Metallic Groan EditionPrevious thread: >>541214529This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Timberborn>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if theyโre not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>MinecraftOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
second
what should I take to the canary to avoid getting stuck there
SEX < SPAGE
>>541658359Sex with Spage mechanics > Sex
>Anything less than 200 elec furnaces constantly on is far too slow if you want to leave nauvis quicklyPoint taken. I'm just going to send a shipment of copper wire and make steel for platforms in space and in ground at least it's so damned slow otherwise
Just finished a space science before purple/yellow and clean hands achievement run.Earlygame, assembler 2 and red belts Factorio is BAD, holy shit.>Every red and blue circuit has to be BIRTHED>Every piece of steel has to be WRUNG out>Every drop of oil is precious>Everything is slow>Everything sucks>Have to fit into 60 MWs of power, 80 steam engines worth.>Spaceship building takes foreverThe solution, obviously, is to expand and make factory grow, but this is a no biter nests run, so that wasn't an option.No wonder my main save was Fulgora first - free circuits, free low density structures, free rocket fuel, no biters. Sounds like paradise at that point in time.
https://www.youtube.com/watch?v=dL2FWc29fC0
Dosh's critique of SEx still holds true, btwhttps://www.youtube.com/watch?v=yZEt5oKoTI4
SEX with machines.
which combat robot capsule would provide the best SEx
>>541658359I enjoy sex, but prefer Space Age
Earendel was a mistake and Factorio will never recover.
>Changing base game recipes>Spit out so much junk you have to void it>No proper voiding method until multiple techs away from when you encounter it>Just chock it in a big container blow it up and repeat because what else are you going to do
I know nothing about how to use combinators or circuitry and I've just started a Voidblock run with minimal optionals with a few QoL mods like squeeze through. Will I be okay?
sex with cats
>>>/vg/kspg
>>541639235What I love about this game is how there are multiple solutions to each puzzle and how you can improve your solutions with each try by making them faster, cheaper, and more compact
Holy shit this is ridiculous lol. Its not even constrained to a specific planet. I guess its balanced by not being an EM Plant but still.
it is finished
>>541660653>Dosh's critique of SEx still holds true, btwIt's almost like there hasn't been an actual update for the mod since then.
>Amazing resource proximity far south of my starting base>It's completely riddled with bugsDo I just rush tank and go claim it?
>>541666326It's a really b/egg/inner friendly game, no limits on the main puzzles. But maxxing speed is where the game shines honestly, I tried keeping a balance between all but speed is where it gets the most fun.>>541667820Stationeers? Looks cool, nice work.
>>541662304>ruins the DLC just to make his mod seem good in comparisonyou don't hate the furry enough
>>541669265Car and grenades can also do a fair amount of damage, especially at low evo factor.
>>541666326How convenient, that's exactly what I love about every /egg/ game ever.except spage
>>541657535good thread
>>541669283Empyrion, thanks
chains in rails out chains in rails out chains in rails out..
>>541672656>forgot to add rails in>train can't physically enter the blockgee thanks egg
>>541658359True, yes. I am looking forward to seeing if earendel actually does something interesting with 0.8's development.
I wish this shit was about as popular as an unpopular gachashit general nothing in half an hour
>>541675594I wish you'd leave
The 20 stone per single unit of landmass is pretty sadistic but so far I quite like this pack. Far less tedious than Py and much more comprehensive than Cube.
top is serb, literally unplayablebottom is serb save loaded locally
>>541677906thats u homie I get a 60/60
I've officially run out of mainline Dosh videos to watch after blowing through all his factorio stuff and his more indie stuff like Marrow. God I wish I could find more people like him and Marsh.
>>541678618its his shitty internetcan barely even get 600kBps downloading the map
>>541678805that's on purpose the download speed is capped
>>541677889>literally just started voidblock>Far less tedious than Py and much more comprehensive than Cube.Do you have a loicense for opinions that dumb
>>541679069Pyblock was unironically so fucking boring waiting for a single unit of coal to fuel my boiler 1% because all the rest of it was being eaten by iron makers. I have some patience but not that much.
Quite sloppy (I didn't make my utility science build super expandable), but I have both utility and prod running at ~90spm. My nauvis base is struggling now, but prod should give me enough tools to rebuild while I chug through the researches.
>>541679405>Pyblockfull retard.
>>541669598>>541669283The solutions look nice to watch
>>541581795
>>541681214cum on step it upgotta go fastbtw airship fuel is the best puzzle in the gametrying to get max cycles on it is crazy because it has three atoms of input and the output is four atoms
>>541682669that looks good, I never considered putting more than one version of the same glyph, and using arms on tracks to stop the atoms from bumping into each other is smart
>>541677906>auto-save countdown timerwhat mod
I just noticed I minor improvement I can make to that solution>>541682880>using arms on tracks to stop the atoms from bumping into each otherThat seems like a weird way to think about it. I just use tracks when I need a movement that a rotating arm can't do. Also I rarely use extending arms because an arm on a track is cheaper and can usually do what you wanted to do with the extending arm.cycles > cost > areaat least for me
>>541683770not a mod, it's just one of the built in debug displays
>>541683770base
>>541682620Beginner bases have a charm to it. You're doing well, remember that if you need more resources, just make more (it sounds silly but it's an actual mental block people have).
>>541684991Yo what the hell, that's actually really good, even better than mine >>541684034Are you the same anon that just started playing?
>>541682620less stupid than I expected:(
The weak shall perish
>>541684782The patches are butted up against each other so I can't extract more iron than this. Going to need to speed up research for trains already.One other thing that I've noticed is that my row of 12 steel furnaces for iron has saturated outputs but the belt of half-half iron-coal is full. Not in the screenshot but earlier I noticed the iron plates were facing a shortage that was visible even back here in this smelting area. The cheat sheet says a yellow belt will support 24 steel furnaces, so logically it should have been 12 for this setup. What gives? It can't be an inserter speed issue as the yellows seem to work at full speed. I'm thinking of adding a few more on the bottom as a burst speed smelter backup.What is different from other games is the relatively extreme speed that buildings are created, so a single stack gets filled often and resources can flow to the next thing down the line. This makes it a bit hard (soft) to figure out whether a line is truly being overstressed or not, especially since I don't need all that many assembler 2s at this stage.
>>541685629I have spent too many hours in DSP and STFY to be a beginner anymore. Also I did play the tutorial and get to the last level of belt madness (it can wait). Maybe if I branched out to Opus Magnum one of these days.
>>541686347>I have spent too many hours in DSP and STFY to be a beginner anymoreOkay champ let's not get too carried away here
>>541686347>STFYis that supposed to mean Satisfactory? If so that's fucking retarded.
>>541686161>The patches are butted up against each other so I can't extract more iron than this.You can use splitters to separate resources. Use priority to prevent it from backing up and stopping your miners.>One other thing that I've noticed is that my row of 12 steel furnaces for iron has saturated outputs but the belt of half-half iron-coal is full.Your iron consumption probably was lower than production and allowed them to accumulate.
>>541684034>>541684991observe
>>541687105one can only hope he can unlearn what he got from that
>>541685406>>541682669No, that's not me. I just finished airship fuel, first time I used tracks on a solution.If you've noticed in this solution, I don't know how to make an arm pause on a step in the cycle, so I made the arms release and grab the reagents a few times to fill out the order sequence while the other arms catch up
>>541687228nice
>>541688227finally, you made the post properly
>>541688285lol I really need to start proof reading my posts
>>541688227I did notice and was wondering wtf you were doingjust leave an empty space
>>541688474I see
>>541686347That's actually pretty bad for someone with many hours in DSP.Why haven't you scaled up at all when you already have steel furnaces and are researching logistics 2?Why are you not considering ratios in anything you're doing?No bus?
