When /vg/ drop /egg/, make /omelette/, or something like that. I don't know. We do engineering here, not cuisine.previous thread: >>549597001This thread is dedicated to all games about building machines and systems, in space or otherwise.List of commonly discussed /egg/ games:Voxels, blocks and vehicle builders>Avorion>Besiege>Empyrion - Galactic Survival>From the Depths>Machinecraft>Robocraft>Scrap Mechanic>Space Engineers 2 +1>Sprocket>Starbase>Starship EVO>Stationeers>Stormworks: Build and Rescue>TerraTech>TrailmakersAerospace>Chode - Children of a Dead Earth>Flyout>Kerbal Space ProgramLogistics and factory management>Autonauts>Captain of Industry>Dyson Sphere Program>Factorio>Factory town>Infinifactory>Oxygen not Included>Satisfactory>Shapez>Timberborn>Workers and Resources: Soviet RepublicProgramming puzzles>Exapunks>Last Call BBS>Nandgame>Opus Magnum>Shenzhen I/O>SpaceChem>TIS-100>Turing CompleteThe full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:https://hackmd.io/e6SPFz8VSRmpV91t8bmkWwhttps://fromthedepthsgame.com/Games that are not /egg/:>MinecraftOP pad for new threadhttps://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rAWebM for physicians: argorar.github.io/WebMConverterReminder: /egg/ has no discord, any discord links posted are from tranny servers.Current and recent /egg/ hosted servers:>Factorio>Stationeers (Monday@2100Z)All IPs are in the pad for security reasons.
Factorio modding is pain. Here's my experience so far :>try to tweak the rocket rush scenario, in such a way it would only unlock a subset of researches, instead of all. >notice Any Planet Start is not compatible at all with the base scenario>I add a space platform using the map editor, so that the player can travel to wherever he wants right from the start.>It breaks the map setting menu...It's so tiring.
>>549597001>the OP pad is fuckedWhich part? It works fine for me.
Welp, my phone battery is starting to swell. That's not good. Hopefully it can last a bit more. I need to get a new phone anyway.Any /egg/ approved advice on what I should look for in a new phone?
>>550031296unfunny.
>>550035484You haven't baked your own thread in a timely manner. You don't get a say.
>>550037929There is no "timely manner."Threads are made when, or if, they are needed. You make a thread not because you wish to continue making a thread, but because it serves a purpose. Your are blind and arrogant and believe in a false golden egg.
Am I doing it right?It doesn't feel right to me.(the mod is Rubia)
I've had this problem with caravans for the longest time that I would have to manually fix every now and then and I think I've finally managed to handle it correctly.>caravan feeds 4 outposts from 2 main hubs, x and y>default status is "fill cargo from x">interrupts are triggered when outpost has less than 100 of item>secondary interrupt that can interrupt other interrupts to refill cargo from y when x has less than 3k items and caravan has less than 100 items Everything would be fine until two outposts ran out of item at the same time, which meant that my caravan would>go to outpost 1 to empty cargo>secondary interrupt would not get triggered for some reason >caravan would rush towards the second outpost to fill up, but with an empty cargo, and stay forever in wait there because it has an order to fill it up to 3k, but doesn't have the 3kIf I manually triggered the refill interrupt it would fix itself, but that meant noticing there was an issue in the first place.I tried to tell it to just "empty cargo" thinking the worst that could happen would be that it would use twice the jerky in these situations because it would>try to unload>realize it can't>trigger interrupt>load>go back and unload, repeatforever getting stuck in ANOTHER loop in that case, even worse because it would get stuck in a loop forever eating 1 food every time, then go back to the main feeding outpost and repeat the process.Now the secondary requirement is <100 (item) + caravan has 3k of (item)this seems to have fixed the issue because the priority then shifts directly from emptying its cargo, to going back to fill up its cargo, realizing the cargo doesn't have enough and then triggering interrupt y.I thought about using two caravans but it just created even more problems with them servicing a request twice. Using 2 caravans, 1 for every 2 outposts, was also suboptimal because of the different timings it would either idle a lot or actually be starved while the other was full.
>>550035292I normally advocate using an android phone or something similar because it allows you to run adblock and sponsorblock on your browsers, as well as more easily side-loading programs, music and other files without having to go through Apple's proprietary software. Also they usually have an expansion slot for a storage card.However, Androids seem to be fighting against sideloading right now and are starting to make phones without SD card slots. So really, I guess nothing matters anymore. You're going to buy what's available and like it.
generals were a mistake
>>550043812More like : the very nature of an anonymous imageboard made it so it couldn't stand the trial of time.Not in a world inhabited by 8 billions asshole. The more of them get their access to the internet, the worst 4chan's situation gets.There's no good way to cope with it.
What are some good bioengineering games?
>>550053252Same as the last time you asked
I've taken a look at powergen for tier 2 power plants and above and manthey really kicked coal in the dick in the later tiersstarting from tier 2 coal outputs half than all other power plants, while biomass gets a huge buffbiomass 1 gives 20 saltbiomass 2 gives 40coal 1 gives 25coal 2 gives 25 stillbiomass 3 gives 60coal 3, you guessed it, 25tier 2 biomass is actually much more powerful and extremely easy to fuel, and only 20% less energy dense as the fuel oil or gas recipes oil2 is meh, it uses fuel oil which costs titanium, which is suboptimalgas2 is decent, it uses refined natural gas which is easily made in bulk from basic resourcesI'm not even going to talk about the tier 4 recipes because by then you have access to better methods of creating ludicrous amounts of power than spamming tiered power plants, but even at tier 3 biomass is much superior to coal, only 20% less efficient than gas (requires activated carbon plus the previous gas tier) and oil (diesel is just doubly distilled aromatics by then with a smidge of chromium, not expensive in the slightest but still less efficient than biomass)Did I also mention that biomass 3 costs half as many blue circuits than oil and gas 3 for some reason, but biomass 2 costs twice as many red circuits? They nerfed it in an interesting way.Overall I'd say that gas2 is is worth looking at given the added +20% efficiency of each pwoerplant and the halved red chip costs, but by py3 it's just smarter to completely convert to biomass power.
ended up with a silly setup with an aqueduct "over" a reservoir and looking at how fast the water travels through I was thinking I should be greedy and plop a wheel on it. I'm already dealing with waves and floods all over and I'm kinda worried putting in a wheel will cause water to build up and spill out the sides and onto the reservoir. not ideal since the point of the aqueduct was to get rid of badwater without contaminating the reservoir.any one know how to get a proper feel of waves, flow, water buildup and shit?
>>550055108forgot pic, like a retard
What does it mean?
I like boiling water.
>>550042364NTA>android blocking sideloadingIs there a way around this (custom ROM?) or am I just fucked?
>>550058954They caved weeks ago. There's a "dev" option to re-enable it already.
>>550062053oh, nice
>>550035292https://www.youtube.com/watch?v=oDAw7vW7H0c
>>550055108>>550055993well, nevermind. seems as long as I remember to flush all the clean water out of the aqueduct the badtide will just flow fast and low, so a wheel should be perfectly safe here
just how the h*ck am I supposed to fix this
>>550078234load save
>>550031296Omelette _au fromage...
Fucking finally. I had to upgrade steel production to an absurd degree but it's finally time for the botpocalypseIt's really weird that in Space Exploration's early game you only need a handful of miners on everything but iron which needs every single miner you can possibly get. Even LDS needs far more iron in the form of steel than copper. Thank goodness you don't need iron for circuits
I don't know what the hell i'm doing and I don't think I am mentally equipped to figure it out.also what planet should I go to first?
>>550031296I still want my money back
>>550090560that ain't shit>watch this
>>550091280>600 peaknever heard of it
>>550090026if you need more resources, vulcanusif you need more genocide, fulgora
Do all 4 of these need to be populated for the thruster to work?
>>550066102that's cuteIt's basically fairphone but without the whole "this will save congolese children" thing
>>550090560the moment I saw>woman devI knew it was the kiss of deathThey wanted player run economy + everything takes ten trillion yearswhen I pointed out that a dogshit pve means their economy will be geared to pvp alone, they didn't understand
>>550066102oaky fuck you though why would you post this if it died literally 10 years agothey don't even make phones anymore
>>550098001>embrace, extend, extinguish
>>550096162No. The double-triangles indicate they're passthrough connections, like in boilers and steam engines. Fuel and oxidiser can flow in one connection and out the matching one on the opposite corner. You can place thrusters next to each other and mate the matching connections to share the fluids.you can't flip them though. Wube wants you to make uneven or zigzagging thruster layouts that look more interesting than just a solid row of thrusters.
>>550098059the webpage talks about>puzzlephone(site doesn't exist anymore)>fairphone (already know about it, best option but price is kinda high because it keeps being enshrouded in moral signaling compared to just making a phone that works)>essentialphonecanceled after a lukewarm receival of v1 because it was kinda badliterally the only modular phone right now is the "organic" option
the only good thing is that the EU mandated replaceable batteries by 2027 so just get any kind of shitphone, clean it and slap graphene on it and you're good
>>550098431I've played a few game like that, where the dev tried to force the players to make "cool looking" ship. It always fail, because they always end up strapping the most retarded and inorganic limitations ever on top of an otherwise okay-to-great system.
I was trying to update py manually trunk but apparently it's impossible through github alone because any of the pygraphics changes are only available on release, which meant that AE's new train graphic on elevated rails breaks the mod at loading screen because it's calling for something that isn't available kind of annoying if you want to check stuff out yourself
>>550071218>>550055993that's very cool anon, I did something similar, but having the aqueduct on top of the reservoir is kinda novelalso, you can just do a 1x height and then a bunch of wheels, pretty much top power all the timenot exactly easy to build though
Should I address this? I could stick greens in everything to lower pollution right?
no
>>550108202Why reduce pollution when you can make more weapons
>>550108202The elf way is the coward's way out.Real engineers just build more dakka.(joke aside : I'm actually on team elf, in my all my playthrough)
whats the mod that trims py sprites?
>Let's try Rime asteroid I bet that'll be fu-
>>550021493Yeah that was meant for power saving. If you're maximising UPS there's obviously no reason not to just have them at full power all the time.
>>550110858>Oh well at least there's some unfrozen oil around her-
>>550110895Considering that you were quoting a 1 hour+ long video 'tisming about ups maximization, I figured you were talking about that, my bad.
>>550090026Both vulcanus and fulgora provide you with extremely useful buildings. But they're both relatively short if you just want to set up a minimal base and not fuck around forever, so it doesn't even really matter that much which one you do first, I'd even say you should probably do both and then come back and start upgrading nauvis with the new toys you've unlocked.Fulgora also gives you the best armour in the game but that's almost secondary compared to the production buildings unlocked on both planets. Also vulcanus worms shit on your armour for some reason because the devs decided no fun allowed.
>>550098431>cool lookingArguable, a diagonal layout is only very marginally more interesting than a straight one and it quickly becomes boring when every single ship has a diagonal or V shaped engine row
>>550111218I mean I was but in this context it should be clearly useless, I was just quoting it because it explained this mechanic that I had never seen mentioned or documented anywhere else before (and the guy says he talked to someone with source code access to get that information so it may have never even been documented before). So I was wondering about potential to cheese the mechanic itself since 2s seems pretty infrequent for power checking.
I really do hate animal food recipesminuscule amount of items required constantly6 fucking caravans for 1 assembler
>>550041107>>550111498Dafuq is a caravan?It looks like a land-based space platform, no?Isn't it a just an extra cumbersome way to do logistic?
>>550111674Don't worry about it.
>>550111792I'm worried about you, actually.
>>550111858once I've got my arquad queen cycle going I'll be on track for py2 less than 150 hours in, I'm peachy.
sounds cool at first, but i'll just end up staring at LED lamps foreverblackouts would be funny though, especially when the base gets bigger
>>549558878>>549569137I tried building this again. On the POL input side, what matters most is the volume of gaseous pol in the pipe. Running it near 60mpa and adding a bunch of inline tanks gets me to about 0.5L of liquid pol per second, which seems to be enough for two(and change) evaporation chambers. They're each showing a cooling value of 13KJ, but with the input POL at 130C they can only go down to about 55C. After that it just eats liquid pol to oscillate around the same temp, the new pol coming in heats up the system by as much as the heat it removes when evaporating. Whole thing takes 250W for the POL input that's a powered vent and a back-pressure regulator, 2x200W for the evaporators and 50W for the IC housing to automate everything.So you'd probably hook this up to some large thermal mass, and use that as a heatsink for A/Cs or Wall Coolers inside the base.
https://files.catbox.moe/d0t4ik.jpgIs this a bug? Should I report it?
>>550115059Vanilla? Or modded?
>>550115059why would a signal have quality?
>>550115908100% vanilla>>550116574I mean, why not?
>>550114759Scavenge the output of the evaporation chamber and recondense it at around 5 - 5.5 MPa, venting the excess. Blowing 55C pollutant into the atmosphere is what consumes most of your liquid pollutant.It will lower your total cooling capacity, but it will be much more efficient at keeping a certain temperature. I found 70C works best for running a single AC off of it.
>>550114759Oh and if you're having problems with producing the liquid pollutant, try running the following setupActive vent -> large volume pipe network with condensation valve -> pipe valve -> small pipe network -> pipe valve -> passive vent outIt dumps the heat into the waste stream going out, if you find a good ratio between the volumes of the large and small network you'll hit something above 6 MPa in the large network, at which point going higher doesn't speed up condensation as far as I could tell. No heat exchangers required.
>>550119956Sorry, instead of pipe valves I meant one way valves to prevent any backflow.
>>550119956are these posts going to trigger another spam though
>>550108202Put them first on refineries then the mining drills. Then swapping from boilers and electric furnaces next if you still want a smaller cloud.
>>550119956You mean to save some power by not using a regulator? I did see a linear-ish increase in latent heat when increasing pressure in the gas pipe far above 6Mpa. Which should mean more condensed pol, but it's hard to actually measure.
>>550098001It was more of an idea guy concept, the project was to put it in people's minds and to hype it up so companies would give in to the pressure and work on it. Unfortunately they didn't count on tech companies not caring for the customers opinions, only google jumped in for a bit before removing "Don't be Evil" from their code of conduct.Now at the end of 2025 you better get a new phone before the tech bros find out there's ram inside phones too
>>550120743Saving power, cheaper, simpler, more resilient in case of misclicks or someone in multiplayer adjusting the backpressure regulator for whatever reason and blowing up pipes as a result.>I did see a linear-ish increase in latent heat when increasing pressure in the gas pipe far above 6 MPa.Big if true, I should test again. If so then the volume ratio can be adjusted to increase pressure far beyond 6 MPa.
I didn't realize how much of a hindrance my parents were until I moved out.I can finally play factorio in peace.
>>550127618Remember to tidy up your place once a week. And to shower daily.Also, call your mom once a month to tell her you love her (even if you don't). Same with the dad, but once a year.
>>550128126>Remember to tidy up your place once a weekI clean my apartment every day. I did all the housework when I was still living with my parents. I'm mostly glad I don't have to use the shower at my workplace every morning.
