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Equinox Edition
$(printf '%x' 57005) thread: >>538081114

>Commercial games for Linux
https://store.steampowered.com/search?category1=998&os=linux
https://itch.io/games/platform-linux
https://www.gog.com/en/games?systems=linux
https://www.humblebundle.com/store/search?platform=linux&drm=download
https://www.zoom-platform.com/search/any/any/any/any/any/linux/any/any
https://gamejolt.com/games?os=linux
https://fireflowergames.com/products?search[platform][]=92

>Libre games, source ports
https://libregamewiki.org/
https://osgameclones.com/

>Generic launchers
Bottles: https://github.com/bottlesdevs/Bottles
Lutris: https://lutris.net/

>Platform-specific launchers (*=CLI)
Steam: https://github.com/ValveSoftware/steam-for-linux
Itch: https://github.com/itchio/itch
LGOGDownloader (GOG*): https://github.com/Sude-/lgogdownloader
Minigalaxy (GOG): https://github.com/sharkwouter/minigalaxy
Legendary (EGS*): https://github.com/Heroic-Games-Launcher/legendary
Rare (EGS): https://github.com/RareDevs/Rare
Nile (Amazon*): https://github.com/imLinguin/nile
Heroic (EGS/GOG/Amazon): https://github.com/Heroic-Games-Launcher/HeroicGamesLauncher

>Steam Play compatibility tools
Proton: https://github.com/ValveSoftware/Proton
Proton-GE: https://github.com/GloriousEggroll/proton-ge-custom
Steam Tinker Launch: https://github.com/sonic2kk/steamtinkerlaunch
Boxtron: https://github.com/dreamer/boxtron
Roberta: https://github.com/dreamer/roberta
Luxtorpeda: https://github.com/luxtorpeda-dev/luxtorpeda

>Other things
https://wiki.archlinux.org/
https://github.com/DavidoTek/ProtonUp-Qt
https://github.com/ValveSoftware/gamescope
https://github.com/flightlessmango/MangoHud
https://gitlab.com/Infernio/libstrangle
https://git.dec05eba.com/gpu-screen-recorder/about/
https://gitlab.com/feed_and_seed/webm_script
https://github.com/limo-app/limo
https://github.com/Kron4ek/Conty
https://github.com/scanmem/scanmem
https://github.com/mtkennerly/ludusavi

>Linux on other boards
>>>/g/fglt
>>>/t/linux
>>
Do I HAVE to use ProtonUp to keep GE up to date or is there a way to let my package manager handle it?
>>
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>Yeah, we won! Let's bomb those fucking peasants!
lol
>>539928391
If you're on cachyos you can install proton-cachyos, proton-cachyos-slr or ge-proton from package manager.
You can also use steam tinker launcher and tick "auto last ge" in game menu which will download latest ge proton and use it. Keep in mind that you'll have to delete previous proton versions.
>>
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damn im basically still drunk and messed that up hard
Nvidia VR works great on Monado
don't let retards tell you otherwise
>>
fun fact: UT99 is on the AUR. the only inconvenient thing about it is that it'll redownload the ISO every time OldUnreal gets an update.
>>
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>>539929446
Isn't it piracy at this point?
>>
>>539930078
nah, the only good thing Epic did recently was allow the OldUnreal devs to just give the game away

Unreal Gold is also freeware now but it doesn't have an AUR package.
>>
>>539929025
nvidia vr works better than amd for me, on ganoo l00nix
>>
>>539932078
AMD was fine for VR
I was just surprised since all of the people who "work" on Monado tier shit basically lied
>>
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Jesus H Christ
So red roses weren't enough, now we have plants with recovery time!
>>
>>539932245
I meant from a performance perspective. I have better performance with my gtx 1080 than my rx 7800 xt in vr
>>
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>>539932365
i havent benched enough but it was funny seeing mhwilds score lower at 1440/1080p than my 7900xtx when testing this card
>>
>>539926502
>Bottles: https://github.com/bottlesdevs/Bottles
>Lutris: https://lutris.net/
While I was tweaking the list of links, I really should have changed this to either
>Bottles: https://usebottles.com/
>Lutris: https://lutris.net/
or
>Bottles: https://github.com/bottlesdevs/Bottles
>Lutris: https://github.com/lutris/lutris
for consistency.
Oh well. Maybe I'll remember to do it next time I'm the OP.
>>
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I'm already 13h in the game but from watching another anons gameplay I feel like in the very beginning
>>
>>539932776
Just remove both, they are both woke and reddit.
>>
My name is penis
>>
>>539942549
Your parents must be based
>>
>>539934551
Name one thing that isn't woke and reddit
>>
>>539943147
WineZgui, q4wine, faugus
>>
>>539943523
Fagus won't add KDE file picker to the program.
>>
>>539943703
can't you just set the portal variable or whatever it it was
>>
How well do the 8bitdo xbox controllers work? I actually had a really hard time with OEM xbone controllers and I was wondering if they were any better since I want the M30 but the Xbox variant is the only one that has the triggers.
>>
I now remember why I dropped Borderlands 2 multiple times, the main reason is that all of the guns are inaccurate as fuck compared to the first one where I continued to play through new game plus just because the weapons aren't dogshit.
>>
is a stable distro like mint fine for gaming? i keep hearing that rolling releases are more ideal
>>
>>539950028
I'd say "fine" is a good description. They're not explicitly optimized for gaming, but you can still run games on them. Gaming-focused distros probably are all rolling-release so they can get the latest optimizations or whatever, but I can't vouch for them. A distro like Mint is a good easy-mode choice if you just want a stable desktop system, unless your hardware is so new that it doesn't have working drivers in whatever kernel you get. (A fresh install of Linux Mint 22.2 should have kernel version 6.14, if I remember correctly. In-place upgrades from older versions of Mint don't automatically change the kernel, so mine is older. I haven't bothered to upgrade it.) Packages will become more outdated as a given point-release ages, and sometimes you'll have to go outside of the official package repository for updates you care about, e.g. (just giving a personal anecdote) when ScummVM gets support for some game and Mint's package repo doesn't have that update. You can often get newer versions of such things in Flatpak form, and Mint's software manager also pulls from Flathub.
>>
bros i hate lutris so much

