Maximised Floorspace EditionPrevious thread: >>540660792This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Timberborn>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>MinecraftOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
>>541215281ok, now they have 1 steam connection, 1 water return connection, and 1 water connection used for cooling water that takes 10/s
>>541217061Ok, but does it turns to steam afterwards? So we need another steam connection for output.
>>541206631stompers do get killed by landmines as long as they're not aggro-d - build landmines a couple tiles outside your turret range
>>541217297no, the idea was that it uses evaporative coolingreal nuclear plants are always by large bodies of water because they have one loop of pressurized water inside the reactorthat has a heat exchanger to another loop of water that turns into steam to turn turbinesthen there is another heat exchanger to an open loop that takes cold water from a river to cool down the steam, then put through giant concrete cooling towers before being dumped back in the riveryou can't just magically add a bunch of energy to water to turn it into steam and then extract all of it with the turbines to turn it back into water
>>541218113It was a joke, it being that you would need to run a steam condensation chem plant that makes steam in a loop.
Anon spoonfeed me!Anyone tried Mars First Logistics?Is it worth trying?
you can't say seggs without egg
Is Foundry a better Satisfactory?
>tfw too much legendary copper
>>541224087oh yeah that reminds me, the foundry recipe for LDS will reject quality in 2.1, lol.
>>541224289I get why, but seems like a band aid fix to me.
>>541224432>Every SA design decision
Should've added quality fluids
>Serb still deadIts overino
We should lay an egg on wplace.
>>541224087Are you using q/coal or are you upcycling plastic?
>>541225765hes cheating
>>541224289too late. i already have a big stash of legendaries hidden
>>541225765Legendary coal for legendary plastic
>>541225765You can literally roll the same 10 plastic in an legendary LDS foundy at 300% productivity for infinite legendary copper and steel(but mostly for the copper)
What's the shortcut when placing ghosts to avoid placing foundation? Like for elevated rails and lava.
If you imported a SEx save from 1.1 and had a spaceship or two, or even blueprinted a spaceship and rebuilt it, the console of the ship probably has an invisible entity to it's right where it used to connect for circuit networks. Just mouse over it and hold right click to deconstruct to free up the space.
>>541227810Mouse click
>>541176014>>541174082They could add canals with locks. Barges sound neat. They have an opportunity to do something new with water transport.However, late game lacks challenging logistics. They could add some infinite resource sink like science or some beaver goal. Also need multiple resources from multiple places.Pic not rel.
>>541224432>I get whyI don't. Help me out?
>>541233368It trivializes what's supposed to be a drawn out long term grind
>>541233368makes quality easy. makes kovarex sad
>>541224662Still trying to unlock quality time in this game.
>>541234269Those sound like positives to me.
>>541227093thats not cheating btw
>>541233368Casinos always kick you out when you start to win too much.
Bought a bunch of oxite. Now my base is kind of over-pressurized. Stuck powered vents on my airlock. Now I barely have to wait at all. The colder you are the less you sweat, so to conserve water & make outdoors daytime excursions more efficient I rebuilt the O2 filler with an air conditioner and adjusted my suit's AC setting to match. (I haven't done the evaporator/condenser thing; not a priority.) Building a rocket silo; have most everything built except for fuel. Added more wind turbines & the wiring blew out during a storm.Some discoveries/bugs/warnings:- you can uproot plants and transfer them. It says they expire in 1 second but it's longer, not sure how long.- you can't alt-click a laptop screen to export- a computer has a tendency to reset its target chip if you walk away. Add an "AAARGH" housing to protect from random nukings.>>541094717Offgas-furnace -> steel furnace. Can probably just leave it sitting outside w/ a megapascal and a simple program to press the ingot.>>541130281Partial automation of crafting machinery feels so dubious. Like, unless you're actively bulk-crafting even having a stacker down just gets in the way.
Whats the longest you guys have had a factorio game running postgame? Since I reached postgame I've just been trying to improve my setups and time and haven't reached aquilo again since, longest game since did everything up to gleba and them wasn't satisfied with my 32hours playtime so reset..
I want nullius to be updated
Whats the worst that could happen?
>>541253102Looks like it's going to hit itself.Also, what?
>>541253458SEx elevator, one's going up the other's going down
>>541253458I made a liquid rocket fuel barge because the math checks out that it's more efficient to carry the liquid than the solid. That's true even if you AREN'T using rocket fuel booster tanks to haul it. If you are it's uhh... dramatically more effective.The thing is that when a ship takes off the surface of a planet it costs a lot of fuel, and more fuel for all the weight your carrying. So it's more efficient to carry the fuel up to orbit in a train. With 25 booster tanks the ship has a total capacity of 2.5 million units. How many space train wagons does it take to carry 2.5 million units of liquid fuel?42.
>>541223737Techtonica is a better satisfactory
>>541255387I'm unhappy with how Techtonica turned out. It had promise but splitting the levels was annoying and the research platforms are terrible.I didn't end up finishing it (is it finishable/done even?) but should go back to it at some point
>>541255614It's abandoned currently but the elevator concept is a lot more fun and interesting to me than having the big sprawling map, personally.
>>541240568What the fuck is up with them overtweaking all the fun out of a single-player game anyway, or is there some sort ofcompetitive factorio e-sports scene I'm not aware of?
>>541256610Why would you want to trivialize and circumvent an intended mechanic
>>541257720developer intent is often misaligned with player enjoyment. People can make mistakes, especially in a game with a small development team. They do not always know what is best for us.
>>541257720What is "intended"? The game goes through constant balance changes and updates where the devs react to anyone having fun with their game by changing mechanics from their previous implementation.
>>541256610Even more so in the post-game that 95% of people will not play long enough to reach. You can't even do the LDS shuffle properly without insane investment in productivity research and legendary modules. At which point you might as well download a cheat mod, who cares.
>>541256023I do get it to a degree, maybe I didnt give it enough of a chance and was just a bit salty I had to restart last time I played
>>541249063Is this a waterblock overhaul? Name?
>>541263397Looks like voidblock
>>541249063it will be, soon-ish
in the end I went with my initial decider-per-quality build (plus selector and one more decider) for a solo machine that assembles modules of whatever quality mats are available. if there's a neater way to recreate the materials-to-recipe-availability, I'd like to know about it.
>>541263714it's called recycling anything that isn't legendary
Does Factorio automatically install dependencies for mods?
>>541263462Okay I installed all the voidblock requirements, am I missing something else because I can't start a new game using it or figure out how to generate the map specifics.
>>541263896this>>541263974yesinstall the mod, and the dependencies will be addednot sure if enabling an already installed but not enabled mod will do that
>>541263896I'm doing this already, I'm asking about creating a sole machine whose responsibility is to reassemble quality ingredients into the products. I've already achieved it but am looking to refine my ingredient-availability detector.
>>541264416I ask because the game isn't automatically installing dependencies of dependencies. Unless I'm missing a setting or something.
>>541257720it is intended>quality only takes into account the solid ingredients>there are molten copper and iron fluids for alternative recipes>recyclers recycle into the base recipe ingredientsnobody is circumventing anything, people noticed a beneficial interaction and are using it
>>541266414AND WE CAN'T HAVE THATt. kovarex
>>541265191it is though
>>541266552It didn't. I installed voidcraft and it didn't install the underlying dependencies.
want to be dicked down by a hairy lala bear TxT
>>541267053egg?
Sup nerds, finally got Satisfactory outhttps://youtu.be/0AZZ33SvYRUI wish I'd been a little more mindful when playing the game. I was treating it like I was Factorio without realizing how difficult it made getting coherent shots of things. You really underestimate how much your camera jitters until you're watching the footage back and trying to get a good scene. I definitely took Factorio's legibility for granted, but I did my best.
>>541270172I've ranted about this before here but I fucking hated placing belts in Satisfactory. Especially if you're a retard like me and my friends and created a 100ft bus. Pic rel. Its good to see you kicked the creativity funk though, always enjoy watching these.Unrelated. Its not up at the moment but I will shill Slav's Py, we are now at chem science. You can get to see what you're in for, I'd recommend if you have 5 minutes to just have a cheeky glance.
Do you eventually have to use bots on fulgora for recycling? I feel like eventually very few recyclers will fill a belt.
>>541267043I've personally never had any mod not install it's dependencies when using the mod portal.
>>541270172waow
>>541270172>only 1:24:29That's some speed play.
>>541270172Ever looked at Microtopia or techtonica? Neither would be good for a video (and this is the first video I've ever watched from you) but they're fun enough.
>>541270172Thanks DocDoccington.
>>541270172Total bitrate death. Literally unwatchable.
Dosh what the fuck?
>>541270172Thanks doc
>>541270172damn. satisfactory has always looked like shit but i'm definitely never gonna play it now
>>541270172it's okay bro nobody's perfect
>>541271345>>541271973I know, having the first video file get fucked by OBS deciding to default to an unwatchable bitrate was the main reason it was so hard for me to get started on this one.
time to make a tea and continue sitting down
i got further in satisfactory than the professional factorio player so I think that guy is wrong and competitive factorio does existi didn't actually finish it because it was just a slog at that point
>>541271982BRATTY DOSH!!! CLICKBAITING AN ENGINEER!?!? SCREWING CORRECTION NEEDED!!!! ORA! ORA! ORRRRRA!!!!
https://www.youtube.com/watch?v=O-qqgRjfo3s&list=PLrBjj4brdIRwRkGTLKqH5hlS_mlMYn_J0 Better bitrate videos that demonstrates the retardation you can pull.
>>541270172Welcome back Dollar Store Mandalore.
Can i just drop off this bad boy into Eve entry and aerobrake it into a safe landing? Playing hard mode so no retries, never been to Eve before
>>541270172You ever think to use your second channel for more rambling/low effort style content? I think your videos are the most interesting when you unleash your tism and talk about random subjects like roguelikes or technical debt.
>>541270172You waiting for DSP to get out of EA to play it or is that on the horizon?
>>541272889I've considered getting an editor so I can play random indie games and write my thoughts on them before uploading them there, but who knows if I'll ever get around to it.>>541274779It's a possibility, but I'll probably wait for 1.0
>>541272738you could always do a test mission with a unmanned vehicle with sensors and that graphing mod to see what it's like
>>541270172thanks doc
>>541275014DSP for all intents and purposes was already 1.0 even before the Dark Fog. There is no section of the game that is unfinished, the only thing they can introduce is new add-on content.
>>541276242There's an entire space factory section missing. The station will hopefully fix that.
>>541270172>that bitratea good enough excuse as any to not spoil myself on satisfactorysurely i will upgrade my specs before winter
>splitters in early pyanodon too hard?>fuck the rules, we make our own splitters
>>541277093It's not so much hard as it is annoying
>>541214529>ZERO mention of The Planet CrafterI am a disappoint
are there any weapons in armored core 6 that take actual skill to use?i'm falling asleep with all this auto aim
>>541277583shit idle game pretending to be an automation game
>>541276778There's no space factory because the core of the game is managing your limited build space on planets. That is why ray receivers are entirely ground based even though thematically it would have been better to have some floating receiver that beams down the power. It is done to force the efficiency to be limited based on where the receiver is placed and how the planet spins relative to the sphere, and planets inside of a large sphere are of course 100% efficient.
>>541277651Fuck you its actually fun
>>541277685post your PID or gtfo
>>541277685We don't do fun here I have over 300 hours in it
>>541277731factorio general
>>541277662There's no space factory because the update isn't out yet.
>>541277583Planet Crafter is shit though
>>541277093>90° insertersIf you're going to cheat why bother playing py?
>>541278239NTA but I'd argue with Pys in later recipes where you have 2-3 inputs and 7-8 outputs, you kinda need to do some bullshit with 90° inserters. You can always do splitter filters however that can be very susceptible to bottlenecks and is way harder to read.>>541270172Got to watch this while doing some bullshit monthly report. Was fun to see watch you have exactly the same issues as I did with the trucks and belts. Until next months PYs.
>>541278013That webm is not planet crafter...
>>541278830for reasons
>>541278875Skill issue. Mouse tilted ABOVE mid point on Y axis while jetpacking is how to fly up things.>.t knower
>>541278875Nice, I love Satisfactory.
>pid spammer is a retarded skillet
>>541278875>the techtonica jetpack..I really do hate how they have arbitrary heights they can lift you off a surface and if you go off that surface and attain greater distance from the ground it drops you down to the preset height.
>>541279490Install the mod that fixes it.
>>541278239i'm using the same modpack as the serb serverdo you consider that and everyone who plays on it a py cheater?
>>541279558I didn't even know techtonica has mods
anything new and exciting? new games, updates, mods, whatever.AND,i haven't played much DSP; just didn't give it time (yet). though i dont see it talked about here either. not often anyway. any idea why?
>>541281989DSP has simple endgame logistics. There's nothing to talk about as there is nothing to optimize.
