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File: 1755617046447.jpg (1007 KB, 2209x2407)
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https://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.
Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Previous thread: >>536082321
>>
3 threads same OP? C'mon man. New material.
>>
>>
>>537258041
>>
>>537257847
Can't blame a cigster for trying.
>>
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WTF happened here? If I were to guess, they baked the music on to redbook audio tracks in the Saturn release, but used the SNES-like chip on Playstation.
>>
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>>537266503
Looks like it came out for PS1 first and is almost surely better on there.
>>
Predictably, the PS1 version has proper transparency on the glass and other effects.
>>
What's funny is that the Saturn had a waveform/sample-based synth they could have used too. Lazy!
>>
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To be fair, the soundtrack is arranged a bit.
>>
Is there even a game that was released on both the Saturn and the PS1 that was better on the former that wasn't a 2D fighting game?
>>
>>537268720
Back then, the lead platform was almost always better because architectures were so different. Silhouette Mirage. Not 2D, really, but Thunderforce V is missing effects on PS1 as well. Mega Man 8, too. Like wavy-rastery kind of effects in the background. Very few examples because, yknow, market failure.
>>
Powerslave has less geometry on PS1 despite it being the superior polygonal system; probably just couldn't redo certain parts well with their 1996 rushed dev skill. I think Tomb Raider has a part or two with less detail, but the PS1 version makes up for it in other ways. Again, all just porting/inexperienced+rushed 1996 problems really. Very few cases of the PS1 actually being unable to do it, memory limits aside. Raster warping shit was a bit harder on its 3D architecture but I bet they could have approximated it.
>>
>>537272274
Crash Bandicoot has more polygons than Laura Croft, which I find shocking.
>>
R-Type Delta and Gradius Gaiden did all sorts of 2D graphical tricks just fine on PS1, but those were late and high effort releases made for the console.
>>
>>537272429
What about The Adventures of Lomax? That looked great for a 2D PSX game! (Rayman doesn't count, since that was originally a Jaguar game.)
>>
>>537272361
Well yeah they made Laura Croft's model for absolute taters and standards were lower. Tomb Raider had to account for a dynamic camera free roaming too, but yeah, PS1 could just throw a lot more polygons around in general.
>>
Generally, Sat vs PS1 in the 2D dept is really overstated. There were moments where Sat's memory and true 2D architecture helped but PS1 could approximate and even surpass it in some ways. Most of the PS1 btfo games were memcart enhanced, anyway. Princess Crown is like the one argument, but I bet effort and autism could get it on PS1 with few compromises.
>>
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>>537272584
A lot of PS1 games could hang with Saturn. It was far more adoptable to 2D than Saturn was to 3D, despite their opposite designs. Adventures of Little Ralph is worth a play.
>>
>>537273180
*adaptable
>>
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Workin' good, no crashing or anything, uprezzes to 2x nicely (looks like ass stock)
Fuck Denegro, fuck Eden's sekrit-club CI
https://github.com/Eden-CI/PR/releases
>>
>>537272703
>Well yeah they made Laura Croft's model for absolute taters and standards were lower.
Didn't help that the game was originally for Saturn. Usually when I think of Laura Croft, I think of the PSX. Still shocks me to find out that it was a timed Saturn exclusive.
>>
>>
>>537257847
don't like it? make the thread yourself.
>>
>>537278984
Nah, you win this time, sicky.
>>
>>537276383
You bet on the wrong horse sometimes. Lot of devs were probably true Sega believers at first, or Sega heavily incentivized or paid them to pad out the library, but Saturn's shit tech and the market made them jump ship pretty quickly. So you have a smattering of early games that are a tiny bit better or have their intended look on Saturn.
>>
Earthworm Jim 2 also has an exclusive line-by-line parallax and likely a few other effects on Saturn.
>>
>>537272361
I played way more tomb raider than crash bandicoot, Idk why there was so many cartoony furry mascots for ps1. Gex, Bandicoot, Spyro. .all garbage. Tomb raider was great tho
>>
>>537290762
It has more of everything than Saturn for obvious reasons. They were garbage games, though. Spyro at least seemed well designed, it's just way too toddler-core to be enjoyable.
>>
>>537291618
>>537290762
Along with being the more successful platform, so it naturally got more of everything, they saw Nintendo as the actual threat and it was a move to cut into their market. Saturn was just the quickly failing overpriced-yet-knockoff Playstation.
>>
I don't want to be too mean to it. It has its exclusives and it's fun to resulate and all, it's just a lousy machine. At least the DC was at least exceptional hardware for 5 minutes.
>>
SP must pay for his crimes.
>>
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>floating point error between the y texture coordinates of the triangles making up the quad
I don't think I've ever seen that outside of retroarch...
>>
>it always just worked for me, or fixed with just a little effort
I must be the last starfighter or some shit to operate such a befuddling program.
>>
emu
>>
>>537300297
shiiiiet, I was trying to write a shader a few years back and I kept running into a bug with PRNGs, I think that might've been the cause
>>
>>537319059
gen
>>
so, how 'bout dem emulators?
>>
>>537333270
They work on my machine.
>>
Played some Thunderforce V, PS1 and Sat back to back. PS1 version's vastly inferior. The backgrounds all look fucked up and incomplete because they all originally relied on VDP2's mode7/2D hardware shit.
>>
>>537340371
Mind sharing some screenshots?
>>
>>537349338
https://www.youtube.com/watch?v=TTTc_ec3ZaM
Just scrub the vid. Tons of background effects missing or replaced with inferior assets.
>>
https://youtu.be/TTTc_ec3ZaM?t=587
Stage 3 and 4 in particular are fucked up. No 2nd layer under the background, transparent layers missing. Could they rigged up something similar? Probably, but they couldn't be bothered.
>>
why don't they make giant magnifying lenses you stick to your monitor to replicate crt curvature?
>>
Dude, fuck this game. It's set to Beginner, and I've never gotten even close to winning. Now I know why they stopped bundling it after Windows 3.0.
>>
Autistic retard here:
I like to know everything about old games/read all dialouge especially in rpgs
Is it somehow possible to see in a emulator if a trigger happens what changes in the game world/other triggers?
>>
how are AMD and Incel GPU's at emulation, PCSX2 in particular? in my place NVIDIA is extremely overpriced and so is AMD kind of. truth be told it's all GPU's that are overpriced but NVIDIA is the worst offender. I don't need anything flashy, just stable 60 fps @ 1080p in PCSX2 and being able to run old PC titles from 00s without visual artifacts. my options are
>6600
>3050 8gb
>Arc A580
they're all about the same price with 3050 being the worst spec wise but at least I'm 100% sure it will run THUG2 properly. and yes I already asked in /g/ this is a copy paste in case anons itt are more responsive than /g/ troons
>>
>>537378980
>how are AMD and Incel GPU's at emulation, PCSX2 in particular?
Complete and utter dogshit.But beats buying a 3050 6gb for 300 bucks.
>>
>>537381581
>Complete and utter dogshit
elaborate?
btw Ventus 8GB 3050 would cost me $270 which is about the same as RX 6600 in here.
>>
>>537382009
>elaborate
Vulkan just simply doesn't work without issues on anything amd/intel if you are using windows.
Less amd/intel problem and more emudevs being retarded in handling driver calls, but that is a tale for a different time.
Pcsx2 opengl support is limited with amd, directx 11/12 or whatever they are using is not on the same level even though it has better performance.
Also, forget about ever using parallel-gs if they ever implement it.
I guess if you don't mind gramedrops and slight graphical glitches you could get away with amd.
Intel on the other hand is not properly supported by any emu.
>>
>>537381581
https://emulation.gametechwiki.com/index.php/Computer_specifications
>>
>>537383301
Hello Ahayri.
>>
>>537383674
Hey, how's it going?
>>
>>537378980
Just get the ayy. Had no problems with a much weaker APU than that 6600.
>>
>>537382597
>PGS
Works on my ~RX470 equivalent APU, as well as Parallel, and just about any emulator. It even runs Bloodborne at 720 30. Maybe there are examples but to be honest 7th+ gen HLE is a total jank show, and there are examples of Nvidia having its own rendering issues.
>>
Anyone compiling Eden know how to tardwrangle that CPM helper thing into not preemptively downloading archives for externals it would use from system anyway? Ever since the CPM refactor at 702a2beb7c my ebuild stopped working and adding each and every external to it even its not used is too much work and a waste of space anyway.
I tried adding that <PACKAGE>_FORCE_SYSTEM option to the cpmfile.json files for all the externals I want to use from system but then the CMake configuration just fails outright at boost. With the corrected version number and without.

