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File: 1755617046447.jpg (1007 KB, 2209x2407)
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https://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.
Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Previous thread: >>536082321
>>
3 threads same OP? C'mon man. New material.
>>
>>
>>537258041
>>
>>537257847
Can't blame a cigster for trying.
>>
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WTF happened here? If I were to guess, they baked the music on to redbook audio tracks in the Saturn release, but used the SNES-like chip on Playstation.
>>
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>>537266503
Looks like it came out for PS1 first and is almost surely better on there.
>>
Predictably, the PS1 version has proper transparency on the glass and other effects.
>>
What's funny is that the Saturn had a waveform/sample-based synth they could have used too. Lazy!
>>
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To be fair, the soundtrack is arranged a bit.
>>
Is there even a game that was released on both the Saturn and the PS1 that was better on the former that wasn't a 2D fighting game?
>>
>>537268720
Back then, the lead platform was almost always better because architectures were so different. Silhouette Mirage. Not 2D, really, but Thunderforce V is missing effects on PS1 as well. Mega Man 8, too. Like wavy-rastery kind of effects in the background. Very few examples because, yknow, market failure.
>>
Powerslave has less geometry on PS1 despite it being the superior polygonal system; probably just couldn't redo certain parts well with their 1996 rushed dev skill. I think Tomb Raider has a part or two with less detail, but the PS1 version makes up for it in other ways. Again, all just porting/inexperienced+rushed 1996 problems really. Very few cases of the PS1 actually being unable to do it, memory limits aside. Raster warping shit was a bit harder on its 3D architecture but I bet they could have approximated it.
>>
>>537272274
Crash Bandicoot has more polygons than Laura Croft, which I find shocking.
>>
R-Type Delta and Gradius Gaiden did all sorts of 2D graphical tricks just fine on PS1, but those were late and high effort releases made for the console.
>>
>>537272429
What about The Adventures of Lomax? That looked great for a 2D PSX game! (Rayman doesn't count, since that was originally a Jaguar game.)
>>
>>537272361
Well yeah they made Laura Croft's model for absolute taters and standards were lower. Tomb Raider had to account for a dynamic camera free roaming too, but yeah, PS1 could just throw a lot more polygons around in general.
>>
Generally, Sat vs PS1 in the 2D dept is really overstated. There were moments where Sat's memory and true 2D architecture helped but PS1 could approximate and even surpass it in some ways. Most of the PS1 btfo games were memcart enhanced, anyway. Princess Crown is like the one argument, but I bet effort and autism could get it on PS1 with few compromises.
>>
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>>537272584
A lot of PS1 games could hang with Saturn. It was far more adoptable to 2D than Saturn was to 3D, despite their opposite designs. Adventures of Little Ralph is worth a play.
>>
>>537273180
*adaptable
>>
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Workin' good, no crashing or anything, uprezzes to 2x nicely (looks like ass stock)
Fuck Denegro, fuck Eden's sekrit-club CI
https://github.com/Eden-CI/PR/releases
>>
>>537272703
>Well yeah they made Laura Croft's model for absolute taters and standards were lower.
Didn't help that the game was originally for Saturn. Usually when I think of Laura Croft, I think of the PSX. Still shocks me to find out that it was a timed Saturn exclusive.
>>
>>
>>537257847
don't like it? make the thread yourself.
>>
>>537278984
Nah, you win this time, sicky.
>>
>>537276383
You bet on the wrong horse sometimes. Lot of devs were probably true Sega believers at first, or Sega heavily incentivized or paid them to pad out the library, but Saturn's shit tech and the market made them jump ship pretty quickly. So you have a smattering of early games that are a tiny bit better or have their intended look on Saturn.
>>
Earthworm Jim 2 also has an exclusive line-by-line parallax and likely a few other effects on Saturn.
