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File: 1300367423992.jpg (42 KB, 639x480)
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https://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Previous thread: >>541315707
>>
>>
>>542078770
not today
>>
The file hosting site removed the ParallelGS build of PCSX2 that the wiki linked to
>>
>>542079145
>buzzheavier
Who was the retard? At least post on catbox, they don't ever remove shit. Buzzheavier has some retarded scheme IIRC.

>File Expiry? (Free Accounts)
>Starts at 15 days. Each download adds 3 days (max 45 days).
>Get 15+ downloads every 45 days = file lives forever.
yeah
>>
Fuck troons. Long live Emulation.
>>
>>542081569
Hell yes, brother. Jesus is king. Long live Emulation. Kill a tranny tonite.
>>
>>542078770
>>542079047
how long have you fags been doing this
>>
Thingy.
>>
>>
In Haunted Casino (Japan) for the Saturn after you get the key off the statue and go in the first door on the left what is meant to happen? It's a guy eating something and talking about russian roulette but it's just a black screen. Is there meant to be an FMV?
>>
Why is it that Dolphin and PCSX2 have no problem automatically detecting and adding games to your library but in Retroarch this is a manual process and 25% of your roms aren't detected properly?
>>
>>542082783
https://youtu.be/bm1eHHY670I?t=494
This? Looks like in this vid he opens it and nothing happens there either. Maybe random/weird shit plays and it's a weird gag.
>>
>>542084098
He doesn't go in there in the video. He just opens the door and leaves.
>>
>>542013094
how did you make the umd icons for the games all unique?
>>
>>542084093
I just Everything (something you should have installed anyway, absolutely essential) and drag what I search for into an open Retroarch window. This makes a core selection prompt come up. The only exception is arcade games which are zipped in an 8 char format that isn't easy to search for, then I use dat/playlists.
>>
>>542084560
[hoarder shows you his private collection while stuffing his face ASMR] Nothing on MiSTer or the others, seems like different directions gives you different weird audio clips like you're stumbling in the dark til you hit the back button. All the Jap videos seem to go right in the gambling sadly.
>>
>>542075703
>what did he fix
The Casper regression.
>>
>>542088150
Damn, I've got tons of respect for this Strider guy! Glad to see he's attempting to make Ymir as compatible as possible.
>>
>>542088150
cool
>>
>>542082783
https://youtu.be/48VwlTbahMY?t=405
Verified hardware behavior here.
>>
>>542090356
You *can* leave the room, though, I was able to hit some equivalent of a back button eventually, but I did think it was a softlock.
>>
Well shit at least one of them says he was on an emulator. Seems like a collab review though, so maybe some had hardware? They at least have the stupid disc. Anyway, it seems very much like some sort of in-game gag. I believe one of the directions has you stumbling violently in the foley sfx.
>>
Casper (USA)
>>
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This works on the QEMU VM listed here:
>>541978919
You'll want to sideload a win98 compatible filezilla to the machine via ISO. By default this machine is looking for wrappers.iso in the same directory, but you can change that.
>>
emu
>>
Finally, my talent has gone noticed! Not gonna lie, I'm having more fun with this game than I should have.
>>
It's been around two months since Azahar started to crash in games that work fine on Citra and Lime and they're yet to fix it
>>
LMAO, TJ & Earl (almost) predicted Space Goofs!
>>
I hate every aspect of this wretched fucking game. I hate the washed out charmless dishwater graphics. I hate the knockoff Link to the Past combat. I hate the dead lifeless open world with nothing to fucking do in it. I hate the dungeons. I hate the guess what the slant was thinking "puzzles" I hate the joke localization. I hate the 10 frames of input lag suckstation adds. This is the 5th gen example of overproduced soulless safe big budget corporate slop.
>>
>>542109231
gen
>>
>>542121938
I'm gonna guess you're using exclusive fullscreen, optimal framepacing, and the reduce latency option? I don't think you're a "VRR monitor owner" kind of guy, but they help a lot for emu lag. It's either that or disabling vsync and eating the tearing. The game itself may be laggy. I haven't done a lot of comparison between Duckstation, Mednafen, Swanstation as far as input lag goes. I barely use DS outside of seeing what you're talking about.
>>
File: skitchin.webm (1.28 MB, 640x480)
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>>542114363
I love it when you eat shit in Skitchin' and the judges weigh in. This game hugely benefits from OCing the guest, runs at like 12fps otherwise.
>>
>>542130602
It's also a case where an undithering algo or composite helps, because it has jail bars on the border of the blader and other sprites as a form of antialiasing.
>>
I wonder if SEGA has an internal memo on how to jew more colors and transparencies out of the system with certain patterns.
>>
>>542117386
Priority - Low my dude. Don't expect it to be fixed anytime soon.
