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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
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Previous thread: >>540413534

This is NOT /g*g/. If you wanna talk about Gr*nd Strategy, fuck off to >>>/trash/ or >>>/vst/.

==NEWS==
Endless Legend 2 demo has been extended: https://store.steampowered.com/news/app/3407390/view/836099892906558187
News Tower will release on November 4th: https://www.youtube.com/watch?v=dU2MZJadP40&ab_channel=TwinSailsInteractive
C-Beams devlog 46: https://www.youtube.com/watch?v=8nwaI6GjO5w&ab_channel=LevelCapGaming
Tropico 7 announcement trailer: https://www.youtube.com/watch?v=V9ZrwBfbALU&ab_channel=KalypsoMedia
Nebulous: Fleet Command, Devlog 38: https://www.youtube.com/watch?v=HXgbXiJdJTk&ab_channel=EridanusIndustries
Plan B: Terraform, will release on August the 29th: https://store.steampowered.com/news/app/1894430/view/532104920883537578
Dev Journal #106: Organic Difficulty in GalCiv IV: https://store.steampowered.com/news/app/1357210/view/515215878272319582

== Pastebins ==
Alpha Centauri (new 14/06/22): https://pastebin.com/QgEvG3ET
Free and open source games pastebin: https://pastebin.com/8nRQckSN
Stellaris: https://pastebin.com/hPfrhazx https://stellaris.paradoxwikis.com/Stellaris_Wiki
Stellaris DLC guide: https://rentry.org/STDLC384
Endless Space 2 + Endless Legend: https://pastebin.com/yu57huWm
Civilization: https://pastebin.com/eeL9tyaW
/cbg/: https://pastebin.com/ZSLVg9kT
Workers & Resources: https://pastebin.com/XaWF8mE6
>>
>>541285946
PLAY FIVE NATIONS
>>
Good OP image
>>
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>>541289035
I do not like you.
>>
>>
>>541295224
I don't remember the indian guy being so tall.
>>
>>541295224
>Sister Miriam look what I made in the arts and crafts class!
>>
>>541295224
We Must Dissent!
>>
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>>541298713
>>
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>>541299072
>tfw never get to breed the fuck out of Santiago
>>
>>541301794
you are too weak my man
>>
>>541301794
>>541302060
She marries whoever manages to survive having sex with her
>>
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HAK HAK HAK
>>
>>541295109
I pretend Reforged doesn't exist.
>>
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Carriers are so good in this game. Imagine Command and Conquer except that in the late game, the infatry takes half damage, and will automatically dock to heal.
>>
>>541289245
Why can't we be friends, spidey?
>>
Stellaris players, how do I get past year 40?

My fleet costs 65 energy per month. My consumer goods are -10 per month, my energy credits are -100 per month. My fleet is 1/2 my neighbors. This happens every single game. By year 40 my economy has collapsed and my neighbors are much stronger than I am.
>>
>>541314070
conserve energy:
turn off the lights when you leave a room
don't keep the heating on with the window open
put your computer on standby when you're not using it
>>
>>541314070
You play with cheats and give yourself a 5k % bonus to every resource.
Game is a fucking visual novel anyway, not a strategy so it doesnt matter.
>>
>>541314070
don't give the AI cheats
>>
>>541309814
Because I hate Horatio.
>>
>>541314698
No it's not, why do you lie?
>>
>>541314070
How the fuck do you ruin your economy in Stellaris?
Early years too??
Consumer goods low?
Build another factory
Energy low?
Build more generators
>>
hnnnnn
>>
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>>541328429
>>
>>541314070
Turn off the cheat mods and turn down the difficulty if you get assblasted. For actual economy management just figure out what resources you want, what resources you need for that and what jobs are best at those resources while ignoring bad jobs and bad resources.
>>
>pre ftl society on an ocean world
>check their traits
>alpine preference
Uhhh?
>>
>>541333836
global warming melted all the snow
>>
I think Theia looks pretty...
and i guess her favors are fine too
>>
What do you think of ES2's politics system?
>>
>>541333836
Underwater mountains are huge
>>
fuck squares and hexes all my homies use triangles
>>
>>541339102
triangles are identical to hexes
>>
>>541333836
All inhabitable islands are large mountains
easy
>>
>>541333836
>planet has a mountain range
>they adapted to that specific mountain range
>rest of the planet is more difficult for them to live in, but they manage
>a planet that is more like that mountain range would be much easier for them to colonize than their homeworld
>>
>>541339474
No.
>>
>>541343174
That's not even that far fetched, specifically for an ocean world perspective the most likely intelligent tool users are still land animal, which may as well be mountain dwellers if the oceans are deep enough.
But even on a micro scale even our own "earth" is 70% ocean and it's not even that difficult to come up with a basic geology that would be much more suitable to humans than what we actually got. In fact in the weird tech bottleneck where lot of these space empire builders reside in where space travel is easy and the biological and chemical problems of settling new worlds are trivial but straight up terraforming is difficult, it would be fairly obvious that our galaxy would have several worlds that would be "gaia" in the sense that they would be better than Earth for humans. Something like 80% land with shallow overall elevation difference, lots shallow seas and lakes everywhere to maintain moisture and temperature balance, largest seas concentrated on the poles and equator where waste areas would otherwise be, some orbital, axial tilt and spin adjustments to stabilize and boost the temperate regions more etc.
>>
>>541344229
Or, or, and hear me out...
Stellaris is shit.
>>
>>541344229
basically, earth as it was during the purple dawn
>>
I think this is the right general, forgive me if it ain’t.
Age of Wonders 4 for $25 good? Any vital dlcs or start base?
Mainly need something since helldivers and total war both fail me now.
>>
>>541339474
"No"
>>
>>541339102
They're actually all triangles
>>
>>541339102
>Not using spheres
>>
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>>541344228
>>541355896
yes
>>
>>541376652
Those are pentagons
>>
>Want to try out the new map gen in civ 7 cause ive heard people say its pretty good
>Sitting at character select unsure who i even want to play cause of how uninteresting the leaders are
>>
Which do you think is better, necrohive or bodysnatcher hive?
>>
>>541379754
Your mom
>>
Does anyone here know what happened to /gsg/? I used to post there a lot and it's gone from the catalog and archive. It's been a while since I've been to /vg/.
>>
>>541382740
Read the OP and fuck off.
>>
>>541382740
Jump off a bridge.
>>
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>>541382740
I do.
>>
>>541383267
>>541383396
>>541383542
retards
>>
And here the /gsg/ filfth shows its true colours, now that its attemplt to sneak in pathetically failed.
>>
>>541383790
I was asking where the thread went you retarded freak. I remember at one point the /civ4xg/ and /gsg/ threads merged. Stop being a tribalistic normgroid
>>
>>541383790
You struck a nerve, the shitposter is very, very angry.
>>
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So I'm at a bit of a cross road rn I want to take out the guys on the left but they're friends with the bigger faction on the right. Do I send the 9.7k and the 5.2k fleet armies to go and fight them while I try to take territory on the left faction? also, how do I get out of a deficit? I've taken 2 smaller factions do I just make their planets food and credit focused while I sell materials in the mean time keeping myself a float? I only have two envoys so I could probably absorb small orange and red but I'm unsure if it's a good idea to try and take on the larger empires
>>
>>541389694
What happened to us? We used to be so close... ;-;
>>
>>541389706
nigga just kill em
>>
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>>541389950
/gsg/ raided us and spammed the thread, making them totally unusable. That's what happened. Then they tried to infiltrate and raid us.
And now, they routinely come over and try to bring up their nazis games, and pull a Christian Chandler by begging for forgiveness, like an abusive ex, crying "we used to be close" when they always abused us.
>>
>>541390224
Sounds like the schizo who was spamming both threads won if you actually believe it was that narrative.
>>
>>541390721
>more gaslighning
And this is why you need to go. You're not wanted here.
>>
>>541390787
>schizo mad he was noticed
Last (You) from me.
>>
>>541389950
>>541390721
the beef is not with /gsg/, it's with the retards that dominated /gsg/ for the past 10 years
>>
>>541390787
You struck a nerve, the /gsg/ tranny is seething.
>>
>>541391009
stop samefagging, it's painfully obvious
>>
>>541391009
Yeah, it's clearly mad that its attempt at sneaking in failed miserably. What a loser, lol.
>>
I blame the return of Horatio for this.
>>
>>541391528
Horatio needs to be exterminated.
>>
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>>541391528
speaking of...

my war against the hissho is proceeding with little resistance
>>
>>541391989
Disgusting.
>>
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>>541391989
come at me, you weird geometric fucks
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>>541392240
hehehe
>>
>>541392240
nyooo.... not the riftbros...
>>
>>541393281
They had boarding mechanisms?
>>
Found an interesting game.
Trying to organize my screenshots to prepare a dump. I don't suppose anyone else plays Darfall?
>>
bump
>>
>>541397306
Never heard of it, but I'm open to being shilled to.
>>
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Just post 4x games and report/ignore the faggy bait.
>>
>>541411658
that is not a human
>>
am I wrong for thinking psionic still feels a bit meh when compared to bio or machine/synth?
It scales really well, just takes a little too long to get there.
>>
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bump
>>
>>541404084
Gimme a moment, I'm violently sick.
It's an odd game, almost like an idle game.
>>
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>>541415061
Every time I play Aurora I just go overboard designing land military hierarchies and medals and shit then get bored after 12 hours of autism.
>>
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So. Darfall. Where to start...

