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They take everything from us edition
Previous thread: >>538096391

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
Commander, the mines blew up.
>>
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>>538521516
Well, it's not very typical.
>>
see, now there's a limbus
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name a more useless building. you use it only for recipes that cannot be done in any other machine and the requirement of nutrients means its basically gleba exclusive
>>
>>538522801
You can breed fish on Nauvis and use them for nutrients
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Some of these modded planet rewards are kinda silly.
>>
>>538523425
That's a good idea imo, I hate the turbine requirements, there's too many of them it's dumb.
>>
>>538522801
Laser Turret.

They used to feel overpowered in pre-SA vanilla. But now that the infinite physical damage upgrade is available so early on, coupled with turrets getting double benefit means they easily achieve higher DPS even against behemoth biters with just red bullets. And the same research also improves their performance in space, and also improves tank shells against demolishers. There's really only one enemy in the game where lasers work better than bullets, and that's against strafers thanks to the extra range. But there they are overshadowed by tesla and missiles, which are not weakened by the strafers' 50% laser resistance.
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>>538524830
It's not increasing the MW requirement of the turbines like quality does, it's adding 15% (per level) of free power.
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>>538524830
use quality turbines
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>>538522801
Do you even oil
>>
Lord knows I've tried, I can't make this mess any less messy. At least it should have some decent train throughput by the time the steel mill is fully operational which is not happening anytime soon. I haven't unpaused the game at all today. Fuck.
>>
Server news:

Server crashed

In other server news: Trits are now fully bred and ready for action (only very slow action please)
>>
had another network hitch
should be back now
>>
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A pot regartind why the new FortressCraft: Part 3 won't be in early access soon.
https://steamcommunity.com/games/254200/announcements/detail/545619524187064376
Link to the storepage of the new game
https://store.steampowered.com/app/1038080/FortressCraft__Phoenix/

I can't believe this dude has been working over the same game for over 30+ years.
>>
>>538526512
>I can't believe this dude has been working over the same game for over 30+ years
I saw the main menu UI and instantly believed
>>
>>538526512
>I can't believe this dude has been working over the same game for over 30+ years
I know a handful of people like that
the issue is: is it any good
>>
pybros... Im short on stone
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>>538528526
You can make stone out of water, through soil separation
also decent amounts from ore crushing
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>>538529075
I know, Im not the seablock anon
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>>538529387
Then why are you crying, just do it
>>
>>538529387
Every time I see a screenshot from this mod I wonder if I'm not in on a joke, or if people who decide to play it for some reason aren't in on a joke
>>
>>538529387
>"I am short of stone"
You literally print stone out of nothing forever with coarse fraction and the moss turd.
>>
>>538529937
I picked the refgas moss turd
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>>538530016
I hope you're happy.

Also genuinely what's the point of that turd
It seems the worst by far, isn't it a permanent loss
you get refined syngas easily with seeps, you're actually turning *refined* into natural
I don't get it
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>>538530256
syngas from moss and muddy sludge I guess
>>
>>538530631
>syngas from moss and muddy sludge
I mean, it's technically a tradeoff between 20 refined syngas from 1 activated carbon more than anything

and activated carbon is a bit of a pain too, and you get refined syngas from methanol which you can easily produce from a tar excess (I have that setup with an overflow pipe) so I genuinely don't see it but maybe it makes more sense than I thought
I really just picked the moss turd for stone because having infinite stone, forever, on top of vastly oversimplifying the moss logistics was definitely worth it for me because I found myself actively hurting for it all the goddamn time
>>
>>538530972
why didnt u tell me this before
>>
Does the infinite stone TURD mean infinite kerogen?
t. never touched Py
>>
>>538531116
no it's stone from coarse fraction separation
>>
>>538531096
The turd encyclopedia is RIGHT THERE and you're welcome to waste hours trying things out in editor mode

>>538531116
No, you get kerogen as a byproduct of mining stone patches.
>>
I've seen a yellow train signal today. I don't know what it means but it scares me.
>>
>>538530972
So I guess you just void the fraction when you only want moss?
>>
>>538531268
huh? right where?
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>>538531274
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my contribution to the thread >>538530631
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>>538529387
>Using item icons in station names
Is that a mod thing, or is it in the base game and I somehow missed it?
>>
>>538531832
good op image
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>>538531918
it's basegame, that's also how you make the 2.0 trains work with wildcards
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>>538531918
Base game. You can use them anywhere you can type text.
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>>538531918
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>>538531485
Basically. I think that's just how it was meant to be used. The fact it's a better moss recipe is mostly incidental.
There's the issue with the extra biomass I think, I haven't touched my py save in a few months, but I remember incinerators not being able to actually burn biomass as fuel because
>lol
>lmao
You can be sneaky and use flare stack though.
>>
>>538522801
steel furnace
>>
>>538532201
u can just chuck it into biomass power plant
>>
>>538529387
Just mine more and if necessary void the kerogen. If you are allergic to voiding you can always just refine the kerogen to the fuels and then use those, light and heavy oils are both good fuels on their own and light oil is easily turned into aromatics and gasoline, condensates can be turned into other things or just used to power the refineries.

>>538529937
I would never pick that turd just to make stone out of coarse fraction. That's a horribly inefficient process. It's an alright turd to pick just to make more moss and void the extra coarse fraction though. It's an absolutely awful way to make stone
You make 2 belts of moss for half a belt of extra coarse fraction with the 3rd recipe, then you get 1/4th of that back as stone and that's lot less than what the moss farms consume. If you mean to run the first recipe then you are absolutely fucking yourself with the amount of machines you need just to make a pittance of stone instead of just mining it. If you want some kind of renewable stone then far easier to just make the coarse fraction with sand separation from soil and gravel distillation from the base recipe.

>>538530256
>>538530631
The point is derefining nat gas. Derefining syngas is pointless since the activated carbon to refine it in the first place is much more expensive than the syngas. It's a net benefit to use that recipe if you want but imo it's not worth it. The coarse fraction one simplifies logistics so it's also pretty good but the best one is the bonus moss from the extra ingredient but you do have to wait till chemical science to get cheap plastics. I would probably just pick the coarse fraction one most of the time unless you are allergic to voiding since that involves lot of voiding.
>>
>>538532201
It's funny how some of the upgrades are tough decisions while others look like a no-brainer. Chlorinated water is a huge pain for a small increase in yield, and un-refining syngas seems like the opposite of what you want.
>>
>>538532415
yeeeeah I mean you can do that but that also means turning a fucking bio PP on a moss farm just because and that kinda defeats the damn point
>>538532705
a bunch of turds are very much true to their name. They're genuinely terrible choices. Some of them are getting buffed here and there, but you're supposed to know in advance that getting the vrauk extra production for slower plants will actually only matter because it's inherently related to arquad production instead of vrauks.
It can get really silly.
>>
>>538523349
No you cannot. Breeding fish takes nutrients in the recipe, is net nutrient negative, and does not take productivity.
>>
Take care of your fish!
https://www.youtube.com/watch?v=2nX7Y8ZwShg
>>
>>538531274
Green means go
Red means stop
Yellow means caution
>>
>>538524934
I have no idea what you're talking about, vanilla gun turrets always had double benefit, except they used to get a double 70% boost from infinite research while now it's only 20%. The fact that it's "infinite" earlier just means the infinite boost is incredibly nerfed - there's nothing good about the science becoming infinite earlier.

The only other difference between SA and vanilla is that SA has asteroids which have laser resistance, so gun turrets are nearly mandatory at least for that part of the base. But for the actual nauvis base the dynamic is almost unchanged from vanilla except that gun turrets don't scale into oblivion nearly as fast and so lasers are actually better (relatively) at biter defense than guns.
Except that flamethrowers exist and mog them both so lasers were never useful even in 1.0. They were always the lazy fuck turret, worse in every way but letting you turn off your brain, and they still fulfil exactly the same niche. You can even use them in space if you really want to turn off your brain.
>>
>>538522801
The alternate recipes for some stuff are mildly interesting but yeah the nutrient requirement is fucking ass. I think nutrients should only be a requirement for gleba recipes and biochambers should be able to run some universally useful recipes without nutrients.
Then again gleba gives you an instant and immediate 2x research boost (plus another 50% down the line thanks to the extra two module slots), so I've never felt like it really needed to be useful everywhere. Vulcanus and fulgora are almost defined by their production buildings (fulgora does have the mech suit at least), Aquilo has literally nothing useful except the cryochamber, but gleba has enough useful unlocks that I don't feel like the biochamber makes it all that underwhelming.
>>
>>538532507
>You make 2 belts of moss for half a belt of extra coarse fraction with the 3rd recipe, then you get 1/4th of that back as stone and that's lot less than what the moss farms consume.
I'll have to run the numbers again because I remember it being positive on coarse with the TURD, which would mean you'd be able to get a steady influx of stone just in the background for basically free.
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>>538529931
>factorio is too short, what if you had 200x more recipes to do before you can complete the game
That's the joke you're not in on, factorio is fun so 200x more factorio is also fun
>I'll make factorio but 200x longer but I'll also add in animal breeding mechanics with an 0.2% chance of giving you the rare pelvis bone or whatever that you need and requiring 500 machines for breeding alien sneed poop hehehe
That's the joke pY players aren't in on
>>
>>538534224
It's positive on coarse but surely you understand that if you spend 2 belts of stone to make half a belt of coarse that then turns into 1/8th of a belt of stone that you are not in fact making any stone and if you using the first recipe you need hundreds of moss farms grinding along all day for the stone output of a single stone miner. It's an absolutely stupid idea to try to make stone with moss farms.
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>>538534731
holy hdr
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>>538534731
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>>538534731
Turn down your gamma. wtf
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>>538534707
Damn, I thought I had figured the math for that one out.
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>>538534731
looks great
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>>538535846
No.
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>>538536146
It's one of those things where the math theoretically maths but if you close your eyes on the autism and stop and think for a second you realize pretty quickly that you are doing something pretty ridiculous. Just ran it by the calc and you need 154 moss farms with moss mk1 (and another dozen of other machines + power of course) making coarse than you then turn to stone and take the gravel to turn that to more coarse as well to make 1 stone per second. That's almost as good as half a stone miner already. Looking at almost 400 machines to match one stone miner basically.

Mind you the turd isn't bad, the fact that it's coarse positive is nice because coarse can be a pain to make especially if you are voiding allergic and it just makes the higher tier moss setups convenient to use anywhere. Just please lord don't use it to make stone.
>>
>>538533583
They're actually great against "small" asteroids, if you want to save a few bullets.
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>>538536146
Still saves you loads of stone on producing moss.
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>>538538158
I mean it does, I think that was the whole idea behind it because god damn moss 2 takes so much fucking stone I'm making the damn thing out of uhhh
what's that secondary tar byproduct you use to make asphalt, forgot the name
I really haven't touched py in months god damn
>>
>>538537969
Yes, that's what I mean, it's still decent in even in space even despite the resistance.
You do need nuclear (or a lot of solar panels). And one ice melting chemplant and sending up a few nuclear power cells once a century is still a lot simpler than smelting shittons of iron and having to route it to every turret across the entire perimeter. Some people can be allergic to nuclear but since even on nauvis you can't really scale laser without either nuclear or giant solar fields the laserfags would probably be fine with doing the same in space too.

