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Previous thread: >>540907597
Featured game by thumbnail: Tales of Mal'Eyal 4 (again)
>You losers let the thread die again edition
>Post more Lydia R34 edition

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes too
>Is Elin/Elona allowed?
Yes, they are roguelikes. Please do not post your Little Sister farms
>Is Dwarf Fortress allowed?
If it's adventure mode, yes, that could be considered a roguelike, the same can't be said about its other modes though
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "official" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>News
6 Oct 2025 - Tales of Kathay v0.4.0 free alpha
3 Oct 2025 - Overworld v2.6.1 released
1 Oct 2025 - Wizard School Dropout Preview 8 "The Upstairs Room" released
26 Sep 2025 - Rogue Operator: Trinity v0.5 released
18 Sep 2025 - Shamogu v1.0.0 released
14 Sep 2025 - Steam Sky 11.0.5 released
11 Sep 2025 - Sulphur Memories: Alchemist 0.4.1 released
6 Sep 2025 - Diabaig v1.0.0 released

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
>>
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First win on C32.
Wait, it's the last cycle? I'd thought there be more.
This build went pretty well. I actually had a *very* close encounter with the granganiggers, but the king was BTFO easily.
>>
Okay, I downloaded the fuckin Cataclysm BN, how do I learn to play the game? This shit is ass, why is there so much shit in the crafting menu? Where do I even fucking start?
>>
>>541944928
You should have started 10 years ago, before the bloat started piling up to absurd levels
>>
>>541944928
Take a basic start in the shelter. Go over and smash a bench to get a board, use the board to smash a locker to get pipes. Go outside and get a non-sharp rock and use it as a hammer to turn the pipe into a makeshift crowbar. Now you can pry open locked doors, and it's a decent starting weapon until you can get a knife spear.

Break into some houses at the edge of town, entering from the back door. Unlocked windows and doors are the best, try not to make noise. Gather tools and food and bring them back to the shelter. If anything sees you, toggle run and try to break line-of-sight quickly.
If you have to fight, lure zombies through windows or over a bush, it will slow them down and make it harder for them to hit. Pull away if you get grabbed.

>why is there so much shit in the crafting menu?
Cataclysm has the best crafting system I've ever played, but yeah, there's a ton of stuff in there. Most all of it's useful for something, if only "I need to craft X but don't have the materials, can I make a shitty X substitute?"

Shit you can craft with what you have will light up and jump to the top, and you can filter or search, but it's a lot to take in at first, especially if you added a lot of points to skills in chargen.
>>
>>541945310
...That's the implicit accusation I was edging towards but fuck
Yeah, I guess? Damn. Seems fun.

>>541945873
...Ok, I'll try that. Damn
>>
Got ape unataak pyromaniac of humbaba to work

Now on cycle 21 I think. After a few tries of theorycrafting I’ve come up with Ihra Warlock Exultite of Eresh. The idea is to summon as much as possible and do as many separate instances of damage to your summons as often as possible so you can stack inflame. Decided to level willpower and nothing else to like 65 ish then auto level vigor. Got it to astrolith but I zoned out and didn’t pray when I needed to but I’m confident it can work

Ihra for making all leg armors have no inflexibility (it kills the willpower damage bonus) because kairos skirt is busted for this build but not technically required

Warlock for more inflame stacks

Eresh for self-heal and bonus damage on ally death (mass friendly fire incidents incoming)

Powers:
1 gore tide (ally damage on game turn)
4 frostpulse (ally damage on game turn, at least 4 points for 4 tile radius so you can hit most of your summons if they start spawning away from you)
1 pyrokinesis (ally damage on kill)
1 pyromancy (ally damage on prayer/game turn)
1 fire healing (to complement Eresh healing)
1 flame cult (fire damage on summon, trigger fire healing)
Then dump everything into gore chant which you need to get a horde of bleeding dead sacrifices every game turn

For gear main thing to look out for is kairos skirt because most of the build relies on game turn effects and getting to trigger them every turn and game turn is invaluable on once you get it you’ve likely won the run

Other than that the fire staff helps I guess
>>
>>541944928
The Official version removes a lot of the crap so its better in that way.
>>
>>541947058
>The Official version
Dark Days Ahead isn't any more "official" than Bright Nights. And I wasn't aware that they'd pruned a bunch of crafting stuff, other than removing the things that were fun as is standard DDA practice
>>
https://youtu.be/-13LUfagQhY?si=7IJA2eUmFAesOR7B
>>
How do I defeat the niggers in r
>>
>>541947868
Shut the fuck up queer
>>
>>541947868
Speak the fuck up chad
>>
>>541948535
Use the jew race
>>
Morrowind roguelike
https://www.youtube.com/watch?v=w9XmqtPe9BE
>>
>>541953057
You can't fool me, that's real-time
>>
Didn't expected Nier to be that boring. Nice butt tho, and wished she kicked me like she kick the chests.
>>
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What the fuck, picking a lock is automatic if I examine something?
Alright. I figured it'd ask or show me how long it would take, not just immediately eat 3 minutes of my life.

>>541945873
I broke all the lockers and didn't get any pipes so I made some lockpicks and a cudgel, grabbed the NPC quest. Couldn't get into his house without being spotted but I grabbed a stack of books, stole his gun, leather duster and utility vest. Pretty pleased with myself but when I got back to him I "gave him the software" off his computer, he asked me to centrifuge some blood at a hospital using a blood centrifuge kit and then gave me... The USB drive I was supposed to use in the first quest?

...Maybe I'll give it a go tomorrow
>>
roguelike where you go down to page 10?
>>
Some faggot keeps sending me lvl 12 monsters in the fucking mail while I'm at the very start of a new game
>>
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Sheeeeeeeeeeeeit
>>
>>541947000
Crystalform does game turn effects too if you can fit it somehow.
>>
>>541942670
Tome4 is so fucking nice. Some kind reminders :

Using Items Vault is cheating, so is level locking.

Skipping The Dark Crypt or the Godfeaster = trash run, not a real victory even if it wins.

The only valid mode is Roguelike, also items that give second chances like Blood of Life are for women and children.

Mods that affect gameplay are cheating, even those that "improve" escort retardedness.

