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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
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Thaumic rites edition

► 1. WELCOME

We discuss modded Minecraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. NEWS

All legacy/java/Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

► 3. USEFUL LINKS

>Play modded now!
polymc.org/download/
github.com/fn2006/PollyMC (pirate-friendly fork of PolyMC)
prismlauncher.org/
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.playit.plus

>Thread Question
What is your favorite magic mod and why?

Previous ritual: >>541401660
>>
It's spooky season. Did you decorate your base for the occasion yet? Place some webs, pumpkins, blood (redstone), skulls, whatever modded blocks you have, and send a screenshot. The spookiest base gets all the (You)s!!
>>
>>541484729
Chocolate Quest has several melee-focused mobs that are pretty fun to fight. They have various gimmicks like using consumables, pulling up ranged weapons when you're beyond their reach, summoning minions, causing effects on you, teleporting, etc. There is even a turtle that hides in its shell and jumps at you like a throwing disk. There is also a 1.7.10 mod with a really dumb name I can't remember, it adds several humanoid mobs that would work just fine as bosses if you tweak their HP a bit. A ranger who is fast and sometimes throws daggers at you, most of the damage comes from his melee weapon and the daggers are there to annoy you. Or a wizard who constantly backs away and summons ghosts that make him hard to hit. He himself isn't melee-focused, he doesn't attack you at all, but the ghosts are, and make for an engaging battle. There were more but I can't remember the rest. Special Mobs adds mobs with fun gimmicks as well.
>>
>>542002297
pagan garbage
>>
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>>542003001
Show your base without the decorations then.
>>
If anyone here is willing to host a GTNH 2.8 serb, here's the latest backup of the 2.7 one https://arch.b4k.dev/vg/thread/516445743/#517032387
May the essex poster rest in aether.
>>
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>>
>>542006149
Looks pretty fey, anon.
>>
>>541990323
>Are there any good necromancy/minion mods for 1.20.1?
Take a look at goety
>>
>>542002297
i dont like holidays because they remind me of my failed life
>>
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(1.7.10) Is the only way to add in-game multiblock documentation is to create a custom Enchiridion book with pictures? Something like Ars Magica's Arcane Compendium but just for user-defined multiblocks, Patchouli's hologram feature, or a NEI addon would be very nice.
>>
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>>
Played Last Days of Humanity, a 1.12.2 zombie survival pack. It's average. You start in a house with a basic gun and some ammo. Food and medicine too if you're lucky. There is a workbench where you can create weapons and ammo, very handy. The house is not safe, so you move out before the night strikes. Basic zombie survival gameplay loop works I guess. Explore Lost Cities, shoot or avoid zombies, find chests with loot, hide on top of high buildings in the night, repeat. There are NPCs from TF2 who you can hire for protection, kinda cool. Turrets, traps, all the stuff you expect is there. The worst parts are Hardcore Darkness (I get what they were trying to do but it was detrimental to my experience, removable), Spice of Life (disgusting, removable), inventory weight limit (not sure what mod, should be removable), and TF2 guns that look, feel, and function differently from the Crayfish ones. Found an exploit where if you break a crate and place it again it'll refresh the loot infinetely. If you're huge into zombies, it'll do. Otherwise it's pretty janky.
>>
Snapshot dropped, where's the backport?
>>
if your log doesn't have numerous red font on black background warnings to ignore than are you really playing modded minecraft
>>
What happened to the Decimation Modpack? I always meant to try it but it seems to be gone. All I find is videos about some Decimation server, but I thought it was a singleplayer modpack.
>>
>>542021154
>I thought it was a singleplayer modpack
I knew about it exclusively as a multiplayer pack. What you install it for (NPCs, quests, plugins, etc.) was on the server.
>>
>more than 4000 people are currently watching GTNH on Twitch
I thought it was over for GTNH because of the transphobic admin drama, what happened?
>>
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>>541899004
>>
>>542022559
2.8 came out
>>
>>542023056
but 2.8 is supposed to be shit because many devs left
>>
>>542023212
someone posted 2.8 overview in the previous thread, seems like they're doing fine
>>
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>>
>vanilligger thread died with like 20 posts
>new thread created
>half the posts are copies from the previous thread
>>
https://modrinth.com/mod/overgeared
What do we think of this? It's like TFC but less autistic tool crafting system
>>
>>542040350
Needs mod compatibility, particularly for common materials like lead, silver, electrum, bronze, etc.
>>
Reccomended modpacks for someone that likes Create and wants a general cosy experience?
>>
>>542047283
GTNH
>>
>>542047283
Raspberry Flavored
>>
>>542047283
TOYMY
>>
>>542047283
Crucial 2, then add Create.
>>
>GTNH 2.8.0
Why did they remove battlegear? Replacing the multiple slots with the single offhand one feels like a significant downgrade.
>>
>>542063396
GTNH is DreamMasterXXL's TOYMY.
He didn't like it, he removed it, simple as.
>>
How is Alex's Mobs as popular as it is, but has essentially zero addons?
>>
>>542064030
DreamMasterXXL is a Trumper
>>
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>no mods that remove the entire concept of "sea level"
Why is this the case?
>>
>>542047283
create: retarded survival player
>>
>>542067532
Spaghetti code and memory leaks.
>>
>>542074879
Which mobs cause memory leaks, so I can disable them from my pack?
>>
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base is slowly coming together now,found some good block combination for it,and using copycat blocks to give some parts more depth
also gonna use ars island rituals to get rid of this shitty snowy beach biome,the snow was a problem i was just ignoring but the fucking snow foxes spawning everywhere and SCREAMING my ear off suck so much

>>542047283
raspberry flavored is really good if you just want a "cozy" time
or Create: Above and Beyond
A&B is more on the technical side but its really fun since it teaches you create in a good way
only bad thing about it is that it starts to drag after chapter 3-4 or whichever one needs you to start crafting numbers and AE2

>>542077476
NTA but its 99.9% the ones that can break a shitload of blocks just by existing,and sometimes stuff just spawns and stay there taking memory space bc the entity culling doesnt remove them
>>
>>542077476
The ants and whales are the most fucked mobs. Ants cause a lot of memory leaks, and the whales cause some sort of cross save issues (there's a lot of technical jargon I don't understand about it).