>>541688227>>541688754And just in case it's not clear, you can leave space at the beginning to have the arms start later. You don't actually need any empty spaces in between instructions for your setup.
>>541690116>>541688227Here's the gif that goes with that screenshot
>>541690315>>541690116thanks
>>541689887>DSP>busLook at this shitter
>finally started with green coobsholy fuck this was a grindand it's only 60/min as well so these techs are going to take foreverphoton miners soonโข and then I'm going to strip mine entire systems worth of rare materials in the name of building this god damn sphere
>>541685406Not that anon, no. Went through OM a couple years ago, still like posting my solutions when /egg/ turns that direction.>>541687228Oh, that is sweet.
>>541692520>>>>73 minutesWAKE ME UPIt's okay though I can just triple my labs since apparently I'm only consuming 20/min of each coob
Thoughts on Desynced? Picked DSP instead on this sale, might pick it up on next one.Basically, the draw is that it's automation-flavored RTS where units can be programmed.Making end-game base run by itself - patrols, expansions, defence seems like a dream, but I never heard anyone talking about it. Even less than about Autonauts (which is cute, but programming sucks).
>>541692774Ok we're goodWent from 73 minutes to 24 which is still pretty long but I'm gonna need all of that time to unfuck any production issues that pop up
serbserv now has neuroprocessors at a humble 90/m
>>541694339have you found any interesting module exploits yetI think those come with beacons
>>541695024not sure what you mean by module exploitswe also don't have any beacons made, there's a fair amount of the supply chain missing for those
>>541696273https://github.com/pyanodon/pybugreports/issues/696something like this
>>541696907actually, turns out I was thinking of this speed beacon+ efficiency module on power plants to get more pressurized steam seems interesting, although power is hardly a problem in py
>>541686161>One other thing that I've noticed is that my row of 12 steel furnaces for iron has saturated outputs but the belt of half-half iron-coal is full. Not in the screenshot but earlier I noticed the iron plates were facing a shortage that was visible even back here in this smelting area. The cheat sheet says a yellow belt will support 24 steel furnaces, so logically it should have been 12 for this setup. What gives?If it was ever backed up it has no way to catch up now if there's half a belt in and also out.
this shit so magnificent
benis :D
>>541697992More like, greenis.
Stationeers OOP>objective: not burn the baseN: Green /egg/s and rumP: Corneroids>>541697992Lava is not stored in the balls
>>541697651Yes, they are amazing
Is it normal for biters to be super crowded in nauvis a few resource patches away from the start or is this because of my mods somehow?
>>541690315No more useless orders to pad out the sequence anymore
Idk if this could be made faster but I never actually finished the game and dont have the save so ita back from mission 1 if i play
It's been long enough now that I would've thought that modders would've risen to the challenge of Space Age overhauls. But what we've currently got is pretty mediocre stuff. Just a handful of passable extra planet mods and 'the old mod but Space Age' stuff. Pretty disappointing.
>>541707426>Working for free>Quickly
>>541707426Space Age killed enthusiasm for Factorio modding. Nobody wants to overhaul a shoddy dlc and what you're seeing is evidence.
>>541707426what would you like to seespecifically, not "something good"
>>541707426there were 4 years between 1.0 and space age, great overhaul mods haven't started popping up till like last year or two of thatspace age LESS than a year oldso no it hasn't been long enough
>>541709747oh, and we haven't even gotten all the active mods to update to 2.0 yet"been long enough" fucking dumbass
>>541710162Well, if those modders don't start doing their jobs soon, I'll take my patronage elsewhere. Their loss!
Enough bitching then, what would YOU like to see in a Space Age overhaul if you're so smart? None of this "Hard Mode" crap, or this "+1 Planet" bullshit. Actual overhaul mechanics.Maybe if you're lucky your dream will come true
>>541711260I'd just pay Earendel to keep making spex instead. He has the right idea.
>>541711260Orbital transferSpace nexus portDifferent ship categoriesNon jello space
Recombine parts or just make another scrap recycling setup when out of circuits on Fulgora?
>>541712138You probably shouldn't have a big requirement on circuits on Fulgora to begin with. What're you actually doing with all those circuits? Building modules? Do that on Vulcanus. Do everything on Vulcanus.
>>541712138proc units should give all the circuits you need, unless you're launching dozens of rockets constantly, and there ain't much to export from fulgora so that's probably not the case
>>541712138Rerouting stuff in Fulgora to preserve resources is a pain. It's so much easier to just recycle more scrap and void the rest. It was garbage to start with anyway. Making anything that isn't Fulgora specific is more trouble than it's worth honestly.Remember that the only really valuable thing is Holmium, everything else is a byproduct and can be gotten from somewhere else.
>>541707426>that modders would've risen to the challenge of Space Age overhaulsthe LUA implementation we have is simply too limitedall in all factorio modding kind of sucks compared to literally every C#/Java game where you have an all access pass to fuck up the original mechanics and add new ones without it being an insanely retarded hacky workaround
>>541713910what is your pointit ships with a pdbbarely any harder to work with but no one wants to do it
>>541712897>>541713190>>541713356It's mostly because I'm making Legendary T4 Qual modules (modded) once I can make legendary circuits from an asteroid recycling casino I shouldn't have nearly as much demand. Maybe I just ship the capacitors to vulc.
>>541714095give me the ability to upload my .dll to the modding hub and i'll do it
>>541707426The problem is SA is already an overhaul - it's basically a well-polished mod. It leaves a lot less to build on than the main game though, since it's hard to make something better than the foundry or EM plant and you have infinite resources at all times.
>>541699374Tonight on boiler /egg/ station>2 men cannot open cans>Autominer is built and slowly opening deep hell portals>I keep forgetting suit batteries>Power troubles (still)>Vertical pods have been built, courtesy of the WEF
>>541699374>>541717373>Starvation staved off.>Trader cat-calling automated in hopes of achieving reliable food>Fancy flooring installed>Global warming monitoredHere are my notes on Stationeers metallurgy. Better than the Stationpedia or the wiki.https://files.catbox.moe/vpn1wu.txt
Do I need some signals here to be able to take inputs from both sides? Pretty new to making trains not an absolute mess to work with
>>541719958The absolute minimum would be rail signals at the start of your station and chain signals at the end (after the station itself). And also a rail signal where the white train is now. Why do you have rails curving down?
>>541720234This is just a test map that's for if I want trains going up and down (ie some patches north some patches south maybe)
>>541719958chain signals in red circlesrail signal in greenremove track with red x
>>541720395I'm a little rusty on trains, but wouldn't that cause trains waiting even if there's stations open as the path passes through the station's block?
>>541711260Spaceships that actually look like spaceships. Space stations that are actual factories.>>541711445These are great.
>>541720395Any problem with this then? I suppose they'll do a full loop north if there's stuff coming in south
>>541721234yeah but I was hoping he'd figure that out on his own>>541721643now you're taking the piss, nobody is this stupid except on purpose
>>541721769Do I just need a little more space in between the wait station? I am completely new to these and have never used them before
I made think
>>541722176you put rail signals where I said to put chain, and a chain where I said to put a rail
>>541722534Lol I'm genuinely new enough to trains I can't tell the difference between those by looking at them
Vesta is a pretty decent planet mod, haven't tried out the rewards yet. Its a bit easy though, especially considering it comes after Aquilo.
>>541722527>sideloading sideloaded weaved underground beltsI'm calling the Hague
rail signals to separate blockschain signals to prevent stopping in blocksgg ez
if mods can automatically do train signals why do they still exist?
>>541723647half of those are overkill
>>541723647Since there are blueprints that allow an infinitely expanding fully autonomous factory, why even play the game?