>>541281989SEx updated to 2.0
>>541270172But did you sloop your slugs?
I liked the belt full of slugs going in a circle. It made me happy to see them.
>>541284708what about the buckshot belt?
>>541277612We build mechs here, not pilot them.
>>541279663Yes. Clearly I am the one true Scottsman when it comes to py.
>>541279663I do think that anything with bob's inserters is kind of cheating.
>>541287096yah same. if it was intended it would be listed as a dependency
>>541287096bob bros...
anything beyond helmod and rate calculator means you might as well be using cheat engine
>>541270172Thank you herr doktor.
okay I need a smart mall for SEx with only one requester warehouse, the design I came up with was an unholy mess of wires and combinators that ended up making 1 of everything for every warehouse instead of just 1 for the whole row
https://factorioprints.com/view/-Oa2kkBYAWkiSwNt1Gk->>541288010This is the one I made for myself in SE, the number in the constant combinator manages how many to keep in the internal warehouses (if it's needed for downstream things) and the arithmetic combinator determines how many to request in that specific warehouse. All signals are passed up downstream, so it doesn't over-request a billion things per warehouse.There's a bend in the bottom that was a bit annoying to set up, but I wanted to turn it 180 degrees.
>>541286681>>541287096fair enoughhere it is with only straight insertersthe balance ratio after a 2000+ item test was 99.82%
>>541288221thanks bronow I just gotta figure out how to plug it into a requester warehouse instead of 30 belts worth of random shit
>>541288221>>541288765aiiiie why do you request 25x the recipe ingredients by default I don't need 25 rocket pods
>>541270726agree, the game is fine otherwise for what it is (a pretty factory builder), but the stupid retarded belts just sucked out so much of the fun for me every time i had to interact with them:>you can't place splitters directly onto ends of belts, you have to either place a long(er) belt and a splitter on top of it OR (what happens in 95% of the cases in which this is a problem) deconstruct the whole belt, place the splitter where you want it (semi-blindly if the belt was long enough), and then finally replace the belt.>you can't switch out/upgrade splitters into different types in place (even though they're all the same size). for instance, if you have three belts going into a normal splitter and one belt going out of it, to replace it with a smart (priority) splitter you have to: deconstruct the splitter, THE FOUR BELTS GOING INTO IT, place the splitter (in the right location), then reattach all four belts.>you can't rotate splitters. you, again, have to deconstruct the whole splitter AND ALL OF ITS INPUTS AND OUTPUTS. just how many times i had to deconstruct a whole furnace/constructor stack because i forgot to rotate a splitter correctly i cannot count. also, if you use the picker tool to select an item from the world (by pressing `q`) it doesn't rotate the ghost of the entity you've picked up the same way that it's placed on the ground (like it does in factorio), which makes this mistake happen ALL THE TIME>there is no way to tell whether a belt is actually attached to a splitter by just looking at it. even if the belt looks like it's going DIRECTLY INTO of a splitter you can't tell if it's attached until you literally let items run through, and by that point you'll probably be in a completely different part of the factory and won't realize your mistake for a while which obviously makes you waste time unless you're extra careful during the building process.t. finished the game a month ago but still mad about belts
>>541288765The top left combinator is what passes the signals upwards, so you should be able to plug that in.>>541289303This was also my entire mall, so I wanted things to not have throughput problems. You can always edit it. For rocket parts, I used one of the 2x2 chests.
>>541288273>that 0.18% means that on average, about 0.025 items per second are incorrectly sorted on the stack (assuming stack singular stack throughput is burner inserters throughput * 2)>0.025/7 consecutive splitters means that a singular splitter has ~0.0036 probability of being incorrectly sorted each pass>which means, on average, failures happen every 1/(0.0036*60)=~4.5 minutesgotta work on that redundancy, imagine all the disbalance on your py pre-splitter sushi belt base 100 hours in.
>>541289529actually, further testing shows that the error was only due to how the thing "processes" one half of the inserters before ping-ponging to the other half. so in that test, with 12 splitting inserters on one half, the "imbalance" will never ever be greater than 12, even if you were to run millions through itsince that error was from a 2000 item test and should show maybe 3 or 4 items were off due to this, the error actually decreases the longer it runs until it reaches a limit of zeroi also found i could have the input belt loop back into itself on the ass end so items never truly get "stuck" inside based on whatever state it's in
>>541289459>The top left combinator is what passes the signals upwards, so you should be able to plug that in.yeah figure that pretty quick>This was also my entire mall, so I wanted things to not have throughput problems.fair
Thanks, Doc.Also you mentioned it in one of the other videos but yes. Do a video on Star Control.
>>541270172Evangelion or daily dose?
>>541293239>I make my default pallet green and purple because, yanno, I thought this base could use a little dose of color.
>>541275014>getting an editorWouldn't that make your videos less original? All editors copy each others and you end up with the same editing jokes everywhere.I guess it's the usual quality vs. quantity decision.
My ride off of this frozen rock is slowly filling up.
Sovietbros, how do I scrap trains? The scrapyard doesn't have a train connection, and they're too heavy to carry by car.
>>541287272>helmod*Factory Planner*
>>541298091>taking from a passive providerare you really handfeeding this shit, nigga??
>>541298381For now, yes (the main reason it's a passive provider is that I didn't bring any normal warehouses with me). There will be a requester chest at some point, but guess what you need to unlock requester chests.
What's the point of Space Exploration now that Space Age basically has infinite planets, too?
>>541298729lmao
>>541271008I think it's way easier to start with bots on fulgora, and use belts only when (if) you need the throughput .
>>541298729you're missing Tiber
>>541298729>LignumisNo. You pervert.
>>541270172It was funny, thanks
>>541271008its not about belts or bots. its about what you do with the excess output at the end.
>>5412987293/4 of planet mods are really bad
>>541270172i'm calling the police for infedility. still a nice glimpse what that game is all about though, seems like the reason why they didn't bother with dealing with ratios is that it will make the game more inconvenient since making things in first person view was a pain in the ass
>>541222046It's an unholy union of Besiege, Stormworks, and Lego Racer.There's very little in terms of flying parts, basically a quad-RCS and fuel-consuming thruster, fuel tanks, and a gravity negation thingamabob that I haven't unlocked yet but can see in rewards.Rudimentary logic similar to what Besiege has.Cargo is varied, but it's possible to have a number of general-purpose designs, outliers like a fucking butterfly(!) notwithstanding.There's also building structures, like radio towers to expand your operating range, running power lines, pipelines, and roads.If you like truckin' around, MFL lets you do that, on Mars, on landscape that varies from mild hills to jagged rocks. Read the map and plot your own route.Later on, you will build highways from outpost to outpost, but you gotta suffer the lack of road first.Be prepared to rebuild your stuff when you unlock something, as you'll get things like powered hinge that replaces the bulky arrangement with a starter servo.It's alright.
>>541301754Why? (never played factorio mods)
>>541301742PRESS K, ORDER 99999 OF THE MOST COMMON ITEM, PUT INTO CHEST, RUN OVER BY TANKREPEAT EVERY 2 HOURS
>>541298341ahh nvm, the larger scrapyard has a train track connection
Why doesn't the Engineer just go back to earth? He has a rocket to go home with.
>>541305703
>>541305703Would you rather be the undisputed ruler of a solar system of ruins and bugs, or just another wagie among the humans?
>>541306015He's totally okay.
>>541306046Can I fuck the bugs?
>>541270172>shitting on the game every minute
>>541305703In ksp it's way easier to go to the mun and minmus than go interplanetary.Going interstellar must be an even bigger leap.
>>541270172DO YOU HAVE A WIFE AND KIDS OR WILL YOU KEEP WASTING YOUR TIME FOR PENNIES UNTIL YOU ARE 70
>>541275205no cheats for me i play vanilla only
>>541308041
>>541308483>even biggerthis implies the fish have eaten at least two other blocks of wood before this
>>541306437No, but they will fuck you if they catch you slippin
>>541308578The poster implies mr. capslock text was bait, however it is not, as any rise gotten from the reading of said query will pale in comparison to the emotional chasm felt by your years leaving you behind and with nothing but several save game folders and antiquated old game-specific skills keeping you company in the self-created void
>>541309274as somone who was married and then divorced that cunt, marriage in the united states is absolutely a bigger waste of fucking time than playing /egg/ gamesplaying AND providing at least some kind of content for other people to watch is even betterwhat has your lazy nigger ass done except bitch?
Does anyone know how to build pyramid corners out of foundations in satisfactory? It's insane to me that they don't have a corner ramp that actually has a corner to it and I can't figure out how to mush blocks together to make one >:c
Friendship ended with 3:24, now multiples of 1:8:1 is my best friend.
so it turns out my nuclear reactors can run for about six and a half hours before they fill up with spent fuel cells and turn offgood to find that out now and not when the CME hits, I guess
>>541311295Have you perused the awesome shop?
Hi /egg/!
>>541311758Coach color palette W
>>541311758Fucking aliens are here now? First youtubers and now ayy's?
>>541305703SEx has a line at the end that you slip into cryosleep and the test of going a certain speed for a certain duration with a ship was just making sure you'd make it all the way home. Basically the same deal with Spage.
>>541311343if youre worried about bitrate just make the video use the entire 4mb
>>541311672Yeah, I have the "corner" ramps, but they aren't pointy like a pyramids corners...I basically want picrel, and you can do it with walls, but then you can't have the coated concrete material :c
>>541314136Skill issue on my part, this is better I think?
>>541315443>merchant nose
Probably the most damning thing about Satisfactory is recipes like Cast Screws which just straight up act as a multiplier to your productivity and are RNG to unlock. I know they added limited rerolls to hard drives but something that impactful should at least be an optional tech tree goal or something.
It's kind of annoying that the way glyph timings work you can't max out the input with a single glyph
>>541270172WAOWAOWAW
90 SPM of utility science is up and running.I have to bot in 11 different things (including 3 barrels), but such is life. Logi chests will help me polish up a lot of setups, but I'll still need prod for beacons before actually upgrading all of my setups and moving past the starter base.
Where is the damned SERB!>captcha: J1HAD
>>541317007
>>541315670yea i can tell the difference
man you need so much shit for your first trip into space, just made a power armor only to find you need a different armor instead, rocket takes a huge amount of stuff to make, and I have no idea what I'm gonna need when I'm up there
>>541317007if host is still busy he said he can upload saveif ur here upload it I can host for fellas
>>541319630One good thing is a lot of what you need is included in space already, so it's not too bad if you forget some stuff. Perfect is the enemy of good, so just figure out what you need to make space science and bring a lot of that up (also like a full chest of all your other sciences). Also a good idea to bring some solar panels, and a signal transmitter so you can tell land what you're missing.Also I don't know how much you've scanned, but consider if you can launch somewhere else and take the spoils to nauvis orbit
>>541320293I found the hobowagon if that's what you mean, don't think I'd want to go anywhere else with no way to get back lol.
man why do i subject myself to this shit all the time
oops
>>541321157Now make'em big
>>541320608The canary is what I meant, yeah. It's not even that the ship itself is amazing, but the chests inside of it (not only the contents, but the chests themselves) are super nice.Flying it back is a bit of a wild journey though, especially if you have no laser weapon damage.
>>541321214That was the plan, just bottlenecked on legendary tungsten.
>>541270172That bitrate gave me cancer
>>541270172glorious 1080p full HD
>>541270172thanks dosh
>>541315930I just want to build cute factories with my bestie, IDC about all that nerd shit, just go forage for HDDs?
>>541322662someone already made this post >>541271345
>t.
saved & stolenget fucked lmao
>>541327074
>>541315786Isn't that StyroPyro?>Has always looked weirdly youthful>Had a couple health issues, had suspicions from the combo it was a lack of testosterone>Gets tested>He actually has so much it's caused a biological integer overflow and his body hasn't been using it properly
>>541298729get yourself redrawn space connections
>>541319630The thing you need the most is a fuckton of steel if you want things to go quickly.
>>541301901Fuck that butterfly. Get in my box you little shit
i might get it working tomorrow 4 real trust me broin case i'm full of shit, however:py savehttps://litter.catbox.moe/s4icwt.zipsex save https://litter.catbox.moe/321qm4.zip
Hey this is low res
>>541335024DO I LOOK LIKE I KNOW WHAT I JAYPEG IS
>>541334384good luck stalker
>>541335127
>>541270172Eyyy I watched one of your vids last night. Trash base Fulgora. It kind of dawned on me that I'm glad I haven't and will not purchase the factorio DLC. Past the base game's multitude of recipe chains, the DLC stuff seems to have completely lost the plot. Production chains don't make any sense, they don't really have a logical progression - it's just the devs adding in as much consulted mix match feedback loops X10 to make it "challenging". Happy to watch you work through it, but the clear intent and progression of the base game is genuinely plenty enough. They jumped the shark, so to speak.
