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Code Edition

>Demo Days
Next: https://itch.io/jam/agdg-demo-day-65
Previous: https://itch.io/jam/agdg-demo-day-64
Older: https://hackmd.io/LhEB6VCZSx-oBalI2cWWoA

>AGDG resources
https://hackmd.io/dLaaFCjDSveKVeEzqomBJw

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/
Steam Games by AGDG: https://agdg-steam.netlify.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter
https://github.com/michaelmob/WebMCam

>Previous thread
>>539763339
>>
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where can i find photo textures? not just like tiles or bricks or rust patterns, like photos of objects that I can use to texture my models. like trains, signage, posters, computers/electronics, ww2 electronic consoles, really anything. if I just rip from pinterest am i going to get sued?
>>
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The party is complete.
>>
https://www.youtube.com/watch?v=RE8msE0-HD8
>>
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Blessing this thread with Lente
>>
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>>539882454
lente: the annihilator of the average playtime theory
>>
people play games to immerse themselves in the fantasy the game provides
>>
>>539882881
I play games to find things I can steal
>>
>>539883015
that is a fantasy you choose to indulge in
>>
>>539882454
>>539882696
I'd pay $5.99 for 1.1 hours of playtime if you catch my drift ;)
>>
do you have a gamedev ritual?
for me it's tea
>>
>>539883173
it used to be jacking off before i dev but that's a sin so i try not to do that any more
repentance
now i think about success
>>
>>539882696
When it's an e-celeb game there's a sheep desire to help them and maybe seen by them if you post "I bought your game ;)" in chat/youtube comments, or manipulated to support a fellow woman, if you see an article.
>>
Spent another 40€ on an asset I don't need.
>>
>>539882454
I'm new here. QRD?
Did they render a triangle?
>>
>>539883353
NNNNOOOOOOOOOOOOOO THATS NOT TRUE ALSO NEPOTISM DOESNT EXIST EITHER YOU STUPID CHUDDIE
>>
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>>539883641
/our girl/
>>
i regret leaving rpgmaker for godot
godot is a pile of shit that has tons of "features" that are barely functioning so you essentially have to write your own, yes this is about tilemaps
>>
>>539884149
Living on a boat is dramatically cooler than living in a van. Plus homeless/drug-addicted people and cops can't bother you as easily.
>>
>>539884457
Retard
>>
>>539884457
Yeah sure, a rpgmaker retard will surely be able to evaluate any feature in godot and it's surely not the frustration of switching to a more complex engine that has an actual learning curve that is speaking.
>>
>>539882260
Go outside and take some fotos yourself, retardo.
>>
>>539885521
i dont touch grass
>>
>>539885521
>>539885810
https://youtu.be/lIjt1mKWn4o?t=225
this guy did it
>>
>>539885810
That's a (You) problem.
>>
>>539885958
>I aimed to make a game that uses common controls and well-established game mechanics. A game similar to other games. I did not want to spend time innovating new systems for this first game. My time was to be used on the actual content on the game. To be spent actually making it.
Interesting dev philosophy.
>>
>>539883173
For me it used to be sweets which I usually don't eat (because macro counting gymtard), but I started eating them right before getting to work on my game. And it worked in that it got me to start working earlier in the day.
The problem is I gradually ate more and more quantity-wise and then at other times in the day to get myself to start working again for example. So I started getting fat and I had to stop.
Contrary to my expectations, I didn't create a strong association between pleasurable sensations of eating sweets and working on my game.
So now my gamedev ritual is looking at my sales and bank accounts.
>>
>>539882454
What race is this?
>>
>>539884628
retard
>>539885062
i switched when 4.1 was released. dogshit engine that made me stuck in devhell, i wouldve already released in rpgmaker
>>
>>539885958
holy shit ive been looking for this video again for ages, thanks mate
>>
>>539886314
Retard
>>
>>539885958
bomberwithreddots.jpg
>>
>>539886325
it's a great game, absolutely worth playing
>>
So the 'roons seethe over generated voiceover and then I played a 'roon game called G-string, and it had generated voiceover all over... Stupid fucking 'roons.
>>
>>539886656
why do you type like that
>>
>>539886656
>So the 'roons seethe over generated voiceover and then I played a 'roon game called G-string, and it had generated voiceover all over... Stupid fucking 'roons.
>>
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>your game will never get invited to crossover with japanese games
Why live bros
>
>>
>>539882454
damn he's ugly
>>
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I thought pixel art was going to be fine since I used to be good at drawing 10 years ago but it turns out I have no talent after all...
Any tips on how to learn?
>>
'o 'he 'oons 'eethe 'ver 'generated 'oiceover 'nd 'hen ' 'layed ' 'oon 'game 'called '-string 'nd 't 'ad 'enerated 'oiceover 'll 'ver 'tupid 'ucking 'oons
>>
>>539886786
Japanese games are all shit.
>>
>>539886786
>>your game will never get invited to crossover with japanese games
>Why live bros
>>
>>
>>539886830
Study and practice, like with everything else.
Find a pixel art game whose art you enjoy and copy it, try to apply that kind of art to your own characters, it's what I've been doing.
>>
>>539886695
>>539886881
Samefag
>>
>>539886830
use a palette.

https://www.youtube.com/playlist?list=PLLdxW--S_0h4dlWUpl-TzBp-ulqK3NiM_
>>
>>539886925
Well aren't you smart.
>>
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>>539886830
copy
>>
>there's someone who takes his time out to fill a captcha just to copy paste other people's posts
>also gives them a free You
Lol.
>>
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Four other done.
>>
>>539887005
Why would he do this?
>>
>>539887005
>>there's someone who takes his time out to fill a captcha just to copy paste other people's posts
>>also gives them a free You
>Lol.
>>
>>539886915
>>539886972
I guess I'll copy some art for now
>>539886935
>56 videos
>>
Did any /agdg/ dev actually use AI voice acting in here?
>>
>>539887251
>56 videos
do these as well
>>
>"I went out into nature and took photos to make assets"
*opens ComfyUI*
>>
>>539886830
>I thought it would be fine since I was ok at best at some adjacent skill 10 years ago, how could this be happening to me
At what age can someone even excuse having zero idea how skills or learning works?
>>
>>539887062
You work fast.
>>
>>539882454
>>539884149
>>539886972
fygoon was right about you huh
>>
>>539887251
>>539887343
https://www.youtube.com/playlist?list=PLmac3HPrav-9UWt-ahViIZxpyQxJ2wPSH
>>
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>>539887825
>>
>>539884546
>cops can't bother you as easily
Her childhood was dominated by the state fucking with her family because they wrongly claimed that they didn't own the right to have their boat where it had been for the last umpteen years.
>>
we give lente too much shit but she's done a bunch of games before spilled!
>>
>she
>her
>they
>>
>>539888131
>we give lente too much shit but she's done a bunch of games before spilled!
>>
Well well looks like Freya Holmer's little linear algebra course came useful again
I love and respect translesbians now.
>>
>>539888179
what the fuck are you on about
>>
Still havent figured out which style to use so I dont have to do graphics
>>
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Today's the day. As of September 21, 2025 I am now 27 years old. There are only 3 years until I turn 30. I have 3 years to start and finish making a (good) video game, or else. If I fail to achieve this goal in three years time then I swear to give up on game dev forever and never think about getting involved in this hobby ever again.
>>
>>539888131
>>539888179
>>539888510
>>539888530
AI generated posts. Beware.
>>
Cash Rules Everything Around Me
>>
>>539888890
I did exactly that at the age you are in now. I gave up after 2 years. Too big of a scope. Not making money for 2 years is brutal
>>
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>>539886830
You can only apply artfag skills seamlessly if you use a high pixel count. Using a very limited pixel count is essentially fundamentally completely different from drawing.
>>
>>539888995
You have never seen a naked woman
>>
>>539888890
I also started at 27 and released my first game at 29.
For now just focus on getting out of tutorial hell.
>>
>>539888890
happy birthday.
game idea: factorio-like but you're making a cake assembly line,
>>
>>539888936
CREAM get the money. Dollar dollar bill yall.
>>
>>539888936
Word up
>>
>>539888890
Why 30? I started making games at 35 and released my first game at 35 and it was successful enough to let me do gamedev full time for 6 years so far.
>>
wanna make money?
study this video

https://youtu.be/Yke9BhP1uks
>>
>>539888984
>>539889110
To be honest I don't even want to make something that complex. There's a few DOS/early Windows games from my childhood that I'd like to make something similar to, just with a few modernization upgrades to make them more appealing to current standards. Stuff like the Oregon Trail and Gazillionaire.
>>539889214
Thanks anon
>>
>>539889309
How the fuck do you release a game in a year? Tell me your secrets. Also how much did it made?
>>
>>539889087
You see your face every morning, can you draw a portrait of yourself?
>>
I'm 30 and I want to make a game since I'm 16. I feel like I could start any day now to realize my dream.
>>
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>Also how much did it made?
>>
>>539889523
What else do you ask?
>>
Ya’all make it look easy like, just build a game and they will come
>>
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How do I dev for longer durations?
>>
https://youtu.be/PBwAxmrE194?list=RDPBwAxmrE194
>>
>>539889562
You would use the word "make" instead of "made" in this case.
Sorry, I really shouldn't be criticizing the English capability of other people considering I can't speak any other languages.
>>
>>539889735
either do simpler shit, to preserve mental energy consumption, or simply embrace the fact that the human brain has a limit of focused cognition it is capable of completing during a waking period
discipline will help you understand where your limits are
>>
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>tfw you're not a delusional retard pressuring yourself to make a successful game while essentially not working a single day like you should if you were actually serious
>>
>>539889808
My bad I’m ESL and I’m too lazy to spellcheck
>>
How about making some simple browser games?
>>
>>539889854
my headcanon is that indies have low confidence in their games achieving success, so they procrastinate, hoping for a "eureka" moment that will lead to them coming up with a million dollar idea
if you were absolutely certain that your game would be a hit, you'd be working on it 24/7 until it's completed
it's easy to work hard when you have hope
it's impossible to work hard when you doubt the existence of the light at the end of the tunnel
>>
I read up the ending of NGE and turns out I never understood it
watched it twice and EOE once
>>
https://www.youtube.com/watch?v=63V_ilkjGwI

nigga what is wrong with these dudes
>>
>>539890084
Nah, 99% of people still would not work even if they knew they had a guaranteed success if they worked 12 hours every day for the next 3 years.
>>
>>539890269
i can see that being true
maybe if they had pressure on their shoulders, finish your game ASAP and make guaranteed money or go homeless
then they'd work hard
otherwise, it's easy to be lazy and relax
>>
>>539890259
I see that you also search for "I quit my job game dev" on youtube and sort by upload date.
>>
NGMI indicator: your game is a "dream game" you'll never live up to the overinflated expectations of your own dreams
>>
>>539890259
>le reddit funny talk
>russian accent
nah aint watching all that shit, nigga
>>
>>539890259
depression, probably
>fuck life, i'm gonna have fun making art and hope i get rich
like an unpaid sabbatical of sorts
>>
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duckhunt
>>
>>539890394
no, you do that? it was in my autoplay, i alt tab'd back to skip it after hearing the ESL babble
nigga just use AI voices aint nobody wanna hear some vladimirovich from a madeup country like "serbia" or "bulgaria" ahh voice
>>
>>539890548
Art wise looks good, why not make a fully fledged fps with that?
>>
>>539890454
The point is that it's bad. I don't think it's a Russian accent either, maybe Polish or some random central Euro country.
>>
>>539890340
You can already see that with fat people that it's not that easy. All fat people have to do is eat on a calorie deficit for 1-2 years and they would reach a healthy weight. So comparatively extremely easy to working 12 hours every day.

