Fish Gun editionPrevious thread: >>537071178This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>MinecraftOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
>>537604963>crashedWhat?
>>537605391Gleba crashed.
found this game while taking a break from FtDpretty cool, probably not eggy enough?
>>537606693I think it definitely belongs here. It's a better /egg/ than it is a strategy game.
>>537606223Elaborate.
I asked this last thread but nobody responded. Has anyone here tried microtopia? It's basically what if circuitry but ant colony automation routines.
>>537607143Narp
>>537606885honestly the game feels very simplethe number of components is rather limited, the strategy part of the game is not that in-depthalso the irony is not lost on me, taking a break from one vehicle design autismo to another
>>537573576If the mod I requested causes any pain, feel free to remove it. My main reason for it is just to track shit that breaks, that might require a fix. I'll go back to my Obsidian if needed.>>537557039I should be on in 4-5 hours. I Must be actually retarded because I didn't think we had the recipe unlocked at all, I would've used instead of creating a whole new quartz mine.
>Airships: Conquer the Skies mentioned>>537606693Based. I love the game, but I'm pretty bad at it because all the choices filter me and that makes me sad. Would love to effectively design airships sometime but the choices and options overwhelm my autism.
>>537610990>Forgot to actually attach my pic
>>537607143i fell off microtopia once i realized the solution was just path splitters to each factory, since i couldn't limit paths based on carrying items.
>>537614961I don't know how long ago you played but there are logic gates now that function based on if you are/aren't carrying any specific item/any item at all. As well as Caste gates for directing specific tiers of ants to differing paths. How far did you reach before stopping? My biggest problem is there's no way to make a gate read the proceeding gate as a pseudo chain signal.
>>537615243>tfw no autoloading 125mm cannon
IhaterequestbasedtrainlogisticihaterequestbasedtrainlogisticihatereQUESTBASEDTRAINLOGISTIC1 unloading station for 4 trains that each carry a specific item, it all work as intended until i add another unloading station in the same group that also request its own set of supplies in parallel, leading to the trains reserving the wrong fucking stationNaming the stations separately would require a copypasted interrupt each time, making a huge ass logic circuit that filter out signals and enable/disable stops based on priority and assigned train stop ID or mods that would rectify this behavior by themselves, all 3 options being the complete opposite of what i try to achieveThis is driving me insane, why can't these steel beasts behave
>FactorioNew run ideas. 1. Death world megaphone. Never tried it.2. Real world map. Might be fun?3. Voidblock.4. Start at other planets?
>>537615243I've seen so much webm on /k/ that make me wonder if is this really a good idea
>>537618174set a maximum map size in one dimension, so it's like a long ribbon
>>537617895It should just work with the first setup, no idea how you are fucking it up, impossible to tell from the message. Perhaps post a picture.
>>537617895Yi Sang wrote this post.
>>537618393The real design flaw with russian autoloaders is not keeping all of your explosive ammo in an armored container separate from the crew compartment and instead just having it sitting underneath your turret in a pile. They fixed this with the armata, but none of those tanks got made so we will continue to see funny turret flips.
>>537618807Ah ribbon world. I am more a production guy than logistics one.
>>536225228Did you stick with it? I'm getting big ones too, managed to rush Tank tech and the Cannon Turret after it which fires tank shells. Seems like it'll keep me safe until behemoth, pretty much oneshotting anything even if damage upgrades are very far away.
>>537611116looks like an extremely questionable designthe maintenance is clearly too highi feel like the game hates having you spam smaller vessels with how bad the maintenance is
>>537622206Not that guy but if the goal is a mini carrier that seems like a pretty reasonable design to me. The game probably should penalize small crafts if for nothing else than to reward bigger ships because they are more exiting, typically the problem with games like this is precisely that the meta is some minimal design that's far too effective for it's cost and just not that interesting to build.
>>537622206Yeah, I did small there because keeping it to a few pieces would help me reduce the odds of me fucking it up. I want to do reasonably priced for what I get medium sized carriers and gunboats as those are what interest me the most, but I can't figure out how to do them well.
>>537626437meanwhile, this is my first carrier design
I might be retarded, I've been testing fusion generators and I can't quite understand them>the plasma fluidbox must be connected on all of them, since you can't use pipes, and then you connect up the fluoroketone externally, is that right?>do they distribute plasma production equally, or is there a bias towards the ones closest to the turbine output connection?>if plasma is naturally balanced, that just means I just need to make sure the fuel insetion inserters are clocked together to get all the neighbour bonuses, right? if it's not though then how the fuck do you handle it?
>>537626797Yeah I try to avoid going over a certain size, so if I lose a ship that one loss doesn't completely cripple me. The ships I designed never really got much larger than this.
>>537627058I get not wanting to read the wiki for stuff you want to solve yourself, but once you're asking for solutions you might as well read the already provided ones first.Anyway, it's trivial. The reactor stops burning fuel when there is no demand, so even synchronizing inserters in unnecessary. And plasma behaves the same way steam does in engines/turbines.
>>537627058If you want full neighbor bonuses for fusion, you have to control fuel insertion like with fission, except using accumulator percentage instead of heat or steam.
>>537628228I did actually go read the wiki but it doesn't make things clear.>And plasma behaves the same way steam does in engines/turbines.I've never checked if 2.0 fluids actually distribute perfectly evenly or not, because for steam it doesn't matter if the first turbine is running faster than the last one or if they're all running at an average speed.>>537628324That sounds very gay considering the reactor doesn't support circuits. And you can't store plasma in tanks either, am I seriously gonna need to build gigajoules worth of accumulator capacity just to smooth out fusion spikes
>>537628324That's only true if you're not using enough power. In the case of 2 reactors you'd have to use at least 1.001 of one reactor's output to get the full neighbor bonus.
>>537628856Only reactors running at full capacity give 100% neighbor bonus. In the case if 2 reactors, if the plasma outputs are separate, load is distributed equally across all the generators and thus the reactors. The reactors operating at A capacity means (1+A) times energy from fuel, resulting in 2 * A * (1 + A) * 100MW energy production. If you draw 200 MW, then you get 2 * A * (1 + A) = 2, so A is the golden ratio, about 0.618. If the plasma is connected, then the closest reactor operates at 100% plasma, but the furthest reactor does not. If the further reactor operates at A capacity, the total energy generated is (1+A) * 100MW + 2 * A * 100 MW. If you draw 200 MW, then you get 1 + 3 A = 2, so A is about .333. Either case, you aren't getting full neighbor bonuses on the reactors.
