Twilight lich edition► 1. WELCOMEWe discuss modded Minecraft: mods, modpacks, projects, build ideas, etc.If you're working on a mod or a pack, keep us updated for feedback!Refer to the OP before asking about launchers.All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.► 2. NEWSAll Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.► 3. USEFUL LINKS>Play modded now!polymc.org/download/github.com/fn2006/PollyMC (pirate-friendly fork of PolyMC)prismlauncher.org/github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)>Get modslegacy.curseforge.com/minecraft/mc-modsmcmodarchive.femtopedia.demodrinth.com/mods>Useful CurseForge searchsuperstormer.github.io/cf-searchgreasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)modpackindex.com>Optimization modssuperstormer.github.io/useful-mods/>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)github.com/lubinacourec/SeamlessAuth>Ideas, Albums, Resources & Inspirationdrive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharingimgur.com/a/JPif9imgur.com/a/2fz8MBt>General FAQ (read this before asking for mod making guides, where to download shit, etc.)pastebin.com/DkLVCD3k>Resources (mods, modpacks, and guides)pastebin.com/c8QNj7Q4>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.playit.plus>Thread QuestionWhat is your favorite Twilight Forest mob?Previous boss: >>542001938
>>542780548>TQ
meinkraft
>>542781623That's the chinese knockoff off Play Store. We play Minceraft here.
>>542780934He looks really silly here. Like he has buck teeth or something XD
>>542782094He's weird in general. Kobolds are usually dog or scalie warriors, but in TF they look like neither and are blue for some reason. Kind of curious how this design came to be.
>there's a One Ring in the modpack I downloaded>no way to know where to get itSad
>>542786021Step 1: Find Gollum
Dare ye install the chinese modder slop?https://www.curseforge.com/minecraft/mc-mods/slab-topographic
I still wonder where jap modders who once made extremely unique and high quality mods suddenly disappeared to. It's like they all collectively poofed with the death of civa.jp.
xth for digital storage > storage drawers spacewise and storage drawers > digital storage aesthetics wise
fuck yeah
>>542786549>harmonious slopeFeng Shui
>>542788829>1.21.1 NeoForgefuck no
>>542788829I was kind of excited and had to look it up, this being just a wip means there won't be anything of quality using it for at least 1-2 years after this shit is out. Honestly no clue how would this make sense anyway, you're already being restricted from crafting shit if you don't have the ingredients/tools so adding a timer on top of that might be odd.
Kaya, you're such a spoiled dog!Free Nether.
>>542790814Should have acted like a plushie and not a dog baka
>>542791195I got u senpai.
>>542788808the humble storage monitor
>>542787875which mods? I've never heard of many japanese ones
>>542795692LittleMaid (and countless models and skins), AppleMilkTea, MapleTree, several train and helicopter mods/addons (like RealTrainMod), Touhou Items, the Dragon Quest one, Starminer, AcademyCraft, Rei who made Rei's Minimap is a jap I think. Just the ones I could remember. You'll find way more if you explore the .jp forum archives.
Look at that.
>mod I adore finally gets an update for my version>it was just a small bugfix>author just wanted to post it on modrinth
No one does mod tutorials anymore. Mod trailers are now basically mod showcases which show everything the mods have to offer. Do you prefer it that way?
>>542803359I think it stems from there just being so many mods now that the community can't make enough tutorials to cover them all and the mod makers themselves mostly do marketing for their mods instead of any useful information. Also I feel like mods have been siloed off into a few major mods with the smaller ones being ignored.
>>542803359Mods should have their documentation as text publicly accessible on their github.The only two circumstances that I've ever looked at a "tutorial"/"showcase" has been because the mod didn't provide adequate documentation for their features: nuclearcraft heat exchangers and the fucking retarded left/right click controls of pedestals.
>>542803359For me it's when mods don't even include an in-game guide and the wiki you're supposed to be using is wrong.
>>542805681Reika...
>>542803359Mods aren't very complex or unique anymore.
>>542808572chromaticraft?
>>542808841Yeah, that's one of them. He's notorious for not creating guides for his convoluted mods on principle, to "spark a sense of wonder" or something like that. Has some kind of philosophy regarding it.
>>542810092That's a good philosophy to have if you're making vanilla+ slop that goes viral on youtube with kids saying "MOJANG HIRE THIS MAN". Not if you're making intricate tech and magic mods that people actually play.
>>542810521>that people actually playFrankly I rarely ever see his more complicated stuff in the wild. Pack devs fear Reika's autism.
>>542811069all his shit is incompatible with other mods because of his autismas in he went out of his way to create incompatibilities afaik
>1.12 is still the only version with the best river generation mod.How is this the case?
Is there an alternative to Better Combat that just adds attack animations, no balancing changes, weapon reach, etc?
>>542815958Mo' Bends
>>542812954>best river generation mod.I'm a perma 1.12 fag. What mod are you talking about? I'd be interested to try it.
>>542816020>Mo' BendsDoes anybody actually like the 2012 Minecraft parody song animation style?