>>
>>537272361
I played way more tomb raider than crash bandicoot, Idk why there was so many cartoony furry mascots for ps1. Gex, Bandicoot, Spyro. .all garbage. Tomb raider was great tho
>>
>>537290762
It has more of everything than Saturn for obvious reasons. They were garbage games, though. Spyro at least seemed well designed, it's just way too toddler-core to be enjoyable.
>>
>>537291618
>>537290762
Along with being the more successful platform, so it naturally got more of everything, they saw Nintendo as the actual threat and it was a move to cut into their market. Saturn was just the quickly failing overpriced-yet-knockoff Playstation.
>>
I don't want to be too mean to it. It has its exclusives and it's fun to resulate and all, it's just a lousy machine. At least the DC was at least exceptional hardware for 5 minutes.
>>
SP must pay for his crimes.
>>
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>floating point error between the y texture coordinates of the triangles making up the quad
I don't think I've ever seen that outside of retroarch...
>>
>it always just worked for me, or fixed with just a little effort
I must be the last starfighter or some shit to operate such a befuddling program.
>>
emu
>>
>>537300297
shiiiiet, I was trying to write a shader a few years back and I kept running into a bug with PRNGs, I think that might've been the cause
>>
>>537319059
gen
>>
so, how 'bout dem emulators?
>>
>>537333270
They work on my machine.
>>
Played some Thunderforce V, PS1 and Sat back to back. PS1 version's vastly inferior. The backgrounds all look fucked up and incomplete because they all originally relied on VDP2's mode7/2D hardware shit.
>>
>>537340371
Mind sharing some screenshots?
>>
>>537349338
https://www.youtube.com/watch?v=TTTc_ec3ZaM
Just scrub the vid. Tons of background effects missing or replaced with inferior assets.
>>
https://youtu.be/TTTc_ec3ZaM?t=587
Stage 3 and 4 in particular are fucked up. No 2nd layer under the background, transparent layers missing. Could they rigged up something similar? Probably, but they couldn't be bothered.
>>
why don't they make giant magnifying lenses you stick to your monitor to replicate crt curvature?
>>
Dude, fuck this game. It's set to Beginner, and I've never gotten even close to winning. Now I know why they stopped bundling it after Windows 3.0.
>>
Autistic retard here:
I like to know everything about old games/read all dialouge especially in rpgs
Is it somehow possible to see in a emulator if a trigger happens what changes in the game world/other triggers?
>>
how are AMD and Incel GPU's at emulation, PCSX2 in particular? in my place NVIDIA is extremely overpriced and so is AMD kind of. truth be told it's all GPU's that are overpriced but NVIDIA is the worst offender. I don't need anything flashy, just stable 60 fps @ 1080p in PCSX2 and being able to run old PC titles from 00s without visual artifacts. my options are
>6600
>3050 8gb
>Arc A580
they're all about the same price with 3050 being the worst spec wise but at least I'm 100% sure it will run THUG2 properly. and yes I already asked in /g/ this is a copy paste in case anons itt are more responsive than /g/ troons
>>
>>537378980
>how are AMD and Incel GPU's at emulation, PCSX2 in particular?
Complete and utter dogshit.But beats buying a 3050 6gb for 300 bucks.
>>
>>537381581
>Complete and utter dogshit
elaborate?
btw Ventus 8GB 3050 would cost me $270 which is about the same as RX 6600 in here.
>>
>>537382009
>elaborate
Vulkan just simply doesn't work without issues on anything amd/intel if you are using windows.
Less amd/intel problem and more emudevs being retarded in handling driver calls, but that is a tale for a different time.
Pcsx2 opengl support is limited with amd, directx 11/12 or whatever they are using is not on the same level even though it has better performance.
Also, forget about ever using parallel-gs if they ever implement it.
I guess if you don't mind gramedrops and slight graphical glitches you could get away with amd.
Intel on the other hand is not properly supported by any emu.
>>
>>537381581
https://emulation.gametechwiki.com/index.php/Computer_specifications
>>
>>537383301
Hello Ahayri.