>>550129535Sounds tiring. I get it. My situation wasn't remotely that dire, and yet I preferred to go the fucking army than to stay there. (I was able to secure myself a flat right after the boot camp, which was nice)
>>550129887>>550129535cool stories bros
>>550105907I regularly do similar things carrying directly from badwater sources, over everything and off the map so they can be permanent power sources (outside of droughts), though obviously once they're set up there's no connecting them back to the reservoirs
>>550129887Yeah... Really what made me leave was how expensive their rent were. By the end I was paying nearly 3 times the price of their apartment for a single unheated room. That and the fact they had no respect for anything I did. >>550130749Sorry. We were on page 10 and I don't really have much to say. I'm trying to scale up my Vulcanus science production but it's not working out. I need to build some nuclear-powered lavafill.
Very early VGL post here: we're playing last today so it's a few hours off, just wanted to warn you all I might post the stream late (or might even miss the post) since I'm away at the moment. Which also means I am unable to manage this game live.We are placing all hopes on the autopilot to win this one tonight, or we're out for this cup. Praise be to the Omnissiah, I suppose.
>>550109742overhang
>>550033741have you read it?
>>550136112Looks perfectly fine to me. What's the issue?
>>550108202You have tons of trees and what appears to be a very defensible position, you'll be fine
>>550136112My bad, I just realized I had it mixed up with the "More exhaustive list of /egg/-approved games." pad.The op pad doesn't seems to be up to date, yeah...
>>550132908>We were on page 10 and I don't really have much to say. When in doubt : profess your love of trains.Everyone here love trains.
>>550133725kill yourself retard
>>550146056I do not particularly care for trains.
>>550146346It's a tier 5 meme. Don't fight it. Don't question it.https://youtu.be/tKB4h9gvmm0?t=10
This is how I imagine my factories look from the ground. >>>/wsg/6043951>>550146346blasphemy
>>550147556How utterly depressing.
>>550113708Is the sun is dead, then every planet should be freezing like aquilus
>>550115059>>550116574Is it always greyed out or only for the Each one? Can you select a quality for normal signals, e.g. items? I wonder if it's disabled for the special symbol signals, or Each/Any specifically.Though having Each/Any accept a quality would also make sense to me, letting you easily filter for e.g. "Each of X quality".
serbs are back
>>550147556what that guy doing
>>550148140Riddle me this : There's no sun to heat up the sun itself, and yet, it's not a frozen mass either.In theory, a planet's internal geothermia should be able to keep it "warm", no?
>>550148501>should be able to keep it "warm"for how long?
>>550148501Just like how it's keeping warm the south pole, sure
>>550146056I'm not dosh. I don't know how to train myself to love trains.
>>550148723>>550148840http://large.stanford.edu/courses/2024/ph241/slye1/Interesting, I always assumed the core of Earth was a natural nuclear reactor of sort. But apparently, it might not. It's just one theory, for now.
>>550150247
>>550150247I always assumed it was just heat from natural radioactive decay.This is the first time I've heard of the idea of a planetary reactor, and it seems pretty far fetched.
>>550152368>natural radioactive decay>planetary reactorIt the same concept in my ESL mind. Sorry if I'm confusing.
>>550152873What makes something radioactive is the fact that its atoms are unstable and will just randomly fission over time with no outside influence.A reactor is when there is a chain reaction where the neutrons from one fission event trigger more fission events.
>>550150247Huh, I thought it was due to tidal force from ur mum
>>550148501>There's no sun to heat up the sun itselfBut there is. Sun is heating itself. As soon as it stops producing enough heat it fucking blows up.
>>550152368it has happened before in a natural african reactor, doesn't mean it wouldn't happen again. uranium is very dense, it only makes sense that it would sink and interact with other uranium which, after all, has a fairly low criticality threshold.
>>550133725Love yourself retard
Do Krastorio 2 steel pipes offer any advantage over regular pipes besides increased underground length? The fluid mechanic changes in 2.0 seemed to make any "larger" pipes obsolete.
>>550160258They do not automatically connect to iron pipes places alongside them, only when placed head-on.
>>550160258I dunno if Krastorio does it, but PY's upgraded pipes in addition to allowing you to pipe weave them like belts have longer pump reach which is very useful.
>>550160602>>550161826Right, thanks. But there is no practical difference in throughtput, or?
>>550162309I thought throughput was basically infinite in 2.0, only depends on how quickly machines can output their inventory
Questionwill spamming 1000 moss farms to get 80 moss per second with the tier 1 recipe impact my UPS more than using 200 moss farms with the tier 3 recipe if I can dig up stone and coarse fraction on the spot.
>>550163115the answer should be obvious
>>550163304It should, but I don't know how often moss farms update and I never had to bother with thinking about UPS because I don't megabase.
>>550163115i'd be surprised if either of those options have an impact on your UPS at all
>>550162309Yep as far as I'm awareJust one more reason why K2 2.0 is not that great
>>550164687I figured that having 1000 active building would impact performance somehow.
WHEN is nullius getting fucking upgradedhas the alpha reworked fluids yet? does anybody know how close it is?
>>550165252I hope he drops the retarded pipe tiers
>Almost out of pre-rocket science tech to research in Space Exploration>Don't have any sort of train system for more resourcesUh oh
>>550165090the performance impact would come from inserters
>>550167371just build a tilable rail book and you'll be done in a jiffy
>>550167547interestingly enough then the tier 1 only has 1 inserter per machine triggering every two minutes while the tier 3 have at least 3 working continuouslyWhat's a good way to check for how specifically a build is impacting your UPS, just spawning a debug world and spamming like 10 copies of the same stack of buildings and see if there's any difference in f5?
>>550167818Pretty sure you can see the performance categories in the UPS breakdown and inserters are their own category
>>550168250I'll check it out then, I have to choose between TURDs and if it turns out that I can just spam a thousand of the things and vastly simplify the design with only CO2 from a moondrop for every 60 machines + remove water from moss then this is most likely going to be the winner
>>550133725>Match later than late because something about the previous game fucked upAlright, fight for survival: BEGINhttps://cytube.implying.fun/c/vgleague
CAM ON EGGURLAND
are there armor blocks in Trailmakers?does it make sense to add "protective" blocks around engine and other vital parts, or is it a plain old health bar for the whole vehicle?
>>550158842wasn't that in australia?
really obnoxious recipes, especially that beryllium hydroxide and the holmium and iridium intermediates as byproducts
>>550170478Yeah but that's literally the endgame. You should check the rabbit hole for rare earth 1 in py's mid-game looks like, there's 7 steps 4 of which require different fluids
>>549908339It fucking woooorks.Apparently it's the most expensive possible solution but I'm still pretty proud of that chip in the top right.The top right small chip, top right big chip, and the read-only memory are best understood separate from everything else. I'll call that "section one"Section one only takes a single input on x1, which will either be -111 or will not be -111 and that's all that matters about that. The small chip will rest at "slx", which you'll notice is not at the top of the lines of code. This allows me to initially set both the powered outputs to 50 while also resetting the outputs to 50 after pules are generated using just the 2 lines of code.The small chip will receive 3 sequential values. The first value actuates + lines if 1 or - lines if -1, meaning it determines if we're making high power pules or low power pulses. The second value is the length of the pulse controlling the y motor, and is stored in acc. The third value is the length of the x motor pulse, which is used first so that all values can be received during the same time unit.The large chip reads values from the read-only and feeds them to the small chip. It also waits an amount of time equal to the length of the pules it instructs the small chip to preform. If it receives a -111, it special-cases a value because the read-only didn't have enough memory. The read-only's data begins at adress 13 instead of 1 so that I can use a simple test to determine if all needed values have been read for both cases. 13 and 0-10 are the instruction to move the header all the way to the right and then all the way back, while adress 11 and 12 are partial instructions for the "return" function.I really like my little chip and I was inspired to re-use the "data doesn't have to start on line 1" idea, but it feels like there should be some way to do this job without using this memory card at all. Like I gave pearls to pigThe little chip
>>550171143It's not that the recipes are complicated, it's just more interplanetary logistics exporting and importing intermediates from production chains built on other planets. At least in Py it's all on the same surface.
>>550171918For the rest of it,Chip 1 keeps track of if the sprayer is extending or retracting and requests the right values from the retreival chips.The 2 retreival chips receive an input number and then one of them spits out two valuesChip 4 triggers section 1 when it isn't retracting, based on chip 1. It receives two values from the retrival chips and swaps them if we're currently retracting before passing the data to chip 5.Chip 5 passes individual digits of the input value to chip 6, and does it in reverse order when we're retracting.Chip 6 receives a 3 digit value and a pointer, pulls a single digit out of that value, creates a number with a single 1 in it based on that value, and then passes a that to the power control strip.So do I go look at the solution of someone better or simply do the next puzzle. Probably do the next puzzle.
>>550168689Well, that's the way the omelette crumbles.The auto put up a valiant fight - despite my weird instructions - but flaws in my setup of the team and a strong opponent mean we're out of the cup early for the first time in a while. Sorry lads.I even prepared this earlier when I saw the writing on the wall. I'll do a slightly more cheerful one to celebrate meeting /hdg/ in battle at some point.There's plenty of things I plan to do for the team in the future including even more new players but those can wait for the friendlies.
>>550173926I don't know if you ended up adding the bug eradication chant from Factorio, but if you did it's a shame it didn't get to play against /hdg/. Ah well
>>550171143Py is the final boss of autism, though
>>550174405My biggest issue with Py is not even the complexity or the scale, it's that there's no payoff. You spend a hundred hours working towards construction bots and they're shittier than vanilla, same with long inserters, splitters, red belts. Other mods have rewards behind their complex tech tree, QoL at least if nothing else.
>>550174860Py just offers nothing but challenge. What you're given is always less than what you need
>>550152368I think something like 60% of earth's internal heat is radioactive decay in the mantle and 40% heat leftover from the Earth forming. Some ye olde scientist did the calculations and concluded that the Earth couldn't be older than a few hundred million years based on how much it had cooled from formation because they didn't know about radioactivity back then. In either case geothermal heat only makes up a microscopic amount of the planets surface heat budget.
>>550174860I just unlocked logi bots and theyre mildly useless at this stage since machines need so much and their cargo is at stage 1 that I should only use them sparingly for items with low usage
Tard question. I see "priority splitter" setups where you're taking some output from a line of X parallel belts, and I see people drawing like a diamond out of priority splitters. Why is that? Why is a single diagonal line of priority splitters shunting everything to one side not enough?Like, what's the issue with doing pic related?
>>550170218Nah, it was in Gabon, 1.7b years ago>uranium was so much spicier back then that you could get a bunch of raw ore and a stream of groundwater and it turned into a reactorImagine if civilisation happened when these levels were still a thing, most annoying step of enrichment gone. We'd have Victorian era steam engines powered by uranium
aaaaaaaaaaaaaaaaaaaa
>>550176657you probably mean the "belt compressors" that the speedrunners use, they always want a guaranteed full belt while yours still can have gaps due to how splitters workhttps://forums.factorio.com/images/ext/39f3fc9e394f4199b89c67f3b0a82196.gif
>>550191523Oh huh.>that the speedrunners useThat anyone uses that wants to split off a bus (and doesn't like balancers), no?
Has anyone made a Fucktorio game?I think this is an opening I can exploit
I never know how people get these very late game bases with populations of about 2000, I seem to need all of these pops to man the huge amount of different production chainsMaybe it's better to use trade deals to acquire some resources rather than making everything yourself?
picked up alchemy factory. it reminds me of satisfactory with tiny little buildings
>>550176657>the issue with pic relatednothing, this design is actually better than balancers for splitting off the bus because it lets you see when shit runs out
Protecting from EMP in From The Depths seems to require a two-thick layer.No matter how weak the EMP is, small craft just have to hope it doesn't hit a bad spot.
Hitting the top middle block, the EMP will go for the much closer AI bits instead of the surge protectors.Insulation will only redirect the pulse a short distance.>>550206090(Or you could cover the AI in surge protectors, but that's so expensive you might as well make a bigger plane. And for bigger pulses, it might fry one and then go straight to your AI, haven't tested that? Pretty sure that surge protectors and AI bits are equally attractive.)
if volts and amperes multiplies to make watts does that mean that you can replace 5v 10amp by 10v 5amp?
>>550206553Or there's this stupid-looking option.AIR GAP.Saves a little bit of height/width, but is kind of long, and leaves the AI unprotected from general damage.
>>550207754This is shorter, but it relies on the surge protectors not getting destroyed (they don't have much armor), or else the AI just falls off the craft.I'm starting to hate EMP damage.Why can't it search further for a surge protector, before going through wood/stone?To optimize it, maybe do a radial check for the closest surge protector, since heavy armor doesn't have EMP vulnerability anymore.
>>550208109although, this is starting to show promisehitting the top middle doesn't seem to be an issueNot sure how frag and kinetics handle literal corner cases.But if I'm going with wood for weight, I suppose that's no better than a surge protector anyway.2000 materials on surge protection for the AI, bleh.
>>550035292get your phone battery replaced, do not fall for planned obsolescence
>>550208684waitI think I can use AI connectors as "collectors" to route the EMP to the surge protectorsthat cuts the cost to almost 1/5thmuch less capacity, but I don't mind a *big* EMP pulse taking down a small planejust a very small one at the wrong spotI crave reliability
>>550206090Isn't stone emp proof?
>>550212449Stone and wood have the same resistance to EMP.The mechanics might have changed recently.I did some testing, it seems to only *discourage* EMP going through.And not by much.See>>550206553
>>550212778This EMP shit has gotten out of hand. I liked it better when it was easy to defend against and the primary use was anti-shields.
>>550203234iirc large-volume trades can only ever get you raw materials, nothing actually useful. And instant trades are horrible value.How I beat the game was pipe water from all the reservoirs to one place and centralize the settlement there, but back then pipes didn't need maintenance. I also ignored most services and only had three food types. Greenhouses are not worth the running cost (vs. Farms) without fertilizer, which also takes pop. Chickens are not worth the pop cost ever. Chairs, washing machines, etc you're trading pop and production capacity for a bunch of unity, I found I could not spend that unity in a way that broke even on the resources, not to mention pop, power and other costs. Office seems like a noob trap, wasting 500 employees plus another 100+ in the production chain for some negligible bonus, that could be a fifth of your workforce. Similar deal with the space station.
>>550174860>it's that there's no payoffThe payoff is playing py.
>>550211556It's already my 3rd replacement battery. It's an old phone anyway, the battery cost more than the phone itself. Besides, the plastic is completely busted at this point.
>>550207574whatnoI mean yes, but the only way to achieve that is by rebuilding the circuit to have twice the resistance. Because amperes and ohms multiplies to make volts.
>>550215543that's exactly what i ask
>>550202518There was that one expansion/size fetish factory game, I don't think it filled its own fetish even (somewhat ironically) due to the shitty controls and UI design.There was also one planned about loli queen femdom or some shit, we had the official shill post itt but there wasn't even a demo out just sceenshots and "wishlist now".
>>550176638hard to make, cargo 1, low speed, no way to upgrade either of those, and they're competing with caravans. So far I only use them to distribute caravan food.
>>550215692But then the circuit is horribly inefficient and probably doing something else than it was before. So what did you actually achieve.
>>550207574Depends on the application, and will probably fry something.>>550213230It seems like they want EMP to fry small craft.It can be worked around, but not easily.
>>550216045i just want to know if it would blow the fuse or damage the machine or if it would work basically the same>>550216442what if the machine is a human brain. would it fry a human brain?
>>550216490>blow the fuse or damage the machineVery likely.
>>550216490If you "replace 5v with 10v" then it would also double the amperage, and damage something. Like I said, you would have to redesign the circuit and change its resistance. At which point they're not comparable anymore.