I would suggest using alternative mods like Faunify, Critters and Companions, and Friends and Foes. Slap in Hostile Mobs and Girls and you've got a good collection of both passive and hostile mobs.
>>
>>542087659
All of those are worse than Alex's, memory leaks and all.
>>
>>542071430
What sort of solution are you looking for here? Just, large bodies of water at varying heights?
>>
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is this tinkers?
>>
>>542094776
I don't know but that looks pretty rad. It also looks like a massive pain in the ass to collect after firing.
>>
>>542037271
I mean, that's just /vg/, ritualpost hell
you're here forever
>>
>try to load a modpack
>crashes due to insufficient ram
>have 16gb allocated
>spend an hour trying to figure out wtf is wrong with this pack
>realize it isn't even the pack
>windows photo viewer was actively using 24gb of ram
>it wasn't even open
what the fuck
>>
>>542102487
Use wangblows OSs expect wangblows quality
>>
>>542102487
should've downloaded more ram
>>
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Is there any mob mod shittier than this one?
>>
>>542103486
>lite
O_O
>>
>>542103905
They changed the title because the Sloprock version that has five times as many mobs is the "main" version.
>>
>>542103486
Alex bloats
>>
>>542105986
That mod's mobs actually serve a purpose, it's not wholesome chungus vanilligger design.
>>
It's annoying that ender pearls damage you when thrown. Any way to get rid of it on 1.7.10?
>>
>>542063396
battlegear was buggy as fuck
also
>dedicated button to swap to it instead of having it on at all times
>>
>>542087659
>don’t use alex’s slops, it’s bloated with useless mobs
>instead, install three mods that are just useless ambient whosemone chunkers and one mod that is just like my pedophilic fetishistic tranime
Gr8 b8 m8 I r8 it 8/8.
>>
>>542106030
It doesn't make things like skelewags or nether mosquitos less cancerous
>>
>>542107029
>useless ambient
Isn't it the whole point of animal mobs - to add ambient to certain biomes
>>
Lot of vanilla niggers in this thread.
>>
Is there really not a single good skill tree mod for 1.20.1?
>>
I really hate Modrinth for sneaking in literal adware in their launcher despite it being presented as "open-source and free as in beer". Everyone already knows that Curse are a bunch of soulless corporate husks, but even they had the decency of backing down when people started calling out their Overwolf nonsense. Modrinth STILL sideload advertisement and tracking services, even after people started pointing it out. People behind the place that's supposed to be a safe haven from Curse's shackles are just as corporate and shady, if not more. And it's very interesting how this barely gets any talk, especially when compared to how vocal people have been about Curse attempting to pull off a similar stunt. Whether the reason is mod developers intentionally keeping quiet because that's where most of their revenue comes from, or literally no one caring about the launcher's existense at all, decide for yourself.
>>
Supplementaries got a 1.7.10 backport. It's kind of like BiblioCraft but more basic and vanilla-looking.
>>
>>542118837
Minecraft modding sucks ass now, why are you surprised? I’d suggest playing a completely different game.
>>
>>542102487
It was monitoring you bro.
>>
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>>
Recently installed Oritech. It adds a lot of cool stuff, but compared to Create and Mekanism (where the latter is the more direct parallel), it takes too long to acquire the resources you need to get the ball rolling. Maybe it's an unironic skill issue but if I didn't just give up and use Mekanism to multiply my yield of basic materials, I probably would've just stopped using it.
>>
>>542103486
https://www.curseforge.com/minecraft/mc-mods/red-eye-barry
>>
Has anybody ever tried putting their own custom music and sound event using this?: https://github.com/aszecsei/MusicJS
>>
>>542126262
The low render range is chefs kiss
Amazing image
>>
>>542103486
Their logo is animated poorly. The Antlers are wobbly because they cant into animation.
>>
>>542130830
>not mcreator
disappointing
>>
have there been any new developments in 1.12 optimization the last few years?
>>
>the bedrock version is listed at the top on sphax's website instead of java now
bros...
>>
>>542106219
I just want to let you know that I read "ender pears".

That's what chorus fruit should have been. Ender pears.
>>
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I have conquered the trees, and shall next conquer the world.
>>
>>542139923
we're finally going home...
>>
>>542139583
LoliASM received many updates and improvements. Features from VanillaFix and TexFix are now built-in and improved upon. Nothirium has been forked into Naughthirium and the two mods are fully compatible.
>>
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I'm going on an adventure with a fren.

>>542119014
Looks pretty good.
>>
>>542118837
Modrinth is troon-coded, I guess. Attacking Modrinth is attacking Our Diversity.