>>
>>542103984
Of note about this VM: You do need to add the wrapper DLLs (wined3d, opengl32, ddraw) into the root/exe directory D3D/OGL games. The OS itself thinks there's no 3D accelerator and is completely blind to it. The DLLs allow the game to connect to the softgpu. Glide games like Unreal engine titles justwerk with the included wrapper built into Windows, no intervention necessary, and pretty damn well.
>>
resulation
>>
Tell us a funny story about a hoarder. That usually spices things up around here.
>>
>>542137135
You remember when some people tried to save the last working Ridge Racer Full Scale machine? And some creature beat them to the punch pretending to work for a video game museum and bought it first. And when the original group finally tracked it down months later they found it dismantled in the backyard of an abandoned house left out in the rain.
>>
>>542137996
lmfao, classic. Then it was some scorched earth malicious "no one gets it" shit or they guy was such a sock-shitting negligent freak that it ended up on blocks redneck style?
>>
>>542138539
I'm sure one of them must have tried to eat it one day.
>>
>>542138539
I can't delete it yet and I'm too much of a coffee addled, sleep deprived wagie to type anything right:
*think it was, *or the guy
>>
>>542138539
I think it was in bongistan so make of that what you will. I don't know what the state of their mental health system is like.
>>
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>A key collector in the UK was subsequently contacted by the new ‘owner’ confirming that he was now in possession of the Full Scale, but that the project was on hold. Meantime the dismantled cabinet appeared to have been stored partly in a garage, and partly outdoors.
Blackpool is right around where fagwood lives by the way. What are the odds there are TWO mentally retarded arcade hoarders operating in the same area. I think we have our suspect.
>>
>>542139030
Better than ours, but no mental health system will offset the great replacement. You're more likely to see more suicide pods.
>>
>>542139559
>>
>Every find a rare item you didn't want anyone else to have?
>Every question your gender?
>Have you been tested for autism lately?
>Every notice the amount of diagnosable retards in the emulation community?
>>
>>542141223
no, no, I'm sure I could be easily mistaken for autistic but I'm just passionate about my hobby and particular -- yknow, white guy things, and yes.
>>
>>542132604
Is this for qemu-3dfx and windows 9x guest? Which wrappers u'r using besides the ones provided by qemu-3dfx? I typically use WineD3D for VMware and VirtualBox (for winxp guest) when the virtual GPU adapter is incompatible with the game. d3d8to9 seems useful, but from my testing, it’s incompatible with 32-bit Windows XP guest.
>>
>>542143219
They come on the pre-mounted wrappers iso, but honestly you don't need it because you'll find them in the benchmark folders too, next to the exes. opengl32, wined3d, ddraw. Those need to be in any non-Glide game's folder next to the exe. That makes Qemu-3dfx and the justwerx build/setup on that github work with d3d/ogl. Highly recommended to set up FTP to the host as adding new files will suck otherwise. It's fast, though. Like 30mb/sec transfer.
>>
>>542143596
yeah, qemu-3dfx seems like the best choice for running late 90s to early 2000s D3D6 games with great performance; no other IBM-PC emulator really keeps up for those. Not sure about D3D7~9 games that don’t work well with VboxVGA or SVGA3D, though. I don’t think it’s a great option for a Windows XP guest setup...
>>
>>542144457
Yeah, I've yet to fuck with it at all in XP, and it has a few quirks in 9x. Wheel Of Time plays Quicktime movies back choppily. That one's a *real* bitch, and is a problem on modern Windows because of Quicktime as well.
>>
>>542144667
There's at least a peixoto patch for that that fixes FMVs anyway.
>>
If you know of any games that you can't get working, or working well, in modern Windows I'd be happy to try them in this VM. Honestly I can convince most things to work natively with dg + otvdm but I know there are exceptions.
>>
>>542145076
Action Man: Raid on Island X
>>
>>542145076
I don't mess with modern Windows for old software. VirtualBox or VMware works great for Windows XP and Vista guest, and I use IBM-PC emulators for Windows 9x and MS-DOS. Check this out for vGPU compatibility: https://emulation.gametechwiki.com/index.php/Virtual_GPU_Adapter_Compatibility_List
>>
>>542146024
Yeah, tried VirtualBox + softgpu and it works but I experienced some instability and speed issues with it. Unreal games with 3d accel were dog-slow. This seems much better for that at least. Just looking out for differences between qemu and vm+soft as it's novel to me, and I don't think many people have fucked with it because QEMU is the absolute shits to set up for humans... until I found this setup on github.
>>
I even posted some shots of Vbox+soft on here several threads ago, lol, Oregon Trail 4-5 ran well with it. It's another Quicktime-heavy game. Have to see if those run as well in qemu-3dfx.
>>
and yeah, anything to avoid the no-talent assclown speed cap on 86box. They need a dude who knows how to optimize x86 or is willing to implement virtualization. Enough's enough. I get it you made it easier to use. Great. You also made something already slow slower.
>>
>but it's good enough for mid 90s stuff!