why is it detecting emulators i have installed already but it STILL wants to download its own it's like "oh nice it knows i have PPSSPP i can just launch the games from there" and it still wants to redownload the emulator instead of using the one i installed from the arch repos.
>>
>>539961475
>"Let me do that for you!"
>[does it fucking wrong]
A tale as old as software.
>>
bumpu
>>
>>539961475
Unless they changed it in recent versions, you can set path for "custom executable for runner" under runner config.
>>
>>539950028
if you can get a updated mesa (amd/intel gl/vk driver), nvidia driver and kernel then sure. look for software repositories compatible with mint.
>>
>>539988438
>you can use stable distro if you just install experimental software on it
what's the point of using a stable distro then?
>>
>>539988616
stable mesa, kernel, and nvidia are not experimental unless you are going out of your way to get pre-release versions or building from source with custom patches. i guess just wait for a point release for updooting that stuff.
>>
>>539961475
Well, I guess it's made for uniform experience across distributions and portability. For example you can't install cores on archlinux version of retroarch since they're managed by package manager.
>>
bump
>>
>>539989480
>For example you can't install cores on archlinux version of retroarch since they're managed by package manager
You can, you just need to edit some paths in the RetroArch default configuration file.
https://wiki.archlinux.org/title/RetroArch#Configuration
And you don't need to use the online updater to do that as you can just grab the libraries from the libretro website and put it inside your cores directory.
https://wiki.archlinux.org/title/RetroArch#Enabling_the_%22Online_Updater%22
https://wiki.archlinux.org/title/RetroArch#No_cores_found
https://buildbot.libretro.com/nightly/linux/x86_64/latest/
Why would you want that? To avoid using the AUR or to use a niche core without a PKGBUILD.
>>
https://github.com/GloriousEggroll/proton-ge-custom/releases
Proton GE update is out with the new DXVK and VKD3D that use dxbc-spirv for shader compilation. DXVK also has some ubershader for fixed function d3d9 shaders enabled now.
https://github.com/MuPendulum/proton-mu/releases
Looks like this optimized fork with better codec support was also updated but proton-cachyos hasn't updated to a more recent Proton/DXVK/VKD3D yet
>>
tux
>>
>>540022104
The new update uses a much newer gcc and mingw now since the steam SDK was updated, too
>>
I've installed beesd and saved 34.42 GiB on my btrfs filesystem
>>
>>540031165
beesd
>>
>>540031165
>>540033340
Update: it's 44.96 GiB now
>>
>>540033340
babby's first InsectumOS
>>
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I heard they nerfed her in the first patch, so still didn't beat the game
>>
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1000 IQ
>>
>>539961475
Pretty much all "unified launchers" ship with their own default emulators/cores. It's just a default or fallback and it existing is a good thing. Yes, it's annoying if you yourself want to preserve space, but what more people get in return is convenience.
Most of these frontends support you setting a custom path to an appimage or a binary of an emulator.