If you want to work hard on your game then you must go out of your comfort zone no matter what so the first habit you should develop is leaving your comfort zone.
>>
>>539890563
>nigga just use AI voices
Kill yourself AI jeet. I'd rather hear ESL talk than soullless AI voice.
>>
>>539890084
>it's easy to work hard when you have hope
It's important to have hope but not expectations. You have hope that it can work out but when it doesn't you don't feel defeated, you just move onto the next thing. I think this mindset is the best as it gives you a bit more resilience towards dealing with setbacks and failures.
>>
>>539890548
Hunting feral boars like a good citizen
>>
>>539890634
see >>539890454
we all do be feelin this way tough
and i aint a jeet, im a black man (online, offline i'm white)
>>
Where’s the money in gamedev?
>>
>>539890563
Yeah lol, I've found some pretty funny videos that way. I watched this one about a week ago when ti was at the top of the sorted list.
>>
>>539890773
In your copium inhaler.
>>
>>539890629
the issue with being fat is that it'll kill you in your 60s, not in your 20s, so the pressure is reduced
if you had 6 months to make a hit or you'd be left on the streets with no support and you had no other skills or job prospects, you'd probably find it within you to work hard and make something happen
that's my perspective, but i'm known for being delusional

>>539890665
this is definitely true, but i still believe that if the pressure is great enough, your internal drive will be high enough to assume your expectations will absolutely be met

>>539890773
dopamine
>>
>>539890773
niche porn
>>
>mom forces me to eat dinner again
>but will make some good toasts later this day
>>
>>539890773
These days it's probably in making short games that take a couple of months to develop and selling them for less than $5.
>>
>>539890773
Have you tried being a mildly attractive woman making a small game with above average visuals, then documenting your progress on youtube and twitter in order to attract and audience of male simps who will give you free money via Patreon and Kickstarter which you can use to live off of for several years and then release your game to that same loyal audience to ensure a few thousand sales?
>>
>>539890828
>your internal drive will be high enough to assume your expectations will absolutely be met
gamedev is a marathon not a sprint. I get this with gamejams, where i push myself and make games i still can't believe i made in 2-4 days. But it burns me out. It's better to follow your dreams over a consistent course of 15 years than a 2 year sprint of going all out.
>>
>>539890895
>american diet
>pre breakfast, breakfast, post breakfast, snacks inbetween
>pre lunch, lunch, post lunch, snacks inbetween
>pre dinner, dinner, post dinner, snacks inbetween
>3am burger
>tfw mom forces me to eat dinnger again
>>
>>539890548
youre adding crap no one wants to the game
i dont play that to play a shitty shooting minigame that gets in the way of the game and tension, im guessing youre getting hugboxed by 'cord that is a dogshit idea
i wouldnt mind shooting one of the bad guys, but fucking pigs? come on
>>
I have no hope. I've made successful games before but I have zero hope I can make another one. All because one of my games flopped. I have been defeated by a single failure.
>>
>>539891021
I wish it was a burger anon, instead its some meat with potatoes and cabbage salad
>>
>>539891145
Failure is the biggest filter, who would have thought.
>>
>>539891158
in the made up country of serbia we eat burgers only on our birthdays.
>>
>>539890940
i believe you are correct about this, but to add, i also believe that in order for these games to succeed, it's critical to understand the central appeal of the game, and to be able to communicate this appeal effectively in your promotional content
for example, if your game is a hyperstimulating dopamine "toy", then you'll want your promotional content to highlight these elements, and to promote these elements to a compatible audience, probably zoomers who watch streamers and enjoy brainless content that they can play while watching a youtube video on their second monitor
if the appeal of your game is high quality art, then your promotional content would need to highlight the best artistic elements of the game, and be promoted to people who are known to enjoy these sorts of games
if the appeal of your game is a fantasy narrative, like running a supermarket, climbing a mountain with your friends, or saving a village from an evil dragon, then the promo content will need to highlight this fantasy scenario and, again, promote it to audiences that are likely interested in the theme of your game
of course, i do fully agree with you, but i'm just adding this reply to add context into how to increase the odds of success for these sorts of games
it's hard to identify an element of appeal with a viable audience who you are capable of reaching, which is what contributes to these sorts of games failing
whatever community or group of people you're capable of interacting with is probably the best community to design your game for
>>
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>>539890987
I've tried, but I always get stuck on the "being a mildly attractive woman" part
>>
>>539886786
>invited to crossover with japanese games
My will do more. My game will *be* a Japanese game.
>>
>>539891274
same in Poland
>>
>>539891287
You're overthinking too much. Number 1 reason you're not going to make shit.
>>
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>>539890548
should make the pigs look like these guys
>>
>>539891287
Bro I'm not reading all that shit, get real.
>>
ahh eto... bleh
>>
>>539891401
am i? it seems like pretty basic but easily overlooked logic
it's easy to make a game you like, but if you want money, it's more reasonable to design your game around an existing audience
no?
perhaps normies are true goycattle who'll consume whatever is shoved in front of their faces

>>539891462
it's 268 words, but i'll summarize
make a game people actually want
>>
>>539891545
Just make something you enjoy making and have talent. It's as simple as that.
>>
I'll do it. I'll make a game. You'll see.
>>
is hot dog a sandwich?
is hamburger a sandwich?
because if they're sandwiches then the sandwich item needs to be a specific type of sandwich like blt or panini. but if hot dogs and hamburgers are their own thing, then I can just have a "sandwich" item
>>
>>539890084
Why didn't he save the rats before they drowned again? They believed in him.
>>
>>539891774
I don't know but I'm tired of eating bad dinners
>>
>>539890665
>It's important to have hope but not expectations
That's what some Prisoner of War said when they were held in some Asian country. The ones who believed they'd be free by Christmas were the ones hurt the most. You have to believe you'll make it but you also have to understand it could take a very long time.

This is also my own experience. I only began to work hard when I realized that I could make it. I knew it would take a very long time and I embraced that.
Now I'm yesdev.
>>
>>539891829
Then make your own. Imagine complaining when people cook for you.
>>
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>>539891824
>>
>>539891884
I can't because said people will be offended when I eat my own dinner instead of waiting for their life purpose
>>
>>539891651
of course
but for those who solely care about making money, the process can be optimized
soulless, yes, but still possible
few do this because any other business pursuit is significantly easier and much more more profitable
>>
>>539891860
>Now I'm yesdev
The classic howl of the nodev
>>
>>539891824
because he was of german ancestry, so basically a nazi. they're evil people through and through.
>>
>>539890084
That's fucked up, poor rats
>>
>>539892004
If you solely care about making money then you are going to make a 3D western erotic game.
>>
>>539891545
>perhaps normies are true goycattle who'll consume whatever is shoved in front of their faces
no, i don't think this is true, because publishers attempt to promote games that look good based on their quality and fail miserably due to a lack of appeal
there is a verified appeal theory that can be applied to game design that will significantly increase the conversion rate of promoted games and i am certain to discover this
>>
>>539890084
>my headcanon is that indies have low confidence in their games achieving success, so they procrastinate, hoping for a "eureka" moment that will lead to them coming up with a million dollar idea
No idea if it applies to most people, but I definitely do this.
>>
>>539891118
tension needs downtime, this is downtime
its part of the whole experience.
>>539891416
these guys look weird, ill add them
>>
>>539890084
what a fucking retard, I would have come up with the same conclusion without killing rats in a gruesome way
>>
>>539892213
>I would have come up with the same conclusion without killing rats in a gruesome way
And how would you prove it?
>>
>>539892171
Publisher decisions are mostly made by people who don't play games and don't know what people want so hardly relevant.
>>
>>539892259
by showing examples from people being rescued
>>
>>539892213
what a pleasant introduction to germanic neuroticism
do not forget that these people evolved from barbarians, raiders, vikings
they used to kill and enslave farmers because they didn't want to grow their own food
this psychopathy should be of no surprise