>>537619690It does work flawlessly as long as only one station lit up, if multiple stations want resupply the trains are being confused which make it a problem if i want to scale up the system or it is under heavy stressThe everything/anything combinator is just a test to see if funneling request per station to one at a time and separating the signal to enable the stop would help, don't get distracted by it
>>537630696Weird, I wonder if that was changed at some point or I already misunderstood way back then.
>>537630768I was trying to understand what kind of shitpost mod made trains small and lamps huge until I realized it was two screenshots with different zoom levels slapped together
>>537630696I see, so the optimal way is to try to separate the reactors to give them their own generators as much as possible, thus letting the electric network balance the load equally across the generators therefore balancing the plasma consumption.That's kinda gay but I guess it's workable especially for small setups. But this means that large tileable setups will always be inefficient. Which I suppose doesn't matter too much once you're building huge fusion grids, since you probably have basically infinite fusion cell production, but still.
>>537634027Fuel cells are ridiculously cheap for their power density, the neighbor bonus is only for autists to care about.
>>537634218The entire reason fusion reactors have this autistic fuel port layout is for neighbourbonusmaxxing, the game wants me to be autistic and I will oblige
>>537634345You should also put quality on the reactor with the most neighbor connections, and leave the other ones common. That way its neighbor benefit is multiplied by burning through fuel faster.
>>537633614yeah, I got trolled too
>>537634762Given the aforementioned premise that I am autistic, I also don't make mixed quality builds.
>>537630768Ye I can see why it would break. No idea why you send the signals away from the stations. Just hook it up to the station and use that to control the train limit. Set to 0 when it's full and set to 1 when it's not and let the train do the work.
>>537635010but you'll be wasting fuel
>>537634762using quality reactors is gayhaving 100 reactors powering your base looks much cooler
>>537636013Not within my capabilitiesAs I scale up building quality stuff I will also upgrade my reactorsBut if I can only build a couple reactors of a given quality and not actually reliably produce them, they don't count as a material I can actually freely use for building
>>537634027If you only care about fuel cell consumption, the optimal way is to use accumulators to store excess energy, always run the reactors at full capacity, and control fuel cell insertion.
As a non-space age player, seeing the posts on this general is such an experience.I have 350 hours on the base game, but %50 because it was expensive, and %50 because it seemed a tad bit too complicated, I passed on Space Age. Now whenever I see posts on here I always have a laugh cuz it always sounds like this:''Hey guys, did anyone else brongle their Gleba vorpers before researching the Brolper?''Can someone share a blueprint for the Vulcanus calcite krangler?''''How can I upcycle my tricycle?''So funny.
Reddit post again
It's 2025, the age of AI slop, and the point where even free local models that can run on average consumer hardware are good enough to produce coherent text that you can easily tune to use whatever style you like and avoiding sounding like chatgpt, blending in to wherever you like.And yet the type of spam we get is someone copy-pasting from reddit
>>537639920it's a good post>>537640551reddit pasting is better and obvious at least
>>537640551ai posts use a lot of em dashes and type like reddit anyways
>>537635583>No idea why you send the signals away from the stationsThose signals are what decide which train get called and those specifically need to be connected with the train stops back at base or else they wouldn't be aware one of the ammunition depot requested a resupply>Just hook it up to the station and use that to control the train limit.Tried that before, no change in behaviorIt seem to be a flaw that only exist because of how i want it to work on my end, with multiple single-cargo trains looking for a specific signal coming from a specific station within a subgroup of stations all sharing the same name in an attempt to have a modular and scalable defense perimeter configuration without me having to finagle with schedules
>>537640551would you prefer I post AI porn of satisfactory-chan
>>537643069yes
>>537641167You could have modular and scalable defense perimeter configuration without having to finagle with schedules if you just used a single name and set the train limit to 0 or 1
>Design paralysis is backPlease, I just want to finish my factory.
>>537644296What design is paralysing you
>>537640551Correction. An AI is spamming copypastes from reddit (made by AI in reddit)
Is there something I am missing here? I have a train that ran out of fuel despite having a fuel interrupt. Fuel is nuclear fuel, so its not like it would have ran out on the way there.
>>537645948nuclear fuel only stacks to 1 and wildcards only search for non-zero signals. so your refueling interrupt is only activating when your train is fully fueled.
>>537645948It checks that only at stations and since you put it at equal or less than 1 it will leave the last station with 1 fuel and run out before it gets to the refuel stop. Put it to like 10
>>537645948fuel being burned counts as fuel for the purposes of logic checks. You're asking it to only stop for fuel after it already runs out
>>537646301never mind I'm illiterate, ignore this
Stone bros... it's so over... the moss-chan... shes dead...
>>537646272NTA but that's really weird with the fuel wildcard specifically. It makes sense for everything else, but train fuel should really be specifically checking the 3 refuelling slots, given that "fuel is 0" is a very normal condition to have.Also, interestingly, does this mean that "not greater than" is not the same thing as "less than or equal" in Factorio? If you could negate conditions on combinators, then "not fuel(any) > 1" would actually work when there's no fuel signals.
>>537646272>>537646283those answers make no sense>>537645948maybe your fuel station is not reachable so the train instantly goes to the normal schedule?
>>537645948I've been experimenting because this interested me, it's definitely something weird because of the wild card and because it has problems when there is no fuel at all. I think it's probably easier to just use the nuclear fuel proper in the interrupt.
>>537657346>I think it's probably easier to just use the nuclear fuel proper in the interrupt.Yeah that's what I ended up doing and its working perfectly fine now.