Hey hey people, your favourite spiderfag here.
Today I'm going to ignore my hand fracture and crippling pain to deliver a dump about a game that defies all explanations, Darfall.
Without further delay, let's skip the campaign and jump in survival mode.
The survival mode has its own worldmap, which you progress in by surviving more and more maps.
>>
>>541427029
how'd you break your hand dumbass
>>
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Upon picking a map, you get a pick an hero. You have a choice between a wizard who can cast fireballs and hex goyims, a "slayer" (approx translation) who has a big axe, a nasty temper and seem to be a melee-focused hero, a beastmaster who probably takes it up the ass and can master beasts, an engineer who can supposely boost workers (more on that later), and a paladin who heals, hits things with his hammer, and leaves Arthas to purge Stratholme without offering to help and then blame Arthas for purging Stratholme.
>>
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>bla bla bla build during day, face undead at night
So far, the lore of Darfall is straightforward: the Demon King rose, and mankind fought him.
And they lost lmao, so the game is about reconquering the world, one ruined city at a time. At night, grim grinning ghosts come out to socialize, and you need to inflict unspeakable violence to convince them to leave you alone. After a few nights, undead get shoved out of the way as demons come in to murder, rape, pillage, rape, kill and rape. Defeat the demon invasion, and you win. Lose, and you get forced to dress in programming socks and you get your ass raped for eternity by hot demonic twinks.

>>541427165
I slipped and hand went into the wall at full speed.
>>
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As you can see, I have four days to prepare for Slaanesh coming out of the Immaterium to make me a slut.
However, as the tutorial helpfully explain, if I dominate the map, I can, instead of waiting, seek the demon gates, and attempt to destroy them before the Mask comes out to play. Doing so ends the map early, and gives a lot of points. I dunno what points do desu famalamcoricofalappatorius but they gotta be good for something, like showing off to your friend that you're good at something.
>>
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So, Darfall.
If you played any TAB-like, you know how it works : you have a fort, the fort heals whomstever is close, and if you lose the fort, then you're exiled out of the city by the people, doomed to die while they scavenge for coal. Or something, I dunno.
The thing unique to Darfall is that workers are a fairly rare commodity: to recruit a worker, you need food (grown or harvested in various ways, but oddly enough, NOT from wheat farms), and "mana orbs" who are essentially monster hearts that your hero carve out with a rusty, dull spoon. Preferably while the monster is screaming in utter agony.
Even oddlier than before, workers aren't required for most buildings, they are "just" harvester. The refining, building and crafting is done by invisible hands, only the overworld harvest requires a physical worker.
>>
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Now for the really annoying (or awesome, it depends) part: the hero that you pick can, (and honestly should) help with the harvesthing. That is to say, your hero can gather ressources at a really fast pace, in a burst, and can help you out of a pinch.
To give you an idea of how strong heroes are:
- they can harvest 3, maybe 4 time in a row before getting too tired to keep working,
- a single harvest gets them around 14 lumber, that they carry until they can drop it at a depot or at the castle, and they have an inventory with nine spaces.
In comparaison, a normal worker only brings 3 lumber per trip, and you need 30 lumber for a basic building, and 5 lumbers to make one plank, so it get expensive really quickly.

Also heroes recover energy over time, so they harvest, fight, explore, heal, harvest some more...
>>
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And of course, the hero can level up and upgrade his equipement with scavenged stuff.
Later, I found a mediocre hero sword that I recycled, which gave me one iron ingot, which I then was able to maxe into an axe to make an unit.

But the hero isn't that strong, and he can still get overwhelmed and killed. Not to mention that the most he get wounded, the longer he must stay near the castle to heal, and this is time lost.
>>
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Well, maybe saying the hero is an useless wastrel and a spoony good-for-nothing maid-shagger when he's not working his ass off is a bit unfair: he does motivate workers by standing close, probably glaring daggers at them and explaining what happens to people not meeting the quotas.
They get a +50% speed boost when he's nearby, which is pretty nice. But not worth letting his sit on his hands.
>>
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As you can expect, you need food to hire units, but you must also pay an upkeep: the more workers you have, the more food they consume, the ravenous beasts.
Luckily, they know their place and only eat once a day. Sadly, they are unionized, and thus will refuse to work as fast if they're not fed, and apparently torturing one to set an example is "not very haram", so we can't.
Bunch of softies, I swear...

Amusingly enough, as I said earlier, the basic farm is a "maraîcher" farm, which would translate as... a vegetable farm. You can set up a wheat farm later, but oddly enough, bread (made at the bakery with wheat, thank fuck you don't have to build a windmill and a well) only makes peasants happier but doesn't feed them.
>>
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Of course, you can also hunt animals with your hero. Monsters like orcs won't drop edible food, but bears and mooses will.

Anyway, the first night is upon us.
And, again, if you played TAB, this is familiar: darkness falls across the land, and only lights can keep it at bay. Which is another problem entirely: lamps consume charcoal to operate, which forces you to build a charcoal maker, and of course drains your lumber. On the bright side, lamps extend your building range, allowing you more space to grow and set up defense.

Also, a word of warning: monsters in this game will ignore walls, so They Are Billions' strategy of putting "scratching posts" of a single case wooden wall won't work.
>>
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For the first night, there's not much to say: I'm getting warned that workers are less efficient in darkness and warriors are weaker, but the hero seem fine, so it becomes a game of whack-a-mole where undead will attempt to attack my workers or my buildings, and my hero goes and kills them.

Interestingly, when they're attacked, workers will immediately run to the closest house and lock the door, meaning that getting attacked will "only" pause their work until the zone is cleared, but I expect to lose workers once the attacks get serious.
I took a bunch of screenshots here, but they don't really bear mention, I'll skip over them.
>>
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Oh yeah, I forgot: heroes can level up. They can buy skills, and perks.
Skills are tied to A and E (or Q and E if you're an abhuman monsters using an inferior keyboard), and are essentially just "smack that monster in the gonads to make him cry, which ignores armor and make everyone laugh at him". They aren't targeted: you activate your skill, and it reinforces the hero's next automatic attack, before a cooldown starts.
The perks are more passive stuff, like "+10% HP", or "can work twice as fast", or "20% chances to get double the ressources", or "can mine iron".
>>
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Posting this night screenshot because it introduces two things that I might've forgotten to bring up otherwise.
As per my previous post, you get mana orb by using American diplomacy on the hapless monsters dumb enough to hoard oil, but you can also steal bones from the cemetary, and desecrate them at your unholy alter to create mana orbs, no doubt trapping some poor smuck's soul in constant agony for eternity.
The other interesting part is that you can order automatic production as soon as you get the corresponding building. Otherwise, crafting advanced ressources is like training an unit: you click on the thing, a bar fills, and once it's filled, you get the thing. Oddly enough the opposite also works, and you can order automating production of basic ressources. In that case, the game will halt all production until the minimum stock is reached.

Which can be handy since buildings are costly, so I suggest putting a minimal lumber stockpile at 50, at least.
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The fun part of this game is that while demons want mankind wiped and they use undead as minions, you still have to fight other fantasy races to make Lord Garithos proud and ensure mankind's hegemony by fighting other races such as orcs, ratmen, and democrats.
All monsters undeserving of empathy, they're only good with death!
Case in point, there's a minor orc camp covering iron that is needed to craft swords.
>>
>hmm lets try voide-forged machine again haven't played that in a while
>inital habita has zero generator districts
>-50 energy right from the start
nice game paradogs
>>
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The first barracks are done, made with planks and chiseled stones. Which makes it fairly expensive, and only allow the recruiting of five units.
I settle on three archers, one priest (which I regret later, priests only heals 20 HP, and they have 300 to give you an idea, are ranged, and the casting is pretty long) and a lancer, a very cheap unit. I managedto make archers so easily because the carpentry workshop that made planks also allowed me to craft bows, at the insane cost of 5 planks per bow.
THE WAR MACHINE DEMANDS WOOD.

