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File: 86box.png (63 KB, 386x139)
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JUNK and Trash Edition

https://emulation.gametechwiki.com/index.php/Main_Page

Read the General problems FAQ before asking questions. If you still need help, post your specs (HWiNFO screenshot), OS, emulator version number and details of what's wrong.

Please contribute to the wiki if you discover any inaccuracies or have relevant information to append.

READ THE WIKI BEFORE ASKING QUESTIONS LIKE:
>Where do I get games
OR
>What is the best emulator for...

Check out the wiki for the emulator you're using if you run into trouble, there may be a solution there too, often including recommendations for optimal game settings.

Previous Thread: >>543554656
>>
>>
>>544354410
Are these self contained? Does it matter which one you play first? Which is the best?
>>
>>544353980
Ah yes, this is Matt's jam!
>>
Huh, turns out some dude has a justwerx config for QEMU. Glad to see that not everything convenient has been wiped.
https://archive.org/details/qemu_20250816
>>
>>544358205
Neat, seems similar to kharovtobi's. Wonder if it somehow magically runs QT properly.
>>
>>544354812
There are cameos from previous characters in certain games and recurring enemies and such. No interconnected story.
>>
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>>544360139
pic rel is what fixed it for me on Windows
>>
Thingy
>>
>>544362331
What do I install in my guest to even access that?
>>
>>544360139
hey QT anon, can you try running Crysis, Tomb Raider Legend, Doom 3 on your tobi setup? all those games pretty much work flawlessly on kjliew's builds, so if tobi's fork can run them you're golden
>>
>>544367378
no, I meant the dlls, this entire script is kjliew's
you need dsoal-xp, OpenAL soft, and msvcr71.dll which is obtained by Visual C+ 2003 I think
>>
>>544367559
3D doesn't seem to be a problem for me on it.
>>
>>544367717
Dsoal-xp under win98? I suppose "xp" just means it's the legacy version?
>>
PCem/86Box pack anon here. I've been more or less keeping tabs on all the developments and experimentation with QEMU, or at least I've tried, but I must admit I got lost somewhere along the way, so I just want to ask a simple question: is it or is it not possible to create a ready-to-go, click-and-run QEMU pack similar to the one I made with PCem/86Box? I have gathered that the host machine needs to have some virtualization capabilities enabled, which may require some work on the part of the end user, but aside from that, what does it take to make a premade pack possible?
>>
>>544362331
>>544367717
It's just not working on my machine. kharovtobi's may just be that tiny bit different or something else is fucked up.
>>
>>544367763
can you share your 3dmark05 scores?
>>544367867
I think so, yeah, at least his modified dsoal is the same for win98 and Xp, and I know it is based on dsoal-xp
>>544368002
it is possible, you have to make an qcow2 file which will contain a Win98/XP installation with your games, guest wrappers, etc
the problem is this virtual drive will be huge, depending on the gamesnyou choose
>>
>>544368542
have you tried tobi's fork on Linux KVM?
>>
>>
>>544368002
another solution would be to prepare a fresh win98/xp qcow2 which will contain only the absolute essentials, and then you leave it up to the user to install whatever games they desire, but this means they also have to install the guest wrappers manually into each game installation folder, but this drive will be much smaller in size
>the host machine needs to have some virtualization capabilities enabled
you have to enable virtualization on your BIOS, if you're on windows you have to download and enable Hyper-V and WHPX, if you're on Linux you don't have to do anything else, KVM is enabled by default
>>
>>544374048
My desire is to share with the world at large a comprehensive pack of games that celebrates the first two decades of PC games and makes them readily available to pick up and play. I'm getting quite close to it with my current pack, but unfortunately games after 1998 are just too demanding for anything but the tippity top of CPUs. QEMU appears to deliver the necessary performance and much more, but it just doesn't seem to be something I can package in a .7z file for others to download, run, and have it just werk, at least not just yet from what I can see.
>>
>>544375026
I mean you CAN, it is possible, but games after 1998 take up a lot of space compared to DOS, your 7zip will end up being 20gb+
>>
>>544375215
I'm sure. Most likely I'd limit the post-1998 games to just the most well-known favorites just to keep the size down to a minimum. Or alternatively, excise the most popular and include less well-known titles. Half-Life, Dude Sex, Quake III, and UT still run perfectly fine on modern systems.
>>
>>544375569
that could work, and if anyone wants the more popular games, they can install them themselves
>>
>>544374048
no need to enable Hyper-V, just Windows Hypervisor Platform subset
>>
I think CD/DVD passthrough is a more reliable alternative to running Daemon Tools inside the guest or hot-swapping ISOs via the Git Bash console. If you're using a frontend like LaunchBox, pair it with a CLI-based image mounter (e.g., imdisk or WinCDEmu) and use %1 to pass the disc image path directly from LaunchBox to the tool.

# Detect physical CD/DVD drive with media inserted
$CdDrive = Get-WmiObject -Class Win32_CDROMDrive | Where-Object { $_.MediaLoaded -eq $true } | Select-Object -First 1

if (-not $CdDrive) {
Write-Error "No CD-ROM with inserted media found!"
exit 1
}

$CdDevice = $CdDrive.Drive # e.g., "E:"
$CdPhysicalPath = "\\.\$CdDevice" # Required format for QEMU on Windows

Write-Host "Detected CD-ROM: $CdDevice ($CdPhysicalPath)"

# PHYSICAL CD-ROM PASSTHROUGH section
"-drive", "id=cdrom0,if=none,media=cdrom,file=$CdPhysicalPath"
"-device", "ide-cd,drive=cdrom0,bus=ide.1"

Any ideas for achieving LaunchBox disc image passthrough (%1) using WinCDEmu's batchmnt CLI command? Could the script also support hot-swapping disc images on the fly?
>>
cant you use red hat virtIO stuff for cd-drives?
>>
>>544380957

>>544381030
>>
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Second D3D8 game I tried just crashes; guess compatibility isn’t as solid as I hoped (already tested a bunch of different wined3d versions, but nope)
>>
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>>544382767
I'm going to try this on kjliew's build, fifa world cup 06, right?
>>
>>544386818
yeah, 2006 FIFA World Cup;
https://emulation.gametechwiki.com/index.php/Virtual_GPU_Adapter_Compatibility_List#:~:text=FIFA%20World%20Cup%202006
>>
Plz rename this to the official qemu thread. Any non qemu talks should be a bannable offense.
>>
>>544392178
I haven't been in /emugen/ for about a week
What happened? Why is the thread so qemu focused?
>>
>>544393458
my fault, sorry
>>
>>544392178
>>544393458
>no post in the thread since 14:21:42
So? We're waiting for your idea, Mr. Reddit/Discord mod, what should we talk about now?

>>544394213
Nah, you're good, no need to be sorry brother.
>>
>>544397249
Let's talk about JRPG hentai for the X68000 emulation using the MiSTer core instead.
>>
>>544397249
>what should we talk about now
Why is the sega dreamcast the best console ever and maes ps2 look pathetic.
>>
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>>544398757
>>
Any way to check on what myrient has updates without going to discord?
>>
>>544400264
Go on the site itself and check the dates.
>>
>>544397463
Speaking from experience, the x68000 mister core sucks. It's way undercooked and inferior to software emus.
>>
>https://github.com/azahar-emu/azahar/issues/1447
>emulator made solely to shill artic base
>artic base doesn't work
lmao
>>
>>544401473
(cont) that said the 5th gen cores may be some of the best emulation of those systems out there. Ciggycore timing issues in PS1 games are solved (Kattobi Tune), and most if not all the all-emu Saturn problem games work. On the N64 end of things it runs Knife's Edge the right speed and it comes the closest to running the Body Harvest intro properly. I swear I won't make it to see that game being emulated properly by anything. I also want to say I don't think it's some magical hardware thing on the MiSTer that fixes these things. I'd bet anything software emudevs could learn what it's doing and replicate it. Some jerkoff said that isn't true though so I have to take his word for it.
>>
>>544369246
No, I'm having building issues with it so I'm tucking tail and recompiling killjew's
>>
Nigga that's nuts
>>
>>544398757
The only way it makes it look pathetic is that all of its games output a clean 480p image without hacks/emulator uprendering. PS2's image quality is so unbelievably fucked, even in the games with progressive support, something always gives in other ways (color depth, dithering, jaggies, unorthodox resolutions)
>>
So I'm kind of a JRPG expert at this point, and I got to say I think FFV is one of the best JRPGs I've played even by modern standards.

I played all the ones before this (OG NES versions, hella buggy and unbalanced), and I thought they were kind of trash, I didn't even like 4.

This seems to be the first game in the series that is actually polished, mostly well balanced and paced, has probaly the best jobs systems that existed until Metaphor: ReFantazio came out.