>>537657346It's cause the any fuel doesn't consider empty slots. When the fuel runs out entirely it just runs out. You need to tune the number up to 2 so there's still "some" fuel there when it runs out or just check for nuclear fuel instead of wildcard.
what does a 'big' volcanus factory look like
>>537657681one legendary machine surrounded by legendary beacons and 6 stacked belts coming out of it
https://mods.factorio.com/mod/lambent-nil/change-log> A Nullius extension that integrates phosphorus chemistry and extends the electronics production chain. Phosphorus is mined from phosphorite and used in electronics and biochemistry. This mod follows Nullius's style of richly interacting intermediates, byproducts, and alternative recipes.> -----------------------------------------------> Version: 3.1.1> Date: 2025.08.30>> Changes:> - Compatibility with Factorio 2.0> A Nullius extension> [..]> Compatibility with Factorio 2.0Gents. Time to get hyped.
>>537657548fun fact, this was the interrupt I used in my last big baseI made the blueprint for the trains in a save where I was experimenting with mixed quality nuclear fuel at stations, and didn't bother changing it for the save with no quality.
>>537659093>404 - Page not found
>>537657346but he uses less or equal
>>537659387>https://mods.factorio.com/mod/lambent-nil/changelogSorry about that.
>>537659093huh, i didn't know there were nullius addons like that. that's cool
>>537659093I quite literally talked about this yesterday you MORONI even posted the nullius2 grubhub link
>>537640945It abuses "—" and frequently two to a sentence for multiple sentences.
>>537667401
>>537666193Nobody cares about yesterday bub
>>537640945That's mostly just chatgpt
>>537643069You could commission it instead
>>537669409I was joking, but it is a thing apparently
>>537670605This is a blue board pal
>>537670716what did you expect to see under the spoiler
>>537670795a bunch of post it notes
https://mods.factorio.com/mod/heating_tower_in_spaceShould you not be able to use heating towers on a platform? You can use heat pipes and heat exchangers on one anyway and carbon has a pitiful 2 MJ of power on top of being a gleba unlock.>>537670605back to the dungeon dimensions with you for actually posting it
Am I the only one that thinks the satisfactory player model is actually pretty unattractive? Like she has thick thighs, but her torso is stumpy and boxy, it feels less like she's thick, and more like she's just fat.
>>537671296It's the unflattering coveralls methinks
>>537668167zoomer-kun...
>>537671296I wouldn't know. I never played it and I'm not going to. Seems like a really bad game from what I've seen everyone say about it here.
>>537671296it's kinda supposed to be, if you look at who made the game. I think it was also started around the time of peak unattractive female lead characters.I don't really care because I'm deeply closeted and you don't really see the character often, but it is what it is
>>537671163There's no oxygen to burn the stuff with
>>537617046The story of NATO always being a disaster, mostly.>>537618393The particular implementation of an autoloading system might be a problem, but the advantages of decreasing void spaces are undeniable.As for ammo rack/autoloader design, autoloading designs can decrease the crews risk from ammo cook-offs, by lowering the time a blast door between a rack and the gun needs to be open.>>537659249Big train. 3-xx-2?
>>537672556SOMETHING causes the space drag
>>537671664It gets deservedly shit on because 3D Factorio is inherently just going to be worse and less ergonomic, it's missing a lot quality of life features, and it had a lot of potential that was ultimately squandered, but at the end of the day it is one of the best /egg/ games. Probably worth a casual playthrough if you like /egg/s.
>>537672556If only platforms had a fuel and oxidizer on them.That's an OK mod idea.
>>537672556Hmm.Okay no, you have a point.>>537672124>I'm a g(ay) btw
>>537672124I always thought it was a wimpy guy t bh
>>537610990>>537627937>>537622206Just mod it. Airships is very fun.
>>537673030Reminds me of a boss from Jets&Guns
>>537671296At least she always wears a helmet, right? Be glad it's not subnautica tier
>>537672556Aren't stone/steel furnaces placeable on space platforms?
>>537674170Would that prove oxygen in space?
>>537673030>>537673803Heh, it does look like a shoot 'em up boss!
>>537670605I'll be sticking to human made ones
>>537674871It proves you can burn stuff in space, at least. Whether due to oxygen or otherwise.
>>537674170Can you?>>537674871I mean, it would mean you are literally initiating a combustion in the vacuum of space. That would imply the existence of an oxidizer.
>>537674170No, you can't.https://wiki.factorio.com/Burner_devicesFurnaces and boilers count.
>>537675976Oh, neat, I don't have the game open but I checked the wiki and it didn't list any surface restrictions. Ok cool then
>>537673803>>537675095Its my Ork battlegroup.>it does look like a shoot 'em up boss!https://www.youtube.com/watch?v=P1vskAf64Mw
>>537676889that's cute.
>>537671521zoomers are like 30 now
>>537678228they're 28 at most
>>537657681
>>537678228>the 30 year old zoomer
>>537680417I wish I looked like that
my gleba base just died. it worked for 300 something hours and now its dead
>>537680729time to build a new one
>>537680417I'm just bald at 28
>>537680847nah i just need to eliminate the weak link and restart it
Oh speaking of I managed to fix my fucking aquilo random deadlock that happened after a few hoursI had inserters voiding solid fuel (from ammonia) set on a circuit condition only if rocket fuel was backed up (to have a stockpile for rocket launches), but I had the condition set to "less than" rather than "greater or equal to". So they would actually void continuously as long as I was using rocket fuel and keeping it NOT backed up, which let the base run for several hours, but then at one point it did back up and shut down the voiding inserters for long enough for the solid fuel to also back up, ice to stop being produced, the melting chemplants to run out, and my water tank to run out thus killing power.I found this by just rigging a speaker to the water tank to alert me of low water levels, which was fantastic and the first time a speaker genuinely helped me react to a problem and fix an issue I would probably not have managed to figure out otherwise.It's now running fine and shows no sign of ever running low on water, as I can actually keep up ice production indefinitely now (unless the oil patch runs out lmao)
Server now has rubber to last a lifetime (or at least till the next science). Did some fixes here and these too. Urea from blood soon will help with shortages of that material.Vrauk gamba keeps failing, send thoughts and prayers for the god of dice.
>>537680729why
>>537666193>grubhub linkhehehe
Is there no puzzle game general? We talk about zachlikes here, but I assume a new mystlike would be out of scope.
>>537685226yeah, indie.
