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[Redacted] Edition

>Update 10.0 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/260-patch-notes-10-0

>August Community update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/253-august-community-update

>Year 2 Roadmap:
https://i.imgur.com/61HZRF3.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Datasheet showing hidden difficulty modifiers for each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Spreadsheet useful for damage calculation:
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

Previously on the Battle-Barge: >>539211482
>>
>>539483457
These dudes are fucking awesome. Seriously, screw GW for approving leaving Legion of the Damned on ice.
>>
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>>539485880
>Seriously, screw GW
Yeah, for many other reasons as well. As for LoTD I like the headcannon they are "Angels" (or demons I guess) of the Emps who's coalescing within the Warp or the Webway and they are his manifestation or "miracles". I know there's been other stuff related to Sisters of battle that serve the miracle part better, but like I said, it's a cool theory.

Plus, they look cool and were never overused, to my knowledge, outside of clearing out some major threats and disappearing (with that one exception). And even then it was not an abused trope in the lore.
>>
>>539485880
>leaving that cringeshit on ice and focusing on cool niggas instead
GW can be based sometimes.
>>
>>539487062
GW can't keep the story straight, but there is a bit in one of Ventris' stories where he's helped by the Legion. Before they vanish, one of them thrusts something into his hand and whispers the daemon prince M'kar's true name to him, and Ventris then notices that beneath the blackened and flaming armor, there's Great Crusade era Ultramarines iconography.
>>
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>>539487967
Here's your (You), Brother.
>>
>Startup frames
Why the fuck is the parry window on balanced so scuffed
>>
>>539488498
nta, but there's also a possibility of them being remnants of Fire Hawks after they got decimated in Badab war. whatever's the case, I also enjoy the premise of a mysterious chapter that's supernatural, even by 40k/imperial standards.
>>
i´m confused and honestly too lazy to go through all of the weapons.
on assaults groundpound, what exactly scales the damage? is it just generic damage or does %charged damage factor into it? fencing/block does not make a difference anymore, i know that much.
i can oneshot ranged majoris with powersword but i can´t with chainsword, wich makes me think the 15% for heavy attacks does not actually do anything for groundpound.
>>
What class should I play if I want to carry my team
>>
Hidden conditions on stratagems is aids and whoever decided that's a good thing needs to be castrated.
>>
>>539495761
It wasn't meant to be hidden. They wanted more than 4 modifiers but the UI fucked up and only show 3
>>
>>539494780
Anyone can clutch but I feel like Vanguard, Bulwark, and Sniper can do it more easily than the other three.
>>
>>539494780
S: Bulwark
A: sniper, tact, and heavy. Tact and heavy carry hard for bosses, which is usually the fail point in absolute and more. Tact's equipment team perk alone should carry singlehandedly but your teammates might not be competent enough to take advantage. Sniper is clutch and can help your team out of bad situation and simply male things easier. The only weakness of sniper is boss (except for neuro's) but sniper can clear out the majoris spawn which male boss encounter much easier. Bulwark is literally just good in every single aspect of the game and have the best heal on top of it.
>>
I will be vote kicking every single Assault on sight until that Angelic Ascension bug is fixed. I don't care if you're not taking it, I'm not taking any chances, and I'm not playing with you.
>>
>>539489418
Balance is the default state of parrying. Basically all parry window in campaign is balance for that reason.
>>
stalker bolt rifle
>>
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>parry too early versus spawn, still enough time to miss yet another parry and then perfect dodge 1 day later
>biovore knocking you over from scuttling somewhere 20 yards away through a wall
>parry a lictor, don't get perfect parry, late parry, or hit, just nothing
>biovore chainstunning you in a corner with some vague arm movement
>gaunts pounce stunning without any blue marker
>director spawning literally everything all at once instead of any semblance of staggering the wave in
>zoanthropes alternating screams for 30 seconds straight
>devourer warriors blasting your geneseed back to the battle barge while you melee them instead of punching back
>single salvo from carnifex in another country that has visibility profile of 5 flying ants deletes full armor and chips HP
>>
>>539494708
1. Pick fist, because its the only good weapon on Assault
2. Take all the ground pound damage buffs in the Assault passive tree
Congratulations, you can ignore everything now.
>>
>>539494780
Bulwark more than anything else followed by Vanguard. Other classes are all identical.
>>
I will be laughing every time I see an Assault until that Angelic Ascension bug is fixed. I don't care if you're not taking it, its funny as hell and I don't get mad at video games.
>>
>>539499848
Assault are always turbo retard players even without the tk bug
>>
>your projectiles collide with teammates
>enemy projectiles do not collide with other enemies
It's just such shit game design.
>>
Why is PvP still so bad?
>>
How does one even play block, dodge every indicator, red and blue ones?
>>
>>539499685
fist does not have enough %damge nodes to oneshot majoris with grounpound afaik
>>
>>539499685
Hammer is the best for slamspam.
>>
>>539501706
nah you block parryable attacks. the startup is instant, the window is just really small afterwards. you need to block just when you are about to get hit.
>>
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>play smg hbr vang
>do hard weekly strat
>don't lose any health until tyrant fight despite getting awful carni spawn
>hyper aggressive tyrant downs both teammates
>can't revive them because i am not allowed to stop moving
vang should be allowed to use the light flamer
>>
>chaos spawn have an insane bullshit moveset
>don't need to deal with it because my power fist instantly puts them into execute
>>
>>539502165
slamspam is ass, minoris are a non issue. i want to 1shot majoris every 30s. powersword seems to be the only one with enough %damage nodes to achieve that.
>>
So does the explosion from perfect blocks finally hit AOE now?
>>
I booted up the campaign to collect some missing dataslates and man, AOD difficulty is less than Substantial, keeping in mind that the other two are bots. It really feels disappointing to go back to it, plus no way to skip the pre-mission sections even following a guide for the slate locations is slow.
>>
>>539502406
Can you imagine how fucking broken the vanguard would be with that though?
>>
They shhould add melee friendly fire to the game.
>>
Are Oculus or Instigator even worth using if I can just pick carbine with a scope?
>>
>>539504592
You click less with the Occulus carbine while still having decent DPS, it is a laser beam when scoped in. You can use it as a hipfire weapon easily up close.
You click a fair bit with the Instigator but you get a lot of ammo for your troubles.

Vanguards can close the distance quickly but you can also hang back for longer and then pull yourself in to your teammates to escape from being isolated. It isn't wrong to take some stand-and-shoot gun with him.
>>
they should give sniper the heavy bolt rifle
>>
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How would you make other melee weapons worth taking over power fist?
>>
>>539506240
A universal buff to light attack damage values
>>
>>539501706
block one
block two
now fuck you!
>>
>>539506240
Cut power fist range in half or have damage drop off over distance so the range is effectively cut in half
>>
>>539506240
Truly "riveting" gameplay. I fucking hate how weak those shockwaves look. Chainsword might be the only melee weapon with lower energy than this shit.
>>
>>539506240
You dont. No other melee can nuke hordes of majoris from range like that. I'm like 80% sure the Omnissian Axe will be horrible on release if the power axe is any indication.
>>
why are people glazing Unmatched Zeal so much when Inner Fire should in theory be better or at least equal? Is it just the pub factor due to shitters not using their abilities?
>>
>>539506984
It took about 5 months for the Power Fist to be buffed while the Power Axe got stronger within the week it came out. Hopefully they're as quick about it if the omnissiah axe feels undertuned.
>>
>>539506790
That would still allow it to easily bring multiple full health majoris into execute at a time in a single attack. It would still be the best option by far.
>>539506984
I'm proposing a hypothetical in which you have the power to make balance decisions.
>>539506932
I really think the power fist should have been focused on killing single targets, like what the combat knife is supposed to be but for assault and bulwark.
>>
>>539507329
Because in Absolute you're fighting 3 extremis enemies every other wave so the effective heal across the team is around 90%.
Plus I think Inner Fire got nerfed as to not trigger when you execute minoris enemies.
It's a teamwide passive heal that doesn't require a Bulwark to actively babyshit with the right perk.
>>
>>539507373
Yeah I think heavies should be ST nukes and light should be releasing fairly weak shockwaves to just slap hordes out of the way It being a better nuke than a fucking Thunderhammer just isn't right..
>>
>>539507373
Yea, but you still can do it but need better position and take bigger risk to do so.
>>
>>539506984
Assault can put a whole pack of majoris into execute with a single ground pound with any weapon.
>inb4 assault
>>
>>539508628
>Assault
>>
>>539507329
There are only 2 classes that would benefit from inner fire that is bulwark and tact. The boost from inner fire is not as noticable for other classes with much shorter CD on their abilities. Therefore, it is not good to give that up for unmatched zeal at allll
>>
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>>539485880
GW seems to have a chronic aversion to cool ideas in general. The Legion of the Damned made the Warp even more mysterious. Were they loyalist marines who were physically corrupted yet remained spiritually pure? Were they a tangible manifestation of the Emperor's will? Were they the physical embodiment of humanity's perception of the Astartes that would conjure itself during dire circumstances? (Much like how humanity and the eldar were responsible for the conjuring of the Tau's Greater Good into an actual God).

The fact that even in-universe, the Inquisition had no clue who or what the fuck the LoTD were, and were low-level panicking at the idea of immortal, unkillable marines seemingly born of Chaos that made you forget they existed after X days, was some neat shit.
>>
>>539509294
>>539507329
Also, inner fire is just absolutely inferior to Sniper' alsquad renewal as well. You can pop heads of minoris and get whooping 10% per headshot and charge your whole ability charge faster than you can finish a single majoris execution for a meager 15%
>>
>>539505729
No they should give the Sniper the regular bolter, heavy bolter, chainsword, plasma pistol and pyreblaster
>>
Serious question, how do you guys stay interested in this game? Running the same 10 missions over and over is getting repetitive for me.
>>
>>539510145
I like killing the enemies of mankind.
>>
>>539506240
There needs to be a fundamental rework to melee for this to happen.

First, remove any and all perks related to weapon damage, ranged and melee, both in the classes and on the weapons. These muddy the fuck out of balancing. Any developer worth their damn salt would understand this turns weapon tuning on the backend into confusing spaghetti.

Hell, if it were up to me, I'd remove the fucking tier system too. Every weapon has fixed stats.

>Relic Chainsword / Absolute Difficulty (Example)
Four lights to kill a Majoris. The light combo chain from start to finish no longer feels like shit, it's fast and efficient. Mulches through Minoris in one hit, but is crafted to always leave 1/2 Minoris in a fat horde in front of you in an execute state.

>Heavy attacks (outside of exclusions like the Power Fist)
I'd change these so they're more for breaking block stances or hitting a lot of Minoris at once, and give a lot more enemies the ability to block. They have their common use place, but spamming them isn't ideal.
>>
>>539510412
Thank God you aren't in charge of the game
>>
>>539509748
If anything the sniper should get the power axe. His default is being spinny and flashy with a knife already.
>heavy bolter
Oh no...
>>
>>539510864
t. Saber

>Man I sure do love fucking grindy MMORPG stats with weapons made out of styrofoam even at the top end!

What's the point of a fucking light chain that can't do its job to the point everybody spams L > L > H or Full Throttle Skip > H? Not because the light chains do anything by the way, it's because Shoulder Bash on the Chainsword is, for some bizarre reason, like 10x stronger than any other attack in the kit.
>>
>>539511206
Light attacks are for small enemies or to keep a medium enemies at unlocked. Heavy attacks are where the unique traits of weapons come into play. I don't think melee where every weapon spamming a basic light combo would be fun. Blocking enemies are already boring now and making every enemies block just to justify heavy attack is even worse.
>>
>>539510403
fair enough
>>
>>539511540
And spamming shoulder bash is more engaging is it? The one move that actually does anything. The enemy plays Simon Says with you with their attacks, but when it comes to you being on the aggressive foot, Simon Says goes away and we devolve into a flowchart with one string of text and a circular arrow

>Shoulder bash > Shoulder bash > Keep using shoulder bash
>>
>>539511540
>light attacks are for small enemies
Most heavy attacks get massive cleave compared to light attacks.
>>
>>539513306
Yea, but you should only use heavy if you have spacing for it.
>>539512108
As opposing to spamming light and call it a day? There is always time that use stomp as well. Chao sword is also the most basic weapon as well
>>
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>>539510145
Having friends who like the game as much as I do helps a lot certainly. Whether it be clearing ordeals or just playing casually for the heck of it
>>
>>539514325
>There is always time that use stomp as well.
There is never a time to use stomp, not when shoulder bash does more damage and it creates a massive bubble around you. It also immediately starts you back into a light chain, stomp has a delayed end.
>>
>>539510145
Fashion and taking photos.

The system is limited and shit, but I still enjoy trying to make cosmetics work that often look garbo in most contexts. The new mittens go pretty well on a Raptor Sniper for example.
>>
>>539514325
Many heavy attacks are not reliant on spacing at all.
>>
Instigator Bolt Rifle has two perks at the end of its tree, one for killing a Majoris with a melee weapon, one for killing in melee combat.

What's the difference?
>>
I tried ruthless difficulty once and instantly got deleted before I even saw what was happening
>>
>>539516491
I'm assuming your character just wasn't high level enough, because at 25 with Relic gear, Ruthless is a snoozefest.
>>
>unlock entry in the data vault
>claim new emblem from the data vault
>armor that has been wrongfully claiming I have new cosmetics for months no longer shows an alert
>>
>>539517136
i have no relic gear because I havent done ruthless yet
>>
>>539518241
Even still. I mean if you post a code, people here will join you.
>>
I'm shy
>>
>>539518642
Post a code, slut.
>>
>>539510412
>Hell, if it were up to me, I'd remove the fucking tier system too. Every weapon has fixed stats.
It is wild to me that in a 40k game which is based on a tabletop with set rules and lore on how stuff works that we get such insane RPG "features".

But the real sin here is that Saber, clearly incapable of balancing such a system is persisting with it. Its like making a game set in the Cold War and you start with AK-45 then unlock AK-46 then AK-47 and each time lets you get into 'harder' content because magically your 7.62 round goes from 1 to 2 to 3 damage. It isn't interesting or fun at all and the consequence for a developer who don't have the skill/knowledge to do so is they can't fucking balance the things they put in the game.
>>
>>539520107
The entire perk system feels like a poor imitation of Darktide's, like it fundamentally doesn't understand why Darktide's works where this one doesn't, and it entirely comes down to the number of perks and the railroading SM2 puts you in.

Darktide has three paths, and in those paths, there are multiple crossroads with smaller paths within the greater line, or you can jump to another path entirely. In all three paths, there are roughly 30-40 perks depending on the character. This allows for actual builds, and the smaller bonuses begin to build and compound into noticeable increases in damage, defense, ammo regeneration etc.

In Space Marine 2, you get three paths, with a possible choice of eight perks. Each of these perks is roughly equivalent to a Darktide perk in terms of what they do, except you're getting 70-75% less perks, so they have no way to escalate or become exponentially greater. Each one feels like a wet sock that barely does anything.
>>
>>539520773
Perk system is literally similar to world war z ......
>>
>>539520850
Well whatever it is, it's shit.
>>
Updates are going to come bi-monthly starting from November. My dad (a friend) works at Saber.

