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nobody reads the OP edition
previous thread: >>550031296

This thread is dedicated to all games about building machines and systems, in space or otherwise.

List of commonly discussed /egg/ games:

Voxels, blocks and vehicle builders
>Avorion
>Besiege
>Empyrion - Galactic Survival
>From the Depths
>Machinecraft
>Robocraft
>Scrap Mechanic
>Space Engineers 2 +1
>Sprocket
>Starbase
>Starship EVO
>Stationeers
>Stormworks: Build and Rescue
>TerraTech
>Trailmakers

Aerospace
>Chode - Children of a Dead Earth
>Flyout
>Kerbal Space Program

Logistics and factory management
>Autonauts
>Captain of Industry
>Dyson Sphere Program
>Factorio
>Factory town
>Infinifactory
>Oxygen not Included
>Satisfactory
>Shapez
>Timberborn
>Workers and Resources: Soviet Republic

Programming puzzles
>Exapunks
>Last Call BBS
>Nandgame
>Opus Magnum
>Shenzhen I/O
>SpaceChem
>TIS-100
>Turing Complete

The full game list as well as information about these games, such as where to get them if they’re not on steam, trailers, /egg/ conquered/hosted servers, and other shit can be found in this pad:
https://hackmd.io/e6SPFz8VSRmpV91t8bmkWw

https://fromthedepthsgame.com/

Games that are not /egg/:
>Minecraft

OP pad for new thread
https://hackmd.io/Z-_iicnWRFi9T8Sm3Ro9rA
WebM for physicians: argorar.github.io/WebMConverter
Reminder: /egg/ has no discord, any discord links posted are from tranny servers.

Current and recent /egg/ hosted servers:
>Factorio
>Stationeers (Monday@2100Z)
All IPs are in the pad for security reasons.
>>
Is Workers and Resources comfy? I want a game that's like Minecraft or Factorio but one that won't stress me out
>>
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Why i'd never see Archean posted here?
>>
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>>550623061
its really good!
you can make very complex vehicles and see them in action
we had an /egg/ tournament once, and it was pretty fun
>>
>>550647204
Yeah. It has a learning curve and can be difficult. What's nice though is that the difficulty levels are tied to the number of systems the game has. Easy you dont need to worry about power and water fkr example.
I would say it's really comfy. I'm not a big fan of the graphics or the soviet stuff to be honest, but the it's fun.
>>
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>>550652309
I'll get that damn floating turret next time *shakes fist*
>>
rotten egg
>>
So where's 2.1 I want to do a 1000x run
>>
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the deranged backwards crafting trash planet
>>
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listen guys... it makes 36 spm okay. I just need to get off this shithole then I'll build a proper base
>>550598741
once you get the hang of it, the puzzle isn't too hard to solve. just keep at it
>>
Dead thread
>>
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>>550652309
>once
We've had a whole bunch of tournaments over the years
>>
Lads I have an opportunity to be an extrusion machine operator for PVC pipes
WTF does that mean and is it hard?
>>
>>550678457
Do you know the C in pvc means?
>>
>>550679240
Holy shit..is that why they're white?
>>
>>550678457
I always see people advertising for extrusion operators round my parts and decent pay for it too
Does sound pretty gay and boring though
>>
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>>550647204
>Is Workers and Resources comfy?
It reminds me of the Scandinavian lowlands
>>
anyone have that image of gacha / lootbox inserter
>>
>>550679328
Polyvinylcaucazoid, yes
>>
>>550682059
I thought it was polyvinylcum
Anyway wtf does an extrusion operator do? It pays really well, but it's 12 hour shifts
>>
>>550647204
I think Worker and Parasite has an issue where you can get into a literal deathspiral because unlike Factorio you have pops that can die.
>>
Is Seablock updated yet?