>>537685313ty anon
>>537669409>commissioning porn instead of automating it
>>537686603>automating HIGH ART
>>537682217no seeds in agri towers.i blamed bots (i hate bots) at first because no seeds were delivered, but after a deep analyze, the problem was a new, small factory that had no build-in cleaning up of spoilage. train station had too much jellynut, train couldnt unload and eventually all the cargo turned into shit. that for some reason blocked all other trains. the loading station on the other hand has a cleaning process so if something spoiled it was removed. the problem is agri towers were constantly requesting seeds but none of the jellynuts were processed and no new seeds were ever created, so it all died. all of this is still speculative and could be wrong though, i havent fixed or tested anything of it yet
>>537680370I assume this is producing more than just orange science and is acting as the main factory for all planets, right?
>>537688392>picreminds me of this
>>537688986No. Why?
>>537689130I thought anon was gonna go for this
>>537688986He's doing a full monty of all the sciences iircAlso I was taking the piss it's a huge fucking base
>>537688986That's just for gears
>>537689509
>>537689930That's a lot of gears.
>>537688392This is why I have been afraid to do much with trains on gleba, and have stuck to belts + bots
>>537680370zero scalability
>>537690874trains are not the problem. the same shit would happen if you had no spoilage sink at the end of belts. bots give you an easy mode "trash unrequested" thing but without it you would be doomed
>>537676889Based!
>>537680370Those are some really long belts!
>>537688392Do you really need trains? Most gleba tiles can be made into farmable land.Also I don't use them on aquilo since everything is imported anyway except liquids.
>le mars colonyliving on differing gravity levels is unrealisticMAYBE with a very fast spinning sleep chamber you could keep the low-g health problems at baybut that's still iffy
>>537692683did you drop in from another thread or somethingyes a colony is retarded
>>537692757uh yeahthough I think it is also an /egg/ game>>537692350
>>537692631i dont need trains, i want trains. trains are the pinnacle of transportation. if you use bots for production you are gay. simple as
>>537693180
>>537673030>>537676889Those ships are fantastic, I'd use them in a heartbeat and love every minute of it. I don't have even 1% of your designing skill.
>>537692856Then go bump /civ4xg/. I have nothing to bump it with and it gonna die.
>>537696505well deservedshouldn't have given paradox so much money
>>537696505we dont want anything to do with it. colonyscopy games belong in some rimworld threads
>>537693180I use belts
>>537692683>all the health issues of low gravity and poor radiation shielding>none of the benefit of being in orbitI'm a little surprised DSP doesn't have comets or asteroids.
I'm a little surprised DVP doesn't have cum or ass.
More powerI wish the keyboard interface to timberborn was better, it is tedious clicking around the menus. They should at least have a hotkey for demolish building, and path building.
>>537706783It does, in Centrebrain.You were exiled for a crime and contributing power and matrices is your restitution. What was your crime?
>>537707019Is this a work in progress? How do water wheels in a dead end channel make power?
>>537707216it goes like this, I might add more zigzags if this works out.
>>537707516NeatMay your water wheels run many mills.
>>537707516Doing this obliterated my framerate (top right) and killed my run.
Does the artillery barrel retracting on recoil have any basis in reality or did wube just add it to look cooler
>>537713969https://en.wikipedia.org/wiki/Recoil_operation#Long_recoil
>>537714053That's pretty cool, I'm guessing it was just never used in artillery
>>537713969>>537714053youtube.com/shorts/MNN4YzIoG7g>>537714753I'm pretty sure it is.See .gif.
>>537714919Ok in this case I must be a retard because I've never noticed this on artillery videos. Case closed then
>>537715053It's a little more subtle sometimes, I looked for the most obvious one I could find to make sure I'm not just seeing things.
>>537714053What's it called when you learn about a new thing and suddenly start seeing it everywhere? I actually just recently learned the difference between short and long recoil after watching Brandon Herrera's Kurt Cobain video.If you're wondering why it's relevant, Cobain's body was found with his hand wrapped around the barrel of the shotgun that killed him, despite the fact that it was an Auto-5, which is long-recoil.
>>537716439>What's it called when you learn about a new thing and suddenly start seeing it everywhere?the Baader-Meinhof Effect
how much shit do you need to produce to make it to the end of space age? and how much shit do you need to produce to get the CHEEVO for getting super close to the shattered planet or whatever?for example, I'm planning on trying to feed rockets to export juice from gleba using 2 platforms. with something like 40 processor fabs and similar volume of fuel and structures. is this the kind of scale you need or do I need to buckle up and go bigger?
>>537694579just copy stuff. you may learn to diverge from there
>>537717558anon posted a game-winning platform that just had a narrow profile and lots of walls. I'm not sure it even had a railgun.
>>537718118Lets say I do it the hard way and make some kind of expensive abomination
>>537717558not much, just producing all the sciences and whatever exclusive materials, and the infrastructure of platforms and pads to move it all around. You could make stuff at a snails pace because it takes so long to ship things around the planets that it accumulates by the next pickup. I have 2 (two) foundries making metal science and there's always 1k ready when my ship runs out and goes back for more
>>537717558you really don't need much science at all.
>>537717558that's plenty
just realised that electro science is the only science that uses fluid ingredientsand why isn't chemical science made in a chemical plant?
>>537719590Are you sure
>>537719756ye unless there's some other sciences I don't know about
>>537680370This pleases my brain in ways normies might never comprehend.
>>5377198783 of the 6 SA sciences use liquids brother
>>537719878Have you checked all of themliterally half of the SA sciences do
>>537720117Promethium science uses blended biter eggs as fluid intake.
>>537690604for you
fucking FINALLY done securing my base and some extra resources. my ship's been waiting to take me to vulcanus forever.
>>537715053>never noticed that sexy retraction of the barrelhow
>>537729526/k/ pls
>>537729628pretty much any media that features some artillery will have it just because it's badass
I will now go to GlebaSecond space platform ever, what do you think? I have a few ideas for a better 3rd platform such as spacing out different production in the sushi and using direct insertion for multimachine processes where possible
>>537731196>all that pre-glebaholy shit dude
>>537731196>what do you think?Shit's fucking huge my gleba platform was a cobbled together thing with one thruster, 2-3 collectors and 4-6 turrets.The pyramid shape does look pretty cool though.