You can even use lasers against medium asteroids if you just spam a bunch of them (and research enough damage upgrades). Again though "spamming a bunch of them and building 5x more powergen than you need" was always the gameplay with lasers. If you can do it on nauvis you can do it in space.
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>>538538364
Bitumen? (I've never played py)
>>
>>538537721
Jesus that's horrifying.
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>>538539070
It would be one thing if it was some cringeonium ore or something with 700 step process to create the mining fluid but stone is still one of the 5? things that you can "just mine" without any bells of whistles, the worst it does is need a splitter to take out the mandatory kerogen which you can immediately burn for power or use in useful refining.
>>
>>538528526
are you making use of byproduct stone from ore crushing? i see it on iron but not copper
otherwise yeah just grab a new stone patch and get used to deleting kerogen
>>
>>538538574
pitch, I think
asphalt's insane btw, 350% movespeed and free night mode for you factory, don't waste it

Put my Py on hold to try that Exotic something Remembrance. It's clear the author never even played through it, but not hard-locked so far and somehow having fun working around all the dumb shit. Only it looks like (same as every overhaul since space age) it barely changes the vanilla planets, so I might just drop it after reaching space.
>>
>>538530972
what's the tar to methanol line? i only know wastewater filtration and syngas + plates
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>>538540729
yea Im not throwing anything away, but Im also not doing the better recipes for anything else except iron yet
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>>538540909
excess tar->tailings-> nexelit->something something-> methanol and refined syngas
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>>538522801
nah it's great, it's faster than a chem plant plus the productivity
use these for cracking and you can easily get by with coal liquifaction, or slash your rocket fuel footprint
>>
>>538548248
that looks disgusting. where the are beacons?
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>>538548358
top left
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can fagtorio generate a changelog for all mods?
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>>538548248
cool
>>
holy shit chunky chunks is so much fucking better than playing with tile grid on
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>>538511493
>did you download it manually?
yes
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>>538551112
then it's probably double-zipped or something
info.json should be immediately 1 layer deep into the mods zip/directory
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>>538550736
>chunky chunks
what the fuck is that
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>>538556739
a mod that lets you set up 3 custom grids
top mod bottom tile grid debug option
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>>538557040
I don't see it on the page is what I'm saying
not with that name at least
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>>538557208
no space
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>>538557273
Hmm.
I'm really sorry anon but I'm afraid I still don't see it!
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>>538557421
holy fuck now that's a kino mod
strap me to a rocket and fire me at the system's edge I am ready
>>
jokes aside, there is an option to enable the grid without the more intrusive mini-squares inside in the debug options but I suppose this is a bit lighter

>>538557557
yeah I'm not sure how the fuck you're supposed to get to the solar system's edge with that mod
>>
SE out yet?
>>
>>538557635
>spoiler
huh? where? I didn't see it, also I use the mod for 2x2 cityblock layout
>>
>>538557707
Sorry anon, you're among the unlucky few that have to pay for SEx.

>>538557930
it's there somewhere just untick shit until that works out
>>
>>538558014
>Sorry anon, you're among the unlucky few that have to pay for SEx.
Rage Against Planetary Embargo it is then
>>
I wish you could get crew for your ship in Empyrion.
>>
>>538538427
The other thing lasers in space are good for is protecting the sides and rear of a long platform from angled asteroids when it stops. Even at damage research, and available power levels, far below the point where lasers could meaningfully contribute to path clearing, they can burn through medium rocks over time, and save the hassle of running an ammo belt aft.
>>
Just saw AA did a new video about a month ago on a game called Dawn Apart. Anyone have any experience with it?
>>
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I didn't realize you can build up to 32 blocks. The camera is not very good for stuff that high though, it needs to move farther away.
>>
>>538561408
are Alcoholic Anonymous really the authority when it comes to /egg/ recommendations??
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>>538563070
It is when it's an ambiguous (alcoholic) amphibian
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>>538551252
thank you kindly, /egg/head
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py with infinite ore
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loading onto splitters no longer works?
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>>538523425
make this an infinite research where the price stays the same for every level, but the productivity asymptotically approaches 30%
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>>538566116
So that's how the problem of big miners digging too fast for my belts is solved
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>>538566116
it never worked when i tried it, you needed the next tier of splitter up

>>538566396
load into a warehouse and then onto a belt from there
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>>538566505
>load into a warehouse
I don't have these in my modpack, but thanks nonetheless for that splitter trick.
>>
Do you think 2.1 will actually cap the non-infinite productivity researches or not
>>
>>538566396
sadly nope, these machines make 15/s each, it used to be that you could sideload directly onto splitters to double output cap from auto-outputting machines, but it doesn't seem to work anymore
>>
>>538567959
Why would Wube do this
>>
>>538537969
they are shit on platforms period. every platform has an ammo factory build-in, and laser turrets just take space for turrets that actually do damage
>>
>>538567959
I've mean fairly vanilla SpAge, not py. One beaconed minor (assuming mid-game productivity tech) fills less than a green belt, but several of them saturate the belt very quickly.
It's going to work if I place the splitter right after the miner output.
>>
>>538568506
>beaconed minor
>>
>>538568813
miner spelling mistake
>>
>>538568327
Small asteroids only have 20% laser resistance
>>
2 Q's
how do I stop my barge from over supplying? is there a way for space platforms to read the contents of a planet's logistics network?
ALSO
is there a smart way to balance logistics requests? use case: every one of my production lines has a pair of storage boxes at their very start, to bring trashed products back into the production cycle, but the bots always favor one box ie one belt lane.
>>
>>538573846
For question 2, just have a combinator that reads both chests and sets the chest with less items to request 20k or whatever and the chest with more to request 0.

But I can't think of a good reason to actually do this.
I you just don't like seeing only one side of the belt used because autism, then just put a lane balancer.
If you really want to always have the throughput, then just put two inserters pulling from each chest.
But really even that is a waste of effort because you will still get full throughput once/if the first chest fills up.
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>>538573846
I neglected trying to hook up my boxes to the landing pad, I'm gonna have to try that.
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>>538561980
You can do funny things if you're prepared to figure out how to get the beavers up there in the first place (pictured: a combined vertical badwater reservoir and power bank).
My dream construction is a 'tree' of canals that goes vertically up from the source and sends waterways outwards to where needed - it would naturally store water with high depth and low surface area making it dry up slower.
>>
>>538575838
Oh yeah camera: dealing with looking on top of things is anoying as hell, but for looking underneath you can Alt+scroll or Alt+MMB to choose your highest visible layer. A bit confusing until you get used to it, but handy.
>>
>>538564151
Pyangelbobs is real and actually existed on 1.1, and it was exactly as jank as you imagine.
>>
>>538575429
you're absolutely right, I was just curious for auptimism's sake. I can even use a single box outputting to two belts and merge them, but I wanted to keep the production line's footprint length as short as possible.

is there a way to disable cliff destruction unless I specifically delete it? I like building around them, and now that I've researched cliff explosives, building with the planner automatically opts to delete them. mods are fine too
>>
>>538578540
I think you would need a mod for exactly what you're asking for, but I kind of doubt that mod already exists.

Just don't force place the bps. Also you can make a deconstruction planner that destroys trees and rocks but not cliffs if you want.
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>>538575838
I think a spiral of terrain blocks around a vertical stack would work easily on the bottom, but not sure how one would handle the top part from 22 to 32 with no terrain blocks. Maybe some creative use of bridges
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>>538575838
how TF did you get your beavers up there?
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>>538579582
Very carefully
>>
share some tips bros, any game will do.
I dunno if this is common knowledge but, in factorio, ctrl+shift allows you to place over buildings, like how shift let's you place over rocks and trees.
I've made a few small combinator setups for factorio (thank you /egg/heads for your help), let me know and I'll share them:
>accumulators only used when not enough power output otherwise
>kovarex exserter controller that only outputs to belts if the centrifuges have enough mats, so that they otherwise output to each other in a daisy chain)
>asteroid collector automatic filter to balance input
>asteroid exserter automatic filter to keep sushi belt from clogging up
>thruster controller, both manual and automatic in one

>>538578832
yeah I know those. not using force place means rocks and trees get in the way tho, and I also like to from deleting those en masse. this also applies to automatic foundations but ah well. there is a mod but it hasn't been updated to 2.0.

>>538579582
with a very big catapult
>>
>>538579582
ladder mod
>>
>>538580374
>kovarex setup
please do
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>>538580014
>>538579582
Things to note before I leave you on read and go to sleep:
1. The odd setup of 4 and 2 length platforms isn't quite necessary, I was just experimenting with speed of building. You only need 3-lengths to get around corners, then 2 for straight stairs
2. Last photo, save's gone
3. Beavers are retarded and WILL get themselves stuck while building these things, so if you want to 'fire-and-forget' (plan-and-forget?) it without keeping watch all the time, place power shafts in the gaps where they could get stuck. They only use one log to build, block beavers from walking into places they shouldn't be, and due to being the literal lowest value possible to build they don't cost you any materials when you deconstruct them
>>
>>538580594
There should be a faction of half-size beavers that can get through smaller gaps so build things closer together
>>
Are beacons incredible and am I basically just shooting myself in the foot by not using them?

It disturbs me that I have to disrupt my already perfectly fine blueprints to install them
>>
>>538583149
it's more that prod mods are incredible, and beacons allow you to use prod mods without needing a trillion machines (and much more power).
>>
https://youtu.be/GcKik2iHgws
>>
>>538583559
Would it work if I just replaced a capstone production building here and there in my existing blueprints with speed beacons and prod modules in the assemblers?
>>
>>538580746
https://files.catbox.moe/ajofj6.txt
pastebin was being a bitch
I forgot that it's the entire 4-machine setup and not just a combinator. just in case:
>starting up needs either a lot of waiting or manual feeding
>can increase or decrease machines, just make sure they're daisy-chained, and that the belt-side in/exserters and centrifuges are connected to the circuit network
>if changing number of machines, change the values in the constant combinator and the output belts to
(oldvalues*total new machines)÷4
thank you for the opportunity to contribute!
>>
>>538585614
generally, I retrofit my builds by playing a beacon in the middle, on the output belt. That way, it's cheap (i get all 8 machines with a beacon, wrt assemblers) and I don't have to change much (just use underground belts instead of normal belts).
I would need to see your setup to give reasonable advice though, you might just be able to put beacons on the side.
>>
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>>538586230
Sure, this is what I came up with for circuits (intended to fill an express belt with base assembler 3's)
>>
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>>538534368
impressive, very nice
>>
>>538587013
With this build, probably the easiest way to upgrade it isn't even necessarily beacons - if you got these to assembler 3s and used 3 prod modules and 1 speed module in each, you would be getting a little more out of your resources.
I would say you'll want to do a re-design of green chips eventually though, if only because they're so core to everything that you need to have the build be efficient. Also if this is space age, the EM plants are so broken you should switch basically immediately after you get them.
If you're married to this design, there are a few cute ways to fit beacons in - I would say that for your stage of the game though, you don't really need beacons except for a few strategic places.
>>
I never noticed until now the devs left a nice little path through here for a train line that runs very cleanly along the edge of the map for quite a while
>>
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Posted without context.
>>
any mods that let you open multiple panels? like, having panels for an assembler, a couple of inserters, and a box all at the same time?

>>538587013
that's real pretty but just in case: you do know that inserters can pick up from splitters, saving you space and inserters on those bends in your iron plates lines?
>>
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I'm building something
>>
>>538590447
You should build Orthanc
>>
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>>538588735
Would it be worth the hassle to add TEGs to the SM->cooling loop, or is it better to just plop down another crystal?
TEGs can squeeze even more power out of the crystal by making use of the heat produced.
And the "waste" O2+plasma mix would function as fuel in a separate setup.
Makes me want to play Stationeers for that atmos autism fix.
>>
>>538588181
Huh, strategic places like where? Labs maybe?
>>
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>>538590609
heh, that might be too evil for me
I was thinking of building a crane but my proportions ended up stupid cause I didn't plan for it. The one on the right ended up nice by accident and I should have copied it.

Might have to tear it all down and do it right, since it's gonna be super prominent.
>>
>>538593062
One way of thinking about it is to put prod modules into places where you get your best savings (blue chips, LDS, science, labs). If you are finding that you are now underproducing, try to wiggle in a beacon where you can to boost them.
>>
>>538593310
And the beacon I'd wiggle in would be loaded up with speed?

Thanks anon the modules and beacons make my brain hurt attempting to understand the benefits
>>
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>>538593579
nta
this might help
>>
>>538593720
oof nice. nta, the only thing keeping me from doing beacons is that I have other stuff I wanna learn/do already. I'll think about it if I don't quit on victory.
>>
>>538593579
Yeah, beacons are basically always speed (since prod modules can't go into beacons)
The run-down on different modules are:
>Prod
free stuff. They are great, and you want to use them as much as possible (eventually, although don't start with everything - only expensive stuff).
>Speed
Make things faster. Useful for reducing the amount of machines you need, which especially matters with prod modules because those make machines slower.
>Efficiency
Reduce power and pollution - the tier 1 efficiency modules are great to put into your mining drills, since the heavily reduced pollution means that outposts get attacked a lot less often.
>Quality
only exist if you're playing SA for now, so don't worry about it.

