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Raise the banner Edition

>Update 10.2 patch notes:
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/272-hotfix-10-2-patch-notes

>September Community update
https://community.focus-entmt.com/focus-entertainment/space-marine-2/blogs/278-september-community-update

>Year 2 Roadmap:
https://i.imgur.com/61HZRF3.jpeg

>Where to get the game:
https://www.focus-entmt.com/en/games/warhammer-40000-space-marine-2

>Lore Stuff:
https://1d6chan.miraheze.org/wiki/Main_Page
https://wh40k.lexicanum.com/wiki/Main_Page

>For jolly cooperation with your battle brothers (Can also post codes for jolly coop/PvP. Edit Squad -> Invite Menu):
https://steamcommunity.com/groups/sm2general

>Workaround with matchmaking (not finding players, only 2/3):
Back out to the main menu and re-enter battle barge.

>Datasheet showing hidden difficulty modifiers for each difficulty (for easier damage reference):
https://docs.google.com/spreadsheets/u/0/d/1kVvYgDBoAan98W3IjAM6ERdq-QfkCsaVvXKF5g_Q9sU/htmlview

>Spreadsheet useful for damage calculation:
https://docs.google.com/spreadsheets/d/1HzX5LzOD8NZyOTV-BUyL8kWoLEpt-skM/

>Recommended prestige perks (WIP):
https://i.imgur.com/oy6eQdx.jpeg

>/sm2g/ Dude Wall - Compilation of Dudes:
https://dudewall.github.io/dude-wall/

>/sm2g/ Phantom Links Chapter Lore:
https://rentry.org/ChroniclesofPhantomLinks

Previously on the Battle-barge: >>541608059
>>
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I play SM2 when I feel like it but otherwise right now doing Tales of Arise, AI Limit and Beyond Citadel

what other bibeo games do /sm2g/ bros play?
>>
>>542037448
>TWWH3
Now this reminds me, how many people here will play Total War 40K when it comes out?
>>
>>542037448
I bought Silksong and Rogue Trader but have not yet had the time to play them.
I also play anime fighting games.
>>
>>542037831
>Rogue Trader
Good, wait for the 1.5 update before starting anyway since it will rebalance a lot of shit
>>
>>542036939
The HBR *feels* great. It's full auto and the shots are very chunky.
It just suffers mechanical issues like virtually every other bolter.
>no stagger
>only allowed to headshot or you do 10x less damage
>dps is too low even when headshotting
>>
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>>542037448
Been playing Stellaris on a Knights of the Toxic God playthrough, chasing the bastard through a singularity right now to kill the fucker. Unfortunately I think the game has become corrupted, it keeps crashing at a certain date. No mods on Iron Man too, so I'm rather out out.
>>
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>>542038261
>out out
Put out.*
>>
bolters should be blasting limbs off like dead space but we already suffer because of console niggers
>>
>>542036939
yeah, you tell me. I recently tried it out again and i switched back to a bolter mid mission. Might be because I didn't have the plasma perk >>542033632 mentioned selected
>>
>>542038261
>Stellaris
I never put as near as many hours into this paracuck title as much as CK2,3 and EU4
>>
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today i will remind them
>>
>>542037448
>PEAK
I've recently sen a thread about this game were you in that lobby anon?, looks pretty comfy but it seems communication with other players is obligatory and I'm way too old for that
>>
>>542039621
What would you want to do?
I guess I could help do the weekly for anyone here who hasn't done it yet.
Siege could be fun, but the framerate starting to explode in later waves kinda spoils it.
We could grind vortexes out for the helmet, but that op is fuckin long and the vortex beast fuckin sucks.
>>
>>542039258
It's easily the best, in my opinion, but then again I grew up playing 4x space games like MoO2 so it tickles my autism something fierce.
>>
>restart game three times attempting to connect to servers
>finally get in, red ping indicator and lag even though the numbers is only 25
their 'worst online infrastructure in gaming' streak continues.
>>
We're getting Tacticus/Gravis variations of the wolf head Space Wolf shoulder, among others.
>>
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>>542042535
Oh, that’s nice. I’d prefer if they matched the armor sets, so this is some good news.
>>
>>542043623
Yeah, it'd be nice if we got proper Gravis variants of all the shoulders, because most of them are so fucking tiny looking on Straban.
>>
>>542042535
>for most popular champion parts
How about all of them? Why pick and choose?
And while they're at it, they should add the missing parts too and make proper color masking. Like it's a joke that the Ultramarine knee pad can't be recolored from green or the ImpFist knee from black.
>>
>>542042535
Something a modder with a model editor could do in a day, I'm sure it'll take them 6 months and we'll see them sometime next year, right when the game's lifespan is coming to an end.
>>
>>542043947
We're probably gonna get like less than a qaurter of what's in the astartes mod by the time support ends.
>>
>>542042535
This is asinine. The fucking left shoulder from the Raven Guard DLC is a phobos pattern shoulder that all classes can use. Heck even if you say it's trimless so it's less of an issue with clipping, the space wolves shoulder is also trimless with the big wolf pelt on top.
I do know that the salamander shoulders clip with the gravis chest piece, that was pretty clear when I was playing the Astartes mod. but that's just one specific example. It's fine for the regular mark x that tactical assault and bulwark uses.
>>
Will the Absolver pistol be its own thing, or a heavy bolter heroic? And if it is a heavy bolter heroic, why the fuck did they not do it first instead of this gay alert silencer?

>>542037634
Me, but ironically to play as the guardsmen and tau factions, because you just know they’ll be far more heavily invested in ranged and artillery units, and I only ever play TWWarhammer to play ranged heavy armies.
Space marines will feature nothing but hybrid or pure melee units and dreadnought as their monster unit.

>>542039621
>have to enable crossplay to use codes
gross, do steam join lobby links work?
>>
>>542044879
>The fucking left shoulder from the Raven Guard DLC is a phobos pattern shoulder that all classes can use
It's not Phobos, dude. It's MK VI, they were trimless but still had the same proportions as all later firstborn armor. It is significantly larger than the Phobos shoulder.

Your post kinda stinks of secondary if you're confusing Corvus armor with Phobos desu.
>>
>>542044879
>left mark 6 pauldron from RG dlc
Pisses me off beyond belief that they don't make mirror versions of like every pauldron for the opposite side.
Can't simply have a pauldron with normal tacticus trim on my assault's left shoulder unless I use the molecular bonding studs pauldron that took forever to grind for, or shell out for dlc pauldrons that're chapter locked (and to 0 of my favorite chapters).
I like the bonding studs, but I have like literally no other options when I so extremely easily fucking could but don't for no reason.
>>
>>542037448
Helldivers 2, sometimes starfield to fuck around with the ship builder, recently redownloaded dragon age origins to relive the glory days of bioware
>>
>>542046052
the real wtf is why the studs are not colourable tho
>>
>>542046052
Also can't have both pauldrons be mark 6 without repping RG or being an ultramarine terminator.
>>
>>542045604
You're right, my bad. I thought the piece looked the same in every class but the ones for the non phobos are actually sized to fit the armor in question.
>>
>>542044907
Ppost YFW the HBP heroic IS the absolver
>>
>>542046052
>Pisses me off beyond belief that they don't make mirror versions
Seriously. For the longest time I've wanted that tacticus skull armor on the right shoulder instead of the left. I don't usually go too flashy but I love the workmanship on that one. I rarely use it though because I want to display chapter stuff on the left side.
>>
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>>542046479
You're thinking of the trimless phobos pauldrons which look almost identical to the mark 6 pauldron. Which is very understandable.
You can tell they're phobos and not mark 6 by this divot that happens at the inner corner edge of them.
>>
>>542040558
I don't know what you're talking about. I only saw one video about it and got it so I can play with a friend. It's pretty comfy however it requires a lot more thinking than I anticipated and there's no sort of matchmaking with randos you have to coordinate with a set group. I've been laying on him to ask some of his online friends to join us because with more people it's probably easier.
>>
>>542047178
Yes. I thought the Raven Guard DLC had that divot in every class. But it only has the divot in the appropriate classes (Sniper and Vanguard)
>>
>lvl 16 tact in hard strat
>deals less ranged damage then me despite me using flamer and 80% of the damage i dealt being invisible
>somehow deals even less melee damage
>literally just there to eat up supplies
>spams for the emperor
>a fucking blood raven
fuck you. everyone who does this shit. FUCK YOU
>>
>>542048038
Based Ravenchad leveling his shitty weapons in the worst place to do it.
>>
>>542048038
>guy has good time
>NOT ON MY WATCH! FUCK YOU! FUCK YOUUUUUUU
>>
>>542048038
Flamer's majority of damage is in burn damage which isn't showed in ranged damage stat to be fair
>>
>>542048489
>>despite me using flamer
>>
>gigashitter defense force within minutes
lol its like criticizing jews on pol
fucking hilarious lmao
>>
>>542048378
>guy has good time at your expense by being shitty so you have more work to do than you should have
>so you're not having a good time
>naturally complain about it
>this is wrong to do somehow
>>
>>542048863
>didn't votekick
>didn't disconnect
>no lesson was learned
you will be here forever
>>
>>542048843
>"Just be happy about needlessly picking up my slack for me, goyim."
It's quite literally jewish behavior.
>>
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>block sucks fencing is better
https://www.youtube.com/shorts/hPGMJ1qo9pI
>>
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>>542048965
NTA
>>
>>542046534
According to Codex Astertes, if your left shoulder is occupied, you should display your chapter symbol on the right shoulder.
>>
what exactly does gunstrike damage scale off of? i know difficulty affects it but does it use your pistol stat at all? or perks like "increase ranged damage after x" if you get one in the buff window
also WHY does the HBR do less damage than any of the other rifles, the hell
>>
>>542050042
is there a story behind GW changing which pauldron is which in second edition?
>>
>>542050370
>WHY does the HBR do less damage than any of the other rifles
Because you're apparently supposed to use it like a fully automatic sniper rifle
>>
Wow I think Vortex is worse than Obelisk.
>>
>>542051648
Only because of the boss.
>>
Man, sniper is in a really bad spot. Might be worse off than assault.
>>
>>542051852
The boss is annoying, but my dude went invisible for a bit and I also got hit by the warp energies summoned by the altar while hiding behind a wall.
>>
>>542050042
Actually or are you making shit up?
>>
>>542052075
I hate it when a Sniper or Assault joins. I know I am going to have a terrible mission.
>>
>>542052459
Actually. This is most commonly seen with MKV and MKVI armors which mostly had bonding studs on the left shoulder, and with terminator armor, which had the crux terminatus on the left shoulder. Do note that it is not a fashion choice, but more of a "if there's no other option" thing.
>>
>>542050797
1st ed marines all had MKVI. >>542053556
>>
>>542052684
It really is just a lack of options.
>>
>>542050042
I don't even slightly care about any codex. I just want the decorated nice 3D pauldron to be on the character's right side since that's the one in camera view most of the time. The one that has a simple 2D overlay can stay on the left.
>>
>>542037448
I'm chugging through RDR2 because someone gifted it to me, and once that's done I'm probably going to be messing around with the Saturn ODE I bought ages ago when not on and off touching SM2
>>542050042
The codex is a meme made to harm loyalists, you tarnish your legion and primarch by throwing away your history
>>
>>542052075
Sniper is way better unless it's that anon retard who insists that sniper shouldn't try to melee the enemies.
>>
>>542055168
>Sniper's way better
No way. Assault with a thammer or fist is far superior. The key to absolute or hard is having good aoe and good stagger which sniper absolutely lacks without inferno pistol, which is pretty shoddy ammo wise.
While assault lacks recovery it's far better at actually handling the huge number of majoris enemies, and if you're dying too much with block just take a fencing version of the weapons.
>>
>>542056137
Nah, sniper just have better utility, damage and safety net. Assault have to take too much risk and make himself vulnerable to be useful while not having any safety net beyond the invincibility on jetpack (but that is extremely limited). It's not like sniper lack stagger and AOE with better grenade recovery and bolt rifle /las fusil can provide instant stagger from range. Clearing important range target safely is just crucial. Every class can melee decently well (except for heavy) if you are consistent with block weapons.
I think sniper is at least as good as tact and heavy and I would argue that sniper on average is better than heavy for hard stratagem because there are a lot more modifiers that fuck over heavy than sniper.
>>
>>542057145
Also, assault put a hole in the whole team with shit set of team perk options. Sniper's ability charge team perk is among the best in the game
>>
>>542052075
The real issue is that he both has mediocre firepower and also brings very little to the team. Vanguard barely surpasses sniper with the team wide healing perk alone. Sniper’s entire gimmick is picking up the team while cloaked, which is not sustainable and planning for failure. His team wide shit being based off headshots when all of the meta kit literally cannot headshot is just hilarious.
Techmarine is also getting plasma primary and secondary, btw. He’ll be making heavy worried if he gets to keep his spot in the meta lineup too, so assault and sniper will get even further edged out.
>>
>>542057145
And yet I still can easily clear a group of majoris with Assault, but Sniper struggles.
>>
>>542057338
Sniper has no trouble with it unless the sniper is shit for some reason. If the group majoris happen to be spaced to not get hit by a single stomp, then assault struggle. You have to funnel enemies for stomp to be efficient but you can't funnel well when playing with teammates
>>
>>542057560
I have zero issues positioning the groups. Sniper cannot handle a group of majoris in melee effectively.
>>
>>542057670
But they can? Just use block knife lol
>>
>>542057670
Not him, but if you're having to engage with a blob of Majoris in melee as Sniper, you've done something wrong in the same way you've done something wrong if you're engaging with blobs of Majoris in melee as Heavy
>>
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>>542042535
I like how Astartes guys made things like this long time ago. They're still working on the mod, which has crazy (not necessarily high quality but still) content:
https://www.youtube.com/watch?v=bwtIuEdES-c