>>539892272
indeed, which is why i intend to bridge the gap and gain further understanding of what people want
it is possible to gain more knowledge on this topic
>>
>>539892213
>nooooooooo not the heckin' ratarinos I would have just wished for the tooth fairy for science to be true
>>
>>539892425
scientists are retards in disguise
>>
>>539892425
rats are terrible creatures
>>
>>539892465
very based and contrarian my good sir!
>>
>>539892208
thats not downtime thats giving your players a completely different experience that is essentially "shooting game but worse", it's tedious trite that will destroy your playtime retention
but suit yourself and good luck, i gave you feedback on movement for cosmic call and you didnt listen either so yeah i have no expectations
>>
>>539892376
>it is possible to gain more knowledge on this topic
Not verifiable knowledge, unless you make games. You are making the mistake of over preparing instead of evaluating results.
>>
>>539892009
It's always amusing how quick nodevs are to disparage yesdevs.
They're always so quick to blame the inner circle, or act as if they never had the chance to be a part of something, when the only thing stopping them is themselves. Step outside your comfort zone, travel a bit, meet new people, make friends and don't be an asshole and you'll go far.
... Not in gamedev. None of that really helps with gamedev. To be a yesdev you have to just like make game, so try doing both at the same time.
>>
>>539892531
if they were smart they woudnt have to prove anything
>>
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>>
>>539882225
get off twitter.
>>
>>539892573
Yesdevs do not care about this retarded meme shit or being seen as such. They just develop games. Only fragile nodevs would ever care about any of this.
>>
>>539882276
The eye design is cool. Not sure what's going on in the three on the right.
>>
A game that has been forgotten by time is Banished. Time to clone it.
>>
I feel like this today
https://www.youtube.com/watch?v=m6pE8psWJXE
>>
>>539892815
If you just mean there doesn't exist a clone that appeals to the same exact audience then surprisingly many successful games were never cloned.
>>
>>539892585
why you posting this aki, what does it mean
>>
>>539885958
>>539886228
That game is so fucking based. Must have taken ages to build the world
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>>539893097
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>>539891310
you're simply too attractive bocchitroon
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>>539892568
you are absolutely correct on this, i agree with you
note that i already have three games on Steam of deliberately varied natures to help me gain insight into what people respond strongest to
my underdeveloped theory is that people subconsciously insert themselves into the game they're playing, and whatever emotions they desire to feel in real life, based on their fantasies, which are rooted in shortcomings in their personal lives, are the emotions they hope to experience while they project themselves into the world/scenario of the game they're playing
if somebody is bored, a scary experience will help them feel the excitement they desire - imagine a horror game like Outlast putting somebody on edge, the excitement reinvigorates them
if somebody is stressed out and/or fatigued, a relaxing experience will help them feel the peace they desire - imagine an atmospheric low effort game like Death Stranding, perfect for putting in absolutely zero effort while enjoying nice art and a low effort sense of achievement
if somebody is insecure, a validating experience will provide the assurance they desire - imagine a puzzle game like baba is you or manifold garden, helping them feel intelligent after solving a problem, or a competitive game like league of legends or counter strike, making them feel competent after they outplay an opponent
appeal seems to be rooted in fulfilling the emotional desires of the player, through the proxy of the player forgetting about reality and inserting a projection of themselves into the simulated experience
but of course, i need to continue developing more games to further verify my theories
more work undeniably needs to be done
>>
The secret to making a good game is building a fast iteration pipeline. You should be able to change any text in your game just as easy as editing a book. Being able to change any assets on the fly. Being able to add little details everywhere without breaking anything.
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And another line done.
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>>539892563
>"shooting game but worse" "different experience"
yes, its a foodtruck management game, you need to get the meat from somewhere
its immersive and fun
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>>539893437
Even if this theory was true, what would it prove? There is an audience for every type of game you named. You basically said "people play game because of some preference", just with many words.
>>
>>539887638
azuredev traces and the results really speak for themselves
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>>539893782
redundancy reduces risk of failure if success is critical
i believe it's valuable to understand as much as possible about whatever you invest your time into
no half-assing, do the best you can
this includes excessively analyzing as many details as possible about the game design process to understand to the best of your ability what specifically generates appeal
this will allow you to formulate game design theories that are in alignment with the markets you are most capable of accessing in your current position
example:
https://store.steampowered.com/app/3272300/Yasuke_Simulator/
analyze this
what generated the appeal for this game?
>>
i give up i cant make my game i cant do anything
>>
>>539893465
To add to this. The reason is because you will at some point get exhausted by your own process and even if you have good ideas they will be subconsciously suppressed because you will think "man if I want to add this thing it will take hours". If you have an idea and can add it in minutes you will not only add all your good ideas, your mind will feel liberated and come up with many more good ideas to add.
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>>539894109
if you are stuck ask AI for help
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>>539894061
>$163,000 US dollars made purely out of reactionary hatred of libtards
understanding appeal is powerful
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>>539894061
You deflected from answering the question. You came up with a theory that is basically "people like thing people buy" but with some midwit flavor on top of it that tries to complicate it. It's just classic overthinking. You must have novel thoughts to justify what you're doing, otherwise it will only get in the way.
>>
You always hear about "my artist" "my composer" but never "my programmer"
programmer mains are simply of lower value.
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>>539894425
The guy saying "my artist" and "my composer" is the programming guy.
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>>539894425
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>>539891118
>>539890548
I was a cosmic call hater but now I think it was right to wrap that game up since changing it would require rebuilding everything and seeing as his new game is far more solid I think he's gmi
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I give up. I can't market. Nobody knows my game even exists. My game's gonna flop.
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>>539894676
Ok. Stop posting as well.
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>>539894425
programmers are catty gays who love to gossip about their partners on the internet whereas artists and composers keep that shit to themselves
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>>539895073
Artists are by far the most involved with any drama, it's honestly not even close.
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>>539894915
Only if you buy my game.
>>
Jesus PS5 games suck so bad
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>>539894408
>You came up with a theory that is basically "people like thing people buy"
i would disagree with this, my theory can be simplified as people buying things they like
but to fully understand why they like what they like, and to be able to predict if people will like what you create, is from understanding that the "like" stems from unfulfilled desires in day-to-day life that video games can satisfy through simulation
if you notice a common complaint from a group of people you are capable of communicating with, then you can design a game that exists as a simulation of a solution to this complaint, serve the game to them, and they are likely to receive it positively
it's not as simple as "yeah they buy it because they like it lol", it's deeper, it's understanding what exactly generates the desire
an example would be stressed out wagies enjoying stardew valley, a relaxing life simulator for people who desire a simple life in a small town as a farmer, but can not feasibly pursue such a reality
or, the warhammer universe, which is not necessarily a game, but a series, that appeals to the desire for conflict that military-aged men would have in a peaceful, stable, civilized society
i apologize for being verbose, but i want it to be very clear
successful game design is rooted in appeasing desires that individuals have in their daily lives that they can not feasibly satisfy
the video game serves as a placation method for the emergence of these desires
for example
are you violent? do you want to beat people up? do you want to dominate them? go play a rushdown character in tekken and these desires will be satisfied
does this clear up my point? the origin of "people liking things" stems from unsatisfied real-world desires that video games can satisfy
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>>539895234
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>>539895361
Until I actually see the money I won't leave.
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>>539894425
Programmer is the only one involved enough in the project to speak on it, the art guys just sit around in coffee shops drinking lattes
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>>539895235
People said this about the PS1, and the PS2, and the PS3, and the PS4.
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>>539892815
banished spawned an entire genre brother
and games in this genre are still coming out and doing well
>>
Game development is hard. Unironically geometric insight up to calculus 3 is important
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>>539895524
City builders existed well before
just because you have a new "banished" setting doesn't make the game loop original.
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>>539894553
i made cosmic call as a side project while i was in school, pretty much my first ever game
it was a test to see if i could make a proper game and sell it
im surprised sales even reached 1000
the code is horrible and the structure is a mess, textbook definition of sphagetti code
in the future im thinking of remaking it, or just making cosmic call 2
im only getting better and so will my games
>>
>>539895237
That's exactly my point though. Nothing about your theory is about learning the complex variables of what appeals to people. It's literally just about saying people have a base appeal.

It tries to explain why genres exist in the first place, not why 1 game out of 100 in the same genre is successful. Hence it's just over complicating simplicity.
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>>539895687
GMI mindset
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Used to programming applets in Visual Studio, but want to move ahead to making more serious game dev projects. What would be a good engine for me, as someone who wants to mostly keep things reliant on just good old-fashioned C++?

Tried Godot, not a big fan of how the node system feels compared to just typing in a .js file.
>>
>>539895687
I think you are doing well and your work has the potential to resonate with a lot of people.
Also, if I remember correctly you didn't use inheritance at all for Cosmic Call.
>>
I don't even understand why /agdg/ is shitting on me for finishing my flopped EA game. I don't like the idea of an unfinished project hanging over me like guillotine, and I'm not even planning to do any game dev at all afterwards. So I decided to finish my game so I can move on from it completely. I don't get why this makes /agdg/ so rageous.
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>>539892746
That's ok, it's not anything you need to know.
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>>539897159
Literally no one cares. Stop coping with some illusionary tale that people care about anything you're doing at all you mentally ill faggot.
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>>539897159
This thread is full of mentally ill bullies
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>>539897325
See? Just like I said. Even merely suggesting this idea causes /agdg/ to rage and seethe. What did I even say or do wrong right now?
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>>539895073
>programmers are catty gays who love to gossip about their partners on the internet whereas artists and composers keep that shit to themselves


this has to be bait
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>>539897507
Alright I play along. So in this roleplay we are supposed to seethe that you're releasing an early access game?
Alright, I'm now going to switch into my role:

Hey boy, I don't like how you are going to finish your project I don't know nothing about. This makes me very angry. Stop doing it.
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>>539897478
no such thing as a mentally ill bully. they do it purposefully to increase their own status.
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>>539898170
>child bullies are sexier
Why don't you take a seat right over there
>>
Someone told me on /v/ fygoon is a bully. Where is that jeet fuck? I hate bullies
>>
>>539898170
>trying to increase your status on a secret pedophile club
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>>539898257
i-it's the daily mail, mr hansen.

>>539896627
>good old-fashioned C++
Unreal? or just don't use an engine if you want extra difficulty.
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>>539898170
Based. Imagine being a little bullied cuck all your life, even getting bullied on an anonymous forum. Time to buy a rope.
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>>539898729
Is it bullies all the way down?
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>>539898865
Yes. All the way down to your mother getting dicked down by your school bullies.
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>>539899005
That must be your fetish because it's way too specific.
>>
I never had any school bullies
Does that mean I WAS the bully?
>>
Do you want school schooters? Because that's how you get school shooters
>>
>>539899162
Of course it's my fetish. Otherwise it would be impossible to fuck that ugly skunk that you call a mother.
>>
>>539899184
Yes. Everyone is by default a bully. There exist just those that are the bottom of the hierarchy and those people bully and kill small animals to vent their urge.
>>
Gamedevs, why no Yu-Gi-Oh! Tag Force-likes? Too hard to code? Too complicated to come up with your own OC Donut Steel card game? Too much art needed? Something else? I'd kill for a game like this. It's not even necessarily the card game that appeals to me (I actually find Yugioh boring unfortunately) but like just being a really chill game, without the "cozy" marketing pretense, you play at your own terms, if that makes sense. If you think of it like an RPG, for example, there's no forced battles while roaming unlike every single RPG, rather you only duel when you want to outside story events. Likewise, for the story, you don't even have to engage with it if you don't feel like it. There's zero pressure to really do anything, you only engage because you feel like it. But at the same time it's not "aimless" because you do have in-game goals to strive towards.
>>
>>539899970
because most of us weren't consolefags
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>>539899970
Designing a whole ass card game is a bottleneck, yes.
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>>539898453
Unreal, huh? Isn't that pretty heavy to handle all the graphical overhead? I'm probably not going to be making a lot of use out of the graphical utilities - not because my game's gonna be an abstract art piece or some shit, but just because it's going to be on the lower end.

I'll give it a shot. Thanks anon
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>>539899970
I was thinking about something like this but not like tag force since those games are fundamentally just bad. Just something that encapsulates the joy of a trading card game. Interacting with people, playing cards, trading them. Ironically the best game that encapsulates that feeling is Gwent in Witcher 3.
>>
>>539899970
Sounds like you want a life sim with an RPG tacked on. There's definitely a market for that, go make it. Yu Gi Oh lends itself well to this since that's kind of the vibe of the show. They're just kids engaged in a competitive game that always goes off the deep end becoming dark and intense
>>
>>539899668
Okay mister Lizard
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>>539890084
i asked chat gpt about this it explained that in certain survival situations such as in freezing cold temperatures, "giving up" and conserving valuable energy might be the best survival option. It also might be useful to "play dead" in life-or-death predator attacks.