The TL:DR is: prod mods where you can, speed beacons with prod mods if you're making things too slowly, and efficiency 1s in miners are nice to have.
Also don't go crazy with modules until your power is stable, since they are costly power-wise (aside from efficiency modules). Try to get nuclear power going before going hog-wild.
>>
>>538594227
if all you're looking to do is launch the rocket, don't worry too much about it. Just use prod modules in blue chips, LDS, yellow/purple science, and the rocket silo (unlock and craft 4 prod3s for the silo - they pay for themselves on the first launch). My first rocket was launched with zero modules, fwiw (although more than 0 is still better).
>>
>>538594505
>My first rocket was launched with zero modules
same same, but now I've invested in modules and have everything with production modules and at least one speed module. even then it feels like overkill.
>>
>>538594348
Oh yeah I've already had nuclear power for a while and generating 1.21 GW of power for the memes
>>
degg
>>
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Has anyone here played warp factory? It's a really solid zachlike from a few years back that seems to have completely flown under the radar.
On related note, thoughts on Kaizen? I'm about halfway through. It's cute, but the puzzles just aren't grabbing my attention. Manipulating things with reflections is new and kind of fun to figure out, but limiting the puzzles to one run through is a letdown. It leaves few opportunities for parallelism or concurrency, and I don't think the base mechanics have enough going on to stand on their own like in Shenzhen.
>>
>>538575838
are those deadweights for gravity storage?
>>
>>538593720
Im still mad they didn't adapt SE beacons for 2.0
>>
>>538593720
>input ressource was calculated using : crafting speed * (recipe resource cost / recipe crafting time)
Since it's based on a fixed output couldn't you just calculate it as the product of the input:output ratios divided by the product of the productivity bonuses, and then multiply by the target output (circuits for a full blue belt) instead of needing to bring crafting time into the picture?
t. mathlet
>>
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>>538534368
Damn. Pareto mogged. I was happy when I beat this one ages ago, but I never want to touch it again.
>>
>>538606649
maybe I'll try it once i finish all the zach games and if it goes on sale
>>
>>538606753
Terrible option. I like the current implementation. Feel free to download the standalone mods that do that. Shut up.
>>
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>>538608762
>I like it when most of my builds are big energy wasters which require zero logistics, in this game about logistics
Terrible opinion
>>
>>538608960
>bots watching me as i manually place machines for my blueprint
>>
>>538608960
Yes, that is exactly what you're arguing for.
>>
>>538593219
Sometimes I think I don't play these games the way they're intended, because I rarely build things that look like they would topple over.
I know they won't. Few games do physics like that. But if it looks too silly I just don't do it.
>>
>>538609310
This looks entirely normal to me.
>>
I'm wondering why no one modded in some shitty productivity modules (quarter as good as the regular ones for example) that can be put into beacons.
>do it yourself
I'm not saying it's a good idea, but I'm still wondering why nobody did that
>>
>>538610345
The hammerhead (center of mass) is under the desk.
>>
>>538606652
Yeah, gravity batteries are the only form of direct energy storage and, obviously, can store more the higher you place them.
I say 'direct' because if I didn't someone would start arguing with me about dams for water power and logs for engines and shit (unless the Ironteeth faction has had another storage method added that I don't know about)
>>
>>538568327
>every platform has an ammo factory build-in
Oh yeah then why do all my platforms die unless I build an extra ammo factory entirely manually myself on top of it, and then manually build the ammo routing to my gun turrets
>>
>>538583149
If your blueprints don't have beacons they're not "perfectly fine".
>>538585614
To a degree yes. Especially in SA, where a single beacon by default provides 1.5x effect strength of its modules, while in vanilla beacons used to always proved 0.5x the effect. Especially especially if you use quality beacons, a legendary one provides 2.5x as long as it's alone.
Anyway two speed 3 modules at 1.5x strength is enough to counteract the productivity speed malus entirely for almost anything, so yes, a single beacon per machine is a good enough starting point. Extra speed beacons have diminishing returns in SA but if you stack a bunch of them they do allow your blueprint to run 2x-5x faster easily, so, it's up to you whether you'd rather redesign your blueprint for that or just place your old blueprint five times.
>>
>>538612973
you dont manually build shit. the player character cant even walk on the platform
>>
>>538593579
The key thing to realise is that bonuses are additive, but prod and speed are independent and therefore end up being multiplicative.
E.g. if you have a machine going at 1000% speed from beacons, a new speed module will make it go at 1050% speed, or a 5% net increase. A prod module will make it run at 985% speed (a minuscule decrease) but give you 10% more products total, which is equivalent to 1083.5% total products if you multiple them together except again you get them for free. If you stack four modules inside the machine, with speed you'd get 1200% total output but with 40% prod and -60% speed you're consuming input at a rate of (1000 - 60) = 940% BUT producing output at a rate of (940 * 1.4) = 1316%.

And speed beacons are the only useful one because your choice is speed or efficiency and power and pollution don't matter late game.
>>
>>538613557
I didn't say my player character manually builds shit I said I do
I use the platform's magical building mechanic for it but that's no different to using bots or whatever for it. The point is that if I don't do anything, there's nothing "built-in" that will magically supply my turrets with ammo.
>>
>>538611541
we already have prod 1
>>
>>538583149
Beacons are only used by UPS maniacs
>>
>>538613557
This is the most autistic argument I've read all week
>>
>>538583149
The whole point of beacons is that you're supposed to make new blueprints using them instead of trying to retrofit old blueprints.
>>
>>538615296
it was a retarded answer to retarded a question. the only autist here is you who take every word literally. by build in i meant on the platform, and you are not importing ammo from planets like some ape. everyone in this thread knew this except you. i have no time arguing with retards about semantics. dont reply to me or my posts ever again
>>
>>538612774
cool, is that the beaver game?
>>
>>538615538
>building an ammo factory and routing is a hassle and lasers let you skip that
>"every platform has an ammo factory built-in!!"
What the fuck even was your argument then if all you meant was that you can build an ammo factory?
>>
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>>538616656
Yes
Developing a power grid that generates far more than you'll ever need and stays working for extended periods of drought is very fun
>>
>>538617036
if you use laser turrets and ammo turrets then you have an ammo factory that means laser turrets are completely pointless
>lasers save few bullets
no they dont. its like saying ammo saves some energy. if you use only lasers then no wonder your platforms explode. you asked for it
>>
so we already know that laser only platforms are great, but what about mine only platforms?
>>
>>538619471
So good that they got patched out of the game.
>>
>>538621556
but what about my emergent gameplay?
>>
>>538621639
having fun is a threat to our democracy
>>
>>538619471
Powercrept by wall only platforms
>>
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>>538566116
[notabug][wontfix]
>>
>>538624047
but my emergent gameplay...
>>
>>538609310
now that pictures is some silly physics
I wonder if you can make it even more silly by shortening the thread and getting it more far out
>>
>>538627850
you are the silly billy for not understanding the simple physics at work here
>>
>Satisfactory
How did such a cringe studio manage to make such a good game? And more importantly, how long until they ruin it with post-release content bloat?
>>
>>538629734
I thought they were cool until they made Satisfactory
>>
>>538631291
Never played their other games, but even in their alpha and older early access videos they seemed cooler so something must have happened. Maybe it was just the upscaling
>>
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The guardian farm on pathserb is at an early operational state now.
It still needs centralized item collection and sorting as well as draining the rest of the perimeter, but it seems to already be working pretty well.
>>
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>>538525075
>>
>>538525075
>free power
Power ain't free. The turbines gotta be fuelled with the blood of the earth. Nikola Tesla, aka 'electroserb', is not my Edison, he is a sorcerer and a serbian communist. Blood and oil, not labs and science packs. Praise combustion!
>>
>>538633474
not an /egg/
>>
>>538634980
I like sorcerers
Factorio mod where everything is magic and/or alchemy when?
>>
>>538635818
That's just the philosophers stone mod for minecraft
>>
>>538629734
>such a good game
THIS NIGGA STILL IN PHASE 3 LMAO
>>
>>538636597
>PHASE 3
what's this? the new marvel cinematic universe?
>>
>>538615538
>you are not importing ammo from planets like some ape
Maybe he's not, but I am.
On-platform ammo production only adds mass and reduces acceleration, wasting precious science.
>>
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>>538588735
>122K
press the on button, dumbass
800 or bust

>>538592290
the shard doesn't heat completely realistically, it doesn't account for total heat capacity
gas gets heated by X degrees per tick independent of how much gas there is, so with giga/terapascals in there you can start fucking around with TEGs to get some worthwhile output
>>
>open game
>pause
>open /egg/
>post
>>
>>538635229
more /egg/ than most games here
>>
>>538548248
based&redpilled
>>
>splitter tech is like a bajillion science researchers away in pyblock
>but I can build a device that lets me turn mushrooms into iron ore via atomization
Some real "We split atoms so we can boil water" tech here.
>>
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>not eyestrainmaxxing
You didn't beat the game
>>
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https://store.steampowered.com/app/2719750/Star_Birds/

Star Birds is out in early access.
Anyone tried and can tell if there is any potential or will it be a flop? New trailer looks more promising than the first one, with the interplanetary logistics and larger asteroids and all.
>>
>>538643089
This minesweeper game sucks.
>>538643236
I tried the demo and it looks, for the most part, very simplistic and more for young teens/kids into automation. Not to say it doesn't require a bit of complex thought, but it's nothing tremendously groundbreaking.
>>
>>538643236
its babby's first logistics game
>>
>>538627850
No because then the CoG might be balanced but the moments won't be so it will rotate and then slide off
>>
>>538624634
Their dogma shits on the upholstery of your karma.
>>
>>538633474
bro what the fuck are you doing
>>
>>538643236
the artstyle looks very corporate
>>
>>538648042
it's 1:1 kurzgesatz, same as their videos
their narrator gives voiceover to the trailer and they're listed as a publisher too
>>
>>538648193
very soulless, but I guess it's good for the kids
>>
>>538643236
>or will it be a flop
if it's kurlywurlies it won't flop but it might just suck
>>
>>538643236
played the demo and you fight the game more than the mechanics, hopefully they fixed that you completely at the mercy of the random map gen
>>
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>>538654596
nope, still 1.1
>>
>>538654696
no Sex for 2
only sex for 1
>>
>>538654696
you can donate to Earendel corporation for early access
>>
>>538654696
it's actually just 1.0 dollars
>>
>>538654916
ain't it the other way around
you can't have sex with just 1 person involved
>>
>>538660245
I would introduce you to the wonderful world of onanism but I'm pretty sure you already met
>>
>>538660296
having a wank isn't sex my brother
>>
>>538660472
You tell that to my wife rosey
>>
This may read as a stupid question, but do fawogae growers have a max speed cap? With one specimen it has a 100% speed boost and with ten it *should* have a 1000% speed boost which should, logically, reduce the growing speed down to a single second.
>>
>>538661494
real physician hours
>>
Someone recommended Dyson Sphere Program to me, but I just don't get it. It looks like a cheap blocky Factorio knockoff without any of the personality in the art, or awesome music.
I played for 20 minutes and I was not feeling it. Before I refund it, what is everyone's opinion here on that game?
>>
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>>538664510
I like it
>>
>>538664510
Probably the 3rd best factory game we've got here, after Factorio (1st) and CoI (2nd)
>>
>>538664664
>>538664686
I get it. It has overwhelming on Steam. What I'm asking is WHY you like it. What makes it so special and not just "cartoony factorio" (which is what it seems to me so far).
>>
>>538664782
Because it's actually good. I can't explain why I like the taste of cinnamon toast crunch, I just do.
>>
>>538661494
The base machine speed is like 0.0001, after the +10000% that the modules give it bumps that up to 1