>>537718118>anon posted a game-winning platform that just had a narrow profile and lots of walls. I'm not sure it even had a railgun.it didn't have any turrets at all
>>537731196There's no way you can go full speed with that. How many bullet damage upgrades do you have?
>>537731196Well that's fuckhueg. Are you doing sushi just cause? It seems like that would have adverse effects on your turret uptime.I suppose, given the scale of that platform, you could have a very significant number of ammo upgrades.
>>537731392Yeah this was my first platform. It is more than one thruster and 4-6 turrets but not much for how hard my friend and I worked it while I was euphorically rolling in trash on Fulgora and he was losing it at how free everything is on VulcanusWe just came into the game after our Space Exploration run stalled out at Space Elevator tech
>>537731196>4 nukes>beaconsjaysus
>>53773199010 and they're rare turrets.It can't do donuts but it can go full speed from fulgora to vulcanus and be restocked from asteroids before vulcanus can fill its cargo
>>537732229Doesn't quality on turrets just give range? I suppose the inner system is more forgiving on ammo consumption
>>537731990>Are you doing sushi just cause? It seems like that would have adverse effects on your turret uptime.I kinda am and it does. I was hoping turbo belts would help with that and was under the impression the non-sushi way would be significantly harder but after building it I realize (full) sushi was a mistake
>>537732475personally, I only do asteroid sushiwith a couple combinators that filter the grabbers so that there's never too much of any one chunk type
>>537732697Yeah I need to embrace the fact that you can just eject excess into the void/recyclers/lava now.I'm so used to there not being was to get rid of forced excess since it never existed
>>537731196That's utterly insane, I wish you the best of luck.
Sciences, chemicals and propellents in Dyson sphere should be storable in tanks instead of depots. They're basically weird gels.
>>537733814Thanks. I heard rumors about Gleba being a hell where your items turn into bugs and have a massive chip on my shoulder over a world I lost to biter asteroids once.Whatever I need to crush any Glebian uprisings the Great Dorito will provide
>>537731378the things a man will do to avoid dealing with gleba
If I fired a bolt of lightning from a lightning gun in the vacuum of space, would it gravitate towards the closest body (mine), fizzle instantly and disperse or (other)
>>537734525It's far easier to handle than biter asteroids.Heating towers at the end of a belt make spawning bugs mostly avoidable.Tesla Turrets make short work of any spawned bugs.IIRC, nests destroyed by artillery only send the little easy bugs, not the big nasty ones.
>>537734921>Heating towers at the end of a belt make spawning bugs mostly avoidable.Thanks I'll keep that in mindI've also been stockpiling tesla turrets. I just had a feeling I'd want them there
>log into serb to see the sights>hmm, rail blueprints>neat little 4-way intersection with no room for signals, so the whole intersection may as well be a single block>same thing, but with an elevated roundabout that literally is a single block pasted on topBe honest, you don't even care about throughput. It's a summoning thing, isn't it?
>yes comrade the road is fineHow does that even happen holy fuck.
>>537731196i keep seeing people building these huge ships, but they don't do anything special and barely have cargo bays, so what's the point?what max speed do you get?
>inline u-turngood?bad?ugly?
>>537735980sealing, not summoningwe need them to keep all the creatures from growing worse
>>537738346250 km/sI don't really have any reference for speed.I could pack more cargo bays on to it if I wanted but it would ruin the `aesthetic`
>>537738920you could make it more compact, but it's functionalthough I'd never use something like this now that we have elevated rails
>>537739484that feels actually decent for such few common thrusters
>>537739661they are rare thrusters
>>537739716you should add some more thenI guess the benefit of such a big ship is that you have the space to redesign when you unlock the new tech
>>537739871agreedI've always been a proponent of saving space (and power) for the future. The image posted actually has had several additions that were slotted in after the initial design
>>537731196>what do you think?Extremely fucking silly.
>>537743227how dare you call my giant early game dorito silly
>>537731196How did you even get this mammothine construct of absolute ridiculousness off the surface of a planet with gravitational pull
>>537745632You build it piecemeal in orbit. It's space age, not space exploration.
Anyway, 28 years in, and things are finally looking up. With domestic coal production and electronics manufacturing in full swing I no longer feel like I'm actively fighting for my life, I even repaid half my loans within a single year. Not much space left to grow this city so I'll commit to a giant fuckoff modded university building then start construction on a new town closer to the mountains to facilitate steel production.
>>537717558On the planets you really need surprisingly little infrastructure. It's like they decided that the challenge of getting to the planet, learning how to build a base there in the first place, and then setting up the interplanetary logistics for shipping the science back were enough, so they don't make you build at any sort of scale on the planet itself.
>>537720086>>537720117Wait am I being gaslit? I can only think of pink (for the holmium sludge) and cold (the fluoroketone coolant).
>>537748765Vulcanus also needs molten copper
>>537748186>With domestic coal production and electronics manufacturing in full swing I no longer feel like I'm actively fighting for my life, I even repaid half my loans within a single year.what drives someone to play a game like this
>>537751482Indomitable autism and desire to challenge oneself. Next time I won't be playing in a siberian snow wasteland though.
>new movie comes out>scored by Danny ELFman instead of Urist McDORFman
>summer vacation ends>thread become dead as fuckso most of you were little kids, huh
>>537754405With coworkers back I actually need to work
>>537754405I can blogpost about my run of that exotic space industries port, if you want. I like how it slowly eases you into megabasing, I've never done that before. Every time you finish a research topic all others become slightly more expensive. So the early game didn't feel overwhelming or make me build at insane scale without construction bots. But now I'm about to start researching modules and each one costs 2.5K, against my feeble 180spm. Starting to untangle the initial spaghetti and change to a bus approach so everything's expandable.It also doesn't rebalance combat at all, if anything moves a bunch of damage upgrades later than they should have been. So I had to push my walls really far out and now I can't supply the turrets properly. Gonna have to spend like two hours dragging a rail around the perimeter to carry tank shells and oil.
