the time.
>>
>>537251809
I'm not shooting them at you, I'm shooting them at headless brood commanders because it prevents them from bleeding to death and they get permanently speed boost from the stim
>>
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Guys, remember! We couldn't do it WITHOUT the reinforcements led by xXx_St31n3r_xXx!
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>noooo its not a coop horde sprint and shooty!
>its a strand type running simulator with light puzzle solving!
soo true!
>>
>>537250453
avoiding enemies and spamming CC isn't anything approaching tactics, it's a fucking bore. I explicitly don't like it because it's easy to do and not interesting. Sure I can drop a fucking autocannon mech every blitz and utterly trounce it, that doesn't mean I'm excited to do that shit, it's mindless.
>>
>>537251893
>That doesn't mean anything
That means the game is designed around engaging enemies directly first and foremost.
The new content update is going to be forcing you into tunnel fights where you will have no strategem support and next to zero opportunities to avoid enemies.
>>
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>>537252089
And another thing.
>>
>>537252010
Game was so hyped up so much just to be a disappointing wet fart
>>
>>537252010
I always felt like that's what they where going for. But they do have the flame burst shot gun thing. Though honestly it was hardly a "Ranged" weapon.
>>
>>537251809
i never see the stim pistol
>>
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>I kick all stim pistol users on sight because they're useless faggots
>>
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>>537252215
Nice, but the question mark should be purple like in game
>>
>>537252127
>sprint
Nigger what sprint? The most effective approach to shooting anything in this game is from maximum range and stationary. Light machine guns, sentries, anti-tank, and what this retarded community considers "core gameplay" are all mere afterthoughts. No amount of pointless player buffing will ever change this.
>>
>>537251831
>a small minority of mission selections now defines the entirety of the game
>>
>>537252086
Wait, does the stim postal really heal enemies?
>>
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>>537252302
perchance.
>>
>>537252010
the guns "feel" weak (they're serviceable enough if you land headshots even at max difficulty) but they're well balanced for a good gameplay experience. They didn't pull an AH and listen to people having a melty about muh power fantasy and gut their game design. You're encouraged to use range to thin hordes and fire on targets that are inconvenient to melee and close into melee to stop ranged enemies or get your shields back. it's fun.
I think a lot of it is that they didn't build it as a long term live service, they've already confirmed space marine 3 so there's zero need to kowtow to people to put bread on the table.

Maybe in SM3 they will find some magical middle ground where guns "feel" good without turning the gameplay into bland grug shooter
>>
>>537252230
It's what they're going for but "intentionally make the weapons feel like shit to use to make the players play how we want" is shit game design, as we saw at the release of helldivers and how that was quickly reversed. It's like alexus is in charge of that game's ranged weapon balance.
>>
>They gave us free gatling sentries to make bug bricks even MORE boring than normal.
Incredible.
>>
>>537251831
Nobody likes those missions and theyre barely representative of the game
>>
>>537252408
now it's peak, thank you
>>
>>537252393
Only Brood commanders that you decapitate, if you stim them after you decapitate them. They dont bleed out and they get permanent speed boost lmfao
>>
>>537252468
space marine 2 is a much, much better designed game than current day helldivers. space marine 1 is the game you're looking for where guns feel chunky and you just wreck everything and every friend I know that's gone back to it has been bored to tears by it and dropped their playthrough
>>
>>537252468
Yeah SP2 felt really mid to me when I played it.
>>
>>537252483
>playing bricks
you got kicked out of gods heaven because you aquired free will. you have the free will to not play bricks.
>>
>>537252010
WH40k is an IP that can't resolve the existence of one of its most iconic items (the bolter) because it's another one of those IPs that essentially ignore the existence of remote warfare because the fanbase has too much ADHD for it. tl;dr grug want smash
>>
>>537252378
Nigga its more than half of them. Do you even play the game?
>>
>>537252523
It a same it doesn't work on more enemies, keeping a bile titan alive while your party is just confused as fuck why it's not dying sounds hilarious. But that sounds pretty damn funny to.
>>
>>537252538
>Parry/roll the game is better than Helldivers
40kfags need to stay in their containment threads. Space Marine 2 is shit and was a massive disappointment
>>
>>537252393
https://youtu.be/tykqGfWzOt8?si=Dsd-Zx3ed1rJzcDj&t=367

Yes. Even this shithead youtuber showed it. It only works on decapitated enraged commanders and warriors though
>>
>>537252652
a game about managing different enemies under tension is better designed than a game that ultimately rewards you for not fighting enemies yes
>>
what are spess muhreens doing here? isnt the sloptide general two blocks down? maybe they would do better there, what with all the dodging and parrying around.
>>
>>537252708
>a game that ultimately rewards you for not fighting enemies
a universal trait of tactical shooters :^)
>>
>>537252416
Needing to laser a warrior's head with your entire auto bolt rifle magazine just to kill it is shit, it doesn't matter how "balanced" you think that is.
There's infinitely better ways to balance weapons, especially bolters, while making them feel good to use. Just look at darktide.
You do not need to intentionally make portions of your game unfun for the sake of balance.
>>
>>537252751
please oh please tell me what about jump-packing around ignoring the swarm of angry bugs all failing to hit you and doing all the objectives with your grenade launcher has to do with being a tactical shooter
>>
>>537252727
Helldivers has thrown any sort of standards or integrity to the wind. Spess mehreen collab is only a matter of tiem now
>>
Since when is helldivers a tactical shooter?
>>
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40trannies get OUT of MY alt-right power fantasy general!
>>
>>537252708
The tension of parrying and gunstriking everything where all the guns feel like shit to use? Space Marine 2 is mediocre in almost every way. If you're gonna compare co-op games at least bring up Darktide so not everyone in this thread immediately suspects you as trolling.
>>
>>537252874
March 3rd, 2015
>>
>>537252816
aim, cover, ammo management, long-distance engagements, intricate damage and armor systems, vehicular combat
admittedly all of this is less noticeable on bugs but that's more due to them getting spawnkilled and picked off the horizon all mission than anything else
bots are the most genuine form of HD2 gameplay
>>
>>537252634
Evacuate High-Value Assets
Eradicate Terminid Swarm
Eradicate Automaton Forces
Repel Invasion Fleet

Ah yes, a grand total of four main objectives out of 40. Massive majority.
>>
>Gayhamer
Kys!
>Slop Marine
Kys!
>Shopclick
Kys!
>>
>>537253162
based based based
>>
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>>537253162
>>
Why are we seething?
>>
>>537252708
When I shoot enemies in helldivers 2 I am rewarded with them dying to a reasonable number of shots.
>you want to melee the devourer warrior?
>too bad he's enraged rollslop away from his instant kill burst gun or die
>tediously peek from a corner and kill him after three mags to the head
>>
>>537253215
Who put my SEAF wife in Gayhammer rags
>>
Just to suffer?
>>
>>537253221
Why aren't you?
>>
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>>537253221
>we
Nice projection, sweetie.
>>
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Getting a burst-fire-only gun would be neat. High RoF and damage but not being spammable.
AP4 bolt-action rifle that you have to reload after each shot, making it closer to a discount AMR / Railgun
Burst-fire pistol like the one you had in HD1
Stim pistol reskin that shoots either stun darts or gas darts
Maybe get the double-barrel from the first game and make it AP3. Yes, I like the Super Shotgun from Doom. Yes, I still wish we could bring the Break-Action Shotgun as a normal weapon.
Laser MG that fires real fast at first but loses rate of fire the closer it gets to overheating.
>>
>>537253241
you can chuck a grenade at him or tapfire at his head and kill him in under a mag lol. people didn't sperg out at halo shields and space marine's enemies feel pretty similar
>>
>>537253215
>tumblr nose
>incase inspired style
yikes
>>
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>>537253221
nerftrannies dared say warstriders and fleshmobs are neither too tanky nor overpowered
>>
>>537247817
If you can't accidentally kill each other then you are depriving yourself of funny.
>>
>Throwable version of Armed Resupply Pod
>Baby Sentry with 90 rounds, med armour pen and destructible
>Can hang from ceilings or walls
>limited to one or two charges

Would you use it?
>>
>>537252790
Darktide is a very different game.

Space Marine 2 is a push-forward shooter with a melee combat system. push-forward shooters in general tend to put restrictions on guns like making them individually "weak" (struggle to kill powerful enemies by themselves, have low ammo, etc) because they want you to engage with all of the mechanics and hit a flow state and if they make the guns overly powerful on top of all of these mechanics that reward you for not being passive and getting into melee scraps and shit, the game is going to be insanely fucking easy to the point of being boring as shit.

