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Twilight lich edition

► 1. WELCOME

We discuss modded Minecraft: mods, modpacks, projects, build ideas, etc.
If you're working on a mod or a pack, keep us updated for feedback!
Refer to the OP before asking about launchers.

All e-celeb illegal immigrants will be cordially redirected towards >>>/vg/mcg/.

► 2. NEWS

All Mojang accounts have been killed. Use links below to keep playing the game without a M$ account.

► 3. USEFUL LINKS

>Play modded now!
polymc.org/download/
github.com/fn2006/PollyMC (pirate-friendly fork of PolyMC)
prismlauncher.org/
github.com/antunnitraj/Prism-Launcher-PolyMC-Offline-Bypass (M$ account bypass for Prism)

>Get mods
legacy.curseforge.com/minecraft/mc-mods
mcmodarchive.femtopedia.de
modrinth.com/mods

>Useful CurseForge search
superstormer.github.io/cf-search
greasyfork.org/en/scripts/464782-old-curseforge-please (script to automatically redirect to legacy CF)
modpackindex.com

>Optimization mods
superstormer.github.io/useful-mods/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
github.com/lubinacourec/SeamlessAuth

>Ideas, Albums, Resources & Inspiration
drive.google.com/drive/folders/1UzkwnETunaxg6OomfyJ8X_TAQG4ruX51?usp=sharing
imgur.com/a/JPif9
imgur.com/a/2fz8MBt

>General FAQ (read this before asking for mod making guides, where to download shit, etc.)
pastebin.com/DkLVCD3k

>Resources (mods, modpacks, and guides)
pastebin.com/c8QNj7Q4

>Alive /mmcg/ servers (Do you have a server up? Add it to the OP! Having trouble joining in? Check out the Resources pastebin!):
PathServ (ToxicJungleSerb, Fabric 1.20.1): 185.206.148.172:25573
Evilcat (Sky of Grind, Forge, 1.20.1): evilcats.playit.plus

>Thread Question
What is your favorite Twilight Forest mob?

Previous boss: >>542001938
>>
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>>542780548
>TQ
>>
meinkraft
>>
>>542781623
That's the chinese knockoff off Play Store. We play Minceraft here.
>>
>>542780934
He looks really silly here. Like he has buck teeth or something XD
>>
>>542782094
He's weird in general. Kobolds are usually dog or scalie warriors, but in TF they look like neither and are blue for some reason. Kind of curious how this design came to be.
>>
>there's a One Ring in the modpack I downloaded
>no way to know where to get it
Sad
>>
>>542786021
Step 1: Find Gollum
>>
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Dare ye install the chinese modder slop?
https://www.curseforge.com/minecraft/mc-mods/slab-topographic
>>
I still wonder where jap modders who once made extremely unique and high quality mods suddenly disappeared to. It's like they all collectively poofed with the death of civa.jp.
>>
xth for digital storage > storage drawers spacewise and storage drawers > digital storage aesthetics wise
>>
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fuck yeah
>>
>>542786549
>harmonious slope
Feng Shui
>>
>>542788829
>1.21.1 NeoForge
fuck no
>>
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>>542788829
I was kind of excited and had to look it up, this being just a wip means there won't be anything of quality using it for at least 1-2 years after this shit is out.
Honestly no clue how would this make sense anyway, you're already being restricted from crafting shit if you don't have the ingredients/tools so adding a timer on top of that might be odd.
>>
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Kaya, you're such a spoiled dog!
Free Nether.
>>
>>542790814
Should have acted like a plushie and not a dog baka
>>
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>>542791195
I got u senpai.
>>
>>542788808
the humble storage monitor
>>
>>542787875
which mods? I've never heard of many japanese ones
>>
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>>542795692
LittleMaid (and countless models and skins), AppleMilkTea, MapleTree, several train and helicopter mods/addons (like RealTrainMod), Touhou Items, the Dragon Quest one, Starminer, AcademyCraft, Rei who made Rei's Minimap is a jap I think. Just the ones I could remember. You'll find way more if you explore the .jp forum archives.
>>
Look at that.
>>
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>mod I adore finally gets an update for my version
>it was just a small bugfix
>author just wanted to post it on modrinth
>>
No one does mod tutorials anymore. Mod trailers are now basically mod showcases which show everything the mods have to offer. Do you prefer it that way?
>>
>>542803359
I think it stems from there just being so many mods now that the community can't make enough tutorials to cover them all and the mod makers themselves mostly do marketing for their mods instead of any useful information. Also I feel like mods have been siloed off into a few major mods with the smaller ones being ignored.
>>
>>542803359
Mods should have their documentation as text publicly accessible on their github.
The only two circumstances that I've ever looked at a "tutorial"/"showcase" has been because the mod didn't provide adequate documentation for their features: nuclearcraft heat exchangers and the fucking retarded left/right click controls of pedestals.
>>
>>542803359
For me it's when mods don't even include an in-game guide and the wiki you're supposed to be using is wrong.
>>
>>542805681
Reika...
>>
>>542803359
Mods aren't very complex or unique anymore.
>>
>>542808572
chromaticraft?
>>
>>542808841
Yeah, that's one of them. He's notorious for not creating guides for his convoluted mods on principle, to "spark a sense of wonder" or something like that. Has some kind of philosophy regarding it.
>>
>>542810092
That's a good philosophy to have if you're making vanilla+ slop that goes viral on youtube with kids saying "MOJANG HIRE THIS MAN". Not if you're making intricate tech and magic mods that people actually play.
>>
>>542810521
>that people actually play
Frankly I rarely ever see his more complicated stuff in the wild. Pack devs fear Reika's autism.
>>
>>542811069
all his shit is incompatible with other mods because of his autism
as in he went out of his way to create incompatibilities afaik
>>
>1.12 is still the only version with the best river generation mod.
How is this the case?
>>
Is there an alternative to Better Combat that just adds attack animations, no balancing changes, weapon reach, etc?
>>
>>542815958
Mo' Bends
>>
>>542812954
>best river generation mod.
I'm a perma 1.12 fag. What mod are you talking about? I'd be interested to try it.
>>
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>>542816020
>Mo' Bends
Does anybody actually like the 2012 Minecraft parody song animation style?
>>
>consider adding finite water to my modpack
>worried it will make the thirst system too fucking tedious
>remember that dripstone exists
>vanilla mechanics allow infinite water this way
pretty cool now i can make that harder, need a rusting cauldron mechanic lololol