It's just got a lot of very classic formula stuff done right.
>>
>>544411303
I enjoyed my time with RePhantazio and appreciate an attempt to move from the same tired public domain demons/myths with a new IP, but I'm not a fan of the ways it diverts from Persona. Atlus is clearly one of those westaboo dev houses that wants to buddy up with journos, or they're feeling some sort of pressure otherwise. They've always been a tad liberal and anti-traditionalist; that comes with the territory for people making Satanic Pokemon. That said:
>no romance because sheesh yikes they're like TEENAGERS okay and that's very problematic fr fr because I'm an unsocialized terminally online zoomer freak and I can't relate bruh
>shrinking Hulkenberg's ass to make her body more troon relatable and less heckin yikesin sexualized
>oh my god the fucking after-school special racism plot like it was written by 90s Jews
That said the job system and overworld combat was neat.
>>
>>544406981
Have there been any significant enhancements over the last Pablo Citra release from about a year ago?
>>544410943
>>
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https://youtu.be/918UyCzfGZg
Average QEMU Experience
>>
Oh my christing fuck; how? How do I get KVM QEMU to work with wrappers to spit out 3D in Arch? Why do I have to blow killjew AND pay him for the privilege, or rely on some simp apologist anon, or someone's justwerx Windows pack, to get this thing remotely working? Working on this thing in Linux is a hell I wouldn't wish on anyone.
>>
So now I have a QEMU VM that works with Quicktime just fine in Troonux, but 3D video's fucked. Anon, in no uncertain terms, what files are you putting in the game directories, what's installed in Windows as a device or in system/system32, and what external host shit do you have rigged up to accept it?
>>
>>544415553
If you're after Windows 98, it is easy peasy.
Just download the PKGBUILD from the AUR and remove the part about the wrappers and the dependencies since they're not needed.
Install Windows as normal, install SoftGPU and follow the instructions here https://github.com/JHRobotics/softgpu/blob/main/qemu.md
>>
it really doesn't help that the dev himself is intentionally stingy with the details because he wants you to pay. Fucking freak.
>>
>>544415965
yeah, Windows + 3D isn't an issue, and I'm not building this stupid thing again. I'm going to believe that I'm probably missing a file or two or a setting or two or otherwise I'm saying fuck it, I don't care anymore. I'm filtered, and that's okay.
>>
>>544415965
is there anything I need set in the VM .sh or installed/configured on my Arch host for softgpu to work?
>>
>>544416894
(cont) OpenGL and Vulkan are working as they should in games/WINE/sharts anyway.
>>
>>544415553
>simp apologist anon
ouch, that hurt
>what files are you putting in the game directories
SoftGPU or this
https://github.com/crag-hack/wine9x/releases/tag/qemu-3dfx
or opengl32.dll
depending on which version of DirectX each game is on, you put ddraw (7 and older) d3d8, d3d9 and wined3d
>what's installed in Windows as a device or in system/system32
the shit is summed up beautifully here >>544146625
>external host shit
you mean my host shit hardware?? 9060 XT and 5600X
>>
>>544417076
Sorry, I'm just upset, fren. :(
As for the host just making sure I have whatever libraries or arcane shit I need for it to link up with QEMU.
>>
>>544417194
if it boots up and even plays QT, you're fine
>>
I finally figured it out.
There's this bug in Yuzu and its forks that I always had where even if I do View > Reset Window Size > 720p and close the emulator, the next time I opened it its size would reset to the default.
Turns out that if you have the Fullscreen mode activated in View, the window size of Yuzu and forks gets locked for whatever (retarded) reason, so you have to keep that unchecked, set the emulator's window size to whatever, close it, open it again and then enable Fullscreen again, and then your size will stick from that point onward.
>>
>>544418934
I installed softgpu and I can now run 3dmark99 without DLLs in the directory. It's like ~30fps though. Not premium, better than where I was, though.
>>
>>544419082
try putting d3d9 on 3dmark99's directory
>>
>>544419082
>30 fps
It must be running on LLVMpipe (software). You probably forgot to follow the qemu-3dfx instructions here https://github.com/JHRobotics/softgpu/blob/main/qemu.md
>>
>>544419225
Well, Glide's running decently anyway. I will be honest: using Tobi 98 hard drive image with killjew under Linux and working around it because I'm lazy and don't have much time today, or at all. I imagine I'm 95% the way there if Glide's working optimally, videos are playing back with unfucked sound, and D3D's at least half-way working.
>>
ALSA AC97 does give me a bit of crackle (but no dropouts) with the WoT fine, but I resolved this by changing QT to WaveOut. I am fine with that solution instead of the dsound dll hokey-pokey. This does not fix it in Win host/WHXP though, only in KVM.
>>
>>544421042
*WoT videos, this program is killing me.
>>
>>544414604
I ended up in mental hospital a few years ago. Thank God I've been out for years now.

I can relate to his suffering. Having your freedom taken from you is shit. Being pushed to take psych drugs is shit. And if you don't take the psych drugs then they're allowed to inject you against your will, using force to restrain you if necessary. I hope I never end up back there again.

As for QEMU, it works for me, but I just used it for pedestrian VMs rather than video games.
>>
>>544421525
Oh one can get it to *work* on a basic level. There's even justwerx Windows compilations out there that'll make most people happy. To get it working with everything you want regarding video games of all eras and APIs and extra shit like QT videos, however, it's a real blast.
>>
SP must pay for his crimes.
>>
QEMU is a method of playing older video game titles on modern computers, often involving a QEMU image of the original console's system. This process, known as QEMU, allows enthusiasts to enjoy classics by recreating the necessary hardware environment in software.

Gamers often need a clean, properly configured QEMU file to load their retro library, as the quality of the QEMU directly impacts performance and compatibility.

Setting up QEMU can be complex, often requiring the user to legally acquire the necessary BIOS QEMU from the original system before the favorite titles can be launched.
>>
>>544424524
Shut the fuck up ChatGPtard.
>>
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>>544425135
Understood. How can I help you with your question right now
>>
>>544419225
It's come to my attention that my board doesn't have VT-d/IOMMU which I think is game for qemu3dfx fully working on my dedicated troonux build. If I'm not mistaken this is crucial, isn't it?
>>
>>544386818
Did you test the game to see if the problem is related to Kharovtobi's builds?
>>
>>544426190
>VT-d and IOMMU
That only matters if you are using GPU and other hardware passthrough. Qemu3dfx <-> API passthrough
>>
For a pure emulation build (RPCS3, etc.), which is better at the same price: the Ryzen 7 8700F or the Ryzen 5 7600? Does the 7600's larger L3 cache outweigh the 8700F's higher core count for emulation performance?;

9600 (non X): 213$
8700F: 169$
7600: 160$
8400F: 110$
7500F: 140$ (wtf)
>>
>>544427428
Cache does jack shit for emulation. Core count and ipc is king.
>>
>>544427697
Yeah that makes sense, screw modern gaming anyway. Guess grabbing an 8700F (or even 8400F) is a no-brainer for emu build in my shithole.
>>
>>544419225
Yatta! I got the stupid fucking thing working by signing it properly and running the reg key. Proper 3DMark results and passes the qmfxtest.
>>544421525
>this guy
>tobi
>killjew
Fucking tell me this software isn't for crazy people, lmao. and now I'm one of them
>>
>>544427697
does AVX-512 still matter for rpcs3
>>
>>544426529
sorry, I don't have access to my PC yet, I'll get to it asap
>>544429326
welcome to the club!
can you post your 3dmark results? I wanna compare
>>
>>544430047
It doesn't? If that's true, the Ryzen 5 5500 is just 60 bucks, so it's practically free.
>>
https://github.com/PCSX2/pcsx2/pull/13458

Deinterlacer fix.
>>
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>>544433930
Before
>>
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>>544433930
After
>>
>>544436703
Nice! I feel bad for Refraction though, he wants to retire but keeps getting pulled back in to fix things lol. He's done so much he's probably very attached to the project.
>>
>>544439494
Isn't he one of the people that's most opposed to merging ParaLLEl-GS?
>>
>>544440118
I don't think it's so much that they are against P-GS itself, but the affiliation with Libretro/RA. They aren't going to bring it in themselves, but are open to contributions. PCSX2 has had many outside contributions in the past few years.
>>
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>>544426529
I'm back, it works normally here
>>
>>544444263
Thanks for testing..
Are you using Kjliew’s build? Which WineD3D version are you using? And you’re on Linux, right (KVM)?
>>
>>544444852
yes, I'm using his build on KVM, WineD3D 8.0.2
>>
>>544444852
if you're the one responsible for editing this
https://emulation.gametechwiki.com/index.php/Virtual_GPU_Adapter_Compatibility_List
you can also add C&C RA2, C&C Generals and Zero Hour to that list for qemu3dfx
if you want me to I'll upload demos of them working tomorrow.
>>
>>544448680
+DeuSex
>>
>>544448680
yeah that would be great actually, thanks again.
>>
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I found a bunch of debugging functionality in the bravely games but the debug menu rendering code is nop'd out so I have to navigate it blindly. Oh well.
>>
got a lot of header errors on the ps3 .isos I got, it is my hdd dying or bad files?
>>
>>544427428
>>544427697
>>544428069
>>544430047
>>544430809
the 8700f is on a newer and thus faster node and cache does matter for performance it literally is the things that gives stuff when called and the faster the cache the faster it can give what its been told to give. how does it not matter?
>>
>>544439494
Gotta keep active in your retirement or else your brain will turn to mush.
>>
>>544427428
rpcs3 leverages using avx10 which you can only find in the zen 5 cpu, it is the winner here.
>>
>>544430809
zen 3 has avx2 only it doesn't have avx512 (avx10)
>>
malibros
https://www.phoronix.com/news/PanVK-On-Disk-Shader-Cache
>>
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>>544455418
>>544455572
>using intel nomenclature
>>
>>544455964
intel created the technology, they have the rights to name it
>>
>>544450582
cool
>>
>>544456163
losers are not shotcallers
>>
virtualizationbros. this helps the anons here doing the qemu stuff?
https://www.phoronix.com/news/AMDGPU-Linux-6.19-First
>>
>>544388470
Sorry, I prefer the NES version of FIFA 2006.
>>
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>>544412492
>Mmmmm... Kung Pao.
>drools
>>
>>544456382
Exactly, that's why installers sometimes have "AMD64" on them.
>>
>>544430324
Not sure if this is the norm for the hardware and a qemu3dfx arch setup or not. The GPU is ~750ti tier. If you have any ideas to improve it I'm all ears, but honestly it suits my purposes.
>>
>>544458497
No.
>>
>>544470692
I've never run 3dmark but that score seems very low, like Geforce 2 MX tier. My 5700G's integrated graphics score like 400+ FPS on Unreal Engine 1 games, which no period hardware could achieve.
>>
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>>544470692
>4cores 4threads
>>
>>544471240
well, it's definitely pinging qemu3dfx and reaching the host, prior it was getting truly abysmal software mode results. Something's improved, but I don't know if it's improved enough. I'm sure my Windows/tobi setup w/ a 40 series card fares a lot better. It could be the drivers or god knows what else on my GroovyArcade setup.
>>
>>544471362
Yeah. It's a junk PC I'm using solely for Linux testing + CRT Switchres.
>>
Autism rates in these threads have been much higher as of late.
>>
>>544471812
Autism, emulation, and romhacking go together like cream cheese strawberry shortbus
>>
speaking of romhacking there's a new one for gba fire emblem that looks great, too bad it can't fix gba's terrible whiny sound because nintendo used a god awful sound chip in the device, I wish all the good gba games would be remade for x86 just because of the inaudible sound
>>
>>544471629
looking for cpus replacements i think i found something that will get me through a rabbit hole
https://www.techpowerup.com/cpu-specs/core-i7-6785r.c3880
>>
>>544474095
Thanks but it's doing its job okay as a stupid lil side project.
>>
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my gtx 1070 and 5070x3d run most ps3 games just fine at 60 upscaled to 1080p
>>
>>544478473
Probably because Elad's main priority is getting the thing to run on a Raspberry Pi at the cost of stability for a select few games. Still, I'm impressed that you aren't encountering any issues in the particular game you're playing.
>>
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lighting feels off
>>
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game does dip to 40s in the open world and the lack of antialiasing is rough, but it's probably playable all the way through
>>
>>544480353
Those shadows are lookin' good.
>>
>>544480353
>game does dip to 40s in the open world and the lack of antialiasing is rough