Darktide is a horde shooter about preserving your resources. Taking a stray hit has the potential to be a huge problem later. Spending too much ammo has the potential to be a big problem later. It's less of a problem for the bolter to be Jacked As Fuck in a system where ranged weapons were already generally treated like a special resource you want to conserve.
darktide has bigger problems anyway like the absolutely fucking dogshit item power-based difficulty system. can't just enjoy the game's mechanics need to tediously roll for bullshit
>>
>>537253362
>incase inspired style
You say it like that's a bad thing
>>
>>537253448
??? of course not
just take the mg sentry
what a retarded idea
>>
>>537253448
>even more shit that plays the game for you
no
>>
>>537251485
they should add a fulton stratagem and tranq dart weapons + a tranq dart rocket launcher for making big enemies fall asleep
>>
>>537253376
People still complain about fleshmobs? Just beam them down with the HMG. Or throw a 500kg in their general direction if there's a bunch of them.
>>
>>537253456
>It's less of a problem for the bolter to be Jacked As Fuck in a system where ranged weapons were already generally treated like a special resource you want to conserve.
I've once played Aurics with a Recon lasgun crit build literally doing nothing but holding LMB the entire game and that's not even the most overpowered infinite ammo build.
>>
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>AP3 rifle
>AP3 rifle but fire bullets
>>
>>537253647
>wasting anti-heavy strats on trash mobs
Shitter.
>>
>>537253456
>that reward you for not being passive
Enemies are literally less aggressive the less you do.
You know the best way to make players not just kill everything they see with their incredibly powerful gun? Give it low ammo. Guess what darktide did.
But all the bolters are given hundreds of rounds that don't do shit instead. The weapons suck to use, it's shit game design.
>>
I've been gone for a while. Are the flying whales still ruining the squid front?
>>
>>537253893
What do you think? It's not like arrowhead turned them into good enemies.
>>
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>>537253893
SOMETIMES you get hit by the giga nigga death ray. Mostly you dont. Mostly.
Dice roll bullshit. All they did was make it seem less accurate and give a giant spotlight saying "WARNING, YOU ARE IN RANGE OF ALIEN ARTILLERY"
>>
>>537253880
As opposed to what? On the squid front? Lmao.
>>
>>537253685
I'm aware that Darktide is more gun-happy than Vermintide but to be honest I'm not really considering high-end build autism when discussing intentional game balance. At that level the enjoyment of the game comes from breaking the game over your knee and making your numbers go as high as possible and I think Fatshark knows that. At the baseline it works roughly like Vermintide.
>>
>>537254018
Is it at least more consistent to blow them up now or do they still at as an RNG tax on your reinforcement budget that you can do very little about when it's not a mega city and they've got constant LOS on you?
>>
>>537253647
I agree but shitters are infatuated with the much inferior MG43 and Stalwart
>>
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videogaming
steam://joinlobby/553850/109775242349038969
d10
>>
>>537254286
>blow them up
idk i dont bother with them
>RNG tax on your reinforcement budget
probably, but im gonna say that if you manage to die to whales exclusively, im starting to wonder what the fuck you are doing. i know i got popped by them ignoring skyscraper buildings in mega-cities and firing through them, instantly deleting me.
in city maps, i rarely notice them. but i also ignore operations with the leviathan modifier because theres other boring modifiers that actually do something more than have RNG decide my fate.
>>
>>537254398
I like the MG43 on squids because it's got more ammo so I'm not chained down to a supply pack. That leaves me room to bring a cuckchair to deal with the Levis. I don't think the TTK on fleshmobs is that much lower. It takes about half a mag from both HMG and MMG to kill a fleshmob, but you get one more mag in reserve with the MMG.
>>
>>537254483
2/4
>>
>>537254483
full
>>
>>537253881
>Give it low ammo. Guess what darktide did.
I just think that the way the game is now, where bolters are decent at horde clear and picking off light ranged units but you're encouraged into melee to stave off damage against harder targets is pretty fun, and when I think about the consequences of making guns chunky but extremely limited it just sounds like what would happen is that you would just gun down every threatening enemy you see by default and melee all the fodder for free health regen.
I dunno man, I like a good-feeling gun and all but I feel like people rate "gun feel" way too highly. I'd rather play a game with bad gun feel but interesting mechanics than some shit that's animated by hyper with super bassy sounds and lots of impact but it's as shallow as a puddle.
>>
>>537254483
3/4
>>
>>537254678
Rollslop and parry>gunstrike is not interesting enough to make the guns feel like shit.
>bolters are decent horde clear
They're decent horde clear if a bunch of gaunts are at such an angle you'll get a bunch of headshots and you're comfortable spending an entire mag just to kill like 20 gaunts. Better off spamming light into shoulder bash if you want to kill gaunts.
>>
>>537252554
I know. I usually don't. I just showed up to one expecting this IKEA bork bork faggot ass swedes would have fixed that mission's spawns by now so it isn't just 300 shitter scavengers and 1 bile titan. It boggles my mind that they haven't improved it in more than half a year's time, let alone that people seem content to put up with a 15 minute AFK session that is that mission on bugs.
>>
>>537254483
starting as 3 on a low pop planet, join whenever
>>
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what
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>>537255156
Just another one of these swigger devs' bugs they haven't fixed. The solution is to press the button you've got mapped to marking while you're at the terminal, your solider will call out the cardinal direction to turn the dish to.
>>
>>537255156
just do it by ear.
>>
>>537255212
oh that's a much more efficient approach I just turned it until I heard the sound
>>
WHAT THE FUCK DID ALEXUS DO TO MY HALT?? THE STUN EFFECT FUCKING SUCKS NOW???
>>
>>537255027
>Rollslop and parry>gunstrike is not interesting enough to make the guns feel like shit.
If there's sufficient pressure from ranged enemies it can be pretty fun swapping between the melee back and forth and shooting priority targets/enemies out of range. Timed dodges and parries are just fun mechanics even if they're in vogue at the moment, like people used to jerk off the mario RPG games relentlessly for popularizing them in that genre- adding a reaction/execution check of some kind just makes shit a little more engaging most of the time
>Better off spamming light into shoulder bash if you want to kill gaunts.
Seems moreso lately, back at launch I remember gaunts being way more finnicky to trigger gun strike on and it conditioned me to kill gaunts as fast as possible with range to not get chipped away during my melee animations. I still like whittling them down that way even if it doesn't feel as necessary.
>>
>>537255509
A game for everyone is a game for no one anon!
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>>537255509
welcome back! we made the game bad for your return we hope you like it =D
>>
>>537255605
still an incredibly based sentiment btw and it boggles the mind that people here have a problem with it. literally "ackshually we WANT games to be easily digestible slop"
>>
>>537255509
>WHAT THE FUCK DID ALEXUS DO TO MY HALT??
balance it?
>>
>>537254678
>sounds like what would happen is that you would just gun down every threatening enemy you see
As it is I pretty much don't gun down anything because the guns are horrible.
Space marine 2 is shallow as a puddle, it was designed as a console TPS.
>>
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>>537255509
Almost every status effect is dogshit now. Enjoy.
>>
helldivers killer btw
>>
>>537255687
i use my gun much more than melee so idk
>>
>>537255683
The halt having stun rounds is the only reason it exists, take that away and it's a worse cookout. And on top of that, the only reason the stun rounds are even good in the first place is with tech the devs didn't realize existed when they created the weapon
>>
>>537255509
Now go fight predator strain!
>>
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doko lobby?
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>>537255670
Very cool alexus.
How was the basement?
>>
>>537255932
Predator bugs can be handled with the Cookout because they're all light armor. What makes the Halt so good is that the stun works on everything + medium pen. Alpha Commander or Hive Guard? Blow their heads off in two shots. Bile Spewers? Lmao. The Halt actually sucks at dealing with predator bugs WITHOUT the toggle tech because otherwise you can't really switch fast enough between damage and stagger to prevent them from raping your throat.
>>
>Light Gunner Armor
>Jump Pack
>Stalwart
>500KG
>MG Sentry
>Frag Grenades