>>541711260Big fat tits on a galaxy sized womanAlternatively, (cute) galaxy sized femboy
What if Everything on Nauvis but it's a death world. Death world biter settings, entire planet has worm territory and penta pods, everything freezes like aquilo, when you aggro a worm it also aggros every biter and pentapod in its territory.
>>541726136sounds literally unplayable
>>541726136Dosh could beat it. I was originally ambivilant towards his videos but watching his rampant and Hell mod videos tells me he could beat it without issue.
>>541726136All the biters will be killed by Fulgorian lightning.
goddamn my first probe to eve exploded almost instantly after dipping bellow 90km altitude, i was hoping it would aerobrake around ~70km into an orbit
>>541726951the big inflatable heat shields exist for a reason
>>541726308Shut the fuck up Dosh.
>>541726308>Dosh could beat itMr Reload an Autosave Until I Get It RightMr This Pistol I Found in My Pocket Doesn't Count as a FirearmMr Let Me Spawn In Some Resources Using the EditorMr If You Think This Is Cheating Just Turn Off the VideoMr There's a Cheated Logistics Bot In There Somewhere That I'm Not Gonna Bother RemovingMr Using Debug Settings To Give Myself An Advantage Is What Wube Would've Wanted
>>541727654Something something Doing challenges to test your abilitySomething something not to test your patience
>>541723647damn and i think i'm overdoing it with a rail signal every 2 chunks
Is there a mathematical difference between flipping 10 coins one by one and rolling a number from 0 to 10 (inclusive)? I can't find a flaw in that statement. You sacrifice knowing the position of each individual coin but other than that, would it still give the same result? Assuming perfect rng of course.
>>541731184yeswtf are you talking about?
>>541731184go do your own math homework
>>541731184Like, the sum of coin flips that give heads vs rolling a number?It would be different, you see, in the first case your expected mean would be half of all the coin flips (so 5) while in the other, every value is equally likely.
>>541731401>>541731745Just a random thought I had that you could replace heads with +1 and tails with +0 and get the same result as normal flip. If you get 0, it's all tails, if you get 10, it's all heads and anything in between.>>541731613I'm self taught.
>>541731921>I'm self taughti wouldn't call yourself taught matemore like "self stupid"
>>541731921bell curve
wait a minute, voidblock is just an idle game!
>>541731184>flipping 10 coins one by onei learned on how to flip heads every single time as a wee lad to win arguments and """rng""" selections
>>541731184The first has 1/2 chance of being 0 while the other has 1/11 chance.
>>541731184retard
>>541732020I dropped out of high school at 14 to help my dad who was dying from cancer. Didn't exactly have the best odds of making it big in math.>>541732119Then if you roll a number between 0 and 1023 and look at the binary, that would work right?
>>541731184Yeah. 10 coin flips without order is equivalent to putting 10 balls into 2 distinct bins, which is equivalent to picking a number in {0,...,10}.
>>541732435why would you drop out of school to off just one boomerwhat do you mean "look at the binary" if you roll a number between 0 and 1023 you have 1024 possible results with the same chance, when you roll a number between 0 and 10 you have 11 possible results with the same chance
>>541731184>>541732435You can unironically google the first part of your question>Is there a mathematical difference between flipping 10 coins one by one and rolling a number from 0 to 10 (inclusive)?and it will explain the reason why there is a difference.If you dont want to be made fun off, just post a cute anime girl alongside your question with the note "you should be able to solve this".
>>541732038>>541732119actually you're fucking wrong too. think retard think. why is there 2^x results for when you toss a coin? because most results are the fucking same but in a different order. that's called permutation but we don't give a shit about that. what we want is the COMBINATION. COMBINATION RETARD!
fuck off, /sci/
>>541731184>>541731921>>541732435three coins, 1 means heads, 0 means tails>000>001>010>011>100>101>110>111if you get your number counting zeroes the amount of each possible outcome is skewedthere is only one outcome where you get all 0s, same with all 1sthere are 3 outcomes where you get one 1 and two 0sthere are 3 outcomes where you get one 0 and two 1sso if you use this method to roll [0,3] you are more likely to get 1 or 2 than 0 or 3
How to start a war on /egg/Step 1: Say something inherently stupid. So dumb that you just have to correct it.Step 2: Wait for the autists to try to correct you.Step 3: Play dumb and ask slightly less stupid questions to avoid arousing suspicions.Step 4: Watch as the autists try to correct you, call you stupid and start fighting with even bigger autists.RAM STANDS FOR RODEO ASSHOLE MAPPINGSSD STANDS FOR SOFT SALT DISKHDD STANDS FOR HUNT DOWN THE DOSHMAN
i keep starting a factorio run... getting like 1-2 hrs in, and then deleting my save. because i shouldn't be playing such a timesink. but im still thinking about it
>>541733943I understand you. Sometimes I have fun and I realize that I could be working instead so I start to cry but then I feel bad for not working so I just work while silently crying. My boss says I really should talk to our company's psychiatrist, he says it's not healthy and he starts to feel genuinely worried for me. I don't reply. That's a waste of time I could spend working. That's also why I don't finis
>>541733918>NOO STUPID PEOPLE DON'T EXIST>you're being manipulated by Big Reply!How to verify whether you're correct about something:Step 1: ask people whether what you're thinking is correctStep 2: wait for them to reply and confirm or refute itStep 3: if they claim it's wrong go more in depth into your train of thought, to find out either where exactly you're wrong or if they misunderstood your claim beforeStep 4: repeat while augmenting your reasoning with the information provided until a conclusion is reachedhttps://en.wikipedia.org/wiki/Occam%27s_razor
>>541735002This post was paid for by Big Reply.
I choose to get into internet fights for the pure joy of knowing I'm wasting my precious time on this planet arguing with strangers.
>>541735121Guess what you just did
Anyone else think the factorio ost is kind of like a lullaby? It makes me really drowsy.
>>541723647>chain signals on left turns>bidirectional signaling that (fortunately) does nothing because one end is still unidirectionalIf that's really the work of the mod in question, I think it's clear why people would rather signal manually.>>541723784Overkill's not bad, though -- in some cases such as left turns (well, if you use rail signals like you should) technically increases throughput, if only by a tiny insignificant amount, and in the cases where it has literally zero benefit, it costs next to nothing.It's the nonsense signals that are a problem.
How to make combinators that move a specific amount of items with inserters (ie, 50) and then have a reset condition? I can get them all separately, but not combined.
>>541739801>he doesn't understand rs latchesretard
So how did you guys solve the toaster mission?
>>541739801Memory cell -> diode -> inserter set to set filter and pulse contents ->(different wire color) -> arithmetic each times negative one -> the memory cell. Write 50 of the item you want to the memory cell to start it. Haven't tested this but it makes sense in my head.
>>541743047How does one gain the entry level knowledge of how to work with combinators and then the further knowledge of what you can actually achieve with them
>>541742398Grip from the top. Either the base, or the actuating piston will hold the toast in.
>>541743489It doesn't seem that complicated if you already know how to program.
>>541743489The basics you can just learn from your preferred medium or playing around in game. I'm not some kind of expert, but I mostly learned more advanced stuff its applications by solving problems in game. For example: robust sushi before wube made it easy, making a factory expandable from map view without using a giant bot network, and uh trying to use landmines without massive bot casualties lol. Most tricks are just consequences of the fundamental behavior of circuit networks, which is quite simple at its core.
I had forgotten just how fast these space trains are.They're probably the second cheatiest mod I have installed at this point (the most being AAI loaders), but I remember loving how the look in space.
>Attention, all Stationeer workers: quit being poor.
>>541707426>It's been long enough It's barely been a year you entitled little fuckwit.