>>550204935>nothingYou are objectively wrong, since the anon above posted a gif of exactly what is wrong with it
>>550171918That looks incredibly unfun
>>550207574No because actual electronic and electric components run on volts and amps, not on watts. A machine running on 10v 5a would use the same amount of power as a machine running on 5v 10a, but they would be totally different, electrically speaking.For example, gasoline and diesel can both be burned for power, but you can't put an equivalent amount of diesel into a car designed to run on gasoline. A diesel car and a gasoline car might be built to have the same engine power but you can't just switch them around interchangeably.
>>550035292>>550213720I always buy used phones off ebay. Also something that's pretty important to me is third party OS support, since most phones stop getting security updates from the manufacturer after just a few years.Moto G7 (normal/Play/Power) is dirt cheap (like $30) and is still supported by LineageOS. It is pretty slow though. Like sometimes it will take a second for the onscreen keyboard to pop up and shit like that. Make sure it supports all the bands your carrier uses too. I know it doesn't work with Verizon in the US.A better option is to get a used Google Pixel. A Pixel 4/5/6 is like $100 and is a lot more powerful than a G7, supports like every band, and still runs LineageOS.If you need an actually _new_ phone, then a Moto G Play 2024/2025 is only like $120. No LineageOS support though, so you have to deal with some bloatware, and it will stop getting security updates in a few years.Or you could get a new Google Pixel. The Pixel 9a is $400, which is actually pretty cheap for a high end phone, even if it is still ridiculous to me to spend that much. Google guarantees software support for the 9a until April 2032. Also GrapheneOS is an option for Pixel phones that are still supported by Google. And of course Pixel phones always keep LineageOS support for a lot longer than Google supports them for.
>>550207574Well, ohms is amperes divided by volts, so if you double the voltage and halve the current you'll also reduce the resistance to one quarter. This is why power transmission lines use a very high voltage.In small scale electronics this is going to cause things like exceeding the breakdown voltage of diodes, capacitors, and eventually the insulation around the wires if you overdo it.
>>550222550>I'm stuck volt-brother!>You have to much me out with your very hard metal stick...
>>550222550yeah except you can't change resistance that easily
>>550222349That's not an example, that's an analogy.>>550222550You can't change the resistance in a circuit by feeding it different power. If you double the voltage, you double the current. You can't double the voltage and halve the current without changing the circuit.
>>550222349>but you can't put an equivalent amount of diesel into a car designed to run on gasolineNothing's stopping you. It's just not gonna start, and possibly ruin the engine.
>>550223072And an appliance supplied with double voltage is likely not going to start and possibly ruin the internals. Your point?
>>550223113I'm just fine-tuning your analogy
>>550223007Is changing the circuit as simple as putting a resistor at the green or red circle (or both)?Obviously this is going to burn out the lightbulb.
Honestly I can't really find a problem with thisit's cheap as hell, it's incredibly compact and gives 15 moss per minute out of thin air using a handful of pipes and it doesn't even make use of the weird inserter configurations that can bend them at 90 degree anglesIt does require you to take the no water moss turd and the C02 moondrop turdyou can do it with water but it's going to require the extra space for the muddy water intake, which means running it on the outsidenothing major mind you it's like 3 washers per row, but the other moss options are just kind of bad you can make coarse and stone out of nothing by chemical but really all this requires is space, and it's already optimize to use the least space possibleconsidering how ubiquitous moss is it makes sense to add a 100% reliable, compact option for it that will run until the end of time out of nothing but power (and not that much power either, it's 22.5 MW for 15 moss per secondyes fertilizer is free and stone is free and coarse is free and I could muck around with more complicated options, but at the same time I could just slap several of these somewhere along the map in several blocks and get N*15 moss per second.
>>550223421Been a few decades since I had this in school, but iirc it should just dim the lightbulb not damage it. Then you're wasting a lot of power on uselessly heating up a resistor, but it does achieve what you wanted.
>>550224398>180 fucking giant moss farms>it's incredibly compactstatements dreamed up by the utterly deranged
>>550224398yeah no frankly unless you end up using truly obscene amounst of moss this just seems optimal Could even work as biomass power plant feedstock since 15 moss per second costs 22.5 MW and generates 65 biomass per second, so each one of these can power a single MK2 biofuel power plant which is uh...1.5 gigawatts in a mk2 steam turbine?That can't be right. And that's for 15 untreated moss to biomass. You can double its power capacity if you just slap 15 pulp mills and turn it into fine biomass for 2 extra MW, and that means that a single 15 moss/s plantation could yield 3 gigawatts. >>550224861each one of them is the size of one of my t1 animal farms, so yeah, it's actually relatively compact.
no wonder they fucking nerfed biomass power plants to the ground and they're still beating everything
>>550203234There's some really good trade deals, like the solar cell -> quartz, server -> different ores and household goods -> coal for power. Gold or consumer goods -> crude oil is also fine if you still run on diesel.Whatever you can get from trade deals instead of world mines is a win in productivity as soon as you get the zero employee assemblers.
>>550225150Rate Calculator is cheating.
>>550225150>the goyim found the free energy formula
>>550176657The bottom split off takes 50% of its material from input lane 1, 25% from input lane 2, 12.5% from 3, 6.25% from 4, and 6.25% from 5.That means that, if these belts lead to different ore sources, the first ore source will be used up far far faster than any other, meaning you'll have to keep replacing it more often in order to keep your base running, rather than making all your replacements at once.If that's a problem or not depends on what the rest of your base is doing, and where these belts actually come from.You also can't run 100% throughput on your bottom split-off while also running 100% throughput on the second output conveyor. Both conveyors added together can run a maximum of 100% throughput, instead of 200%, which is what two belts are capable of. Again, whether this is a problem or not depends on what your base actually does.
>>550202518What's everyone dream h-egg anyway? For me it would be an Automation (the car company game) where you design sex toys, going from simple dildos all the way to robot-cat girls.What would you make in Fucktorio anyway? Sex products? What's the endgame? Fill Glebussy with rubber dicks?>>550225849>Photosynthesis has converted light into energy for almost a billion years now>Can turn plants into ethanol and biodiesel>Somehow we now "need" solar and batteries to make energy and move machines
>>550226292I actually always use exactly anon's pic on my bus, and I just balance ore at the mine, and use one of these at every split off, so neither of those issues apply.
>>550224398I think you're missing out by not taking copper moondrop, massively simplifies the later recipes replacing 3 or 4 painful ingredients with just copper ore, while also increasing output.I also heard that coarse fraction is a pain to produce at the scales needed mid to late game. So having moss make it as a byproduct is probably quite nice, and it also feeds its own fraction requirement in the later moss recipes.CO2 can be obtained by composting moss into biomass and burning it in the pressure furnace, with no added ingredients. Water is as free as it gets.So I disagree, but having these disagreements is the best part of Py imo. Everyone ends up with a different build.
>>550226593There's plenty of regular diesel left, the issue is CO2 from burning it. We would have to switch everything to biofuels and then burn less fuel than we produce. And what, store the rest underground? Refill the oil fields?
>>550226593I've thought of what you described with sex toys but then you're essentially just looking at conveyor belts filled with dicks all dayMaybe one where you create normal components in order to build hot robots which are used as workersBasically factorio but every factory is a workstation manned by robogirlsInstead of an automated mine, it's a mine manned by robots, instead of a factory building pipes, it's robots using machines to build pipes, instead of a turret, it's robots manning a turretYou can also build better (and hotter) robots as you progress, have robots follow you in to battle and lets you have them automatically build things from blueprints at an early stage Having that system also lets you keep it as tame or lewd as you want.
>>550226852>I think you're missing out by not taking copper moondropI took the c02 moondrop turd 100 hours ago. It's eased my earlygame significantly, I'm aware and was aware of biomass but you unlock the c02 from biomass much later on and I genuinely didn't want to bother. It's been good to me so far.>I also heard that coarse fraction is a pain to produce at the scales needed mid to late game. How? It literally only requires iron sticks. Hell, I'm making 6 coarse a second from two separators being fed soil right now because it's crucial for my coal->tar setup since I didn't wanna bother with turning that into coke, so it really seems trivial at the moment and even more easy later on. I'm curious though. That said, the net amount of coarse gained is frankly minuscule, and the drain on stone is constant, and digging up stone likewise requires iron sticks. I'm aware of "just dig up stone" but that's besides the point. I am, currently, and I'm banking the shale oil. It's just more of a headache to move around at the speed it is required without trains or a long ass belt.Then there's also the fact that the c02 TURD significantly speeds up basic moondrop machines, which means that you can once again spam those tier1s for honestly a decent throughput. I've got a deposit full of moondrops that's been feeding my rats that is literally just 20 machines in a row that only uses water and can be scaled infintiely, much like the moss I've just posted. And fertilizer being free as in freedom with wastewater will only improve it.I have heard good things about the copper moondrop turd overall though. I might reroll later for it. There's very little reason to reroll your turds 95% of the time and the technology to do so unlocks relatively early.
>>550228193This imply remaking 90% of the building graphics just for a flavor change (miner is still doing the same thing of vanilla, just now looks like a robot), unless you completely replace buildings by robots, like logistic bots, but on the ground and humanoid shape, but them you have to make the whole ai for it and probably can't have many of them anyway.The way I see there is two themes that can be done: 1. Make sexbots or 2. The bio approach, make tentacle sex buildings that rape 24/07 to produce fluids and/or porn, or breed new strains of sex slaves.My idea:>need to ship sextoys and sex robots off world to earn currency (to unlock research) or even resources (one maid sex bot = 1 M iron ore, or something in these lines), player start with simply toys and quickly move to bots. Labs are now porn studios, provide bots and toys to them and earn points.
Fat ugly bastard with grossly oversized PP
>>550229723manI beat the game and never realized you could receive beam power on ships
>>550230075I'm surprised earendel hasn't fixed it honestly
>>550207574Isn't this what a transformer does?Suppose an appliance wants 5v 10amp, which means it has 0.5ohm resistance. If you send 10v, then it'll have 20amp which will probably destroy the appliance, so you use a transformer to go from 10v to 5v. The appliance gets 5v 10amp, but from the perspective of the power supplier it's supplying 10v 5amp.
>>550230154why would he fix it? it's literally in the mod's promo images
>>550231120it's intended?How the hell is that even supposed to work?
>>550231120delete thiswe hate earendel here
>>550231971why would i delete it? we love earendel here
>>550231958Mostly speculative technology but: https://en.wikipedia.org/wiki/Beam-powered_propulsion
>>550232457well, that actually sort of explains how you're supposed to beam energy to a fast moving spacecraft so I'm good, I figured that would be an abstraction compared to a stationary target
>>550232721Anon do you truly think planets are stationary
>>550223421R = U/IIf you increase the resistance of the circuit, while maintaining the same voltage, then the current is going to drop.
>>550232457You can't beam to a moving spacecraft, it's just a big thermal battery to, surprisingly, boil water. You can target the beam to the spot the ship anchors to and the receiver will get heated up while the ship is docked.
>>550233049>it's just a big thermal battery to, surprisingly, boil water.It always comes down to boiling water, doesn't it?I've never had SEX so I don't know the specifics of that mechanic. I thought it would work for a moving spacecraft because I naively thought it would just connect no matter where the craft was.
>>550232996a SE spaceship goes at a decent fraction of the speed of light
>>550233049>You can't beam to a moving spacecraftThis was my main question. Then it's more reasonable.
>>550233705Once a spaceship is distant enough, the tracking speed is no longer a problem but precision is. Theoretically speaking anyway.
>>550227106Just stop drilling oil and mining coal. It's literally that simple. It's already underground, if you stop digging it up it cannot contribute to the greenhouse effect.Of course, our current industrial society relies on the cheap and available energy provided by fossil fuels. If you were to globally ban their extraction, the market would eventually compensate - fuel prices would skyrocket and everyone who couldn't go nuclear would start farming biofuel crops - but there would be a massive economic collapse and probably famine.
>>550226593>What's everyone dream h-egg anyway?Probably something like Free Cities
>>550233705The only issue I see there then is that the incoming light would be severely redshifted. But I'm assuming SE does not simulate general relativity and probably also assumes the speed of actual light is infinite, in which case it literally does not matter.
>>550234225It's pretty well implemented in the KSP mod, Interstallar Extended. Tracking is abstracted as perfect, But you have to deal with the wavelength you're sending, aperture size of the transmitter, size/type/facing of the receiver, and in case of thermal also radiators to get rid of waste heat.Long-wave beams are produced very efficiently but the beam quickly loses cohesion with distance. So microwaves for a first or second stage thermal engine, infrared for a moon mission and UV or X-Ray across planets, where you lose 90% of power on the transmitter side.
>>550234837You could build a receiver to handle the shifted wavelength, or a wide range at the cost of efficiency. And that's for beamed electric power, in the case of thermal all you need is a black-body.
>>550226593Probably some kinda game in which you are the stud to a stable of cow girls, and you gotta both manage milk production and milk product manufacturing, with production being based on how much you fuck them and how much they love it. And also stronger and more complicated milk products could then be ingested rather than shipped out in order to increase *your* stats for fucking.For that purpose Gain Factory was *approaching* what I would realistically want it to be but the fact that the game slowed to a tenth of normal game speed before you could get a decent product chain out fundamentally kills it.Of course this stuff gets over-complicated when you have to actually think about the children resulting from constantly keeping the cowgirls gravidly pregnant, but most porn games just shove that off-screen as a statistic anyway.it was your fault for asking.
>>550234561>Alpha Omega Energy>Some Cambodian company looking for investiments>Site doesn't exist>https://www.linkedin.com/company/alphaomegaenergyWhat. And why do their images look like very elaborate shitposts?>>550234781I actually like the business management of Free Cities and I wish it was more fleshed out. Maybe it's my fantasy of being a landlord and collecting rents or something.>>550235907>it was your fault for asking.No, I'm happy to read every response.
>>550235552Wouldn't redshifted light have less energy overall?t. physicianlet
>>550226593You enslave the native species into workers and optimise reproduction using biological engineeringYou probably start with manually incubated eggs and "traditional" breeding facilities, research DNA improvements, gene edit differentiated breeding and worker species for more optimal worker production, build assembly lines for augmenting your breeder units, and by the endgame you build assembly lines for artificially constructing bio-engineered eggs from scratch and incubating them in artificial wombs
>>550234561Generally when one person claims to be smarter than the whole world he tends to be wrong. Not necessarily this case, but something to consider.I'm not sure what to think here, a scam maybe? Couldn't even find a website, a potential candidate at alphaomegaenergyservices.com used to sell solar panels but is now dead. A company of the same name previously operated an oil well right off the coast of a natural wildlife refuge in south texas. Or they may have rebranded to Alpha Omega Power, which sells large scale battery storage.
>>550236693>The ultimate reward of the porn game is to engineer sex out of the processI don't think you understand how this works
Clean code is so shit holy crap. Who the fuck gives "Don't write debug and error messages because clean code shouldn't have bugs" unironically!?
>>550236852Anon sex is inefficient, it's the point of an engineering game
>>550236852Don't worry, end game research is Sex 2.
>>550236852>He can't imagine an assembly line of sex where foreplay, insertion, orgasm and insemination steps are high impact and efficient
>>550236318Think you forgot your conservation of energy somewhere along the way.Longer wavelengths will lose cohesion faster and spread out, but I'm not sure how that plays out in relativity.