>>541335972SMALLER
>>541336039justifying a decision well after making it is a sign that you did the right thing
>>541336039The planets in SA are actually quite fun, fulgora especially - I had a huge amount of enjoyment there.It's the systems around it that are the problem.
2.1 will surely fix everything, no worries
>>541320883achievement hunter bro...
look bad
>>541335860now run it through DLSS
Guess it's time for me to make another attempt at finishing Satisfactory
i think i got it finally?try 89.233.114.180 at the usual ports
Factorio doesn't respect newton's law of cooling. But to be fair, my cup of chocolate milk seems to disagree with it too since it's still burning hot while my room is ice cold. Sadly I couldn't accurately calculate the heat transfer coefficient of a cup of chocolate milk.
>>541341503
>>541341503me too just now lmao
>>541342191it works!you fagets wanted those splitter wire connections pretty bad huhupdooting now
whale
>>541343773I appreciate your choice of censorbar
THIS IS NOT OK
>>541350594I think they're already dead. Can't blink straight from alive to spoilage. And you couldn't stack live fish either.
>>541350871this is racism. this is not the factorio reddit was fighting for
>>541350871>grab fish in hand>move cursor over water>press zthe fish are alive
>>541350594can you still release fish into oil ocean/lava/ammonia?or did they patch it out while not fixing this shit and quality fish entities
>>541351436yes. fish love swimming in lava
>>541343773...and good job on the cycle times.Fuck the factorio general
>>541342959is sex down?
>Be me in my 1M SPM full legendary base.>Think it would be fun to build an earlygame base for blueprinting and stuff in an empty plot, rather than start a new run and do the same thing with none of the resources, robots or anything while being on a time limit and having to deal with biters.>It still takes me the whole day>For a shitty assembler 1, yellow belts, yellow inserters base that I know will bottleneck on circuits and steel and whatnot.>That I'd hopelessly upgrade to assembler 2 and red belts for little to no benefit>That I'd scrap down entirely and build an assembler 3, blue belts base after spending hours gathering the parts.>Then again once beacons and nuclear are available>etc.There's no way I'm starting a fresh run.
>>541342959Its not, only PY werks
>>541307991>Get to the Mun>There was no Minmus at the time>Then to Duna>Stare at the map wondering 'what next'>Oh, I know. I'll crash into the sun. That should be easy!>tfw 20 launches later, incredibly long burns that I can't walk away from, and still not even closeTo this day I still don't think I've ever crashed into the sun. It's just seems like such a logical 'next step, that'll be easy' without realizing the utterly insane delta v requirement.
>be the kind of dumb retard who gets way into things once he finds a new thing>really liked factorio>enroll for a mechanical engineering class in collegeunholy clang this stuff is hard, how does anything ever get made? magical assemblers my ass, I just spent 2 hours trying to machine a dumb rod within tolerances
>>541356802fixedi was forwarding tcp instead of udp
>>541357501What I'd do is make a sun flyby, go on a high elliptical orbit and only then do my retrograde burn. It was still so fucking slow, I really wish kitten space agency's performance will be better than what we had.I wish there were a precision toggle to make trajectory calculations terribly unprecise but fast. You could decide how realistic vs. how fast you want your maneuver of the day to go.
>>541357543>be the kind of dumb retard who gets way into things once he finds a new thingAll people like this I've known would also get tired of the thing after 2-3 weeks.
>>541358136I did a few very low orbits to get more power for my x-ray laser in the interstellar modcould probably make your own dyson swarm, one piece at a time
>>541315786
its over
>>541270172>Watch this a bit>Look at the bottom>#32 trending>Think 'oh, I bet that feels nice. Let's see what he's competing with'>Click trending>Like 15 videos that all literally have 'brainrot' in the title>Like 20 roblox videos>See one pink haired v-tuber playing MGSdelta. Click it to see just how jiggly the boobs are. >I like tiddies. Sue me.>Click to a random spot and she says 'more like cake eater. Ha. Ha. Ha.' and doesn't say anything else while playing for another couple minutes.Wh.. man. The competition is pretty fierce. I keep forgetting the internet isn't for me anymore.Thanks for giving a fuck and at least trying to make quality content, Dosh.Well, Bitrate aside.
>>541270172Only you can get away with having garbage video quality and making it entertaining. Good video as always.
>>541270172I have you on the background on my second monitor while I play other vidya. So video quality or editing skills really don't bother me, as long as the narration is coherent.
>Let captive biter spawner lapse>have a big think>load spawner capture rocket into spidertron
>>541360014grim
>>541352719Thanks. Redirecting the outputs fast enough to keep up with the whale destroyer was quite tricky with the limited space in the back.
>>541360014kawaiiope mori...
>>541363661My first thought was Matara, but neither can keep quiet for fifteen seconds let alone several minutes.
>>541363661>>541364183https://www.youtube.com/live/k8mKv03tFgs?si=H3kXMQwoniECNPww&t=5181Okay. A couple minutes is hyperbole but it's still just awkwardly quiet for way too long.
satisfactory looks good, I forgot I had a powerhouse gpuI should use it for games more often
>>541366302Definitely worth playing for the novelty but it wears thin over time and never reaches the level of depth you'd want
>only 8% of ONI players have reached cycle 365
>>541366852I wonder how many of those get bored and quit rather than die along the way. I mean by day 100 you've probably stabilized everything, and survival is the most interesting part of the game. All that's left is to explore optional planets, finish up the research tree, and dick around with bug abusing builds.
>>541270172did you just completely miss the zipline
waiting anxiously for my ship to return from the oil rig so i can have fuel again
daily reminder to sloop your slugs
>>541371592daily reminder satisfactory is fucking shit
>>541371592I'd rather slap my sluts.
>>541372242Here too, spiderfag?
it's over
really considering just having sex with myself
Does factorio have a cut and paste option for if I want to move a design by one to the right or whatever? I know there's control+c to copy and paste but even with force build it still leaves a bunch of junk in places where there was gaps.
>>541375623Control X - Control V
>>541375623you discovered that ctrl-c copies and ctrl-v pasteswhat have you tried to do to cut?
>>541032485>Does anyone know a better way to check if an exa has died trying to link to a node with not path?Probably not? I can't see exactly how you're checking, but I don't see any better way than to have the slave exa send a value on global M if it survives, and the master do test mrd to check.>Or is there some other way to optimize my solution?Yeah, probably.Once I figured out how to get hold of the puzzle and try it, my first attempt was pretty fast, and I can see you're not doing something really dumb like marching every exa into all the previously-explored dead ends and back.It does look like you're confirming survival every single link, even ones you already know are safe -- this might be a factor of 2 (at most) slowdown, not a factor of 10.It seems like you're trying a fixed order, 800, 1, -1, 10, -10? My slave only reports back once, after the final, risky link -- then it's hardcoded to try 800 on its own (while the master is recording the success and preparing the next slave). Again, a small optimization.Don't know what you could be doing that's taking 10x as long; how fast is your loop where you're marching the slave through known-good links? (mine is 4 cycles per link, I guess yours might be 8 or so.)
>>541375808oops, I misremembered your cycles as 27k, not 17k. So only 6x, not 10x.
>>541375808It's been ages for me, can only a single exa enter the maze?Otherwise the easiest solution is to spawn "explorers" for each direction that simply return and kill the spawner exa
>>541376242oh yeah, I see now. There's only space for a single exa in each room
>>541270172Man you going on about your head being filled with production rations meanwhile I have 700 hours in the game and I still whip out the calculator for green chip production.
>>541377434With the introduction of quality and non-linearly scaling beacons, memorizing ratios in Factorio has never been less relevant than it is now.
>>541333579I started laughing when I heard that which was bad because I was at work
>>541379687600 of those hours were in vanilla.
Does anyone here know what happened to /gsg/? I used to post there a lot and it's gone from the catalog and archive. Been a few years.
>>541265123after looking up to see if I can do this refinement (didn't find anything), I came across something that made me realize I wasn't taking advantage of the production bonus of electromagnetic plants. so I tried to figure out doing recipes two at a time. failing that, I stole a bp someone made. I decided not to use it outright, but studied how he did what I was after, and tried to implement it my own way. in the end I couldn't escape adding an extra decider (total of 1 per quality level above common plus 2 plus selector), but I did it. I think. tested it thoroughly, but haven't let it run very long yet.
>>541382416We can only hope that it's because all regulars finally got institutionalized.
>>541382416IIRC jannies got tired of the endless shitposting and banished them to /vst/:>>>/vst/2161528
Guys I'm going to Taco Bell, want anything? Double decker tacos are back. I'll just get like 10 of those.
>Find a major process is broken>See thiswhy the FUCK are quality signals a thing
>>541383121Man I would die a happy person if mobile waifuposters could be moved to a seperate board.>>541342959Ty for bringing the server up for the weekend, its a long weekend for me so this is perfect.For the new-anon that joined before the server went off, I'd recommend using the train blueprints that we have set up unless needed otherwise, being in the middle of MK2 upgrades right now its somewhat called in that we try and standardise a lot of the train network. I will however give you a big thanks for helping with blood/blood meal issues. Shit has been biting me for ages.
>>541386202because quality items are, signals can come from containers
>>541386430>wasting UPS on box balancing for 2 wagons @ 2 chests per wagonbruh unbalanced chests are not going to be the limiting factor on throughput there
>>541386202to send quality level data without using items. funny enough, there are signals with icons of the different qualities, but they act like regular signals and can each be set to any quality.
>>541351436>>541352262Wait, you can do that? How? I need one of those lava fish.
when does an egg ends and tg& begins?assume that there's a game that completely accurately simulates combat logistics, requiring thought in the process of complex transportation/distribution/assignment mechanicswould designing a perfect supply line and operating bases in such game make it more egg-adjacent than strategic/tactical?
>>541350871i interpret spoilage time for fish as the amount of time it takes for them to die out of water, after which you obviously can't breed them or use their brains to run a spidertronwhy are they also immediately unsafe to eat? why does it take them two hours to suffocate? who knows
>>541392280It's a vibes thing. You wouldn't get it.
>>541392280>tg& begins?A what begins?
>>541392583>why are they also immediately unsafe to eat?Because the space FDA doesn't want you eating sweet, yummy mercury.
>>541386430>>541387878mb, i wasn't optimizing for balanced belts and throughput, i was "optimizing" for (found it fun to see) how slim i could get a train station so i could pack more in a smaller area
Daily reminder that if slugs were big enough, they would eat (you)
>>541396378Too bad they were born in a world where it's me eating them instead. Cry more, slugs.
>Get the Factorio itch>Stopped just before recalling digging in to Fulgora Okay. So is holmium just stupid rare or is there a science somewhere that lets me increase my yields somewhere? I know Fulgora is all about managing waste products but holmium seems so rare that I'm going to end up trashing like 99% of the materials I get from scrapping. Is that.. right? Am I missing something? Feels like I'll mine vault islands dry in like an hour doing that. Or are those vault mines way deeper than I'm assuming? I just feel like I'm missing something obvious if my solution is "just throw everything away by the ton."
>>541398975Those mines will last a long long time don't ever worry about running dry there. Just trash any and all items that aren't used and get that sweet holmiun.
Should I get Workers and Resources or Capitan of Industry? Both? Neither?
>>541399360Bothbut wait for CoI to leave EA
>>541398975I usually find a decent sized island and set it up exclusively for exporting holmium ore, trashing all the rest
>>541392280I also feel like posting about Aurora 4x here sometimes, the game's focus on logistics, shipbuilding and complicated military/naval organizations definitely scratch the /egg/ itch, but /civ4xg/ needs all the love it can get.>>541399360Never got much into CoI, spent hundreds of hours in the gommunism sim, you know where I stand.
>>541399360CoI is awesome right now. The only thing I think it needs is some balancing for certain technology hurdles. Maybe I'm dumb, but certain sections of progression feel like an absolute slog and they need to work on trucks a little still. Perhaps logistics areas can fix them entirely but not sure. It's great as is and the landscaping is compelling
>>541392583carp can also survive over an hour outside of waterthen you throw him back in and he's fine
Wait is the PY server still in 2.0.66 or is there an issue since the server gets stuck on loading the map?