This would all be instinctual for the mouse so it doesn't know how terrible of a strategy that is for treading water.

So mystery solved, we're all still just genes trying to reproduce!
>>
>>539900221
then don't use an engine. use some framework like SDL
>>
Focusing too hard on a singular project can choke out your perspective. Incremental changes to several projects at once while not overloading your mind and giving yourself time to decompress from work and enjoy high quality video games from other devs is a smart move if you're still in alpha stages
>>
>>539900489
I bullied a kid once in school and by some chance another kid turned up that ended up lower in the hierarchy. And the bullied kid immediately started to bully that new kid. It was very funny so I stopped bullying him and we became friends so we could focus on bullying the new kid. We are good friends to this day.
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>>539900729
He should have honed the spirit instead
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>>539900705
Just make smaller games to begin with. Switching between multiple projects is the most retarded thing I have ever heard and sounds like cope of justifying ADHD.
>>
people talk about furry porn games being easy money
but do you know what's even easier money?
chad boyfriend simulators for lonely women
look into it
>>
>>539890987
stay hatin kek
how many units did your latest game sell, 10?
omegakek.
>>
>>539900705
>several projects
>and also playing video games on the side
Holy mother of NGMI. Don't tell me you also have a full time job on the side?
>>
>>539900729
>I'm going to justify all my bad habits and present it as well meaning advice to convince myself
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>>539901290
meant to reply to this >>539900705
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>>539901198
Yeah i do I'm trying build up a savings

>>539901074
>>539901290
Project switching is goated when you haven't made a semi professional project yet. Obviously you need to return to your older projects with time but it feels amazing to free yourself from your past mistakes you learn so much and it speeds up your debuging process tenfold
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>>539901723
How many games have you completed using this methodology?
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You guys ITT cannot be white, just saying
>>
File deleted.
how do i get good at character design
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>>539901895
Start by killing yourself faggot pedo
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>>539901184
I don't know how to appeal to women they barely even talk to me there's no way I can easily make a boyfriend simulator for women.
>>
>>539901834
I'm white but my penis and height is only average so I can only gain confidence from real achievements.
>>
>>539901834
i'm brown

>>539901975
just study them lol, see what they say, what they do, how they act, etc
you'll be able to piece together what they want
>>
>>539901780
About 30 percent done with my main project, got about 4 projects that are about 5 percent done. I'd rather build skills that will last my entire career and not go into financial ruin
>>
I have slowly shifted watching tutorials and game dev videos instead of anime and video games for my entertainment time. Shit has been working pretty well. Have also blocked all of 4chan except this thread and all of reddit except my home subs that are only game dev related.

Trying a soft approach of just switching my entire focus on game dev instead of going cold turkey into full productivity which has never worked for me.
>>
>>539861097
it's satisfying to once again note that fygoon has so little going on in his life that he keeps track of every "enemy" who has "wronged" him, forever
total main character syndrome
>>
>>539902013
>only gain confidence from real achievements.
ngmi
You need to feel around 3-10x better about yourself than you actually should to make it anywhere in 2025. It's not the 1920s anymore
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>>539902675
I honestly feel far too good for what I actually achieved so far in life. Copes are your friends not your enemies.
>>
>>539891145
Can you give the name for the success and failure?
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>>539902906
Success:
Glorious big tit harem adventure

Failure:
The journey of indie platformer guy
>>
>>539902651
a similar approach works for me as well
although i still dabble in unrelated media, i effectively gloss over anything that isn't related to gamedev
my mental focus is purely reserved for video game development
it's gottan to the point where i can brainlessly autopilot while playing a game for an hour, then turn my brain back on and go work on my game again
reserving your mental energy for only important tasks seems extremely productive
no longer am i getting caught up in meaningless arguments on /fit/ about training volume, or grinding combos and labbing frame data in street fighter
i think hard only for the development of my game
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>>539903060
Okay
>>
>getting filtered by local and global space transforms via functions because I'm a mathlet and don't wanna vibecode copy paste
I'll learn this shit tomorrow.
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>>539903409
take your time, it'll click eventually
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>>539903409
Bruh I've basically mastered them by now and trust me its no joke.
Maybe we are geometrically challenged but I had to beat my head against the wall so many times to finally learn when one is appropriate to use over the other. A lot of the time you're going to want to hold a local vector in a variable and then apply it to a global vector operation. Best practice is to separate everything into its own vector to ease your intuition. You can clean up all the code once you get it working
>>
>>539903409
Local is local and global is global.
It's rather self-explanatory.
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>>539903409
One is coordinates from the world origin
The other is coordinates from its parent origin
>>
>>539903848
The complexity comes out once you start working on computations that require you to use multiple instances of both in contextual context
I can see how this could be confusing for you , I'm sure you'll get better at grasping the abstract difficulties that inherently come along with computation with time
>>
>heh you're not as smart as me I don't understand contextual context we are not the same
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>>539904175
Get back to work brownie
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>>539904070
I can rotate an apple in my head so I can tell the difference between relative and global position but thank you for your interest.
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>>539904319
Rotation doesn't change the position though
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>>539904070
>contextual context
The pseudo intellectuals are off the charts today.
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>i can rotate a penis inside my head so I can tell the difference from getting fucked and getting mind fucked but thank you for your penis
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>>539904454
Yeah but was what I said wrong? I type fast, I'm not trying to impress
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>>539904554
>>
>>539904271
y-yes sir sorry s-sir
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>>539904554
Oh my fuck thanks for the laugh anon I needed that
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>>539904689
Just have a laugh, mate. No one cares.
>>
I cared a lot
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>>539905968
fuck wrong thread sorry I'll delete
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>>539905968
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>>539905968
this for your sex doll? lmao
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>>539905968
you get lost on the way to /fa/?
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>>539904737
see yourself out
>>
is 6" (barely) considered small?
>>
GitHub is so fucking gay
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>>539906840
why
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>>539906840
I use that. And we're in a thread with skirt discussion so idk
>>
Gamedevs without girlfriends are so lucky and they don't even know it. I was planning to dev all day today but instead we went to brunch and then to a picnic lunch. I'm down $200 for the day and I didn't achieve anything.
>>
>>539908556
imagine if you were gay and found another gamedev bf
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>>539908556
Lmaoing at the implication that you're doing shit even if you have the time.
>>
>>539908556
>$200
lmao that's like 10 lapdances you cuck
>>
I can’t dev
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>>539908730
>>$200
>lmao that's like 10 lapdances you cuck
>>
>apoc blocked me
>pogo ignore me
Bullypathic devs seem to dev the best somehow
>>
>>539908778
Every different girl that you get a lapdance from in a night increases your testosterone high exonentially You will start exponentially jizzing in your pants and then the next day you will dev at rates unheard of by mortal men
>>
guess which dev is having a temper tantrum again
>>
don't care
>>
didn't ask
>>
>open steam discovery queue out of boredom
>r.e.p.o
>im not a human
>peak
>elden ring dlc (i don't own elden ring)
No wonder why most indie devs get no visibility.
>>
>worked 30 minutes on 2/10 tutorial game so full of confidence
>goes on steam discovery queue
>smacks lips
No wonder why most indie devs get no visibility.
>>
>>worked 30 minutes on 2/10 tutorial game so full of confidence
Sounds like projection lil bud.
>>
>>539912121
>>open steam discovery queue out of boredom
>>r.e.p.o
>>im not a human
>>peak
>>elden ring dlc (i don't own elden ring)
>No wonder why most indie devs get no visibility.
>>
>>539899970
>Forced to make a save deck feature
>Forced to have sorting features for your deckbuilder
>Forced to balance the game
Rather convenient that StS clones can avoid all of this.
>>
>>539912734
>Forced to balance the game
The others are easy as fuck and this one isn't even true.
>>
My Discovery Queue:
Jump Space
Dying Light The Indian
Borderlands 4
No, I'm not a Human
System Shock 2 Retarded
Arena Breakout
Trails in the Sky
Hollow Knight Silkjam
Schedule 1
Megabonk
Peak
Shape of Dreams

*smacks lips*
So this is why Marmoreal flopped.
>>
>>539912734
I love making sorting algorithms.
>>
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This general is so low IQ it can't even understand a very obvious implicit message. Grim.
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>>539913575
So this is why nobody likes indie devs
>>
omg I'm so high IQ that I have to call people stupid like literally half the planet does daily because this is the only way I can vent my frustration and feel a tiny bit of superiority despite having zero actual achievements or value
>>
>>539913575
I wish I weren't so low IQ
>>
>>539912734
>Forced to have sorting features for your deckbuilder
???
array.sort()
Shrimple as
Maybe you'll need to make a custom function but that will take you all of 5 minutes or 30 seconds if you use AI. Sorting lists is a problem that's been solved for decades
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made an actual timer instead of just typing it out
im glad chatgpt knows shaders cause i dont
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>>539914130
how does it work
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>>539914130
I also started that way but I inevitable ran into roadblocks and ended up reading the documentation.
It's not that complicated and it makes you feel like your brain is expanding.
>>
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one background (the rim and empty inside
and one textrect with a shader on top to fill out
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>>539914128
Okay now make it sort by type and HP. Real card games have way too many things on them compared to a rogueshart card.
>>
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I don't know if i should focus tommorow's progress to make a devlog on youtube or to continue my devving progress
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>>539914627
sort(c => c.hp)
>>
>>539908556
don't get a nodev girlfriend
>>
>>539914627
Spend a week learning how databases work, my negro.
>>
>>539913575
>This general is so low IQ it can't even understand a very obvious implicit message. Grim.
>>
I can't get a musician to agree to work on a revshare basis even though my game's almost done... Wtf...
>>
>>539917051
Depending on your game that's a smart move or a really stupid move on their part.
>>
>>539917051
revshare is a pain as you'll have to keep paying them every month, not worth the trouble
>>
>>539917051
Just get royalty free tracks you like and then have a guy on fiverr rearrange them to sound consistent like they belong in the same game. It's like $50 per track.
>>
Get a job, hippie
>>
Honestly I haven't worked on the game at all in 2 days because of... just depression.
>>
How do I unsubscribe from your blog
>>
>>539918989
How original, that was surely worth sharing.
>>
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Make cognitive maps, not levels.
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>>539919089
>>539919154
Sorry my mind internally translates this general into "place where I go to vent"
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>>539919313
you want me to map my brain? what kind of stupid idea is that
>>
>>539918031
sorry dad, this existence as it is right now, is not satisfying. your legacy will die with me
>>
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do i sound too needy?
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>>539919665
don't care and your font rendering is missing. unreadable crap. also not gamedev.
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>>539919846
>also not gamedev.
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>>539919917
your shitty arma mod is not game development it's modding.
>>
>>539920017
modding is gamedev
>>
>>539920082
>modding is gamedev
Oh yeah? What game are you developing, can you package it and sell it? Fucking retard.
>>
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>>539920206
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huanyuan 3.0 was just released, chuds.
>>
>>539920206
Multiple arma mods have been sold as games thoughbeit.
>>
>>539920206
free games exist
>>
>>539920206
Old AGDG welcomed modders.
>>
>>539920516
And a chink chonk bing bong to you too, good sir.
>>
>>539920206
>>modding is gamedev
>Oh yeah? What game are you developing, can you package it and sell it? Fucking retard.
>>
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that should be good enough.
>>
>>539920516
I bet it's dogshit judging by the name
>>
Game modding is more game dev than RPGMaker or Renpy slop.
>>
>>539920560
>Multiple arma mods have been sold as games thoughbeit.
No they haven't. They made games based on the mods.
>>
>>539920898
So game modders easily switched to retail game development? What a surprise. It's almost like these are almost the same thing and require the exact same skills.
>>
when doing things like setting up the base/initial mouse sensitivity for looking around, should I base it on whatever the most common DPI is for computer mice?