CMake Error at CMakeModules/CPMUtil.cmake:40 (message):
[CPMUtil] boost: Not found in cpmfile
Call Stack (most recent call first):
CMakeModules/CPMUtil.cmake:110 (cpm_utils_message)
CMakeLists.txt:394 (AddJsonPackage)\

https://files.catbox.moe/g1g3h1.ebuild
>>
>>537388770
Dunno, I just pull from the CI githubs
>>
>>537389745
Not compiling it myself wouldn't satisfy my Gentooism.
>>
>all these goddamn Zelda64 hacks
Any of them actually good?
>>
>>537369880
>VisualBasic Win3x games
God what a downgrade from DOS.
>>
Can I play games from a 3ds emulator on my phone with a real 3ds?
>>
>GI Joe fixes in MAME .280
That would be cool, except I distinctly recall putting quarters into it and walking away because it blew. That's somethin' else considering my hunger for vidya games and how much mystique and wow-factor arcade games had to me. Thanks for reading my blog.
>>
It does at least seem like they have a few functional troons on board at MAME now. What the hell even happened between 2005-2020?
>>
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The only thing in mame that interests me right now is emulation of the Yamaha MU line, unless nukeykt somehow decides takes it up and code one himself
>>
>>537394748
General MIDI modules are can be replicated well enough with Coolsoft's VirtualMIDISynth and soundfonts. You set it as the default MIDI device and there you go. All those machines do is play back samples, they aren't doing analog synth shit like OPL2/3 which requires a lower level approach to get right. I guess there's something to emulating them at the chip level and routing MIDI software to it and having the reverb and EQ just right, but it's such little juice for the squeeze.
>>
At least MT32 had its own weirdo standard where emulating it is important.
>>
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>>537395249
soundfonts will never sound like real hardware due to being put together halfassly by amateurs and lack the built in sysex effects especially on the XG line
>>
>>537396093
Would you pass the Pepsi challenge on some of these soundfonts? Would you bet your life on it? I'm sure quality varies, but even amateurs have had a long time and forum criticism to iron it out.
>>
Aren't there actual corporate/commercial soundfonts for some of these too? Anyway, it is neat. I hope to see more of it, actually. It's just at the end of the day these are just sample playback devices. This is dead simple tech. I'd rather see more analog synth emulation.
>>
>>537383301
>OpenGL performance is the issue with AMD
so not really an issue? pretty sure I don't use that render for PCSX2
>>
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Lookin' Good
>>
LMFAO, at least with an undither pass preapplied it would be halfway decent. Still a slop algo, though. The dithering being slopped over really is the icing on the cake.
>>
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Pixel upscaling is still a bad practice, but this is the best way I can think of to do it.
>>
>>537407441
hate how this looks so much it's unreal
>>
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Been playing through the Ace Attorney games on the NDS recently. Even though I don't play much NDS stuff, I couldn't help but notice how oversaturated some of the colors looked.
According to this thread: https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/190, the screens on the NDS are just as shitty as the ones on the GBA.
With the shader, the wood in the background is finally brown rather than piss yellow. Also skintones and other scenes look way more natural too with this shader.
I haven't played the HD release, but from looking at some screenshots, it looks to me that they just took the raw assets and never even bothered with how the colors are supposed to look. The redrawn art looks jarring anyway.
>>
>>537418350
>redrawn
barely looks that, looks algo'd and shaded from what might be the original scans? Either way it looks much better as a pixel game.
>>
>>537413991
Don't worry, you too can experience absolute digital eye bleach like this by using the preset "scalefx+rAA+aa.slangp" on the presets folder! (I was gonna use nnedi256 to make it look even worse but my Lookin' Good preset broke and i'm not gonna waste time fixing something i made as a meme)
>>
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>>537419174
>barely looks that, looks algo'd and shaded from what might be the original scans?
The original illustrations were used as reference from what I've read. But yeah, the pixel art still looks better.

Anyway, pic related is one more example.
>>
>>537418350
I'll take the piss yellow, thank you very much. All these "color correction" make everything so drab and depressing.
>>
emu
>>
I could see it being justified for some games, such as all those SNES ports that were made overly bright compared to their original color palette, or for garish shit like Castlevania HoD, which was an overcorrection due to all the criticism CotM got for being too dark on the original GBA. Even then, I'd much rather have a patch that fixes or tones down the colors rather than these shaders.
>>
>>537407441
>>537413991
I remember a video of some Capcom fighting game on youtube having a filter similar to this and people in the comments were unironically saying it looked good
>>
gen
>>
whats the best tool for me to run emperor: rise of the middle kingdom on modern windows? dosbox with win98? I keep getting graphical and audio glitches on win11
>>
>>537407441
>make anything look like ai slop with this one simple trick!
>>
>>537413319
This might actually work for Yoshi's Island.
>>
just use ai to turn the pixels into 4k uhd 3d models?
>>
>>537450008
Fuck no, that's Grove Street-tier.
>>
>damn, this Mario game is fun, too bad it's so short
>RetroAI, generate an additional 8 worlds and continue the storyline
Is this the future of emulation?
>>
>>537450683
The future is now.
https://www.youtube.com/watch?v=P8WqSn4JUIQ
>>
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>>537450896
>it's "I remade mario bros in unity #234872915"
gross
>>
>>537451224
At least you're able to clip through the wall in 1-2. Not even SMBDX let you do that. I'm curious to see how well they adapted SMB1 NES' physics.
>>
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>>537422309
>The original illustrations were used as reference from what I've read.
People love parroting this but it's clearly not the case. They upscaled and drew over the low fidelity assets with no regards for how it would end up looking like. That's why all the lines have the same thickness and the shading is terrible.
>>
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>>537452932
They have releases artbooks full of references, but it was all ignored for the HD release. Hiring some random artists to upscasle and trace is cheaper.
>>
>>537450896
Doesn't look too bad, looks like essentially Mario Maker for PC. I never liked the shadows tho, let's see if you can disable them
>>
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>most accurate Atari Lynx emulation
>most accurate WonderSwan emulation
>most accurate PC Engine emulation
>most accurate PC-FX emulation
>most accurate Virtual Boy emulation
>most accurate Saturn emulation
>most accurate Neo Geo Pocket emulation
>most accurate PlayStation emulation

Mednabros, we can't stop winning
>>
did that one anon ever finish their win 9x pack
>>
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>>537453617
Basically my thoughts.
>>537450896
I was expecting it to be full bouncy-hat meme, but this shows some restraint. Not sure why one really needs this unless they just *have* to play it in widescreen, though.
>improved physics
I'm sure.
>>
Widescreen and how soon things spawn, activate, and are visible have gameplay implications too.
>>
>>537458610
Just learn how to use 86box, bro, or download what he's already released or use someone else's justwerx pack on archive.org
>>
>>537450896
>going this hard for the Mario Maker look and functionality
>it's DMCA-proof, guys, don't worry :^) Trust me I did all the legal things to prevent a takedown
>Nintendo totally won't bully it out of existence with fuck-you legal money or other questionable tactics, even without a just, actionable case.
>>
>>537458610
Almost done with it. Only problem is, I stupidly deleted some of the game images a while back, so I have to redownload them so I can install them again. I've added some new stuff in, though, such as a few of the After Dark games. Also just for shits and giggles, I went ahead and gathered every Windows wallpaper, screensaver, and system sound from Windows 3.0 MME to Windows ME.
>>
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Anyone have success with getting DDR games to work with any dance pads? I have all the game stuff.. just looking into some pads (ddrpad, LTEK) but not many reviews..
>>
>>537464673
The metal L-tek ones from iamat.com are fantastic. Mine's still going and I've been using it often for years. I have an older revision that needs a "coin mod" for a little extra sensitivity, and the poll rate isn't 1000hz, but the newer ones have those issues fixed up. If mine somehow shat out I'd buy another one no question, but I don't foresee that happening soon.

Plastic/floppy ones are "you didn't play the game" tier. The foam ones vary a lot in quality and they'll all fail you eventually, had torn/failing sensors in all of them of the years. I'd say they're just good enough to decide if the game's for you, though. They also move around like a motherfucker. Of those, the Dancepadmania ones are okay; just know they are disposable. All the generic metal/solid ones you see on eBay and other sites for ~$100 are terrible, absolutely do not buy one. They're worse to use than foam ones and you'll have one hell of a paperweight/pain-in-the-ass return to show for it.
>>
>>537465881
You rule, didn't expect a reply so soon and a good one thank you.