>>541399360i'm playing both, they're different kind of autism. CoI is pipeline autism, build the individual "factories", basically solve puzzles of conveyors and ratios of production. W&R is large scale logistics autism where you have to think of everything 50 years ahead and hope the next world economic crisis doesnt destroy you.>>541401512say anon I've been feeling like starting a new game with everything enabled (although maybe keeping population reaction to mid), do you have any interesting map to play on? My first run was played on Confluence https://steamcommunity.com/sharedfiles/filedetails/?id=2084628526 and I thought maybe Helgelandsmoen https://steamcommunity.com/sharedfiles/filedetails/?id=3321676238 for this new run? Any other mod you'd recommend? I had mostly smaller buildings since it's a pain to have a massive firestation for a few buildings up the mountain
>>541404995nta but I struggle to get going with everything enabled, takes so many people just to maintain the basic necessities. Think it's around 500 pop just to not die, and that's leaving the police without a courthouse or jail. Going to 600 actually leaves me like two dozen workers to try an earn some money.
stalkuh the sex is down
>Muluna vacuum heating tower only burns organic itemsWtf why
>>541392280The two categories do not need to be exclusive
It's Evangelion's 30th birthday today.Will you fine /egg/men start on the construction of an Eva-Unit?
Today I will go to space
3hr10min Left to launch this rocket. Could well ignore anything that's not launching it since this sets up yellow and bots too. Am I ngmi or is this fast enough? My blue spm is 60rn so silo research would be done in half an hour
>>541407284Only a true engineer could've come up with the idea of the whole fucking building moving up and down like a goddamn whack-a-mole.No one else would be deranged enough to think that it was a good idea.>It's Evangelion's 30th birthday today.Fuck me, time is sure fucking flying, innit?
How do you obtain the knowledge that using combinators would solve an issue and also learn how to use all possible usability's of combinators? I can't even figure out blue science malls.
>>541409556What does your production look like, especially copper? The end is a huge resource check
>>541410636My coppers pretty shit I got 48 stone furnaces on and getting any more I have to go setup a train to a new mine. My starter iron patch is probably big enough it's got 370k left still
>>541410735you are quite literally not going to make it
>>541410735if you're going for the achievement, it's probably best to just belt in new patches. Inflexible, but faster.You may not make it for this one, it will be close. I would focus on just getting more resources - you'll need many iron and copper lanes.
>>541404995My longest run ever was on this map https://steamcommunity.com/sharedfiles/filedetails/?id=2795123457 , it's great, plenty of verticality. And I definitely recommend playing with everything enabled, it's the definitive experience, just save often.
>>541410510Look at the factorio wiki page on the circuit network, watch dosh's videos on them, and then start fucking around with them.
>>541411194I actually started watching dosh because of that satisfactory video posted recently and now I'm watching his hypercube video and I'm realizing if I ever attempted one of these overhauls I would get felted by total lack of understanding about circuitry or even how I could use it.
not sure if this could be qualified as /egg/-like but it has logistics and is pretty fun, kinda like OpenTTD with combatsome local autist might enjoy ithttps://store.steampowered.com/app/3738890/Frontline_Logistics_Isarian_Warfare/
>>541411368ultracube is one of the strangest overhauls though - it really shifts how the game is played and how you visualize it. It's one of the few mods where often, the factory can't grow.If you've beaten normal factorio, you can try Krastorio. That's a much more approachable one, it's somewhat like factorio++
>>541411368Lol are you me? I gave him a shot from that post too and also just finished the cube video. wild
>>541412034I've never gotten past midgame. I always have to rip up the starter base when I want to scale up or build a better mall and burn out because there's so much more stuff in boxes I have to sort through and it's just a whole psychological issue.
>>541412186never tear up the starter base. Just build another base near it.
I'm trying a different challenge right now. Gleba and aquilo are mixed into one planet so it's gleba and heat pipes together. Vulcanus and fulgora also merged to one planet but I think that'll just be easy
>>541409640I mean...>Cities repeatedly getting flattened by giant monsters and the attempts to destroy them>Said attempts are hindered by TRYING to mitigate damage to said cities (note: try does not mean succeed)>Humanity's at a point in technological advancement that energy production isn't that much of an issue any more, and we can move pretty fuckin big stuff around>Brainstorming session #54>"Alright look, we can't use massive firepower strong enough to kill angels if they get too close to our cities, and we can't make EVERY building strong enough to make it a non-issue. What the hell do we do?">"...move the buildings out of the way?">Silence for a few seconds>"Well, there's no way we can wheel them away... what ebout sinking them downwards? Leave a flat space to allow for countermeasures?">More silence as everyone thinks about how retarded it seems but does actually solve the problem>Higherup knows he can't mention the current EVA program in progress yet but knows it'll help massively in that too>"...alright, fine. See if it works and I'll approve the budget."
>>541401512>aurora 4xGod there's so much that I love about it, but it could really use some more powerful automation for supply routes to cut down on micro.
>>541407284My tribute for Rei then.Silo throughput over crafting speed. Wube nerfed them from ~2200 to ~ 1700 spm apparently. Quality is still useless for them.
>>541412843I really, really wish it was possible to set colony reserve levels for fuel, supplies and ordnance and that there were orders squadron/sub-fleet absorption and detachment so you could automatically deliver fighters to a colony or rotate escorts of a supply fleet. Normal mineral/installation logistics are workable, but it's honestly the bare minimum.
>>541405941shit modshit prizes
Got a good enough vulcanite build going to commit to, at least for now.I'm planning on crushing at the mines, since it's ~4x more dense in trains. I moved cryonite raw since it was only 2x more sense in trains, and that was already starting to stretch it with a limit 4 station, so I'll see how worth this isThe final step is like 6 machines, so nothing special there. This is the meat of it, and the only part that has fail conditions (not routing byproducts correctly).
>>541415871I've since realized that with the way I have this set up, the enriched vulcanite shouldn't even have an input, since it will never be used past the startup. Ignore that part
>>541415871these posts have the same energy as a guy uploading a 2 hour stream on youtube with 4 viewswe have a serb up already
>>541416403I have zero desire to play on a server - I don't see the allure.
>>541412724How about building everything underground and building fortifications on the surface specifically to aid defense?>yes, let's just massively overcomplicate everything with lots of massive moving parts, ground riddled with holes for said parts, explosive bolts, and general need for maintenance of it allI bet the g*rmans were involved here at some point.
>>541416546that's not what I meant but cool
>>541395187kek forgot about that guy
>>541416742Building underground would be so much work, it's not like there's a giant cavern several kilometers wide directly underneath the city OH WAIT
>>541416403>we have a serb up alreadyBut serb is dead no? Me cant connecto
guys please don't get autistic about EVA, it's embarrassingjust say you wanna fuck the 14 year olds in skin-tight suits like us normal people and then argue about how the 30 year old woman is better
Hey I need help. I'm trying to come up with a train network but I keep hitting roadblocks. Should I bother keeping curves at high speed around factories or is that just for long trips such as iron on the north east and coal? And how should I set up a proper factory, my assemblers are really just mushed together in there. I have plenty of space on the east side to build anew but I'm not sure how i should prioritize things
>>541422731How do the lifts deploy the evas to the surface? Where are they stored? It makes no sense.
>>541423791what do the EVAs eat?
>>541423791>How do the lifts deploy the evas to the surface?Very quickly>Where are they stored?Underground>It makes no senseI dunno seems pretty simple to me boss
Server now has Diamonds, which is one more step out of the Py Science pack 3 (7th pack out of 11) completed. I really liked how the diamond build turned out. It was surprisingly simple in the end thanks to having most of the fluids in the network already and the actual build is pretty snappy and compact thanks to mk2 mining and processing machines I automated. The diamond ore is one of the rare ones that doesn't require anything but the building to mine which is a godsend but on the flip side you need lot of ore for few actual diamonds (the ratio is about 4 ore for 1 diamond) and the ore mines really slowly. Had to set up 9 mines just to supply this build. I sure hope we don't need many more diamonds overall than this because that was already like half the mines we have access to without exploring and I really do not want to explore more of the map.The diamond processing makes and ungodly amount of sand and chromite sand as a byproduct so those could be utilized by the base somewhat. I just hooked them up to the train network but didn't bother with really thinking if the priorities are right and the demand is there or not. It also makes good amount of muddy sludge but I decided against utilizing that since it's pretty easy to make anywhere so not sure if that's even an UPS saving, maybe it would be, worth exploring all the places that void muddy sludge at some point I suppose.
Something something NERV HQ building "colony management" /egg/.Something something get into the robot fucking Shinji.>>541423791>How do the lifts deploy the evas to the surface?They have shafts running from the launch area near the hangars, and going all the way to the surface.They seem to be using maglev propulsion for this, of all things. At least, it looks like it?>can run a maglev to lift several tons of meat and metal, plus one whiny kid>can't stuff a long-term power source up an EVA's arse to give it more time than a faulty battery cellphone's worth of operating timeISHYGDDT>>541425796Some kind of nutrient solution, probably.I mean, they are part organic and have digestive system to some extent, if the scene with EVA-2 being gutted is any indication.>inb4: do evas shit?Probably not. I do think, however, that they have a small waste collection chamber that's regularly flushed when it's all hooked up in it's hangar.>>541422731
>>541428165Power plants can just be really big. It's not like a maglev train (which are real) can fit a nuclear plant on board but the actual electronics fit inside the track and train just fine, that's kinda the point of it.
>>541428165I think the time limit is more of an implication that it's a bit more difficult to contain an EVA than power it
>>541428165>can't stuff a long-term power source up an EVA's arse to give it more time than a faulty battery cellphone's worth of operating timeha ha he doesn't know that EVAs are entirely self-powered and the time limit is for the control hardware that prevents them from becoming fully autonomous
>>541341746>newton's law of coolingthat's because it doesn't exist. do you really believe that putting room temperature milk in your coffee after waiting several minutes will magically make it cooler than if you had put it immediately? if so i got a bridge to sell you
>>541428165>They have shafts running from the launch area near the hangars, and going all the way to the surface.But what about the Geofront? Look at the picture in >>541419161. The Evangelions pop out of hatches in Tokyo-3, but between Tokyo-3 and Central Dogma there's a yawning 900-meter chasm. None of the outdoor shots of the NERV pyramid show any kind of surface access elevator, let alone a launch system for a giant robot. Are the Eva containment pools inside Tokyo-3, inside or between the moving buildings, and not anywhere near Central Dogma? What about when Gendo tells Shinji to get in the fucking robot, in person, and then shows up in the ops room immediately after?
Has anyone tried CRUMB Circuit Simulator?I want to learn about electronics but it has some bad reviews for having too few features.
i only bothered to watch evangelion like a few months agobretty gud
>>541431084The elevators are just relatively thin so you don't see them in the wide shots of the HQ. When Shinji first sees the Geofront it's from an elevator suspended high in the air above the HQ.
>>541431084retractable rails
>>541428859That was my assumption too. If it goes berserk, it's tard rage would only last as long as the batteries hold.…unless it can move without it, as was shown several times. >>541429347 Anon points it out too.They did, however, try to stuff a NUCOLAR F0KIN REAGDOR:D into one, which is absolutely fucking mental.Yes, let's put an reactor core into something that can and likely WILL be blown up by the angels.No way this can backfire and make Three Mile Island, Chernobyl, and Fukushima all look like a picnic.
>>541431084breeding this
>>541434453that wasn't an eva tho, no AT fieldwhich of course just makes it more stupid to put a nuclear reactor in it
If there is one thing I dislike about factorio's circuit network, it is that every complex circuit turns into a rat's nest.
>>541435661just likespace your combinators?
>>541434859IIRC it was a prototype, so lacking AT field wasn't all that surprising.Going from batteries straight to nuclear power is a bit of a leap, though.That said, a walking reactor that recharges the batteries EVAs run on does make a limited amount of sense.That is, of course, if it's operating away from home base and it's supplies.Then again, that thing won't be printing bullets, or whatever the fuck that particle accelerator cannon uses, for that matter.There are those russian floating nuclear power plants, but a walking one? That'll be a first.>>541434803You forget the golden rule anon: never stick it in the crazy. Worst girl too.
going from normal to legendary mech armor is silly
>>541436180Sorry, but she looks very smoochable so mating press.
>>541435889It would still be a rat's nest, just spread out.
>>541423546Your number one question should be if you even need a train at all. Short trains are shit for efficiency but loooooong trains are a viable alternative to belts over a long enough distance. A single or double engine pulling a shitload of cars along flat ground uses a fraction of the maintenance of a belt and less potential power even if it goes slower than a shorter train. Don't be afraid of just running a temporary belt to the long distance node first as your digging crews take the years/decades required to flatten the ground for the future train. Green curves are obviously ideal but yellow is fine too. Avoid red at all costs unless it's directly after a stop and hasn't built up any speed yet anyway.(I think I got the colors right I haven't played in awhile)Leave room for you oil refinery to grow and make sure to stockpile dirt so you can make new farming areas as you fill in that water.
>>541435661I recently had to tear down one of these because i didn't understand how it worked anymore and something had broke. I do remember being extremely proud of it so it was depressing.