March is when you'll see the Techmarine.
>>
>>539521368
Sorry, January. Fucked that up nicely. March is the Iron Hands stuff.
>>
>>539521368
Next new operation is going to be off-planet apparently. Any guesses on where it will take place? My bet is vs Tyranids on a space hulk.
>>
>>539521637
Leaks say it takes place on one of the ships in the fleet that went silent inexplicably.
It will involve tyranids and will feature tyranid primes.
>>
>>539521637
It's an Imperial ship getting converted by Nids. I think someone already posted the leaks. The finale is setting the reactor into a nuclear state and hoofing it. If you fail to escape in time, Acheran mourns your team. It has its own unique failure state.
>>
>>539521768
Fuucckk that's sick. Since Saber's not letting us play as terminators, I hope we get terminator cameos in an operation.
>>
>>539521368
What's the distinction between a chapter pack and the others? Seems like it would have been better to push for release on the day of the Techmarine update.
>>
>>539522076
Chapter Pack includes a Champion skin AND a cosmetic pack. The Space Wolves and White Scars packs for example.
>>
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>>539521637
It's going to take place on an imperial cruiser ship named Wrath of Espandor orbiting around Avarax and it's a suicide-esque mission.
>>
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>>539523443
There's a whole dialogue list from that mission in the files already (pic related). A space hulk mission would've been too cool for Saber, not to mention it would more than likely require introduction of terminator armors/class.
>>
>>539523443
LOOK BROTHERS
THE SYMBOLS ABOVE THE BUTTONS
IF THEY MATCH THEN THE DOORS OPEN
>>
>>539487062
>>539488498

Fallen 30k space marines? Perhaps from Istvaan?
Lots of possiblities
>>
>>539504029
not better than tactical with it except it actually fits his playstyle of mobility and mixing melee and ranged combat together dynamically
>>
>>539509625
>Much like how humanity and the eldar were responsible for the conjuring of the Tau's Greater Good into an actual God


Is that some new lore I missed?

Holy fucking shit, someone burn GW to he ground already. They are runining everything with the sheeer stupid of what they are doing.
>>
>>539525491
Anon, the Warp conjuring the mass belief/behaviors of trillions of a species is not new. It's literally how Slaanesh was born.
>>
>assault joins mid game in stratagem where he's nerfed
>instantly deals 90% of my hp with his bugged fucking perk
>dies to a hellbrute and leaves
i want to hate him to death
>>
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>>539523725
So were fighting these things. Thankfully the leaked dialogue strings suggest theyre not gimmicky like the Hierophant.
>>
>>539526506
How were the Eldar responsible for blueberry bodhisattva again?
>>
>>539527834
The same way humans were responsible.

>Tau talk about The Greater Good
>Is that their God?
>Warp shits out a personification of that belief because quadrillions of people, humans and eldar, believe it
>>
>>539528304
Pretty sure the Eldar aren't stupid enough to not understand the Tau don't recognize gods or the supernatural. The average elf would figure it out in seconds of not seeing it in the warp. Now, if you were to make the argument that them perceiving the nascent human-started god and reinforced it then at least that makes more sense.
>>
>>539528542
>Space Marines are dumb and think TGG is a person
>>
>>539496947
>Angelic Ascension bug
tl;dr
>>
>>539528687
Real
>The Lex? Neva' met 'im
Moment
>>
>>539514542
>Fashion and taking photos.
any tips for taking photos?
>>
Holy shit, the guardsmen are more hindrance than help in vortex stratagem. They just make the chaos marine and sorcery teleport away and chasing call in in middle of nowhere, leading to like 4-5 extremist spawn due to hidden modifier. I never had to kill so many terminators
>>
>>539530154
It's difficult to explain, but the concept of taking a good photo depends on the context.

Battle photo? Two focal points, ideally your marine and a main "nemesis" in the photo. The photo should imply some sort of combat flow that leads from one to the other with a casual glance of the eye. Like if you "unpaused" the photo, the two of them would be at each other's throats the second time started again.

Idle/everyday life on the barge photo? Use your emotes, the NPCs and the scenery to paint a picture. It doesn't matter if nothing's actually happening and everybody knows the NPCs are idle props, you can still imply a story by having your dude point somewhere and using the camera to have him face towards another NPC.

My problem is my PC runs this game like ass, so all my screenshots are blurry 1920x1080 DLSS garbage. I do it for myself.
>>
>can solo any boss no problem
>two nid warriors with whips spawn
>lose 90% of my health
I hate them so much
>>
Combi melta is not bad
>>
>>539532993
They still haven't fixed the bug where inclines of any kind make it impossible to parry them.
>>
>>539520773
darktide has like two builds for each class, the third one is usually garbage. and if you want to talk about useless and insipid talents darktide has much more
>>
>>539532993
i´m the polar opposite lmao
>do hard strat solo, kill ~200 majoris and ~30 extremis, 2 terminus
>shit the bed against the hyve tyrant multiple times
>>
>>539521368
What is the battlebarge expansion
>>
>>539533628
its agressively medicore. the scope being the melta and the non function with some ammo talents however is next level retardation.
>>
Now that the dust has settled were spawn a good or bad addition?
>>
>>539534016
Their moveset is absurdly strong, they're basically impossible to headshot, they make chaos even harder and less fun to fight.
They were a bad addition.
>>
>everyone is either Salamander, Black Templar or Space Wolf
>>
>>539534016
Theyre less fun to deal with than tzangoor spearmen. That answer your question
>>
>>539534016
Fucking horrendous to fight when in hordes, just insanely difficult to track with those numbers.
>>
>>539534146
>he doesnt tailor thr clas to the chapter

Sniper
>Raven Guard
Tactical
>Ultramarine
Vanguard
>Space Wolves
Assault
>White Scars
Heavy
>Imperial Fist
Bulwark
>Grey Knights.
>>
>>539534016
they have too many moves for a simple majoris, imagine if a single tyranid warrior that has every single move of their variants, venom cannon shot, devourer barrage, stranglethorn salvo, lashwhip, and twin boneswords, or there is a distinction, but the game doesnt tell you because the mark label is all the same so you cant dictate which ones are more dangerous than others. and the moves themselves are much stronger than they should be, the succ and thunderclap are extremely annoying because theyre much bigger than warpflamers
>>
>>539534146
That Black Templar? Me.
>>
>>539534146
I'm the one Dark Angel Tactical because plasma spam is fun.
>>
>>539534016
They're great, good variety of moves that are between acceptable and great in fun factor and make melee a thing against chaos. They could benefit from an increase in clarity and a head size increase, plus a fix for that bug where they become almost impossible to interrupt while calling for reinforcements, but overall they help the game.
>>
>>539534146
I'm the one Dark Angel Tactical because plasma spam is fun.
>>
>>539534706
>>539534774
Thanks 4chan.
>>
>>539534016
I got good enough enough against them that they are fun and decent addition to chaos. At least they don't teleport around sporadically and waste time like the marine or just do gazillion air dodge and impossible to melee like the spear tzaangors. If you can handle them then you can kill them quickly.
>>539534610
They don't have that many movies. It's just that there are 3 different variations of chaos spawns with like few move each and it's difficult to distinguish between them.
>>
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Assault is so cucked in PvE that I wish the class didn't exist in that specific mode. What you play in PvP is an entirely different ball game.

>Can hover and shoot while airborne, one of his best tactics is abusing vertical sight lines well out of people's view and blasting them with his pistol
>Can double dash out of trouble while still airborne
>>
>>539506240
Fake, nothing short of an exterminatus would even scratch a chaos spawn.
>>
>>539532993
if they overlap in a bad way then at some point you just have to tank one to actually stun the other for a gunstrike and hope its enough to recover the hp
>>
>>539528304
Anon, it was all of the auxilia in the fourth sphere fleet that created T'au'va when they got trapped in the warp through a shared desire for salvation from that hellfuck nightmare. The eldar, and humanity as a whole, had nothing to do with it and the t'au themselves were initially horrified and slaughtered all their auxilia hoping it would make the thing go away.
Shadowsun later begrudgingly accepted its existence and made to keep those purge happy t'au commanders in line, but they still want total xeno death.
>>
>>539534923
>They don't have that many movies
they have 7
theres the charge
the windup
extendo arm lash
tripleslap
the succ
thunderclap
the smokescreen which goes into three other moves
this way more than any other majoris has
>>
>>539534146
>tactical
storm warden
>assault
pre-heresy world eater
>vanguard
blud rayven
>bulwark
pre heresy deathguard
>sniper
blood ravens because i haven't touched this nigger ass class in months
>heavy
imperial fists

they aren't the best minis
but they're mine
>>
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>>539527797
> Flying tyranid
> inside a confined ship

why not just do genestealers for the space hulk vibes? Saber somehow missing an obvious win much like the bizarre choice of champion skin for salamanders.
>>
>>539535652
Campaign, PvE and PvP are all so weirdly different on so many levels. Feels like 3 different teams were designing 3 completely different games while using some shared assets. This is understandable to some degree, but then there are weird changes just for the sake of it.
Like, the weirdest thing is how UI works different between PvP and PvE. You have to confirm your weapon selection to alter loadout in PvP. In PvE you just have to preview it and it changes already.
>>
>>539536090
I thought the Tau had almost zero connection to the Warp? Commander Farsight literally carries around a chaos blade that would buckle the knees of the most strong-willed Astartes, yet be barely even registers the whispering like a negro paying heed to a ceiling bird (none).
>>
>>539536470
Not the anon but i think the lore is that the other races that are part of the Tau empire that are more susceptible to the warp, their collective worship of the greater good is birthing this Tau god.
>>
>>539527797
>>539536362
Maybe I've not kept up with the bighammer models, but primes are basically just warriors with a little bit of extra bits sort of in the same way as a space marine captain is still a space marine at the base. I expect something on the level of a slight model swap, terminus-sized healthbars, and some abilities partially stolen from other nid enemies (I think primes can be psychic?). I don't expect wings at all.
>>
>>539536362
tyranid prime arent just flyers, theyre also the warrior squad leaders, like neurothropes, so who knows what they or gw wants
>>539536470
he was getting corrupted by it, he got khorne fury and turned into a lord of skulls for a little bit
>>
Posting code for the Vortex Hard Strategem.

Please be aware that it has hidden modifiers.
Heavy gets gimped and extremis spawn like mad so be prepared.
I selected vanguard but I dont mind playing switching.

QHTFS
>>
>>539534016
I'm new, 35ish hours, they are the only thing that really kick my ass when they spawn in great number and swarm me. Compared to Tyranid warriors they are pretty hard imo
>>
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>>539534016
Absolutely fucking dogshit overtuned piece of shit, more evident on Absolute and Hard stratagems.
>absurd health pool regardless of head size
>insane spastic moves hard to telegraph
>sometimes moves are extremely delayed leaving you holding your dick in your hand waiting for that parry or dodge
>insane leap distance on par with an ambushing lictor
>fairly high damage considering how common they are
>almost never stagger or react to getting shot

Like I am half sure this is a repurposed extremis enemy design with numbers slightly toned down. I can deal with these but they eat an absurd amount of ammo no matter what you do. 4 fusil headshots just to get it into a finisher state, like really? What the fuck were they thinking?
>>
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>>539537205
2/3...
>>
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>>539537205
2/3, any assault or bulwark player would be nice (since sniper and heavy are disabled)
>>
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Just cleared Vortex Hard with randoms, the extremis spawn rate was retarded
>>
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>>539537205
>>539537871
We're starting with a bot, anyone wants to join they'd be welcome.
>>
>>539535740
Using the power fist is a means of exterminatus.
>>
>>539537717
Chaos spawn have convinced me to never, ever take bolt weapons on Chaos ever again. Not only do Thousand Sons have tiny fucking heads, you can barely even register the heads of chaos spawn because they all blend into their fat meat bodies. It's Tactical with Plas, Assault with Power Fist, Vanguard parry fishing into grapnel, Bulwark with Power Fist, Sniper with Las, and Heavy with HPI.
>>
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>assault nigger keeps teamkilling me with the takeoff perk
Yeah...lets just ignore how sueless that perk is in the first place
>>
>>539537205
New code is

JNYHX
>>
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Where in the Emperor's name is the hotfix we were promised?
>>
>>539537205
We got the boss down to 25% and wiped, one brother has fallen

X7VNC
>>
>>539539319
usually it's on friday
>>
What the fuck is Cerra? Have I missed some crucial Imp lore or has a Gopnik misspelled Terra? There's no way that's a T.
>>
>>539543201
>Anon can't read cracker runes
>>
>>539543447
That's not what a T looks like in that font.
>>
>>539543515
Don’t look at the new reward laurel shoulder
>>
>>539543201
Maybe they took inspiration from Galician where 'cerra' means closed or Romani for 'few', which would be very apt since very few people would've been so closed minded and not verify such an obvious mistake.
>>
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Got to Prestige 3 as Tactical. Have the headshot perk and the medicae perk, any recommendation for Prestige 3 perk?
Leveled Heavy bolt rifle and Pyre. Was thinking of doing Stalker next.
>>
>>539544321
More health or more ammo, eventually both. There isn't any other viable options.
>>
>>539544321
The auspex refund is very comfy
>Just dont miss auspex
Let's be real, the way targeting work is a piece of shit
>>
Is that code group still runnin
I need jew points
>>
It seems codes are posted more often during euro hours.
>>
>>539544321
I went headshot damage, ammo boost, stim boost, health boost
>>
>>539544321
Ammo boost is nice until you settle on a weapon which never has ammo problems to begin with. Then it doesn't do a thing. Second Look and Fortitude. Spare Power is merely for Siege funnies.
>>
>>539544321
Fortitude and then either Skilled Supplier or Second Look depending on how confident you are with your Auspex, but a word of caution, a missed Auspex can be the difference between a successful mission and a failed one.
I lean Fortitude 3rd and then Second Look 4th.
>>
what are the best prestige perks for sniper
>>
What are the best weapons for tactical and heavy?
>>
>>539546610
>Tact
Plasma/Stalker/Pyre
>Heavy
Heavy Bolter/Plasma/Pyre
>>
Which classes would you say are retard proof/easiest to play and which are the tard filterers?
>>
>>539547862
>Which classes would you say are retard proof/easiest to play
this is a duplicate question, use the search button next time.

>which are the tard filterers?
see how shitters squirm when I say: assault
>>
>>539547862
I'd say Heavy is "retard proof" in that he's arguably the only class in the game capable of completing an Absolute mission at Lv1 with little issue as long as he has Relic weapons.