>>540042258
Is this game as good as it's hyped up to be?
>>
>>540048016
>Is this game as good as it's hyped up to be?
No. It's like a polished turd but it can still be fun in a chaotic sense if you go in expecting artificial difficulty where everything is done to frustrate the player and that the game is at its hardest at the start, getting easier as you progress. I'd put most metroidvanias above SS.
>>
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>There are no cheaters on Lin..-ACK
At least we have nvidia inspector alternative on Linux.
Also, last week I was banned on /g/ for 1 day in thread about defragmentation writing a single post "wintoddler problem"
>>
>>540051410
I wonder why MS is still stuck on NTFS in the year of our Lord, 2025.
>>
>>540055656
I believe there are no people in Microsoft who can make filesystem. All they can do is to hire Indians to make start menu in react js.
>>
>>539926502
Good evening, I installed the native version of a game

but then installed the proton one, my question is

wher can I find this native version of the games so I can delete it and not end up with two big 100gb games?

thank you
>>
>>540058195
is it a pirated copy?
>>
>>540060126
no, its official, from steam, total warhammer I mean
>>
>>540058195
Assuming we're talking about Steam, it automatically replaces native files with Windows files and vice versa.
>>
>>540060219
>Assuming we're talking about Steam, it automatically replaces native files with Windows files and vice versa.
oh okay, thanks, I didnt know cause when it was downloading the proton version, my drive jumped another 100gbs in size so I assumed I had two games installed now
>>
>>540060386
Check corrupt and downloading in /.local/share/Steam/steamapps/ maybe?
>>
>>540060386
Your disk usage might have included the size of both copies during the download. I'm pretty sure that Steam will reserve all space needed for a game as soon as it starts downloading, and it's very possible (though I'm too lazy to verify) that it doesn't actually delete one version until the other is finished downloading.
>>
>>540061780
>Check corrupt and downloading in /.local/share/Steam/steamapps/ maybe?
nope, only one folder of total warhammer

>>540066670
>Your disk usage might have included the size of both copies during the download. I'm pretty sure that Steam will reserve all space needed for a game as soon as it starts downloading, and it's very possible (though I'm too lazy to verify) that it doesn't actually delete one version until the other is finished downloading.
maybe, it seems fine right now, so I will just assume it was something like that

thanks anons
>>
>>540060201
Then it's only one version of the game installed, native or not.
>>
>>540070935
I actually wish Steam would let me have both versions of a game installed. How they would implement this, especially without confusing normal people, I don't know. But sometimes I want to compare the Windows and Linux builds of a game, and it would be a lot easier without re-downloading the shit every time I want to switch.
>>
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Sentry bot jumpscare. Something that big shouldn't move that fast. It shred through my HP even in PA. It was too big to get to my location in the alleyway, but I still ended up dying shortly after to an army of smaller robots. I didn't expect there to be so many rusty devils there, that's why I took out my non-suppressed rifle. Bad move.

Also, bump.
>>
dege has archvied dgvoodoo2's github, removed downloads from his site, and blacklisted his site on the web archive
nice
>>
>>540088364
uh oh melty
>>
>>540049164
>getting easier as you progress
wait till you get to act 2 platforming
>>
>>540088414
https://archive.org/details/dgvoodoo2_81_3_202501
Thankfully someone archived 2.81.3 separately (last working version for Wine) and I can reasonably verify it's authenticity through VirusTotal's metadata.
>>
>>540088972
I'm finishing up act 3 but I meant that primarily for bosses. Platforming is kind of a joke once you have dash and clawline except for a few places in act 3. Doing Hunter's March in early act 1 with the Hunter crest and no abilities is more difficult than most platforming in the game.
>>
>>540088364
But why...
>>
>>540091089
The guy has always been a bit unstable and I don't think all of these things happened at once, but now the current state is only a few releases being available on the GitHub page while all others are lost.
>>
>>540088364
This shit wasn't even open source and wined3d works just fine for most cases
>>
>>540092659
>most cases
Exactly. Most, not all. dgVoodoo2 has the power of autism ensuring obscure shit works.
With the move to WoW64, WineD3D is also becoming somewhat useless until they fix it.
>>
>>540092659
Ragnarok Online raped my CPU when using wined3d. dgvoodoo2 is a must for that one, if not using a dx9 client. And still needed it in the case of Arcadia's custom dx9 client...
>>
>>540091089
from github readme
>I don't have time for this project so I put it into archived state for a while. There is no point to have new issue entries waiting for answers in vain
>>
>check dgxvoodoo source code out of curiosity since 2 is closed source
>Assembly 54.5%
huh
>>
>>540088364
>dege has archvied dgvoodoo2's github, removed downloads from his site, and blacklisted his site on the web archive
Isn't it still downloadable from GitHub though?
>>540091371
>now the current state is only a few releases being available on the GitHub page while all others are lost.
Oh.
Well anyway,
>I don't think all of these things happened at once
No idea when he nuked stuff from his web site which I never visited, but I had noticed the GitHub repo was archived quite a while ago. I mean, despite this text on GitHub:
>This repository was archived by the owner on Aug 6, 2025. It is now read-only.
I'm sure I saw it archived long before that, so I think it must have been un-archived and re-archived.
... In fact, yeah, just to prove I'm not crazy, here's my February 2024 /lgg/ post about it:
https://arch.b4k.dev/vg/thread/464863371/#466015428
Bless the archive. I guess the reply to that post is somewhat funny now that downloads were allegedly nuked for schizo reasons. On that note, bless the Internet Archive too.
>>
Why the hell is free-as-in-beer software closed-source anyway? Legal ass-covering by hiding copyright-infringing source code? Or just hubris, power-tripping, and not wanting to share?
>>
>steam beta update
>upgrade systemd shit again and restart
>controller works in-game again with steam input enabled
nice
>>
>>540098540
>Or just hubris, power-tripping, and not wanting to share?
this
>>
>>540095949
Now you can play with d8vk
>>
>>540101680
Ragnarok Online is dx7 unfortunately. If they had delayed it they could have moved it to dx8, but alas.
>>
>>540102049
Huh, pc gaming wiki told minimum requirements are directx 8.1
>>
>dgVoodoo2 is dead
I remember it being necessary for games like Dungeon Siege, both 1&2 but at least old versions are still available.
>>
>>540042258
>Reaper
>>
>>540098540
Some devs just don't want other people working on their project and at most want people to just report bugs. Working on something alone makes the work peaceful, while other people being able to jump in suddenly means you need to also act as a community manager or moderator.