Obviously modders aren't beholden to any entity and it's enthusiasts' work first and foremost, but I won't believe for a second Saber couldn't make mirrored pauldrons or do two versions of each wargear (base and blinged out). Besides it's not like they have to keep so unusually high standards when recently released IF cosmetics pack has got a shoulder pad going right through the backpack. Real quality stuff.
>>
>>542057560
sniper needs a perk that lets him do aoe damage on head shot kill. right now he is fucking useless on absolute.
>>
>>542057897
You're in absolute or hard. The blobs are the norm. I dunno what you're playing that you're not running in to massive hordes.
The only thing sniper's got going for it right now is the cloak contest health recovery.
>>
>>542058730
Sniper does extremely well even in hard stratagem even. They can clear absolute stratagem number of majoris without issues. I rarely get effective assault teammates and they don't even have good team perk to make up for it
>>
>>542058306
I love how the sanguinary guard face is just Valius with gold paint on him lmao
so jank

but yeah I agree with everything you said, Saber has been phoning it in when it comes to customization
>>
>>542054832
History is something for us to create anew, traitor scum. While you cry for the days long gone, we will create a new realm for man, the Imperium and our Emperor!
>>
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>>542059724
Yes, yes, cousin. Worship the god we so lovingly uplifted for you
>>
>>542053556
What if both pauldrons are occupied?
>>
>>542060431
On the crotch.
>>
>>542059071
>they
>>
Who the fuck is st. Lancae?
>>
>>542061228
me
>>
this game has the worst community i ever witnessed and i played mobas as a teen.
>>
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>>542058306
100% trvthnvke and if there's one thing modders have proven is that it doesn't take much to expand on customization system. Especially when you've got all the tools and resources, I guess, at your disposal, Saber. Get to work , chop chop.
>>542057304
>Techmarine is also getting plasma primary and secondary, btw.
Yeah and some bolters to boot. I really hope there will be a massive buff to bolter rifles because having pea shooters may seem nice to devs playing on ruthless and below, which btw it's fine if an average player plays there (but devs should know better). It's pointless to have all those 'choices' when you still want to go for stalker bolter. At least Techmarine's perks were done by someone above competent apparently. I wonder what his prestige perks are going to be. Oh and how are they going to solve problem of everyone picking new class after its release?
>>
Fucking Snoyfags are unstable as hell right now.
>>
>>542062413
>Oh and how are they going to solve problem of everyone picking new class after its release?
not at all, obviously
>>
>>542061690
>885 blue points
>Decide I might as well do a hard stratagem for that 15 points
>Search for a match for Decapitation because its nids and a easy mission
>Half the matches I get into are with levels 1 to 15 sometimes even without prestige
>Finally get 2 people who are 25
>Tact + Heavy using Meltas
>Heavy is using increased squad ammo
>Tact is not using equipment regen
>They both eat shit and die in the second area
>Proceed to solo the entire bridge demolition set up, for both to spawn, and eat shit and die again
>Quit
Honestly I don't blame the players. I can jump into any DRG/L4D2/Tide match right now on hardest difficulty and just play a fun coop game without this bullshit. Its because Saber are retards and are stupidly putting in more modes more difficulties and more unique rewards to each of them.

Its really fucking simple how to make a good coop game. You have easy, medium, and hard. You have all three give you the same currencies, but the most in Hard. You keep your game modes to 1 or 2 at fucking maximum (vermintide: normal + chaos wastes, DRG: normal + deep dives). You don't go off and have fucking operations, horde mode and mutator modes with anywhere from 2 to 5 difficulties each.

What drives me fucking insane is that Saber keep making the game more complicated and more convoluted to play and they CANT FUCKING BALANCE IT. Its like watching a retard be given three tasks and instead of doing them one at a time he tries to do all three at once and fucks all three up at the same time.
>>
>>542042535
>Lies and bullshit the post
God Saber are incompetent
>>
>>542064295
>Its like watching a retard be given three tasks and instead of doing them one at a time he tries to do all three at once and fucks all three up at the same time.
its like i´m at work again.
>>
>>542042535
Are they that incompetent or just liars?
>>
Vortex beast might be the worst designed boss I've seen in vidya.
>>
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>With Combat Knife, Boltgun and Grenade the Space Marine shall assail his foe.
>The Chainsword is the will of the Space Marine made manifest.
No other class feels as good to play as Tactical, especially when you have access to the same infinite grenade dimension as Tarkus.
>>
>>542061690
huh? what community? you can literally just que with randoms 99% of the time nobody even writes or says a single thing ingame. most issues you will have will be a server problem or packet loss or something bugging out. it's obvious the difficulties were an afterthought and just don't play absolution or the hard stratagems, it's not like you're missing out on anything really if you dont grind out the three hard stratagems every day. As soon as a game stop being fun realistically you should drop it or come back in a month or two or three

comparing this to dota2 where your game is decided the moment you que up and you get stuck with one pakistani, one iraqi and a russian (because it's free to play garbage) and you're now forced into a 30-45 minute long humiliation ritual is unreal

>>542064295
>they CANT FUCKING BALANCE IT.
I dont blame them too much. It's obvious they hit a homerun with the base game and simply have no idea how to take it further (same thing with Helldivers 2) but there's money to be made in having it be a semi live service game so they put some retards into running it. There's a 99% chance the devs don't play their own game on the harder difficulties and usually devs are unironically shit at gaming unforunately. As for balance just open up the steam discussion forums or even just sm2g and you will have 4 people claiming not just 4 different things but 4 completely opposites as well about the Vanguard class - good luck balancing it to satisfy all four.
>>
>>542048038
>literally just there to eat up supplies
Based Blood Raven
>>
>>542068035
>simply have no idea how to take it further
Firstly get it to absolute
Then add the modifiers as an extra thing but don't tie weapons and armor to them beyond maybe a "do x stratagems" thing rather than a currency. That way everyone farms the easy stratagems.
>>
For me? It's Ultramarines.
>>
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I quite like the mix of modifiers on this mission.
>>
>Power axe
>No chain axe
lol
>>
>>542072741
Chainaxe is for poorfags like chaos marines, which is why they have it in multiplayer
>>
>heroic weapons are sidegrades
>melee weapons forced to be balanced making them worse
>combi melta is dogshit
Sabre really does have some kind of mental retardation when it comes to balance
>>
>Most classes only have 2 or 3 pauldrons on either side that aren't physically blocking the heraldry
>Most classes have dogshit leg options
>Most classes have dogshit arm options
>Only clean aquila isn't available to light armor
>Most helms have gaudy shit
Why is saber like this
>>
>>542081290
I could forgive more ornate shoulders if they were added AFTER we had a good baseline of shoulders that just had various levels of fancy trim. 90% of people want visible decals because it's another layer of customization.
>>
>>542085431
>>542081290
Honestly all classes got that fixed when they added those 3 shoulder variants during the Exfiltration update...except for Tactical who for some reason, had a fucking skull on top of his version of those.
>>
>>542062413
>tech marine has an ability that does direct damage, and may at least be capable of incapacitating or killing at least a majoris, based on talents given
>not even assault's ground pound is guaranteed to get your a majoris incapacitation, and it's the only other significant damage combat ability in the game aside from vanguard's dive kick
>two sources of target marking for bonus damage
>access to a melee no one else will get that is guaranteed to be good purely because they'll want to not fuck it up
>and also he can just turn on turrets to create perfect little wave clear zones for the team
techmarine seems busted, literally the only limiting factor here is that he'll probably have dogshit ammo economy and not get much use out of his primary and secondary, except we don't know what prestige perks he'll have so for all we know he could
>>
>>542085886
We could still do with a lot more. Hell, we don't even have the fancy ornate trimmed shoulders that Chairon and Gadriel have.
>>
>>542086234
Techmarine having access to the Plasma Exterminator is already making him an easy top 3 contender for raw damage alongside Tactical and Heavy. Plasma-anything not having to play the shitty headshot mini-game alongside the massive stagger is just in a league of its own.
>>
I know Grenade refresh perk from the Tact is what everyone wants but damn, being able to one-tap a Diskgor as the Sniper with a headshot affected by Tact's Aligned Aim feels great.
>>
>>542087895
I would rather just have unlimited krak grenades and stun the fucker with one throw.
>>
>>542085886
Valius is the the marine that is explicitly has no command, so clearly they had to plaster most of his right pauldrons with an unremovable symbol of command. Saber has either planned for these items to be modular for the longest time and awaiting a total overhaul of the system, or they're just dum dums.
>>
>>542087474
Right, but without tactical's plasma perk that both boosts its damage and decreases the per shot cost he's kind of in an awkward position where he's the worst user of the weapons. We don't even know if he'll have +sidearm damage like other plasma pistol wielders (bulwark, assault). He has ways to make up for it, but nothing that seems 100% consistent like the others. Still, he will shit out grenades, shoulder gun shots, and every enemy hit by those will take bonus damage in addition to already being damaged, so it'll be fine, but his teammates will be doing more damage to those targets than he actually is, funnily enough.

Unless, of course, one of those nodes that seems like a joke actually isn't, or he has some prestige perks that change things.
>>
>3 zoans and a neuro
how is this in any way balanced.
How are there no limits on the types of spawns?
>>
>>542090179
>>542090179
>how is this in any way balanced.
It isn't, you git gud or you quit.
>>
>>542090179
That'll be 6 shots from the Stalker Bolt Rifle for the zoans and maybe 20 shots for the Neuro.
Your bill, sir.
>>
>>542092095
if you're going to keep saying the stalker bolt rifle is good in every thread I'm going to need you to post your perks on it
>>
why do i lose my gunstrike when my axe riposte overhead auto locks on some dumb minoris?
>>
>>542037448
I rotate between Space Marine 2, Left 4 Dead 2, Trepang2, Limbus Company, and Umamusume: Pretty Derby. I usually hit all of these to varying degrees in a gaming session. Space Marine gets up to 4 Op runs, usually 2 or 3 campaigns on L4D2, 1 mission of Trepang as that game is fucking hard and I'm trying to get everything on Extreme but don't wanna put my foot through my monitor. Towards the end of the night, I'll do my dailies in Limbus and do a single run in Umamusume because I don't wanna put my foot through my monitor.
>>
>>542090179
If your group isnt shit zoans die in seconds.
>>
>>542090179
lower the difficulty
>>
>>542092950
Bottom tree for ammo, Top tree for max damage.
Stalker Bolt will trivialize anything in the Tyranid's roster save for a Carnifex and a Biovore.
>>
>do hard strat dailies
>two teammates very low on health
>they seem to be actively avoiding being in the same spot at the same time
>they leave behind executions that are clearly perfect set ups for it
okay nevermind, back to bash spam bulwark it is, fuck my teammates
>>
>>542026791
it basically turns into a luck of the draw whether or not you get enough venom cannons and thropes/biovores concurrently in the wrong spot to just end your run outright
>>
>>542049141
>assault chainsword
does he know?

also no gun strikes contributing to stagger buildup

parry/block argument aside, if this retard was good he would be using a weapon that doesn't cap effective ground pound targets and meme dodging for gun strikes
>>
Why does every class without all 3 weapon slots feel like ass to play?
>>
>>542098000
because you need to learn new stances
>>
>game ends
>host leaves
>loading screen
>have to wait for other consolefag teammate to load
>consolefag teammate is afk
>have to quit to title screen
>another loading screen
>another loading screen just to get back in
holy fucking shit whoever architected this is a fucking retarded nigger jesus fucking christ
>>
>>542098094
Stances?
>>
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every time I pick the quick match for bonus exp it's the hive tyrant or the first tyranid op

chaos really is a slog for everyone huh
>>
>>542099187
Chaos fucking sucks. I outright refuse to play Vortex and Reliquary. You can get absolutely destroyed by Tyranids, but Terminators and the rest of Chaos can dimiss you easier than a thought. It's so annoying getting wiped because a group of 3 Terminators with Assault Guns spawned in and gave your group the firing line treatment. Chaos went from being okay to back to being a fucking slog. The increased majoris spawn is fun with nids, but dog shit with rapid firing, high damage, high agression units.
>>
why is grapnel launcher availability so inconsistent? often there's a majoris right in front of me and i don't see any reason why i wouldn't be able to grapnel to it, but the grapnel reticle isn't there.
>>
>>542100376
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>>542100376
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>>542100376
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>>542099030
in the case of heavy you have to learn fluid switching with rolling into and out of heavy stance and hip fire

for bulwark and assault you have to be more cognizant of your immediate surroundings. you can shoot ranged targets while surrounded by enemies if you can parry and dodge

assault gets much easier at level 23 or whatever it is when you start getting free ground pound charges from blobs of chaff

tldr get better at melee
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>>542100376
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Today marks the first time I fully parried the Mutalith's 6 hit combo.
>>
>>542101318
u win one gun strike bro
>>
>>542101609
The reward is having the rest of my team actually shooting at it the me taking the gunstrike.
What I really dislike is how during the disco ball attack the mutalith actually jumps around like an asshole and jumps OVER my goddamn plasma shots.
>>
>>542101852
Missed an N there to make "the" a "than", it's time for bed
>>
>>542101852
most retarded boss fight award
>>
>>542102225
I can't 100% guarantee the perfect parry > gunstrike > parry loop on the Trygon for comparison. Sometimes it really likes to delay its next swing but the mutalith doesn't bother with delaying its strikes as long.
>>
>>542102367
trygon ideally should be permastunned until its dead by chaining melta bombs anyway
>>
>>542102496
I thought it burrowed immediately after a melta and couldn't be combo'd with more meltas.
>>
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>>542102730
it can be done, it just needs good timing
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Get to the fucking chopper.
>>
>>542103843
invigorating icon is for fags since shield rush was introduced
>>
>>542095684
>they seem to be actively avoiding being in the same spot at the same time
bulwark players, am i rite? no, i'm not risking getting killed because of bullshit sync issues, most bulwarks don't even run invigorating icon these days or keep the banner only for healing themselves.
>>
>>542102820
looks cool as fuck, but having to play through exfiltration several times in a row to learn the timing seems daunting
>>
>>542101045
Heavy isn't too bad. It actually used to be my favorite class, and I'm still good with it, especially since I learned how to use the Multi Melta.

