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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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Spooky Scary Mob Edition.

► 1. WELCOME
We discuss Minecraft news, projects, build ideas, clients, etc. Share server stories and keep the screenshots coming, we want to see builds!

► 2. NEWS
>1.21.9 is out!
https://www.minecraft.net/en-us/article/minecraft-java-edition-1-21-9
>1.21.10 hotfixes:
https://www.minecraft.net/en-us/article/minecraft-java-edition-1-21-10

► 3. USEFUL LINKS
>Fuck Microsoft, play cracked Minecraft with these launchers:
https://polymc.org

>Mods that you will need 100% of the time:
https://modrinth.com/mod/no-chat-reports (removes telemetry and chat reporting)
https://modrinth.com/mod/sodium (optimizes (replaces) render engine)
https://modrinth.com/mod/lithium (optimizes various game mechanics)

>Essential Resource Packs:
https://modrinth.com/resourcepack/c4music (removes non-C418 song and adds some album-only songs)
https://modrinth.com/resourcepack/acclimate (works with the above pack, but keeps a handful of newer songs that don't clash with C418's songs)
https://modrinth.com/resourcepack/golden-days (restores the beta look)
https://modrinth.com/resourcepack/programmer-art-plus (restores the pre-1.14 look)

>Got turned into a nigger?
Use this resource pack to remove all new skins (Alex came out 11 years ago, sorry) https://arweave.net/-ESwheeDiXbTpmFBqIhAb9ZtOqZoDRuYxY9WoOOv_nQ/[MC]%20Classic%20Skins.zip
or this mod to set your own https://github.com/IMB11/SkinShuffle
>The Minecraft Wiki:
https://minecraft.wiki

>Tools and resources
https://www.chunkbase.com
https://blockcolors.app/
https://www.blockpalettes.com/

>1.7.10 server authentication option (Got shafted by M$? You can still [multi]play!)
https://github.com/lubinacourec/SeamlessAuth

>Servers
anon.minecraft.best
>best
>implying
>>>/vm/minecraft

>FAQs:
https://pastebin.com/n42iBCWu
https://pastebin.com/xigRFjcK
https://pastebin.com/YedwJKFU

>Previous >>541995191
>>
https://www.minecraft.net/en-us/article/the-road-to-vibrant-visuals-on-java
>minecraft is finally getting multi threading
>performance mods become obsolete
>shader mods become obsolete
At long last, /mcg/ will TRULY be vanilla…
>>
>>543979336
seed and version?
>>
>shader mods
>>
>>544028118
Wow only took them almost 20 years
>>
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>>544028118
what is even vanilla anymore
>>
>>544029394
Just don't use them
Or play an older version, I do that
>>
>>544029557
I think I'll just endlessly seethe instead
>>
>>544029085
yes, you typically need a mod to use shaders on java
>>
>op image
Stop making me want to have sex with minecraft hostile mobs
>>
>>544029394
>what is even vanilla anymore
Whatever the game ships with
>>
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>>544039473
why? are you scared? scared stiff perhaps???
>>
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>>544041027
I used to be scared stiff, but now I'm dripping with ectoplasm instead
>>
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>>544026879
Planning a new building
>>
brown thread
>>
>>544043539
>candle pinnacles
pinching that one
>>
>>544043525
>ectoplasm
so you're a ghost?
>>
>>544048278
If you can't beat them, join them
>>
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Holy reddit
>>
>>544050297
yikes
>>
>>544048662
if you can't beat them, beat yourself
>>
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>>544053014
I don't need to beat myself if I can get one of them to do it for me
>>
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>I made MINECRAFT, you know...
>>
>>544057368
>I SOLD Minecraft, you know...
>>
>>544057368
What do you think he does all day?
>>
Do you think microsoft have made their money back after buying minecraft?
>>
>>544043525
now post the image where he's holding flowers behind his back, i think that's another enderwoman one
>>
>>544060275
From the initial purchase? Probably, it's been a while
Wouldn't surprise me if nujang is one big money hemorrhage though
>>
>>544060256
blow and hookers
>>
>>544060529
>Wouldn't surprise me if nujang is one big money hemorrhage though
I doubt it. There are new young kids buying their own copies of the game every day, realms is practically free money, and console plebs spend tons of money on the Minecraft store.
>>
>>544060275
They have probably made it back many times over.
>>
>>544060256
Plays games, according to his Twitter. He's also working on a new game (a blobber in JavaScript called Levers and Chests) but was recently forced to stop development as he couldn't find any programmers to hire. Now he's apparently going to move out of California as a result
>>
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>>544060521
Here you go
>>
>>544064017
>Plays games
Living the dream, huh?
>New game
Wish him luck
>blobber
Nice
>>
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people were shitting on jeb so hard after that video that notch had to step in and say he wouldn’t have added the creeper today either
>>
>>544070814
The difference is that Jeb is involved with the development, and so his options can actually impact the direction the game is heading in. I don't blame George Lucas for having second thoughts or regrets about the original Star Wars - that's natural for creative types. I blame him for actually going back and changing shit
>>
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>>544043539
Redid some of the proportions somewhat but making progress.
>>
>>544043539
I like that it's not block vomit. Are the trapdoors really necessary, though?
>>
>>544073662
based on my experience they are, they match the offset of the wall used on the windows and they just so ever smooth out the circle windows, not ideal though, but we work with what we're given.
>>
funny chud update from me.
I starting a minecraft server for people to play on. I thought I'd self host because it sounded cool and based and self reliant.
Well as soon as I announced the IP on my videos, I started getting hard DDOSd by trannys.