Don't forget to have fun.
>>
>>541980489
You sound like an absolutely insufferable prick. The last thing we need here is "you didn't beat the game" shitposting.
>>
>>541947868
Thank you for your service
>>
>>541981486
You sound like you play Oozemancer and/or Skirmisher.
>>
>>541980489
I've never had a problem with godfeaster but maybe it scales with difficulty
Easiest crypt was funny enough as a corruptor today, enemy corruptors blow their load on 3 high damage spells that all get soaked up by bone shield
>>
>you can put a shock collar on yourself in tome4
>but only on the paid DLC
Not sure if communist or capitalist game
>>
>>541983301
>maybe it scales with difficulty
everything does, good for you for not pussying out of it
Yeah the Crypt can get you screwed by spawn RNG , but you learn two very important lessons there - 1) Tracking enemies before they see you is OP; 2) Getting teleported/place swapped fucking sucks (you have to counter it with escapes/movement). It is also a very nice source of t4 items that early in the game.
>>
>>541983017
I do, and I have fun with it
>>
>>541980489
I think it's unusual that in a post starting with calling Tome4 nice, you exclusively have negative and arbitrary things to say. If I was talking about how a game is so fucking nice I'd bring up things I liked about it.
>>
>>541987514
>If I was talking about how a game is so fucking nice I'd bring up things I liked about it.
That's gay and weak.
>>
>>541987808
Why?
>>
>>541983017
At least they're not some pervert crafting the "most OP strongestest Adventurer" build.
Swap calling that guy out for the Blood of Life and we've got a deal.

>>541987808
So you just like things unabashedly and with reservation? No fear in your life? Never been hurt before? Think your opinion will improve the game somehow?

(It's pretty gay to tell people they're having fun wrong, even if they obviously are)
There's no point in swapping tips or talking about "shared experiences" with someone who plays on Extra-Easy with Infinite Lives while using the most powerful endgame equipment from their last 10 runs.
You've gotta shape the community to have shared interests and commonality. If that means telling people whose idea of "a good strategy tip" is "just like, press the arrow key to the enemy- It's kind of unfair they can move diagonally, isn't it?" or "I didn't have any trouble after I downloaded the BFG-9000 Doomslayer class mod!!" that they're gay, then so be it.
>>
>>541988582
While I agree regarding Extra-Easy difficulty (though here at least the guys playing on Extra-Easy can talk among themselves), and to an extent regarding carrying over endgame equipment, I find myself at odds with the infinite lives comment. A challenge can still be, well, challenging, even if it does not invalidate a 20 hours long run in case of failure. While that's fine in most other roguelikes, in ToME in particular it feels like it goes against its design a little. Especially if it's not actually infinite lives, but a finite resource that you have to find first like the Blood of Life, or even just a limited pool of lives in adventure mode.
>>
>>541988582
>>541990118
In this context, I don't actually think there needs to be a sanctimonious discussion on the validity or value of having harsh opinions on certain matters or shaping the community in such-and-such way. Rather, I just think it's weird to ostensibly have passion for a game or otherwise think it's great, but to have no comment on the actual game or what you like about it beyond pointing out the things you don't like + that anyone who engages with those parts are gay. It's like a demonstration that one is incapable of having normal interactions anymore and one can only communicate through antagonistic shitposts.
>>
There needs to be some way to make gun combat interesting without dipping into realistic autism.
>>
>>541994084
DoomRL (and consequently Jupiter Hell) does it alright I think.
>>
bampu
>>
>level 2 dungeon
>Enter and immediately see this
What the fuck?
>>
>>541999934
>no picture
You got the blind mutation on dungeon 2?
>>
>>542000247
I've realised but now I really can't be bothered posting it
>>
>>542000396
>traits: Blind, Apathy
>>
>>541980489
>Skipping The Dark Crypt or the Godfeaster = trash run, not a real victory even if it wins.
True and real
>also items that give second chances like Blood of Life are for women and children.
Gay and trans
>>
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Steam always helps me find new roguelikes.
>>
>>541999934
I guess you didnt see it coming
>>
Umamusume is the Dark Souls of roguelikelikes
>>
horselike
>>
>>541987514
It's called shitposting.
First day in here?
>>
>>542015381
Complaints are too specific and thus too sincere to be mere shitposting.
>>
>>542020993
I'm the anon you were first replying to, it wasn't shitposting, and you made a bunch of sense in this thread.
I think the game is meant to be enjoyed the most on Insane Roguelike, imho Nightmare is unironically more tedious/difficult due to lack of items early compared to Insane.
I just thought everyone knew about ToME4 already to start listing its merits, but here - if I had to choose only one video game to play for the rest of my life this would be it. First time I saw a letsplay of a guy going Bulwark in Trollmire (, I think he died choked by a snake lmao) and I instantly fell for the music and ambience. First game I ever bought, too.
>>
>>542023594
>if I had to choose only one video game to play for the rest of my life this would be it
Damn. As someone who can't stick to the same game for more than a couple dozen hours (if that) I consider that to be really high praise. Maybe I'll just have to give ToME4 a shot someday.
>>
it's. over...
>>
>>541980489
Almost played tome after a long while the other day. Was rolling a character, but just looking at the skills reminded me of how mind-numbingly boring game it is and I quit.
>>
>>542048383
Uh-oh, looks like someone can't handle a little bit of complexity in his roguelike.
>>
>>541955768
told you
>>
gonna take a shot at zorbus, any tips? haven't played a REAL rogueliek in ages
>>
I like the new AI changes in Quasimorph's beta. The random wageslaves can go into panic once you blow someone's head off and some smarter enemies will hug cover and not move into your killzone. Their nade accuracy has also gone up. Still needs work though because mopping up panicking enemies during defense/control missions is a pain in the butt.
>>
>>542058485
Im still waiting for it to hit 1.0 before i start playing. While i like that they are working on it hard i feel like every update adds something completely game changing and i have to start a new save to experience it all.
>>
>>542060546
Fair, the changes can be quite substantial.
>>
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>subterrain mines of titan
this looks like a roguelike, anyone played it?
>>
>>542065804
It's not a roguelike.
>>
There is nothing we can do.
>>
>>542065804
It's got some weird pissy resource management thing going on that's a little unfriendly that might make you restart the campaign but I don't think it's quite the same.

I didn't get past the first area or two, there were some bad bugs during EA.
>>
>>542058485
when it released, anons were complaining how it's basically rng if you die from opening a door, how that's bullshit etc.

is it fun now?
>>
>>542077210
The gameplay of each map is fun.
I've seen quite a few opinions (which I share) that engaging with the overall meta-narrative (manipulating each faction's success by completing missions for or against them, doing stock market type stuff with that, getting your items based on which faction you've appeased AND made successful) isn't enjoyable.

To me, it's a bit daunting and overcomplicated. There's a dozen or more factions, all with their special interests and unique histories- But figuring out which faction is going to have what gear you want at the very start of the game, alongside the RNG nature of acquiring classes/upgrade materials, is kind of tedious.