>>541714551Essentially this.You already have a planet that gives literally infinite resources and free energy with no downsides, one that gives functionally infinite resources and free energy with no downsides and better buildings than you will ever have in the game, with no downsides. You have infinite resources in space, with no downsides. You have the option to make labs that double your spm, and a lategame tech to make your science give more science per science.You can't really improve on anything. I think most 2.0 overhauls are actually going to be spage-age incompatible, or be something apocalyptically huge like nullius and PY that will integrate it much, much later.It's really hard to imagine something tying in with the DLC.
>>541725609galaxy sized femboy using gleba as an onahole is how we got the pentapods sonyou're banned from this discussion
>>541727654Damn son I can't actually hear you with the man's dick that deep in your throat, do you mind repeating thatalso the way you hug your moai dakimakura is kind of worrying
>>541657535Has anyone here played Exotic Industries: Remembrance?Any opinions on it?
>>541746921>Any opinions on it?ai slop garbage
>>541746551Totally worth it..Meanwhile Shattered planet is what happens when galaxy sized woman (with big tits) hits a planet with her ass.
>>541745130>Hey guys who does one gain entry level knowledge in this concept>"It doesn't seem that complicated so long as you know how to programI don't. I don't know the slightest thing about coding or programming. Did you think this was helpful?
>>541743489Basically, you don't.
>>541747304pic relatedt. procrastinating it myself because it got hard
>>541746902Did you read that post in reverse?
>>541743489The entry level is just reading numbers and then enabling or disabling something based on those numbers i.e. automating balanced oil cracking, and that's basically all you need for vanilla.Even SA barely needs any more complexity than that.
>>541747304It's essentially logic but not having any kind of background will hurt because trial and error is not the wayyou wanna learn circuits you will have to learn about basic logicnobody expects you to know how to write actual code but a dusting of how things work will help a ton>>541747634No, you're simply in extreme denial The only people that obsessed with someone to know those minuscule minutiae are the ones that are the most obsessive fanboysit's hilarious
>>541747304Learn to program retard. Not knowing how to program in 2025 is peak retard behavior.
>>541743489read pic relatedor just read up whatever you can find online on logic gates and understand how truth tables work.>what you can actually achieve with themyou'll know what you can achieve with them once you understand the underlying concepts>>541747098yeah, the images on the mod page were a bit off-putting but is the mod itself shit too?
>>541747912> Not knowing how to program in 2025 is peak retard behaviorliterally nobody needs to know how to program in 2025 if they're not doing a desk job. You keep your weird fetish to yourself.
>>541747960>the images on the mod page were a bit off-putting but is the mod itself shit too?The images on the mod page prepare you for the mod itselfit's essentially factorio++, a vibe coded complete overhaul off the rails with no cohesion or higher thought put into itif you ever tried 248k it's that, but worsethere's better overhauls out there
>>541747976ooh, look at mister "I don't use a computer" over here posting on the indonesian autogyro enthusiasts image board for some reason.
>>541747807>minuscule minutiaeIt's called watching the videos. Have you spent your whole life surrounded by ADHD/early onset dementia victims? You're coming across as desperate to score a gotcha. Wouldn't that make you the dicksucker?
>>541748149>It's called watching the videos.yeah I bet you go off to sleep listening to his videos you little freakit's fine, we all have our little quirks, you can accept yourself
Humble beginnings of a dedicated steel town. Laid down with the express purpose of providing enough workers to finally start adequately manning my iron mine and steel refinery, will probably expand it towards mechanical components and vehicle manufacturing once it grows large enough.
>>541748257I'm sorry that you think basic memory and cursory interest in a youtube channel is that impressive. What I don't get is why you're so aggressive about convincing me of that.
>>541748096Sounds like cancer. Thanks for the heads-up.>there's better overhauls out thereAlright, hit me with one. I have finished my first playthrough of Space Age earlier today and I'm not really in the mood to build a ship for Promethium research right now.>>541748396sovlful apartment buildings
https://www.youtube.com/watch?v=St8iEpkcDJc
>finally build cargo rocket>get to the canary>drive it back to nauvis orbit>clear the platform>have absolutely no fucking idea how to progress from hereI am NOT barrelling lube to put in a delivery cannon and firing it into orbit to be unbarrelled just to make basic belts what the FUCK
>>541748497>Alright, hit me with one.Oh jeez. Right now? Are you sure you wouldn't wanna wait a little bit more? There's actually not a heck of a lot right now, I'm just saying there's better overhauls in general but they're still slowly getting ported.I can really just recommend pyanodon's at the moment. I can't even recommend K2.
>>541748550I have shipped 12 thousand barrels of lube and 24 thousand barrels of petroleum so farThe good news is you can recycle them in space for steel, which you also need ample amount of.
>>541748650>pyanodonThat's the turbo autist one no one ever finishes?Might as fucking well.
>>541748859There's also space exploration if you feel like it
>>541748497The best overhaul to start with is probably K2. It's different enough, especially later, that it's refreshing while still being factorio at its core.
My base is now an elephant trying to stand on one leg
>>541749176>The best overhaul to start with is probably K2.I really, really don't like K2.0even as a standalone K2 was kind of half cooked, it gave you 50 types of weapons to fight biters but no biters to fight because you could remove your pollution cloudyou can still do that now in a more convoluted waythe entire game just feels like it's meant to be played as a side overhaul to another modIt rubs me the wrong wayI think K2SE for 2.0 might actually be the way to go right about now with how much the mod has changed overall
>>541749334I think a lot of K2 stuff is for later in the game, so it's really good when you try to build big and get at least ~1kSPM.
>>541697140Honestly kinda confused on what he means by "other sources of power" because there's like 6 version of the "burner" power plants and then there's renewables and then there's the early game power (actual burners and oil burners). Early game should be supplanted by the much more interesting and engaging molten steam setup of the power plants which should be lot stronger than renewables because renewables just work and are better for UPS. I guess they could be too strong so to say but I dunno.>>541694339Very nice, I think those unlock more mk2 buildings. Probably bit of an overkill production rate vise but hey if they back up they back up.
>>541749451>Honestly kinda confused on what he means by "other sources of power"he's talking about later in the game so I'm guessing nuclear/fusion but let's be honest who the fuck knowsbarely anyone gets to chemical science in the first place
>>541733237So, fuck thinking but just staring at the pic it kinda looks like connecting the centers would give you a triangle with a right angle at the smallest circle. Which would mean what, (r1+r2)^2 = (r1+r3)^2 + (r3+r2)^2 i think, iirc? Is that enough of a "relationship" to answer the question? Is pythagoras' theorem simple enough to not be considered part of trigonometry? Seems like if I kept drawing random circles the right angle would hold, but that's not really "proving it".
>>541749050>>541749176Thanks for the suggestions. I've installed pyanodon and give that a shot. Been curious about it for a while.
>>541749451>molten steam??????????
>>541749771Py is a pathway to many abilities some consider to be... unnatural.he means pressurized steam from hot molten salt
Anons, i cant find anything that can scratch the same itch that KSP can, so im thinking about doing a new career with following rules:- max difficulty on everything, including g-force part overload, active comms for unmanned vehicles, destructible buildings etc. - restarts are allowed, since i dont want to lose a shitload of progress because of bugs and glitches- it will be a 100% forced IVA mode. With all the necessary mods.What do you think? Will it be too painful?
>>541749531I suppose those are thing, were only at chem science on the server which is the furthest I have ever been myself and considering this is already what 600h or something in, I would say that for majority of the run the power has been very well balanced. Efficiency mods are certainly good on the power plants but they aren't like game breaking at this stage since power draw is also rising pretty fast atm. I suppose it would suck a bit if coal power plant is just better than nukes though.>>541749771Molten salt sorry.