Just like on a real Playstation 3.
>>
>>544480353
>>544481802
It's kinda funny how most 5th gen games had shit framerates, then during the 6th gen we had great framerates, then we went back to shit framerates for the 7th gen
>>
>>544471240
Yeah idk, my host benchmarks like Unigine seem to run within expectations for my card. Guess I'll fuck with the wrapper and QEMU some more unless donator-sama has other ideas.
>>
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>>544471475
>>544483609
I had to apply two separate fixes to 3DMark2000 because it didn't play along with my processor something fierce, but here are my results.
Bizarrely enough, it's about the same so it's probably just something specific to 3DMark, I still get crazy performance in games. Sorry to have bothered.

And my QEMU config, if you're curious
qemu-3dfx \
-enable-kvm \
-machine pc \
-cpu host \
-smp 1 \
-m 3072M \
-device VGA,vgamem_mb=256 \
-hda 98.qcow2 \
-cdrom /dev/sr0 \
-display sdl
>>
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>>544484638
It's a real headscratcher because yeah, Aquamark does a lot better.
>>
>>544472574
>nintendo used a god awful sound chip in the device
Same with the N64.
Losing their partnership with Sony was really bad not just because they lost a lot of third parties - but because they lost Sony's audio hardware as well.
The SNES's Sony audio chip sounds better than the GBA and the N64's combined.
>>
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>>544485789
I think it has something to do with 3dmark2000, I normally use 99 instead for Win98, and 3dmark03, 05, 06 for WinXP
>>
>>544486013
The N64 didn't even have a dedicated audio chip. IIRC, all the audio processing was done primarily through the RCP and secondarily through the CPU itself. Even so, it was theoretically capable of high quality audio (mostly limited by storage space), and plenty of games had excellent music and sound, so I think you're being a bit harsh on it.

The GBA, though? Yeah, that can get fucked. I can't get over all the people recommending the GBA version of FF6 with the SNES music patch, as if that fixed the abysmal audio quality and the butchered audio cues during the final battle (one of the things that makes it stand out from most other JRPG final battles) and the ending.
>>
>>544484638
take a look at this >>544284412
>-smp 1
I'm not sure you should use this, also kernel-irqchip=off is missing
>kernel-irqchip=off is mandatory for Windows 98 and XP under Qemu.
>>
is there a place to download PS3 DLCs? you can get ps3 PSN games and updates directly from their servers but I can't find DLC links
>>
>>544490856
NoPayStation should have DLCs.
>>
>>544490535
>I'm not sure you should use this
Windows 98 only runs on one thread.
>kernel-irqchip=off is mandatory for Windows 98 and XP under Qemu.
That's probably for Windows hosts. You can see that it isn't on the KVM example you quoted.
>>
>>544491150
thanks
>>
>>544491173
you're right, it's for Windows hosts

./qemu-system-i386 -nodefaults -rtc base=localtime -display sdl,modeset=on -audio pipewire \
-M pc,accel=kvm,hpet=off,usb=on -cpu host -m 512 \
-device VGA -device lsi -device ac97 \
-netdev user,id=net0 -device pcnet,rombar=0,netdev=net0 \
-drive if=floppy,format=raw,file=fd.ima \
-drive id=win98,if=none,file=w98.qcw -device scsi-hd,drive=win98 \

I don't use -smp either tho
>>
>>544494669
Have you noticed any performance increase with the SCSI drive over the IDE one? It just made my VM buggier.
>>
>>544495101
I've never used IDE so I dunno, you must be missing LSI drivers
>>
>>544444852
hey fren, what wrappers are you using for fifa world cup, and what .dlls have you installed in your directory?
>>
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>>544496576
Nah, I installed the drivers, they caused issues with reboot/poweroff on my machine on my setup.
Well, now that I checked it, it's not like the IDE interface bottlenecks anything.
>>
>>544498102
>they caused issues with reboot/poweroff on my machine on my setup
ah yes, I forgot about that
>https://youtu.be/4J9Br9ojkhg
around the 7:20 mark, that's what you have to do to work around this
or you can keep using IDE
>>
>>544496828
* 7.0.2
* 6.0.4
* 5.0.5
* 4.12.1
* 3.0.5
* 2.0.5
* 1.9.7
* 1.8.7
* 1.7.5.2
* 1.1.14

>what .dlls have you installed in your directory
I used these commands with kjliew's terminal in the guest OS:
wine-get ddthru
wine-get install wined3dversion d3d8 GamePath

I suspect the issue is with Kharovtobi's builds.

It is working fine using KJ Liew's builds with the WineD3D 8.0.2 (check >>544444263).
>>
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how u can get rid of that bezel border and replace it with plain black border
>>
>>544503540
my stuff still boots but I barely play anything, I'm just making a collection and checking if stuff works
>>
story of my life
>>
>>544410943
KEKKK
>>
>>544502618
>check >>544444263
kek I know, that's me
could you please try adding ddraw with d3d8 in your game path?
>>
>>544455572
avx512 isn't avx10, lil dumb dumb
>>
Is there some trick to Bloodborne emulation? I got some major chugs that made it unplayable. I was using the BBfork and 60fps patch. Even tried 720p but it didn't help. Some dude seemed to be running it fine on youtube with a 2070 which I have.
>>
what is the best light gun available out there? is it a wii remote with an adapter?
>>
>>544506743
>is it a wii remote with an adapter?
Technically yes, since that's exactly what a Sinden is under the hood.
>>
>>544507761
does the motion plus stuff matter for light gun usage? I have a few original wii remotes 20+ years old but they don't have the motion plus thing
>>
>>544508680
Can't say they really matter, no. At best, they're an optional feature.
>>
>>544508731
the chinese make knock off wii remotes, I wonder if they are good enough
>>
>>544508860
I have an original and a knockoff. For the pointer, there's no difference. The other motion sensors suck on the Chinese one though.
>>
>>544504785
>try adding ddraw with d3d8 in your game path
How?
wine-get install 6.0.4 ddraw+d3d8 gamepath ?
>>
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>>544510779
Btw, I forgot to mention: The game is launching without a problem. Intro video decoding has no issues. The crash occurs when the 3D rendering section kicks in, with the first frame causing the game to crash(>>544382767)
>>
As much as I like my DS4, the R2 trigger has been a major source of pain for me as it can only apply 50% pressure. I've been meaning to get another DS4, but then the Deck spoiled me with its extra back buttons. That got me thinking, what's a good xinput-compatible controller with extra controllers specifically for setting up emulator hotkeys? I believe a large reason why my R2 trigger is worn out is because I often make that the hotkey for "rewind", which unfortunately occupies a button already used throughout a majority of the 5th gen onwards.
>>
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Just a reminder that Matt "StanZack" Le France Tahlreth is technically hailing from Middlebury campus, where he worked as professor/teacher of IT and computing curriculum for several years:
>>
>>544354812
Wild Arms 3 is a direct sequel of first one.
Wild Arms 2 is majorly it's own setting and story, though there are several nods/homages to first game.
>>
>>544511365
I have a flydigi vader 3 pro and it's great, the chinks make the best controllers for the best price, gamer haven on youtube reviews the stuff
>>
>>544510779
run both ddraw and d3d8
the goal is to have both ddls on the path
try and tell me if that does anything
btw how did you get the script? Did you donated?
>>
>>544513849
That's kickass! Probably helps that chinks are responsible for also making OEM controllers. At first, the price set me off, but I'm glad chink sites sell them for a reasonable price.
>>
>>544511365
>>544514152
it's gamer heaven actually, he will have reviewed newer stuff
https://www.youtube.com/@GamerHeavenOfficial/videos
>>
>>544513893
That way, the game is not launching anymore; it immediatelly crashes.

>btw how did you get the script? Did you donated?
I just grabbed what kharovtobi put out in their builds. The rest comes from my personal stash of wrappers, which is mostly included in this pack I put together:
https://emulation.gametechwiki.com/index.php/Windows_NT_5.x_emulators#Virtualization_Pack
>>
>>544514358
can you try wine9x wrappers and report back?
>>
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>>544514563
I do not use the Wine9x guide. I directly paste wined8, wined3d, d3d8_xp (renamed this to d3d8). The game launched, but the game menus run at 7 FPS (similar to VMware), and the crash occurs when the 3D rendering section kicks in again.