>>550237259General relativity is weird and I still have trouble reasoning about it intuitivelyI think time dilation might explain it, so you get a lower energy beam but for longer (so the total energy delivered is the same)?Also I once watched a jewish youtuber explain that energy conservation doesn't work globally across general relativity but I don't remember the actual mathematical explanation either
>>550237672Energy conservation only applies to closed systems.
>>550237672>I should rewatch that Veritasium video!>Oh wait, the title and thumbnail change for every video every day so I'll never know which one it was!
>>550237259Because the distance between the station and the ship keeps growing, more and more energy is in light between the station and the ship. For simplicity, consider a case where the ship is moving at 0.5 c directly away from the station and the station is firing at 1 W, looking at the station's perspective. Then there would be 1J per light second spread across the distance between the station and ship. The distance increases by 0.5 light seconds per second, so 0.5 W is going into the beam of light that hasn't reached the ship, and the remaining 0.5 W actually reaches the ship.
>>550238135One would assume the universe is closed, excepting potential leakage explicitly to/from outside the borders of the observable volume.
>>550238728Entropy is a thing, leading theory being that we are leaking energy into a different universe. Also the constant and accelerating expansion of the universe means less energy overall by volume every second.Which is why it's now believed that the universe will eventually reach a "heat death" in which all matter is equally spread out and nothing can ever happen ever again.
>>550238248That would make sense with sound waves. The beam is moving towards the ship at the speed of light from its perspective as well as from the transmitter's perspective. Then it gets fucky.
>>550238981My dad works at nintendo and he said the universe 2 is being released soon
>>550238205The nytroglycerine episode thumbnail change was just positively oddit went from "this liquid is very dangerous to move" to whatever the fuck this is
If one were to make a sex mod to factorio, biters could be replaced by horny dudes who are lusting after your sexbots/slaves. This would be hilarious.
>>550239412>Worms and spitterscease
>>550239065That part is taken care of through time dilation. From the station's perspective, the light is hitting the ship at 0.5 c, but that's fine because otherwise the station would be seeing light move at 1.5 c.
>>550148248are we still on py/se?
>>550232207weird, in this post I only read*sounds of oral knotting from gargling earendel's furry bulb*
>>550239970you're a weirdo
>>550236834Yeah, it's almost certainly a scam. I don't remember where I saved the image, but it's probably because I thought it was funny.
>>550239487Worms could be replaced by regular towers/turrets, or just make them a giant penis if that is your thing. Spitters could be dudes with guns.Also, think about space age demolishers.
>>550236945It shouldn't be necessary to modify clean code so there's no reason to worry about readability.
>>550236227>I actually like the business management of Free Cities and I wish it was more fleshed out.Yeah, same.Also wish there were more late-game money sinks so there was some reason to continue making money after buying all the upgrades.
>>550241806eeeeeeeee eeeeeeeeee eeee eee eee eeeeeeeeeeeeeee eeeeee eee
>>550242397
>>550241806eeeeeeeeeeeeeeee?
Is the stationeers serb happening today? I finally bought the game, I was never able to join with a free copy, so I'm really hyped
>>550238981Heat death I've heard about, and it logically follows from reducing the energy per volume. But reducing energy per volume due to volume expansion doesn't imply breaking conservation of energy across the whole universe.Leaking entropy into a different universe I haven't heard about before and it sounds like a totally crank theory, something physicsts come up with as a moonshot when they can't explain something. It seems just as likely that something about our understanding of spacetime and/or energy is incomplete as that there are other universes we are "leaking" into; we still don't have a combined quantum gravitation theory for example.
>>550078234I hate that shit. Love the game for perfectionist stuff like that but there are no good solutions that won't sideline a good chunk of your vehicles for awhile to fix it. Dump in the area and reterraform. Those dump crane things might help you get the exact spot right, but I usually just let my rigs do the work. Say goodbye to 20 years of progress
>>550244292It was gonna waste iron anyway, he built the walls too close
>>550242501https://www.youtube.com/watch?v=XE_IYocTi7I
>>550163435>>550163115All active machines consume the same amount of UPS at least roughly speaking. So you can calculate which one is better for UPS by simply counting the machines that are involved. The 200 moss farms will obviously be vastly superior in this case.
>>550163115A single coal patch can create a pretty gigantic amount of stone bricks with the pitch recipe that can certainly sustain the stone needed for that
>>550246168If we're talking ups, and ups is mostly bothered by inserters, then the ups of a machine should be proportional to the number of inserters, with the operation of the machine itself functioning as a rounding error assuming full uptime. I have no idea if that is accurate.So, lets say 1 machine generates .1 items/second and another 100 machines generate .001 items/second each, such that both groups generate a total .1 items per second, but the 100 machiens represent 100 times the number of yellow inserters. Are the 100 machines 100 times worse in terms of ups?Assuming you have 1 machine that generates 60 items per seond and which is serviced by an inserter which can move 60 items per second, and you have another 1 machine that generates 6 items per second and is serviced by an inserter that can move 6 items per second, do these two setups have the same effect on ups? Assume there's 100000 of each setup, if that is necessary to see a difference between the two setups.
>>550247305If you are talking about inserters then it's a simple comparison of how many items you need to put in to get one item out and for that the recipe that requires 200 farms wins by a lot again
>>550247305That's why you get crane inserters that move full stacks at once
>>550239731py/tfmgtfmg has been completely dead, so i should probably switch back to sex
>>550247305I'm not sure if I follow whether idle inserters use the same ups as active inserters
>Pacu eggs give twice as much kcal of raw egg and egg shell than the other basic critters>Even though they also produce eggs four times as fastEh?Guess I'm really making omelettes then.
>>550244151should, probably, but we're in a tight spot, waiting on a trader to give us water and oxygen
>>550247305>>550250170As far as I'm aware, inserters use UPS heavily>when a machine wakes up and triggers the inserter to move>when the inserter is holding items over a belt and actively waiting for a spot to drop them (including if the belt is empty, it still takes a few ticks to drop if the hand size is upgraded at all)>when the inserter is above a belt waiting for items to pick upBasically if you have 200 entities and each one notifies its own personal inserter independently, that costs more lag than if you e.g. synchronise your 200 entities and use circuits so that when one inserter moves all the other inserters move at once. I'm not sure why exactly checking a circuit condition is cheaper than the building waking up its subscribed inserter but for large builds this generally makes a big difference.And picking up or placing down onto belts also takes UPS. From what I know, picking up from a moving belt with a hand size > 1 is one of the worst things you can do; picking up from a saturated belt such that the inserter can just grab the items that are stationary directly in front of it is fine. I think placing down on a nearly-full belt forcing the inserter to wait a while for a gap is also bad, placing down on an empty belt is a lot better. As far as I know sideloading belts is actually cheaper on UPS than having an inserter drop into gaps, so you can have a machine unload onto a short belt segment that then sideloads into a nearly-full central belt line, and that will be cheaper than if the machine's inserter was trying to unload directly onto the nearly-full line.
>>550254774I've never played stationeers but this sounds weird>yeah our space station is running out of oxygen, we're just waiting for a wandering trader spawn so he can sell us breathing air
degg
tfw still no blue circuits on pyserb
>>550266748what do you meanI figured the guy who was weaving the circuit tapestries had already done it by now
>>550267118serb ded (spiritually)
>>550267172are you guys past the 1k mark
>>550254774On vulcan, right? I have a really good cooling setup I could do that would produce cold volatiles for sale and cold CO2 for a greenhouse.
>>550267336lol
>>550267272have been for many months
>>550267671>for many monthsare you at 2k then?
>>550267875no, 1.4k
>>550268014well, it's still the py serb that got the farthest of all of them I thinkplus the fps issues because of the serbis there a backup of the map that people can download to try it in singleplayer to see how it cripples my computer?
>>550268223it will cripple no-one's computer. I can run it fine on my laptop. it's just that the connection is dogshit and can't keep updating all the players. and you can always join yourself to download the map.
>>550268341>and you can always join yourself to download the map.Oh, it's just a matter of saving? How does it work?
>>550191358You know I was thinking about this further today and I think my blueprints are fucked. Basically the exits from the junctions don't have a long enough distance between signals to allow a train to buffer after the exit, so it's possible for a train to enter a junction and then get stuck exiting it.But the reason behind that is simply that my trains are longer than a chunk and my rail blueprints are chunk-aligned. I need to have signals in my blueprints, but as a result they don't leave enough space if there's a junction adjacent to a given blueprint. How do you fags handle this?The only solutions I see are either re-signalling intersections manually, or having each intersection blueprint also come with built-in straight tracks extending in every direction with the correct skipped signals to ensure a train can always exit, but that would make the junctions artificially massive and wouldn't let me fit them properly into my factory. I know space is infinite but I'm belting half my intermediates and also I haven't cleared out infinite space from biters yet.Is there any solution that doesn't involve making all your rail blueprints 2 chunks wider in every direction and making every intersection take up massive space?
>>550268435join, escape, Save Map, leave. simple as.
>>550267616Is the run so fucked it wouldn't help at this point or what do you mean?
>>550268510simply don't signal anything in the blueprints except crosses. if that's still too little, you're fucked and should have made the chunk bigger.
>>550268510I doubt that the intersections are the core issue with the system. There aren't any trains that are blocking a crossing, which is what chain signals fix. Looking at the oil dropoff, there are two trains that are trying to go into the same stacker. If the train at the entrance to the stackers and the train behind it actually went into the stackers properly I doubt there would actually be an issue.
Thoughts?https://www.youtube.com/watch?v=znCMW8forUc
>>550268510>my trains are longer than a chunk>I'm belting half my intermediates and also I haven't cleared out infinite space from biters yet.You need to make an intermediate set of trains for this stage of the game, then move to a larger set of trains when you have functionally infinite space.Your starter base cannot be future-proofed for lategame.
>>550268510You can just skip signals on straight pieces and add them as needed later, trains going full speed on straights don't really occupy that much space. Alternatively you can combine few of your blueprints into a combo that has junctions in both ends and then just use that to make a grid. Alternatively build in looser pattern. Alternatively don't put so many trains into the network and/or add more buffers at the places they want to go to wait. Alternatively make junctions with elevated rails.Like the guy you responded to problem is that his buffer is signaled wrong so the trains don't actually stack up and wait on the mainline + he probably has too many trains + he has some kind of signaling error because the exiting oil train isn't moving despite the clear track.
>>550267336we're basically out of o2 and power is (currently) limited. We're also totally out of water. The new respawn system may or may not save us but if anon was complaining that I killed myself to save some water before now it's even worse, Yet he didnt realise we were all gonna die anywayNew cooling would be great tho but we have to salvage the situation first which is mostly get more power and just fucking cool the base instead of cooling random gases outside of it.picrel current setup in atmo
>>550268875Do you mean in the intersection blueprint? The issue is mostly in the other blueprints I tack on to it, like the straight rail ones.I can remove all normal signals from all my intersections/splits so that chained intersections end up with a chain of chain signals and don't allow trains to be stuck midway, but adding a straight rail blueprint at the exit of an interesection will still add a normal signal too close to its exit.>>550269750>skip signals on straight piecesMight have to do that. Or actually maybe have two straight pieces, one signal-less for intersection exits, and one signalled for long straightaways.My junctions do use elevated rails but there's still some crossing going on.>>550269219>oil dropoff stackerWait shit, thanks for pointing this out. I thought stackers were too simple to fuck up but you're right, something's wrong there.>>550269345This is my intermediate base and it is using intermediate trains, they're only 4-2. But 4-2 is still longer than one 32 tile chunk.With SA, throughput is so high even at intermediate levels that I feel like it's justified.
>>550269293My thoughts is carbon copy, even down to double sided belts. The elevator is cool but otherwise eh
>>550270702It's made from a factorio mod as far as I can tell
>>550270702you know what they say, highest form of flattery and everything.
>>550270507They also added a option a while ago where every new player gets his own lander, maybe you could enable that for a canon plot twist saving the base? Because it sounds like a restart otherwise.
>>5502707022 sided belt is pretty good game design because it adds layers (heh get it (the game haslayers) lma) to otherwise incredibly straight forward mechanic. Games should copy good features off each other, DSP should add 2 items side by side just the same way Factorio copied stacking from them.
>>550269293>$70 on releaseWhat kind of idiot would buy that?
>>550269293>factorio: early accessmy thoughts are "I already bought this game call me in 10 years and show me how it's going
>>550270702It's made by the guy who made ultracube and it was originally a mod.
>>550271728but it might go on sale for $50! Factorio would never!!
>>550271728why would you lie on the internet?
>>550272108(you)s.
>>550271461well once we finally get a trader that gives o2 and h2o we can carry onlast resort would be to cheat it in. because the lack of those two is the only real problem right now
>>550271495Encouraged sushi sounds cool to me though
>>550272254>cheatoh NO NO NO NO NO HE SAID IT HE SAID THE WORD
>>550272254Getting another lander would feel better than straight up editing shit in
>>550273194yes well, that's also what I'm wondering about the new respawn system. At the very least you come with a full O2 bottle and some water, tho i'm not sure we can recover the bottled water to grow plants with, so it would mostly be a game of waiting for the right trader to pass by i guess. Might as well improve what can be in the meantime
>>550273904isn't water inherently lossy because you don't go piss? same goes for food, really.
>>550274351I wish my butt just annihilated/teleported waste and I never had to shit or deal with shit
>>550270507Here's my proposal, the code for the IC chip is pretty simple, it just starts the filtration unit if the input is above a certain pressure and there's no pollutant in the mix.
I could put 10kmol O2 into a pipe or (maybe) convert the save to the landers
>>550274883Landers first
>>550272254why not go with an easier planet first rather than go for the hardest planet, then spawn things in when something goes wrong?
>>550274351yeah, at the very least plants produce food and o2 out of water >>550275403i think venus would be harder, not sure about europa but I thrive in the cold. I also didnt pick the planet and before the whole save system change they were on europa i think.
>>550274759I just realized, instead of filtering the volatiles, it would be better to filter the CO2, there's a constant demand for them in any case and if the thing does a fucky wucky there's no pollutants in the greenhouse, they're in the volatiles tank instead which is easier to fix.
>>550275727Europa edited to have 10% nitrogen in the air and stronger snow storms would be funVulcan does seem really hard for multiplayer, Venus is probably impossible unless everyone knows exactly what they're doing.
I think you get 1 lander per zone so the start zone won't get one? Maybe it's borked with how I did it?Regardless you get the starting hardsuit/podN: Green /egg/s and hamP: Corneroidswe might be able to just keep podding in till we get a trader?or maybe start over (again) with round robin>>550274759I don't think it would be prudent to cool all outside air most/all the time, especially since we have quite a bit of CO2 right now, and that will likely be abundant
god i fucking hate that you are limited to the blueprint designer in satisfactory.I don't mind it as much for making factories since at least you can go vertical for those and use the full cube.But fuck trying to make some rail intersections/roundabouts.I ended up with making a quarter circle that autoconnects to itself and forms a full circle with signals and shit.still more finnicky than a fucking roundabout needs to be. Not even sure the mk3 blueprint designer can fix this.Though it is also easy enough to make a blueprint of just the full circle and then manually connect your rails to it and place signals each time. might still be easier than placing this shit 4 times.