>>
>>537383674
Hey, how's it going?
>>
>>537378980
Just get the ayy. Had no problems with a much weaker APU than that 6600.
>>
>>537382597
>PGS
Works on my ~RX470 equivalent APU, as well as Parallel, and just about any emulator. It even runs Bloodborne at 720 30. Maybe there are examples but to be honest 7th+ gen HLE is a total jank show, and there are examples of Nvidia having its own rendering issues.
>>
Anyone compiling Eden know how to tardwrangle that CPM helper thing into not preemptively downloading archives for externals it would use from system anyway? Ever since the CPM refactor at 702a2beb7c my ebuild stopped working and adding each and every external to it even its not used is too much work and a waste of space anyway.
I tried adding that <PACKAGE>_FORCE_SYSTEM option to the cpmfile.json files for all the externals I want to use from system but then the CMake configuration just fails outright at boost. With the corrected version number and without.

CMake Error at CMakeModules/CPMUtil.cmake:40 (message):
[CPMUtil] boost: Not found in cpmfile
Call Stack (most recent call first):
CMakeModules/CPMUtil.cmake:110 (cpm_utils_message)
CMakeLists.txt:394 (AddJsonPackage)\

https://files.catbox.moe/g1g3h1.ebuild
>>
>>537388770
Dunno, I just pull from the CI githubs
>>
>>537389745
Not compiling it myself wouldn't satisfy my Gentooism.
>>
>all these goddamn Zelda64 hacks
Any of them actually good?
>>
>>537369880
>VisualBasic Win3x games
God what a downgrade from DOS.
>>
Can I play games from a 3ds emulator on my phone with a real 3ds?
>>
>GI Joe fixes in MAME .280
That would be cool, except I distinctly recall putting quarters into it and walking away because it blew. That's somethin' else considering my hunger for vidya games and how much mystique and wow-factor arcade games had to me. Thanks for reading my blog.
>>
It does at least seem like they have a few functional troons on board at MAME now. What the hell even happened between 2005-2020?
>>
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The only thing in mame that interests me right now is emulation of the Yamaha MU line, unless nukeykt somehow decides takes it up and code one himself
>>
>>537394748
General MIDI modules are can be replicated well enough with Coolsoft's VirtualMIDISynth and soundfonts. You set it as the default MIDI device and there you go. All those machines do is play back samples, they aren't doing analog synth shit like OPL2/3 which requires a lower level approach to get right. I guess there's something to emulating them at the chip level and routing MIDI software to it and having the reverb and EQ just right, but it's such little juice for the squeeze.
>>
At least MT32 had its own weirdo standard where emulating it is important.
>>
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>>537395249
soundfonts will never sound like real hardware due to being put together halfassly by amateurs and lack the built in sysex effects especially on the XG line
>>
>>537396093
Would you pass the Pepsi challenge on some of these soundfonts? Would you bet your life on it? I'm sure quality varies, but even amateurs have had a long time and forum criticism to iron it out.
>>
Aren't there actual corporate/commercial soundfonts for some of these too? Anyway, it is neat. I hope to see more of it, actually. It's just at the end of the day these are just sample playback devices. This is dead simple tech. I'd rather see more analog synth emulation.
>>
>>537383301
>OpenGL performance is the issue with AMD
so not really an issue? pretty sure I don't use that render for PCSX2
>>
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Lookin' Good
>>
LMFAO, at least with an undither pass preapplied it would be halfway decent. Still a slop algo, though. The dithering being slopped over really is the icing on the cake.
>>
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Pixel upscaling is still a bad practice, but this is the best way I can think of to do it.
>>
>>537407441
hate how this looks so much it's unreal
>>
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Been playing through the Ace Attorney games on the NDS recently. Even though I don't play much NDS stuff, I couldn't help but notice how oversaturated some of the colors looked.
According to this thread: https://forums.libretro.com/t/real-gba-and-ds-phat-colors/1540/190, the screens on the NDS are just as shitty as the ones on the GBA.