Great! Looks like I'm going to have to shill out money to actually rent a server.
I thought it was like a joke that Trannys try to DDOS you but it literally is happening to me lol
>>
>>544072836
Looks really good, but I've never been a fan of the single-color look
>>
>>544070814
Maybe notch staying in charge wouldn't have changed much after all..
>>
>Mounts
>Mayhem
>M… inecarts
t-this coming tuesday bros, I’m sure of it…
>>
>>544050297
I actually like the happy ghast ngl, building and transporting mobs aside it’s a very chill way of discovering new places to build in and connect via nether portal. I mean yeah it’s slow but even slow flying beats traversing the ground
>>
what does /mcg/ think of ferry's new video?
https://www.youtube.com/watch?v=IRJltfDjX0o
>>
>>544070814
Jeb and Notch are old men, they don't have much time both in life and in their actual lives. To them the creeper is symbolic to anything pervasive or intrusive in their lives, something that you happen upon by accident and it changes your life for the worse. They see creepers as if they got cancer, found out their grandparents died at 90 or had their car totaled and now have to take public transport. They no longer see Minecraft through the eyes of children, that's why the creeper stayed in the beginning back when Notch as still a child-at-heart with his new toy. Now that he and Jeb are ancient that child-like wonder and imagination is gone, all they care about is their physical health, how much money they have to spend to keep their family happy and how much in taxes they're going to have to pay

These people no longer care about Minecraft the way children to, kids would add even worse mobs than creepers and a lot of them do within the modding scene. Actual zoomers and gen alpha babs creating monstrosities that out perform and even put the creeper to shame as a hostile mob. It doesn't matter if those old farts wouldn't add them today, what matters is what the consumers who actually play their fucking game want and I bet the majority of the player base would vote heavily on keep them
>>
>>544099257
He literally says in that tweet that he tried to fix the creeper back in the day because the original implementation was anti-fun, he's saying he's had this opinion since back in the day.
>>
>giant overworld mushrooms break fastest with an axe
>giant nether mushrooms break fastest with a hoe
>>
>>544103321
No they don't, just the cap made of nether wart blocks, which isn't woody like the stem. Overworld giant musrooms are entirely woody.
>>
>>544104068
That doesn't explain anything!!
>>
Fuck fucking mining iron and fuck iron farms
>>
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Next step is to refurbish the market plaza thing. First, I plan to have a circle of diorite (still sourced locally from the nearby vein) on the ground.
>>
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It's okay, I think. I had to make it a little bigger than originally planned but it should be fine.
>>
https://youtu.be/jv-3rZeE7LE
>the new textures are goo-AAACKKKKK!!
>>
>>544113552
I'm gonna need those shadows to be a great deal more purple, thanks.
>>
>>544026879
Rate my efe (gyaru)
>>
I've come to the conclusion that there really is only one way for me to play minecraft and have it feel different
>>
>>544134278
>skirt
If the wind doesn't blow up her skirt, that's bad design.
>>
Are there any resource packs that make playing the game different without it being too jarring? I want a "new experience" too but not modded, that shit is way too much for me. Just a visual change would be nice, something that's up to date
>>
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>>544139680
try something really simple, like this
https://modrinth.com/resourcepack/simple-grass-flowers
all it does is add little flowers to grass-like blocks, it doesn't break the game in any way and it's a nice little visual addition that imo doesn't look weird and i'm surprised mojang haven't added something like this before

if you're unfamiliar with modrinth don't worry it's not all about mods, it has a large resource pack only section too which this is part of
>>
>>544093501
I haven't actually used it yet, but speed potions work on it, right? Not sure how much it helps, but it's better than nothing
>>
>>544103321
>fortune axe doesn't make mushroom blocks drop more mushrooms
Why? Fortune hoes work on crops
>>
>>544146657
the speed effect doesn’t work on flying mobs, I think it’s an old bug
>>
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>>544140607
That actually looks really nice. I've been using the Vanilla Tweaks packs for randomly rotating some natural textures for a while, and it makes such a huge difference despite being such a small change. It's already a vanilla feature for some blocks (e.g. dirt), so it's really surprising that it's not applied to all natural blocks you can find in large quantities

https://vanillatweaks.net/picker/resource-packs/
>>
>>544070814
based
creeper is cancer
>>
Did they did want/expect the Allay to win over the copper golem? I had no idea the former was even in the game because it's SOLELY tied to structure generation, what were they even thinking with most of these mob votes?
>>
>>544147427
Wow, that's so dumb. It would be the perfect situation to encourage people to use the potion mechanics
>>
>>544147693
literally can't play without these vanilla tweaks, especially when building with stuff like cobblestone. the repetition drives me insane
>>
>>544140607
any smart anons about? how does this resourcepack determine where to place these flowers on blocks, is it some rng related thing or do all blocks in the game have a specific indentifier that the resource pack maker is abusing to turn some blocks into having flowers on them? i used it and every individual block has like an id or something, if i break a block with flowers on and replace it with grass it has the flower back on it