Assault is inherently a tard filter because you're trying to wrangle a class buck broken by his own design flaws.
>>
>>539535652
Devs said everybody is getting the Bulwark treatment. What if they give Ops Assault some of the mechanics he's missing? I don't expect airborne dashes, but he might get hover + shoot.
>>
>>539548078
I can play assault in absolute and clear but I can easily agree that it has the biggest hurdle that most players cannot get past to not be a detriment to the team.
>>
>>539548078
>assault
why the spoiler? obviously its assault

>>539547862
heavy is easy and straightforward but gimped by balance as parry mechanic
bulwark is retardedly easy but somehow attracts the worst kind of shitters, i would not call him retard proof because banner placement is important and fuckers screw that up all the time
the most retardproof class is vanguard, i guess.
>>
>>539548649
>the most retardproof class is vanguard, i guess.
Unless they have nothing but damage perks and none of the damage reduction stuff.
>>
Any codes up?
>>
>>539548151
The duality of atrocious class perk design
>>
They should strongly recolor the spawns in order to make visually distinguishing them more plausible. Some areas are just too dark for that. If they softly glow a certain color, and perhaps some distinct glowing aura shape to help the colorblind, then it will not be such a crapshoot in a melee to figure out what nonsense the newly sighted spawn will do.
>>
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>>539546075
Versatile Precision
>Performing a kill with your Secondary Weapon restores 15% of your Primary Weapon's Ammo. Cooldown is 15 seconds

Conviction
>When your Armour is fully depleted, you take 25% less Health Damage for 15 seconds

Indomitable Spirit
>While performing a Gun Strike, you do not lose control upon taking Heavy Hits and you cannot be knocked back

Emperor's Grace
>When Camo Cloak activates, you become Invulnerable to Damage for 2 seconds
>>
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>>539546075
>>
>>539549124
ill host one, fair warning though im not crazy good at the game or anything.

Y77RE
>>
>>539549706
2/3 doing normal, then hard dailies.
>>
Feel like Vanguard got thrown into the dumpster with the introduction of Hard (Absolute+), weapons don't do enough burst anymore to kill things in time, and if you persist your ammo will just be gone very quickly no matter what you use. At best just walking team heal perk with some decent degree of survivability.
>>
>>539550459
Game's balanced around Ruthless. That's expected.
>>
>>539550459
i solo´d every weekly hard strat with vanguard so far. he is still one of the strongest classes. just the bossdamage is absolute doodoo
>>
>>539550459
>At best just walking team heal perk with some decent degree of survivability.
and pretty much a necessity in every operation. sort of like saber is perfectly fine with gimping one player for extended periods of time like the relic in obelisk or the laserpointer in hierophant bossfight
>>
Why isn't there a middleground difficulty for stratagems? Normal is piss easy, hard is kidney removal.
>>
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>1 year later
>customization is still fucking awful
>>
>>539550459
The unkillable distraction who passively heals the team for killing extremis enemies is still a pretty good team slot.
The signature perk that lets you execute enemies with low enough HP before incap as well as the grapnel perk that increases a target's ranged damaged received still lets me take down ranged majoris targets and provide a distraction for the actual damage dealers to wipe them.
With the buffed Power Axe gunstrikes, I feel like his damage is a bit faster in killing majoris enemies up close.
>>
>>539551132
you can recolor and use champion packs parts separately now at least
>>
>>539548649
>the most retardproof class is vanguard, i guess.
I disagree. Vanguard is an inherently deceptive class. His best weapon is the Occulus Bolt Carbine, a weapon that doesn't tell you it becomes laser accurate when scoped to the point it's a rapid fire sniper rifle, and his only viable playstyle for dealing with mass amounts of enemy numbers is grapnel explosion spam, something that only got REALLY good with the new Power Axe because now he can guarantee it off of a parry.

The amount of Vanguards I've seen actually use this playstyle can be counted on one hand.
>>
>>539551457
Something you should've been able to do since day 1. And even that part is dogshit terrible
>many parts are unavailable depending on your class
>coloring issues
>no decal support
it's the laziest, shittiest implementation they could've possibly done
>>
>>539551935
Oh and
>missing robes/tabards
>>
>>539549706
New code

U4V7D
>>
I wish the tooltips/description for heroic armor chestpieces told you who it was available on.
>>
>this month officialy marks the milestone of me visiting this tranime incel site for 15 years on a daily basis
Class for this feel?
>>
Which perks do I take on power axe?
>>
sic semper tyranids
>>
>>539554721
cool drip
>>
>>539554431
Bottom Tree + the extra 5% damage.
>>
What are the chances of them adding in a third neutral enemy, not a full faction, but something that pops in during missions? Like say Drukhari raider attack event or maybe Genestealer cult on some maps? Hell they even have a Necron tomb world. They can have a few warriors, immortals and lychguard attack you with a scorphek
>>
>>539555614
It's certainly more realistic than expecting a full on third faction that they'd need to make multiple new operations featuring them.
>>
>>539555614
nigga they postponed the crons until sm3 they ain't adding shit
>>
>>539551935
>>539552164
sasuga saber-san
>>
i never tried siege until now. god that mode is fucking ass.
>block 150 melee attacks as bulwark with your shield sidequest
wich fucking retard designed this
>>
4QG6Z
1st hard daily
2/3
>>
strong start or strong finish, lads
thinking start because I often reload before emptying my mag
>>
>>539557134
It's fascinating how much less fun it is than exterminatus from the first game, despite superficially being the same. 5 waves across different arena maps, a few secondary objectives. Yet the original managed to be so much more fun because the difficulty was actually designed for each wave, where each one had segments and themes and slowly introduced more threatening enemies. Meanwhile in siege mode
>here's the same blob of a random mix of minoris, majoris, and extremis enemies
>don't worry, to make the difficulty scale we'll just increase the size of the blob
It's why the mode turns into such a blurry mess of samey shit, if they had themed waves either preset or built into the game director the mode would be a much more interesting experience.
>>
>>539558745
There's so many things they could have done to spice Siege up with the waves. All melee enemies, mixed faction waves, Extremis only, Oops all Spore Mines etc.
>>
>>539554721
Why are your eyes the wrong color?
>>
>>539554721
Your Imperius Reaver is the wrong color.
>>
Encompassing Aegis or Additional Supplies for heavy team perk?
What do you guys prefer when a random joins your squad?
>>
>>539560896
Either is welcome for me.
In the rare case there's no Vanguard/Bulwark in the team already then Bonds of Brotherhood is welcome too.
>>
>>539506240
I still don't understand what the fuck were they thinking when they turned a power fist into a ranged attack weapon. Like what the fuck was their reasoning.
>>
>>539560896
I prefer the aegis, it's very rare for me to be running low on ammo in this game (and when I run tactical I do so without emperor's vengeance, so that's saying something). From what I've heard I'm an unusually ammo-conservative player though, I use melee when it won't cost too much time or health.
>>
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>>539555614
I can only believe into Chaos Undivided to still be added to SM2 since it would be trivial to make. Chaos Spawns, Helbrute and Cultists can be reused 1:1. Tzaangors can be reskinned into Fellgor. PvP already has various CSM models which are kinda being wasted there and generic marines have attack animations already in game so they just beg to be made enemies proper. Hell, even Tsons Sorcerers could be repurposed for Undivided Sorcerers and a Master of Possession

Actual factions which would require more effort are for SM3 and that includes stuff like Deldar and Genestealer Cults which are full factions in their own right. I think Saber didn't expect this game will be THIS successful and didn't design it to be so extensively supported after release.

SM3 will be designed more like evergreen game. Obviously jump from SM2 to SM3 won't be as big as between SM1 and SM2, it will be just SM2+ with more content. I think it will come with Necrons and Orks both, while importing all possible stuff from SM2 anyway, so missions and Nids, Tsons and Chaos Undivided if it happens in SM2 already.

2027 is 40th anniversary of 40k being a thing. 11th edition will have Orks as a main enemy, most likely with Crimson Fists as protagonists for nostalgia baiting. Lorgar will show up next so Word Bearers will become more important and it will be Undivided time to shine after years of Monogod specific wanking. SM2 already hints at Necrons strongly enough. This is why I think Orks, Necrons and Chaos Undivided will be all in SM3.
>>
>>539561443
It's one of the few cool things this game has added. Basically punching the air so hard you turn the surrounding atmosphere into an air press.
>>
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>>539535652
I stand with you on that point brother.
In midnight clad.
>>
>>539561721
>>539535652
Hope you night monkeys get real thematic when spooking people in PvP with funky sky angles.

https://youtu.be/Ax1vTwytTZg
>>
>step aside from behind my teammate to shoot
>he steps to the same side and I hit him instead
>shoot at tzaangor shaman
>it zips around like a schizo mosquito and my plasma ball flies between its legs to hit a wall
>shoot anything at rubric
>it teleport dodges
How do I git gud?
>>
I still like the new siege mode desu
Just did 15 waves with as an assault and it's a lot of fun. It's the only gamemode where we get proper enemy density.
Slicing through hordes of nids and chaos while listening to Dream Evil is peak comfy experience.
>>
>>539561920
>he's a Nostraman nightlord and not a Terran one.
Shame about your thin blood, brother. We blast the og stuff when we skin loyalists.
https://www.youtube.com/watch?v=bePCRKGUwAY&list=RDbePCRKGUwAY&start_radio=1
>>
>>539561691
The single player campaign of SM3 will definitely be Necrons + a flavour of chaos we didn't have yet (so either Khorne, Nurgle or Slaanesh).
Multiplayer? Who knows.
>>
>>539562080
by realizing it's not a random chance. the enemies are programmed to dodge the moment you zoom in on them. don't shoot right away, wait a few secs after you have them in sights
>>
>>539562545
If I pan my crosshair through a bunch of ranged enemies, would they all start dodging instead of shooting?
>>
>>539562545
They're also programmed to "dodge" the moment you fire. This makes the Las Fusil fucking horrendous to use sometimes, because charging the weapon counts as firing to the enemy in your crosshair.
>>
>>539562683
They definitely dodge more if they're alone while aiming at them but it's generally more when you're shooting at them.
Dodging enemies also either get iframes, similar to you, or some extreme damage resistance.
>>
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Isn't this shit kinda useless considering the fact that you want to be doing power waves and they take you out of the power stance?
>>
>>539562683
you jest, but I've seen a group of devourers start synchronized dancing because everyone prioritized them many times now
>>
>>539563265
Dude, half of the weapons animations are from a knife. They did not think it through
>>
>>539561719
Punching air is pretty lame.
They made punching air wildly outperform every single weapon that has to actually make contact.
>>
>>539562362
The first game's Chaos half was a Chaos Undivided warband created for the game that had Bloodletters (Khorne) and Blight Drones (Nurgle) running around with CSM and a militia with green goggles and lasgun bolts
>>
why the FUCK can you get kicked back to the barge if you're in a private solo game, what the fuck saber
>>
>>539562362
We need one horde faction and one elites faction, following that pattern Necrons would be a replacement for CSM factions not for the nids
>>
>>539564890
I doubt GW would allow a game to be made where chaos wasn't one of the primary factions.
>>
>>539563628
Then what's the point of even going top on the axe? Bottom seems better compared to it.
>>
>>539564838
this nigga so shit at the game even the bots don't want him lmao
>>
>>539563628
>Dude, half of the weapons animations are from a knife
They're not. You keep saying this, but they're blatantly different. Twirling doesn't make it 1:1.
>>
>>539565123
GW doesn't care about shit like this. There are many video games where Chaos isn't a thing. Case in point fucking Dawn of War series. Only first game has Chaos in a base game. DoW2, 3 and 4 don't. In RT they are introductory villains and ultimately irrelevant. Mechanicus doesn't have Chaos either. Gladius and Battlesector don't have Chaos in a base game either. Space Hulk games don't have Chaos etc.
>>
>>539565123
You mean like Battlesector?
Regardless, in Space Marine you've always had Chaos presence so I'm sure they'll keep the tradition. And Titus' whole shtick is being completely indifferent to corruption like a Grey Knight.
>>
>>539565576
That's still chaos as a primary faction in almost every game you mentioned.
The 1995 space hulk game also had a lot of combat against chaos.
>>
>>539565210
I mean it's both shit options with shit damage so it's not like it really matters what dead perk you pick.
>>
>>539560896
I run Additional Supplies for myself
>>
>>539566245
Battlesector has a chaos faction in it.
>>
>>539566618
Added later as DLC. They're not part of the story at all.
>>
>>539566751
I consider any playable faction to be a primary faction.
>>
>>539564838
They haven't bothered fixing with the constant loading screens

Then they'll add the Techmarine next year...what'll happen when everyone wants to level up their Techmarine? This is why a second or even third class needs to be added so players don't shit up servers.
>>
>>539566868
Then Boltgun had no primary chaos faction I guess.
>>
Thematically the best chaos faction to fight would be Word Bearers because of the lore significance and the fact that they can use a variety of melee enemies, such as possessed and marines dedicated to khorne.
Other faction should be Tau though, simply because I want redditors to kvetch when they see ultramarines shitstomping tauniggers into the dirt.
>>
>>539566989
I bet you feel clever.
Boltgun doesn't have any playable factions.
>>
>>539566868
That's some cool goalpost moving but I don't. Either way, the game launched without chaos so GW did allow a game to be made where chaos wasn't one of the primary factions.
>>
>>539567061
Massive WAAAGH + Hive Fleet Leviathan invasion
Eldar
Tau
Word Bearers + Emperor's Children
Necrons
>>
>>539567061
>Already think the hail of inferno bolts, soulreaper volleys, and missile barrages are hell
I cannot imagine how badly a gunline of Tau pulse rifles, fusion blasters, and railguns would be like while being tied up by fucking kroots.
Might be fun
>>
>>539567172
You mean it didn't have more than one playable faction. Because I sure remember playing as an Ultramarine.

Chaos Gate Daemonhunters is another game where you can only play as GK and nothing else.
>>
>>539567228
Yeah, and I'm sure GW doesn't care at all whether chaos is involved or not and that's why chaos is in the overwhelming majority of their 40k games. Chaos being one of their top selling model ranges for 40k.
The company that mainly uses video games as direct or indirect advertisements for their tabletop games.
>>
playing lethal and absolute now that stratagems are out is fucking masochism, you're better off with bots than random teammates.
>>
>>539567409
A single person isn't a playable faction.
>>
stalker or bolt sniper
>>
>>539567330
I want an execution where you rip a taunigger out of a crisis suite
>>
>>539567551
Why must it be GW and not the game developers picking chaos because they're by far the coolest antagonist faction? You think GW forces them to pick space marines instead of the Imperial Guard or the Sisters? Fuck no, SM are just far cooler. You have this tinfoilhat conspiracy theory about your boogeyman but if I made a game right now I would want these factions in it too and it has nothing to do with GW pressuring me. And there are games that don't have them. Your asinine theory falls apart both from the empirical and the logical angle.
>>
>>539567853
nta, but then battlesector doesn't have a playable faction either, just a subunit of a faction. see how clever i am?
>>
>>539567853
Oh, I suppose then the Blood Ravens 3rd company and the Ultramarines 2nd company aren't factions either, they're just small divisions within a faction :-)
>>
Post cursed stratagem combos
>Great Responsibility
>Armour Malfunction
>Astra Militarum
>>
Thousand sons have no aura. Imurah was a tweaking retard with no screen presence who's entire dialogue was about him sperging out.
Also rubrics are lame to fight because there's no blood and gore, instead they're made out of pixy dust.
>>
>>539568154
Daemons of khorne is an 8 unit faction.
You're not clever, you're stupid.
>>
>>539568635
Entirely agreeable
Nemeroth mogged Imurah hard
>>
>>539568635
That's exactly the point nigger, they didn't want to put much effort so they picked the automaton faction.
>>
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>>539568141
>chaos is the coolest antagonist faction
Marines vs horny marines is not an interesting combination.
How unfun and uninteresting chaos is is one of the most common complaints of space marine 2 and the first game.
It's never "I sure loved fighting chaos in space marine", it's "I miss orks".
>>
I've never beaten wave 15 on siege mode, I've only beaten one operation on absolute, my highest prestige is 1
How do I stop being a shitter?
>>
>>539569880
You start abusing the actually good weapons i.e. all the shit that bypasses the headshot filter that cripples bolt weapons.
>>
>>539569089
Don't be a nigger, nigger. They clearly put effort into depicting them correctly to the lore. Too fucking bad it was a shitty decision.
>>
>>539569989
This

There's a reason both Pyre weapons Olympic leapt to S-tier, and it's because burn damage skips any notion of needing to aim while also doing stupid amounts of damage.
>>
>>539569598
Maybe you need to pull your head out of reddit or whatever echo chamber you're a part of for a while and look around in the real world. Chaos shits all over any other antagonist faction in popularity. Orks are probably far behind Nekrons and the Zerg as well.
>>
>>539569880
Max out prestiges, never use Assault and don't use shit guns like bolters (unless you're maining Vanguard).