>>541270172>live audio reactionYour dubbing always sounds like piratesoftware so I am shocked to hear you can sound normal sometimes.Fun video
>>541427680GW on the Diamonds. I will also claim a win today as I got Biofilm done, it was only needing basic substrate but a win is a win. I'll be real, I have no experience in UPS saving so if this starts become an issue, I'll be fairly useless till I do some research.2 Things that I did add to the agenda.>Improved Filt Media recipe>Slowly upgrading from Yellow to Red BeltsThe first needs aerogel which is something that can be done tomorrow and the yellow to red is going to have be done block by block. At the rate its going it could take weeks.Posting best girl
>>541270172https://youtu.be/0AZZ33SvYRU?t=49361:22:17My body is an assembler that takes this laugh as an input and outputs 1 happiness for the rest of the day
>>541441196*inserts quality module*
>>541270172Arigato doctor mcstonehead
>>541435661It's funny they have the same limitation as belts. You can go braindead spaghetti mode and suffer later, or you have to submit to the motifying ordeal (humiliation ritual) of cable management.
>>541440993>Slowly upgrading from Yellow to Red BeltsThis is probably not possible given the scale of the base and the cost of the belts. There's a good amount of the red stuff ready though so don't be afraid to use them when a build calls for 30 items per second on a belt but do not attempt to mass upgrade everything. Regarding UPS, it's going to be a problem if it's not one already but there's not all that much we can do about it. A good rule of thumb is to make everything you do use as few machines and inserters as you can. Use the highest tier machine and few fast inserters instead of many slower ones and you are mostly good to go. Speed modules and beacons help a lot but we don't really have enough of those to saturate entire builds. Picking the right recipe also helps since there's lot of ways to make most items, mostly the newer recipes are better though. Avoiding excess circuitry also helps.
I accidentally rightclicked and deconstructed something but I don't know what it was, hope someone finds it :)
>>541440993titties
>>541441441this recipe is already hard capped for quality
>>541441196*inserts slug*
>>541442675probably why she's best girl
Any games like KSP but more?I don't mind it being very technical, every time I teach engineers I'm reminded they're idiots.
>>541405661>>541421578sorry for the wait saars, it's up now
>>541444069More what?anyway I guess there's chode
>>541443938more of an ass guy gnerally but those look especially manhandlableman I'm horny today
>>541444398I guess more depth and complexity. KSP is fun but the way time is handled and lack of much to do after exploring the two moons is a bit disappointing. Last time I played I got bored and had maxed science before my first Duna mission even arrived.Also I wouldn't mind a military aspect, although obviously it'd change the scope. I'll look at Children of a Dead Earth though.
>>541404424both serbs updated to 2.0.69, forgot to update the pad yesterday
>>541442218I find it is usually a choice between using a lot less combinators with wildcard signals or having pretty cable layouts, and I cannot resist having fewer combinators for a given job because it is more "efficient.">>541440685That is the reason I write what every combinator does in its description now. Keeping individual function circuits inside a blueprint book also helps me remember what every part does when I inevitably forget what it does a few days later.
>>541445513Yes, I managed to get in eventually. I was just afraid when I went to check the IP in the pad and it said .66 still, All good chief essentially.
anons, ive played several hours of Mars First Logistics, and its been ok so farhow does the end-game look like? same random delivery missions, but more complex?anything else i can be looking forward to?
>>541442653how about CTRL+Z
>>541444945Also check out the Interstellar-Extender mod for KSP, it greatly expands the end of the techtree wih some tech autism. Fission and Fusion reactors that generate heat and charged particles you can use in new rocket nozzles or to make power for electrical propulsion, depending on available cooling. Beam transmitters, receivers and mirrors for transferring heat and/or power at range, depending on wavelength and aperture size. About a dozen extra propellants where ISP/thrust ratio depends on molecular mass, and most of them need cooling or they slowly boil off. All but a few final techs a based on "real" theoretical designs, like the open-cycle gas core engine. Some are actual real-world designs, like the Tory nuclear ramjet.Though you need a solar system mod that can make use of all these. And it doesn't solve the issue of it being a fast-forward game once you leave Kerbin SOI.
>>541428165I'm going to take the pro-horny pills and make an engineering game and you can't stop me.
>>541423791Their gantries are built onto magnetically accelerated catapult elevators. An entire web branches out from the launch bay, like some unholy fusion of a railway switching yard with railgun technology. It's actually a pretty cool concept, really.
>>541428165>can't stuff a long-term power source up an EVA's arse to give it more time than a faulty battery cellphone's worth of operating timeThey can, they just explicitly didn't WANT to.The EVAs are just angels with armor strapped on and a human soul forced into them. They had their 'S2 engine' - the organ that actually provides them energy, surgically removed from their biological bodies as a precaution. The umbilical cable jacked into the back of the armor connects to an artificial replacement and serves as an intentional kill switch. If an EVA or its pilot goes rogue, NERV can just - literally - pull its plug. This is why everyone shat it pants when Unit-01 ripped a still functioning one from an enemy angel, ate it, and integrated it into itself. It meant the thing could basically keep itself running indefinitely and not give a single fuck about whatever NERV's ideas on the matter were.Yes. EVA is very, VERY bio-clang.
>>541448676That sounds like a great idea, I'm going to do it to my many slave's hearts.
>>541448906It's not exactly a new idea either.Harkonnens did it already in Dune.
>>541446610>same random delivery missions, but more complex?Yep. Sprinkled with building roads/pipelines/power lines/monorail tracks between outposts.>anything else i can be looking forward to?Unlocking parts. There's nothing more to work towards once you unlock everything, but building a robust road network and connecting monorail stations in a way that's actually useful, instead of doing 180° turns on both ends.Yes, you don't need side jobs to build shit, and yes, it apparently counts as connected when you run power lines to an outpost, then from it to destination.>why play more?To earn money to buy more parts to build bigger machines. That's it, really.
Did they forget to add stuff to do at the end of Satisfactory?
>>541441196Hearing dosh genuinely laugh is like your family dog walking up to you and saying in English "I love you". It's heartwarming and you're glad it happened but it's also vaguely terrifying and changes everything from here on.
>>541449401>Did they forget to add stuff to do at the end of Satisfactory?Engine limitation, please understand.
>>541449401you can turn most of your resources into copper with the help of SAM Ore (WIP) then pose with 10 trillion bags of copper powder and a cup of coffee for leddit upboats
>>541447782>horny engineering gameWasn't going to. Godspeed man.I'd love me a good hentai /egg/.>>541448676>Yes. EVA is very, VERY bio-clang.Excellent. Also reminds me of that psychic cyborg in Cyber City Oedo 808>how is it relevant?It's biological component was also integrated unwillingly and in a messy manner.It resulted in a mindless, but very angry, killing machine too.
>>541450442>10 trillionWouldn't that hit the object limit in satisfactory
>>541407284Yes using facts and real engineering. https://www.youtube.com/watch?v=6Sc2yYeKQIY
>>541444210It seems the server is down again
>>541449401>Did they forget to add stuff to do at the end of Satisfactory?Oh they forgot a lot more than just that. Trust me...
>>541449401What anon you aren't Satisfied collecting...tickets?
>>541452982ISP tardism, does it werk now?
>>541454541looks good
>>541436283i remember downloading power armour mods that didnt even have that many slots
>>541449325thank you anon! thats exactly what i needed to knowpleasant graphics and the physics has been consistent so faroverall simple compared to FtD and stormworks, but i like solving tasks with limited toolsi guess i can get 50-100 hours out it before going cold
>>541435661I only made 1 complex circuit on my ship and one for displays shit was a mess
>>541449401I told you it's shit, what you think you're better than me, huh, wise guy?dosh accidentally played it the best way, sloppy, not really giving a fuck about proper constructionthe worst thing is making an actual proper bigass factory of something in satisfactory, then realizing at the end you spent 20x more time building it than using it, because it only needed to run for 20 minuteshaving "enough" is a weird feeling, I agree, but having "too much" is an awful feeling
>>541459473Everyone told you to not play the game like it's 3D factorio so ye I think most people are better than you
>he played satisfactory
>>541458538I suggest challenging yourself with a specific idea in mind.Like trying various ways to load and carry stuff, be it a truck that scoops up the cargo, or a grabber arm.Case in point: I made myself a side-loading sorta-truck as a one-off, and ended up using it to move larger and/or heavier stuff.Try using multiple designs at different points, such as designing smaller rovers that fit through the warehouse door and can get stuff off the top shelf and carry it out. Then swap to another design to haul it.If you're an artistic type, the various joints and actuators support bent positions, pistons and the like have semi-extended and fully extended state for placing in the editor.It's surprisingly good for making prettier stuff.This also lets you do stuff like building piston-actuated stuff. As in using hinges and whatnot, and moving the whole thing with a piston, rather than a servo.If I can give you an advice, it'll be a simple "don't rush". Try to treat it as a relaxing sort of game, one that still provides some mental stimulation.
>>541461824I wish the game had a way to have multiple vehicles out. You already can in COOP so SP would be nice with that feature. Having a truck+ a crane vehicle would just be fun.
my promethium platform is gone again
I am not a smart man
>>541461824thanks for the tips anon!> relaxing sort of game sounds about right, until my rover flips while holding two batteries at once in a single "vise" or some other odd stuff that takes several minutes to pick up againthat made me really mad a couple of times>>541462532>Having a truck+ a crane vehicle would just be funyeah, multi-vehicle cooperation like in ksp
>>541464325Eh took me longer on my first playthrough from not having played factorio ever (like 133)
I had the idea to improve speed by skipping out-of-bounds moves without sending a probe attempt. Was just going to have a second exa sum the coordinates from the master exa, and respond whether they're in or out, but then I realized the second exa could draw a map, and check not only out-of-bounds, but also already-seen hosts.Laying the map file out with ten values per row means seeking by 1, -1, 10, and -10, all do the right thing, which was essential to making it under 100 size. (I actually ended up remapping the directions to make the map right-side up, but was able to do it with swiz at no cost in cycles or size.)
>>541467042But the best part doesn't show up in the gif: seeing it fill in the map as it goes.This version has some noops shoved in, just to more clearly see which directions the mapping exa is checking.A value of 1 is an un-explored, in-bounds square. Any other value is "bad", and gets skipped over without sending a probe.We fill in seen squares with 2 rather than 0, just to keep the boundary visually clear -- makes no difference. And the -9999 are just to make the file wrap at the right points.
Elevated rails reduced the asthetic and complexity of the game. Why make a protected gateway to allow your trains to pass through your anti-biter rampart when you can just make the rail cross over the water and avoid any risk. Why bother with complex crossing when you can just rail over everything. It's easier and faster.Yeah having trains over building is kinda neat visually but you lose more than you gain.
>>541467964>Elevated rails reduced the astheticWrong. Not reading the rest of that drivel.
Fucking hell I went to go eat and completely lost track of the timeWe've been playing /akg/ in our second friendly for... a while now I haven't even looked yet, if you can't be asked to wait for the recording get in now to catch the last ~thirdhttps://cytube.implying.fun/c/vgleague
>>541468724Alright so from what I saw followed by the numbers and stats at the end that was uh... an interesting match. Chaotic, even. Sorry for missing the beginning, that was entirely on meI'll post a link (and timestamp for the match) when it's up, there's at least one new tweak to a player that featured today
>>541467964Bugs can't climb elevated rail? Ruined!
>>541467964>Why make a protected gateway to allow your trains to pass through your anti-biter rampart when you can just make the rail cross over the water and avoid any risk.What riskbiters don't attack trains, dumbass
>>541470664Biter attack door, train tries to pass, train hit biters, train stops, biter destroy train.
In factorio Im suddenly unable to use blueprints after the new patchis it a bug or some mod went fuck?
>>541471041Retardbiters are hard coded to not attack trains
>>541467586very cool anon, have a (You)
>>541472215As we say in Spengies, It*s always a mod™
>>541473152Ive deleted any thing that updated, so cant be now
>Jeff Bezos learned from Factoriohttps://x.com/BasedBeffJezos/status/1974227609232805938
>>541474050In english?
>>541472437It happens all the time.
>>541470664>>541472437>>541472437trains are generally blacklisted from being general targets but they, like literally every other object in the game, will get smashed through when they impede their pathfindingaka every time a train tries to ram through a group of biters movingi know i'm being trolled but too bad, my biggest time waster in my SEx and spage runs has been fixing trains that have been chewed through by biters in the middle of fucking nowhereif biters LITERALLY didn't attack trains you'd see everyone running train walls as defenses
>>541475359Trains are not blacklisted. They're just the lowest priority since they're not military or pollution producers. Fun fact: mods that make trains and vehicles generate pollution cause the biters to attack them in the exact same way they would attack other pollution makers.Biters always retaliate against things that cause damage to them. Vehicle damage are considered impact damage and will cause biters to retaliate.
brains are tracklisted
YOU CAN DAISY-CHAIN TURRETS?!!!
>>541482786>YOU CAN DAISY CHAIN CONTAINERS?????