They've nerfed some of the stuff I found most enjoyable, like abusing energy stance swapping and throwing melee weapons, too. RIP the methed up cannibalistic knife slasher dream
>>
If I want to play DF with the Masterwork mod (assuming it's still around) should I pirate the Steam version and install it that way or just download the free version?

I heard that the Steam version is just a baked in tileset and that they lost some functionality by switching the engine to be more "mouse friendly" is that basically accurate?

If I'm capable of installing my own tileset (or Masterwork/LNB comes with one) can I just do that with no grief?
>>
Hades
>>
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>>542083890
>already dead on steam
slop
>>
>>542083972
it was supposed to save the genre
we're doomed now
>>
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My nemesis come to ruin my melee run again. I'm literally dancing around a pillar and killing him with applications of sickness and entangle because tapping him in melee will cause him to instantly counterattack for infinity damage.
>>
>block talent
>may reduce magic damage based on shield
what do i look for on my shield if i want to block magic too?
>>
>>542084848
I don't remember the actual affixes that affect it, but every shield will list the types of damage it can block.
>>
>>542087804
what exactly does the attribute block value do? for example, if i have a shield with block value 40 vs one with 60 what changes?
>>
>>542084046
>hades
>was supposed to bring about a golden age for roguelikes
>dead in a year
you were the chosen one
>>
>>542084046
>>542089713
Hestia controversy unironically killed it
Animefags won
>>
>>542089964
what was that
>>
>>542089964
I wasn't gonna buy it either way but I wanted to wait until I was sure they'd released all the content and extra modes for it.

Getting through the extended development period of the first one was an eternity. I don't wanna invest all my time playing 11 different builds of the game that add marginal game progression mechanics in an action-combat game
>>
Jesus Elin's crafting system is such dog eggs. You think they have enough crafting stations? I got like a dozen fucking tables that all do mostly useless shit but I have no clue if they'll ever come in handy. Dude should have just made some kind of upgrade tree to unlock more stuff that the stations could do.
>>
>>542089538
It's the base for calculating how much damage you can block with the shield before it overflows into your HP.
>>
>>542093359
Would you prefer Cataclysm's gigantic barely sorted list that you have to know what you want beforehand so you can search it with the filter?
>>
>>542096973
Both sound incredibly fucking ass, thanks.
>>
>>542093359
>>542096973
Minecraft mods solved this ages ago.
You just use process chains instead of recipes.
So instead of having ten billion menu entries or stations, you have a few basic operations and build every item by performing them in the correct combination.
They also solved the proliferation of item types through material classification and tiers.
Instead of your recipe calling for fifteen grade 4 galvanized bolts it uses 14 of any item with [bolting][corrosion resistant] that are tier 4 or above. And you can make tier 4 items in lower tier machines with lower tier materials, it just takes exponentially more resources/longer time.
>>
>>542098920
sounds like i've been sleeping on minecraft.
i thought it was just some clunky blocky zoomer game
>>
>>542098920
Whatever you say about Minecraft being a game for babies (because it is), at its core is a game designed by Notch who is definitely not a complete retard. He knew how to make a crafting system so non-obtuse it could be used in a game that would eventually be turned in to slop for 4 year olds to play on ipads.
>>
>>542099040
>zoomer
Weird, minecraft is a boomer game.
Anyway check out gregtech, it's got a tech tree that goes from literally stone age rubbing sticks together to fusion reactors and interdimensional travel.
And each step takes like 50 hours.
I think building the stargate took a team of ten people 5 years to complete.
>>
>>542099040
It still is a clunky game where children hold down a button to mine a tree. It's the mods that are actually interesting.
>>
>>542077210
opening a door is a free action on stealth stance and you have wallhacks similar to crawl antennae mutation when you stand still
on walking stance you have 2 actions per "turn" so you can open and then close a door on same turn before anyone else moves so either way its a skill issue and your own fault if you die from it

later on into the game there are some enemies that can 1shot you if you get unlucky but those deaths can be avoided with proper armor and class choice aswell as not being in a situation where they get a drop on you in the first place (grenades without fuse/timer are still bullshit imo)
>>
>>542098920
No, we will have a recipe for every possible combination of items. Enjoy your 2 pages of sandwiches.
-Kevin
>>
>>542100886
>Enjoy your 2 pages of sandwiches.
I do. What now, anon?
>>
>>542101094
stop doing that
>>
>>542101339
No can do, chief. I get my waifu and our butler together in my cozy deathmobile and I make sandwiches and pass them around while we listen to music. You can't stop me!
>>
>>542101447
i'll ban you
you know i'll do it
>>
>>542099420
>>542099202
is there anything like a mod that makes it into an actual game?

i could go for roguelike minecraft. there's been some pretty good attempts at 3d roguelikes the past couple years, i generally like them
>>
>>542057518
play a gnome wizard with high spirit and 18 base intelligence for initial talent points
take "Soothing Solitude" and start with Energy Bolt
>>
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>>542099040
You're half right.
Micro$lop is advertising it as that, after they bought it.
They've seen fit to let us keep modding the hell out of it, though, in addition to charging children who don't understand the value of a dollar > MS Points > Minecraft Store Coins (or whatever) to put cute little flowers on their heads.

Mods are great on their own, you can put in a few that sound nice and even config some to work together. But the real rabbit hole is in getting into modpacks with questlines and the like. Some recent standouts are Oceanblock 2, ATM To The Skies 9/10 and FTB Skies 2.
Blightfall in particular is a bit older but still (infrequently) updated to maintain a pseudo parity with a lot of the QoL invented since then- It's a standout 10/10 in terms of narrative progression and mechanics. (I personally also enjoyed FTB Arcanum Institute greatly)

You can fiddle together some real neato 'tism factories in most of those, primarily using Mekanism, EnderIO and... RFtools? OriTech is a bit new, but very cool. Grinding ores and processing metals into alloys and using conveyor belts and blast furnaces to automate farms and build your way up to laser transmission systems, energy-matter storage and QuAnTuM bullshit (harness a blackhole for power, 100% safe!!).

If you really want to get more into the nitty gritty soul suffering crunch of pseudo-engineering, there's things like Gregtech et al; I'll let anon speak more on that, I can't stand prospecting for ores with a ratty stick and prospecting slurries of actual real world minerals into low quality pig iron (Sevtech Ages was like flattening my penis with a ballpeen hammer, the Dark Age and fighting shadowbeasts and shoggoths was the gayest fucking thing) but it really turns on some hoe-scaring motherfuckers.