With the shader, the wood in the background is finally brown rather than piss yellow. Also skintones and other scenes look way more natural too with this shader.
I haven't played the HD release, but from looking at some screenshots, it looks to me that they just took the raw assets and never even bothered with how the colors are supposed to look. The redrawn art looks jarring anyway.
>>
>>537418350
>redrawn
barely looks that, looks algo'd and shaded from what might be the original scans? Either way it looks much better as a pixel game.
>>
>>537413991
Don't worry, you too can experience absolute digital eye bleach like this by using the preset "scalefx+rAA+aa.slangp" on the presets folder! (I was gonna use nnedi256 to make it look even worse but my Lookin' Good preset broke and i'm not gonna waste time fixing something i made as a meme)
>>
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>>537419174
>barely looks that, looks algo'd and shaded from what might be the original scans?
The original illustrations were used as reference from what I've read. But yeah, the pixel art still looks better.

Anyway, pic related is one more example.
>>
>>537418350
I'll take the piss yellow, thank you very much. All these "color correction" make everything so drab and depressing.
>>
emu
>>
I could see it being justified for some games, such as all those SNES ports that were made overly bright compared to their original color palette, or for garish shit like Castlevania HoD, which was an overcorrection due to all the criticism CotM got for being too dark on the original GBA. Even then, I'd much rather have a patch that fixes or tones down the colors rather than these shaders.
>>
>>537407441
>>537413991
I remember a video of some Capcom fighting game on youtube having a filter similar to this and people in the comments were unironically saying it looked good
>>
gen
>>
whats the best tool for me to run emperor: rise of the middle kingdom on modern windows? dosbox with win98? I keep getting graphical and audio glitches on win11
>>
>>537407441
>make anything look like ai slop with this one simple trick!
>>
>>537413319
This might actually work for Yoshi's Island.
>>
just use ai to turn the pixels into 4k uhd 3d models?
>>
>>537450008
Fuck no, that's Grove Street-tier.
>>
>damn, this Mario game is fun, too bad it's so short
>RetroAI, generate an additional 8 worlds and continue the storyline
Is this the future of emulation?
>>
>>537450683
The future is now.
https://www.youtube.com/watch?v=P8WqSn4JUIQ
>>
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>>537450896
>it's "I remade mario bros in unity #234872915"
gross
>>
>>537451224
At least you're able to clip through the wall in 1-2. Not even SMBDX let you do that. I'm curious to see how well they adapted SMB1 NES' physics.
>>
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>>537422309
>The original illustrations were used as reference from what I've read.
People love parroting this but it's clearly not the case. They upscaled and drew over the low fidelity assets with no regards for how it would end up looking like. That's why all the lines have the same thickness and the shading is terrible.
>>
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>>537452932
They have releases artbooks full of references, but it was all ignored for the HD release. Hiring some random artists to upscasle and trace is cheaper.
>>
>>537450896
Doesn't look too bad, looks like essentially Mario Maker for PC. I never liked the shadows tho, let's see if you can disable them
>>
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>most accurate Atari Lynx emulation
>most accurate WonderSwan emulation
>most accurate PC Engine emulation
>most accurate PC-FX emulation
>most accurate Virtual Boy emulation
>most accurate Saturn emulation
>most accurate Neo Geo Pocket emulation
>most accurate PlayStation emulation

Mednabros, we can't stop winning
>>
did that one anon ever finish their win 9x pack
>>
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>>537453617
Basically my thoughts.
>>537450896
I was expecting it to be full bouncy-hat meme, but this shows some restraint. Not sure why one really needs this unless they just *have* to play it in widescreen, though.
>improved physics
I'm sure.
>>
Widescreen and how soon things spawn, activate, and are visible have gameplay implications too.