This is the best load out for bugs
>>
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>>537256036
okay i'm going to be fully straight with you here man, I don't care if you don't like the balance of this game or if you have some retarded strange beef with some random bald swede game developer

if you have a problem with a developer saying they want to make a game for a niche audience and not just kowtow to the lowest common denominator in the year of our lord 2025 you are a HUMONGOUS cock-guzzling faggot
>>
>>537255523
Most bolters are so weak that shooting enemies at all is usually a complete waste of time unless you literally can't close to melee with them. If you only use them to clear chaff and stagger alerting warriors then almost every automatic bolter might as well not exist because you have a bolt pistol.
Rolling around and gunstriking everything to death is no more in depth and interesting than shooting your way through any actually well balanced shooter game.
>>
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>>537255509
somehow das Serbenschwein returned
>>
>>537256102
using a pumpgun on a d10 horde feels like ass if y ou ask me.
>>
>>537256168
I already told you it was very cool alexus stop seething.
>>
>>537255509
He did a (((bugfix))) that nerfed stun by 280%
>>
>>537256297
Skill issue desu. The A-S tier primaries on bugs are all pump actions. Just don't miss.
>>
>>537256297
using primaries on hordes feels like shit in general because that's not what the game has ever wanted you to use on hordes, they want stratagems or support weapons to deal with numbers

what makes pump guns really nice against predator strain is that they output a lot of raw stupid damage which is good at stopping stalkers and rounds reload means you can minimize downtime for anything that slips through all your other shit that needs to be dealt with
>>
>>537256363
This is what, the 10th, instance of them saying some aspects of the damage calculation or spawn rates are multiplied by the number of teammates? What is going on in the game's code that makes this keep happening? Is the server just naively adding the contribution from each teammate's screen without ever checking for redundancy?
>>
>>537256204
>Rolling around and gunstriking everything to death is no more in depth and interesting than shooting your way through any actually well balanced shooter game.
Examples? Because SM2 felt notably fun compared to the majority of PVE shooters I've played in the last few years. walking down corridors conserving resources and shooting things in front of me does not do it for me anymore.
>>
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>>537256545
Plenty of primaries honestly work against hordes pretty well, the only thing that allows bugs to close with players are heavy bugs that manage to stop players from firing for a while.
It heavies don't disrupt the players' position it's just a shooting gallery.
>>
>>537256716
unironically yes
they fixed it by moving to host only calculations so now only enemies close to the host get effected by status effects
>>
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fun's over, now we have to play the game again
>>
>>537257239
Finally game is playable again
>>
>>537257239
Jokes on them, I already use MG and flamer turret in my build, gatling turret was just extra kills on my killfarming build.
>>
>>537256786
Doom, space marine, halo, gears of war, stalker, battlefield, team fortress 2, etc.
Parry into gunstrike is nothing special, it holds no unique advantage over any mindless shooter after the novelty wears off, it does not require any more skill, it is a minor reflex check, just as acquiring and shooting targets is just a reflex check.
>>
>>537256786
Using SM2 as an expample of anything is "read another book" tier of blindness. It's the most bland copy slop there is.
>>
How do I kill all these bugs, man...
>>
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>>537257794
simple
>>
>>537249830
completing a mega city operation contributes both the city and planet's liberation progress, on defense only. when it comes to planet liberation, it only contributes to the city and not the planet unless the city is liberated.
weird I know.
>>
>>537257486
we're talking about pve here so
>stalker
head clicker simulator
>battlefield
literally nothing to talk about
>halo
is fun, strongarms you into using a few select weapons/strategies in every game unless you're playing weird/ignoring enemies on purpose
>space marine 1
is not better than space marine 2 on a gameplay front lol, guns are satisfying, orks are mindless, chaos is just not fun
>doom
classics are more about exploration and map design than combat design (which is very cool,) nu games are better than sm i'll say readily
>gears
neva played
the point of mixing melee and shooting is to have a sense of flow, people call it spinning plates but when destiny 2 started fucking with your abilities comboing with each other it instantly got more interesting and fun to play than when the game was basically just standing back and clicking heads. going from shooting to parrying, melee, back to shooting is just a fun string of actions to do.
>>
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>>537257239
It was fun lol
>>
>>537258110
Calling it "mixing melee and shooting" is disingenuous when the shooting is vastly less viable than the melee, to that point that most ranged weapons are not viable as primary weapons, or even weapons you should be using half the time.
Darktide is mixing melee and shooting, space marine 2 is not.
>guns are satisfying, orks are mindless, chaos is just not fun
As opposed to
>guns are not satisfying, tyranids are mindless, chaos is just not fun
>>
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steam://joinlobby/553850/109775242357427530/76561198141964882
d10 predbugs
this time I promise not to bitch too much
>>
>>537258869
I just don't really agree with you, saying guns "aren't viable" reminds me of people saying that only the best weapons in the game in HD2 were viable when shit worked fine the game was just a bit harder lol.
you ARE talking about operations at max diff or something right, I mainly play tac marine and your perks absolutely reward you going from melee into ranged. campaign definitely does too, I don't even think that's a debate- it's just a part of your overall kit of melee/nades/shooting and not just something you're clearing the game with by itself
>>
>>537258948
2/4
>>
>>537258948
jumping in 10 minutes
still 2/4
nobody joins, we go in anyway
>>
>>537257794
You shoot the grenades at them while you camp on highground. How is this difficult.
>>
>>537257794
Use sentries and gas mines
I personally dislike killing bugs so I just warppack away and let them consume the retards so the bugspawns on my side of the map are barren
>>
>>537257794
i know this might sound crazy but
shoot your gun
>>
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>>537257794
You don't.
See>>537256158
>>
>>537257794
shoot them
>>
>>537260251
I truly wish all citizens had constitutions and provided some amount of violence, even if ineffective or poorly trained
The mental image of group of civilians killing a bot patrol is too kino
>>
>>537260251
wonder if they'll ever buff this thing to being on the same level as the levergat. I like that it's a joke weapon to an extent but it does feel funny that a bearkiller rifle is one of the GOAT precision rifles but a bolt action can't crack an illuminate skull for shit
>>
>>537258948
FVLL

literal last minute joins
>>
>>537260419
no
>>
>>537256158
swap stalwart and jump pack for airburst and mines
>>
>>537259170
The only automatic bolter that could be argued to be "decent" at absolute is the bolt carbine if you get exclusively headshots, any other is completely inadequate to use anything like a primary weapon.
Most ranged weapons are objectively not viable as primary weapons, they do not stagger, they do not have sufficient DPS to go through warriors in a reasonable span of time, they don't have the ammo efficiency to do so even if you tried. The auto bolt rifle takes like a full mag to the head per warrior if you hit every shot, it's simply not happening.
It's an especially strange thing to try and argue when you've already admitted bolters are only "decent at horde clear and picking off light ranged units" and even then we established you're better off doing that in melee anyway.
>>
So...how long until this general dies and or you all stop playing? I can't be the only one here who's fine with the game content as is right? It seems like you all want new shit to do every couple of days, meaning it is likely that you will abandon this game as soon as something similar, with the budget of Fortnite, shows up.
>>
>>537260090
>shoot your gun
Great now I'm down a gun.
>>
>>537260875
>something similar, with the budget of Fortnite, shows up.
the probability of this happening is about 0.043% flat every day, so i'd say until EOS
>>
>>537260641
No. Killing enemies is a waste of time. Hit and run is the way to go. Flag missions are the only times it's worth actually killing and making a stand.
>>
>>537260875
the fundamental game is incredibly good despite the Devs making mistakes here and there so it will retain a fanbase
If they release content at this rate it will probably last a year or 2 past the late content update, even if some of the content is shitty

Remember, Warframe is still alive despite it being 12 years old
>>
>>537260875
I've been waiting for the APC for like a fucking year.
I don't care about a green FRV skin, I want the shit from the first game that's missing.
>>
>>537261071
you sound raped.
>>
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>>537260875
i want new content every month
new content that isnt a warbond. new biomes or missions would be neat, even if its small variations on the mission. the first gloom expedition had different main objectives; although they were more or less reskins. it was good enough.
i want major orders to have some more fluff to it than just a wall of text saying retarded bullshit, then the MO being "defend/liberate these planets except we put in a gambit which will fuck up anyway"
some more surges that spawn more chaff enemies to kill. having more troopers or terminid warriors would be a mundane approach, but they are more fun to fight than yet another 50 devastators or 50 impliers
>>
Is force of law the worst warbond in the game?
>>
>>537262007
its down there
>>
Democracy Officer...can a AC-chad and AMR-queen find love on the battlefield?
>>
>>537261181
>despite the Devs making mistakes here and there
That's such a glazer ass way of putting it. No, these devs are colossal fuck ups. They have a golden goose and snuffed its life out with all their horrendous patches.
>>
>>537260661
i never said they were "only" good at that lol, I just said they were good at that. you can pick off range fine with tapfired headshots and honestly I have absolutely no idea why you would waste time running after gun minoris when you can just tapfire them immediately.