also i'm adding the atlas mod for the map, since it requires Synatra any cool fabric mods i should check out? looking for tech and harsh survival mods
>>
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>>542816327
me, nigga
every pack I make
>>
>>542817040
more deving
>want to update to 1.21.1 since pretty much all the mods are ready to go
>Scorched Guns 2 still 1.20.1
>look for alternatives
>no create gun mods for 1.21.1, barely any gun mods as is
guess we're staying on 1.20.1
>>
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>>542787875
the hack of mcu jp killed the scene (+ the constant decline of nicovideo killing off the sister-scene of jp minecraft videos didn't help)
>>
>>542803359
as long as savage vegeta keeps making hbm tutorials, /mmcg/ can sleep tight
>>
how do i make temperature mods not annoying
>>
>>542821420
remove them
>>
>trying to make the hunger system more hardcore
>looking at vids
>see mod for shorter stacks
>less food stackability depending on how much it restores
i mean
that kind of works
>>
fuck it, the chinese disease slop mod has interaction with cold sweat and there's an add on for create to make boilers generate heat which i think is pretty cool
>>
>>542825349
is that mod actually decently expansive? I've never seen a decent MCreator mod so I can't imagine how hard they had to hack it into shape to get something substantial out of it
>>
>>542827083
There are some decent MCreator mods, problem is that it will probably cause trouble down the road if you go jam-packing your pack
>>
>>542827083
i'm going to test it, it rolls in diet and disease into one so i want to see what it will do
>>
alright time to test the new modpack features gotta install 40 optimization mods first

least fun part of modpack making next to creating loot tables
>>
>>542825349
>>542827083
i gave it a swing just looking at the items in creative and it's either
>medicine that's made with shit like coral, prismarine, or sea pickles
>medicine that's exclusively sold by cleric villagers for 64 emeralds
yeah it's not balanced, sucks because the idea is pretty cool

guess we're spice of lifing
>>
>gtnh
>used to be able to sneak into the end early by finding a priest and buying ender eyes.
>"erm, no"
>devs nerfed it by swapping out the trade for pearls
... why? it was a neat progression skip for if you actually knew the mechanics of the version, and its not like it provides anything gamebreaking since the end is only behind HV. hell it'd probably be quicker to just rush the HV chemical reactor given how rare priests can be sometimes.
>>
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>right click while holding memory stick
What the fuck even
>>
>>542836136
what mod is this
>>
>>542836657
chromaticraft
>>
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>>542836136
>>
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Somebody asked for GTNH pics so here it is.

Just put the steam separator into operation, had to expand the boiler to make up for the extra steam.