>>538664510
>>538664782
It's the best factory game for one run players, the way you are describing it pretty much says that you just wouldn't understand it, just refund and stop posting.
>>
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>>538665182
>source codes
oof
>you just wouldn't understand it, just refund and stop posting
Okay, thanks.
>>
>>538664782
>What I'm asking is WHY you like it
>fun game loop
>interesting setting
>fun combat
>fun large scale engineering
>cool giant robot
>>
>>538666867
Okay, now we're getting somewhere.
Is the game loop like Factorio, or are there notable differences? Also, how does the combat work? Strategy-like? Tower defense-like?
>interesting setting
Definitely.
>>
>>538665182
>after the +10000% that the modules give it bumps that up to 1
God that's criminal.
>>
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I think this steam setup is kinda cute
might go the extra mile and kiss it some day
>>
>>538667550
It's more or less mandatory so that the module progression makes sense. Most of the machines have crafting speed between like 0.5 and 1.5 when full of the tier 1 module and that's the intended speed. It's just far more interesting to have some buildings come with 1 module and others with 33.
>>
>>538667841
Why do human brains like symmetry so much. I can't design a functioning (useful) factory because I'm so hung up on everything looking symmetrical. I'm like death the kid but I'm a retard loser.
>>
>>538667383
>Is the game loop like Factorio, or are there notable differences?
More or less like Factorio, less emphasis on science bottles.
>Also, how does the combat work? Strategy-like? Tower defense-like?
Tower defense-like I guess. You set up turrets, give them ammo and the enemy comes to try to pop your stuff.
>>
>>538668141
Thank you for actually answering my questions. I'll be on my way now.
>>
>>538666614
You seem like you'd enjoy starbirds. It's a very simple childish automation game for simple childish minded people, like yourself.
>>
>>538668464
Not that guy but I just have to complement you for making this post, I think you are ahead of the curve in using starbirds as an insult and I will be copying that without recompense.
>>
>>538668464
>>538668826
>mfw I have Starbirds in wishlist
Am I childish?
I like the birbs and the jewtube channel it is based on.
>>
>>538669210
Honestly no, I think it was fun enough for what it portrayed in mechanics but I don't think it'll be a smash hit in the automation genre. I just think using it as an insult is funny so I did.
>>
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the 1 cargo landing pad per surface is fucking retarded
>>
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I'm crashing out. I thought I had a handle on this but where the FUCK do I put these machines so they get; A reasonable source of fuel; The mushrooms they need to make iron, a viable method of moving all ash to the Sep's and a way to fuel the boilers further up. I'm making such little iron per hour despite all these growers and my copper is suffering too because it requires constant ash to soot. I can't figure out what should go where. This is doing my head in.
>>
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Saw this train and instantly thought of this thread!
>>
>>538670654
welcome to seablock where your production is best described as lmao
another couple lines of fawogae would probably be good but space and also machine costs so y'know, enjoy
>>
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>>538643236
>curt's kar zat
>>
>>538629734
I take it you haven't discovered the recipe gacha yet
>>
>>538670654
best you drop it early, cause it only gets worse from here
>>
Do I need railguns facing backwards at all?
>>
>>538677172
Not even sideways usually, the firing angle is sufficient. Unless you want to hang around at solar system edge, the do come from behind if you stand still.
>>
>>538677742
Alright, well I think I went a bit overboard

Anyway I'm done now, I spent entirely too much time on this piece of shit. I'll add an underground belt weave later or something I dunno
>>
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>>538678798
Forgot pic.
I'm enabling requesting resources now. Let's see how long it takes to build itself (with the platform pre-delivered)
Also the solar is just there to bootstrap the reactor obviously
>>
>>538679064
That definitely isn't aerodynamic.
>>
>>538520559
>Games that are not /egg/:
>>Minecraft
Why? It has good automation, you make mega factories, CPUs...
Not here to argue, just curious for a reason
>>
>>538679468
because it has its own thread
and it attracts undesirables
>>
>>538679468
Minecraft is big enough to have TWO generals all to itself, it doesn't need to have 3.
>>
>>538679653
>>538679739
Yeah, but those people will go to other minecraft general threads, this one would be for automaton. But whatever, just was curious, as I remember having shit-tons of fun in automation in it, even without mods, making printers, memory etc
>>
I got quest 3 from a friends for month or 2, and wanna try some VR factory games.
Any suggestions? any existing one can be played in VR?
>>
>>538679468
/mmcg/ can sustain a thread by itself, so why not have it separate.
It is unquestionably an egg though - modded minecraft was the inspiration for factorio.
>>
>>538682271
if /mmcg/ dies it can come here
but there are greater odds of /mcg/ going the way of /dfg/ than /mmcg/ dying naturally
>>
>>538679468
the problem isn't with modded minecraft
it's the people who play it and, more specifically, post about it
nomi CEU is a good time
>>
Py buildings are obnoxiously big and the demands for resources are obnoxiously greedy but I'm finally scraping by. I just need to tab out and let my ash reserves become excessive so I can finally get enough copper to connect all the ash outputs to the Sol-Id and finally be automating copper. This monumental grind has taken me upwards of fourteen hours. God this is tedious.
>>
kind of proud of this one
>>
>>538679369
And yet it's the most aerodynamic shape possible
>>
>>538684092
I could never get into Opus Magnum, but that looks pretty sweet.
>>
i may have crashed serb
no idea how, i wasn't doing anything in particular
possibly a caravan had just finished reloading on jerky?
>>
>>538684092
Genuine genius.
>>
>>538683496
>tailing ponds on seablock mode
comic honestly
what're you doing with your coal gas and tar
>>
>>538683496
we warned you
>>
>>538684092
I realized a kind of obvious way to make it cheaper

>>538684918
It's maybe the easiest zachlike, while also being one of the better ones. I hear Kaizen is really easy, but I haven't played it yet.
>>
>>538686203
Admittedly I had no idea what a tailing pond actually did or how big it was so I just said fuck it and made one, recoiled at how big it was and left it there to accrue tar.
I think there must be some kind of script change because I can pull tar out of it without a pump it seems. So I'm just gonna dump all my tar in there until I need it. Otherwise coal gas is making ash for (distressingly) low speed copper. I'm just gonna tab out and let that build up.
>>
I'm starting to come around to hating trees
>>
>>538671503
I love how the train farts the most beautiful white clouds
>>
>>538687434
Grenades are your friend, I automate them primarily as a tree clearing tool.
>>
>>538687376
>because I can pull tar out of it without a pump it seems
yeah idk what the thing about needing a pump is talking about, it just works like any other tank
i was gonna suggest using them as burnable fuels but then i remembered oil burners don't exist for a hundred hours and same with liquid glass/alloys
if the goal is ash, make sure you're getting more from gas/tar quenching compared to the amount you'd get from just burning the coal
>>
>>538688179
>yeah idk what the thing about needing a pump is talking about, it just works like any other tank
1.1 carryover, it worked like that before the fluid overhaul
>>
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>>538593219
>>538609310
I'll just call it a heavy lift crane.

Balanced looking is aesthetic
>>
is there a good way to have a 1 to 2 split on a belt
>>
>>538689039
...You mean a splitter?
>>
>>538689228
on a belt, not between belts
so for example having one item on one lane, and the other item on another lane would be a 1 to 1 split
>>
>>538688179
>if the goal is ash, make sure you're getting more from gas/tar quenching compared to the amount you'd get from just burning the coal
I'm currently converting raw coal to standard, then to coke and then burning that to make ash that way with all the coal gas going into the High Pressure Furnace to make even more ash. That's the fastest way I can possibly gather at this early stage. I really hope there's a better way of getting copper soon though because this isn't difficult, just unbearably tedious. Good thing I have Silksong to play in the background or I actually might have dropped this modpack.
>>
>>538689379
oh
there's this, don't know if it does filters
mods.factorio.com/mod/lane-balancers
>>
>>538689463
>faster way
not unless the modpack added it? check recipe list i guess
what you will get sooner or later is ore processing to get more plates per raw ore. i don't know how early copper gets that though
>>
spaghet
>>
Is there any way to make stack inserters not wait for a full stack forever? I'm doing a dynamic recipe switching thing with asteroid crushers and my bottleneck is the output belt, so I want to stack it, but every time it switches recipe if there's not an exact multiple of 16 of ore or whatever inside the output stack inserter just gets stuck forever with a partially filled hand. Am I being retarded somehow?
>>
>>538690556
I really wish there were more challenges that used double and triple bonding. That shit is fun.
>>
>>538691320
I kind of hate it, using only one glyph to do it is slow, and using multiple is impractical. I guess that's what makes it interesting, but I always give up on max cycling because I can't be assed.
>>
>>538691609
I feel more accomplished if I use more advanced and intricate mechanics than if I'm just spaghetting all the baseline common stuff. That's just a me thing though.
>>
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>>538682271
Apparently there is an interview where Korvarex specifically notes certain Minecraft mods, but I didn't realise how much of an inspiration it was.

https://web.archive.org/web/20160227232408/http://www.minecraftforum.net/forums/off-topic/general-gaming/459269-they-didnt-want-me-at-mojang-so-i-decided-to-do

>>538525834
Im not sure what it is but around my 11pm-12am AEST on my Tuesday can become a bit jumpy. I kept getting rolled back into trains the other day, barring that its fine. Thanks for babying the Trits the other night, much appreciated.
>>
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>>538692050
>>538682271
You wanna know the funny bit?
Minecraft was very heavily inspired by Infiniminer.
A Zachtronics game.
>>
>>538684092
I feel like I can hear this .gif
>>
>>538691124
Seriously I'm going insane, it seems to work for the output of other machines which are under 16 but not for my asteroid crushers, reeeeeeee
>>
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>>538696595
you'll need someone smarter to help
I would just use belt control instead of dynamic recipe switching
>>
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>>538697306
>>
>>538691124
use the other inserter, the last tier does full stacks only
>>
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>>538697306
Planet choked in jungles, but the only enemy is a kudzu-like mass of vines and trees with localized evolving fire resistance and acid-filled nodules that burst when touching player team objects.
It's also one of the main planetary resource you gather by using harvesters, which chop down adjacent growths and spit out several resources, some of which spoil.
They're reused elsewhere for cliff mining, yielding stone and trace amount of planet-specific resources. Additional research option uses resources from other planets to create tectonic charge that raises planet-specific cliffs.
>>
>Send ship to Maraxis
>Oops there's big asteroids on the way even though its not near Aquilo's orbit distance
>Ship dies
>>
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>>538701645
That exists in another game also it's pretty vulnerable to the ice version of a flame thrower instead of a normal flamethrower
>>
>>538702939
what game
>>
>>538703090
Riftbreaker. It's a pain in the ass to deal with because it's literally everywhere in the swamp zone and before you get ice weapons it's a dick to even begin to clean it up to take out the main node. You can get acid resistant flooring to make life a bit easier though.
>>
>>538691124
Only if you use circuit control. Something like a clock that changes hand size to 1 every 5 seconds or something.
>>
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>>538702324
Nothing like adding a couple rocket turrets and sending in ammo from Nauvis couldn't fix.
>>
Didn't even bother trying to split the inputs in the way you'd need for max cycles, but I still think this one came out alright.
>>
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>>538704735
Spooky
>>
>>538705234
What's this?
>>
Has anyone made a big cohesive overhaul pack for space age yet?
>>
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>>538689039
You mean a red belt, with a saturated one-lane red belt (or two-lane yellow belt) running into one side and a saturated one-lane yellow belt into the other?

For the more general case of mixing arbitrary ratios, I built a contraption in 1.0 that does that.
Might have to revisit it someday -- wouldn't be shocking if I could save a combinator now.
>>
>>538691124
Setting a filter incompatible with hand contents (e.g. blacklist the item in its hand) will make it dump its hand, which can sometimes be easier than setting stack size to 1 (or 0).
In the simplest case, just wire the inserter to anything inert (power pole, random belt, whatever), set it to read hand contents, and set filter (blacklist). It'll pick up all available items in one tick; the next tick, it sees its own output and immediately swings. (Only works taking from an inventory slot, not a belt, and only gives you full stacking if there's always a multiple of 4 items available (i.e. craft output divisible by 4).)
>>
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>>538710045
No*

>Nullius is starting its transition over 2.0 -> https://github.com/S3BA-pl/nullius-2.0/tree/update_dev - From my basic understanding its still very very far away.
>Space Expo 0.7 is getting close. Its in closed testing right now, but even though its been 3 months I'd give it another 3-6 months before you see it actually released
>PySpace started a few weeks ago. This is most likely a year+ for this.
>K2 for 2.0 was released but it doesn't interact with quality or space in anyway. So this is probably the closest IMO.

