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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1752997797240458.jpg (1.56 MB, 2160x1214)
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Jolly War(hammer) Edition

>Update 10.0 trailer
https://www.youtube.com/watch?v=CxtlJ06u_lc

>Update 9.0 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/247-patch-notes-update-9-0

>August Community update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/253-august-community-update

>Year 2 Roadmap:
https://i.imgur.com/61HZRF3.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general
https://discord.gg/mSRYkhvatt

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Datasheet showing hidden difficulty modifiers for each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Spreadsheet useful for damage calculation:
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

Previously on the Battle-Barge: >>537081926
>>
i for one think they should balance space marine 3 like SWAT 4
>>
The most Lightning Claw release-window season that ever did exist. Here's hoping Saber tickles my balls.
>>
I think discussions of balance should be held off until we see the Heroic weapons. Because there's no doubt going to be notably higher damage, faster fire rates, higher cleave etc. on all of these. It's effectively another tier of balance adjustments turned into unlockables. Relic-tier gear was intended for old Ruthless, not current Absolute.
>>
>>537483708
i get it, of the warhammer games, this is the only one that lets you shoot things or play a sniper, darktide throws too much stuff at you to play a sniper, and deathwing has bullet sponges that makes everything a fucking slog not because theyre too many enemies, ifs because youre dumping your entire mag into an aberrant.
it think this is also the problem with siege, i think people wanted inferno finale, rather than the mosh pit we got
>>
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for me, it's still Inferno
>>
If people want bolters to kill things in a few shots why don’t they just play on Minority difficulty
>>
>>537490552
How does Inferno manage to be the most kino and replayable mission?
>>
>>537490623
because they want things to kill
>>
I for one am glad they are finally adding classic Aquila chestplate (even if it is tied to twitch drops for now).
It'll make for some nice combinations.
>>
So, what'll be the mission gimmick for the new Op?

I'm smelling a pitfall run, moving down a tight cramped corridor and if you fall behind, you insta-die to some sort of stage hazard.
>>
>>537490730
No stupid boss fight at the end, or puzzle mechanics that have a built-in tutorial both of which take forever to finish. Just you and waves of nids to whack.
>>
>>537491118
I don't know why they can't throw a couple of pouches or something on those. The skull cuirasses are also very plain.
>>
>>537492723
As another anon said last thread, I feel like a lot of Space Marine 2 was made as a cool but quick idea with no intention of being expanded, hence why Y1 was so sparse and yet Y2 is already launching with more than half the content we got through said Y1. The customization in terms of armor is really simple and undercooked.

I don't think it's realistic for there to ever be a major customization overhaul in SM2, but this thread is one of the biggest on the Focus forums, so I have a good feeling this is how customization is gonna look in SM3.

https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/8019-▪modular-customization▪?page=1
>>
This game needs a blacklist solely due to people queue up a mission and then go afk in the armory clogging up the queue
>>
>>537492723
Pointless cosmetic clutter that primaris have an addiction to.
>>
>>537492974
I think they definitely underestimated the extent to which people want to play Astartes dress-up, which is crazy considering that's what keeps the entire Tabletop in business.
>>
>>537493423
>random faggot noises
huh
>>
>queue
>Afk host
>Queue
>Afk host
>Queue
>Afk host
Great game
>>
>>537493549
I don't think they expected Space Marine 2 to succeed to the extent it did at all, so the bottom-line was probably "do something but not a lot." They pretty much walked back the Space Marine 3 announcement by ensuring people that SM2 wasn't going to be abandoned. I certainly wasn't expecting an entire Y2 roadmap, like maybe some random DLC sporadically thrown out here or there in tiny little updates, but not this.
>>
>>537493631
>faggot wants to cover his marine in purses and fanny packs
>>
>>537492974
Another thing to consider is whether or not they are going to repurpose cosmetics from SM2 in SM3, because there are admittedly good pieces right now and there's going to be more of that in the coming months (probably). I think not importing them into the next game would be a huge waste, but I'm no developer so I could be relying on logic too much. I mean it's not like people would seethe because we will still have Survivor's Helmet or select of Dark Angels Champion skin pieces in SM3. If nothing else I think it'd be appreciated.
>>
>>537495765
Not so much the cosmetics, but the smartest thing Saber can do when it comes to the release of SM3 is to pull a Left 4 Dead 2/Vermintide 2 and port all of the Operations from SM2 into SM3. It would effectively make SM3 the definitive version of the game we're already playing, and would consolidate the entire playerbase properly.
>>
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Your Raven Guard Champion good sir
>>
>>537496809
>and port all of the Operations from SM2 into SM3
>carrying a chalice through a dungeon with dumbed down cohesion mechanics in sm3
an amazing prospect. at least Inferno would be there to be played over and over again.
>>
do gunstrikes deal aoe damage? when it knocks back multiple majoris, do they all take damage?
>>
>>537504249
Plasma and inferno pistol can do AOE, but the knockback from the others deals no damage.
>>
>>537504423
Correct
>>
>>537502872
New cosmetics for tactical more likely. Not a shred of raven guard-specific iconography on the models, just a colour scheme.
>>
>>537502872
These are just latest cosmetics from 10.0. We might get some glimpse of leaked cosmetics after it goes live but your pic related is definitely just a combination of different wargear. They look good though. I'm hoping for a version of a beaky with laurels but without the bionic eye.
>>
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>>537502872
>all people want is to roleplay as Malum Caedo with a beakie with gold laurels
>monkey paw players again by slapping an optic and a Raven Guard symbol
>>
>>537509453
That’s not a Raven Guard symbol. That’s just a skull with wings on it.
>>
>>537509578
>>
>>537510278
Should've read the whole comment chain more closely
>>
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>>537502872
>XIV on the sword, bolter and probably the rest of heroic tier
Somehow I don't believe they are referencing Death Guard as 14th Legion this way, so what else would it reference? Or do you think this is just random roman numeral they went with?
>>
>>537511841
Uh I just noticed it's got 2 casings flying out of it. Burst fire lads?
>>
>>537511841
Could be gifted Dusk Raiders weapons from the crusade era.
>>
>>537511841
Phobos helmet had better be from Accolades, I really hope we don't have to wait for some dumb event.
>>
>>537486768
I like the Carcharodons. I will be running them if this comes to pass.
https://www.youtube.com/watch?v=Frx1KsfvWHg
>>
>>537486768
You'll never get shit like lightning claws, the two-handed chainsword or boltstorm gauntlets. Ever.
>>
im going to use inferno pistol on assault
>>
>>537519138
never mind, theres something wrong with it. could not kill a pair of normal thropes. even gunstrike marks go away if you get a tiny bit too far, its ridiculous
>>
>>537519138
post code, I'll join in with my smg sniper.
>>
>>537519783
The overlap with jump attacks makes the inferno pistol not efficient, on top of removing your only reliable method of attacking flying enemies. That pistol is only viable with Vanguard who can back it up with a long range primary weapon.
>>
>>537521119
actually i find it really good for staggering packs of ranged majoris where your only other option is to use a grenade. its better than plasma for this since it goes through the front and hits everyone.
>>
>>537510278
I was talking about the helmet.
>>
>>537511841
Phobos Helmet is the best helmet from the MK X line.
>>
>>537511841
Normally I'd say it's referencing the company number, but the Space Wolves only ever had the 13. The Aquila on the mag tells me it's post Great Crusade, so it can't be looted or gifted spoils from traitor forces, either.
>>
>>537492974
This is already possible, in fact this is exactly how the customization system functions right now. Anyone who even has a passing interest in modding or at least checking out game files will know just how super fucking easy to do this would be.
Like this is one of my dudes, currently you can't get this chest piece because you'd have to remove the ropes, the belt buckle and one of the dangling thingies from the belt of the relic 2 chest piece. This all takes about 2 seconds to do by editing a text file.

Despite that, they haven't allowed players to do it. You know why? Because fuck you, that's why.

>oh no, the poor small family company was just taken off guard by the game's popularity... for a whole fucking year! please understand!
>no wait, it was gameworks not allowing them! trust me bro!
Get the fuck out with this bootlicker reddit nonsense.
>>
>>537522216
Clearly you're an agent of the demonic out to harm the good people at Saber and Games Workshop
>>
>>537522216
>why don't they just [commit tech heresy] in order to make things easier I will just do [heresy] myself
>>
>>537522216
Honestly it's probably the interface that is the hard part. I wouldn't put it past them to have spaghetti-coded their interface so that it is extremely hard to integrate this into the game UI.
>>
>>537522216
Once they see champion skin sale skyrocket they'll definitely be incentivised to allow for freer customization. Hell I know I'll be getting pretty much every champion skins now that I can actually use the parts individually
>>
>>537523953
I'm going to wait and see the exact nature before I do anything, and champion skins are pretty damn overpriced even then.
But man if I get to put the DA bulwark's robe on my tactical and colour them green it'll be the biggest glow-up for one of my skins since the game's launch. Even if it doesn't include the robe it will still be pretty big.
>>
>>537522216
we keep telling you, tourist, its always gw meddling, nor is it mutually exclusive, both things can be true of incompetence and meddling, especially since there are four or five instances of this pattern of behavior
>NO, NOT PATTERN RECOGNITION
>>
As a Black Templar player, it is readily apparent to me now that we are indeed blessed by our glorious GOD Emperor of Man. Since the customisation update occurs when, and only when, we receive HIS champion.
The;
Scalies
Robed and Hooded Queers
Blueberries
Boring Chinks
Furries
Even our misguided and misinformed brothers the Imperial Fists, are all forsaken by HIM.

Now if they could just give us two handed animations and a Black Sword, that would be really swell and we, the Black Templar player base, would be most appreciative. Thank you.
>>
they should add a perk that makes charged plasma pistol shots significantly damage amplify on your primary. then we can truly be a halo clone
>>
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TIL you shouldn't grapple a thrope hovering over inaccessible platforms that are still within the level geometry
>>
why am i sometimes unable to votekick other people?
>>
>>537540594
Servers periodically and correctly, identify you as a faggot and turn the function off to save everyone else from your faggotry.
>>
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>>537543325
>,
>>
>>537518207
There is no reason a Lightning Claw + Pistol combo would be undoable.
>>
>>537522216
No, it's not the same thing at all. What you can do with mods is kitbash and bake sets together [[outside of the game]] and then inject them into it. What Space Marine 2 CAN'T do is freely interchange parts within the game itself and then finalize your selection into what you want. There is no system in place to do this. There is nothing in the codebase that even comes close to e.g. imitating the Forza paint system with its thousands of layers that allow you to dynamically create what you want and finalize it.