No, it isn't. You even open a folder in a 300mhz guest and it wants to die til it loads.
>>
>>542147749
CPU emulation can be slow, sure, and yes virtualization might fix that for CPU-intensive games. But the real challenge is GeForce emulation, how do you handle that? I think that is the biggest problem.
>>
>>542148198
Wrapping can/has gone a long way there. Just look at how useful dgvoodoo and wined3d is. Legit emulation is always ideal, though. Might need to leverage GPU compute LLE, but only one squarehead prodigy has the will and the skill to do it.
>>
and of course maybe something can be gleaned from Xemu. Speaking way, way above my ability and knowledge here. Not a dev.
>>
>>542148016
I brought this up in a previous thread; xemu nailed Pentium III and NV2A emulation without going the very high-level emu approach. Yes, xemu is sticking to a single design (even though it has custom elements), and honestly, I bet most folks would be satisfied anyway with just emulating something like a Pentium 4 + D3D9c GeForce 6600. No need for adding dozens of other chips; that's only crucial for the Win9x era, which was a testing ground with lots of proprietary APIs and people still trying to figure out what the future would be.
>>
>>542147749
>They need a dude who knows how to optimize x86 or is willing to implement virtualization
Yeah good luck with that, anybody who knows that is poached by corpos because they are massively needed.Autist's are even easier to poach since you can offer them toilet cleaner pay and they will accept as long as they can work from home and have a tranny avatar.
>>
>>542149058
Oh yeah that target's perfectly acceptable. If only.
>>
>>542149928
Yup, it supports Shader Model 3.0, Direct3D 9c, and OpenGL 2.0, and it's the latest NVIDIA GPU with official Windows 9x support.
>>
>>542078715
I'm trying to play the Mark of Kri, but during menus and gameplay the screen vibrates a lot. During cinematics it's fine.
Every tip I can find on my own just mentions to cycle through the different interlacing settings, but none of them fixes it. At best it's like pic related.
Am I screwed? All my other games work fine
>>
>>542152242
Play it in retroarch with the cartoon shader. It works perfectly.
>>
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>>542152242
Blend mode helps with the raw output, but you really need to be applying the patch. Go into the GAME settings instead of PCSX2's.
>>
>>542153841
Ah, I'm an idiot. Thank you very much
>>
how do dynamic backgrounds work in retroarch
>>
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>play it in retrotrash
>>
>Last commit 1 month ago
>https://github.com/Arntzen-Software/parallel-gs
Dead?
>>
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Didja know? You can completely disable Win9x's annoying scandisk at startup like this!
>>
>>542166532
Tendie tries to make something for an actual console, fails hard. Many such cases.
>>
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>Autorun from a DaemonTools mount said that the disc wasn't inserted til I killed the QEMU/guest machine drive, making DaemonTools the only 'drive' available
Quality awaits.
>>
>>
Yeah, I see the game's a real jerk about detecting the disc/drive natively, despite all my tricks with mounting + dxwnd.
>>
Hard mode: games that barely run/don't run in 86box, and also have issues natively in modern OSes.
>>
Offhand Lithtech games are sort of weird. Like this one Diehard game. Remember it being real janky in 10. Lithtech is also way too heavy for 86box.
>>
3ds emulation has two new emulators.
Vita emulation is dead and switch emulation are just two forks with random improvements/regressions.
>>
>>542171146
>3ds emulation has two new emulators.
which are? The only "new" ones I know of are panda(complete meme emu going nowhere) and tanuki(also going nowhere).

>Vita emulation is dead
works fine for all the games i've tried
>>
>>542172218
>panda(complete meme emu going nowhere) and tanuki(also going nowhere)
Never even tested them i see.
>works fine for all the games i've tried
Yeah, you just played persona 4 golden. Around half of the library has issues.
>>
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What are some Vita exclusives or definitives (and why) of note? Legit curious and not shooting the system down. I know of TxK and there's that Gundemoniums special edition only on it and PS4. Speaking of PlatineDespotif, play this on Switch. It's fun. Might work on Shad now too.
>>
>>542131918
Nah, it was just cheaper. Had the Genesis had 128k VRAM as originally intended, its VDP could've pulled well above its weight.
>>
>>542174127
Well yeah, but these methods became nearly ubiquitous toward the end to work around it. I just wonder how the word got around as these patterns got more and more common.
>>
>>542174392
>I just wonder how the word got around as these patterns got more and more common.
Probably like this
>These composite signals sure are blurry. I know, let's make a checker dot pattern so it vaguely appears transparent!
>>
>>542174726
It's a good thing for SEGA that MD and SS were 320 pixels wide. 256 wide systems like SNES and PCE don't composite mesh nearly as well.
>>
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>>542172863
>Never even tested them i see.
I have and they're worthless.
>>
>>542175092
>256 wide systems like SNES and PCE don't composite mesh nearly as well.