I'll definitely consider the metal ones then, my brother's bday is coming up and he used to play the games a lot back when so I grabbed all the games and checked to see that they work.. i'm guessing I would just map the controls with the dance pad like a normal usb controller.
>>
>>537449064
Actually played it for a minute or two, couldn't shake the slop chills even though I think this is the best filter of its kind. CRT shading and scanlines are just the way to go for 240p content. You will just never convince yourself that "whoa, it's like this 32 pixel sprite is really HD..." no matter how good the algo is.
>>537467451
NP. I know the sticker's a shock, but if one really enjoys the game it's one of the best purchases they can make. The 'prime' one isn't really necessary, so you can save a few bucks there. It has start/back functionality but you'll generally want a keyboard nearby to navigate Stepmania menus anyway.
>>
>>537467854
Sweet thanks a ton, really appreciate the help. The prime is like a 70$ jump so that's good to know. I planned to emulate all the DDR games but looked into Stepmania a little.. is it still working today? The sites I checked didn't seem like it was still supported..
>>
>>537468492
I dunno if there's a maintained fork, but the latest official version works as well as it needs to and it's a decent, low-latency way to access all the official songs and some decent user content packs in one playlist. It's fairly customizable too. Granted, you can't get it to look like PS1-era/1st gen DDR and how insane that was. Those run at 30fps and generally aren't great outside of nostalgia/novelty though.
>>
DDR emulation's generally not recommended unless you can really file down the latency and have a decent VRR capable display or turn off vsync. You generally want to turn off vsync for Stepmania too, if you don't have VRR. The tearing's not really noticeable in practice and makes the game a lot more playable. Stepmania has a decent sound calibrator too. As the game doesn't rely on "keysounds" like Beatmania or Rockband, Stepamania can fake decent input sync really well.
>>
>>537468930
One last time thank you very much. All of this has been helpful I appreciate it. My brother would be stoked to do dancing games again.
>>
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>>
I'm honestly not hating it *that* much in this game, lol.
>>
Challenging scene.
>>
>>537472429
Yeah, nah, I keep the pixel, thanks.
>>
>>537456493
Any significant advancements in the last 5 years, though? I think even Saturn's plateau'd. Troon's done a lot of good work, though.
>most accurate PCE emulation
Wonder Momo has problems in it and several other PCE emulators. Not in old, busted, 90s-ass Magic Engine, though. Go figure.
>>
>>537473036
Yeah, generally I would too. This game's probably a best case for slop filters as the watercolor look is already a bit sloppy. Just neat to see what shaders can do anyway. I'm more impressed with the dithering algos which can be applied to pixel-friendly shaders or raw output.
>>
>>537456493
Mattstation runs Monkey Hero, still a known no-go in Meds. They're both good emulators despite what certain parties may say.
>>
>>537473102
Yeah, I don't know why Wonder Momo has so many emulation problems
The Geargrafx core in Retroarch seems to emulate it correctly though (pic related, this screen is usually fucked
>>
>>537474114
https://www.romhacking.net/translations/6298/
This patch has the added bonus of fixing the common emu issues. I can only speculate as a no-code user-pleb, but I think it's one of those "by trying to do it right, but only getting it 98% right, the problem presents itself" things. Geargrafx and Magic-Engine probably go about things a more potato-friendly, hackier way that this particular game likes more. Or maybe several emus copy the way Mednafen does it, or vice versa.
>>
>overclocking brings PS1 DDR to 60fps
Huh.
>>
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how do I get retroarch to display proper names in a manual playlist scan? It gets them right with a full scan.
Isn't there a better way to display games by genres or other categories like years etc?
>>
>>537477671
Something-something dat file
>>
>timing option in DDR 4th Mix
Perhaps the first latency correction option in any rhythm game?
>>
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Emu
>>
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Gen
>>
>>537482792
More of a moa man myself
>>
>>537477014
Apparently some PS1 games can be overclocked for higher FPS with minor/no issues, i never managed to find a list of which ones but i know that's the case for Ghost in the Shell
>>
>>537378980
https://www.newegg.com/xfx-swift-rx-96tsw16bq-radeon-rx-9060-xt-16gb-graphics-card-double-fans/p/N82E16814150914?Item=N82E16814150914
https://www.newegg.com/powercolor-reaper-amd-radeon-rx-9060-xt-8gb-gddr6-graphics-card-double-fans/p/N82E16814131876?Item=N82E16814131876
>>
>>537382597
Update your shit. This also applies for Windows.
https://www.phoronix.com/news/RadeonSI-First-Win-2024
>>
What's the best release version of RPCS3 to play Drakengard 3? Are there any autistic types out there who have version numbers narrowed down or singled out specifically for Drakengard 3 performance/stability?
>>
>>537521194
Just guessing here, but even with (((elad))) around, I seriously doubt he broke that game, it was always easily emulated by rpcs3.
>>
>>537522637
Is there a recommended system firmware? Should we use 4.89 instead of 4.92? The release of 4.92 so recently is suspicious, isn't it?
>>
>>537524820
that never impacts the emulation as long the games can load
>>
>>537418350
>>537422309
>>537423730
I just grabbed my DS to compare, it looks exactly like the raw. That shader is pure retardation.
>>
>>537529238
And not every GBA game used to compensate for the screen, you can clearly notice games who tried to since they are saturated as fuck
>>
>>537529238
Is it a DS phat or one of the later models? IIRC the phat's screen was lower quality and maybe colors looked less vibrant, but idk maybe I'm misremembering.
>>
>>537529401
DS Lite. Fat looked about the same as the GBA SP AGS, which has a shitty backlight but the color quality is closer to modern LCDs (which is why some GBA games look over-saturated on it)
>>
>>537508573
>list of PS1 games that can be overclocked safely or with benefits
I could be that guy, but eh, that's a project for the unemployed, nicotine-addicted among us. I already do way too much emu tinkering. It's always surprising to see a game you previously thought was hard-locked run just fine at 60fps with an OC, though.
>>
>>537478238
This one can only be safely overclocked in Mednafen/Beetle. Fails to load songs in Swanstation if you overclock it significantly, which is necessary for 60fps. Interesting that Troonafen and Mattstation handle OCing differently.
>>
Which switch games (that are worth playing, and exclusive to the switch) emulate poorly enough tthat they're worth buying?
>>
>>537533687
Gonna break your rules a bit and say Sonic Frontiers. You simply have to buy it on PC for a stable experience.
>>
>>537533913
It's on sale now, may just buckle. Yuck, fucking Denuvo. I know it will probably never happen but even the chance of stores/servers going down and it becoming a digital paperweight bothers me.
>>
>discussion on groovyarcade discord between devs indicates that 240p/480i switching without ugly, slow transitions via PC emulation is basically impossible
Guess MisterPi chads win this one. I should buy one before idiots find out about them and the price goes up 3x.
>>
>>537456493
>get branded a sellout by the emulation community for licensing out the emulator to Playmaji's Polymega system (even though Steve Snake did the same thing with Kega Fusion).
>Duckstation suddenly sees a totally organic (it wasn't) rise in popularity and attention and absolutely not r/emulation and various emulation-related Discord groups punishing the author of Mednafen for his decision (it was).
Really makes you think.
>>
>>537533687
none
>>
>>537464651
Good to hear you're still working on it, anon.
>>
>>537534969
hi ivan
>>
>>537534969
I suppose that explains why work on Mednafen has basically stalled, right? Probably a mix of being a corpo thrall and falling out with the 'scene' overall.
>>
>>537534942
Don't shaders handle that well? Or are you talking about actual output to a CRT?
>>
>>537535335
Yeah, shaders and res changes like that are fine on PC, because it never flips the actual display mode. It's all scaled within the same container. Way different story on 15khz TV.
>>
>>537536078
*PC + high res/modern monitor, I should say.
>>
>>537536078
>>537536367
What about Linux, I bet there's a way to handle shit better there.
>>
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>>537529238
>>537529401
>>537530365
I managed to at least find a photo of the GBA version where the background clearly looks brown. So that doesn't completely invalidate the DS color correction shader imo. The shader is also based on the measurements of the DS Phat which I guess shows colors more similarly to the GBA.
>>
>>537536618
Same deal, tested it for myself. You hear some breakup and there's a delay between 240p/480i screens as the kernel/display driver's reinitializing shit. They have discussed ways to work around it but you're dealing with such intense autism and effort at that point.
>>
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>>537537301
>DS Phat which I guess shows colors more similarly to the GBA
To the AGS 101, which looks nothing like the other GBAs. Anyway, just look at the concept art or the box art, it's supposed to look like raw. It's one of the games where they didn't bother to compensate.
>>
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>>537538465
001 vs 101 btw
>>
>>537538674
Insane display difference on the 'same' hardware.
>>
>>537533687
Honestly I've played through the true exclusives/Nintendo only shit without any real showstoppers. They made sure you can do that at the least. It's the Unreal Engine 4 + ambitious third party shit that the emus really hate.
>>
emu
>>
>erotica removed from DRDR
>removal of 'nam references and a boss was made less chinky
Oh neat, well thanks, GPT. Will not be wasting my bandwidth on pirating it.
>>
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https://www.theverge.com/news/638967/microsoft-windows-11-account-internet-bypass-blocked
LMFAO, haven't bumped into this yet on any version of the IoT LTSC installer, but oh man... will not suffer this. Eventually I'll just be that schizo running a 10 year old OS.
>>
https://schneegans.de/windows/unattend-generator/
>>
>>537548856
I'm sure there's lots of ways around it. Just more of evidence of a downward slide.
>>
>>537548620
At this point it's still better than Troonix. Every mistake you make takes 50x the effort to fix and an afternoon of GPT. I don't even know how anyone got anything done in this spaghetti labyrinth before LLMs.
>just eventually bump into the post not made by a retard on forums, maybe it will apply to your setup, maybe it won't; that's just part of the fun!
>>
>>537551346
cope
it just werkz
>>
>>537551346
>Every mistake you make takes 50x the effort to fix
go use some babby immutable distro then if you're too retarded to use a computer
>>
>>537551346
what mistake could you possibly make on the plugnplay era distros
>>
>>537552082
>>537552075
>>537551886
Yes if you're doing basic-bitch shit. Sure. It works. If you go out of bounds or do any sort of hobbyist shit it's a nightmare.
>>
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>>537552525
have fun with your superior os
>>
>>537552781
I'd rather be able to use it. Where's ShaderGlass? Oh. Where's the DS4Win equivalent? Oh...
>>
>>537552781
Also, proof.
>>
>>537534969
Surely this has nothing to do with Duckstation having a proper GUI and not relying to CL or an external frontend...
>>
>install Waterfox in arch troonix
>it's a flatpak nightmare that barely works
>end up just using Brave instead just because it's less of a hassle
Such is life in Linux. You just end up using what's less of a wrestling match.
>>
>>537553117
we have no proof until microsoft and their team of experts confirm if this is misinformation
>>
>mount an SMB share in Arch that automounts on boot
>basically arcane knowledge that took like an hour to get working
>>
>>537553442
fucken retard kys
https://aur.archlinux.org/packages?O=0&K=waterfox
>>
>>537553748
Then I guess GPT just fucked me that time. Will keep that in mind next time.
>>
the hallucination machine made bullshit up?
who knew
>>
>>537554542
what did it said
>>
>>537554728
Ah it just had me go the flatpak route which didn't work with downloading shit, but it suggested AUR/pacman for Brave/Chromium. That's the thing about Linux, though, especially less 'friendly' distros and desktop environments. You're just kind of at the mercy of search/LLM results if you want to get anything done semi-efficiently. Yeah. I can sit down mastering the fundamentals for hours before making any decision. Sure. Desktop-ready.
>>
>>537555007
you sound like an llm yourself
>>
>>537552781
>woke up today one of my nvme disappeared
>holyshitwhatafuck.jpg
>turned everything off and on again fixed