Should I follow this guide instead?;
https://github.com/JHRobotics/wine9x?tab=readme-ov-file#windows-xp
>>
>>544515542
just to clarify, you had both ddraw and d3d8 before and the game crashed?
>>
>>544515660
After this, I tried Wine-get 7.0.2 ddraw on top of Wine9x's d3d8. For the first time, I saw in-game graphics, although they were broken. I think I should test with another d3d8 version
>>
>>544513849
>monolithic d-pad
>great
>ever
Shiteater.
>>
>>544516442
great! can you try removing wined8 and opengl32, and keeping only ddraw and d3d8 from the same Wine version?
as for wine9x, I'll be frank, I have no idea if it will help lol
>>
>>544516551
>and keeping only ddraw and d3d
*and wined3d
>>
>>544516669
FUCK
I meant try again with only ddraw, d3d8 and wined3d
>>
The funny thing about all this QEMU autism we got wrapped up in? It's hardly perfect even when you get all the freak shit working.
>>
It's fast, though, I'll give it that.
>>
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>>544514280
This might actually be the perfect controller for Genesis games since its 6-button layout was unique compared to the SNES-style layout every other controller has.
>>
>>544516509
it is great, mechanical and 1/4 of the price of a dualsense
>>
>>544516551
>>544516989
>>544516669
Yeah, I already got rid of wined8, that one is not needed. Without opengl32, the game is not launching, so that one is clearly necessary. I am confused, though. How did this work in the first place, with Wine9x's d3d?
>>
>>544517693
Don't argue with anyone saying 'shiteater' on here.
>>
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>>544517702
graphics are broken though. :/
>>
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>>544517109
Yeah, there is definitely some kind of Gallium driver implementation needed (with a wrapper in the driver level, not in the guest OS level). This is not streamlined at all for people to use.

Btw, replacing the 2.0.5 wrappers fixed the graphics issues. How this worked, I have no idea. It was not working before.
>>
>>544517693
>1/4 the price of a dualsense
umm, where? The Flydigi Vader Pro 3 seems premium-priced ($55+) everywhere I go, including AliExpress. Meanwhile you can get into working condition territory for $37 for DualSense. Getting a DS controller seems worth it for Schmaldeo DS4Win alone. 4's are sold for peanuts now.
>>
>>544518547
>Getting a DS controller seems worth it for Schmaldeo DS4Win alone.
I can vouch and say this is 100% true. I got it set up for a boomer relative of mine who was initially skeptical because he thought ViGEmBus was a "virus", but it worked flawlessly and he was able to play American Truck Simulator as if he were using a Series controller. I've got some extra money lying around, so I could go for a DualSense as a natural upgrade from the DS4.
>>
Share the wrappers. Just do it. You know it's wrong for him to sell it for $90. You know it's the right thing to do, donator-kun...
>>
I wonder if his wrappers solve like 90% of the weird wrapper issues we're having.
>>
>archive.today doesn't have the dump of his wrappers up either
Damn, almost thought I'd pull a fast one there.
>>
>>544518547
>($55+)
I paid $40 on mine, you always want to wait a sale with aliexpress, they come and go all the time, and I'd buy the 4 now, I assume the 3 is out of production
the DS4Win stuff, I don't get why is it relevant, since with windows 10 and above every controller I ever plugged on the PC gets read as a xbox360 controller and the drivers install themselves
>>
>the river of drift-issue DSes on the second hand market
How hard is this to fix really? Will plopping another $5 stick in there do it or are the sensors and shit fucked too?
>>
>>544519893
Xinput justwerx is both a blessing and a curse. The extra DualShock/Sense features like gyro and trackpad don't work with lightswitch brained "everything is a 360 controller with no extra features or buttons" xinput.
>>
>>544519905
you can install tmr sticks on them, there are guides on youtube
>>
>>544518980
>>
>>544519893
>>544520028
(cont)
DS4win is also just great programming software, including the aforementioned gyro and trackpad. You can switch between DS4 and Xinput mode, and create app-detecting profiles that swap over when you launch various games. It's very pro and versatile.
>>
>>544502618
> kjliew's terminal
I've seen you post with this before. How do you access this? Does it need to be installed? From where?
>>
>eden still can't run FFT properly
man, I guess the rumor that they're "vibe coding" is true
>>
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>>544521671
what about ryubing/jinx?
>>
>>544521491
Get kharovtobi's build, mount the addons.iso into the WinXP guest, and autorun it.

I don't get the prefix of this terminal (GNU bash), though. I cannot use spaces in the path, even though using the TAB key shows the correct path; it cannot execute the code if there are spaces in the path. Does anyone know why this is?

Example:
/c/Program Files/NovaLogic/Joint Operations Typhoon Rising <-> does not execute.

/c/NovaLogic/JOTR <-> executes well.

Double quotes ("") are not working btw, i already tried it.
>>
>>544521775
Yes, welcome to 2017. I'm surprised madlad hasn't broken it.
>>
lol
>>
>>544521968
kek wonder if he has some unauthorized killjew stuff with his build/github. Does KJ normally give it out?
>>
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I'm trying to convert no-intro 3DS CDN to CIA for use with Azahar, but I'm stuck on getting the TIK/CETK for each CDN folder. I downloaded a set from the vault, but I have no idea how to match the tickets up with the right folder because the tickets have filenames like -000500XXXXXXXXXX.tik" and my CDN folders have normal names like "3D Classics - Excitebike (USA)"
I'd appreciate any help.
>>
>>544521834
>what about ryubing/jinx?
won't even boot the game kek
>>
>>544380957 (You)
>>544381030

>Could the script also support hot-swapping disc images on the fly
Using Alcohol Portable on the host with CD-ROM passthrough for QEMU doesn't solve this, by the way.

>cant you use red hat virtIO stuff for cd-drives?
What do you mean by that?
>>
>>544522897
You may want to consider finding the game in the format it wants without any conversion/fuckery necessary. Or use a fork that's less anal.
>>
Why is Vimm's fully back?
I thought they weren't allowed to have first party games anymore.
>>
For WineD3D and Qemu-3dfx It is normal to get better score under 3Dmark 2003 (Direct3D9) that 3dmark 2000 (Direct3d7). WineD3D is a wrapper. Direct3D7, 6,5 games and below are hardest to get working with WineD3D. Do not be surprised if Far Cry from 2004 is working better than some Direct3D game from 1998 with WineD3D.

Check these two archived threads about Qemu-3dfx and WineD3D. You will find a lot of useful info:

https://web.archive.org/web/20211024190921/https://www.vogons.org/viewtopic.php?f=9&t=80660&start=20

The second thread:

https://web.archive.org/web/20210128110155/https://www.vogons.org/viewtopic.php?f=24&t=72859
>>
>>544525417
Just take the FTP to host/local network pill. This plus guest daemon has justwerked for me. It's also just nice to have set up and seems like the best way to get files into your guest.
>>
>>544525737
Luckily insane performance in such games isn't necessary.
>>
>>544526898
(Cont) also if XP is your guest, you have nice browser options like MyPal and Supermium. Could just grab shit right on guest. Even the best, hackiest Win98 browsers are shit, though.
>>
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>>544521671
>eden still can't run FFT properly
The first 5 minutes work on my potato machine(tm) so you must have big skill issue broski, unless you're talking about a very specific part of the game or something.

Update your firmware and keys, and make sure your copy of the game isn't corrupted or poorly dumped. I got mine with the update and bonuses from Ziperto.
Also update your Eden. A new stable release came out yesterday and that one works a-okay compared to the v0.0.3.
Also also disable the fancy Vulkan extensions if you're using an AMD GPU or an older NVIDIA GPU.
Bonus: https://www.youtube.com/results?search_query=ff+tactics+eden

Btw, is it just me or you can't disable the shitty smoothing filter on the sprites btw?
If so, I don't see why anyone with taste would want to play this. I already deleted it.
>>
>>544529575
that dithering is also some booty as well.
>>
>>544518410
sorry I'm confused, so is it working now?
>How did this work in the first place, with Wine9x's d3d?
it was just a suggestion, I'm using kjliew's binaries obtained through my donation(s), I have no idea how well wine9x does work
>>544518980
the wrappers are useless without the specific custom build he ships with each donation, he made sure of that after the latest leak
>Wasted days of DEVILS Witchcraft in locking down vmaddons to signed OpenGL in resistant to future leaking incidents, diverting focus away from the pure FUNs of Games Preservation. An inconvenience highly regretted for every pure souls in the DARK that vmaddons may no longer work if they self-compiled qemu-3dfx.
I'd rather just give you the 90 rupees than leaking them myself
yes, I'm that retarded
>>544519089
yes, they do
you see it CAN be perfect, as long as you're willing to pay lmao
sorry frens, I'm here to support you and help you any way I can, and also to demonstrate how qemu3dfx works ideally, without burning out yourself and scouring the net to get this shit working.
if that's not enough I completely understand and I'll fuck off from this thread entirely
>>
>>544529575
I have to disable the multicore emulation thingy for it to work on the get go otherwise I have to restart a few times before it even boots
>>
>>544530769
No no, it's fine, thanks. That I have as much working now in troonux is amazing. I'm sure I can fiddle my way into most other things working, with qemu3dfx or without it. Thanks for the pushes and hints to get it going.
>>
>>544525423
I want to start from no-intro and redump verified dumps whenever possible and then do the conversion myself. I already have export scripts for almost all my systems that take verified dumps on my NAS and compresses/converts them for more convenient storage across my other devices. This is one of the last systems I need to get up and running with my workflow.
I'm also looking for a Z3DS CLI tool so I don't have to manually convert each CCI to a ZCCI one at a time in the Azahar GUI.
>>
>>544530769
>sorry I'm confused, so is it working now?
Yeah, it's working, but I'm also confused just like you, lol. I'm using wined3d 2.0.5 with ddraw and d3d8 (I guess, lol). Thanks again, bro you are the best.
>>
>implemented crude DRM
this fucking psychopath lmao. Is this even technically legal or adhering to whatever licenses the original code for the wrappers and QEMU are on? He's just modifying it right? Not wholly original.
>>
>>544531901
(cont)
Not that I'm being a law/moralfag, though I wouldn't mind if this bit him in his greedy ass, I'm just surprised github would allow it if it's so flagrantly against the rules.
>>
I mean if this guy can do this, why wouldn't someone just make Mattstation-Turbo and hell even sell it if these licenses and rules are so toothless?
>>
>>544531381
Weird. I'm guessing it's some E-Core/P-Core crap on modern Intel CPUs?
I'm several generations behind and on a quad core and shit just werked.
>>
>>544531507
:)
>>544531570
glad to hear that, I'll try making those demos I promised you today >>544448680
>>544532064
I'd assume they would have taken down his github by now if he was breaking the licenses, I have no idea honestly
>>
>>544532993
Well to be fair it's probably like a dozen or so of us devotees even willing to get this far with it. Anyone else is probably just grabbing a justwerx tobi/archive.org pack and not considering it this much.
>>
>>544515542
You'll achive nothing by renaming d3d8_xp.dll to d3d8.dll. It is not what you think. You could probably start the game by renaming wined8.dll to d3d8.dll but expect bad performance in games, especially if you are not using KVM under Linux. That's why this fork exists:

https://github.com/crag-hack/wine9x/releases/download/qemu-3dfx/wine9x-1.7.55.45-for-qemu-3dfx.zip

Wine9x and it's forks is actually WineD3D 1.7.55. It is free and open source.

WineD3D 2.0.5, 3.0.5 6.0.4, etc is from leaked vmaddons.iso for qemu 3dfx

Do not try to mix dll files from varios WineD3D versions. Do not mix d3d9.dll from wine 2.0.5 with wined3d.dll from wine 7.0.2. It probably won't work
>>
>>544439494
>retire
he only said that because he didn't want people running to him with their bugs
>>
>>544522897
Why not just download the games from hshop?
>>
>>544534043
Honestly? A smart move, knowing the type Ciggy is.
>>
>>544535790
Suprisingly GameFAQs has quite a few, but I don't think they have saves for anything obscure.
>>
>>544533335
>It is not what you think
>but expect bad performance in games, especially if you are not using KVM under Linux.
Yeah, that's what I expected, though. Thanks for the wine9x-qemu3dfx wrapper.

Btw, I guess I finally found a game that isn't working. No matter what I've tried (so far), I cannot manage to launch The Sims 2, including that Wine9x for QEMU3DFX wrapper, or WineD3D wrappers from vmaddons or others. I'm trying to install those wrappers into Sims2\TSBin, though, because the executable is in that location.
>>
Also, when I was helping out an anon with Wind Waker saves, I forgot to realize that the saves uploaded to GitHub were actually of the Japanese release, not the North American one. Thankfully, I was able to use a tool that converted saves across regions, but I'm worried it'll cause instability between the two versions.
>>
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Sensible Soccer 2006 (d3d9 game): perfectly pllayable with 7.0.2
>>
>>544536014
>I cannot manage to launch The Sims 2
neat, I'm gonna try this
so far I haven't found a single game that I cannot run
>>
>>544536014
I've tried The Sims 2 demo and it does not work with wine9x for me too. It may work with KJ Liew's WineD3D (6.0.4, 7.0.2, 8.0.2 versions). There are some games that do not work even with KJ Liew's WineD3D.
Keep in mind that you don't need Wined3d for some games. Doom 3 and Quake 4 are opengl games and you don't need WineD3D for them to work on Qemu-3df.

There is Nglide compatibility list here
https://www.zeus-software.com/downloads/nglide/compatibility

At the end of the list are listed "Opengl Native games". You dont need WineD3D for them. Also you dont need WineD3D for many 3DFX glide games on that list. Many will worth with Openglide and/or Zeckensack's glide wrapper. Those two are 3dfx glide -> opengl wrappers. WineD3D is directx -> opengl wrapper
>>
>https://models.spriters-resource.com/nintendo_switch/metroiddread/asset/339138/
Damn, Nintendo still got it
>>
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>>544536014
>>544543673
Sims 2 works for me
>There are some games that do not work even with KJ Liew's WineD3D
could you list some examples? I want to try them
>>
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>>544544250
but, how?
>>
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>>544544250
QEMU-3DFX keeps winning boys
>>
>>544545440
Sims 2 International version DVD, no-cd fixed exe, wine 8.0.2 d3d9 and voila
fwiw I've also tested 7.0.2, 6.0.4 all work
>>
>>544544250
>>544544250
Glover with Direct3D renderer (Software renderer works but without WineD3D) does not work. I've managed to run in it with the help of DxWnd but performance is poor.

Midtown Madness 2 works but performance is poor, especially if you are not using KVM

Dungeon Siege 1 works but performance is but if you are not using KVM.

Serious Sam stutters with whpx

I haven't tried hard but I could not get Witcher 1 demo and full game working. Same goes for Neverwinter Nigths 2.

Also it is sometimes great challenge to get intro and cinematcs scenes work properly. For example:
https://youtu.be/r_TrvD9RYxg
>>
>>544545726
Do we? Does it? I feel like this software curses and ages you. It's by sick fucks, for sick fucks.
>>
>>544546524
Imagine QEMU-3DFX gets the Xemu treatment: a polished, good enough frontend, and no wrapper bullshit, just like God intended.
>>
>>544546298
huh, interesting, I'll look into them, apart from V-Rally 2 obviously
do you also have access to kjliew's builds?
>>
>>544544250
>>544545758
Those d3d9 wrappers go in the TSBin directory, right?
>>
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>>544547565
yes, you always put the wrappers wherever the .exe is
>>
>>544547238
I do. Maybe Witcher 1 and NWN 2 are playable, but I could not get them to work. Also there is color banding problem with Thief 2 if you are using original (Direct3D6 or 7) renderer.

It is possible to get 3D acceleration under Vmware with Windows 2000 and XP. They are also using Wined3d and it is possible to switch to other (newer) versions. Dungeon Siege 1 works better and same goes for Midtown Madness 2 i I remeber correctly
>>
>he paid for intel cuck cores
lol
lmao even
>>
>>544550418
I will say this of Intel, per tradition they are topping the single thread charts at the moment. YES, they rust, and YES, they run at nuclear wattage, but by god they do are on top there. I would mention Apple but their CPUs are so stupidly specialized and walled off it doesn't matter.
>>
>>544551102
*they are on top
>>
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>>544551102
>>544551296
but does your single thread charts account for degradation? also single tread perf degraded (lol pun unintended) on the newest gen 200 series because they fused the cuck cores with the real cores and got rid of hyperthreading.
>>
>>544552161
I think I pretty clearly acknowledged the asterisks lol. The no refunds thing is funny, though.
>>
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Is this table still accurate? The 7500F is listed in the same category as the 9600X. According to this table, does a CPU need 8 cores to be in S-class? But doesn’t the 9600X pull ahead with better IPC and a way more efficient AVX-512 implementation than Zen 4’s, especially compared to something like the 7700X?

https://docs.google.com/spreadsheets/d/1Rpq_2D4Rf3g6O-x2R1fwTSKWvJH7X63kExsVxHnT2Mc/edit?gid=0#gid=0
>>
I'm ayy and likely will be for the next 10 years or so, but I will say Zen4/5 and DDR 5 are touchy as fuck about BIOS/PBO/TDP settings and the RAM you put in them and I did have a Zen 2 degrade on me. RAM training being a new paradigm is also a bummer. I'd bet it's the same thing on Intlel though and it's just the way of things now.
>>
>>544552839
(cont) I think there's some unspoken general sloppiness in CPU production across the board and will be spoken about years from now like the 2000s cap plague.
>>
>>544552338
>>544552839
>>544553029
i wonder what ram and what ram settings were used when they made this chart. both intel and zen have spotty ddr4/5 stability but it seems intel has the worse controller according to buildzoid.
>>
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Any luck getting the new Switch versions of Super Mario Galaxy/2 working on Ryubing? I'm on Ryubing 1.3.3, firmware and keys 20.5.0, game version 1.0.0 since 1.0.2 crashes on startup. I get the fucked up Mario model on OpenGL and the game won't even get past the Ryubing load screen on Vulkan.
>>
>>544502709
I don't get the random IP wipes, dammit. But I was spreading lies. It was that the zculling accuracy thing actually means something since a few updates ago. Have to keep it to Approximate at best baring the one game where it works when set to relaxed, likely just Infamous. Don't buy any controllers sold under the MYSTILUCK brand, btw, or any other rebadges. The sticks had issues within the first week and are already dead now after less than two weeks. Hall-effect my ass.
>>
>>544563620
Forgot to say that the supposed company is completely anonymous and can't be found.
>>
>>544548214
>there is color banding problem with Thief 2
I recall asking kjliew about this and he fixed it.
my old installation of Thief 2 is suddenly complaining about no cd, despite the cd being mounted, so I couldn't verify it right now.
I'll probably reinstall it again on my fresh Win98 VM and report back
I'll look into the other games you mentioned as well.
>>544448979
https://gofile.io/d/PbFKlL
here are the demos, I have to install Zero Hour all over again because it's not on my old wxp.qcw, I'll do it tomorrow probably
>>
>>544566261
>banding
something to do with the fog table/paletted textures?
https://www.vogonswiki.com/index.php/List_of_games_with_Table_Fog_support
This was something cut off after Geforce 5 I believe.
>>
>>544566261
Device letters shifted or too many optical/virtual drives maybe? Bet the registry or ini has where it's pointed to.
>>
>>544566261
You can try running Thief 2 with no-cd executable. Sometimes it feels annoying for me to mount CDs with Daemon Tools, so I use no-cd patches and exe files.