Run is progressing smoothly, i managed to score a One Ring from a surface chest while exploring one of the early days (currently on 49) and used it to loot a bunch of towers, got a couple division sigils and wasted no time crafting a healing axe. I also managed to score a bunch of advanced metals so i could rush good tools, sadly repair materials are starting to run out.
>>
new mod drop for modpack creators
https://modrinth.com/mod/researchd
i can see this replacing ftb quests in the future.
>>
Did Witchery ever make a comeback?
>>
>>542840620
Good game, but why is your pic in ching chong
>>
>>542844962
Was the most readable one I could find in a hurry
>>
Speaking of gtnh, on a scale of 1 to 10 how horrible is the mid to lategame lag?
>>
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Heeey, what can I do for ya?
>>
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>Guards, help me with this fine looking intruder
>>
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>>542844692
You made me look Emoniph up and holy hell. He was online on Minecraft Forums in March this year. Well, his supposed account was, at least. No posts, no status updates, no anything. This is the first sign of activity in years. There is also a new Reddit account that claims it's Emoniph. No proofs so far. A new CurseForge account has appeared as well that left just one comment under Witchery "Hey guys", ignoring everything else afterwards. Weird stuff. Not really sure what to think of it. Every sign tells me it's a mentally ill larper starving for attention. Hell, is the Minecraft Forums account even his? It was made in 2019, like 4 years after his disappearance. I really hope Emoniph is alive and doing well, but I honestly doubt it. The community would welcome the guy with open arms if he provided any proof at all, but there is none.
>>
>>542788829
>>542790169
>>542843249
>6 downloads
I wont download your mod because its slop, make a better one
>>
>>542851409
describe why and how its slop
>>
>>542851456
Its made for the shittiest version of minecraft only and it has a godawful GUI
>>
>>542851456
A youtuber hasn't covered it yet so I can base my opinion around their opinion.
>>
>>542812863
>as in he went out of his way to create incompatibilities afaik
He refuted that
>>
Oritech seems interesting, is there a modpack with it?
>>
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>>542811069
that's because
a) you're not allowed to use his shit in public packs without his explicit permission. modern pack authors are whole hog disciples of the idea of intellectual property because they want their 0.002 cents ad revenue from curseforge, so they act like licensing aren't just legally binding from a natural law of the universe that cannot be broken captcha: M(o)RONS
b) his mods are only on 1.7.10, the only pack still on that version is GTNH. the only way you'll get reika mods is toymy.
>>
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>want to play GTNH in a multiplayer
>team up with some dudes
>*a week later*
>nooooo anon why did you place it there I wanted to put a boiler and you ruined it all go fix it
>nooooo anon what do you mean don't install 128 steam macerators what do you mean it's better to go LV you are what a speedrunner do you want to burnout?
>nooooo anon why did you not play yesterday you layabout
>anon, I nuked half our base by accident sowwy :3
>...
>back to singleplayer
>>
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>>542858117
>is there a modpack with it?
>wants to play the factory autism
>the thought of constructing his own modpack doesn't crosses his mind
>>
>>542859459
this is why multiplayer simply doesnt work in progression-heavy games, especially one as old and autistic as minecraft, everyone has their own way of doing things
>>
>>542858117
ftb skies 2, ftb oceanblock 2, atm10
shit, n'wah https://www.modpackindex.com/modpack/finder?included_mods=60539
>>
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>more highly detailed models wasted on mcreator slop
Why is this a constant?
>>
>>542797453
I wish I had a swarm of Yuukalings tending to my fields
>>
>>542840903
Good stuff man. I saw that post as well and I'll get some up myself later. You're lucky to find the ring. I've explored a lot but there's basically no chests in my vicinity.
>>
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>>542788829
>phimotic progression restriction system
mod for those who like to hammer smash their balls
>>
>>542860518
People who are good at creativity are terrible at coding.
>>
>>542862615
If this is going to have some kubejs events then it can be scripted to do some interesting bonus fuckery, such as raising player health after a research for example.
>>
>>542862615
>phimotic
???
what does a penis condition have to do with this
>>
i have phimosis
>>
>>542862893
based
>>
>>542859406
>you're not allowed to use his shit in public packs without his explicit permission
Even if someone cares about mod permission nonsense for whatever reason, nothing stops them from adding "install ChromatiCraft mod manually or else it breaks" in the modpack description. Reika can't claim that you're using his assets because you aren't.
I'm glad it generally isn't the case with Minecraft modders. If it was a Bethesda-tier shitshow, /mmcg/ would be smuggling mods and packs like narcotics.
>>
>>542859656
it's cool when everyone's running some parallel task and you build eachother up and communicate freely
notsomuch when the control freak autism kicks in and cohesion goes out the window. freestyle collaboration is awesome. it's a symptom of a shitty group dynamic more than anything when it doesn't work
also i haven't played GTNH, is the dude making a bunch of steam macerators while anon works on LV actually bad or is it its own form of "dude you're WASTING our materials dude you're WASTING it that's so much less EFFICIENT" kind of autism
>>
Say what you will about TeamAbnormals, but their biome mods are better than most.
>>
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>>542863582
I hate new types of wood
>>
>>542863919
You have no soul
>>
>>542863919
Doubling the number of wood types in Minecraft sounds like a lot, but that's between three mods. Bloat 'O' Plenty adds 16 wood types in a single mod. I like Abnormals' biome mods because they're a lot more in-depth than other biome mods, with different types of food, mobs, and resources to find.
>>
>>542863919
yeah not gonna lie we're past the era of not having enough colors to build with, aside from a straight black colored wood (of which there's like 3 or 5 stone variants) i'm considering removing biome mods from V2 of my pack since all the random flowers just bloat things, I do like biomes oplenty's ash forest and wasteland from oh the biomes you'll go but so many of them are basically 95% vanilla style and then they add in a new tree
>>
>>542864382
Being able to define your own biomes in datapacks is one of the rare good designs they've made. I don't need to rely on bidets-o-pelvis now let's pretend I'm not too lazy to write my own datapacks.
>>
>>542864767
There's only so much you can do with datapacks though. Configured features are hardcoded, so there are shapes that you simply can't have in a vanilla-compliant datapack.
>>
>>542864767
oh shit you can

ngl this is autism i'd want to fixate on over writing loot tables, need to learn how to get trees to gen without leaves lmao
>>
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>>542865081
This is the most complex flora a datapack can produce btw.
>>
>>542862957
not really
>>
>>542865243
i'm trying to design a wasteland so i don't care too much about flora, i just want desaturated colors in the grass and waters and less birch forests
>>
surely exporting NBT data from modded structures in a creative world isn't hard right
>>
>>542859459
Modded mc and other autistic basebuilding automation games are only to be played mp if everyone builds their own base to show off the massive penises and doujin pixel art they build to each other.

It's the only way to enjoy it.
>>
>>542865451
Desaturated colors is just a texture pack. Stopping biome from spawning would be in something lile the overworld dimension file.
>>
wasn't Mekanizedserb a big co-op base with all kinds of people who did things in their own way but still worked on the same base?
>>
>>542862242
Yeah i guess it was a lucky find but i looted about 4-5 of those obsidian circles with pillars and a chest in the middle and found the ring in one of those.

I explored quite a bit too to find all of those, got about 3 mage towers, 2 pyramids, 6-7 villages and 2 slime islands in the same time. Also looting all those dungeons really gives you a big headstart, having access to damascus or vanadium steel and normal steel really helps with early good crafting tools and backpacks.
>>
>>542867965
There's the biome replacer mod (which is just a config really) that I used in V1 of the pack but like I said I also want less forests in general, as in biomes that spawn a few trees as opposed to the dense as fuck areas half the forest biomes use even if i don't plan to change tree growth mechanics
>>
How do I automate pumping essentia into jars in Thaumcraft 4?
Turning knobs over and over is annoying as fuck, when you're melting down a stack of three-aspect items
>>
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Who is this mod for?
>>
>>542869849
lunapixel players
>>
>>542869849
skinwalkers love stuff like this
>>
>>542869849
if i had to guess its so that you dont have to use wooden torches in your nether base.
>>
>>542870341
That's what lanterns, redstone lamps, campfires, end rods, and etc. are for.
>>
>>542870446
FAKE LIGHTING for the MENTALLY DERANGED.
>>
>>542870502
now post your base
>>
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>>542869849
>not knowing this one simple trick
>>
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>>542870502
A mod adding 600 variants of torches where the only difference is what color 16 of the 20 pixels are isn't mentally deranged?
>>
>>542870446
>tranterns
>reddit lamps
>crapfires
>end dildos
>>
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>>542870597
my abomination.
>>542870945
that is also mentally deranged, yes.
but if i had to choose between a mod that adds all of those and a mod that adds the 600 torches, i would ignore both anyways because as you can tell by the screenshot i do not care too much for vanity.
>>
>>542871409
i kinda like the coke tower, it looks awful in a good way
>>
>>542869849
People who enjoy variety.
Some of these do look cool!
>>
>trying to figure out how to slow down the early game cooking/smelting
>find a realistic campfire mod that will put itself out after a while
>still have the issue of the ease of the furnace block
>find a mod that was released last month for a kind of furnace multiblock structure
>by default wont cook food, awesome, great
>has functionality where the top of the chimney can be opened naturally with a trap door to release heat, very cool
>slots only take 1 raw metal at a time though
>structure is way too fucking big though with a lot of unnecessary style blocks and ghost blocks glitched out because of snow on the ground