Bulwark and Assault just kinda bore me. The side arms feel like shit just plinking at Majoris. I can use the Chainsword on both which is good, but then it's like Vanguard except I don't have a fun primary to use. That, and I find their skills to be boring. Banner can be clutch and I can get some offensive use out of it in hallways, but that's minor. The Jump Pack recharges way too slowly for my taste and the ground pound feels weak. Melee is always fun, but only when I'm weaving it in with my ranged which is why I like Vanguard the most. I love getting in and out like I'm playing Devil May Cry.
>>
>>542107350
ground pound is incredibly strong once you get good weaving pride in duty with zealous blow
>>
>>542108382
getting off like 4+ ground pounds in a row like that is a top 5 space marine 2 epic moments
>>
>>542100105
There's a range limit, you need to back away a certain distance to use it. In general the whole device is infuriating to use and this is coming from someone who mained vanguard up to september:

>if you use the 30% health execute perk you can never be exactly sure if it will work or not
>majoris will walk into you and block your hook path eating your charge and no execution
>teammates will kill things you hook to as you are flying towards them
>teammates will kill all executes they see no matter what
>majoris you want to hook to for armor restore just keep chasing you making hook out of range
>sometimes the hook just fails and does nothing still eating the charge

I changed my build to never using hook unless I want damage resistance and armour on demand.
>>
>usually play around midnight to 3ish am
>always able to find games with decent ping
>saber updates the servers
>literally cannot find a game under 150 ping and every one takes 4-5 minutes to find
man
i even reenabled crossplay
this shit sucks
>>
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>>542107350
I don't like how unreliable the grapple is. Like how it makes you stop at enemies in the way of you and your actual grapple target. Sometimes I wanna get out of a clusterfuck horde surrounding me, and I grapple a nid 2 inches in front of me instead of the nid 15ft. away that I was aiming for.
I don't like how slow the jump pack is either, at least by itself, but it's a lot less regid than the grapple. The ground pound feels disgusting to me, I can get majoris executable in one shot on the hard stratagems. Plus ground pounds are such a good mobility tool. I don't have a problem going where I intend to go like I do with the grapple. I don't have to aim at an enemy. I can use them to clear slopes fast and clear a lot of range quickly from cliffs.
And idk. Between the perk that reloads your secondary on jump pack uses and the perk that refills your jump pack meter with ground pound kills, I'm using my single shot inferno pistol way more often than I should be.
I like the inferno pistol cause meltas are the best at weaving into melee, like you said, and the inferno pistol gives you 20% extra melee damage if the magazine's out, hence why I built it to be a single shot. You pair that with a block weapon and some of assault's melee damage perks and you can hit pretty fuckin hard with melee. Like I said, I practically one shot the highest scaled majoris in the game with ground pounds that I'm not even bothering to charge.
>>
>>542109152
You aren't alone. Some update a while ago really tanked matchmaking especially on higher difficulties.
>>
>>542109598
Nta but you need crossplay for smoother matchmaking, and I don't mean having access to the console player pool, it's just seem to work differently and worse if you have it off
>>
>>542110107
Yes I do have it on and keep it on, but recently the pool got worse. It no longer has a nearly 9/10 instantaneous match join anymore.
>>
>>542110315
I've been having a similarly bad experience. It'll be peak hours, stratagems just refreshed, and it will still struggle to pair me with two other humans. I can sit on the battle barge for five minutes and not find anybody. Only way, for me, to force it to work is to start the game with bots and let people join in progress.
>>
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Good day, Brothers!
>>
Extremist modifier is harder on tyranid than chaos because biovore niggers are harder than both terminator extremists.
>>
>>542111317
>spawns
>shoots 100 spores
>skitters over the entire team at 100mph ignoring every single perk that would make you immune to getting knocked back
>doesnt give a fuck about any small weapons fire
>refuses to elaborate
>skitters away
>>
>>542111928
Not to mention their melee combos are straight up better than most melee units
>>
>>542111928
If it decides to attack you with its claws then it becomes the easier of the two, trivial even. Terminators on the other hand get more dangerous when they decide to do some funny stiff melee business with you, especially with missiles on the way.
>>
>>542112160
Except that it alternative between the unblockable close range blast, claw, delayed leap, and a really hard to see charge headbutt. Terminator gas clearer attacks
>>
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what's the reason for this?
>>
>>542111317
*stands on raised terrain with my 3 gunbuddies and just sprays down your entire squad*
>>
>>542109523
I've actually started to notice that with the retarded amount of spawns that are in the game now. It IS super frustrating and it's gotten me killed a couple of times where, if I had made it to my target, I'd have gotten an execution. You're straight up lying if you say the weirdness of the terrain and the aiming system hasn't fucked you though. That's why I stopped playing Assault.
>>
>loading back into battle barge takes like 5 minutes because host left the game
>>
>>542113819
>You're straight up lying if you say the weirdness of the terrain and the aiming system hasn't fucked you though. That's why I stopped playing Assault.
Sure they have, but far less often than grapples malfunctioning. I've gotten a feel for it to the point where I can usually tell where I can use my jump pack effectively or not.
The free armor for using grapple as a prestiged vanguard is pretty nice though. Being able to execute elite enemies early while refunding your grapple is really cool, but heavily marred by all the shit >>542109089 described. They really need to give executable enemies a proper visual indicator for when you're using that perk.
The main thing that made grappling preferable to ground pounding was the invincibility grappling gave you that ground pounds didn't. Now assault gets a prestige perk that catches his ground pounds up to vanguard's grapple iframes, and they do more damage and are easier to control than grapples too.
Like I said, grappling has free armor and early executions, but those don't make up for grappling's downsides in comparison to the jump pack at this point.
Phobos classes used to be kings but seem to be getting power crept now more than any other class. They really need to touch them up. Hopefully those special moves they're supposedly adding to every class, like bulwark's shield rush, will be enough.
>>
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>come back after not playing for a while
>mfw Biovores
What the fuck is this fucking garbage?
>>
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Whats your favorite chapters to have as brothers? I like Salamander bros they usually are chill and nice
>>
Finally finished the inferno hard daily. That shit was crazy and intense. I finally learn a bit more about biovore due to sheer volume of them. They are still the hardest extremist imo.
>>
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>have a Helbrute and an assorted mix of majoris on me
>teammates are in some other part of the arena going down somehow
>>
>>542119427
I know.
>youtube kept recommending me a dozen videos saying the game is getting the biggest patch in its lifetime and the customization is getting overhauled
>come back, haven't played since 1.0
>Biovores, plus those shield niggers making Chaos even less fun to fight
>no customization overhaul happened at all
>horde mode is trash
The sheer disappointment.
>>
>que for hard strat
>lvl 2 assault "for the emperor!!!"
>leave
>que again
>tactical has no grenade perk, is underleveled and worst of all a blood raven
>bulwark is underleveled, not prestiged at all and obviously afk
>leave
>que again
>host is a prestige 1 vanguard, at least with heal teamperk
>plays on a fucking toaster, i literally walk through the air
>leave
>que again, lvl 16 prestige 1 tactical, a fucking blood raven and lvl 25 p4 bulwark
>fuck it lets go already
>tactical goes down every encounter
>"for the emperooor! for the emperooooor!"
>bulwark eventually also goes down
>point out medkits to bulwark
>bulwark plays the hero and gives all the medkids to the blood raven
>he does not even use them, just takes them and dies with them
>somewhat pull through, tact also takes every fucking ammo stash (i´m on heavy)
>carnifex
>blood raven instantly down, bulwark also croaks because he refused to take any medkits
>revive the retard
>dies instantly again
>die with carnifex at 5% hp, surrounded by ~10 warriors and a bunch of thropes
>tactical ended up doing not even half my ranged damage despite flamer numbers being bugged
>even less melee damage for some reason
magpies are the biggest fucking shitters by far. i dont know why everyone says its the templars, blood ravens are all ass.
>>
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i dislike "dailies", so i'm not going to do them.
they were one of the reasons why i stopped playing mmos.
>>
>>542119427
i thought the same thing. once you start surviving being swarmed by Chaos Spawn, Biovores get easier.
>>
>>542127175
nta but for me it's not about difficulty, it's about fun factor
>>
>>542119728
I'd like to have some fellow White Scars, but I seem to be the only one in the sector
>>
>>542112591
GW thought bare ass looked better than the fully armored pelvis they had for the decades before primaris for some reason.
>>
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>>542127691
for me? there has to be more than 3 biovores spawned (or more biovores than competent teammates) before the fun factor is negative .
idk, i'm not a philosophiser, and i might just prefer ez mode classes, but once you learn the biovore hit zones, the enemie kind of melds into your strategy when dealing with Nids.
Chaos Spawn literally had to be nerfed because all they do is stunlock you.
>>
>>542126773
first of, yeah, dailies are lazy fomo shit. fuck that.
second and more importantly: most modifiers are just unfun hits in the crotch. increasing difficulty by buffing the enemies: cool
increasing the difficulty by making you take damage when your teammates get damaged, rolling damaging you (just dont dodge against 4 zoans and a neuro bro just dont rollslop man) and inovative mods like "heavy is useless": cringe
>>
>join game
>wait for insanely long amount of time seriously wtf
>you failed to connect
>now your api logic is broken and you cant find any games XDD looks like youll have to back out to the title screen and wait another 10 minutes to load XD
>>
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>>542130497
i think the invulnerable lictor and the funneled damage are the only bad ones, and definitely kryptonite to anyone doing the random queues.
i see where the fun could be if you had friends, but who the fuck has those nowadays?
>>
>>542131659
i unironically have less problems with the permanent lictor then i have with the nerfs-to-character mods, like the fucking roll and damageshare bullshit
>>
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>>542130497
Issue is that they designed these mutators as if they were making any other horde game, like WWZ or darktide or l4d
but at high difficulties the game does not play anything like those, where the goal is to just barely avoid danger so you can turn your damage hose back on and steamroll through swathes of dudes. SM2 at high levels becomes purely defensive, dedicating 80%+ of your energy to dodging and parrying the sheer amount of bullshit that will instakill you or stagger chain you to death and just barely sneaking in damage where you can. Outside of a handful of weapons you can't just outgun the sheer amount of filth Absolute tosses at you and all your defensive options require hard committal but are absolutely necessary with how much tracking bullshit gets tossed at you
Something like l4d or wwz is just moving/sprinting slightly to avoid a pounce then magdumping the offending special before turning back to the horde; the game is about managing your general positioning and direction of DPS. Having mutators that give you more spawns or conditionally nerf you are fine in those circumstances because the point is to test how well you position with your inherently limited movement options and how well you can manage threats in odd scenarios. Meanwhile every mechanic in sm2 is absolutely necessary just to survive so fucking up just one of them destroys the expected loop at high levels. I'm sure its fine on ruthless and below but that's now what they did.
>>
>>542133953
yeah, and the issues of the game become pretty fucking obvious.
enemies tracking you while executing, deleting your healthbar after the invuln ends and generally too many execution-based perks for sustain. "killstealing" schould not be that much of an issue in a coop game.

and yeah in a game like vermintide2 you can pretty much defeat any mass of enemies. even 3 bosses at once is pretty doable for a very good player. only exception is massive disablerspam like the 30 something assasins in fortunes of war, but really cracked people even get through that.
in spacemarine a certain mass of enemies will just fucking dumpster you no matter what.
and me losing half an armorplate on roll does not make it more fun. the gratification for doing the hard weekly is there, its still fucking bullshit.
after getting my 200 from this weeks i realized that i dont really want anything from the stuff thats left. got plasma, bpistol, the shitty necronblade and all the cosmetics i wanted. guess i´ll just wait for the next batch.
>>
>>542134639
Its just the fact that you're locked out of doing all damage when using defensive options unless you're name is Intimidating Aura. You just can't rectify that. Absolute/Hard Siege already stresses the systems of the game to their limits. Its not like Vermintide chaos wastes where you could just add tzeentch Bolts of Change or khorne Skulls of Wrath and have the player deal with it because space marines don't shit out so much raw damage relative to the horde while still having some survivability, you have to pick either parrying for one measly gunstrike or doing one attack before getting raped to death.
There's some changes they could make to try and fix it but it would ultimately just be seen as powercreeping the player when all the normal difficulty stuff is already, theoretically, perfectly doable at all times.
>>
The only fun modifier is the extra extremis spawns but that gets counteracted by either Biovores or Chaos.
>>
>>542137685
i like experimenting whenever i see double ammo
>>
https://www.reddit.com/r/Spacemarine/comments/1o2hd2h/brothers_do_not_let_it_get_into_your_heads/
Who was in the wrong here?
>>
>>542138385
Both of them for whining about it.
>>
>>542133953
Most of these modifiers don't even add anything fun to the match, they just straight up nerf the player.
God I hate this design.
>>
Bolt weapons
>You need headshots
>Sustained head shots at that
>Enemies hopping and poofng around to avoid your fire
Or you can just bring and on demand AoE on demand stun weapon that doesn't care about headshots that Incidenyally handles chaff
Wow nice weapon balance
>>
>whip warrior is targeting teammate with the orange pull attack, so I get no indicator like he does
>he dodges and it hits me off to the side somehow instead
>the whip warrior does his follow up swing in the vague direction of my teammate, causing him to throw the attack out 45 degrees away from me
>it hits me
I think this little interaction basically laid out all of my complaints about saber's combat system
>>
>>542139926
victor here, saber community staff. we heard you brother, plasma and pyro are getting a 40% damage nerf next patch. thank you for your advice.
>>
>>542140191
I'm more annoyed at the fact that our space marines have
>Rev up weapons
>Floaty spacer attacks
>Sustainrd damage weapons
And here's the kicker
>Limp wrists
But the enemy has a bunch of upfront damage, perfect accuracy, and all their damage is as sustained as it is upfront
Which is alot
>>
>>542138385
spiteful feminine behavior
>>
>>542140206
Sabre balances according to what they want rather than the players. They mentioned it a long time ago or I might be thinking of another dev that did the same thing but yeah sabre is all kinds of retarded with the balance. Astartes mod is a million times better because you feel like an unstoppable monster while still facing crazy odds.
>>
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>>542133953
Saber are terrible at making anything remotely balanced. I mean look at the modifiers, there's so much anti-fun bullshit in the negative modifiers that actively discourage from playing a an op. Sure you can complete it while taking damage from every source while your astartes is missing an arm and a leg, while you're dealing with power outages in your local area, but it doesn't mean it's fun for majority of players.