>>542126262
Mr. Larson, I don't understand.
>>
>>542118837
>mediafire link of the jar file
fixed and sovlful
>>
>>542142016
great, thanks
>>
>>542142252
Is that Picka-chu and his furry electric little companion animal from the series Naruto Sand Ninjas?
SOVL, as the youngsters say.
>>
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>>542142252
>Looks pretty good.
You can spin the globe.
>>
>>542142627
>dead adfly link
broken and spiritually crushed
>>
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NO REFUNDS NIGGERS
>>
any slop-pack recommendations? probably gonna spin up ATM9 for me and a few friends but wondering if there's a better choice
don't say GTNH
>>
>>542146535
Excuse you this is /mmcg/
>>
>>542146807
>>542146535
Holy shit i'm retarded sorry
>>
barged into the wrong neighborhood and immediately started yelling profanities, pretty rude if you ask me
>>
>>542147409
Average vatnik behaviour.
>>
>>542146639
We call kitchen sinks sloppacks now? Finally. I propose that every modded-related term must contain at least one (1) slop in it. Mineslop, slopforge, sloprinth, optislop - all valid terminology by the end of 2025. Then we'll move to replacing english words wislop. Slop slop slop slop
>>
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>>541948489
The bureau of Alcohol, Tobacco, and Firearms have a Gura model for Fapcraft. This + TOYMY is as close as it gets.
>>
oh the biomes you'll go
Is pretty nice desu
but i wish the apple tree didn't just use oak wood
>>
>biome mods that add blocks
OR
>biome mods that use vanilla blocks
>>
>>542153015
Do you want to see campfires under magma blocks or do you want an actual geyser block
>>
>>542153015
I don't use worldgen or biome mods in general
>>
>>542146965
NO POST DELETIONS NIGGERS.
>>
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Go, my evil minions! Attack!
>>
tools being so special that you'd cheat to get them back is not a good design decision I think. tools should be easy to produce, but rather require either gating or lots of infrastructure
for this I blame tinkers, and especially tool leveling
>>
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Thinking to put my turbines in the ceiling to break up the monotony. Would've liked to have them horizontal but it's just too bulky and I can't find slopes that will work right. Palette choice for the frame isn't set, will have to take a few hours to go through the options.
>>
>>542159170
But tinker is mostly about getting the the tools and perfecting them
>>
On topic of Tinkers' Construct does anyone use the foundry? I feel like come very late for it to matter
>>
>>542161004
You mean the smeltery?
>>
>>542161004
It's funny that even the people who treat the smeltery like just a giant tank and throw all their ores into it for doubling then bitch about stuff alloying won't use the foundry.
I don't use it because I don't do bulk-anything using the smeltery. Rarely I might use the alloy tank thing if I need to passively produce an alloy long term.
>>542161419
It's a similar multiblock made from nether materials instead. It doesn't alloy but there is a separate one-block machine that uses adjacent tanks to do alloying. It's largely intended as an alternate path if your pack starts you in the nether.
>>
>>542162619
>It's a similar multiblock made from nether materials instead
Did this always exist? First time I hear about it. I either expertly avoided it on accident or it's something new.
>>
>>542163595
no, it must be a new thing. the intended method for keeping metals in fluid form without alloying were tinker tanks
>>
>>542109517
The nether is not meant to be a nice place to be, the mosquitos are at least big and don't explode which puts them above the group of annoying nether mobs actually
>>
>>542163595
It was native with tinkers 3, I can't remember if 1.12.2 had it as an addon or if only the alloy tank was an addon.
>>
>>542146535
mods for this feel (other than essential)?
>>
>>542163595
its nustinkers garbage, disregard
>>
>>542163872
Would've been handy like 10 years ago.
>>
>>542164650
LunaPixel's paywalled kitchen sinks
>>
>>542163595
I remember seeing it in attack of the b- team but I might be misremembering
>>
>>542168728
Can't be. Tinker's 3 is 1.16+, Tinker's 2 is 1.12-1.15, and Tinker's 1 is everything below that. Anon says it's Tinker's 3, and B-Team is for 1.6.4.
>>
>>542169470
nta but as far as I remember
there was an addon mod with a foundry
then later it got rolled into the main mod
>>
>>542168728
I just checked attack of the b team
The foundry as it new didn't exist but a nether version of the smelter did
I couldn't get it work
>>
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Get you a man who makes you say this.
>>
>>542173560
CF comments are a kindergarten. Only reason to leave them on is to giggle a little
>>
>>542169470
this is tinkers 4? I still can't find the source >>542094776
>>
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>>542174707
I also saw these in a shitcord I follow, no one there said what the fuck this was but might be stinkers yeah.
>>
>>542094776
>>542174707
It's Tinker's 3.
>>
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what a thing to find wandering around my garden
>>
>>542177028
is that a centaur clipping through a horse
>>
>>542177223
she's riding it, look closely
>>
>>542173560
I want a girl (male) to say that to me
>>
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>>542177028
>>
>>542144340
it's from bakugan
>>
>>542158845
what mod are those goons from,remember playing a modpack ages ago with them in it and they were funny
>>
>>542177028
...can it be fucked?
>>
Is Beyond Cosmo a fun modpack? I haven't played a modpack in like 3 years and I got the urge for some Minecraft.
>>
>>542192256
sure
>>
This little cock of mine. I'm gonna let it shine.
>>
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is there any way to up the render distance on IE windmills?
>>
>>542142252
sex with that thing
>>
>>542192256
Modded Minecraft is dogshit now, play another game.
>>
>>542001938
This looks cool
>>
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>>542177028
I love that's an easter egg gog adds
>>
>>542202158
Those are entities aren't they? Just increase them rendering in the settings
>>
love when retarted pack makers disable one of the best QoL features a mod has,and every single autist in their discord help section simply ignores any question related to the change
had to search every single folder to find out that instead of just making the apotheosis enchantment config be 0 so you never roll the enchant,they made a whole kubejs script to outright remove it from the game
>>
>>542220773
Why does the pack even include apotheosis when they just remove the broken overpowered shit that apotheosis has?
>>
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>>542221067
its all the slop 10,maxed apotheosis enchanting table is required to finish the pack for some reason
apparently they removed the enchant bc little timmy playing his first modpack cant read the item descriptions that say they cant instamine certain ore blocks,so they kept flooding the help channels asking why they couldnt break the block
>>
>>542220773
Increasing mining speed is not QoL.
>>542221067
Apotheosis has a lot of fun non-overpowered enchantments as well.
>>
>>542225360
You can't config apotheosis to be anything but stupid OP. It's the entire goal of the mod.
>>
>>542225360
it is QoL when you can mine obsidian in 1 second without carving a hole the size of mars on your base the milisecond the obsidian block breaks
>>
killing an ender dragon in one hit with your bare hands is QoL
>>
How many vanilla+ mods can you add to a pack before it becomes decidedly not vanilla+? Anyone tried?
>>
>>542225787
7.
>>
>>542226107
Share your loadout, that seems kinda low.
>>
>>542226171
It's based on scientifically proven data.
>>
>>542226362
You've yet to provide evidence of your claims. TeamAbnormals has 20 actively updated mods, and a loadout with all of them is still vanilla+.
>>
>*runs away*
>>
>>542177974
faggot
>>
>>542225419
Not really. Most enchantments don't sound too bad, especially on lower levels. Increasing mob HP (or having mobs with much higher HP) and decreasing ore spawn rates certainly helps balance it out a bit. I haven't explored the mod THAT much though, so if there is something inherently silly in it, I might not know about it.
>>
>>542227734
Shit like affixes, gems, etc. are inherently busted.
>>
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>>542228164
why is there no mod that universally removes this stuff? being able to install that on any new instance would be great
>>
>>542228254
You can config the quark button off the menu and it removes the fagshit, or you can go into the assets file in the .jar and replace it by hand.
>>
>>542228164
why don't you just do this >>542228392 instead of posting every single one of these here
>>
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>>542228582
>>
>>542228624
even better question then
>>
>>542228582
what is he going to be outraged about then
>>
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I only find mining enjoyable with a stone pick or worse. Breaking blocks at a medium pace is relaxing, shaving them off in milliseconds isn't. It just doesn't feel good.
>>
>>542229619
Mining would be a lot more interesting if you had a reason to build minecarts to transport ore back up topside for manufacturing.
>>
>>542228582
nta but I don't want to be reminded of it every time you launch a new pack or install a new version of quark
>>
>>542229826
everyone says this then they cry when ideas like encumberement are introduced
>>
>>542229826
Inventory size limit turns minecarts very useful, but makes everything else annoying to deal with. If a pack is largely centered around mining and not much else, it's not that big of a deal, I guess? There is a mod called Player Weight that allows you to manually add weight to each item and specify which effect(s) you'll suffer due to encumberment. What if you add weight to ores and nothing else? In theory it's not annoying except when you're mining, and you get a good reason to build railways.
>>
>>542229826
What if you built a railway down as you explored a cave system? Like, an intentional "this way out" rail. Maybe have a few branches. Granted, you'd need a few resources to begin with. You could then use the gear on the next cave system and so on. When the cave is visibly barren it's easy enough to pull the track and seal it off as picked through. Then come back to the areas later with an auto-miner of some sort to pull the rest of what you missed. I think I've talked myself into making rails tomorrow. When's the last time any of you intentionally used a minecart system for something other than a small farm?
>>
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>>542231532
Minecarts have only one purpose.
>>
>>542231998
what block is that
>>
>>542232093
Light block from Better Than Wolves.
>>
>>542177028
Can you show us the garden?
>>
>>542187772
https://legacy.curseforge.com/minecraft/mc-mods/minecraft-minions
>>
>>542230606
Encumbrance doesn’t make minecart item transport useful, it just means you make multiple trips. It has to be something more than encumbrance.
>>
>>542233230
Has a nuversion port
https://legacy.curseforge.com/minecraft/mc-mods/minions-remastered
>>
>>542230606
>>542233459
all ores should spawn in really huge veins and only drop unstackable (but very rich) pieces that need to be processed elsewhere, and the minecarts should be specialized to be the best at carrying them, that + a way to automatically extract and load the minecart with the ore is the only way I can think of to have actually useful minecart systems, perhaps make so that the ore pieces encumber you but nothing else too
>>
>>542232343
I haven't touched that mod in nearly 15 years and still vaguely remember it
memory crazy
>>
>>542233459
You'd rather suffer from weakness and slowness every time you go to a cave than make a railway?
>>
>>542233673
honestly create would be the perfect mod to do that, just have the auto driller be a mechanical arm with a drill at the end and then you have all the train controls in the minecarts, with that you can make an actual self growing auto miner that isnt a quarry
>>
>>542233928
Carry weight 99/100 is faster than making rails.
>>
>>542233928
making a vertical railway is far too much of a pain in the ass compared to just storing the ores down in the mines
>>
>>542233459
make the stacks smaller
>>
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I checked on pathserb yesterday to try and go through the dungeon on my own
I managed to get through the first part of the light bridge ez, jumped and almost managed to get through before it fell under me because I didn't think of looking at the head long enough
second run I actually used half a stack of arrows trying to get to the button for some godforsaken reason and I was stuck with no way to kill myself
since I was the only guy online the only way to die was to wait for the night for zombies or slimes to spawn, but I got zilch
ended up calling a warden

wish I hadn't because for the next hour the warden would just chill there forever even if I had removed all the items and I kept logging in and out

that was a pain in the ass
>>
>>542233673
anon i think the game you really want to play is dwarf fortress and not minecraft
>>
can someone spawn a creeper near this guy already >>542120270 >>542208847 >>542234674
>>
im not insane for thinking you can use reinforced stone/unbreakable blocks to direct large explosions where you want them right
>>
>>542234650
Very brave sir. That dungeon is super deadly. I very much doubt it's possible to do alone without serious preparation.
I remember we had absolutely crazy times before we managed to reliably get past the wardens, probably 4-8 hours before we figured out that part.

I don't have time today but tomorrow afternoon and evening EU time I'll do some runs with you if you like. Happy to see the dungeon get a bit of love again. I've not yet completed it myself, died at the finish line giving my partner just enough time to escape.