Not me though. I don't scare the hoes. I just play roguelikes. Which are COOL.
>>
>>542099970
>opening a door is a free action on stealth stance
I thought they took that away. Or changed SOMETHING about how swapping stances worked
>>
>>542101960
Well, there's RL craft.
That's more lul randumb, insta-death than it is "roguelike" but

The nearest thing to an "Actual Game" would probably be Blightfall. It's the only one that comes to mind with an actual handcrafted map, lore, narratives and goals.

Some of the others, I guess, technically approach something like that (a lot of them have tons of pre-builts shuffled into the procgen). FTB Arcanum takes places in a "wizard university" but to be honest it's just a (very nice bespoke designer) skyblock in the end.

Blightfall is really good. It suffers a bit from kind of expecting you to thoroughly understand some of the higher level gameplay conceits- Half of which were informed by the modding scene at the time, the same way going on 4chan is different from posting in Discord with the homies or loading up a BBS on dial-up with a kazoo -but nothing you can't handle with a wiki and a guide or tips&tricks google doc open.
>>
>>542102634
I stopped playing before the update where they added augments and cybernetic limbs so maybe they did. The only thing i know they changed about stances is you cant change them after you've used up one of your moves but that was a while ago.
>>
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STOP TALKING ABOUT FUCKING MINECRAFT

I SWEAR TO GOD I WILL KILL YOU ALL AND THEN MYSELF
>>
>>542103558
permadeath minecraft is a roguelike, retard
>>
>>542103187
Ahhh, that's what I remember I think. Opening doors and shuffling my inventory to put a grenade in my quickslot, yeeting it in walk/run and then shifting down again to close the door on the same turn.

Fair play, that was a bit abusable.
>>542103558
There's a lot of overlap in trad rogulite enjoyers and minecarfter moddplayers anon. Why r u so serious? We're not gonna hit the bump limit for another week anyways.
>>
Any tips for starting ToME4? Beginner-friendly classes, noob traps, things to do or not to do, etc.
>>
>>542104173
Most of the stuff you'll learn along the way, but
1. Your character starts with 2 infusions (healing, shield, cleanse, etc). These drop and can be customized. Check shops in towns regularly (restock every 10 levels) for better ones.
2. Tome is 99% clearing trash mob and 1% actual fighting. If you are on normal just autoexplore and blast normal trash with anything, only turn your brain on when there's an elite or above. there is some setting to create a border around monsters based on their tier
3. Game gives too much loot and exp, if you can't fight something run away.
4. Any form of utility (escape, status removal) is more useful than raw damage in tome4.
>>
>>542104173
5. If you want to apply negative status on enemies, you have to bypass their save. To get 95% chance to apply status, your effective power (say, spellpower when playing arcane class and mindpower when playing mind class) needs to be 20 higher than enemy. So accumulate that stat on your gear, it scales your damage and ensures you can control enemies.
>>
>>542104173
You can mod the game to let you pick classes/races without unlocking them, if you like. You should.

Cornac/Shadowblade is pretty obvious a pairing. Lets you focus on fundamentals, has a straightforward gameplan (attack from stealth, restealth, stack negative statuses, CC to reset cooldowns and get back into stealth to do it again) and a handful of interesting ways to do it.

Pay attention to what stats your weapons scale off of and what bonuses they each give you. +Health goes a long way. When you see "eff" (effective) scores, don't worry too much- The game just has unexplained diminishing returns.

Your rune/infusion selection is half your character. Healing, movement and CLEANSING STATUSES are all lifesavers and the game is designed around frequent use. They're cooldowns, not consumables.

Stop and read the monster ability card if you care about dying. Some of them are just utter oneshots or brutal setups.

This game runs on statuses. Read and understand what stunned (and others) ACTUALLY means

Right click abilities to see about autocasting them, to make sure you don't not use sustains or exploration skills by accident.

The game doesn't really open up until you get the Recall Rod (beat the first boss)(any boss, whichever one you beat first)(per character), the Transmogrification Chest (Beat the Trollmire boss)(once, ever) and link it to the Sher'Tul Fortress(your new home base)(SE of Derth)(once)(clear it when you can every run though)(It's a hard area, even if you're on level)

On that note, don't forget to check the recommended level for each area. The game locks the area to your level when you first enter it, though, so don't worry about the enemies rescaling if you have to fuck off after finding out
R to Rest. Z to Zexplore.
>>
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Absolutely fucking NOT
>>
>>542101960
>roguelike minecraft
Not specifically Minecraft, but some guy's been building a realtime dungeon crawler inspired by Brogue in Luanti:
https://content.luanti.org/packages/covertiii/mogue/
Still kinda beta though, but it's got procedural mazes and shit.
>>
holy fuck why would you ask that question
half the fun of games is figuring stuff like this out
>>
>>542106457
ackstually the most popular game genre (gacha) is proof that the fun of video games is spending money on meaningless shit
>>
>>542106702
that's funny. i played genshin on my own private server, using a single player mod, spent zero money.
it's quite good. of course i'm allergic to mt so i'd never play the official, but these things are popular despite the mt, not because of it.

you can check for yourself, it's not hard to find. you need something like 32 gb of ram but i doubt there's anyone without that
>>
>>542106457
While I do agree for the most part, there can also be value in getting a headstart for the first couple of hours, especially in a game as dense as ToME, and it doesn't really invalidate much, if any, of the discovery for the rest of the game.
>>
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how's this one?
>>
>>542107789
>EA
well it's not out yet so who knows
>>
>>542107789
I thought it looked prettier than Stoneshart if anything
>>
>>542107871
but it says "release date" four years ago.
surely it's not 'truly' in EA after so long
>>
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Ormjal is one of those trash prestige classes, but you can get by surprisingly well as a weak character if you have long range and an infinite supply of meat shields. It's ridiculous that I never found a better weapon than my starting wand but there's no way I'm giving up my range attack.
>>
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>>542108174
checkmate, atheists
>>
>>542105768
easy kills with some pot buffs
>>
>>542093359
This is a big gripe I have with the game atm, I'm only maybe 25 hrs in and the crafting stations are piling up way too much and many of them really don't even need to exist. Like why are there 5 separate workshops for processing stones, why do walls and floors need their own separate workshops, etc. Other than that I'm having fun but my god is the crafting obnoxious
>>
>>542109205
To be fair it was like the very first thing I saw on D:2
I'll come back when I've got more than 3 1-stack pots, pinky promise
>>
>>542109483
do you actually need to talk up to the specific table needed to craft something?
or do you just need to have one nearby and then open the crafting menu
>>
>>542109720
Idk but I've been using the crafting tables themselves. If there's a way to search for what I wanna craft then click that and have my character autopath to the crafting thingy and then start doing it automatically that'd be amazing. I'm not home right now but not entirely sure if the autoact mod works with crafting as well.
>>
>>542108427
ayyy got em
>>
>>542108174
4 ranks into Herja
1 in Asi Malak
Kept the 3 range weapon instead of ANY of the 2 range "Attacks Area" Chakrams (or any other good 2 hander, with more AMalak)

If you didn't know. Attacks Area works at whatever your range is. A few of them have range 2 by default instead of 1 but Asi Malak lets you increase that as much as you like. These are all "initial attacks" too.
Pick up any of the Chakrams or the Thunder Blade/Ragna Axe in Void, real funny stuff. Drop Invigoration, kill your allies faster for more charge, row row fight the power.