The closest thing to "expansion" mods since 2.0 is new planets that are being added in. These vary quite wildly in overall quality from my brief look at them. We should add something to the sticky like a note on Factorio mod progress, as even I came looking for this answer and so have many others.
>>
You can't escape Pyanadons forever, Dosh.
>>
>>538667841
Are you aware that a boiler can only support two, not threee engines?
>>
>>538712749
It's too long though, like it really doesn't fit his format at all.
It's like asking him to play GTNH, he would be shift-clicking recipes in from NEI for 2k hours. Doesn't make a good video at all, but it would take him a while, and more time = more epic in their minds.
>>
>>538709632
planet maracas
>>
>>538712749
I'm pretty sure he said he wouldn't mind dipping in on the server
that said he can and he will, py is really not his kind of mod
>>
>>538710045
space age is the overhaul pack
>>
>>538712749
>>538712994
he's been playing it for 2 years, it's just that he didn't finish it yet
>>
>>538713282
And the game it's in is?
>>
>>538714116
follow the reply chain my good dude
>>
>>538714116
project zomboid
>>
>>538714197
In hindsight I should have recognized the art style. Neato. Any sea monsters?
>>
>>538714114
kek
>>
>>538714116
Factorio
>>
>>538712653
Yeah the main issue with overhauls rn is they barely touch the vanilla planets.
>>
>>538712653
>PySpace started a few weeks ago
what's that
>>
>>538716041
Pyanodons
But with space
>>
>>538716068
link? didn't find anything
>>
>>538716171
if you have to ask it's not for you
>>
>>538716171
guess he meant this >>537363801
>>
does it count as using the whole buffalo if you use the whole thing as compost
anyway zinc's upgraded and there's chlorine and zinc chloride on rails
the latter probably isn't really necessary but whatever. good for carbon and bakelite. zinc uses a surprising amount of heavy oil
>>
>>538716375
>if you use the whole thing as compost
Don't tell me you're composting brains when you could be making vatbrain charges
>>
>>538716375
Holy. That's a big factory.
How's the UPS on the serb?
>>
>>538716359
looks cool
I suppose all the info is found in a discord channel
>>
>>538716681
slowly teethering into oblivion
>>
>>538716567
we only got vatbrains a handful of hours ago so before that any that weren't feeding caravans were going in the bin
they're all going to charges now though. i think it's actually bones that're the least in demand now, discounting meat and blood. i guess i could start converting surplus bones to lard? seems not super critical

>>538716681
steadily worse
>>
>>538717026
>>538717371
Fucking oof.
>>
>>538717026
what are the server specs?
>>
>>538718636
severalpotatoes strung together in a vodka bath
>>
>>538718636
it's called slavserb for a reason, it's on a RASKAT 3 Mainframe
>>
>>538718636
A factorio server is weird in the way that they are only as strong as the cpu of its weakest user since they all share
>>
>>538718802
never really played multiplayer, but wasn't it that the weakest cpu would get kicked out eventually because of the desync?
>>
>>538522801
Bioflux has 1h30min decay.
>>
>>538718891
yeah it's not decentralized, server runs at the speed it can run at and anyone who can't keep up gets dropped
no idea what >>538718802 is talking about
>>
does the py serb require space age?
>>
>>538719332
i know we have elevated rails so pretty sure yes
>>
>>538524934
I use laser turrets on fusion using space platforms, to hit only the small asteroids, leaving gun turrets medium only. saves ammo.
>>
>>538710516
full X on one, lane, 2/3rds Y, 1/3rd X on second lane (so 1/3rd of Y for the entire belt)
Preferably in a way that mixed lane is a perfectly repeating sequence, and it would need to work with unsaturated belts, I saw some designs using selectors to pick lowest amount and enable/disable belts or inserters based on that
>>
>>538712994
>shift-clicking recipes in from NEI for 2k hours
https://youtu.be/Sy9vl_r6w1A?t=758
>>
>>538716375
if you are certain it can't be used in any more productive way, I'd say so, I'm making a full buffalo base myself and it has to purposefully leave worse production methods in to fall back to them if necessary
>>
>>538720323
holy shit
almost makes me want to continue my playthrough
>>
>>538720323
I was more talking about the ev+ period where it's entering patterns into your AE system.
honestly, the earlygame of gtnh is fun. It's once you get to like LuV that it becomes the most repetitive thing over and over and over for hundreds of hours. It doesn't have the factorio thing, where you start to get higher and higher orders of thinking (since the rest is automatic) - you have to just do these rote tasks.
>>
>>538711959
That sounds perfect, thanks anon.
>>
>>538720414
well the biomass is getting turned into flue gas and vented
so idk if that's 'productive'
>>
>>538723101
venting anything is not full buffalo
>>
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Tried playing DSP on 0.07 resource richness and max combat difficulty, everything except hive growth rate (so that I can eventually exterminate them all). 21.8x metadata rate

Had to skip transport belts and assemblers, hand-craft blue science and hand-research gun turrets before the first attack. Now I can't seem to expand outside this gun brick. Found another planet that's mostly clean so I set up blue science and a mall there, but red needs crude oil so I had to come back to this hell.

Still losing turrets in every fight, not sure how combat is supposed to work and if that's normal.
>>
>>538723395
>I started playing the game on max difficulty and gimping myself resource wise and now I'm having trouble progressing
Golly. I wonder why.
>>
>>538723648
Wasn't meant to be a complaint, just wanted to see if it's possible.
>>
>>538712961
yeah but it's for... oh fuck

it's for having an extra steam buffer anon
:D
>>
>>538723395
are you proliferating
>>
>>538725152
No, it's just 12% and the second level research is too expensive for now.

I am getting close to signal tower though, I'm hoping that will attract all attacks to one place that I can fortify with jammers, and then just expand normally.
>>
>>538720323
will you fuckers fuck off to your home thread
>>
>>538725503
factorio is a honorary minecraft tech mod
>>
>>538725567
honorarily make like a tree and get blasted by a grenade
>>
>>538725498
>it's just 12%
per step
>>
What's your favourite Captain of Industry map?
>>
>>538725704
golden peak probably, but they all have something neat about them, except curland
>>
>>538725689
Ok, I am proliferating now. Still not sure it's a good idea due to the power cost increase making attacks worse/more frequent. But I realized the richness penalty also effects oil, so the entire planet has less oil than you'd get out of one derrick normally.
>>
>>538689379
splitter
>>
>>538726030
it's annoying how planetary shielding doesn't really work unless you're letting them plant 15 fucking bases around the planet
>>
>>538718636
ryzen 3700x
it's actually beneficial to have the server be a slow piece of shit - it lowers the UPS automatically when overloaded instead of dropping players and having to adjust gamespeed manually
>>
When is 2.1 coming out?
>>
>>538727261
after earendel releases space exploration
>>
>>538727261
As late as humanly possible since deep down they realize that the nerfs are going to kill spage for good.
>>
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Legendary trains when?
>>
>>538729280
nobody wants you to play
>>
>>538730487
https://mods.factorio.com/mod/more-quality-scaling
>>
>>538718891
>>538719228
I'm assuming he meant that the slowest user that you actually want to actually allow to play on the server is the limiting factor
>>
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>>538731019
seems like a stretch
>>
>>538730625
You didn't need to point that out, kovarex. It's extremely obvious that you don't want anybody to play your game.
>>
>>538730625
Great game, kovarex. Having the backbone to balance and remove exploits despite all the haters is rare nowadays. I will definitely buy your next game and k++.
>>
>>538731905
>I will definitely buy your next game
You'd better have the stomach for drudgery of playing a WoW raid management sim if that's the case. It's not gonna be pretty for anybody not in the mindset of a hopeless WoW addict.
>>
>>538732189
all wube products have been massive hits and this one is not going to be an exception
>>
>>538732282
Don't you think counting dlc as a separate product is a bit too desperate for a good comeback?
>>
>>538732282
>>
>>538732403
I didn't
>>
>>538731551
>>538731905
seek professional help.
>>
>>538732476
I actually am a professional myself
>>
>>538732476
One (You) ain't much, but it's honest work.
>>
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>>538732569
>I actually am a professional myself
Oh, I never doubted that.
>>
>>538670654
>pyblock
re-examine your decisions in life
>>
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SO UH
SO
SO GUYS H-
GUYS
GUYS!!!!!
HOW- LISTEN
NO, JUST LISTEN
HOW ARE THEY P-
POWE-GUYS....!!!
GUYS HOW ARE BELTS POWE-
GUYS BELT POWER HAS TO COME SOMEHOW...!!
GUYS I DON'T UNDERSTAND!!!
>>
>>538734469
electricity
>>
>>538734469
Can we just talk about the fact that the planet gleba has a giant asshole at its north pole instead?
>>
>>538734469
CoI belts need power and maintenance, it's awful. Their way of forcing trains I suppose, otherwise those would just be useless with their low throughput, fuel need and yep, maintenance cost again.
>>
>>538734551
it's what belts crave
>>
>>538734959
Belts had both power and maintenance requirement long before they even thought of adding trains.
>>
>>538735121
But it was off by default before, just a masochist difficulty option.
>>
>>538735121
its early access, so they might have had the vision to have trains and didnt bother to tweak belts if there will be trains
>>
>>538719378
Elevated rails do not require spage.
t. Played base game with elevated rails.
I think I accidentally enabled Quality too once
>>
>>538735528
You cheated not only the game, but yourself.
>>
>>538735528
he probably means to ask if he needs to buy the dlc
>>
What's your engineering catchphrase?
>>
>>538735632
Oh in that case, sure
>>538735561
You sound mad
>>
>>538735713
>Why the fuck is this thing here?!
>>
>>538735724
It was a quote by Shigeru Miyamoto you pleb
>>
>>538735976
>>
>>538735713
>How the fuck did you come to this conclusion
As I watch the inanimate system do exactly what I told it to do and get mad about it
>>
>>538734562
I think the thing is that the planet itself is alive
>>
>>538735713
>it works for now
>>
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>>538735713
>I'm going to assume that it'll work
>>
>>538734562
that's a crater from a falling starfish
>>
>>538735713
Wszystko będzie
>>
>>538735713
>I could do this better, but I don't know how instantly so I give up
>>
>>538738360
did you sned for sex, pige
>>
>>538735713
it doesn't translate well
https://www.youtube.com/watch?v=0ZUGyqgk1sc
something like "aaand, done"
>>
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>>538738374
I pray to god you are unemployed.
>>
>>538738587
its 1.1
>>
>>538738734
I'm more appalled at the fact you actually understood what I meant.
Please rethink your life choices. I will too.
>>
>>538738631
we have a testing team for a reason
>>
>>538738360
mama mia
>>
>>538734562
https://wiki.kerbalspaceprogram.com/index.php?title=Mohole
>>
rocket silos too thick plz fix
https://forums.factorio.com/viewtopic.php?t=130775
>>
>>538739681
>slimer rocket
shouldn't it be slimier?
>>
>>538738612
south slav here. this was my childhood. amazingly based
>>
>>538735713
>"That's sorted, now what was I originally trying to do again?"
>>
>>538740195
why would a rocket be slimy?
>>
>>538741838
If you only knew where that rocket has been
>>
>request item to the space platform
>item appears in the hub's inventory
>remove request
>item is sent back to the planet
WHY
>>
>>538735713
>Ah, that was why I didn't do it this way before
>>
>>538742943
the planet was requesting it?
>>
>>538746002
i didnt think of this. you are completely right
>>
Inserter? I hardly know 'er!
>>
>>538741838
It really depends on the color.
>>
>>538735713
"I don't wannaaaaaaa..."
>>
>>538735713
>where the fuck did all my iron go?
>>
>>538735713
>what the fuck was I thinking?
>>
>>538735713
what the fuck broke this time
>>
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i think i got addicted to the editor. like the last of my 150 hours was inside it. i just use blueprints in my "normal" save and back to editor. planing and creating builds with instant editing, infinite inputs/outputs is just so much better. my science research almost doesnt move because i dont play normally anymore
>>
>>538735713
>Faster.
>>
>>538754878
she looks like she needs a hug from the outside instead from the inside
>>
>>538755038
she just needs to eat all the eggs
>>
>>538754878
>it begins
I want that anon who calls me a retard to see this.
This is how it starts. The science research eventually recovers, but this is how it starts.
>>
>>538754878
that's just normal
>>538755038
not how women work
>>
>>538755351
Lack of makeup?
>>
>>538735713
double it
>>
py is so weird, in that buildings are an actual, significant resource hog, not only in amount, but type too, 80% of shit so far was only needed for buildings
>>
>>538764479
factory ain't free
>>
>>538764479
this and the sheer number of different kinds of buildings is what reminds me the most of greg, i think
>yeah you need a dozen different kinds of boxes for this one ore processing chain and each of them takes a small mountain of resources
>>
>>538726470
read the replies
>>
>>538766956
You can do what OP is asking with a splitter
>>
>>538768617
post picture
>>
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Does the "Count Inputs" function have some distinct use?
>>
should I play deathworld? I'm thinking about playing it and tuning up cliff frequency
>>
>>538769616
yeah, counting inputs
>>
>>538769616
looping over a variable number of signal types
>>
>>538771170
"Looping"?
>>
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>>538771381
you are, hehe gottem

in all seriousness, picrel
>>
>>538764479
I like it a lot that the buildings just keep being expensive. As you progress you just keep unlocking new buildings that use the newly made resources and are thus expensive or use massive quantities of older resources so they are still expensive.