how is this happening?
>>
>>544154385
It's random, based on coordinates, they're the "id".
>>
>>544154385
It works the same way as flowers and similar blocks with random offsets work. The game checks the block coordinates as it's being rendered and calculates the offset from there. It's both really cheap to do and stays consistent between saves/seeds
>>
>>544154385
The Minecraft game engine supports blocks having rotated textures or different textures randomly based on the coordinates of the block. Some blocks, like grass blocks, have this enabled by default so it looks more natural. Without this kind of random variability, you would see patterns or lines in the blocks from the repeating textures. See the pic in >>544147693 for an example of how this works for moss blocks having this enabled and disabled. In >>544140607, that resources pack replaces the default texture with ones with little flowers added at random spots.
>>
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working on nether hub design for the town i live in on the server i play on :)
>>
>>544156225
I'm nta but does this mean it's impossible to have vanillatweaks random grass block rotation and the flower resource pack the other anon posted because, if I'm reading your post correctly - which I'm probably not - then they're incompatible as they both use the same method for variance.. right?
>>
>>544156747
Did you not read the post? He said grass blocks are already rotated in vanilla, the image is moss.
>>
>>544156747
The Vanilla Tweaks grass pack adds new textures to grass blocks; it doesn't rotate them. I'm guessing the other pack does the exact same thing to achieve its effect. You might be able to merge the two if you want even more variety
>>
>>544127367
built for jennymod
>>
>>544158561
Mine aren't, looking at them right now. They all have the exact same grass pattern, zero rotation
>>
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Why don't the water colours match up on these maps?
>>
>>544161635
lighting on the map, maps don't have smooth lighting. you can fix by backlighting the map.
On a related note, does it annoy anyone that ocean water colour changes depending on ocean biome, ie warm ocean is lighter, deep ocean is darker, but the colour of water for biomes doesn't change, surely warm biomes should have the warm ocean colour, its annoying because it causes dark blue outlines around warm oceans, even going into deserts.
>>
>>544162024
Thanks fren, I'll have to construct a better place to put these maps.
>>
>>544127367
built for cvcking alex
>>
>>544162024
We have glow item frames now, anon.
>>
>>544164903
Based
>>
Is Faithful good?
>>
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>>544159172
>>
>>544162335
Glow item frames is enough, in case you don't want to use light blocks
>>
Are iron farms hard to do in 1.15?
>>
>>544156720
That's cute. I forgot leaves looked green in the nether once
>>
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How much effort would you go through before giving up on a treasure?
>>
>>544174372
I would go through the effort of holding the map with two hands. Then, I would dig approximately in the center of the X.
>>
>>544174372
It shouldn't be below stone or sandstone, just align your marker to be centered on the x. Look north and have the bottom white pixels visible under the x.
>>
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>>544174372
>>544175002
>>544175306
I got sick of digging and looked it up on a seed map, it never spawned (I dug down to bedrock just in case).
>>
>>544174372
I dig a 5x5 in the middle of the chunk, maybe 20 blocks down at most. I also leave the holes behind, in case I get another map for the same treasure
>>
>>544162024
>On a related note
No, I actually like it as not only does it help identify which biome I'm in it also helps break up where I want to build in what specific detail I like. For example, if I want a "resort" themed build using sand, lighter woods with a beach vibe then warm ocean water is perfect. If I want to build among icebergs in deep dark waters then the harsh blue of frozen oceans is perfect. That being said, swamp biomes are perfect for dirty water and my underground sewer city is grateful for biome specific water colours
>>
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>>544184949
>my underground sewer city is grateful
>>
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>>544177779
>>
What's the difference between PolyMC and PollyMC?
>>
>>544185965
would
>>
>>544029394
Dare I say, Thaumcraft did the same thing better and 10 years ago as well
>>
>>544188963
Poly forked from MultiMC because MMC didn't want to support linux packages. Polly is a fork of Poly with the explicit purpose of being a cracked launcher.
>>
>>544054796
Not a fan of creepers tbqh
An iron golem dommymommy waifu, well that'd be neat
>>
>>544189586
Again, polymc is cracked. And Isn't polly a fork of another one?
>>
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>>544070814
>you have no control over
YOU LITERALLY HAVE YOU DUMB FUCKING SELLOUT SWIGGER
It won't explode if you kill it. It won't explode if you stay away from it. It won't explode if you build and/or remove blocks to prevent it from reaching you. This is like saying you have no control over a zombie killing you
>>
>>544190739
It originally did explode if you killed it, that's what he's referring to in the tweet. Can you not read?
>>
>>544185965
Yup, that's my future wife
>>
>>544191774
I've been playing since early beta, back in the delete the META-INF times, and I don't remember creeper ever exploding on death
>>
>>544190689
Polly started as a fork of Poly before it became a fork of Prism.
If Poly is already a cracked launcher out of the box then I don't know what purpose Polly serves.
>>
>>544152324
Most of the time they can more or less predict which mob will win because some mob proposals are intentionally boring and/or retarded and they know beforehand nobody will vote for them
>>
>>544156720
The tree is cool but I don't understand the rest of the build. What are all those wools and planks for?
>>
>>544167908
Yes
>>
>>544152324
The allay was originally supposed to be part of the nether update, but they didn't get it finished in time. There's a YT video about this, on the official channel. I guess they're glad it won, since it meant they didn't have to throw away all that work, but who knowns. It's pretty retarded if you ask me
>>
>>544070814
removing the creeper would be a step in the wrong direction. it's a voxel game yet the world doesn't interact with YOU in any way.

really they should double-down and add actual mob pathfinding. make mobs attack player-built structures even unprovoked, adding a necessity to build defenses. a la The Forest.
>>
>>544190689
>polymc is cracked
That hasn't always been the case
Also polly is now a fork of prism, not poly, which supposedly means it gets more updates. I never update it so dunno
>>
>>544193482
>they didn't have to throw away all that work
God forbid they release a mob without a mob vote eh
>>
>>544194095
Maybe the same thing happened with the copper golem. They had it partly finished and didn't want to throw that work away, so they brought it back for an update later on. Perhaps the same thing would have happened with the allay. Mojang works in mysteriously retarded ways
>>
they need to stop adding real animals and go full unnatural, the reason the sniffer feels out of place is when you see it next to a cow or a pig. put that motherfucker next to a guardian, a phantom, a copper golem or an enderman and it fits right in. fuck off with realism, give me fiction in my fucking fiction block building video game
>UHH BRO THEY ADDED A NAUTILUS BUT IT'S NOT A REAL ONE WHERE HAVE YOU BEEN?!!
it's still a fucking nautilus i don't give a shit what they say because they couldn't think of a good food source for it so tried to get away with pufferfish after the frog and firefly bullshit
why not pretend the frog isn't a real frog? ex-fucking-actly