Ogham's a reallll funny prestige with this in mind.
>>
>>542048383
I agree some skills are a bit more complex, but at the end of the day, it's all about keywords and patterns (procs, stun, movement, resist etc), text gets trimmed a lot if you look at it this way.
On the other hand ToME lets you really enjoy the fantasy roleplay element since character designs are so cool.
>>
>>542108081
Still upset about Stoneshard
I really liked the demo which was a straight dungeon crawler. Then they added a world map and you know have to travel across multiple screens to reach a shallow boring dungeon with fuck all loot fighting generic enemies all so you can walk all the way back to town to do chores and talk to people.
>>
>>542104173
get the mannendake auto explore and rest addon so (r)esting automatically uses heals and isn't interrupted by tiny damage like floor effects that don't outpace your natural healing
Open vaults so you can memorize which ones are free loot guarded by a single skeleton and which ones are death
Berserker, Bulwark, and especially Cursed are noob traps
>>
>>542093359
Someone's being a drama queen
It's really not that bad
>>
>>542111371
bamboozled kekekeke
>>
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>>542111102
I love the chakram AoE, but I don't need "attacks area" on this build. The build activates effects by summoning cultists and ball lightnings, so the chakram doesn't actually help. All the normal enemies die from my initial cultists spawning in. Then ball lightning summon from attacks are my way to deal single target.

The weapon I was actually looking for is the pic related Jade Pilum. I just need range and more attacks activated.
>>
>>542111371
>shallow boring dungeon with fuck all loot fighting generic enemies
and that's different from most trad roguelikes... how exactly?
>>
>>542113396
in all three ways?
>>
What is your dream roguelike
>>
>>541942670
>feel the urge to play Tales of Maj'Eyal again
>start a new game, start off strong for a few hours
>step on the wrong mystery pixel in a dungeon and get teleported directly into hell where a level 200 boss immediately gibs me
>ragequit
>repeat in 6 months
how do i escape this samsara?
>>
>>542113790
spend one (1) point on detecting traps
>>
>>542113660
roguelike during ww1 and you die a lot
>>
>>542115160
>and you die a lot
so any roguelike
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>>542113193
Sure- I figured the extra attacks to summon more ball lightnings would do well but it makes sense you'd only have a few targets left over usually anyways.
Jade Pilum's great, I spent a long time fishing for it for a couple different builds. Something satisfying about that little stream of javelins.

I'm absolutely devastated that I somehow fat-fingered my way to the 31st Cycle before starting this run, I almost don't wanna do the write up.
Not that anyone who's played for 5 minutes needs it.

Your initial build lets you teleport ~3x on standstill, gain meditate and deal 5+ damage instances per standstill.

If we score a kill we repeat one teleport and the 2-hit AOE component, ad-infinitum. (Don't You Love Your Mom and Her Two-Hit Multi-Target Attacks?)
Blinksnakes per teleport get collateral'd for meditate, healing and armor through our cults and Doom Mastery

Once we find the Crow Visage we repeat our entire kit on kill, instead of one TP+AOE. Teleport 5 times. Summon 30 snakes. Do 90 instances of mixed ranged and AOE damage. Heal to full. Still eat a third of your lifebar in Crow Visage procs.

Most of the Astral/Teleport themed prestiges are redundant. Crowform sucks extra hard because it takes our armor, Vineform MIGHT (?) eat it but it's not worth paying the extra self-damage for one piddly damage instance.
Ill-Prophet scales better, Destroyer moreso if we had managed Kairos Skirt but I took Starjumper early, this combo is a little shaky to start. No control inside the level, just routing gearing and point allocation.

The specific weapon set clears half the later levels on entry by chain destroying our own summons, adding many damage instances to proc meditate.

There's a slightly better variant with Stand Ground, instead of Master Doom. Projection LOOKS cool but really isn't. Would've liked Ice Gloves
DIs: A lot. We are very religious and couldn't avoid some Revenge mobs on our path. Fawdaa loves teleporting and refills us constantly anyways.
>>
>>542118174
>12 game turns passed
>Performed 2 attacks
So I accidentally pressed NP_0 instead of standing still like... 4 times. Attacked twice, stepped twice, give or take. Absolute subpar performance.

I think Morbumancy and maybe Toxic Dagger here to replace Projection and the Cobra Staff/Serpent Fetish could work out to more single target. Not sure it's strictly better. Maybe just Grave Chant, to double our summon value. You're not doing much by improving this once you get it past the early game, desu