Guess that's unfortunate for all the few H32 games, which use the SNES' resolution.
>>
>>542175267
Merges you can smell, and like man-ass, feet, Wendy's wrappers, and unwashed sheets in stale air.
>>
>>542175293
H32 was basically doing it wrong, or lazily ported from PCE/SNES
>>
>>542168207
>DaemonTools
More like GaymanTools. It's Imgdrive lite or nothing.
>>
>>542181865
That doesn't work in a Win98 guest, smart guy. I am using it to mount discs in the session because the only other option is shutting down and mounting via QEMU command line.
>>
>>542181865
And it wouldn't solve the problem of the game not mounting right. The game's just such shit that it only works right on 9x machines with only one optical drive. Very smart post though. You told me.
>>
>>542182135
Ouch, that sucks. Guess QEMU is a picky son of a bitch.
>>
>>542182317
It is. If you don't FTP to it and shuffle ISOs into it and mount via something like DT or similarly compatible 9x disc mounter, you'll have to shut down a lot. With these tools it's fairly handy though
>>
>>542182519
So let me get this straight, you quite literally have to use virtual drive software from within Win98 itself? That's horrible, and the fact you even made it this far is a miracle in and of itself! You'd think there'd be some kind of workaround where you can mount ISOs using your host instead.
>>
Imgdrive is handy for one reason though: it's truly free (but sadly not open source) software that streams Redbook audio in modern Windows.
>>
>>542182836
If there's a hotkey or minimal GUI to do this, I'd love to know. DT in 98 isn't that bad. It's pretty lite and seems to not have weird ads or drawbacks. I use it on my real 98+XP Pentium 4 all the time.
>>
I feel bad for being snippy. Anyway, yeah, QEMU needs concessions like this.
>>
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>>542182836
there is
>>
>>542185095
Doesn't work mid session. Is there a mid session way to swap drives without preloading it in the script or cli?
>>
>>542185192
works on my GNU/virt-manager
>>
>>542185429
Oh so you can combine some manager with it to run alongside it? Is there an equivalent for Windows?
>>
Finally off work so I can probably find this out for myself without asking stupid questions; everything I've done with qemu-3dfx today has been on breaks; fuck my life.
>>
>>542185542
don't really think so
for a qemu frontend there's QtEmu and AQEMU
neither has seen much maintenance

first result googling qemu cdrom hotswap
https://eaasi.gitlab.io/program_docs/qemu-qed/usage/qemu_monitor/#swapping-removable-disks
>>
>>542186043
fun
>>
>>542186227
did you -monitor stdio
>>
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>>542186376
Installed Windows Terminal from the Store to get around it.
>>
Oh, launching script via bash also works. I was launching via bat which used a winterminal.
>>
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>>542186870
have fun with your console tinkertroon
I'll be over here enjoying my superior jus werkz system
>select file
>apply
>done
>>
>>542187289
I'm sure there's some GUI for winblows too, and I will. I will have fun.
>>
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>>
Actually looks fertile which is nice.
>>
>>542132493
>multiple games that worked fine before crashing is a low priority issue
What?
>>
>>
>>542192392
Advertising team get down
>>
>>542192392
The one bug I had was 40. She was still in decent shape and it was a nice time. I am now nostalgic.
>>
>>542187289
Does that work in real time, and isn't a pre-session thing? If so, I kneel. The only modern one I could find, emugui, doesn't let you hotswap via GUI. DaemonTools/quick CLI commands work well enough, at least.
>>
sudachi is fucking dead what's the new best switch emu bros
>>
>>542182891
You mean free as in beer but not free as in freedom.
>>
Photo Genic (Japan) doesn't boot in Ymir. Or Kronos according to their list. It does work in Mednafen though and it's got that nice pc-98 graphics style. I don't like its chances in the rest of the C list saturn emus.
>>
>>542203775
I'd put SSF and Mednafen as high tier and the rest as the chaff. SSF ran that one high-res text game you tried recently. Kronos/Yaba/Yabause are all pretty rotten. MAME driver doesn't seem too impressive either, never had it be the exception.
>>
Can someone just make a fucking compute shader renderer for the Dreamcast's GPU already?
Flycast STILL has rendering issues on AMD GPUs.
>>
>>542205395
Try the full frame buffer emulation option, that should render things as conservatively as possible, but is limited to 1x resolution.
>>
>>542205395
Also, what issues? I have a couple AMD machines.
>>
>>542205562
That doesn't fix the issue. It has something to do with z-buffering and transparency which leads to corrupted textures. Flycast has an option called "native depth interpolation" which is supposed to help, but it hardly fixes anything.
>>
>>542206070
Game? Particular artifact?
>>
>>542206534
It happens a lot in NAOMI 2 games. In Initial D Stage 3 you often see it on the sides of the tracks and on road markings.
>>
>>542206972
I use an RX 5700 XT on Ubuntu 24.04 with the latest Libretro build of Flycast btw
>>
>>542207119
I also tried messing with the native depth interpolation and alpha sorting options.