>>538769616
Let's you not worry about common signaling. For instance you may want to use iron ore as a signal to activate inserters for one task and copper ore for another task but then you may want to use both for a an unrelated third task. If you want to be pedantic about it then signals do not have uses since splitters can do all of their actual uses by themselves.
>>
crashed the server again by trying to connect
networking is hard
>>
>>538769616
Sure. If you want to know the average of an unspecified number of signals, for example, you could divide the total input by the number of inputs.
Use it for modules, for example; each assembler only outputs to a chest if that module is <= the average of all modules, so a trickle of circuits gives you all flavors/tiers of modules.
>>
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>to align buildings they need to be offset
I swear whoever is doing py graphics is ragebaiting on purpose
>>
>>538772435
>>538775473
I'm not new to signal management. I'm asking because the constant combinator is clearly doing the same job as the selector combinator's "Count Input" function.
>>
>>538775950
It's not a selector combinator.
>>
>>538775636
Py as a whole is ragebaiting
>>
>>538735713
FUCK.
>>
>>538776105
I meant to say the decider combinator, but yes, it's doing the same thing as the selector's. Look in the right corner.
>>
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>>538770001
Something like this seems fun to play with deathworld settings for example

Anyone have suggestions for different terrain tuning? I'll reply with my settings
>>
>>538781910
Minimum settings on uranium
>>
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>>538781910

>>538782004
Why minimum uranium? Nuclear power is fun
>>
>>538735713
https://www.youtube.com/watch?v=pzUVTy4lBPw&t=59s
59s: whenever i check some system, i'll make a meme of it someday.
>>
>>538782209
Biters are pretty much a non-issue once you get flamethrower turrets and a tank. At the very least you could force yourself to slowly dig your way through a bunch of nest clusters before you get artillery in order to have much better power generation, rather than being completely done with biters at mid-late blue science
>>
>>538734469
Haha, that pic
My coworker is a mech E and always complains about solidworks. Also it seems he lets solidworks drive the design sometimes.

I'm just a novice at CAD but I hate that it seems to interfere with creativity, have to define the models in a very rigid manner and it can be very painful to change some past decision.
>>
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>tfw something just barely fits into an old design
>>
>>538735713
What the fuck did I make this for, again?
>>
>>538785276
Me with your mother.
>>
give me one good reason to not make my platform a commie block
>>
>>538785545
RUDE
>>
>>538785595
because I said so
>>
>>538785545
>barely fits
that's got to be a big something if it's anon's mother
>>
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>>538785545
>>538786540
>>
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>understanding just how much more you have to set up before your machine will work
>>
>>538787728
Also me with that Anon's mother.
>>
>>538788032
>>
>>538735713
That's fine for now, I'll fix it later.
>>
I want a first person 2.5d /egg/.
>>
>>538789384
dsp?
>>
>>538720323
What the fuck, what's the point of locking AE2 autocrafting behind five million hours but then you just get a GUI that automates crafting tables for you anyway
>>
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>>538735713
>>
>>538738587
>>538738771
I don't understand sned there
>>
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I love circuits.
>>
>>538735713
>I hope I can read this tomorrow
>>
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>>538794094
ate circuits
>>
>>538794432
ate circuit chips
>>
>>538735713
LGTM!
>>
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>>538794432
>>
https://www.youtube.com/watch?v=AE0_NoNjf5E
kinda crazy factorio can do this at 60 UPS
>>
>>538804295
huh. so it's considering each signal as a set of (16?) bits and mapping that to a section of lamps, i'm guessing? including the sign bit, since large white sections tend to knock the whole signal set to -1
>>
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>Special building for Maraxis has a built-in 50% chance.
This thing fucking sucks.
>>
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Dont expect slav to be awake but looks like server is dead. Wasn't on when it happened sadly. If its up in 4-5 hours I'll be on to see if I can fix trees if no one else hasnt fixed it.
>>
>>538807453
what's wrong with trees?
but yeah it's been down since i tried to connect six-ish hours ago and had the usual thing where it cuts out in the middle of map download and can't rejoin
>>
If I can proceed to the last research that uses the first two tiers of science pack in Pyblock I will officially consider it beaten on the 'bare minimum' standard. This is so fucking tedious and takes forever to get copper now and the first actual upgrade for getting more copper ore is so far away. I'm stuck getting eight per ten soot which is one per ten ash which takes FOREVER to generate via mushrooms turning into raw coal.
>>
>>538735713
yes im sure this will work (i know it wont, but this step needs to happen BEFORE the next step, otherwise the next step wont work, and every fucker insists on skipping the first step.)
>>
https://www.youtube.com/watch?v=ReYsPKwVy64
>>
>>538809542
Are you doing it raw? Dosh ran speedmod in beanblock.
>>
>>538808804
I believe it was because of the new trit set up I did. It uses a ton of tree seeds which I'm just getting from logs. Behind that the tree input factory seems to be pretty slow when I had a look before I went to bed. I cannot remember if it was ash, muddy sludge or carbon dioxide was the issue. Might be all 3.

I'm not sure on how much optical fibre we will need a minute but right now with the current set up I think its around 120 a minute. I assume given its dependence in complex circuit boards + chemical science its going to need to be doubled or tripled. This will obviously have further impacts downstream on seaweed, sponge, moondrop and filtration media.
>>
>>538813170
Explain what you mean by raw
>>
>>538813430
I mean real time.

I haven't run any of these ultratism mods and it seems like py is even slower than regular seablock.
>>
>>538813430
Oh, yeah I've been doing it in real time without any changes to game speed. I was tempted to leave my pc on all night to collect copper but then I feared something would go wrong and waste all that sweet valuable time and just closed the game.
>>
>>538784423
>solidworks
A jewish spawn of hell developed in Israil to torment all mech engineers worldwide. Still the best cad in its niche competitors are all not even close.

>interfere with creativity, have to define the models in a very rigid manner and it can be very painful to change some past decision.
... What? No legitimately wtf do you mean?
>>
>>538735713
"If <...> I am going to open my hemorrhoidal veins."
>>
>>538775636
Pfff anon some decorative parts are diagonal whate
>Notices the bases are offset
AAAAAAAAAAAAAAAAAA
>>
>>538804972
>Pressure between 200k and 400k Psi
Damn

>Variable module slots depending on the surface
Cool shit. What is this mod about? Is it hard? Is it OP?
>>
thoughts on space engineers survival update?
>>
>>538792085
you're safe.
>>
I'm whole heartedly attempting lazy bastard on a railworld. I've achieved full autonomy capability at 102 items, is it cheating (achievement disabling) to use the method of disabling crafting by hand? And if not, how do I do it?
>>
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How do you into Py?
How do you deal with ashes in early game without manually moving them to that building that burns stuff and then to another until little is left?
Do you do ratios for science? Like Do you aim at X science per minute and build infrastructure to that point?
How do you get the will keep going?
How do you keep everything organize without it devolving into a spaggetto not even italians would eat?

I'm missing Space Age Nullius. It was smooth brain friendly enough for me, and more fun than vanilla.
>>
>>538820080
is she feeding him her own breast milk
>>
>>538820486
chinese are lactose intolerant
that's obviously g fuel
>>
>>538820625
breast milk is actually lactose free
how do you think chinkids got weaned through the millennia, onions milk
>>
>>538820080
>How do you deal with ashes in early game
put it in a box and let it pile up. 'worry about it later' is the correct solution to a lot of early py problems
>Do you do ratios for science?
eh. build enough for when you're building it, if you need more later you'll have better sources and routes
>How do you get the will keep going?
serb helps because it means stuff keeps happening
>spaggetto
why contain it? s'cool
>>
>>538820698
kids are different
>>538820080
read this
https://docs.google.com/document/d/1KfoEFVTMYV0LAUR7M1yXrR8QV8_mW01YpW6X1IvP-z8/edit#heading=h.npwejsyfdcsg
>>
>>538820883
>kids are different
There is no lactose in breast milk.
>>
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>>538820963
>>
>>538821125
>AI
>being right
>>
>>538821216
AI is mostly right - the main problem is that it's very confident whether or not it is right or wrong.
>>
>>538821216
i'd give you a proper source, but googling nutritional questions is hell
>>
>>538821216
I hate artificial indians as well but it seems that it's mostly related to kids creating their own lactase (the enzyme that breaks lactose) until they're ~ 2 years old. So it's technically correct.

That said, if that baby bottle doesn't have gamer mommy breast milk I will be severely pissed.
>>
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this game man so jank but nothing like it
>>
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>>538668113
I feel you. Been tinkering on this piece of shit, trying to keep it symmetrical whilst also avoiding the boring brick design but it's getting harder and having ammo on the left and rockets on the right irks me whenever I look at it.
>>
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Why is everything I make in these games so unsatisfying. I'm getting bored and annoyed that I'm doing something wrong but I'm not confident enough in these games to know if I am actually making mistakes. It's like a feedback loop of harsh random noise and it's killing my enjoyment.
>>
>>538668113
>Why do human brains like symmetry so much
symmetry is a sign of balance and health
>>
>>538823849
Anything that makes progress is good enough.
>>
>>538822907
Is that Space Engineers or Empyrion?
>>
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Alright, read the google doc about Py and I think I will refrain from touching it until it has all the Space Age stuff. And I'm really hurting for Nullius Space Age version, even Kastrorio.

What other overhaul mods are /egg/ recommended?
What about extra planets?
Or mods that add more content to vanilla and Space Age?
>>
>>538825176
what the fuck is this
>>
>>538825176
I think overhaul mods don't play well with space age, because space age is itself an overhaul mod. It's not a good base to build on like the vanilla game was.
>>
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>>538825236
An idea that someone on /k/ was toying around, for a 22lr caliber butt plug gun.
>>
>>538825236
Airport (and navy) accepted firearm
>>
>>538824778
that's Empyrion. I underestimated my autism and now have to finish entire capital ship with similar attention to detail this small ship has, which will probably take months for 3 decks with all the star trek rooms, quirks and familiar corridors
>>
>>538735713
I'm so fucking tired

>>538825376
holy shit
>>
>>538825497
>capital ship
Why? All you need a space van. All those decks are going to be empty and lonely.
>>
>>538826523
yeah I checked many designs and while they looks cool outside they seem schizophrenic or empty inside. I'm aiming to condense entire tos enterprise in 3 decks with all ships functions being accessible manually without leaving the ship or digging for components hidden somewhere. So far I only finished engineering
>>
>>538825236
The Taco Bell Special.
>>
2.1 should add dynamic requests for platforms. something like a regular requester chest have. after that maybe ill consider buying it on a sale
>>
how do you decide how many wagons you need, and do you keep them uniform across all trains?
>>
>>538829303
I either do 1-2 or 2-4. I include the length in my train stop names.
>>
>>538819337
I wish to understand sned. I only know that word as the past perfect form of the verb "sneed" but that doesn't make sense in context
>>
>>538826998
My dream spaceship is basically a one-bedroom apartment with engines so I can fly away from this world and never look back.
>>
>>538829303
1-4-1 is the pinnacle of perfection. everything else is wrong and should be shamed
>>
>>538830785
Why 1-4-1 over 2-4 or even 4-2
>>
>>538830847
mostly aesthetics but 4-2 is objectively worse because last wagon must stop at a straight line while if your last wagon is a locomotive then it can stop at a curved rail
>>
>>538831012
i mean 2-4 not 4-2. 2 locomotives in front are bad
>>
>>538807453
had the weekly router issue
it's up
>>
>>538829651
do not try to understand.
>>
>>538831402
No seriously I want to know, stop being a coy retard and explain your autistic esoterica
>>
okay the natgas TURD for moss is even worse than I thought, it adds a bioreactor as a cost to moss farms, which is expensive as fuck and you need a fuckton of moss farms
>>
>>538831835
There's nothing esoteric about it and when you're going to learn you're going to feel bad about it so just don't try
>>
>>538832408
the turd choices are easy. you always choose a recipe that reduces the number of ingredients or gives you free shit. complicating things is never worth it
>>
>>538835758
>the turd choices are easy.
they're almost never easy
>>
>>538835804
Consume more fiber.
>>
>>538834176
>I wish to know this thing
>"hurr no you don't :)))"
You sound like an apple-made smart device, nigger. Or the fucking potion seller. Autism explainer, I need your strongest explanations, I am telling you I feel bad about not knowing and I will not feel bad once I know so give me your explanation.
>>
>>538835804
nta but some choices are at least easy to eliminate as worthless. Like vrauks not taking water, or moss not taking mud water, those cost nothing but a bit of space. Auog power upgrade when you have basically infinite coal, not to mention renewables. etc

Some are only good in a certain period, like you don't want to lock out your free moondrop recipe before you can do the higher tier ones with copper ore where it's actually worthwhile. Fiber from wood is great until kicalk, then you're better off getting double wood output instead.