>>542113994
It even comes from some escorts. Or the lucky Halfling's Foot, isn't that all but guaranteed in Trollmire?
>>
>>542118895
non canon garbae
>>
>>542125064
What canon???
>>
bampu
>>
>>542077210
Those are what you call retards. The player literally has the power to sense enemies past walls, they just weren't using it.
>>
>>542140046
>sense enemy behind wall
>open door to see what kind of enemy it is
>dead
It's not my fault I don't understand what "zero activation cost, instant speed, no cooldown" means
>>
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roguelike based on the magic mana system?
>>
>>542148458
How would that even work, like Slay the Spire or something?
>>
>>542140796
>open door
Opening doors is a suggestion. You shoot the door or shoot a hole in the wall if it gets you a better position.
>>
>>542152024
Like Dungeon Drifters I guess?
>>
Gonna play some infra arcana to get into the season. Haven't played it for a long time. Whats the current state of the game? Still good?
>>
>>542157004
>infra arcana
>early 20th century lovecraftian roguelike
Hmm, sounds neat. Sell me on it further?
>>
Did they finally fix the wandering hordes issue in CDDA?
>>
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>>542148458
You'd need to be a one-in-a-million autist like Darkgod to see it through but I could see an mtg universe roguelike working. Actually why hasn't anyone incorporated the deckbuilder shit into a proper grid-based roguelike yet?
I did meet this guy in gensouband the other day
>>
>>542165739
>why hasn't anyone incorporated the deckbuilder shit into a proper grid-based roguelike
>>542156969 is as proper as you can get for now, probably
>>
>>542157163
>Sell me on it further?
Sure
Penis penis penis, bitch bitch bitch. Motherfuck cunt. Juicy juicy pussy pussy pussy yeah.
>>
>>542168280
Somebody ran into Shub-Niggurath at a forest orgy and lost his mind, I see. But you were supposed to talk about the game
>>
>>542164215
what issues?
i've played with them on for years
>>
>>542168737
Penis penis penis, cock nigger jew. Yeah cunt
>>
>>542170875
When an horde enters the player's reality bubble zombies can literally spawn inside buildings, it is especially noticeable with large buildings
>>
>>542171695
ah, that explains it. the reality bubble is pretty wide, i think 300 tiles? so i wouldn't have noticed them clip through a wall two houses down, it's not like i barricaded all the buildings anyway
>>
>>542172248
I think its like two or three overmap tiles wide, wandering hordes would just cross any obstacles, meaning the could technically spawn stuff right in the middle of a big building, the new horde system should make it so that any pre-defined obstacles like rivers, trees, specific buildings or any building the player interacted with or built will make that tile inacessible to hordes
>>
>F
>curtain
>bead curtains? For your bedroom? To FUCK in?
Mate, are you fuckin kidding me?
The game is all about realism, huh, we can't have any fucking fun because it's not realistic- But putting something over the windows, just not fucking possible, huh?
>>
>>542173651
what i don't get is that for the most part, these are pre-defined static templates. you can calculate, at compile time if you wanted, what are the contiguous areas. so it's potentially very fast to check pathability for hordes.

the way you describe it, it's even more basic than the most basic way i thought you could do it.
>>
>>542174627
From what i read tracking everything on an overmap by default would bloat the save file
>>
any roguelikes i can play on controller?
i'm sick so i'm staying in bed and using my laptop like this hurts my wrist
>>
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>>542180310
>on controller?
>>
>>542180457
yup, on controller.
>>
>>542180310
If you're fine with emulating, the early mystery dungeon games. There's also rogue-fp on steam but that may not be what you're looking for.
>>
>>542180310
Jupiter Hell (both normal and Classic) have controller support, but it's a pain in the dick to move quickly in Classic with it.
I was playing the newly released House of Necrosis and it's simple enough that you can play it with a controller.
>>
>>541960079
yeah you need the USB for the centrifuge data, after you use it you get the data that can only be stored in a USB
you will not be able to complete that quest right now, I recommend trying to grind up some fabrication skill and making a forge setup
there's a second crafting menu called "construction" that's just as important for this
>>
>>542176374
Isn't that part of why they are trying to move to a predefined map rather than random gen, so that limitations like this don't matter as much
>>
>>542174048
isn't that under "window" in the construction menu
>>
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>>542184781
>>
>>542187590
pretty sure it's the final stage of window construction
>>
>download the last generation
>any profession that doesn't start with a good weapon and the skill to use it is completely fucked because every house, wrecked vehicle, bowling alley and half-built shed has dense packs of zombies, you can't run more than 5 tiles without being utterly crippled for minutes even with multiple points in athletics and athlete proficiencies, there are feral axe murderers and advanced zombies everywhere, and you're forced to loot towns constantly because every building is pre-looted of everything that has any (in-game) use and you'll be lucky to find a sealed bottle of mustard, a mostly empty bleach bottle and some slutty clothes to disassemble in the average house
Who was this for? I wanted DDA but less retarded, not DDA but cock and ball torture
>>
>>542192602
can't you just kill them and take their stuff
>>
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>>542187662
Bizarrely ordered, but I guess you're right. Jesus H Christ that was hard to find.
Fun facts:
You can tape up a window with a metric ton of duct tape
My fat ass apparently has fabrication 4 or 5 irl, which costs roughly infinity bajillion character creation points as far as I can tell, since I've installed windows before no fuckin problem
You CANNOT spray paint the window to black it out
>>
>>542192842
The axe murderers? Sure if you're lucky enough to find something that's actually dangerous enough to kill them. You certainly won't be taking them on with a spiked cudgel unless your guy is a melee god already. Did I mention that without skills you can't hit the broad side of a burn from 2 tiles away? Not an exaggeration, you will shoot or throw a full 45 degrees off target
>>
>>542192858
yeah
>>
>>542193104
did they get rid of the long pointy stick
>>
>>542193671
Finding a long stick to make a long pointy stick out of?? Not unless you already have a fucking axe to chop down trees with.
>>
>>542193871
Young trees drop long sticks, they are bashable to even 4 strength character with any standard rock.
>>
>this nigger doesn't know about Long Pointy Stick (my beloved)
prepare to be amazed
>>
"There's a convoluted process by which you can acquire this one singular roadblock to progress"

Sure, man, that's not inaccurate as a statement. It just kind of sounds like it's lame on purpose though.
>>
>>542194604
it's not clear what you're replying to, but if you're talking about anon who doesn't know how to kill things without starting gear, the long pointy stick isn't the only option for him. it's just easy to explain and easy to apply.
>>
>>542194604
Sir are you aware what genre this thread is about?
>>
>>542195714
this is the turnbased survival/crafting thread
>>
>>542193985
I just tried, couldn't find a young tree to save my life. Guess a pointy stick is just way too much power to be handing out for the last generation.
>>
Suddenly, for no reason at all I remembered that there is people who have no inner monologue whatsoever. Wonder if those people can play roguelikes.
>>
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>>542196845
they look like this.
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>>542197860
I know what they look like but the game heard my whining and I found a random, fueled chainsaw to take down an actual tree
>>
point buy system is busted in tlg
you can just pick whatever profession you want, no points needed. bionic assassin? no problem
>>
>>542199302
>the game is totally easy just play as robocop
>>
>>542199356
>let me just intentionally do things that make the game harder
>>
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why
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>>542194436
"It has a reaching attack, you can kite easier with it"
>Doesn't work in diagonal