Didn't help.
>>
>>542206972
>>542207119
Gonna guess it looks like "Z fighting", like the marking flickering in and out rapidly right? Seems right on my Nvidia card but that's expected. I have a mini with a 470ish APU and an HD 7870 with wacky CRTemudrivers so I'll check it out.
>>
APU has the problem. Tried to work around it the best I could too. Gonna try the standalone.
>>
>>542207285
>>542207119
Try the standalone. It looks fine for me without even tinkering with the settings beyond controls and ROM directory.
>>
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>>542207545
>>542207119
>>542209982
These are my settings and version in any case.
>>
it's 2025, every emulator for every platform should have:
resolution upscaling
60 / [120 / 180 / 240 (bfi)] fps cheats enabled with 1 button press
16:9 / 21:9 widescreen cheats enabled with 1 button press
>>
>>542210816
Did you test with the other graphics APIs?
>>
>>542211030
Not in standalone, but, I did just flip it to DX11 in Retroarch... and it fixed it there too.
>>
>Ubuntu
Oh. Oops. Well shit. Wrapper might help?
>>
honestly amd was pretty shitty until rdna2, but they'll be good again when rdna5 hits in 2027, I assume it'll be a popular generation and even emudevs will pay attention to it
>>
>>542211030
Artifact's back when I flip OGL or Vulkan on in standalone. So, you're kinda fucked here with the Linux + AMD combo in Flycast... unless you WINE the Windows version + D3D in possibly. Maybe even a wrapper on top of your Vulkan/OGL native Linux version.
>>
honestly emulation is much better on arch than the debian based distros, how often does ubuntu update mesa drivers? I've never used ubuntu but if I I'd use git mesa flatpack to be on the latest drivers and also the emulator flatpack, I assume would be bleeding edge
>>
>>542191909
Yup, that's how they mark them on GitHub.
>>
>>542171146
>3ds emulation has two new emulators.
???

>>542171146
>Vita emulation is dead
>latest commits were pushed 2 weeks ago
??????
>>
>>542212756
That doesn't necessarily mean you'll get better results. You can even get worst results. Although, that isn't very common.
>>
>>542218469
>???
Panda and tanuki are new compared to citra.
>??????
The commits are language and changing some memory stuff that doesn't do anything. Oh and linux stuff. The main guy actually doing anything left a year ago after fucking up a lot of games due to his " improvements".
>>
>>542219675
Mikage will save us.
>>
>>542221876
I've been hearing this since 2016
>>
>>542223661
Yeah, there's just no way Mikage will ever make it in its current state. A majority of the code is still private, with the most important parts being JIT and a GUI.
>>
>>542078715
the emulation wiki says i should run a troonfork instead of the latest citra build

is there a single fork with a meaningful update for android? all im reading on the wiki is half a dozen troons with big ideas and not much else
>>
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>>542078715
Any recommendation for an Android emulator that could run FFTA2 with decent performances?
Managed to get Retroarch to run FFTA smoothly, but neither the Citra nor DeSmuME cores can run the sequel at more than 10fps.
Are those two as good as it can get & I should just give up on DS games until I get a less shitty phone, or there are more performant options available?
>>
>>542228974
MelonDS
>>
Funkin' ain't got shit on Funkotron.

But for real, I'm at the home stretch right now, and at around level 08-09 is where the level design starts to fall apart. While the first half felt more open-ended, the second half went for tight corridors and invisible enemies. I'm glad that if you earn enough points in the "Hyperfunk Zone", you're given permanent Super Jars. (Which were incredibly useful for that singing bastard in a box, who normally takes a million hits to jar.) Later levels also introduce doors, and we all know mazes and doors are an excellent combo in Western platformers...
>>
>>
>>542228974
>decent performances?
The real answer you're looking for is Drastic. I'm an x86fag personally, but I hear it runs on even the shittiest of phones.
>>
>>542221876
Save us from what? 3ds emulation works fine on citra compared to the clusterfuck of juggling switch emulators. At least i can run perfectly zelda on 3ds compared to the switch emu's.
>>
>>542228974
Drastic is your best bet, runs everything on even the worst chink clones.
>>
>>542232495
>3ds emulation works fine
If you only play bing bing wahoo maybe
>>
>>542233951
Finished a minimum of a 50+eshop indie titles including the moon fps and they all work fine.
Tested the stupid brain academy switch game and every single emu fucks up.
Switch emulation is a joke where every zoomie reports the game as playable if they can get past the tutorial.
>>
>>542219675
>Panda and tanuki are new compared to citra.
Panda is worthless.
What does this Tanuki do? Never heard of it.

>The commits are language and changing some memory stuff
I see a lot of fixes in there too, like a fix for a MacOS crash in the 2nd to last commit.
Still, the emulator is still being updated whether you like it or not.