If you were to take your method, and do it with the current system, what would happen is the simplistic menu we have now would become a colossal page of endless scrolling as the seemingly infinite combos were all dumped into the menu.
>>
>>537545586
>kitbash and bake and inject
>imitate Forza paint
I honestly have no clue what the fuck you're even talking about. But you can pick and choose or turn on or off anything that is labeled as a separate mesh group. And let me tell you since you seem really clueless: dividing meshes is really not that fucking complicated.
To give you some idea of how it works: in the config file you can easily pick neck 1 or 2 or 3 or 4 or 5 for ANY Tactical chest piece, as these are all defined as separate mesh groups. Regardless of what clothes, ropes, belt buckles, belt jingle thingies, purity seals or anything else you want, you can easily pick and choose those too. But in-game if you like neck 5 for example you better like the big red cloth across your chest too and the big circular belt buckle, because these items are bundled together for no fucking reason.

>the current system
Yeah, they should've made something else at least nine months ago. The current system is literal dogshit. That's why someone posted the mockup above. That's the whole point of the fucking discussion, you genius.
>>
>>537549846
>I honestly have no clue what the fuck you're even talking about
Then why respond to me when the topic is clearly beyond you?

>But you can pick and choose or turn on or off anything that is labeled as a separate mesh group
Not in-game you can't, because there is no system in the codebase that allows it, and putting something like this in a finalized game out in the public sphere is the mother of all headaches because there's no guarantee of what it won't break. We're talking an entire new cosmetic system replacing the old.

>But muh config files OUTSIDE OF THE GAME in a file editor!
I don't care, it's not relevant because it's not WHILE THE FUCKING GAME IS RUNNING.
>>
>>537549846
>dividing meshes is really not that fucking complicated.
you dont even understand the logic that is require to code that
>>
>>537550850
Only your retardspeak is beyond me.
>Not in-game you can't
Yeah, that's the whole point, you fucking smoothbrain. You should be able to do it in game because the customization system already works on this basis. Like how fucking stupid can you even be?

>>537551573
Pretty sure I do but tell me anyway.
>>
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Yes, yes. Brother against brother. Cousin against cousin. Father against son.
>>
>>537552485
well, how elese are you going to keep the thread afloat? last time a guy wanted to post a code nobody even fucking replied.
>>
>>537552893
I am waiting for the update. Until then I have no reason to play. I have a dozen additions to the wall and everything maxed. After 500+ hours I need a carrot to keep going.
>Last Epoch is shit
>PoE 2 is shit
>Darktide is shit
>VT2 Update got old fast
>WH3 I have 3000 hours

Only thing I have to look forward to until the update is the new HD2, DRG rip off expansion.
>>
>>537552291
If you were as intelligent as you let on, you'd understand the simple fact that comparing what's doable while the game is running, and what's possible with a fucking file editor in a config file, are two completely separate things that are worlds apart. Yet you keep screaming to the sky that it should be totally possible because the latter is just so easy, and because you can do it, so can Saber. Completely ignoring your method doesn't even involve the game being booted, it's a completely walled off safe space where none of this shit has to interact with literally anything else in the game. No chance of meshes randomly disabling, no chances of meshes disconnecting from character models during animations, no chances of texture stretching, completely devoid of any and all chance of failure.

You're a fucking imbecile pretending to be smart. To translate the config file + file editor experience straight into the game, seamlessly, with an entire UI overhaul on top, is at least 6 months of dedicated work. Because it's not only crafting the system from the ground up, it's making sure the game doesn't fucking explode around it.
>>
>>537545114
They need to introduce headswaps

>Sasugay Shrike head for Assault and Sniper
>Cyrus head for Sniper
>>
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>>537554854
They will, but probably not in this update. Unless it's supposed to be a surprise feature.
>>
>>537555294
>Straban
https://youtu.be/P8idFLqRN7o?si=5kXK09JSOAZDiR6_
>>
>>537554546
>meshes disconnecting from character models during animations, no chances of texture stretching, completely devoid of any and all chance of failure
What are you fucking talking about, you retard? The meshes are left as they are now. They are already made that way. Right fucking now. In your game. Do you even understand these words, you dumbass?

>it takes 6 months to create a new clickable submenu trust me bro
>such complex, such wow, pretending to be smart
Holy fucking shit. It doesn't take all that much smarts to understand that you're an absolutely braindead fuck.
>>
>>537555685
lmao you actually have zero clue about game development and coding, holy shit I'm arguing with an armchair developer from Reddit

>Chance of the code which looks completely clean shitting itself? What's that, no that doesn't happen? Managing any and all possible interactions under the hood between UI, textures, animations? No you don't need to do any of this. Uh see because I can enable/disable meshes and combine them outside of the game into one singular static model, that the game reads as a static model that it doesn't need to manage beyond yes/no, that's totally the same as the game itself, while its running, having an entirely new system injected into it that gives players complete freedom to make what they want, and have the game maintain their creations under load

A reminder that the closest analogue to what you're suggesting is Halo Infinite's armor customization. Literally the only system that comes close to Space Marine 2's in terms of modern games, and it was half-broken on launch with missing textures and floating/disappearing parts fucking everywhere for 3 months before it all got fixed.
>>
>>537555294
Straban looking like he's from Medusa and not from Ultramar
>>
>>537555685
>>537552291
>>537549846
you're a moron. you're doing the equivalent of babby's first fallout clothing mod and thinking that's somehow makes you an expert. kitbash armors are like child's 101 of getting into modding, it's something literal 13-year-olds do by toggling meshes and slapping them together. this is wildly different from a game itself supporting it.
>>
>>537556374
Listen, you dumb fuck. The parts are already in the game, they are all separate mesh groups. See a purity seal? That's already a mesh group. See some shit dangling on your belt? That's already a mesh group. They're not missing, they're not floating, the textures are there too. They're fucking fine. All of that shit works already. Understand? Probably not. But let's pretend just for a second that you're not dumber than an actual dog. It's all implemented already, okay? Now you just have to split up the UI and let the player select the individual parts instead of the bundles, that's fucking it. That's really how simple it is. No more work required than that.
And if you think adding that submenu (something like clicking on the right glove instead of the left glove) takes 6 months, then just fucking hang yourself because you're a waste of fucking life.
>>
>>537556710
>different from a game itself supporting it
Jesus fuck. Can you guess why those "101" mods have existed since the very week the game came out? Give me your best shot, you fucking genius. I'll give you a hint, it has something to do with the game supporting it.
>>
>>537558498
>Can you guess why those "101" mods have existed since the very week the game came out?
because a child can do it without having to overhaul any of how the game works in order to make it work. my concern is you're reading this and thinking it has anything to do with changing how the game itself works.
>>
>>537558029
>UH MUH CONFIG FILE IT WORKS IN THERE
I literally do not care. You are hyper-fixated on an avenue of discussion that is not relevant, yet continue to believe it is. You have repeatedly failed to grasp that config files and a live program environment are about as similar as boats and clouds.
>>
>>537558712
Well if a child can do it imagine how easy it should be for a whole group of professional developers to just slap a ux on it, in a framework that already exists no less.
>>
>>537559006
its actually very difficult, which is why almost no games allow you to do this. most games settle for what space marine 2 has right now, you'd know that if you actually played games.

>head
>arms
>chest
>legs
>colors

hell, a lot of games actually settle for less. they go for head and body, and that's it.
>>
>>537559249
Thing is, this game ALREADY went for a much more detailed system. You just can't see it in the menus. Making you see it in the menus would take very little work, since the characters are already designed like that, right now, in this very moment. You'd just need icons for it. That's literally all.
>>
>>537558969
see
>And if you think adding that submenu (something like clicking on the right glove instead of the left glove) takes 6 months, then just fucking hang yourself because you're a waste of fucking life.
>>
>>537559897
>Adding new menus on top of new systems the game was never built for is simple dude, I do it all the time in my unreleased v0.01 Unity games!

>>537559745
No, it doesn't have a more detailed system. You're confusing the dev pipeline for user features. The devs take the base models, and add+toggle new assets onto them, and this is what you're seeing in the config files when everything gets baked into a static model, that is then displayed as a singular option in the menus. This is not some sign of a grander system we never got, it's just shit getting bolted together in a simple environment. The game itself has no systems in place to freely do this to the aesthetic tastes of the player.
>>
>>537559897
if it's so easy, why has no modder done it? why did it take modders over a year to add something as simple as colored particle effects? why are all "new menus" just new options in already existing menus? instead of entirely new UI elements at all? why can't modders add more than 24 perks to their custom classes? why can't modders add more than 22 perks to custom weapons? can't they just expand the UI if it's so easy? why are new custom classes constrained to the same animations as already existing classes and weapons? it's not like animation software is expensive, it should be easy.
>>
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Anyone else see the new deathwatch armor coming?
>>
>>537561323
Well, chest piece. It'll just be more drip for my Deathwatch Bulwark and Heavy.
>>
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>>537561323
>>
>>537561323
That's cool, but what I want to know is what's holding them back from taking DW left arm from the campaign and adding it to PvE, even as a reward or something.
Wtf Saber.
>>
>>537560287
>systems the game was never built for
It was though. That's the whole point. It's already built. It's done.

Again with your fucking bakery. Okay let's try it this way. When you select the tacticus helmet you bake it. So good and crunchy, huh? Then you select the tacticus helmet with the little skull in its forehead, the item right next to the previous fucking thing in the menu, right?! And then that bakes the tacticus helmet that you had selected before and also bakes that little skull onto your already baked and piping hot helmet. Okay? You can do that. The game supports it. The helmet is a mesh group, and the little skull is another separate mesh group. And clicking on just one icon enables rendering for both, while the game doesn't render all the other ones that are not on display but still part of the file like the toilet brush or the laurels. This is how the customization works. And instead of piling everything onto one icon, they could do more icons and submenus, kind of like what this guy mocked up: >>537492974

And you're about twice as retarded as you let on if you think adding clickable buttons takes 6 months. And believe me, what you let on is already stunning.
>>
>>537560862
Because they don't have the source code? Like are you retarded?
>>
>>537562036
>Proceeds to explain the current customization system in the game, how limited in scope it is, how the UI is constrained around this limited system and somehow magically believes it's the same thing as >>537492974 and that it needs basically zero changes to facilitate it
The image mockup you fucking quoted is itself a massive UI overhaul that already presumes every single mesh has been cut apart and separated from their original mesh groups. You are literally pointing to months of hypothetical work in concept, you fucking retard.
>>
>>537562196
>no see dude it's super easy but also you need the source code and be a developer and you just need to change like multiple parts of the game to even do all this stuff
your farts apparently smell incredible with how much you love huffing them
>>
>>537562780
>>537562948
>it takes 6 months to add a submenu for already existing items, trust me bro!!!
Man, it really is like talking to a fucking animal at this point. You'd probably smile if these devs just straight up shat down your throat. Enjoy your life.
>>
>>537562036
>And you're about twice as retarded as you let on if you think adding clickable buttons takes 6 months.
Depends on where the project is. Changes, additions and overhauls become less feasible the further the project crawls along, because more and more assets become reliant on the already existing UI. Even just shifting a handful of buttons around, not changing how they work, just moving them, has the potential to break something. We undergo at least fifty hours of QA crunch over three days just for something like that.

t. actual developer.
>>
>>537563236
¬Existing (Modified): Helmet (Expunged all duplicates, and making sure all non-essential references are removed [Some are probably vital to something, because these things always are])
| New UI: Hood (All meshes edited and changed)
| New UI: Decals & Wrath (All meshes edited and changed)
| New UI: Crest (All meshes edited and changed)
| Mandatory: Endless QA to test each and every single possible combination to make sure everything works within the menu itself. Followed by endless QA within missions and PvP to make sure everything looks okay.