TJF this is your cue to get your ass working on that second dungeon The third one should be in the End
>>
>>542235437
>Very brave sir. That dungeon is super deadly.
Oh, I got 95% of the way there the last time we won but I died on the way back before the big finale to one of the traps by miscalculating a step, big sad
that was like 4, 3 months ago at the very least
I was actually surprised I managed to get the jump right the first time, last time around I kept fucking it up
>>
>>542234883
you can do it with tnt to blow up a small area, big ones are ridiculously hard to fully contain without filling the whole area with blocks. or you can just put water
>>542233673
maybe instead of cumbering it would be better to have the raw ore drop if you hold ~3 of them, and the benefit of mining near a minecart is that they go in there as soon as you mine them preventing them from falling
>>542234674
I like both yeah
>>
>>542235617
Doing the bridge jump alone is crazy. That's sick. I didn't think that was possible.
I think I will cheese it with ender pearls. Which I spent 3 hours farming so I'll fucking use them
>>
>>542235987
Oh yeah I forgot those are a thing
It definitely works, if you've got a farm for 'em
back at the beginning we didn't even have armor, that got fixed quickly though thankfully
I think we're relatively low on arrows, it wouldn't be that hard to set up a chicken farm
the slowfall pot tank should get a top up too because it's been sitting there for 6 months and you can't place boats anymore to negate fall damage, once that's gone the dungeon's gonna be impossible
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>>542234105
You have to move the ores to your base eventually if the processing chain is complicated enough. But it should be easier and cheaper to make railways, I don't disagree. What would be ideal is if you could lead point A to point B and get the rails placed automatically. There are plenty of rail mods at least, so we have stuff to work with. I only played Railcraft and it has elevator rails that aren't painful to set up. They act both as a ladder and a rail track, so it's easy to turn any vertical hole into a railway. But at this point it's more of an elevator.
>>
Why don’t the faux-devs/artists behind these MCreator mods with millions of downloads just get someone else to make proper versions? The assets aren’t strictly tied to the MCreator slopcode, and they could do far more with a dedicated developer working with them.
>>
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>>542236618
>just get someone else to make proper versions
Yeah, how did they not think of that
>>
>>542237090
There are talented would-be mod devs that simply don’t have the artistic talent to make anything of note, and there are talented artists without a lick of coding knowledge. The artists are sadly the ones with mods that have millions of downloads because the average modded player doesn’t care that all mods made with MCreator break your game.
>>
>>542235771
>big ones are ridiculously hard to fully contain without filling the whole area with blocks. or you can just put water
I swear I did it at some point with two layers of blocks at most, maybe a mod changed the behaviour or something
>>
>>542236407
vertical rails are bad actually
>>
>>542236284
I cannot imagine arrow scarcity. I brought tons of stacks over from skeleton farming. If they're really out, there is a shitton more at the skeleton farm at spawn. Which is located below the church building.
We didn't have access to the end back then so I hunted endermen in the warped forest, which was a total pain in the neck. Now that the end is open, an endermen farm would be a welcome addition to the serb. If you're unaware, the stronghold is located just northeast of the nether fort portal. just north of where the river ends there is a steep valley, it's on the left wall

There is another solution instead of slowfall pots. You should be able to figure this out. If not, there's phantom membranes in the free stuff chest at spawn but they're kinda ass to farm. Remember, they are changed to spawn at high Y level, it has nothing to do with sleep status.
>>
>>542238532
>If they're really out, there is a shitton more at the skeleton farm at spawn.
Oh yeeeeah. I forgot about that one.

I think there's like, 7 or 8 stacks of arrows right now in the chest. There's blocks of flint, there's wood and the only thing missing is feathers really.

Oh I noticed phantom spawns when I was around and I did see the craftable elytra
were they always around or is it a new addition because people haven't been sleeping lately

I really wouldn't wanna leave down something as precious as an elytra in the dungeon to despawn though, bulk slowfall with create is better
>>
>>542239164
I mean to say there is another solution still for getting down. It's more fun if you figure this out for yourself. It's in the chests.
The elytra is cool but yeah it's way to dangerous to bring down. I was talking about membranes in the context of slow fall pots.
>>
>>542118837
got more info?
>>
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Is there any community interest in new 1.7.10 packs, or is the version dead for all intents and purposes? After coming out of a long depression, I'm currently thinking about resuming development on a potential magitech RPG pack which uses a combination of mods to implement unique (i.e. one instance of a given character per save) named NPCs that give you story-based quests within a procedurally-generated world, which hasn't been done before by any other modpack to my knowledge.
>>
>>542119014
where did you find this? I can't find it on modrinth or curse or github
>>
>>542244769
Welcome back. All things considered it's the minority, but the community is not dead. New mods are still being made, GTNH is as alive as ever (received a decently sized update 2 weeks ago), and the tooling is not as far behind the current versions as you'd expect. The majority of new players won't touch it, but if you don't care about that, nothing wrong with going 1.7.10.
>>542245090
Modrinth search acting wonky, I suppose https://modrinth.com/mod/antiquities
>>
>>542244769
>Is there any community interest in new 1.7.10 packs
They have to be well maintained, well scripted, have up to date 1.7 mod forks and have a gimmick that would make them stand out.
>>
>>542244769
>After coming out of a long depression... which hasn't been done before by any other modpack to my knowledge.

Anon maybe consider setting the bar a little lower in case you burn yourself off with setting it too high. Otherwise, don't expect any number of people outside of posters from here and a few autists here and there trying it out if you put it online. It's going to be a labor of love for the sheer and only purpose of making it for your own enjoyment.
>>
>>542246514
Oh weird, thank you anon
now all we need is Farmer's Delight to get rid of Spam's HarvestSlop
>>
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If 1.7.10 has a million players, I'm one of them
If 1.7.10 has 5 players, I'm one of them
If 1.7.10 has 1 player, that one is me
If 1.7.10 has no players, I'm no longer alive
If the entire world is against 1.7.10, I'm against the entire world
Till my last breath, I'll play 1.7.10!
>>
>>542237330
Frankly some mods are programmed so horribly that they aren't much better than MCreator code
>>
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>>542247275
I'm aware that what I'm trying to make is a bit of a niche proposition, yeah. The pack's gameplay systems and most of the inter-mod progression has been implemented/planned for several years now, while dev work has stalled on creating the numerous structures and dialogue trees I'd need for the actual RPG side of things. Right now I'm debating whether to keep the original pack's intended scope, or to retool the role NPC interactions serve in the pack to more so resemble a smaller Animal Crossing-esque base builder than a fully-fledged RPG.
>>
>>542250820
Is that flaxbeard's steam power
damn I haven't seen that in a decade
>>
>>542244769
>Is there any community interest in new 1.7.10 packs, or is the version dead for all intents and purposes?
yes, when counting real people
>>
>>542251789
this is the power of 1.7
there's more than the same ten mods in every modern pack
>>
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>>542254781
uhh
>>
>>542254781
cute
>>
>>542254781
WITHERED
>>
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>the chink wiki is still vastly superior to anything else we have
so when are the autists coming out of the woodwork?
>>
>>542262147
Link?
>>
>>542262364
mcmod.cn
>>
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>>542262538
Neat
>>
>>542262147
why do we think that is?
>discord
discord didn't exist for the first half of minecraft's lifetime, and wikis were serviceable at best back then
>>
>>542267205
I blame FTB and Fandom more than anything. FTB for abandoning their self-hosted wiki for Fandom, and Fandom for being an unusable piece of garbage. If the initial wiki got support, maintenance, and new features, it could be on par with MCmod as far as the actual wiki part is concerned. But they've trashed years-long efforts and incredible potential for an easy solution instead. Now there is no room for improvement. Even if a new feature is added, it's for the worst. Fandom is a dead end.