I also remember that I could not get Direct3D renderer to work with the Dark Vengeance game. Software renderer works with WineD3D in that game.

Command and Conquer Generals demo and full game also works with Wine9x.
>>
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I've suddenly been jonesing to replay the infamous games, but I know rpcs3 is still pretty hit or miss when it comes to compatibility. I checked the compatibility list and it doesn't sound good for either of them, but it also looks like they haven't been updated in a few years. any idea how they run nowadays, or am I still gonna have to wait who knows how long before I can replay them without it looking/running like shit?
>>
>>544569725
See if there's a decently long RPCS3 play session on the 'tubes in recent months.
>>
>>544569134
It is something like a 16-bit dithering problem. Thief 2 does not support 32-bit color resolution, only 16-bit. Nvidia and Ati cards that support Direct3D10 and above are also having that problem.
Also there is no WineD3D that supports palleted textures AFAIK.
>>
>>544569725
https://www.youtube.com/watch?v=pSpyf1C9mRk
Someone played it for over 100min on troonux so how bad can it be?
>>
>>544572290
https://www.youtube.com/watch?v=XOYfxtnyaLk
here's 1
>>
>>544566261
A ton of work, truly appreciate it. Thanks again.
>>
>>544503010
Don't use a shader with a bezel in it
>>
>>544519905
Drifting can be fixed with a can of compressed air and a can of electrical contact cleaner.
Fixed my switch pro controller, and a Hori controller that way.
>>
>>544543949
>Nintendo
They outsourced dread to a spanish studio.
>>
the silent hill HD collection and metal gear solid HD collections for the ps3 are NOT the best way to play those games, right? there are PC ports that are better nowadays, correct?
>>
>>544576893
For Metal Gear some minor effect are missing here and here if I remember, so still playable. But the Silent Hill one was notorious for being absolute buggy dogshit.
>>
can mame be configured to use zstd instead of lzma cdlz to compress stuff?
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I'm glad B3313 Unabandoned works on Ares instead of having to rely on GLideN64. How well does the MiSTer core run this hack? I vaguely remember a vidya esooooooterica vid where he showed off gameplay via the MiSTer core, so I have to assume this is one of the few SM64 hacks that isn't kazeware.
>>
>>544581974
Absolutely, it would look something this.
>chdman createcd -i input.cue -o output.chd -c cdzs,cdfl
>>
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>>544585727
>B3313 Unabandoned works on Ares
Huh, so I'm guessing it also works on M64PN with ParaLLEl-RDP. Might give it a try then
It always bothered me how the original didn't work with ParaLLEl-RDP, considering it's supposed to be a bit of a creepypasta hack so ideally you'd want graphics accurate to the real console, N64 vaseline and all
>>
>>544585727
30-locked and stable on my mister. Most hacks with hardware compatibility are expected to be okay on it.
>>
>>544587395
That's kickass! Honestly helps sell the horror aesthetic far better.
>>
>>544586339
Not always the case. Had a few hacks blow up in mupensharts-parallel but work fine in Ares. Mupen+Plel seems to like period commercial games but not much else.
>>
>>544587467
Ope, the underground hub after the Bowser battle does not run too well haha. Some drops here.
>>
>>544588201
>Some drops here.
LMAO, I noticed drops too on Ares, so it's nice to know the timing's there.
>>
>>544587571
Damn. I like how well shaders are integrated in RA
>>
>>544588550
librashaders (all the ones from RA) are in Ares. You can even put your presets and edits from RA in to Ares if the files are in the right place.
>>
>>544586103
So did they pay him not only to make it for retroarch at the last minute but also to not release it for pcsx2?
>>
>>544588328
weird-ass hack, meant to just test it but I'm into this LSD/Yume style exploration in it.
>>
>>544589738
Good luck obtaining all the red stars! I managed to snag at least one, but I'm still trying to figure out where all the power switches are since they're required to access the rest of the red stars. I'm happy that you're enjoying the hack so far, it also slowly grew on me as I kept playing.
>>
>>544586103
Fucking retard. Does he not know Themaister is RetroArch's original developer who has his own company? But of course he speculates about shit he knows nothing about.
And no, I'm not Danny boi or anything lol just pisses me off when these drama queens see a superior product and spread bullshit about it because they don't like where it came from.
>>
>>544588887
Themaister didn't get paid shit. He just does what he wants. In fact, he himself paid another developer to assist him in PGS's development, and he's been transparent about that.
>>
what's so good about PGS when vulkan exists and is updated frequently by companies with lots of money?
>>
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To the faggot that was arguing that Vulkan is faster in all instances to OpenGL
1/2
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>>544535586
Because I want to audit my shit. You know, the whole fucking point of redump and no-intro.
>>
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>>544593472
Everything is the same aside from the render beecause I know a faggot will ask about settings and the most minute of things because he is a faggot
2/2
>>
>>544588635
I confirm, it work surprisingly well.
>>
>>544592968
I tried the PCSX2 build posted here and that thing is too heavy to run at least on my shit, even on native is just too heavy and I couldn't run it. I can run PCSX2 just fine otherwise. Maybe it's fine to run on dGPUs.
>>
>>543830065
literally no point in ever emulating that game when it's best version is available for PC and still for sale/piratable
>>
>>544592968
PGS utilizes Vulkan compute shaders, moron.
>>
>>544594108
that doesnt answer the question
>>
>>544594492
Because it's a stupid question. Improvements to Vulkan will benefit PGS because it uses Vulkan.
>>
>>544594913
that doesnt answer the question
>>
>>544594913
I don't mean to be that guy, but something tells me you're being baited. (Given the guy responded with the same thing twice.)
>>
After fighting the same boss for a 4th time you're told to go to a place called Boot Hill. One NPC says to go east, a different NPC says to go North east. What you're actually meant to do is go to the train station and buy a ticket to a new area that you aren't told is now available and from there go south. This is game design bedrock. Like holy fuck what was mentally wrong with the people responsible for this? Were they missing chromosomes?
>>
>>544593658
The files are signed by Nintendo, dumbfuck. You don't need the no-intro stamp of approval to tell if they've been modified. Smoothbrained retard.
>>
>>544586103
pcsx2 better drop Vulkan then because Hans-Kristian is a Vulkan dev
very convenient how he kept quiet on this!!
>>
>>544597060
Are we sure it's not a case of the translation screwing up? (Like with Castlevania 2)
>>
>>544599436
It's possible but more likely just slant eyed kikes making games shit on purpose to sell strategy guides.
>>
>>544599619
>slant eyed kikes making games shit on purpose to sell strategy guides.
I'd certainly believe that in TMNT NES' case. That game was a janky, inferior version of Getsu Fuma Den. I have yet to play the latter, but I hear it's a good take on the Zelda 2 formula.
>>
why no one ever bothered to translate the sengoku basara series from japanese? I think all the games are in the PS3
I guess people are tired of musous
>>
>>544599619
is that, or was that, much of an industry there? I figured they were more about pow-wowing to autistically hash a game out Druaga style.
>>
>>544598874
Kek I forgot about that, he really is ignorant, but that's what tends to happen when you spend all your time on Discord circlejerks.
>>
>>544592148
The what the fuck is refraction talking about?
>>
>>544593840
>59.94
Vulkan wins again baby. Also you're an idiot and should have unlocked your framerate.
>>
>>544593472
>>544593840
>>To the faggot that was arguing that Vulkan is faster in all instances to OpenGL
>Vulkan Speed: 101%
>OpenGL Speed: 100%
As you were already told, Vulkan is in fact faster.
You yourself showed it.
I don't know what your endgame here is.
Are you a masochist looking to be bullied on the internet because you get off to the abuse or something like that?
Try to seek help regardless.
>>
>>544604568
>>544605296
gpu usage you stupid mofo
>>
>>544599957
Google says that 3 and 4 have translations.
I don't know what state they're in, but they're there.
Sadly one of the results had a YT video of a tranny using a vtuber avatar or whatever the fuck is called and as a result I have no desire to look into it further.
>>
emu
>>
>>544525513
The eye of Nintendo lawyers turned it's gaze elsewhere.
>>
>>544525513
I think most of the takedown claims levied at them ended up being fake or something.
>>
thinking maybe I should delete all ps3 bluray games and get psn only titles to have everything as uniform as possible
>>
had like 120gb of games with header errors on 7z, defragged the HDD and the header errors are gone, crazy, I didn't even bother to check it earlier
I'll see if one of them run
>>
doesn't work
>>
>>544569431
>>544569583
that's actually a great suggestion, thanks, it might save me from the hassle of reinstalling, I'll try both
>>544572132
perhaps using legacy OpenGL drivers (AMDGPU PRO) to boot QEMU could also resolve this, I'll try once I get Thief 2 working again
I'll also try out my old Thief Gold installation, I believe that game along with System Shock 2 have the same exact issue, but I fixed it there as well with a custom wined3d.mod
>>544574423
thank you, I still owe you Deu Sex and Zero Hour.
any other games you'd like to see?
>>
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once again opengl being faster tha vulkan
1/2
>>
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>>544617008
>>
>>544617008
fellow KDE enjoyer
>>
>>544617183
looks great for a ps2 game, I wonder if the ps3 hd version looks much better
>>
>>544569725
The issues have just never been fixed.
https://github.com/RPCS3/rpcs3/issues/11149
We only have patches to disable the misrendered effects entirely.
>locked as off topic and limited conversation to collaborators
That's the the attitude they have towards this, despite the overwhelming lot of us who care about PS3 emulation immediately going for Infamous.
Whatever fix listed on the wiki is all we'll ever get.
>>
>>544616817
>any other games you'd like to see?
https://emulation.gametechwiki.com/index.php/Virtual_GPU_Adapter_Compatibility_List#:~:text=Joint%20Operations