>Potential problems
Further UI elements needed to disable certain combinations of cosmetics such as hood + crest, another element to factor to prevent obscene clipping.

Deciding factor of whether it's easier for the entire system if your Mark X helmet was one mesh, and new "helmets" only changed the visor element. Since that's ultimately what the devs are doing now, but simply calling them "new" helmets despite this. The beakie is just the MKX Tacticus with the visor swapped, same with the MKVIII. It's more work now to gut and change the core helmet system, but it guarantees absolute parity with meshes and textures such as forehead skulls and such, as certain "helmets" have fucked up colors on these additions while others don't, and that's because the helmets have been constantly separated into their own groups.

Any myriad of unforeseen problems that could occur from changing this many meshes all at once. Floating, disjointed, broken textures, broken meshes, clipping etc. And how more than one will definitely slip through the cracks, because we already have cosmetics in the current game with clipping/broken meshes.

This isn't a small project, really.
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What are going to be your first changes to /yourdudes/ once 10.0 hits Brothers?
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>>537555294
>that eyeliner
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>>537486548
:D
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>>537567629
>ifonlyyouknewhowbadthingsreallyare.pcx
>>
I think the customization system we got is okay
Not great, not turbo dogshit, just pretty okay
>>
>>537573005
But they could do better, and the mods prove it.
>>
>>537487027
Presumably however, everyone is going to play Stratagems Hard mode which will demand you have Heroic weapons.
>>
>>537522216
The problem when you're a bad dev is that you think everything is an opportunity to fuck over your consumers. They won't allow full customization because some soul-less unlikeable cunt exec at Saber will say "No no don't give them that in SM2, we will introduce it in SM3 and charge people for it instead".
>>
>>537573005
I think it's not great. Their justification for some of the decisions is pretty shaky too.
>We cannot give iron halo to the bladeguard veteran because then everyone would confuse him with the heavy
Come on.

And in terms of the drip feed content I kind of wish they'd do more stuff fit for veterans and sargeants that shows off chapter heraldry instead of all this gigabling captain/champion/primarch tier gear. I understand I may be in the minority with this opinion though.
>>
>>537573005
>SM1 had more color choices and it was all free
Its bad
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>>537566741
Remaking my Deathwing bulwark with some champion skin pieces.

>>537576690
this is particularly annoying, their obsession with recognizable ''class silhouettes" and keeping them unique. The Dark Angels chest piece should have robes for all of the classes, but only the Bulwark gets it because that's their unique wargear.

It doesn't even matter if you can tell what someone is at a glance, that's what the UI is for.
>>
>>537561891
>That's cool, but what I want to know is what's holding them back from taking DW left arm from the campaign and adding it to PvE, even as a reward or something.
Drip feeding. Fucking Dune does this too and it pisses me off. Devs need to stop making shit just to hold onto it in case they want to drip feed it later.
>>
>>537576690
Yeah that’s literally what I said
It’s not great
It’s pretty okay
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>>537567629
^^
>>
>>537577207
>okay
Implies its reasonable what they did. Its not reasonable, they did too little for what they're charging for.
>>
>>537577207
A little below okay as far as I'm concerned but it could always be worse I guess.
>>
It’s bizarre we only ever deploy from a thunderhawk and not a drop pod.
>>
>>537577729
>When a player dies and comes back he doesn't deploy from a pod
You woulda thunk...
>>
>>537577361
>happy birthday Titus! time to open presents!
>oh boy, i hope it isn't more chaos ruining my xenos stomping game!
>lets not open presents right now.
>>
>>537577476
Yeah I guess that’s what I’m trying to say
It could have been worse
Sure they could have done better too
>>
I had better be able to use my regular power sword skins on the Xenophase Blade because that thing should not be held by anybody outside of the Deathwatch.
>>
>>537573005
>I think the customization system we got is okay
What we're getting in 10.0 is a bare minimum that we should've got as the game launched or at the *very* least month after. And this is being generous considering they were aiming very high with this game, maybe even into AAA territory, who knows. We got to pick lenses color in December last year and it was hailed as second coming. They were really slacking and cutting corners or not delegating enough people to this project because they were testing waters.

While I understand it's a tall order, I don't believe it's too late to expand on the system even at this stage of SM2's lifecycle. There have been games that have had their UI overhauled (I guess Tekken 7 springs to mind). Not to mention how much good will they could garner this way and into SM3, just look at the positive reception 10.0 is getting and like I wrote above this should've been the baseline. Still beggars can't be choosers so we take what we can get, but constructive criticism shouldn't stop because of that.
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>>537577193
>Drip feeding
I hate this shit. All these assets just lying around unused.... Not to put them in operations/siege is beyond retarded. There hasn't even been any indication/leak they are ever going to release them.
>>
>the customization system we have sucks but it’s getting better, this is a good step forward, but there’s still more that Saber needs to do
This is a good post, be like this
>the customization sucks and Saber is fucking SHIT and we should BURN their fucking office down
This is a bad take, don’t be like this, don’t post like this
>>
>>537579682
I think everyone acting like the top example is why they didn't bother to really put work into it for a year. And to be honest I attribute this upcoming step not to a drive to improve or listening to feedback, but to chapter packs selling much better than champion packs.
>>
>Imperial Shit Eaters effectively get TWO cosmetic packs at the same time on Thursday
Fuck you.
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>>537581321
We deserve it for being the sickest chapter out there
>>
>>537581321
Meh, of all the Champions released thus far, the Imperial Fist one has some pretty good generalist parts. The helmet, which we know comes in a crestless variant, can be used on Bulwark as a solid alt. option for any Chapter. The forearms are simple and pretty generalist, and the leg armor is clean too. Everybody benefits from that one being pulled apart.
>>
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All Stratagems from the reveal video.

Presuming I haven't been retarded here, we're launching with 18 of them. And there's going to be more with each update excluding U13.
>>
>>537581769
theyre yellow, the shittist color
>>
>>537586254
>heavily increased renegade guard spawns
sounds horrific
>>
>>537586739
the only issue with that is longlas
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>>537579538
Not Primaris, never happening

Primaris DW use Mk8 helmets
>>
>>537586627
It is actually weird because yellow is one of my least favorite colors, and it’s really fucking hard to make it look good
Yet the Fists are my favorite chapter
I mostly solve the problem by taking most of the red out of their color scheme and making it black instead
>>
>>537589098
Yellow has almost no good complimentary colors, this is why you see every single Imperial Fist fan such as yourself gravitate towards 5th Company, because black works with almost anything. Yellow is much better served as a secondary or tertiary color to highlight and contrast whatever is the primary color such as red or blue. One of the biggest detriments with yellow is it's just fucking awful to put side by side with white. It forces you to use black edging and highlights to separate the colors because otherwise they just blend together.
>>
>>537589782
Blue and purple go good with yellow.
>>
Making all my Imperial Fists part of the Deathwatch solves the yellow problem.
>>
>>537590169
Hard disagree with both when yellow is the primary color.

Blue primary + yellow secondary = good
Purple primary + yellow secondary = good

Opposite? Looks horrible.
>>
I just realized that with heroic weapons we could get the boltstorm gauntlet potentially
>>
>>537591243
Don't do that. Don't give me hope.
>>
>>537555294
It's always funny to be how decimus can go from nigger that'd stab you for 5 dollars into a wizen old man with infinite wisdom just like that.
>>
>>537596128
They're the same thing if you consider him an old hunter, the kind of guy who needs to be absolutely certain when he's staring down a man-eating leopard that you're not going to bitch out on him.
>>
Im pretty sure if Assault got every single passive active for free he would still be the worst class by far
>>
>>537597464
At least he is better than vanguard whose only value is the ONE team passive
>>
>>537597464
Assault needs the Vanguard Majoris self-heal and 3 jump pack charges

They can force whatever meme melee style they want (Blocknigger, Fencinigger, Balancednigger) and people will main this class
>>
>>537577803
Some characters will mention that they were healed by an apothecary. There's a cleanup crew following along and fixing the mess you left behind. It makes it humorous when some other characters act as if the one that went down just died.
>>
>>537587139
You think that until you've actually had 20+ renegades all open fire at once and you legitimately cannot step out of cover without melting
If they don't die instantly all that diddly adds up
>>
>>537586254
How many possible combinations is this?
>>
>>537607681
just shoot them, the only issue is that theyre not free armor
>>
>>537607862
depends how many total you can shove onto a mission
>>
>>537600650
He also needs Tactical's radiating impact perk. Not giving this to Assault was peak blunder.
>>
>>537608067
Cap seems to be 4 based on the modifiers.
>>
Ain't played since release cause coop got old real quick. Wish the maps were randomly generated.
>>
>>537608575
Sniper with bolt carbine, Technological revolution, point blank
Run up to enemies, cloak, delete majoris, recloak, more betterer than ever before
>>
>>537608770
The next game could certainly do with more preset RNG paths and routes on a mission. I don't think RNG generated maps would work for this game though.
>>
>>537609803
remnant 1 and 2 does it well enough, just make it a spacehulk, i guess assault gets fucked but still
>>
>>537608061
>just shoot them
easier said than done with some weapons/classes
>>
>>537609803
The game is mostly preset already. There are only some variations in certain areas and obj but they are set variations, not procedural generate
>>
Issue is that L4D/WWZ style slight RNG and alternate paths work because those levels are short as fuck, you can legitimately clear some in sub 10 minutes. Meanwhile an SM2 operation can sometimes put you in the struggle fest for the length of a whole campaign so either they have to design entire ten minutes worth of optional content (like the branch between finding the servo-skull or capturing the zones on obelisk) or they will make the differences so small that they do not matter at all (going up vs going down on the final trygon approach on exfiltration)
>>
>>537613530
>going up vs going down
what
You're always going downwards on the path to the Trygon door.
>>
>>537614419
There’s a section right before that where the path down is either blocked or not blocked
>>
>>537614419
right after the door opens to final outside segment there's a slight branching path where you either go straight down the ramp or the ramp is blocked and you go to the room to the right and then drop down
it's basically nothing at all and you get through it in 5 seconds but it exists
>>
>>537582290
Yep, this is the winner. Easily gonna become the best value Champion skin. I looked at all of them, ImpFist has the most pieces that can be slapped onto any design you want with zero issues.
>>
>>537617357
You missed his right shoulder, there's actually nothing specific about that. It's just the various honor and rank markings slapped onto a joust shield on top of a shoulder already designating high rank.
>>
>>537617458
Ah true. But yeah, from what I could see, when it comes to every other Champion skin, the next "best" ones are

>White Scar Champion
His leg pieces are clean, but they're very simple. The standout is definitely the left leg with the green and gold wreath.