I actually booted up the game for the first time in awhile to see if I'm gaslighting myself and yeah I have no idea why you're speaking in absolutes like this. Guns are fine. If you're accurate they pour on some solid instant damage which can add up in conjunction with other mechanics. If you need to kill a majoris they do the job (inefficiently, to encourage you to close in on them if you want to stop them from shooting) but grenades can do the job and there are specialized weapons like snipers that are better at outright dealing with majoris like that. It is just not the case that guns are "not viable" in sm2
>>
>>537261071
>I get my value out of the game by hitting buttons on a terminal instead of killing as many of the enemies as possible.
I can just tell you're the type that gets peeved when you end a mission with 50 kills in 30 minutes while someone else ends it with 500+ more than you.
>>
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>>537260875
Nobody said new shit every couple days. For starters Arrowhead should try giving us new shit that's strictly not repainted old shit. I don't care how long it takes. And if Arrowhead feel that all possible venues of innovation+expansion have been explored they should just put their effort towards debugging and stabilizing the game. At any pace it won't do to just dump gear that is functionally identical to what we already got.
>>
>>537262364
if you actually care about your kill count at all I'll presume you still have puberty left to grow through
>>
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>>537262364
i...i just...i just want a separate kill counter...to show how many "heavy" enemies you killed...thats all...PWEASE!
>>
>>537261252
New content every month is still way too much to ask for in my opinion. At that rate they'd run out of ideas FAST. I'd rather get 4 major updates in the span of a year.
>>
>>537262676
No, you will forever be below me as a filthy heavy unit clean up. Chaff clearing chads run this game.
>>
>>537262621
>Maturity means I only get my entertainment out of hitting buttons and doing puzzles on terminals and stacking munitions into the artillery like the good little artillery cuck that I am.
Punctuate like an adult, you nigger.
>>
>>537262423
But if the new gear functioned vastly different from what we already got then people would complain that is P2W.
>>
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>>537262007
>>
>>537262737
yes...4 major updates per year...
yes...changing the already shoddy liberation progress by adding mega-cities...
yes...adding a faction that isnt half-baked, its FUCKING RAW
yes...adding weapon customisation to add some recoil control, ergo or scopes...
yes...adding 1 mission type that you rarely see anymore...
yes...breaking more things than they can fix each "patch"...
>>
>>537262296
>they can tap fire chaff if you exclusively go for the head and they're inefficient against anything bigger
Were you trying to convince me they are viable primary weapons or what? Most games with viable guns don't require you to dump a mag into each enemy's head to kill it.
>I just said they were good at that
And then we established melee's much better at that so the guns are mediocre at best.
Pretty much the only time people say the guns feel fine they're talking about plasma guns, meltas or the old grenade launcher.
>>
>>537262846
>muh strawman
You're wasting precious mission time doing your "killmog". Nobody ever called you a good player. Now, Mr sneaky sniper boy who did his part with as little aggro and ammo expended as possible? A god among mortals who actually took his time to understand the game. The closest we got to John Helldiver on our team.
>>
Do we know what the new armors trait is going to be? I hope its at least ok instead of crap.
>>
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Come get some SC

steam://joinlobby/553850/109775242361881350/76561198003461754
>>
>>537260875
Id abandon this game if one just as good but with a QA team came out.
>>
>>537235790
Do you have single fact to back that up?
>>
>>537263341
50% non-kinetic resistance and throwing range
basically just powercreeped killzone armor
>>
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D10 bots

steam://joinlobby/553850/109775242362563200/76561199129186530
>>
>>537263341
Google it you nigger.
>Arc, Fire, Acid and Gas resistance (no % given)
>Increased Throwing range (no % given)
>>
>>537263341
Servo assisted + killzone acclimated mix.
>>
>>537263345
4/4
>>
>>537263467
>(A)
>>
>>537263583
Yea i play with a controller cuz is more comfy for me that way. I cannot stand playing most 3rd person games with MKB.
>>
>>537263467
Why does the game ask me to turn on crossplay to join?
>>
>>537262181
>snuffed it out
I'm not glazing you're just being overdramatic
The potential is not gone, they just need more guidance and not to listen to low sodium suck up reddit. If it was gone, the game would already be dead
At worst, we're just marching towards death as the developers will never ever improve and will only make bad decisions, but they do make good decisions here and there
>>
>>537262962
Force-of-law earns a higher tier entirely because the de-escalator is broken as shit when you abuse high ground.
>>
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Scenes like these are happening all over the galaxy...
>>
>>537263818
Game's been broken like that since the past update
>>
>>537263095
You shouldn't really be using anything as a "primary" (as in you're ignoring melee entirely) weapon unless you're playing a subclass that uniquely relies heavily on melee or guns, that's just the way the game is, they want you juggling shit. We didn't "establish" that melee was better, you just said that. I don't agree that you should run into melee range on a minoris shooting you from a mile away I think that's dumb.
we have very different definitions of "viable," "viable" to me means "the weapon can be used effectively," not "it's the single most optimal choice at all times."
>the old grenade launcher
it's literally the same lol you just can't top off forever using ammo crates and trivialize the damn game.