In comparasion, the lancer doesn't require any crafting to be made, but they die easily.
>>
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>steve coming back from this motorhome trip and uploading aurora 2.7 patch waiting room
>>
>>541431679
Thank god you can actually play the game without any game breaking bugs..
>>
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Taking a lot of timeskips here, but I see people are waking up so I'll wrap it.
I added a ballista, you can see it here. It looks like it needs to be manned, but this is untrue, ballistas will automatically fire upon nearby enemies, and they don't count toward the units cap, so you can spam them freely. Which you should do to be honest, because your army is really small and I expect to get overwhelmed when "real" fights start.
>>
>>541427578
>I slipped and hand went into the wall at full speed.
ouchies, poor spidey. how will you stimulate your prostate now
>>
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Remember earlier when I talked about recycling? Without having any iron mine, I got to hire this guy by recycling a sword, craft a handle, and use both to make an axe.
Darfall relies a LOT on supply chains.

>>541432175
I never used my fingers for that. If I could post a picture, you'd get it...
>>
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That was all about Darfall. People are waking up and I think I said everything I wanted to say, so I'll stop my dump now.
>>
>>541432648
ewwwwwwwww
>>
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titties of mercy

I actually have a couple in my empire already
>>
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Well that didn't take long.
This is why old people shouldn't be allowed to butt in internet laws.
>>
>>541436569
Implying anyone here uses shitcord.
>>
>>541379606
>try CivVii
>pick huge map
>two enemy capitals within like 12 tiles of my starting city

The river placement seems weird as fuck so far.
>>
>>541438529
haha yeah who would do that, discord is only populated with faggots after all
>>
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>>541436527
the horatio become ever more perfect
>>
>>541438861
Horatio was a mistake.
>>
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>>541438945
horatio is the only correct thing in the universe
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>>541439486
>cabal of the black nebula
spoopy name
>>
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>demonic invasion started!
>also you can craft equipment for your hero
FINALLY
My time of getting pissed at Dominions for cucking me out of pimping my heroes will get their reckoning.
>>
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>"demonic invasion starts!!!!"
>"prepare your anus, fuck boy, they're coming"
>it's like 6 assholes
>>
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...okay I get this is just the tutorial, but the entire demonic invasion I was warned against had like 3 hell hounds, one demonic archer, and one demonic wizard.
My own army was double that, my archers were all experts with maxed out experience, and I was in the process of training a swordsman (T2 dude in armor with a sword and shield) and manufacturing rifles.
>>
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>map over before I can see my swordsman and riflemen out
SAD!
>>
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>>541441554
delicious chicken
>>
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>>541443914
what
>>
Been a while
Endless legend 2 is solid so far. 40 bucks seems about right but it's EA...still all 5 factions feel unique.
Love me honor and dust
Hope yall having fun in your games
Hoping DoW4 and nu surviving mars are good.
>>
bump
>>
>>541449386
>nu surviving mars
its claim to fame was being a buggy disgrace with extremely poor quality DLCs
then being immediately abandoned when people didn't buy those DLCs
>>
>>541461890
let me guess, it was released by a certain bunch of swedes
>>
>>541461890
at least it got more effort than Millennia
that one just got abandoned today for failing to be a DLC farm
last actual update was less than a year after release, with two full price DLCs being shat out back to back in that time
>>541462345
both that and this are Paradox games

ALWAYS pirate paradox content, no matter what
>>
>>541461890
>>541462345
haemimont's surviving mars is pretty great
they worked on it up until the green planet expansion

then they handed it over to paraslop full time to work on other things and it became what it is now

It's funny, literally immediatly the very first paradox DLC broke tourism and never fixed it, despite being a tourism centric dlc.

you can't make this shit up.
>>
>>541463357
>reddit spacing
>>
>>541463357
Abstraction did such a bad job with Below and Beyond that they got fired before they even had a chance to try fixing it
Must be really really bad if even Paradox thinks you're too inept
>>
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wtf AoM has personalities now
>>
>>541474053
Pour moi, c'est l'humanoïde
>>
>>541478247
"For the fans of Age of Empires! The AI will use little mythological units, and will prefer using human soldiers and war machines."
>>
>>541463357
Yeah this dunno what anon is off about, we used to have fun here posting runs from green planet and with a few mods
He's right once paradox became publisher it went to complete shit but before it was a fun enough game
I miss Italian anon.
>>
Does anyone know which Stellaris event chain is the one where you solve some hidden signal or something using advanced quantum cryptography or whatever and it's just like... A basic math tutorial and the periodic table and there's a line like "It's unclear why they thought anyone capable of understanding the message would need the information"
>>
>>541485664
that's just an anomaly isn't it
>>
>>541486158
Whatever it is I can't seem to find it on the wiki, I just remember it.
>>
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industanis btfo

I wish the AI was better, bit of a pushover but it's still tense when the nukes start flying
>>
what tend to be priorities to build on your starter planet and 2 guaranteed habitables in stellaris? I've heard its good to research the specialized science buildings early, but not sure if you build those on your starter or designate a tech world then build them
>>
>>541489546
>what tend to be priorities to build
Lumber camp and mill.
>in stellaris
Oh.
>>
Have heard some people saying that they would like an aztec phanteon into age of mytholog.
that is nice and all, i guess they can take some stuff from the AoE 2 and 3 aztecs, but Im just thinking about the Favor generation.

having a way to generate some favor with people dancing is fine, but would be interesting if you could sacrifice a villager to get some favor boost or multiplier.
also could be some mechanic that if you kill a human unit, instad of dying it gives you a prisioner, which you can use for sacrifice instead of using your own villagers.

or such idea is "stereotype and historically wrong" for our current era?
>>
>>541491125
I fear a prisoner system would have all other players bitching about how slaves are historically accurate so the Greeks and Egyptians should definitely benefit from the prisoners system as well.

It'd be fucking awesome though.
>>
>>541491125
they should just get favor by fighting, but that's a norse thing

>>541489546
of your first 3 planets, one should be research, one industry, and one that does the bare minimum of resource extraction that you need, plus industry

for obvious reasons, the capital tends to be the latter
>>
>>541489546
I generally put the special labs on my starter, make my second world a forge world, and then the third a tech world
Then I hope I get a fourth planet with not too terrible habitability to turn into a factory world because consumer goods are gonna be tight at this point
Also generally a generator district and mining district on every world, they still have a decent yield once you get the specialzations for energey generation/mining
I usually manage to keep food positive with just my starting food districts, later the specialization, and starbase foodbays
>>
>>541491706
>they should just get favor by fighting, but that's a norse thing
wanted to have something a little more original because each civ have their own way.