As you can see, I've reported and encountered with this issue on both VirtualBox and qemu-3dfx (but it's purely a visual issue);
To reproduce: Go to Training > Base Assault, grab an AH-6 helicopter (press F3 for FPS camera mode), and mimic the scenario shown in the video. I'm curious if you'll encounter the same terrain (z-buffer?) problem. The terrain should look exactly as it does in the clip (captured from my host OS);
https://gofile.io/d/Nr2iPK

game version: https://myrient.erista.me/files/Redump/IBM%20-%20PC%20compatible/Joint%20Operations%20-%20Typhoon%20Rising%20%28USA%29%20%28v1.4.3.0%29.zip
>>
>>544621716
(cont.) you can also compare it with your host OS to see the difference if you encounter this issue.
>>
>>544621716
this one captured from qemu-3dfx;
https://gofile.io/d/h29XKD
>>
so I had to decrypt the ps3 isos with ps3-disc-dumper and now rpcs3 runs the games, cool, I wouldn't mind having to redownload them but I'm glad I won't need to
I'm gonna wrap this up now finally, still wanna do x360 and ps4 before the year ends
>>
>>544545758
I suspect the issue might be due to differences in game versions, or perhaps the no-DVD patch. I've tried WineD3D's d3d9 (versions 7.0.2, 6.0.4, and others), but none work for me. Could you share your exact game ISO (from Redump) and the no-CD/DVD executable you're using so I can test with the same setup?
>>
>>544621716
>>544623473
I'll test it asap, thanks for the links
does it need a crack, too?
>>544621819
my host is Arch, which means wine/proton etc, I dunno if that will be accurate
>>544626750
>https://myrient.erista.me/files/Redump/IBM%20-%20PC%20compatible/Sims%202%2C%20The%20%28Europe%29%20%28En%2CFr%2CDe%2CEs%2CIt%2CNl%2CPt%2CSv%2CNo%2CDa%2CFi%2CPl%2CCs%29.zip
>https://gamecopyworld.com/games/pc_the_sims_2.shtml
pick the no cd-fixed image
>>
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I actually get dizzy playing these games at 60 fps, feels totally unnecessary, and I'm an esports guy, I switched to 120hz for dota 2 long ago, in those games it makes sense and makes a difference, but for those console single player games, I really don't get the appeal
>>
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How do I get rid of this shit?
>>
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>>544628843
Settings > User Interface > picrel (It's been a while since I used mobile RA, but I believe this is the same location.)
>>
>>544628843
overlay settings
>>
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>>544628959
>>544629018
Thanks sisters, now is the Saturn supposed to look jaggedy and fuckity?
I know it's an older console, I'm not retarded, but surely it isn't supposed to look this weirdly pixellated right?
>>
>>544629251
It is, actually. The console was two VDPs stitched together in hopes of getting something semi-3D out of it.
>>
some systems shouldn't be emulated, the focus should be to remake their good games on the pc, saturn, gba, ps1, n64, ps3 all frankenstein consoles with terrible hardware decisions by their design teams, will always emulate poorly and look and/or sound really bad
>>
>>544629575
well those retards won't port their games or anything, what am I meant to do?
>bro just get a CRT and import saturn games bro
I make minimum wage brah...
>>
>>544629610
use a crt filter
>>
>>544629746
lookinggood.jpg
>>
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>>544627867
>does it need a crack, too?
as far as i remember, no.

>pick the no cd-fixed image
I picked the no-CD fixed image, installed that version of the game, and used the no-CD image with Daemon Tools. WineD3D 7.0.2's D3D9, it's still not working. When I click to launch the game, it freezes for about five seconds. Then, the Windows XP error sound pops up, the freeze stops, but there's no error prompt, just a return to the desktop again.

The command I used: wine-get install 7.0.2 d3d9 /c/Sims2/TSBin
>>
wine-get create 1.000 goodps2emulator sudo-rf run.exe
>>
>>544629997
this one with 6.0.4;
mesapt: Wine-6.0.4 Direct3D build 17:45:06 May 9 2023 mesapt: wglDeleteContext cntx 1 curr 1 lvl 0 mesapt: VertexArrayStats: elemMax 000000 vertexCache 0000 mesapt: MGLStats: fifo 0x0000044 data 0x000002a mesapt: wglCreateContextAttribsARB cntx 1 curr 0 ret 1 zero mesapt: wglMakeCurrent cntx 1 curr 0 lvl 0 mesapt: 65b0b06-13:05:32 May 5 2025 build WRAPGL32 mesapt: VertexArrayCache 32MB mesapt: DispTimerSched 2000ms mesapt: MappedBufferObject One-copy mesapt: Guest GL Extensions pass-through for Year ALL Length ANY mesapt: wglDeleteContext cntx 1 curr 1 lvl 0 mesapt: VertexArrayStats: elemMax 000000 vertexCache 0000 mesapt: MGLStats: fifo 0x000182f data 0x0000014 mesapt: DLL unloaded

"mesapt: DLL unloaded" <-> I guess this is when the game causes a flicker and a return to the desktop
>>
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How do I make PCSX2 not awful? What settings to use?
I'm in software renderer and it looks like shit, along with weird out of place textures
I just want this goddamn shit to work
>>
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>>544631343
Somehow, by a miracle, setting it to x3 native makes it looks good
>>
>>544427428
The 9600 is obviously the best, but 8400f is seriously underrated, it's by far better then getting a old zen 3 cpu.
>>
>>544631343
I WANT TO EMULATE GAMES BUT NOT ACTUALLY PLAY THE GAME AS IT WAS INTENDED!!!!!!!!!!!!!!!!!!!!!!!
Go play a slop remaster zoomie.
>>
No yous for you
>>
late ps3 games have such beautiful textures, almost as good as stuff we see today
>>
>>544635010
This is true and agreed
>>
>>544635010
Ps3 is just aaa slop when it comes to graphics. Beautiful is turbografx and dreamcast games.
>>
>>544616817
Thief 2 and System Shock 2 are using the same game engine. They do not support 32bit-color resolutions by default. You can get 32bit-color support if you install unofficial patch (I think it is called The New Dark engine) and that solves color banding problem.
Thief 1 is using different and older game engine. It also does not have 32bit-color support but it works without color banding problems. I think that you cannot solve that problem by installing older drivers. That wined3d.mod is only for KJ Liew's wined3d and it is related with game cinematics for Directx 1-7 games. That "ddthru" is also related with that.
>>
>>544634448
>>544427428
7500F for best singlethread performance/price
8700F for best multithread performance/price
5700 if you're broke
>>
>>544629997
>>544630216
please try again with Sims 2 Deluxe edition, it's on Myrient as well
>>544637393
ok on second thought I might have installed some unofficial patch lol
>>
>>
>>544631343
>>544632479
anon set it to opengl or vulkan or d3d something and set it to 3x at the least (2x has this oddness to it). good lord above check your settings
>>
>>544629575
GBA and PS1 emulate perfectly fine Ivan, stop drinking your own piss.
>>
>get into emulation
>now have access to entire libraries of multiple consoles
>never play anything because I'm overwhelmed by it all
How do you get over this?
>>
>>544640854
play what you like?
>>
>>544640854
first you need to satisfy the hoarder by making lists and downloading them
later on you get to play stuff when you feel like
>>
My nes emulator is getting close to Mesen levels of accuracy.
>>
>>544641841
why not use mesen? it has an appimage
>>
>>544640854
Pick 5 max sources you are gonna download from, download the highly rated stuff from it ( 7.5 onwards).
Had this problem with psx vast library, had to settle on limits and that cured my hoardism.
>>
>>544640854
https://docs.google.com/spreadsheets/d/1bYIhExnaQXYyWLnna1WJPLMvXnmSlq2tvazDL3eQ3z0/edit?gid=40368385#gid=40368385
Go here and pick.
>>
>>544641917
I use mesen all the time, I use it compare it to my emulator for testing. My emulator actually emulates a feature that mesen doesn't handle, and that's stale shift regs. (Thats about it). I Also find writing emulators more fun then playing the games. Also while mesen is quite nice, for just playing games it's pretty bloated.
>>
do you need a .rap for ps3 DLCs?
>>
>>544644112
IIRC there's like 3 or so different types of DLC delivery on PS3. I think you need edats too. I believe you can get a large pack with nearly all existing edats/raps so you don't have to fuck with it much. Oh, and have fun with Castlevania Harmony of Despair.
>>
>>544368542
whats the problem with kharovtobi builds?