But it's also often just a way to legally prevent people from redistributing your software, since maybe you want to monetize it at a later date or you don't want to deal with a random distributor's modifications causing additional, non-real bug reports. (This is also a reason why many devs are against distro maintainers packaging their software and advise using appimage or flatpak. Distros often don't package software well, introduce bugs or don't keep things updated)

Also, a lot of gratis software (especially on mobile) is monetized via ads. Open sourcing those mobile apps means that chinks and pajeets will create forks with their own ads, while some people will create forks without ads at all. Ultimately depriving you of revenue.
>>
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>game works on linux before release
has science gone too far?
>>
>>540101680
d8vk is still a buggy mess and doesn't come close to the quality and conformance of wined3d or dgvoodoo2 for d3d8.
>>
anyone else having trouble with mangohud displaying with umu+wayland?
>>
>>540096005
>I removed them because if they are available then people just use an older version instead of the latest one, so ironically the regression bugs won't be reported and fixed (and I myself can't test "everything").
>DESU I hate to see having different dgVoodoo versions in use, one for this game, another one for that, etc... like with an open source software with million forks.
>I'd like to have 1 current version with no regression.

>In my experience nobody (except 1-2 people) does regression testing, they just use an old version that works for a particular game.
>But if you are a dedicated regression tester then I could give you a link to a package containing the old versions (if I have enough space on the server... that's another problem btw).

>Yes, I don't want old versions to be used. If a regression bug or issue with the latest version(s) is detected then it's better to report it and get it fixed than fleeing back to an old version.
>That's why I've thrown out the entire 2.7.x series. And also, I need space on the server of fw.hu so I usually delete old WIP versions as well.

From the VOGONS forums.
>>
>>540137467
Have you tried gamescope? That was the only way I got mangohud to work.
>>
>>540138298
gamescopeandilate doesn't work for me, probably because of nvidia.
>>
>>540139590
>nvidia
Sad. On AMD if gamecope doesn't work, adding --backend wayland got it working again for me.
>>
>>540137467
Ugh no? Although I'm using mangohud-git
>>
>>540135272
Just makes me want to give it a look more. It seems like a fun old game. Does it run well Anon?
>>
>>540139947
I've seen someone mention on github that building the package from source fixed it for them, so it's probably some latter commits that fix it.
>>
what the...
>>
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>>540140061
>Does it run well
So-so, opening in-game menu somehow more than doubles the GPU load. The game itself runs fine so far, as far as UE5 games go.
>>
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>>540135272
I thought this was Fatal Frame and was confused.