>consider adding finite water to my modpack>worried it will make the thirst system too fucking tedious>remember that dripstone exists>vanilla mechanics allow infinite water this waypretty cool now i can make that harder, need a rusting cauldron mechanic lolololalso i'm adding the atlas mod for the map, since it requires Synatra any cool fabric mods i should check out? looking for tech and harsh survival mods
>>542816327me, niggaevery pack I make
>>542817040more deving>want to update to 1.21.1 since pretty much all the mods are ready to go>Scorched Guns 2 still 1.20.1>look for alternatives>no create gun mods for 1.21.1, barely any gun mods as isguess we're staying on 1.20.1
>>542787875the hack of mcu jp killed the scene (+ the constant decline of nicovideo killing off the sister-scene of jp minecraft videos didn't help)
>>542803359as long as savage vegeta keeps making hbm tutorials, /mmcg/ can sleep tight
how do i make temperature mods not annoying
>>542821420remove them
>trying to make the hunger system more hardcore>looking at vids>see mod for shorter stacks>less food stackability depending on how much it restoresi meanthat kind of works
fuck it, the chinese disease slop mod has interaction with cold sweat and there's an add on for create to make boilers generate heat which i think is pretty cool
>>542825349is that mod actually decently expansive? I've never seen a decent MCreator mod so I can't imagine how hard they had to hack it into shape to get something substantial out of it
>>542827083There are some decent MCreator mods, problem is that it will probably cause trouble down the road if you go jam-packing your pack
>>542827083i'm going to test it, it rolls in diet and disease into one so i want to see what it will do
alright time to test the new modpack features gotta install 40 optimization mods firstleast fun part of modpack making next to creating loot tables
>>542825349>>542827083i gave it a swing just looking at the items in creative and it's either>medicine that's made with shit like coral, prismarine, or sea pickles>medicine that's exclusively sold by cleric villagers for 64 emeraldsyeah it's not balanced, sucks because the idea is pretty coolguess we're spice of lifing
>gtnh>used to be able to sneak into the end early by finding a priest and buying ender eyes.>"erm, no">devs nerfed it by swapping out the trade for pearls... why? it was a neat progression skip for if you actually knew the mechanics of the version, and its not like it provides anything gamebreaking since the end is only behind HV. hell it'd probably be quicker to just rush the HV chemical reactor given how rare priests can be sometimes.
>right click while holding memory stickWhat the fuck even
>>542836136what mod is this
>>542836657chromaticraft
>>542836136
Somebody asked for GTNH pics so here it is.Just put the steam separator into operation, had to expand the boiler to make up for the extra steam.Run is progressing smoothly, i managed to score a One Ring from a surface chest while exploring one of the early days (currently on 49) and used it to loot a bunch of towers, got a couple division sigils and wasted no time crafting a healing axe. I also managed to score a bunch of advanced metals so i could rush good tools, sadly repair materials are starting to run out.
new mod drop for modpack creatorshttps://modrinth.com/mod/researchdi can see this replacing ftb quests in the future.
Did Witchery ever make a comeback?
>>542840620Good game, but why is your pic in ching chong
>>542844962Was the most readable one I could find in a hurry
Speaking of gtnh, on a scale of 1 to 10 how horrible is the mid to lategame lag?
Heeey, what can I do for ya?
>Guards, help me with this fine looking intruder
>>542844692You made me look Emoniph up and holy hell. He was online on Minecraft Forums in March this year. Well, his supposed account was, at least. No posts, no status updates, no anything. This is the first sign of activity in years. There is also a new Reddit account that claims it's Emoniph. No proofs so far. A new CurseForge account has appeared as well that left just one comment under Witchery "Hey guys", ignoring everything else afterwards. Weird stuff. Not really sure what to think of it. Every sign tells me it's a mentally ill larper starving for attention. Hell, is the Minecraft Forums account even his? It was made in 2019, like 4 years after his disappearance. I really hope Emoniph is alive and doing well, but I honestly doubt it. The community would welcome the guy with open arms if he provided any proof at all, but there is none.
>>542788829>>542790169>>542843249>6 downloadsI wont download your mod because its slop, make a better one
>>542851409describe why and how its slop
>>542851456Its made for the shittiest version of minecraft only and it has a godawful GUI
>>542851456A youtuber hasn't covered it yet so I can base my opinion around their opinion.
>>542812863>as in he went out of his way to create incompatibilities afaikHe refuted that
Oritech seems interesting, is there a modpack with it?
>>542811069that's because a) you're not allowed to use his shit in public packs without his explicit permission. modern pack authors are whole hog disciples of the idea of intellectual property because they want their 0.002 cents ad revenue from curseforge, so they act like licensing aren't just legally binding from a natural law of the universe that cannot be broken captcha: M(o)RONSb) his mods are only on 1.7.10, the only pack still on that version is GTNH. the only way you'll get reika mods is toymy.
>want to play GTNH in a multiplayer>team up with some dudes>*a week later*>nooooo anon why did you place it there I wanted to put a boiler and you ruined it all go fix it>nooooo anon what do you mean don't install 128 steam macerators what do you mean it's better to go LV you are what a speedrunner do you want to burnout?>nooooo anon why did you not play yesterday you layabout>anon, I nuked half our base by accident sowwy :3>...>back to singleplayer
>>542858117>is there a modpack with it?>wants to play the factory autism>the thought of constructing his own modpack doesn't crosses his mind
>>542859459this is why multiplayer simply doesnt work in progression-heavy games, especially one as old and autistic as minecraft, everyone has their own way of doing things
>>542858117ftb skies 2, ftb oceanblock 2, atm10shit, n'wah https://www.modpackindex.com/modpack/finder?included_mods=60539
>more highly detailed models wasted on mcreator slopWhy is this a constant?