Guys who host the unofficial legacy wiki merely provide life support for a dead platform. It lacks features like proper categorization, version differentiation, filtering, and comments to be considered an MCmod alternative. And its connection to FTB is the final nail in the coffin, I'm never contributing to anything related to them. Not after the whole Technic debacle. It's partially the reason Technic wiki never went far.
>>
Pain is trying to extend a mod through inheritance.
Power is @Replace mixins
>>
Any yt channels dedicated to modded mc with unintentional asmr?
>>
>>542277568
Mischief of Mice
>>
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>>542254781
>>
>>542277672
Seeing an obscure channel I like mentioned makes me feel weird
>>
>>542282141
>MoM
>obscure
>>
ars nouveau is too strong

i want thaumcraft
>>
>>542283703
I want Ars Magica for 1.12.2
>>
>>542283703
TC6 will be awful
>>
>>542282239
Yes
An 170k Subscriber's channel is obscure
>>
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>>542284384
>find obscure mod
>no documentation in the mod itself
>find mod review by random guy
>its actually really indepth
these dudes are the best, anyone can review Roots or Nature's Aura and try to be "obscure"
>>
i like create but i wish the power generation was tweaked to be a bit better because it's
>hand crank that's used if you have no idea what you're doing or as a fast rotation for the mechanical press if you're trying to get the basic machines
>water wheels that end up being the bandaid for every problem, 8 large wheels is enough to get a crusher powered at decent speed and uses less than an iron bar and 16 logs to get setup
>low level boiler than can power most of an early game machine setup, high level boiler that will power every single machine 10 times over and then if you figure out a way to automate blaze cakes a single 3x3 boiler generates more power than you'll ever need
then combine that with all the machines like tree harvesters or farmers or the trains that use 0 realistic power but cut out the grindiest parts of the game
>>
>>542285029
bro just discovered the industrial revolution
>>
>>542284709
I will be honest this is the first time i heard about this two mods
>>
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>>542244386
https://archive.is/bHO4A
https://archive.is/3BI7c
>>
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Finished the tunnel under my house to my wheat/bread/white dye farm/mob prison.
>>
>>542275882
There's a new modded wiki at moddedmc.wiki but the problem will still be people taking the effort to populate it. The chinese seem more willing to do that because they need that resource to begin with, with so few things being translated. English users get their information from primary (discord/github) or secondary (people who've been to discord/github) sources and then figure that's good enough.

I say that knowing I'm lazy about it too. I've been thinking about putting up all the astral sorcery information on it (especially constellations), since the 1.12.2 stuff isn't going to change anymore, but even still I can't be assed to do it.
>>
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>>542291180
in this house we use the ftb wiki
>>
>>542291454
That just focuses on FTB packs, and if you search for "FTB wiki" the first result is going to be fandom cancer
>>
>>542293326
>That just focuses on FTB packs
it's literally the only 1.7 wiki with vital information still available
>>
>>542293524
Yes, but it's mostly information about ftb packs and their mods, it's an invaluable resource but I think it would be better to have a wiki of the whole modded Minecraft elsewhere, not sure if moddedmc is the best of places like the other anon said tho, because that site requires js
>>
>>542284384
not in modded desu
>>
>>542291180
I know about it. It's nothing but a glorified collection of guides, and there are no attempts to make it an encyclopedia like MCmod, unofficial FTB, or the Fandom one. For this reason it's not really an alternative to any of them. Doesn't matter how many contributions it gets, it's literally the same as reading mod developers' documentation on GitHub, just hosted on a single site.
>>
>>542285765
they're all samey shit magic mods tbdesu
>>
>>542285765
Druidry.
>>
>>542285029
furnace engines were the middle ground between wheels and steam engines, but for some reason they removed them
>>
>>542299316
from my understanding they were too powerful but honestly the entire mod reaches it's apex the second you get 4 blazes
>>
>>542053149
i will never understand why regian shilled that modpack so much despite being a complete newbie
>>
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>>
>>542302438
anon that's a vanilla house
>>
>>542303781
wipe your glasses
>>
>>542303984
the only things that look non vanilla are the white flowers and maybe the lantern
>>
>trying to build a modern modpack to play with normie friends
>find out some new stuff that are actually nice
>he casting looks interesting, allows you to 'draw' spells individually
>try it out
>literally has 10+ tranny flags pigments for spells and shit
For fucks sake I don't want to fucking dig into it's source code to take that shit out, does anyone know any magic mod for modern instances?
>>
>>542307754
Iron’s is the only one that matters.
>>
>>542307754
you vill live with ze trannies
>>
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>>542307754
>take or change the flag textures in the mod folder
>mod crashes on startup
>>
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>want to start playing with mods as the only modpack i used in the last month is vanilla perfected
>everything is just pokemon bullshit or optimization
I don't want to make my own modpack, i'm not 13 anymore with all the time of the world, does anyone know a good modpack with magic or tech related stuff on modrinth? I remember building quarries like more than a decade ago. Any version is fine
>>
>>542308697
GTNH
>>
>>542308697
gtnh
>>
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>>542308868
>>542309054
I'll look into it, thanks anons
>>
>>542307754
psi
>>
>>542308697
>tech and magic
Blightfall
Retro Magitek
>>
Minecraft.
>>
>>542308484
Chadgineer always wins
>>
>>542321864
miney crafta?
>>
How do you fix minecraft progression? It's too easy to become self sufficient with a couple stone tools and a house next tot the river with most mods out there
>>
>>542327981
>How do you fix minecraft progression?
just add gregtech 6
>>
>>542329558
Do you have any actual reasoning or do you just shitpost all day
>>
>>542331042
Is a really well done mod compared to the copycats, each tier add new stuff with different types of energy rather than
>new machine with different casing and is faster
it also has lot of vanilla stuff integrated in recipes.
>>
>>542327981
You don't
>>
>>542327981
>with most mods
You can do that with vanilla though.
>>
>>542327981
what like, in terms of pure survival?
i don't think there's many survival games that make subsistence either difficult or engaging
even don't starve, you're pretty much set for life by the first winter and the real interest is in everything else
>>
Greg needs to add a bufferless hopper so that you can actually use dust funnels for your ore system. Having to use hundreds of barrels is fine early game and looks nice, but when you inevitably move to some kind of real storage system, you're stuck with the laggiest and most expensive system known to man. If you don't put all the barrels in their own chunk, you end up causing a shit ton of fps and server lag when chunk updates from your machines force all of the barrels to update. I just want to be able to use a dust funnel for each dust size and send the compressed dusts to my ME system or whatever. Even with stacked tungsten hoppers, the shit gets clogged with random dusts that can't be sent out.
>>
So if Create is just too overused in nuversions, what should pack devs use instead?
>>
>>542342193
1.12.2 or 1.7.10
>>
>>542342354
So keep using Create, got it.
>>
CraftGuide > NEI
>>
>>542342193
I liked what moni did, keeping create as a way for aesthetics and fun builds. People will always cry about create not being in packs now so that was a good way to shut them up and include it in a non-gameplay way
>>
>>542342193
psi
maybe the addon devs would finally get off their asses
>>
My favourite genre of mods are the vanilla+ mods that add like one new tree, a few new mobs, and some food, unironically.
>>
>>542229826
fix minecart chaining and buff furnace carts, and make the recipe for rails cheaper.
>>
I plan on switching to Linux soon in the wake of W10 EOL. How's the stability of modded mc on linux? I'm worried about things like distant horizons or Sodium breaking.
>>
>>542351034
I think the real problem is that building minecart tracks is and will always be slower than just walking.
>>
>>542351189
Simple solution: make minecarts faster. Unbelievable that a game called MINECRAFT have unreliable minecarts.
>>
>>542103184
Hey smart guy help him out >>542351164
>>
>>542351428
Just stay on Windows 10 until Microshaft releases Windows 12
>>
>>542351189
the easiest solution is to remove sprinting
>>
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>>542351164
>How's the stability of modded mc on linux?
It's java + openGL, in no objective world does it run worse than it does on Windows.
You'll get a 30% performance increase without a single shred of irony from the getgo, and past that it's going to be the same buggy janky notch brewed mess that it is on windows.
>>
speaking of linux, what distro should a dumb techlet use? I've heard mint is okay for people new to it
>>
>>542352096
Ubuntu
>>
>>542352096
https://hannahmontana.sourceforge.net/
>>
>>542352096
I'm this anon>>542351164
I plan on using CachyOS + KDE which is a noob friendly version of Arch. Gives you a pretty seamless transition from windows and is specifically designed for performance and has a lot of attention made for games. Mint or Pop should also do the trick, it's probably best to dualboot first and learn/try what's best before nuking windows off your pc entirely.
>>
I have guide for modded mc on linux, arch only.
aur or pacman, get a java runtime environment, you don't need the JDK (development kit), the one with a bigger download size.
Double click pollymc or invoke it from a terminal if you wanna see what its doing. (type ./pollymc.jar, if not recognized do chmod +x ./pollymc.jar, this tells your system that its an executable)
Java install will be automatically recognized just like windows.
If you have split graphics, e.g a laptop with a dedicated gpu, it should just use the gpu. If for some reason it does not, add a wrapper command that invokes DRI_PRIME=1 to your java install. e.g DRI_PRIME=1 /etc/java/jar/javaruntime
This should be given to pollymc etc.
>>
>>542341080
i mean most mods that make the early game more than 10 minutes still get dashed by the usefulness of stone tools or turn it into a ridiculous grind
>>
>>542353220
Remove stone tools. Now, you have to somehow go from wooden tools to iron tools.
>>
>>542353523
okay what should that look like