mine doesn't have the switch so it's at 1000 dpi no matter what, is that a decent middle ground?
>>
>>539921223
>require the exact same skills.
except they don't. writing a 500 line script for a fully finished game is next to nothing.
>>
>>539920864
Those are very similar to modding though. You are modding a heavily specialized game engine, like making a WAD for DOOM.
>>
>>539921352
It's almost like small mods exist with a few hundred lines of code and big mods exist with hundred thousands of lines and custom assets made, just as there are small games with a few lines of code and big games with a few million lines of code.
>>
>>539921352
it's 9k lines
>>
myhouse.wad was a better experience than most indie games I played lol
>>
skyrim with porn mods was a better experience than most indie games I played lol
>>
>>539921434
RPGMaker is more like gui tools made for the game designers than modding. Renpy, who cares what it is, visual novels are not games.
>>
I really need to kill every single poster on here, and fast.
>>
>>539921969
>visual novels are not games.
Some of them can be. Something like ace attorney.
>>
if you don't make your own assets, you aren't a real gamedev
>>
>>539922150
Nothing made with renpy is a game. DVD menus are not gameplay.
>>
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get chopped idiot
>>
>>539922594
NOOOOO SHE WAS YOUR TWIN SISTER YOUR OWN FLESH AND BLOOD YOU GREW UP TOGETHER BECAME HOOKERS TOGETHER AND LIVED TROUGH ALL KIND OF THINGS TOGETHER YOU TOOK KATANA LESSONS WITH KATAMUGI SENSEI AND LEARNED THE WAY OF THE BLADE YOU SWORE TO PROTECT EACH OTHER
>>
>>539922762
she was corrupted anon..I had to put her down
didn't you see the red health bar?
>>
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pretty sure /agdg/ could make a bitcoin trading simulator with waifus and it will print money.
>>
>>539923018
>pretty sure /agdg/ could make a bitcoin trading simulator with waifus and it will print money.
>>
modding is gamedev
in fact every prototype should be a mod first
>>
I'm afraid...
>>
I made 4 games that have made money and it's embarrassing how much chatGPT mogs me at coding.
>>
>>539924045
and... are these "games" here in the room with us now?
>>
You are all my friends :)
>>
>>539925698
I'm your friend, not enemy :)
>>
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My game flopped. Surely I can then just leave the placeholder music at the end then since nobody will buy it and the few that will probably won't get to the end, right?
>>
>>539925882
Obviously, retard.
>>
>>539925882
Sure, if you want to ensure no one ever puts a video of your game up on youtube.
>>
>>539925167
You wouldn't call yourself my friend if you knew me
>>
>>539926312
Don't care, I'm your friend. Now shut the fuck up already.
>>
>>539926194
>if you want to ensure no one ever puts a video of your game up on youtube
Why does that matter? I've seen the youtube content of other flopped games. They rarely, if ever, get to the end in the video (the few that do make a video)
>>
>>539924045
>I made 4 games that have made money
tell me genre and budget
>>
I'm not friends with apoc or pogo they ignored me on discord
>>
>>539928009
I wonder why. Probably has nothing to do with being an obnoxious faggot.
>>
megabonk is doing exceptionally well
>>
>>539885958
>>539886228
bro is overdosing on his own farts but that's a cool aesthetic so I guess it worked out for him
>>
>>539928489
That is very condescending
>>
>>539928725
You're the type who will make a new discord account to talk to them again.
>>
>>539923018
what waifus?
>>
>>539928939
I can if I wanted because I'm more popular than anyone here
>>
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>>539929356
>>
I'm not going to play your game if there are no peaceful options, simple as.
>>
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I wish I could make this game with AAA graphics, pbr's and shit
>>
>just add waifus
Making attractive anime girls that players will genuinely fall in love with is a lot harder than some of you think
>>
>>539931925
Gacha being successful proves you wrong. Adding any generic anime girl will do the job.
>>
>>539932327
retard
>>
>>539932449
Do you have arguments other than infantile rage after being proven wrong?
>>
>>539932449
gachashit designs are literally just "hot anime girl with giant tits"
>>
>>539932327
Gacha invests a truckload of money into nailing the character designs and personalities, and then another truckload of money into marketing and art commissions to try to trigger the "proximity effect" of attraction.
>>
>>539932596
1. I wasn't proven wrong. I successfully refuted the claim that gacha has an easy time making players fall in love with the anime girls elsewhere.
2. I did not express any infantile rage. Some other guy posted "retard." Which isn't really infantile rage, it's a bizarre agdg ritual post.
>>
>>539932627
Nah, the designs and personalities are utterly generic shit. The writing is literally 0/10. And the girls have to compete for the player's affection among literally a hundred girls and still manage it. Your game probably is just going to have a single waifu or two. It's so easy to make them endearing for the player.
>>
Combining writing commissions with game development is hard...
>>
>>539932872
1. I refuted your claim that you refuted the claim in another thread as well.
2. It's literally infantile rage, literally the reaction of someone too mentally stunted to control his first impulse anger.
>>
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I seriously dislike weight painting.
>>
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>>539932872
>it's a bizarre agdg ritual post
It is indeed something I picked up from here.
>>
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>>539931010
play cozy games then
>>539932627
you vill play ze gachas and you vill be happy
>>
Unity.. I Kneel
>>
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My game
>>
Stardew Valley has 4/10 waifus at best and people still obnoxiously like these waifu characters. Jas looks like a little mixed niglet, and people still want to fuck her.

Making waifus is the easiest thing in the world. No, it's not going to make your game a guaranteed success but it's going to give it a heavy boost, no matter how ugly and retarded the waifus are.
>>
>>539934340
retard
>>
>>539934426
I accept your concession.
>>
>>539934498
>I accept your concession.
>>
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>>539933161
interesting setup anon
>>
>>539934692
I have what I have.
>>
>>539934613
Fun fact: Masataka Taketsuru was the first japanese person to be trained in the art of whiskey making in scottland. He married a scottish girl nicknamed Rita. When she died he made a whiskey called Super Nikka as a tribute for her.
>>
>>539923018
we're rich https://g.co/gemini/share/89f22355ba66
>>
nah this shit is impossible
>>
Reddit uuuuuhhuuuuuuuhu when the wind blows, I don't want to die daaadddadadada carry on carrry on
>>
haha reddit is funny word
>>
>>539883173
For me it’s making sure I have a full bowl of gang weed and a round chambered in my gamedev pistol
>>
what happened to that godot animal crossing clone? i liked it
>>
>>539937329
Name? I like animal crossing. I assume they rather cloned the older games than the new ones.
>>
>>539887062
so unbelievably ugly
>>539893967
i believe you
>>
>>539934257
holy sumo kino
>>
>>539937486
I believe the working name was "/v/ crossing".

>>539937329
It died as all attempted collabs do when the one guy working on it realized that he was working on it all alone and that it was way overscoped.
>>
>>539882454
>>539882696
This game made half a million dollars.

Let that sink in.
>>
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>>539937486
i saw it called /v/ crossing or clover meadows
i'll share some webms i saved

>>539937854
did it really die? i think i saw it was being remade for s&box
>>
>>539938021
There exists a girl who became a millionaire for imitating how it sounds to spit on a dick so I don't really care anymore.
>>
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>>539938131
>>
>>539938131
>i think i saw it was being remade for s&box
Why? What's wrong with it, looks fine to me.
>>
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>>539938431
i have lots but i'll just post like 2 more

>>539938564
no idea
>>
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>>539938431
>>539938131
I think bokudevs upcoming online co-op roguelike animal crossing clone killed this devs soul energy
>>
>>539938887
This doesn't look like animal crossing at all.
>>
>>539938564
>looks fine to me
What does it matter if it looks fine to a clueless nodev?
>>
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I'm looking for non-roguelike deck building games similar to the old yugioh games to drawn inspiration from
I'm curious whether
>play matches -> earn money -> buy card packs -> upgrade deck -> play more matches
is still a gameplay loop people are interest in
>>
>>539939080
Imagine getting so angry over literally nothing.
>>
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>>539938792
i'll just post 1 more