Is probably that shit, fuck PAJEETSOFT
>>
>>537554683
>>537555321
>just rely on forum posts of people who may know what they're doing and may be using your environment, relevant to the current version of shit you're on
>or RTFM for every element you're using for hours
Is that really much better than GPT if you're going in fresh? Same shit, really. I'm sure you've never overlooked anything when you started a project.
>>
It's crazy to me how many people are genuinely using ChatGPT to do their thinking for them. It's one thing to use it as a tool to assist in certain tasks. Keyword ASSIST. It automates a lot of the drudgery, and that's great, but you still need to actually check and proofread the output and see that everything's above board, because the thing is not actually sentient and doesn't know anything. Relying on it to give you actual proper answers and taking them at face value like it's a goddamn oracle is asinine.
>>
>>537555691
I'm not. I'm merely just trying to get started. It's just a stupid OS and worst-case I just have to reinstall it. It's crazy to me how you assume your troon labyrinth is desktop ready and intuitive in the slightest.
>>
https://wiki.gentoo.org/wiki/Samba#Mount_the_shared_content_automatically_via_fstab
https://wiki.archlinux.org/title/Samba#Automatic_mounting
https://documentation.ubuntu.com/server/how-to/samba/mount-cifs-shares-permanently/
>>537555686
>or RTFM for every element you're using for hours
as god intended
>>
>>537555858
I'm not taking side in this troonix-vs-wangblows battle. I use Windows 10 IoT Enterprise because Windows 11 sucks and Loonix has issues. I'm hoping one or the other gets better by 2032.
>>
>>537555878
I got it done anyway. Thanks to GPT. Sorry not taking a college course for my tertiary machine I'll barely use.
>>
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>>537555686
meanwhile
>>
The only flaw Loonix has is wine doesn't work on ShaderGlass. If it had native support, I'd switch in a heartbeat.
>>
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>>537557710
>>
>>537558554
Deck's out for mausimus!
>>
>>537556010
>I'm hoping one or the other gets better by 2032.
Valve's pumping a lot of money into Arch. SteamOS during its Steam Machine days was unusable compared to SteamOS now, so I have faith that Arch-based distros will see a huge resurgence once M$ inevitably shits the bed.
>>
>>537546381
gen
>>
So apparently Yoshi's Island DS/New Island were developed by Arzest, the fuck???
>>
>>537570323
That's hardly an aberration. Lots of games with Nintendo IP are developed by 2nd and 3rd parties.
>>
>>537570682
I'm aware, I just didn't think some of them would be developed by the same people who would go on to make Sonic Superstars. And Balan Wonderworld, can't forget that.
>>
>>537570785
They also made Blinxx on Xbox before (fuck that game).
>>
>>537559137
Here's hoping. At the very least, I'd like them to take up the mantle over the likes of Ubuntu as the go-to "mainstream" distro. Canonical's been shitting the bed for some time now.
>>
>>537570785
They generally have a track record of not treating Yoshi games the best. All those portable ones blow. Crafted World is mid. That new one on Switch is UE4 slop. You know its bad when Nintendo's doing it, when they have basically metal knowledge of their consoles and in-house engines.
>>
>>537573587
>Good Feel
Bad Feel
>>
>>537573587
>They generally have a track record of not treating Yoshi games the best.
Yoshi is gay. And so are Yoshifags
That's the actual reasoning.
>>
>>537578825
Fair.
>>
Isn't there a way to open a PS3 ISO on rpcs3 as is, without having to "install the game on an emulated hdd" or whatever? Like basically any other emulator that deals with image files do?
>>
>>537588402
Yeah, what exactly is their raisining for not supporting ISOs?
>>
>>537588402
Not really, but you can mount it with software you probably already have.
>>
DDR 4th Mix's rankings can bite me.
>FC w/ 80% perfects
>A
>B if you slip up on even one note
>>
whats the best way to play win98/xp games? win11 seems to have broken a lot of them over the past year
>>
>>537599124
86Box 5.0 for Win9x. DgVoodoo2 for everything else.
>>
>>537599209
is there an audio equivelant to dgvoodoo2? win11 has fucked up the audio in a lot of xp era games and dgvoodoo2 doesnt fix the issue.

like right now im trying to play impression games's Emperor: Rise of the middle kingdom but the audio just crackled no matter what
>>
>>537599353
>Emperor: Rise of the middle kingdom
Looked it up, and it appears IndirectSound is what you're aiming for. Unzip it into the game's folder and see if that works.
https://www.indirectsound.com/
>>
>>537599684
game just stops outputting audio if I use that, it uses directx 8.1 so i figured it would also use directsound but i guess not
>>
>>537407441
looks like a fucking disgusting java based game from mid 2000's newgrounds
>>
>>537600604
Apparently another solution is to add these to Emperor.ini
>ClampFPS=0
>D3DAdapter=1
A lot of these findings came from this page.
https://www.gog.com/forum/emperor_rise_of_the_middle_kingdom/stuttering_sound
>>
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>>537600752
i ended up dragging dgvoodoo 2's files out of the directory, deleting and reinstalling the game and then dragging the dgvoodoo2 files back in and now it works perfectly... but i'll keep those ini edits in mind, thanks bro
>>
emu
>>
>emu
>gen
Nigger half the posts from me. You think of something to say. Why is it my job to entertain you?
>>
>>537553270
>GUI
I don't know why that wackadoodle troon didn't get some assistance in this or simply learn how to make a half-decent one himself. Seems trivial compared to emulating a Saturn. Perhaps it was his way of filtering thirdies and kids.
>>
>>537609648
It's actually a relatively common thing with emudevs. Many of them don't enjoy frontend coding, as that has little to do with actual emulation of the system, which is what they actually care about. Whether it's easier or not is probably irrelevant to them.
>>
>>537557550
So basically the same thing you'd do to solve a problem without cracking open the manual, if we're being totally honest. I'm sure you haven't just tried random shit from search results when you're in a hurry, with some bias toward what sounds more logical or easier to you.
>>
>>537610229
Most emus I've used have had front ends, decent ones even. This precedent was set in the 90s. Mupen and Mednafen are the only real standouts I can think of. MAME, perhaps, but its had UI forks since the 90s and even the official one has a half-assed front end.
>>
>>537611045
Mupen at least has a couple of competent 3rd-party frontends, and the devs behind them contribute toward upstream as well. I think the issue with Mednafen is that it's entirely a one-person operation with no public-facing repository. There are 3rd-party frontends for it as well, like Mednaffe, but they're basically launchers passing command line parameters.
>>
>opeeed
The hell is this Engrish?
>>
>>537608414
emulation is a solved problem, there's nothing left to discuss
>>
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>>537538465
I think you're misunderstanding this. Read the thread in my first post. The DS Phat is closer to the AGS 001, while the DS Lite is closer to the AGS 101.
Both the AGS 101 and DS Lite have a color gamut closer to SRGB, hence why they look oversaturated on some of the earlier games.
The AGS 001 and DS Phat have a much smaller color gamut compared to the former and are front lit.
The third in pic is DS Phat and the fourth one is the DS Lite.
Besides, the original game came out years before the AGS 101 model released.

As for the boxart, and I could be wrong here, but those screenshots could be from in-house emulators or direct captures where color correction would probably take more effort for simple boxart.
>>
Does Ymir have good compatibility?
>>
>>537611476
RetroArch is the only decent way to use either and I won't pretend it isn't.
>>
>>537631850
Yes, but not as good as Mednafen's yet. Getting there, though. Also needs arcade hardware support.
>>
>>537631562
I'd like to rectify that the DS Phat might be actually backlit but my point still stands with the similarity of the color gamut between the the DS Phat and the AGS 001.
>>
>>537633995
How many bugs?
>>
>>537636252
4
>>
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from 2.7gb to 2.2gb meh savings
>>
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so i saw the lower ratio and thought this wasnt going to compress at all but turns out it is the biggest compression so far. it went from 2.9gb to 1.1gb. so the lower the final ratio the bigger the compression
>>
>>537621041
This is a GBA exclusive typo. How did that happen?
>>
>>537637959
hundred or really just 4
>>
Protip: Scale up GBA games by the same factor you would upscale 240p content on your display. GBA sprite size was developed to be about the same as SNES games, and all the SNES conversions are cropped without any changes to sprite size. Meaning the sprites are meant to appear at the same size on your screen as they do on the SNES. This makes the games a lot easier on the eyes than blowing them up to fit your full screen size, kind of like adjusting an FOV slider depending on how close you are to your monitor. It also puts the console into perspective more as a superpowered SNES.
>>
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God of War 2 from 7.9gb to 6.2gb
>>
Colosseum - Road to Freedom went from 2.7gb down to 392mb. I think this one is borked
>>
>>537649187
That is not very impressive.
>>
>>537650192
show me your ways master
>>
>>537650346
Deleted the game. 100% compression.
>>
>>537631562
Every single art you can find will look like that, that's how it was designed, they just didn't care for how it would look on console. And I had a Phat in the past, it's really nothing like the early GBAs and it's not frontlit, the backlit just fucking sucks.
>>
>>537646012
Maybe it was one of the few things left in English for the Japanese release and they didn't bother to fix it.
>>
>>537654989
I stand corrected, it was Engrish the whole time.
>>
>>537644329
I think it's dependent of how much there's actually on the discs. Since it's a losseless format, if there's a lot of junk data, then, you'll gain more space. If you want to see something funny, try that on DMC2, the result is hilarious, there's nothing on these discs.
>>
>>537656780
OK, this shit just keeps getting weirder! World 2 was the only World that had the "opeeed" typo in the first place. I seriously can't believe this Supper Mario Broth guy found out about it years ago while I just discovered it on my first playtrough.
https://x.com/mariobrothblog/status/1062159091127250946
>>
emu
>>
gen
>>
https://github.com/PCSX2/pcsx2/pull/13226
>>
>>537691027
>https://github.com/PCSX2/pcsx2/pull/13226
Another victory for Ciggy.
>>
>>537677254
>>537687631
emugen
>>
This page has been more relevant now than ever, it helped me a ton when I was struggling with EWJ. Can't wait to test 86Box 5.0!
https://napostriouf.com/tuto86boxwin98.html
>>
>>537691027
>>537692939
I can't take all the credit for this one. If someone here hadn't found that it worked in Play I wouldn't have been able to disprove their gaslighting bullshit of "Um actually I think it's a game bug"
>>
In any case I won't be reporting anything else for that project. I'm not dealing with rude dishonest people just so they can pretend to fix games with per game hacks 3 months after I report it.
>>
>>537701294
By curiosity, what kind game worth playing needs that setup?
>>
>>537706624
Not sure what you're complaining about