>Ultramarines Heavy Champion
His forearms are just fancy aquilas, so I guess that can work. The problem is I don't see anybody besides Heavy getting these, because I have a gut feeling parts are gonna be armor pattern limited, and he's Gravis.
>>
>>537617357
More gifts for the chapter
>>
>>537617917
>Dark Angels Champion
I wonder if they are going to let us slap his robes on different classes and change its colors. Then again I worry it could also be behind class lock.
>Salamanders Champion
This one is outright sad because he's Phobos and I think all of his pieces wouldn't work on anyone outside Vanguard. Even then the shoulder pads will still be out of the question.
>>
>>537618336
At least with Vanguard you can go Melta Rifle + Neo-Volkite Pistol and actually play as a fitting Salamander.
>>
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>>537617357
Let's not forget there will be yet another variant for IF helmet.
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>>537618336
I really wish vanguard and sniper could at least wear tacticus because phobos looks fucking gay as hell
>>
>>537618590
Yeah that's the clean version I was mentioning, it merely removes the Imperial Fist-marked crest. This is a peak Bulwark helmet.
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>>537618806
Ah I see. I thought you meant a version without a crest but with a plume.
>This is a peak Bulwark helmet.
Indeed, this is easily one of the best looking helmets in the game now in general. That and BT champion one.
>>
>>537619335
The X-Men Cyclops visor looks silly lmao
>>
why carcharodons and not raptors?
>>
>>537620681
???
>>
>>537620681
Chat, does he know?
>>
>>537620681
I'll do you one better, how carcharodons and not raptors.
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>>537620681
why raptor when you can carcharodon
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>>537619335
Can't wait for the 4th. Having the option to play around with a lot more parts to build my dude is going to be great. And from the looks of it they will add de-chapterized pieces on top of champion parts, so that's cool.

I know it's still a gimped functionality, but I'll complain about the lacking system later once I had my fun with it. My only cope is Saber are going to expand it (lol) moving forward.
>>
When will the Twitch drops start? Which channel drops them?
>>
>>537624148
If it's like previous times, any channel registered as streaming the game should suffice
I just picked a random 2view and added a +1 to the viewer count while I was out
Starts on thursday, at 16:00 CEST according to the community update (so it can be assumed that the update drops at that time or earlier)
>>
>>537620681
raptors are lame while sharks are cool
have fun with your feathers NERD
>>
>niggerfist is wondering why im not ressing him when theres 4 rubics and 2 tzaangors on me
>and im the last brother standing...again
i how do these people manage when they cant read the literal room im standing in
>>
>>537633643
The helmet on the fist champ has no fist-specific iconography when the plume is removed, which we know it is at least for assault. Tactical might be stuck with it, but I bet all the other classes will be plumeless.
>>
>>537633643
Already confirmed to exist, see >>537618590

The fist logo is on the mohawk which is removed from the alt. version, the forehead ornament is the twin-headed eagle aquila which works on everybody.
>>
>>537634091
>>537634050
thats not a mk3 helmet, its a mk4 variant
>>
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After this update we'll have somewhat reasonable selection of various Mks. Good.
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>>537634143
It's close enough as to make no difference, really. The only real difference between the two is the Mk3 is a solid full helm, while the Mk4 has the same knightly-look, but the visor can be flipped up.
>>
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>>537634143
It's closer to an Mk III than MK IV, I believe
>>
>>537634224
To my knowledge, with this update we're getting

>MK X Tacticus with left eye scope and antenna
>MK X Phobos for Vanguard and Sniper
>MK VIII with the twin cheek pipes (Second in that image)
>MK VI Corvus with right eye scope and laurels
>MK IV clean variant for Assault, Tactical, Bulwark, and probably Heavy
>MK III Bulwark Champion helmet for the same classes above
>>
>>537634509
no, the profile is entirely different, the mk2 and 3 are solid plates with flat surfaces thats flush with the top like a tin can, they dont have this fuck hueg hinge for the visor on the sides
>>
>>537634143
I mean the truth is obviously that it's a primaris helmet. It's very similar to the bulwark standard helmet but a bit bulkier. It certainly doesn't look like the MKIV though.
People just want to have it as a MK3 helmet because it evokes a similar feel and is the closest we'll ever actually get.
>>
>>537635540
well the primaris helmet is just the mk4 helmet, and the mk4 has a shitload of variants that switch out the visor, which you dont really see with other marks
>>
>>537634143
meh, it's close enough and I can curb my autism to the point where I'll just accept it and let's be honest, in this one instance, James Workshop would sooner see their IP burn than let anything not primaris be in the game.
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>>537635961
except we literally have the mk6 and the mk7
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>>537636118
damn,you're right, I stand corrected. my bad for letting it slip my mind.
>>
>>537636118
>*we* have
>>
>>537635860
The MKX and MKIV are not the same though
The MKX is a bit similar but is way more rounded at the front, almost compressed
And then it has the smoother side detailing as well
Honestly, baffling decision for GW back when they designed primaris. Take the MKIV and select the one part of it that doesn't look good, then replace the iconic scowl with it.
>>
I have almost 2500 hours in Darktide and got bored of this game within 100.
>>
>>537636394
yeah, a lot of the variants for the mk4 have a flat visor
>>
>>537637060
I don't know how you could even entertain 20 hours of Sloptide. I played six missions and it already felt like I'd done everything.
>>
>>537638018
You played baby mode missions where there's no danger or challenge.
>>
>>537638319
There has never been a game I've touched where I thought "man this is dogshit on easy/normal" and then it suddenly improved on harder difficulties.
>>
>>537638659
That's like saying Space Marine 2 doesn't get better and more fun at the higher difficulties. The lower difficulty missions are such a bore compared to higher ones. Same exact thing in Darktide.
>>
>>537639010
throwing several disablers is not fun, its the exact opposite of fun, tedium
>>
>>537639010
When I first booted up Space Marine 2 and played it on Moderate, I still had fun even though it was new and, by my current standing with the game, comically easy by comparison to what I play now. Darktide was never fun, at any point I entertained it. I think one of the absolute biggest things that pissed me off was how aimless the levels felt. It was very obvious they were linear, but they were also wide in a very shallow manner just to make it possible for players to miss the gear loot necessary to upgrade their shit. So what would happen is people would be searching far and wide, in every nook and cranny, taking forever, when I could literally see the next area we had to go to. Every area felt like it took thrice as long as needed just because people needed this shit to gear up.
>>
>>537639443
Well if you didn't like the levels because of loot being spread out, there's Mortis trials now where you get the loot at the very end and it's one level. Gets crazy hectic when you have like 4 bosses on screen.

Just came back to Space Marine 2 after dropping it due to boredom before. I'm liking it way better so far and that's mostly due to me giving it a second chance and playing higher difficulties. That's why I believe it might be the same for you with Darktide. If not, it's fine. Can't like all games.
>>
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Friendly fire mutator is 20% gun damage, 10% explosive damage.
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>>537640547
So enough to be annoying at most.
>>
>>537640547
That's not too bad. Considering most bolters do like 3 to 5 damage it's like 1 damage at most. It'll chip your Armour. I think it'll be fun.
>>
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GW is responsible for the restrictive cosmetic system.
>>
>>537640547
This is a lobby option we already had in the first game.
>>
>>537642124
And there are people insist GW doesn't have an autistic stranglehold over this game.
>>
>>537642124
Can we nuke GW?
>>
>>537642124
No? the reliance of saber's marketing strategy on fomo twitch drops and pros giveaways is responsible for the restrictive cosmetic system.
>>
>>537639078
I see, it is merely tedious to deal with a disabler in a horde game where the horde grows in size. You really haven't made it past Malice in 20 hours? Goddamn.
>>
>>537644482
youre talking to more than one person, schizo. its tedious when theres 4 of them at once every 20 seconds, gotta find it and shoot it now, the same problem that vermintide had, "double disablers is bug, no wait its feature because we are retarded and didnt update the dev branch with bug branch and overrode the bugfix and everyone memory holed it so we can get away with it"
>>
>>537642124
I doubt James Workshop is being a prick and ass since Saber isn't even deviating far too much from the actual plastic shit James Workshop shits out.

They're an easy scapegoat for inept devs.
>>
>>537645032
>its tedious you have to deal with enemies
Ok
>>
>>537645690
>when theres 4 of them at once every 20 seconds
>>
>>537642124
It would make sense to not allow Dark Angels, Imperial Fists and Blood Angels gear all on the same dude. And yet, they still allowed it.