Why does the main character look like a 37 year-old cosplaying as a high schooler?
>>
>>540142146
>we need to make our horror game really scary
>say no more
>>
https://larian.com/support/faqs/steam-deck-native-version_121
OH MY FUCKING GOD YES YES YES
>>
>>540142146
The only weird thing about her is her nose. It doesn't look japanese at all, looks more like those fake korean plastic surgery noses.
>>
https://www.reddit.com/r/archlinux/comments/1nnyuwp/do_not_update_to_6168arch21_if_you_have_an_amd_gpu/?utm_source=share&utm_medium=web3x&utm_name=web3xcss&utm_term=1&utm_content=share_button
>pacman -Q linux-cachyos
>linux-cachyos 6.16.8-2
>vkcube
>pkill -9 vkcube
>no freeze
CachyGODS, we're winning again!
>>
>>540147334
i see, that's why zen had 3 patch versions of this kernel already
>>
>>539926502
I'm planning on upgrading to from mint should I go Debian or Arch based
>>
>>540145715
>the steam deck native build is only supported on steam deck
literally worthless
>>
>>540145715
>>Now that there is a Steam Deck Native build, is Baldur’s Gate 3 supported on Linux?
>Larian does not provide support for the Linux platform. The Steam Deck Native build is only supported on Steam Deck.
Holy cringe. Is the "Steam Deck Native" build really not installable on Linux desktops?
Developers not only treating Steam Deck like a console, but even going out of their way to deny their "Steam Deck Native" builds to other Linux systems, isn't actually that surprising -- but I'd have expected this behavior when Steam Deck was new, not after people are already calling it obsolete and after SteamOS has already added official support for other hardware. This FAQ reads as if even other SteamOS devices are denied. What's next? OLED model exclusives because the devs are afraid to "support" the LCD one?
Even as a Steam Deck owner, I refuse to buy a game that has a Deck-only Linux build. If "not supported" means I can run it anyway but they'll ignore my bug reports, then fine. But if they set up the Steam app configuration so that only a Steam Deck can download the Linux build, then fuck them. I'd rather see no Linux build at all.
>>
>>540148382
Arch if you have a triple digit IQ, Debian otherwise.
>>
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>>540149271
>>540149272
I don't think it would be actually Steam Deck only build that won't install on other distributions. I think they just officially provide support for Steam Deck while other Linux user are on their own.
>>
>https://store.steampowered.com/news/app/1086940/view/511843343389426278
Linux native Baldur's Gate 3. Done for Steam Deck performance reasons, less CPU usage
>>
>>540150123
whoops i can't read this was posted already
>>
>>540149272
SteamOS is 30% of the Linux market share on Steam. It's the only stable/universal Linux platform outside of Proton and Flatpak. They're not going to account for a million random distributions having a million different versions of dependencies which conflict with what's required by the game to run. Not to mention the Steam Deck is advertised as a console/platform devs can target, so this is by design.
You can always just run the game using Proton. And I'm sure people will be able to make the game run on other distros. They're just not officially supported.
This is pretty much the same as many Windows XP or 7 games being playable on 10/11, or some Windows 10/11 games being playable on Windows 7. Or, the fact that you can still use a 5 year old web browser on 99% of websites. You can make it work, probably very easily, but don't expect devs to give a shit about bugs you find.
>>
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???
lol
>>540150756
They're developing for Steam Linux Runtime, it doesn't matter anymore on which distro you run the game. The only difference in drivers and kernel but I see they don't have problem support different verison of Windows on different platforms (Intel, Nvidia, AMD)
>>
>>540151048
>They're developing for Steam Linux Runtime
it's not a compatibility guarantee. There's plenty of old Linux games which don't work at all under the Steam Linux Runtime, forcing users to use Proton.
>>
>>540149736
They actually did configure it to make the "Steam Deck Native" build available only on Steam Deck. Meanwhile, Steam defaults to the Linux (Steam Deck) build on other Linux systems anyway, so if you install the game on Linux now, you get an empty folder unless you explicitly enable Proton.
https://github.com/ValveSoftware/steam-for-linux/issues/12344
So it manages to be even worse than other Linux users not getting the Steam Deck build. The experience for Linux users is degraded by this update.
The second half of this problem is likely Valve's fault (hence the GamingOnLinux guy's bug report to Valve), but nevertheless it's one more reason I've lost interest in ever playing this game.
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>>540151302
>There's plenty of old Linux games which don't work at all under the Steam Linux Runtime, forcing users to use Proton.
That's because those old games weren't developed with Steam Linux Runtime. They're just shipped alongside it because that's what Steam does. They're also probably ship their versions of some libraries that supposed to be systemwide like glibc, libstd++ and SDL which also can break on modern systems just because. Anyway, we need to actually check what they have done. If they locked resolution and graphics settings then it sucks.
>>