It means the accurate behavior IS already implemented in PCSX2

It's just not enabled by default, and they don't want it enabled by default so they just enable it per-game
>>
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>>537712937
Right now I'm attempting to run some non-gaming software. (Specifically, the kind of DVD playback software that got bundled on older DVDs.) I nearly got it to work natively, but mounting a DVD ISO causes the program to crash.
https://winworldpc.com/product/intervideo-windvd/135c2
>>
>>537713415
Can 86box even mount DVD-ROM and stream video off it in general?
>>
>>537706260
You're welcome. :^)
>>
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>>537592382
>with software you probably already have.
Windows can do it on its own.
That being said, it's no use. RPCS3 still installs bs.
>ゲームデータをインストールしています。
>Installing game data.
Making a virtual drive for every single PS3 game I want to play in .iso would be pretty silly anyway though.
Seriously what's their fucking problem.
>>
>>537716517
That's just what some PS3 games did. Can't really blame Elad on that one.
>>
Some just mandated it because the PS3 optical drive/bus was so shit it couldn't reasonably be leaned on for a decent experience. You'd have to hack the game itself to get around it.
>>
Alright now I have to get a stupid 90s DVD image + mount a virtual Toshiba DVD-ROM drive w/ Power/WinDVD and see if I have any luck.
>>
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>>537716913
>>537713415
Mounted a Toshiba DVD-ROM drive, installed PowerDVD 4.0, and downloaded the first public domain (?) DVD ISO ChatGPT pointed me to on archive.org. Figured it's on brand considering what ciggy's posted before, lol.
>>
>>537717906
>I AM clicking that shit, nigga
>>
>>537713198
Welcome to thelastangryman grindset. He'll probably eventually hate the Ymir dev too.
>>
He actually started off hating him because saving games was filtering him for a minute, claiming he wouldn't try it again because he was so butt-broken. Just like he did with Xemu. I think they ironed out some issues with that and now he's testing games on it.
>>
>>537701294
EWJ, Maui Mallard, and The Mayan Adventure just need some sort of modern sourceport or hacks to fix their issues. Even on period hardware their display modes were fucked, and yes you *can* work around it but it's such a needless chase. They're the definitive versions of these games, app issues aside.
>>
>>537719879
>They're the definitive versions of these games
Ahead of their time, too. I can't imagine that many console > PC ports from the 4th/5th gen that turned out as well as they did.
>>
>>537717906
Managed to find a slightly older version of the program I was using, and it took me numerous hours to realize that it needed Voodoo 3 in order to output any video. Honestly worth it for meme's sake, since it's the oldest possible DVD playback software I could find.
https://archive.org/details/intervideo-windvd-1.2.93
>>
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>>537734005
However, don't expect WinDVD to play the typical foldered DVDs you commonly find from trackers. You'll need to use Folder2ISO in order to trick WinDVD into thinking you're playing back a physical disc.
>>
>>537734005
Have a Voodoo3 in my 86box setup as well.
>>
>>537735709
Damn, that card can do damn near everything! I can see why they're well-supported in emus.
>>
>>537735774
I imagine a fair amount of other chips can render DVD video through one of these old players. I just have very little reason to use much else.
>>
>>537719449
Give me some credit I absolutely tore it up bug testing for that emu. I've averaged 4 a day for the last month.
>>
ITT: /emugen/ makes a Tiger Handheld emulator
>>
good idea, I'll create the logo
>>
lolwut
>>
>>537734005
Use this link for dvd-video ISOs;
>>>/t/1377340

DVD-Video ISOs can also be used with an emulator;
https://web.archive.org/web/20250825205207/https://emulation.gametechwiki.com/index.php/Home_Media_Player#Emulators_that_support_multimedia_capabilities_of_the_system
>>
>>537739240
Okay, first we're going to need some high quality CHDs
>>
>>537745152
pre-9/11
>>
>>537716517
That's just how some disc games work. They had to install data on the HDD to speed things up. Some games allow you to skip that though, and considering this is emulation, there's no reason not to when given the option.
>>
>>537758763
Btw digital games usually don't need to do that for obvious reasons, so if you want to save disk space as much as possible, just download the pkgs, install and delete them.
>>
>>537758763
>>537758918
Nah it's more fun to ree at emudevs. That's the coolguy thing to do.
>>
>>537736694
I do, good on you. You're just a funny guy, with how you were about to flip the table and walk away because it was a little rough early on.
>>
>>537745447
You need to update the DVD capabilities with green checks next to 86box, wikishill.
>>
>>537762917
Why? The latest update to 86Box brings DVD capabilities to its optical drive emulation? I haven't tested it with DVD Video images yet. How robust is the parser/reader?
>>
>>537763695
Two of us have showed it working with 1:1 video DVD-ROM ISOs via its Toshiba DVD-ROM drive emulation.
>>
>>537763695
>parser/reader
Not quite sure how to answer that, but it seems good enough if it's handling video and data/games/software.
>>
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>>537763785
Thanks for the information brother. I'll update the table once the site is back online.
>>
>>537764094
Of note I can only confirm via 86box. Pretty sure PCem didn't have this capability, and not sure about the other forks.
>>
>>537763987
"For instance, VirtualBox’s parser is very strict, it does not recognize the multi-track disc image or FLAGS DCP, so it throws: VERR_NOT_SUPPORTED. VMware on the other hand only supports ISO images. v2 / encrypted images are not supported by 86Box."

https://web.archive.org/web/20250825114921/https://emulation.gametechwiki.com/index.php/Copy_protection#Disc_ripping_and_scan_for_copy_protection
>>
>>537764259
>v2 / encrypted images
Examples so I can try it?
>>
>>537764347
From cursory research V2 seems rather late in the DVD lifespan. Later than Win9x's relevance fwiw, around 2005. Apparently broke compatibility with some drives/players.
>>
>>537764504
You can probably disregard that, as DVDs weren't yet mainstream during the Windows 9x era.
>>
>>537764880
I still gotsta know, so like any commercial DVD movie from 2007+ would be fair to try? Any sort of diagnostic program to check encryption per ISO? Kinda have to juggle duties here.
>>
A database for what encryption various releases use doesn't seem to be a thing. Guess I'll have to go by internet word of mouth, try newer DVD releases, run the mounted ISO against AnyDVD. Pain in the ass. Busy day too. Still has to be me to do it, though.
>>
>>537766640
PCGamingWiki has a copy protection database for CD-ROM and DVD-ROM releases, i don't know about encrypted disc image stuff though. For discs, use "scan for copy protection" with MPF frontend: https://github.com/SabreTools/MPF#releases
>>
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>>537768956
Talking about movies though, different sorta thing. That program looks like a defunct CLI nightmare and dunno if it'll due the job. AnyDVD looks like it will do the job without making want to triple flip off the roof.
>>
>>537745152
Now that's some SPICY boomer humor.
>>
>>537764880
Ehhhh, nah, if dopey ruralites were doing it in 1998 with store-bought machines, like me, it was mainstream enough. I distinctly remember watching movies on it. I'm just curious if 86box has trouble with some of those later DVD releases.
>>
>>537769475
You're using that software for Blu-ray discs and their images? If so, playback can be a nightmare. Only recent versions of VLC, Kodi, and some other proprietary media players are reliable for this. Some discs have Java menus that are incompatible with VLC.

For example, "Welcome to PlayStation 3 and PlayStation Network" one, which you can see in this video: https://youtu.be/F0Z5Fs9ch44?t=946

You can find that specific disc image in the Redump BD-Video collection (Welcome to PlayStation 3 and PlayStation Network (USA);
https://myrient.erista.me/files/Redump/BD-Video/

I have the exact code, but it's in my personal disc image collection and I'd need to look it up...
>>
>>537773173
No, I'm just saying this utility will work for indepth DVD-ROM information, like detecting encryption/copy protection. The pictured example just so happens to use a BD-ROM because the program was updated to do that too.
>>
I'm just trying to see if 86box having trouble with V2/encryption due to lacking parser/low-level support, is true or not. Seems like something no one really tests. All I know is that stupid Go! Go! Thomas promotional DVD and that guy's Simpsons disc works. Of course I need to know if the image has the encryption ripped or intact too.
>>
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Installed PCSX2 and having a blast. I never owned a PS2 as a kid, but I spent way too many hours playing GT1 and GT2, so now I'm going to finally play through GT3 and GT4. GT3 seems like a downgrade from GT2 so far in some ways, I liked how detailed the different car manufacturer shops and tuning workshops were, GT3 has just this one boring menu from which you can do it all. PCSX2 seems like a nice emulator, I pulled the latest git version and compiled it myself (gentoo package manager did that, I only configured it to use master branch).
>>
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>>537775224
You should build it with PGS. I think TheMaiester or whatever that squarehead calls himself has a PCSX2 fork for Linux with it included.
>>
>>537776101
Thanks, I'll check that out later, the master branch works just fine and looks authentic to the original PS2 which I like.
>>
Seeing as how the link in the wiki gives an error, where can I download the 3DS VC version of Crystal as a .gbc file so I can get Celebi?
>>
>>537776101
It's Linux pre-build is a PKG for Arch, so no idea if you can run that on gentoo. But, if he managed to compile from source for Loonix, then doing the same with PGS should be piss-easy for him.
>>
>>537776101
>>537775224
>>537792064
Just use the Retroarch core