is it the cpu problems because its native to github actions processor or something
>>
If you touch this block first in this specific puzzle the game will softlock 100% of the time. Which strikes me as a game bug rather than an emufuckup.
>>
>>544644112
Yes.
>>
>>544646471
I have a softmodded PS2, do you have a save that takes you right here?
>>
>>544645891
ok i may have found the problem, damn cpu optimizations on native! eh il fix it tomorrow
>>
>>544593472
>>544593840
and what is this supposed to show? you favela monkey realise higher gpu usage in vulkan means your cpu gets more work done there?
why even compare with the fps limiter enabled in the first place? you fucking nigger imbecile
>>
I'm not touching QEMU again til huge advancements in UX come along and someone catbox's KJ slantkike's stuff. It was fun messing with it but this thing's just gross.
>>
There is not a single thing that 'needs' QEMU. WINE in troonux/dgvoodoo+nglide+otvdm in Windows is fine for 99% of 9x+NT5 games. 86box for stragglers, and DOSbox Pure/Unleased for DOS shit. No one needs this despair in their lives. QEMU isn't even perfect anyway, you need to play stupid hypervisor and wrapper games, and the best ones aren't freely available and sold exorbitantly. Probably illegally.
>>
WineD3D is opensource. What gives this fucking schizophrenic gook the right to modify and sell it for 90 dollars?
>>
>>544605478
Only max framerate matters.
>>
KJ deserved to be banned. It's one thing to talk shit, be a weirdo, and provide a free alternative, but it's another to do what he's doing.
>>
>>544617008
The open source vulkan drivers are better than the amd ones.
>>
>>544628843
Get real
>>
Why are you two even arguing about which API is faster? I think it goes without saying that Vulkan has the highest potential, and in theory everyone on it should be faster, but human error from the driver devs and emudevs gets in the way of this sometimes. It should simply be noted that sometimes Vulkan isn't faster because of this.
>>
>>544648675
(cont) I think this tends to happen when devs already have their OGL renderer nice and mature after years of work, then sloppily try to port it to Vulkan.
>>
>>544648601
It's such a sadness... he's being cheated.
>>
>>544648034
>fine for 99% of 9x+NT5 games
What about that remaining 1%? (I think it’s way more than that/stubborn 9x/NT5 edge cases)
>>
>>544650830
Name one and I'll see if I just can't get it acceptably running in the aforementioned programs.
>>
Oh my god, esooooterica, take some vitamins or something. Every other video he has a cold.
>>
>>544653115
who
>>
>>544654248
Guy who makes daily videos rambling about retro games and emulation.
>>
>>544650912
>Name one and I'll see if I just can't get it acceptably running in the aforementioned programs.
Can't think of one off the top of my head; my brain's a little fried at the moment. But, I've run into major snags trying to get a bunch of some old NT5 games running on NT10 over the years. It's usually something outside the game though, like the servers being discontinued/cooked or some dependency software that completely fucked

I think the real issue isn't whether these games are playable with workarounds or not, but rather the absence of all-in-one, plug-and-play solution, which emulators offer.

https://emulation.gametechwiki.com/index.php/Windows_NT_5.x_emulators#Recommended_solutions

>Over 500 games use SafeDisc and 700+ use SecuROM.
>some copy protection methods; like SecuROM or SafeDisc (or worse; Online DRM) can be a real headache on modern systems (see secdrv.sys situation). They could depend on old hardware or software features that just don’t exist anymore, leaving your vintage game disc unplayable.And then there are user reports about recent Windows updates causing trouble: the EmulateHeap compatibility shim broke on Windows 11 22H2, and Win32 API changes in 24H2 have messed up games that rely on quirky behavior. Be aware that critical library functions may be deprecated in the future, as seen with the UserRegisterWowHandlers case.
>>
>>544655587
Let me tell you QEMU does not make the process of getting these games to work any easier, lmao. One way or another, you're fiddling with it, and you have some idiot paywalling the real shit.
>>
>>544657005

-> >>544546996
>>
>>544657770
I think one has to acknowledge that Wintel/DOS on the most original, period shit was fucking wacky too. The MO back then was "fuck it, I'll do something else" when your game didn't work or work optimally after reasonable troubleshooting, and this was a semi-common occurrence. It's no surprise that emulation for them A) sucks and B) isn't one-size-fits-all
DOSbox has excellently ironed out the experience for those games, though. It's far and away better than hardware.
>>
>>544660367
That after 30 years there's still tons of discussion on how to optimally run these games on VOGONs says it all. Wintel is fucking cursed. What a surprise: Jewish hardware and WEF Billy Gates software, and how married they were, is soul draining bullshit.
>>
>>544648034
>WINE in troonux is fine for 99% of 9x+NT4 games
well, not for Sims 2
>https://appdb.winehq.org/objectManager.php?sClass=application&iId=1942
>>
>544617008
>544617183
>AMD GPU on Linux
Now try it on Windows honeybuns, lmao.
>>
>>544661226
Wonder how virtualizers fare in that one. Look I'm just not gonna recommend QEMU3dfx because the dev is just that much of an asshole.
>>
>>544648675
>Why are you two even arguing about which API is faster?
This isn't even an argument.
It's a retard unironically saying something stupid and that's also painfully incorrect for 99% of the people 99% of the times.
I love to dunk on autists though, so if you really want to get an answer out of me that's basically it.
>>
I could forgive every bit of QEMU3dfx's autistic setup if it was just genuinely free and not selling modified open source code.
>>
>>544661589
>>544661871
I totally get you QT bro
quite honestly I still don't understand if he's violating licenses or if he's tiptoeing around technicalities to get away with it, or perhaps if he was every right to do what he does.
but I personally don't really care, I just want something that works
the other anon claimed that you can get 3D acceleration under Vmware, and while this is true, from my testing it's still painfully slow
same goes for Virtualbox, 86box etc
I mean as a troonux user I don't even have an option if I want to play Sims2 on my machine (going back to Windows is not an option)
>>
>>544662868
If I remember correctly, you can play Sims 2 on a Windows XP SP3 guest OS in VMware. Performance is mediocre, though, and I believe it has some minor graphical issues (but I'm not entirely sure about that one).
Also, QEMU-3DFX seems to support The Sims 2, according to the QEMU-3DFX testers here.

https://emulation.gametechwiki.com/index.php/Virtual_GPU_Adapter_Compatibility_List#T
>>
Perhaps the solution here is to make an altar to OBattler and pray he does what he said he might do, which is create a virtualization core for 86Box sometime in the future.
>>
Also, anyone who complains about RetroArch or MAME, saying they're autistic shit for crazies, needs to shut the fuck up forever, because the crown is officially QEMU's now lol
>>
>>544664504
>virtualization core
Yeah, nah. Depending on an OS-level virtualization stack is not a good idea, I don't trust Microsoft's WHPX. If they could contain their VM acceleration engine instead of depending on third-party maintained acceleration (which could break any day and mess with the dependent program), that would be very cool. On top of that, the real issue is 3D graphics acceleration with drivers for the guest OS: how would they approach that? Like QEMU-3DFX API passthrough with wrappers, or something like SoftGPU & Gallium Nine Standalone?

https://emulation.gametechwiki.com/index.php/Intel-based_PC_emulator_comparisons#Emulation_issues

https://emulation.gametechwiki.com/index.php/Android_emulators#Enhancements#:~:text=Emulators%20that%20employ%20a%20self-contained%20hypervisor%20are%20a%20distinct%20class%20of%20virtualization%20solutions
>>
>>544665976
Isn't their Voodoo emulation actually decently fast? Admittedly, of course, that only gets you to games around 1999 or so, but that's kind of 86Box's niche in any case. The only reason they even entertain the idea of virtualization is because the CPU core is so. fucking. slow and decent speed is beyond the reach of most people's hardware. But yeah, if they want to emulate games beyond that era, they need to do other stuff. I'd think they wouldn't depend on third-party or wrapper shit, though, but rather keep everything contained.
>>
>>544666279
I don't think they'll ever focus on D3D8 and D3D9 stuff, though. Hell, I don't even think they'd touch D3D7 hardware emulation at this point, not even TNT or Rage 128 implemented.

https://pcem-emulator.co.uk/phpBB3/viewtopic.php?t=3499#:~:text=Hahahahahahaha.
>>
>>544664780
Amen to that, literal kid-stuff in comparison. I was setting MAME up when I was 13 in the 90s.
>>
Resulation
>>
>>544637393
>Thief 1 vs Thief 2
I was bummed when I finally got around to playing these back to back, that Thief 2 didn't have the accelerating bunnyhops.
>>
>>544644572
>>544647158
any easy place to get those .raps? I've been downloading the dlcs from nopaystation, no raps there
>>
>>544678137
https://archive.org/download/ps3rapfiles
>>
>>544678435
thanks!
damn it's gonna be a lot of work get all those tiny files on the right folders but at least it only needs to be done once
>>
>>544678826
I believe they all go into the same folder, or one for edat, one for rap. Sadly I'm busy and can't quite verify. I *think* they all go into dev_hdd0/home/00000001/exdata/ with no subfolders but verify.
>>
>>544647674
Because emulation is not the same as playing a game natively retard. If your GPU reaches 100% it does not mean it is being effectively utilized, it means your GPU is shit not capable of full speed so when an an API shows your GPU being less utilized and giving more performance than another API that means one API is faster than the other and in this instance OpenGL being faster than Vulkan despite what some PCSX2 faggots try to say. Difference is I show factual irrefutable evidence of OpenGL being faster than Vulkan.
>>
>>544648675
Because some PCSX2 faggot said Vulkan is faster on ALL INSTANCES and I prove him wrong and he cries like a little bitch here instead of accepting factual irrefutable evidence.
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>>544661383
>vulkan is faster on ALL INSTANCES
get shat in the mouth
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>>544679176
oh that's cool, I was putting each of the raps together with pkg and dropping them on the emulator to install and activate
>>
>opengl vs vulkan dick measuring contest
lmao meanwhile emugen anons seething about qemu autism
>>
>>544679784
Yeah I think that should justwerk, if not I think there's some pkg you can install that may do this job too.
>>
>>544679820
Not a dick measuring contenst retard. Show refuting PCSX2 faggots that say Vulkan is faster than OpenGL ON ALL INSTANCES. Apparently some faggot gets really butthurt by it for some reason.
>>
>>544680113
>>544679784
https://archive.org/details/15.283k-raps.ps3arcadia
Here's said pkg edition if you wanna install this instead. There's no problem with doubling up methods, as it should just overwite.
>>
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>>544680242
>Show refuting PCSX2 faggots that say Vulkan is faster than OpenGL ON ALL INSTANCES
>>
galaxyteen detected
>>
>>544680882
>Showing FACTUAL IRREFUTABLE EVIDENCE to PCSX2 faggots that say Vulkan is faster than OpenGL ON ALL INSTANCES
Sorry I am doing stuff but why he gets all butthurt about it?
>>
>>544680635
thanks
>>
>>544681316
You literally showed pics with vulkan having a higher framerate.
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>>544686389
Not a single one
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>>544687036
That anon literally pointed it out. Take your meds.
>>544604568



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