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>option is called "indirect lighting"
>it controls fog
>>
>>540150756
>They're not going to account for a million random distributions
Plenty of other developers make Linux builds available to all Linux users, even if Steam Deck is the main focus, whether that means actively trying to support other Linux systems or just letting people with obscure system configurations cry. Acting as if having a Linux port is an impossible feat is ridiculous. But I'm sure Larian appreciates you swooping in to defend them.
>>540151302
>developing for Steam Linux Runtime isn't a compatibility guarantee because of these games that were obviously not developed for Steam Linux Runtime
Bad argument, but if you just want to change the subject to "Linux ports sometimes bad" then go nuts.
>>
Supporting Steam Deck only is actully retarded. They're like "we don't want to support Linux userbase since it's minority" but then "we will support Steam Deck userbase even though it's minority of minority (30% of Steam Linux users lol)"
>>
>>540151710
>The second half of this problem is likely Valve's fault
The reply from kisak-valve implies otherwise. And the issue is closed. That was fast. There's a reference to a similar issue that was fixed by the developer so it's very possible that this is entirely on Larian -- and given their attitude towards Linux as of writing that FAQ, they probably won't fix it.
>>
>>540152797
Most games historically only supported Ubuntu, yet were playable just fine on any other distro.
>>
>>540154079
That's because Valve had the good sense not to let developers tag their Linux ports as downloadable only on Ubuntu.
Anyway, this whole thing is a great example of Steam Deck not actually making developers give a shit about Linux, and in the case of Baldur's Cringe 3 downloading zero bytes on Linux desktop by default, it just gives them a new way to shit on us, unintentionally or otherwise.
>>
>>540152797
This thread alone is proof why they don't wanna support all distros, you all act a bunch of immature crybabies when things don't go your way. Grow the fuck up, manchild.
>>
So will there be gog linux version?
>>
>>540148382
Fedora
>>
>>540148382
Bazzite (Fedora-based)
>>
>>540155067
>no support because of response to explicit denial of support
Nice causal paradox you got there, genius.
>>
>>540156985
You can even strawman properly. Just grow up.
>>
What's more funny is that there's not even Steam Deck SDK image: you can't compile native executables for SteamOS without imaging recovery image on some device/vm, disabling read-only from filesystem, redownloading half of the system from repos since Valve just manually removed files like headers from already installed packages on the system lol. And even if you manage all that hops you may accidentally link against some library that don't have stable ABI and on the next major SteamOS update your executable will be incompatible (giving that you're going full retard about Steam Deck exclusivity and forcefully disable Steam Runtime). They're probably setup build environment on Debian or Ubuntu LTS.
>>
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junk kino
>>
I used the automatic setup script for MO2 that anon mentioned last thread
However the only problem is it can't seem to detect my skyrim steam cloud saves.
Its not a big deal since I was planning to make a new character anyway, but its a minor problem
>>
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My beauty
>>540161356
Did you install it from the Skyrim's game menu or from the main menu of steamtinkerlaunch?
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https://github.com/ValveSoftware/steam-for-linux/issues/12019#issuecomment-3324905527
It's time to upvoot
>>
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https://rutracker.org/forum/viewtopic.php?t=6748521
Here we go
>>
>>540166605
>no sneeds
...it's alright, I put it on my server qbittorrent instance so it will download over next day, and I'll just get it at the LAN speeds hehe
>>
>>540158235
Just put all your shit in appimage like on windows
>>
>>540168379
Well it's not fucking "Steam Deck exclusive" port then, it could be supported on another distributions and we at Larian can't allow that!
>>
>>540168584
Why would Larian be against it?
>>
>>540168720
I don't fucking know? Why did they make a Linux build, labeled it "Steam Deck only" and limited ability to download it only on Steam Deck? Maybe they hate Linux users and wish them all dead?
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>muh Steam Deck native port
>Still ship own version of openssl 1.1 even though it's in sniper runtime
Exclusive Steam Deck port my ass
>>
>>540168951
I think they just don't want normies from ubuntu asking how to run it on ubuntu or reporting bugs that are specific to some other distro.
>>
>>540169764
Game devs are worse than web devs, anon.
>>
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Jesus fucking Christ
STOP SHIPPING YOUR OWN SDL LIBRARY FOR THE FUCK SAKE YOU'RE DEVELOPING FOR STEAM RUNTIME IT'S NOT 1999 ANYMORE
>>
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>>540172445
This means they are gonna release a gog version.
>>
>>540172445
Most game engines don't target Steam Runtime, they target Linux itself. And they'll bundle required dependencies because otherwise the game wouldn't run on most distros. It's up to devs to trim the fat if they want to efficiently target a stable environment, like "Steam Runtime", with a specific build.