>>
qemu-3dfx runs quicktime like shit no matter what I do (various versions and Quicktime Alternative, waveout/directsound, GDI/ddraw acceleration) -- real bummer for 9x games tbqh
>>
>>542242858
>Panda is worthless.
Keep telling yourself that.
>What does this Tanuki do?
Emulate 3ds?
>I see a lot of fixes in there too
Oh great, what major bugs or features have they added?
>like a fix for a MacOS crash in the 2nd to last commit.
So basically nothing.
>Still, the emulator is still being updated whether you like it or not.
I would like that they actually fix game issues and not make it running on something that less than 1% of the userbase has.
>>
>>542243078
Most of those will likely run alright even on a slow 86Box machine, I'd wager, but I could be wrong about some.
>>
>>542233514
>>542231686
Thanks, it's impressively better than the stuff from RetroArch.
>>
>>542244564
Oregon Trail 5's panoramic FMV camera didn't run too hot on in 86box. It runs too fast natively. Vbox + softgpu seems to be best for it. The amount of virtual machines/emulators you need to cover the gamut of weird 9x/NT games is insane, lol. tbf 86box + vbox/soft+ dg/ot natively are fine for most, but the exceptions sure are exceptions. This new qemu-3dfx setup is nifty for pure hardware acceleration but it sucks to use and has problems like this.
>>
>>542231179
Aren't you gonna tell us how it's sick, two nukes weren't enough, and you're totally not into it?
>>
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8-year-olds, dude.
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>>542231057
Was this actually beat synced with timing judgment or did you simply simon-says it back to him? Pre-bemani rhythm mechanics are fascinating to me.
>>
>>542245437
>The amount of virtual machines/emulators you need to cover the gamut of weird 9x/NT games is insane, lol
We need a hero, and exo ha mentioned multiple times that he wants to make something covering that time period.
>>
sup you faggots, what are we emulating today?
>>
>>542247948
Whatever you're having trouble emulating. I think I'm too old for games and fiddling with settings is the only thing I have the attention span for anymore.
>>
>>542248553
Play myst like adventure games. Fiddling with stuff is the gameplay.
>>
>>542248713
I did actually enjoy Lorelei and the Laser Eyes recently, finished that and had a pretty great time. Look Outside was fun. As for emulation I've been playing Cave shmups on my vertical CRT now and then. Not to say I *can't* enjoy games at all, I just find getting stuff to work ultimately what I do the most.
>>
That Art of Balance the guy shilled on here the other day was fun, too. Kinda played what I needed and bounced, though.
>>
>>542245437
So basically, 3D stuff is what you want QEMU for, while more 2D stuff will probably be fine on either 86Box (for the older pre-Win95 and Win9x games) or a VM setup (for newer games). Is that about the gist of it?
>>
>>542247948
Castlevania: Circle of the Moon, the definitive edition hack that restore the japanese difficulty and skip the card farming. I like it thus far. Funny, he's older by a year than Harmony of Dissonance, but I think he's better graphically.
>>
>>542249507
I'd say that's a decent summary, sure. I will say that stuff that doesn't lean on QT seems okay, though.
>>
The way qemu-3dfx goes about D3D/OGL with the dlls in every 3D game directory is also pretty friggin' hacky.
>>
qemu's fullscreen scaling is also shit-ass. Using Lossless Scaling sharp-bilinear to make it decent.
>>
>>542250481
>>542250898
Ugh, this on top of how shit it apparently is to use on Windows makes it really hard to recommend or to make a Jest Werks games pack with. It feels like most of the pieces are there to make a decent old Windows VM environment, just needs someone to bring it together and make it actually usable for non-loonix end users.
>>
>>542251601
I'm still having fun fucking with it and https://github.com/kharovtobi/qemu-3dfx-arch/releases/tag/v10.0.0-1 does a ton of the heavy lifting. Justwerx pack it is most certainly not, though.
>>
Or shit, maybe porting over the virtualization core to 86Box somehow may be enough. Might not even need the GPU passthrough bit unless you wanna play play those early 2000s games at high frame rates, and most of them work natively or with a wrapper anyway.
>>
>>542251928
Wish in one hand, however... hasn't the current 86box guy said "it's possible and someone else is free to do it if they want :^)" in a similar way PCSX2 team is toward PGS?
>>
the 7800 xt is at same price as the 9060 xt, my PC is AM4 (PCI 4.0) and every day we get more features back ported to rdna 3 (rocm 7, fsrr4)
I think I'm gonna buy a 7800xt, I know the raytracing sucks and I know RDNA5 comes in 2026 and it'll be light years ahead in RT and AI, but I want to play games and resulate NOW
>>
>>542252015
He has. He also said he may do it himself someday in the future, but other stuff takes priority.