i guess i can just disable the food recipes for the furnace and use that brick drying mod/convert the furnace recipe

like i don't like grind as difficulty i want to design around "here's a problem, if you solve if you don't have to think about it again and if you can't then you die"
>>
>>542872772
it would look so sick if it was less regular
slight offsets to each one or per layer or something
like a cluster of berries
>>
>>542873641
a field of coke oven bushes you say
>>
>>542873727
yes
the harvest shall be bountiful
>>
Create is such a clusterfuck sometimes :(
>>
I want to see an expert modpack made up of mcreator mods near exclusively.
>>
>>542874083
what's wrong
>>
>>542874164
As long as they work and do what they're supposed to for gameplay what does it matter
>>
>>542874585
>As long as they work
this is usually how it matters
>>
>>542869141
Ya you can tweak what biomes spawn and the spawn rates with data packs
>>
>>542869849
Trannies
>>
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>>542872772
its like this because that top platform is my IC2 crop field, then the stack is right above my machine workshop.
yes i have pollution disabled.
>>
>>542875437
no, it's for females
>>
>>542874420
Pipes and cogs everywhere!
It's just that I'm trying to make some rear rotors for my flying ship and I want them to rotate!(facing down so the ship lifts off then back so it moves foward) But thrusters require constant fueling and the sequenced gearshift sometimes doesn't activate... I'm new to the mod and it's addons so maybe I'm just overwhelmed idk
I'll show you what I got later
>>
>>542876574
use encased chain drives those are in the default mod, also gear boxes or if you have petrol's parts corner shaft

if you have a lot of pipes for fuel transport that sounds like a logistical problem on your end and uh, the fun of create
>>
>>542869482
buffer chains and make sure nothing tops up
>>
>>542877031
Noted, noted and probably!
Thanks tho I'll work on it more and then show you guys when I get results lol
>>
>>542877174
It works
Thanks
>>
>>542805681
my favorite is everything online pointing you towards an in-game guidebook which doesn't exist
>>
Where's your sense of discovery and wonder bros?
>>
>>542879473
Shot dead in an alleyway.
>>
>>542879473
replaced by confusion and feeling lost
>>
>>542879473
Why do you think I'm making a flying airship
Once I get it working I'm gonna fly around the world and discovering ruins and towns and dungeons.... it's gonna be super fun!
Gonna suck having to re-fuel every few weeks tho
>>
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Which one looks better?
>>
>>542883390
Right one "pops out" more, I guess.
>>
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>>542883542
If the blackboard had uneven number of cells, it would've been even better. (its 16x16 pixels)
>>
>>542886067
how fucking mind broken are you that you post this instead of the content of the actual video game

you don't have to be here

you can live your life doing anything else
>>
>>542886483
You are asking for reason from a machine. A machine can only do as it is told.
>>
>>542886624
okay
>>542886067
never post on 4chan again
>>
>>542883390
Right looks better

Left just make an awkward grid
>>
>>542886067
Why did you post my photo??
>>
think i'm going to remove the dynamic lights/lanter curio from my pack, made the bad habit of never putting lights down anywhere
>>
>>542883825
The leftmost looks the best, I think.
The unbroken border is less fatiguing to look at, and the broken center draws the eye
>>
>>542850164
feels bad man
>>
>>542886067
>on a lego game
>on a
>on
>>
bros, i need a break from version chasing and toymy pruning and playing the digital equivalent of archeological artifacts that are 1.12 packs
i'm going back to my vanilla world after i update to 1.21.10
>>
>>542889213
I still miss immersive petroleum.
>>
corpse or gravestone
>>
>>542889980
Corpses are stinky. Also blocks are more solid you know
>>
>>542889980
Gravestone mods are for cowards.
>>
>>542891015
>get killed while sprinting
>your ring of shit fuck that took 3 hours to craft floats down the anduin river
no thank you
>>
>>542891015
Respawning is for cowards.
>>
>>542889123
I wish there a minecraft clone but with lego
I think the one that exists failed and the fortnite one is cool but barely looks lego
>>
>>542891408
That's what you get for not enchanting the ring of shit fuck with Soulbound before going to a dangerous place or setting up an outpost that's connected to your main base via a railway system or other method of transportation for fast item retrieval.
>>
what was the first mod you "completed"? for me, it was thaumcraft 6
>>
>>542891596
Yes but
>on
>>
>>542893553
I meant to reply to the original post lol
But you're right
>on
>>
i don't need to include computer craft right