>>537639920deep substrate foliated krangled calcite
>>537757620activated jellynuts
>>537748186>Not much space left to grow this cityI've never played this game, what's limiting you?>modded university buildingGay, I'm not gonna say cheating but if you're playing a challenging game for the sake of overcoming the challenge but then adding cheat mods it just feels wrong
>>537754405you think I can shitpost from my 9 to 5
>>537759632>I've never played this game, what's limiting you?Mostly pollution from my waste incinerators in the northwest, heating and electronics industry in the north, chemical plants in the east and heating and power production in the south. I could expand northeast or southwest though.>Gay, I'm not gonna say cheating but if you're playing a challenging game for the sake of overcoming the challenge but then adding cheat mods it just feels wrongBuilding it is the challenge, silly. Just the main building (out of the 15 or so) requires more resources and manpower than a vanilla nuclear reactor. And the only way I could ever get enough students to fully utilize it would be by playing this save for another IRL year or so. But that's what I did last time, so why the hell not?
>>537761691you could in summertime
>>537762507>>537754405There really was a huge drop in activity across the site. But why now and not on Monday?
>>537763105it was the same on monday if you ask me
>>537754405I'm just kind of waiting on mods, currently I'm doing most of my posting in another general!!
>>537754405I actually just re-started playing Factorio again after a break of a few monthsFor some reason I got the itch to build a large factory which I've never had the motivation for before, so I've picked up my old almost-complete SA save and I've launched into scalification projects
>>537754405I'm just playing not really egg games
>>537764441>scalieficationsounds dangerously furry
>>537764695>having to google d23-qp shield generator cause he didn't say which game>turns out I've had it on Steam for years and never even installed
>>537764936endless sky is free, so no surprise thereit's fun, like a poor man's starsector
>>537764792If anything it would literally be scalieBut no it's not any more furry than kovarex has gotten since hiring earendel
>>537765063don't know if I believe you
>>537765063how's starsector nowadays compared to say 5 years ago?it has ship building so it's /egg/ enough
>>537766253No building, you just fill weapon slots with guns and then put leftover points into bonuses.They added like 20 hours of actual story quests, and some endgame enemies. Replicators, warp demons, etc.
>>537605225What is the point of this tube in the unedited video ?
>>537748186How did you deal with track building?Setting up/ extending a one-directional rail network made me drop the game as the track builders required constant management.Even something simple as pic related didn't work.
>>537767637get fish from one area to another, I think there was a man-made obstruction of a natural migration pattern or something.
>>537768362Thats awesome
>>537768042They can be a pain in the ass, yeah, Not sure I can give any specific advice other than building this kind of interchange (possibly by micromanaging them, sending them home with ctrl+H if they get confused) then letting them do their thing, sending any stuck ones home manually if you get a notification.
Slavs update.>Logistic Packs were completely fucked. The TLDR was simple circuit boards completely bottled it.>I am sorry to the anon who set up the simple circuit board factory, but I had to jump start it with a caravan shipment so Logi packs can actually be set up. I can tell the obvious solution was trains but we don't have battery factory online.>Set up a blood to Urea factory. The research isn't finished but the idea is that we can plug the blood onto the trains and it'll start dumping Urea.>Started the very beginning on Electric Motors. Did Strators, Rotors are next. Feel free to take over, otherwise will set it up tomorrow night.
>>537772152I don't like that I recognize this as py. I need to find someone to harass into playing py with me.
>>537772642I've been playing on Py on Slavs for the last week, even though the anons are 445 hours in there is still so much to do. Misery loves company.
>>537773027I assume slavs is the serb?
>>537773078I assume as such. I live on the other side of the world so I dont get to speak to the anons that much. Most interaction is through this thread.
>>537735980Where were going we don't need throughput>>537772642Join us on the server friend, it's certified fun™>>537773078Yes it's slav server is the one that's hosting PY at the moment.
>>537735980kekwhat noobs
>>537773231Which country, anon?
>>537775562Brazil
>>537775378The blueprints come with signals I think, not sure what that guy actually means
>>537776172But that should be the same timezone as NA...
>>537776554Most other anons are from europe
>>537734695wouldn't fire. exact same reason you can't fire a sonic boom from a sound gun in space.
>>537734695>If I fired a bolt of lightningnot how it works, lightning is not a bullet but a connection between 2 places and if theres nothing in between it wont connect
>>537605225as someone starting an electrician course is this game any good for learning purposes? I would also appreciate if anyone has beginner materials
>>537776824Rip
>>537773027 >>537773078 >>537776172Should call it the BRICServer or something then.
>>537778374I don't get the reference
>>537777194>>537778275could you shoot a jet of air or something at the same time to make it fire?
>>537778374slovakia is not in brics
I am doing a formation to drive train
Is this solution dumb or something? I feel like I'm missing something obvious.
>>537778508plasma with an opposing charge, ideallyCheck out some slo-mo vids of lightning strikes, explains pretty well what's happening. It spreads these tendrils in all directions, just biased towards the vague direction of a charge gradient. And whichever tendril touches ground first will carry the discharge, while the others wink out. But even with so much charged air attracting the lightning downwards it still sometimes hits horizontally or curves back upwards. Outside of a storm the air is mostly neutral and so those tendrils would spread in all directions, hitting you or the ground.It's much easier to fire a harpoon trailing wire, run the discharge through it
>>537780336Increase the feed rate
>>537781802I'm not talking about scores. Just the design itself.
>>537782417Production rate is the design. The design is to produce.
>>537780336No rotators? No bueno.
>>537671296>Am I the only one that thinks the satisfactory player model is actually pretty unattractive?They de-sexed her for the 1.0 release
>>537671296there are mods for thati refuse to play games that don't have big tiddy mods
>>537768362Insane, why was the guy loading in the fish manually (did they expect to hand-migrate all the fish one by one or something)? Why is the tube barely as wide as the fish, can they even swim inside to get to the other side? Sounds dystopian
>>537671296I'll be honest, I had no idea the satisfactory character was a woman.