>>539938887
different vibe
>>
>>539939259
Witcher 3 Gwent is the best one by far unironically.
>>
>>539939294
>homeless schizo comes into your home and takes a shit on your carpet
>lol why u getting mad over literally nothing bro?
If you're not actively making a video game, you do not belong here. KYS
>>
>>539939523
Imagine being so angry and projecting at the same time. And literally over nothing. Have you considered therapy?
>>
>>539938131
>>539938431
>>539938792
>>539939321
shame this failed, probably would have been killed by nintendo though
>>
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>>539939321
done, don't want to flood. so does anyone know what happened to this game?
>>
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>>539939714
i liked it too but that's the thing though, did it fail if we don't know what happened? maybe the dev is still making it but just left the thread. someone here might know what happened but i don't.
>>
>>539919665
yes, didnt read your posts there, but based on your posts here you are extremely needy
>>
>>539940110
He better went just silent. This is a game you certainly don't want to be associated with this place at all.
>>
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I made the menu a little clearer, with bigger buttons that are easier to press
>>
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just made my first pbr texture
>>
>>539941072
why are there stomach x-rays?
>>
>>539941072
>pedo furry
Why?
>>
>>539941357
Bladder x-rays. It's an omorashi game.
>>539941413
All characters depicted are either 21 years of age or older
>>
>>539941494
Why do furries love diapers so much?
>>
>>539937593
What ugly about it?
>>
>>539941598
There's no diapers in this game.
>>
>>539941072
I have a feeling the dev of this is german.
>>
>>539941494
gross, but it isn't the worst thing out there
>>
>>539941598
Arrested development.
>>
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I didn't make any progress this month. I got really depressed after feeling ok for ~6 months. Sorry for letting you down, frens. I'll try to work on it.
>>
>>539898729
lmao
>>
>>539942162
I also got sad for the last while, but let's both make more progress today!
>>
>>539942291
Based fur GOD
>>
huh?
>>
>>539904554
What nigga lol
>>
>>539942162
>>539942268
Stay sad. It makes me happy and hard.
>>
>>539904554
Thanks now every time someone says "rotate an apple in your head" I will think of a penis instead
>>
>>539942268
yess :) ganbatte, fren.
>>
>>539942776
I don't think it will much of a difference for you thinking 2-3 more times about male genitals. Shame about that apple though.
>>
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>>539942291
Why delete?
>>
>>539943595
Stop spamming bro. Why are you people like this? Always have to make everything into a diaper pedo animal cluster everywhere you go.
>>
>>539943903
She doesn't wear diapers thoughbeit.
>>
>>539941494
>It's an omorashi game
lil bro said this like it was an actual genre
>>
>>539944634
>she doesn't know
>>
>>she
>>
>>539944804
All game devs are women, even if they won't admit it :)
>>
>>539944868
He knows. That's exactly the reason why he called you out using a female pronoun in this very thread.
>>
every time i come across something that has a combat screen that looks like pokemon/persona/final fantasy the game is actually an autobattler instead
should every turn-based build a team/character-like be an autobattler now? are people tired of selecting moves? doesn't the lack of agency piss them off?

honest question
>>
>>539945096
many RPGs have an auto combat mode
and they all suck besides fighting fodder enemies
>>
>>539945096
What are you even talking about? The last time I have seen an auto battler in a legit game was Unicorn Overlord. Maybe stop playing only mobile and gacha games
>>
>>539945096
>conversationposting on a sunday night
yeah fair enough
>>
>>539945073
She, anon. That anon is a she, please don't misgender them.
>>
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>>539945096
I will never understand the appeal of autobattlers
Battle Chip Challenge was ahead of its time I guess
>>
>>539945516
You don't seem to know where you are. If all game devs are women then you will only find men here, including yourself.
>>
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I finally have it, I have THE idea. This is it, this is really the one this time. It's genuinely perfect.
>small enough scope and simple enough concept that I can complete it myself in a reasonable span of time
>great potential for replayability without relying on meme gimmicks
>the setting is something I'll actually enjoy creating assets for
Everything is there. This feels like a divine epiphany. I can already visualize myself making it.
>>
>project hops the moment it gets hard
>>
>>539945096
wtf nigga you are years behind the curve
you been in a coma or some shit blud? fr
>>
>>539945887
Damn, surely you will know dev every day 12 hours till the game is finished
>>
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>>539945887
Post again with the same image as soon as you have some progress to show. If you don't everyone here will know that you failed and you will always be known as a loser.
I will be waiting.
>>
>>539946164
I will!!
>>
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>>539941494
>It's an omorashi game.
kino...
>>
>>539945817
IWBAW
>>
>>539945887
>he doesn't know
90% of the journey is unpredictable, those you have not yet had the chance to conceptualize, let alone visualize
good luck! progress will set you free!
>>
>>539946263
>reddit karma captor sakura
Fuck outta here
>>
>>539946636
To be fair, the first 10% are the hardest
>>
>>539946942
.... no
it's the last 10% which is the hardest
>>
>>539882043
I'm so distracted
>>
>>539947006
The first 10% includes starting at all. This can take you your whole life. Hardly anyone gives up in the last 10%.
>>
>>539947358
>This can take you your whole life
it will always take your whole life to start since you have not done it yet you dummy baka
>>
>>539947197
Make an omorashi game!
>>
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>>539947901
Exactly. I speak from experience while your last 10% shit is just stuff your heard from third parties.
>>
>>539948163
you're missing the point, starting isn't hard for many people, ie I started making a game the same day I learned programming at 20, but others start in their 40s
so saying it takes a lifetime to start is making sound a lot harder than it is
>>
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>browsing aggy since 2019
>shit on cris and nodevs for years
>no game
i have become cris
>>
>>539948608
I wanna die!
>>
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Someone made fun of fagoon in the /v/ thread for still sucking at blender while shitting up threads. Pic rel. dude is brand new to blender and did this already showing how retarded fagoon is
>>
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>>539946803
>>
>>539948608
>nodev
no you're worse than dirt on cris' shoe
make a game, now
>>
>>539948353
The point is that to start and do the first 10% you require a shitload of experience already. The last 10% takes a lot of work hours to polish the game but you hardly require learning anything new or creativity. Technically the last 10% could be finished by anyone but the first 10% is something only you can make.

In the first 10% you are going to learn so much new shit, evaluate systems. I genuinely don't see what arguments you have for the last 10% being harder.
>>
>>539948608
>2019
same, except 2013
i've seen risk of rain and va11halla and world of horror all release and become millionaires
still no game

va11halla hurts

i miss woh dev
desert game never
not even a picture survived
>>
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Thinking about using Pixel portraits rather than half body anime style for the characters. Currently the anime style ones are centered on opposite sides but if used pixel portraits they would be in the bottom opposites flanked by the dialogue. What are your thoughts on this
>>
>>539949479
is this a porn game
>>
>>539949479
AI is certainly least noticeable on the pixel portraits.
>>
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>>539948608
>i have become cris
cris has games albeit
you're worse than cris
>I-I could have done cris-level games if I wanted to
Yet you did not. Curious!
>>
>>539949479
completely depends on the tone and look of the rest of your game
>>
>>539949669
Why is this image so funny
>>
>>539949479
Bottom left is the best of the bunch
>>
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Why is the marketing value of making a funny meme song?
>>
>>539948709
worse part is f*goon will claim this is a fanart of his game
dude lives on another mental plane
>>
Of all these faggot names I only recognize cris. I always wondered why people make fun of him when most can't make shit.
>>
>>539951362
So you're new here.
>>
I played Rimworld all day again
The game is fun but I can never get to the point where I want to do anything beyond base build and survive for 6 hours and then I lose my two best guys in the span of 10 minutes, makes me feel pretty cucked
>>
>>539951558
Sounds to me like you're focusing too much into making a pretty base and neglecting your defenses and then getting cucked by your own wealth
also this is not /rwg/
>>
>>539951542
Yeah no shit. Productivity dropped to a crawl ever since I entered this thread.
>>
Why do some people read "make small games" as "waste time making small games that you don't care about"
Just make the game you want to make but greatly narrow its scope. Like instead of making Elden Ring, make Demon's Souls and work your way up.
>>
>>539952269
Demon souls was the best game in the series anyway I can't wait to make a demon souls-like
>>
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>>539941072
>>539941494
>omorashi
>read the wikipedia article
>oh dear
Now I'm genuinely curious. I've experienced it before but it's not arousing. Do you develop that fetish over time?
>>539942162
>>539942268
Damn bros, it also happens to me after demo days. I suggest to make an action plan when feeling stuck and doing nothing. I'll do one as well.
>>
>>539952269
They just feel patronized. Same as when you tell someone to stop wasting time on anime, playing games or this thread to start working on their dream and they get irrationally angry and believe they will be able to do it without making sacrifices.
>>
>>539949969
yea it's not even close desu
>>
>>539952725
>Do you develop that fetish over time?
Kind of. I don't really remember how it developed, but just one day it was there.
>>
>>539953047
Well.. at least it's not scat or cuckold fetish...
>>
>>539938284
>a girl who became a millionaire for imitating how it sounds to spit on a dick

No she became a millionaire by teaming up with a bunch of indians to make a shitcoin and then rugpulled it. She should be in jail for securities fraud.
>>
>>539953179
Well, like you said it was the indians that made her the money. Literally the only effort that came from herself her entire career is spitting on an imaginary dick. Everything else was done for her because she won some algorithm lottery.
>>
>>539953168
I thank God every day for that
>>
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in regards to a tutorial, should i:
A) give the player a choice to do the tutorial for rewards, otherwise skip it
B) force them to do the tutorial, skyrim style
C) helpful tutorial "hints" but otherwise game plays as normal
>>
>>539953168
a piss fetish is only slightly less weird than a scat fetish
>>
>>539953754
B, because modern gamers are literally retarded
>>
>>539953754
B but only tutorialize the shit that is actually unique in your game.
Anyone playing Obscure Indie Game #12000 knows how to play a video game.
You don't need more
>use the left thumbstick to move around
>use the right thumbstick to move your camera
>>
>>539953754
Ideally it is a tutorial that doesn't feel like a tutorial, so just good level design that teaches everything the player needs

Otherwise always give at least the choice to skip it for better replay value.
>>
>>539953754
Instructions at the point of need. Tutorials should be built into gameplay.
>>
The devs of games with a forced tutorial intro should be hanged in the streets. For me the absolute ideal is Resident Evil 4 because the start of the game is immediately a great memorable part of the game you love repeating.
>>
>>539954810
this. you want to waste those precious golden first few minutes on a classroom lecture?
>>
>>539953754
watch this
https://www.youtube.com/watch?v=hC4F6ctEO4g
>>
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I don't really feel like deving today.
>>
>>539954279
True. Though implementation depends on the game
>>
>>539955973
>went on vacation for a week
>get home today
>too tired to work on my game

I thought vacations are supposed to be relaxing?
>>
>>539953754
make it possible to skip but you have to put effort into it
>>
>>539955973
>>539956063
Do 15 minutes. I promise this makes it so much likelier you're going to do it tomorrow. Exactly 15 minutes, set a timer. Not one second longer. Do it now.
>>
>>539918989
smoke a small amount of weed and watch yourself move things forward
>>
>>539956327
>weed addicts answer to everything is to smoke more weed