This at least means that the game is playable without Steam Runtime, so it can be released on other platforms like GOG. And if you're targeting multiple game platforms, it's best to decouple yourself from depending on Steam Runtime because otherwise you'd have inconsistent builds with inconsistent bug reports. Having a single, universal, build is objectively better even if it costs the user 1MB-100MB of additional storage.
>>
>>540173032
>Most game engines don't target Steam Runtime, they target Linux itself. And they'll bundle required dependencies because otherwise the game wouldn't run on most distros.
Dude, we're talking about super duper Steam Deck EXCLUSIVE native build which is distributed through Steam, so it AT LEAST target next platforms:
1. SteamOS 3.7.13 with its libraries (which includes SDL2)
2. Steam Linux Runtime Sniper (which includes openssl 1.1)
>>
>>540174115
You're making assumptions that SteamOS will not introduce breaking changes to it's libraries. No dev team will want to risk that.
>>
>>540173521
>Having a single, universal, build is objectively better even if it costs the user 1MB-100MB of additional storage.
Problem is not storage but that SDL is a library that provides stable ABI and that updates over the time to reflect on platform changes. If not updated old SDL library might cause issues like sdl1.2 make fullscreen windows across entire logical space in multimonitor configurations and have other issues. There are libraries that shouldn't be statically linked/shipped and should be always dynamically linked against, treating them like system ones.
>>540174556
It will not because:
1. SDL2 will be always present in native state or in the form of sdl2-compat when SteamOS will move to SDL3.
2. Steam Linux Runtimes don't introduce breaking changes inside a single version, and when support for a runtime comes to an end it doesn't go anywhere. And unlike fucking shipped libraries Steam Runtimes are getting updates as long as they're supported.
>>
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At least when you remove shipped library it switches to a system one. Some games are dynamically linking their games to relative path inside game's directory so you have to make a symlink.
>>
>>540175563
Does the native version have better performance than the windows version?
>>
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>>540174923
Don't statically link but still include is what gog recommends.
https://docs.gog.com/linux-guidelines/
>>
>>540175928
Dunno it's still downloading. And even then I couldn't tell since I've beat release version on 7700k and now I'll play patched Linux native on 9800x3d
>>
Why can't it just give error telling the user to install SDL or whatever other dependency?
>>
>>540176773
Or just bundle it so it works for everybody without having to do anything?
>>
>>540176773
>why don't people just ship broken software
Oh, I don't know, maybe because low IQ monkeys like yourself would complain about it?
>>
>>540177094
>>540176773
Also you cant install system libraries on steam deck, and even if you could nobody wants to switch to desktop mode and manually install shit on a handheld gaming device
>>
>>540177094
I don't like having excess slop.
>>
>>540177240
Steam deck should come with all the dependencies intalled.
>>
>>540051410
I'm using mint on a laptop with HDD and after a couple of years did the defrag. "Linux file system didn't need df" my ass, speed up so noticeable is not even funny.
>>
sus e
>>
>>540157457
>strawman
Hardly. You (>>540155067) cited "this thread" (which in context could only mean this thread's complaints about Larian going out of its way to make a Linux port not run on all Linux systems) as "proof why" (nice grammar) "they" (which in context could only mean Larian) don't want to support all Linux systems. Yeah, sure, I get it; the claim wasn't literally that complaints about lack of support are the reason for lack of support, but rather that our supposed immaturity which is somehow proven by our disappointment at a hardware check is the reason for the lack of support. Still, if your only example of how we're "immature crybabies" is that we get upset about X, calling it the reason for X is at best dangerously close to circular logic. If you were posting on behalf of Larian then you should give them their money back.
>>
>>540173185
I doubt it. It would be great if they released their "Steam Deck Native" build on GOG where they have no means of restricting downloads to Steam Deck, but I find it hard to believe that they would bother to configure the game as such on Steam if they were just going to put out a GOG release anyway. They are so afraid of non-Deck Linux users running their game and generating bug reports that they went out of their way to make it Deck-exclusive (at least to the extent that the Steam platform allows), and releasing the Linux build on GOG would just negate that effort (unless they also put some kind of "if not Steam Deck then crash to desktop" code in the game itself, which would be beyond pathetic).
>>
>>540193785
>they went out of their way to make it Deck-exclusive
... Maybe. According to
>https://github.com/ValveSoftware/steam-for-linux/issues/12019#issuecomment-3325432697
they've fixed the broken download on non-Deck Linux systems (as mentioned in >>540151710). It's still not working out-of-the-box as of that comment, but apparently the "Steam Deck Native" build is downloadable on Linux now. Whether they actually intend that (implying that restricting the download to Steam Deck in the first place was a fuck-up), or just haven't figured out how to make desktop Linux default to Proton when there's a Linux depot for Deck, I have no idea. But at least Linux desktop users getting zero files by default was deemed worth fixing.
>>
>>540177767
What file system?
>>
>>540166605
>144 gig
dang, that's the largest porn game I've ever seen
>>
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>>540177767
Either you filled the partition (it needs at least ~20% free space to keep nice and defragged), or it was purely a placebo effect. Here's 2 examples, /var partition that gets written to every day for years, and /home, both never defragged in a couple of years of nearly daily use.
>>
https://steamdb.info/app/1086940/history/
So, it took only 1 day of crying and screeching they removed all steam deck checks so native Linux build will download by default on Linux systems. I always tell you that when you interact with corporate faggots they only understand loud crying. With enough crying you can make corporates make absolutely retarded decisions and some modest behavior is the right way to get your issue ignored.
>>
Can't wait to get home from work and try bg3 native build
>dude, stop browsing 4chan and start working
Lol
>>
>>540161342
So this is what they meant when they said Souls Like.
>>
>>540161342
My shitty phone fails to play your webms. Are you encoding in 10 bit by any chance?
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>>540230859
Looks like it's vp9 codec, which is newer. Update your web browser, anon.
If you're on a really shitty device (made before 2015) it's possible it doesn't support vp9 decoding at all, at least hardware based. In which case your browser should default to software-based decoding using your CPU instead of GPU. Again, assuming you're not using an outdated browser version or assuming you're not on iOS.
>>
>>540232043
>IOS
Money is it being that.
>>
>>540232043
>Looks like it's vp9 codec, which is newer
This have nothing to do with codec, my phone can perfectly decode regular vp9. My problem is you're using 10 bit pixel format which forces VP9 Profile 2 and that what makes my phone shit itself. Use 8 bit pixel format: I found no advantages of using 10 bit and it actually makes encoding slower.
>Update your web browser, anon.
Sorry, can't do that, my phone is 8 years old and the last LineageOS version for it was released 1 year ago
>>
>>540234272
>no advantages of using 10 bit
Smaller file sizes on average.
>my phone is 8 years old and the last LineageOS version for it was released 1 year ago
This has nothing to do with your web browser. Web browsers are not tied to system updates on Android. Even WebView hasn't been tied to system updates in 8 years.
In any case, any sub-$100 phone released in the past few years is capable of rendering 10bit vp9 videos at the quality/resolution that's being uploaded. Trade in your phone for a newer one.
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>>540235381
Oh fuck is 10 bit smaller? I thought it was bigger because number go up.
>>
>>540237431
https://gist.github.com/YamashitaRen/2dcea6fd5830ecd53236
>>
>>540237431
In general, yes. There are only a few edge cases where 10bit is larger.
>>
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Wow, someone made comparison between native and proton versions of BG3. Imagine how much performance we're leaving on the table while not having native Linux builds?
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>>540242580
Doesn't the "native" version strip out some graphical features because it's intended for SteamDeck?
>>
>>540242580
That's CPU-bound performance. Thankfully CPU-heavy games and emulators often have native builds.
>>
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>>540249310
>we have silksong at home
>>
>>540257416
I had more fun with this game than with silksong, alas it's criminally short.
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would
>>
There is a new amdgpu driver bug that causes the system to freeze, reproducible every time. It gives this error in dmesg:
[drm:amdgpu_job_submit [amdgpu]] *ERROR* Trying to push to a killed entity