like I just booted up campaign max diff and I'm running into the tyranid warriors and hipfiring the bolt carbine into their heads and it works fine. you're so damn tanky in this game unless you're taking bad melee hits and you get shields back whenever you kill anything, it works fine.
>>
>>537263431
Is it confirmed 50%? I hope so just so the killzone armor gets retrobuffed with something
Just give me 20% more bullets or whatever, that seems fitting
>>
>>537263467
2/4
>>
>>537263884
can i honestly ask what your ideal version of the game is
>>
armour idea
0 armor rating, light speed
100% elemental resistance
extra ammo and reload speed
ragdoll invincibility
>>
>>537263467
3/4 we need 1 more and we start immediately
>>
Hello brave divers of "Super Earth" planet, I too am a diver just like yourselves and because I am new, I would like to ask for dives with the objective of "Collecting counterfeited super credits" and for your signatures and addresses afterwards for forever worship
>>
When will the Slugger be good again? Just tried it out and its damage doesn't quite seem high enough, plus it feels like sometimes your shots literally don't land where the reticle says they should.
>>
>galactic map
>bot space is labelled automatons
>bug space is labelled terminids
>squid space is not labelled
lore implications??
>>
>>537263095
>Most games with viable guns don't require you to dump a mag into each enemy's head to kill it.
doesnt this describe halo
>>
>>537262068
both get raped by an airburst user as he shoots his semen into the air and it explodes into a billion spermlets and impregnates them both
>>
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dying game
dead thread
dead general
>>
>>537263467
3/4 come kill bots
>>
>>537262962
what makes Control Group so good? i have 2k and i'm getting the Sardaukar bond next week so i need to decide if Control Group is worth getting or Force of Law for the de-escalator. That thing seems crazy good.
>>
>>537264558
>plus it feels like sometimes your shots literally don't land where the reticle says they should.
slugger has a spread of 6. senator has a spread of 8 for comparison
what the slugger does have however is a 200% drag factor so it drops hard and fast
>>
>>537264971
Warp pack solos
>>
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>>537263467
GET IN
>>
>>537264971
warppack so you can warp into bunkers for SC and it's generally good for missions so you can juke people
>>
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>>537263467
3/4 get your ass in here
>>
>>537263910
>its broken IF
dropped
>>
>>537265169
when, not if
>>
So when are they going to sell reds in warbonds
>>
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>>537242283
>snoy fandom
>When people went rightfully apeshit over those consolefaggots trying to push their shit onto PC
Go fuck yourself and take all your fellow consolefags with you, nintendie. You're ALL cattle and your consolewars are the special olympics
>>
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>>537265135
no
>>
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>>537263997
>You shouldn't really be using anything as a "primary"
No, it's very easy to use the melee weapons as your primary means of doing damage, the gunstrike system just being a follow up to parries and effectively being an extension of your melee moveset.
As tactical you can go through entire levels just fine without ever using your primary ranged weapon, you can't do the same if you never use your melee weapon.
>don't agree that you should run into melee range on a minoris shooting you from a mile away
They are either ahead of me, which means I lose nothing by advancing, or they're behind me and I can just ignore them and leave.
>we have very different definitions of "viable"
The gun in this webm isn't viable.
Darktide gives you melee weapons and ranged weapons that can both cut through hordes of enemies, space marine 2 does not give you bolters that can do that, that means the bolters aren't viable weapons. They only occasionally have some utility in niche scenarios.
>>
i have never gotten the hoverpack, what makes it good versus a regular jumppack?
>>
>>537265531
Elevation (hover) vs. Distance (jump)
>>
>>537265496
listen...listen...listen, ok?
your guns are bad, because they hired a different writer to describe how strong the tyranids are, ok? its why your bolter fires snowballs, and the 'nids can rape you in two hits.
if it was some other blueberry lover, your guns would blast a warrior in half in one shot, and they could barely put a dent in you.
>>
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>>537265925
tits too small
>>
Why does a bush deflect my rounds or plasma shots
>>
>>537264128
I don't have an actualized ideal version but after imagining for a bit I have ideas
>Add in some type of resource sink you can dick around with
>preferably a farm where you have enslaved automatons, some big bugs like cattle, and a crucified overseer to poke with a stick that you can visit
>more vehicle options
>full vehicle and mech bay for customizing your loadout
>develop the narrative to a point that MOs feel more impactful
>somehow balance planet progression so it's not dependent on active player so splitting forces isn't horrifically punished
>rebalance the difficulties so D5 is where D10 is right now as most difficulties are redundant and have higher difficulties where you get SC through gameplay and can have some real hell challenges
>make more weapon attachments for every weapon
>have missions, like the new cave one, where you invade a bot or squid ship in orbit
>To appease game journilists add in some type of fishing or alternative gameplay into the game that's minor but fun enough
>armor attachments/customization
>you get actual intel on the seed of the mission before entering
>has a floating SEAF armada like the DSS station that can deployed like the DSS to have SEAF soldiers running around in non-city maps
>make SEAF more like halo marines in that they can get into cars and will extract with you for a bonus
>make civilians able to be calmed down and lead to safety bunkers for reward/emotional feel good
>add in minor factions on planets like plant men that are hostile to all life
>like warframe, the developers are forced to play the game and must be able to play endgame content
I can think of more stuff
>>
What are some good primaries to use on bugs? Are any of the shotguns good?
>>
>>537266026
that's a boy
>>
>>537265531
Not much
On bots you just become a sitting target and on bugs hunters can still pounce up and hit you
You can't cancel it anytime you want, it takes forever to actually land and the drift when you're afloat is really slow that it feels like shit
Hoverpack bros feel free to correct me on how to use it, I just personally have never really liked the thing though I get the idea of hovering above enemies and doing something like spraying the flamethrower from above
>>
>>537264602
Even on legendary, which pretty much everyone agrees is absolutely miserable and not the way to play those games, it's about a mag from your AR to the body to kill a red elite from full shields to zero health, don't even need to just hit the head, much less for a blue elite. You're just not usually allowed to stand there and dump bullets into them.
>>
>>537266193
That same bush has been there since the first galactic war son, it deserves some respect
>>
>>537266281
liberator is good, punisher is good
>>
>>537266286
yeah, and tits too small
>>
>Free rover so people can killmog harder (people are too busy pushing buttons on terminals like objective cucks instead of padding their kills)
>>
>>537266286
Now we're talking.
>>
>>537266281
I like the punisher and the m90a shotgun. Cookout and incen breaker are probably among the top picks for bugs though
>>
>>537266427
fleshmobs are that way, sir
>>
>>537265496
>the gunstrike system just being a follow up to parries and effectively being an extension of your melee moveset.
I genuinely don't regard it as such, I parry out of gunfire more often than not and I often just keep shooting afterwards rather than go in for melee strikes if I know they've already been weakened by other shit. The gun strike is usually enough to get them executed if I've softened them up with the bolter.
>They are either ahead of me, which means I lose nothing by advancing, or they're behind me and I can just ignore them and leave.
It takes almost zero time to quickly fire on them to stop them from putting constant drain on your health.
>The gun in this webm isn't viable.
If I posted someone emptying the BR from Halo 2 into two gold elites, not using grenades or plasma, failing to break either of their shields and kill them and then said "this gun is not viable," would you find that fair? Guns don't shred everything on their own because that's just not what the gameplay is. They kill fodder pretty quickly, majoris are priority targets that require you to actually engage with the game's mechanics besides shooting, to the point that tyranid warriors blow up all of the minoris around them when you kill them.
>>
>>537266281
Any Punisher variant is good.
>>
Freedom never sleeps, or Freedom never rests?
>>
>day time on new hope city finally after fighting in the dark rainstorm for the last day or so
damn day time mega cities are crisp
>>
>>537266296
I use it sparingly on settlement maps to cosplay korean storekeepers with an eruptor against bots and bugs.
>>
>>537262007
De-escalator is very flexible given that it has great single target impact damage, okay splash and aoe, and even stuns. I'd personally say the ODST warbond is the worst in the game unless it's your first warbond because other warbonds have better rifles, better SMG's, better shotguns, and better secondaries. The only upside to it is that it gives you a bunch of weapons that're top 3 contenders for their respective weapon types in a single warbond. Having no grenade, no booster, no unique (impactful) weapon mechanics, and no stratagems really hurts it compared to other warbonds. Not to mention you can get two normal warbonds for 1400SC (1000SC each but both come with 300 unlockable SC) compared to the 1500SC the ODST warbond costs.
>>
>>537243185
Game needs a homing plasma launcher. There was one map in particular in Reach where you could just annihilate people with the plasma launcher if you could hold the high ground. Whatever multiplayer level that was in the end of the game
>>
please tell me Seeker grenades don't suck
>>
Is it just me or the game freezes a lot when playing with Xbots using Halo items?
>>
>>537267348
WASP
>>
Any edge case use for the Arc grenades, or are they just unarguably trash even in the best cases?
>>
>>537266281
Punisher is unlocked on the first page of the free warbond and only costs a couple of medals. Pretty much any shotgun other than the Spray&Pray and Slugger is worth running if you like them.
>>
Seeker grenades suck.
>>
Posting the best loadout again to remind the sub 400 kills a game squid cum sluts what peak testosterone looks like.
>>
>>537265925
Tits (probably) too big.
Too old.
>>
https://www.youtube.com/watch?v=1OzGgvBZ1Y4
it's up
>>
>>537263940
Kino.
>>
>>537267796
Redditlonathan
>>
>>537267541
Are the SnP and slugger the only bad shotguns, relative to the whole group?
>>537267740
>squid cum sluts
that implies there's multiple people here who do squids.
>>
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>rarely get any free stratagems in the past months, maybe a free stalwart or the ORC
>xbox kiddies get introduced to the game
>free stalwarts, free shield backpacks, free orbital napalm, free gatlings, free gun dogs
not to sound like a spoiled brat but AH must hate the competent player
>>
>>537267861
I like him. The right sort of half-dry brit humor in a guy that clearly enjoys guns.
>>
>>537255605
why are we pretending this isn't a based statement?
>>
>>537268005
Why are you pretending?
>>
>>537267792
tits too small
>>
AAAIIIIIIIIEEEEEEEEEEE HALF OF MY ORBITALS ARE GETTING BLOCKED BY MOUNTAINS AND BUILDINGS WHY ARE THEY ALWAYS COMING IN AT 45 DEGREES
>>
>>537268005
because if they actually believed it they wouldnt have made a 4 player coop horde shooter where everyone is a one man army rambo
>>
>>537268174
it wasnt that for half a second and then it was because they gave up and decided to make money
>>
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>>537267792
Uma...
>>
>>537267740
TRVTH NVKE!
>>
>>537267972
I hate "expert" reacts on thing videos because they're inevitably wrong about something or don't know something and while I understand that it's human nature to err and you can't expect even an expert to know everything, especially if their field of expertise is focused on vastly different things that average hobbyist ignores, the act of disseminating false information with authority angers me because low IQ retards will suck that up.
>>
Whats the fastest way to generate liberation progress?
>>
>>537266720
>I parry out of gunfire more often than not and I often just keep shooting afterwards rather than go in for melee strikes
A pointless waste of ammo, since just hitting them with your melee weapon will do similar damage and your real damage comes from gunstrikes or adrenaline surge if you use block.
>Guns don't shred everything on their own because that's just not what the gameplay is
Which means they're not meant to be viable primary weapons. It's baffling that you try to fabricate a hypothetical to make it seem unfair to call them not viable primary weapons and then immediately say they're not supposed to be just as a basic fact of the game.
>majoris are priority targets that require you to actually engage with the game's mechanics besides shooting
It's very easy to kill them without shooting them at all, it's like three or four gunstrikes on absolute if you don't even use melee attacks. The ranged combat is most of the time unnecessary and as you yourself have said 'inefficient for majoris'.
Because the guns are weak, they're not supposed to be viable, you're supposed to parry and gunstrike everything to death, not blast everything with your bolter. That's what the devs intended and achieved.
>>
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>>537268678
d1's if the cap bottoms out to only allowing you 1 per mission
steam://joinlobby/553850/109775242368625700/76561197995866779
D10, bugs
>>
>>537268803
>Crossplay
huh?
>>
>>537268672
I think the guy in the video is better than most of them. The only stuff he gets wrong is stuff about video games and he's a gun expert not a video game expert so
>>
>>537258948
cheers lads.
Good work.
>>
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>>537267875
Spray&Pray was just sorta left behind after a bunch of others got buffs and the weapon attachment system was added since the major upside it had (drum magazine) became available on the other magazine fed shotguns. It's still usable if you really like the gimmick of it though, It's pretty fun to use with shortened magazines and full choke since you can just chuck the partially spent magazines without caring due to how small they are and how many you get in reserve.