like it's just autism honestly
>>
>>542895510
yes
>>
>>542895510
yes, but you should because it's fun autism.
but if you're not having fun with the autism, then you don't need to include it.
>>
>>542859459
tryhards ruined minecraft
modpacks ruined minecraft
techmods ruined minecraft
survival players ruined minecraft
mojang ruined minecraft
>>
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Modded Minecraft was a mistake
>>
>>542891015
>>542892485
this
>>
What the general opinion about ender IO ?
>>
How's the progress on the gtnh server anons started a few months ago?
>>
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>>542899782
I dislike it aesthetically. Its machines look extremely bland and boring. I like the enchantments and some other non-tech features, the rest doesn't interest me. For the longest time I had to shove it everywhere exclusively for Soulbound. The moment a standalone version came out, I never installed Ender IO again. That's not the general opinion, just my own.
>>
>>542900898
Dead.
>>542003375
>>
>>542903502
Same, mob spawning with broken spawners is not a thing I do anymore. Silktouch+spawner agitator is all you need.
>>
I tried to install loliasm with crackpack and it immediately bricked the mod
>>
>>542904151
>loliasm
I too, am, bricked right now.
>>
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Well, that's done.
>>
>>542906989
Won't it be awkward to have magma blocks right where you're walking?
>>
>>542867859
>massive penises and doujin pixel art
Anon gets it.
>>
>>542914080
Barely an inconvenience
>>
>>542922339
I'd still put stairs there so you don't have to jump into the portal every single time.
>>
>getting errors from spyglass that the info for biome gen is incorrect
>that's because somewhere between 1.16 and 1.20 they completely changed the formatting
>only 1 youtube tutorial exists and it's for 1.16 / 1.17
i hate it
>>
Bros...

https://www.youtube.com/watch?v=uv06bzr7Y3U
>>
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We need the Essex poster back. To host another server. A new horizon. Gregtecj
>>
>mmm yes! data driven info will make customizing minecraft easier!
>have to specify that biomes will have blobs andesite and granite amongst other very basic settings
>>
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>>542927791
>video series about showing off minecraft mods
>literally the only modded thing in the entire video are a bunch of create contraptions
Let me guess, 1.21.1?
>>
is it worth learning kubejs? Some mods I want to tweak aren't crafttweaker compatible and have heard good things about kubejs
>>
>>542933287
it's easy as shit and you could even get chatgpt to do the work for you or explain you what to do
>>
>>542927791
Which one of them wrote >>542803359?
>>
>>542889980
KeepInventory = true
>>
>Techmods ruined minecraft
Saved*
>>
>>542937401
>download magic mod
>look inside
>tech mod
>>
>>542942230
>download magic mod
>look inside
>magecraft
>>
...I could easily dedicate 24 GB of ram to running minecraft if I needed to.
>>
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modpacks for this feeling?
>>
>>542851456
>neoforge
>1.21 only instead of supporting the actual supported nuversion (1.20.1)
>>
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>>542895510
>>
ten
>>
>>542951524
better than wolves (classic, not the tranny edition)
>>
>>542906989
Weird how those brick blocks that look like lava is in them isn't glowing too.
>>
>>542951524
Minecraft Classic
>>
The loot tables in roguelike dungeons are insane after the buff! Rushing the tool forge has never been so easy. I mean getting 8 steel and 20 zinc in one chest and a sharp VI sword in another is juicy.
>>
>>542971569
what buff
a nuversion update?
a gtnh update?
>>
>>542971569
Juicy?
>>
thoughts on YUNG's better series mods?
>>
are thaumcraft 1, 2, 3, and 5 worth going through or is it only 4 and 6?
>>
>>542971654
Sorry, yeah, GTNH.

>>542972138
Jam packed and bursting at the seams even.
>>
>>542973339
i prefer moog and hopos mods
>>
>just realized gregsex ulv transformers max out at 64 eu/t in and I've been wasting energy and resources putting 5 germanium panels on them
sasuga
>>
>>542977876
Moog’s is awful, the structures never generate properly.
>>
>>542927791
bad start but i hope it recovers
if it ends up bad all the way i will be sad. i want my kino
>>
>>542977876
>moog and hopos
These sound like cereal brands from an alien planet.
>>
beeple is the best mod. mogle has the best creatutes. no thats zeepleton. dude you have to try mipin
>>
Why haven't we seen a mod that uses this yet?
https://www.youtube.com/watch?v=r70xJytj0sw
>>
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Slop just dropped boyz.
https://www.curseforge.com/minecraft/mc-mods/s-l-o-p-vehicle-pack-mts-iv
>>
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Hall of the Piglin King from some mod I dunno.
>>
>mod has their own variation of wither bone
For what purpose? Just use the vanilla one
>>
>>542989864
vanilla wither bones don't exist.
>>
>>542989864
>tfw i have both armorplus and ice and fire
>they both have wither bone
>except that the other one is named 'Witherbone' so they arent interchangeable.
i hate it
>>
Whats the best mod for adding more things to mine? Tinkers construct? I think it added a couple metals and alloys
Also, which biome mod is better?; the biomes we've gone or biomes o' plenty? I want one that adds very tall mountains to build a cool fort on it
>>
anyone play with neepmeat?
seems like a pretty interesting unique tech mod
https://www.youtube.com/watch?v=FJ7f_T4hvdw

seems like it's rarely talked about despite being over a year old
https://www.youtube.com/@MeatWheeze/videos
https://www.curseforge.com/minecraft/mc-mods/neepmeat
>>
>>542993979
I remember the trailer from a year ago but never got around to it, has it progressed much since then?
>>
>>542993506
metallurgy if it's in your version
>>
>getting into MV, need more power
>try to theorycraft biodiesel setup
>without some sort of passive fertilizer production, I'd need a whole setup of multiple AA farmers making canola and a random biochaff crop to be able to brew biodiesel to make a sufficient amount of MV amps to give me freedom to build and scale into HV