Since everyone got their helmets already by getting carried just post a code here maybe you'll get lucky but I doubt it, during the short height of siege mode none of the codes posted here cleared Hard wave 15 much less Normal wave 25.

Everyone got their helmets from randoms or the official SM2 Discordtroon where superior players usually reside. It's going to be a commitment though since wave 15 hard will take no less than 2 hours.
>>
>>539568552
>great responsibility and suboptimal state for dying in record time
>great responsibility and armour malfunction for getting killed by your allies when they don't even get hit
>great responsibility and [insert anything here]
>suboptimal state and depleted armour for zero survivability
>strike out, equipment malfunction, and armour malfunction for not being allowed to use game mechanics
>on the clock and shadow of the warp for maximum team splitting when everyone tries to rush
>>
>>539569880
Use good weapons. This game isn't really skill-intensive and the skill ceiling itself is really low. It's all about picking the right weapon and the right build.
Just grind out your weapons and classes and pick whatever's good.
>>
>>539570272
Reddit is the mainstream, I'm not sure why you'd appeal to popularity while disavowing reddit.
It's in this general that the opinion that chaos was the worse part of the first game is more common than praise.
>>
>>539571173
I wouldn't know, I don't use reddit.
Mechanically, sure. Story-wise, no.
>>
>>539544321
fortitude but honestly none of the rest do much for you
>>
>>539571649
You clearly know something about reddit, you were the one that brought it up.
>>
Saber you porch monkeys, give it to me.
>>
>>539533890
Someone *has* to take care of the adds he summons mid hp bar, or his fight turns into a desperate clusterfuck. You seriously *must* drop fighting him to clear it and/or draw its agro away from the rest of your team/tyrant. You can't ignore it.
Try to clear the first horde before his second phase. You don't want to have to dodge his shockwaves and warrior melee lunges at the same time.
If you can fuck up the tyrant fast enough for both of his two hordes to link up, then your team is probably busted enough/playing on a low enough difficulty that you dont really have to worry about that. If you ARE struggling, god forbid you let that happen though.

Always gotta be ready for him to do his three little shockwaves, whether it's while you're clearing his second horde spawn, or you're recovering at an ammo cache, cause it has infinite range, and the visual and audio tells are subtle as hell if you're far away from him and not paying attention.
You can sort of skip it and punish if you're an assault or vanguard, since you can use the mobility and invincibility that they give you respectively to avoid or iframe through the shockwaves. Ground pound won't stun him out of it, but it'll do a nice chunk of damage.

Don't be afraid to melee him. He's like an oversized tyranid melee warrior.
He throws a lot of blockable attacks at you in his first phase. You can really shut him down if you get good at parrying him.
Second phase is when you need to get good at dodging/perfect dodging. He'll still throw a lot of blockables at you sometimes, but he throws more unblockables at you more often too.

His attacks where he trantrum slams the ground or gets his arm blade stuck in the ground are solid opportunities to charge melee attacks like shadow stab and shadow stab.
If you can catch him about to do his shockwaves, that's an excellent opportunity to use equipment like melta bombs, kraks, or shock grenades without worrying about whiffing.
>>
>>539570294
Assault is pretty great in hard siege, since he can nuke packs of majoris with his powerfist and his damage is not tied to ammo like heavy is.
I do believe that Vanguard is mandatory in hard siege for any experience resembling comfortable, otherwise you simply take too much chip in waves 11+.
God I fucking hate how healing is tied to 2 classes in the most retarded way possible.
>>
what's the best way to farm coins?
>>
>>539572230
I'm hoping when Apothecary drops, which is one of the only "must have" ideas marked in the Focus Forums, that they just fucking remove all aspects of team healing from everybody and shift it all to him.
>>
>>539572089
>ANOTHER fucking sidearm.
How about we get a volkite caliver or charger instead of one more pistol that is basically a hbp but slightly different.
Or another melee weapon. The fact that we'll get a melee weapon at the end of summer 26 at the earliest fucking blows.
>>
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>>539572484
>healing is a problem because it's tied to two classes in a retarded way
>let's remove even that instead of giving lesser ways of hp regen to everyone
>and give it all to a single class to fuck over every other class combo that doesn't include a dedicated healslut
>>
>>539572027
Yeah, that people with incredibly dumb opinions and theories tend to reveal that they come from there.
>>
>>539572815
I never said don't give other characters ways to heal themselves, I said remove team healing. You know, the thing only an Apoth should ever be doing.
>>
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>>539572484
>the healslut
>not the wizard
so fucking gay
trust saber to always make the shittiest decisions
>>
>>539573309
If everyone can heal themselves then we don't need an apothecary either. I'd rather have them add someone interesting like librarian or a judiciar/chaplain.
The last thing this game needs is a dedicated healbitch class.
>>
>>539573493
Primaris librarian is one of the few designs that I legit prefer over normal marines. Wizard robes are a dope addition to the look with a cooler psy-hood/helmet.
>>
>>539573587
>If everyone can heal themselves then we don't need an apothecary either.
In a well designed game, this is never the case. I can immediately recall Bad Company 2 in which everybody could regenerate from 1% to 100% given enough time, but it was slow as fuck and medics healed you significantly faster. If you didn't have medics, you simply lost because the enemy team could trade harder than you.
>>
>>539573587
>Mm yeah let me just execute 20 Majoris I'll be back to full health in no ti-ACK
>Oops, there goes the last five minutes of work from the perpetual bullshit of Hard Strat/Hard Siege
>>
>>539573928
You're talking about a battlefield mp game, and there it made sense. This is a horde shooter with limited player slots.
>>
>>539574071
If you need exactly 20 majoris to heal back to full you're already dead. Price of a fuckup must still exist.
>>
>>539574329
Absolute and Hard missions that lack a Bulwark or a Vanguard typically don't finish with more than one person above 40%-50% HP. There's simply too much faggotry to get consistent clean runs.

I'd rather HP just slowly regenerate at like 1% every 2 seconds or something, gut the team perks, and then Apoth can speed the process up. Game is winnable without him, but he helps you out the same way Bulwark provides tons of armor to the team.
>>
On the topic of new classes, you guys placing bets on what Techmarine will do for the team?

I'm hedging he'll be like a walking banner, and his perks will change what his immediate radius does for the team. Stand close to him and your guns reload faster, or you very slowly regenerate ammo, or your melee attacks increase in speed etc.
>>
Unless they completely revamp contested HP and HP related perks that some classes already have, I think the Apothecary would be a waste.
Health economy and survivability is more or less the meta because health regain is a scarcity. Having a means to constantly regain health seems like it would break the game and make it way too easy.
>>
>>539576308
>Having a means to constantly regain health seems like it would break the game and make it way too easy.
We already have that on two classes.
>>
Why can't I use the ultramarine backpack thingy that the dudes use in the campaign?
>>
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>>539576308
I don't like heal classes and plentiful heal in such games in general for this reason.
Make Apothecary into this Gravis Biologis and avoid the issue
>>
>>539564357
Exactly, so Tzeentch and Undivided are out, Slaanesh, Khorne and Nurgle are still up for grabs.
Or do you mean that SM3 will be Slaanesh because the Undivided in SM1 already had Khorne and Nurgle units?
>>
>>539575429
Ammo and equipment enhancement/regen
>>
>>539564890
You can totally do an undying Necron horde. It being a ranged horde would certainly make things interesting.
>>
>>539577240
>It being a ranged horde would certainly make things interesting.
We have that now and it's considered the worst aspect of the game.
>>
>>539567745
>your team members have been revived a total of 6 times
>but they have been incapacitated a total of 9 times
3 Guardian Relics or what?
>>
>>539577305
The only two problematic units that use ranged are rubric terminators with miniguns and devourer nids. Devourer nids are only a problem because in t5+ they get hyperarmor on enrage.
>>
>>539569598
To be honest, Bloodletters were fine, traitor guardsmen were fine, but CSM were too tough for ranged dudes. You suddenly had to switch from playing Dynasty Warriors to Call of Duty.
>>
>>539577584
>Zoanthropes dropping when you're dealing with a boss
>Biovores scurrying off at Mach 1 into a different zip code and shitting spore mines while you're in the middle of a horde
>>
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Necrons and Tsons are honestly functionally this same. Differences between them are cosmetic. In campaign Tsons are only in last mission and like 1/3 of another one. Their leader shows up out of nowhere and has little to do with actual plot. I believe in a conspiracy theory that Necrons were swapped with Tsons later in development.
>>
>>539572535
How about we get some real wepons instead, like Autocannon, Lascannon, Missile Launcher or Assault Cannon?
Also, Thunder Claws.
>>
>>539573309
Apothecary shouldn't be healing. It should have the ability to collect your geneseed when you get knocked out, which prevents you from respawning, but gives the team extra exp (just like any other time you find a geneseed drop in a mission). Also, it should be able to carry an unlimited number of geneseeds.
>>
>>539577891
>Lascannon, Missile Launcher
No primaris versions
>Autocannon or Assault Cannon
Locked to terminators and that one flying intercessor unit that was discontinued
>Thunder Claws
Lightning claws* And totally possible. But I assume we're getting 2 handed sword first, since there were strings in the code found for it a while ago, but that's year 3.
>>
>>539573587
The class we should actually get is Outrider.
>>
>>539578250
I just want some old weapons back.
>>
>>539578060
>lol faggot you just don't get to play the game
Don't ever make games.
>>
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>>539578624
Me too, anon
>>
>>539578360
>melee weapon
>side arm
>main ranged weapon on the bike that you can fire independently of the others
>can ram through enemies if you go fast enough
>>
>>539576469
And for the apothecary to make ANY sense in this current meta, you'd have to remove those health regain perks.
Like cleanly lift that perk from Vanguard onto the Apothecary to hypothetically start.
>>
>>539578839
>salty cause he gets knocked out all the time
>>
>hard strategem weekly
>neuro spawns with 4 zoans in the tight pipe hallways before the last elevator
>other two are assault / bulw
>also features enraged majoris swarm, lictors and ravener
this was the 4tth attempt that just shoves a carni/zoan there
fucking just put it somewhere else holy shit
>>
What's the worst class and why is it Heavy?
>>
>>539581320
it's not heavy
>>
>>539581364
It is Heavy
>melee focused combat
>has no way to defend himself
>>
>>539578060
Who gives a fuck about experience. Why would you make a class which is only useful while leveling, that then doesn't do anything at endgame? What the fuck do I care whether or not some Playstation dumbass gets extra experience after the mission. How would disabling respawns and forcing people to two-man or solo missions be more efficient? Why would the dead person stay in an Operation where they are never going to respawn? Why wouldn't the white-and-red hospital-themed class with a giant medical symbol on its head not be a healer? And there is only one geneseed on a mission.

Full stop, one of the worst ideas I've ever seen posted anywhere about anything. It sounds like you just really, really, really need help leveling stuff, which you should not be doing in endgame difficulty content anyway.
>>
>>539581320
>good in operations, siege and PvP
What exactly is your issue?
>>
Does a charged plasma shot do a bigger aoe, or is it only more damage?
>>
>>539581320
>straight up able to ignore ranged damage
>great defense buffs
>strongest defensive buff in the game
>on top of strongest ranged weapons in the game besides a few outliers for tac and sniper
>worst class
How
>>
>>539581320
Worst in terms of enjoyment factor?

>Vanguard, Sniper
gay ass skinny leg crop top Phobos armor, fuck off back to Halo with this shit
>Heavy
no melee
>Assault
I like it but it's kinda ass in terms of performance

So Tactical and Bulwark 4lyfe. Assault once in a blue moon.
>>
>>539581563
Does both
>>
>>539581563
Both
>>
>>539581471
The main function is to stop retards from respawning and force them to quit.
You sound really mad because you know it would happen to you all the time.
Being able to carry multiple geneseeds of course makes sense in this case, so you can grief both of your teammates at once, smoothbrain.
>>
>>539581921
Thank you for clarifying its an even shittier idea than anybody could have initially guessed.
>>
>>539581551
>>539581573
You can't just zoom into the middle of an enemy pack and get stunlocked. People love doing that.
>>
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>>539581921
>>539578060
Please calm down, this is just pathetic.
>>
Heavy is extremely good but can get boring because the game is fundamentally designed for a mix of melee and shooting. Sniper also has the problem of being too lopsided towards only shooting. But they're both extremely good classes.
>>
>>539582010
To be honest, I'm surprised so many people are treating it seriously.
>>
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>>539582296
>>
>>539581573
>ranged damage
Who fucking cares lmao. 90% of damage is from melee
>>
>>539581456
>stomps
>no way to defend himself
>>
>>539583269
Real helpful against 4+ majoris
>>
>>539582460
That's not quite how it went.
Feels kinda bad, though. I just wanted to make a ridiculous joke but you guys fell for it and now it looks like I was trying to troll you, which was not my intention.
>>
>>539583391
if theyre in range to get hit by it then yes, it is very helpful
>>
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>>539583392
>>
>>539581456
>Melee focused combat
Not on the high level
>>
>>539583651
You know they aren't
>>
>>539585495
they are though, they're hitting dudes a full sprint attack distance away
>>
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>>539578250
>Missile Launcher
>No primaris versions
dont you look foolish right now
>>
>>539586342
They're getting memoryholed together with Incursors, Eggressors and Reivers
>>
bulwark and sniper are the best classes in the game
>>
>>539586903
when combined both are prettyh ridiculous because sniper can allow bulwark to get flag up every 30 sec or less and basically make the team invincible
>>
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as Heavy how do I get good with the Heavy Plasma Incinerator? I feel like I am being absolutely useless with it
>>
>>539586713
no, theyre not, theyre all still in the book and the store, theyre legally required to sell them. theyre going to be around for another 2 years and even then its still unlikely because they have barely used the molds, so not until like 12e would they have a chance to go away, and even the centurions have lasted over a decade
>>
>>539588771
pick heavy bolter onstead
>>
>>539588771
charged shots
>>
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>>539586713
>eggressors
>>
>tact with aligned aim
Yikes, that's a kick/leave for me
>>
>Auxiliary Reload only procs on Extremis or above
Lmao Heavy is actual dogshit
>>
>>539593373
>Giving ammo to the best guns in the game
>Extremists are abundant in absolute
Sound good to me
>>
>>539588771
Idk, I only use the heroic plasma and just shoot
>>
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I don't we'll get Nurgle since they MIGHT be relegated to Boltgun's Caedo adventures, while Slaaneesh is, let's face it, too hardcore for GW to approve in a game. When was the last time we had Slaaneshi demons in game? And what sort of units they could go with anyway?
So best bet is Khorne and Necrons + everything they import from SM2, as they should.
>>
If devs added sex with hot Eldar and Tau bitches the game would have a million active players now.
>>
>>539597617
Every man should have sex with a knife ear at least once in his life, but you want to fuck weird fish people with vagina faces?
>>
>>539598012
Will the knife ear fry my brain with psyker energy when she orgasm?
>>
Can anyone carry me through the Hard weekly strategem? I'm max prestige and good at the game but every rando I join sucks.
IMHRU
>>
>>539601939
*IMGRU
>>
>>539593373
you're dogshit
>>
>>539602125
Sorry for fucking over your code, I refuse to believe you can't clear this week's stratagem with randoms.