Meanwhile it makes no sense to restrict the various "chapterless" gear the game launched with, and yet open customization wasn't and still isn't allowed. It's 100% Saber's piss poor design, has nothing to do with your boogeyman.
>>
>>537647961
>Yeah dude they're just lying
Come on now.
>>
>>537648897
Where was that implied though?
>>
>>537647961
>NO, YOU CANT RECOGNIZE A PATTERN
>>
>>537648897
dude, what planet are you posting from? they are community management people. their job is managing the community. herding the cattle. don't talk to the police. hr is not your friend. no preorders.
>>
any idea whats gonna be the price for the season pass?
30 bucks? 40?
>>
>>537649237
What's the pattern you recognized?
>>
i cant play anymore now that they ruined block weapons. the only usable one is fist which is overpowered as fuck and knife isnt available on everyone. balanced turns the game into gunstrike slop
>>
>>537649665
It was 39.99 last year so it's very likely Y2 pass will be priced the same.
>>
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>>537652413
Shit happens, gotta roll with it. Adapt. Darwin. I Ching.
>>
>>537652413
they seem to be rotating the "correct" melee weapon every few updates. after they circle back to fencing being the best block will be next.
>>
my hottest take is that homebrew chapter designs are disgusting, you shouldn't be allowed to make OC space marines, and you shouldn't be allowed to mix chapter-specific gear. character designs should be locked to a chapter and players allowed limited customization within the approved boundaries.
>>
>>537652413
Gunstrike is kino. I just wish there was more than one animation. Give me an "shoot under the other arm" pose when you're gunstriking shit behind you.
>>
>>537653995
i think that just not physically possible with their bulk, they barely do a crossdraw if even
>>
>>537653590
You say this and yet more than one fan design has become canon. The two most prominent being Tome Keepers and now the Retributors.
>>
>>537653590
>t. Gays Workshop intern
>>
>>537652413
Knife literally feels the worst. Since there is no input queuing it often drops your combo or use the wrong attack. Powersword is the second worst but only because of instant block/dodging enemies taking 10% damage. Chainsword is fine. It's gotten a better ttk and you're still allowed to use the same combo during AS. Thunderhammer got a strict upgrade. Fist is OK, I miss the fat cleaves though.
>>
>>537654232
that's nice. GW purchasing the IP of a fan film does not change the fact that 90% of players have horrendous taste and make complete abominations if given the opportunity.
>>
>>537654547
phantom links warhammer+ episode when?
>>
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FINALLY
>>
>>537655515
Why some of these are in the hundreds while others are like 5 is beyond me.
>>
>>537655515
It's the only one I have yet to finish in that section, and it's at 11 out of 200. I'd rather fight work scheduling with 2 friends to grind out the PVP ones, but since the only thing of value I have left to unlock is the ABR skin over playing Assault for that long
>>
>>537655515
you were never supposed to grind this during regular playthroughs. were you really running with a cucked build and fuck up your muscle memory for two months just to score good boy points? good luck unlearning that back again.
>>
>>537655953
I will never finish the Bulwark blocking melee attacks one. I only have like 50 out of the hundreds you need. Parries don't count and I have never in my life sat there in block stance while things swing at me. Maybe the way to do it is to load up a Minimal game and let termagants attack me until it finishes.
>>
>>537656260
Just load Decapitation and get to the bridge set piece, the wave of gaunts that show up when you can activate the bombs spawn infinitely
>>
There is a surprisingly high amount of people who would rather not see chaos cosmetics in PvE. Kind of crazy.
>>
so the gameplan for the 4th is to watch twitch drops for 2 hours, play pvp for chaos armour and the new game mode for whatever armour piece they gated there?
>>
Why does this game make my graphics card run super hot? What graphics option can I turn down?
>>
So wait is there some lore reason the chaos space marines explode into confetti or is it just to save memory or some shit. The sorcerer ones dies normally
>>
>>537658539
>not running all multiplayer games on minimal graphics settings
ngmi
>>
>>537658702
yes.
>>
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anyone wanna join my homebrew chapter called "beaky blinders"? only rule is you must use the corvus helmet on everything or else you are kicked out
>>
>>537658702
Rubrics are literally aetheric dust because Thousand Sons are midwits all the way up the chain and suffer because of it
>>
>>537658702
Rubric marines are just magically animated suits of armor, there's nothing inside but dust. The sorcerers are the only ones left in the Thousand Sons who still have physical bodies.
>>
>>537658539
Cap your FPS to 60, you don't need more in this. It's not a twitch shooter.
>>
>>537659085
It is capped at 60, but with no vsync
>>
>>537659997
Then lower your settings. I really hope you're not using the meme 4K texture pack.
>>
>>537660187
No, I didn't install that.
>>
>>537658702
Rubric Marines are automatons with magic sand inside and controlled by a Thousand Sons/Chaos sorcerer.

Any Rubricae death is meaningless since said sorcerer can just reanimate and reform them.

The magic sand contain the warp essence of a non-psyker Thousand Sons traitor Space Marine that has no idea nor bearing what they're doing outside of what the sorcerer commands them to. The sorcerer can calibrate how much autonomy the Rubric Marine can do like programming a robot to do stuff remotely.

Whenever a Rubric Marine "dies" the soul from the magic sand simply gets banished back to the warp and then resummoned again as many times as necessary, in the Thousand Sons book the main Rubric Marine guy describes it like drowning deep into the ocean without end.

Then Girlyman's girlfriend shows up, mogs Ahriman and undos three Rubricae Marines back to their original form with Ynnari bullshit magic and the three idiots realized they betrayed the Emperor and threw themselves off a cliff.
>>
>>537661006
>Then Girlyman's girlfriend shows up, mogs Ahriman and undos three Rubricae Marines back to their original form with Ynnari bullshit magic and the three idiots realized they betrayed the Emperor and threw themselves off a cliff.
I'm fairly certain she killed them by forcefully pushing them off the ledge, which almost mentally broke Ahzek because he's been trying to restore the Thousand Sons for as long as the curse has existed.
>>
Even though Vanguard will definitely be getting access to the Salamander Champion parts, and how the weapon would 100% suit his close-range aggressive playstyle, watch him not get access to the Pyreblaster. I am SMELLING something on that level of dumb in this upcoming update.
>>
>>537665148
pyreblaster is going to be a reskinned melta rifle with slightly different animations and rearranged skilltree. and saber will make sure it isn't fun to use, like they did with the melta pistol.
>>
>>537666117
>like they did with the melta pistol.
>Maximize range
>Divert into +50% damage
>Gun is now great at decimating hordes which is what it's for
Shrimple.
>>
>>537666117
Melta Pistol is actually a really good option for Sniper for chaff clearing, especially on Siege
>>
>>537658702
The actual answer is Ahriman did a really powerful spell to prevent the Thousand Sons from being mutated by warp fuckery but in doing so all of the non-psyker marines got incinerated in their armor by magic. The dust is what is left of their soul and consciousness
>>
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Is it ok for a Heavy/Devastator to use a beaky helmet? Aren't those usually for Tactical/Assault marines?
>>
>>537669062
You can wear whatever you want buddy
Anything that makes you happy
>>
>>537669062
You associate it with Tactical/Assault because you associate it with Raven Guard. Besides, if you're intentionally going to get hung up on who uses what helmet, you'd be using Primaris terminology and not First-born terminology
>>
>>537658910
>homebrew
>only rule is
>makes an obvious Malum Caedo
peak originality
>>
>>537667751
good for you. sniper is my last class to prestige and frankly i think i will just leave him and pretend he doesn't exist
>>
>>537670298
Smart, he falls apart the second he loses access to the 8530247% extra headshot damage via class perks, along with the fact that 3 of his guns are better suited to Vanguard and Tactical
>>
>>537670532
Nearly all of his best perks are in the bottom row, he's easily the most dreadful class to Prestige even once, let alone another three times. What a stark contrast to Heavy, a class that genuinely doesn't give a fuck if he has perks or not.
>>
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And another one. Took a while
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>>537670696
>What a stark contrast to Heavy, a class that genuinely doesn't give a fuck if he has perks or not.
I WILL get to level 22 before playing above ruthless and I WILL equip bonds of brotherhood. My honour is my life.
>>
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it looks like there's only one version of the Heroic melee weapons and they're Balanced.
>>
>>537675763
>3 speed
IT'S WORSE THAN THE BALANCED RELIC SWORD LMAOOOOOOOO WHEN WILL SABER FUCKING LEARN +2 DAMAGE AND -4 SPEED IS NOT A GOOD TRADE, WE LITERALLY WENT THROUGH THIS WITH THE PRE-9 VERSION WHERE EVERYBODY USED THE FASTER ARTIFICER BLOCK CHAINSWORD.
>>
>>537670532
Bruh, as soon as you get purification, you have no excuse and that is a top row perk.
>>
>>537669062
For complete kit accuracy, none of the unlockable helmets should go on heavy. He should only have his class-specific helmets.
But assuming you have some imagination, it can use both of those. MkVI is a somewhat lighter armour with more sophisticated sensor systems than the other marks by default, which is why it's usually depicted on mainly assault squads and only a bit on tactical/devastator squads. Do whatever looks good though.
>>
>>537675763
>3 speed
>only 15 damage
>16 cleave
Lmao it's dogshit

The point of nu-Balanced is that it has decent damage, great cleave and decent speed unlike tickle damage Fencing and slow-ass Block
>>
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>>537675763
A slightly higher res pic.
>>
>>537675763
So all the dullness of current block speed withh none of the fun of block mechanics? And no other major benefit to compensate? If it doesn't have some extra utility bonus in the same way as the combi-melta (e.g. ignores block and dodge damage resistance like a xenophase would), that sounds like a DoA weapon both power and fun-wise. If the skin can be applied to other weapon variants no one will use it.
>>
>>537675763
>>537677103
Well, at least we'll get a new skin.
>>
>>537677103
Yeah, the only major upgrade here over the Balanced Relic PSword is the Cleave bumping up to 16, but that sounds like unnecessary overkill when 12 is already a massive improvement to what we used to have. The speed dropping from 7 to 3 is fucking terrible.
>>
>>537677103
Even Balanced players won't use it due to the low speed, the Balanced power sword does the same damage.
>>
I hope it is possible to paint over the scar on the White Scars champion helmet, want to use it on my space furries tactical
>>
>>537675763
I am going to say the N word.
>>
Welp, if this is indiciative of how Relic melee weapons are being handled in terms of stats, the only one that's going to be worth using is the Power Fist, because it doesn't need attack speed.
>>
>>537677103
So are the only Heroic weapons that new Power Sword tier and Bolter tier?
>>
>>537678135
No, every weapon is getting a Relic version. They just haven't shown them all off.
>>
inb4 the combibolter does half the damage of the bolter and melta as well as having half the ammo
>>
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>>537678135
Nope, all weapons get this tier.
>>
>>537678615
>Heroic Heavy Plasma Incinerator
>Rate of Fire: 10
>Reloading speed: 10
OHBOYEREWEGO
>>
>>537677861
I hate this champ skin so much. It's so minimal compared to the rest and of course it's for assault.
>>
>>537678615
Do they all get it this update though? One of the future updates on the roadmap mentions stratagem rewards. I could see heroic weapons being drip-fed over time as they finish them.
>>
>>537678912
More like it'll be the damage variant with an extra +2 damage and twice as long of a venting speed if those stats for the xenophase are anything to go by.
>>
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>>537675763
>Imperator Blade
>Damage 14+ / Speed 5+ / Cleave 12

>Warden Blade - Beta
>Damage 13+ / Speed 7+ / Cleave 12

>"New Super Heroic Tier" Xenophase Blade
>Damage 15+ / Speed 3+ / Cleave 16

Is Saber filled with mathlets?
>>
>>537678332
my exact fear. that it will be even worse than the auto bolt rifle and the melta portion will be the equivalent of an Inferno pistol shot.
>>
>>537679261
It should be a straight up upgrade. 9 speed minimum.
>>
>>537679261
Meanwhile the Fencing power sword has 12 damage and 9 speed, no point taking Balanced at all especially for the Bulwark.
>>
>>537679040
All weapons get Heroic tier. Now, the question (though a minor one) remains whether all of them will be complemented with new skins.
>>
can i hipfire multimelta or will i suffer some bullshit damage penalty unless i'm in the heavy stance?
>>
>>537681005
You shouldn't hipfire if you're a Heavy
>>
>>537679261
>Is Saber filled with mathlets?
Game designers in general do not know math beyond algebra.
>>
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>>537677103
>that speed
What are the chances those stats are from some older snapshot version?
>>
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>>537678963
>t:
>>
>>537681771
On the off chance that it is, they would be just as likely to lower the speed as they would be to increase it
>>
>>537486548
Is there a time for when the patch drops?
>>
>>537687708
Usually around 10-11 AM CEST. Thursdays.
>>
>>537688776
>11 AM CEST
cheers that is roughly 7pm for me
>>
>>537678963
Blood Angels champion soon
>>
>>537682556
If you told me it wasn't a champ skin and just the cosmetic pack I would believe you. The only thing going on with it is the leather glove. Fuck the custom weapon that came with the champ pack can't even be used by assault for Christ's sake. Compare it to the space wolf vanguard or the new bulwark we're getting.
>>
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>Ultramarines Cosmetic Pack
There are actual retards who purchased this. The devs should really make it up to them somehow.