when the hell is minecraft 2 coming out? the entire game needs rebuilding from the ground up, why has no autist done better? makes me mad i wasn't born with autism because of this, i'd make the best minecraft clone that ever existed
>but what about vintage sto-
shut the fuck up, that's TOO much autism and ZERO content
>>
>>544195204
>>when the hell is minecraft 2 coming out? the entire game needs rebuilding from the ground up, why has no autist done better? makes me mad i wasn't born with autism because of this, i'd make the best minecraft clone that ever existed
it's called vintage story.
>>
>>544195376
retard
>>
>>544193860
>it gets more updates
I've been using prism since 2023 when it was easier to install than the real Mc launcher on the steam deck and the only update I remember it getting in my entire time using it is the one that removed ftb mods
>>
>>544193505
>make mobs attack player-built structures even unprovoked
No can do anon, that goes against the comfy quirky cottagecore life sim direction the devs predominantly follow. Do you have any idea how hard it would be for smp players to build impractical-I mean EPIC bases and farms to put in their thumbnails if zombies or whatever could bust down walls???
>>
>>544193215
Some are some random mushrooms and other things, like we have a derpy looking ghast and a snake hanging from the tree. it takes a bit more imagination since we're working with beta blocks.
>>544169927
Haha, thanks. This is built on our creative server before we schematic it and work on it in the actual nether on beta, but we converted the biomes to get a better look at how it could look before putting it in
>>
>>544086985
Minecarts will never ever be buffed. Especially when ice boating and elytras exist.
>>
>>544201435
What if you could enchant a minecart with frostwalker and make it faster than iceboats
>>
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found new place for another fresh "save" base in my forever world, btw, how the fuck do i name my 6 year old save with a normal phrase instead of "forever world"
>>
>>544202150
i'm pretty sure you can do it through appdata-roaming-.minecraft-saves and just change the folder name. make a new world, call it whatever and test with that to see if it works
>>
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>>544203228
not what i meant anon, people keep calling their old worlds "forever world" as a new catchphrase
>>
>>544203606
my bad, no idea what you're talking about but good luck with whatever it is you're trying to do
>>
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>>544202150
fuck me i think i found something completely better
>>
>>544203606
Look at her go! She's gonna end up wider than ever after that
>>
>>544202150
>>544203606
They used to be called long-term survival worlds before, no?
>>
>>544201435
The devs outright said that minecarts need to be updated and added experimental features like a game rule for minecart speed, the issue though is that it’s been over a year since they did this. Considering the theme of new drop, there is some co-I mean hope that they’ll remember…
>>
>>544192590
This was changed in indev, in 2010
>>
>>544205764
Ulraf said that there's a minecart update soon in that one interview, iirc.
>>
>>544204895
yeah but the world runs off gay tiktok trends now.
>>
>>544205764
They also added faster minecarts a decade ago in a snapshot and nothing ever came of it, faster minecarts are the half life 3 of minecraft at this point.
>>
>>544205764
i could have sworn i read up about jeb wanting to remove minecarts on twitter at some point
>>
>>544211820
no no you're misremembering, he was talking about wanting to remove beds
something about it not being how they would do things now and instead of beds they'd just remove mobs spawning at night thanks to the moon giving a light level of 1 across the world when it gets dark
>>
>>544211820
That was about furnace minecarts.
>>
>>544026879
>I'm enjoying Hypixel Skyblock a lot
I feel like I'm way too old to be playing this shit at 25 years old but idk just kinda fun
>>
>>544215289
Given I have just used a furnance minecart today he better not.
>>
>>544215839
https://files.catbox.moe/fthx2u.mp4
>>
>>544216595
man i love bdubs so fucking much
>>
https://imgur.com/THL9Xgb
>>
Elytra nerf idea:
The Elytra is given a cooldown bar which reduces slowly when gliding but using rockets dramatically accelerates it, when it maxes out the cooldown bar the player must wait a minute? (not sure how long), or sleep, or maybe it could be linked to the hunger bar.
My main issue with the elytra is that it disencentives building infrastructure for long distance travel, the smaller scale movement with it is fine, so I think it would be best to nerf long distance travel for it.
>>
>>544216595
>but I'm 40
and making vanilla minecraft content for 10 year olds. It's not a problem that he's old. Mr. Rogers was in his 70s when he died and still making children's content even then.
But he was positive and enjoyable, not a jaded cynic doing it ironically. Is that hard to understand?
>>
My friend just got a six day account ban for hate speech on our realm. it says someone reported him (which nobody did its our friend group realm) yet mojang says shit is unmodderated? He tried posting the swastika unicode so do you think the jang has an AI checking shit?
>>
>>544219987
Automated, apparently.
https://github.com/Aizistral-Studios/No-Chat-Reports/wiki/The-Realms-Question
>>
>>544218761
>Elytra nerf
But why? It's already a pain in the ass to get, why do you people hate fun?
>>
>>544218761
Nerf ice boats, they're op and make no sense. At least dolphin tunnels are magic, why would a boat slide on ice that fast when rowing?
>>
are the copper golems just buggy as shit? I can't get this system to work. They sort everything but then once the copper chest empties, they don't do anything when you refill it unless you hit them. do i just have to beat my slaves?
>>
>>544218761
Just buff the other transportation modes. Minecarts need so much infrastructure yet aren't worth the effort, you may as well just use an ice road with a boat instead. Hell of a lot cheaper to build and faster transport to boot
>>
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A lego minecraft fox set will be releasing in January alongside other sets! This is the second “giant mob” set lego will release, the first one being the creeper!
>>
>>544218825
>"sorry guys I'm a grown ass man I have too much dignity to pretend to lose my shit over some minecraft dogs"
>children's content
>>
https://youtube.com/watch?v=PvvBLqZY3Ck
>wants basic item sorting
>tries copper golems
>they suck
>uses dispenser tower instead

>wants leaves scattered on the ground
>replaces dirt with leaf blocks instead of using the new clutter they added for exactly this job

nucraftbros...
>>
>>544221579
Jewjang is so pozzed...
>>
>>544252025
>wants basic item sorting
he said he wanted movement
>wants leaves scattered on the ground
he said he wanted clovers
baka fake fans can't even listen to him correctly...
>>
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https://www.youtube.com/watch?v=X1BDMoDf81A
*destroys everyone's first-attempt times including all the sweats while pissing around and wasting time the entire way*
Nothing personal hermitscrubs.
>>
Lads, I'm feeling retarded. I'm trying to do a 4-portal network so I can access a floating island from the ground, but the second nether portal always takes me back to the first overworld one.
>>
>>544266103
Don't feel bad, portal linking is hard.
>>
>>544262783
>spends months watching other people play to learn the course
>admits to watching the creator of the maze as he made it to better understand the minigame
oh no
>>
>>544271438
/ksope
>>
>>544271438
You mean
>never knew the thing existed until someone recommended it in his discord
>met cub one time ever in MCC before season 10 started
>>
>>544221579
I'm so glad the only money I've ever spent on Minecraft went to fund Notch's vacations
>>
>>544252025
Leaf litter is brown, not green. You really can't replace one with the other
>>
>>544266103
Nether portals always match the closest one, so you probably put the two in the nether too far down. If you wanted to go from, say, Y64 to Y250 in the overworld, you should be able to put portals at Y155 and Y158 in the nether
>>
>>544262783
>>544280201
As someone who admittedly has autism and thinks like a child, you need to grow the fuck up if this is what you think is important wasting your monday doing instead of just playing the game.
No one even knows who the fuck this faggot is
>>
>>544284353
>no one knows who sparklez is
Tell me you're 13 without telling me you're 13.
>>
>>544284543
I had to check him up online, he is the definition of a 13 year olds youtuber idol
Holy shit mods get in here, we have an actual 13 year old posting on 4chan
>>
>>544285887
He was watched by 13 year olds 13 years ago. Those 13 year olds are 26 now. That anon was wrong, you're more likely an old man.
>>
Every tried single-biome?
>>
>>544292669
No. I've never played with large biomes either, since there's so much stuff that's biome specific. If there were alternative ways of getting it in vanilla, I'd probably make the switch
>>
>>544293073
Wandering trader? idunno
Been thinking of trying single biome survival but it probably won't be very fun after a while lol, exploring is fun with normal biomes
>>
>>544293339
Unless you pick a desert, you'd never get enough sand through the wandering trader. You also can't trade for creaking hearts and stuff like that. It's like playing on peaceful, where you lock yourself out of a substantial amount of content. You could try large biomes instead of single biome, though, if you don't care about that but worry about exploration getting stale
>>
>>544292669
I remember way back in the day I had a long played desert only biome world with villages disabled using a data pack. Wouldn't mind trying it again at some point, I'd probably even try a badlands only world instead as long as passive mobs don't spawn there. I heard they changed that at some point but it's most likely the wooded badlands they spawn in
>>
Would be cool to be able to disable/enable biomes in world generation settings, maybe in a future update
>>
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Is there still no way to remove underwater blue fog? I want it to be scary under the sea, not bright enough that I can "skyline" structures and mobs with perfect vision