This week is too easy desu.
>>
Game feels unplayable until the Assault bug is fixed. Any one of them could be a potential spoiler that bricks an operation.
>>
>play heavy
>get rushed by at least 5 majoris
>can't shoot
>can't melee
Guess I'll just die
>>
>>539604548
>Can't shoot
Nigga just shoot. I only die when I run out of ammo to shoot.
>>
>>539604548
you suck
>>
>>539604548
I fire at my feet since I run heavy plasma.
>>
>>539604812
>shoot
>get hit
Great plan
>>
I think Heavies just don't want to admit that they're being carried
>>
>>539601939
If you still can't clear this week's Hard strat I'll rejoin you and we'll smash no matter if my ping is 250+
>>
I think people are just too stupid to play the second best class in the game
>>
>>539606242
>no melee
>no ammo regen
>no mobility
>second best
Lol. Lmao, even.
>>
>>539598746
No, but she will treat the whole thing like bestiality.
>>
>>539606361
>stomps
>auxiliary reload
>unnecessary with iron halo
You continue to prove that you suck if you can't pilot him
>>
>>539606670
>slow as shit, will get you hit
>doesn't proc unless you melee an extremis lol
>is always down
Heavy is borderline useless. Literally any other class has more utility for the team, even Assault.
>>
>>539606783
>>slow as shit, will get you hit
wrong on both counts
>>doesn't proc unless you melee an extremis lol
which are everywhere on the difficulties that matter
>>is always down
its up every time you need it unless you suck and can't kill things
>>
>>539606876
Okay, backpack
>>
>>539606956
you've already said you don't play on absolute by complaining about auxiliary reload
>>
>shitter does not play Absolute
>since shitter does not play Absolute he thinks extra ammo and Bonds of Brotherhood are useless
Kek lmao exposed
>>
>>539607053
I play Absolute with classes that can handle large groups of enemies, which is not Heavy.
>>
>>539607196
no you don't
>>
>>539607231
Wanna see my cheevos, retardo?
>>
>>539607339
post whatever image you've stolen off reddit you like, complaining about the most useful heavy prestige because you think there aren't enough extremis around has said more than anything else you could manage
>>
>>539596725
Slaanesh is stuck in Gacha Hell.
>>
>>539607447
The fact that you think melee kills on extremis, on a ranged based class, when Tactical gets extra ammo on Majoris kill, is acceptable, when there are infinitely more enemies on higher difficulties, means you literally don't play Absolute and are just being a retard online
>>
>>539607628
It's also oddly specific, why would a Heavy need to melee kill an Extremis just to replenish 1 magazine's worth of ammo?
>>
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>>539607628
>>
>>539607884
Why did you post a picture of yourself?
>>
The fact is, Tactical is just a better Heavy in every way. Heavy is redundant and useless
>>
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I didn't intend to do this, but apparently you can replace Heroic weapon skins by making another loadout with the regular version. My Xenophase is displaying as a normal sword, but it's definitely a Xenophase because I can tell it's Balanced and the rake hits harder.
>>
>>539607767
What even determines a magazine's worth for the heavy bolter and flamer?
>>
>>539606390
Good, hope she feels degraded as well.
>>
>>539608473
20% ammo I believe
>>
>>539608156
Thank you
>>
>>539604548
get a sniper to back you up
>>
Just realized that the Psyker kill animation is a reference to Astartes series.
>>
holy shit no gunstrikes goddamn sucks to play
>>
>>539611495
Time for block chads to rise up
>>
>>539611898
no parrying is even worse
>>
>>539607125
I play Absolute. Bonds of Brotherhood is a throw pick and I kick any Heavy who shows up with it. Planning for failure is precisely what cucked shitters do.
>>
I just want to be a nice eldar lady's little spoon.
>>
All the Chaos Spawn have done since their inclusion is widen the gap even further between the plasma (and pyre) weapons and the bolt weapons against the faction. Like if you're taking the latter, you're setting your ass up for failure so fucking bad.

>Thousand Sons already had tiny heads
>Enlightened Tzaangors jumping around and evading constantly
>Now Chaos Spawn may as well have no heads because you can't fucking see them
>>
>>539603286
this week is pretty rough if you aren't a lying elitist
decap itself is difficult because the two pipe sections and the hive tyrant deciding to just chain slam over and over can bait one of you into fucking up, leading to no revives because the tyrant will sit on your downed party member flailing
>>
>>539506790
Stop nerfing what works and improve the weapons lagging behind
>>
>>539617351
I can do fine with the heavy bolt rifle on tactical with all the headshot bonus perks. But I agree, it's much easier to just use plasma/pyre weapons.
>>
>>539620113
This

Light attacks shouldn't be worthless for starters, or simply be an obstacle in a move chain to get to a way better heavy move.
>>
>>539572535
>ANOTHER fucking sidearm
Hell yeah. Volkite pistol's a meme, and the inferno pistol kneecaps your gunstrikes.
Time we get something that can compete with the vanilla pistols. Plus we just got two primaries and a melee. Plus the heroics are mainly primaries and melees.
>How about we get a volkite caliver or charger instead of one more pistol that is basically a hbp but slightly different.
Cause volkite's gay. And the fact you could reload it one bullet at a time would be a massive difference alone. They could do something different with the perk tree too. Could be a powerful and/or fun alternative to the bolt pistols. Maybe you could build it to be a faster but weaker BP or a stronger but slower HBP.
>Or another melee weapon
We're getting another axe with the tech marine update that's coming after the next one coming soon.
>>
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Why do blue indicators even exist?
You can parry any melee attack that doesn't have a red indicator, the blue indicators don't even match up with parry timing to the point that it's better to go off of animations and they share a sound cue with red indicators.
Blue indicators serve no real purpose other than fucking up your reactions to reds due to sharing a sound cue.
I would very much like the option to turn off blue indicators.
>>
>>539617351
It's funny because Helldivers 2 is ending up more and more in this similar dichotomy where light penetration weapons suck dick and everybody takes medium pen/explosive, and Arrowhead are actually getting grilled for it to the point they're having to do another 60-day patch. Yet when it comes to SM2, I see people adamantly defend the state of bolt weapons and non-spammable heavy attack melee moves.
>>
>>539607447
Not that guy but getting 100% of the steam achievements on this game is pretty easy. It's one of the only games I've actually done that with.
>>
>>539618742
>this week is pretty rough if you aren't a lying elitist
I helped an Anon clear Decap a couple of threads ago and he was not max prestiged and I even died in the HT boss fight.
>>
>>539618742
you kidding? This weekly is incredibly easy compared to the first two weeks
There's a normal hitch point when you run into a boss but besides that its basically a normal absolute run
The current dailies are all harder
>>
The difficulty for weeklies went
>Inferno >> Decapitation > Exfiltration
>>
>>539626521
Really? I thought Decapitation was way easier than Inferno. God help us when they start making it Chaos maps, though.
>>
>>539627264
I must be really tired because I formatted that wrong and mixed up Exfiltration and Decapitation
Inferno was the hardest because of the fucked up sight ranges and the lictor
Then Exilfration because of the initial dunes area and the chance for the Trygon to fuck off to go eat some guardsmen.
Finally Decapitation was the easiest because you had a shitton of extra ammo.
>>
>>539627578
Yeah, I'd agree with that assessment. I beat Decapitation my first try, Exfiltration took a day or two, and Inferno took me four goddamn days.
>>
>>539624075
Because those weapons still do damage and still complete their mission, even if it takes longer or requires more effort. The survival of the player does not depend on the damage output of his ranged weapon. On the other hand Heckdivers are very dependent on their weapon to keep enemies off them in situations where running isn't going to solve the problem, and such weapons have a clear line between "does the job" and "next to useless" with regards to their armor penetration.
>>
>>539626521
I really don't get why you guys put Inferno on top. Inferno on it's own is the easiest mission, not seeing stuff in the distance is not comparable to having 75% LESS health (much later nerfed to 66%) and being plinked down by a million minoris gaunts and getting oneshot by the Trygon even at full health.
>>
>>539628587
I was Bulwarking my runs and I finished Exfiltration on my first run. Absolute fucks up your health anyway even with a mob of minoris enemies so keeping armor topped up went from mandatory to "start worrying the second I dip below three armor pips".
Not being able to fucking make out WHERE a biovore or zoanthrope was in the dark or hunting for that fucking warrior with the barbed strangler was a goddamn pain in the ass. Not to mention the fucking red-eyed lictor.
>>
>>539628587
>not seeing stuff in the distance is not comparable to having 75% LESS health
it very much is when the latter is just a million gaunts to parry but the former is tons of wide open spaces to get constantly bombarded by biovores and devourers
>>
>>539628551
I'd very much argue that plas and pyre weapons drastically affect the difficulty of Chaos. Like it's not a preference thing, there may as well be a hidden modifier saying "shit's way easier when you use plas" because they swerve around the problem with the faction entirely, which is tied to how the game is designed, which is they hyperfocus on headshots, and a faction where heads are harder to hit.
>>
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>>539573853

Im personally fond of the ninja wizard
>>
the relic max damage bolt sniper is a game changer
>>
>>539628864
>Absolute fucks up your health anyway
>plays class with 3 armor
>has shield to protect himself from constant enemy fire
>has banner to replenish armor

Yes, absolute does fuck up your health but it does not enable minoris ranged units to decimate you if you're out of armor. It also creates many ways for you to just die before you can replenish contested health you just lost.

I played Sniper for all of these and by far my biggest issue is that if teammates made two mistakes in a row in combat they were instantly dead. I'll take the "teammates not dead" modifier any day of the week.
>>
>>539578060

Geneseed harvesting should be an ability that reduces the respawn cool down for a dead player
>>
>/sm2g/ says bolt carbine sucks
>it's actually kino and the most fun bolter weapon to use
>>
heavy pistol or heroic burst fire pistol on sniper, lads?
>>
>>539630626
I like carbine for siege
>>
>>539630626
Nobody here has ever said the Bolt Carbine sucked since it was buffed months ago. People argue which classes should be using it, but not that the gun itself is bad.

Tactical gets the most out of it by a country mile. Vanguard can't sustain it because he has no ammo recovery outside of the Instigator Bolt Rifle and Melta and their own perks, and Sniper not using the Las is a complete waste.
>>
>>539629996
I fucking knew something wasn't right with the gloves in the Heroic shop. They're too short, the ones on the models go all the way to the elbows.
>>
>>539630626
quote the post who said bolt carbine sucked anytime inside of the past month
>>
>>539631175
"Truescale" marines are still proportioned like normal humans. Those gloves would be silly huge if they were to be sized up to our realdealscale primaris and does cover up to the elbows. It only works because it's a miniature.
>>
>>539631117
las is boring thoughever
>>
>>539631000
Both are OK but the honourific relic has doodoo ammo econ outside of majoris and the sniper doesn't need another weapon with doodoo econ. You might as well stick to using the stock pistol if you don't want use the hbp
>>
heavy or bulwark
>>
>>539633489
Both are very good for different purposes but heavy players are less likely to be complete dogshit so I'd rather have them as teammates than bulwarks.
>>
>>539633489
Heavy has started to feel a little bleh to me lately. If you're levelling then get him out of the way earlier so you don't have to adapt twice to heavy stance. Fist bulwark is probably stronger and can hard carry games more though.
>>
>Still leveling all classes to 25
>Switch from substantial to ruthless
>Game becomes significantly easier
Is this just because teammates become more competent or what? It feels like I am doing more damage with the same green/purple guns and like there are even fewer enemies than before, plus I get gold goycoins now. I feel like a retard for wasting 10+ hours slogging through substantial.
>>
>>539635839
yeah, it's mostly playerbase, but also some of your abilities scale with threat level like bulwark's parries or heavy's stomp. You will be surprised again when you switch to lethal so don't stay too long on ruthless.
>>
>>539635839
some shit like gunstrike damage scales with difficulty
>>
>>539635839
I would say 90% of the long-term active playerbase is in Ruthless. The sudden influx of people who are new or coming back are in Strats, which is why you see such a dire fucking drop in player quality.
>>
>>539635839
Ruthless is comfy, I find there is less jank in those games.
>>
>>539638104
Too little enemy density for my tastes
>>
I really wish the perks as a collective were more like Assault's Precision Strike, which is that you get a monumental buff to something in exchange for a trade away of something else. For those that don't remember what that perk is--

>+100% ground pound damage, -50% radius

I want more stuff like that, because that feels better with the slimmer amount of perks, and even with 8 perks total which is what we have, would feel impactful.
>>
So is this game just abysmal dogshit? It seems like there is zero skill to the combat and it's so piss easy that you can go through 99% of the game taking zero damage and then randomly get stunlocked and instakilled 1% of the time when an attack randomly decides to land through a dodge or a block, or the buttons just stop working and your character becomes unresponsive for no reason.
>>
>>539641584
Yes, nothing to see here, you can leave now
>>
>can't enter the portail in the middle of the boss fight and die of corruption
Nice game saber
>>
>tfw never ever
Why does GW hate us so
>>
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when will i get my icons and cosmetics
>>
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>>539642743
They dedicate all their pvp resources to maps and gamemodes that nobody plays instead of colors and icons that can be used in any mode.
>>
>>539643223
Here's hoping they don't spread themselves and the playerbase thin in SM3

>Three "difficulties"
>All they determine is horde size and number of elite enemies, don't touch HP or damage because it's the gayest shit in the world
>The first time you play an Operation, it has no modifiers enabled as a sort of learning/pity window, after that, modifiers are a baseline mechanic and not separate from Ops
>Delete PvP, absolute waste of time

That's how I'd do it. Then it's just a matter of making Ops maps more varied, and making a fun treadmill.
>>
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/272-hotfix-10-2-patch-notes?page=1

Hotfix is live
>>
>>539645046
Might have went from dogshit to really good just for the extra 15% heavy damage on shoulder bash.
>>
>>539645169
If I'm reading this right, does this now mean slash > kick > stomp is possible?
>>
>>539645429
The exact text.
>>
>heroic chainsword is still balance and <6 speed
I'm just not using it.
>>
>>539646923
>Replacing front kick with fucking quick punch
It's still absolute dogshit. Kick might not be as good as shoulder bash, but what it does have is the same stupid lunge and range on it. Quick punch has neither.
>>
>>539642125
That explains why nobody is playing this shit game. I can't even find any other players in quickmatch and am going entire matches with bots.
>>
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>>539645046
Out of curiosity, since I don't play sniper, how does this effect the use of cloaking in practice?
>>
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>>539645046
>A pop-up will appear on the main menu to inform you of an update of the ESRB rating.
meanwhile, the ESRB rating update:
>>
>>539645169
>>539646923
But can you light -> light -> shoulder bash -> double stomp?
>>
>>539648654
For normal players? It doesn't touch you at all. It was specifically to reel in people abusing cloak with the two second linger immediately cancelling with a quick melee, which prevented any drain on cloal.
>>
YO DAILIES JUST DOUBLE RESET AGAIN AFTER THE HOTFIX

GET YOUR EXTRA GOY BUCKS
>>
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Some new datamined stuff. This time it's Techmarine's perks.
>>
>>539649159
>You can detect and activate Sentry Turrets
Fucking what?
>>
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>>539649159
>Shoulder Gun AND Sentry Turrets
>Shoulder Gun has perks dictating what it prioritizes
>Shoulder Gun can set enemies on fucking fire
Oh baby we cooking. Dude already sounds top tier.
>>
>join hard weekly
>unprestiged level 6
why is this not hard level locked

btw how do you parry raveners with the axe
every single time i parry the first of the combo it triggers power stance and i get hit by #2
no i'm not holding right click
>>
>>539649439
reminder that techmarines below prestige III are kick on sight. go learn your shiny new class on threat average, you idiot.
>>
>>539649781
Does this satisfy you? Do you get horny over posts like this?
>>
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>>539649871
>vidya games are serious business
>>
>>539649159
Yeah, sorry but everybody needs a fucking rework if this is the finalized Techmarine.