>try to theorycraft charcoal power
>one EIO farming station planting spruce creates multiple logs per second on average
>I can basically infinitely fuel as many boilers as I'm willing to throw bronze at, bronze is now my bottleneck
Well, one cupronikel pyro oven fuels 9.3 bronze boilers which outputs 1.8 EV amp, which should last me a good long while, and by then I'll upgrade to HV steel boilers which I think doubles the power, that plus a second pyro oven should comfortably take me into IV, and I think I can just build nuclear reactors at that point. Or maybe distilling charcoal or some shit into coal gas will become viable.
I don't get the point of diesel fuels.
>>
>building new AU in RTH
>need more charcoal theoryboiler setup to grind ALM
>did not realize CLT powder is below the AAH threshold
>have to prove UR into AN because US is over the 3.568 line
>mfw
>>
>>542996330
Nothing about my post was gibberish.
>>
>>542996330
>>542996656
gesundheit
>>
>>542993506
>I want one that adds very tall mountains to build a cool fort on it
Not sure about mods, but I saw mountains as high as the sky in vanilla amplified world generation. Pair it with StepUp (mod that makes you go up a block without jumping), and traversal won't be a drag.
>>
>>542932696
they're only there to milk nostalgia money, they don't know shit and don't care to learn
>>
>>542998402
Anon, the joke was that the only mod for newer versions of the game is Create.
>>
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>>542995984
embrace the bees.
iz biological. iz oil.
... or plants, oilberries exist too.
>>
>>542932696
My potions are too strong for you, traveler.
>>
>>542998756
I would unironically consider them but I'm on nomifactory (because I don't want a 20 hour dirt shack early game, and I may have the time for a 500 hour modpack but probably not for a 5000 hour one) and it doesn't have bees.
I also don't have shit like sprinklers or greenhouse glass or any magic mod fuckery for faster growth, so I can't just make my canola instagrow for example, I'd have to use bonemeal or fertilizer.
>>
>>542998756
Also, is bee fuel production actually scalable? My general impression is that bees are mighty slow, and it's fine if you wanna passive some crafting materials but fuel is a constant demand that only ever grows
>>
>>542999819
the big thing about bees is that they take a lot of setup and preparation but the payout is worth it.
>need an "optimal bee" (fastest worker, can work at your base, can work during the day and night...)
>need to breed to the specific bee you want
>need to breed the optimal bee's stats into the specific bee
>need pristine queens (so your hives can run forever)
>need alvearies (the big boy apiaries for automation, a resource sink but hoooo boy can those pump out combs when set up right)
>alvearies dont need frames, innately at least. if you want to speed up production you can set up automation for them. but the modpack probably includes other ways to do so...
from there, scaling up is as simple as getting more queens and breeding them into copies of your current producing queens
power product bees definitely shouldnt be the endgame supplier, but they'll help you produce much more valuable resources so it's probably a good idea to get working on them sooner rather than later.
>>
>friend got the minecraft itch
>set up a vanilla realm because we were too lazy to reinstall our old mod list
>try to place lanterns adjacent to a block instead of above or below
>can't
>think about making an underwater base
>remember water breathing is locked behind alchemy and / or enchanting instead of just making a diving helmet with create
>try to make building materials I remember using before
>basic brick / tile variants of common blocks don't exist
i wasn't even using many mods, it's crazy just how fucking dog shit vanilla is in comparison
>>
>>543003508
I like the middle ground of vanilla paired with quality of life mods and other vanilla stuff(mods/datapacks/etc) that's mainly visual or then just tweaks things to enhanve the experience!
Had a world like that and it was really refreshing. The craziest thing I had there was like the exposure mod, but that was just because I liked taking pretty puctures lol
>>
>>542993979
That's pretty neet, I always wanted to larp as a scientist with a secret lab for shit like this, I tried biomancy but that was too barebones and lame.
>>
>>542993979
>seems like it's rarely talked about
>fabric
Yup, that's why.
>>
>>543016868
it has a sinytra connector build

>>542994419
seems like it gets updates about every 2-3 weeks, i tried it a bit in creative and it was a little rough still. seemed playable but the in-game documentation hasn't been updated properly.
>>
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>bees
>not chickens or cows
>>
>>542788829
>>542790169
No modpack will ever use this because the dev is anti-tranny or something.
>>
>>543018835
No modpack will ever use this because it's for 1.21.1.
>>
>>542998756
I rather do th*umcraft for infinite oil than bees
>>
We love bee breeding here.
>>
For me, it's early 2010 let's plays by amateurs
>>
For me, it's early 2010 let's plays by professional minecrafters
>>
>>542995984
modpack?
>>
>no mod introduced polished nether stone to complement my polished black stone
Is nothing easy?
>>
>>543030909
Chisel must have something like that
>>
>>543030909
What is 'nether stone'?
>>
>>543031319
It doesn't exist.
>>
>>543030023
>>542999628
>>
>>543018835
dont post this shit without at least a qrd
>>
>>542790169
To be fair factorio inherently has a different balancing, but there's nothing preventing a mod from rebalancing minecraft to be more factorio-like.
You mainly need early and reliable auto-mining and early and reliable auto-crafting, and research suddenly makes sense. Now progress is no longer gated behind "manually mine five stacks of metal and craft six different machines to manage the different plates and rods and bolts and then microcraft it all together to obtain the seventh machine that gives you the ability to microcraft even more and thus obtain the eighth machine", but behind research and behind scaling your autocrafting and automining.
>>
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Gonna need a longer tunnel
>>
>Manic mod
>Mod author discontinued it
>"NO YOU CAN'T FORK IT I DON'T ALLOW IT"
Fuck you, if you hate your own mod so much, just never fucking go search up your mod. You can't control what other people do. This is why everyone's going to pirate your mod.
>>
>>542883825
Are the L's for L ava chicken
>>543029441
who's the best to ever do it?
>>
>>543045569
>who's the best to ever do it?
littletimmy2003
>>
>>542927791
how do you guys watch this stuff? its too fast paced for me :(
>>
Hey, I'm collecting mods for Forge 1.20.1 that add other sapient races to the game. I've got Goblin's Tyranny, Gnumus, Ribbits, I've also got MCA:Reborn, basically anything that makes singleplayer feel more alive and less lonely. Does anyone have any recommendations for more mods like these? I know about Barklings but it's Fabric only.
>>
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Recommendations for 1.7.10 toymy prease
I want to larp in a postapocalyptic setting where I save people from a dangerous world and build a safe haven, scifi/tech themed
HBM, Lycanites and MCA are the core mods
Matter Overdrive for additional scifi stuff
ICBM for more damrage
Highlands as worldgen
Grey cube mods for their pipes if they become necessary
Twilight forest for endgame damage test