Slugger got kneecapped some months after launch due to being the best "DMR" in the game and by the time they gave it crutches to even walk again they added the Deadeye which is just an outright better (and cooler) version of it. It doesn't deal enough damage to power through enemies and has heavy deviation and damage drop-off at range
>>
>>537268973
Adding a birdshot shotgun to the game was retarded in the first place. I have no fucking idea why in their "realism to the point of misery" phase they decided to even add a shotgun that fired birdshot and did a somewhat realistic amount of damage(that being no damage because it's fucking birdshot)
>>
>>537268803
full
>>537268881
suck dick
>>
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Holy fuck... leaked images of the 4th faction...
>>
>>537267902
please understand, AH has to jingle the keys to make sure xbox kiddies don't get bored before they unlock the basics.
>>
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>>537268973
Like they really beat the shit out of it, moreso than any other weapon in the game.
>>
>>537269432
surprisingly good AI helldiver but it still manages to fuck up the hand
>>
>>537269432
Finally, a suitably GRIZZLED faction.
>>
>>537269362
it's satire but also realistic but also it's just a casual game for gamerdads but also a milsim-
>>
>>537268973
>>537269362
>you now remember that spray and pray was an ap1 weapon so even scavengers took half damage from it
What in the honest fuck were they thinking?
>>
>>537267902
>AH must hate the competent player
I take that much as confirmed lmao
>>
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I don't want more jingly keys in the shape of warbonds. I just want them to identify, correct and refine the multiple flaws of the system starting with the galactic war mechanics then going down all the way to the armor types and last but not least the weapons themselves.

You have an amazing foundation, just take care of it and it'll bring you 6 months of time to do whatever
>>
>>537270949
best I can do is shit out another mediocre warbond and fix the bare minimum of crash inducing bugs
>>
>>537270949
>ablublu guys this game is in the worst state its ever been in, you'll see soon
>>
>>537270949
Not on /r/lowsodiumhelldivers, sorry
>>
What will the 4th faction be?
>>
>>537270385
It's pretty clear that the armor system received a rework just before launch. I'm assuming it functioned identically to HD1 before the QA testers realized that some weapons were way too strong against chargers and hulks so they reworked it and added the whole durable damage mechanic and reduced damage to enemies if your weapon pen didn't exceed their armor levels.
>>
>>537271160
The devs
>>
>>537271160
there won't be one, arrowshid confirmed this some time ago
>>
>>537268721
you keep dragging it back to "they have to be viable as primary weapons" when I never really made that claim. I think you can use auto bolters very effectively in conjunction with grenades and melee and there are other, more precise primary weapons which are more efficient at dealing with large targets. Your reasoning is kind of confusing, because you claim spending any ammo to save on health or just because there's nothing else for you to do in that situation is wasteful, but also bolters are pointless because melee does more damage. Why not spend the ammo and deal with things more quickly if it doesn't matter, anyway?

You can use bolters when the enemy is closing in. You can use bolters when you're closing in on an enemy. You can use bolters in conjunction with grenades (or abilities in operations) to quickly deal with majoris enemies without closing in. In a pinch you use them to deal with airborne enemies or enemies on highground. There's plenty of use for them, and you have classes like Sniper and Heavy which are much less obligated to engage in melee and doesn't even have melee, respectively.

I don't really think we'll find common ground here. IMO, ranged weapons do enough to be a useful stopgap and instant damage dealer without making melee mechanics superfluous like they can end up doing in Darktide. Depending on the weapon or situation they can be good at dealing with Majoris on their own, but they want the seamless aggressive melee/gun combat game to involve regular melee combat unless you're playing as the gun specialist character. I think it works pretty well.
>>
>>537269428
>crossplay player
>"suck dick"
yeah, must be brown.
>>
>>537271253
Gay
>>
>>537270949
Ideally narrowhead would stop churning out warbonds in favor of pushing more bugfixes, but they don't know how to fix their game, and even if they did they can't charge for bugfixes.
>>
>>537271160
Something like Orks but with more dinosaurs and they also fuck people
>>
For me its the Purifier
>>
>>537271253
When? Weren't there plant people in the files or something
>>
>>537267796
Yes... Another Jonathan Ferguson kino really dropped
>>
>>537271554
no
>>
>>537271160
nigga the 3rd faction is still incomplete months after their lackluster launch and are the least played faction because they fucking suck. We don't need a 4th faction, hell considering AH's streak it'd be 2 enemy types with barely any identity
>>
>>537271267
Don't you faggots have your own general to haunt or has that died due to lack of interest already?
>>
>>537271160
>>537271449
https://www.youtube.com/watch?v=x-ZQ8tiOhlE
Like imagine if this was your leandiver and the Orks were grunting about how they were going to breed you and shit. How kino would it be?
>>
>>537271681
Aren't 40k orks mushrooms that don't even have genitalia at all
>>
>>537271838
Yeah but Helldiver Orks would be cooler so they'd have BGCs.
>>
>>537272039
So you want orcs, not orks?
>>
>>537271209
I feel like this game suffered insanely hard from its success and if it didn't have this dogshit community or the expectation of constantly bringing in more money the developers possibly could've spent more time earnestly figuring out where they went wrong and how they could make the game better instead of moving to appease people and pumping out CONTENT. the fact that pilestedt instantly peaced out after the game was 'saved' speaks volumes to me
>>
>>537271681
kys
>>
>>537272074
Yes but they should look and talk like 40k Orks except for that one change.
>>
>>537272084
didn't pilestedt step down from being CEO to take on a lead director role for the game?
>>
>>537272205
That's copyrighted anon.
>>
>>537271626
Honestly the illuminate aren't just incomplete, they're incorrectly made. The zombie shit is garbage. If I want to fight a horde faction I go to the terminid front.
>>537272084
Arrowhead's problem is that:
>they're swiggers
>they don't (or didn't) believe in making a "game for everyone"
>they ended up making a game for everyone
>>
>>537272346
Initially yes then he stepped down from that too
>>
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ENEMY TANK SQUADRON SPOTTED
>>
>>537272346
He moved onto their new unreleased project.
>>537272431
The zombies shouldn't have been zombies. They should have been SE civilians and SEAF that run around cities that are being mind controlled right before your eyes.
>>
i don't mind how the illuminate play with the walls of meat stopping you from dealing with the overseers and harvesters but they definitely fel the least cohesive of the three factions and I'm waiting for them to add the subfaction that's less voteless focused
>>
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>>537272475
mega city bot warfare with the occasional surplus of heavies... vgh...
>>
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Alright /hdg/ we're going to make a 4th faction and you need to pick one from this list.
1. Orks/apes with dinosaurs (they rape people)
2. Communist human rebels (they're all female and have huge tits and have to be corrected back into democracy)
3. Hostile feline catgirl faction (+democratic variant that fights as your allies)
CHOOSE
>>
>>537272810
Make it just Swedes. That's the ones I hate.
>>
>>537272810
a species of extradimensional alien pranksters that just really love fucking with super earth. they use a lot of traps and gags and are just constantly taking the piss despite super earth's best efforts to portray them as deadly serious
>>
>>537228749
I just got a new ssd and an rtx 5060 ti. Is this game still good?
>>
>>537268803
3/4
>>537268881
#1113-8525
>>
>>537272979
>be me
>caught one of those alien fuckers alone away from his squad
>aim my SG-8 Punisher at its face
>it puts it's slimy grey finger down the barrel right before I can shoot
>backfires and leaves me covered in soot
>>
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Anyone else having network issues? Interactable things are super laggy (terminals, samples, etc.) and when the pelican timer reached 0 on the mission I was on, everything stopped moving and 30s later, it said "network error" and returned me to the ship without creating my own instance to finish the mission in.

If it's just server load from the number of players online, alright then, but if it's on my end then I'll see what's up with my ISP.
>>
>>537268803
nvm full again
>>
>>537272810
3 But only if they're anthro
>>
>>537272810
3 for a completely new faction
The bots are already communists, otherwise I'd pick 2
>>
Why are botdivers on average so much more intelligent and strategic-minded than bugdivers?
>>
>>537274045
Because bots are harder to fight than bugs in general
>>
>>537274113
Lol
>>
>>537274113
Lol
>>
>>537274045
@grok, pull up the most current MO W/L record by faction
>>
>>537274186
Bugdiver spotted
>>
>>537274113
"bots are harder than bugs" is the dumbest shit that keeps getting regurgitating by this community. time and time again I keep seeing bot-only divers get fucked by predator strain because they not used to getting rushed.
>>
>>537274425
Your anecdotal reddit thread has no place in reality
>>
>>537274113
lookit the meltie you caused. The only threatening bug I can think of is the niche scenario of being chased by a spore charger with a burning thermite grenade on it. I genuinely think anyone who argues that bugs are "threatening" are gamerdads who get to play one video game for 10 minutes a week out of a cuckcloset.
>warriors
slowest enemy in the game, made of tissue paper
>spewers
can't hit you with their vomit unless you're AFK, also made of tissue paper
>hunters
used to be the most well designed enemy in the entire game, have now been turned into brain damaged retards.
>chargers
can only kill sleepwalking RR users while they're reloading
>titans
slow, made of tissue paper, only real attack is a highly telegraphed and weak puke that only poses a danger to gatling sentries
>shriekers
if you're standing completely still the entire swarm of shriekers *might* take out half your health in medium armour
>commanders
their AI might actually be broken. They have the speed problems that warriors do except they also randomly decide to just stop functioning and walk off in random directions.
>stalkers
These WOULD be a threat if you ever saw more than 2 of them before the nest was instantly destroyed. That is IF you even see a nest. I find it hilarious how if anyone has a mic in a pub lobby they all go into a wild panic when a stalker appears because it's legitimately the only enemy on the bug roster that can actually engage players in combat.
>>
i know it'd be incongruent with SEAF's structuring bullshit but i wonder if it'd be cooler narratively if you played as a mercenary doing all this shit on planets, and the payouts for each mission go directly to you and your crew so all the stuff you buy for your ship and arsenal actually belong to you
that and you actually get a reputation for the number and difficulty of missions you do