Devs simply don't play their own game above minimal or ruthless and whatever they make they just something and call it a day.
>>
>>542140481
>Floaty spacer attacks
I hate this shit so much. Because of how collisions work, you spend way too much time in the air trying to swing your sword than actually swinging it, because the enemy is not the ideal distance away. Power Axe and Knife suffer from this immensely, along with the hammer run attack. How hard is it to design animations where your tank of a supersoldier is actually on the ground when he swings.
>>
>>542138385
The bulwark
>Guy isn't playing around me
>Therefore I will not play because of it
Its toxic behavior and bulwarks tend to have main character syndrome
As evidenced by their desire to charge down the middle of a hallway in a narrow corridor preventing any supporting fire
Also sucking in melee although this isn't so bad because melee combat sucks
>>
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>>542140915
>corrosion and no delays
sabre genuinely does not play their own game they doubled down on the retarded modifiers as well which is even more hilarious
>>
>>542139926
Worth it for the thunk sounds
>>
>>542142692
Because My favorite thing about heavy sounding weapons is when they suck shit
>>
>>542141246
>everything is at least 50% tankier by the time you reach the end of the mission
Sounds perfectly balanced.
>>
I bet if the devs were to play the game on livestream they would be worse than the helldivers devs.
>>
>>542144186
The hardest difficulty in Helldivers is easier than Ruthless
>>
>>542144545
I know and the devs still struggled on D3 kek.
>>
>>542138385
I fucking hate those fucking faggots who try to order you about. I actively try to sabotage missions when anyone tries to order me around. I can't wait for the friendly fire modifier to come into rotation so I can frag those niggers. Enjoy being some armchair general with 300 seconds to wait for your next respawn faggot.
>>
what would be the playstyle and class ability of Chaplain/Judiciar and Apothecary and Librarian and Inceptor/Suppresor class?
>Chappy/Judiciar
primary: power crozius/executioner blade
class ability: Litany of Hate - increase teammate's damage in a radius
playstyle: melee, offensive buffer
>Apothecary
primary: chainsword, knife
class ability: Narthecium - AOE heal (small)
playstyle: self-explanatory
>Librarian
primary: force weapon
class ability: Smite - psychic aoe bombardment
playstyle: range support, maybe multiple psychic abilities for both defensive and offensive support
>Inceptor/Suppressor
primary: dual plasma exterminator/dual assault bolter/Accelerator autocannon
class ability: jump pack
playstyle: like assault but way more shooty
>>
>>542146658
Breaking the healing economy entirely is not something they are going to do, period. The narthecium can give stims of all kinds, so expect such a class to be a buffer. At most, he would have the ability to use medkits on other characters, perhaps with higher effectiveness, maybe he can carry more medkits than 2, maybe he gets extra uses ie. 2 uses per medkit, so the team is encouraged to funnel them to him.
>>
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>>542146658
>Apothecary class
>>
Letting you pick and choose modifiers for private ops should be huge.
It'll be interesting to see if we get a lot of codes for custom modifier ops here and to see what mod combos anons use.
I know I'm gonna just try to stack as many spawn buff mods as I can before throwing in player buffs like faster ability regen. If there's no limit, then you might as well always throw in the imperial guard and For The Emperor ones.
Might be good for a laugh to post a code every once in a while for an op with as many of the shittiest mods as possible.
>dodging hurts
>all damage is funneled to one player and the whole op fails if he dies
>66% less hp
>etc.
>>
>>542119427
They're so cute. I love it when you're just going through the mission like normal and then BAM! this crazy fat bodied lil' guy sprints around the corner and runs you over!
>>
>>542119728
Tied with Iron Hands and Imperial Fists. Been seeing a lot of faggots running around with random shit they think "looks good" like this is fucking Warframe.

Also, fuck Space Wolves. I feel revulsion every time I see them, triply so if they're wearing that stupid helmet. Makes me wanna quit the mission.
>>
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Dude wall anon if you're here i would like to add my (modded) deathwatch dude to the wall
>>
>>542151053
Received.
>>
>>542146658
>terminator
>has a ridiculous lore breaking teleporter so he has augmented mobility to rival assault and vanguard
>your ability is teleporting and you can heavily modify its properties through perks of course
>you naturally don't flinch from heavy hits and have four armor slots
>instead of dodging, he teleports in place, giving him iframes but with no distance traveled, and the timing is tighter, to help balance the extreme tankiness
>you get assault/bulwark tier access to melee weapons AND can equip and one hand a heavy primary, but you don't get access to secondaries
>you have perks like ones that make you take more agro but give you 15% more hp or something
Basically just the new tankiest but hardest to use class. Can provide great ranged support like a heavy while also being capable of jumping into hordes to draw agro and melee effectively like an assault. Worse ammo economy than heavy and less mobility than assault though.
>>
>>542152254
>4 armor is extremen tankiness
Lol
>>
>>542152534
You have natural stunlock immunity and presumably defensive perks to rival or outmatch bulwark too though.
What more do you need? Being able to block with his melee weapons like bulwark's shield?
>>
>>542151053
I'm malding they never let us use that left DW arm or the entire DW set from the prologue for that matter.
Fucking Saber...
>>
>>542152963
>What more do you need
I wish EA did an army of 2 spinoff, saber's game is depressing the more I think of it
>>
>>542153075
I think they will eventually its a drip feed on their part

>>542152254
Astartes mod implemented termies pretty damn well. Their ability is a teleporting ground pound kind of thing. He has 5 armor pips but theres a million more enemies in that mod than in the base game so its balanced by that fact.
>>
>>542112591
It allows for maximum mobility. Feels like I'm wearing nothing at all!
>>
>>542153401
There's an ocean of untapped potential in sm2 being squandered between incompetent saber devs and criminally autistic GW overseers. Mostly saber devs I presume. Modders have made this pretty clear.
But for what sm2 is, it's pretty great. Best co-op game to come out since like resident evil 5, not counting gay zoomer shit like fatshark games or HD2.
>>
>>542126773
I like dailies in MMOs but for some reason not in other games. Or maybe dailies in old WoW were just different.
>>
>>542042535
What if the "thing we should have done" they mentioned was simply standardizing the armor pieces between Tacticus, Phobos and Gravis? So now all the shoulders are pattern correct?
>>
>>542158107
I've said before, could be anything. There is so much they should've done a long time ago that it's a major "do you have any idea how little that narrows it down" moment.
>>
>>542154534
That's the dumbest take I ever seen
HD2 and sm2 are exactly the same in that coop is mostly better the more spread apart the team is
At least in fatshark games you're incentivized to stick together
>>
>>542158563
>posts an even dumber take
>>
>>542050042
der codex astartes ist ein haufen schwachsinn
>>
>>542158563
Having the freedom to go off and do shit on your own is partly why the best co-op games games are great co-op games.
Splitting off to draw agro, break up enemy blobs, do objectives, etc. is still co-oping, and I'd go so far as to say they're advanced co-op tactics. The ability to splinter off from the group and have your team be in multiple places at once can be a gargantuan boon.
We'll stick together if we need to, but it's cool to be able to play well enough to be relatively self sufficient. And it's the greatest feeling in the world to clutch for your team while they're downed or respawning.
Being forced to stick together because of arbitrary mechanics like the squad cohesion debacle when they added lethal difficulty is fucking gay and artificial unfun difficulty bullshit that should only exist as an optional toggle for meme runs.
>>
>>542160314
Uuuuuuhhhhhhhh.... what do I remember from my german lessons?
Es gibt viele moglichkeiten.
Ja wohl, ja wohl, ich liebe alkohol!
Yes, I'm sure this will work as a reply.
>>
I AM SO FUCKING SICK OF NIGGERS DYING A MILLION TIMES BEFORE THE BOSS SO I'M LEFT ALONE TO WHITTLE MYSELF TO DEATH DODGING THE HIVE TYRANT AND THE ENTIRE WAVE HOLY SHIT
>>
>>542160501
i find it to be people like you who are the buzzkills when it comes to coop games, but i get the sentiment, youre not wrong for playing that way.

i like when games have mechanics that reward cooperative team based playing, i find that most of the time its much more kino to experience the content together, whether it be a painful or awesome moment.
>>
https://www.youtube.com/watch?v=slqrOi84IJ0
>>
>>542163129
Looks like your own fault
>>
>>542163618
The Zoan was in the 33% range for an execute, and he attacked after I zipped. This has never happened before where it's knocked me out of the execution that should have happened.
>>
>>542138385
The bulwark. The heavy was probably dealing AOE damage and the bleed over damage was incidental. Really good heavy can shoot around that and predict enemies hp but it's not a deal breaker.
>>
>>542161956
>Person with no mortal wounds uses his Relic when there's no enemies around him
>>
>>542161956
>Extremis challenge
>Lets fight fucking everything and take forever so we get overrun with zoanthropes and biovores
>>
I don't run dailies because I'm in no hurry to collect Accolades for sidegrade weapons.
>>
>>542138385
>maxed prestige bulwark
>still being a spiteful hypocrite about a gene seed
they both seem like idiots, but the bulwark more so
>>
>>542163129
>>542163846
Yeah I've learned to just not grapnel Zoans, shit like this is a pure 50/50.
>>
>>542109089
>>542109523
If they can't fix the targeting system, they should just band-aid it by forcing the grapnel launcher to focus on targets you ping. Saber can't put a square into a square hole.
>>
>>542172812
Actually, even this wouldn't work because the ping targeting is also shit.
>>
>>542161985
>i find it to be people like you who are the buzzkills when it comes to coop games
But why though? Just because I'm not constantly next to you and shooting at the exact enemies you are? Idk about you, but I find it cool that my homies are doing things in the background and contributing in their own ways. Why not have a guy plant the bombs in decapitation while you and the other guy take on the swarm?
>i like when games have mechanics that reward cooperative team based playing
Getting artificially pigeonholed into playing certain ways sucks though. You might argue you're not being penalised by lone wolfing, but attaching benefits to sticking together with your team just to make you stick with your team can easily give loners and team stickers alike the penalization of missing out on those benefits when apart, which truly becomes disastrous when the game's designed expecting you to be taking advantage of said benefits.
1/2
>>
>>542036581
>>
>>542161985
>>542174451
>I find that most of the time its much more kino to experience the content together, whether it be a painful or awesome moment.
I agree that sticking together can lead to very kino moments, and more often than lone wolfing, but I just see so much good out of going rogue too. It's cool to link up at the elevator in exfiltration so you all can cover more of that huge desert area at a faster rate. You know they probably ran into some mobs a few times along the way. Yeah, they probably weren't crazy battles, but because they've been left up to mystery, they're subject to your imagination where you naturally embellish them up in your head. You imagine how you all went on your own little adventures simultaneously. Yeah you're by yourself in the moment, but you know your homies are physically actually in the background and you can go over to them and interact with them if you want to. You also know that what they're doing has an effect on you and your environment, whether indirectly or otherwise.
It just makes the game feel a lot more alive and dynamic to me.
I'm not saying you should only play one way or the other. It pays to be flexible after all. But why not be allowed to go off on your own if there's good reason to and you're up for and equipped for the risk?
2/2
>>
>>542146658
Apothecary should be a biologis so he gets access to acids/poison weaponry. Make him around either going into healthing perks or DoT/debuff perks.
Plus hey it gives us another Gravis character
>>
>>542174594
>gravis
Poor man's ass terminator armor.
I also hate the look of it. The ceramite hood is fuckin stupid.
Even phobos looks better.
>>
>>542175015
Phobos is the best looking MKX and I will die on this hill

>But the calves when I paint them a funny color!
Anything looks stupid when you paint it wrong.
>>
Has anyone had an actually fun fight against a neurothrope ever
>>
>>542175015
I agree but Gravis isnt going anywhere sadly. So if we are stuck with Gravis, I'd like them to at least have some variety outside Heavy
>>
>>542175337
>Either over instantly because it was beamed by a Tactical with a Stalker
>Or I'm the only not-Tactical shooting it and it harasses us till nearly everybody is dead or I'm the only one left alive
>>
>>542175337
No, zoans and neurothropes both suck massive dick to go up against when paired with other enemies at the same time. The stupid tracking balls always piss me off.
>>
>>542175337
Yes, it lasted a whole 10 seconds, it couldn't even do that AOE thing.
>>
>>542175178
The calfs are fuckin gay in general and are a giant downgrade from the classic cylindrical grieves of the other MKs. Other than that, phobos is just missing abdominal plating, otherwise it's fine.
The ceramite hood and leg tubes on gravis add up to being far gayer than the calfs and undersuit abs on phobos though. The calfs are just downgrades that aren't bad by themselves, and the abs are just kinda gay, but the hood is straight up retarded and the tubes just look fuckin bad.
>>
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I only play Heavy in pubs now, I firmly believe it's the one class that can't be trusted in the hands of a drooling retard.

A Heavy with all of his best damage resistance perks and a Plasma Incinerator, whether it's the Heroic version or the firing speed version, can solo harder than anybody else. A class only second to Bulwark in damage resistance, and only second to Tactical in damage output. You get the best of both worlds, and only become more unkillable when you're alongside a Vanguard and Bulwark.

So what happens when you give him to subhuman lice-eating chimps?
>Multi-Melta so no long range
>Heavy Bolt Rifle so lmaolol
>Memelee builds
>Seemingly allergic to using Iron Halo
>Can't use Balanced parry so even if he does use Iron Halo he can't keep it up
>>>Bonds of Shitterhood
>>
>>542175337
I watched it roast itself while I was leveling the pyreblaster.
>>
Can a Helbrute come ruin your fun while you're capturing altars in either the big red altar room or the three small altars room?
>>
>>542178401
Yes
>>
>>542178524
Interesting, that's like 7 spawn points for a Terminus enemy. Every other mission has it at 6 iirc.
>>
>>542176894
A perfect heavy's unfun to play with though. They just seemingly sit back and nuke everything with plasma faster than you can possibly kill anything with your entire fuckin kit.
There's zero competing with them for highest ranged damage or most kills.
They just hold your hand for 20 to 45 minutes until they inevitably beat the mission for you.
It'd be one thing if it was visually impressive, but niggas are just standing there spraying blue balls everywhere. There's no weapon switching or perfect blocking giant melee strings or anything impressive looking whatsoever about a heavy dominating.
It's always been the chinese bugman class for throwing coolness and fun out the window in favor of playing as efficiently as possible. That's fine if you're a chinese insectoid like that, but there's more to life to me than number go up.
>>
>>542179023
I WILL CARRY LITTLE MAN
>>
>>542179023
>throwing coolness and fun out the window
not if u aren't some limp dick plasma/pyre user. heavy bolter and multi melta is cool AND fun.
>ERMM WHAT ABOUT ZOANS/NEUOS/BIOVORES OUT OF RANGE
don't care. everything else is dead.
>>
>>542179739
>Everything's dead except for the stuff that actually wipes runs
>>
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>>542151053
I see the inverted height mapping issue is still present lmao
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>>542175337
Had a pretty fun one, I was a tactical and we were attacked by a wave right as we entered the entrance area of the refinery in Inferno.
As we were nearly done with the wave the Neurothrope pulls up while everyone else is busy fighting other nids, I auspexed it, popped a bunch of bolts in its face, but then it landed and started doing its dome attacks, so I went in for the kill with the chainsword while dodging.
Anything that makes you use all your tools as a tactical is fun.
>>
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>>542175337
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>>542160501
>Being forced to stick together because of arbitrary mechanics like the squad cohesion debacle when they added lethal difficulty
I haven't played for a long while and have only been sticking to ruthless since I came back, did they do away with that garbage?
>>
>>542184486
They got rid of it since like November. Cohesion lasted like a week after release.
>>
>4 zoanthropes
>and a ravener
I hate this game. I've not been able to even reach the guard camp.
>>
>>542184486
Not only they brought back but now it's one of many fantastic modifiers to torture, I mean, entertain community with!
See >>542140915
>>
Requesting to update my World Eater on the Dude Wall (the one wearing the Ravenwing MKVIII helmet with the emblem coloured red).
>>
4TIHV

help me get to wave 15
>>
>and then the next was 4 biovores
>and a ravener
>>
>>542174451
im playing this coop game to be part of a cooperative experience, it also goes into the whole space marine fantasy of being an elite squad of ass kickers. and they are always represented as killing heretics in a squad, its not that complicated.

its a buzzkill when people dont want to play a coop game, cooperatively yknow. they want to be "that guy" by exhibiting behavior that amplifies that style, even if its not their intention.
i like when games reward cooperative team based plays, not penalise lone wolfers. if you can survive by being a lone wolf then go ahead but dont expect people to appreciate your style when you go down for the 10th time and have the attitude of "oh im cooperating way over here! thats surely what the other players are thinking too!" because thats not what your actions say.
>>
>>542186681
This game can't encourage co-op play like e.g. Darktide because it actively fucks over every class' design philosophy. We saw with cohesion.