>>537772642I have never played pY and I recognise it, pY is pretty distinctive. Especially around the early/mid game, maybe I wouldn't recognise some of the late game technobabble I dunno
>>537778508Afaik IRL lightning guns work this way, you shoot a jet of plasma first and then discharge through that
>>537785326It's a pneumatic tube, so the fish are kind of forced through it. IIRC it's hand-fed because it's more of a proof-of-concept, but the plan was to make the fish able to swim into it.idk though, the last time I saw it was many years ago.
>>537785613What do you mean you don't recognize when you need quantum antelopes to breed helium so you your Chorkoks don't starve so you can keep making Zungors?
>>537784641what forwell, I use them here at least
>tutorial tells me I can flip building inputs/outputs on AquiloWow thanks, a little late huh?
>>537786590Ok see breeding retarded aliens automatically means it's pY so that's way too easy.
>>537788292isn't that also nullius endgame?
>>537785613I got 60 hours in and was rebuilding my base to only be on rails then quit after a bit.
>>537788532I've never finished nullius but if it has alien breeding I've never heard of itI know it has biter engineering/breeding, you know for the whole terraforming aspect, but that's obviously not what I'm talking about when saying aliens
>>537772152>Electric Motors. Did Strators, Rotors are next.I started looking at this (new to Py), couldn't figure out how big to build (8 stator factories, but not enough copper wire factories to feed even 2 of them?)So instead of making any progress towards rotors, I beefed up the wire for stators, now it eats 2 belts of copper and outputs 4 belts of wire, enough to feed 3 stator factories. (And redid inserters on the first 3 machines to consume all 4 belts.)If we actually want 8x stators, 8x rotors, 16x electric engine units, that's 6 belts of copper input, so we probably need more input stations.
>>537754405I never posted much but just didn't stop by for a bit. Finally untangled (most of) my base and got onto green science. Ran into hydrogen issues until I put two dozen orbital collectors on my gas giant. Thought I was hamstrung by organic crystals until I saw you can just mine them on faraway planets. And started my sphere, been feeling good about my progress.I'm starting to run into logistics issues more than anything else which is a fun new problem to solve. One fully fed belt can only supply so many assemblers it seems.
>>537791278Welcome to the server enjoy your stay. >6 belts of copper input, so we probably need more input stations.We would need more copper, we are making 2 belts of that, probably barely 2.
>>537793192I wish they would allow more buildings to stack.
>play the counter block tutorial level>can't find a single use for the counterwtf
>have bobs modules>have bobs electronics>producing 10k/m copper wire isn't enough for my module needs because each t5 module needs 20+ of each tier of circuit>modules have essentially drained most of my copper input (12m out of 24m)>go into modules mod and change electronic-circuit = 10 to 5>entire base has enough circuits for everything nowI hate upscaleniggers so fucking much.
>>537780336
>>537795676I never belt construction blocks like that. Too much time spent to trial and error the proper timings.
>>537795607The trick is to put bob's mod's into the buildings
>>537795607skill issue
>Spend 2 hours designing a Gleba base>It doesn't work>Need to clean up 20 000 spoilageThis planet is suffering
>>537797119a real nigga always designs in editor first
>>537795607>just a qol setting for a qol mod
My modlist broke :(I was enjoying the playthrough, too
>>537778374Serbs are always serbsdon't be stupid
>>537797119I spent time designing one block which carries me through the whole planet, except microbes, nutrients and science, but everything else uses the same design with tweaks for multiple input belts and fluidsI'm just like that, I get one thing to work and stick with it forever
>>537796392You could just never use loose blocks
>>537731196Based
| <|
>>537805272what does this mean
>>537805334I is lesser than l
>>537805515that doesn't make sense
>>537805515Source?
>>537796392Then you're gonna love this one.
>>537805660Faust's dick.
>>537772152>The TLDR was simple circuit boards completely bottled it.yeah so uhi upgraded py1 production by just pulling out basic substrate and glassware to somewhere else to assemble more packsbut this turned out to use way more activated petri dishes than we actually produce, which killed substrate supply to plasmidswhich killed sarcophaguseswhich killed logi packs
>>537793308>>537791278we are currently making one belt of coppertechnically we have the casting stations for two but not the liquid production or the rest of processing between grade 1 and finish
>>537808317https://www.youtube.com/watch?v=St8FBRiGkYA
>>537808776I think copper is pretty fucked ye, the stainless steel eats it up and the various new small parts should also take lots.
>>537793964this, considering how high belts can go, makes no sense that you can't stack assemblers
i wanted to make a tileable ore farming platform but after trying out few variants i think this shit has no future
>>537738920a simple roundabout is superior to this. why are people so hesitant to use roundabouts? its 2025 ffs
>>537811974I was told that roundabouts are bad for throughputI guess this is even worse
>>537811609
>>537812068roundabouts being bad for throughput is a lie invented by actual retards who think using intersections that make trains do hundreds if not thousands of kilometers around the base more is better than actually doing a working U turn in place. never listen to these people
>>537812068if you care about train throughput you do a block based base. consider this, if you have a grid of blocks then wherever the starting and the finish point is the train will always go in basically a straight line. and you also have so much tracks that the throughput is almost infinite. people will say blocks have no le soul but productivity is not about the soul, it is about productivity
>>537814501Is an offset 3-way better than an aligned 4-way?
>>537814641i have no idea what these words mean
>>537814747The squares aren't lined up in that image.
>>537814501the only things making full use of the space is the solar panelsI can't allocate a full cell to, say, 2 chem plants making sulphur. It's just a waste of space for the sake of wasting it somewhere else too
>>537814501at this scale blocks are the roundabouts
>>537811974>>537812068I think it's because of that tool that measures train throughput via simulation
>>537811974That's literally just a roundabout with two extra through lanes for straight traffic.
>>537816668roundabout is 1 circle. that image is 1.5 circles
>>537814501If you exclude everything except the factory parts, it's actually a pretty small baseAnd way too much solar
>>537816852If you count entrance and exit curves, the standard 4-way roundabout is 2 circles.