but dont know if I have the vision to think of something interesting or fun
>>
>>541493721
Mix of egyptians and norse
Monuments that cost gold give a trickle which they supplement through fighting
Their later tier jaguar skin/feathered warriors generate favour faster
>>
>>541491125
The same studio got rid of the firepit in aoe3 and made the Iroquois unable to mine coin cause they legit thought the plain Indians and them all didn't mine so therefore it's racist.
I would think it being mythology might give it a better chance bit I got 0 faith in this studio to make something anybit controversial
>>
>>541494796
didn't the norse get an additional way to generate favor in remastered
>>
>>541495352
I think just having some units living generate some favor
>>
>>541489546
Enough industry to fight a war if you get hostile neighbors.
Enough industry to win wars if you are the hostile neighbor.
>>
Will my old game of stellaris have the new dlc in it? I didnt have shroud on before. Is shroud even worth restarting for?
>>
>>541503804
you should restart
>>
Are there any AI improvement mods in civ 6 that's to the level of Vox populi? To where they can actually plan districts and not put them in retarded places? Someone rec'd me AI+, but the workshop comments are making me think twice of reinstalling just to test
>>
>>541506703
Well I got absolutely smashed by an enemy empire just now anyway. I think I suck at the economy now, too many buildings. He had 10k to my 2k fleet at 2240
>>
>>541510343
just git gud bro
>>
>>541510343
anon...
>>
>>541510343
https://www.youtube.com/watch?v=USE86UbsV8c
>>
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>when you run into your custom genocidal empire
oh fugg :DDD
>>
>>541510343
fleetlets never learn, bow before your alien overlords.
>>
>>541510343
>Well I got absolutely smashed
Me too, my butt is sore.
>>
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>finally gathered enough ressources to upgrade a priest into a mage
+20 healing per spell, and some moar boosts. Nice, but costly. At least it's instant.
>>
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...wait, no, I misread. His healing "only" get +10, for a total of 30 HP per cast. It's as slow as the e*f priest in Warcraft 3, but at least it's free.
>>
>>541536591
GIWTWM
I've been booty bothered ever since I decided to carry a 17kg microwave oven home all by myself ;_;
>>
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>last night
>FINALLY got enough material to have a rifle created
We founding fathers now.
>>
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>Archer to Musketeer (or Rifleman, dunno)
>from 490 HP to 750
>from 34 dmg to 50
>from 0,8 attacks per second to 0,5 (so it attacks slowly)
>one less range
Heh, good enough.
>>
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Just in time, the demons arrive to test our resolve. They shan't find us wanting!
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During the final battle, a brave warrior dies. His axe was clean.
>>
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All right. Fuck swamp maps. Swamp trees give something like 30 lumber per tree, the lack of wood made it impossible for me to set up any kind of real defense.
Also, the lack of fur also made it tough for me to make leather, meaning I couldn't make plate armors.

And finally, playing in normal means taking 100% damage, as opposed to the 60% from earlier. Coupled to the fact that I picked an engineer hero, I wasn't able to explore as much as I hoped, and thus I lagged behind in term of ressources.
>>
>>541546980
>the lack of wood made it impossible for me to set up any kind of real defense.

When you can't defend, you gotta... https://youtu.be/V2XGp5ix8HE?si=IgemlaMJRb_Uzydh&t=8
>>
>>541547753
Difficult when you're surrounded on all side by undeads.
>>
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get horatio'd
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>>541548001
Violence is the weapon of the weak.
>>
>>541548001
Peace is the weapon of the strong.
>>
>>541314070
>how do I get past year 40?
Take Unrelenting traditions early on along with Eternal Vigilance ascension perk (use half maintenance policy for free defense platforms) and build powerful starbases along chokepoints in the hyperlanes to protect your border early on(try to expand your borders to easily defendable chokepoints). AI is terrible at handling strong starbases and will just throw their ships up against a cliff and die until they have nothing left.
>my energy credits are -100 per month
Make one of your early planets a generator world so you can stack all of the energy output bonuses on that one planet. Build one or two consumer goods factories on your capital too if you need to, shouldn't be too hard early on to keep consumer goods at a decent level.
>>
bump
>>
>>541570360
No.
>>
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Fallen lords are still fun, no healing isn't much a problem when hour hero and mooks can heal by beating shit to death.
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imagine eating the sisters of mercy
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>>541582478
p-p-p-please help us mighy horatio
>>
I can only play as a normal non-gestalt empire in stellaris if I’m playing void dwellers. At least that way I’m able to counteract having worse pop growth with having a massive amount of job efficiency
>>
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>>541584218
prime is home
>>
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Just found this little gem.
Anyone got any wishes? SFW would be best.
>>
>>541593425
>Anyone got any wishes?
Lolis.
>>
>>541593872
Sorry, I don't do lolis.
>>
>>541593425
No.
>>
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>>541594124
I threw the prompts NO, and word "no", into the sloppa machine and this thing came out.
>>
>>541593993
>Sorry, I don't do lolis.
It's okay. These day being homosexual like you is cool, I'm glad for you.
>>
>>541593425
AI trying to do pixel art is always the worst shit.
>>
>>541593425
>Anyone got any wishes?
Mariabelle getting spanked.
>>
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>>541576337
I keep building thralls for the movespeed buff and big crits but then they die and I am sad.
>>
>>541593425
>SFW would be best
GIVE ME PORN
>>
>>541602829
never
>>
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>try out campaign mode
>mankind is still going strong and resisting the demonic influence from the Desolations of Cha- I mean the desolations of Darfall
>entire intro is about a soldier who got buried in a ruin, found an orb, got magic, and might have fucked up everything
>luckily he isn't followed by a fleshy blob of darkness down to an old castle in the black forest, but he might have fucked up something big because chaos ga- I mean demonic portals are opening up
>>
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>"as a new archmage, I accept my holy duty, to protect mankind"
Okay Lord Garithos.
>>
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>bla bla bla orc incursion and desecration of an empty tomb bla bla LET'S WASTE 'EM
Also anyone finds it weird that the desecration of something sacred is a desecration and not a desacredion?
>>
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Oh okay.
So, Darfall has an unique armor system, in that you either have armor, or you don't. It's not explained how good armor is, but magical attacks and some special attacks (cough cough firearms) can ignore armor. It's not a degree of AP like in Warhammer Total War, it's all or nothing: archers arrows will deal a lot less damage (because Captain Uther here also has a shield), but bullets will go through.
>>
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>free some dude hanging in a cage
>he goes to a scout, suits his armor, and becomes a lancer
>then later dons his grandfather heavy plate armor and sword, and becomes as stronger as Captain Thorn, the dedicated tank
>>
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>"Thanks for letting me join you. I don't have anyone anymore."
You know, if I trusted this game's writing, this could be a promising start to a very good story: our main character, the archmage what's-his-face, is heavily wracked by guilt because, before he became a mage himself, he fucked up defending actual, "real" mages, and feels bad about failing his duty, and here you have the simple-minded Captain Thorn, who is a simple mind: see orc, kill orc, see demon, kill demon. And then there's Bram, who heard the call, and stepped up to answer it, if too late to defend his own family.
>>
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>do you want to start the boss fight?
Oh? That's awfully nice of the game ti indicate that this is the end of the map.
>>
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>Helpful spirit: "dude you're a fucking moron"
>discount Grom Hellscream: "nuuu gimme me power or i'll be sadge :("
Oh yeah, when has a quest for artefacts ever gone right in a fantasy setting?
>>
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>"hahaha i got what I wanted, time to run away"
At least give him a reason for running away and not joining the boss fight, instead of that Saturday morning cartoon routine.
>>
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With my broken hand, I'm grateful the boss fight is relatively easy. For the very first map, this isn't Dawn of War 2, Krater, or that one other game that I really liked but whose name I can't remember.
>>
>>541608517
>that one other game that I really liked but whose name I can't remember
Aarklash Legacy.
>>
>>541536591
spiderfag pls
>>
Orbital Economy Overhaul Lite is nice
except for the mining structure, which produces a measly 2 minerals for unknown reasons
I modified it to produce 20 and cost 4 trade upkeep, same as the orbital solar
>>
>>541382740
got moved to /vst/ a while back
>>
>>541619096
>got moved
lol
>>
>>541599725
Yeah like I'm a total noob at this but my thralls kept dying, the swordsmen seem to be the best unit so far but I'm only on season 3.
>>
Catalytic processing aquatic AI nations are no joke, around 12k 20 years in and my dumbass thought hacking them during first contact was a good bet. The fleet command ascension is a must-have, it seems
Any other OP combos that the AI can snowball with?
>>
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I fucking love carriers. I'm repeating myself, but they're just such a smart way to make a starting "infantry" into actual dangers.
>>
Do you still use patrolling corvette fleets to stamp out piracy?
Or is it done differently now?
What about trade routes, how do you see those again?
>>
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>>
>>541625771
lmao
>>
>>541626751
I love the in-character descriptions by someone who clearly never thought he'd be read.
>>
Do you get specializations or anything later on to boost commercial zones, like you do for the workers?
Wish I could swap out traders for merchants.
>>
>>541599725
same with late game necrofags having your army with a bunch of the cash upgrade path drones for 10+ movement
>>
>>541641324
also
>win a fight with an army with two high level heroes
>two maxxxed drones and a larvae spawn
it's insane stuff and feels great, much better to snowball like this than to just become a generic wide civ
>>
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Why do they spread out so much?
>>
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>dragon warrior
>take only 1/4rd of normal magical damage
Noted, next time I play against Lotus, less Samurais and more dragon warriors.
>>
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>download new version of We The People mod
>get to the point where I'd automate the galleon since no more treasure
>no Europe routes available and can't create them either