Dont update to the latest amd driver. Its either in mesa 25.2.3 or linux-firmware-amdgpu 20250917.
It happens specifically when the notification gpu screen recorder uses is closed if you stop recording quickly (while the other notification is still visible).
>>
>>540263918
It happens in all opengl/vulkan programs. Can anyone else running the latest arch with an amd gpu test this:
Run glxgears in one terminal, open another terminal and run: kill -KILL $(pidof glxgears)

and see if that freezes the system (for example try opening another terminal after that)
>>
>>540263918
some people said it was from 6.16.8 which got several redos on zen lately
>>
>>540264774
Oh thanks, usually im never able to find anyone else that has reported an issue but others on arch have reported the issue now. Now I just gotta make a workaround in gpu screen recorder, otherwise I and others cant use it when notifications are enabled lol.
>>
>>540263918
>>540264752
Doesn't happen on CachyOS.
>>
>>540264752
I updated my mesa-git last night, but my linux-firmware-amdgpu is still only 20250808 with no update available. On cachy with a 9070.
Did >>540264752 but no freeze at all.
>>
>>540265352
6.16.8-2-cachyos btw
>>
>>540265492
>>540147334
anon earlier say that cachyos kernel didn't freeze
>>
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When running with Wayland SDL driver Baldur's Gate 3 uses HDR.
>>
>>540148382
Without knowing what made you want to distrohop, I hopped from mint to arch because I wanted more freedom to customize and use different software, so that might be a good reason to try arch.
What made you want to "upgrade" from mint?
>>
Stellar blade is on sale. It's gooning time.
>>
>>540267259
>20%
I sleep.
>>
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Lmao, this native build is fantastic: it supports HDR, it has great controller with vibration. I haven't checked multichannel audio yet but everything seems great.
>>
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>>540268321
It even recognizes my chink gamepad in Nintendo Switch mode.
>>
Has gooning gone too far? and 10 more questions scientists cant answer
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>>540272330
I like the game doe
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>>540267259
>DRM
don't care, no GOG no buy
>>
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Got rid off the piss filter but still has the classic vaseline-smeared look of the age. a remaster would be great.
>>
>>540264752
Endeavour OS here, nothing happened on my side.
6800 XT owner
>>
>>540220398
Was there actually a backlash?
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>>540230859
Maybe it's your browser. Just use Chance.
>>
>>540279950
No, nobody cares. There's maybe 50 people who updooted mean comments against developers. The studio just realized that they can get 3x as many Linux customers by just not having a "Steam Deck exclusive" flag.
>>
>>540242580
Is this novidio though?



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