>>550274759i'm assuming you're the anon with the phase change setup if you have that pici still don't get the very beginning of your setup/haven't been able to recreate itthe main problem i have is these things:>how are you replenishing pol in the first large gas pipe volume? while condensing, this will increase in percentage with c02 and vol until there is no pol left>even one single pipe cowl to the outside on this network or past a valve will depressure faster than the active vent can manage to keep it at condensation. a passive vent is a magnitude worse (are you slowing how the large gas pipe volume leaks back into the outside air? if so, how?)i have an idea for how to tackle this but it requires a controversial flip flop circuit:>1. active vent connected to two pipe networks systems via digital valves>2. flip flop toggles which valve is active>3. whichever network's input valve is not active will have a valve active to the outside air, effectively resetting the contents>4. both pipe networks have a condenser valve connecting to the same fluid pipe networkthis should give you a consistent flow of liquid pol throughout the entire night with no need for any large buffer>TL:DRishi wonder if you had any sort of equivalent to "liquid pol acquisition rate" for me to measure the above idea against
>>550277076are we seriously doing this again? Are we going to call eachother cheaters and then have a meltdown about unrealistic COP?
>>550277269i was just asking how his setup works, namely how the pol in the first pipe network is being replenished while maintaining favorable conditions for condensation
>>5502717281.0 will be 10 years from now, so it'll be really cheap by that time
>>550269293pretty
>>550277076>how are you replenishing pol in the first large gas pipe volume? while condensing, this will increase in percentage with c02 and vol until there is no pol left>are you slowing how the large gas pipe volume leaks back into the outside air?That's exactly what the choke is for. One way valve -> 10l pipe -> one way valve -> passive vent. That means the active vent is constantly pushing in new gas as quickly as it can, POL is condensing and transfering most of its latent heat energy to the non condensing gasses in the pipe network, and then there's a constant flow of CO2 and volatiles out through the choke, at first slower than the active vent pushes in new gasses, but at some point reaching an equilibrium.
>>550277076no it's someone else, I'm doneThe "choke" part was just a back-pressure regulator in my design, either way it keeps the gas flowing.
>>550274562if that always happened for all life there would no longer be any lifeif it happened to all humans today, there would be no more humans in a decade
>>550276174Venus brutal is doable solo, so just a question of whether the others contribute or get in the way.
>>550277269You are doing this, fucktard. You and everyone who replies to pointless bullshit in these threads. I wish you would all stop breathing. This is the only reply you get out of me, and it is borne entirely of spite and frustration.
>>550277683oh, shit *two* one way valves chained. you might not need two, but then again. i don't know how the chaining actually worksit depends on the build orderin a room at 146 C, 25 kPa, vulcan atmosphere, with an active vent connected to a 10L single pipe, then a valve, then another 10L single pip, then a valve, then another, etc., active vent on Inwards and the default 50.7 MPa>with no cowl or passive vent on the first segment, obviously we reach 50.7 MPa on that first segment>cowl on first segment, cowl built last, first segment reaches 34 kPa>cowl on first segment, active vent built last, first segment reaches 3.57 MPa>passive vent on first segment, passive vent built last, first segment reaches 34 kPa>passive vent on first segment, active vent built last, first segment reaches 676 kPa>cowl on second segment, cowl built last, first sgment reaches 3.57 MPa>cowl on second segment, active vent built last, first segment reaches 10.6 MPa>passive vent on second segment, passive vent built last, first segment reaches 676 kPa>passive vent on second segment, active vent built last, first segment reaches 7.74 MPagod i love stationeers physics>TL:DRyou should be able to get away with a passive vent or cowl after just one valve, *provided it is built before the active vent input*otherwise you would then need to chain two valves
>>550279618I would suggest not using machines that fail if assembled in a different order.
>>550280801in this case you run two unique risks depending on build orderin one case, if you switch the build order, you might find that you never reach favorable condensation pressurein the other case, if you switch the build order, you might find that you have a very high pressure, high condensation rate, and if you don't manage this, the pipe will explodethere may be something more complex to put on top of all of this to make it work in either case (digital valves to segment 1 and segment 2, digital valves on each segment to vents/cowls and an IC10 can enable some combination of valves to work in both cases and react to changes)at the core though, since that's how stationeers works, you can't avoid that behavior
>>550280990god i wish that were me
>>550268510replace rail signals at the end of intersections with chainsonly use rail signals at straight sections longer than your trainswill a train entering this block fuck shit up if it stops? use a chain signal leading in
>>550031296Does Vintage Story fall under /egg/ since it's a voxel, or does it fall off because the engineering is minimal?
>>550279326>>550279326just teleport it to indiait's a win-win
>>550282513no, not under any circumstance. it could fall under dogshit game.
>>550281618You can avoid building machines with tiny margins, that are at risk from such a quirk.
>>550283436it's just measurements
>>550276639Water trader netting us 23L of water
>>550282513it is no way engineering and voxels aren't engineering eithergo to indie or something
>>550280801that's simple, just don't make machines out of single pipes.
>>550105907It's incredible how much power this shit can carry, I just kept adding wheels barely seeing a dent in power production or water build up behind the wheels. 7k power nearly for free, just like that, in something originally meant for badwater discharge. It's fucking crazy.>>550131464Funny, the first badwater source I tapped into for power (the ancient aqueduct in the middle of this map) struggles to power more than a numbercruncher. Still a decent early investment, back when I was still treating badtides as droughts.Also, I'm not sure about folktails, but iron teeth's badwater seals can actually force the badwater to keep flowing through droughts. It's not really that much good for power, but every bit counts.
>>550283832I always buy steam instead then struggle to cool it down in time. btw water becomes drinkable at 99.9C, and usable for plants at 49.9C.
>>550286489>buy steamus the trader's name gabe or something
>>550031296(factorio)How do I set the railway configutation? It is not very intuitive, I don't know how I fuel the tank and move it.
>>550291546for the locomotive, just put any fuel in with an inserter like you would a furnace (or just click on it and put it in manually).For moving, just place some train stations down. You'll be able to do a train tutorial too, but since it looks like you're in the normal tutorial, I wouldn't worry too much about it right now.
>start my large intermediate factory>pollution spreads>realise my wall design is actually shit and has way too few turrets>constant blaring alerts about shit being destroyed, construction robots dying by the dozens>my resupply train logic is shit and it keeps circling back to drop off 3 replacement bots to the closest station, the fartherst ones are starved of resources>also some items refuse to be dropped off so somehow seems like my circuit conditions are fucked in a way I can't spot>I need to rework miles and miles of wall, add a bunch of turrets and probably more ammo supply, rework my resupply train entirely to have a non dysfunctional schedule and also to carry the extra items, rework and replace every single resupply station>lose motivation and close the gameGood games to turn your brain off?
>>550295742>plan poorly>fuck up>rage quitsounds like any game you play has your brain turned off m8
>>550295915The wall has been holding up fine for 200 hours. I had reached behemoth evolution and it was still holding up fine. I cleared out a massive amount of land and it was holding up fine. I sent my arty train and it was holding up fine.It's my first time ever building really large scale, in 1.0 I rarely built larger than just launching a rocket, at least in vanilla. I simply didn't anticipate the massive amounts of pollution a large-ish factory makes and how that would directly translate into enormous attack waves. I thought that with the evolution factor above 95 it was basically proof that my wall worked but I really didn't take into account how much the size and frequency of attacks ramped up.
>>550295742I slot nips in Enlisted for that
>>550171918And there's the last one.Now that it's done, it looks like it never could have been difficult. It was.Chip 1 is the small chip in the upper middle. It grabs numbers from the LOGOS pump until it receives a -999, and then it grabs numbers from the TELOS pump until it receives a -999. It passes all numbers to Chip 2, the lower middle big chip.Chip 2 passes every incoming number to Chip 3. Incoming numbers are in groups of 25. Meaning, if there are numbers from a pump, it will receive 25 numbers and then -999. If there are no numbers, the first number will be -999. If it is receiving numbers, it will turn the first and second incoming numbers into a single two digit number and pass that to the read-write. It will do this 12 times (using 24 numbers) When it detects that it has received a -999, it will pass one last number to chip 3, one bonus -999 to the read-write, and then the 25th number to the read-write. That means the read-write will contain 12 2-digit combination-numbers, 1 -999, and then 1 "25th" number. That last number is a checksum, and is notable because it is probably already a 2 digit number.Chip 3 will, on receiving a number other than -999, add the first number and then subtract the second number, and repeat. The last two numbers it will receive will be the checksum and the -999 numbers,and it will add the checksum as normal but will skip subtracting the -999. Then, it will pass the resulting sum to the two pump-controllers, and also back to chip 2.Chip 2 will check if the checksum sum was zero, as it should be, and will wake up chip 6 (the upper left big chip) if the checksum passed, which indicates un-corrupted data from the pumps.
>>550299428Chip 6 will submit each digit from the read-write separately. As a -999 was submitted in address 12 of the read-write, it will not submit that value, but will instead submit address 13 (the checksum) without separating the digits. Like this, it will always increment back to address 0 at the end of operations, without having to check the address or set the address directly. It will then null the trigger-value from chip 3, allowing chip 2 to receive further values from chip 1Chip 2 uses a similar trick when loading values into the read-write. If values are available, they are always placed into the read-write in groups of 14, and so the address is always zero at the end of a set of operations.The far right wire always has exactly two values given to it, and so the two pump control timers will cycle once per time-unit. This is because -999 is passed to chip 3 two times, because chip 2 receives to sets of numbers, because chip 1 receives numbers from two sources.That's all. Game seems to be over. Story is... it just stopped with a big ambiguous event.
I'm going to fucking start producing nuclear spidertronsIf they blow themselves up I'll just upgrade my assembly lines
Today we blew up the base
>>550306326i thought we fixed everything
Made some small changes to it, I will try to build a big boy version of this next time so we don't die from heat again
>>550306326>again
>>550306326>>550306568Everything is fine, the sun is just really bright>>550276639>cooling should be done (twice over)>water is kindof sorted>the base now has pressure and a decent amount of O2>ores are running low>the centrifuge is overloaded>decision to stop using furnace exhaust (except for N2)>this should hopefully stop the heat problem
>>550269293I wonder if this can't be recreated 1:1 with a Factorio mod that just switches between surfaces.I was going to say it just wouldn't have fancy animations but didn't they actually add a ton of support for transition animations for the cargo pods in SA? I wonder if you might even be able to recreate the elevator animations and fade-in of the surfaces this way.I would enjoy it if the factory has proper Z-levels in a way that you can't just do in Factorio but I'm not sure this is going to be the case, just based on this trailer.
>>550284067To say it's "in no way" engineering is a little misleading, no? The engineering aspect is certainly underdeveloped, but it's definitely there, or do you simply not count it because it's cogs and rotation as opposed to machines?Regardless, I do see where I went wrong with misreading this general's main point.
>>550308567The plants live but we only have about 65 plots. From the time i spent in there i saw O2 raise from 70 mol to 80 mol but some of that is leaked from the suit. We need to expand everything. I think i'll go mine next session
>>550282513there's a /vm/ thread
>>550282513Did you get evicted from yet another general?
>>550292189It says "no path" even doe I already filled the railway.
>>550320174Gonna need to show us more of your rails, sahib. Hit the button that turns the signal visualizer on while you're at itIf you only have signals on one side of the rail line, the line will behave like it's one-way and a train will refuse to reverse down it
>>550320174show the whole railway. you probably have a station facing the wrong way, you gotta add either a locomotive facing the other way to your train or u-turns to your rail
>>550320174From the map it looks like you literally have a single straight lineTrains don't go forwards and back, they need a loop
>>550315630Oh, thank ya' kindly.
>>550316005Wouldn't know of that sort of thing, mate, I haven't touched 4chan in like four months. Was just looking for somewhere to discuss something I've been poking lately.
>>550274759>>550277683>>550278040behold, my latest abomination, taking inspiration from your build:cooling a large room on vulcan to below 30 C with no air conditioner, no evaporation chamber, no condensation chamber, no pressure regulators, no volume pumps, and no pressurant or purge valvesthe only powered component in the cooling system is a single active vent
From The DepthsFlying Squirrels are annoyinga ship with a laser or particle cannon makes it super easybut that's not what I WANTI want small interceptor planes with cannons or missilesavoiding their missiles is quite easy, just go somewhat fast and have a spinning stick with a radar decoymanual aim and simple autocannon turrets could workI could also ram itbut those aren't really what I want
>>550308949Isn't that factorissimo alreadyjust make the "factory building" super huge and with generated resources inside
>>550325465Thanks, I hate it.
>>550327620Make an interceptor with a particle cannon
>>550338289I guess...
>>550325465Do you have a diagram of what's going on there? Looks interesting
>moondrop hydrogen isn't passthroughThat is annoying. But it does triples my moondrop production with just two electrolyzers.
>>550327620Blast them in their evil squirrel hearts with an aps imo
>>550344852a high velocity sabot APS is also a solution, yeah
>>550345547a high velocity shoe?
>>550346338>high velocity shoe
>>550346338
>>550346576I mean granted you could do serious damage with one of these>>550346992deadly
>>550336162Factorissimo is nested buildings, not layersLike yes it would be similar if you make the "building" an actual generated surface rather than a building and also you "enter" it by stepping on something that looks like an elevator rather than entering a "door" into the "building" and you might even add animations for the elevator going up or down. But at that point it's not factorissimo, literally the only thing they would have in common is that they are using multiple surfaces.Might as well say "isn't this just SeX except with elevators rather than space travel"
My one, singular wish for a factorio clone is to not have belts; and, if they have belts, to fucking autoroute them. That's all I want. Autorouting belts. I never want to manually route a belt ever again. I want the most hideous fucking spaghetti known to man and only workable by the most insane algorithm.
>>550348137>Might as well say "isn't this just SeX except with elevators rather than space travel"Yeah that was my point. it's just missing the flavor and story around it, and some animations for the area transition.
>>550348137>"isn't this just SeX except with elevators rather than space travel"Uhh yeah, I definitely have sex with space travel aahaha I mean, who doesn't?
>bro turret spam can kill the weaker demolishers
>>550359396Copypasting a single block of ~50 turrets with red ammo should be enough. Having some physical damage research probably helps.
>>550359396https://arch.b4k.dev/vg/thread/508455339/#508613396https://arch-img.b4k.dev/vg/1735794483253.webmere u go
>>550359396or ship a tank and shoot with piercing uranium shells
>>550359396You need one concentrated block of turrets all firing at once. Demolishers are a DPS check, in your screenshot all the ones at the bottom were useless because 5-10 turrets at once will just tickle it, and the top block may have been close to enough but it looks haphazardly spread out so it probably wasn't optimally effective either. Also still quite small especially if you're using red ammo.Ship in uranium ammo to make small demolishers super fucking easy to kill at the cost of launching like 20 rockets worth of ammo from nauvis (and negligible uranium)
>>550321161>>550321362>>550324506lookit is not connecting to the stop named hugrom
>>550359396Disregard uranium ammo suggestions, only stacks to 25 in a rocket and you'll need hundreds.4 nuclear reactors (4 rockets)1 stack of nuclear fuel cells (1 rocket)Put one fuel cell in each reactor and wait until they hit 800cLure worm into reactordead worm
>>550362020bro...the arrows on the track when you're placing the station tell you want direction the train needs to come from.
>>550359396Silk tissue.
>>550363325>FPS 39.1
>>550363631Yeah, turns out there was an issue with the primitive foundry mod that raped your fps.