Get fucking reallll
>>
>>542200149
True Foodperson, my beloved :(
>>
>>542192602
>I wanted DDA but less retarded, not DDA but cock and ball torture
You wanted Bright Nights, then
>>
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>>542204882
>>542204882
BN have this yet?
>>
>>542200149
Removed from DDA? Somebody said it was fun, probably. I did get a kick out of the idea of this ironic hipster fusion chain restaurant
>>
>>542204882
For some reason BN uses like older shittier versions of every system and UI feature.
>>
>>542205064
removed from worm girl's fork, actually
>>
>>542204402
I think it was fixed recently in either DDA or TLG, can't remember which. IIRC someone pointed out how enemies with a reach attack(cunning ferals) can hit diagonally, but players can't even if they use the same weapon the cunning feral dropped. Leading to them fixing it and making reach attacks work diagonally.
>>
>>542206119
Diagonal reach attacks do work in TLG, but they're wonky.
>>
>>542205184
>some reason
The reason is that Bright Nights forked away from DDA years ago, when the anti-fun march was just getting started. Some features that get added to DDA get backported, but the code bases have diverged so it's harder now than it used to be. And since DDA is "the one that everybody plays", it gets the most developer attention, meaning a lot of new stuff goes there, rather than to the forks.
BN is the biggest of the forks, though, with a sizable crew of devs working on it.
>>
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So uhhhhh...
ID all these scrolls and potions and try?
Or am I just a Lugonu follower now, Makhleb NTR episode?
>>
>>542214024
Honestly, your chances of surviving Abyss 2 at that level and with what you have is almost 0, so might as well switch to Lugonu and hope you survive Makhleb's wrath. It's not like Lugonu's bad anyway, and you go back to Makhleb later on when you can endure another action packed trip to the abyss.
>>
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>>542099202
>bro check out "le gregtech"
>there are seriously "people" that think "gregtech" is the same as a gregtech, nu-chorrizos

You absolute imbecile.
You complete and utter idiot.
You are literally calling as well call frogcomposelliposband "moria".
That is the level of retardation you are on right about now.
You're calling SLEX "rogue".

Gregtech is a mod made by gregorious T that goes as far as GT1 as an IC2 addon. GT:NH (gaytech:new hormones) is the sewagechild of a clinically retarded russian (dreammoron) a Kevin-like figure with his cohort of dicksuckers on the same level of bloat and sycophants as DDA.
Greg as a whole gave up on GT5 so hard 10 years ago that he abandoned the project to develop GT6, which has only gotten fusion since 2020 and missed the 1.7 reinassance completely.
Greg doesn't have anything to do with gt5u, the version of gregtech that some random ass OTHER russian retard, bloodasp (née bloodass) who made it barely functional
GT5 was such an incomplete utter shitshow that the developer gave up on it, condemned it and started from scratch so a fanboy with no experience completely and utterly raped the concept of progression in the mod to add 15 tiers of voltage because it was so kewl and epic, and everyone who needed their gregtech fix (because it was THE mod at the time for 1.7, which was THE only mod version available at the time because mojang completely fucked any version between 1.7 and 1.12 when they got acquired by microsoft) had to rely on the only working version
in those 5 years of fame for 1.7 if you wanted to play gregtech you had to play a hyper-shitty and unpolished and barely working version of GT (feels just the same!) kept together with tape by a vatnik or you could play a barebones version of what would eventually become GT6
and you will never guess what dreamnigger did and now we have the shitshow that is gaytrans: new holes
now that you know this

get Greg's NAME out of your FUCKING mouth!

and stay in your thread
>>
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>>542217512
holy shit, mentioning minecraft really brings out the autismos and their incomprehensibe walls-o-text about dumb shit nobody cares about, huh?
>>
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yeah that's what I thought
>>
>>542217512
>>542219435
I care
>>
whats you're go-to CoQ build?
I cant stop starting as a Marauder with Chimera, and five unstable genomes. Hook feet are required to take the final 2 genomes. its basically a gambling build, since each opportunity to get a new limb from when one of your genomes pops can easily end up as a food or a face instead of the much more ideal hand or arm.
i admit, this build sucks ass. but if you get lucky with it, swinging 8 axes is just too fantasically fun
>>
>>542223321
Conch True Kin is the only choice for me. Easy enough to get through the early game with the 1d8 damage starting dagger, and you get a cool exclusive item out of the deal.
>>
>>541942670
Spoilers
>>
Started playing Cogmind and fuck there's a lot to understand
>>
>>542230342
When is it going on sale for under $5? I don't want to pay $25 for a roguelike.
>>
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Hmm.
>>
What would you say is the simplest roguelike that still manages to be fun? Like the one with the simplest character abilities, simplest enemies, simpliest dungeon, etc, that is still fun and worth playing. The most basic possible roguelike, in a snese.
>>
>>542232063
i think that really hinges on your definition of roguelike. some will say if its too easy its not a roguelike at all, or if its missing some arbitrary component its not a roguelike
i would say maybe barony would be the simplest in my eyes. its not difficult to learn most base mechanics and memorize most items. plus it has a built in compendium. but once again, i think most here would not consider it a roguelike for the simple fact its not turn based
>>
>>542232063
Maybe one of the many 7 day roguelikes?
Here, check out Orcish Fury, recommended by an anon a couple threads back. Sort of a Grendel simulator. I enjoyed it.
https://redxaxder.itch.io/7drl2022
>>
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I never understood what the hell you're supposed to do after you get to level 30 other than going in the mountains and killing dragons
>>
In CDDA, what's the use for SHOCK weapons like the tactical tonfa or the modded electrical stuff? It does nothing against zombies, non-zombies or robots.
>>
My rapper name is Chuddonic Mayomoney. Roguelikes for me?
>>
>>542238012
It slows things down. Its pretty shit since you need to be in melee range but it should work against anything not too armored (and even then i think its pure RNG) unless it got changed.
>>
Okay I will add dark souls roll to my ragulike
https://www.youtube.com/watch?v=rcuc_y70lb0
>>
I'm not liking it bros. With the Rescue Crystals, it feels like the game encourages you to treat it more like an extraction game than an actual Mystery Dungeon since you can just bail out of the run at any time and keep all of your items (and then come back again on another attempt after stocking items).

>"but you can just not use a Rescue Crystal"
This is not justification or an excuse
>>
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>>542244623
Forgot pic related.
>>
>>542244623
If you keep using it like that, then that's on you and not the game's fault.
If the game is giving you a tool that you CAN use but isn't forcing you to use it, you are the one with no self control that instantly uses it to bail out and keep the items. It's like saying One Way Heroics is shit because you can keep some items for future runs, even when the game clearly tells you that is a crutch, or saying DCSS is shit because you can use Wizard mode at any point, even if the game stops "counting" after that.