>>541483163I was just about to ask what else you can daisy-chain aside from labs. so anything with a container can be daisy-chained? this doesn't apply to fuel slots (stone furnaces, biolabs, does it?
You can use the spaceships like trains now in SE, they have interrupts and schedulesHoly shit the furry cooked something useful at least
>>541483656you can daisy chain trains
>>541483665I'd claim the opposite: The thing I liked about spaceships in SE was how you had to invent a system for telling it to go places by yourself. There was no out-of-the-box solution for it so everyone had their own unique solution to it. Now it seems to be plug and play where everything magically works which removes a big challenge to the mod.
>new planet time>looking at tech to decide where to gowhoa, this is useless
>>541484893>300% multiplicative science prod>useless
>>541486604I'm simply not building quality science
Even though train throughput is almost never enough of an issue to warrant them, the lack of some kind of futuristic maglev train is one of my dissapointments with SpAge
>>541488230I don't like futuristic tech, i want the clank and the soot. I wish they don't acquiesce to your wish.
>>541488230>maglev I wish we had got an electric locomotive and/or electrified rails, it's on my wishlist, same as grid-powered armor (I know there are mods for both).
>>541484428yeah, they should have had the train logistics for spaceships unlocked either behind late-game research or at least a mod setting
>>541488753Electric trains were invented in the 19th century you poser
oh no
>>541492570
in dsp if you have a belt going over another belt, and you cut the lower belt, how do you rebuild it without removing the upper belt first? would pic but t mobile rangebanned
>>541454020I still think the sink is one of the weirdest decisions ever.>A whole little bit of LORE saying that FICSIT is absolutely 100% a zero-waste company>Have a space elevator with a bunch of belt inputs>To earn company credits, you feed any item you've manufactured into a building that literally grinds it up and dumps it on the groundWat. WHAT?! WHY?! You have a literal space elevator right there. Why wouldn't you send goods up the goddamn elevator for company credit?! If you can't use them then someone up there and out in the galaxy could. It even makes sense to give more company credit for higher tier manufactured goods. Sure, iron bars are cheap but smart plating and AI cores are what spaceships/stations are made of so of course they would what that stuff more. Why the fuck do you just grind shit up and throw it on the ground? It's completely and utter madness.
>>541496940>someone up there and out in the galaxyanon...
>>541497074Or the machine that's cloning people making ships and sending them around the galaxy to plunder resources. Whatever.
We should utilize the train-saw tech and use it in real life.
>>541496940I remember having this exact same question when the awesome sink hit in EA. Like.. why not just use the space elevator? I was so puzzled I hopped in on the Satisfactory discord and more or less posted "Why throw everything in a grinder? Why not send it into space where it can be used. Ficsit is anti-waste." and like five people had a meltdown. "No, the grinder makes perfect sense" and "wtf am I supposed to do with some of my production that has byproducts?" And "Thats stupid, how would you get your extra stuff to the space elevator?" It all just confused me more. Like.. it's a logistics puzzle in a logistics game. With limited slots you would have to be choosy and try to get your expensive stuff in there. To get everytbing to the elevator you could use trucks and trains. I dunno. I think the sink is silly too but coffee stain cocksuckers thought it was the best thing ever.I feel like that was the original plan, using the space elevator for that, but people whined that it would be too much of a pain to cart stuff to it. I guess. Or the devs are just dumb and didn't want to optimize for a hub to your factory. Coffee Stain doesn't really know how to do fun.
Just started a "failed parachute" drop pod to earth like planet run in Space Engineers. Starting with just the tools and what little scrap is left from crash. What goals should I make for myself?
>>541504116mine the entire planet into a cube
>>541504296I was actually thinking that if I set my base up in this canyon that I landed in, I could cut floating islands into it. I don't want to do the whole planet tho. I'm playing on a laptop
Every single custom planet mod is shit.
>>541411091>>541410937It ended launching at 6:50
cerys had a strong start but now it's time to engage with everyone's favourite mechanic: waitingand expanding the factory to try and make more uranium (and circuits) means I'm not making processing units to actually build the stupid reactor
>>541507349based
>>541496940>You have a literal space elevator right thereSo what happens when it isn't there? The game was built around remote factories, eventually someone would have realized that there being only a single void machine is far too punishing. You could have spent 30 seconds thinking about it instead of getting mad.
I've been watching the absolute shit out of Dosh now because of that satisfactory video and it's made me realize I will never beat a logistics game because I lack the higher brainpower required to problem solve anything that could pose an issue. Coming to terms with the fact I'm low IQ doesn't feel good.
>>541511657A logistics puzzle in a logistics game? Wouldn't that be something? Satisfactory needs trains so you can just dump a bunch of stuff in it at one location and dump it off in another. Or drones that can deliver stuff. Even a little truck you can load up and automate it cruising around would be sweet. Maybe all 3 so you have a variety of options.
>>541512025It is an engineering freedom game first and foremost. If you don't want to sink things at the source, throw them onto your transport of choice and bring it back to a central voiding facility. The player gets to choose. Actually, that's just how builds with central storage usually ended up, at least before they added the cloud system and completely invalidated central storage benefits. But as you can see everything they added is for convenience, since inconvenience is the most common complaint for a first person factory builder.
any satisfactory mods worth using? The only major one I know of is SF+, but last I heard that shit never got updated for the full release
>>541496025If the other belt is one full z level above then you just rebuild it, if it's half a z level then you may need to remove the upper belt first or find a camera angle where it works
>>541496025Half Z levels are annoying and I'd avoid them whenever possible
>Will you fine /egg/men start on the construction of an Eva-Unit?This would require the /egg/men to have an actual waifu (aka wife) and a kid with said wife, then sacrifice wife as the Eva's soul, then have the kid pilot the eva, for the best outcome of course.>>541412724>>541416742Yall forgot about the option of not building a city on top of the place THEY KNOW the angels are trying to get to.
>>541517281if the angels get there everyone dies, though, so putting more stuff in the way makes sense
>>541448676Yes. EVA is very, VERY bio-clang.Evas are reverse engineered cosmic horrors, they are actually even beyond the realm of clang, one of the things rebuild did was try to hammer this point.
>>541504006Feel like the endgame would be waaaay more interesting if you didn't have the sinks to simply void anything you don't want to deal with. Having to route things towards the elevator would be cool
>>541475359>i know i'm being trolled but too bad, my biggest time waster in my SEx and spage runs has been fixing trains that have been chewed through by biters in the middle of fucking nowherethis is why waiting zones are mandatory for isolated outposts, or fucking with throughput by limiting trains
>>541475359>i know i'm being trolled but too badwhat I'm saying is that trains will always be moving fast enough that trains will never be stopped by biters and will mow through them if that ever happens>>541486860>lower science drain bad!you literally get quality beacons on maraxis you daft cunt
>>541518717the drain is not what makes it badhaving to set up production for quality on every single planet and deal with the rocket logistic that entails if you export mixed quality makes it bad
>>541518853>having to set up production for quality on every single planet"OH NO I HAVE TO PUT DOWN SOME BEACONS WITH LEGENDARY TIER 3 QUALITY MODULES OH THE HUMANITY">>541492570look at this dumbasshe's fucked royally but even he managed to do the thing
>>541448676>It meant the thing could basically keep itself running indefinitely and not give a single fuck about whatever NERV's ideas on the matter were.oh hey I missed that entirely
was thinking about playing a new game of factorio, but remembering my exact build up until like purple science made me SICK TO MY STOMACH.anyone play through most/all of space age w/ a spaghetti setup?
>>541520279also should i use one of those mods that give you dogshit drones to start? anyone use those? forget where i saw it...ANYWAY i think it'd enable weirder builds without disproportionate effort.
>>541520279if someone would update junk rails we could start with trains
>>541520491ah, yea that'd be sick. im going to look for some alternate start/mixup
>>541492570The wildlife is upset with you.
>>541520279>anyone play through most/all of space age w/ a spaghetti setup?>up until like purple scienceHow spagoot is this in your mind because this extremely barebones starter base made me 90 spm RGB before I went to vulcanus so I could get the funi achievement
>>541520540I mean if you wanna get real wacky there's Space Block, or for something slightly more reasonable, start on [planet] mods
>>541520704for whatever reason i wasn't picturing it like this; but this is the og spaghetti. ironically it's probably optimal because there's not much real incentive to make your starting area scalable
>>541520729was thinking of vanilla+. 'start on' mods might be the way to go.
>>541520279the only changes I made to my nauvis base after launching visiting a planet in my first run was to add a single belt of steel from foundries and swap out the labsI played the whole game on absolute spaghetti 20 purple/yellow science/minute
>>541520987basically yeah, it's all ratio'd to just make 90 science, period and basically stopped working whenever I tried to make science AND rocket parts later on I just remade everything on vulcanus until I got EM plants and foundries because it made more sense to just get back to nauvis when I had everything, really
>>541517281They need a city to support the NERV employees though. I can't think of a reason why it's built above (or through) the Geofront armour layers, but it has to go somewhere.
>>541521596it's because the geofront is an egg god hatched already
>>541520279>anyone play through most/all of space age w/ a spaghetti setup?How spaghetti are we talking?
>>541522024Okay but you could still build the city fully inside it. There's open space. They got forests down there.
>>541522131the closer you get to the centre the closer you get to god's corpse her embrace
>>541522078now that's what I'm talking about
>>541522341Central Dogma is only like 900 meters closer. Hell, if you built along the outer edges of the dome, you wouldn't actually be any closer to the center than you are hanging off the ceiling in the middle.
>>541522078mama mia
>>541521059>add a beltI removed two belts from my bus of 4, put down a pipeline in one of their place and just plopped foundries locally wherever the demand was higher from the assemblers (green chips)
>>541522078It's awesome. In the romantic sense. It inspires awe, which is a sense of horror and awe.
If this is the intended way to supply your planets with meteor defense ammo, it sucks.
>>541511835This is why kids don't like learning math. But you're wrong. It'll take you more effort, but it is mostly a learned skill not something you're born with.
>>541523801>If this is the intended way to supply your planets with meteor defense ammo, it sucks.Can't you justmake it there
>>541523842yeah no. you need crude oil+ stone+ iron+ copper
>>541523801i always just sent cargo rockets lol
also check out my base
>>541511835Any production is still production. Good designs are just a time tradeoff. He suggests it a few times that as long as you connect outputs to inputs and get products at the end, you can beat anything.
>>541523909does the cryo planet you chose not have a smidge of all of thatjust set up a core miner for christ's sake you can't seriously ship everything
>>541524004>resources getting bigger the farther from the starting area like in vanillaI thought the entrie point of SEx was you stayed small no matter what and the only way to EXPAND was to spess, did earendel change that in 2.0 or what
>>541524210no I have 11 million iron ore near the edge of nauvis
>>541524484oh I saw 28 million iron and 33 million and I figured it was intendedjust a quirk then
why isn't train cruise control a vanilla thing yet, I need to build long-distance rail and having to sit there tapping w is just fucking tediousseriously considering getting the paved driving assist mod and seeing if I can make it work with rails
>>>/wsg/5989269
>>541525703It is
>>541526261how do I use it then
>>541526348You press ctrl and just click and it drives you where you clicked
how is railworld w/ space age? is it at all scuffed on the new planets?>>541525973literally me
>>541526432that's not cruise control and even if it was it doesn't work on rail that hasn't been built yet
>>541526576Oh that's user error, let your bots build the rails ahead of time
>>541526675I am not building that many fucking roboports
>>541526707Use a spidertron then
>>541525703are you literally retarded? just place down a long rail blueprint, get in a locomotive, and hold w.
>>541526707personal roboport
>>541527040>bots place rail on other track>get left behind>eventually down to 1 bot effectively working>also no way to ensure return track gets builtI need to go about 80-90% of a bot's speed consistently to get the rail built on both tracks so I can deconstruct the locomotive, place it on the other track, and drive home to resupply>>541527156never heard of it, pretty sure it's not real
>>541527379https://wiki.factorio.com/Worker_robot_speed_(research)
>>541524210SE resource distribution is just batshit crazy random.Sometimes you have planets that should be abundant in a particular ore and it only spawns one or two big patches at random spots. Sometimes it spawns a buttload of smaller patches all over the place.Placement is afaik random, just with a small exclusion zone around the 'hand shaped' crash site on Nauvis where starter resource patches are placed. The results of this can be hilarious, e.g. having three 30+ million iron ore and copper ore patches a stone's throw away from the starting location and never having to expand except to grab more land for building space, happens as regularly as the mod giving you the middle finger and not giving you _any_ decently sized patches without requiring you to cut a bloody path through tons and tons of biter settlements.
>>541527379>never heard of it, pretty sure it's not realwhat
>>541527379>>541527489 (me)also you can use cargo wagons to get slower acceleration
>>541527379then you need more and/or faster botsalso as long as your existing trains have no reason to take the rail you're on, you're allowed to just reverse back the way you came
what the fuck happened to my rail bps
>>5415331092.0 rails broke all the old rails.