Yep.
>>
>>539956394
and what's it to ya poindexter
>>
>>539956697
I will never smoke weed or drink alcohol since I love having a clear head so much.
>>
>>539956914
alcohol is gay but everything is too fast when I'm sober, my stoned output is better than 90% of this thread anyway it's calm
>>
i do a high dose of mushrooms once every 6 months, but i never drink or do weed. am i going to make it
>>
>>539957431
Okay, but do you make video games?
>>
>>539957158
>but everything is too fast when I'm sober,
What does this even mean? Are you retarded?
>>
>>539957727
its a work in progress :) i will post some assets later today after wagecucking
>>
At the end of the day, I'm me. You're you.
>>
>>539958128
Except you're me and I'm you.
>>
>>539958128
>>539958331
Samefag.
>>
>>539958458
>Samefag.
>>
>>539958458
>>539958331
>>539958128
>>539958498
All me.
>>
who?
>>
>>539957950
Fuck your work in progress. I want to see some progress in work.
>>
>>539882043
>Steam Games by AGDG: https://agdg-steam.netlify.app/
Why is this thread such trash if this list looks decent? Is everyone here included who posted for like 5 minutes?
>>
This took me all fucking day but I got a panning letters shader working for my UI panels
>>
>>539959796
If you're posting, you're not making game. NGMIdevs who are retarded enough to post progress and submit to DD tend to flop while GMIdevs don't feel the need to post about their game.
>>
>>539960462
>asking for feedback is le bad
>>
>>539960595
If you require feedback from other gamedevs, you do not have the vision, and you're not going to make a good game.
>>
>>539960595
You get the best feedback with stealth marketing in normal non game dev video game places.
>>
>>539960806
on a somewhat related note, if you use a meme technology like bevy, c w/ raylib, odin, c++ w/ SDL etc instead of an existing game engine, only other gamedevs will think that is interesting or cool. regular gamers do not give a fuck about how it was made. its like wanting to attract women, going to the gym and getting super buff, but only getting compliments from other gay gym bros
>>
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Which ones do you like better?
Would the right ones look strange on sub 1k poly character models? The weapon models themselves look at least ~400.
>>
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>>539882043
Nene is a way better programmer than me. She made her own game from scratch and I'm still reading engine documentation and thinking, "What the hell does this mean?"
>>
>>539931885
I feel like I saw this screenshot 6 months ago.
>>
>>539961963
>Nene is a way better programmer than me. She made her own game from scratch and I'm still reading engine documentation and thinking, "What the hell does this mean?"
>>
>>539960361
>panning letters
>shader
why
>>
I will not include a waifu in my game. Can't stand tranime.
>>
>>539961896
It still amazes you used to be able to get away with the left.
>>
>>539962229
That just made the most sense to me, and now I can apply it to anything. Didn't have to bother with any animation either
>>
>>539962536
>https://store.steampowered.com/app/304930/Unturned/
You can still get away with less than the left so long as your gameplay is good.
>>
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I will not include a waifu in my game. I will include a daughteru instead.
>>
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>>539962536
Yes, it is called visual language. Your brain adapts to it and it stops being a problem.
>>
>>539962947
faggot
>>
>>539953754
This can't be answered properly without knowing exactly what your game is.
>>
>>539961896
if its third person the left ones should be fine for a low poly game
>>
>>539953179
Is she not allowed to sell the coins she has? I still don't understand how that's illegal.
>>
>>539962874
This is much more detailed than the old 1.6 guns.
>>
>>539953754
>>539963435
>This can't be answered properly without knowing exactly what your game is.
Literally this. Tell us what kind of game you have.
>>
>>539964051
>>539963435
All tutorials get the rope. There are no exceptions.
>>
>>539953754
B, but the player should not feel forced. Force is the wrong word for it. Let the game flow naturally and implement gameplay elements one by one first in a non stressful situations. You don't need to handhold, but I'm more into retro games that didn't do that at all.
>>
>>539963191
Have a little respect, little boy. Come to gary, indiana if you want to get your shit stomped in.
>>
>>539962947
doteru?
>>
>>539965059
not interested in your faggot pedo ring thanks
>>
>>539965460
Busy raping your sister with the rest of your brownoid family, I see.
>>
>>539965598
you will never be white, longxin!
>>
>>539965723
Whatever you say, Bahadur.
>>
>>539965924
>>539965723
why do you guys even know about these super specific words?
bots?
>>
lot of devs here joined sage. Why did none of you fuckers tell me about it
>>
>>539966210
It's an annual event anon.
>>
The evolving expectations of players with regard to level design have been disastrous for the human race. And by the human race I mean me personally, because I have to think of everything through the lens of competing and creating spectacle, which makes everything take longer.
>>
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>>539966210
>he didn't know about SAGE
>>
>>539966210
>Sonic event
>Completely unrelated game walks in
Just because it's allowed doesn't mean the viewers will accept what (You) make.
>>
>>539966682
>The evolving expectations of players with regard to level design
?
>>
>>539967062
Pizza Tower was at SAGE
>>
>>539967145
At least that one had Snick and the running animation. Not like Punch Monkey which literally prevented you from going fast.
>>
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>>539961963
>>
>>539960361
If that's a shader then are you able to switch background color to something else smoothly? Because that color is not pleasant.
>>
>>539967769
Pull the dildo out of your ass
>>
>it doesnt work
>>
>>539968007
It's a reasonable complaint and I was thinking about smooth color cycling. Colors do sell your game.
>>
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Gamedev can be lonely. It's true.
You have to do whatever you can to make the work feel good.

That's why I always suggest you try and bring in your wife/gf into the process, it can be a tremendous bonding experience. Nothing quite like spending a night with someone you love with gamedev, fucking, and gentle affection. In any order, really.

Makes the dev parts easier, brings you closer, there's really no downside. Highly recommend.
>>
>>539966682
dude watch this shit
https://www.youtube.com/watch?v=OC9B5_PaJ58
how the fuck can i even compute
>>
>>539968542
I'm a bit short in the gf department, do you have a spare?
>>
dev motivation music
https://www.youtube.com/watch?v=OuZRJk6PDcs
>>
>>539968542
>be failures together with someone else
worst advice ever
>>
>>539966682
>The evolving expectations of players with regard to level design have been disastrous for the human race. And by the human race I mean me personally, because I have to think of everything through the lens of competing and creating spectacle, which makes everything take longer.
>>
>>539968542
>having feelings
>>
>>539968542
>Gamedev can be lonely. It's true.
That's the best part.
>>
>>539968376
Ignore that other guy that wasn't me. But I can change the color of it yeah. I've been sticking to kinda earth tones for my game, greens and browns. If more people say it doesn't look good then I'll consider changing it
>>
>>539968542
Solid advice. My wife does art and I do programming. We both do music and assorted things.
Great hobby for us. We end up talking about it on grocery trips or whenever.
>>
>>539968542
My ex-gf played my game once, sucked at it, and called it stupid. She would told me not to talk about it with her anymore one time. Glad I'm rid of that bitch
>>
Has anybody noted your hygiene (lack of)?
Just an informal poll here.
>>
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>>539945096
auto-battler is not "lack of agency"
it's just that your decisions are higher level, and you only need to make those, without having to go through the tedious motions of micro-controlling everything
i love autobattlers
I'm making one
>>
>>539970106
Your mother requested more dick cheese so I delivered.
>>
>>539970106
>Has anybody noted your hygiene (lack of)?
>Just an informal poll here.
>>
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woo
>>
>>539970167
how old are you?
do you do other things while playing autobattlers, e. g. listen to podcasts or watch videos on the side?

just trying to understand the autobattler demographic, thinking about making one
>>
>>539970106
Some guy is coming tomorrow to fix the gas in my condo. I'm cleaning a bit but they'll probably notice
>>
What's scarier than an evil tree monster, but less scary than a skeleton warrior?
>>
>>539970894
The only autobattler I've ever liked was Super Auto Pets because the battles are done in like 10 seconds
>>
Peace Walker has a really good autobattler minigame.
>>
I have never even heard of what a shader actually is
Seems pretentious
>>
>>539971219
Your mom.
>>
Okay Google, >>539971496
>>
>>539971802
I'd rather not even bother at this point
>>
I also don't know what a shader is but I thought I knew what a filter was all my life and then started a little bit of video editing and now suddenly literally everything is a filter so it's probably the same shit with shaders.
>>
>>539970894
28
I do watch videos on the other monitor but I do that while doing anything else so this is not a good metric for how engaging an autobattler is
you are supposed to watch the autobattle to analyze what's going on and improve your build. And battles should be short
>>539971242
Love SAP
battles on max speed go by like a breezes yet you still catch all the relevant info
in the shop, every second is decision-making, brain is on. satisfying
>>
>I'd rather not brother with one of the most important parts of gamedev
Okay man, whatever you say.
>>
>>539970106
Remember kids, never go more than 1 day without showering and NEVER EVER leave the house without brushing your teeth
>>
>>539970894
NTA, but Autobattlers are not supposed to be played AFK. If you want to understand a genre, you should play some of the exemplars, which would be TFT or DotA Auto Chess. I've also heard good things about the recently released "The Bazaar".
>>
>>539972167
>He thinks that shaders are one of the most important part of gamedev
I just know your games are the most unfun piles
>>
>>539972107
Filters are a subset of shaders.
>>
>>539937773
Glad someone gets it
>>
>>539972334
retard
>>
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You know what my problem with programming is?
I know the logic I'd need to employ to get a certain result.
I also know what a lot of commands do
But I can't mesh them.
>>
>>539972239
tft and dota underlords are very different from single player or async pvp autobattlers
>>
>>539972703
The impression I get of shaders are you did a bunch of code to make your game look like shit
and also be emotionally dishonest
It's putting more effort into something to cover up the lack of good you've done in the first place
>>
>>539972741
>I also know what a lot of commands do
This sentence kinda betrays that you have no idea about programming.
>>
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https://www.twitch.tv/xqc

xqc playing megabonk in front of 20k viewers

congratulations to the developer
>>
>>539973023
The impression I get of you is that you're lazy, retarded, and NGMI
>>
>>539972116
>you are supposed to watch the autobattle to analyze what's going
i feel 99% of the players just copy whatever build is popular at the time without any consideration to how the battles are being played
it seems to be more about hitting the big numbah than actually strategizing anything

>but I do that while doing anything else
have you tried adderall yet
>>
>>539973152
Oh I'm gmi alright
I'm gmi
Good luck selling your shader soup I'm sure plenty of vegetables will want to stew in it
>>
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I need a new developer name, and a completely different art style, and new game ideas, so that nobody can tell I'm the same guy that made that other game....
>>
>>539973023
A shader is just a computer program that runs on a GPU instead of a CPU.