And then say fish or compost have only good options so I can't choose.
>>
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>>538839632
>>
>>538839783
Ohhhh, that makes sense now. I honestly should've been able to guess, I just wasn't thinking of the right context. Thank you autism explainer
>>
>>538840245
https://www.youtube.com/watch?v=79DijItQXMM
>>
>>538839736
>vrauks not taking water
>water
>>
>>538840726
I think he's enumerating the really stupid ones.
>>
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>>538831264
F router. Thanks for your work as always.

>>538835804
Playing on Serbs I stay away from those choices. Some look more obvious than others, but I still think it could be a trap. Let someone smarter figure it out.
>>
>>538825376
no one would have complained if he made it single shot, but the mad lad made it hold five rounds

god bless
>>
>>538825376
Too bad it isn't gas powered.
>>
>>538854260
do people really wear anal sex toys even when they're eating stuff, that's disgusting
>>
>>538823849
You must begin with the circuits.
>>
>>538825376
Where's the gas exhaust. This device is going to explode in anon's ass.
>>
>>538860119
>do people really [...] anal sex [...], that's disgusting
ftfy
>>
>>538861804
>do people [...] sex
>>
>>538861405
it will clearly ripple around the plug
>>
>get creative with signals
>can no longer figure out what signal was needed to activate a machine
>>
>>538864149
Sir this is /egg/
>>
>>538864149
This is the weirdest most abstract factory I've ever seen. What's it make? Besides shame, that is
>>
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>>538864149
>>538864337
>>538864462
wrong thread I am a homosexual, my bad
here's a picture of my 1.1 IR3 base to make up for it
>>
I think what I hate about spaceships the most is that it's near impossible to figure out precisely how much is "enough". Asteroid spawn rates are not only randomised but the calculation is arcane and depends dramatically on your ship size (and the factoriopedia's distribution graph doesn't make it trivial to pull any hard numbers anyway). But asteroid spawn rates dictate both how much ammo you need and how many chunks you get, thus the entire input and output of your system are uncertain. You can overbuild but this is only guided by rough guesses, so it's easy to overbuild by well over an order of magnitude unless you just test multiple designs empirically a lot. It just feels bad.

Factorio already had a few other small places where you could only estimate things empirically - most notably train throughput. But train throughput is such an incredible non-issue that most people would not even need to think about it, and even if you did you'd probably just need to design better intersections and make sure you didn't have any high level bottlenecks. Meanwhile on spaceships every aspect of the ship is interdependent, and if you ever find an issue and need to fix a bottleneck, you'll likely need to shift around and adjust large parts of the ship.
>>
>>538864623
Pretty. I wish I could make my own but I get filtered by how bored I get pre-oil.
>>
Server news: Complex circuits are fucking ass to make just end me now
>>
>>538864721
yeah it's annoying as piss how 99% of the time any reasonable space platform will massively overproduce carbon and iron asteroids while ice asteroids vary wildly
>>
>>538864721
Space platforms are also a completely pass/fail system, which makes them even more annoying to make. You can't really build it up like a new factory.
>>
>>538864721
>asteroid spawn rates dictate both how much ammo you need and how many chunks you get, thus the entire input and output of your system are uncertain
But the ratio of input and output is fixed in your favor, and only improves with productivity and damage upgrades. All you need is enough speed on your machines to collect and process them fast enough.
>>
>>538864623
https://www.youtube.com/watch?v=XHJz228QZ7k
>>
>>538864623
It doesn't make up for it at all
>>
>>538866042
>all you need is enough speed on your machines
This applies to everything in factorio. Define "enough" - for almost everything else you can do so precisely, on a space platform you basically can't without testing it.
>>
>>538868664
Overshoot on purpose. If your ship has twice the smelters and assemblers it needs it'll fly what, 10% slower? Or not even that.
>>
>>538825497
Do you recommend Reforged Eden 2 Beta, or vanilla for now?
>>
>>538870898
re2 is much better but I can't play it for long because it's very grindy. Also the stories in both games is mucho texto and I rather read as little as possible so I lean towards vanilla more. That said if you have many hours in vanilla you will naturally change to re2 anyway.
>>
>>538865089
yup
which part are you suffering through?
>>
>>538879708
I was working on the optical fibers next but I had to stop for the day. Were 4/12 already! 3 of those were just directly moved over from green chips
>>
Is there any way in Dyson Sphere Program to know how much of a certain item can be crammed into the logistics slots? You can request 9000 belts but you can only hold 3000 in the logistic slot before it gets dumped in your general inventory.
>>
>atomic overhaul added a hardcoded dependency on bobplates
weird ass fucking mod.
>>
>>538819057
I tried it for like an hour, couldn't forage enough food to survive until I could develop food growing facilities, went to an npc base to raid their fridges and got shot.
>>
once again managed to fail to connect to server
rough week for it, seems
>>
>>538888368
never had it crash twice in the same day
gonna have to scream at my ISP if this keeps up
>>
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>>538827393
>>538825236
>>538825439
>>538853542
>>538854260
>>538861405
You faggots see a buttplug and loose your minds.
Answer my questions please.
>What other overhaul mods are /egg/ recommended?
>What about extra planets?
>Or mods that add more content to vanilla and Space Age?
>>
>>538816192
>.. What? No legitimately wtf do you mean?
If all you have is a hammer, everything looks like a nail.

It doesn't really stop you from solving any problem but it can make it inconvenient and easier to be low effort instead of optimal. At least that is my experience with cad stuff.
>>
>>538889601
shut up and look at the buttgun you stupid fucking nerd
>>
>>538889601
>other overhaul mods
K2 or Py
but they aren't space age
>>
>>538889601
all me
>>
DYSON SPHERE PROGRAM IS WRITTEN BY MORONS WHO DONT UNDERSTAND A FUCK ABOUT UX AND UI DESIGN
>>
>>538889601
peru? or phillippines
>>
>>538668464
What does the Chinese not knowing how to write English have to do with anything?
>>
>>538891328
Yes, but they got a lot of feedback over the years and mostly listen.
>>
>>538889601
i am post my gender confirmation surgery. i cant get erect anymore
>>
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>>538825176
How does no one remember?
>>
>>538889696
You don't like Solid or cad in general? The alternative to cad is what, designing things on paper?
>>
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>>538892772
Okay, I feel acknowledged thank you. I like the game, but some of the UI decisions...
>>
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>Belt Balancer 2
How does /egg/ feel about this?
>>
>>538893907
if you can make it with components in the base game then it doesn't need to be added in
>>
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So is there a way to instantly travel between planets further on in the game, or do I have to always commute like this? This seems tedious as fuck.
>>
>>538893907
you cheated not only the game, buy yourself
>>
>>538894174
Also I've noticed orbital mechanics seem to be simulated. Is there a way to plan orbital transfers and such instead of just spitballing it and spending energy needlessly?
>>
>>538893907
i generally think people who think mods are cheating are gay but idk man this just seems like cheating. are they expensive to make?
>>
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When shit gets fucked, is there a way to know on which planet it happened? I've noticed the indicators that tell you which direction the buildings are located only appear if you're on the planet in question.
>>
>>538894174
>>538894320
you will upgrade your guy to go way faster and have more energy such that neither will be an issue. git gud
>>
>>538894516
untrue
it always shows where it is, look for the lines shooting off into space
>>
In Dyson Sphere Program, when you ctrl+click on a storage tank and take liquid, if you take more than fits in your inventory, you seemingly have no way to open the tank's inventory to put the liquid back in there. Instead, you have to drop it on the ground.
>>538894610
OK
>>
>>538894601
and be aware, you can end up stuck in space with no fuel and there's nothing you can do besides wait or load an earlier save so plan accordingly
>>
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I built on one other planet in this solar system, but I don't seem to be able to know on which one from the map view. Other than traveling to each planet, how do I find where I have stuff built?
SURELY this could not have been overlooked by the developers, right?
Where is the panel that shows all the planets on which I have buildings?
>>
>>538893907
UPS eater do not use
>>
>>538894320
Delicate finessing of delta-v is a sign you simply haven't got enough power.

You will have enough power, acceleration, and speed.
>>
>>538894601
Yeah, okay, I will "git gud". But after four years in development I can't believe nobody has raised this early game issues before.
It's taking me minutes to point out each one. So, no playtesting was done on this game? Or what?
>>538895046
Alright, that was a minor gripe, to be sure. I hope you continue to humor me.
>>
>>538894862
If you don't have ISL's yet, how could you forget?
If you do, just look at your logistics list.

You can also probably look at your production chart and look at the planets you can filter by.
>>
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When I'm in planet view, where is the indicator that shows where I have buildings, and where my mecha is?
>>538895239
>logistics list
Oh, I seem to have missed that. There's a lot of UI panels that seemingly can only be opened by remembering the keyboard shortcut. I can't seem to find the logistics list icon anywhere.
>>
>>538894174
You get warp drive later on. Up to 4AU/s iirc, though slows down near gravity wells. And you can drop in and out if it anywhere, even right on top of a planet.
>>
>>538895148
Humanity has gone post-singularity, and they still use hydrocarbons to achieve orbit.

That's too fucking real.
>>
>>538895239
I looked up the keybind, and L nor I open nothing. I guess I haven't unlocked the logistics list yet?