>>544296326
You can do that with this link, in a way
https://misode.github.io/customized/?tab=biomes
Just replace all the biomes you don't want in your world with ones you do want, so if you never want to see ice spike biomes just replace them with jungles. Never want deserts in your world again? Replace them with basalt deltas, this is how I created a badlands and desert only world by replacing everything mountainous/plateau like biome with mesas and everything else with desert. I even removed all the rivers and oceans, replacing them with desert biomes and lowering the worlds sea level to -63
You have to start creating a new world and then place the datapack from the link you make into the datapack folder and start the world anew
>>
>>544296326
https://misode.github.io/customized/?tab=biomes
>>
>>544296326
They've added a bunch of world gen stuff to data packs, I wonder if it would be possible to "split" the overworld into multiple dimensions. If you only keep the more normal ones for the overworld, you could put the rest into themed custom dimensions. Like a hot one for desert, jungle, warm ocean and the like. That'd help in a lot of ways, honestly
>>
>>544296753
>>544296874
Cool, thanks
>>
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>massive ore veins and caves
>prettier than the other biomes with harsher color palettes
>wolves and foxes and villagers every ten feet
I love the taiga biome god damn
spent hours trying to get a base going on a mushroom island and then a savannah and it never quite felt right, but here it clicks perfectly. white men are built for the cold
>>
>>544303943
Based, I live in plains right next to a taiga village. The only bad thing is it didn't generate with a farm, probably because it's right where the biomes overlap
>>
>>544303943
i love cold biome grass, a lot of people hate it because it's not green enough

>>544305263
build one, replicate the farm type and build one the taiga villages use. i do that a lot, i rebuilt a smithy from the wiki in one of the villages near my base just so they had one
>>
I've decided to cheat and summon villagers into the big iron farm I made, this is probably the 50th time I've ever built one and I'm fucking sick and tired of making them. This is the only time I'll cheat, I just cannot be bothered breeding and hauling around villagers even with the boats and leads update. I just want my supply of free iron already but at a steady pace
>>
>>544306304
Isn't that what most non-autists do?
>>
https://www.youtube.com/watch?v=Bx-zmM86sWM
Apologies for the awful slopshit video but I watched a video with a similar concept to the one I linked recently and it seemed like a fun challenge. Then when I saw the guys (in the one that I watched) come across a dried ghast it made me realise that getting one in a world like this would actually be fun and interesting. And then it dawned on me. Modern Minecraft really doesn't incentivise you to use any of its new mechanics besides what was in the beta version from fucking 2011. Why? It would be so easy to create biomes or dimensions or whatever to actually make use of all the new features, but they just don't. So annoying.
>>
>>544306304
Can't you not play without tryhard industrialization min-maxing for once?You don't need that much iron, just go mining.
>>
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>>544072836
Making progress, not 100% on some of the choices and there's some jank and inconsistencies that need to be ironed out, but making progress.
>>
>>544310879
*Can
>>
>>544310879
>You don't need
Oh but I do
>tryhard industrialization min-maxing
I think you misread my post, the villagers are for a simple iron farm
>>
>>544310879
>>544311065
Mining in minecraft is boring, and there's never enough iron
>>
>>544313508
What do you need the iron for? If you're not making a bunch of industrial farms and macines, like that iron golem farm, you can get your iron fix from large iron veins and fortune III.
>>
>>544313910
Emeralds, selling the iron to my other villagers. Do you play minecraft at all?
>>
>>544306304
They should just make a miner profession that sells ores.
>>
Go get your snacks! https://www.youtube.com/watch?v=hpK5NvD94RE
>>
>>544314729
There are other things you can sell, and what do you need the emeralds for? Getting fully enchanted diamond gear within the first 20 hours of gameplay? Your usual playstyle has led to you cheating, which means you aren't enjoying it, so I'm suggesting to take your time and play more casually for once, no spawning-mechanics-abusing farms.
>>
>>544319950
If you want to play therapist go get a degree and ask me for money, no one asked for you to get so worked up over this. I'm already done cheating villagers back in hours ago, back to enjoying the game that you for some reason believe I'm not enjoying because of one thing in a game of thousands of things to do

What a fucking clown you are
>>
>>544321036
Hey man, I'm trying to get more people to adopt a more slow-burn playstyle. You posted a grievance on a public forum and I gave you a suggestion.
I'm just tired of seeing people optimizing the fun out of the game and then saying the game sucks, it happens way too often.
>>
>>544318920
this guy's so nervous recently i feel, like look at the mouse shake at 18:58, it doesn't feel normal at all
>>
>>544306009
>i love cold biome grass
Same, that blue shade is really nice. I really like the water in mangrove swamps as well, and I've never seen anyone else build there
>>
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>>544306304
>This is the only time I'll cheat
Famous last words