>>542797453I wish I had a swarm of Yuukalings tending to my fields
>>542840903Good stuff man. I saw that post as well and I'll get some up myself later. You're lucky to find the ring. I've explored a lot but there's basically no chests in my vicinity.
>>542788829>phimotic progression restriction systemmod for those who like to hammer smash their balls
>>542860518People who are good at creativity are terrible at coding.
>>542862615If this is going to have some kubejs events then it can be scripted to do some interesting bonus fuckery, such as raising player health after a research for example.
>>542862615>phimotic???what does a penis condition have to do with this
i have phimosis
>>542862893based
>>542859406>you're not allowed to use his shit in public packs without his explicit permissionEven if someone cares about mod permission nonsense for whatever reason, nothing stops them from adding "install ChromatiCraft mod manually or else it breaks" in the modpack description. Reika can't claim that you're using his assets because you aren't.I'm glad it generally isn't the case with Minecraft modders. If it was a Bethesda-tier shitshow, /mmcg/ would be smuggling mods and packs like narcotics.
>>542859656it's cool when everyone's running some parallel task and you build eachother up and communicate freelynotsomuch when the control freak autism kicks in and cohesion goes out the window. freestyle collaboration is awesome. it's a symptom of a shitty group dynamic more than anything when it doesn't workalso i haven't played GTNH, is the dude making a bunch of steam macerators while anon works on LV actually bad or is it its own form of "dude you're WASTING our materials dude you're WASTING it that's so much less EFFICIENT" kind of autism
Say what you will about TeamAbnormals, but their biome mods are better than most.
>>542863582I hate new types of wood
>>542863919You have no soul
>>542863919Doubling the number of wood types in Minecraft sounds like a lot, but that's between three mods. Bloat 'O' Plenty adds 16 wood types in a single mod. I like Abnormals' biome mods because they're a lot more in-depth than other biome mods, with different types of food, mobs, and resources to find.
>>542863919yeah not gonna lie we're past the era of not having enough colors to build with, aside from a straight black colored wood (of which there's like 3 or 5 stone variants) i'm considering removing biome mods from V2 of my pack since all the random flowers just bloat things, I do like biomes oplenty's ash forest and wasteland from oh the biomes you'll go but so many of them are basically 95% vanilla style and then they add in a new tree
>>542864382Being able to define your own biomes in datapacks is one of the rare good designs they've made. I don't need to rely on bidets-o-pelvis now let's pretend I'm not too lazy to write my own datapacks.
>>542864767There's only so much you can do with datapacks though. Configured features are hardcoded, so there are shapes that you simply can't have in a vanilla-compliant datapack.
>>542864767oh shit you canngl this is autism i'd want to fixate on over writing loot tables, need to learn how to get trees to gen without leaves lmao
>>542865081This is the most complex flora a datapack can produce btw.
>>542862957not really
>>542865243i'm trying to design a wasteland so i don't care too much about flora, i just want desaturated colors in the grass and waters and less birch forests
surely exporting NBT data from modded structures in a creative world isn't hard right
>>542859459Modded mc and other autistic basebuilding automation games are only to be played mp if everyone builds their own base to show off the massive penises and doujin pixel art they build to each other.It's the only way to enjoy it.
>>542865451Desaturated colors is just a texture pack. Stopping biome from spawning would be in something lile the overworld dimension file.
wasn't Mekanizedserb a big co-op base with all kinds of people who did things in their own way but still worked on the same base?
>>542862242Yeah i guess it was a lucky find but i looted about 4-5 of those obsidian circles with pillars and a chest in the middle and found the ring in one of those.I explored quite a bit too to find all of those, got about 3 mage towers, 2 pyramids, 6-7 villages and 2 slime islands in the same time. Also looting all those dungeons really gives you a big headstart, having access to damascus or vanadium steel and normal steel really helps with early good crafting tools and backpacks.
>>542867965There's the biome replacer mod (which is just a config really) that I used in V1 of the pack but like I said I also want less forests in general, as in biomes that spawn a few trees as opposed to the dense as fuck areas half the forest biomes use even if i don't plan to change tree growth mechanics
How do I automate pumping essentia into jars in Thaumcraft 4?Turning knobs over and over is annoying as fuck, when you're melting down a stack of three-aspect items
Who is this mod for?
>>542869849lunapixel players
>>542869849skinwalkers love stuff like this
>>542869849if i had to guess its so that you dont have to use wooden torches in your nether base.
>>542870341That's what lanterns, redstone lamps, campfires, end rods, and etc. are for.
>>542870446FAKE LIGHTING for the MENTALLY DERANGED.
>>542870502now post your base
>>542869849>not knowing this one simple trick
>>542870502A mod adding 600 variants of torches where the only difference is what color 16 of the 20 pixels are isn't mentally deranged?
>>542870446>tranterns>reddit lamps>crapfires>end dildos
>>542870597my abomination.>>542870945that is also mentally deranged, yes. but if i had to choose between a mod that adds all of those and a mod that adds the 600 torches, i would ignore both anyways because as you can tell by the screenshot i do not care too much for vanity.
>>542871409i kinda like the coke tower, it looks awful in a good way
>>542869849People who enjoy variety.Some of these do look cool!