like, a system outta cyberpunk or something
>>
>>537274045
the killmog elite (shitters) vastly prefers bugs because you get more kills for less effort
this leaves the botdiver community far more chill, patient, and laser focused on objectives, but at the same time far less metaslaving and sweaty
>>
bugs are a simple dps check
the only faction that requires zero brain cells to fight
you can argue about the other 2, but it is undeniable that bugs is THE tutorial faction.
and no preditor strain is just a harsher DPS check.
there's literally nothing else to bugs than DPS checking.
>>
>>537274469
it would seem like you browse reddit yourself if you know that
>>
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>>537274113
Bots are not "harder". They just have actual bases that take time to bring down. You cannot just scoot and shoot and blow up the fabs and leave. You have to wait around for consoles or navigate winding trenches. It is just artificially increasing the time to complete those objectives. The bots themselves are not more dangerous or difficult to take down then the squids or bugs.
>>
>>537274425
>bots
>hulks, long range turrets, constant ranged pressure, gunships, rocket barrages, tanks, constant pressure and infinite aerial deployment that's hard to shut down easily
and
>constant firebombing and sprinting flamethrower troops
or
>jetpack everything flying at your face at mach 1
>bugs
>bug walks at you, sometimes vomits instead of melee, when they deploy it's always in like three little spots that are easy to cover with stratagems
and
>bug walks at you but red
or
>bug walks at you but explodes
>>
>>537274684
>I know you are but what am I
Nice retort bug shitter
>>
>>537274670
>bots: crouch behind a rock and click on heads with the autocannon; you are invincible
/hdg/ unironically doesn't know how to play the game when the enemy makes them move away from their rock. see the literally months of seething over the redditor strain and fleshmobs demanding they reposition themselves.
>>
>>537274865
name a bug enemy, any bug enemy.
now ask the question "how to deal with it"
and 10 out of 10 times "just shoot it" will be the answer
>>
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>>537274865
but anon, the autocannon trivializes bugs and squids just as well if not more
not an argument
>>
>>537274974
how do i kill bot
just shoot it
how do i kill squid
just shoot it
>>
I remember when buggies went on a massive fucking whinefest when they nerfed the flamethrower to make them work to kill a Charger Behemoth, which is still easily trivialized in this current climate
>>
>Use meta loadouts
>Use cheese strats
>Have 2k hours
Yup. Game is too easy bros.
>>
>>537274865
>bugs: click with the autocannon; you are invincible
/hdg/ unironically doesn't know how to play the game when the enemy shoots back. see the literally months of seething over the rocket striders and incel shotgunners demanding they don't stand in the open.
>>
>>537274974
>you have to... le deal damage to enemies to win the game
There's quite literally nothing you can write to argue against the basic reality of this thread flipping their shit whenever they have to press WASD at the same time as aiming to stay alive.
>>
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>/hdg/ trying to assert which faction is the least easy by the slightest margin (again)
>>
>>537274974
Name any bot enemy and the answer is also the same, tbfhwyfamshamalam.
>>
>shoot a bot patrol
>they turn and wipe themselves out with friendly fire
whoa... so this is the power... of bots... KEKAROOOOOOOOOOOOO
>>
For me its the ma5c
>>
I am tired of pretending that the Halo shotgun is a bad weapon.
>>
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Is it true the sample requirements for unlocks are much higher now then we did them a year ago? If so poor fucking xboxers. That was a grind alrady and now no one but them even bothers picking up samples.
>>
so-called "botchads" when you introduce the war strider into the equation (they want to shoot them with their adjudicator and be able to kill it in one mag)
>>
>>537275124
Rocket striders haven't been a problem in almost 2 entire years and the seethe over the entire incel faction wasn't even a tenth as extreme as fleshmobs by themselves.
>>
>>537275336
why, did you watch a sloptuber video where he shoots bugs with it and glazes it?
it's a dogshit weapon anon
>>
>>537258289
i love coretta milkys
>>
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>>537275242
I just want bots to do more than conga lines, the incels and jeets adding a spice of their tactics is always a breath of fresh air.

I just want bugs to be more varied in their approaches besides just crabwalking, I do not mind Chargers if they fixed the dogshit sound design making them invisible, I want the Bile Titans to be forces of nature again

fuck squids though
>>
>>537275397
On a more serious note I'd love to know why some people on /hdg/ like arguing over primaries as if there aren't half a dozen stratagem weapons that instantly smoke walkers and devastators with barely any aiming involved.
>>
>>537252416
>balanced for a good gameplay experience.
>11k players
>helldivers 100k players
uh huh. having your guns feel like limp dick noodles is good game design.
>>
>>537275336
>6 rounds
it stinks
>>
>>537275618
good gameplay is not popular, just look at warframe
>>
>>537275632
It is effectively 42 rounds since you can reload animation cancel between shots.
>>
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I just realized the Epoch shitposting here isn't shitposting and you niggers actually think it's bad...
>>
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>>537275595
cause there is nothing else to do, nigga.
its all ragebaiting and arguing over trivial bullshit that no self-respecting person cares about
its /v/ all the time.

retards would argue about rock A vs rock B until the heat death of the universe, only because they like rock A but not rock B, so they MUST show how superior they are for liking rock A (its a reskin of rock B btw)
>>
>>537275761
lol its the strongest support weapon in the game right now.
people who think its bad are just sub-200 hour niggers
>>
>>537275336
It's not, but it didn't power creep every other shotgun so naturally /hdg/ will say it's shit
>>
>>537275120
>play optimally
>harbor a healthy disdain for plebs and their deliberately off-meta ebin shid'n'piss builds
there's no reason not to accommodate the skill elite
>>
>>537275806
The internet is nothing but ragebait now
>>
>>537275761
it takes more than 5 seconds to figure it out so of course the gigashitters that infest this general think it's bad
>>
>>537275336
Its solid. Idk where the notion its bad comes from.
>>
>>537275585
Ironic you talked about rebuffing titans and chargers but then said "fuck squids" because the experience of having to flee from fleshmobs while juggling the chaff is effectively what the charger leg meta felt like.
>>
>>537272810
3
>>
>>537275761
it's alright but woefully limited in relation to the rest of its category which is what matters
fire Alexus, shrimple dimple
>>
>>537276086
people literally just gotta take cluster launcher if they hate fleshmobs so much, deals with literally everything but harvesters as long as they're out of range
>>
>>537275336
It's probably the best general use AP2 shotgun currently.
>>
>>537276086
Chargers DO have weakpoints though and they reward teamwork if someone led it on while their teammates blew its ass off.

Fleshmobs you have to gun them down until the HP goes to zero, no dynamics.
>>
>>537276221
The fleshmob flowchart
>Is it a single fleshmob? Magdump your MMG/HMG
>Is it a pack of fleshmobs? 500kg bomb
>Are you out of 500kg bombs? Spam fire grenades
It's that shrimple
>>
>>537275761
It's actually quite good as a dual-purpose support weapon that is okay at both chaff clear and heavy AT at the cost of requiring some skill to sue (take a guess why people in this thread hate it)
My only issue with it is that the flash being slightly before the max damage point is actually somewhat distracting, but ultimately it is just a skill issue.
>>
>>537275336
Honestly I like it but it's not exactly crazy. I'm debating if I want to keep using it over the spray and pray for load out that want a shot gun.