That being said, I use a mod to make rerolling trades a million times easier for the same reason. I just don't want to use commands, because they can do too much
>>
>>544284138
158? Not sure I follow. At 121 I'm already right under bedrock. The overworld portals are at around 70 and 290 respectively.
>>
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>>544313910
But that's exactly it: I build an iron farm so I can make thousands of hoppers and pistons for my other farms. It gives me more projects to work on, which is what I enjoy about the game. Also, I might want to build with iron blocks at some point, you never know
>>
Iron blocks are like steel beams, add concrete and glass and you get modern architecture
>>
>>544330525
Don't mind me, I was just being an idiot. I forgot the nether has a lower ceiling. The point is, nether portals connect to the closest portal in the other dimension. Y-121 is only 51 blocks from Y-70, but 169 blocks from Y-290, so it will always connect to the portal at Y-70. You'll have to use portals above the bedrock ceiling, place them further apart, or dive into the nitty-gritty of portal linking to figure out a solution, I'm afraid
>>
>>544333725
Hmm, what if I started digging in the nether to put the lower portal even lower?
>>
>>544326398
>cold biome grass and mangrove swamp water
it feels good knowing there are others like me out there that aren't obsessed with jungle green grass and cold ocean deep blue water
>>
>>544334004
Delightfully devilish, anon.
>>
>>544325126
hes walking on soul soil with soul speed enchant you tard. you can even see the particles.
>>
Minecraft has no meaningful gameplay.

The only things that are absolutely MANDATORY for an average player to engage with are one type of wood, cobblestone, a crafting bench, a furnace, every type of a pickaxe up to diamond, a sword of your choice (mostly diamond, more rarely iron), a set of diamond armor, a single food source (which either makes you engage with animals or the farming system), enchantment system (which is in its own way awful), Nether portals and Nether fortresses, blazes and endermen, strongholds and the End Dragon. Post late game we have the elytra and that's pretty much it.

Those are the only things that I'd say matter for progression/minute gameplay. The rest are side activities/items/systems that don't meaningfully reward or encourage you to interact with them. Moreover, even the systems you HAVE to engage with aren't mechanically deep, intricate, or (in the case with enchanting) streamlined enough to be truly enjoyable. Combat is barebones, survival mechanics are barebones, equipment is just stat upgrades with no other benefits or unique abilities.

There's a reason Twilight Forest, Aether and others are so popular. They add new mobs and bosses that are interesting to fight, and they add new equipment which most of the time are good SIDEgrades that provide unique abilities.
There's also a reason Create mod is so popular, to the point of having dozens of its own addons. It's just a better implementation of redstone/mechanisms. It allows you to automate tedious parts of your game without relying on obscure mechanics/glitches to work, all while still relying on understanding the mod's mechanics and your own optimization skills.

Minecraft just doesn't stand too well on its own, even when compared to what its own community came up with in form of mods. And Mojang know this, that's why they let you monetize your mods on consoles, it's the same thing as with Bethesda RPGs.
>>
>B-buh le sandbox!
Gear or even progression has nothing to do with RPG's specifically, a lot of games have them that don't even fall into that category.

The actual reason for why new gear and items is pointless, is because there is no content you can use it in. Mojang keeps adding all this fluff into the game, but its just that, fluff.