>trying to figure out how to slow down the early game cooking/smelting>find a realistic campfire mod that will put itself out after a while>still have the issue of the ease of the furnace block>find a mod that was released last month for a kind of furnace multiblock structure>by default wont cook food, awesome, great>has functionality where the top of the chimney can be opened naturally with a trap door to release heat, very cool>slots only take 1 raw metal at a time though>structure is way too fucking big though with a lot of unnecessary style blocks and ghost blocks glitched out because of snow on the groundi guess i can just disable the food recipes for the furnace and use that brick drying mod/convert the furnace recipelike i don't like grind as difficulty i want to design around "here's a problem, if you solve if you don't have to think about it again and if you can't then you die"
>>542872772it would look so sick if it was less regularslight offsets to each one or per layer or somethinglike a cluster of berries
>>542873641a field of coke oven bushes you say
>>542873727yesthe harvest shall be bountiful
Create is such a clusterfuck sometimes :(
I want to see an expert modpack made up of mcreator mods near exclusively.
>>542874083what's wrong
>>542874164As long as they work and do what they're supposed to for gameplay what does it matter
>>542874585>As long as they workthis is usually how it matters
>>542869141Ya you can tweak what biomes spawn and the spawn rates with data packs
>>542869849Trannies
>>542872772its like this because that top platform is my IC2 crop field, then the stack is right above my machine workshop.yes i have pollution disabled.
>>542875437no, it's for females
>>542874420Pipes and cogs everywhere!It's just that I'm trying to make some rear rotors for my flying ship and I want them to rotate!(facing down so the ship lifts off then back so it moves foward) But thrusters require constant fueling and the sequenced gearshift sometimes doesn't activate... I'm new to the mod and it's addons so maybe I'm just overwhelmed idkI'll show you what I got later
>>542876574use encased chain drives those are in the default mod, also gear boxes or if you have petrol's parts corner shaftif you have a lot of pipes for fuel transport that sounds like a logistical problem on your end and uh, the fun of create
>>542869482buffer chains and make sure nothing tops up
>>542877031Noted, noted and probably!Thanks tho I'll work on it more and then show you guys when I get results lol
>>542877174It worksThanks
>>542805681my favorite is everything online pointing you towards an in-game guidebook which doesn't exist
Where's your sense of discovery and wonder bros?
>>542879473Shot dead in an alleyway.
>>542879473replaced by confusion and feeling lost
>>542879473Why do you think I'm making a flying airshipOnce I get it working I'm gonna fly around the world and discovering ruins and towns and dungeons.... it's gonna be super fun!Gonna suck having to re-fuel every few weeks tho
Which one looks better?
>>542883390Right one "pops out" more, I guess.
>>542883542If the blackboard had uneven number of cells, it would've been even better. (its 16x16 pixels)
>>542886067how fucking mind broken are you that you post this instead of the content of the actual video gameyou don't have to be hereyou can live your life doing anything else
>>542886483You are asking for reason from a machine. A machine can only do as it is told.
>>542886624okay>>542886067never post on 4chan again
>>542883390Right looks betterLeft just make an awkward grid
>>542886067Why did you post my photo??
think i'm going to remove the dynamic lights/lanter curio from my pack, made the bad habit of never putting lights down anywhere
>>542883825The leftmost looks the best, I think. The unbroken border is less fatiguing to look at, and the broken center draws the eye
>>542850164feels bad man
>>542886067>on a lego game>on a>on
bros, i need a break from version chasing and toymy pruning and playing the digital equivalent of archeological artifacts that are 1.12 packs i'm going back to my vanilla world after i update to 1.21.10
>>542889213I still miss immersive petroleum.
corpse or gravestone
>>542889980Corpses are stinky. Also blocks are more solid you know
>>542889980Gravestone mods are for cowards.
>>542891015>get killed while sprinting>your ring of shit fuck that took 3 hours to craft floats down the anduin riverno thank you
>>542891015Respawning is for cowards.
>>542889123I wish there a minecraft clone but with legoI think the one that exists failed and the fortnite one is cool but barely looks lego
>>542891408That's what you get for not enchanting the ring of shit fuck with Soulbound before going to a dangerous place or setting up an outpost that's connected to your main base via a railway system or other method of transportation for fast item retrieval.
what was the first mod you "completed"? for me, it was thaumcraft 6
>>542891596Yes but>on
>>542893553I meant to reply to the original post lolBut you're right>on
i don't need to include computer craft rightlike it's just autism honestly
>>542895510yes
>>542895510yes, but you should because it's fun autism.but if you're not having fun with the autism, then you don't need to include it.
>>542859459tryhards ruined minecraftmodpacks ruined minecrafttechmods ruined minecraft survival players ruined minecraftmojang ruined minecraft
Modded Minecraft was a mistake
>>542891015>>542892485this
What the general opinion about ender IO ?
How's the progress on the gtnh server anons started a few months ago?
>>542899782I dislike it aesthetically. Its machines look extremely bland and boring. I like the enchantments and some other non-tech features, the rest doesn't interest me. For the longest time I had to shove it everywhere exclusively for Soulbound. The moment a standalone version came out, I never installed Ender IO again. That's not the general opinion, just my own.
>>542900898Dead.>>542003375
>>542903502Same, mob spawning with broken spawners is not a thing I do anymore. Silktouch+spawner agitator is all you need.
I tried to install loliasm with crackpack and it immediately bricked the mod
>>542904151>loliasmI too, am, bricked right now.
Well, that's done.
>>542906989Won't it be awkward to have magma blocks right where you're walking?
>>542867859>massive penises and doujin pixel artAnon gets it.