Prease recommend mods that make the overworld prettier, more diverse or more dangerous. Should not actively clash with the setting. If terrain/biome mod, only if compatible with Highlands. No infernal mobs.
>>
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>Large Bronze Boiler
>Invalid structure.
>>
ATM to the sky or sky factory?
>>
>>543058815
Get rid of the mcreator ones. Go with
>farlanders (enderman relatives)
>kobolds (lizard men)
>pillager caravans (pillagers now travel the world with pack animals)
>sapience + piglin proliferation (piglin reputation system and more varieties of piglins)
>ancient return or, if your pack can handle an extra dimension, rediscovered (pigmen)
>homesteads (villager hermits)
>froglins (larger, hostile frogmen that don't celebrate pride month)
>>
>>543062710
Star Technology
>>
>>542821420
i like cold sweat
>>
>>543060234
>>543060234
https://www.curseforge.com/minecraft/modpacks/regrowth-an-hqm-pack/relations/dependencies
https://www.curseforge.com/minecraft/modpacks/zombie-apocalypse/relations/dependencies
https://www.curseforge.com/minecraft/modpacks/post-finem/relations/dependencies
https://www.technicpack.net/modpack/blightfall.592618/mods
See if any of those mods from those modpacks tickle your fancy
>>
stoneblock (skyblock in a stone cave) or volcanoblock (skyblock in a volcano) or seaopolis/rustic waters/seablock (skyblock in the sea) or antimatter chemistry/cuboid outpost (skyblock in a white void)?
>>
>>543063182
im really retarded. is this retard friendly?
>>
>>543064723
What about blockblock (skyblock in a normal world)?
>>
>>543060234
Special Mobs and Special AI
>>
>>543064723
none of the above. superflat world with skyblock generators.
>>
>>543065272
>Special AI
>Features:
>Under construction…
Naruhodo.
>>
>>543070490
That’s just for the nuversion one, the 1.7.10 one has been complete for a decade. It adds AI for passive mobs to fight back when attacked, mob griefing, and combat patterns you can configure
>>
>>543063193
yeee that one has a lot of comp and looks to be the best


I'm also starting to work on a pack for a friend because he likes rpg slop and I went to look at the aether, why is the modern version just a straight port? Aether II is only on 1.12 and the original is like, the most basic mod that could exist surely there's more to do with big islands in the sky
>>
>>543075078
Aether II has been semi-dead for quite a while since the original dev left to become a developer at Mojang. After that, the modding team also diminished slowly.
Because of that, the current Aether Team has just been porting Aether 1 to newer versions without changing much unless a new vanilla addition means having to change a mechanic or item.
>>
>>543081026
okay but no one else has taken a look at developing a sky dimension in 15 years?
>>
>>543081182
Almost every other similar mod died or is very terrible compared to Aether 1 and even II.
That's why subterranean dimension mods took off for a while One of many reasons being that unless you know what you are doing, Sky Island-like world gen can cause severe cascading lag. And now even those are currently at risk of getting dethroned because the Erebus dev revived development for 1.21 so it's getting ported again too.
>Erebus?
Bug dimension mod, extremely popular through the 1.7 and 1.12 days.
There was nothing similar to it for quite some time until the Undergarden took off across multiple versions.
>>
Whatever happened to the good old days of everyone bitching that Tinker's Construct was in every modpack instead of everyone bitching about Create being in every modpack?
>>
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>>543082709
I remember people complaining about every modpack having BC, IC2, and RedPower.
>>
>>543082709
I understand people not bitching about Create since you can make tons of dynamic stuff with it and not just stationary blocks that make more stuff for more stationary blocks.

>>543083446
I also remember people complaining about EnderIO not even letting them start the game due to lag lmao.
>>
>>543082709
The world that you lived in is gone bro
>>
>>543084035
Ah, yes. The spaghetti code runs deep in some places.
>>
>>543084327
Time: Ship of Theseus edition
>>
>>542993506
Bwg always looked retarded to me
I normally use bop with half the biomes disabled
>>
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bop
>>
>>543082709
I still bitch about it occasionally
>>
Is there a mod that makes water hydrate farmland in a full radius around it? I want to have rolling fields built into the game's slopes instead of having to flatten it all.
>>
>>543088659
AgriCraft has 7x7 sprinklers. OpenBlocks has one with configurable radius as well.
>>
>>543088659
i mean that seems like a skill issue on your part just hide the water under some of the slope parts it stretches out 4 blocks
>>
>>543089960
Probably is, but the slopes aren't all the same length and I want to keep things somewhat uniform.

Totally unrelated question but what are the good mech mods for MC? First time doing a full tech playthrough and I want a big stompy robot.
>>
>>543091993
Flans Mod Titans Pack and Rival Rebels come to mind.
>>
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Messed up the pictures. Here is Titans Pack, and the one here >>543092228 is FutureCraft.
>>
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>>543092351
>>543092228
Are those customizeable at all? I was looking at this but it seems pretty slavjank.

https://www.curseforge.com/minecraft/mc-mods/steam-and-pressure
>>
>>542948457
Isn't it scientifically confirmed by scientists that Minecraft doesn't use more than 12GB or RAM ...scientifically?
>>
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>>543092484
Flans Mod ones are. You get a separate window where you can install upgrades and mount tools & weapons. IIRC Rival Rebels mechs can't be customized aside from a paintjob and logo.
>>
>>543091993
you can always install create and gorillion addons for it to make one yourself https://www.youtube.com/watch?v=IsbvF7lrTMg and have it randomly explode out of existence 6 hours later while you're doing some mundane shit like crafting stuff
>>
>>542899782
Exclusively a conduit mod
>>
>>543062907
Thanks! I keep reading anti-MCreator sentiment everywhere, why is that?
>>
>>543064723
Mcreator mods are prone to performance issues and sloppy code.
>>
>>543088659
you could use some cheaty farmland thats always irrigated or worms or something like that
>>
>>543082709
Tinker's sucks now so it's not in every pack anymore so people don't complain about it. Tinkers was only popular because of Tinker's Tool Leveling+veinmine letting you easily make super powered tools, but pack authors kneejerked don't put TLL in new packs.
>>
>>543083446
Dont' forget railcraft
>>
>>543088659
Yeah AA worms would be my first suggestion
>>
I like the copper golem
>>
>Alex's Mobs
>finally get Straddleboard after getting harassed constantly by Straddlers
>oh boy, now I can surf the vast lava lakes of literal hell
>try to dismount the board
>it puts me under the the fucking board UNDER LAVA
So that's why it has the Lavawaxed enchantment.
>>
>>543109449
I don't dislike the copper goyim. I simply don't play the newest versions
>>
>>543109449
i'm sure once we get a new stable version for the new updates that contain the slopper golum there will be some decent mods that make them do cool stuff and expand upon them.