>>
>>537458610
Just learn how to use 86box, bro, or download what he's already released or use someone else's justwerx pack on archive.org
>>
>>537450896
>going this hard for the Mario Maker look and functionality
>it's DMCA-proof, guys, don't worry :^) Trust me I did all the legal things to prevent a takedown
>Nintendo totally won't bully it out of existence with fuck-you legal money or other questionable tactics, even without a just, actionable case.
>>
>>537458610
Almost done with it. Only problem is, I stupidly deleted some of the game images a while back, so I have to redownload them so I can install them again. I've added some new stuff in, though, such as a few of the After Dark games. Also just for shits and giggles, I went ahead and gathered every Windows wallpaper, screensaver, and system sound from Windows 3.0 MME to Windows ME.
>>
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Anyone have success with getting DDR games to work with any dance pads? I have all the game stuff.. just looking into some pads (ddrpad, LTEK) but not many reviews..
>>
>>537464673
The metal L-tek ones from iamat.com are fantastic. Mine's still going and I've been using it often for years. I have an older revision that needs a "coin mod" for a little extra sensitivity, and the poll rate isn't 1000hz, but the newer ones have those issues fixed up. If mine somehow shat out I'd buy another one no question, but I don't foresee that happening soon.

Plastic/floppy ones are "you didn't play the game" tier. The foam ones vary a lot in quality and they'll all fail you eventually, had torn/failing sensors in all of them of the years. I'd say they're just good enough to decide if the game's for you, though. They also move around like a motherfucker. Of those, the Dancepadmania ones are okay; just know they are disposable. All the generic metal/solid ones you see on eBay and other sites for ~$100 are terrible, absolutely do not buy one. They're worse to use than foam ones and you'll have one hell of a paperweight/pain-in-the-ass return to show for it.
>>
>>537465881
You rule, didn't expect a reply so soon and a good one thank you.

I'll definitely consider the metal ones then, my brother's bday is coming up and he used to play the games a lot back when so I grabbed all the games and checked to see that they work.. i'm guessing I would just map the controls with the dance pad like a normal usb controller.
>>
>>537449064
Actually played it for a minute or two, couldn't shake the slop chills even though I think this is the best filter of its kind. CRT shading and scanlines are just the way to go for 240p content. You will just never convince yourself that "whoa, it's like this 32 pixel sprite is really HD..." no matter how good the algo is.
>>537467451
NP. I know the sticker's a shock, but if one really enjoys the game it's one of the best purchases they can make. The 'prime' one isn't really necessary, so you can save a few bucks there. It has start/back functionality but you'll generally want a keyboard nearby to navigate Stepmania menus anyway.
>>
>>537467854
Sweet thanks a ton, really appreciate the help. The prime is like a 70$ jump so that's good to know. I planned to emulate all the DDR games but looked into Stepmania a little.. is it still working today? The sites I checked didn't seem like it was still supported..
>>
>>537468492
I dunno if there's a maintained fork, but the latest official version works as well as it needs to and it's a decent, low-latency way to access all the official songs and some decent user content packs in one playlist. It's fairly customizable too. Granted, you can't get it to look like PS1-era/1st gen DDR and how insane that was. Those run at 30fps and generally aren't great outside of nostalgia/novelty though.
>>
DDR emulation's generally not recommended unless you can really file down the latency and have a decent VRR capable display or turn off vsync. You generally want to turn off vsync for Stepmania too, if you don't have VRR. The tearing's not really noticeable in practice and makes the game a lot more playable. Stepmania has a decent sound calibrator too. As the game doesn't rely on "keysounds" like Beatmania or Rockband, Stepamania can fake decent input sync really well.
>>
>>537468930
One last time thank you very much. All of this has been helpful I appreciate it. My brother would be stoked to do dancing games again.
>>
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>>
I'm honestly not hating it *that* much in this game, lol.
>>
Challenging scene.
>>
>>537472429
Yeah, nah, I keep the pixel, thanks.
>>
>>537456493
Any significant advancements in the last 5 years, though? I think even Saturn's plateau'd. Troon's done a lot of good work, though.