>>542914080Barely an inconvenience
>>542922339I'd still put stairs there so you don't have to jump into the portal every single time.
>getting errors from spyglass that the info for biome gen is incorrect>that's because somewhere between 1.16 and 1.20 they completely changed the formatting>only 1 youtube tutorial exists and it's for 1.16 / 1.17i hate it
Bros...https://www.youtube.com/watch?v=uv06bzr7Y3U
We need the Essex poster back. To host another server. A new horizon. Gregtecj
>mmm yes! data driven info will make customizing minecraft easier!>have to specify that biomes will have blobs andesite and granite amongst other very basic settings
>>542927791>video series about showing off minecraft mods>literally the only modded thing in the entire video are a bunch of create contraptionsLet me guess, 1.21.1?
is it worth learning kubejs? Some mods I want to tweak aren't crafttweaker compatible and have heard good things about kubejs
>>542933287it's easy as shit and you could even get chatgpt to do the work for you or explain you what to do
>>542927791Which one of them wrote >>542803359?
>>542889980KeepInventory = true
>Techmods ruined minecraftSaved*
>>542937401>download magic mod>look inside>tech mod
>>542942230>download magic mod>look inside>magecraft
...I could easily dedicate 24 GB of ram to running minecraft if I needed to.
modpacks for this feeling?
>>542851456>neoforge>1.21 only instead of supporting the actual supported nuversion (1.20.1)
>>542895510
ten
>>542951524better than wolves (classic, not the tranny edition)
>>542906989Weird how those brick blocks that look like lava is in them isn't glowing too.
>>542951524Minecraft Classic
The loot tables in roguelike dungeons are insane after the buff! Rushing the tool forge has never been so easy. I mean getting 8 steel and 20 zinc in one chest and a sharp VI sword in another is juicy.
>>542971569what buffa nuversion update?a gtnh update?
>>542971569Juicy?
thoughts on YUNG's better series mods?
are thaumcraft 1, 2, 3, and 5 worth going through or is it only 4 and 6?
>>542971654Sorry, yeah, GTNH.>>542972138Jam packed and bursting at the seams even.
>>542973339i prefer moog and hopos mods
>just realized gregsex ulv transformers max out at 64 eu/t in and I've been wasting energy and resources putting 5 germanium panels on them sasuga
>>542977876Moog’s is awful, the structures never generate properly.
>>542927791bad start but i hope it recoversif it ends up bad all the way i will be sad. i want my kino
>>542977876>moog and hoposThese sound like cereal brands from an alien planet.
beeple is the best mod. mogle has the best creatutes. no thats zeepleton. dude you have to try mipin
Why haven't we seen a mod that uses this yet?https://www.youtube.com/watch?v=r70xJytj0sw
Slop just dropped boyz.https://www.curseforge.com/minecraft/mc-mods/s-l-o-p-vehicle-pack-mts-iv
Hall of the Piglin King from some mod I dunno.
>mod has their own variation of wither boneFor what purpose? Just use the vanilla one
>>542989864vanilla wither bones don't exist.
>>542989864>tfw i have both armorplus and ice and fire>they both have wither bone>except that the other one is named 'Witherbone' so they arent interchangeable. i hate it
Whats the best mod for adding more things to mine? Tinkers construct? I think it added a couple metals and alloysAlso, which biome mod is better?; the biomes we've gone or biomes o' plenty? I want one that adds very tall mountains to build a cool fort on it
anyone play with neepmeat?seems like a pretty interesting unique tech modhttps://www.youtube.com/watch?v=FJ7f_T4hvdwseems like it's rarely talked about despite being over a year oldhttps://www.youtube.com/@MeatWheeze/videoshttps://www.curseforge.com/minecraft/mc-mods/neepmeat
>>542993979I remember the trailer from a year ago but never got around to it, has it progressed much since then?
>>542993506metallurgy if it's in your version
>getting into MV, need more power>try to theorycraft biodiesel setup>without some sort of passive fertilizer production, I'd need a whole setup of multiple AA farmers making canola and a random biochaff crop to be able to brew biodiesel to make a sufficient amount of MV amps to give me freedom to build and scale into HV>try to theorycraft charcoal power>one EIO farming station planting spruce creates multiple logs per second on average>I can basically infinitely fuel as many boilers as I'm willing to throw bronze at, bronze is now my bottleneckWell, one cupronikel pyro oven fuels 9.3 bronze boilers which outputs 1.8 EV amp, which should last me a good long while, and by then I'll upgrade to HV steel boilers which I think doubles the power, that plus a second pyro oven should comfortably take me into IV, and I think I can just build nuclear reactors at that point. Or maybe distilling charcoal or some shit into coal gas will become viable.I don't get the point of diesel fuels.
>building new AU in RTH>need more charcoal theoryboiler setup to grind ALM>did not realize CLT powder is below the AAH threshold>have to prove UR into AN because US is over the 3.568 line>mfw
>>542996330Nothing about my post was gibberish.
>>542996330>>542996656gesundheit
>>542993506>I want one that adds very tall mountains to build a cool fort on itNot sure about mods, but I saw mountains as high as the sky in vanilla amplified world generation. Pair it with StepUp (mod that makes you go up a block without jumping), and traversal won't be a drag.
>>542932696they're only there to milk nostalgia money, they don't know shit and don't care to learn
>>542998402Anon, the joke was that the only mod for newer versions of the game is Create.