>Not only does the character have an automated assistant on his back constantly shooting shit, which effectively frees him up to spam melee as much as he wants with increased DPS, he also shits sentry turrets, something I'm fairly certain nobody expected as a mechanic because we all deemed it too complicated for Saber
>A good 70% of his perks give insanely powerful damage, automation, recharge speed, damage reduction etc. buffs to both his rear gun and the sentries

The dude is SS-tier, it's not even a fucking contest. The only way he couldn't be is if both tools spat popcorn at the enemy and did no damage.
>>
>>539648654
>>539648960
I cleared the game on absolute without knowing about cloak-cancel. With purification and emperor's grace, It feels like god mode. After the third cloak-cancel (in a row), you just have to wait ten seconds to spam another three cloak-cancel without draining the charge. If I had known this earlier, the game would’ve been way easier. It’s pretty fun, albeit cheesy.
>>
>>539650410
>he also shits sentry turrets
I will become the dawn of war 2 techmarine
>>
>>539649781
already man? wtf lmao
>>
>>539649159
>shoulder gun can be perked into different firing modes
Big, makes it a lot more interesting as an ability
>detect and activate sentry turrets to attack
So these are not something you put down, rather something you find? Do they mean the little heavy bolter turrets that are scattered everywhere? Or some other scenery? Depending on how common this is that could be very fun.
>majority of perks are just "conditional damage/tanking increase"
Yawn, don't care how good they are honestly if it doesn't change how the class is played
>bastion field
Seems highly dependent on frequency of sentries and what the strings are, could be gigabroken or could be insanely niche
>guardian boost
Interesting, doesn't seem super powerful but essentially attaching an armour boost to every health pack has some use case
>team resupply
Unless this does something absurd like triple the number of carried grenades while also making it so that pickups provide the needed extra grenades to fill those extra slots, this will never ever compete with tactical's team perk
>>
>>539649159
Gonna format and shrink this down a little so it's a little easier to digest. Keep in mind I'm limited to 2000 char.

>Column 1
1) Ranged damage increase after using equipment for Xsec
2) Shoulder Gun formatted into slow firing Bolt Sniper
3) Shoulder Gun guards a selected area and fires plasma at any enemy that enters

>Column 2
1) Charged melee attack damage increase
2) Enemies damaged by equipment take more damage.
3) After a perfect parry/block, you take less damage.

>Column 3
1) Increased equipment damage.
2) Melee damage is increased after a finisher for Xsec.
3) Ranged damage increased against enemies greater than (distance)

>Column 4 - Team Perks
1) You deal more damage and take less damage when next to a Sentry
2) Stims now also double as an armor boost
3) All members get +? extra equipment uses, excluding Melta

>Column 5
1) Enemies hit by Shoulder Gun take more %damage for Xsec
2) Can't be staggered while Shoulder Gun is active
3) Shoulder Gun recharges faster when next to a Sentry

>Column 6
1) Shoulder Gun recharges faster
2) Shoulder Gun damage and ammo increased
3) Shoulder gun restores equipment on kill

>Column 7
1) Melee damage increased after using Shoulder Gun
2) Shoulder Gun restores armor on kill, cooldown between restores
3) Shoulder Gun ignores Minoris enemies + deals more damage the further away the target is

>Column 8 - Signature Perks
1) Enemies killed by Shoulder Gun restores its charge
2) Shoulder Gun (automatically?) marks a zone and attacks any enemies that enter, using less ability energy per shot
3) Shoulder Gun rounds ignite enemies
>>
>>539652293
>Unless this does something absurd like triple the number of carried grenades while also making it so that pickups provide the needed extra grenades to fill those extra slots, this will never ever compete with tactical's team perk
It doesn't need to, it compliments it. Tactical can now recharge you up and above e.g. 2 shock grenades. It means between the downtime, you can consistently exceed the hard cap and go over into 3 or even 4.
>>
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>>539652420
>C1 Shoulder Gun - Bolt Sniper
>C3 Increased damage the further the target is
>C6 Shoulder Gun deals more damage
>C7 Shoulder Gun ignores Minoris
>C8 Shoulder Gun restores charge on kill
>>
>>539652293
The sentries are likely something similar to the automated guns that shoot all the remaining orks at the end of the segment in one of the exterminatus maps in space marine 1.
>>
>>539652947
Yeah, I'm seeing them as being hand-placed map additions where the Techmarine can interact with them and hold out underneath/around them. It's still a very cute and unique gimmick, definitely makes being around him different beyond dialogue.
>>
>>539652765
Imagine being sniper right now lmao.
>>
Wonder how theyre gonna reword or redo the ops where they say “well you dont have a le techmarine among you”
>>
>>539653784
They've actually confirmed in a recent interview that the lines will be contextually adjusted if the Techmarine is present.
>>
I hope the techmarine's voice isn't some stupid shit like decimus.
>>
>>539649159
>gain additional equipment (except Melta bomb)
LMAO
>>
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The team perks seem like a snooze, depending on how many extra grenades you get, but then
>Secure stockpile tac in team
What if everyone has 4 krak grenades and they regenerate over time with a tac?
>>
>>539654125
Hey, more shock grenades can come in clutch. They might not be meltas, but they're fantastic for fucking up spawn zones.

>>539653915
I'm fully expecting the Techmarine to be the complete opposite of Straban, since he already exists as the robotic autismo. I wouldn't be surprised if the TM made Valius look melancholy by comparison.
>>
Really don't care about the engineer nerdshit. When will they fix customization already?
>>
Grumpy old man Techmarine voice would be kino.
>>
>>539652420
>>539652765
Seems to be the main three builds you can go for here is

>High powered automatic sniper Majoris+ deleter
>Area denial low-cooldown plasma spaff that kinda works like an automated auspex in terms of mark zone > kill
>Maximum burn self-feeding energy chaff deleter

So already he has three more interesting builds than everybody else.
>>
>>539654420
>I'm a faggot and I'm proud of it!
>>
>>539653915
I think he won't get a voice. Since the 10.0 update each class mesh has every single other character's head in it. Meaning they're planning to let you select which character you play as, regardless of class. I think they'll take the easy route and not make a new personality, just let you pick whichever existing dude you want.
>>
>>539654342
theyre closer to admech so probably like vespasius and quartus
>>
>>539654557
We know, anon. We know. You accidentally put a > symbol there though.
>>
>>539654595
>I think he won't get a voice
Look, I know we all disregard Saber as incompetent, but this isn't happening. He's going to be fully voiced.
>>
>>539654595
is saber really gonna let us customize marine heads? that's fucking awesome, can't wait to make Decimus white. No idea why you would infer from that that you're going to have a i.e. a vanguard with Straban's voice though, the heads are obvious placeholders.
>>
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>>539652947
I forgot I have some recording of that.
>>
>>539654420
>fix customization
What is wrong with it?
>>
>>539654935
So you think they're planning to have a chinese head say decimus's voice lines with a thick african accent?
>>
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>>539654935
Yeah. At first they mentioned swapping heads, but it seems like there will be a bit more customization to them than it was initially announced.
>>539655043
I guess he means broken color on lots of champion pieces, missing wargear - supposedly due to clipping, but that didn't stop Saber to add brand new IF pauldron that goes through the backpack exhaust ports. There's whole bunch of stuff to unpack when it comes to customization.
>>
>>539654595
It's funny to see how this game has slowly morphed over time from being an Ultrasneeds simulator to a SPEHS MUHREENS free-for-all. It's pretty apparent at first that the coop mode was going to be a one-off mode where you play some canonical side missions of named Ultramarines doing stuff for Titus, but the hype it generated before launch caused them to hastily expand upon operations and add additional chapter customization and eventually an entire season pass of different chapters. It would be hilarious if they eventually retconned the entire operations story into missions being undertaken by a Deathwatch strike team or something like that to justify different chapters all being present. It makes me wonder if they will actually take this route from the start with SM3 instead of tacking on more over time.
>>
>>539655043
Needlessly restrictive armor selection between classes. Restrictive color selection. Can only select big pieces wholesale and can't customize the details in them e.g. ropes, chains, seals, belts etc. Only 4 slots to save and you can only save armor and colors separately. Champion skin breakup is a fucking mess with missing clothes, no decals, coloring issues etc.
What ISN'T wrong with it? It's literally shit. They promised a big overhaul and delivered nothing.
>>
>>539655660
Trying to make bank on all the popular chapters makes sense. Although it's pretty apparent whoever's in charge just doesn't like Ultramarines in general.

Until the 10.0 update pic related was literally the only item available to every class with an ultramarines mesh strapped to it. This one shitty 2-minutes-of-work-involved helmet. It was even DLC and only available if you paid extra. Meanwhile all the other chapters get branded pauldrons and chest pieces and shit. But not the Ultramarines, even though the campaign is brimming with these items.

Since 10.0 you have the champion left leg as a second item (for tactical, assault and bulwark). And it's colored fucking green, you cannot change it because... there's no logical reason really.
>>
>>539656478
Every class has pieces that are explicitly for Ultramarines. For example, vanguard's aquila chest.
>>
>>539656747
You mean only because the purity seal has the ultra logo on it?
>>
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you can now buy a clean mark 8 for 300 req
>>
>>539652420
>Shoulder Gun has both limited ammo AND uses your ability charge
This thing better be strong.
>>
>Need to get the death company knee marking to complete my death company vanguard
>Have to spend over 250 shekels and unlock a bunch of stupid shit I don't care about for a single kneepad decal
Who designed this retarded system where completely random cosmetic options are locked behind one of a dozen successor chapter paint schemes?
>>
>>539657656
because youll be swimming in shekels
>>
does fencing/balance/block still influence groundpound damage?
>>
>>539657656
>new player
>buys a cosmetic pack for real life shekels
>still has to grind like 15 hours to be able to unlock the items at all
devilish
>>
>>539658938
I believe ground pound now just has fixed damage independent of the weapon. At least that would be the most logical outcome after they changed it so all weapons were identical to the Thunder Hammer's damage on the ground pound.

The only thing I know is definitely still influenced is the AOE of the ground pound. Thunder Hammer is the king of getting 10% cashback.
>>
>>539657656
If you run t4+ you unlock all of it in no time. The game gives you an obscene amount of req points so none of it matters, just play the game.
>>
>>539659231
This

I spaff away 750 creds multiple times a day tweaking my prestige perks.
>>
>>539654960
>YO THIS GAMEPLAY IS FIRE
>>
>>539659289
this one is an unnecessary points sink
>>
>>539659350
It is, but I've unlocked literally everything outside of the Traitor Thunder Hammer because I don't have enough accolades yet.
>>
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>>539652420
So based on this, how we pre-release ranking Space Octavius?
>>
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UwU what's that
>>
>>539659692
Beyond meta, like he'll be in every Absolute lobby long after the shiny new toy period has finished.

Grasp this. He's a character who can Fencing parry away a horde while his automated back scratcher does Sniper's job and deletes Majoris enemies for the entire team. He's also got an exclusive map-based mechanic where he just makes areas easier to defend by being able to activate turrets. Based on earlier leaks, he also has access to the Plasma Exterminator, which is like the middle brother of the Incinerator and Pistol. Doesn't matter what it is, plasma is plasma and they're top in every category they're in because they ignore the headshot mini-game.
>>
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>>539649159
>>539652420
I went a bit further and reformatted it into a spreadsheet with full descriptions (and corrected typos from strings). For future reference.
>>
>>539660047
I do hope that his 2handed omni axe isn't hot garbage. According to leaks he can only use that or paxe, and paxe is awful.
>>
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>>539649159
Blood Angels Champion Pack will also bring a Chainsword skin
>>
>>539661312
thanks anon, you're doing god's work
>>
>>539661583
they should get thunder hammer too
>>
>>539661312
Based and sexpilled.
>>
>>539662221
>Chainsword
>Not Power Sword
Gay
>>
>>539661312
I'm curious how Plasma Shot works. It sounds like the activation is akin to Auspex. Yet you see Killzone later on and the description does appear to be the Shoulder Gun just shits RNG bubbles to defend independent of Plasma Shot.
>>
>>539661312
Fun fact: Techmarine is the only class where any columns outside of 4, 5, 6 and Sig touch his class ability specifically instead of by proxy i.e. melee damage on Assault's ground pound.
>>
>>539662592
Uh huh, sure. Like how tactical should get the power sword and power axe, right? Nah, he's not getting shit.
>>
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So if pic related mockup is accurate this might be how Techmarine/Enginner might look like. The helmet and mounted weapon is accurate and in line with previous leaks.
>>
>>539661312
I usually call you a faggot, but this is nice.
>>
>>539663383
just how dumb are you bro
>>
>>539663369
its literally one of their first born equipment, the reason why they dont have it now because they didnt want to print a hammer alternate
>>
Lads, what sniper team perk to take for the hardest difficulties? Feel like headshot damage for selfish reasons and it's probably more than 10% considering headshot multiplier, the rest really feel like whatever.
>>
>>539663802
cdr
>>
>>539663668
wdym
>>
>>539661312
Based Brother.
>>
>>539663369
Tactical definitely should get the power sword and power axe thoughbeit
>>
Stuck between choosing between the heroic knife, plasma incinerator and bolt pistol. Which is the most fun?
>>
>>539665126
>plasma incinerator
are there videos showing how that thing works?
>>
>>539664512
Yeah and the hammer and the gauntlet too. But this is Saber we're talking about.
>>
>>539665126
idk about fun but I have seen a LOT of people using the heroic bolt pistol on pretty much every class, so you would probably get the most use out of it for your shekels. It also has some good synergies with class abilities like for example it can trigger the three headshots to restore equipment charge on sniper with a single burst. From what I have heard thoughever the Xenophase blade is the strongest. It seems like the combi-melta and chainsword are bad, the gladius is okay, and the plasma incinerator is pretty strong.
>>
>>539623878
AFAIK if you counter those you get to do the little critical pistol hit thing afterwards, no?
>>
>>539662592
I'll pass, that weapon is hot garbage.
>>
>>539665398
it shoots fast, if you need a video to tell you that, you might be retarded
>>
>>539665796
You get pistol strikes on any perfect parried attack.
>>
>>539665908
Never mind then, they're just there to throw you off
>>
I remember you faggots laughing at me when I said Techmarine would get an automatically tracking shoulder gun a year ago.
>>
>>539665749
No tactical definitely should never get the thunder hammer or power fist. I frankly find it really strange that bulwark ever got the thunder hammer, it would have been a lot better to just wait until they make a one-handed thunder hammer or power maul.
>>
>>539665973
I think a lot of people said he was going to get the shoulder gun because quite a few didn't believe the turrets were happening. Turns out we're getting both.
>>
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Reminder: Almost every class perk related to DPS is a trap unless you're so good at the game you just never take damage. Being alive is more valuable than killing fast, because the moment you go down, all the aggro focused on you is distributed to the two remaining survivors. Maximum defensive builds give you significantly more breathing room to recover from mistakes and keep in the fight.
>>
>>539666072
It was painfully obvious that it needs to be incorporated somehow considering Forge Bolter is the big "new" Primaris Techmarine thing, but people thought it would just be a weird animation for your ranged weapon so your hands are free to use the 2-handed Mechanicus halberd axe thing.
>>
>>539666347
>kill enemies faster than they kill you
>win
>kill enemies slowly, get your health whittled down slowly and die
>lose
>>
>>539665893
if you don't understand why it is a problem and someone would need to see it in action before spending good boy points on it, you might be retarded.
>>
what is the recommended level for Normal Strategem?
>>
>>539666347
>>539666621
you are both right. the key is to know wich talents are good and wich ones kinda suck. damage talents are great if you hit breakpoints, otherwise survivability is the answer.
i´m never playing the game without access to hyperarmor for example.
>>
>>539666621
>Kill a few enemies fast
>Die to a stiff fart anyway because you got jumped by the ol' spicy triple Lictor wall stagger
>>
>>539666743
If you can beat Substantial you can beat Normal
>>
>>539666743
i did them with lvl 1 but arti/relic weapons, sometimes green.
>>
Having the possibility to set gunstrike to a different key would make sense in your opinion?
>>
>>539666914
Genuine skill issue. Never put yourself near a wall.
>>
I'm about to give you the logical conclusion based on simple deduction. It might disappoint you at first, but think about this from the mechanical standpoint.