>>541749919Max difficulty on money settings just sounds grindy as hell. I think that overhaul mods are a more interesting way of introducing challenges. Forced IVA is interesting. I had fun playing around with RPM and its add-ons back in the day.
>>541749919What about the real solar system gravity mod? It sounds hard.
>>541750709> overhaul modsAny specific mods you can recommend?I havent played ksp for a year or two - anything new on the mod scene?
>>541745506>making a factory expandable from map view without using a giant bot networkwhat how
>>541749919I tried that with some solar system replacement mod since I was tired of always taking off from Kerbin. Found out 10 hours later than it's bugged and I can't enter the sun's SOI.g-force limit is dumb, most parts just have the same default value so all it does is nerf aerobraking a bit
>>541746391Combat is still an area largely unexplored. For all that spage does Nauvis bugs are still just an early game nuisance and gleba is just a tesla turret check.
>>541752158>Combat is still an area largely unexplored.I have played rampant. With K2, too. To give those weapons a good test.As a whole, I do not recommend rampant. Even using the plague, the game was unplayable 90% of the time.
>>541749919If you want to go autistic and go hard, just install RSS/RO/RP-1. It's like a brand new game at this point, far more realistic.
I want to taste it.
>>541751194Can't speak on new mods, since I don't really keep up with the scene. My most recent save used the full USI suite, which includes life support, crew rotation, colonization, manufacturing, and a way of simulating the logistics to support these things. I also enjoyed a remotetech focused playthrough.>>541751571Small convex networks supplied by trains with materials to build copies of themselves and the readout from a ghost scanner (mod). I would build the train stations of a new network within the construction range of another, but they didn't connect. This is probably less valuable nowadays with the new bot behavior.
>>541666326I like spinnamathings no matter how pointless they are.
>>541752693POINTLESSSPINNAMATHINGS
>>541752807S P I NOkay I'm done I swear.
>>541752896>Okay I'm done I swear.noyou mustR O T A T E
>>541752958GIVE THEM THE OL ROTATO
>>541752693HES GONNA SPINNAMARINK!
>>541752693Here's one of my favorite solutions. It has a big spin and the spin even has a point.
>>541753524replace all arms with spinners
I did the rocket under 8 hours with this. Starter patches were big enough to launch the rocket without having to mine anywhere else but not enough to launch enough rockets to build a science platform and a ship that could get out of nauvis
>>541753956bro, your canary?
I got my first space platform in Factorio, which planet should I go to first without spoiling too much? I also launched it with steam power and no yellow/purple packs which I guess I wasn't meant to do since I got a bunch of achievements....
>>541753956>I did the rocket under 8 hours with this.You'll eventually manage to do a better job.
>>541754113If you don't have purple science there's only one real choice and it's got worms on it.
>>541754113Just don't go to gleba first that's recipe for disaster there's good points to going to either other first.
>>541754113the "intended" order is vulcanus, fulgora, gleba
>>541754241>intendedoptimal, although you can do fulgora first no problem
>>541754113The powergamer move is going to fulgora and leaving within the first 20 min after getting scrap recipe and having enough materials on ship to build a rocket and enough parts to launch yourself back up but that would be cringe especially on a first playthrough
>>541754315that's why I put it in quotes
>>541754174I have yellow/purple packs now and nuclear power sorta running. Also should I be doing anything in particular with my space platform aside from getting research?
>>541754315I haven't explored fulgora too much but the pattern I've noticed is that islands that aren't so tiny you can't build anything on them have very light scrap patches that get depleted way too soon, and all the patches that are millions large are barely big enough to put drills and batteries on. Rail support foundations are pretty much mandatory.
>>541754131I can clean up the delivery I know everything's rated to 60spm assuming everything got constant delivery which I struggle with until unlocking planet upgrades. Just got to go out and make more mines early and use trains better I guess. That's probably still not enough furnaces for constant 60spm but before nuclear is on those are stone cause the power drag is pretty big
>>541754520Build a dedicated ice farming platform for fulgora. Water will be your biggest bottleneck, even if you're not an autist like me who insists on paving everything in quality concrete.
>>541754602You can just go out and find one huge island you never have to move out of and just bring scrap from the tiny patches with big scrap to it since it's always the case the big scrap patches are in very small islands you have to connect
>>541754602>and all the patches that are millions large are barely big enough to put drills and batteries on.nah bro, just get CrEaTiVelater on I fixed it and made it output x4 as much
>>541754782You misunderstood. The islands are just big enough to mine and power your drills, but you need the supports to rail the trash to an island big enough to actually support your recycling operations. Without vulcanus tech you're pretty much doomed to constantly transporting scrap by hand.
>>541754778Spending hours running back and forth hauling scrap between your mining and processing islands is peak retardation. Sorry but no, this is not "viable".
>>541754927You only need vulcanus tech for deep oil you can still brind in small oil no? But you can easily land in fulgora and unlock the recycler and launch yourself back up in less than 15min just recycling. You can make steel in space and pack the red engines to make the rocket. You can very easily make rocket fuel, blue chips and lds there or you can pack em
>>541755063You can still use elevated rails on non deep* oil without the tech right?* Might be spaghetti but it'll usually still let you connect
you know whatnoI am not barrelling lube to make fucking basic belts in spaceI'm just editing the recipe and moving on with my life
>>541755203Just put the finished belts on your transport rocket bro.
>>541755203Just rocket the belts themselfs? How tf much you even need?
>>541755203just make more rockets
>>541755286>>541755415>>541755437>basic beltsI'm not talking about spage, dummies, that's easy shit for babies
>>541754927>Without vulcanus tech you're pretty much doomed to constantly transporting scrap by hand.?????do you see the minimap
>>541755203Those recipes suck some ass
>>541755203lil bro nahhh :skull::skull::skull:if you're going to edit the recipe the first moment you need to do something as meaningless as barreling lube you're going to edit the 16 sciencesyou're not ready to have SEx
UH OH STINKYYYY
>>541756184"thanks, idc"good
Are the early py recipes a noob trap or should I utilize each and every one? I have already unlocked a multitude of things that I doubt I will touch within the next 10+ hours. Just tryna make some potted flowers.
>you can't wire delivery cannonsAAAAAAAAA
>>541757075You'll have to be more specific than that
>>541757075Just focus on progressing, pick an item you want and then do the things that you need to do to get that item. There's bunch of recipes you can use if you want but don't need and others that are intended for niche uses (such as pyblock or to enable no voiding or other challenge runs), others are just bad intentionally to highlight the good recipes.
>>541757075In general, resources other than iron, copper, stone and flowers have such insane richness as to be effectively infinite. So you can use whatever recipe gets you more science faster, and void any byproducts without a second though.
>>541757290I'm manually crafting flower pots on the side while still figuring out a good setup for basic copper/iron drills. But as I research more stuff I get recipes to make limestone, muddy sludge, etc.Was just wondering whether I should hold off on researching too much at first in case there's an "intended" path that gets muddled with too many new things on my list.>>541757372>>541757440Fair enough, makes sense. Thanks.
>>541757234holy shit shut up you daft cunt
>>541754113vulcanus is quite fun. they all are, but vulcanis uses a more traditional factory setup.>>541754692I reckon the bottleneck fluctuates on fulgora. I never had holmium bottlenecks, I did have a battery bottleneck, which solving resulted in a water bottleneck, but more scrap fixed that. Now only red circuits are slightly bottlenecked.
>>541754315you can do gleba no problem too, use rocket turrets instead of teslas
Okay I know I'm late to the party but>Two recyclers facing each other to delete shit can choke and stop workingDumb.
>>541759114So just place 3 of them?
>>541759161Into each other? Like coal snakes?