Yes, I'm simultaneously being a noob and a smartass. But that's the kind of user you want when playtesting, so I'll try to be as obnoxious as possible.
>>538895416
Nice.
>>
>>538894667
Bro just click on the tank. I've moved like 4000 units of hydrogen once that never actually got in my inventory
>>
>>538895148
it sounds like the issue is that you're impatient. do you also get upset that in the beginning of metroid games you don't have all the suit's weapons and abilities?
>>
Unrelated to my bitching about DSP, but I've noticed how energy sources other than the sun (and friction-based geothermal) depend on carbon being present on a planet. Even uranium is ultimately dependent on carbon. I'm sure there's an insight there somewhere.
>>538896000
I'm not impatient, I'm drunk. And it might seem like I am pointing out things that make me upset, but I'm just pointing out things I would improve if I could.
>do you also get upset that in the beginning of
There's something about basic game design where the player implicitly understands that certain limitations are put there purposefully. But in DSP there are so many quirks and little shitty UX fails that one wonders if it's a game design decision or something the developers overlooked.
But I thank you nevertheless for you trying to put me in my place.
>>
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>>538896406
And stars are what make carbon-based life possible, and what spawns planets with rotating molten cores in the first place. Stars are truly marvelous and worthy of worship.
>>
any empyrion bros know how well it runs in integrated graphics? I have an i7 with Iris Plus igpu.
>>
>>538896406
i recently switched to linux and i'm not sure if it will even work but i'm gonna fire up dsp bc of u anon. it's a good game, i swear. once you can fly around real fast it's pretty fun but it is admittedly a little annoying before that
>>
>>538897239
>it's a good game, i swear
I don't doubt it anymore. I did at first, but now I see the devs seem passionate about it. It has soul. It just seems to have lots of annoying little things at least in the early game.
>i'm gonna fire up dsp bc of u anon
I'm glad I helped spread some joy in this fucked up world.
>>
>>538723395
>>538725498
Reporting back on the off-chance anyone cares, it didn't work. It seems attacks keep growing larger even if the bases don't level up, I eventually died to a combined strike of 3x150 units while trying to research the AoE gun.
>>
>>538894898
I guess it's back to the old balancer book.
>>
i have been gone for a while, does spage have any overhaul mods yet?
>>
>>538889601
One of those is me and all I did was jab at how faggoty the airforce is. How am I meant to answer any of your questions?
>>
>>538899213
>How am I meant to answer any of your questions?
You are in the Factorio general. You should know all the current mods for Factorio.
>>
>>538899313
What if I please idiocy
>>
>>538899443
I will cry.
>>
>>538899727
Oh dang I don't want that. Guess I'll have to remain super intelligent then.
>>
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>>538892992
>no furry tail
>>
>>538894337
>are they expensive to make?
your homosexual genes are starting to kick in
>>
>>538900630
that would interfere with the bullet's trajectory
>>
>>538900880
How far are you planning on the bullet to go?
>>
>>538901041
A shotgun shell probably would have been better for such a close-range weapon.
>>
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Help this is too much of a clusterfuck to fix and I need to research faster
>>
>>538903242
what did we learn
>>
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aaaaaaaaaa
>>
>>538903242
You need the mass deconstruct hotkey?
>>
>>538902930
>shotgun shell
The recoil and gas would explode your anus and rectum.
I really think a 22lr is pushing it(no pun intended).
>>
>>538903391
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
>>538903554
intend your puns, coward
>>
>>538903242
belt your science elsewhere
>>
>>538903781
I know, I remember Factorio. It's just I thought I had learned.
>>
>>538903969
Learning is for idiots who lack the talent and ingenuity to wing it.
>>
>>538903969
You can always pull a strand of spaghetti out of the bowl.

>>538903554
Do your kegels, sphincterlet. Make the body out of zamac, it'll be fine. Feels based engineering.
>>
>>538904358
>Make the body out of zamac
It was supposed to be 3D-printed.
>>
>>538904584
Sounds shitty. You can cast silicone carne.
>>
New Sbonggnerrs survival update, serb when?
>>
>>538904875
It'll be shitty no matter what you do.
>>
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>>538903242
Gotta spread out to start with then you can gremlin shit later
>>
>>538905763
I just don't understand how you can get a throughput that feeds more than ten assemblers to make super magnetic rings or motors. That's my biggest issue with early and mid game. I can never make enough motors.
>>
/egg/'s opinion of tungsten carbide wedding rings?
>>
>>538907252
Inefficient. Better off using uranium.
>>
>>538907252
Bad idea, if one of you gets too fat it'll be difficult to get it off

I actually want to smelt my own rings/something simple at some point using a small pile of scrap metal bits that have built up at my place over the years. I think there were two methods that seemed the most achieveable for smelting temperatures, either a homemade furnace using a large can lined with insulation and heated with a torch, or a heavily insulated crucible you can microwave (since the waves will not care for your 'insulation' when it's not made of metal and will pass through)
>>
>>538907826
they can just be broken if need be
and motivation to not gain too much weight isn't a bad thing
>>
>>538894320
>Is there a way to plan orbital transfers and such instead of just spitballing it
DSP is very much not a game for thinking about astrophysics
>>
>>538907252
Ring her finger the way they ring barrels.
>>
>>538907826
>I actually want to smelt my own rings/something simple at some point using a small pile of scrap metal bits that have built up at my place over the years. I think there were two methods that seemed the most achieveable for smelting temperatures, either a homemade furnace using a large can lined with insulation and heated with a torch, or a heavily insulated crucible you can microwave (since the waves will not care for your 'insulation' when it's not made of metal and will pass through)
This reads like the forensic's findings after a house fire.
Hope /diy/ got your back otherwise I pray the firefighters are fast.
>>
>>538711959
Ok FUCK. This is working perfectly for my throughput BUT I was filtering my inserters to drop the asteroid chunk byproduct on a separate belt from the normal crushing output, and now with the stack inserters getting their filter set through circuit they're dropping asteroid chunks on the normal byproduct belts. Reeeeeeee

I think a hack fix will be to just use some splitters to filter those out and I dunno throw them away or something. I tried using a constant combinator to put out the asteroid chunk signals but if I connect all the inserters with wires it cross-contaminates their hand content signals which seems awful, so I'd need one constant combinator per crusher it seems like. Is that the way to go or am I being retarded?
>>
>>538906192
you literally just build more
>>
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So apparently this isn't enough defense. Fuck me
>>
>>538908774
Nah, I've got a good sized garden to fuck around in. I do need a spare microwave just in case though.
>>
>>538913567
Maybe you should load your guns with something besides frozen peas
>>
>>538915172
Are explosive rockets better? At my current research level normal rockets two-shot big asteroids but explosive ones will three-shot them.
>>
>>538913567
go slower?
>>
>>538915718
no, you want yellow rockets because they do more single target damage
>>
>>538915718
Explosive rockets are only good for the shattered planet where you're basically digging, not flying

You need red ammo. Bite the bullet and deal with copper and steel
>>
>>538919268
That's cheating
>>538919563
>for the shattered planet where you're basically digging, not flying
Well now that I've reached the edge once the point of this ship will be to gather prom so maybe I do need to switch then, hm.
>You need red ammo.
I really felt like big asteroids were the issue. I've added more rocket turrets and I might take another trip for testing and watch even more carefully to see if red ammo would actually make a difference or not. It's annoying though that it takes like a minute of just waiting through the really easy parts until you get close to the edge and the density actually starts ramping up.
>>
>>538919909
>That's cheating
Well in that case you better build a better platform, because yours is shit.
>>
>>538920026
>hmm I need to improve my platfom
>"oh yeah? well you need to improve your platform retard!"
Thanks nigger I assumed that despite taking damage it was actually perfect and was planning on continuing to use it as-is
>>
>>538919563
It's better to just pump up bullet damage than use red ammo. I made to it the shattered planet on yellow ammo (and also lasers) for mediums.
>>
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>Need to make rocket fuel in the special buildings
>Special buildings have plus FIFTY percent quality
>Can't use quality rocket fuel for rocket parts
fucking why
>>
>>538921506
Can you negate it with speed beacons?
>>
>>538921506
that doesn't sound like something a reasonable dev would intentionally do
ask them about it
in the meantime, use a quality down-binning mod
>>
>>538825376
Since at that depth there's no other controllable muscle to engage a safety and to avoid discharge from a sneeze, I think it should have some sort of timed trigger that requires a decisive and prolonged clench to fire
>>
>>538927758
>a-a-ACHOO*BANG*
>>
>>538913567
rocket turrets the whole width of the ship = wasting rockets on asteroids that were never coming close to hitting you
>>
>>538892992
>shoving something 3d printed up your ass
Might as well just wrap 100 grit sandpaper around a dildo. Those layer lines are rough.
>>
>>538907252
Tattoo.
>>
>>538921506
>Can't use quality rocket fuel for rocket parts
god it's such a good design that recipes take fixed uniform quality
>>
>>538922454
It's 50% quality chance.
>>
why does it cost five auogs worth of blood to feed one singular clam
>>
>>538939080
he's really hungry
>>
>>538921506
Can you not just use a heating tower to boil seawater for steam with the quality fuel? You'd have to use a priority splitter system to sort by quality though, but the tower's behaviour of burning fuel constantly is actually a boon here.
>>
>>538913567
There's a breakpoint in explosive damage research, I don't remember where maybe at 32K cost, or 64K? When rockets start oneshotting asteroids, that one is huge.
>>
bros... fulgora is fultoring me. I'm not gonna make it
>>
>>538944689
just recycle it
>>
serb please
i was finally doing something instead of staring at belts as they filled up
>>
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really enjoying the tweaked terrain settings I cooked for my deathworld game
>>
>>538943115
I think you mean 2 shooting
>>
>>538913567
more rockets and maybe less gun turrets but switch to red ammo. It's a bit hard to tell without knowing your damage research
or just go slower
and I think you should definitely add a few more turrets on the sides
>>
>>538946725
Guess I do, or they changed the numbers since I played. Looks like the cost to oneshot is like half a million research now.
>>
>>538930924
>Might as well just wrap 100 grit sandpaper around a dildo
I've seen that
>>
>>538947192
>Looks like the cost to oneshot is like half a million research now.
Don't think so. I'm at like 2 or 4 mil research now and still cannot one shot.
>>
>>538946504
>"I really enjoying being a huge bitch"
We know
>>
>>538947192
are you talking about bigs? a rocket deals 180 basedamage against 2000 health, so you need just over an +10.1x damage bonus. the noninfinite levels get you 1.8, so you need just over 830% more, or 17 levels of infinite
sixty five and a half million research for the last of that

on the other hand if you're trying to twoshot, that's 1k damage so you only need +4.5. noninfinites drop that to 2.7, or 6 infinite researches. you'll twoshot after the 16k research
>>
>>538948054
yeah that was probably it
the ammo savings here aren't as important as just blowing up the big asteroids way faster, before they enter minimum range.
>>
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>>538822907
>>538823020
>>538823128
>>538823218
>>538823309

https://steamcommunity.com/sharedfiles/filedetails/?id=3567173766

I published it on workshop for anyone interested. Really like how it turned out after a week of trying stuff (pic related)
>>
>>538947775
I just like how the water looks. Looks more natural
>>
I havent played Factorio in a while. Is the asteroid defense mode thing something you can just play, or do I need to progress to the end of the normal game with the rocket and all?
>>
>>538949000
you need to reach the point of launching a rocket, but it's been made easier to reach that point. launching a space platform is more comparable to the old finish line, after which you can build it up and sail it to other planets (with asteroids you gotta defend yourself from)
>>
>>538949508
Oh, it's a paid expansion. I don't have it.
>>
>>538949508
blue science, so not even halfway through vanilla
>>
Riddle me this, Sovietchads:
>most of the city grid is connected through a priority switch (set to high) to a coal power plant and a power plant incinerator (set to medium and high respectively)
>same priority switch is connected to the export foreign power connection set to LOW
>despite all this it will still prioritize exporting power even as the rest of the city's voltage plummets and brownouts strike everywhere
What's the fucking problem here?
>>
>>538952085
>state prioritizes making profit over caring for its citizens
It's working as intended.
>>
>>538952085
you work for the glory of the state
>>
>>538952367
It wouldn't be depowering my fucking factories then.
>>
>>538953253
Factories produce no money. If you're playing right, that is.
>>
>>538953772
Autarky doesn't happen before domestic steel.
>>
>>538953868
Blood and steel, the only things that matter.
>>
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the chinks are building /egg/ in minecraft
https://youtu.be/Vg0fsDRmbBE
>>
>>538735713
Chain in rail out
The only thing that matters is throughput
>>
how i feel about hostile fauna in satisfactory
https://www.youtube.com/watch?v=qOKVCLMFo4k
>>
>>538967434
I don't have arachnophobia but the fucking spiders unsettle me
>>
>>538967434
>sign in to verify your age
YT still getting shittier every day I see
>>
>>538968674
Yeah, it's to protect children from the trauma of seeing jokes, with the tiny added benefit of registered users being easier to threaten to not use adblocks
>>
>>538755038
She looks like she should stop recording humiliation porn.
>>
>>538981896
she can stop whenever she wants
>>
>>538520559
>play FTD campaign hard mode
>Just spammed cheap simple ships and supply bricks everywhere
>rush the main bases with one single doom fleet
>win by sheer volume and numbers
No strategic or logistical challenges? No need to make specialty ships to overcome different challengers? The only reason to ever build a capital ship is just because its a headache to sort over 200 light boats every battle.
The entire thing feels so empty after how hard just getting started is



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