Also, I find it incredibly funny that the game's about Ultramarines, yet they get the least gear.
>>
>>537693775
Because everyone thinks Ultramarines are gay.
>>
>>537690924
The Space Wolf one looks like terrible dogshit though, I’d much rather have the muted White Scar skin over that
>>
>>537693775
Nigger every single base game cosmetic is ultramarine
>>
>>537696861
Wrong. They're not chapter specific.
>>
>>537697197
>they're not chapter specific
>except for all the purity seals with ultramarine shit on them
>anybody can use them though
>>
>>537697602
>b-but if you zoom in on the purity seals at 300% you'll see the teeny tiny ultra symbol
lol
lmao
you could've gone for the tactical's toilet brush helmets but you went for this, fucking kek
>>
>going to have to stop playing astartes to farm base game things again
gross
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New event chestpiece leaked Bros.
>>
Sniper is just pure fun. Fuck those biovore niggers though
>>
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Going to hit the bed Brothers. Keep the thread alive for a few hours while I gather my strength.
>>
>>537658910
Brother good to see you
>>
>>537679261
Yes but those stats also mean Jackshit because the UI stats are set manually and doesn't reflect actual stats
>>
>>537681005
You suffer from a movement speed penalty and a firerate penalty.
>>
>>537678963
I love it because of that. There’s such thing as too much.
>>
Is there a way to reassign switching the mode of the power sword to another key, i dont like having to hold RMB, what about assaults dash/jump?
>>
Nutting to a 16yo sister of battle trainee with big ass tiddies
>>
I told you people the heroic weapons would be red.
>>
>>537697197
Dumb nigger the fucking togas, the eagles, laurels and purity seals are all ultrasmurf cosmetics. Barely any of the base cosmetics actually fit other chapters which are hyper focused on a theme or are you really going to sit there and tell me that the victrix guard fits the dark angels somehow?
>>
>>537706409
Power sword no, since it's tried to heavy attack. Jetpack is tied to ability usage so youd have to change from there.
>>
>>537669062
no, because youre wearing a gorget, the mk8 armor had that specific problem
>>
Think they'll do 3 factions in SM3? Who would you want? It seems obvious the Crons are getting involved in some way so maybe like
Crons v Orkz v Chaos (hopefully mostly demons)
>>
>>537712276
>early scenario is Hive Fleet Leviathan and a massive WAAAGH happening on some planet
>Orkz and Tyranids are at a deadlock with the PDF and IG barely holding on
>Ultrasmurfs arrive
>Eldar have a Webway on the planet itself and are ambushing all factions
>they're guarding tombniggers from getting awakened
>Chaosniggers show up because 40k
>Necrons wake up and fuck shit up
>>
>>537712276
Nids, orks, crons. Fuck chaos. All my homies hate chaos.
>>
>>537712276
As possible bad guys yeah
I hope they keep it simple and only let us play spes mureens, three playable factions seem like a nightmare to maintain/balance
>>
>>537712276
>Necron tomb world is awakened to discover its now a Slaanesh daemon world that's currently being attacked by an Ork WAAAGH
>>
>>537713057
and some space marines are there because of a clerical error which sent them to Glorianus IX rather than Gloriana IX
>>
>>537712276
Neurons are a given, but I want World Eateds if Chaos is forced because those niggers are THE melee mongrels. Fighting clankers when suddenly a Berserker jumps from the top rope screaming THE NAILS ARE BITING.
>>
>>537714987
*Necrons
*World Eaters
I need sleep.
>>
>>537714987
>melee
>more parryslop
Yuck

Word Bearers or Black Legion

Even better Iron Warriors
>>
>>537716036
>I fucking love ranged spam!
>>
>>537716036
Instead of Black Legion or Bearers they should actually go with the Thousand Sons and make them heavily favor ranged attacks and rarely engage in melee
I’m sure the community would love that and they’d definitely be the most played faction
I bet if SM3 came out with a Siege mode there would even be people begging Saber for a Thousand Sons-only version because they hated fighting whatever the other faction was so much
>>
They've already done Khorne in SM1 and Thousand Sons in SM2. Best is to pick an undivided faction and just throw in some crazy daemons that aren't the standard Red devil, Blue bird, Pink lobster or Green shitsack. Like have me fight some proper eldritch abomination like a hedgehog monster with eyes at the end of every spike that turns into a mouth as the spike turs into a tentacle when they attack. Make every boss something crazy like that and have them eat Imperial Guard soldiers as health packs so you have to start killing your own people because it feeds on souls rather than flesh.

Have the Night Lords show up somewhere in the campaign but only for a moment because they're really not interesting in fighting you and its just this running battle as they retreat while you wreck their shit trying to recover some relic weapon or whatever they're were there to get while everyone else was busy fighting the Necrons or whatever.
>>
>>537716393
You're just low IQ

>fighting in trenches
>fighting in sieges
>defending
>fortifying
>holding the line
>advancing slowly
>taking cover
>watching war machines burn
>>
SM3 should be Dark Eldar and Night Lords.
>>
>>537698254
>his third world potato computer cant't show the purity seals plain as day
lol either that or you need fucking glasses
lmao you can see that the bulwark banner has an ultramarine symbol on it, right?
>>
>>537718226
Wow, it's the exact shit Space Marine 1 mocked in all of its marketing.
>>
>>537718226
So are we playing Space Marine or Holdfast: Nations at War
>>
>>537719010
>nigger elves and night shitlords fight each other only as two craven, prey on the weak factions can
>>
>>537719010
We'd crumple a NL so easily it would not be a challenge
>>
There will be no enemies in SM3, because no enemy will please this general.
>>
>>537721929
orks are great, perfectly designed for a horde shooter
>>
>>537667751
I'm surprised nobody talks about the perk it has that buffs your melee by 20% if you leave the gun empty.
Only thing that sucks is how you can't do gunstrikes half the time cause of the low range, but other than that, I'm not using my secondary most of the time anyway.
>>
You will be forced to fight Tau who only shoot from range and act like Biovores in close range
>>
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>implying SM3 won't be necrons with either word bearers or death guard
>mfw it'll probably be something stupid like smurfs VS shitters of battle with chaos undivided
>>
The truth is, they're setting us up to fight dark mechanicum. Hope you like chaos knights, nerds.
>>
>>537724794
Knights are so fucking stupid and I hate how they retconned them into the Horus Heresy
>dude what if we made Titans but smaller and gay and not as cool and then pushed them everywhere to sell models
Total GW death
>>
Just the last prestige of sniper to finish and I'm fucking done with every class, thank Christ.
>>
>3 second immunity while charging ground pound
>its a prestige perk
Vanguard shits over Assault so hard its not even funny anymore
>>
>>537730217
vanguard does no damage
>>
>>537722943
That would be fine, because Tau die in one hit which would be fun, more cover gameplay instead of Chaos which is a fucking mess where they expect you to fight in the open but then Marines decide to just mag dump your fucking face while you melee them

Its not even "Chaos" that's the problem. Saber just fucked up their melee/range animations and priorities.
>>
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I wanna play a spacewoman marine
>>
>>537730269
>Tap a head two or three times
>Now you can zip to it, killing everything on the way + AoE explosion + armor + kill armor + you get it back instantly + HP on kill (for the entire fucking team)
Assault brings fucking nothing
>>
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>>537730308
I like 'em, but I don't want them. The anime-styled ideal you're imagining isn't what you'd get.
>>
>>537730379
>>537730269
The only thing holding back vanguard is not having an easy time checking which enemy is ready to execute and the retarded range minimum on the grapple causing enemies just on the edge to not get targeted and instead you zip to some nigger 10 miles away at full health.
>>
>>537730379
>>Tap a head two or three times
unfortunately doesn't work with the regular bolt carbine which is probably his best weapon
>>
>Cringe
Bolt Rifle + Grenade Launcher

>Based
Bolt Rifle (Accuracy)
>>
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Would a pure deathwatch spinoff of SM2 with only xeno enemies be successful?
We can all agree that the nids (orks too for the based sm1 veterans) are more fun to fight than chaos.
what xeno race would you most like to fucking genocide?
>>
>>537731160
You should be using his burst rifle
>>
>>537731245
Anon the grenade launcher versions has not been relevant since they nerfed it into the ground
>>
>>537731978
I'm sure its fine but it doesn't feel right
Vanguard feels the most fun when you're fast and violent, in the thick of 8 warriors just barely keep ahead of all of them with bolt carbine mag dumps and perfect dodges until you finally get a break to chain grapple all of them to death. Its not efficient but its really engaging. The reliable method of bringing an actual mid-ranged weapon to soften up a target then dive in on them just seems too rote by comparison.
>>
>>537732603
The gun has literally never not been meta. Just because you can't dump all your grenades and immediately get all of them back in the same fight, doesn't mean it stopped being good.

>1 grenade back every 30 seconds
>Ammo boxes give back 75% of your grenades

In Siege Mode especially, you can just keep feeding it with ammo boxes. Siege Mode also makes Tact's Prestige perk where he gets Ability Charge back on them nutty. In Operations, you don't need more than 2-3 per fight even on Absolute, and you'll recover those over that exact same fight.
>>
>>537732603
You're a fucking retard. Thanks for the post though.
>>
You know when they nerfed the GL I don’t think I ever saw it again with randoms
Even when Absolutes came out
>>
>>537733360
>Long essay to try and excuse shit gun
Nope, its trash.