After playing Turing complete, I have an irresistible urge to build a computer in factorio, someone stop me
>>541759647nta check what the longest recycling path is (lds) and then chain that many recyclers and let the last 2 face each other
>>541749331It's Sweet Bro falling down the stairs
>>541760357I TOLD YOU BRO
>>541760326can still deadlock, only 100% deadlock free way to recycle is to not mix inputs
>>541760326>>541760872>tfw my lazy solution is starting to take way more effort than just doing it properlyFINE. I'll just build the factory the right way. Fucking hell. Hope you guys are proud of yourselves. You dicks.
py sure likes its waste products
>>541752336How is rampant if you tone down the difficulty settings? I like the idea of biters being a lot more active then they currently are but I'm not especially good at the game so I'd probably get filtered hard by the full blown rampant experience especially with special biters and similar.
>>541761292Bro literally just
>>541763205>How is rampant if you tone down the difficulty settings?Buddy, that was WITH toned down difficulty settings. Like, to the lowest possible.Rampant (fixed) is a fucking nightmare. And it's the only version that's updated for 2.0. If you're playing with rampant, you're essentially going to live in a cuck box forever. All attempts end up like that dosh-goes-to-hell video This was after I had managed to get artillery to clear the nests around this (notice the biomass where the old nests were, in a ~10 chunk radius, and then the nests immediately re-settling) to place down a smidge of uranium mining on a temporary outpost. I managed to dig up like 20k units before I had to abandon everything via car and retreat to the box, with flamethrowers and improved K2 turrets, which do exponentially more damage. It was madness. Even with all settings to a minimum, the entire situation was insane and I had to hide away on landfill island and play around with lunar landings only sending rockets of copper I had stocked (since the moon was a surface without copper), before abandoning nauvis altogether because the lag was just insane considering all the biters were trying to path towards it by the tens of thousands
>>541764234just have it unload directly onto the belt
I want a demolisher (small) and a pentapod (relatively small) as a pet..
are stompers, wrigglers and the other one all the same species?
>>541764887it's okyou can admit to wanting to stick your dick in a wriggler here
>>541764798Then it ends up on the wrong side, also it has less buffer.
Is there a purpose to weapons and military tech during Voidblock? I hesitate to think there's any islands out there with spitters if I haven't seen any already.
>>541765743Wouldn't a buffer on the input end make more sense?
>>541768550Not if you're trying to keep the output clear to stop it from clogging.
>>541768906The output will be clear fue to the buffer on the input though unless your inserter is too slow, but in that case you're going to get congestion with an output buffer too.
>>541657535How would a sex mod work on Factorio?
>>541770849Asssemblers are women being tentacle'd
>>541711260>Enough bitching then, what would YOU like to see in a Space Age overhaul if you're so smartFor vulcanus : needing special pipes for lava/molten metal that need a bit of tungsten, no underground variant, these pipes can also be used on aquilo without freezing, reducing the amount of heat your aquilo base will consume to not dieFor fulgora : make it so bots are half as crippled as the ones on aquilo to encourage belt sorting for mass scale recycling without punishing logibot based small fulgora bases, add the robot enemies mod (not as is, mferrari can't balance for shit), make the vaults be defended by a few derelict defenses like gun turrets, add the repair tower as a fulgoran tech unlockFor gleba : a way to "refrigerate" produces, reducing their spoil rate by half, make the fish recipe for nauvis substainable, double the biter egg nutrient return so you have a choice between being an inefficient coward or the de facto factorio engineer(The issue with that planet is having to wrangle the finnicky spoilage balance while even more satanic variants of biters go around stomping your nuts for the hell of it, fulgora has no danger whatsoever and vulcanus is like playing with biter expansion off, providing inequal level of difficulty and rewards, which is why gleba was the most hated of the 3)Aquilo is perfect but if you want it to be annoying just add the enemy they teased with the first devlog about space ageThe issues aren't related to a number problem (hard mode) or a lack of content (modded planet addition) but rather the interactions between the systems, loops and more being uneven, once you address that the expansion become enjoyable through and through
>>541711260Demolishers changed to be non-aggressive and occasionally surface deposits of tungsten/calcite along their patrol paths, which you can barely reach with big miners without getting in their way.
>>541772864explosive biters on vulcanus actually work pretty well, only place where having to constantly replace walls, turrets and construction bots doesn't hurtspoilage refrigeration could work using floroketone
>>541711445Is fixing the space drag really so difficult that no mod has done it?
>>541774067Hardcoded
>>541774067>>541774195there's this https://mods.factorio.com/mod/Rocs-Improved-Platform-Dragcould probably be adapted to just remove drag, or divide it enough as to be negligible
I am too small brained to play factorio. I can't build a mall to save my life and I don't know how to reliably automate green science because every time I try and set something up it looks bad in some annoyingly unaesthetic way and I rip it down and because it takes centuries to rip down buildings without logistics bots (even ghosts take a second or two) I burn out hard. There's no hope for me.
>>541774898Malls are optional, just put a chest near where stuff is being made and handcraft the last step which takes 0.5 seconds. Aesthetic is irrelevant, efficiency is irrelevant, only throughput matters.There also mods that add weak construction bots to the early game, exactly because rebuilding stuff by hand is a huge pain nobody really enjoys. DSP took this lesson and starts you off with construction bots from the get-go.
>>541773286Just having more biters on vulcanus feels kind of bland even if they're explosive. I'd prefer some kind of demolisher encroachment mechanic where you're encouraged to use your artillery to keep them from reclaiming territory.I think the 2.0 version of rampant adds something like that but>rampant
I'm glad I could be away from this place while that guy argued for the 50th time that everyone who touches a computer can program in LUA.
if you are filtered by green juice you need to find another gameit just isn't for youthere is no hope
rate my spaceship. (ignore the destroyed railguns)
>>541778985buranyo/10
>>541778985made me smile/10
>>541778985Is there some mod to turn gifs into displays?
>>541778985big
>trying to start tree automation>need botanical nursery>need glass>need molten glass>need quartz and a fluid with fule value>check the codex showing all types of fluidscrawlspace moment. that's a lot of fucking fluids.
does the ambient temperature affect how fast things cool down? the upper one runs at 700-720, bottom at 200-220. it seems like the temperature goes down at the same rate, but im not sure
Choosing this map with 1.0m uranium close by seems to have caused the rest of the resources to spawn further away. Not a single iron field in sight. Should have probably built radars earlier if I knew this would happen. Walked around and cleared nests so it will probably take a while for them to attack my base but now my severe bottleneck is ores. Seems like belt upgrades aren't as immediately necessary here but no point in trying to turn off mall stuff yet to increase research, just have to get more ammo and walk around even more.
>>541743047That works good, but how would I go about resetting the memory cell to the original value (ie: 50)? I assume sending a pulse of that value would do it, but it always creates an infinite loop.
>>541784692there is no ambient temperature
>Can't figure out why spaceship clamp isn't putting through the circuit network I've attached it to>Apparently they have two attachment points and it only puts the circuit through if you put it in the top right corneroh... how silly of me...
>>541784643welcome to pymost of them don't matter but it'll be a while before you're comfortable knowing what comes from what
>>541784692heat pipes can only heat adjacent to one degree below their own temperature, essentially
>>541786658so theres so loss in fuel no matter how high it is as long as it doesnt exceed maximum
>>541786724yeah, that's the impression I'm getting. I also keep forgetting that everything spits out ash and combinators are also far away and it doesn't fucking help that my starting iron patch is this damn small.that being said I'm enjoying this a lot.