genuinely i want to hear game design ideas
>>
>>542353732
Exactly what I said. You don't need stone tools to progress from wood to iron in vanilla, there's an abundance of ways to bypass stone entirely.
>>
1st tier: wood (iron is minable)
2nd tier: iron (acts as stone)
further upgrades: enchanting
>>
>>542351164
The same or better as windows. However your graphics driver is a big consideration.
I've got a laptop with nvidia card but installing the official drivers completely borked the whole linux installation. So I can't actually use the nvidia card and have to run everything off intel integrated graphics which is ass.

You will not have these problems with an AMD card and probably will be fine with Nvidia, just a little warning. Best to use a distro that includes closed source drivers from the installation, not add them after the fact (like many distros like linux mint do).
>>
>>542354143
i run a desktop with an rtx3080 and ryzen 5700X.
>>
>>542354143
Are you using wayland? What's your setup?
>>
>>542352294
>>542352360
>>542352539
>it's probably best to dualboot first and learn/try what's best before nuking windows off your pc entirely.
yeah, I was planning on testing it out on a seperate pc first
but thank you I will take these into account when making the switch
>>
I wish there was a biome mod that added vanilla-style villages based on real-world cultures like Nature's Spirit but didn't have all that bloat and tranny agenda shit.
>>
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>>542356831
ENTER
>>
>>542356831
It's that a cat doesn't have the right to be forcibly mutilated and become trans? What are you, a bigot?
>>
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this is the power of soifags
>>
>>542357463
Seems like he's enjoying modded Minecraft. Are you?
>>
>>542357558
im trying to but the pack isnt working right
>>
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>>542357102
These look like trash compared to Nature's Spirit mediterranean villages though.
>>
>>542356831
Define "bloat"
>>
>>542357667
You wanted an alternative to Nature's Spirit. TeamAbnormals' Environmental and Atmospheric is that alternative.
>>
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>start a playthorough
>need to install a machine
>"eh, it's temporary so put wherever"
>infra grows around that machine
>"eh, the next tier comes, it's all temporary"
>some time passes
>entire base is a mess
>adding new things requires hours of work
>lose motivation to play

>start a new playthrough
>"ok I will plan things in advance"
>get analysis paralysis
>lose motivation to play
>>
What I want to know is, why hasn't anyone made a mod that deliberately adds world gen glitches from throughout Minecraft's history back into the game?
>monoliths
>far lands
>chunk errors
>recursive terrain
>>
>>542358148
Just rip shit out and move it, once you learn to lose your attachment to what is already there you'll be free of your shackles
I just (re)moved >60 gt6 barrels after not touching it for nearly a year, it's cathartic to see the empty space now
>>
>>542358948
this
>>
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>>542361170
>>
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>>542361364
>>
>>542357102
You have no fucking clue how much I hate it when villages just generate buildings on terrain regardless of y-level.
If the village bridges a chasm they shouldn't have roads that just end in a 60y drop and buildings down in the hole.
>>
>>542361478
Same. Sadly, there's not much that can be done about it.
>>
>>542358148
make things look nice before you make things work, morale and motivation is a resource to be managed just like everything else
>>
>>542358948
Chunk errors teleporting you to a dungeon dimension would be cool.
>recursive terrain
I don't remember this one, maybe it was before my time? Do you have an example?
>>
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>>542361560
>make a building look nice
>a week later
>oops, if only it was two blocks bigger you could've fit a new multiblock perfectly
>now go build a new building somewhere else and pass cables and such
>have fun :3
>>
>>542361746
Recursive terrain is a fairly recent discovery. Certain seeds have endlessly repeating features.
https://minecraft.wiki/w/Anomalous_world_seeds
>>
>>542362124
actually yes
>>
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>>542361447
>>
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>>542362610
>>
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>>542362124
that's literally the best part
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>>542362728
>>
>>542362124
Minecraft is a game about building, you should be incentivized to build more structures rather than just one that fits everything.
>>
>>542362896
>>542362728
>>542362610
>>542361447
>>542361364
>>542361170
Why not save the spam for when we need a bump?
>>
>>542361812
thin skinned little bitchbaby
>>
>>542363873
there is nothing worse in the modding community than version chasers
>>
Why can't mojang and forge keep modding API stable? Are they retarded and need a complete rewrite every year?
>>
>>542364192
To be fair at worst they're a minor annoyance
also my post still stands, dreanigger is bitchmade
>>
Minecraft: Certified Gem modpack
>includes every single emerald tools and armor mod, with a custom datapack and resource pack that classifies them as different purities of emerald
>progression is themed around purifying the emeralds, polishing them, with the end goal being certified gemerald
>>
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>>542363525
Just sharing cool screenshots.
>>
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>>542368305
>>
>>542368305
>>542368864
the gramphics don't match
>>
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>>542370215
Don't know what you mean.
>>
feeling the itch for my next base to be a massive castle like back in the day
it won't have a coherent aesthetic and it won't fit in with the mods and it will be glorious
>>
>mowzie's became dwellerslop
Nuversions break a man...
https://www.youtube.com/watch?v=VwK-6mypy7k
>>
>>542363525
This. Don't post modded screenshots in the modded minecraft thread.
>>
>thinking about irl stone tools again
>realize my problem with them is in part because aside from axes knives and spears we didn't make a lot of stone tools
>go to wikipedia to learn more
>barely a page of information
turns out we did use antler bone as a pick axe head though
>>
>>542372928
You better make it fully in cobblestone, no other kind of stone anon. Stone and torches
>>
>>542374972
That's how they mined the Stonehenge site, with sharp bones.
Nowadays a mincecraft player needs at least a diamond pickaxe.
>>
>>542375504
I came into minecraft too late to feel fully at home with that aesthetic, it's stone bricks and wood for me
>>
>>542374972
Wood pickaxes are a good abstraction of wooden hammers and wedges, desu.
>>
>>542353864
>enchanting
vomit.jpg
>>
>>542380916
i mean good enchanting not vanilla enchanting
>>
>>542381761
theres no good enchanting mod
closest thing to it out there is the one that removes enchanting and just lets you craft tablets with the enchants to infuse on tools
>>
>>542383428
quark's matrix enchanting is pretty good, although I would love to see a mod that has a "runesmithing" minigame of some sort with similar mechanics that offers a different set of effects
>>
>>542022559
like 8 insolent retards left, dev is going completely fine lmao. If you actually watch the video covering the drama it's just some retard being butthurt about other devs getting annoyed by him going on political rants. Furthermore the "transphobic" thing was actually the developers having a civil discussion and saying "we don't want to add country/lgbt flags since we don't want to bloat the textures or have to add the israeli flag or some shit, but we should add a way for people to make custom ones soon so they can do as they please". The guy's dumb drama farm just failed on him
>>
>>542024360
if you actually look through their server/github it seems like development is smoother than ever, they're even making a big push to fix lategame and they added a fuckton of QoL
>>
>>542063396
battlegear was fucky and the vanilla implementation backport is way smoother even though it's less powerful
>>
>>542234650
This guy inspired me to also trek up to the dungeon on pathserb. Took a load of supplies up there.
On arrival I found the staging camp a complete and utter mess so I decided to clean up the old farms and turn the place into a proper polar expedition station.