>>542995984embrace the bees.iz biological. iz oil.... or plants, oilberries exist too.
>>542932696My potions are too strong for you, traveler.
>>542998756I would unironically consider them but I'm on nomifactory (because I don't want a 20 hour dirt shack early game, and I may have the time for a 500 hour modpack but probably not for a 5000 hour one) and it doesn't have bees.I also don't have shit like sprinklers or greenhouse glass or any magic mod fuckery for faster growth, so I can't just make my canola instagrow for example, I'd have to use bonemeal or fertilizer.
>>542998756Also, is bee fuel production actually scalable? My general impression is that bees are mighty slow, and it's fine if you wanna passive some crafting materials but fuel is a constant demand that only ever grows
>>542999819the big thing about bees is that they take a lot of setup and preparation but the payout is worth it.>need an "optimal bee" (fastest worker, can work at your base, can work during the day and night...)>need to breed to the specific bee you want>need to breed the optimal bee's stats into the specific bee>need pristine queens (so your hives can run forever)>need alvearies (the big boy apiaries for automation, a resource sink but hoooo boy can those pump out combs when set up right)>alvearies dont need frames, innately at least. if you want to speed up production you can set up automation for them. but the modpack probably includes other ways to do so...from there, scaling up is as simple as getting more queens and breeding them into copies of your current producing queenspower product bees definitely shouldnt be the endgame supplier, but they'll help you produce much more valuable resources so it's probably a good idea to get working on them sooner rather than later.
>friend got the minecraft itch>set up a vanilla realm because we were too lazy to reinstall our old mod list>try to place lanterns adjacent to a block instead of above or below>can't>think about making an underwater base>remember water breathing is locked behind alchemy and / or enchanting instead of just making a diving helmet with create>try to make building materials I remember using before>basic brick / tile variants of common blocks don't existi wasn't even using many mods, it's crazy just how fucking dog shit vanilla is in comparison
>>543003508I like the middle ground of vanilla paired with quality of life mods and other vanilla stuff(mods/datapacks/etc) that's mainly visual or then just tweaks things to enhanve the experience!Had a world like that and it was really refreshing. The craziest thing I had there was like the exposure mod, but that was just because I liked taking pretty puctures lol
>>542993979That's pretty neet, I always wanted to larp as a scientist with a secret lab for shit like this, I tried biomancy but that was too barebones and lame.
>>542993979>seems like it's rarely talked about>fabricYup, that's why.
>>543016868it has a sinytra connector build>>542994419seems like it gets updates about every 2-3 weeks, i tried it a bit in creative and it was a little rough still. seemed playable but the in-game documentation hasn't been updated properly.
>bees>not chickens or cows
>>542788829>>542790169No modpack will ever use this because the dev is anti-tranny or something.
>>543018835No modpack will ever use this because it's for 1.21.1.
>>542998756I rather do th*umcraft for infinite oil than bees
We love bee breeding here.
For me, it's early 2010 let's plays by amateurs
For me, it's early 2010 let's plays by professional minecrafters
>>542995984modpack?
>no mod introduced polished nether stone to complement my polished black stoneIs nothing easy?
>>543030909Chisel must have something like that
>>543030909What is 'nether stone'?
>>543031319It doesn't exist.
>>543030023>>542999628
>>543018835dont post this shit without at least a qrd
>>542790169To be fair factorio inherently has a different balancing, but there's nothing preventing a mod from rebalancing minecraft to be more factorio-like.You mainly need early and reliable auto-mining and early and reliable auto-crafting, and research suddenly makes sense. Now progress is no longer gated behind "manually mine five stacks of metal and craft six different machines to manage the different plates and rods and bolts and then microcraft it all together to obtain the seventh machine that gives you the ability to microcraft even more and thus obtain the eighth machine", but behind research and behind scaling your autocrafting and automining.
Gonna need a longer tunnel
>Manic mod>Mod author discontinued it>"NO YOU CAN'T FORK IT I DON'T ALLOW IT"Fuck you, if you hate your own mod so much, just never fucking go search up your mod. You can't control what other people do. This is why everyone's going to pirate your mod.
>>542883825Are the L's for L ava chicken >>543029441who's the best to ever do it?
>>543045569>who's the best to ever do it?littletimmy2003
>>542927791how do you guys watch this stuff? its too fast paced for me :(
Hey, I'm collecting mods for Forge 1.20.1 that add other sapient races to the game. I've got Goblin's Tyranny, Gnumus, Ribbits, I've also got MCA:Reborn, basically anything that makes singleplayer feel more alive and less lonely. Does anyone have any recommendations for more mods like these? I know about Barklings but it's Fabric only.
Recommendations for 1.7.10 toymy prease I want to larp in a postapocalyptic setting where I save people from a dangerous world and build a safe haven, scifi/tech themedHBM, Lycanites and MCA are the core modsMatter Overdrive for additional scifi stuff ICBM for more damrage Highlands as worldgenGrey cube mods for their pipes if they become necessary Twilight forest for endgame damage testPrease recommend mods that make the overworld prettier, more diverse or more dangerous. Should not actively clash with the setting. If terrain/biome mod, only if compatible with Highlands. No infernal mobs.
>Large Bronze Boiler>Invalid structure.
ATM to the sky or sky factory?