The only way you could encourage teamplay in this sort of game is if every character had some sort of "aura" ability where being close to them buffed you, and the radius was generous enough to not feel crippling without also being comically huge.
>>
>>542188352
yeah thats a flaw in this game itself, and i wasnt saying this game did actively encourage teamplay, just stating what i like in games like this one. but the fantasy is there, so you are encouraged to stick together albeit not mechanically, but thematically.
>>
>>542188352
in dark tide and vermine tide i actually feel safer around teammates as we fight off the horde together. in space marine if you are a near a teammate you will get hit by a majoris attack thats not even aimed at you
>>
>>542185713
Received.
>>
I killed myself 3 times with my own krak granade this week....
>>
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>>542194662
>krak be upon ye
>except it always sticks to minoris
>have to roll away from the little fucker that immediately charges straight towards me
I've only done it once so far and endeavour to not do it again.
>>
>>542195416
It's been a while since I've played but I'm pretty sure in Darktide the krak grenades in that game won't stick to minor enemies.
>>
>try to do the weekly stratagem in Oceania
>doesn't find a single other player
Love every game being dead in this dumb gay prison colony.
>>
>>542190737
>you will get hit by a majoris attack thats not even aimed at you
This is the big thing, hitboxes are so obnoxiously large that standing near anybody is a giant risk of unknowingly breaking the token system.
Its the exact opposite of other horde shooters where, if you manage to stand next to your allies you pump out so much obnoxious DPS just by existing that everything in front of you is ground into paste with little risk. Overlapping 2h hammer swings in vermintide or two guys with AKs in l4d makes you completely safe from one direction until a special spawns to break up your formation. You can very rarely get that in SM2 but actual horde events spawn shit in literally all directions so you're instantly surrounded and everything above minoris acts as a formation breaker with their giant hitboxes but they're also way tankier than almost every comparable foe in other horde shooters
A basic sword warrior feels tougher than a damn vermintide chaos warrior sometimes but is way riskier to fight with multiple people because you can be standing completely to the nid's side and still get whacked or fuck up the target's parry.
>>
>>542198073
must suck stuck in the edge of civilization
>>
>>542198774
It's okay the moment I lost playing on my own I inexplicably ended up in a lobby with two other people that it couldn't find before, for some reason.
>>
>>542198652
That is because L4D and vermintide have little defensive mechanisms and the game is basically just hit them a lot and don't get hit. SM2 have more of a duel system with attack and defense
>>
>shit damage
>shit CHP recovery
what's the point of Neo-volkite Pistol?
>>
>>542198652
>actual horde events spawn shit in literally all directions so you're instantly surrounded
I hate what they did to the spawner in update 8 or 9 or whenever it was, things just pop into existance where they shouldn't be able to. Look at the corner next to you, look at the corridor ahead, look back to the corner and there is an entire warrior brood there. Even worse when you can literally see the enemy phase in from thin air. It's another one of those minor polish things that SM2 just doesn't do.
>>
>>542200892
I don't know what they were thinking with that gun. Neo-Volkite should fucking melt any enemy on the burst.
>>
>triple biovore spawn
>I rush in to try and lock them down
>realize the other two dumbasses didn't follow
>they were mucking about with the immortal lictor
Why are people so fucking retarded. You see something like a triple biovore spawn, the bulwark rushing in that hasn't used his banner yet, and instead of following in you muck about with something you literally cannot kill and is literally irrelevant compared to the far bigger threat.
>>
>>542200258
Vermintide has dodging, blocking, and parrying
>>
Biovores really need a movement nerf or less health. It's ridiculous how tanky and fast they are.
>>
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nice, full Black Templar team
>>
>>542201398
high range and accuracy i guess but who the fuck needs that
>>
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>>542201418
You focus the immortal lictor to make it fuck off so you can deal with the things you can actually get rid of.
The whole squad focusing on the lictor can make it fuck off in like 10 seconds.
If you think the randos on your team are trustworthy, then you can leave the guy currently being targeted to deal with the immorta-lictor, but
1) both of us know "trustworthy" and "random" do not belong in the same sentence in this context
and
2) it can backfire very easily and very horribly
so it's better to make it fuck off faster by focusing everything possible on it.

TL;DR: Yes, 3 biovores are a big problem, but 3 biovores and a lictor is a bigger problem so you make the lictor fuck off first.
>>
this unibrow is fucking ridiculous bruv
>>
For me? It's the Flesh Tearers.
>>
>>542203427
The lictor's just gonna get caught in the shitstorm of stuns and gunstrikes though because I've got the banner dropping in the middle of the biovores and the banner has the damage aoe + hyper armor prestige perk.
>>
>>542180335
I swear. Every fuckin time I've been picking my assault to do nid missions lately, it just shits out 4 zoans at a time in every fuckin room.
Or it'll shit like 6 biovores out that flood you in a sea of spores I'm permanently dodging cause my inferno pistol doesn't have the range even when upgraded to deal with them.
Always with a bulwark and a flamethrower heavy that either plink at the zoans with pistols for chip damage or ignore them to let them war of attrition us to death with relentless homing balls and bullshit beams.
>>
>>542205297
>Assault
>Inferno Pistol
Ew. It's Plasma or bust.
>>
>need one single Absolute to finish my final prestige class
>have literally no weapons on vanguard leveled so im just melee'ing through most and using sidearms
>3 matches in a row my teammates are completely fucking useless and die before i do

please man i need one decent team PLEASE
>>
>>542206343
Devs need to hurry up with the 5-burst Instigator, Vanguard will finally have a gun worth using.

>Only Bolt weapon he has with any form of ammo restore
>Auto-reloads on execute
>Pinpoint accurate whether hipfired or aimed
>Heroic variant was datamined to have the best of all worlds for stats
>>
>>542206343
Post code
>>
>>542206658
>Gun worth using
The Bolt Carbine fucks. Get in close on a majoris and mag dump him in the face. Reliably deletes except in the most extreme cases.
>>
>>542174535
you can find this kd:m
>>542201398
because old good, new bad, but memes aside it should cause nearby enemies to catch on fire, we have the technology from flamer
>>
YOU WORTHLESS FUCKING IMMORTAL LICTOR ASSHOLE CUNT!
I WILL FUCKING FIND YOU! EVERY FUCKING TIME
>trying to focus the zoans or the biovores as heavy
>the little shit ALWAYS TARGETS ME
WORTHLESS NIDDER
>>
>>542175178
Slimmed down form-fitting armor looks fucking horrible on space marines and I would say anyone that wants that doesn't like space marines and is actually looking for eldar.
>>
>>542207106
Bolt Carbine doesn't gel with the grapnel execute playstyle unless you use the Marksman variant which is terrible against Chaos, and its ammo economy on Vanguard is horrible.
>>
>>542208070
I like slim marines and I am not joking.
>>
>>542186681
>im playing this coop game to be part of a cooperative experience
Well we have different definitions of co-op then, cause I don't need to physically be next to my brothers and doing the same things as them to feel like we're working together.
>they are always represented as killing heretics in a squad
Not every space marine chapter works the same way. There's a near infinite variety of them that almost each operate differently. Complete with their own unique fighting styles and tactics. Most space marines are given more freedom the higher rank they are anyway. And our marines are pretty fuckin special to be casually killing things with 3 marines that would normally be killing dozens of them.
>its a buzzkill when people dont want to play a coop game, cooperatively yknow.
I just don't agree. I can still feel the effects of my brothers in the background.
>drawing agro
>killing enemies I don't have to worry about anymore
>clearing sections of areas that I don't have to worry about leaving a med kit behind in anymore
>finishing or starting objectives so we can get through the area faster before more fucked up extremis squads spawn
They're still helping in so many ways, if not, moreso than they could be otherwise at times. It just seems arbitrary to get hung up over their distance to me.
>dont expect people to appreciate your style when you go down for the 10th time
Yeah. That's fair.
It's not a playstyle for the feint of heart, and of course you shouldn't force it in every situation. There's a lot of situations in ops that obviously call for close quarters teamwork. But there are benefits to playing like that. Plus sticky teammates can be just as bad or worse.
>execution stealing
>equipment hogging
>grenade showering
>pyreblaster blinding
Rogues are practically and simultaneously just as viable and unviable as fellowshippers in their own ways. Avoiding the cons and reaping the pros for either style ultimately boils down to having enough skill to do so.
>>
>>542208626
Sister of battle with a space marine helmet.
>>
>>542208626
You are gae.
>>
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two-handed power sword/chainsword when?
>>
>>542209353
This is what I immediately thought as well.
>>542208626
I hate it. One of my favorite things about space marines obviously is how they're 8ft. tall hulks that can melee duel with shit 3x bigger than them and tear their arms and heads off with their bare hands.
Looks like any random ork could guaranteed overpower and ass rape him in melee range.
>>
>>542209353
>>542209846
I like inhumanly skinny/lanky they are. I think how fucked up these abominations would walk along like men on stilts would look neatly uncanny.
>>
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>>542208626
you can't be serious
>>
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>>542210245
That's not what a space marine is, they're fucking broad chested motherfuckers that are twice as thick as any normal man. As bulky as marine armor is, it's also about as form fitting as it can get around the arms and legs.
>>
>>542210703
I never said that's what they should be, I said thin marines are neat.
>>
>>542210851
Why are you gae?
>>
just did the normal strat
holy fuck that's so much easier its unreal
how do people actually stay on ruthless?
>>
>>542211245
normal strat is the right amount of fun
hard strat is try-hard bullshit especially pairing with randos
>>
>>542211245
Normal is substantial, not ruthless. If it were ruthless it'd give you a gold instead of a purple armory data.
>>
>>542209970
>no eviscerator
>no power greatsword
>no power maul
>no power spear
>>
>>542211245
The whole game is balanced around Substantial, it's what the devs play the most.

They threw Lethal and Absolute for tryhards.
>>
Can I not get level 1s and 9s with mortal wounds at the start of hard strats?
>>
>>542208493
True, but it works with regular grappnel use. Grappel, close in, hose, execute.
>>
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>nid sniper lines up his laser on me
>dodge
>he doesn't fire and the laser doesn't go away
>dodge
>he doesn't fire and the laser doesn't go away
>dodge
>he doesn't fire and the laser doesn't go away
>the moment I'm out of the roll he fires a direct hit
so much of how enemy attacks work is based off of code that just doesn't fucking work
sometimes I hate this fucking game
>>
>>542216180
I PUSH MY FINGERS INTO MY
>>
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>>542175337
>>
>>542212346
fuck a power lance would be so fucking cool
>>
I'm finally free from the Occulus Bolt Carbine. What a terrible gun.
>>
>>542222893
if its so terrible why did you bother with it retard
>>
>>542222893
> bad gun
> doesn't just wait until heroic version so you can level it easily
>>
>>542222893
You were using it wrong.

It becomes laser accurate when scoped and has immense DPS in this state. Arguably the fastest TTK of all of Vanguard's guns.
>>
Tell me about the midget Imperial Fist who gym-maxxes.
>>
>>542222964
I'm trying to max everything for some reason.
>>542223296
Fairly certain the headshot multi variant of the Marksman Bolt Carbine has a slightly faster headshot TTK while also being very accurate. Also don't have to fuss with the scope and dealing with cancer FOV.
>>
>>542226821
>Fairly certain the headshot multi variant of the Marksman Bolt Carbine has a slightly faster headshot TTK while also being very accurate.
Its spread is worse when maximum tap-fired. I very much mean it when the Occ is "laser" accurate. Zero spread when scoped.
>>
I am once again convinced Hard Weeklies are simply an IQ filter and not actually difficult in the conventional sense.
>>
i really enjoy the part where someone leaves during loading or something and your api logic just breaks entirely and you cant find games until you exit out to the title screen really fucking good design and software architecture
>>
The targeting in this game is so fucking wack. Why does the hellbrute decide to shoot me when I'm surrounded by 3 rubrics and 4 chaos spawns from across the map?
>>
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>>542230473
>>
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>>542230706
>>
>>542206658
I wish the vanguard could use tactical's plasma rifle
>>
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How can they fix siege mode? i feel like it needs some sort of independent progression system so your actually encouraged to push for higher waves and not just stop at 15.
>>
>>542236902
- Add new larger map with options to fortify positions
- Rewrite the code to allow for massive amounts of low HP enemies so that it feels like a horde shooter
That's off the top of my head, though the second suggestion does seem to be a slightly tall order for saber devs to pull off. Honestly though, they have to work on their netcode or whatever is causing siege mode to fall flat on its face after 10+ waves.
They should also standardize the currencies across different modes so that I'm not forced to play one mode to unlock X/Y/Z/W currency. Because it's retarded.
>>
>>542237168
But comrade the fragmented memory.
>>
>>542236902
Make the waves themed instead of just being the same thing again but progressively more biggerer
>>
>>542236902
Add the ability to start at 5/10/15/20
Add a Nid only and Chaos only option
Remove normal difficulty
Keep waves going beyond 25
Every way gives heroic currency, scaling higher per wave

And nost importantly allow multi class selection
>>
>>542237168
>Siege now gives blue coins!
>1 per wave

t. Monkey Paw Saber
>>
>>542211245
Saber got given shit that their game was too easy. They got butthurt about this and made a mode that was hard for most people and then judge it based on 'clear rate' statistics.