Its not actual content, its just filler at best that could be removed and it wouldn't change basically anything about gameplay. Mojang is terrible at game design and Minecraft proves this very well.
>>
Minecraft is about building shit and survival mode is just there to add challenge (read: tedium) to that goal
Survival is about becoming strong/resourceful enough to build shit
Survival is about building farms
>>
>>544339491
Beating the ender dragon is not the point of Minecraft. It has always been a sandbox building game with a survival game mode. And as with other open world sandbox games, most people don't complete the main quest, because it doesn't really matter.
>>
>>544341684
Minecraft being a sandbox doesn't mean it's exempt from basic game design.
>>
>>544338417
oh you're right, i am retarded :(
>>
>>544341830
What "game design" is there to add that wouldn't get in the way of player's freedom? Having to grind/hoard materials already kind of does, which is the point of having a survival mode at all
>>
>>544342164
How about actually incetivizing exploring to get rarer materials like how Tinker's construct does it? How about literally anything instead of rerolling villagers for hours?
>>
>>544342164
Minecraft is literally only about "Survival" for 2 minutes and then it's creative mode for the rest of it.
>>
add skills to minecraft that require levels, mining smithing, farming, crafting, fishing etc etc
>>
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>villagers/pillagers - humans
>piglins - orcs
minecraft needs another intelligent race, preferably one that is cute and fluffy
>>
>>544342423
>>544343026
>Just add more (tedium) to Minecraft bro
Amazing
>>
>>544342659
Not for tards (rike me)
>>
>>544344029
How the fuck is that more tedious? You mean having players actually engaging with the game?
>>
>>544344326
>Grinding for levels isn't tedious and actually le engaging
Ok retard
>>
>>544344453
What makes you think I'm not against that too? You have to make an entire mob farm just to get your tools.
>>
>>544341830
It kind of is when it's the best-selling game of all time. I agree that the game design is lacking because they have to work around decade old content without upsetting anyone, but what you're complaining about is one of the lesser issues.
Do you think sponges a bad reward for raiding the ocean monument? Just wondering.
>>
>>544342423
The game already does that? You don't get, say, packed ice from villagers and people would rather go out and find biomes than waiting for the wandering trader to sell the sapling they want
>>
>>544344593
You really don't have to
>>
>>544344867
Yes, you do actually, unless you want to spend hours upon hours killing mobs.
>>
>>544344785
You're not forced to engage with any of that to actually progress through the entire game. Minecraft's progression in survival sucks because you can immediately go from wooden to diamond tools like it's nothing, and then it's just creative mode from then on out.
>>
>>544344936
You collect xp during regular gameplay. You just want to rush to the endgame like a youtuber because you're spoiled. You don't need god armor in the first few hours of gameplay.
>>
>>544345658
Why does the game allow me to do that in the first place?
>>
Anyone know how to get OBS working on Minecraft? Ever since I got a new laptop it's been having issues.
>>
>>544134278
>Even Minecraft becomes coom
Bloody hell
>>
>>544345365
So your problem is that watermelons, sponges and froglights aren't necessary to kill the ender dragon?
>>
>>544347586
Yeah, because nothing is forcing me to engage with it. It's not necessary. Compare this to Terraria where you have to engage with it in order to meaningfully play the game.
>>
>>544345694
See >>544344634
>I agree that the game design is lacking because they have to work around decade old content without upsetting anyone
Imagine the outrage if they patched xp farms and villager rerolling. Remember when they patched afk fishing farms?
A virgin player can discover the game in its purest form, but playing the game with the knowledge of optimization is like playing a puzzle game you know all the solutions to. Although I agree that they should nerf and disincentivize these mechanics and incentivise building so these players are encouraged play the game how it was meant to be played.
>>
>>544347654
So you're just retarded, anon
>Terraria
You mean that game with much smaller worlds? lol
>>
>>544347793
>You mean that game with much smaller worlds? lol
And much better progression, building, items, gameplay, etc.
>>
>>544347734
>They should nerf shit because people play in a way I don't like
No
>>
>>544346617
millions of people have used OBS to stream and/or record minecraft, you have to be more specific than that
>>
>>544347896
Apples to oranges
>>
>>544348064
Minecraft being sandbox doesn't mean that it can't have basic game mechanics.
>>544347925
Everyone complains, but when it happens, everyone moves on.
>>
>>544348140
>"basic game mechanics"
>it's a 'retard believes all games should have the same design choices, because' episode
>"Erm, where's the season pass? That's something all the other games have!"
>>
>>544348140
>everyone moves on.
They find new optimizations, thus "solving" nothing
Retard
>>
>>544347734
>incentivise building
Building the farms isn't good enough, apparently
>>
>>544348470
Minecraft's progression sucks is the problem.
>>
>Nerf mob farms
>Now there's even less of a reason to bother ever using minecarts because who the fuck wants to go mining for iron and gold for a trillion hours to build a roller coaster or whatever
>>
>>544347654
This is an issue of intrinsic motivation vs extrinsic motivation. Minecraft survival and creative are for intrinsically motivated players, and this audience has made it billions of dollars, so it clearly worked out. People just enjoy building themselves a house. I believe there are plenty of game design video essays and talks on this topic, if you care.
I think you should try getting all advancements withough a guide if you haven't already, is that not enough motivation?
>>
>>544348954
Minecraft isn't about "progression"
As anon pointed out, killing the ender dragon or whatever isn't the point
>>
>>544349117
>>544349139
There's literally an entire genre of videos on YouTube about "How to make Minecraft Fun again" and "What to do if you're bored of minecraft." And that's because it IS boring. And a major part of that is the lack of progression.
https://youtu.be/laObDohaX6I?si=KHyBTC-pW8roOanj
https://youtu.be/1Bv-dj3hBX4?si=t_pVY9V2L3-Na93d
https://youtu.be/laEWOmMob48?si=00Ay9XjXmSCMsMmZ
>>
>>544349117
>I believe there are plenty of game design video essays and talks on this topic, if you care.
https://youtu.be/tIessRl03iM?si=mDMI8XPJCPLoXHjH
https://youtu.be/PgHZ3ESPdG4?si=NzJgW03IKUGvLcfG
There's also tons of videos talking about how bad Minecraft's progression is and there's a huge amount of people in the community that feel the same.
>>
I don't disagree with the idea of making Survival more "engaging", but what does that really mean?
>>
>>544349380
>>544349651
A large portion of gamers are only extrinsically motivated, and vanilla Minecraft is for players who are intrinsically motivated, who do not care just about achieving a set goal, they make their own goals, like building a pretty house. Is that hard to understand?
>>
>>544349651
I wouldn't be against some of those ideas, but I don't really understand how it solves the problem, these people are still gonna run out of "things to do" and get bored.
>>
I don't want "progression", I don't want anything like automation, I don't even like building mob farms or interacting with villagers at all, I just want a block building game that provides some slight resistance to gathering materials. Anything that does not serve that purpose is a waste of development time in my view.
>>
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>>544339491
>The rest are side activities/items/systems that don't meaningfully reward or encourage you to interact with them
Anything you're referring to as a side activity is, in fact, the core of the game. The depth of the game doesn't come from its systems or mechanics, but from how easy player expression is facilitated. Your misunderstanding of why creative mode is so popular makes it obvious that you don't understand the core idea of the game. I doubt 90% of creative players have even used redstone beyond superficial uses.
>>
>>544349139
Minecraft should have actual gameplay progression. You go from wooden to iron in minutes, then spend hours on iron then finally diamond then netherite. You're using only 2 materials or at most 3 for your entire play through. Then the rest of your time is re-rolling villagers for the best trades.
>>
>>544353964
You're going back to the typical "its a sandbox" excuse. Sandbox games are so varied that it's impossible to nail them down into a specific genre. Either way, sandbox games have done progression far better than Minecraft does.
>>
>>544356941
And that's not progression because? Your posts are a waste of time
>>544357357
And none of those sandbox games are like minecraft or have sold nearly as much
Your only counterargument to this is
>erm but these faggot youtubers said minecraft wasn't fun anymore after playing it non-stop for 10 years
lol
>>
>>544356941
>have actual gameplay progression. You go from wooden to iron in minutes, then spend hours on iron then finally diamond then netherite. You're using only 2 materials or at most 3 for your entire play through.
You're right we should waste people's time and storage with 14 tiers of gear for different colored blocks
>Then the rest of your time is re-rolling villagers for the best trades.
So you don't have to strip away at entire chunks for diamonds for the entire playthrough or the random chance of finding a good enchanted book in a mineshaft 2000 blocks away from your base
You couldn't come up with an alternative that isn't absolute tedium or anti-fun garbage these methods are meant to avoid anyway
Provide an actual alternative or go fuck yourself
>b-but terraria
Again, apples to oranges, and even then people would rather AFK fish crates for materials than engage in mining because it's a total waste of time pre-Hardmode
>>
I think a vanilla xray or some kind of ore finder would genuinely make mining more fun
>>
>>544099257
Brother you wouldn't want a creeper to blow up in the middle of your chest room no matter how old you are
>>
>>544365039
>creeper to blow up in the middle of your chest room
skill issue
>>
>>544365154
That's not the point. At some level nobody wants to needlessly be set back in work
>>
What biome would be suite a big evil blackstone / nether brick castle?
>>
>>544365039
Wouldn't explode without a player being there, and anyway if you're that much of a scrub, you could just make chests impervious to explosions.
When a creeper explodes it's ALWAYS the player's fault.
Unlike those enderniggers who can pick blocks without you being aware.
>>
>>544365373
is it THAT hard to not let mobs into your builds?
>>
I just turn off mob griefing because I don't like having to fill in creeper holes. I don't mind the player damage, just not the block damage.
>>
>>544365528
>>544365642
So you can't even admit that you wouldn't want a creeper to blow up in your chest room?
>>
>>544366384
Yes, I don't want mobs into my chest room just like I also don't want niggers into my house.