It comes with parallel-gs and there's almost nothing wrong with it
>>
>>537799456
>No peripheral support
>No FMV ratio enforcement
>No pressure sensitivity
It's not bad but it could be better.
>>
>>537745152
Zooier than thou.
>>
>>537769475
AnyDVD HD stopped being worked on, there's a new kid on the block.
https://www.xreveal.com/
>>
>>537804825
Although, StreamFab is decent if you don't have access to an L1 Widevine CDM.
>>
>>537805627
>brings up streamfab
>not a redfox product
Fuck! Ah well, at least it's another thing I could recommend.
>>
>>537773472
I've tried my own personal rips of the Amazon MoD MLAATR DVDs, and they didn't work via the Folder2ISO method. (Maybe they're too new for the version of WinDVD I was using?)
>>
>>537806656
Fun fact, Seasons 1 and 3 are OOP, with Season 2 being the only Season still selling for some reason.
>>
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JESUS CHRIST!
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>>537810962
garbage show for zoomers
>noooooooo I want to fuck that underage robot!!!!!!!
seek help bro
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>>537813773
I'm more of a Vexus person myself, Jenny is overrated.
>>
>>537804825
Neat, will use it instead. Have had no time today.
>>
LOL, found the Metroid meme.
https://dolphin-emu.org/blog/2017/07/30/ubershaders/
>>
>>537822832
That's still how it runs when you use Vulkan.
>>
>>537823908
Bummer, it's a good thing my main PC uses Nvidia hardware.
>>
>>537823908
Huh. Thought ubershaders were only fucked up on NV Vulkan.
>>
emu
>>
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>>537817194
isn't that tattoo on his arm the symbol for men who like watching african-americans have sexual intercourse with his wife?
>>
>>537837963
>watching
you fool, they lock him in the basement with his nintendo games during their special time
>>
>finding a DVD-Video ISO with CSS/ARccOS intact
Do these even exist, or do you have to pop a physical disc in? Is there something about dumping the ISO that somehow gets around it?
>>
A Citra fork should add slight random gyro movements. You don't hold your arms perfectly still when playing the 3DS. This will show up in games like sticker star where shiny stickers react to the gyro and sparkle at different angles.
>>
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Brehs I finally brought a Memory Stick Pro Duo Adapter from Amazon and hacked my PSP, lets fucking go.
>>
>>537255970
Is there only visual differences between PS2 and XBox/GC port of Chamber of Secrets it's a completely different games?
>>
What does Croc (Europe) look like in Beetle Saturn?
>>
>>537850664
Probably not like that.
>>
>>537850664
>>537850664
Actually, it in fact looks just like that. Someone already posted the evidence on the Mednafen forum.
>>
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Guess the Saturn driver isn't totally useless.
>>
>>
>>537852837
Do you think Ymir looks correct? Is this just lack of shaders or is it an actual bug?
>>
>>537853772
It's definitely a bug. The eyes look fine in MAME. The MAME shader I use is a fairly conservative RGB-style one that doesn't blur much. That same kinda fucked up shading/geometry is seen in SSF.
>>
Hardware vids show more natural gradients and shading, hiding the polygons a lot better too.
>>
YabaSanshiro actually doesn't handle it too badly, even in HD, fucked up border aside. That's regardless of rendering resolution. Guess one can cull it through RA's scaling settings or shaders.
>>
Beetle loads the USA version just fine. SSF and Ymir still have the shading issues in that one, though.
>>
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>>537856430
So only the PAL version is fucked? If that's the case then it's a lowest priority issue
>>
>>537857316
Now show the rest of the issue where it's missing audio.
>>
LOLOL
>>
https://vsrecommendedgames.miraheze.org/wiki/Games_featuring_Nazis?curid=511&diff=56490&oldid=54515

https://vsrecommendedgames.miraheze.org/wiki/Games_featuring_extremists?diff=prev&oldid=56495
>>
Can we get some A's in the chat?
>>
As someone who is a casual user of emulation (I didn't even know what bilinear filtering was until I went through multiple games) could someone please explain integer scaling a bit better to me? From my understanding it stays to multiples of the original resolution and simply increases the amount of pixels in a way that upscales games seamlessly so they look fine at higher resolutions and otherwise changes nothing about them.

I've been playing Mario and Luigi on my RG34XX and noticed at 3x scaling it seems to be less sharp than native resolution. I've played other GBA games on this thing and never noticed this problem at all, but with Mario and Luigi if I downscale my integer scaled screenshots to the native resolution it looks blurrier than actual native resolution screenshots. The top is native, the middle is integer scaled 3x and then manually downscaled to 160p, and the bottom is integer scaled 3x with sharp-shimmerless and then manually downscaled to 160p. Sharp-shimmerless seems to have made it slightly less blurry than just 3x on its own but it's still nothing close to native. Just look at the text.

Is this just what happens with integer scaling or am I messing something up?
>>
>>537881256
Probably something to do with filtering rather than the integer scaling? You're probably using a bilinear interpolation filter.
>>
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>>537775224
I'm just not feeling it anons, this game lacks soul. It's like they took the Gran Turismo 2 engine and made it extremely casual. How could they do this to my boy.... Some tracks are pretty, but for example the Special Stage city track that had the cool orange lighting in GT1/GT2 has soulless LED lighting in this game.
>>
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>>537885162
Some tracks are pretty though, as I said, but overall this game feels cold and kinda boring, which is a bummer. GT1 and GT2 are so good I have no problem playing through them once in few years, but this, meh.
>>
>>537883571
Nope, bilinear filtering is disabled and sharp-shimmerless is just the plain vanilla version, no extra bells or whistles.
>>
>>537883571
>>537885546
I also just used the Null filter to make absolutely sure nothing is running I'm not aware of and it also looks the exact same so I know it's not on that end either. I did a sanity check with a non-GPU native screenshot and it's the same as the sharp-shimmerless example I posted above.
>>
>>537885546
Idk about sharp-shimmerless, I don't use fancy shaders. https://github.com/Woohyun-Kang/Sharp-Shimmerless-Shader Points to https://github.com/rsn8887/Sharp-Bilinear-Shaders maybe that's better?
>>
>>537885335
I can almost hear the 'crunch' of those pixels. This really needs a 15khz CRT TV or shader preset to bring it back to life.
>>
>>537886398
That's a different version of the shader that I am not using. I want it to be sharper, not blurry. I only used sharp-shimmerless to compare to no shaders at all and see if it did anything and it does seem to make it less blurry but it's still blurry unlike native resolution. I was under the impression that when integer scaling it shouldn't be blurring like this and just be essentially native scaled up pixel-wise.
>>
>>537886561
I just spilled coffee on my keyboard because I'm playing with controller while responding to you fuck. Idk sounds like some sort of filtering is happening, but I'm no expert.
>>
Any news on a Switch 2 emulator yet?
Also why are sealed New Nintendo 2DS XLs fucking IMPOSSIBLE to find for a reasonable price? They used to be everywhere
>>
Ico and shadow of the colossus better emulated on ps3?
>>
>>537892927
No, ps3 emulation sucks. Stick to originals.
>>
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>>537857601
>lowest priority issue
Oh my sweet summer child.
>>
>>537886527
Or he can use dithering algos that aren't complete ass, and/or GSdx, or PGS
>>
>>537895527
*deinterlacing, rather.
>>
>>537885546
Maybe it's your shader. You really shouldn't need to combine integer w/ a shader anyway, as integer with bilinear off should already give you the desired even pixel grid, sharp look.
>>
>>537895859
The second image in >>537881256 is with no shader at all nor bilinear, only integer scaling. The third image is with sharp-shimmerless, no bilinear, and integer scaling.

You can see that the third image is somehow less blurry with the shader than not having one at all.
>>
>>537881256
Okay so your screen's 740x480? You do not want to combine integer scaling with bilinear filtering OR a shader. You should not be using shaders at all at such a low resolution, they will fuck up the image. They are meant to sharpen the image on an HD screen. GBA at 3x integer scaling (RA should automatically use this multiplier) -- no shaders, no bilinear -- should be a perfect fit for your handheld's screen.
>>
>>537896195
If that's the case, something in the pipeline is scaling it up or down and doing it wrong. 3x integer w/ bilinear and shaders off should look perfectly sharp on that screen. Have you checked what resolution RA's set to? Your device may be scaling RA's whole buffer up or down.
>>
>>537896470
*720x480, sorry. Anyway, something's set wrong if integer scaling + bilinear/shaders off isn't sharp. I would guess your device's resolution/scaling settings or RA's resolution setting, or both.
>>
>>537896470
The RG34XX is 720x480 and 4:3 so it's a native 3x scale. The issue here is that the actual visual I am getting does not visually look as crisp as it should be and that can be seen from my image comparison there since the 3x integer scaled images should look identical to the native image when you drop it down since nothing's changed.

The first image in that image is the native resolution (Taken via GPU Screenshot being turned off). The second image in that image is 3x native resolution via integer scaling except I manually scaled my screenshot down to native resolution. The third image in that image is the same but with sharp-shimmerless.