In other words; they retards who have no idea how to balance a game.
>>
>>542180362
M-maybe they're just concave...
>>
>>542211245
It's consolation price people who can't clear hard.
Yet those shitters still complain about hard and want to make it easier.
>>
>>542208626
That's a guardsman in cosplay and he should be executed for making a mockery of the Emperor's finest.
>>
>>542209970
>It would take too much effort to make this to our high quality
>Modders implement it in a week and it looks awesome and works
>>
>>542175337
>drop a Neuro to the ground
>it still fires its beam
>the beam still hits me even though I'm hitting it from the side
No.
>>
bro ur aeldari?
>>
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>>542238639
>Add a Nid only and Chaos only option
Good luck with that, it was torpedoed 3 days ago by the dev team. Great idea though.
>>
>>542244046
>making siege not fucking suck is "not compatible with their vision"
Genuinely malicious towards their players. Chaos regularly being ridiculously unfun(and usually more difficult) to fight to a degree that tyranids never really achieve is one of the most common complaints regarding this game and there's no way saber doesn't know that.
>>
>>542244046
They should have just copied last stand.
>>
>>542244582
>Genuinely malicious
That's just how russians are.
>>
For a deathwatch right pauldron is the trim original chapter colors or is it black?
>>
>>542245651
whichever looks better to you
that's the answer to every aesthetic related question
>>
>>542236902
its crazy to me that they made a WHOLE game based on horde and siege mechanics prior to this and didnt implement any defense mechanisms or traps that you could use like in WWZ. how did they not learn from this
>>
>>542245651
Only time I have not seen it use original chapter colour is for techpriests/chaplains/apothecaries/librarians.
Watch out for og chapter colour trim that denotes the company btw, e.g. mortifactors where the green trim you'll see in all the pictures is specifically for the 4th company. I'm personally not entirely sure how to handle that, since it means there is no true og chapter colour trim (in other words, should a deathwatch ultramarine have gold trim despite not being from the 2nd company? use the trim of the company they served with? standard UM blue? haven't found an answer to that).
>>
>>542244046
To me the main issue is that siege doesnt feel like a defense mode at all, it feels like some fuck you heres 2 terminus and 4 extremis in a room mode.
It needed embattlements, defensive tools and a completely different sense of difficulty rather than being a copy paste of operations, just within a single large room.
They called it siege but should have just been named sweatlord arena.
>>
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>throw krak straight at minigunner
>krak changes course at last second and sticks to a rubricae's shoulder
>downs me
Never using those poorly-coded pieces of shit again.
>>
>>542250252
git gud
>>
>>542250745
Code your game better, slav.
>>
>>542250252
ive died like this before and i put it down to a silly mistake on my part, given I know the krak mechanics. this game has some BIG glaring techincal issues, but this aint one of them chief
>>
>>542250826
Works fine for me. Sounds like a skill issue.
>>
I wonder what the restricted chapter cosmetics are going to be. It has to be grey knights no? Though it would be weird without a its own psyker class.
>>
>>542251507
Retributors, or Astartes 2 cross promotion.
>>
>>542251507
It will LITERALLY NEVER be Grey Knights, stop asking. It's most likely just going to be Blood Ravens to tie in with Dawn of War 4
>>
>>542251507
Until we know what it is, it's not worth caring about. We haven't seen any details and you should always expect the lamest possible outcome with saber.
>>
>>542251507
It's going to be Minotaurs

If they did Blood Ravens then the 2nd season pass will be the last
>>
>>542226821
>I'm trying to max everything for some reason.
Based completionist
I had all weapons capped out and all armor unlocked before prestiging came out
It's nice to finish getting everything
>>
>>542251507
I hope it's Executioners and it's restricted because they forgot about them when making Fist successors.
>>
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>>542244046
>Not giving players ability to choose what faction they want to face off against
>Out of fucking vision
>The OUT OF VISION status is given by the dev team to ideas that are not compatible with their vision of the game or technically not feasible.
>Yet they are perfectly able to have a modifier for stratagems that reverses factions in their respective operations.
Why not use this script/piece of code and make it a toggle when choosing what faction you want in siege? What in the ever loving fuck are these russkies smoking in their coding sheds? This isn't rocket science ffs. Btw, that moderator is the CM who also said that knife w/ HBR on heavy is impossible because devs said so (meanwhile modders).
>>
>>542256668
they still cant even make the multiplayer api not completely break and require an effective restart of the game regularly and its been over a year
>>
>>542256668
>the out of vision status means we just don't want to do it
>BUT YOU COULD DO IT IF YOU WANTED TO THIS ISN'T ROCKET SCIENCE
Damn you're fucking stupid.
>>
>>542257763
i think his point is that it should be trivial to implement, and if it isn't then they really fucked up the codebase extraordinarily
>>
>>542257763
I meant that they have everything at their disposal to make this happen. If this was some kid modding the game I'd understand the complexity, but we're talking about devs who should, after such long time making the game, be able to slip in some QoL features without much hassle. Unless they fucked up to the point the entire code needs to be rewritten, which is a VERY plausible scenario.
>>
>>542236902
>>542247543
This.
The entire thing should've been a map where there is an obvious defense line, and an obvious enemy spawn line. Just like the end of Inferno. As the waves become overwhelming, you have to fall back a line.

You have 3-5 lines, the final zone being a last stand area with nowhere to go. There should've been gas traps just like Inferno too, as well as various other things you need to buy like cannons if a Biotitan spawns. They could've also introduced a mechanic where side walls break and the enemy comes behind you in flanks, and you need to spend points to reinforce the walls.
>>
>>542257912
>>542258192
It is trivial to implement. They don't want to. It's that simple, they even typed it out for you. It would also be trivial to let you play as chaos or to give Tactical the thunder hammer but they don't want to do that.
>>
>>542249307
>Only time I have not seen it use original chapter colour is for techpriests/chaplains/apothecaries/librarians.
It's always been silver as stock.
>>
>>542256668
There's no fuckin way they're incapable of making the spawn points lock to only one faction. Absolutely no fuckin way.
If they're choosing not to do this, that would be fucking so insane.
Siege is already in a below bare minimum state cause of the framerate problem and lack of chaos playability like sm1 had. They should've delayed siege fuckin a full year if they needed to, until they fixed the framerate and added a nid or chaos option at least.
It honestly should be redesigned from the ground up though, cause idk about you, but I just wanted endless versions of the end of inferno or the bridge section of decapitation.
Siege as it is now should be it's own separate mode where you can customize spawns to the point where you can use it like a training mode to practice fighting specific enemy types.
>>
>>542256668
>>542259116
It's most definitely not trivial. Not for saber anyway. Sure, they probably can't be bothered because tov. Grigorenko is high own farts and believes he knows what's best for the game. I'm convinced they just don't know how to do something without breaking this carefully made house of cards. And I'm not defending this band of morons who couldn't even code in a proper battle-barge arena (pvp version? no enemies? come on...) or add new gear and paints without breaking existing colors. The list goes on.

I've started to wonder who's most at fault here, Focus for not pushing the devs more, game director or simple ineptitude of saber staff. Graphic model design unit excluded, they seem to do most of the heavy lifting there.
One thing's certain, they've burned all the good will there was, now it's only inertia pushing this production forward. Saber need to get slapped by negative review bombing a'la HD2. This might put them in their place.
>>
>>542257763
nta, but if they made decision to give us the finger here, then it's only worse. it's like they want to go out of their way to fuck with the community.
>>
>>542256668
Why don't devs ever fuckin commission modders to come in and help implement all this shit that we obviously want that they can't implement themselves?
It's crazy to me how many games there are that get so many huge mods that fix so many issues or add so much such good shit that should be in those games, and so many of those devs and publishers just turn a blind eye and let the non PC versions of their games rot and be 1000x worse.
>>
>>542245651
Whatever looks better for you.
>>
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>>542208626
Eldar is that way buddy. space marines are clunky giants in tank armor, being lanky & an acrobat is for the elves
>>
I want Drukhari to be an enemy faction in future games.
Future games should have each faction function off of attributes like Tyranids having more minoris enemies than majoris and certain factions having way more majoris troops than minoris troops.
Have them feel different in their troop deployment.
>>
>>542268735
>nids: more minoris
>orks: more majoris
>eldar: more extremis
>chaos: more terminus
Enjoy more Helbrutes.
>>
>>542269094
Nothings changed from how it is now with it being the only terminus enemy for chaos to randomly spawn anyway
>>
why doesnt this game have region selection

i want to play but i cant get a game at 5am australian time...
>>
>>542269325
I was excited when I heard they were adding the vortex beast cause it was advertised as a new enemy. Figured chaos were finally getting another terminus, which could've been great, cause between the persistent AOEs and bullshit plasma cannon with infinite range, I kinda hate fighting brutes.
But no. Of course it was an operation boss that's way worse than the Trygon, which was already a step down from the hive tyrant.
>>
>>542270810
>still haven't been able to dodge a laser correctly
it's so fun
>>
>>542270810
Vortex beast should've been a regular terminus. As it is now, it was just a huge fuckin absolute waste of dev resources.
Nobody wants to fight that fuckin thing cause fighting it with most weapon types either does no fuckin damage or practically guarantees you're trading and getting outtraded. Plus he's at the end of one of the longest gayoss ops to date. And chaos are shittier than ever to fight now thanks to chaos spawns, which should've been a relief from how biased towards ranged combat chaos was.
>>
>>542269942
Brother you can barely find games at 7-10pm.
>>
>>542270810
Think they should've exalted flamer on burning chariot or something instead? I don't think it would've been much better, Tzeentch is full of unfun things.
>>
>>542236902
Make it play differently from every other mode instead of being just like all the others.
What's the point of playing siege when it just devolves down to the same "kill all the enemies and move to the next area to repeat"
>>
Why did that one anon go on a tirade about balance being good? It's objectively the worst type out of the three weapons.
>>
>>542272823
I rolled my eyes when I discovered they try to make you do objectives every other wave or so.
Siege should've been pure combat and a break from doing objectives in ops. It sucks it took them months and months just to come out with basically a looping operation that forces chaos on you and doesnt even work right after 10 to 15 waves. SM2 itself was delayed almost a full year from its original release date, and we're still catching up to what the game should've been like at launch, to this day.
I like that they push enemy spawns to their limits and let you outright buy healing, equipment, and temporary buffs mid-siege though. I didn't think I'd ever see enemy counts like that without mods since Saber said they couldn't push them pre-siege.
>>
Prestige 2, Level 21 Assault, Xenophase Blade, Heavy Bolt Pistol.

Everyone got fucking wrecked early in the mission by a SINGULAR Biovore spamming mines and I was the only one to survive and kill it. Got lucky with the code search as it was on the first body, then I made it all the way across the field solo and had everyone spawn in the refinery. I also clutched up and fucked all over a Carnifex that spawned at the top of the elevator.

Am I a good Assault?
>>
>>542275072
Test.
>>
>>542275072
>sub 10k melee damage
no
>>
>>542275735
It would've been over 10k if I had started the mission with them. They had made it to turn just before the Camp when I had joined. Would've been like 11 or 12k then.

Revaluation?
>>
>>542275980
if they were dead half the time you should have even more damage dealt than usual
>>
>>542275980
You need a double 'e' in there.
>>
>>542275072
>most kills
>damage on par with tac for ranged
Yeah ya did good kid
>>
>nid warrior with ranged weapon runs away while I get swarmed with gaunts
>chase it
>it reaches a wall
>melee it, now it can't run
>massive wave triggers
>nids start jumping off from that wall
>feels like fucking Maugan Ra soloing a hive fleet tendril while I don't even know where the rest of my team is
>win
I like nid ops.
>>
>>542276073
I tried to play it safe and literally booked it as fast as I could through the field when they died. I also didn't have any kills at the Camp. For some reason I've been getting deleted by enemies lately. They do a shit load of damage, so if I'm not playing damn near flawlessly I'll get ripped to pieces it feels like.
>>542276107
Ah....
>>542276192
YAY!!!! I picked Assault back up after neglecting it since release. Glad I've learned quickly. Now I just need to level it. I think the Blade is probably my best melee with it, same with HBP. Inferno Pistol works good if you've got a primary, but I've been stuck with my dick in my hand against flyers on Bulwark and Assault. It just doesn't contribute enough to get rid of them befire it's dry.
>>
>>542237581
wave of all lictors would be cancer but i sort of like the idea

>>542272823
i really dont see the benefits of objectives in siege, i like the idea of challenge rewards for doing certain stuff, like x headshots. but the press buttons and charge stuff is boring and a pain .
>>
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>>542244046
> player gives well thought out idea and the reasons why it could be a good addition
> dev immediately torpedoes the idea because they would have to do 4 hours of coding.

lol,lmao even. its not even like the guy was asking for something crazy. We really arent getitng anymore classes after techmarine are we?
>>
>quick match
>chaos
>leave
Not doing it anymore bros, so unfun.
>>
I'm not crazy am I? If the Vortex Beast staggers you once during his six piece KFC combo, that's just it for you, right? You just get staggered over and over? I feel like the recovery window makes it impossible to parry or dodge the next attack, they're awkwardly paced to just outright punish any failure.
>>
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why do the high lords allow the Blood Angels to exist? they are literally a khornate legion in disguise with their whole Blood for the Blood Angel, Skull for the Golden Throne shtick
>>
>>542244046
I have a wild theory the devs hate players shitting on chaos the same reason they hate chaos itself (muh no chaos in PVE). They went into it excited about space bugs vs giant big guns horde game and then James probably forced them to insert the shittiest fucking chaos faction with the most unfun lore and units because "muh tabletop sales, we gotta sell tzangoor models". If I had to guess they wouldn't even have bothered with PVP.
Instead they're now stuck having to put chaos content into the game, and on top of that they have chaosfags pissing and shitting themselves over getting customization and other such shit.
Ultimately this is GW's fault. Game at the concept/pre production stage should have stuck to nids and that's that.
>>
>>542269942
bro stop playing at the crack of dawn. you didn't sleep did ya
>>
>>542284546
Because the Blood Angels are distilled based.

>Bloodthirsty savages turned into noble warrior scholars, appreciators of the fine arts and stunningly handsome, and sons of the embodiment of the Emperor's loving humanity
>>
>>542284546
Imagine the utter shit storm trying to turn a founding space marine chapter excomunicato traitoris. Now imagine doing that to the chapter that belongs to who is arguably the most deified and loved of all the primarchs by all elements of society. Even the two primarchs that are back loved Sanguinius the most. Even fucking Horus loved Sanguinius the most. Even fucking Chaos loves Sanguinius the most (if they could have had him as their big champion they would have taken it over Horus)
And then consider that while the Blood Angels aren't at Salamander levels, they are generally honourable and knightly. Even if as part of the vampire shitck it hides the inhuman monster underneath and all that. Fucking golden warriors with angel imagery doing glorious charges for the Emperor and all that.
Blood Angels might have the most solid publicity in universe.
>>
>>542285062
The only reason the Blood Angels aren't as lovey dovey with civilians as the Salamanders is because none of them trust themselves. It's like a morally conflicted pedophile trying to fight his urges at Disneyland.
>>
>>542276967
Been playing a lot of assault recently myself.
I love the inferno pistol for the 20% melee buff, but you're worthless against thropes. You gotta just hope the game isn't gonna shit out tons of them, and that your teammates can play ranged classes and deal with them. And sometimes it just floods you with thropes, and you're teammates either run bulwark and also can't do shit, or they suck and ignore them and leave you as an inferno assault to helplessly solo them.
Also I mainly use the block chainsword. Couple that bad boy with inferno's melee perk and assault's melee perks and you're hitting everything pretty fuckin hard, even on the hard stratagems.
>>
>>542287563
Forgot pic.
>>
>>542287714
>>542287563
lol
>>
>>542287714
Twice.
>>
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>>542269094
You can work with pretty much every enemy in a game, it's just a matter of implementing it. This is just Saber that's doing piss poor job of it. And there's lots of possibilities that they could go with for the next game, provided that they won't mess them up because 'muh difficulty'.
Here's a chart I've been making based on some brainstorming discussions a few threads back and before that.