Why does Techmarine have so many perks related to equipment? Sure he's the tech guy, but really think about it. What purpose does that serve when you look at his other perks, and at face value, the ones related to equipment seem pretty generic by comparison?

Sentry Turrets are equipment only he can see and pick up. All of his equipment perks are about maximizing his sentry deployments.

>Enemies damaged by equipment take X more damage for Y seconds.
>Damage from Equipment is increased by X.
>All Squad Members gain X additional Equipment.
>Shoulder Gun recharge rate increases by X when you stay near a Sentry Turret.
>Killing an enemy with Shoulder Gun restores X Equipment.
>>
>>539667405
No, it's just button bloat.
>>
Librarian would have been a much more interesting class
>>
>>539666028
>never get the thunder hammer or power fist
why
>>
>>539666743
they are easier than substantial, you meet good players quite often.
>>
>>539638573
Yeah, many want the game to simply be Dynasty Warriors but it clearly wasn't designed to be that. Substantial is probably closest to what the original vision was. Now you just end up killing like 60 extremis in one run, and yet they still only have one execution animation each because that was never intended.
>>
>>539667792
How are they going to use a primary weapon while also wielding a power fist or carrying a thunder hammer? Are you suggesting that tactical should be able to forego a primary weapon? At that point just remove all class restrictions for weapons and let anyone do anything it's just pointless.
>>
>>539667684
Sometimes i don't want to use gunstrike because you become vulnerable and can't shoot freely but i presume maybe in most case scenarios would't make sense to not to use gunstrike and shoot normally, being in melee range. I dunno I'm a shitter anyway.
>>
>>539662825
Could just be another one of those Saber exclusive perks which literally do nothing depending on your other choices. It sounds like a modifier to me that changes the boltgun and sniper variants to act like the plasma variant. So if you use the plasma one it does nothing besides reduces the energy cost / increases the uptime.
>>
>>539668318
With the hammer it's not a problem at all. Works exactly like the chainsword. With the fist just lock the primary weapon slot if you select it. Easy.

>just remove all class restrictions
Yes. It's fucking braindead design.
>>
>>539667717
Seriously. Don't even slightly care about the techmarine but these guys are so cool. Chaplains too.
>>
>>539667625
turrets are on the ground
equipment means more grenades
>>
>>539642743
Because you are The Raped.
>>
>>539667405
>>539667684
https://community.focus-entmt.com/focus-entertainment/space-marine-2/ideas/8250-option-to-separate-keybinding-for-shoot-and-gunstrike

>For certain classes (eg. Heavy, Vanguard), after a parry or dodge, often your strongest next move is to fire your primary weapon, applying high damage, clearing enemies and applying stagger. Unfortunately, the current binding system all but FORCES your next move to be a gunstrike, for which there are no invulnerability frames, often putting you at a huge disadvantage on higher difficulties. There should be the ability to keep shoot/gunstrike as a combined key if desired, but separate the two to different keybinds if you choose to.
>>
>>539669063
>turrets are on the ground
Yes, like equipment, because that's what they are.
>>
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>>539667625
So based on that then, here's his builds.

Which way, Mechanicus man?
>>
>>539667717
well you're in for a long wait, because in a recent interview the main dev said he loves chaplain and wants it in the game. So it's probably next, but we'll see
>>
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whats his abilities bros
>>
>>539669570
Pink build is justified because UNIQUE CLASS MELEE WEAPON
>>
>>539669374
They should first fix Heavy's bug where I can't get Mouse Button 4 or 5 to work when I assign them to class ability. It works on other classes, why not on Straban?
>>
>>539668318
Just one hand primary weapons like assault could do in the first game.
>>
>>539669570
>Imagining the Techmarine wojak'd screaming I FUCKING HATE MINORIS as his gun decimates the area behind him
My brain is rotten to the core.
>>
>>539669921
Only firstborn are strong enough to one-hand a regular bolter, Primarissisies could NEVER EVER
>>
>>539669475
and you dont pick up turrets
>>
>>539669630
I mean Chaplains are cool and all but what could they possibly bring to a game like this? They would be locked to a Crozius which would behave very similarly to the power fist or thunder hammer and then the existing selection of secondary weapons. Their role of being a melee team buffer is also already covered by the bulwark.
>>
>>539670293
Says who? There is no conceptual reason the turrets can't be small deployables. These exist in 40K, they're tiny in comparison to Astartes. About the size of a human.
>>
>>539669570
The sniper gun perks just sound way too good. I get to krump to my heart's content without interruption while my own ass domes the Lictors giving my team grief.
>>
>>539670420
I don't know, but if its like the techmarine in term of design I'm excited, also the skeleton armor tickles my cock
lets hope their creativity juice doesn't run out
>>
>>539670539
they're kinda cute
>>
>>539670946
there's a paralyzed, half-dead human inside.
>>
>>539670420
Look up Primaris Judiciars and their time stopping Tempormortis devices, probably used as CC ability that either stops a single big target or a lot of small ones depending on what abilities you pick.
Yes, it's retarded. Welcome to Age of Sigmar 2.
>>
>>539669570
the fact that he has more than two builds at all is a testament that saber is learning. i really hope the og classes get reworked to this level.
>>
>>539668309
Except i don't like the increased extremis spawns, especially on terminus spawn, i just want gaunt waves to actually feel like waves of gaunts instead of a single pack of 20
>>
>>539670420
They can just merge Chaplains and Executioners/Chapter Champion

>>539669680
If they're lazy they'll just give him Smite

If they're not they'll give him a long list of disciplines and skills and players can take 4-5 of them at a time on a keybind
>>
>hey this phaseblade is pretty neat
>get carnifex, 3 zoans, lictor the second i engage 10+ warriors
>eat 4 hits i would have parried with fencing
this is ass
>>
>>539672202
b...b...but the melee breakpoints
>>
>>539671191
did I stutter?
>>
is the shoulder into stomp awesome?
>>
>>539672202
Balanced weapons are so fucking dogshit it's unreal
>>
>>539672202
>parrying instead of power raking
Skill issue
>>
>>539671457
>yknow what this 40k game needs? sirens.
>>
>talks shit about the team
>has second worst score
i hate pvp
>>
>>539669570
>Plasma Shot

Either the shoulder gun is dropped from your person and works like another sentry, or it works like Auspex and shoots that area in relation to you. I don't know which one I prefer.
>>
>>539674134
The shoulder gun does not drop

Techmarines have access to tiny ass or Tarantula turrets
>>
>>539674347
I'm not talking about his sentries, I'm talking about what Plasma Shot is specifying in relation to Shoulder Gun. It says right there

>Shoulder Gun now guards a targeted area
"Guard" can be interpreted multiple ways, because guard is something that typically involves a person or thing being stationary.
>>
>Have to wait till fucking January, probably February at the earliest, for Techmarine
AAAAHHHHHHHHHHH
>>
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Inb4 the Fall of Atreus lift section is changed with a techmarine and filters the playerbase
>>
>>539674641
no, thats not what guard means, esl-kun, it means to protect, so it protects an area when enemies enter
>>
>>539675489
What do you call a person or thing that protects that area? And what does that person or thing typically do?

Last I check, the King's Guard doesn't waddle off down the street while on patrol, they stay in a fixed position.
>>
>>539675489
You protect something by being near/on it and staying there. That's what guarding is, nignog.
>>
>>539675347
lol no.
you will just get another dialogue
>venerable magos, my interfacing appendage has been corrupted by dark energies! please let us use the simplified rite.
>my clearance level is below the required level, we need assistance!
>I... I... uhm, left the sanctified rice at the thunderhawk, techpriest. Please help.
>>
which class do you like best on your team when the player using them is cracked
>>
>>539675718
a sentry, esl-kun
>>
>>539676687
A sentry or guard stands within a predefined area in which to protect a specified asset, nignog. They don't go wandering.
>>
>>539674985
He's due to release in two patches. Earliest it could be is November but the roadmap still says this year doesn't it?
>>
>>539675489
if that was the case, why does the killzone perk not state the exact same thing?

>plasma shot
>shoulder gun now guards a targeted area and fires... at enemies that enter it

>killzone
>shoulder gun marks a zone and automatically attacks any enemy that enters it

both perks talk about entering a zone, but why does killzone say mark, but plasma shot says guard? your argument makes no sense, and desu you're sounding like the esl here
>>
>>539676989
It says the first quarter of next year.
>>
>>539676989
His patch window is Q1, it's definitely not before Christmas.
>>
>>539677079
well, we all know saber will not make it on time.
>>
>>539677079
>>539677108
Oh, well fuck then
>>
>>539677041
What if the "targeted area" is the marker? You know, what you use to highlight stims and such? Like you point in an area and that's the designated zone?
>>
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i dont care that its the weakest class i fucking love assault.
>>
>>539678706
>Armor Reinforcement
>Defense Mechanism
>Fencing Power Sword
Unbothered, slathered in protection, snuggled in my lane.
>>
>>539678706
>top ranged damage
wat
>>
>>539676461
assault. I suck at playing one, then everytime I'm paired with one he fucks.
>>
>>539678923
oh they were bots okay nvm
>>
>>539678852
>oneshot extremis/majoris every 30-40 seconds
>>
>>539675981
This is all too likely. Their justifcations for a lot of things in the operations range between flimsy and nonsensical far too often, and the game is riddled with oversights. Hell, I wouldn't be surprised if it takes another major update or two for those dialogues to be updated at all and we end up with months of gameplay where the magos will just tell the squad that their third member doesn't exist.
>>
>>539677407
>mfw they reuse assault's pointing code
>mfw the turret keeps gets stuck at corners and invisible walls
>>
>>539661583
You're awful.
>>
>>539528687
Techpriests think that Tau drones have a machine spirit inside them and try to pray to them only to get killed. So yeah, it's likely.
>>
>>539680054
>says the guy letting his team down by wasting a support class for dps
>>
>>539533931
It means that the Battle Barge (the lobby) will have one or more additional rooms added.
>>
>>539680320
Techpriests are too naïve, and don't understand the Tau are soulless in general.
>>
>>539680552
>>539533931
I think it's more likely that the dogshit PvP arena literally nobody uses, and 99% of people have even forgotten about, will be converted into something else.
>>
Is the heroic chainsword good yet?
>>
>Omnissiah Axe
Now that's a dumb name. What's next?
Emperor Hammer?
Slaanesh Siren?
Nurgle Staff?
Axe of Khorne? Oh, wait, that's actually a thing.
>>
Hoping to fuck that Techmarine has some baller executions where he just swats some cunt into the ground, looks away, and his auto gun blaps them from behind.
>>
>>539680791
possibly stupid groundpound breakpoints with the general buff to heavy attacks. still a balanced weapon and powersword hits all the majoris/extremis breakpoints (except biovore) anyway.
>>
>>539680638
Wait, that's a PvP arena? I thought it was a place where you could test out weapons without dragging your team down.
>>
>>539681065
>possibly stupid groundpound breakpoints with the general buff to heavy attacks
15% bonus to charged attacks does sound pretty good on Assault.
>>
>>539668318
Think about how awesome it would be if you could equip assault with like vanguard's primaries and play him like a sniper. Use your jump pack to create distance for sniping. You just have to equip the knife or something. Or the chainsword. No hammer or fist.
I mean, if equipping those melee weapons is why I can't carry a primary on that class, then why can't I just use the melee weapons that the classes with primaries can still use in order to also have access to a primary? Or vice versa. Why can't I choose not to bring a primary as a tactical so I can be able to equip a power fist or a thunder hammer? Or do the same thing as a heavy, sniper, or vanguard?
>>
>>539681178
Yeah, it's intended to be a sparring arena with the other people in the lobby. Nobody uses it, I don't think people used it even on release.

They should turn it into a training arena with static enemies, and show visible damage numbers.
>>
>>539680557
No, they understand that, they just don't consider machines to be the same as the fleshy race that commands them.
>>
>>539677041
blame saber lexicon, this wouldnt be the first time they used inconsistent language
>>
>>539681196
*heavy attacks
charged attacks are stage-based attacks like psword swirl, thammer aftershock and pfist heavies.
heavy attacks are those from the chainsword, pswords powerrake, knifes heavies and so on. and groundpound counts as heavy but not charged.
>>
>>539681301
Yeah, a training area would be nice. Stationary targets, moving targets, dummies that perform attacks so you can practice parrying and dodging and stuff.
>>
post music you listen to while playing
https://www.youtube.com/watch?v=4Z5KP0qRS3M&list=RD4Z5KP0qRS3M&start_radio=1
>getting a execute to sync with 2:40
>jizz
>>
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So what other games do /sm2g/ bros play?