>most accurate PCE emulation
Wonder Momo has problems in it and several other PCE emulators. Not in old, busted, 90s-ass Magic Engine, though. Go figure.
>>
>>537473036
Yeah, generally I would too. This game's probably a best case for slop filters as the watercolor look is already a bit sloppy. Just neat to see what shaders can do anyway. I'm more impressed with the dithering algos which can be applied to pixel-friendly shaders or raw output.
>>
>>537456493
Mattstation runs Monkey Hero, still a known no-go in Meds. They're both good emulators despite what certain parties may say.
>>
>>537473102
Yeah, I don't know why Wonder Momo has so many emulation problems
The Geargrafx core in Retroarch seems to emulate it correctly though (pic related, this screen is usually fucked
>>
>>537474114
https://www.romhacking.net/translations/6298/
This patch has the added bonus of fixing the common emu issues. I can only speculate as a no-code user-pleb, but I think it's one of those "by trying to do it right, but only getting it 98% right, the problem presents itself" things. Geargrafx and Magic-Engine probably go about things a more potato-friendly, hackier way that this particular game likes more. Or maybe several emus copy the way Mednafen does it, or vice versa.
>>
>overclocking brings PS1 DDR to 60fps
Huh.
>>
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how do I get retroarch to display proper names in a manual playlist scan? It gets them right with a full scan.
Isn't there a better way to display games by genres or other categories like years etc?
>>
>>537477671
Something-something dat file
>>
>timing option in DDR 4th Mix
Perhaps the first latency correction option in any rhythm game?
>>
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Emu
>>
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Gen
>>
>>537482792
More of a moa man myself
>>
>>537477014
Apparently some PS1 games can be overclocked for higher FPS with minor/no issues, i never managed to find a list of which ones but i know that's the case for Ghost in the Shell
>>
>>537378980
https://www.newegg.com/xfx-swift-rx-96tsw16bq-radeon-rx-9060-xt-16gb-graphics-card-double-fans/p/N82E16814150914?Item=N82E16814150914
https://www.newegg.com/powercolor-reaper-amd-radeon-rx-9060-xt-8gb-gddr6-graphics-card-double-fans/p/N82E16814131876?Item=N82E16814131876
>>
>>537382597
Update your shit. This also applies for Windows.
https://www.phoronix.com/news/RadeonSI-First-Win-2024
>>
What's the best release version of RPCS3 to play Drakengard 3? Are there any autistic types out there who have version numbers narrowed down or singled out specifically for Drakengard 3 performance/stability?
>>
>>537521194
Just guessing here, but even with (((elad))) around, I seriously doubt he broke that game, it was always easily emulated by rpcs3.
>>
>>537522637
Is there a recommended system firmware? Should we use 4.89 instead of 4.92? The release of 4.92 so recently is suspicious, isn't it?
>>
>>537524820
that never impacts the emulation as long the games can load
>>
>>537418350
>>537422309
>>537423730
I just grabbed my DS to compare, it looks exactly like the raw. That shader is pure retardation.
>>
>>537529238
And not every GBA game used to compensate for the screen, you can clearly notice games who tried to since they are saturated as fuck
>>
>>537529238
Is it a DS phat or one of the later models? IIRC the phat's screen was lower quality and maybe colors looked less vibrant, but idk maybe I'm misremembering.
>>
>>537529401
DS Lite. Fat looked about the same as the GBA SP AGS, which has a shitty backlight but the color quality is closer to modern LCDs (which is why some GBA games look over-saturated on it)
>>
>>537508573
>list of PS1 games that can be overclocked safely or with benefits
I could be that guy, but eh, that's a project for the unemployed, nicotine-addicted among us. I already do way too much emu tinkering. It's always surprising to see a game you previously thought was hard-locked run just fine at 60fps with an OC, though.
>>
>>537478238
This one can only be safely overclocked in Mednafen/Beetle. Fails to load songs in Swanstation if you overclock it significantly, which is necessary for 60fps. Interesting that Troonafen and Mattstation handle OCing differently.