Your inability to build proper buildings is a skill issue.
>>
>>544366550
Are you saying you would leave niggers in the code? So that avoiding them would be a skill issue?
>>
>>544366970
Are you saying you will remove all doors and windows from your house? So that niggers can simply walk in?
>>
>>544367147
You're the one arguing for wanting them in the game in the first place sweetie
>>
>>544367317
They're inconsequential unless you're a retard that can't mob-proof his builds.

There's no point to advocate for removing features to make the game easier when you can just play peaceful or creative.
>>
>>544365795
I seldom let creepers blow up, but on the family server, children keep exploding them and they leave the holes.
I enjoy turning them into small ponds, sometimes with a tree, or some crops, sometimes I just plant a tree at the bottom. Simple things like that.
>>
>>544357357
I'm not the other anon you were talking to. It's just that your argument is so retarded it was inevitable that multiple people would tear it apart immediately
>>
>>544367147
I actually removed all the doors to my house so niggers can walk in and assrape me any time. My hope is to eventually get Aids usingn this method
>>
>>544370928
so you're saying it's common knowledge that letting niggers in will lead to getting aids, and the only people that don't take precautions are those who want to get aids
>>
>>544310949
looks amazing
>>544343026
I disagree
have you ever tried servers with that McMMO plugin?
>>
>>544310949
we really do need a white block that's less busy than diorite but also less clean than concrete, polished is a detail block not a filler and white concrete doesn't have any depth additions like stairs, slabs and walls
>>
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>>544380812
>>
>>544386991
a white stone block smart ass, you can't make walls, stairs or slabs with stripped pale wood blocks
>>
>>544335457
Don't forget dark-forest grass. I love that rich dark green, it goes great with a sort of old-mansion feel, complete with wood paneling, fireplaces and secret rooms
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>>544334004
As long as you space them out enough, that'd work. You can put the portals just a few blocks apart in the nether; all that matters is distance from the overworld portals you want them linking to
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>>544339491
The problem with Minecraft's gameplay is that it doesn't integrate its various elements well enough. In Terraria, you have to build homes to house the NPCs in order to get access to their services. Minecraft doesn't have anything like that. Despite being a game about building, there's no actual reason to build - you could just as well keep a crafting table and furnace in your inventory and beat the game without ever putting down a single chest. This is why a number of people think of Minecraft as a linear game with a clear goal; that's essentially how it presents itself. I think Mojang should split the crafting table functionality into multiple blocks (e.g. a woodcutter, a smithing station, maybe a botanist's table for plant-related recipes) to encourage players to build a house, and implement similar functionality for other elements. Say you needed to make a trading stand in order to lure in wandering traders. Not only would that encourage building, but it would also allow players to choose not to engage with traders if they so choose. That's how you improve the gameplay; by shifting its focus onto what the game is actually about
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>>544393575
>What is making a trading hall
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>>544393575
>Minecraft doesn't have anything like that
That’s literally what villager job sites are. Sure, you could just stick them in a whole with their job site forever and that would work perfectly fine, but you’re the one choosing to do that. Same thing in terraria, you could either build an extravagant themed house for an npc or a prison cell and both are equally valid
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>>544358543
standard punishment for a crime is a complete slap on the wrist, if its your first or even second or third time you can usually get away with a signature bond and 8 months of probation or some other lowball punishment. not having a record will let you walk away within a weekend unless you fucked up and killed someone or something, that's part of why you see people shoplift so much. it's basically free if you stay under $300, even if you're caught. niggers know this arcane knowledge (that cops can't actually hold everyone who shoplifts or fights because all the prisons would be full) and call this bluff by repeatedly committing lowball crimes

it's only when you commit felonies and/or end up in federal prison that you get to experience big boy punishment with big boy criminals. that's not to say you can't suffer elsewhere (my cousin got bullied in county and his flip flops stolen, lol) but you're probably not going to have reason to fear for your life unless you make yourself a target by running your mouth or having your paperwork show that you beat a woman/molested a child or something... then you're sucking dick and paying for everybody's snacks or getting killed. other prisoners routinely make you give up your paperwork so they can see what you're in for, better hope it's something cool or boring instead of something that pisses them off (if you refuse they just assume you're a child molester). pirating minecraft would just make them laugh

all that to say, getting prosecuted for pirating content here doesn't really happen at all unless you host a website or otherwise make yourself stand out. on an individual level, at most your ISP will bitch at you with letters full of threats. they shut off my internet once and I had to argue with them over the phone and got turned back on, but that was me being too lazy to use a VPN, it's a non-issue if you aren't lazy or stupid. no charges or court date, it's just to scare normies out of trying it and it works
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>>544394541
a chore
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>>544394541
>>544397840
And how many people actually do that, vs. those who only trade with villagers they find in villages? Most players don't make giant farms or try to optimize the game. A lot don't even make it to the end. Also, making a trading hall - or trading at all - is very much an optional activity. It doesn't solve the main issue I highlighted any more than making a storage system would. My problem isn't that the game doesn't allow you to build, but that it doesn't reinforce building as part of the progression
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>>544399969
I had an idea when it comes to villagers: what if you add a few additional wants/needs for each profession? A fisherman might only need a barrel to work, but you'll get lower prices if you also provide a 3x3 area of water for him to fish in. Perhaps the smiths would also want an anvil and a cauldron nearby. A librarian might want a few bookshelves, a cleric might also want a caldron, and so on. It wouldn't be mandatory, but it could serve as a more interesting way of lowering the prices than zombifying and curing a villager - and the two methods could even work in tandem. That's another way of encouraging players to build, and would disincentivize the commie-block effect



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