Oh yeah this ain't going to work. And here I thought they'd finally include Africa and Port Royal automation but even Europe doesn't work any more.
>>
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>>541599725
these guys are genuinely bad for anything other than collecting nodes though
spam the shield dudes instead and once you reach the second monsoon you win the game when you get leeching palanquin
>>
>>541636223
there's a planetary designation and one building for it IIRC

>Wish I could swap out traders for merchants.
that would be insane
>>
I just woke up from a one month coma, did paradox fix stellaris performance yet?
>>
i had a dream that i accidentally made a new /civ4xg/ thread instead of replying to this one and it permanently schismed the thread
>>
>>541660304
Lol.
Lmao.
>>
>>541661070
a dream? Or an ambition?
>>
>>541661967
dream because i want everyone to be happy in one thread :(
>>
>>541646940
They fill a specific role for dustlords though, they cost like a 1/3rd of the regular infantry unit so you can buy out a few to 1 turn put down a rebellion and repacify minor faction villages after the pop absorb action without having to keep real armies on hand.
>>
>>541661070
I'm on this stupid general for hours every day and even I don't dream about it
>>
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>>541673754
I'm in a lot of dreams and I don't dream about this general.
>>
I want a good relatively recent 4x to play. I was looking between AoW4 or EL2. EL2 seems nicer but it's EA. I already own AoW4 bit it seems pretty generic? I'm also open to playing something where you take your civ from neanderthals to space faring but the only ones seem to be CIV 7 and 6.
>>
>>541677968
Age of Wonders 4 allows you to make you own civs, but it's all archetypes, so ironically, it loses some of its sould compared to Endless Legend.
Also a lot of DLCs.
>>
>>541677968
I forgot I had ARA history untold. I thought it didn't have cloud saves so I never touched it but apparently it does. I will give that a try.
>>
>>541671759
you can farm huge amounts of xp by killing the rebelling minor faction army and then their village next turn and instantly buying the building to get the benefits again
you can do this forever basically
>>
>>541624368
What game is that, anon?
>>
The powercreep is actually insane.
Start of the late game and I've already purged the entire galaxy before any crisis hit and I was not even trying. I just keep getting infinite free fleets that lag my game.
>>
>>541677968
aow4 is fun in theory but in practice you just do the same shit of getting as many buffs for your units as possible and it turns boring really quickly
>>
>>541685626
Five Nations. Long story short, it's kinda Starcraft, but in space. Has its up and down, but I love some of its ideas.
>>
>>541642120
What game is this?
>>
>>541690405
>>541686884
>>
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>>541690556
Ah, I should have paid more attention. Thanks anon.
>>
>>541690405
Five Nations. Short history long, she's meano PlanetoidManufacturing, albeit out of dirt. Is his down or ups, albeit you hate all from her body.
>>
>>541690405
chink frontier wars
>>
>>541685605
Sure but I'm not going to keep a hero army on top of every village all the time, being able to quickly shit these out to interact with the faction mechanic is half the reason they exist I think.
>>
Stellaris literally gave me a start where the empress got pregnant at 14
>>
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>>541695256
The empress in question:
>>
>>541695256
whore
>>
>>541695336
Its funny you mention that because I even chose the "not elves" species.
>>
>>541695256
species clearly doesn't have the nascent stage trait
>>
>>541696097
Sounds like something that needs to be on Ao3.
>>
>>541695256
Uhh based?
>>
I'm fairly new to 4x games. I've found in some games, within the first 100-200 turns you end up just passing a ton of turns waiting for units to move or stuff being built. Is this right? I feel like I should be doing something every turn but there's only so much stuff you can queue up and I feel like filling your queues to the max could be detremential if something changes.
>>
>>541698064
Depends on the game, but usually by mid- to late-game that's usually how it goes.
Especially if you are just building up your forces to attack someone and know you can't do that just yet.
>>
>>541698064
Depends on the game but its natural when you have small amount of units/towns/planets to not have much to do at first.
Its not unusual for Aurora pre tn starts to just ffwd like 50-60 years at first researching all the techs that allow colonization, it happens in Civ games, it happens in MoO2 etc.
>>
Generally speaking how does the ai deal with devouring swarm empires? I’m playing as pacifist void dwellers and my neighbor is a devouring swarm, I have enough fleets and defenses built and have a defense pact with my neighbor which seems to keep them at bay, but they’re gaining an enormous amount of territory and I feel like after enough time they’re going to grow strong enough to destroy everything while the other empires shit themselves and die. Also I picked chosen of the cradle so any hostile action against the swarm is gonna fuck up my attunement hard
>>
>>541699564
What game?
>>
>>541699564
they don't
>>541699825
stellaris
it's always stellaris
>>
>>541699825
>>541699825
>devouring swarm
>void dwellers
Im pretty sure he means Stellaris.
>>
>>541699564
I have only recently come back to stellaris but in my older experience the purifiers/evil AI/hiveminds all tended to be stronger than normal empires. Probably cause of their combat buffs. Could be survivorship bias i dont remember the ones that were murdered early
>>
>>541699564
Genocidals tend to start strong but inevitably fall off after making too many enemies.
>>541699825
>devouring swarm
Stellaris
>>
>>541699564
if they snowball you're gonna have a problem

having a genocidal neighbour is an easy way to expand as a pacifist, though
>>
>>541701576
>having a genocidal neighbour is an easy way to expand as a pacifist
Today, on "sentences I never thought I'd see on the internet"...
>>
I just installed ARA today and I've been having fun, with what little I played. The tutorial is actually really fluid and integrated into the game instead of being obnoxious and forcing you to click 600 different buttons before you can even look around the map. Also being able to zoom in see people moving about is quite nice, I can't remember if other games do this but it makes it feel alive.
>>
>>541704126
Ara ara...
>>
>>541677968
Might as well give AoW4 a chance I guess
I had some fun with it but the map graphics are messy and hard to "read" quickly (both world map and battle map) which started annoying me after a while
>>
>>541705103
Man, SHUT the fuck up.
>>
>>541705103
I read into the game, reviews, and it seems like the game is mostly combat focused which isn't what I'm looking for.
>>
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"If it's retarded but it works, then it's not retarded." - Benjamin Franklin.
>>
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Honestly I can't tell if Chinese are OP or utter shit in AoM. They get favour based on how much land they cover with buildings linked to their forums, kinda like in Perimeter, which essentially force them to expand.
But also free a lot of peasants to gather other stuff.
>>
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I was planning on posting images like these for the roster poll but since /civ4xg/ is playing in a tournament over the next 2 weekends and shit is due in a little over 48 hours I figured I'd show you all what the current state of the /civ4xg/ kits are. The outfielder kits are unchanged since like 2017 or in the case of the 3rd kit, whenever /xcg/ died the first time; the first goalkeeper kit is also original and a variant of the Morgan Industries outfielder kit. The away and third GK kits are new since by default PES doesn't allow multiple GK kits but I used some of the VGL aesthetics tricks to unlock these alternative slots. I have some preliminary ideas for the away and 3rd GK kits, not that they need to be anything according to the rules but I figured I'd give the team a bit of variation for these kits. Let me know your thoughts if I should change them or get rid of them.
>>
>>541715745
>horatio logo
perfection
>>
In 4x do you let your units auto explorer or manage them yourself, maybe a mix of both or it depends on how far you are in the game?
>>
>>541715745
>horatio logo
Revolting.
>>
>trying to get back into 4x
>started playing Ara becasue I already owned it
>started demo for El2
>really liking both

Which do I focus on, I already play Rimworld but want just one 1 additional game to play. That being said after playing EL2 ARA looking like shit but I like the traditional expansion of ARA vs tile by tile in EL2.
>>
>>541719948
Manage them to discouver the immediate area, then auto explore.
>>
>>541720219
I'm going to give AoW4 another, proper try. I do like tactical combat, turn based games so maybe it will click.
>>
>>541726747
Honestly combat in AoW is better than in HoMM.
All the slavs are already sending drones to my position, but I gotta say it, HoMM III is actually pretty shi
>>
>>541727812
Speaking of HoMM I saw some streamers playing a demo for Olden Era and it looked pretty good. The demo isn't on steam yet but I assume soon.
>>
>>541728037
Song of Conquest, dude.
>>
Total xeno death
>>
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>stellaris patch note
should I be concerned?
>>
>>541732441
no no manthing
all is good-well do not worry worry
>>
i'm going to install stellaris to spite you all, wiz did nothing wrong
>>
>>541734552
wiz did a lot wrong. it's no coincidence that stellaris improved after he left
>>
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Okay Japanese are definitely weird.
>>
>>541710650
They're pretty mid tier but they have like a 7-3 matchup vs the Japanese which is what EVERYONE is playing
>>
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I did it...
>>
>>541734905
nobody here speaks french except you spidersissy, be straightforward if you want to talk about something
>>
>>541728701
I've never played HoMM but from the 30 minuted of Song I've played so far this is pretty good.
>>
>>541734905
Why are they clearly samurai era nips instead of just got civilized by chinks nips?
>>
>>541742907
what's wrong with you
>>
>>541743238
I'm retarded and didn't bother to do a google search but it seems you can get many hours out of single player.
>>
>>541743376
>I'm retarded
you could have just left it at that
>>
>>541710097
>>541710650
I was wondering what this ugly retarded game was until I saw the resource bar
What the fuck have they done?
>>
>>541698064
If you feel you aren't doing "enough" the raise the game speed or increase the map size (without adding more competitors), one or both of those things are usually available in all of these games and both increase the amount of stuff you need to do on each turn.
And yes optimally you don't queue up stuff and instead decide based on the moment the production is actually free but that's more of a micro optimization I wouldn't personally bother with, it's all about finding the playstyle that works for you.