>>541438219i shall take good notes.Upon putting my new oil in service everything broke down so I rolled back now I'm setting up a new and improved (tm) oil station...
>>541533734They were 2.0 tho
>>541533857No clue. Have you tried looking at boobs on the internet?
>>541533857>They were 2.0Did you have any mods that may have messed with your rails when you made those blueprints?
>>541496940>>541504006It's a design decision I also found frustrating because it renders the space elevator functionally useless for 99.99% of your playthrough, despite its size and prominence. There's no reason to waste the space and resources on it until after you've gathered what you need for each shipment, and even the phases are entirely arbitrary. It feels like another vestige of their earlier plans for the game.Even something as simple as it sinking items for double the points compared to the grinders would have been more interesting.
https://youtu.be/yZEt5oKoTI4
>>541536629ITS UP
>>541536736>2 years ago
>>541533894Looking at boobs on the internet makes you good at factorio rail systems? Doesn't make a lick of sense but it tracks with my experience...
>>541536736Dumbass.All I'm saying is that in 2 years nothing about it has changed.
SEx was better than spage, especially when you consider the fact that the furry had to wrestle with LUA in the mud while the factorio devs got to just add whatever they wanted to the source code for the expansion
>>541537157It's crazy how much happier I am to put 100 hours into SEx and accomplish nothing than I am to do 100 hours of Spage and beat the game. I don't constantly bump into contrived limitations, SEx just wants you to build more robustly, not build exactly what it wants in the exact correct order.
>unironic and unrepentent SEx apologists>dislike Spagepotter
with spoilage core it will be in every overhaul mod
>>541537736Splendid
>>541537347SEx just has proper space logistics that dont suck ass like SA.God I hate this space ship minigame in SA where you need to build an entire factory to turn asteroids into ressources just to flySpaceship design and programming is much better in SEx
>>541523801you really should be able to transport capsule both transport capsules themselves and meteor ammobut yeah transporting materials like that is pretty awful, core mining is probably a better option if you aren't at the point you can't comfortably cargo rocket stuff
>>541537347>I don't constantly bump into contrived limitations>spexcome on now
>>541538956Don't tell spage players that you can put containers on space ships.
>>541539070Oh so THAT's your 'contrieved limitation', compared to literally the entirety of space exploration.You have to be joking.
>>541539632I am utterly incapable of defending my opinion against such a lengthy, well detailed argument as that.
>>541537736i will simply use a submod that removes spoilage
>>541539754I'm sure of it. That's besides the fact that your statement doesn't warrant anything more than a single line, if that. It's barely a shitpost.
>>541539070>You can load cargo into the rocket... and just send it directly where you want to?
How is Mindustry on ios?
High pressure sodium light, my beloved
>>541541569
>server quit the gamePY+SpaceEX drove the server to a suicide. RIP in peace.
>>541541718remember what they took from you
>>541541879there will be a year where this thread is filled with people who don't know what was taken
Is this some kind of fossil fuel industry grassroots campaign or what. /pol/ is couple boards down and to the right.
>>541542181https://en.wikipedia.org/w/index.php?title=Phoebus_cartel
>>541541569>>541541718nah fuck em. Had one shining directly into my bedroom window for 20 years. When they moved to LED I could finally pull up my black-out blinds and tell when the sun had come up in the morning.Thanks for making me rewatch the entire technology connections series on lightbulbs.
>>541542181I like LED lighting but the color sucks and it kills the night sky
>>541542674>Thanks for making me rewatch the entire technology connections series on lightbulbs.I literally just downloaded them for later, kek
I think we should simply embrace the darkness
>>541543209this but unironicallywhat purpose do street lamps even serve
>>541543281>>541543209thislove from romania
>>541541850>when the internet's so bad the server loses connection to itself
>>541543860>>541541850turns out i'm a fucking idiot and have been fiddling with config.ini instead of the server-settings.jsonthe limits SHOULD apply now and everything SHOULD work for real trust me bro
>>541541237Annoying. Also the fact they changed the way the RTS system worked compared to the previous overhaul made it worse.
>>541544301doktor I think you've overdid it with the lag limiters
>>541542181We should nuke you.
>>541542181I hate bright lights.I HATE BRIGHT LIGHTS.
>>541543209I've never put down a lamp in Factorio.
https://www.sovietrepublic.net/post/report-for-the-community-101HORSES!
>>541543209
Why are factorio circuits so fucking tedious, I just want to make a fully automated assembling factory
>>541550679I did that back in the day with bob's assemblers and crafting combinators, was pretty funny but ultimately got boring.
>>541392280Funny that a few days after this conversation, I found a showcase of this ground warfare logistics game on the tubes. Definitely more RTS than /egg/ but it looks interesting and as you say it gives me an /egg/y feeling.https://store.steampowered.com/app/3949050/Frontline_Logistics_Isarian_Warfare_Demo/
https://www.youtube.com/watch?v=E-yaxqDsfgY
>>541512025>Even a little truck you can load up and automate it cruising around would be sweethttps://satisfactory.fandom.com/wiki/Truckdid i come from some other timeline or did you?
>>541537347The one thing objectively better about Space exploration is that your spaceships can actually dock with your space platforms. I don't know why the fuck they didn't do something similar in space age. Seeing all your giant platforms rolling into somewhere to unload would have been amazing and immersive as fuck. Instead they just shit out pods you barely see and fly away.
>>541550679>fully automated assembling factorywhat do you mean by this?you automate assemblers with inserters, which you do in the first few minutes of the game and this doesn't require circuits
>>541560028I think he wants one of those that does everything with one machine or it's the schizo again.
wouldn't it take an irl year to do something like launch a rocket with something like that, even if set up perfectly?
>spend hours suffering spaghetti on fulgora>tear everything down, decide to start over>come up with pic related>feel good about myself>take a break>watch https://www.youtube.com/watch?v=gdj7XT406BA>meanwhile 800 hours in the game and this is the best I could come up with>feel utterly inadequateMan fuck this, think I'll just stomp through some doom slaughtershit wads like the brainlet that I am.
>>541562363no one asked about your insecurity complex but sure
Honestly, most of the planet mods are just gimmick planets that's barely developed, but I like the novelty of having a huge solar system
>>541563559>most of the planet mods are just gimmick planets I can barely recommend more than a couple out of the entire roster and they come with a bunch of asterisks.>I like the novelty of having a huge solar systemDo you enjoy the UPS cost of said systems as well?
>>541563559How is having a huge solar system a novelty? You're literally living in one.
>>541564036>Do you enjoy the UPS cost of said systems as well?Haven't had a single performance issue so far
>>541564576have you actually engaged with the planets or are you just having them on your starmap, because in the latter case then it's just loading time
>>541564849Got functional bases on all discovered planets so far
>>541564995Then all I can say is god bless wube actually optimizing spage for several multi-surface instances
>>541565127Factorissimo already proved it's a non-issue back in 0.14
>>541566386factorissimo has limited space thoughwith warp drive deleting surfaces to make sure that UPS cost wouldn't be an issue I figured that would eventually come into play
>>541561289I'm not really sure what you mean but, ignoring the manufacturing time since we're using magic elf machines, rocket launches are often held off on until specific launch windows. For instance it's cheapest and fastest to get to the moon if you launch when the moon is approaching perigee so you can meet it at it's closest point to the earth. This happens every 27 days. It's orbiting the earth though so the different between perigee and apogee is peanuts compared to a transfer window for an interplanetary voyage.Going interplanetary means that more than half the work gets done by just waiting for the right time as Mars could be a tenth of the solar system's radius away from the earth, or half of it. Gravity assist bullshit wizardly can mitigate a shocking amount of the cost of an interplanetary trip by providing bonus velocity gains so long as you don't mind waiting for literally the planets to align in exactly the perfect places for it all to work out which is where you get shit like the Voyager and the Rossetta missions.It's also worth noting that the amount of thrust you create gets a lot of leverage based on a lot of things, like how fast you are already going and what gravity is currently acting on you.If Low Earth Orbit is all you care about then getting to the ISS can happen basically any day. The orbit does process around the globe somewhat so it may be a few weeks before it's ideal but otherwise as long as the weather is clear, it's fine.
Are you fucking kidding me I did it again, halfway this timehttps://cytube.implying.fun/c/vgleagueMy only cope is the recordings get uploaded at the same time
>>541567003buddy I hate to break it to you but I really don't think anyone actually cares
>>541567003you're slipping, man
>>541561289Do you know any people who can smash gears, steel and circuits together to craft a working nuclear reactor and carry it in their back pocket?Please answer truthfully as we might need to bring you to a black site if that answer is affirmative.
>>541567093Now now, this is only friendlies. I'd be in deep shit if I did this during an actual cup>>541567148This is what happens when I'm not actually managing
>>541560028I mean a bunch of assemblers that will stock up on stuff that I don't use all the time, otherwise I need to build dedicated production lines that aren't producing 90% of the timeThe main problem is automating recipes that require lower tier recipes to craft
>>541567517is this an llm post or something?describe some minimal concrete problem that anyone here can test out to see what you mean, otherwise>assemblers already stock up on stuff>you want "a bunch of assemblers" but not "a dedicated production line">if you are providing unbalanced inputs based on what you need, which will always be changing over time, you will have unproductive sections of your factory. what you are describing sounds normal unless you have some extremely specific and never-changing end-goal>"automating recipes that require lower tier recipes to craft" but you want "a bunch of assemblers"... just set some of your theoretical "bunch" to the lower recipes and some to the higher recipe>it sounds like you are just describing the logistics network
Imagine the timeline where Kovarex went to work for minecraft.
>>541567517what you're talking about is a mallwhich also doesn't really need circuits
>>541533857Did you build them in 2.0 but with pre 2.0 bps perhaps?
>>541568428Notch posting videos of him playing Factorio in it of itself is pretty funny
>mall
>>541568428Makes no sense
>>541569324Which part makes no sense?
>>541569323Do you have consent to post that picture?
>>541567328>Lost to 8(4) shots and 1 save>Only scored with the joke '4' setup (made to celebrate /civ4xg/'s return in our first game)Man I have some work to do. That's what friendlies are for I suppose, trying things out when the rules change between cupsIn terms of models however, Turrents now has a bit of motion to him! Hopefully I can get some good shots from the games at some point, even if he probably won't score being a defender and all.
>>541568428It must be very strange to be mister zachtronics himself and know that a game that was literally described as a clone of a game you built became one of the world's top 20 economies while your little puzzle games about assembly programming stayed niche.
>>541570328>Forgot the exampleOf course
>>541569541I do not believe in consent,
Good day on the server. Solid amount of basic progress on many fronts, lots of mk2 stuff being automated now which is good to see. Lot of the upgraded buildings also have more module slots so something to pay attention to, handy for prod modules especially. Research center mk2 (the ones that actually make the science) would be a nice upgrade because of the ability to slot in a second prod module.Personal highlight of the session is how high some of this stuff scales. We are currently most using moss recipe 2 with moss mk1's slotted in with farm 1's. Switching to moss recipe 4, moss mk 3 modules, farm mk2 (which houses twice the modules) cuts down on the number of buildings by a factor of 25, pretty insane upgrade all things considered, especially when the recipe is just adding few easy to make items on top of what it would usually take anyways.Note to people playing (also for SEX), when someone is joining the server and attempting to catch up, pause the game (you can do it in the escape menu), that way they catch up way quicker. Not sure how big the load is on that side but it helps a lot in PY side at least.Note to slav, the server crashed at the scheduled night time ISP error I presume.
>>541568452But it would take much less space with circuits... And i like optimizing for the smallest possible footprint
>place down spidertron >fill the grid>deconstruct it>its now sitting in a yellow chest>placing ghost spidetron makes bots to use a fresh one from the red chestso how do i use the one with filled up grid without emptying the red chests? any ideas?
>>541572415only use filtered yellow chests
>>541572525i dont get it. its already in a yellow chest. i want to take it out. please elaborate
>>541572415Blueprint it.