>>
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>>542243078
>>542144667
>>542146815
>>542249507
Okay let me amend/modify a few things. I just installed Oregon Trail 4 (that was the one was the FMV camera, not 5) and QT performs beautifully in it. It's just the videos in Wheel of Time that are all fucked up, in and out of game in the player. Could be my dump; will explore later. So maybe QEMU is just fine for most 2D stuff too. That Action Man game ran fine as well.
>>
>>542253558
Well, nope, seems to be flaky there too. The main menu 'attract' FMV drops sound out randomly but is fine in-game. Other virtual soundcards have not helped here.
>>
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great, I'm the only faggot stupid enough to have tried this
>>
shenmue looks like a ps1 game with more polygons, how dcfags even dare to say this is better than anything on ps2/gc lmao
>>
>>>/vr/
>>>sharty
No one cares fuck off.
>>
Does myrient have a collection of videogame manuals somewhere that I'm missing? Do you guys just get your manuals from internet archive or is there a better place?
>>
>>542266024
Nope, myrient lacks that, wish they added it.
Emumovies are much more complete, but the size gets inflated compared to archive.
But is nothing compared to the 10gb apple ii manual collection in the asimov.
>>
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Emu
>>
I will say Myrient adding the full collection of prepatched fan translations and DOS games is based as fuck. Don't know when they did it but the site keeps getting better.
>>
does it make sense to use black frame insertion on normal LCD screens? non-oled
>>
>>542270974
Holy shit, they have the touhou roguelike games!
>>
>>542272336
41
>>
>>542271960
Yes, you get less motion blur. Also doesn't increase the likelihood of burn-in like it does on OLED.
>>
>>542272919
I always thought that bfi only made sense on oleds because oleds are true black with the leds turning off and LCDs would add no benefit to motion blur, good to know it's useful on lcds, I'll be getting a new monitor on black friday and I'll get one with 180hz then to add 2 black frames on 60 fps retro emulation
>>
>>542273625
You can see it working right here
https://www.testufo.com/blackframes
>>
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>>542272336
Try Touhou Spell Bubble in [meme fork of choice] some time, it's an interesting rhythm game hybrid twist on Puzzle Bobble.
https://www.youtube.com/watch?v=ddzAeqKrrhY
>>
>>542274473
>https://www.testufo.com/blackframes
damn, that's a crazy difference, this screen I'm using is 240hz, the bfi 120hz image is night and day
>>
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>>542274869
Over 2 decades and we are still trying to match CRTs in basically every aspect other than resolution.
>>
I use CRTs on the daily lately and do not see a significant motion clarity difference between it and my OLED. I am not saying it isn't there, but I'm glad to have slow-eyes and OLED is just-good-enough for me. I can *definitely* see it on conventional LED/LCD displays though, especially @ 60hz. Scrolling has hideous artifacts there.
>>
btw haven't used RA in a while, is this implemented yet? If so, how well does it work?
https://github.com/libretro/RetroArch/issues/16373
>>
I've said it a million times but CRTs have their own motion artifact: phosphor decay. It looks kinda cool most of the time, but you can't avoid it and it is there.
>>
https://github.com/PCSX2/pcsx2/pull/13377#issuecomment-3392523650

AA1 (PS2's edge anti-aliasing responsible for all kinds of edge case graphics issues in emulator) getting fixed in the software renderer. Wish the soft float PR wasn't just rotting though...
>>
>>542275541
Phosphor decay is probably the coolest display artifact out there tho
Some space themed games clearly take some advantage of it to make shit look really nice
>>
>>542275964
Yeah, I feel the same. Defender looks cool on mine.
>>
>>542275554
Isn't that broken on parallel-gs too?
>>
>>542275382
I could see it everywhere when I switched my main monitor from a 85Hz CRT to a 144Hz IPS, it's really noticeable in sidescrolling and fast paced FPS games.
>>
>>542276290
I believe it was a little better in P-GS at the time but there's a note about AA1 on the P-GS github page:

"AA1 implementation is questionable. There are many details which are unknown to me how it's supposed to work exactly."
>>
https://afska.github.io/emudevz/
are you a bad enough dude to write a NES emulator
>>
bfi should be a native graphics option to every game, maybe even to gpus on desktop
I'd run this screen at 120hz + bfi instead of 240hz all day, on every time of game, it's a better experience and demands much less of my gpu and cpu than to drawn 240 frames
honestly baffling that this isn't a thing
>>
>>542276473
Yeah, IPS tech isn't a performer outside of color accuracy.
>>
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>>542166532
>Last commit 1 month ago
>https://github.com/Arntzen-Software/parallel-gs Dead?
Last commit 8 hours ago
>>
I was updating my logos and boxarts and now I cannot access my ps2 collection, has anyone experienced this and knows the cause or a fix?
>>
>>542277685
Some monitors can do native BFI
>>
apparently Citron got a big update
>>
>>542281270
https://git.citron-emu.org/citron/emulator/-/releases/0.8.0

I read the release page and it's written so weirdly, it just repeats the same information over and over. I've also been trying the FSR 2.0 and TAA features and it does fuck all. I have no idea what this forking is aiming to do.