>>
Which switch games (that are worth playing, and exclusive to the switch) emulate poorly enough tthat they're worth buying?
>>
>>537533687
Gonna break your rules a bit and say Sonic Frontiers. You simply have to buy it on PC for a stable experience.
>>
>>537533913
It's on sale now, may just buckle. Yuck, fucking Denuvo. I know it will probably never happen but even the chance of stores/servers going down and it becoming a digital paperweight bothers me.
>>
>discussion on groovyarcade discord between devs indicates that 240p/480i switching without ugly, slow transitions via PC emulation is basically impossible
Guess MisterPi chads win this one. I should buy one before idiots find out about them and the price goes up 3x.
>>
>>537456493
>get branded a sellout by the emulation community for licensing out the emulator to Playmaji's Polymega system (even though Steve Snake did the same thing with Kega Fusion).
>Duckstation suddenly sees a totally organic (it wasn't) rise in popularity and attention and absolutely not r/emulation and various emulation-related Discord groups punishing the author of Mednafen for his decision (it was).
Really makes you think.
>>
>>537533687
none
>>
>>537464651
Good to hear you're still working on it, anon.
>>
>>537534969
hi ivan
>>
>>537534969
I suppose that explains why work on Mednafen has basically stalled, right? Probably a mix of being a corpo thrall and falling out with the 'scene' overall.
>>
>>537534942
Don't shaders handle that well? Or are you talking about actual output to a CRT?
>>
>>537535335
Yeah, shaders and res changes like that are fine on PC, because it never flips the actual display mode. It's all scaled within the same container. Way different story on 15khz TV.
>>
>>537536078
*PC + high res/modern monitor, I should say.
>>
>>537536078
>>537536367
What about Linux, I bet there's a way to handle shit better there.
>>
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>>537529238
>>537529401
>>537530365
I managed to at least find a photo of the GBA version where the background clearly looks brown. So that doesn't completely invalidate the DS color correction shader imo. The shader is also based on the measurements of the DS Phat which I guess shows colors more similarly to the GBA.
>>
>>537536618
Same deal, tested it for myself. You hear some breakup and there's a delay between 240p/480i screens as the kernel/display driver's reinitializing shit. They have discussed ways to work around it but you're dealing with such intense autism and effort at that point.
>>
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>>537537301
>DS Phat which I guess shows colors more similarly to the GBA
To the AGS 101, which looks nothing like the other GBAs. Anyway, just look at the concept art or the box art, it's supposed to look like raw. It's one of the games where they didn't bother to compensate.
>>
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>>537538465
001 vs 101 btw
>>
>>537538674
Insane display difference on the 'same' hardware.
>>
>>537533687
Honestly I've played through the true exclusives/Nintendo only shit without any real showstoppers. They made sure you can do that at the least. It's the Unreal Engine 4 + ambitious third party shit that the emus really hate.
>>
emu
>>
>erotica removed from DRDR
>removal of 'nam references and a boss was made less chinky
Oh neat, well thanks, GPT. Will not be wasting my bandwidth on pirating it.
>>
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https://www.theverge.com/news/638967/microsoft-windows-11-account-internet-bypass-blocked
LMFAO, haven't bumped into this yet on any version of the IoT LTSC installer, but oh man... will not suffer this. Eventually I'll just be that schizo running a 10 year old OS.
>>
https://schneegans.de/windows/unattend-generator/
>>
>>537548856
I'm sure there's lots of ways around it. Just more of evidence of a downward slide.
>>
>>537548620
At this point it's still better than Troonix. Every mistake you make takes 50x the effort to fix and an afternoon of GPT. I don't even know how anyone got anything done in this spaghetti labyrinth before LLMs.
>just eventually bump into the post not made by a retard on forums, maybe it will apply to your setup, maybe it won't; that's just part of the fun!