I will say considering it's warbond is more than double the others in cost its not worth buying that specialicly for it though.
>>
>>537275336
its really good
>6 rounds
never had an issue with it. sorry you rely on your shitter 50 drum mag but this bad boy one hit kills any bug save for commanders and obviously the heavies.
>>
>>537276351
>Chargers DO have weakpoints
Those weakpoints mean nothing if you're meant to blow it up with AT at the end of the day.
>>
>>537274756
>bots have all that shit
>are still easier than bugs that just walk at you
Not making the point you think you are, botsissy
>>
>>537276351
fleshmobs do reward teamwork. if you have two people shooting them they die twice as quickly and each person only has to expend half the ammo. three times as quickly and a third of the ammo with 3 players and would you believe it 4 times as quickly and a quarter of the ammo if all 4 players work together
>>
>>537276351
fleshmobs inspire focus fire more than any other enemy in the game in my experience because they're just a light pen enemy anyone can contribute to killing with a lot of weakpoints and a shitload of health
>>
>>537275840
it needs to be good in relation to other pump action shotguns, nobody cares that it's not useless, it's just shoddy/nonexistent attempts at balance
>>
>>537276524
I concede that point eah
>>
>>537238573
>Disgraceful Conduct
My fucking sides.
>>
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>solves squids
>>
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New backpack idea
>retro thruster pack
>once equipped triples the range you travel while diving by boosting in mid air
>if falling from a height great enough to cause damage or stagger will automatically deploy thrusters to prevent damage
>after sprinting in a straight line for 3-5 seconds pack will begin activating between steps to propel you forward but close to the ground like moon jumping. Effectively increasing sprinting speed by 30%

Would you take it?
>>
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steam://joinlobby/553850/109775242376127927/76561197991006769
bugs
>>
>>537232942
Based fellow Holo appreciator. This would have certainly summoned me had I been awake. May you have happy hunting, Helldiver. o1
>>
>>537238573
>bottrannies when an enemy can't be killed with ap3
>>
i only join furry lobbies
>>
>>537238573
>bugtrannies when an enemy survives long enough to get within 40 meters of them
>>
>>537276574
>>537276597
refer to >>537251205
>>
>there are pawdivers among us this VERY minute
Hrmmm...
>>
>>537276449
It's a round reloader too, like just fucking tap R after every shot I very much doubt you need to get the maximum ROF out of it unless you're a shitter who can't aim.
>>
liberator or libpen
>>
>>537275761
the issue is that I have zero use for a generalist support weapon. every piece of my loadout is is specialized to deal well with specific circumstances so I've got total coverage and relatively fast response time
>>
>>537276769
3/4 ROOM FOR ONE MORE
>>
No furry ever called me a squidder
>>
>>537277114
that too. tapping r all the time makes it a lot more interactive than the other braindead shotguns.
>>
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At what point do arguments become genuine and at what point are they shitty bait just to get (You)s because the constant gooning sessions fried your dopamine receptors so much, that seeing a string of code on your display makes you feel great

That being said, squids fold to the AC easy enough.
>>
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>>537276769
FULL
>>
give the m7s and m6c a genuinely suppressed property. i am no longer asking
>>
bros...i start to not really want AH to add more shit to this game.
i dont hate the game, but each time they add something new, its either mediocre shit that doesnt spice up the gameplay, or they break more shit than they are ever going to fix
>>
>>537277734
too bad
here's liberator clone #32
>>
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>>537276964
not even that nigga, look at webm rel.

I genuinely feel sorry for bugdivers. A frenzied "run or die" faction comprised of relentless bruisers, linebreakers, ambushers and chasers with the occasional bile spewer forcing people to be mindful of artillery is still something this game can achieve. Gamerdads and insecure non-d10 players are a blight to this game
>>
>>537276714
This solves everything but predditors and even then its not bad at predditor and still top tier
>>
>>537277734
I think the majority of the community feels like like that but Arrowhead will never realize because they listen exclusively to their reddit and discord dedicated ass kissers, not real players.
>>
>>537277328
I'm a porn addictard gooner and I feel no desire to rage bait anons. Seems to me like everyone can bait themselves just fine.
>>
>>537275632
Tube capacity barely matters in the rounds-reload shotguns given how easy it is to top off and shoot at the same time.
>>
>>537277142
Lib carbine
>>
>>537277142
Tenderizer
>>
>>537277734
A solid year of nothing but bugfixes would be ok by me. It'd let the slower players catch up on warbonds, maybe. Dunno how those with everything already unlocked but still wanting a .axe to grind would feel though, they probably wouldn't like it.
>>
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>>537277734
They could make reskins of existing guns but give them different ammo types (remember the leaked flechette breaker? me neither), or have all sorts of interesting gimmick guns. Instead, they refuse to do it, because they're still pulling the "uhh, realism much?" excuse out of their asses, meaning they cant find any other excuse for why it shouldnt be in the game.

But hey, they're starting to get creatively bankrupt on that department. The new AR is "Adjudicator...but FIRE!!!"
>>
>>537277142
anything is better than shitpenetrator
>>
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Huh?
>>
What will be the cave mission of bots?
>mega factory, where the biome has been converted into machine cities/printed circuit board floor, conveyor belts, furnaces
>>
>>537277328
I only bait because I was made to permaseethe by the daily unresearched, opinionated, extremely biased takes on meta and playstyles ITT. I feel like I need to give some of that rage back.
>>
>>537277142
Libpen against bots and bugs
>does similar damage to lib against ap2 like commanders
>has option to kills shit like hiveguards through the skull
Dpm is too dogshit against shit like ayylmaos though
>>
>537278937
Low t
>>
>>537268803
good games
>>
>>537276449
i swear i'm hitting stalkers square in the mouth with it and it takes 3-4 shots, what am i doing wrong?
>>
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Reminder.
Grind-slaves will defend this because "but you can get SC for free!".
The only viable excuse is you bought a live-service game and forgot its main profit are MTX.
>>
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d10 undecided
steam://joinlobby/553850/109775242379243351/76561198027910192
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>>537268803
gg brothers
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>>537279290
The base weapon selection is actually fucking pathetic and borderline demoralizing. Imagine being one of the new xbox brownies and seeing anything that's not generic gun #54 locked behind DLC
>>
>bugniggers can't even complete a simple kill shit MO
>>
>>537279492
honestly, I don't mind the base guns. they're all fine.
>>
>>537278928
space missions
>>
>>537274865
I really don't get why people have such an issue, predator strain is genuinely easier to fight than normal bugs if you take a high stagger primary like punisher. specializing in little fast shitter bugs and discount stalkers means less chargers and bile titans, which are the units that force you into running dedicated AT weapons.
Also fleshmobs die in about 3 shots from ac set to flak, but people would rather run a warp pack or something instead of taking ac.
>>
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>>537279303
2/4
>>
>>537257850
>eurocucks will never understand
feels good
>>
>>537279871
>>537279871
>>537279871
>>537279871
>>537279871
fresh hellbread
>>
>>537279492
the base primaries are fine, base supports are fine, what is not fine is having senator and thermite as warbond stuff
>>
>>537279757
>>537279303
I am infatuated with cunnybutt.
>>
>>537278928
Plot twist, they happen on super-earth itself because all the workers rebuilding the cities wre actually automation spies building fabricators underground
>>
>>537232589
>Nta but why do they call it EAT if it's not anti tank
>Expendable Anti-Trash
>>
Idea
>Black hole grenade
>Plasma launcher ala' Reach
>Warp pack specific armor (i.e. an extra jump or can telefrag larger enemies)
>Back pack super laser cannon that explodes like a hellbomb and maximum overheat
>Instant call down for portable hellbomb
>Incendiary mine changes to be be more like gas mines (i.e. explosion won't kill you, but fire can)
>Weapon stockpile bunkers filled with autocannons, machine guns, portable hellbombs
>Rocket, laser cannon, grenade launcher FRV
>2 seater ATV
>Remote Pelican AC-130-style barrage (you control the gun remotely)
>Orbital gas barrage
>>
>>537280169
I never grew comfortable with how MMO terminology became universal gaming lingo
>>
>>537275440
Because you saw a sloptuber shitting on it?
>>
>>537279303
>>537279757
Are you right or left leaning politically?
>>
>>537274425
Stop trying to justify the fact you constantly lose MOs
>>
quickplay 7 or 10 for more medals per hour?
>>
>>537264971
Because you can juke nearly every enemy in the game. Pair that fucker with De-Escalator or Stalwart and it's phenomenal on bugs and squids. Obviously "muh super credit farming", but I had a breach come up directly next to me opening a bunker and warped into it for safety. Yes, you can call down strategems from the safety of the bunker. I just waited until the napalm barrage was done and warped out.
>>
Controversial opinion incoming
>Shock dog is best dog by miles
>>
How's de escalator vs predator?
>>
>>537277142
Neither, Tenderizer for bots, Adjudicator for bugs.
>>
>>537283473
Tenderizer for both you filthy casual
>>
>>537283565
No, I'm not going to do the gay little up and down prone game to kill hive guards with light pen, and if it's a green spewer seed you're useless against half the non-heavies on the mission.
>>
>>537276742
Tribes skating or bust.
>>
>>537279492
been levelling weapons and honestly? i think the default primaries are in an okay spot. aside from the defender being just trash.
the sidearm selection is bleak. you get a meh pistol and a pocket knight
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Stratagem: Once per match you can call in a Hellmarine to play as.
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>>537232589
END-17
End it.
Expendable Napalm Dispenser 17
>>
vros the de-escalator is so fun against bugs and squids, gonna try it out against bots next
>>
>>537276598
You just repeated anon's statement.



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