I remember my last run I made a garden setup fairly early so I could abuse agriculture but then life got in the way and then Space Age came out and now I can't live without 2.0
>>
>>550682327
>angel's
No, and neither is nullius
>>
>>550682373
>No, and neither is nullius
>>
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>>550682114
?
>>
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I wonder if anon will come through on his improvements to my 8 + 8 steam piston generator
>>
>>550682771
Jesus fucking Mugabe, anon. I just woke up and I'm still updating my freshly yarrharr'd version.
>>
>>550682771
you're making me want to buy this so i can figure it out and deliver improvements
i have to finish one of my existing games though, surely i
can't leave another game somewhere between 20-80% complete
>>
>>550683278
If you do, I'll try and help. Can't help with vtol's or tilt rotor but going to build one since a youtuber made a good tutorial.

I was told rotars are better than fans, but personally I'll be using stacked fans then jet ducks
>>
>>550683108
33.00 aud for bundle with dlcs
>>
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>>550682373
>>550682481
https://github.com/elvanaud/nullius/tree/update_dev
>>
Is stationeers good or bad? Despite people hating on it all the time in this general it has a serb so it has to be fun right?
>>
>>550685808
It's very much pointless. 100% sandbox.
>>
>>550685808
The devs expect you to copy someones else's homework to succeed.
>>
>>550686082
https://www.reddit.com/r/Stormworks/s/sPx6iemddh
>>
>>550647204
It is very comfy when it's working right, but it will definitely stress the fuck out of you when things inevitably go wrong with heating or water or sewage or garbage disposal or vital supply delivery or your load-bearing concrete stairs catching fire and cutting off the only worker path to your heating station in which case goto 1. Or earthquakes.

Would be comfy if you played on a lower difficulty, I guess.
>>
>>550683952
Sanctions, comrade, please be of understanding.
>>
>>550685808
it's good, not sure what these tards are on about:
>>550685931
any game is pointless, that's why they are played. if you find any meaning or significance in a game, you're cooked
there's a survival mode that is genuinely challenging (check archives for unyielding /egg/ server failures) so no idea what "100% sandbox" is supposed to mean
>>550686082
you could say this as well about factorio combinator logic or generally slightly complex builds but that just means you are a retard
if you copy someone else's homework to play the game, you missed the point as bad as some shmuck using mechjeb in KSP
>>
>>550686878
Wait, In this story which comrade are you? Ru or Ur?
>>
>>550685808
Play stormworks instead and yes the game looks good with npcs that do things, stationeeres
>>
>>550686945
>you could say this as well about factorio combinator logic
The most efficient tools are kind of one-and-done.
Once you've designed them, the game is forever changed.
>>
>>550687706
Da.
>>
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>>550683108
>update version
>fish attac
Well shiver me bloody timbers, guess I'll be waiting for an update from a different yarrharr port.
It's worth the wait, though, since the devs, drum roll please, have FINALLY added folder support. I cum.
And it only took 5+ years. I swear to Lenin, those people are, somehow, more incompetent than our government.
>>
>>550690720
Maybe one day they'll add pistons that aren't shit. What fucking retard codes pistons so the only position they can be placed in is half-extended?
>>
>>550647204
No, it's actually fairly stressful. Even if you don't enable winters or trash management or other things that can kill all your people, you still have to worry about the economy.
>>
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>>550691054
Always thought pistons should be dynamically created, point-to-point like ropes and cables, (initial) extension and in-built joints at anchors, if any, configured in the anchor blocks.
Strut anchors should be a thing too. And both could be without collisions to not rape the engine too much. Alas, it is what it is.
>>
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WHERE'S THE FUCKING URANIUM
>>
>>550694341
somewhere in the water
>>
>>550694341
jump directly to fusion
>>
>>550685808
It's really good
>>
>>550685808
>made with Unity
huge red flag
>>
>update WRSR to the horses patch
>crashes when launching my saves now
>redownload and reinstall the whole thing
>works but apparently the community patch making substations and garbage stands collision-free was not included so I have to redownload that too if it's even compatible
Fuck!
>>
>>550696265
no made with unreal is the 25 fps with graphics from 2015 red flag
>>
>trying out stationeers
>the first tutorial gets stuck after the part where you place down a door
wtf is this shit
>>
>>550697907
Did you place the door on the cables? I'm doing the tutorials right now and I got stuck for a bit there until I actually read the tutorial prompt.
>>
https://youtu.be/8bpvfpTrxwc
>>
>>550699287
Right, I'm a retard. Didn't realize the title also contained instructions.
>>
The furnace tutorial says to place the furnace on the side so that the output doesn't clip into the ground, but if I do this some of the controls clip into the ground instead, is that how it's supposed to be?
>>
>>550701771
Take a step back and literally build it free-floating up in the air
>>
>>550703201
Oh, I didn't think I could do that, thanks
>>
>>550703373
Yeah, it's dumb.
>>
>>550703373
I knew you could do that but I'm built different
>>
Building in stationeers is really slow and annoying. Kinda feels like satisfactory in that regard.
>>
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>>550699326
>all three successful wheels were just cross sections of a cylinder
>>
>>550705734
I don't think its as bad because you never need as many machines - buildings are pretty annoying however
>>
>>550706526
HAIL TO THE KING, BABY!
>>
>>550690720
>>550691054
>>550694194
Did you have a look at his steam piston generator?
>>
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Just need to plug raw resources into the terminal feeding this thing.
>>
>>550705734
Worst part about building stuff is how it's slow and tedious for the sake of being slow and tedious. Like why does most things require multiple steps to build each of which requires a different tool and often a specific item in your secondary hand? Why do I need to have it in my other hand instead of just having it in my inventory? Why does deconstructing stuff drop the components on the floor instead of putting it into my inventory? Also while I'm complaining when picking up an item how come it doesn't autostack to an existing stack in my inventory?
>>
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>>550646929
>>550710793
He didn’t, of course. I took a look at their design and it’s clearly well built, so whatever they were going on about makes no sense at all.