Lately I've been playing Rimworld, Helldivers 2 and Stellar Blade
>>
>>539682370
I'm an ADHD autist combo so I hyper-fixate on one game for a month and then jump to another game, over and over.
>>
>>539682370
Hell is Us has been a joyful experience for me.
>>
>>539682370
I also play Helldivers sometimes. I have been playing Dawn of War remastered and forgot how bad Soulstorm was.
>>
How do you use each of tactical's weapons? Explain to Grug
>>
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>>539682567
greetings fellow ADHDtism bro
we're gonna make it
>>
>>539682749
I think I'm the only person on this planet who takes hipfire accuracy on the Plasma Incinerator. I like max charging point blank and dumping on fuckers that way because I keep my peripheral view around me. Without the hipfire perk, I've witnessed plasma bolts shoot off 45 degrees out the damn barrel and miss enemies not even 3< meters away from me.
>>
>>539680504
DPS is support. I'm drawing tons of agro and killing tons of shit that my teammates don't have to worry about now.
It's better to prevent injuries than to treat injuries.
Plus vanguard brought his heal perk, and sniper can drop agro on command and pick us up for free. Going full healslut bulwark would be overkill.
>>
>>539682749
you grab the plas-incin and the pyreblaster, you put them in your loadouts, and then you throw everything else in the trash.
>>
>>539681301
I just want to be able to spawn any enemy, be able to scale them to hard siege or stratagem, and be able to fight them infinitely with their AI turned on.
I want to practice meleeing chaos spawn, extremises, and terminuses and memorize their attack patterns without risking wasting like 30 minutes going through loading screens, jogging to point B, doing objectives, fighting loads of shit in the way of the shit I want to practice fighting.
>>
>>539682749
>high IQ
Stalker bolter = only headshots
Bolt carbine (Marksman) = only headshots
Heroic Combibolter = only headshots and then switch to Melta to stun or if surrounded by little shits

>mid
Venting speed Plasma Incinerator = max charge 3 times to put Majoris in red

>grug
Bolt carbine = magdump on head up close
Pyreblaster = point and shoot, even at the ground or in the air
Melta rifle = point and shoot up close

>don't even bother
Auto Bolt Rifle (peashooter)
Heavy Bolt Rifle (peashooter)
Bolter (toy popgun)
Bolter with Grenade Launcher (ubernerfed)
>>
>>539684080
>Stalker bolter = only headshots
How's that high IQ work against Chaos?
>>
>>539684162
Skill issue

Aim small, miss small
>>
>>539684080
>Bolter (toy popgun)
The Bolt Rifle with x2 headshot damage is literally a sidegrade to the Stalker, you trade away a smidge of damage for better access to armor recovery on headshot, more ammo per mag, and shit like auto-reload on execute.
>>
>>539684279
>Aim for the pea spazzing out back and forth and is also sitting in front of a sea of the same color as the pea
>>
>>539682749
>bolt carabine
i pretend to be a melee sniper

>melta rifle
i pretend to be a close combat vanguard

>abr
i larp as an intercessor

>stalker bot rifle
i pretend to be a sniper

>plasma incelerator
i pretend to be a worse plasma heavy

>hbr
i pretend to be a heavy/sniper hybrid

>pyreblaster
i hold lmb and drag zigzags until an idiot rushes in

>bolt rifle
lol, lmao
>>
>>539684080
>max charge 3 times to put Majoris in red
lmao no
>>
>>539684427
Yes
>>
>>539682370
i'm surprised that i keep solving extra puzzles in baba is you, i haven't played in ages.
>>
>>539684080
>Auto Bolt Rifle (peashooter)
>Heavy Bolt Rifle (peashooter)
Funny how those are my favorite in PvP
>>
>>539673102
parries should all operate like fencing and melee types should be removed, weapon stats need to be rescaled to not be retarded
shouldn't lose a full fucking stat bar swapping variants

idk what to do with blocking
>>
>>539686327
Full auto is kang in PvP

Stalker is also god tier but Plasma weapons are trash outside of the Heavy Plasma
>>
>>539681919
Nice. Very appropriate.
>post music you listen to while playing
https://youtu.be/J-mgUwM3dg0?si=kjfcLi7tvBOqRUIN
https://youtu.be/hpl3OsvGsQA?si=L5V9DS61w9NdOyPQ
https://youtu.be/znee2tBnds0?si=2miDQxGP9O35NaHW
>>
How do you use the plasma incinerator optimally?
>>
>>539687360
By charge shotting anything but a minoris.
>>
>>539687360
Full charge shots

Switch to pistol for Minoris or melee them except for mass mobs
>>
>>539682568
Ive seen it on steam, its similar to Stellar Blade so I might pick it up on sale. Do you like it?

>>539682705
HD2 is pretty kino however the game does have its issues, the bots are unenjoyable at d10 for me so I play at 9
>>
>Techmarine
>Librarian
>Chaplain
what other future classes are there?
>>
gunstrike should have iframe
yes or no?
>>
>>539688851
terminator, chapter master, and repulsor the fuck are you smoking mate we're getting to the end of second year roadmap and it's sm3 time
>>
>>539689176
no -- Dmitriy Grigorenko, game designer.
>>
>>539688727
It's not sexy (not that I hate sexy) it's different in the sense that there was no quest markers and you have to figure puzzles and quest out by following directions and reading, it's really interesting so far, also there is a save-point system that I find very endearing. You don't find many games like it nowadays if at all. It got kind of overshadowed by silksong, it deservers more attention. the combat is very unique for a souls-like too,
>>
>>539689176
Not for the entire duration, but a few frames as the shot goes off would work.
>>
>>539689176
Counter offer: You can cancel out of gunstrikes.
Yes or no?
>>
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>>539688851
Phobos, Tacticus, Gravis, Terminator versions of each
Flying Gravis and Phobos
>>
>>539686381
Blocking for shields and heavy ranged weapons only, on a separate button, you can hold to block everything, which will display a block bar. The bar will deplete with each damage you block, will break your block and knock you down once it's completely out so you have to parry or dodge in between blocks while waiting for it to replenish. Perfect blocks never deplete your block bar.
>>
>>539688851
Terminator
Inceptor
Aggressor
Outrider
>>
>>539688851
primarch
chaos marine
sensei
starchild
>>
>>539689396
Dmitry Grigorenko should suffer a gunstrike
yes or no?
>>
>>539669680
Like in deathwing, plus a force push.
>>
>>539688851
They already mentioned apothecary.
>>
>>539691152
>deathwing
why is every 40k game they made worse than the game they made back when they couldn't make a 40k game
>>
>>539691336
lol, deathwing is not a good game
>>
>>539692718
yes? that's why i'm talking about eye?
>>
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>max prestige / level on everything but sniper
>all weapons leveled to relic
>still don't want to touch sniper
i just hate the combat knife
combos feel weird
>>
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>>539698625
Your melee is hipfiring Las Fusil point blank. You rightclick only to shoulder bash for a speed boost.
>>
>>539700929
nice substantial run brother
>>
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>>539701374
It was an early failed failed Hard strat, but somehow I don't have any screenshots other than that with exactly 0 melee damage, shoulder bash ends up doing small digits no matter what. I run fencing knife on both my vanguard and tactical because I'm not about that melee life.
>>
>>539698625
You can tolerate using a heavy bolter as a melee weapon with balanced parry but not the based knife?
>combos feel weird
You literally just mash with it and you'll do an infinite combo string.
You hold the melee button down to transition from light to heavy attacks and back again.
That's it.
>>
>>539703521
>You literally just mash with it and you'll do an infinite combo string.
>You hold the melee button down to transition from light to heavy attacks and back again
That's the problem, you only want two of the heavy swings doing 2 holds back to back in the middle of a bunch of bullshit
>>
You know what? I enjoyed playing with a team made only with ranged classes (Tactical, Sniper, Heavy)
>>
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I wish this game had some type of generic mission with procedural generation so the runs are a little different each time
>>
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>>539681919
https://www.youtube.com/watch?v=pJvduG0E628
https://www.youtube.com/watch?v=PIrFQuC4C50
https://www.youtube.com/watch?v=I3L17cr37TQ
>>
>>539705430
this kind of things eventually showup coop, swarm etc games
>>
>>539689259
>sm3
>2 years after sm2
Try 3 in best case scenario
>>
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>>539698625
>>539702065
You should give it another chance, brother. The new cloak-cancel patch makes melee great (I didn’t know about this tech before the last patch that invalidates it). I managed to deal a decent amount of melee damage even without fully focusing on it. Had to melee when I ran out of ammo at one point and was surprised at how strong it is. It’s pretty easy to chain melee combos when you can spam cloak.
>>
>>539689259
Nah, Saber made this same mistake Bethesda with TES VI did and announced sequel WAY too early
>>
For anyone interested there is a way to put a skin on the heroic weapons. In the battle barge if you swap loadouts with the same weapon the heroic version will take the look of whatever loadout you were in before. I havent really tested it so I may be wrong on how its done but it can be done.
>>
>>539667625
>Sentry Turrets are equipment only he can see and pick up.
You got close but missed the point. Turrets aren't unique equipment that only he can see but rather the Techmarine uses his turrets as a replacement for common equipment
Check the list of his abilities and you'll see that they directly respond to the use cases of each grenade type
>Shoulder Gun = frag grenade
Comes as his default gear. Unloads a volley against your enemies, good against small stuff ineffective against larger foes
>Sniper Lock = krak grenade
Single target power shot simple as
>Plasma Shot = stun grenade
Area denial ability with decent damage against anything dumb enough to stay standing in the target zone

Melta charges are not replaced because they're a requirement for mission objectives
>>
>>539708685
Sounds like he'd be great friends with a Tact with the grenade supply perk.
>>
cant wait for the techmarine to be in every game and all 3 people picking him waiting who will cuck out and change classes
>>
>>539709037
>Imagine not having friends
Imagine not playing modded and running 3 Techmarines
>>
>>539709251
I have one friend who plays SM2 and he can only play Tactical, any other class and he's not good
>>
>>539709251
I have a group of friends that are really into Warhammer but they only play Darktide
feels bad man
>>
>queue for Hard stratagem
>game can't find any players, start it solo
>game never finds any players, do the first third of it by myself
>quit when I realize the game is bricked

The single worst matchmaker I've ever encountered in any title, ever. Games in fucking 2006 had better online infrastructure. The matchmaker, since launch, has by far been the worst thing about this game and they've never improved it a single iota.
>>
>>539710189
I literally sit and wait for people to join. If only one guy joins I type out a message why we are waiting and they can leave if they want. Most people stick around and wait because not being a twitchy/impatient faggot usually means a better player.
>>
>>539709037
Good. Maybe I will finally get to try Tactical. Every time I wanted to try it there was always someone else playing as tactical too, so eventually after a couple failed teams I started leveling heavy as my first class.
>>
The gladius actually legit. It gives sniper a tool to chunk boss and some extremist, which has always been a weakness of sniper
>>
>>539698625
Fencing knife + sniper bolter

Melee: Parry > Headshot > Headshot > Finisher
Ranged: Headshot > Headshot > Headshot (finisher, unless allies in range in which case let them finish it)
>>
game is actually fun with double ammo
>>
>>539715139
NOOOOOOOO YOU SHOULD ONLY ENJOY MELEE REEEEEEEEEEEEEEEEEEEE
>>
>>539710541
99.9% of the time when it dumps me in a lobby with an unstarted mission, the host is afk.
>>
Holy fuck is Vanguard the most miserable class to level alone?
>no boss damage
>shitty melee weapon selection outside of knife
>2 armor
>gets raped by Chaos
It fucking sucks ass without perks. At least on Assault I could take my crutch power fist.
>>
>>539718359
I basically kick every vanguard on absolute/stratagem hard if they don't t have unmatched zeal so yea
>>
>>539718359
Power axe is easy mode, especially since you can animation lock the hive tyrant.
>>
>>539720807
Ehhh guess it's Decapitation mines then.
>>
>>539721127
You fear to go into those mines.
>>
>>539718359
Vanguard is OP what the fuck are you talking about? The ONLY downside it has is that he can't regenerate ammo on kills like every other class.
>>
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Heroic chainsword got buffed today is it any good?
>>
>>539718359
He can be fun but its a lot of peaks and valleys. They obviously wanted him to be a hybrid class but having just knife and chainsword means his melee isn't that dangerous but he also doesn't have built in ammo regen so you're forced to melee shit between magdumps or you'll lose all DPS for important bits. If you play max aggression just constantly pushing towards people and using zip execute splash damage to open up majoris packs it can be exciting but his level 1 is easily the worst after sniper.
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>>539708685
I feel like this is an entirely different point from what the other anon is saying. He's talking about how Tech's equipment perks are hypothetically tied into spamming sentries, you're talking about what the damage types do.
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>>539723623
Even if it is, it's pretty boring compared to other heroic.
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>>539718359
He's fine on Tyranids, but I really don't like playing him on Chaos. Mostly because he doesn't have any real quick delete button for Chaos. You just parry bait them into gun strike mostly.
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i joined a normal strategem and the cadians from the beginning were getting beat up. do they follow you now?
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>>539723623
ill probably get it next but the idea of just holding a chainsword then punching and shouldering and stomping and never actually using the chainsword is kind of weird
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>>539727316
Light > Light > Shoulder is still the best chain and you can still do it. It just changes two other chains into

Punch > Shoulder
Light > Punch (not kick) > Shoulder
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>>539726920
Stratagems with the modifier that spawns guardsmen will spawn guardsmen that attempt to follow your squad.
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>>539727547
it was the weekly that doesnt have that modifier. they were just at the beginning the ones that get attacked by gaunts
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>>539727316
The stomp on the chainsword makes it one of the best melee weapons IMO.
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Man, you're literally never going to get a game when TM drops. If you're lucky, you'll find a class one-trick who has a Pres4 Sniper or something and Lv1 everybody else.
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>>539728783
>class one tricks
people do this?
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These underleveled fuckers were so incredibly god damn heavy. They even teamkilled me once by staggering me into my own melta.
The trygon fight took at least 10 minutes on its own.
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What the FUCK is the difficulty jump from minimal to average? Those Chaos blob things are doing otg combos on my body, after a failed parry when this fucker launches at me from offscreen (soundlessly cuz this game has constant narration about nothing). im going from from 100% health to 0% getting Chaos tentacles up my Astartes assholes.

And why is this Chaos blob enemy so dark too, the lighting is all messed up.
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He posts in /sm2g/.
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>>539729338
>Minimal to Average
Bro you've got a long way to go. In Absolute, these guys can two-tap you when you have no armor, and there's like five of them per cluster even after the spawn nerf.
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On a scale of 1 to 10 how dissapointed with Siege mode are you?

For me it's a 8.
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>>539729802
>>539729802
>>539729802

Migrate
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How do you know if the perk "Remote Threat" is active?

Wanna use hbr/hbp on Heavy and both weapons have the perk
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>>539729176
One time an anon talked about a friend of his that only played sniper to the point of getting off if sniper was taken.
There's this guy >>539709715
Anons in here have been complaining about a specific class they wanted to play being constantly taken since around release.

I personally have the first five classes max level prestige 4 and am happy to play any of them. Fuck heavy though.

t. Melee enjoyer



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