https://www.youtube.com/shorts/CaIIjmYceSs
>>
>>539973412
too late kannadev, we are onto you
>>
>>539973215
well then fucking make a difficult autobattla with strategizing
this genre makes sense i promise
>have you tried taking adderall yet
no, I'm not gay
>>
>>539973412
Wtf why are you thinking this hard just make game
>>
>>539973135
Another one of these astroturfed fake "solo indie" games.
He's gonna be doing talks where he explains how it was just a silly little prototype meant for his friends in a year or two just like B*ltro
>>
>>539973412
>so that nobody can tell I'm the same guy that made that other game
unless its a furry game about piss no one will care
>>
>>539973558
lol very possible
>>
quirk chungus giggleslop is the meta for indies
>>
im just gonna make joybaiting funslop
>>
>>539973412
Just use a different name, nobody will be able to link anything else
>>
>>539973550
>well then fucking make a difficult autobattla with strategizing
yeah i wanted to but i don't think i should
go read megaloot reviews the dev removed a infinite scaling mechanic that made the game broken and people hated it being removed
from what i'm researching most people play autobattlers just like they play incrementals
async pvp autobattlers do have that niche hardcore turboautist minmaxxer audience but even then they're just a tiny fraction of the playerbase
>>
My game will be austere
>>
joyslop
>>
>>539974009
>im just gonna make joybaiting funslop
>>
>>539974142
>will be
YWNBAGD
>>
>>539974070
Every single time I have started a new project and posted progress somebody replies "___dev started a new project!" or "What happened to [other project], ___dev???" and "Oh... it's you again"
>>
>>539973491
So essentially since the default program handles all game logic a shader can only affect the graphics making them feel more like gimmicks than real programs.
>>
My game will honor Christ
>>
>>539974275
based
>>
>>539974275
Hopefully brown and realistic.
>>
>>539974079
you can make an async pvp autobattler, where turboautist will dominate, but a common player will have fun creating meme builds
Have Northernlion play it
rig the matchmaking so that your first 5 games on a new account are slightly easier and/or have the fun stuff more likely to appear
he'll win, but inevitably make obvious mistakes, triggering the "ad guy" effect, the viewers rush to buy your game
>>
Your game is paladin coded... right?
https://www.youtube.com/watch?v=vO7JV9ycw2w&list=PLYzRvU8L0eNpvk3P3rUWsD1fxpt7L0KDh&index=5
>>
>>539974212
can you please stop
this is the last time I'm gonna ask
>>
>>539974275
me too, let's start a crusade together
>>
>>539974706
No, crusades are satanic
My game will be Orthodox
>>
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if your soul is healthy enough to enjoy something as absurd and meaningless as megabonk then you'd probably experience 100x more joy if you simply went outside and lived a real life
this is like putting VR goggles on a puppy when they're supposed to be frolicking about in a grassy field on a sunny day
>>
>>539974876
you're sorry because you aren't xD
https://x.com/NoContextHumans/status/1949939267054047701
>>
>>539974257
There's a whole realm of gameplay locked behind compute shaders. For example, you can simulate millions of units in real time.

Also, I don't know how you think computers work, but there are millions of pixels on your screen that need to be redrawn at least 60 times per second. That is only possible with GPUs and parallel computing. You need to go through a shader to draw anything onto a screen. Just because you didn't write it yourself doesn't mean someone didn't write it for you. That's why so many games of the same engine look similar. They're using the default built in materials. (In case you didn't know, all materials are also shaders.)
>>
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learn marketing bros
cash in on the quirk chungus slop meta before it becomes saturated
>>
>Twitter link
>>
>>539975105
you're just saying shit cause you're mad that it's successful
it's not any more notable than any other prior indie hit, you don't need to hit me with another reinvention of your "vgh the normgroid goycattle will consoom any gameslop they're given while i the sophisticated vidyagourmet enjoyer am forever a misunderstood genius" niggerbabble
just lock in and make a good game
fucking crybaby
>>
>>539975279
90% of marketing is your product. Just like make a good fun game that people want to play.
>>
>>539975442
>90% of marketing is not marketing
anon...
>>
>>539975216
yeah, he underestimates how important shaders are, and how powerful they can be for making the gaming experience more engaging
my goal is to dive deep into shaders and make cool shit later on down the line
sometimes i browse shadertoy and stare in amazement at what these guys can create
https://www.shadertoy.com/view/ttKGDt
>>
The next time you think marketing on Twitter is a worthwhile investment, just remember that the website was confirmed to by 76% bots. 3/4ths.
>>
>>539975495
The word you're looking for is "promotion". "Promotion" is only a subset of your marketing efforts.

https://www.investopedia.com/terms/f/four-ps.asp
>>
>>539975552
so should i tiktok + youtube shorts then?
>>
marketing is just being an cluster b personality narcissist, thats it
if there's a shred of decency in your soul your incapable of marketing
>>
>>539975216
>For example, you can simulate millions of units in real time.
It's still only graphics. The actual game logic is going to be some extremely simplified shit. I guess it would be more accurate to say that shaders are a treasure trove of illusions with which you can work a lot of magic tricks that are ultimately trickery but feel real if you are a skilled magician.
>>
>>539975291
"twitter link" anon whimpered with his last breath, unable to concoct anything else as a strong argument, let alone an insult, having nothing else to glean, in the last fit of pathetic desperation, having already realized and be crushed by the inferiority of being a gay nigger westoid
15 minutes later him and his family was raped by a pack of wild migrants, viciously
And then the dragons arrived
>>
>>539975395
maybe
>>
>>539975542
I was going to be snarky about how "wow they just made a parrelex background" but all that from 73 lines of code is pretty neat
>>
>>539975712
All video games are magic and trickery.
>>
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>>539975829
Maybe if you have played 2 games in your life. The actual substance of a game is immediately obvious for anyone who has a little experience.
>>
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>>539975676
Literally any website is better
>>
>>539975973
give me some good indie games to try out, im trying to rid my brain of LoL rot, need inspiration
>>
>>539975542
Did they write that in python>
>>
>>539975973
>The actual substance of a game is immediately obvious for anyone who has a little experience.
That is why you get a billion different video essays about how gaming isn't fun anymore from a bunch of manchildren who have long outgrown this form of children's entertainment and yet refuse to let go and move on.
>>
>>539975702
I understand the sentiment but that's a bit cope. Yeah you've got Phil Fishes and YIIKs out there but like >>539975665 said most of it is just doing good work and smart strategizing. Once that is out of the way throwing a few videos around is nbd
>>
>>539976118
Shadertoy is GLSL
>>
>>539976109
From a game developer perspective Dragon Quest Builders 2 is quite interesting because it's a Minecraft clone that has really decent NPC mechanics, something that Minecraft and all clones lack. But the game design aspect is complete garbage because they killed the entire sandbox aspect and made the entire game basically one single long tutorial.

So while the individual mechanics have many great aspects and ideas and all the ingredients for a great game are there, the game is ultimately ruined by game design. Really fascinating to play.
>>
>>539976118
>writing a shader in python
I would like to see how that would work
>>
Okay I will learn shaders
Sorry for talking smack
>>
>>539976598
it's all good man, have fun, i hope you make some cool shit
>>
>>539976261
Not really. The fun just shifts from watching a magic show to the fascination of a more mechanical craft.

I exactly remember when the illusion of video games slowly faded for me and I became a little depressed over it but pretty soon I rediscovered video games in a different light that ultimately felt even more enjoyable because it was something real that would last and I could expand on for the rest of my life.
>>
>>539976972
i fucking am tired of schizophrenics
they should be locked up with no internet, i only want to talk to normal mentally healthy people
why did you subject me to 10 posts of this SHIT
>>
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>>539975279
>>539976320
And where is the concurrent /v/ thread to talk about this indie masterpiece? I'll take 1 anon over 10 YouTube comments any day.
>>
>>539977416
Lmao, just keep dancing, monkey. We want to be entertained.
>>
>>539960361
I'm an amateur game developer from Israel and this is my game!
>>
Megabonk won
>>
>>539977719
this is harmful
>>
Alright, that's it, I'm making a friendslop... I'm really gonna do it!
>>
>>539977907
>Alright, that's it, I'm making a friendslop... I'm really gonna do it!
>>
haha it's a jacked bodybuilder gigachad guy riding an electric skateboard throwing flaming magic axes at glorp zombies haha i need to buy this bro
>>
>>539978513
This, but unironically.
>>
>doesn't know what shaders are
>doesn't even look it up, assumes its some kind of trickery
This is some advanced retard nodev schizo shit
>>
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>>539979241
>>
>>539973081
What makes you say that?
ReadValue
void
int
private void update
Normalize
Blah blah blah. I know what these all do. They are called "Commands" in my eyes.
>>
>>539975702
It doesn't have to be advertising like slopcorpos do, just show your game to people honestly through every channel you have access to. Make a devlog or some simple videos showing something cool in your game
>>
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>>539979726
>>
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>>
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The things I do for love...
>>
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>>539980125
Chat, is this true? Does that mean Cris will eventually make it?
>>
>>539980125
>Twitter checkmark bot
>>
Dear Anon.

The only reason you think modern games are bad is because you outgrew them.
Please pay no attention to modern design philosophies that aim to fleece you for everything you are worth by deliberately making the core gameplay bad so you will pay money to make it tolerable. Please pay no attention to the lazy "woke" stories that are somehow both predictable (you know what these "people" are like) and nonsensical/divorced from cause and effect at the same time.
Everything is the same as it was and it always will be, nothing changes, there are no such thing as art movements, influential works or corporate meddling.
You are just an incel/manchild/nazi that should grow up.

Sincerely, people who thrive in this environment, and people who think every game is Packman.
>>
>>539890269
literally me
>>
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Modern games are great.
>>
>>539974275
Same.
>>539974784
based. The venetians co-opted the crusades to pillage Constantinople and cripple the eastern roman empire.
>>
Anon, I think it's time for men
>>
chungus fungus
>>
>>539980916
>Packman
>>
>copied game's character art style
>shat out an original plot
>gonna use ai to generate backgrounds
>will copy basically everything about combat, cutscenes and level system
>but i will release on android
i am set for life, nobody here can even honestly imagine the level of success i am about to attain
>>
>>539982539
>>copied game's character art style
>>shat out an original plot
>>gonna use ai to generate backgrounds
>>will copy basically everything about combat, cutscenes and level system
>>but i will release on android
>i am set for life, nobody here can even honestly imagine the level of success i am about to attain
>>
>>539982539
>>but i will release on android
enjoy your $2.47 lifetime net earnings, anon, remember my post
>>
>>539982539
Start with Packman.
>>
>>539982539
based I'm doing the same
>>
>>539979590
the fox is redpilled and youre a fat faggot
>>
>>539981159
They're mid and you know it
>>
You know I just gotta say it...

I seriously LOVE this Hobby!
>>
>>539979884
What am I doing that displeases you?
>>
>>539984294
>>539984294
>>539984294
>>539984294
>>
No
>>
I buy boughted a book about shaders
>>
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>>539984142
Do I look displeased?
>>
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give it to me straight - is my pirate based
>>
>>539985437
Unfiltered childlike SOVL
>>
>>539985437
here some pirate music i made for my gaym:
https://voca.ro/1isNqgCy5tZH
>>
>>539919665
I thought you were spamming "chinese communist death vans"
>>
>>539934257
based



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