This is only what devs could use for enemy factions. Given how Saber teased necrons in the campaign there's a chance they will have some presence in the next game, same with orkz who are supposedly coming back to the forefront next edition.
>>
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>>542287810
>>
>>542284679
i got out of bed at 5pm
>>
>>542288734
So you didn't sleep and ended your "day" when most people are transitioning from their morning routine to the actual start of the day.
>>
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>>542284546
> trying to remove a founding chapter

good way to get yourself killed, high lords arent retarded enough to meddle with space marine chapters and the ones who did got killed when guilliman returned.
>>
>>542284634
it really baffles me how they settled on thousand sons for the chaos enemy.

like why, literally any of the other chaos legions would have been better. Both enemy types in this game are mutes aswell, atleast with orks you got some banter.
>>
>>542288978
i did sleep though i just slept through the day yesterday
>>
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>>542288172
There are many new units which could fit nicely here. Necrons newest Kill Team has a lot of expendable trash they could throw at us as a Minoris https://www.warhammer-community.com/en-gb/articles/9lpgtcwy/the-big-summer-preview-deathwatch-kill-teams-descend-into-the-tomb-world/
And of course there are many notmages among Necrons, which could be trivial to make out of Tsons

Tau had a huge auxiliary refresh so there are many new Kroot units and new Vespids. They are hinting at one more Kroot or Tallerian even. And I think those would get in before Knarlocs, since Knarlocs are Legends units which still aren't refreshed. Krootox Rampagers and maybe Lone-spears would be in instead. Their Kill Team could be made into multiple enemies on it's own.
>>
does anyone know where I can torrent warhammer 40k audiobooks? I am not spending $100 just for ONE WH40K audiobook (Eisenhorn omnibus).
The level of greed in WH40K is just insane and I refuse to engage in it.
>>
>>542289954
i really hope SM3 has necrons, i know 11th edition is probably going to be orks so we will probably see orks again in sm3. But seeing necrons would be awesome
>>
>>542290050
nvm. found a new BT search engine. got em. lemme know if you want them too.
>>
>>542284546
>posts a photoshopped mini

lmfao, disgusting thirdies
>>
>>542289407
Like I said, gotta sell tzangoor models.
>>
>>542284634
Chaos would've been in the game anyways, they are important for Titus's story. Nobody liked them in Space Marine 1 either and it's gonna carry over to Space Marine 3 as well, with a different paintjob.
>>
wish this game automatically made u leave the lobby after mission unless u decide to stay together, this lobby style is ruining my pub brain rot
>>
>>542288172
Needs a chaos faction.
Minoris: Nurglings (melee), traitor guard (ranged), plagued civilians (essentially zombie apocalypse, melee)
Majoris: Plaguebearers (melee), Plague Marines (ranged), Nurgle Sorcerer (caster)
Extremis: Plague Drones, Plague Toads, Herald of Nurgle, Deathshroud Terminators
Terminus: Noxious Blightbringer, Foul Blightspawn, Foetid Bloat-drone, Mephitic Blight-hauler
Terminus operation bosses: Daemon Prince of Nurgle, Great Unclean One, Plague Hulk, Lord of Contagion in Cataphractii Terminator armour
>>
>>542293451
They need to just have a straight up khorne worshipping warband like world eaters to be the next game's chaos faction.
Make them the more melee centric enemy faction you fight initially before the necrons show up with more ranged weaponry and augmented mobility from teleporting, like the Tsons.
It would be nice if they could fit orks in there too again. Y'know, because it's space marine 3, we get 3 factions to fight this time?
>>
>>542289954
The refreshed units for Tau and Necrons slipped my mind, in all honesty. I think this could work especially when, like you said, with T'sons they can serve as base for reusing some assets. I'll have a look the the Kill team set, see what I can come up with and I'll report to the thread.
>>542294278
Good idea, I thought of Nurgle too but he's been used in DT not too long ago if we're count the days from its launch. Not that I'm biased against it, though. The same argumant can be made for Khorne/Slaanesh (again, the former was in TW3 and the latter in Rogue Trader). Maybe Chaos Undivided then?
I could make something rudimentary out of your idea though.
>>542290189
It would be a shame if SM3 didn't feature Necrons. As for Orks I'm leaning towards their appearance as a faction with a chaos warband to be a recurring threat. Honestly, devs could technically port Nids and T'sons (ugh) or even the entirety of operations into the next game like Valve did in L4D2. I know... comparing Saber with Valve....
>>
>>542288172
>Knarloc gets in
>it has an attack where it rolls over to the side
Enjoy not being able to dodge.
>>
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My (homebrew DA sucessor chapter ) dude for the dudewall.

Black helm is supposed to be higher rank pattern. Give me your thoughts.
>>
>>542296521
I feel like the biggest issue with Khorne or Slaanesh is that Bloodletters or Daemonettes don't have that "swarm of weak fodder" feel that Nurglings have.
>>
>>542297323
Looks awful, you'll fit right in with the rest of the successor chapters.
>>
>>542297323
The orange is too bright. Needs to be something more muted.
>>
>>542297323
I think the black helmet for veterans (or command) would look better if the shoulderpads were a different color.
>>
>>542285062
>And then consider that while the Blood Angels aren't at Salamander levels, they are generally honourable and knightly. Even if as part of the vampire shitck it hides the inhuman monster underneath and all that. Fucking golden warriors with angel imagery doing glorious charges for the Emperor and all that.

pretty sad that despite all that the garbage they released for the blood angels cosmetic pack is incredibly bad
>>
man playing the d level characters is so brutal after playing the a level characters
>>
>>542299910
I like the blood angels stuff we got. Only complaint is that the right shoulder is for some reason black and red instead of a single colour and you can only colour one of the sides. So if you want it all red for example no can do (makes it look weird on a Sanguinary Guard.
The chest piece is fine, and so's the helmet. Kinda wish we got something for the legs with blood drops.
>>
>>542300080
Champion skin will probably fill out the rest of the BA aesthetic.
>>
>Lictors hunt alone
I just watched a strong independent woman custodes and a bunch of humans fight like three dozen of them in a GW animation. Why did Titus lie to his subordinates?
>>
>>542210703
Goddamn, not even the eternally youthful Blood Angels can escape the Norwood reaper.
>>
>>542288172
I miss the spooky skeleton wraiths.
>>
Looking like we should have this by Monday at the latest.
>>
>>542300250
Probably. I'm hoping it's fully usable by assault but if it does skip the greaves or the gauntlets I wouldn't be super mad.
I'm almost sure there's gonna be a cape in there somewhere for Tactical though, and it won't be usable outside of the skin itself (like DA's bulwark champion) and people will get mad.
>>
>>542304721
>tfw I haven't completed this op even once
Do I need to to get the helmet?
>>
>>542305080
No, my friend never played once during the Trygon event and still got the reward from that.
>>
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>months since playing
>used to be an okay player
>come back to try out the new weapons
>get absolutely fucking demolished on Ruthless
Holy shit did the game get that much harder or am I just hopelessly garbage at this? I swear I could get away with parrying shit to death but those fucking chaos spawns have Elden Ring tier attack animation delay on top of coming in fucking droves
>>
I hate stunlocking so fucking much. It's such a fucking faggot ass mechanic.
>>
>>542304721
>finally the actual MkX Phobos helmet
what the fuck took them so long for this
>>
>Vanguard joins game
>I'm soloing a Helbrute
>Its at 33% HP or so, I'm still full health
>Vanguard-tard decides to come shoot the Helbrute despite there's 50 ranged fucks spawning behind us
>Our Bulwark goes down getting fucked in a corner but clears his adds
>I clear my adds
>Vanguard-tard decides to glory kill the Helbrute instead of picking up the Bulwark who's 5ft away
>Bulwark dies
>Vanguard-tard start spamming FTE!
>Ignore him and keep going
>Get a Helbrute again later
>Let the Vanguard-tard deal with it himself while us two do the objective
>Runs the Helbrute into us because he's ass and can't do it himself
>We kill the Helbrute again
>Vanguard-tard takes glory kill again
>Spams FTE! again

Yes he was a PS4 player
>>
>me and the bulwark in our fucking shit up against 4 zoans and a neuro
>where the fuck's the assault
>he's as far away as possible twidingly his fucking thumb
WORTHLESS
FUCKING
SHIT
>>
>>542297323
>>542297623
kek

Other than the halloween colors it's ok. The red legs look awful, remove them. Frankly i'd get rid of the black legs too.

You could probably find a better tertiary than gold. Silver or black, maybe
>>
>>542304721
PROGRESS IS PROGRESS, BROTHERS
WE ARE ALMOST THERE
>>
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holy fuck why does it take so long to melee down a regular fucking Majoris
>>
>>542312349
It does? They seem to go down in a single full charge fist to me
>>
>>542312615
It feels like fucking forever for me with Chainsword / Knife / Power Axe
>>
>when an squadmate is executing a majoris+ near you, your contested hp is paused then regened
>killing an extremis+ return 10% of hp
there i fixed it
>>
>>542314217
Only one lethal and below difficulty sure. Just keep shitter off absolute/hard stratagem, i don't really care
>>
It kinda bothers me that the Phobos classes have much faster footsteps but still travel at the same speed as any other class.
>>
man this fucking bullshit dodge malfunction on hard is fucking retarded as all hell like yeah bro you will be punished if you use the core mechanic of the game just face tank the devourer rambo shots from a mile a way, neurotrophe aoe blast, and the venom cannon bro oh dont forget the lictor that is on your ass
>>
>>542320507
The fact that it wasn't gutted within the week tells me Saber are more retarded than I originally believed.
>>
>>542320507
Dodge malfunction is one of the easiest negative modifier if you aren't a shitter. It is the biggest litmus test imo
>>
>>542323580
I'd love to know the high intellect move to not get ass-fucked by two Biovores, a Zoanthrope, and five Venom Cannons.
>>
>>542323840
Pray to the Emperor for salvation.
>>
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God I love this mod
>>
>it's another "only team mate left against mutalith beast dies trying to revive people because the boss is so shitty it has literally no breaks in it's attack flow at all and every hit stuns
>>
>>542323840
Just play around cover and isolate them. Biovore are the most annoying sure but you can clear the majoris easily enough first. You might ot might not clear zoanthrope depend on your weapon but they are slow and it's easy to break its LOS.
>>
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>new laurels added
>old laurels still have wildly incorrect colors because of some incorrect material setting or something
>they managed to fix this problem for the ordeals arms, but not this
SABER
>>
>Reliquary extreme challenge + -66% HP
Shant be doing that.
>>
>>542329401
You're coping. Armor malfunction 100% turns the game into an enemy spawn lottery
>>
>>542340126
Coping what? Armor malfunction is below average in difficulty compared to other negative modifier. Only players who are just spamming roll slop every fight and expect their teammates to carry and kill everything for them really get hurt by it.
>>
>4 days
>still need 30k Vortex Beasts for the helmet
Kek what a failure of an event

Saber is out of touch and keeps insisting on longer, harder Operations instead of fast and easy ones like Inferno, Decapitation and Ballistic Engine
>>
>>542341438
Inferno is one of the hardest bug mission and harder than half of the chaos mission.
>>
>>542341493
Only because Saber went full retard and added 2 Terminus spawns.
>>
>>542341438
it's going to be a success and the fact that you think there's any agency here is funny
they already know how many vortex mission runs get completed within a span of 15 days from the enormous data harvesting they do through Pros
they just set the required kills somewhere around the number they already had
>>
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>>542302445
Were those Lictors or Von Ryans Leapers, which are essentially Majoris, Warrior version of Lictors
>>
>>542340727
There is literally no defense against venom cannons except rolling you drooling retard
>>
>>542344860
staggering them
killing them faster
rolling only the one time and then recovering the armor or HP
Armor malfunction does next to nothing in normal situations it just makes a bad one worse so you manage it by blitzing down shit as fast as possible
>>
>>542345036
>just be in melee range bro
delusional fucking retard
>>
>>542345079
>shield bash staggers
>either sniper gun staggers
>grapnel gun staggers
>ground pound staggers
>heavy plasma staggers
Holy shit learn to play this one was one of the easier ones to push through
>>
>>542345174
you are so fucking stupid its unreal. what the fuck do you plan to do when there are 5+ venom cannons shooting at you from across the map? afk behind a fucking corner?
>>
>>542345357
Shoot them with your gun and then grapnel chain them
or run at them with your shield up
or one shot them with you bolt sniper/las fusil
or jump on top of them before they spread out and one shot them
or execute as one is about to shoot you
or use literally any cover like you have even a quarter of a brain and shoot them
or just tank the roll damage because its literally fucking nothing
>>
>>542345524
running at 5 venom cannons with your shield up is suicide you delusional fucking retard. it doesn't make you invincible

>any cover
a biovore and a zoanthrope who can both hit you behind cover spawn

what the fuck do you do now?
>>
>>542345607
>running at 5 venom cannons with your shield up is suicide you delusional fucking retard
No it isn't, learn to shield charge
>a biovore and a zoanthrope who can both hit you behind cover spawn
Neither can hit you behind cover and i'm not so shit at the game that i'm leaving dozens of bullshit up as extremis spawns but also unable to execute chain in the same breath
You're garbage
>>
>>542345716
>Neither can hit you behind cover
>Shield makes you invincible, you don't actually do the block animation and become vulnerable when you get hit by a venom cannon
Confirmed for never having actually played the game. Fuck you're stupid.
>>
>>542345801
>help me, i'm so fucking bad at the game that i can't shoot spore mines or stand behind shit that's obviously not cover and then blame the zoan beam
>help me, i'm so shit at the game i can't shield charge
>>
>>542345871
It's a known fact by 99% of the playerbase that the zoan beam regularly goes through walls. Spore mines will turn corners and hit you behind cover unless you roll to dodge them

