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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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Back-To-School Edition!
Last two weeks of summer camp: >>536188523

>Commercial games for Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://www.gog.com/en/games?systems=linux
https://www.humblebundle.com/store/search?platform=linux&drm=download
https://www.zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Stuff for running Windows games
Wine (mostly used via Proton, Lutris, etc.): https://www.winehq.org/
Proton (comes with Steam): https://github.com/ValveSoftware/Proton
ProtonUp-Qt (installer for custom Proton builds): https://github.com/DavidoTek/ProtonUp-Qt
Bottles (Wine frontend): https://github.com/bottlesdevs/Bottles
Lutris (Wine frontend and game launcher): https://lutris.net/

>Other (non-Proton) compatibility tools for Steam
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Unofficial launchers for platforms lacking proper Linux support
LGOGDownloader (GOG) (CLI only): https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS) (CLI only): https://github.com/derrod/legendary
Rare (EGS): https://github.com/Dummerle/Rare
Heroic (EGS, GOG, Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Other cool things
https://wiki.archlinux.org/
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi

>Linux on other boards
>>>/g/fglt
>>>/t/linux
>>
>>
>>
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>>536317858
we are so back
>>
This game's voice acting is pretty good.
>>
>start a mission
>game starts yelling at me that I'm late to class because 1 hour in-game is only a few minutes
Should I just pass all available classes before I try to do story missions? Maybe getting chased down for truancy is part of the fun, but I don't like it yelling at me to be somewhere else when I'm obviously in the middle of shit. Like just fuck off a little bit.
>>
>>538091073
Anyway, this is the weirdest mini-game yet.
>>
>>538091235
>the assignment is drawing the sexy art teacher
Based. I had a hot art teacher once. I guarantee every male student wanted to fuck her brains out.
>>
I don't remember gym class being like this...
>>
>working mirrors
Nice.
>>
Tried running The Citadel with bottles and the menu was very low fps as was the game, but messing with screen options(switching to windowed) seems to fix it. Haven't played it yet thought.
>>
>>>/v/719925895
Nightly laugh at baby ducks thread.
>>
>>538094921
Tired of seeing that one, to be honest. We should be able to have Linux gaming discussions on /v/ without the opening post being blatant spam.
This post (from another thread) was pretty funny though. Not sure if it was serious. I should probably have a little faith in humanity and assume it was a joke.
>>
There's a bait thread about this game on the shitposting board, and I'd never heard of it so I looked it up. Apparently it has a Linux build, but it's Deck Verified for Proton 10. It's a bit disappointing to see that for new games that release with Linux support. This might be bullshit because I don't remember who said it, but is it really true that Valve only tests with Proton unless developers specifically request otherwise? Or is
>"Deck Verified"
>look inside
>it uses Proton
just a pathetic mark of shame for a developer's ability to port a game to Linux? I'm never surprised to see that an old game's outdated Linux port is skipped for Valve's compatibility verification, but damn. Imagine knowing that you can just let players use Proton, but saying "nah I got this" and going out of your way to provide real Linux support, and then it releases and the most prominent Linux device defaults to the Windows version anyway.
>>
What the hell? I thought I'd get in trouble for going to class in my underwear.
>>
Biology class with a controller (or at least this controller) is too damn hard. I might have to do this part with a mouse, but this game doesn't seem to allow swapping between controller and keyboard/mouse without a restart...
>>
I always hated biology anyway.
>>
>>538104984
>but this game doesn't seem to allow swapping between controller and keyboard/mouse without a restart...
Never mind that. I was wrong.
I thought the game just sets the input type based on whether a controller is plugged in on start-up -- and, well, that's exactly what it does by default -- but gamepad controls can also be explicitly disabled from the pause menu. So I can just do that for biology class. If there's a stick sensitivity or deadzone adjustment option then I'm too lazy to find it, and doing anything precise with a thumb stick is always hell anyway.
>>
https://github.com/doitsujin/dxvk/pull/5184
>There's still going to be plenty of work left to do even once that is done, such as adding a proper shader cache (needed due to increased compile times, some games will stutter more for now), but that's for later.
Sounds shader caches are coming to DXVK because the new dxbc-spirv shader compiler is slower.
>>
Anyone have experience modding games in Linux enviroment? Can i VM Windows to use mod managers/tools to modify a game that i've installed on Linux? Or do i have to do all manually?
>>
>>538109301
Just run the manager in the wine prefix. Lutris has a quick option to run an exe in the prefix if you click the arrow next to the wine button when you select a game.
>>
>>538109301
I've never modded a game enough to need a mod manager, and so I can't personally vouch for this, but one of the links in the thread opener is a mod manager for Linux:
>https://github.com/limo-app/limo
It might be worth a look.
The extent of my experience in modding on Linux is using simple DLL drop-ins like widescreen patches, and the only extra work they require on Linux is a Wine DLL override.
>>
>>538117598
I'm still waiting for them to implement fuse-overlay rather than retarded hard-link Frankenstein they're doing now
>>
>>538109301
I do it the same way I did on windows. Just copy paste the mod files into the game directory. Then you also need to make it load those dll files by adding them with winecfg or by using the environment variable WINEDLLOVERRIDES.
>>
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I'm going to install EVERY game
>>
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