>>537896685
>>537896889
Resolution is fine. Nothing in RetroArch itself looks incorrect at all. Knulli's Emulation-Station side of things also looks normal.
>>
blame sharts then, idk. Don't have one of those thingies to actually try. Something's not adding up then, esp if it works in another program.
>>
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>>537895228
What is your life circumstance that you aren't familiar enough with the Simpsons to make the most obvious reference? Are you 14 or were you raised in an isolationist cult compound or something?
>>
>>537894274
It says playable on rpcs3s site though.
>>
>>
>>537899035
I just decided to use restraint. There are other, probably better ones than that.
>>
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>>537899683
Such as? My brain is an encyclopedia and I can't think of a better "Simpsons Cigarette" connection than the Homer file photo gag.
>>
>>
I just finished my graveyard shift at 7-11. I got some rocks and I'm about to hit my crackpipe and play some gucci F-Zero GX on my PC. Life's good. Cheers.
>>
>>537397464
that opengl issue was fixed years a go, only windows 7/8/8.1 didn't get it. and radeonsi on linux is much better than windows opengl too.
>>
>https://www.nxemu.com/nxemu-progress-report-sep-2025
That guy still at it.
>>
>>537904404
u sure?;
https://pcsx2.net/docs/post/general/#opengl
>>
Are there any other games or mods that should be on this list?;

https://vsrecommendedgames.miraheze.org/wiki/Games_against_ideologies

https://vsrecommendedgames.miraheze.org/wiki/Games_against_ideologies/Mods
>>
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>>537822832
>>537823908
>>537829430
>>
>>537910401
amd fixed this in 2022. i dont know why these people have not updated their shit.
https://www.techpowerup.com/295864/amd-significantly-improves-opengl-performance-in-windows-with-upcoming-22h2-driver
>>
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>>537911374
You've been holding on to this one for awhile, huh?
https://github.com/libretro/RetroArch/pull/9591
>aphex now inactive123 lol
>>
>>537813854
>>537810962
This is sub-Randy Stair tier. The things kids want to fuck these days.
>>
>>537914095
lol didn't Danny use to change his name after literally every single controversy he got into in an effort to rebrand?
>>
>>537899510
ROM hoarders in a nutshell.
>>
>>537266705
>>537266503
Saturn version runs better.
>>
>>537266705
This was the opposite case in Europe, much like Tomb Raider.
>>
>>537268720
Yeah, Nekketsu Oyako
https://youtu.be/9SaAvYh22Ro?si=PEgoBqXA6j20pEyx&t=2433
>>
>build a new PC with a 9800X3D/5070 Ti
>hmm I should check out emulation performance
>download ToTK
>download Eden
>crashes 10 seconds in
>download Citron
>crashes when I try to add the game folder itself and doesn't launch anymore due to fucked settings
>download ryujanx
>crashes 10 seconds in

holy fuck the absolute state of this garbage
>>
>>537941303
Does it...? PS1 games aren't really known for their slowdown regarding 2D games, just less effects and unique assets onscreen due to its low memory and not-really-2D. Plus it was developed on their first. I would bet it was developed for SNES first. It's hardly a game that pushes either system. I simply don't believe you.
>>
>>537941465
>it's not croc
Fuck my reading comprehension.
>>
>>537943629
>'their' typo
just end me
>>
>>537943805
Oh, heh, well I guess I didn't need to reply at all. Nevermind that too.
>>
>>537941478
>subjective improvement going from chip to redbook audio (game's a 50x larger as a result, though)
>Shatturn dithering instead of transparencies
Not a good example, chief.
>>
>>537941941
Played several hours, to the credits, using official Yuzu in its day. Maybe just stick to the final version and grab a that mod installer thingy off github to make it look nice.
>>
>>537941941
ToTK isn't very performant on Ryujinx and forks.
>>
>>537941941
I played that shit on ryujinx before it even came out and it ran fine on my shitty system. sounds like a pebcak issue. But it's for the best, desu. That game is complete trash.
>>
>>537943629
Yeah, see >>537941478
>>537944207
>Saturn has more sprites, less slowdown, full color glow effects
Sorry you're retarded.
>>
>>537946124
Kind of surprising that it slows down considering we've seen the PS1 move a lot more a round at once with less trouble in 2D games. I'm sure the Saturn version is just a lessed rushed director's cut, obvious Saturn limitations aside.
>>
I wonder if the palette change was truly an artistic choice or "fuck it, it's the 90s, our tools aren't good enough, no one's gonna notice, and the video hardware's too different"
>>
>>537918696
yes. he has been Squarepusher, Twinaphex, DanteAlighieri64, Neville, probably more
>>
>>537844980
IIRC the biggest difference and biggest plus for the PS2 version is that the field outside is open and lets you fly and land everywhere. Biggest plus for GC and Xbox is modern manual camera and more NPCs/ghosts at night/enemy types? There are many smaller level design differences that are more subjective but usually imo in favor of PS2. But then again IIRC PS2 bosses are way bigger damage sponges which can suck. It's constantly one version doing something better and then something worse so just pick the one that looks better to you
>>
>>537955625
and Autechre
>>
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just saw my yuzu/nand/registered folder is 30 gigs. i think this is mostly updates and dlc?

is there any easy way to find out what game each folder even is for so i know which ones i can delete? googling the folder names doesn't give me anything
>>
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also fuck ps1 games, i have about the same number of ps1 and n64 games but the ps1 folder is legit 40 times the size
>>
>>537956318
CD-rom support full of FMV and CD-quality audio, that's how it is.
>>
>>537957209
yeah i have to delete a few shitty jrpgs i never continued
>>
>>537956318
have you compressed them into CHD files yet?
>>
>>537959974
chud files? how you do this
>>
>>537962034
>https://www.mediafire.com/file/qtcvicob6pt9qws/CHD+Factory.rar/file
Here the whole thing.
>>
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>>537268720
>Is there even a game that was released on both the Saturn and the PS1 that was better on the former that wasn't a 2D fighting game?

There is some but they're all really low profile games.
A bunch of European games and a liter of edge cases, the rest are the known 2D ones (Shmup and Fighting), i don't remember if any of the arcade games made for the titan board have Playstation versions but if they do the Saturn will always be the best one since the titan Board is a supped up Saturn.
The 2d ones also have some exceptions here and there where the Playstation version is better.
The Battle of the Ports series on the Retrocore channel sometimes highlight those games.
>>
>>537967665
>Saturn version has no hills or dips in the track, and completely offloads the 2D plane to VDP2/"mode7", so it's not putting any polygon/GPU budget into rendering it
They can hardly even be considered the same game. Just fucking look at them. The Saturn game's basically an SNES game on crack, where the PS1 went with a more polygonal approach.
>>
If the Saturn actually rendered the same graphics the PS1 did in Street Racer, it would run at 12fps.
>>
>find myself defending both systems in the same thread
I guess I find the competition/fanboying kind of stupid. They were just such different machines, really, though I think Saturn's 2D edge wasn't all the greater than PS1's in the grand scheme and think PS1 is the better all-rounder. You just couldn't replicate some of what Saturn did very easily on PS1, though.
>>
I'd also guess they tried the same flat plane on PS1 but it looked like shit. Probably had no real hardware way of doing "mode7" decently, so they rebuilt it altogether.
>>
>>537971737
>I guess I find the competition/fanboying kind of stupid.
one good thing about /emugen/ is that we don't have a lot of that here, though the /vr/ troon mod can turn this place here into a shithole any time he wants too
>>
>>537973669
Not that Anon but yeah, this general is actually a better place for discussing retro games than /vr/
>>
>>537974217
>Not that Anon but yeah, this general is actually a better place for discussing retro games than /vr/
This isn't even remotely true. Sure there's some schizos and autists over there but its generally one of the better boards on this site.
>>
>>537976194
It's been going downhill fast since the site went down. Moderation was perhaps overzelous before, but now it's close to non-existent, and it's full of low-quality bait threads, barely disguised 7th-gen threads, and frog OP threads, which used to be deleted on sight. That it's STILL one of the better boards really says a lot about the site in general.
>>
>>537976194
>This isn't even remotely true
It is but it's a low bar, /vr/ is literally just shitposting and flamewars
>>
>>537977118
>Moderation was perhaps overzelous before, but now it's close to non-existent
yeah pretty much
/vr/ jannies sucked but they were better than nothing
>>
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Case in fucking point.
>>
>>537977673
KEK, I was looking at that exact thread earlier! Tons of people falling for obvious bait.
>>
>>537977727
At this point I'm thinking the jannies (if there's any left) probably figure since so many retards fall for obvious bait threads and they reach hundreds of posts, they're clearly OK with /vr/ being a shitposting cesspool just like /v/, so why do anything? The userbase has clearly voted with their actions.
>>
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>>537977118
>but now it's close to non-existent,
lol he is the one who makes most shitposting and fanboy threads there and when you post something that doesn't fit the pattern he will absolutely delete it. he hates nintendo and any 'problematic macho games" like witcher because he is a lib
>>
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Just don't mention DC in here, though.
>>
>>537978458
and by nintendo i don't mean bing bing wahoo but virtually anything that's on a nintendo console, like for example castlevania 4 is impossible to talk about there

though he does have a specific bing bing wahoo obsession as well. in a thread where he got called out for lying about sunshine's mechanics, he pretty much admitted to an agenda and said
>It's safe to say Nintendo will never find a home here
https://desuarchive.org/vr/thread/11089560/#11089845

he makes up like 50% the posts there and even if you somehow manage to ignore his agenda you shouldn't even want to talk to someone so mentally ill no matter what game
>>
>>537978458
Mods got rid of the poster count for a reason.
>>
>>537978458
/vr/ was just 1% less cancer that /v/ before but now...
>>
The moar you know!
>>
>>537980840
People who trashtalk games or consoles should have their right to play them magically revoked. Can't have it both ways
>>
>>537983019
Can you tell me about the percentage of people with AIDS based on sexual orientation?
>>
>>537984174
I got you b
>>
>>537984949
>he didn't click on "Percentage HIV Infection" on the left side
>>
>>537985108
Sorry, I didn't see it at first.
Slavs and aussies confirmed for mega gay, but we all knew that already.
>>
>not even a picture
To think this fucker was already nearly a historical footnote. Thanks, Seth Meyers.
>>
>>537985927
Maybe in a later Encarta edition
>>
>>537983190
I grew up during a time where multiplats were the standard, so I could care less about console wars.
>>
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>>537255970
Hello, WHAT is emulation like on the steam deck?
>>
>>537989889
I own a Deck myself, and it's fantastic! However, don't expect flawless performance across the board. It's got major frame dips in games like Rogue Squadron II, but that's only a minor edge case compared to the rest of the GCN library. However, I can't say I've tinkered with it enough yet to fully give you my thoughts on the Dolphin/Cemu/Switch gyro stuff.
>>
i miss the old /vr/, i stopped going there when every other thread became flamewars about snoybois and nintendies etc. i just wanna talk and read about old video games.
>>
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You cannot include Zionists and others there; it's vandalism! It's antisemitism! Only Nazi 'scum' should be in there!!! lol