Did an hour or so of runs and ran into the same problems. To despawn the warden you have to be more than 25 blocks away, but still in the area. Standing at the edge of the pit can do it, so long as there is NO items or mobs in the pit.
Light bridge is very fucking hard. I'm trying to pearl the second part but the timing window is extremely narrow. Got very close 2 times.
>>
>>542118837
frankly I have no clue why you would use a branded launcher, just do prism or MMC or something
>>
>>542153015
combination of both is best, you don't want every biome adding a new wood type but some more variety is good
>>
>>542225787
depends, there are a lot of small tweak mods and "vanilla styled" expansions you can add without it feeling too weird nowadays
>>
>>542244769
yes but people expect a high level of polish out of packs for that version nowadays. If it's modern enough you can throw a kitchen sink together and pretend it's effortful and get a million downloads like beyond depth though
>>
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>>542385901
>8 insolent retards left
why aren't they making their own fork?
>>
>>542309130
>Started playing GTNH
>It's fun
>There is trans controversy around the modpack
As always the modding community reserve no surprise. Still going to play it as i don't care about drama
>>
>>542159170
Solution: Hardcore Mode
>>
>>542342193
if automation pack: just get to the serious shit like gregtech or whatever without the mandatory create earlygame
if non-automation pack: just drop it instead of forcing it into progression because "it's good"
>>
>>542387081
because they were presumably all making fairly minor contributions given 2.8 did fine and 2.9 is already showing decent signs of progress
>>
>>542386296
>On arrival I found the staging camp a complete and utter mess
Wait, why? It seemed fine to me when I looked at it, you had the stray chickens and the couple of snow golems one guy made, but it looked just like I remembered it
still, nice renovation
what happened to the geothermal machine?
>spoiler
oh that's good to know
>>
>>542385901
>like 8 insolent retards left
baubau is still there thoughbeit
>>
>>542389142
he should be purging toxic "devs" more often, pack dev is healthier than it's ever been after the recent departures
>>
>>542356279
Just install IOT lstc version from massgrave
>>
>>542390095
I agree
purge everyone and go back to the good old times when there was only dreamnigger developing the pack for himself making his utterly moronic choices and spending his time arguing in broken english on github
enough of these dickriders
>>
>>542390783
curious how the pack goes to shit at the tiers dream has never been at
perhaps the people that designed the later tiers aren't as smart as they think they are
>>
>>542389142
baubau is fine
>>
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>>542390783
btfo by dream agreeing uncritically with suggestions to fix endgame once someone told him how shit it is
>>
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>>542391056
all I knew about him before I watched the video was that he was an asshole who used to post here publicly and then stopped (publicly, hi boo) and apparently every dev who worked with him resents him because he's actually much more of an asshole
>a human being whose sole sense of worth is defined by sociopathically trying to climb the social ladder on a discord server for a minecraft modpack is fine

For...a definition of fine. He's not fine as a person, but you know, there's probably worse ways to live.
>>
>>542391641
I dunno if it's just the expose humbling him (it got no reach so I highly doubt it) but as someone that lurks around a lot to get sneak peaks on the development he doesn't seem to have issues staying in his lane, he might just be more problematic when he's more involved in development though
>>
>>542383428
>the one that removes enchanting and just lets you craft tablets with the enchants to infuse on tools
Which mod is that? I've been looking for something similar?
>>
>>542391959
after skimming through the vid (which was retarded, stupid fucking drama queens, who give a shit lmao jeet put on a suit to talk about how they're not putting trans flags in gtnh) I talked to the angelica dev and a couple others and the gist I got from it he apparently kept most of his vitriol in DMs
like a lot of sociopaths he's not retarded so when he noticed that his demeanor was going to hurt his status seeking he tried to mitigate the damage
also I genuinely don't care, gtnh is a shitty pack, the developers are mostly morons, also MEGA is vaporware and honestly all these people are fucking children. All they're good for is updating some old 1.7 mods but they've been slacking on that as well and prioritizing gtnh compat more than overall compat

fuck'em and their dumb highschool drama shit
fuck'em right in the ass
>>
>>542391331
It's giga shit
>Please spam 50 EoH and spend 100s of hours looking at this thing!, it's so fun and interactive.
>>
>>542392264
tho it was its own mod bc its used in the raspberry pack
its just a kubejs script using the forge from mining master,you could probably rip it from the pack to use on your toymy

further proves my point that theres no good enchanting mod
>>
>>542392656
dream has played up to like zpm, he left the game design of later tiers entirely to people who have played through them
now ask yourself, what kind of people have both the time and the autism necessary to beat gtnh?
this is the reason endgame is in that state right now, all the tiers dream has been involved in are fine
>>
>>542393346
>all the tiers dream has been involved in are fine
bro dream is a low functioning autist that had to be literally wrangled and steered like a toddler and be told repeatedly in simple terms why his objectively terrible "we want the rlcraft audience" playstyle was making people stop playing the game itself
>>
>>542392656
there seems to be a lot of effort on cleaning up endgame and adding more variety to progression so hopefully that gets fixed soon enough, especially since they're apparently trying to speed up the update pipeline. The focuses with endgame-fixing potential as of now seem to be the aim for a big multiblock update in 2.9: rebalancing, adding bulkier endgame varieties that do high-volume production in one place to reduce spam, trying to add more engaging mechanics (from what I can tell they're working on a whole new set of multis/mechanics to make wetware suck less at least); an effort to broaden the progression routes in endgame (ex: give production for things earlier/easier so you don't have a bunch of one-trick progression blocks you dread making, rework all of the insane shit to be upgrades you want to pursue rather than necessary steps you hate); and work on a new magic mod to tie that side of progression in more with the tech, give more alternate paths of progression in magic mods, allow you to get through tech stuff faster in return if you prefer investing your time in magic, etc. The magic mod seems pretty early on so I don't see that coming soon, although the multiblock/progression reworks seem far along enough they'll probably come into the picture soon-ish. I'm just glad dream seems willing to listen to people besides the giga-autists that think building the same multi 100 times and slowing your game to a crawl is a good endgame
>>
>>542393720
he seems to have at least pivoted towards listening to the right audience now to give him some credit, given big qol like nei 'autocrafting' making microcrafting less of a slog and him approving a lot of people pushing for a more engaging less grindy endgame
>>
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Autists seething that Create has more soul than their shit numbercube mods
>>
>>542392574
yeah my impression was that baubau isn't the best guy but how bad he was was severely overblown to serve the jeet's retarded hit piece
>>
>>542393720
so you're saying boubou is steering dream into another year of gtnh growing?
why are we supposed to hate boubou again?
>>
>>542394176
nah create is bloated and unfun once you've gotten used to it, doing the same cogspam shit in every pack is mind-numbing. I'd rather my number cubes that provide varied logistical challenges instead of the same "how do I cram enough waterwheels and cogs in for this bullshit" over and over
>>
>>542394049
>approving a lot of people pushing for a more engaging less grindy endgame
that's again mostly tard wrangling
it's like leading an old man with dementia
the reason why you have to pulp chad to make paper one by one and then re-crat them from small piles?
That was specifically his decision
same as brick dust
I remember that from ~5 years ago