>>537797119>>537802482The only problem I'm having with gleba is that occasionally lines will get clogged with spoilage. I'm trying to have inputs all loop into themselves with a splitter spitting out spoilage, but they still get clogged sometimes if the outputs are full which is often It's an annoying mess to manage but it 95% works and being able to copy paste to expand raw material production is fun. I don't expect the place to work on its own so I'll just babysit it until I'm mostly done with ag science stuff then let it rot. Huge props to anons that figured out something more sustainable longterm
>>537797119>>537817593Also anon it took me fucking 40 hours of playtime just to really get stuff started on gleba. It's not easy, it's an endgame challenge
>>537817328roundabouts have 4 inputs and 4 outputs. that image doesnt, neither any other intersection
>>537817802If a roundabout has to have 4 inputs and 4 outputs, feel free to explain how "a simple roundabout is superior to this".
>>537818117a simple roundabout has more inputs/outputs than that image, uses less materials and has the same throughput. that guy didnt even signal it properly. like how is this even a question?
>>537818876having inputs and outputs that don't lead to anything isn't a benefit. throughput is worse for the roundabout for non-turning traffic. the signals are perfectly fine outside of not using rail signals on the exits.
>>537805272
>>537819291there absolutely is a benefit in U turns. every time a train leaves a station it can use it to turn back. simple as. otherwise it needs an intersection which is a huge penalty for a station, or do an unnecessary distance around the factory which is the most of the cases from anti roundabouts haters
>>537819291How is throughput worse? Opposing traffic won't affect each other at all for either design.
>>537821059that's cool, but still doesn't make a roundabout superior to what was posted.
>>537821723it literally does. a roundabout uses less space. that alone is a BETTER. are you fucking retarded?
>>537821641increasing route length reduces throughput. >>537821870saving space is one of the least important factors in factorio, and there are ways in which a roundabout is worse. you should ask yourself that question.
>>537822259>there are ways in which a roundabout is worsentaelaborate
>>537822259space is infinite but not the train speed. more distance means more travel = worse performance
>>537822259Okay first of all the increase in distance increases travel time by like 2 or 3 _frames_, when train travel time in a big base is measured in minutes. Like what the fuck are you even talking about?Second, longer routes don't reduce throughput at all, they increase latency, which mostly doesn't matter.And if you really cared so much, you could just run straight rails through the standard roundabout and it would still be better than noob anon's silly design.
>>537822490as long as you aren't spreading out wider than your resource patches, the increases in total train distance are negligible. you would benefit much more from planning factory locations making sure resources flow as much as possible in single directions, but that defeats one of the main points of a unified train system, convenience in placing down factories wherever you want.
>>537823598>just run straight rails through the standard roundaboutwhich is topologically equivalent to what the noob anon did, which is my original point.
train sperg stuff confuses and dismays me. I just have a single line going out that leads in to each node and then out to the returning rail line
never listen to these people
>>537824304thats nice. we all did 60 spm in our times
I can't even fathom the networking, signal placement and usability of having more than one train. That shit just renders as a fuzzy blur in my mind.
>>537825029Actually I shoot for more like 100 spm
>>537825549
>>537825331If you create a 4-way intersection that works, you've done all of the work you need for a highly functional rail network. You can still improve it with other stuff, but making one intersection that you blueprint is all the thinking you'll ever need to do.
>>537826996>a 4-way intersection>cant output in 4 directions
>>537827684who did you think I was replying to when you posted a facebook-tier reaction gif?
>>537828028a 4chan user
>>537822259>increasing route length reduces throughput.No, it increases latency. Throughput is affected by block length, but since the straight path through the double U-turn is signaled as one block, and is longer than the equivalent path through the roundabout, that actually makes the roundabout better for throughput.Pedantically, I think you could break the outer U-turn parts in half with a chain signal, and put rail signals on the straight paths inside, to end up with smaller block size, and thus slightly faster throughput (in the case where no trains actually want to make U-turns) than the roundabout.In reality, you really have to work at it to make block size on straightaways matter at all for throughput, since straightaways lead to intersection that normally have much lower throughput.
its really amazing. redditors really believe they own this place, and they call everyone who doesnt support their mental illness redditors
>>537825331signaling is surprisingly simple once you make some rules in your head>separate colored sections to allow trains to move when other trains are out of the way (like when a train is stopped at a station that diverts off the main line)>chain signals to have your trains wait for clear way (instead of stopping in the middle of intersections or long stretches outside your defense perimeter)>enable signals on map and check for new setups causing problemstake the train pill anon, we all love the choo choo
heywhen you're designing a setup in factorio for power generation, especially a complex one: figure out how you'll start it with zero powerotherwise you'll have to figure that out later at a time when you really, really don't want that problemaccidentally depowered the pump for high distillates and the entire system ate shit while i scrambled for an hour
>>537768042>>537769509imo W&R has a more realistic approach to laying out train tracks, specially when building them, just think of traditional track networks, have lots of switches, use a single bidirectional track where you can, use by passes and similar, when extending a dual track, have a X switch before the section you're building
should I restart my 85 hour space age save
>>537836296yes
>>537836296no
>>537836296maybe
>>537836296I don't know. Can you repeat the question?
>>537836296why
>>537836296(the answer to this question is left as an exercise to the poster)
>>537838965Altitis
YOU'RE NOT THE BOSS OF ME NOWYOU'RE NOT THE BOSS OF ME NOW
>>537842126me when I see a woman
>>537842126me when I run up to someone in the rain and slash them then smile like a devious fella
>>537775562I'll make this into a fun GeoGussr for /egg/.>>537810195>>537791278>>537808776I'd like to start looking at beefing up some of our plate factories, aluminum, titanium and copper I suspect are going to start getting hammered once we start cranking some of the factories. I'm in the same boat as 78 anon, I'm at best taking educated guesses on whats going to be a problem. Appreciate you taking a look at electrical engines.>>537808317This explains a lot, I had to go back like 5-6 steps in the production stage to see what actually died. Didnt realise this was the change that killed it.
>>537842126Me when I live in england>>537842951>I'll make this into a fun GeoGussr for /egg/.UAE
Anybody play the Cerys planet (moon) mod? The start of it feels like a waste of time with how many of the repair packs I need to make.
>captain of industry has pre-built starts only rather than random seedsEw.
>>537778325U = R*IP = U*I
>>537805881Huh. Encoding commands, pretty clever. Maybe it'd be cool to start with a template and then each piece copies from the piece ahead of it.