You're the one using those crutches, you are the one that should take accountability for them.
>>
>>542251117
>If you keep using it like that, then that's on you and not the game's fault.
The game literally gives you an increasing percentage chance of an enemy dropping a Rescue Crystal when you have 0 in your inventory as an insurance policy. What am I supposed to do with it?
>>
>>542181274
In Jupiter Hell Classic (when there are no enemies visible) you can hold the A button while changing directions with the left stick - you auto-move very fast.
>>
>>542251117
I bet you think infinite shop scumming in Qud is fine too. It's supposed to be fun to figure out the optimal way to play the game. If the optimal way to play the game makes it substantially less fun, then the game suffers for it. It is the developer's job to set reasonable guard rails that keep the player at a reasonable level of challenge and interest without thinking about it, and if the player has to create those guard rails themselves to avoid ruining their own experience then the developer has failed.
>>
>>542251659
Not use it, you dunce.
>>542253719
The fuck are you talking about? I'm literally saying if you abuse the game's mechanics and later come to say shit like "BUT THE GAME MADE ME DO IT!!" then you're creating your own personal hell.
>>
>>542199781
uh yeah that's how video games work
>>
>>542259190
t. level 1 speedrun tranny
>>
>>542205056
yeah
>>
>>542217512
>>542219435
>>542221441
>>
>>542254713
telling these autists that they can craft the level of ball punching they're comfortable with and that doing so is an important part of enjoying video games is a fools errand
>>
Wait, since when did DCSS remove food? Why don't I need stones for sandblast? What were they thinking?
>>
>>542223321
Pureblood, mutie
(I like swapping in and out cybernetics way more than I like having a specific build... But there's something to be said for Chimera- I like pumping adrenal control with all the rapid advancements and then leaving everything else at 1, take stuff like extra arms and quickness at least so you don't have to worry about picking a new limb over them- Flaming Hands is great, you can ignite enemies on the charge+flurry once you get enough hands)

>>542231573
Just (buy) it anon
>>
>>542254713
>abuse the game's mechanics

How is using something the game is designed around "abusing the mechanic"? If the game drops (with an increasing chance) an item that allows you to end a run immediately and retain all item progression with a lesser loss than a failed run, how is it abusing the game by doing so?
>>
>>542260740
Don't worry, it's balanced because Sandblast takes 1.5 turns to cast now :)
If you think that's too OP you can just hit things with your bare hands until you find rocks to use as ammo

>>542260434
If the game design space is warped by the inclusion of mechanics like that, you can't undo it.
>>
>>542260434
Long gone are the days of people playing MuMo, huh...
>>542261017
Because you're choosing to literally end the run at that moment, not the game. The game isn't forcing your hand in using the item, it's there if you want to bail out like the sissy la-la prancing homo man you are.
>>
>>542260740
You're gonna have an aneurysm once you discover the trunk version has no space limit for consumables.
I personally feel it's fine, I don't mind having less shit to manage and I don't mind playing the cumbersome versions where you had to butcher shit to survive and then carry 50 pieces of bread for extended since you can't butcher shit in there. It's just a question of how much you want your experience to be streamlined, and as someone without infinite time in the day I'm ok with having it somewhat streamlined.
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>>542214024
Well, Lugonu was pretty good about eating any penance summons (and even managed to slurp up half a huge orc pack on D:12 along with the demons) but they couldn't do anything about all these boots to the face I kept catching.

I'd say "I got too low entering Lair but this motherfucker hit me three times in a row with penance; I was only that low because Makhleb hit me with a destruction barely ten turns earlier that carved off half my health"

I don't know why I thought that penance would avoid outright killing you- Summon monsters on me, teleport me to melee range, corrode my gear, whatever the theme is, just don't deal 2 HP unavoidable damage to me on 1 HP.
>>
>>542261675
>versions where you had to butcher shit to survive and then carry 50 pieces of bread for extended since you can't butcher shit in there
I mean I get why you might want to streamline this stuff, but it was fun... So was having multiple different kinds of food...
>>
>>542261165
>Because you're choosing to literally end the run at that moment, not the game.

If I'm in a sticky situation during a run and my options are...
1) Die and retain nothing
2) Escape and retain everything

And the game is literally giving me the item to do so, then why should I not use it and tailor playing the game around it? Why should I choose the better option in a genre designed around risk and resource management?
>>
>>542265052
Because you ended up in that situation in the first place by playing poorly and not asessing your situation with more time to think on how to get out of it without using the "forfeit the run and keep your shit" card.
You're the one crying about having to use it when it's literally not obligatory to do so. I'm just gonna stop replying to your low tier bait anymore.
>>
>>542263110
I like to play the older versions from time to time. They are all their own time capsule and have theirown mechanics you have to overcome to win, some are easier than others and some even have things I wish they kept on for next versions, but it's fine to have so many different flavors of the same game, at least in my opinion.
>>
>>542265675
>when it's literally not obligatory to do so
What if it is? What if the enemy scaling, loot RNG and especially the equipment leveling system works in such a fashion that finishing a run successfully is not feasible without stocking up on better items?
>>
>>542268187
What if you actually play the game and figure it out, you bumbling buffoon?
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>>541942670
Lewd thumbnail.
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>>542269151
I did and it's very much like that. Actually a fair number of Mystery Dungeon games have dungeons like that.
>>
>Playing achra, cycle 30
>Prestige class I've been banging my head against the wall trying to win with is finally working
>Perfect item drops
>Two dungeons away from the King of Many Colours
>Wow I've actually got th-
>Take a step forward instead of standing still
>Instally fucking die
WHY ARE ARBITERS THAT FUCKING STRONG
>>
Is there an ending in ctlg?
>>
>>542282981
no, CTLG is just hard mode DDA
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>>542282086
Enemies that teleport and deal a bajillion damage when you move were made by the dev specifically to fuck over high speed high damage builds with low defences
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btw
Tengu Peltast of Apophis is REALLY strong
Just won two victories in a row and it was the very first time I tried each prestige.
Here's stormbringer
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And bolga

In both games the king went down really easily, but in neither I attempted the astral dungeon so ehhh you could argue it wasn't a "full" victory
I got mind warren both times with no psychic resistance and didn't want to deal with fast ranged enemies with repulsion on builds that relied on making many individually weak attacks
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Dafuq are those
>>
>It's not a problem with the game if Rogue always generates the Amulet of Yendor on the up stairs of floor 2
>just don't pick that one up bro
I knew /rlg/ had some weirdo difficulty fetishists, but that argument is silly, guys
>>
>>542284848
I had really high block, but and 14k health. I'm actually seething



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