>>537733768
>>537733360
Samefag
>>
>>537734183
Because its garbage. The Stalker craps all over it because SM2 is nothing but headclicking.
>>
>>537720736
Space Marine: Other Side: Iron Warriors
>>
>>537734301
But all non head clicking guns, melta and plasma, are all good
>>
>>537734530
Melta and Plasma don't need to click heads because they operate how all the guns should operate, in that a body shot isn't a fucking miss mathematically.
>>
>>537734223
Schizo AND retard. Don't you have some other games to bitch about, requiem bitch ass?
>>
>>537734604
>ad hominems upon ad hominems
Your anger issues is funny
>>
>>537734579
No yea, but that means the game isn't all clicking head since you just use plasma and melta if you hate clicking head so much (i.e. you are shit at it)
>>
>>537734705
Actually I'm great at clicking heads, its just boring and uninspired. But I am sorry you have issues with it since you need to boast (lol) about your "skill".
>>
>>537734705
>but that means the game isn't all clicking head since you just use plasma and melta
Play SM1
>>
>>537734705
>the guns balanced around not having a headshot multiplier are better than the ones balanced around having literally every shot be a headshot
no shit
>>
>>537734816
SM1 is shovelware slop compared to SM2
>>
>>537734680
Aight requim bitchass you keep on bitching about the GL not being absolutely bitch mode I'm sure it'll salvage your bitchass name
>>
>SM1 is shovelware slop compared to SM2
>>
>>537734987
>requim
Silly third worlder and their silly anger issues
>>
>>537734859
Yea, I know, I am just answering the guy complaining about headshot gameplay when he can just use weapon that don't need it
>>
>headclicking slop
Helldivers 2 > Space Marine 2

/thread
>>
>>537735187
You also click on heads for HD2?
>>
>>537735019
You’re the same guy who respond to everyone who disagrees with you with “shitposting” huh
>>
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>>537735187
>Block your path
>>
>>537735356
>die in 3 or 4 headshots to average weapons, 1 or 2 to specialized ones
>>
>>537735463
Uhhhh why are you shooting the head? That's headshot slop gameplay
>>
>>537735509
because i'm not punished for shooting things that aren't the head against regular enemies
>>
>>537735743
But that is a regular enemy in helldiver. You are playing in diff 10 right?
>>
>>537734223
Baiting for (you)s to keep the thread going just ruins the thread desu.
>>
>>537735965
only but that still doesn't make him a regular enemy, that's the raiders, berserkers, and regular devastators
and i can still shoot him in the back with many weapons just fine or blow his arm off and neuter him or just blow him up with my plethora of options which kill him in less than a second
>>
>>537736202
Regular devas barely exist in diff 8 and above
Regular enemies at that difficult is heavy dev, rocket dev, armored strider, beserkers. All of those enemies die 3x slower minimum if you don't hit weakspot. Even the most basic enemy will die 2x slower if you don't hit weakspot. Headshot modifier in SM2 is only 2x for stalker bolt and maybe get to 2.5x ? with perk bonus.
It's funny that you bring up HD2 when that game punishes player more for not hitting enemies specific ways with their armor pen system
>>
>>537736649
I didn't bring up helldivers, someone else did, i was simply commenting that the mid tier enemies in helldivers still can go down in a few headshots to basic weapons because some of them are designed around precision rather than DPS. Going down in 3x the time is still better than being able to dump literally 100% of your ammo into bodyshots and still not kill a warrior.
>armor system
no shit, its a different game built around bringing a diverse loadout to cover all your options and completing objectives where you may not need to fire a single shot
SM2 is built around fighting straight through hordes and hordes of dudes because there are rooms which simply do not allow you to advance otherwise and all tools fulfill the same functions since they have no systems like armor which are more simulationist instead of arcadey. SM2 should lean more into different perk builds that radically alter your playstyle.
>regular devas barely exist
they exist plenty when you've got enough factory striders around, and rockets are just regular devastators but with some extra weaponry.
>>
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>>537735019
Just shows how much it deserved a sequel.
I still remember when eternal crusade fucking flopped (shitty overhyped ‘space marine successor’ game) and it seemed hopeless
Then I saw fucking primaris titus and i was BACK
We take this game for granted and shit on it but its a miracle that it exists after relic died desu
>>
>>537737759
Not only is it a miracle this game came out, it's being directly recognised by GW as the new face of the franchise for people fresh to 40K. They're going all in one accessible merchandise beyond the models, Joytoy figures, wearable Titus helmet, large scale statues. It's been noted that the game is frequently referenced by fresh faces in Warhammer stores as to why they're interested in buying sets.
>>
>>537737759
There have been few sequels that have filled me with more disappointment when I compare them to their predecessor than space marine 2.
The only miracle is that it wasn't a complete financial flop.
>>
>>537737759
Yea, the Warhammer IP infamously went through decades of mediocre to bad games that seem like just cash in for for the IP. Even space marine 1 was fairly average. Only in recent year, Warhammer actually get decent and successful games. Saber dev was also fairly special and get lucky. Remember that their first successful game is world war z and it' s a complete fluke that the game becomes a success consider that it seems like a cursed IP. They basically just use the template for world war z to make space marine 2.
>>
>>537739529
>They basically just use the template for world war z to make space marine 2.
I wish they used it more regular zombies in that game, mutators excluded, still die extremely quickly on all difficulties they just come in such density that managing all the threats becomes the challenge. Meanwhile SM2 tries to take the endurance/attrition approach with the contested health system and making shit terribly bullet spongey.
They only kept the worst bits like the godawful grind and perk loadouts where you're lucky to have even 2 viable playstyles because some perks are just obvious best in class.
>>
>>537737759
Yeah unironically when I saw the first Space Marine 2 trailers I thought it was gonna mobile-tier slop dogshit, especially given Saber’s reputation and previous titles
Getting a game this fun that I managed to get 400 hours out of just from PvE co-op is pretty crazy
>>
>>537739915
I don't think mind this direction. I don't think the zombie gameplay will fit 40k much
>>
>>537740327
>I don't think the zombie gameplay will fit 40k much
putting aside that entire factions are based around that extreme swarmy nature, the defense sections of inferno, decapitation, and ballistic engine are incredibly fun and i wish more of the game was like that
>>
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>>537737759
>Then I saw fucking primaris titus and i was BACK
guvnor
>>
>>537739915
>some perks are just obvious best in class.
front line supply so fucking disgusting
>>
>>537744251
NTA but sm2 is getting there. There are some fundamentally extremely busted perks still, but just look at how far we've gotten from launch. Still have a lot of work though, like shit, look at the tactical... He has like 4 columns out of 8 that have literally no real choices because one of the perks in each of those is just far, far too strong. Everyone is running emperors vengeance, secure stockpile, battlefocus and radiating Impact. With exception to radiating Impact they're all busted as all fuck; that signature is only the most picked because the other two are dogshit. Also, the first column is literally dependent on your primary since two of them only does anything if you're using specific weapons. Tactical just has shit build variety.
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>>537719010
>>537720868
Edgekino
https://wh40k.lexicanum.com/wiki/Wystengradt_Raid
>>
I found out today that bulwark is the only class that can shield cancel dash out of anything, including attack animation. That's pretty crazy. Every other class has to go through the parry animation before being able to act if the block cancel. It's so helpful to react to sniper fuck or orange attack while I am in middle of an attack.
>>
>>537746660
>He has like 4 columns out of 8 that have literally no real choices because one of the perks in each of those is just far, far too strong
Was the same for some WWZ classes
Frontline Supply for gunslinger was a perk that refilled 5% of your magazine on headshot in a game where weapons could have sixty round mags and where every enemy was the exact same height and ran straight at you. Even after buffs the other perks in its line weren't competitive since the operative gameplay of gunslinger was to always go for headshots for all its other perks
>>
>>537747623
Yeah, if you're good with Bulwark which is 50% being able to remember to use his shield block cancel, you're effectively invincible in melee combat because you get a free perma-pass if you fuck up the Simon Says and parry on an orange.

>Parry
>Oops it wasn't blue
>Oh well lol
>Hold shield block for a millisecond
>Reset back to neutral
>Roll out
>>
>>537747902
Honestly, I am somewhat okay with less variety in builds in high level of play. Something will be better, especially at high level and high difficulty, and that is fine for a PvE games. Many perks are better for lower level, but the other alternative is better for high level. For example, the health recovery for extremist from vanguard isn't great for low level, as there is too little extremist spawn so you don't get values out of it. For bulwark, the shield recovery perk isn't as good as other options for low level because you automatically recover shield much faster at lower difficulty.
>>
>>537553809
play inquisitor martyr
>>
>>537747902
Yeah, but I'm more than willing to give that pass since its rewards 'skills', as easy as it is to nail heads in WWZ. Sm2 has some very clearly violation of risk and reward (eg, intimidating aura, emperors vengeance, battle focus), and saber time and time again has shown that they need help balancing these perks.
>>
>>537748421
The issue is that the best in class options are generally always just damage increases whenever possible and the most reliable survivability increases after that. There aren't enough mechanics at play so builds homogenize into just shoving as many damage ups in as possible to maximize DPS or hit breakpoints. There are extremely few perk lines where the best in slot changes with difficulty because most of the time the best in slot is best because the other two are just garbage. The extremis heal you mentioned, for example, still outclasses the ability charge return on majoris execute because there are similarly far fewer majoris in lesser difficulties and its par with melee champion because a free medkit once or twice a mission is still really strong when there are so few enemies that you generally don't even have to go into melee.
A big issue is that saber gives the biggest rewards for the least risky perk choices while the more niche ones get stuff that's maybe only on par if they're lucky or give you shit for activation criteria that plan on you failing.
>>
>>537747902
A lot of classes had that problem. Some perks were just absolutely fucking worthless. Like vanguards NINTH PRESTIGE perk being so bad people thought it was an April fools joke. Or stuff like exterminator having the option to reload one specific class of weapons 25% faster or everytime you kill 15 enemies instantly reload your gun. No cooldown. In a game where people kill on average 500+ enemies a level. Like how are these perks comparable?
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On the topic of prestige perks I wonder If they plan on reworking some of the perks or adding 1 or 2 more for every class. On one hand this would add more variety (maybe) but on the other with Saber it's a double-edged sword. Either something will be broken or unusable.
>>
>>537751728
>NINTH PRESTIGE
god i almost forgot about that shit
I stopped prestiging after a while because they were all so fucking minor that they contributed nothing for the highest difficulties.
>5% more primary ammo capacity
for having to suffer through grinding the leveling process another half dozen times.
For exterminator you could at least say that it gives you what their thematic fantasy is meant to be or that it has niche usages for mutators that reduce hordes but yeah, ridiculous how niche some were like exterminator was ever going to be laying into bulls instead of molotoving them
>>
>>537752060
>Assault duelist
>Recommended

Nigga what?