>>
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>>542281528
yeah I started reading it and realized they can't write for shit and probably used AI to pad the changelog
like do you really need to explain every detail like this? lol
>>
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>>542078715
any of you anons has experience with ratchet and clank 1 on PCSX2 ? ratchet wont walk properly its like he is always doing the crab walk of sorts and i need to jump so he slides
could this be an issue with rom compression ? i converted all my isos into CHD
also tried changing bios from EU to NA
RC2 also gets stuck on the start menu but RC3 works well Blending accuracy high(default)->full, did try on the other games but nothing changed
>>
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Switch 2 emulation when
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>>542282119
hopefully soon, man I hate nintendo
>>
>>542281901
are you sure you don't have hacks enabled?
>>
>>542281901
Crouch is being held down, it's probably your controller's trigger being slightly pressed/having a deadzone issue.
Also I'd play the HD remasters on RPCS3. The remasters were a bit shoddy and have some issues, but they look a hell of a lot better.
>>
>>542279961
yeah, I dont why it couldn't be done at the gpu driver level or even at the OS level
valve is smart and they want to beat microsoft with their os for gaming, they should look into it
>>
>>542282918
i do not
>>542283120
thank you it is indeed my RT that was being a bitch, i disabled it
ill have a look at the remasters.
>>
>>542282119
Devs need an openly "fuck'em" attitude toward Nintendo and piracy. This pussy-footing "it has to be heckin ethical" shit won't result in anything, and such devs will have to completely disregard this leak. We need anarchic devs, even if that means they'll have to deal with thirdies and kids asking them questions now and then, because I thnk half of the "no piracy :^)" thing is to get away from those types. Or they can just dev in private.
>>
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>>542286412
>Or they can just dev in private.
>>
>>542286629
Yeah, pretty much everything I said won't happen because:
>devs fucking love corpos, at least as they are now, because they validate troons 110%
>devs (troons) have a sick parasocial relationship with their favorite companies and IPs
>devs hate users, hence the no piracy :^) shit despite surely having pornographic amounts of pirated content to test their software with
>devs are terminally online and crave attention and want those sweet Patreon and similar dollars
>>
I speak mostly of next-gen devs of course, I don't think any of the retro console emudevs are really like this.
>>
I think therefore I emu
>>
>>542278023
https://files.catbox.moe/zi5lng.zip
appimage some time
expect several hours/maybe days I don't have a VM/container
>>
>>542252197
dont buy rdna3, at this point is clear the rumors that it was broken were true all along. get rdna4 instead
>>
>>542279396
>that lag
>retroshit
i hope you cant access any of your games ever again
>>
You know what would probably give us a Switch 2 emu and a near-perfect Switch 1 emu in a month? If Nintendo announced support for Israel. Think about it.
>>
Is it better to play DS games on a New 3DS or emulated on an RP4 pro
>>
>>542275541
You really only see that when playing games with very dark backgrounds.
>>
>>542292097
ayn thor
>>
>>542287138
>>sweet Patreon and similar dollars
This is the main reason.
>>
>>542292097
One has 2 screens and runs games natively, the other is a chink handheld.
>>
>>542292337
Danny was unironically correct about literally everything he said regarding money and emulation, and he was even nice enough to ironically set himself up as an example of what happens when devs chase money.
>>
sometimes remasters are good, I'm playing ffxii on pc and it's a fine port, I'm enjoying it a lot
and the old square enix ports used to be pretty bad
>>
Xenia is crazy good now somehow?

A lot of the netplay compatible games apparently "work locally" but not over a public server, I'm trying to figure out if Anarchy Reigns will work through Radmin VPN, either with a public server or a server I run myself, but my friend won't be home for a while

If anybody's got Xenia Canary Netplay and Radmin VPN installed and access to an Anarchy Reigns iso it'd be great to figure out exactly what's needed for this to work, assuming it will at all.
>>
type like a man
>>
>>542247721
>Was this actually beat synced with timing judgment or did you simply simon-says it back to him?
It's hard to say, the timing's a lot more sensitive whenever the beat's in a swing. I'm pretty sure it's beat synced.
>>
>>542296238
there used to be hamachi and gamerangerz, something like that, that would allow you to expose your server on the internet for someone to log in
>>
>>542296720
yeah, radmin vpn is basically an easier to use hamachi that lets you form a network with just a network name and password
>>
>>542296518
>beat synced.
Nevermind, it's both. It's a beat-synced simon says, which isn't too far from FNF in all honesty.
>>
>>542296238
What a weird idea this game was. I can tell they put a lot into it from the assets, and probably feels great as it's a Platinum brawler, but it's just not for SP-fags like me.
>>
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>>
Emu
>>
lation
>>
You can't bump with more nip whores?



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