>>550363631when worms die there's a lot of damage zones and boulders generated and the game deals with it about as well as it does detonating a nuke in 1.0
how is this possible? i thought the game was written in c++, which is very fast. well? speak up Kovařík.
>C++>Not Assembly>Not even C
factorio should be rewritten in Rust
>>550362020watch a train tutorial on youtube
>>550362020The station is on the wrong side, trains read signals and stations on the right side of the track (from their perspective).
>>550362020Surely this is a joke, right?
>>550368168If it were, surely it wouldn't have gotten so many serious responses, right? People don't fall for trolling easily.
>>550368168happened to me the first time I palyed around with trains too.
Something fucky with the biters, they come at my outposts from impossible angles like from the tail end of a peninsula. I'd rather the game not cheat in enemies like some overzealous dungeon master.
>>550375805It doesn't.
>>550363325What is the purpose of the green wires
>>550362189Thanks, can I rotate the arrows?
>>550375805Either there's a nest on the peninsula that you haven't cleared, or the peninsula isn't as much of the peninsula as you expect. If landmasses are very close together sometimes it can be hard to tell if there's a 1 tile diagonal connection somewhere that biters can walk over
>>550376770No you have to build them in the other direction
Recon picture taken on site from a high altitude glider. Wube is controlling for damage itt.
>>550343269apologies if the diagram sucksort of text-explanationin the first evaporation of liquid pollutant, you can use that to cool down the liquid pollutant and chain to another gas line, which makes the "second evaporation" of liquid pollutant, which you can use to cool down the liquid pollutant, which you can chain to a "third evaporation", so on and so forthyou can use heat exchangers so each n-evaporation can cool the main liquid line, then if you leave the heat exchanger off the last n-evaporation group, the temperature is extremely low
>>550377371cat's butthole
>>550379737did somebody say "cat"?
>>550146346You will
>>550377948Damn that's amazing. What happens if you replace the one way valve after the evaporation valve with a condensation valve? The one that connects to the next heat exchangers, not to the outside cowl. And then what happens if instead of that long chain of heat exchangers that condensation valve loops back into the liquid POL line?If this does what I think it does then this is the GOAT vulcan cooling design. But even if multiple heat exchanger groups are necessary that's still absolutely great.
space platform hubs should provide 1MW of power at all times
egg!
>>550381615https://youtu.be/hc_4ax_rOaI?t=9
>>550380613replacing the one-way after evaporation with a condensation valve can be simplified back into a one-way valve. the liquid network after the new condensation valve will have a lower temperature until it fully pressurizes. it'll only look like it's working better at firstalthough i think it's a cool design, it is actually dogshit, probably among the worst designs to cool a room to 20 C or lower on vulcan that existseven though it uses very little power, the cooling rate is abysmalthree daisy chained ACs uses much more power, but probably has 20x or more the cooling rate while not using 20x as much power, and then there's the build that must not be named, which is the undisputed GOAT of vulcan cooling since it can fit in a 1x1x1 space and cools probably 100x faster than this for around 4x the poweryou can still probably use the idea, but like the other anon did, you'll probably end up adding an air conditioner somewhere in the mix
>>550381860>the build that must not be namedPlease elaborate>you'll probably end up adding an air conditioner somewhere in the mixUsing an AC to dump heat into the system is much better, yes. Getting the pol from >120C all the way down to 20C by itself is just wasting its cooling capacity on cooling itself before exhausting it to the atmosphere. Something like 60-80C seems like a good idea for all these systems, it cuts down on AC power usage a lot.
My autistic friend keeps worrying why the energy production on Satisfactory is fluctuating so much. We are at phase 4, mainly using oil he says sometimes the fluctuation is from 6k to 7k. Any thoughts?
>>550348137>Might as well say "isn't this just SeX except with elevators rather than space travel"Uh... yeah, that's actually quite literally what it is.
space platform hubs should consume 1MW of power at all times
>>550383309>my base has a problem>doesn't show base
>>550383543>Create platform>No power>Can't build platform
>>550382267even the mere discussion of this is an /egg/ warcrime, i hope you know what you've done
>>550382267>>550385240i forgot to elaborate on why it works, for anyone not in the loopif the pressure of the input and waste networks of the AC are above 111 kPa, then pressure efficiency is 100%if the temperatures of the input and waste networks of the AC are equal, then temperature efficiency is 100%with both at 100%, the AC operates at 100%, and i *think* this means something like 6kJ of perfect heat transfer can be made from the input to the waste linewith the very low volume on the waste line, this sends its temperature to 1500+C, allowing you to cool to -80C, quickly, even during a mid-day vulcan solar stormeverything is working lockstep sometimes within a single physics tick>input is pressurized with room temp air>waste is pressurized with room temp air>air conditioner executes once>volume pump pulls ultrahot gas towards heat exchangerthere's lots of ways to optimize even this simple setup, but it already blows every other air conditioning setup out of the waterthe reason it is forbidden is because if you calculate theoretical efficiency, this air conditioner must be breaking real life laws of thermodynamics and, even though stationeers is not real life, this upsets some on /egg/
>>550385768So, Stationeers doesn't heat fluids when compressing them? Is that why it works?
>>550386831 (me)Seems like it doesn't, actually please with myself with this one.
>>550386831that's one of the reasons, yeahthere's also the air conditioner moving about 12 or 13 kW of heat using only 100W of power and it completely disregarding the ideal gas law while doing thisif you have the input pressure low enough, it's possible to remove all of the heat from the input, such that the output is absolute zero temperature iceanother is that air conditioners and active vents can move obscene amounts of mass very quickly for almost no costi'm sure the phase change mechanics probably have simplifications you can take advantage of, the previous "only one active vent" build is probably doing that
pyserb has been saved and brought back to full FPS by...... restricting the server to run only on 1 core, therefore worsening performance, therefore allowing all the network packets to actually arrive on time.
>>550390110Truly a solution for only the most sophisticated of mods.
>>550376770Move the stop to the other side of the track.
>>550385240>>550385768You're right, better never mention that again
>>550388046Gay Lussac in shambles
>can't unlock calcite and sulfur asteroids using the science packs provided by the homeworld of calcite and sulfur
>>550395594trigger tech momento!
>>550385240okay, i bought the game, now whatWHAT THE FUCK IS THIS CAPTCHA
>>550398978yeah it's a messalso if you're running 4chanx, it won't let you post if you get without needing to fill it out, but will work if you have to fill it out btw
>>550408989Your use case?
>>550348238Ever played per aspera? Not a factory game, but your whole system is operated by autonomous drones that move resources areound and the game automatically draws roads from one node to another, BUT it does so by making roads to every possible building in range, when the player places a new building. There is no option to delete roads or for the player the draw them himself.The result is an insane sprawling mess of redundant roads. The most retardes thing I have ever seen in a city building game.
>>550409487Yeah, and it's much nicer logistically, but guess what. The drones are utter dogshit for moving shit around, even with the hyperloop bullshit. Minor tweaking to the drones, or alternative transport could make it so much better.
>>550410209Yeah. I didn't mean to make the game sound good, I have no idea of what is wrong with the devs to think that any of that was a good idea, maybe the vague general idea of having autonomous drones from the start, but the execution is garbage, you can't have more than one drone in each lane at same time, can't tell them to prioritize one road over another, everything is a massive slog.
>>550385240>>550385768Why is there a cowl pushing 1500C air into the room
>>550385240So this abuses a hole in their fix for the previous abuse. Used to be the A/C ignored input pressure, so if you fed it a tiny trickle of gas it would receive all the cooling meant for like 20mols or so, and jump straight down to -150C.>>550399331and that's after 4chanX already updated
Why does Dosh insist on making videos about shit no one cares about its been like five months since he made anything watchable
>>550416258you can just plug your own video dosh, you don't need to pretend to be a hater.
>>550417173Next you're going to tell me the Easter Island head in sunglasses and a trenchcoat is Dosh too
>>550416258Dosh was on jury duty?
>>550416258dosh why you lying you were removed after doing an uncle ruckus
>>550412962think of it as>cowl pushes 1000C air which was previously 1500C air into the room since the heat exchanger takes a bit off that air before it goes into the roombut that's why i said it can be optimized. it'll still cool a room, but it should be easy to make it probably faster and more efficient>>550414112>this abuses a holewhich is?>>550417173last time he was too obvious he got sniped by jannies, can't blame him
/egg/ - E-celeb Gaming General
does /egg/ even have enough posters to be worth shilling tonot to mention the vid is entirely off-topic
where the FUCK is 2.1
>>550418887no, not even closeI think Dosh just likes this place>>550419208probably like a year from now
>>550419298what the fuckdidn't 2.0 release literally a year ago
>>550419458good things take time
>>550419298Dosh is a simple man. He was here 10 years ago, he stays here forever. He gracefully ignores the weird fanfics (unless they're particularly weird) and he doesn't reply to dramapost.Basically he has a healthy relationship with this place and the internet in general.
>>550419721ok dosh
what no public release of nullius does to a general
any good new eggs after CoI?
>>550416258star control is great however
it's uphttps://store.steampowered.com/replay/my/2025
Holy shit the captcha is new and incredible levels of ass....okay so it's just. There's one property (like shape) and you have to find the unique one... okay. This is probably not going to last very long.>>550385240You could look at the save.xml thing to see what the build order should be.
>>550423143I should mention that this was the worst year of my entire life.
its spelled omelet doe
>>550427115boo hoo faggot
>>550427217Touch grass diddy blud
>>550427115Okay, but who asked?
>>550427159that's the american spellingfrench spelling is omelette
>>550427115Your post made me want to respond with sour grapes but then I remembered I have a hot girlfriend and a big penis
>>550427115>>550427426>>550427637Take this shit to r9k dude
>>550428207Where are you gonna get your attention then
>>550427115>woe is me pity bait post>samefag seethe when nobody takes the bait three times (>>550427426) (>>550427637) (>>550428310)>project a desire for attention onto otherskek, i'd rather discuss dosh doshington's latest than see this sad shit, it's almost christmas
>Only gaps in my Factorio graph where the ones I was playing Darksyde PhilYeah that makes sense
>>550428612That deep? Tell us more.
>>550423143cool, too bad that i've ditched steam ever since they stole cs:go from me and now only play gog or standalones
>>550419208>We don't know exactly what it will be, but some of the more risky changes related to mod interface, quality of life, graphical tweaks... basically changes too big for putting into 2.0 stable. But don't expect anything too huge like a big content additions, it will be mainly just finishing touches and/or cool little widgets allowing more contraptions.What's got you so excited about 2.1?>>550420172>>550420678The 2.0 fork is fine.
>>550423143>>550427115>Sinks all their time in to a single gameAre you people really autistic?My most is 10%
>>550433743>Are you people really autistic?You thought this was a larp? You thought it was a joke? People in these threads play Py. Unironically.
>>550434078I'm playing py but I also play everything
>>550434272This year I played that released this year:Mh wilds barelyDoom the dark ages barelyDeltaruneStellar bladeBorderland 4Poe 0.3 leagueTrails 1 remakeWh3 dlcBunch of older games and some replaysI don't get single game or genre people, yet 150hr into py I'm still having fun with it
>>550435120literally who asked
>>550416258>actually going to jury duty instead of burning the letterEl Em Ayy O I bet he votes and pays taxes too.
>>550433743This year has been pretty shit for releases probably the worst year in decades especially if you don't care about the frog jrpg
>>550433743>Are you people really autistic?Yes. But it's more like Factorio just consumes all the hours, I'll be at work literally planning in my head what I want to get done with the time I have when I get home
>>550435340Surely not base game
>>550435240>the frog jrpghuh?
>>550435453Exp33
>>550435512ohfrog as in developed by frenchI thought as in an actual frog in the gamelike Chrono Trigger
>>550435720There is in fact no new chrono trigger unfortunately
>>550433743fuck you mean all? it's just that when I factorio I factorio HARD
>>550436301Imagine playing games in AugustDisrespectful
>>550436743This shit wouldnt even reflect half the games I play. I played almost nothing the first 4 months was backpacking
>>550436743what happens in august
>>550437492according to google anon either has spinal muscular atrophy and august is awareness monthor he really, really likes peaches and sandwiches
>>550438104>he really, really likes peaches and sandwiches
Death World time
>>550437492August is usually the month when fan is on the high speed setting, and the shit hitting it is particularly nasty.
>>550416258Fuck you star control is great
having a lot of fun on moshine, will return with foundations later because I want to be able to expand over the molten iron pools
Remember to fuel your ships
>>550434272I tried this but then i ended up not playing py anymore
>>550423143i'm so based
>>550423115>>550446253>story based comedy adventure gamedoubt it
>>550450863They're correct star control is so good.
>>550416258because not only you're a fucking idiot, which is a given, he's also getting paid to do whatever he wants and he's a really cool dude for itit's that simple
>>550451879he's right though, Star Control II is not a good gameit's fucking excellent
>>550438104>really likes peaches
>>550451879nigger what, UQM is free
>>550457845paid by ads/patreon obviously
New engineer! She's learning quickly!https://www.youtube.com/watch?v=XdVXBe07MB4
Die.
>>550457045kek
>>550460236why are her resource patches so tiny and close together? And what's with the objective list in the top left.
>>550460236honestly I'm surprised that there's a 10+ year old rule against posting my little pony that still gets upheld to this day ever since they got their containment board even if the show stopped being relevant for years and years, but there's no rule against posting vtubers even if they got their containment board. Post a horse and you get banned, post a vtuber and all you get told is to kill yourself.
>>550460726Let's be honest, they're not nearly as bad as mlp. There's a reason furries are contained the same way.
>>550461456>Let's be honest, they're not nearly as bad as mlpYeah.It's objectively worse. Horseshit never took off sportsball. And horse wasn't people simping for literal e-thots who play streamer games.Horse was just cringe. And that was good.
>>550460665It's the tutorial.
>>550460726there will never be another GR15the jackasses in charge are too lazy to enforce anything as suchplus for e-whores, they're gonna use the excuse that they're "anime" so they cant contain it
>>550462214oh yeah, that was a thing
>>550461595>I'd rather look at horsepussy than an anime bitchKill yourself faggot
>>550461595I thought simping was optional and it's just a streamer like any other.
>>550462410>1 minuteHow do they do that...
>>550462429This, but unironically.>>550462474>I thought simping was optionalCan you honestly say that with a straight face when you see the male vs female audience ratioIf it was the divide wouldn't be 95% big tiddy anime girls being watched by men and 5% struggling random weird guys trying to be funny like that one guy who puts his balls in hot sauce, I could tentatively agree with you but reality disagrees so let's try to be reasonable here.
>>550462570Lee's spirit is eternal
Main busses are fun and convenient. I dont get the hate.
>>550468256we hate city blocks around here.
>>550448513The good thing is there's not many tw campaigns you can play, the bad thing is fan made lotr tw just came out at the same time as the dlc. Py is the only game I know of that I can sink 1k hours in and not be done that's good to me
>>550468256For me it ruined much of the fun of the game, since every base ends up being the same design and it's very difficult to break from
>>550468256Space-inefficiency and rigidity. Circuits are more enjoyable.
People do bussies in py?The only things I've found are super high demand so far are lead, moss, stone, tin. Lead and tin only if you're building a lot of train tracks already. There's reverse bus in the form of ash but the further you get the less ash you start generating by default if you replace components with newer ashless machines
>>550474182>lead and tinbrother please don't tell me you're making solder without molten metals
>>550474182that and you're stuck with yellow belts for hundreds of hours, so best to not belt stuff long distance
>>550474725nta but you need a bunch of plates for batteries, and lab equipment.