>>543058815Get rid of the mcreator ones. Go with>farlanders (enderman relatives)>kobolds (lizard men)>pillager caravans (pillagers now travel the world with pack animals)>sapience + piglin proliferation (piglin reputation system and more varieties of piglins)>ancient return or, if your pack can handle an extra dimension, rediscovered (pigmen)>homesteads (villager hermits)>froglins (larger, hostile frogmen that don't celebrate pride month)
>>543062710Star Technology
>>542821420i like cold sweat
>>543060234>>543060234https://www.curseforge.com/minecraft/modpacks/regrowth-an-hqm-pack/relations/dependencieshttps://www.curseforge.com/minecraft/modpacks/zombie-apocalypse/relations/dependencieshttps://www.curseforge.com/minecraft/modpacks/post-finem/relations/dependencieshttps://www.technicpack.net/modpack/blightfall.592618/modsSee if any of those mods from those modpacks tickle your fancy
stoneblock (skyblock in a stone cave) or volcanoblock (skyblock in a volcano) or seaopolis/rustic waters/seablock (skyblock in the sea) or antimatter chemistry/cuboid outpost (skyblock in a white void)?
>>543063182im really retarded. is this retard friendly?
>>543064723What about blockblock (skyblock in a normal world)?
>>543060234Special Mobs and Special AI
>>543064723none of the above. superflat world with skyblock generators.
>>543065272>Special AI>Features:>Under construction…Naruhodo.
>>543070490That’s just for the nuversion one, the 1.7.10 one has been complete for a decade. It adds AI for passive mobs to fight back when attacked, mob griefing, and combat patterns you can configure
>>543063193yeee that one has a lot of comp and looks to be the bestI'm also starting to work on a pack for a friend because he likes rpg slop and I went to look at the aether, why is the modern version just a straight port? Aether II is only on 1.12 and the original is like, the most basic mod that could exist surely there's more to do with big islands in the sky
>>543075078Aether II has been semi-dead for quite a while since the original dev left to become a developer at Mojang. After that, the modding team also diminished slowly.Because of that, the current Aether Team has just been porting Aether 1 to newer versions without changing much unless a new vanilla addition means having to change a mechanic or item.
>>543081026okay but no one else has taken a look at developing a sky dimension in 15 years?
>>543081182Almost every other similar mod died or is very terrible compared to Aether 1 and even II.That's why subterranean dimension mods took off for a while One of many reasons being that unless you know what you are doing, Sky Island-like world gen can cause severe cascading lag. And now even those are currently at risk of getting dethroned because the Erebus dev revived development for 1.21 so it's getting ported again too.>Erebus?Bug dimension mod, extremely popular through the 1.7 and 1.12 days.There was nothing similar to it for quite some time until the Undergarden took off across multiple versions.
Whatever happened to the good old days of everyone bitching that Tinker's Construct was in every modpack instead of everyone bitching about Create being in every modpack?
>>543082709I remember people complaining about every modpack having BC, IC2, and RedPower.
>>543082709I understand people not bitching about Create since you can make tons of dynamic stuff with it and not just stationary blocks that make more stuff for more stationary blocks.>>543083446I also remember people complaining about EnderIO not even letting them start the game due to lag lmao.
>>543082709The world that you lived in is gone bro
>>543084035Ah, yes. The spaghetti code runs deep in some places.
>>543084327Time: Ship of Theseus edition
>>542993506Bwg always looked retarded to meI normally use bop with half the biomes disabled
bop
>>543082709I still bitch about it occasionally
Is there a mod that makes water hydrate farmland in a full radius around it? I want to have rolling fields built into the game's slopes instead of having to flatten it all.
>>543088659AgriCraft has 7x7 sprinklers. OpenBlocks has one with configurable radius as well.
>>543088659i mean that seems like a skill issue on your part just hide the water under some of the slope parts it stretches out 4 blocks
>>543089960Probably is, but the slopes aren't all the same length and I want to keep things somewhat uniform.Totally unrelated question but what are the good mech mods for MC? First time doing a full tech playthrough and I want a big stompy robot.
>>543091993Flans Mod Titans Pack and Rival Rebels come to mind.
Messed up the pictures. Here is Titans Pack, and the one here >>543092228 is FutureCraft.
>>543092351>>543092228Are those customizeable at all? I was looking at this but it seems pretty slavjank.https://www.curseforge.com/minecraft/mc-mods/steam-and-pressure
>>542948457Isn't it scientifically confirmed by scientists that Minecraft doesn't use more than 12GB or RAM ...scientifically?
>>543092484Flans Mod ones are. You get a separate window where you can install upgrades and mount tools & weapons. IIRC Rival Rebels mechs can't be customized aside from a paintjob and logo.
>>543091993you can always install create and gorillion addons for it to make one yourself https://www.youtube.com/watch?v=IsbvF7lrTMg and have it randomly explode out of existence 6 hours later while you're doing some mundane shit like crafting stuff
>>542899782Exclusively a conduit mod
>>543062907Thanks! I keep reading anti-MCreator sentiment everywhere, why is that?
>>543064723Mcreator mods are prone to performance issues and sloppy code.
>>543088659you could use some cheaty farmland thats always irrigated or worms or something like that
>>543082709Tinker's sucks now so it's not in every pack anymore so people don't complain about it. Tinkers was only popular because of Tinker's Tool Leveling+veinmine letting you easily make super powered tools, but pack authors kneejerked don't put TLL in new packs.