>>541784692There is no such thing as heat dissipation or ambient temps as others have said, heat only get consumedIn Aquilo's case, each entities have a hidden value of heat consumption, with underground belts and pipes being egregiously energivore according to what some peoples datamined
not kool mart
>>541788215iron shouldn't be a bottleneck, the later science packs only require negligible amounts of it
>>541668253>>541668013>>541667820cute
>>541693595>>541692520Careful with how much you rely on rare resources. I scaled up once and ran out of Spiniform Stalagmite Crystals because I didn't research enough mining productivity first. These days I think you can get all/most the rares from enemy drops so it's probably less of a problem if you bother setting that up.
>>541764887Get a snek and a tarantula, sneks are actually really cute.
>>541792382Those and unipolar magnets are pretty much the only ones you can run out (and only if you hastily extract them before your science is properly set up). Once your science is setup mining prod reduces the mineral drain faster than the research consumes minerals. It's still a good thing to be aware off and avoid tapping into those resources early if they are very limited in your seed.
>>541789062is that maxmaps
>>541711260Big orbital refineries above planets. Docking ships with those platforms in real time and watching them unload/work. Space elevators etc. Basically more SPACE beyond big slow boring platforms. Platforms should have needed fuel and other resources from the ground/orbital structures instead of being self sufficient. Infinite iron/copper/coal/sulfur mining in space is just weird.
>>541778985Would issho ga ichiban with kimi.
i need this on my aquilo base. can someone add the pipes? thanks
Around 300 elec furnaces constantly on needed in my base to guarantee 60spm yellow before leaving nauvis well could be worse I guess
>>541796365Why bother building up so much before getting foundries?
>>541796495You can keep doing infinite researches for those 10+ hours needed to set up a vulcanus base.
>>541796807>10+ hours to set up a vulcanus baseWhat are you doing to take that long, punching a worm with your bare hands?
look at the gleba science consumption. its much higher than other sciences. why is that? spoilage level? these are all uncommon. this is a /4 slow motion footage
>>541796495Well you can do less and less mines and furnaces it just won't be constant 60spm
>>541797474>spoilage level?Yes. You only get 10% of the science out of a 90% spoiled pack, so it goes very quickly. But that's okay, you'll use up all the mostly spoiled ones fast and then more, fresher, ones will get shipped.
>>541797474Yup, spoilage level.Make fresher agri.
>>541711260In general, I want more space economy. Not just bioflux to keep the biters on nauvis happy, tons of resources going all over the place for different reasons. I want the tech trees to be deeper and more interconnected, not just something you can fully solve in isolation from the other planets.And I want more things for the space platforms to actually do, especially if they're going to nerf the harvester ships.>>541797474Your bio science is nearly rotten dood.
>>541796495The real question is why go for electric ones at all instead of just keeping his steel/stone furnaces?
>>541797007>Wrestling the worm with your bare hands like a man
>>541797794>>541797835>>541797961shit mechanic desu. when my food irl has 1 day left its stil considered 100% fresh for consumption
>>541798312Skill issue. How did it take you nearly two hours to get it to nauvis?
>>541797474read, nigga, read!
>>541798468it was always there. i was just researching something not requiring gleba. then i resumed rockets and notice it
>>541749331rabbit 90o counter clockwise.
>>541788215the good news is you don't need all that much iron, at least for a while. it's pretty impressive just how small that one is due to overlap though. worst case, you run a fuckoff belt from another patchash will continue to be a fuck until logi science or so but you can just put it in a box and ignore it until then anyway
>>541786148Yeah a pulse is what you need here.
>>541798103Well if you already setup purple you already setup elec furnace automation and I just set a chest to 50 and replace stuff. Not really viable before you have nuclear on but after why not
>>541785073Well that wasn't so bad, even when building around trees just to preserve forests and trying my best to have a "natural" train track rather than something that's on a grid. Probably should hurry up with the rest of the base game and decide if I want Space Age or not.
spoilage, gambling and platforms are shit mechanics desu. i just modded the game to remove spoilage, make everything legendary directly and craftable link chests
>>541801153Just spawn a ship at the solar system edge.
>>541726136This but also every raw material and intermediate spoils and everything you mine has a recycle loop.
>Make warehouse ship>load and unloading speed bottlenecked by inserters>Make trains that go into the ship instead>90% of the capacity and swaps cargo in 5 secondsI did enjoy setting this up but it does kind of highlight one of the arbitrary reasons *why* trains are better, and that is because loaders are not stock for some reason.
>>541800178Yeah, I reluctantly went with the fuckoff belt method. Since I made a couple separators and can now somewhat deal with the ash I decided to just rebuild everything to hopefully automate flower pots within the next 5h or so.
>>541802235that's sexy
>>541778985how are the UPS holding out?
>>541770849
>>541770849>when you spend the whole day watching your artillery shooting crabs instead of automating clit-strokers, so all your biolubricant reserves dry up and your factory tells you she's got a headache
forensic science has now uncovered what the perfect aquilo block might look like. our data is not biased btw
>>541774898>ghostsuse Alt+D
>>541804928you aren't allowed to do that
>>541805331trust the science
>>541804928Why rocket fuel?
>>541805439>look inside>biter eggs
>>541804928>heat towers supplied by bot>on aquilloI know, I know, legendary bots with legendary ports can handle it.Can we talk about how the poor bot logistics on Aquillo mostly just makes construction feel terrible? I mean it's not like you can automate space delivery without using logistics bots in the first place.
>>541805735You can put in the requested stuff with inserters.
>>541805620its the natural resource of aquilo and its durable enough >>541805735wtf are you talking about? you know you can manually load the silo? you only need bots for heating, and thats just few common bots per many sectors.
>>541805735>I mean it's not like you can automate space delivery without using logistics bots in the first place.What the fuck am I reading
>>541806063>>541806161>>541806373You will never be able to make a belt-and-inserter delivery system for rocket requests because you cannot transmit circuit signals between surfaces. Only silos can communicate with platforms by selecting automatically fulfill platform requests.
>>541806430>because you cannot transmit circuit signals between surfacesand bots can do that? what the fuck are you even talking about?
>>541806430"If "Automatic requests from space platforms" is not selected, the silo acts as a large container. Items can be inserted and removed with inserters. If the silo receives a full rocket of a single item that is requested, the rocket will automatically launch to the platform requesting that item, even if the payload is more than what is being requested. If multiple platforms are requesting the same item, the rocket will prioritize the earliest platform that the player created."
>>541806430embarrassing post
>>541806430But you only need a few things from that planet in the first place, there's basically nothing there. You can count the silos you need on one hand and your dick.
>>541806430>Build 10 rocket silos>Uncheck automated requests>put belt of aquilo science.near them>???>profitIt's that easy.
>>541802235heresy
>>541789062>Huh, I didn't notice that watching the recording>Find it>He was typing 'big' and corrected it>Didn't register what he almost did so doesn't say anything>Bunch of people in the chat going "WHOA", "Close one" etc.