>>550474947batteries is zinc and lead alloy isn't it? I haven't gotten to rayon yet.Lab equipment is just 3 plates a second, so a caravan takes care of it relatively easily.
>>550474725I'm not sure I have that unlocked I haven't worked on my train system yet so no real waste I just see the lol every track needs a solder. I have rails and trains automated hours ago but they made the first 3k tracks hours ago and I haven't set them down caravans are still doing fine and I need to void brains and jerky at this point anyways. Will check that out when I load in
>>550474725Then you'd have to ship equal amounts of sand casts and borax instead. Molten metals are a lot less convenient than in angel's or vanilla. And being more ore efficient doesn't matter either when the smallest field is like 30 million.
>>550476282>Then you'd have to ship equal amounts of sand casts and borax insteadExcept that solder doesn't require thosealso>shipping sand castsyou need 0.25 sand casts a second for each casting machine, and a casting machine takes 25 units, which is usually the entire product of a 15 ore beltthat means that all you need is 1 washer +1 soil extractor feeding 1 tar processor fed by creosote from your fluid busmy tin, aluminum, duralumin, copper and iron are each fed on the spot by one of those
>>550476282Sand can just be made from the ground. I have an enormous deposit of creosote that I let build up. I am now wondering if I built enough borax mining though
>thosethat*pretty sure it doesn't require borax but correct me if I'm wrong
>>550476838It does need borax
>>550476996Then you can fuck me in the ass
>>550476838Not the solder themselves, molten process
>>550477125well obviously you need borax for melting everythingit's usually borax and graphite or just borax, you just do that on site with, you guessed it, a caravanyou are not allowed to fuck me in the ass anymore sorry
what fresh hell is thisreally interesting and unique planet, I'm impressed. not actually too hard but very unique. really makes you feel like a retard before you figure it out
I'll never be a millionaire, I'll never revolutionize the world, I'll never live a hundred years, I'll never amount to anything at all. I've wasted my playing video games when I could have done something in the world. I've pursued studies only to find out that I don't know anything, I'll never know anything.What do I do with that realization?
>>550479919Invest
possibly realize nobody here gives a shit and fuck off accordingly
>>550479919Stop assuming you have to project your personal insecurities onto the world.You changing it just for the feeling of changing it would likely leave it a worse-off place. Find small ways you can contribute to the institutions you approve of, and voice your disapproval of things you think shouldn't continue. Every second you spend in a game is a second you spent interacting with something in the world, engaging with higher forms of entertainment than most humans have ever had access to. You appreciated it while it was current, spoke with others and offered your ideas, and that makes you part of that phenomenon.
What's the best turret for defending ultra late game on nauvis? When flamethrowers aren't enough because a wave of behemoths starts instakilling your walls before the fire has time to build up. I can't be bothered to spend ages experimenting, is it just good old uranium ammo gun turrets? Or are rockets or teslas any good at clearing out lots and lots of behemoths
>>550483016>>550479919AI?
>>550483936Adumbass
>>550483936>>550484095just another poor bastard that hasn't figured out yet this is a hugbox for people who end up making posts like pic rel
>>550479919K.
>>550486152I'd ask why do you have a random twitter screencap saved in the first place
>>550486671kill yourself
>>550487862interesting reactionmaybe you should cry about it in your hugbox
>>550377371long foreskin
>>550479919https://kuuuube.github.io/kana-quiz/kana/
>>550487970kill yourself
>>550488426cry about it
>>550477731You failed to give us the name of the mod.
>>550419458They were mainly prepping the switch release.
>>550488570>i had the WORST year this year in my whole life :((((>i'll never be a millionaire! i'll never amount to anything at all!>n-no YOU'RE the one crying!kill yourself
>>550488316Yes. This is among the things I've wasted my time learning.
>>550489895who tf you talking to nigga you're the one with the gay ass twitter screencapcry about it
engineering games?
>>550486671 >>550490037IIRC that's a post of some troon that jumped off a bridge. Just like escalators are the natural predators of chinamen, and trains are for the indians, so are the bridges for the troons, it would seem.
>>550483037artillery
>>550491009you and i know damn well he knew what that pic was and what it meanti've come to realize why the stationeers air conditioner topic makes them so upset, via riddle:i am a simple and crude, imperfect simulation of the real thing, what am i?if you answered "stationeers physics system", you'd be correctif you answered "man wearing a dress", you'd also be correctthe reason they think stationeers' physics system HAS to be real is because they lobotomized the part of their brain that can differentiate crude imperfect simulations from the real thing, otherwise every time they look in the mirror, they'd no longer see a woman but the fat, balding man they really are
>>550491541Now that's a schizo post, fucking kek
>>550491940cry about it
>>550492226I have no horse in that race, keep up with the good work
>>550491023This, keeping your pollution cloud free of nests means you will only ever get attacked by small groups triggered by arty shots.>>550483037In vanilla it's bullets for sure, gets by far the most benefit out of damage research. SA nerfed the infinite bullet damage tech to half, and I never played it long enough to get behemoths.
*Expands inside your pollution cloud*
>>550491541 you and i know damn well he knew what that pic was and what it meantno I don't you fucking retardwhy would you assume anyone would see a photo of a fucking twitter screencap and know the twitter lore behind it lmaoobsessed, continue to cry about it
haha oh fuck I didn't even notice it's the stationeer schizo schizoing againthat explains everythingeveryone who's that obsessed with trannies knows every minutiae about them and expects everyone else to do so as wellholy fucking shit man you attracted a keter level faggot
>>550493529>Settles in a place that smells like shit>Throws a fit because it smells like shitBugs are retarted.
>>550493879kill yourself noreply nigger
cry about it
>>550494187That chunk was promised to them 3000 years ago
>>550483936No, I meant it, but I won't blame you for thinking it's AI. I've been getting that nonstop since GPT caught on.
>>550495803he's asking if you're Al, the guy who keeps sobbing in his drink at 8 pm at the bar
>>550494187>settle into a place that smells like shit>instincts say it shouldn't smell like shit>find source of shitty smell>destroy it>shit gone>expand to more shit>find source of shit>*ratta-tatta-tatta-tatta-tatta-bang-bang-bang*>shit-smell hunters not coming back>shit-smell still here>make more shit-smell hunters so shit smell goes away>get run over by a tank>a month later, neighbor settles into your old nest>smells like shit
>replying to the training-data generator
>>550496475dead egg theory
somebody make freight forwarding for 2.0 (and SA)
>>550496838explain more(what would "freight forwarding" be that couldn't just be done with combinators?)
>>550433743My recorded longest streak over the past year is 101 days. And it's ALL Factorio.
least passive aggressive AI techbrohttps://mods.factorio.com/mod/irl_power_saver
>>550497660it's a mod you dip
>>550502184just for that, you're not getting it ported ever
>>550501401lmao imagine malding this hard because someone else vibecoded
>>550501401>>550502503wouldn't be surprised at all if you were samefagging and the one who wrote the mod>make some run-of-the-mill ai garbage>nobody downloads it>strawman the lack of activity as "anti-AI" sentiment and not because nobody cares about your ai garbage>have a meltdown over it>still nobody cares>post here to try and scrape the bottom of the barrel for attention>get no attention even here>samefag to pretend like anyone careshere's your (You), faggot
>>550502503he's owning the people who say that AI requests aren't a power hog>>550502602medicate yourself
>>550502503Isn't a code that intentionally crashes something by definition considered malware?
>>550502778is it still malware when you know it crashes and that it's intended to crash something? then it's just a debug tool. or in this case, someone seething over 9000.
>>550502778probably>>550502663>>550502897nobody is "seething" you schizo samefagone person called your shitty ai slop mod garbage because you made it only work on windows, kekin the amount of time you started rage making yet another garbage shit mod nobody would use, you could've made it work on linux, too
Looks like it's just an AI evangelist butthurt for ONE comment.https://mods.factorio.com/mod/ai_combinator/discussion/693f2efd5dd0c7356b886a0f
AI is really cool and good actually
>>550501401>redditard sperging so hard he vibe coded a mod because someone posted facts"hurrr, you're using more electricity to play factorio with your PC than I am sending a request to a LLM that means you don't actually care about the environment and I have the high ground here let me ask chat gpt to write me how to best own you"https://nltimes.nl/2025/12/15/data-centers-netherlands-use-much-power-2-million-homesand his other mod is a literal AI plug lmao
>>550503402Oreos cookies are more important to humanity than oxygen-CEO of Oreos
>>550503362based kotposter
E=mc^2 + AI
>>550503435>redditardi don't think that's it>java programmer>windows>AI sloplike c'mon, could it be more obvious
>>550501401mentally ill
>>550501401>vs. that horrifying 1Wh AI querylelan "AI query" is not an unit and it sure as fuck isn't 1Wh per query considering how these systems work
>>550512509yeah that guy's a fucking retard, what did you expect from someone so petty that would vibe code an entire mod because someone insulted himhe's got stationeerschizo energy
>>550512740Stationeerschizo provided useful and informative handmade diagrams, not vibe coded malware.
>>550513271I think he means the guy who schizoes out about stationeers posts.
>>550490770factorio
>>550513271>Stationeerschizo provided useful and informative handmade diagramsAnd you do a great job at it!
>>550480203in what
>>550513495This one then? (>>550513661)can't be him because he doesn't do anything "constructive", not even AI slop.Shit, we need a new schizo to fill in the gap. Someone make an AI generated Stationeers cooling system diagram to really round things out, haha.
cat penis
>>550514346sure, here you go
>>550516080haha
>>550516080it has a few mistakes, but it's mostly right
>>550515652the chinese delusion is the funniest one i've seen so far>some anon spams their shenzhen run notes>another anon says "stop that">other anons say "it's not spam; it's offtopic">to prove a point, second anon starts spam posting their turing complete run notes>then the other anons call him a chinese spy in order to dodge the hypocrisy>>550516080now THIS is an /egg/ warcrime
>>550516943I'd rather engage with a schizo raging autist than a nonreplying faggot trying to police associations in a nearly dead general
>>550495491jej
>>550517273you are completely right.
>it is 2025>I am still playing KSP1I am alone
>>550515652why was this deleted
>>550518048I tried to go back but the thing that I'd want to do is space construction. Unfortunately construction is fucking haunted and has a small chance to fly apart and explode every time a piece is welded so that didn't last very long...
>>550518048well it is a singleplayer game, so I fucking hope so
>>550518310I save any time before I try to weld something for that very reason. Either way, KSP2 is literally never happening and KSA is probably 5+ years away from being actually comparable to modded KSP1 so there isn't much other choice.
>>550518048last time i loaded it up i wanted to do a 100% science run but got immediately filtered by there suddenly being a dozen new science regions in every nook and cranny of the starting launch areai want to design and construct a fleet of spaceships, surveying drones, and landers, not fuck around in a helicopter in one place on earth for hoursi never did get a successful eve one-shot land-and-return mission though...
You guys are more unstable than usual lately wtf
>>550520208Everything is perfectly fine.
>>550520552This is fine
>>550521659A lot of people don't seem to understand that things stop being fine if they needlessly point out things which are already obvious.Also more people need to post their runs.
>>550191358
/egg/ deathmatch in trailmakers?
>>550521893I'd post a run if I had a fucking egg game on I sure dont
>>550521989cute haman
>>550477731it's rubia in the all planets modpackhttps://mods.factorio.com/mod/kry-all-planet-mods
>>550533019>>550489197
I've got an issue. I built a station blueprint with N spots in the stacker, and the station limit is set to N+1. But when the source and destination are far enough away (e.g. an ore mine on the other side of my factory), stations get starved not because there's too few trains, but simply because trains are sleeping at the ore patch because the train limit is filled. But the limit is filled by trains still on the way - the destination station frequently has no trains, or gaps between one train leaving and another coming in.I could bump the train limits, but then if production ever slows down this would lead to more trains going to the station than the stacker can support, spilling over onto my main line and blocking everything.Is there a solution to this or do I just need to build a bigger stacker, such that the limit can be high enough to not hurt throughput even on very long travels while being able to sustain all the limited trains at once?
>>550486152
>>550536501>They were autists once, taken by the pharmaceutical companies, gaslit and mutilated
Roody:2d got blueprintsActs more like modded minecraft schematics, but there's a few ways to get machines to interact with blueprints
>>550536334i don't get itwhat do you mean by "trains are sleeping at the ore patch"if they're in the stacker, they aren't "asleep", they are trying to get to the station constantly but presumed blocked by a signalas soon as the station's rail network is open, they should immediately leave the stackerthey also already count toward the train limit, being included in that limit, so they can't possibly be prevented by the same limit that includes them
>>550539001>Roody:2dnever heard of it>Roody:2d is a large and complicated game with features that push the genre forward. >There are more possibilities than a single team could ever playtest...lmao at that description
>>550539001it's still so ugly
>>550536334build a bigger stacker, it should have at least as many spots as the amount of trains you have designated for that station minus one
>>550539001the game looks really promising, but they gotta add texture pack support because surely there's a way to design a more aesthetically pleasing tileset than this
>>550539001>>550539001nigger charging 14 bucks for thisthis is the kind of guy who copes about a masterpiece like silksong being only 20 bucks
>>550541279There's texture pack support, along with some other moddable things like recipes, but the only one that exists is the official color blind textures
the pizza slice
>>550542250Looks more like an ice(((berg)))
>>550541992oh cool, so the only thing missing is a decent texture pack then, lol. i mean i understand that the game is about interactions between all the different tiles and not necessarily aesthetics and that the dev team is just one person who doesn't seem too aesthetically gifted, but it still looks really ugly
>>550542250It's the optimal shape
>>550543910Most phase ships are meh design-wise.Low Tech best, Midline a distant second.
>>550548572wait, are there any actual train (or other engine-centric) /egg/ games? people talk about trains a lot since autism memes, but beyond factorio and etc.
>>550549908Stormworks
>>550383309>satisfactory>fluidsfound your problem
>>550552718one might say the fluids are unsatisfactory
>>550552870haha, good one
>>550549908>>550552104I hear the devs actually added the feature people wanted after only 10 years. The ability to lift train wheels off the tracks
>>550518048Realizing I never actually finished any of those "take measurements X km above (place)" missions. Seems like such a pain even just finding the correct spot.
>>550549908minecraft create
>>550549908Seems too limited to be interesting, if your wheels are fixed what's left? How high you place your center of mass, aerodynamics, and the engine itself
Games for this feel? https://dwsim.org/wp-content/uploads/2020/11/ss6.pngWhere you have a dynamic chemical simulation where everything is mixtures and reactors instead of a magical machine that takes a methane and gives you 2 hydrogen and 1 carbon
>>550575869precisely none.
>>550548571>the AI can calculate when will you be forced to unphase directly on top of a torpedo
>>550468256They don't get that much hate, unlike city blocks they're mainly focused on the early/mid game and are efficient at getting that part out of the way.But after several playthroughs, it's because they're so convenient that it makes the early/mid game more boring. If you get to that point like >>550469543, just force yourself to build more spaghetti like.At the same time, something like the furnace stack or the 3:2 GC build is something that is rebuilt time and time again, and even when doing spagbol base I always repeat the same design again and again because it just works.
HmI thought Krastorio 2 supported Deadlock's Stacking Beltboxes.Where are the 2 remaining tiers?