Also saber would just give strong perks to the classes that don't need it again like sniper, tac, heavy, and bulwark.
>>
>>537752548
Even just the first prestige perk for vanguard is so funny. "Increase the radius that your shield can block by 10% (base 220 degrees)".

Who gives a fucking shit because everyone takes the full 360 degree block perk.
>>
>>537752641
>heavy
God you can tell the devs just balance the game under the assumption that someone is always playing heavy. Shit like enlightened that are an absolute pain for everyone else just melt under a second or two of heavy bolter fire while your completely safe under the iron halo
>>537752921
At least the first 4 get you some actual bonuses like shield protection for 3 seconds when you interact with shit or automatically res dudes you end your charge on top of, the small stat bonuses are just there which is why the next five levels are useless for almost everyone.
>>
>>537752060
I shudder to think what Saber would come up with for those extra perks. They either go retarded OP or spaghetti code-tier. There's no middle ground.
>>537752641
>Duellist on assault
What else is there? Remaining options are as abysmal as they are useless. Besides recommended is not mandatory.
>>
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>>537752060
>posting old version
Brother, remember to use the latest one.
>>
>>537753730
Extra health, extra damage, extra damage reduction, knockback immunity.

The rest of the prestige perks for assault do jack shit.
>>
>>537753909
Adrenaline boost, unyielding oath, fortitude, duelist
I'm assault, i've accepted that i'm not going to be doing ranged damage at this point and zoans are someone else's problem
>>
>>537753730
That's the old version prior to the 3-second invulnerability perk on Assault which you absolutely should be taking.

There's an argument to be made that Adrenaline Boost isn't necessary anymore either. Because the perk that makes him immune to stagger after using his Ground Pound got changed to any use of the Jump Pack, AND increased to 15 seconds which is an insane amount of time.
>>
>>537754396
>I'm assault, i've accepted that i'm not going to be doing ranged damage
use damage heavy bolt pistol, 20% ranged damage perk, and 15% ranged damage prestige perk. you can shoot down regular thropes easily too. its fine for picking off minoris, i dont run out of ammo. and it has 20% damage bonus weapon perk on class skill which is awesome for assault, also +25% damage on execute, i wouldnt use the bonus damage on distant enemies perk. you really dont need duelist.
>>
>>537755958
>you really dont need duelist
i'm aware but its convenient for balanced on occasion
i'll give practiced aim a shot again at this point i just like fisting stuff
>>
https://community.focus-entmt.com/focus-entertainment/space-marine-2/forums/6-general/threads/48466-champion-customisation?page=1#post-229139
>>
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>Rando compliments your drip
>>
>>537757434
>Literally the most non-distinct forearms imaginable
>Not available on anybody
What?
>>
>>537756342
It doesn't help with your parry. Trust me. You'd have to be parrying at random before you even seen an attack come out to see any value out of it. It's a shit perk. Take it off and you won't see the difference.
>>
>>537755958
>enemies miss you if you casually step to the side
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>>537757434
With sniper/Vanguard it was expected since they're wearing Phobos armor. But why some of the pieces are so restricted, like the gauntlets for instance. I can't imagine IF gauntlets to have that issue on Tac/Assault/Bulwark/Heavy.
Very weird choices
Also about imperial fists:
>Wargear: /
Does it mean it's unavailable or two entries are missing from that line?
>>
>>537760330
I think the tabard is unavailable for anybody, despite it being super basic.

I'm not gonna look a gift horse in the mouth, this is nearly doubling the amount of cosmetics we've got in one update. I can at least make a nice looking Salamander Vanguard and burn shit with him.
>>
Really hoping the Heroic Melta Rifle has a unique firing mode where hipfiring is still the cone blast, but when aiming it, you get the proper laser beam high damage nuke blast.
>>
>>537761307
Agreed. It's very disappointing that melta didn't have a way to reduce cone size but increase range. Seemed so obvious, you know.
>>
>>537758906
Are they entirely bland? I could see them not being available because they'd just be duplicates
>>
>>537761987
I thought so but they do have miniature skulls on them. still probably not worth the time to split, even for an intern
>>
>>537761987
there's nothing on them but little skulls. I figure the reason they didn't unlock them for use is because they are simply too basic and too similar to the default options. somebody probably said ''fuck that, I'm going to lunch''.
>>
Thank god for more power pack options. After all, it's the thing we're staring at most of the time.
>>
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> make awesome chaos skins
> only useable in a barely alive pvp mode and devs are too lazy to make chaos operations

what a giant waste of dev time desu
>>
>>537762943
You won't believe this but a significant portion of the community actually don't want us to use chaos marine cosmetics. Citing, 'it's not lore accurate', or some such drivel.
>>
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>>537762943
redditors aren't people
>>
>>537762943
>devs are too lazy to make chaos operations
don't forget
>they add chaos vs chaos pvp matches
>>
Didnt sm1 sort of have a chaos ops mode
>>
>>537763686
yep it was basically just a model swap, which could also be easily doable with SM2, but im sure the devs would use the voice acting excuse when questioned on their laziness.
>>
>>537763780
They quote space book, as in GW. Who knows what's true.
>>
>>537764657
the discord redditor gave some vague space book lore reason, aka they are too fucking lazy to give us chaos ops. I doubt GW has anything to do with it.
>>
>>537761987
The forearms have little skulls on them, they're super basic. The thing is, it'd be a nice little aesthetic compliment on the right side when paired with something basic like the wrist computer on the left arm.
>>
>>537734958
This but the other way around.
No "games as a service" bullshit.
No parryslop and iframe dodges.
No primaris cancer.
Much better writing and voice acting.
Better music.
Titus looks so much better.
90% of SM2's story, characters and design is just directly lifted from the superior first game.

It's just a brutal fucking mog all around.

>b-but I didn't get to play as brother Tayshanius and brother Chang to grind the same 5 pve missions over and over again like an autist
KWAB
>>
>>537769118
>No parryslop and iframe dodges.
Yeah, you just eat shit on the hardest diff if you dare to engage in melee. The game honest to God turns into a poor man's Gears of War where you hide behind cover but have no dedicated cover system.
>>
>>537769602
skill issue
>>
>>537769783
No, the reality of a piss poor game. You won't find a single playthrough on YT where the person playing and knows what they're doing runs out in the open constantly. That shit stops after the tutorial area.
>>
>>537770252
skill issue
>>
@537770284
>Baiting for (you)s to keep the thread going
Tired of this desu
>>
>>537771131
just learn to play and you won't have to cry like a little bitch
>>
>>537769118
Yea SM1 is mediocre game and belong in the 2000's cash in "western" action game.
>>
>>537772213
Yep. Which makes it unfortunate that SM2 still manages to be so much worse.
>>
HE CANT EVEN FIGHT IN MELEE
>>
>>537772358
SM2 exceeds standard of even modern western action game. It is so far ahead of SM1 but hey old good new bad
>>
>>537772637
sure thing sergei
lmao nah
>>
>>537772213
Eh I think THQ was having money issues more than anything. Development had to stop and something had to be shipped. It didnt sell well so they went bust. Honestly it was a blessing for 40k games since afterwards GW whored out the license to anyone who asked. Without that we'd never had Armageddon.
>>
22 hours left then
>>
>>537773057
Yea, 40k was so starved of any video game at that point so it was better than nothing. It's just a very barebone game. The shooting mechanic was extremely barebone and dated. The melee system was also extremely barebone and dated. The game was functional at least though.
>>
Death to non prestige shitters.
>>
>>537772463
>THAT
>IS
>A B S O L U T E L Y D I S G R A C E F U L
>>
Are consolefags just horrendous at this game?
wtf
>>
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>>537712276
They should port all Operations and other content to sequel anyway. Both Tsons and Nids should be in SM3.
Necrons are heavily hinted already and must show up sooner or later at this point.
Second faction should be 11th Edition main antagonist. So either Orks or Deldar
>>
>>537777342
It would be funny if they tease the chaos switcheros again but nah, it's necron or dark eldar this time and chaos marine isn't in the game at all
>>
How is Power Sword on Assault?
>>
>>537773976
There's no shame in not prestiging
>>
>>537779250
https://www.youtube.com/watch?v=Shv0i-Km-7E

Usable. Personally I like it more than chain sword.
>>
wasnt able to carry two level 1s to the finish line in absolute. they straight up die to single extremis. i might have been able to do it with a couple good team perks on me
>>
>>537780720
were they lvl 1 or lvl 1 but prestiged
>>
i find solo with no bots easier than some absolute matchmaking games. enemies are way more predictable, you have this constant armor drip from the majoris. most damage in ops actually come from stray attacks that are targeting teammates. plus all the pickups are yours.
>>
Update scheduled for 3 PM CEST tomorrow, Brothers.
>>
>>537779250
its fine. its pretty one dimensional you just do the rake attack or twirl attack when you have the opportunity to damage something. the block version doesnt feel as bad with 1 speed unlike the block chainsword which is ruined. you can pretty much just use when ever you think looks cool. fist will always be super op though
>>
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There are new armour pieces for the gravis armour in this image, no? Looking at the chest and right pauldron.
>>
God I hope chaos spawns are fun to fight
>>
>>537784289
From those leaks it looked like they are Tyranid Warrior reskins
>>
What kind of new skins will the Heroic weapon tier get tomorrow? Relic tier already seems gucci with all the fucking purity seals and engravings on them.
>>
>>537784702
The combi-melta looks like a master-crafted tier weapon. I also presume that the banana mag bolt pistol in the space wolf preview is the bolt pistol heroic, which looks fancy without being over-decorated.
So hard to say, but I don't think they'll just increase the details and gold amount.
>>
How many bings and bongs until the update and Twitch drops?
>>
>>537788290
Update is in 19 and a half hours. Twitch drops begin an hour after that.
>>
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Clowned by triple lictors but 34.5k melee damage.
>>
>>537788809
Lictor is my bane when using block fist
>>
>>537772463
Imagine a game like SM2 but with custards instead
>>
What's the best red for Blood Ravens? Baal?
>>
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>>537790064
I like Khorne Red.
>>
>>537790064
Wild Rider Red for main colour
Liberator Gold/Runelord Brass for chest aquila and general designs
Corvus Black for pauldron trims
Ushabti Bone for pauldrons and veteran helmet
Iron Hands Steel for markings
Warpstone Green for eyes

Macragge Blue or Averland Sunset for power fist
Macragge Blue for jetpack
Caliban Green for storm shield
DLC skins for other weapons
>>
>>537782334
Damn, they typically rolled them out at 10 AM. Guess we'll have to wait a few hours longer.
>>
>>537763159
It’s me, I think Chaos is fucking stupid and lame I don’t want you to have any representation at all
I don’t care about lore accuracy I just dislike you



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