>>543083446Dont' forget railcraft
>>543088659Yeah AA worms would be my first suggestion
I like the copper golem
>Alex's Mobs>finally get Straddleboard after getting harassed constantly by Straddlers>oh boy, now I can surf the vast lava lakes of literal hell>try to dismount the board>it puts me under the the fucking board UNDER LAVASo that's why it has the Lavawaxed enchantment.
>>543109449I don't dislike the copper goyim. I simply don't play the newest versions
>>543109449i'm sure once we get a new stable version for the new updates that contain the slopper golum there will be some decent mods that make them do cool stuff and expand upon them.but just the basic vanilla ones are garbage, even for vanilla. they are outclassed by hopper sorting systems.
>needed to crush ARC for my TIY>not enough UL because I was busy getting mashed AX>built a bigger factory to mass produce ASS but a creeper blew up my LDR machine>need to grind more FCK for it
what 1.19/1.20/1.21 era rpg mods do you like?
>>543118742erp mods?
>>543119613no like level up find better gear mods, exploration and shit
Are there any recipe viewers akin to JEI that are out for Fabric 1.21.10? I got so used to being able to see what things are used for that it's weird to play without it now. And for some reason if I even think about using the vanilla recipe book it crashes.
>>543119849*nuzzles u* I've got good gear uwu
>>543118742i like this one that adds rpg stats on all itemshttps://modrinth.com/mod/tieredand this is the only dungeon type mod i really likehttps://www.curseforge.com/minecraft/mc-mods/lendercataclysmmost dungeon mods are garbage, but cataclysm is fun.aside from that one i don't usually play with too many rpg mods.
>>543114883>decent mods that make them do cool stuff and expand upon them.Are there any such things for the allay? I don't even play versions with it yet but I also haven't seen anyone talk about it, despite having probably more unique utility in vanilla than the copper golem.
NIGGA
>>543124346https://www.curseforge.com/minecraft/mc-mods/battle-allays
>>543134359Do they have Goblin Towns?
>>543119923https://www.curseforge.com/minecraft/mc-mods/emi
Is there a mod you can use to alter mob spawning frequencies, especially based on ranges of radius from the map origin?I just wish I didn't have to worry about monsters at my spawn point ;_;
>>543135485No, not these ones. These ones are destined to mine Koboldite for their master till the rest of their days. The cave is their home, the cave is their grave.
>>543114883>they are outclassed by hopper sorting systemsThey do little spins and I like to watch them work. I would like for them to be slightly faster though. Them causing entity lag will always make hopper systems superior to them. They aren't meant to replace that.
I haven't played Minecraft for any real length of time in at least 10 years, but suddenly got an urge to play one of those total overhauls/conversions. You guys got any recommendations?Is this even the right place for this sort of question?
And they say nuversion mods don't have any sovl.
>>543145206>one of those total overhauls/conversionsYou mean the ones that build on the foundation of Alpha/Beta versions? Like Better Than Wolves?
>>543136347InControl generally handles mob spawning but I don't know if it can specifically do radius from spawn.
>>543145835I don't specifically want an old one, unless those happen to be the best ones. I don't have anything against modern minecraft, I just haven't played it in a long time. Honestly I'm just looking for some kind of recommendation I can understand, trying to find info on anything just gives me a load of nonsense, every mod seems to be described in terms of how it's the same or different to other mods I've never played.
>generally focused on improving the player's capabilitiesit's a magic mod>generally focused on automated blocks or entitiesit's a tech mod.
>>543145206terrafirmacraft is probably the most complete overhaul for new versions.maybe this one as well, haven't played it though so i don't know much about it.https://www.curseforge.com/minecraft/modpacks/musketeer
>generally magic-themedit's a magic mod>generally tech-themedit's a tech mod.
>https://www.curseforge.com/minecraft/mc-mods/explosion-overhaul-a-new-level-of-destructionupdated forge from 47.3 to 47.4, scared of my 230+ mod toymy exploding but... this shit looks and sounds too fucking sweet. I NEED to make a doomsday bunker with automated cannon defenses using the cannon+radar mod and have my shit rumble and flickerdo (You) know any nuversion mods that adds mobs with guns and stuff, like ye olde Tech Guns did? I only know about Pillagers Gun and just found this https://www.curseforge.com/minecraft/mc-mods/insurgents which seems to be quite unpolished
>>543146834The term "total conversion" isn't really used much in Minecraft modding. Typically, people combine lots of smaller mods, configure them so they all they play nicely together, and ship the result as a "modpack". There are also "alternative timeline" mods that build upon old versions of the game, away from modern additions, often leaning towards the sandbox aspect of the game and staying true to its core. And there are mods that are so big that you can spend dozens of hours on them alone, or drastically change vanilla progression (like this one here >>543149583). What do you want, exactly?
>>543148230There's only so much you can do in "improving the player's capabilities". Minecraft is not an action/combat game. There isn't incentive for having abilities beyond a "kill creeper button".
>>543148230backpacks are magic, while ae2 portable terminals are tech.
>>543149583>>543150335Thanks. That makes sense, a big part of the issue though is that I don't know what's available and thus don't really know what I want, exactly. Terrafirmacraft seems interesting, but looking into that led me on to a bunch of other things and now I'm considering going for Meatballcraft, which I'm guessing is one of the larger drastically-change-things modpacks you're talking about.Is it a terrible idea to just jump into something like that? Or do you guys have any experience with it or any other recommendations?
How is E2E for someone new to expert modpacks?