Doing this too helps
>>541719948

I manually explore during the early game when there's not a lot to do and then just hit auto explore when I have found the things I wanted to and want to focus more on managing the rest of my stuff.
>>
The economy of stellaris makes no sense
>2 years for a mining station to be profitable
nigga.......
>>
>>541738970
You are the 3%
>>
>17 hours of turtling later
Early game was pretty fun, while I was trying to grab as much planets and nuke at least one opponent out of the playing field before getting swarmed by the rest. But after certain point I just started snowballing and then it was just waiting game of me taking over a planet, building its defenses to the hilt and then moving on to next world.
>>
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>>541755829
Of course I forget my image.
>>
>>541751582
It's about exponential growth. Eventually you have more resources than you know what to do with.
>>
>>541751582
You don't need to put a miner on that 2 energy/mineral node right away, invest into more profitable areas first.
>>
>>541739517
>hot woman in a kimono
>OR
>dude carrying a boulder
>>
>>541738861
Makes sense, Japanese are fun.
>free unit upgrade
>starting explorer can heal
My only beef with them is that you can't assign mikos to sanctuaries easily, you have to select them individually and assign them to a sanctuary yourself.
>>
roleplaying aside the final faction quest reward for the last lords is a bit of a nobrainer isn't it? You can either buff the special last lord pops or lose the ability to convert minor pops into last lords and instead can convert them into 1/5th of a unit? Seems awful.
>>
>>541766470
>seems awful
Just like YOUR MOM
>>
bump
>>
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>>541773604
>>
>>541773657
No
>>
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HOT WHEELS

>>541773657
>>>/vg/sthg/
>>
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>>541715745
Oh, very nice anon. I like the away shirts. Good job.
>>
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Getting back into SC4 after a long break. Last time I played was in 2013, and back then I remember thinking how funny it was that I was playing a 10 year old citybuilder instead of something more modern. Now it's 22 years old. C:S just can't compare (and don't even get me started on the dumpsterfire that is C:S2).

This shit still crashes every hour or so. I have to play it in a 1080p window (just went 4k for screenshots) and even then it'll only boot to game 50% of the time. Still put about 20 hours into it this week.

The aesthetic is still unmatched for city games.
>>
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>>541784404
The region system is such a cool feature and I can't believe cities skylines never tried to implement something like it. After a few hours I'll get bored of a city but being able to connect it to a neighboring city and benefit from its citizens is awesome.
>>
>>541784404
this is the most soulless city builder ever
>>
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>>541785019
scoot along zoomzoom
>>
>>541784563
the entire map is a region in C:S
>>
>>541785136
compared to 2000, 3000, and 2013 it has just no personality whatsoever
>>
>>541785567
A 25-tile map in C:S is about 4 of the biggest SC4 tiles combined. The two aren't comparable at all.
>>
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Fuck is an onmoraki? I should've gone for Asura again. Or go for someone else than Amaterasu, but free gold!
>>
What's the best way to set up a Hegemony in Stellaris if you're playing a militarist/authoritarian/xenophobe empire? Easy enough to conquer people and force them into vassalization, but do they need to like you to agree to form a Hegemony, or can you just force them into one?
>>
>>541789413
well there's an origin for it

>can you just force them into one?
only at level 3, which is why hegemonies are kinda weird
>>
>>541786513
What game is this?
>>
>>541789876
Yeah but if you take that you don't get guaranteed habitables. I guess you could get a vassal, pass the law that lets you admit subjects, then integrate the two you start with from the original, but that seems like a silly way to do it.
>>
>>541790372
Age of Mythology Retold. They just added the Japanese as a faction, and they're kinda fun. They have a mechanic to automatically upgrade their units.
>>
>>541790661
I honestly have no idea how you're supposed to do it normally. get a weaker empire to like and trust you enough to vassalize them, but offer a hegemony fed instead?
>>
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>>541786513
>>
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ONI

>>541797538
What the fuck were Japs on when they invented these?
>>
There's a genuine power gap after Last Lords, Necros and the rest of the faction isn't there.
>>
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spooder
>>
Wonder victory in EL2 is so shit, why don't the wonders themselves actually do something? Since it's per territory they don't even have to be that powerful.
>>
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why the fuck are construction workers so lazy? i have two offices and they do nothing. i have to quick build everything with export money
>>
>>541807470
siesta
>>
>>541807470
Presidente they are so tired, please don't sic the palace guards on them. Again.
>>
>>541807470
Maybe they live far from their work?
>>
deadadadadadad
>>
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>>
>>541807470
tropico 4 teamsters and construction workers are fucking shit, build extra if you want anything to happen on time
>>
I like the original Tropico since it uses the same sound effects as Railroad Tycoon 2
>>
>>541834345
I don't. Tropico 2's OST is the best though, but the game is so shit...
>>
>>541839218
I have 2 on steam but have never played it. What's its gimmick besides pirates?
>>
>>541841354
Mmmm...
What a difficult question...
>>
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>decide to try hoi4
>what if sweden didn't stay neutral sounds fun
>start with saab as a military industrial company
>but "form saab" is a national focus
>have saab before it's formed???
>whatever, I need to upgrade my ww1 fighters
>need "experience" to design a new plane
>fucking why
>available preset is an american plane
>huh?

>sweden historically used a few imported planes
>game didn't always have plane designer
>imports were implemented as researchable designs before
>but the same dlc that adds sweden also adds an international market so you can actually buy planes from america

>three different, contradictory mechanics to represent imported planes
>none of them make sense or work properly

>except it's broken, they keep canceling the order over and over
>apparantly they AI thinks if they sell them they won't have enough for reinforcements but if they don't reinforce then they think it's surplus to sell off
>AI gets stuck in an endless loop of selling and cancelling
>sweden now hates america

I hate swedes. you'd think they would put a little more effort into their own country.
>>
>>541841815
Wrong general, tranny.
>>
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The big bonk.
>>
>Declare war on fallen empire
>Take one system with no issues
>Fight their only fleet and only lose 9 ships
>Somehow my entire empire lost the will to fight
Why is this system so fucking retarded? I know this game takes a lot of inspiration from 40k but I wasnt aware it also included the Eldar humiliation ritual as well.
>>
>>541843923
>+70% war exhaustion in a single battle
What?
>>
>>541844036
>Force the enemy to retreat
>"WE LOST 9 (NINE) SHIPS!!! AIIEEEEEE THE HORROR!!!!!!"
>>
>>541844204
What.
Well, another reason for me to nevre play Stellaris, since my strategy is always "make as many small ships as I can as frontline, then have battleships and artillery cruisers for system defenses".
>>
>>541844354
I dont even know why it shot up like that. Normally exhaustion slowly builds up but apparently my empire was super attached to those ships.
>>
>>541844995
what percentage of your naval capacity were those ships? pretty weird regardless
>>
>>541845076
Over 200 ships
>>
>>541843598
evidently not
>>541843923
>>541844204
>>
>>541845342
Wrong general, tranny.
>>
>>541845256
yeah I dunno then. you been researching those -war exhaustion techs?