>>550578973Do you still need it now that we have vanilla stacking?
Gamer group picked up satisfactory during the sale/humble bundle, im having a good time but getting overwhelmed.In space elevator tier 2 limbo, waiting for the materials to slowly finish crafting. From our starting patches I made production lines of the different crafted materials, realized things weren't being crafted cause not enough input, and spent an hour making a dedicated factory for 10/m reinforced plates. I was poggin out, so proud that I made my first real efficient factory that wasn't crafting from split leftovers. The others were progressing research and getting coal and steel setup so I was free to my own devices and started designing a variable frame factory, or whatever the 2nd material for t2 is, from scratch from a bunch of impure nodes I found. Spent a whole day on it, it works and I'm pleased but now im wondering if I should keep building the dedicated factories for the small items or just build dedicated factories for the big items from nodes only.Also design is a nightmare for me, we did want to move our base to a nioce location, but the others were taking too long so I just kept extending our starter area building 16x16 areas off cliffs and in the sky. It's ugly but it makes it easier to line up the machines so I can make a mess with belts
>>550581354>waiting for the materials to slowly finish craftingGeneral factory game advice, if you're waiting you should be expanding instead. Satisfactory advice, everything will be needed in even larger amounts later, and on the off-chance it's not it can be sold for tickets to buy later tech items. All resources are free and infinite so it'd be a waste not to use them.>wondering if I should keep building the dedicated factories for the small items or just build dedicated factories for the big items from nodes onlyBoth approaches work, and there's more than enough resource patches on the map for everything.My main issue with Satisfactory is the blueprint system. Building stuff at scale is annoying and fiddly, especially late-game.
>>550579034Otherwise not, but Krastorio 2 does away with the whole belt stacking concept.
>>550582515>Krastorio 2 does away with the whole belt stacking concept.Do you have all feature flags enabled?
Been about 5 months since I last hung out on /egg/, why are we called /omelette// nowDid Dosh force us to change?
>>550587054Because the last /egg/ fell off the board and broke
Sovietchuds, how are we liking the horses?
>>550587054Vandalism.
>>550591520Don't even feel like trying it. Seeing as the biggest issue with early start was how long everything took to build, all the cement trucks having barely 1t capacity and driving at 1/3 speed, I don't see how adding even slower "trucks" with even less capacity would help things.
>>550587054Yet another thread defaced by omitting /svgg/. This is what it's like to exist in a low-trust, non-majority-white society.
>>550592560Sure, but you also get to start earlier teehee!Not keep on trying them for the same reason, my current save is on 1965 and it's been less than a decade since I started feeling like I've escaped earlygamebrimstoneniggerhell, not to keen on experiencing it again.
>>550592560Did they not make the early start buildings require less resources? I feel like the ideal is that it takes roughly the same amount of time to build a type of building regardless of year but only on the underlying infrastructure.
>>550593752Some are cheaper, some actually don't make any sense. I still use "early" small heat exchangers because they cost the same but have a smaller footprint. But early large heating plants, for example, are atrociously bad.
>>550592645I did it, both time.I'm a white european.
>>550533019>>550535679Ah. That one. I gave it a try a few days ago. It did make me feel like a retard at first. (still does in fact) Yeah...
Started doing some steamworks recently got a good output from my 8 + 8 steam pistons, just got someone looking on the discord to see if they can improve it's output.If I can
>>550587054>>550539110>they also already count toward the train limit, being included in that limitWell no that can't possibly be the case because I have, as one example, 15 trains assigned to a station (stone supply) and the station has a limit of 5. The only ones assigned to the stations are the ones who actually already departed towards the supply. The ones currently at the ore patch are sleeping precisely because there's already 5 trains en route to the stone supply, I'm not sure how you want me to explain what I mean, the train is full of stone and is not moving towards the stone unloading station and is showing the sleeping signal, because of the unloading station's train limits>>550540342Yeah I was afraid of that and it's bloody annoying, it means that my stacker size has to be bigger the further away my trains have to travel. But I suppose it makes sense that there's no way for the trains to tell whether the station is actively in use or not.I wonder if I could use an interrupt for "station full" and dynamically change station limits based on whether the buffer chests are filled or not? But wait let me guess the interrupt won't work on trains already moving towards the station or something and they'll ignore it and pile up anyway
>>550559704You can do that already. It's called pistons
>>550600532yep. interrupts only trigger when trains leave a station.
>>550600820Yeah no. Before they officially added the ability to detach wheels from rails they were actively "fixing" various methods of doing it. 100% of the vehicles on the workshop that claim to be able to do this cannot actually do it because the nigger devs kept "fixing" it.
Say whatever happen to thst gunbuster anon?
>>550600532>I wonder if I could use an interrupt for "station full" and dynamically change station limits based on whether the buffer chests are filled or not?you should just build a bigger stacker, it always works and space is infinite, impossible to mess up. however, for the sake of fun: i suppose if your unloads are quick enough and your buffer chests (on the unload station) are properly balanced you could read their contents and have the station's train limit increase depending on the space remaining in them using circuits. for instance, if you would have two trains' worth of space left in your buffer chests you could have the train limit increase by 2 (in addition to the stacker's capacity and 1 more for the station itself). this way you could keep your stacker's size small and also allow more trains to be on the way compared to if you had a static train limit like you have now. the station could still backlog sometimes if the unload is not quick enough and there are too many trains on the way at once but at least it's certainly possible to set up a system like this or one similar to it if you want to experiment.
>Outputs the input first signal, or the first signal that passed all conditionsThanks, tooltip. Which is it then, does it pick at random?
>>550600109Building a marine boiler myself and have just overhaul it. >>550602268LShape guy? He's still here.
>>550603548yes (no)
>>550603548alright it's still a dumb tooltip but apparently the condition was wrong"anything" is I guess a sum of all item counts? and forEach is separate
You may not like this but this is what peak /egg/ looks like
>>550604220>"anything" is I guess a sum of all item counts?noanything is really the first (or last, doesn't matter) signal, signals have an orderbut anything in condition is not bound to the anything in output, they are different anythings
>>550604547I really don't
>>550604753In its current configuration, it doesn’t really work, because it looks like it can only load a single container. If there were a long container line, the crane could unload multiple containers, which would make a cargo version viable. However, that would require shunting the containers inside the blue housing, something we haven’t seen, or running them in series rather than in parallel.If it’s meant to be an aircraft, the hatch should be at the rear, with containers handled in series or parallel. If it’s intended as a submarine or cargo ship, the same principle applies—something similar to the Japanese I-400 submarine aircraft carrier, with storage below deck and a lift system handling containers in series.It’s a good design overall; it just needs some improvements.
>>550604726Ah, thanks. So "Anything" in the output is only needed because I don't know in advance which signal I'm going to get and this grabs the first one. I could list out all four item types instead but not sure if that sends nothing for the others or a zero or null signal, and if those can still set inserter filters. The answers will come once Py lets me build more than one combinator.
>>550604547You know you could launch a float plane from that size hole
>>550604547I wouldn't call some andrew ditch-tier mentally ill faggot perverting /egg/s desire to solve problems into a mediocre meme peak. More like rock bottom. It's probably the same fuckwit doing the PID posting. Why anyone would actively try to ruin a general for a game they apparently play themselves is a fucking mystery.
Does anyone even play the Stormwanks campaign? The one with all the diversity niggers? I simply complete the mandatory tutorial and instantly go make a custom game instead.
>>550582515When I did my big k2 2.0 playthrough, I used https://mods.factorio.com/mod/k2-sa-shim . idk if there's a better mod at this point, but this was what I wanted - lightweight, but gave me the main thing I wanted (mech armor feature on the upgraded armors).
>>550606228nvm the "input count" adds up all the signal values that passed the conditioneven the constant 1 gets multiplied by the number of conditions eval'd to TrueDoes anyone finds this intuitive? At least after having some experience with it.
Big haul. Seems like bigger ships attract bigger rocks and you need more shields even if you fly slower.
>>550609172that subtle...
>>550600109>6 gearboxes before the load>all that inefficiency for measly 56 RPSNigger what the fuck are you doing?>clutchUsing the clutch bug thing too, aren't we?Not that I'm against it, but it's more enjoyable to make something that doesn't rely on exploiting stormjank's bugs.Though, I don't see flywheels before it, so I'm gonna give you the benefit of the doubt.Post the whole setup.>>550603914>turbines AND pistonsGood fucking god mang, this thing is gonna weigh more than your mom when it's finished.>condensers and radiators this close to the heat sourceThis is going to make cooling and water reclamation even harder.Should move them to the rear, IIRC pipes have infinite throughput anyway.>heat exchangersAren't they absolute, irredeemable, worthless waste of space that can't cool shit?You're better off filling that space with large radiators.Also, wouldn't (small) impeller pumps be all around better than even the big electric pumps?Modular engine impeller pumps also seem to function as one-way valves, apparently.>desalinatorswhy.jpgWhole thing is a closed loop anyway, why'd you need extra water? Especially when you can't control it's amount.You can only cram so much steam into the pipe, shit's gonna get clogged. Just drop a fresh water tank to fill the boiler, it'll fill the steam loop to capacity.>large impeller pumps everywhereWon't the small ones work just as well, and cost less power to work at that?
>>550609636>Post the whole setup.https://files.catbox.moe/stfyfw.xml
>>550610017I meant post pics.I'm not firing up stormwanks to tinker with a cursed setup.Even if I do feel the urge to do just that like some fucking addict.
>>550610017>>550609636There's the whole setup. 8 + 8 steam pistons into generator; clutch is to prevent leakage when a bank is shut off and powering both banks when valve is isolating bank b otherwise b would be powered when isolated; currently it's not configured.Beat 3600 swatts. I'll be impressed. Break the psi from the boilers out and destroy the low pressure from the steam piston exhaust I'll find it funny
>>550610314Xml gives you everything you need what's not to love?
>>550610314
>>550610980mating press
>>550606228only "each" provides information from condition to output beyond just "it's fulfilled"in other words, only each separates the evaluation per-signal, so only each can be "partially true" ie true for some signals and not for othersthe purpose of anything in output is when you have a inputs that share some condition but you want to select one of themit's like select input in selector combinator, except it doesn't sort, so after it matches some input signal type X it will stay on X until either it reaches zero (is gone from) in the input, or a new signal with a higher hidden order becomes non-zero (is added to) the inputdesu it's not that useful>zero or null signalthere is no null or zero signal, signal of zero is no signal>>550607054>input countcounts the number of non-zero signals in input>Does anyone finds this intuitive? At least after having some experience with it.ye
>>550611383kill yourself, tranny
>>550615820Thermodynamics
>>550607054it's intuitive>>550603548>anything: "any one thing"if "any one thing" is greater than 2k, output "any one thing". your setup breaks correlation with inputs and outputs. this is useful sometimes. the pyserb server might use something like this in its multifuel stations, like "if any fuel is enough to fill a train, pick one fuel to load with">>550604220>each: "for each thing"if you replace both condition and output with "each", then you'll output corresponding signals as each goes above 2kin your image, that means guts and meat would be outputit might help to have some desired "what is it you are trying to express" because otherwise there are a lot of different combinations of generic signals
>>550610314Well, Regardless. My goal is 5500 swatts although realistic 4000 would be good.I have tried more or less gearboxes swapping generator's to see what types work and there's no funny business with clutches, I think you've got the wrong idea when it comes to flywheels as they say engine power won't increase generator swatts
>>550591520Do you fill them up at the gas station too?>>550604547I prefer the launch bays
>>550620572They added feeding buildings and knackers' yards among other things
>From the Depths and Timberborn on saleshould I get them, bros?
>>550616569Thanks. Yeah I figured it out, didn't want to spam every single discovery.>captcha FAPP>it's not the odd one out
>>550623061from the depths is a dead game animated by a shitcord nigger circlejerk of weeaboos, so no
>>550610735>>550610980Fuck you anon, this is abuse.>>550617660Squeezing 5118 swatts out of it so far, after swapping 8 pistons for 5 turbines per block, and keeping only 2 1:3 gearboxes.I'm assuming you're okay with changing to turbines. If not, I'll have to swap it back and fuck with it some more then.You've got some stuff that cuts down on throughput, like one-way valves everywhere and whole block isolation thing.The pressure difference on two sides of it can reach ~6 atm, and that's with three valves to widen the flow bottleneck.Pipes have virtually unlimited throughput, ports, however, do not.The more stuff you put between steam source and user, the less pressure you end up with.You also forgot the gas relief port for your water feed. I reckon it might fuck with it, so I added it just in case.I also dumped one boiler, complete with it's heater. Single boiler works just as well here.
>>550628410then what egg game do I get? what about stationeers? I hear it gets lots of updates
OK, I built the fast breeder reactor, can I say that I won now? I'm so tired
>>550629465I specifically choose pistons over turbines; it's a personal choice so. Pistons medium please
Should flip them like a nuclear sub and launch big boi containers that's really good design BTW
>>550630360lmao absolutely not, even FTD is better than that intentionally torturous dogshit with the 3D equivalent of corporate memphis for an art stylejust pirate first then buy
>>550631259I'll try something tomorrow then.
>>550623061ftd is a top tier egg idk what that fags problem is
>>550632862I'm guessing them both being half-sunk from the start is part of the meta
>>550631495>intentionally torturous dogshitwdym
>>550636380Obviously the SS13 inventory and hand tedium.
>>550591520sloooooooowit should have been early start not watching paint dry startyou can give people horses instead of cars so thats something mildly intresting to explore
Is Workers and Resources worth getting?
Does anyone know how to calculate latent heat in a pipe from the data a pipe analyzer provides? Stress value is just L/V*5000=S which was easy enough to find online, and I remember once finding a way to do the same for latent heat.
did some e-celeb play stationeers or something?
>>550641201i'm interested in how you might do that as well, but there's two things i think you'd need to involve and i have no idea how you'd involve them>the actual phase change diagram as an equation>the rate at any point in that diagram at which phase changing happensthe discord probably has lots more information, but everyone there is a massively smug faggot (they disassemble the game to find information like this and then ridicule anyone for trying to actually play the game)>>550642451they had an update recentlyfor instance, "obviously" latent would be zero if the phase of matter matched what it should given some point on the phase change chart, but does the rate of phase changing increase if we are more "out of phase"? i have no fucking clue
>>550642451They had a sale and got some front page placement from steam.
>>550642876You're right, there's probably no good way without disassembling the game or finding someone who did. I can skip the latent heat entirely, I just thought it would be neat to display it as additional information for the heat pump.
>>550632862I wish someone would do a 5-million view "It could be a great game, but.." video on FTD taking a fat ogre shit on the retarded UI. Maybe then whoever did the UI would kill themselves and someone else could have a go.
>>550644626I don't have a problem with it, maybe I'm just numb to bad UI, or got used to it a long time ago
>>550641201>Does anyone know how to calculate latent heat in a pipe from the data a pipe analyzer provides?There's a couple ways I can think of. You could measure the total energy with Specific Heat x Temperature x total moles and then subtract the total energy from last tick to get the rate of change. That would measure all heat in the system though, not just latent heat. You could also measure the moles of liquid Pol with total moles x ratio liquid pollutant, subtract last tick's moles of LiqPol, then multiply the difference by Pol's latent heat capacity of 2 kJ/mol.
>>550644995Won't work sadly, there's a constant input and output of liquid pollutant into the system through evaporation and condensation valves.