but just the basic vanilla ones are garbage, even for vanilla. they are outclassed by hopper sorting systems.
>>
>needed to crush ARC for my TIY
>not enough UL because I was busy getting mashed AX
>built a bigger factory to mass produce ASS but a creeper blew up my LDR machine
>need to grind more FCK for it
>>
what 1.19/1.20/1.21 era rpg mods do you like?
>>
>>543118742
erp mods?
>>
>>543119613
no like level up find better gear mods, exploration and shit
>>
Are there any recipe viewers akin to JEI that are out for Fabric 1.21.10? I got so used to being able to see what things are used for that it's weird to play without it now. And for some reason if I even think about using the vanilla recipe book it crashes.
>>
>>543119849
*nuzzles u* I've got good gear uwu
>>
>>543118742
i like this one that adds rpg stats on all items
https://modrinth.com/mod/tiered
and this is the only dungeon type mod i really like
https://www.curseforge.com/minecraft/mc-mods/lendercataclysm
most dungeon mods are garbage, but cataclysm is fun.
aside from that one i don't usually play with too many rpg mods.
>>
>>543114883
>decent mods that make them do cool stuff and expand upon them.
Are there any such things for the allay? I don't even play versions with it yet but I also haven't seen anyone talk about it, despite having probably more unique utility in vanilla than the copper golem.
>>
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NIGGA
>>
>>543124346
https://www.curseforge.com/minecraft/mc-mods/battle-allays
>>
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>>543134359
Do they have Goblin Towns?
>>
>>543119923
https://www.curseforge.com/minecraft/mc-mods/emi
>>
Is there a mod you can use to alter mob spawning frequencies, especially based on ranges of radius from the map origin?

I just wish I didn't have to worry about monsters at my spawn point ;_;
>>
>>543135485
No, not these ones. These ones are destined to mine Koboldite for their master till the rest of their days. The cave is their home, the cave is their grave.
>>
>>543114883
>they are outclassed by hopper sorting systems
They do little spins and I like to watch them work. I would like for them to be slightly faster though. Them causing entity lag will always make hopper systems superior to them. They aren't meant to replace that.
>>
I haven't played Minecraft for any real length of time in at least 10 years, but suddenly got an urge to play one of those total overhauls/conversions. You guys got any recommendations?
Is this even the right place for this sort of question?
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And they say nuversion mods don't have any sovl.
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>>543145206
>one of those total overhauls/conversions
You mean the ones that build on the foundation of Alpha/Beta versions? Like Better Than Wolves?
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>>543136347
InControl generally handles mob spawning but I don't know if it can specifically do radius from spawn.
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>>543145835
I don't specifically want an old one, unless those happen to be the best ones. I don't have anything against modern minecraft, I just haven't played it in a long time. Honestly I'm just looking for some kind of recommendation I can understand, trying to find info on anything just gives me a load of nonsense, every mod seems to be described in terms of how it's the same or different to other mods I've never played.
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>generally focused on improving the player's capabilities
it's a magic mod
>generally focused on automated blocks or entities
it's a tech mod.
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>>543145206
terrafirmacraft is probably the most complete overhaul for new versions.

maybe this one as well, haven't played it though so i don't know much about it.
https://www.curseforge.com/minecraft/modpacks/musketeer
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>generally magic-themed
it's a magic mod
>generally tech-themed
it's a tech mod.
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>https://www.curseforge.com/minecraft/mc-mods/explosion-overhaul-a-new-level-of-destruction
updated forge from 47.3 to 47.4, scared of my 230+ mod toymy exploding but... this shit looks and sounds too fucking sweet. I NEED to make a doomsday bunker with automated cannon defenses using the cannon+radar mod and have my shit rumble and flicker
do (You) know any nuversion mods that adds mobs with guns and stuff, like ye olde Tech Guns did? I only know about Pillagers Gun and just found this https://www.curseforge.com/minecraft/mc-mods/insurgents which seems to be quite unpolished
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>>543146834
The term "total conversion" isn't really used much in Minecraft modding. Typically, people combine lots of smaller mods, configure them so they all they play nicely together, and ship the result as a "modpack". There are also "alternative timeline" mods that build upon old versions of the game, away from modern additions, often leaning towards the sandbox aspect of the game and staying true to its core. And there are mods that are so big that you can spend dozens of hours on them alone, or drastically change vanilla progression (like this one here >>543149583). What do you want, exactly?
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>>543148230
There's only so much you can do in "improving the player's capabilities". Minecraft is not an action/combat game. There isn't incentive for having abilities beyond a "kill creeper button".
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>>543148230
backpacks are magic, while ae2 portable terminals are tech.
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>>543149583
>>543150335
Thanks. That makes sense, a big part of the issue though is that I don't know what's available and thus don't really know what I want, exactly. Terrafirmacraft seems interesting, but looking into that led me on to a bunch of other things and now I'm considering going for Meatballcraft, which I'm guessing is one of the larger drastically-change-things modpacks you're talking about.
Is it a terrible idea to just jump into something like that? Or do you guys have any experience with it or any other recommendations?
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How is E2E for someone new to expert modpacks?



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