>>541845342
fuck off retard
>>
>>541845463
stellaris is peak paraslop by now, you have no room to talk
>>
>>541846487
You gsg fags had the chance to take stellaris and told it to fuck off. No takebacks retard.
>>
>>541846487
We didn't forget how you treated us in the past. Isn't it too late to beg for forgiveness now that your general got purged?
Stay in >>>/vst/ where you belong. You made it clear you look down on us, so clearly, you don't deserve to be here.
>>
>>541766470
Yeah I wanted to choose the good guys option on my first playthrough and I feel scammed. I guess the minor faction units would be kinda good if you were getting your shit pushed in.
>>
>>541843923
>He didn't play fanatical exterminators
YOU GET WHAT YOU FUCKIN DESERVE
>>
>>541849312
And what do I deserve, daddy~?
>>
>>541844204
>>541843923
They probably have a bunch of things active that drastically increases war exhaustion for enemies.
>>541845256
Were they big ships? I can see losing 9 titans and not inflicting a single casualty excusing that kind of exhaustion increase. It was just some fucking frigates or something though that's just dumb.
>>
>>541849730
I forgot to check. Maybe that was it, idk. I did save scum and waited for them this time but instead of attacking they sent their only fleet on some spiritual journey in some other empire. So I was able to grab what i wanted with minimal resistance but still ended with 79% exhaustion on my end somehow.
>>
>>541849393
War exhaustion
>>
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Fuck me I love how the non-protoss look in Five Nations. Through I'm getting heavy Thousand Sons vibes too.
>>
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Okay, the discount Protoss have top aesthetics and SOVL but they're hard to play. Unlike the human, they can't rush carriers, thought their bombers are cheaper to unlock. They also rely a lot on shield and defense (they can make a shield generator that lowers all shield damage by 33%, but once the shield is broken, they're fucked).
They do have an easier time repairing (T1 repair ship compared ot human's T2), but they need more healers, because their repair use up a LOT of energy, 50E to heal 50HP, so until you get carriers, keep your fighters/bombers well away from your repair ships.
Finally, a lot, if not all of their ships can use a weird sprint-like ability that uses energy over time.

Really, I'm getting big Protoss vibes from their look, but gameplay-wise, they feel like Eldars. And they also have a really weird ship: it can be upgraded to be invisible, and stay invisible while attacking, but it needs to deploy to attack. Once deployed, though, it damages ALL enemies in range. Oh, it does shit damage, like 2 dmg/tick, but it adds up, and it adds up, and I assume that you can make several of them to wipe out fighters spam.
>>
>Farming Support
>Mining Support
>Generator Support
Are these worth the trade cost?
>>
What in the hell is the biomorphosis ID? Everything online just leads to a dead end or does nothing.
>>
>>541855218
No.
>>
Maybe I'm missing something but you start with a colony ship in Endless Space 2 but if you use it to settle a neighboring system straight away you nuke the growth in your capital, are you supposed to wait or something?
>>
bump
>>
>>541871005
choice
tall or wide
>>
>>541879192
So it's an unavoidable 15 turns of no pop growth if you settle turn 2?
>>
>>541871005
>>541879841
yeah you will have bad growth because the capital is your only planet
later on you can select a different planet to send food instead but early i would recommend not rushing a settler instantly since scouting is far more lucrative that early on
>>
>>541880873
Is there a point at which you can keep growing and feed the colony or is it hard locked to 0 growth like when you made settlers in old civ
>>
>imperial government type
>ruler rules until they die so you don’t have to deal with election bullshit shifting your leaders around and you can actually build your ruler however you want
>get a free additional leader that you can build up in the background to take their place when they die so you pretty much always have a decent replacement ruler
>get a bonus 10% job output on your capital which stacks with the already existing capital bonuses so you get a slightly better start and you can build up your capital to be a resource-producing powerhouse
Is imperial not just the best government type in stellaris?
>>
>>541881580
its not locked to 0 you can feed multiple outposts from a single system later on
>>
an rts set in the endless universe
>>
bump
>>
How is Manor Lords? The game looks really good visually but it seems like one of those games you beat in 10-20 hours and then never touch again.

>NOT EVERY GAME NEEDS

I don't give a fuck. If I'm going to pick up a game I want to be able to get a lot out of it because I typically only play one game.
>>
>>541855218
I find the trade cost absolutely negligable if you're not a gestalt, and the basic resource increase is noticable
The real question I can't answer is, is it worth giving up three extra building slots?
>>
>>541896617
>three extra building slots?
Nah, that's a dealbreaker.
>>
>>541896617
Unless you are very limited on planets you probably shouldn't care about slots on mining/generator/agri worlds
>>
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there's a public beta up for EL2's next patch changes with improvements to military and the AI:
https://community.amplitude-studios.com/amplitude-studios/endless-legend-2/forums/360-%F0%9F%94%AE-ptb-public-test-branch/threads/59315-ptb-preview-update-06?page=1
>>
>>541902672
Is there improvements of shit to actually do?
>>
Should I by EL2 or the latest expansion pass for AoW4? I've basically played neither but I do have all the previous DLC for AoW4.
>>
>>541909197
>buy dlc
>dont even play the game
is this some paradox employee ragebaiting?
>>
>>541909910
I must have bought it a long time ago. I don't remember
>>
>>541883397
well you can't use Utopian Abundance with it
>>
>>541916725
Why would you ever use anything other than stratified economy?
>>
>>541918473
but muh unity
>>
>>541918473
I just want the little people in my game to be happy..
>>
>>541918694
That's what my unity farm planets are for.
>>541919416
They are happy once they understand embrace their place in society.
>>
>>541919859
No.
They will receive the mandatory pampering and they will be happy.
>>
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/indie/ is dead.
>>
>>541925524
They'll be back when the Hollow Knight general dies.
t. doesn't browse /indie/
>>
>>541925524
Good, they got raided by some mad tranny discordian ranting about the beauty of communism.
>>
>>541925524
/civ4xg/ games for this feel?
>>
>>541896596
I wanted total war with base building
what I got was a long drawn out city builder like a million other city builders except there's some light combat 15 hours in
>>
Bought some elves to work as menials in my new desert research world, but they've been stuck in the repurposing job despite there being other open jobs available. Anyone know a fix? Got the 4.1 version
>>
>>541916725
>>541918694
We have pleasure seekers
>>
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>>541931223
Age of Wonders 4. Warlock Master of the Arcana. Maybe Master of Magic too.