>>
>>537551346
cope
it just werkz
>>
>>537551346
>Every mistake you make takes 50x the effort to fix
go use some babby immutable distro then if you're too retarded to use a computer
>>
>>537551346
what mistake could you possibly make on the plugnplay era distros
>>
>>537552082
>>537552075
>>537551886
Yes if you're doing basic-bitch shit. Sure. It works. If you go out of bounds or do any sort of hobbyist shit it's a nightmare.
>>
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>>537552525
have fun with your superior os
>>
>>537552781
I'd rather be able to use it. Where's ShaderGlass? Oh. Where's the DS4Win equivalent? Oh...
>>
>>537552781
Also, proof.
>>
>>537534969
Surely this has nothing to do with Duckstation having a proper GUI and not relying to CL or an external frontend...
>>
>install Waterfox in arch troonix
>it's a flatpak nightmare that barely works
>end up just using Brave instead just because it's less of a hassle
Such is life in Linux. You just end up using what's less of a wrestling match.
>>
>>537553117
we have no proof until microsoft and their team of experts confirm if this is misinformation
>>
>mount an SMB share in Arch that automounts on boot
>basically arcane knowledge that took like an hour to get working
>>
>>537553442
fucken retard kys
https://aur.archlinux.org/packages?O=0&K=waterfox
>>
>>537553748
Then I guess GPT just fucked me that time. Will keep that in mind next time.
>>
the hallucination machine made bullshit up?
who knew
>>
>>537554542
what did it said
>>
>>537554728
Ah it just had me go the flatpak route which didn't work with downloading shit, but it suggested AUR/pacman for Brave/Chromium. That's the thing about Linux, though, especially less 'friendly' distros and desktop environments. You're just kind of at the mercy of search/LLM results if you want to get anything done semi-efficiently. Yeah. I can sit down mastering the fundamentals for hours before making any decision. Sure. Desktop-ready.
>>
>>537555007
you sound like an llm yourself
>>
>>537552781
>woke up today one of my nvme disappeared
>holyshitwhatafuck.jpg
>turned everything off and on again fixed

Is probably that shit, fuck PAJEETSOFT
>>
>>537554683
>>537555321
>just rely on forum posts of people who may know what they're doing and may be using your environment, relevant to the current version of shit you're on
>or RTFM for every element you're using for hours
Is that really much better than GPT if you're going in fresh? Same shit, really. I'm sure you've never overlooked anything when you started a project.
>>
It's crazy to me how many people are genuinely using ChatGPT to do their thinking for them. It's one thing to use it as a tool to assist in certain tasks. Keyword ASSIST. It automates a lot of the drudgery, and that's great, but you still need to actually check and proofread the output and see that everything's above board, because the thing is not actually sentient and doesn't know anything. Relying on it to give you actual proper answers and taking them at face value like it's a goddamn oracle is asinine.
>>
>>537555691
I'm not. I'm merely just trying to get started. It's just a stupid OS and worst-case I just have to reinstall it. It's crazy to me how you assume your troon labyrinth is desktop ready and intuitive in the slightest.
>>
https://wiki.gentoo.org/wiki/Samba#Mount_the_shared_content_automatically_via_fstab
https://wiki.archlinux.org/title/Samba#Automatic_mounting
https://documentation.ubuntu.com/server/how-to/samba/mount-cifs-shares-permanently/
>>537555686
>or RTFM for every element you're using for hours
as god intended
>>
>>537555858
I'm not taking side in this troonix-vs-wangblows battle. I use Windows 10 IoT Enterprise because Windows 11 sucks and Loonix has issues. I'm hoping one or the other gets better by 2032.
>>
>>537555878
I got it done anyway. Thanks to GPT. Sorry not taking a college course for my tertiary machine I'll barely use.
>>
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>>537555686
meanwhile
>>
The only flaw Loonix has is wine doesn't work on ShaderGlass. If it had native support, I'd switch in a heartbeat.



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