>>541809884
>>541798312think of it this wayit's like having a loaf of bread with some mold on it10% mold? gotta cut it off, now you only have 90% of the loaf usable90%? you're cutting bits of bread off of your loaf of mold
>>541774898>A mall0eNrFlk2PmzAQQP9KNKe2gpbvDai9pOdKPeytWiEDTmIt2Kxt0q4i/nvHhFAS0GaTHqJIKBj7jd/YHthDVja0loxrSPbAcsEVJL/2oNiGk9K0cVJRSIAoRausZHxjVyTfMk5tH1oLGC/oH0jc9skCyjXTjB4I3c1rypsqoxI7WG+SLKiFwsGCm5gGGMafQwteIbHdJf7FUJLmrDaEmkhEaSptB47N6UtDSgyIj7mQFc69tSaT8IZJ1DgLtqN2LcWOFUjKt1TpC9OIcBozVH+gSvrSIOYt3PIUZx3HpGtW4kBlOiqamzGHPB4TbMHQ46R1EDrmxMWwk2RYkIvK9NECZwzfuobGrLprjHqcN4PzrsN5I5w/g/Ovw/kjXDCDC67DBSNcOIMLr8OFI1w0g4uuw0XtE/5mdtg/86wpn23GFZXIv7BdH7r9hUdaS1GmGd2SHTMh96aN4x5LtUhLsWFKszzlVP8W8hkSLRtqwdCOfYshxJpJ3KqT4jA+kIeQSpNucznOme5XaOcMw/cbLs8NCyYPBwaSpSlDw2wOR0W/dkWDFTDE+C7JWi8et0yZC9/gE3x8Xlj6lbNPMnB5OTu9cdAztPsfaFNvN5IWDNNni/Uk9UPgPq/W8U8CJuwauU1J8K5i/EPtpsqqnZS5X/CqP0XOR+xT0JrijjarZ3bCBRnvPjLeVMbrZbzbZfz7yPhTGb+X8W+XCe4jE0xlgl4muF0mvI9MOJUJe5nwdpnoPjLRVCbqZaL3ycwUFcc5oSJGzSCwKDNNK1Pdh89NfMWQjOJbBFZEsXyxEnrxg5TlYvVz8Xj4eNphCe9SE0ZeHMRx+BAHvhdHbfsX9neLCg==Like a bot mall? You can just tell this what to make
>>541797474>these are all uncommonthey're all common, actually. clearly no green dots
basic smelting and a mall
For the megabasers out there, how viable/convenient/UPS-firendly is it to>Make ALL sciences rocket silo-based>Create a stationary platform that's just stationary cargo bays>Nauvis sciences get sent up, rain back down to the cargo landing pad, get sorted into their respective belts through a small but very active bot network>No trains, no long belts
>>541813267Just watch this guy's stuff.https://www.youtube.com/watch?v=gikrR2Xuvvs
>Aquilo, but you have to heat up stuff with flamethrowers
>>541813267rocket silos seem to have a huge UPS overhead when there is a platform above the planet
>>541814370that's not true anymore (as of a couple days ago), and it wasn't _that_ high to begin with.
>>541692839I'll paraphrase my post from a year ago:It's ass and barely even runs on top end hardware. If the devs don't optimize the game, it just won't do.I tried it again in july this year and it still runs like trash. For reference here are my current specs:CPU: Ryzen 9 9950X3DGPU: GeForce RTX 5090RAM: 96GB+32GB VRAMTested both on Linux Mint and Windows 10The game crash way too often on Linux and barely less often on Windows.
>>541814807>$6000 worth of hardware>The game still lagsWe can't escape from poorly optimized games...
>>541815310western game dev has been here
>>541815923Don't think asian devs are any better. Or eurojank for that matter.
>>541756184Somewhere down the line 'amHunter' is going to turn out to be an alias account of Deadlock, won't it?
>>541813128oh fuck it's out? gotta get on this
>>541816056>looks at factorio and dyson sphere programmsure buddy
Haven't played in 6 months, what should I do?Thinking either a Fulgora start or voidblock?Any particularly good planets to add?
>>541817551SEx is 2.0 now, if you haven't before. It's no different than before aside from the 2.0 QoL and system improvements.
>>541804928that's way too fucking muchjust read the heat consumption of each component on the wiki, a single normal heating tower supplies 40MW of heating that you can distribute 970 tiles from it, slightly less if you want to be loss freeif you're already in range of the heat production and range the only thing adding more tower changes is how fast it de-frosts after going cold which is a skill issue anyway
>>541818286its more buggy, I got my soul ripped out of my body when traveling via rocket
>>541818634hmm, can't say I've run into that, but I'm to the point of mostly traveling via space ship due to importing a save.The most significant bug I've encountered is that trains that transfer surfaces via spaceship de-couple from their train group.
>>541817364Factorio is not eurojank.
>>541818286I'd love SEx if new research allowed for alt/better recipes. It's just a stick (at least it was) with no carrot
>>541809884In fairness the keys are like right next to each other.
>>541821812You do get stuff like iron steel and copper ingots, which are basically highly compressed plates for better belting, training or rocket shipping, and by mid space sciences you get direct upgrades like power pylons and bot turbochargers.
>>541778985Wait is the gif designed to slow dow when the engines stop or is that just your UPS tanking?Pretty neat either way.
>>541814107Sensible chuckle.
My Aquilo idea:>heat pipes now passively lose heat to the environment>cooling hot fluoroketo now adds the heat to the cryoplant>cryoplant now has heat pipe connections>cryoplant only works below a certain temperature>part of the challenge of aquillo is balancing your heat use - too much and your buildings freeze, too little and your cryoplants overheatAll things considered it's probably for the best that I'm not a game designer.
>>541802235This is great shit conceptually but it sucks ass because train wagons are wax way less dense then chests so for the place of a train you can have 50 trains worth of shit with some longer unloading
>>541825537technically yes, however due to the fact that space ships need to been incapsulated with walls, you can't container-to-container transfer anything inside without resorting to long-handed inserters. With loaders, fuck yeah it's at least pretty fast, but having to belt to inserter really inflates the loading time. trains can back-fill the loading time into the time it takes the ship to arrive, just like how trains back-fill the belt-to-container time with how long it takes the train to arrive so that it can then quickly container-to-container transfer.The warehouse design I used loaded slower and had 512 stacks of capacity, due to SE space trains wagons having 50 capacity instead of 40, these 9 wagons end up with 450 stacks.
thats a lot of gears
>>541731184Rolling an 11 side die gives every number an equal chance to appear, flipping 10 coins will result mostly in 4, 5, 6 and rarely 0 or 10.>I can't find a flaw in that statementYou are focusing on if it's possible to flip coins and end up with a number between 0 and 10 and not how the results are distributed. Go outside and suck 10 dicks and use those coins to run some simulations
>>541825413This would be fine if heat worked in a sensible way. But then it would also be yet another case of "use the byproduct before main production."
>>541825413People would definitely hate a more complicated heat system. Only way to make that tolerable would be to give you insane control over it, like magnetized vacuum tubes to insulate your heatpipes and scifi liquid helium cooling and shit. And even if you did that kind of thing it would definitely just end up being convoluted.
>>541826876If you flip a million coins, you have a 1/1m chance of getting head or tail and a million coin.If I give a million head to a million tail, I'll have a million coins.I win.
>>541802235>>541826034For reference this was the most efficient warehouse loader/unloader I could figure out.All options are less effective for transport than just launching rockets for obvious reasons, but this is much less resource intensive and doesn't sometimes randomly crash and generate 50,000 items for bots to collect and sort.
>>541827208it's been a while since i played it, but isn't stationeer's heat system able to do all of this without being terribly complicated?imagine a maybe slightly simplified but 2d version of that as a factorio heat system
>>541827710Was. Now that they added condensation/evaporation it is the most complicated heat system of all /egg/s.
>>541753524you inspired me to boot up opus magnum for the first time in 3 years and see what i was up to>spinning indeed
I've gotten the urge to play KSP yet againhas there been any mod developments in the last yearor are there any modpacks/lists that make for a more coherent career mode ? something that would keep me from just checking a thousand items on ckan and ending up with an unplayable mess 5 hours in
>>541828550Tangentially related but is there spinning in Kaizen: A Factory Story?
>>541829794grabbing and pivoting around an axis, yes
>>541827620Using bots to load and unload is much faster and more compact than inserters, especially once you unlock the supercharged roboports. Just make sure to not have the bot network connected to the rest of the base. Bot attrition is annoying but not impossible to automate replacing them; they don't crash if there's less than 50 active, which is enough for most things making it a non issue.