These are inescapable facts that everyone seems to know except you
>>
>>542345937
>Spore mines will
get shot by you if you're not shit at the game
>that the zoan beam regularly goes through walls
And everyone knows what walls they can stand behind safely by now if they're not shit at the game
Or, again, you could just fucking roll because the damage is negligible
>>
>>542346061
Ignoring the fact that it's completely random whether the beams will hit you or not, how the fuck are you supposed to shoot spore mines when you're cowering behind cover? How can you not infer such basic logic?
>>
>>542345801
Armoured advance is really good actually
But also there will be situations that just fuck you for sure. You're not always able to use cover and neurothrope spawns are just ass. Even if you're good enough to beat missions with the modifier, it just makes the game feel miserable.
At least this weekly convinced my friend that going back to DT is a good alternative. I long for the day when SM2 catches up to that game's improvement, but it's behind schedule.
>>
>>542346206
>Ignoring the fact that it's completely random whether the beams will hit you or not
no it isn't
>when you're cowering behind cover
>HOW ARE YOU SUPPOSED TO USE YOUR THIRD PERSON PERSPECTIVE TO JUST BARELY PEAK OUT OF COVER TO SHOOT A THING THEN GO BACK BEHIND THE WALL AS SOMETHING TARGETS YOU I JUST DON'T GET IT!!!!?!?!?!
That's how retarded you sound
>but thing run up to me!
And that's what you want to happen so you can execute it for armor
>>
>>542346308
>Peek out of cover to shoot mines
>A thorn bush blocks you
>You eat the damage from the bush and 2 venom cannon shots and die
great plan retard

>no it isnt
i can tell you're full of shit here because you clearly don't actually play the game enough to know or remember these if it was true

>>542346290
Yeah. Best case scenario you get lucky with some cover and get lucky with the spawns at the same time, and armored advance assumes you have armor
>>
>>542346290
Oh yeah, neurothropes are awful to fight with it. Still doable but massively more painful and requires everyone to back up to any hard cover you can find so that you can focus fire. Possibly backing up far enough that you can just be outside of the pulse range. But that's all it is, armor malfunction just makes the pain points more painful but your average encounters are still just as easy as before since rolling more than twice in any average engagement is shitter shit.
>>542346705
>>A thorn bush
So fucking shoot it you retarded holy fuck.
>>You eat the damage from the bush and 2 venom cannon shots and die
You're actually so retarded you see 2 beams loading up on you for a full second and a half and still stand right where they can hit you? Fucking go back into cover or dodge roll you stupid faggot.
>i can tell you're full of shit here because you clearly don't actually play the game enough to know or remember these if it was true
>I'M TOO SHIT TO TELL SO THAT MUST MEAN YOU ARE TOO!!!!
Git fucking gud this week was the second or third easiest weekly thus far.
>>
>>542346917
Trick question retard. You die to 2 venom shots bush or not
>>
gotta the love the waste of 3 minutes every time the host leaves after a mission
>>
>>542345607
Just stagger them with a grenade and you can kill half of them during the stagger and just execute chain the rest
>>
Space marines will fear our hive sw- ACK
>>
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forgot to attach image award
>>
>>542348572
I tend to pre-fire pressing ESC as soon as the loading bar fades while the screen is still black, you can already press leave to battle barge but you're shit out of luck if the host just closes their game.
>>
>>542333901
They are a small family company. They have very limited personnel. Please understand.
>>
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>>542349642
kek
>>
>>542287309
Lmfao, that's a funny comparison.
>>
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Don't you love when pablo.escobar334 is less useful than a bulwark bot (who for some reason had the heroic pistol)
At one point before the bombs I had run completely out of ammo fighting an extremis wave that a second extremis wave spawned on top of it and I had to actually just run the fuck away like a bitch from them
>>
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>>542333901
Why single out the laurels? Half the fucking "tertiary" areas have incorrect colorization because some of the intended original color is left in there.
>>
>>542342739
theres both
>>
So far, negative modifier difficulty ranking for hardest to easiest:
Suboptimal state
Extreme challenge
Great responsibility
Hunted
Shadow of the Warp
Depleted armor
Armor malfunction
Killer Instinct
Equipment malfunction
Effective taunt
Meat for slaughter
Major challenge
On the clock
I don't bother with the weakened class modifier because that is just "don't play this class"
>>
>>542351919
kek people don't know how to deal with anything extremis and above. My favourite is when a terminus spawns and you've done 75% of damage to it as a melee class.

I also noticed that the bots have heroic weapons when running hard stratagems, not sure if they get weapons that relate to what difficulty you play on now or if it's just something for hard strats.
>>
man bolt carbine + melee "sniper" is so much more fun
>>
>>542355936
Why not pick tactical at that point?
>>
>>542355853
Neither he, nor the guy who left, seemed to know how to deal with much of anything
He was dead a solid portion of the mission having died both right before the bridge and during the tyrant fight and the other guy was the kind of guy to dive into 3 sword warriors and immediately job to them
>>
>>542355936
No longer a Sniper

You're just playing a non-descript gay Phobos Space Marine
>>
>>542305080
I wiped on it 5 times now, 0 clears. Probably my fault for trying to level a flamer.
>>
>>542321916
They are russians, that's normal.
>>
Tactical is just a "melee" sniper with a 200% damage taken debuff on parry (cracked).
>>
>>542357592
Battle Focus is the true litmus test for Saber. An intelligent developer would go one of two ways.

>This perk is now really iconic on this class, and is very powerful.
>I'm going to make it a Signature perk because normal perks shouldn't be this strong, and replace its old position with something weaker.

>This perk is now really iconic on this class, and is very powerful
>I'm going to balance every other perk around it so Battle Focus has actual competition, and no longer stays the "be all, end all" perk choice.
>>
>>542297646
A deliberate choice. Every color has a significance tied to the chapters lore/history.

Fiery orange = fire, rebirth, phoenix motiff (the chapters original name was Phoenix Knights.. now Knights of Vengance)
Black = space/darkenss
Red = blood/sacrifice, also fire (due to being almost destroyed on day 1 of their creation)
And gold = Imperium/emperor

I experimented with a few different patterns, and this one look the best to me so far. I'm open to suggestions as to what color to go where
>>
>>542357825
Based on the Techmarine's perks seen >>542062413 I think they are "slowly" learning how to make more interesting and powerful perks that synergize with one another.
>>
>>542312615
That full charge fist.
It takes 5-6 regular fist punches, which is absurd. And that's on normal difficulty.
>>
>Die in 1 hit from 100% hp (Bulwark) from an enraged chaos spawn in today's daily -66% hp strat
>>
>>542346917
>So fucking shoot it you retarded holy fuck
That seems like a simple solution in a vacuum but more often than not you have like five other things to worry about and also there are ten of the cunts firing more of them than you can keep up with.
>>
>>542362129
Sure but if you're already in cover then half of those things are ignorable for at least the next 3 seconds.
There are very few spots on decap where, if you get caught in, you're instantly fucked and surrounded with no LoS breaks and most of those spots are generally synced with the spawn timers in such a way that you can walk through them untroubled. Most of decapitation has enemies spawning from generally one direction, maybe a 90 degree cone, and has either some crates, some corners, or some steep elevation to break off a lot of problems.
It's annoying for sure but all of the strong classes can go through it mostly as if it were a normal mission, only chipping into their hp with rolls during the psychic screams. Especially with equipment recharge you should be able to blitz every problem with auspex or regen it with banners.
>>
>>542346917
>rolling more than twice in any average engagement is shitter shit
Make your bait less obvious.
>>
>have to reach level 42 to unlike the bolt carbine for Vanguard in PvP
What the fuck? I played this quite a bit around launch and only managed to reach 19. How fucking long would it take to get that high?
>>
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It's finally over. Fuck this shit. Watching the Vanguard come out of an execute and instantly die to two assault cannon terms.
>>
>>542363191
I'm veterancy level like 22 or so at this point, and it takes me approximately 10 to 15 matches to level up.
Pvp's great when it comes to grinding out general class cosmetics cause you just need to complete a few ops or matches, and matches are like 3x faster than ops.
Grinding out veterancy is only second to grinding out chaos skins in terms of being the worst grind in the game though.
>>
>>542345357
5 venom cannons would fuck you up regardless.
>>
>>542345801
Wait there's someone running bulwark without armored advance?
>>
I wish I could opt out of the fucking battle barge
Fucking tired of these loadscreens
>>
>>542368571
>Wait there's someone running bulwark without armored advance?
Most people not informed about the game's mechanics don't.
>>
>>542364913
>Watching the Vanguard come out of an execute and instantly die to two assault cannon terms
I swear no matter how hard you try you WILL get fucked by some bullshit frametrap at some point.
>>
>>542368571
>>542369557
Use this to shill Armored Advance in the future.
>>
>>542370041
I love going for a block on a whip Warrior, but having a gaunt run up and fuck up my parry or block timing, then getting lashed up the back like I'm a Celestial Lion, or when there's 2 or more whip Warriors who start their combo juuuust out of sync, so you get ripped to pieces.
>>
>>542372942
or you can run that perk that increases damage on shield bash instead and do the same thing while picking something else
>>
>>542376913
>Do you want a hypothetical infinite timer anti-stagger perk as long as you have a drip of armor that's competing with a selection of incredibly mid perks, or some dogshit +15% damage perk that reduces Bulwark to a shield spamming mongrel, the same class that already deals stupid amounts of melee damage (perk is in the same tree as Rejuvenating Effect and Inspiration)
>>
>>542377287
more damage = better
simple as
the stagger resistance is just icing on top plus being able to take out a pesky extremis immediately is good
>>
>>542351919
>bulwark bot (who for some reason had the heroic pistol)
Bots inherit the class and loadout, but not the perks because Saber is gay, of the person that the bot replaces.
>>
>>542356125
NTA, but because cape and ez full cHP recovery via purification.
>>
>>542377809
15% additional damage on the condition you spam shield bash, which was changed so it has to connect, is nowhere near as good as Armored Advance.
>>
>>542380357
No clue what you're talking about the perk activates even if you dont hit anything and even if it didnt theres a million enemies all the time to proc it off so your point is moot. I'd rather get a consistent melee damage buff that also gives me stagger resistance over the other two perks in that column.
>>
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>teammate is using a flamer
>drop a melta charge in front of them while they're firing it
>>
>>542376913
>>542377287
>>542377809
>>542380357
>>542383250
those two talents aren't even in the same column
>>
>>542384748
We know? What's your point? You're not taking both.
>>
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>Always play as Blood Ravens
>Very often get other squadmates as Blood Ravens but think nothing of it, maybe they are just as popular here, they are from other video game after all, might have a lot of players among video game players
>Decide to switch to other chapter randomly and pick Omega Marines since they look cool
>Get another player with this literally who scheme + a Blood Raven
What chance is there for this? Is there some system in place which tries to pair players with those same chapters?
>>
>>542385090
You can take both.
>>
IT IS NOT DEAD
>>
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>>542389851
but mom
>>
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for the dudewall: desertdweller, a chapter friends came up with years ago
>>
>>542386789
Coincidence is weird sometimes. The amount of times I've run a mission with the three of us, all randoms, being Death Company is at least a dozen.
>>
>>542386789
I've only ever once seen another guy who was a Mantis Warrior, and that was only after he switched paintjob in between ops.
Even then, he was tasteless and stuffed so much bling on his armour that you couldn't even see the chapter symbol.
>>
>>542391340
>desert
I sure hope Space Marines have AC inside their armour.
>>
>>542386789
>made my own OC donut steel version of Necropolis Hawks
>never saw anyone else wearing it
>wore it all the time except now, upon coming back to the game with the new cosmetics available
>get a match with two dudes wearing it while I'm wearing blood ravens
>>
Why does the Thunder Hammer only have 1 skin per level?
>>
>>542389851
THAT, WHICH CAN ETERNAL LIE
>>
>>542391340
Received.
>>
>Walk past strange thorn bullshit
>Still get hit and slowed even though it doesn't touch you

This will never be fixed will it?
>>
>>542394584
>will things having egregiously larger hitboxes than they appear ever be fixed
no, that's fundamental saber design philosophy
>>
No but seriously why does saber keep pushing the melee meme on heavy?
>>
>>542386789
I never see my own chapter, just successors like Black Templars and the occasional Crimson Fist.
>>
>only after I begin an execution a nid sniper starts lining up a shot
>only at the very end of the execution, when the game literally will not even allow me to input anything as I mash spacebar to avoid the green laser, does he fire
>direct hit, no possible way to prevent it
shit like this just happens all the time as you play this fucking game
if space marine 3 gameplay starts showing up and they haven't changed anything, I'm not fucking buying it
>>
>>542386789
>>
Holy shit, even on minimal threat level you are now constantly getting 3+ spawns per spawn.
>>
>>542398095
>level any kind of criticism at saber
>plebbit and some anons default to the le git gud meme
dark souls was a mistake
>>
>>542395257
Probably because "M1 until everything dies in front of you" is pretty boring. They want to make the class more involved offensively but the stomp is about the only other thing it has. Just a poorly conceptualized class.
>>
>>542395257
>>542401958
The thing is, they could literally just make it so Heavy innately has a very high melee damage stat, and then maybe these perks would be worth a fuck. 50% more of nothing is still nothing, and Heavy's lights do seemingly less damage than a fencing Chainsword light.
>>
>>542363126
You shouldn't need to roll more than once against 3 warriors and 2 dozen gaunts, shitter
>>
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>join game, assault & bulwark
>they die on the first wave
>join game, assault & bulwark
>they die on the first wave
>join game, assault & bulwark
>they die on the first wave
>>
>>542403865
Except for when you get 4 extremis and a bunch of the venom niggers at the same time which is often because its lethal. Ironically enough assault is really good for this weeks hard because of the prestige perk. Being able to avoid the a majority of shit with a ground pound saved the run quite a bit.
>>
>>542405709
Except that's not the average encounter
Even amongst wave spawns 4 extremis plus an all ranged warrior spawn is the high end.
And still doable while maintaining armor.
>>
>>542405954
Doable but no less obnoxious. Saber did the stratagem modifiers without actually thinking how they interact with the game because they definitely dont play their own game. Just look at no equipment on the trygon fight for example.
>>
>>542386789
I exclusively wear default blood angel & death company, I can count on one hand the amount of times I've seen a fellow son of Sanguinius.

I see Black templar, Dark Angels, White Scars & Space wolves in that order as the most common chapters.



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