>>542394265
I never said shit about that nigger other than pissing in his dumb bitch face
dream just listens to anyone who yells in his ear enough times because he's a spineless dumbass, shut the fuck up you retard
>gtnh growing
the same way mold and fungi grow in shit ig
>>
>>542392574
what video did you see on the drama? I couldn't find anything
>>
>>542394693
it was just some indian (https://www.youtube.com/@AdityaVG13) seething about stupid dramawhore shit and pretending it was an actual reason to stop supporting GTNH, none of the devs/community members outside of his clique gave a fuck about it. I tried to find it again and apparently he took it down lmao
>>
>>542394561
damn son calm down
>>
>>542392574
>kept most of his vitriol in DMs
so, were are the screenshots
why can't I find anything incriminating
all I read about the drama from the other side is 'six gorillion devs left, it's so over' with zero arguments or proofs of the reasons why
>>
>>542351164
>>542351428
The only time I've ever had some specifically Linux related problem was when I downloaded a really alpha version of a mod that changed rendering
>>
>>542395020
he unlisted it
https://www.youtube.com/watch?v=GyQCsh5GeIo
>>
>>542395153
it's okay boobie don't worry nobody's challenging your eminent domain as the lead eununch of the gregtech new horizons server calm down and get in call with another pinkpilled discord kitten meow~
>>
>>542395425
>no arguments
>no proofs
I accept your concession.
>>
What is gtnh? Just pipes, machines and progression autism?
>>
>>542395153
there are some sc's and publicly visible logs in the server of him being hostile (plus some actually substantial/credible devs like the angelica guy backed up him being an asshole) but it always seemed more like one-off shit than a pattern to me, or at least nothing as abhorrent as dramawhore implied given people still work with him
>>
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>>542395505
I also accept your offering of your mom's fat cunt but I have to respectfully deny
>>
>>542395538
the main reason it's so well-known now is because it includes and rebalances a bunch of other mods to work with GT5; very progression autism heavy but if you like that and you have the endurance for it you'll have a good time
>>
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>>542395538
It's what vanilla Minecraft would have been if Notch never sold it to Microsoft.
>>
>>542395538
random ass kitchen sink modpack with gregtech made by one random russian dude who kept developing it alone for more than 6 yers that got popular because of youtube algo, snowballed from there and gained cult (emphasis on cult because some of the developers are literal maladjusted fanatics) following after that
it's not bad per se and it's done some good but the pack itself is very mid the only thing keeping it afloat is the previous traction it got and the fact it's hyper-long as a meme, to the point some of the lead players compare the endgame to cookie clicker
>>
>>542387617
What if the pack only calls for one tech mod?
>>
>>542396324
depends. Create is fine as a vanilla friendly/simple tech mod but if you plan on anything that really scales (like most tech-centric packs) the cog spam really doesn't scale
>>
>>542393794
It's absolute shit the EoH spam and how it halve your tps and fps, hope the multi + endgame rework is soon
>>
>>542396238
early/midgame is pretty well developed (especially nowadays) and that's as far as most people will get so I don't think the acclaim is undeserved. And they're trying to fix the endgame now so it isn't idle bullshit; keyword 'trying' though
>>
>>542396723
>early/midgame is pretty well developed
I'd be personally worried if I kept doing something for almost 12 years and it kept being shit, you bash your head into a wall enough times you eventually break it
shame it took them a decade to actually make the earlygame not suck donkey asshole, but hey maybe in 15 years the endgame will also be slightly less annoying.
hahahahaha no way it's just going to be more donut stacking and general multiblock spam because the devs have no fucking clue how to balance tedium and wasting time for the sake of wasting time to prove you're special
>>
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>>542396719
the multi rework is the next major update and they're supposedly trying to get those out faster so I'd guess it's half a year out (or hopefully a little less). How much that fixes and how much more work they'll need to do is up in the air though; there seem to be some cool ideas so far at least, picrel is basically a lategame EBF with a bunch of parallels that gives more if you keep giving it more columns in the middle section, not a perfect solution but definitely a cooler alternative to the spam. I know they're also working on a big circuit multiblock so you don't have hundreds of assembly lines raping your tps lategame at least
>>
>>542397000
the endgame reworks seem to focus on moving the lategame struggle from infinite idling/parallelizing towards more active efforts at least, stuff like giant single multis that run way faster/more efficiently/have new mechanics so you can scale them in ways besides building more and alternate progression lines. I don't even want to give the lead devs the credit for it since it seems more like the popularity bringing in community growth and the devs being more willing to listen to people that like actual videogames and not spergy grindfests like everyone that made it to endgame prior
>>
>>542397795
I'll give you that the endgame from just a year or two ago is exponentially better, having seen someone torture himself trying to get to craft a stargate in a version where there was no water purification line, even if it's still dogwater at its core.
>>
>>542396473
Create's overuse is precisely because it's vanilla friendly and simple. Most modpacks for the versions Create is on aren't tech packs, but vanilla+/vanilla-kitchen sink packs, which is what Create excels at.
>>
>create is vanilla+
>>
>>542398853
tbf it's basically the only vanilla-friendly automation mod and most modded players want t a way to passive things. I agree it'd be better to just drop create and go all-in on vanilla gamefeel if you want to do vanilla+ though
>>
>>542398853
that is the least controversial opinion I can think of, yes
>>
>>542398371
I'd say a lot of the de-enshittification is solely from the pack blowing up (relatively) like 3-4 years ago. A lot of dream's development philosophy seems to have pivoted towards following what the players want and giving freedom to pursue different solutions to things so if things stay that way I could see endgame becoming playable (or fun, even) a few more years out
>>
we love Greate here
>>
>>542399484
The direction of the endgame will always follow the will of the developers (the actual developers), it's that simple
if they have shitty ideas, they'll get shitty progression
more pressure from people actually playing, better progression
if it were me, I'd scrap gt5u altogether and work with gt6
>>
>>542399847
This.

GayTrans:NewHormones get out.
>>
>>542392656
As opposed to
>please spam 50,000 EBF and spend 4000 hours hooking up their wiring, it's so fun and interactive
>>
>>542400048
newfriend,greate is literally a mix of create and gregtech
>>
>gregtech is a modpack
>>
>>542401242
Gregtech != GTNH
>>
I already have a multi-year old world and really don't want to start a brand new one with greg.
>>
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>>542401374
>>
Honestly, someone should make a mod that enables you to add worldgen mods on the fly and not have them affect the overworld but dynamically create dimensions for the incremental additions
Say you start with vanilla, then add railcraft, the overworld will be completely vanilla for ever but you have a new dimension that's the clone of the original vanilla world but with railcraft geodes and ores and stuff, and have that for every set of mods you add
>>
>>542402252
Someone should suck my dick and give me a beer but that's not gonna happen either.
>>
>>542402645
I could give you a beer if you make that mod for me
>>
>>542399924
I sort of get sticking with gt5u since they'd have to gut everything to switch over, I think they've been trying to port a lot of newer stuff back anyways (and thank fuck there's modernity to make it look less like jank programmer art)
>>
>>542399924
GregTech 6 Unofficial already exist, sadly is GT6 is kinda unpopular but is for the best, otherwise all these retards would be adding 100 tier for every energy type and more bloated shit
>>
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oh come ON. I used to do that with 2 arrows. I lost half a stack.
>>
>play skyblock pack
>completely disregard the skyblock part the second i unlock ars

and here i tho the enchanter sword with the most basic spell combo one shotting the warden and jarring up every single mob for drygmis to farm were already broken
man,this mod might be a bit too good on what it does
cant wait for thaumcraft 7,i know it wont be the same as 4 or 6 but it will be the next best thing,and team cofh will 100% fumble it like they did with thermal missing the thermal pipes for almost 10 whole minecraft versions and telling you to use a dedicated pipe mod instead

>captcha: JVKYS

epic



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