>>541931407
>elves as menials
>not as pleasure workers
>>
>>541784404
>baseball stadium not facing the water
You built it wrong.
>>
>>541932034
>Americans live like this
Incredible
>>
>>541933829
That's in San Francisco so not representative of America
>>
>>541933976
>not representative of America
What parts of America represents America?
>>
>>541933829
>his shithole doesn't create engineering marvels for the purpose of hitting little balls with sticks
>>
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>>541931551
These are the small-breasted kind who are more efficient in general tasks than childrearing. Speaking of which the nascent stage trait is what's caused a bug keeping pops in repurposing indefinitely. As if pop allocation hasn't already been a mess
Changed to residence (temporarily) and another species that was in the job too got out, so i guess i'll assimilate the elves into psionics or something
>>
>>541906035
Just played a game and it's not very different, and the branch appears to have a few new annoying bugs.
>>
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>>541937196
Fits me, I prefer my elves small, easy to pick up, with a large butt for a lot of spankings.
And since they're space elves, bright hair colour are mandatory.
>>
>>541916725
People actually play as egalitarians?
Ew…
>>
is endless space 2 as fun as endless space 1
having a lot of fun with it now that I've finally tried it out after getting it on sale for a buck like 7 years ago
>>
>>541950042
It's EA.
>>
>>541950374
>It's EA.
NTA but it sounds like you're thinking of the wrong game
>>
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good night
>>
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>Folk Tale
>cancelled
>Clockwork Empire
>cancelled
I am pissed.
>>
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I love these little guys like you wouldn’t believe
>>
>>541950042
It's very different.
I personally hate the UI bloat and retarded research tree which was a massive downgrade from how neat ES1 was.
Has some great planet art though.
>>
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/civ4xg/ will be competing in the New Thread Cup 4 invitational over the next two weekends. This invitational is tailored towards new managers so everyone here is basically new including myself so expect some live-managing spaghetti and otherwise poor management and team building decisions. We're in group B with the matchups in pic related (all times in UTC) with the matches streamed at the usual /vg/ league cytube. If all goes well, we'll also be in the playoff round on the 19th which will start at 17:00 UTC as usual. The wiki page for the invitational is here https://implyingrigged.info/wiki/New_Thread_Cup_4 and the team wiki page is here https://implyingrigged.info/wiki//civ4xg/. I'll post a reminder and stream link when we're about to play since match times are estimates and depend on how long the prior games last. After this it will be about a month until /civ4xg/ plays in VGL25 but you'll hear from me way before then for the roster poll and any other team suggestions.
>>
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>>541961550
I don't have a thumbs up reaction image so have this one instead
>>
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THIS is who not!Slaanesh rewards you if you attune
also bump
>>
>>541919416
this
>>
>>541959070
No.
>>
Which stellaris warp god is the strongest anyway?
>>
I've gotten interested in stellaris after not playing it for years and it saddens me to see you still can't breed the aliens into submission
I expected xeno-compability to be its own ascension path by now, and through which you could get dominant genes and fuck all the xenos into being human in a couple of generations
>>
cities should be built not destroyed
>>
I'm liking Shrouds of the Shadows; well worth the pirate; however my issue with it seems like you HAVE to interact with the Shroud regardless of what playthrough you're doing.
Which would be fine, if every ascension path was as involved.
>>
>>541972284
Does he suck dicks?
>>
>>541985329
Unless they're Babylonian of course
>>
>>541957941
Why do they stand in Skyrim?
>>
Why the fuck can you disable your ships from entering a system, but only if it's not an owned one? Disable icon just doesn't exist for owned systems and now ships keep pathing into the L-gates while the grays are camping there
>>
>>541982812
Weeeeeeell if you install a certain mod, there's a trait that removes a pop in place of your own when pop growth's calculated. With xeno-compatibility it hastens that too i think
>>
using mods is cheating
>>
>>542004157
so what
>>
>>542004157
Good, as long as you have fun in SP its okay.
>>
>>541995173
Or Carthaginian.
>>
How do I avoid getting attuned to the eater of worlds?
>don't fight wars
no
>>
>>542009384
don't crush your enemies
don't see them driven before you
don't hear the lamentation of their women
>>
any good dark ages strategy games? like late 5th century
>>
>>542016340
Ancestor Legacy? Maybe?
>>
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>>541957353
Good evening anon.
>>
>>541961550
Nice. Thanks for letting me know when the matches are. Good luck anon. Maybe read up on the mechanics of PES or has the game been modded so game knowledge doesn't translate well?
>>
>>542016340
Unironically Rome 2 Charlemagne/Belisarius expansion
>>
>>542022350
The game hasn't been modded, but the ruleset used for 4CC/VGL combined with the fact we have the AI play PES instead of humans controlling the players means most advice online doesn't apply. I've got a fair amount of experience making tactics and testing which is extremely helpful, just the snap decision making during a match while under pressure is something I need to practice.
>>
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>>542023782
I see our team is in good hands anon. You'll do fine.
>>
Is it true fleets with mixed ship sizes in Stellaris don't work properly? Heard someone saying if you have like corvettes and battleships they won't both engage at the same time. Is it better to just run different configurations of the same ship, IE mainly artillery battleships with a couple carriers to defend against corvettes?

Also, is there a way to make multiple fleets jump/stick together? Tired of one jumping first and getting into combat before the others arrive in system
>>
>>542027812
>Also, is there a way to make multiple fleets jump/stick together?
Order every fleet to follow the slowest fleet and then order that one to move
>>
Thoughts on the tankbound civic?
>>
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After coming back trying out stellaris, i noticed my colonies are not growing for shit, and after some reading it's supposed to be, that pops grow best when the planet is "half full".
But after messing around, when it's half full, as in, pop is around half the planet capacity, it's not growing for jack shit.
And you are supposed to have civilians, who appear when there are no more jobs, but that will never come since there are still literal thousands of jobs and housing, that will NEVER fill.
So how the fuck does this work?
>>
>>542027812
>Is it true fleets with mixed ship sizes in Stellaris don't work properly?
Only matters if you play with cheat mods or very hard difficulties where cheesing is necessary.
>Heard someone saying if you have like corvettes and battleships they won't both engage at the same time.
This is true and there's no real way around it. You can use different hulls if you use same range weapons but that usually means you have to use small and shitty weapons on the big ships and big and shitty weapons on the small ships.
>>
>>542029123
>6 pops per month
This is pretty normal pop growth for a generic empire. Make sure you have the rapid breeders trait, go with the expansion tradition, build clinics, research clone vats as soon as you get an opportunity and you’ll have a bit better growth
>>
>>541961550
Can you have them play this before the match with /hdg/?
https://www.youtube.com/watch?v=HTbS8BEa1oI
>>
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Any CS players in here? CS1 is slowly taking over my life. I unironically commute for 3 hours a day for work, sitting in traffic. Just to come home and build highways for my citizens to also get stuck in on the way home from work.
>>
>>542032857
Will do
>>
>>542037006
CS is just a poor imitation of SC13
>>
>>542037006
based
>>
Guys, i just returned to stellaris.
I am on latest update, do you guys have any recommendation of mods to make galaxies have less inhabitable planets? Even the minimum by vanilla makes me have like 10 planets as soon i conquer the first empire. I want to make planets more valuable.
>>
>>542045327
Turn off guaranteed habitables
>>
>>542047501
Ok i will try.
I see there is a lot of new content.
What is currently the best empire for evil mf of the galaxy, bio psi or robot?
>>
bump
>>
anno 3033
>>
>>542029123
>>542032290
I swear to god these clowns didnt account for the new pop system and really undershot that fucking pop growth post 4.0..
Its absurdly low, even with stacking all the bonuses and exploits.
>>
>>542056757
>Creating trade routes between planets
Would be cool.
>>
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>>542056757
>anno 3033
>have to build cities on several continents on a planet
>cities have to trade between each other
>have to build starbases around planets
>planets have to trade with the previous cities
>have to build colonies on moons
>moon colonies have to trade with the previous cities and bases
>have to colonize planets and build cities and star bases and moon colonies
>they have to trade between the previous
>have space and sea/land combat
Maybe in actual 2205 when PCs can handle all that.
>>
>>542056757
Hanno 405BC
>>
>>542056874
>>542032290
>>542029123
Alien fuckers don't have to worry about pop-growth ;^)
>>
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Good night.
>>
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>>542064426
Wake up
>>
>>542029123
>>542032290
>>542056874
>>542060785
I noticed this too. Population growth is very slow. Does food excess still encourage it or no. We need more top minds to investigate
>>
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>>542076013
perfect
>>
>>542029123
I use the Popspawn 4.0 cheatmod
https://steamcommunity.com/sharedfiles/filedetails/?id=3389600491&searchtext=popspawn
>>
>>542078546
fuck off, cheating bitch
>>
Remember when stellaris had the "white humans only" mod on workshop
>>
>>542082045
I vaguely remember 2015, yes
>>
>>542076013
Disgusting.
>>
Is Tempest Rising very hard or do I just suck?
>>
If age of Mythology added the "America's panteon", which would be their gods and mythology?
can see Paul Bunyan as a minor god, which give you a bull unit that gets a speed boost near forest, or maybe just more defense
>>
>>542082045
Why did it get removed?
>>
>>542087095
apparently making a white person empire in private is really really immoral and had to be stopped
>>
>>542087046
>paul bunyan
>American
>>
>>542087046
Johnny Appleseed with a food bonus
>>
>>542087046
stop being retarded
>>
>>542087046
You... people really don't know your own history, do you?
>>
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>>542082045
There's a separate human race mod on the workshop for 3.14 that's supposed to work, which gives me the idea of creating Wakanda. Anyone /co/? What civics should it get
>>
>>542088440
no, the point it is being one

>>542088535
>>542087725
how you make it accurate

>>542087958
there you go, this guy gets it
>>
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Good news: the elves have decided to give up their independence after taking a long one from the not!mechanicus bugs
>>
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>>542090537
>the elves have decided to give up their independence
Time for SPANKS
>they're Vulkans elves, not loli elves
Revolting.
>>
>>542040504
And they were extremely successful at it. No one except public transport autists knew Colossal Order, but they grew on top of the corpse that was SC13.
>>
>>542095301
they were extremely shit at it
cim2 actually had a rock solid foundation for a unique city builder, but instead they decided to throw everything they had out of the window in order to very poorly copy sim city, making it as boring, broken, and bland as possible, with zero challenge. they copied it so much it's basically copyright-free tier versions of the same music and artstyle. and then the paracucks sold features that were in the base game sim city peacemeal as DLC.

it's the worst city builder ever made, people just suck it off because they base their entire personality around 12 year old memes about launch bugs that were fixed in less than 2 weeks,



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