>>541571881Okay then, you lazy fuck, open up your big baby mouth, here comes the shitty ass fucking airplaneGreen WiresAssembler on Set Recipe and Read IngredientsRoboport with Read Logistic Network Contents > First Decider Combinator set to [Each > 0] > Arithmetic Combinator set to [Each * -1] > Second Decider Combinator (more on this later)Constant Combinator that you put amounts of shit you want in as the constants > Second Decider CombinatorSecond Decider Combinator set to [Each > 0] > First Selector Combinator set to Select Input, Index 0 > Second Selector Combinator, one for each machine, that's directly hooked to your assembler, set to Random Choice with delay of sth like 600Red WiresAssembler > Arithmetic Combinator set to something like *20 > Requester Chest with Trash Unrequested on, bots will figure the rest outNow your shit can be as tiny as the amount of Assemblers/Foundries/EM Plants/whatever the fuck you want
>>541572415https://wiki.factorio.com/index.php?title=Logistic_network#Priorities_of_robotsyellow chests have a higher provider priority than red chests, maybe the stuff was still underway
>>541573061>if bogo sort was a factorylmfao
>>541573235it seems like the mechanic here is that an empty spidertron is considered a different item than non empty. when you place a ghost it places an empty one. the one in yellow chest is considered last and when bots are forced to use it they empty its grid. blueprinting seems like the only solution
>>541571458>We are currently most using moss recipe 2huh. i thought most of the stuff have been swapped over to 3 by nowbut yeah that's like three separate doublings in throughput, good shit
>>541573235>yellow chests have a higher provider priority than red chestsdoes distance factor into that at all?
>>541575357no
>>541570730Based. I will be in your asshole shortly.
>>541575357NTA, but no. This rule is only for logistics bots though; your conversation seems to be about something being constructed, so it's kind of moot.
I started my first game of FactorioSpecifically chose a map with the green and purple dots nearbyCleared out the two biter nests close byIt is still slow goingI probably should have built more stone furnaces instead of waiting for steel
>>541573061Didn't ask tho, but thanks for the effort anyway I don't even have bots, I'm too busy playing with circuits in a test world and I don't want to use them so I can use this thing early
>>541581523don't forget to post your abominations
>>541581523>I probably should have built more instead of waitingRegardless of context, the answer is always yes.
>>541581523>Specifically chose a map with the green and purple dots nearbyhuh
Vulcanite outpost is online. I can finally unlock everything I need to start making my nauvis base better (primarily beacons, but some other really nice stuff like kovarex and the trains from the space trains mod).
>>541581938I was holding out for more biters but none came and the red cloud seems to still be contained by the forest. Also is that percentage readout for biter evolution on streams a mod or UI option? Because I see none.
>>541375808I probably should be having the exa inside the maze try 800 on its own instead of having my main exa tell it to go 800 when it reaches the end of the file. The way I check to see if the exa has reached the end of the directions also sucks, I shouldn't be checking if it died every link. You can kind of see my insane thought process in the comments haha.
>>541583497mod afaikyou can mouse over any biter nest and look at its HP bonus, +900% means max evolution
>>541582217He needs his daily dose.
>>541562363>make a plan for a base on Fulgora>start building>but what if...>replan everything>start building>but what if...>the cycle continuesI love Fulgora
>>541562363I did something similar to that video but just let bots grab the output instead of routing it places. Anything extra gets voided.
Are people really playing SEx in 2025?
>"I've played a lot on peaceful mode. Maybe I'll do a runthrough with some actual challenge.">Almost immediately:>"Man, this is kinda annoying."Broken brain?
>>541591862getting attacked by bugs sucks but slaughtering them becomes fantasticare you doing your part?
>>541574389>>541572415have you tried building it next to the yellow chest where it's stored?chest priorities only apply to logistics bots, construction will use the closest chest of any color so they build as fast as possible - if they didn't do that buffer chests would be useless
>>541594993the closest chest to a roboport, not to the destination
im just like not doing basic gleba recipes. iron, copper, circuits all imported. fuck this shit. im outta here
>>541598396what's left? literally just flux and science?
>fiddling around with parameterized blueprints for the first timeI've made something incredibly basic yet feel strangely accomplished for getting it to work.
>>541598608you need more?
>>541584985Yeah, looking at that, the sheer volume of data you're churning through with 4 records per node is definitely the big issue with your speed, and getting confirmation at every step probably the second-biggest. Whether you try 800 under master control, or independently, is in comparison a very small difference, and probably more significant in code size than in cycles.Voiding bad directions, as your comments suggest, might be the simplest change to gain significant time, but I'm not sure it's as simple as it sounds, and it still won't be very fast.I keep the direction for the current attempt in the X register, and the file just contains the current sequence of known-good links (starting with just one: 800).When an attempt is successful, I append X to the file, and prepare a new direction (90 degrees CW) in X for the next attempt.When an attempt fails, the direction in X is rotated 90 degrees CCW, and checked against the last link in the file. If X is the opposite of the last link (meaning we've tried all three non-backtrack links), the last link is voided from the file, and a new direction prepared 90 degrees CCW from the last link (or, equivalently, 90 CW from X). This recurses, checking the new direction against the new last link, and so on, until we have a direction to attempt that's not backtracking.For fun, I stripped backtracking detection out of my algorithm to try for minimum code size.
>>541591862>Broken brain?If your next thought isn't how can you optimize for less attacks then yes
We did it achievement leave nauvis while setting up 0 trainsI wouldn't do it again bugs make my flamethrowers torch the delivery lanes why would anyone ever not setup trains
>>541606061when resources are max and right on your staring area, no need
>>541598396I did gleba similarly - the only non-gleba thing I made on-planet was rocket fuel (which I also used for power).
I had so much steel. Where ever did it all go.
>>541606061Does changing any worldgen settings whatsoever invalidate achievementos? I really really want to use the production rate /per minute mod.
underground pipes, going into a gas giant
Before anyone makes a faraway outpost near water: please, make sure you've got enough landfill (or at least any means to remotely bring it) unless you want to drive around looking for boulders.
>>541615348This is why I like to buy frames and steel sheets in bulk from the traders.
>>541615348I don't know, stop asking me!*Suspiciously steel beam shaped belly protrudes outwards*
fertilizer build completeinstead of caravan spaghetti feeding fertilizer to cottonguts, a fertilizer train now feeds the cottonguts and the original caravan was reversed so that it also feeds the entire spaghetti network (eleven other consumers?)
how bad is it
>>541621817Would put Jebediah Kerbal in it/10
>>541621817shitfuck 1
Well that is interestingFulgora and Vulcanus are oneThere's biters and wormsI didn't expect there to be worms that severely limits what I can do here early
>>541621817Needs more boosters.
My review of Dyson Sphere Program: boy it sure does take a lot of time to do anything. Where are the trains? Conclude my review of Dyson Sphere Program.
>>541623734Flying space trains.
>>541623734That's how I feel about Microtopia. There's no long distance solutions in these games.
>>541622859what am I even looking at here
>>541624403Planet combines the mechanics of vulcanus and fulgora so you have worms, extra cliffs limiting your space, lava, tungsten, sulphuric vents, scrap islands and oil sea.
>>541623734Now review Captain of Industry
i cant get enough of the beaver game but i still feel like im playing it all wrong and dont really know what im really aimin to do.
>>541624826>oil next to lava doesn't burn
>>541623734dsp has an annoying fuckin camera that i cannot get used too and they always make the starter planet a chore to play on for no fuckin reason.
https://store.steampowered.com/app/3800200/Ramshackle/Is it /egg/?
>>541625945that makes me think: how has the heavy oil on fulgora never ignited once from all this lightning storms, but it works perfectly fine in the flamethrower turret?
default railworld only really effects nauvis but turns off expansion everywhere? isn't that sort of scuffed? really, anything other than default seems scuffed...i wish they had 'cleaner' alt settings, rather than just like toggling off bugs but seeing dozens of different combat research i wont be interacting w/. it'd bother me more than just wasting time defending
>>541628785Fulgora supposed to be cold as fuckThere's so much shit in the oil that it basically becomes antifreeze but still works as heavy oil i guess
why'd trupen stop putting out content? is he on the front lines?
Had to extend my recycler to take 12 extra outputs I'm not sure how much else I'm going to have to do here but I don't think I'm going to have space for everything in this island. Cooler than most other planet mods I think
>>541623734You WILL make a video about it.
>>541627331I like the idea of it, the first thing it reminded me of was Robocraft before it went to absloute shit. As for being /egg/ it could be, depends on how "in-depth" the design of the tanks are. It could fit within that degree of engineering that From the Depths fills.
>>541615770Those pipes actually go REALLY far down.
>>541249063Thx for reminding me I need to play voidblock.
>>541588206I'm not *playing* SExI'm WINNING at SEx.
>>541615770vesta actually looks like an interesting planet all things consideredvesta, cerys and maraxis, the only ones I could recommendalthough maraxis works only as a post-aquilo planet because of how broken the quality shit is
>>541615770ez
>>541566562The issue with warp mods and UPS is all the biters left behind which burn UPS wandering around. I'd guess most planet surfaces don't have that problem.
The comments on Dosh's latest video are like a blackhole of low-IQ coffee stain ball lickers. I guess they're the only ones that can justify that demonstration of insanely bad game design.>what did you expect from YT commentsI know I know, but they usually aren't that cancerous.
>>541615770foundations, on a gas giant's gasses
>>541634901But its good game design.>but why do my trucks deadlock when driving through a <1 block wide chokepoint
>>541635107it's a floating platform thingie
>>541214529Does Opus Magnum count as an engineering game? I got it and infinifactory for 50% off on steam today.
>>541635854anon it's literally listed in the OP as a "commonly discussed /egg/ games"yes
>>541636074Oh sorry, I didn't read the OP
>>541634901To be fair you'd get plenty of similar ones if someone criticized Factorio from a Satisfactory standpoint. They're not rational arguments, people get too attached to things they like and then see it as a tribal war that needs to be fought.
>>541636152its ok, nobody does
>>541636167idk, I've watched some "satisfactory person plays factorio" videos before and it was mostly just "oh god this is so complicated help" and nothing really inflammatory about the game. It's fine if people say they prefer one game or the other but it's people going "fuck shit fuck you your family should die" when they say satisfactory has a bad game mechanic that takes me back. (Also seemingly no one there can type properly.)
>>541636556>I've watched some "satisfactory person plays factorio" videos before and it was mostly just "oh god this is so complicated help"It's insane how that is the default take.>I like satisfactory but I can't get into factorio, it's too hard
>>541636556I see it as no different from pc vs console, or azur lane vs kancolle, or dozens of other nonsensical arguments that people get heated over.
>>541636826rei vs asuka
>>541637001I don't know either of those but they sound worse than misato
>>541637810>he wants to fuck the 27 year old alcoholic with daddy issueslook at this man and agree
>>541636247B-but muh linecount...
>>541637924>Men under 30; ;
>>541630930hold on your pic isn't jitsu wa, is it?
>>541638402you're expired meat son
>>541638509Oh, I know. I'm the one trying to date while pushing forty.
What should I get off the steam sale before it ends?
>>541635854There was actually a good amount of posting about it in the past month or two because another anon did a playthrough
>>541634901Satisfactory attracted a ton of really cringe fanboys for some reason. I check the reddit sometimes and it seems like it's full of teenagers
>>541639373>I check the reddit sometimes and it seems like it's full of teenagersI say this without spite, it's a casual factory game that attracts people who are more into aesthetics than actually building a factory. It's just natural that would happen.
>>541214529>City of Anarchy>better organized , comfier and more efficient than most centrally planned citiesWhat did they mean by this As an aside, I'm starting my next attempt at Factorio. How do I prevent burnign out at blue science? Last attempts I just got overwhelmed at that point with the sudden explosion in intermediates and gave up cramming the production lines into my Spaghetti build.
>>541638647
I saw this puzzle and immediately thought it was brilliant because the quicksilver on the output threw off the ratios and quicksilver is better spent on the higher tier metals anyway. Just putting that on there was a 200 IQ move and I knew it was going to be one of the best puzzles in the game.Then started actually doing it and for some reason got tunnel vision on turning the inputs into tin as fast as possible and crafted this entire gold purification tower before remembering it needed a quicksilver attached and remembering the entire point of the puzzle. Since I was basically done I just added the long track off to the side to carry a quicksilver up and just threw the extra lead away.
>>541641414>blue scienceIs an ultimate noob filter. Automate a little of it and do something else. A million of new cool thing that blue unlocks will motivate you.x10 your engines production. Use bus.
>>541642480I came back today and solved it properly. I was right, this puzzle was amazing. This solution probably isn't the cleanest, and there are probably more elegant and cheaper ways to "buffer" the quicksilver, but I'm pretty sure it is cycle maxed (not including cheaty solutions)
>>541643483>front pageliterally who?
>>541643483I don't think that is safe for work, anonymous.
>>541643483>front pagebut that's not reddit
>>541643023https://files.catbox.moe/6q7i4o.gif I was pretty happy with this solution I rigged up before realizing there were more than one lead.
>>541639201factorio w/ DLC
>>541646407>factorio>sale
>trains in captain of industry>gradients to pick from are 125 and 250lmao thats cogwheel range i dont think any freight train can run this much incline, no wonder they struggle this much
>>541657535New jej
>CTRL-F "sex"Wow, /egg/ really gets down
>>541639235What I love about this game is how there are multiple solutions to each puzzle and how you can improve your solutions with each try by making them faster, cheaper, and more compact.
>>541646362hey I remember this one. I made an improved version to dab on you