https://vsrecommendedgames.miraheze.org/wiki/Special:RecentChanges?hidebots=1&limit=100&days=7&enhanced=1&urlversion=2
>>
stop harassing me
>>
>>537990509
>It's got major frame dips in games like Rogue Squadron II
That's a Dolphin well known issue.
>>
>>538013553
and Rogue Squadron III makes any issues that game has look like a fucking joke.
>it's... le perfect emu
>>
>>537985927
>Seth Meyers
indeed
>>
>>537985927
Ah, Encarta, because your $3,000 desktop had to come with something. I remember this weird research-based dungeon crawler in my 1994/1995 edition.
>>
>>537989889
From what I gather, noisy, hot, lousy screen (unless you sprung for OLED), and just shy of 'there' performance. I wouldn't get one unless you absolutely need the public transport/bedbound form factor or found one for an absurdly low price. Just get a mini PC otherwise.
>>
>Phil's Computer Lab is now an open shill for portable monitors
Won't lie that 120hz USB-C OLED look great. Even has VRR. Apparently that functionality's HDMI-only though, which is a bummer. Would be neat to have all that in one cable, no AC power necessary.
>>
>>537941941
>>537944675
i had no problems with my 5800x3d and rx580
>>
>>538017895
Ryujinx works, you can definitely use it to play the game. It just won't run at 60 anywhere near as consistently as Yuzu. Maybe you were just playing at ~30 though.
>>
>>538018478
60fps 4k
>>
>>538018748
Uh-huh. Webm some traversal with counters.
>>
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All I know is with NV w/ a much better GPU and a processor as good or better than yours, 4K/60 was not at all on the table in Ryujinx but much closer to possible in Yuzu. I frankly think you are full of shit.
>>
RetroShart's video filters aren't working on my machine. I play on a 1080p display and have come to terms with the fact that crt-royale-like shaders look terrible at this resolution. The ossc scanline shader does the job, but I'd love to add Blargg's component. MESEN and MESEN-S have Blargg's built-in, but I can't access "settings > video filter" in any emulator, which is really frustrating.

I did some research, and it seems like it might not work with 16- and 32-bit color ranges or something like that. I don’t really get it. Why does RetroArch have to overcomplicate things? Sigh.

Has anyone else dealt with this frustrating problem? Any tips on how to troubleshoot it? Has anyone experienced a similar situation and knows the solution?

Danny boy, I do appreciate this cluster fuck you call RetroArch but God damn little dude... fix it.
>>
>>538020015
Video filters should be core-agnostic and in the general/main video options (settings, video, video filters), not the quick options. You probably know this but they are not the same as shaders, at least in execution. Welcome to Dannywood.
>>
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>>538020569
>Video filters should be core-agnostic and in the general/main video options (settings, video, video filters), not the quick options.
I mean, I couldn't care less about Danny's autism and his obsession with organizing stuff; I can override the config. Is all good, I'm used to deal with this kind of mental bullshit.
>You probably know this but they are not the same as shaders, at least in execution.
Yeah
>Welcome to Dannywood.
And welcome to >>/vg/emugen/ too. You just gossip about this stuff but aren't actually helping at all.
---
Video filters aren't working on my machine; is it a bug or something I need to troubleshoot myself? I'm clueless
>>
>>538022439
lol I'm trying to help
>le gossip
You're dannyposting just as much as I am.
Idk get good or nuke your config or use the latest nightly, or get your bf to help you.
>>
>>538023603
>lol I'm trying to help
My bad.
>You're dannyposting just as much as I am.
Yeah, you are right.
>Idk get good or nuke your config or use the latest nightly
Dodged.
I'm not going to waste hours to "fix" this nonsense. I can't live without Blargg's composite video filter.
>or get your bf to help you.
You just said you just tried to help: Do you want to be my bf or fuck you mean? I'm not gay, little man.
>>
>>538024298
It could be that pre-applying blarg in your core settings is raising the resolution of the content before the general video filter is applied, making the video filter less effective.
>>
You may also be able to get the look you want through other shaders. There's a million of them. Just because the yuge CRT shaders like royale don't work at 1080p doesn't mean you can't apply other shaders in other folders to get what you want. This may be more effective than video filters. Also, keep in mind you can prepend/append shaders to combine multiple.
>>
I also find GeomDeluxe to be a safe bet at 1080p. Here's a preset just for you, anon. Place in /shaders/ and make sure slang shaders are updated
https://files.catbox.moe/p72u2p.7z
>>
>>538025208
>>538025362
I'd rather waste my time playing games than dealing with setting up shaders and unnecessary hassle. OSCC scanlines +bilinear filtering and call it a day. I do appreciate your help, though.
>>
>>538025986
I hear you. As an old man, sometimes it's more of the game than the game to me. Have been enjoying Saturn Thunderforce V, though, which needed some shader autism too (undither + CRT shading) so it was fun in two ways for me.
>>
#Gooncore
>>
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>>538018894
>>
>>538032032
That's 30fps and not very cleanly paced at that. Tears was 720p-900p, not sure if you're forcing full res or the game's dynamic is still on, but 2x is still not 4K. Waiting on 4K 60
>>
>>538032032
That's 30fps (with drops) at 1440p.
>>
>hitchjinx still doing what it does
and even if you preload shaders (takes ages) it's still fairly hitchy. Not sure why one would insist on this when Yuzu just flat out runs it better. I'm not in a Yuzu/Ryujinx pissing contest, plenty of games run better (or run in general) in 'jinx, but in this game it's just not a great choice.
>>
>>538032484
>>538032532
it says right there x2 and its set not to drop but its not 60fps thats true. quality is shit because i had to compress it to hell. it was over 30mb video
>>
>>538032825
>it says right there x2
Exactly, TotK didn't run at 1080p, so that's not 4k.
>>
>>538032825
That's still not 4K. It's also not 60. Few dollars short, here.
>>
Also I forget if agnostic res hacks truly worked in Tears offhand or if you needed game specific mods.
>>
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>>538033064
>>538033083
now you are just seething
>>
>>538033581
No, you're just being retarded.
>>
>>538033581
Look up the game's internal res, boyo. It's 720-900. 2X ain't 4K. Also you're forgetting your promise of 60 which I can tell you, is probably a bridge too far. You'll probably get 30-45ish. 60 in less busy areas maybe.
>>
>>538033742
>>538033752
x2 docked = 4k
>>
>>538033752
Ryujinx's 2x description is a guesstimate. In most games it will come up to that, but an ambitious game like TOTK did not run at 1080p at the best of times.
>>
>>538033864
No, it equals 1440p to 4k, depending on the game's rendering resolution. See >>538033581
>>
>>538033864
No, dude, it isn't. The game ran at 720-900p. It's common knowledge. Meh go fuck yourself. I'm glad you got it to run at "4K 60" in Ryujinx, I concede.
>>
BTW you'll find that the limiting factor in >30fps in 'jinx is more CPU driven than GPU
>>
>>538034018
>>538034140
x2 docked = 4k
>>
>>538034710
>new schizo infographic material dropped
>>
>>538034979
>argues against ryujinx settings
>calls others schizo material
>>
>the virgin correct poster
>the chad down-doubler
Based retards, we can't stop winning.
>>
>>538032032
>33ms
this is hell
>>
>>537998113
Yeah every site is kinda run by lefties today because they are so bitter that they work for free if it means they can inject some of their bs. That said why do you even care about this shitty site, should literally win an award for most pointless website
>>
>>538042163
Still better for its lists of recommended games than asking directly to google, the /V/ermin or the /VR/etard.
>>
It's also kind of funny to see le maymay talk of 2007; some of those entries are ancient.
>>
>>538042163
>leftists
jews
>>
>>538042872
>the /V/ermin or the /VR/etard.
That's the people who run it and last time I checked it basically just lists every game that isn't an objective turd and somehow still misses a few. In addition to a quick google search, just check some retro blog, CD Romance or non cringe social media accounts and you're good
>>
I heard you like lookin' good
>>
>>538036693
game is extremely slow so it doesnt feel slow
>>
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>I liked Zelda Nuts & Bolts
>can't use being a zoomer as an excuse
can't believe this nigga dead
>>
How's the latest Eden 0.0.3? They released the stable version yesterday
Is sudachi still the best?
>>
>>538051128
I'll be honest when I say I barely bother with forks. There doesn't seem to be anything different forks do that the last base versions didn't do already.
>>
>>538053453
Also, Sonic Superstars is a lot more broken on Eden than it is on the last base Yuzu. (Last time I tested, there was some invisible geometry in Eden that didn't show up on the last base Yuzu.)
>>
damn I wanted to update ryujinx but it's dead and I learned that there's ryubing now, why would they made the icon troon colored
when I launch it it doesn't even open just cmd flashes for a second fucking lol
>>
so now that the dust has settled is switch emulation is dead?
>>
>>538062649
Not quite, this might be the only emu that isn't just some UI fork of Yuzu.
https://www.nxemu.com/nxemu-progress-report-sep-2025
>>
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>>537980840
What a stupid thread, almost makes me want to make an effortpost there. He wants a completely broken wide jump and complains that the game isn't even easier, calls it inconsistent when it's clearly a unique move and the only one with diagonal water jets.



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