>>550600109
>6 gearboxes before the load
>all that inefficiency for measly 56 RPS
>Nigger what the fuck are you doing?
>clutch
>Using the clutch bug thing too, aren't we?
>Not that I'm against it, but it's more enjoyable to make something that doesn't rely on exploiting stormjank's bugs.
>Though, I don't see flywheels before it, so I'm gonna give you the benefit of the doubt.
>Post the whole setup.

Funny how six gearboxes were all it took to nail exactly what anon wanted, I barely had to touch a thing. I’ll let him post his so called changes first before I drop my version, because honestly, I’ve already won this one. And yeah, I’m sitting on 6400 swatts while doing it.
>>
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I like how each science pack needs twice as much space as the last
And when I say "I like" I really mean fuck yellow packs
>>
>>550710793
I did. He had stuff all over that reduced throughput of the pipes.
Things like one-way valves, which were seldom needed, since an electric pump doubles as one anyway.

>>550717895
The gearboxes thing is just me being irked at the wasted power.
I admit, I forgot about pistons' low RPS, so they do make sense.
But you could achieve higher output per space by using turbines instead of pistons.
If high-RPS output was the goal, that is.
Pistons are good for torque, i.e. moving heavy ships at low-ish speed.
>And yeah, I’m sitting on 6400 swatts while doing it.
Congrats anon, you win.

I'm not even mad, botched pirate version notwithstanding.
It was fun to fuck around with someone else's stuff with a specific goal in mind.
Felt a bit like an asynch multiplayer, to be honest.
Would do again/10 once I get my hands on a working cracked version
>>
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>>550717895
>>550719615
Where are these people who like to fix other peoples builds when I can't get my stupid POS plane to hover?
>>
>>550720090
Post it, the xml.

>>550719615
Wow, Didn't even bother. I was genuinely hoping for worthy opponent and you robbed me of a win.

If you say you can make it more efficient, I'll add my changes to yours.
>>
>>550717918
you should put circuits on the bus
>>
>>550721414
I thought I could, and now I'm low-key glad I did, since it prompted more people to do stuff and post about it.
I'll happily take people actually talking about /egg/ games, rather than shitposting and feeding trolls.
>>
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>>550721414
>Post it, the xml.
Good luck. It hovered well when I first built it, then something went wrong and everything I tried to fix it only made it worse. I am not a smart man. If you can explain what's wrong i rove you rong time
https://files.catbox.moe/miw272.xml
>>
>>550723094
https://youtu.be/NJfOO9KS4j4?si=P7LvIFSMTGN7VuBY

Can you do me a favour first anon, build this tutorial. I need it as reference
>>
>>550717918
I got filtered by yellow/purple packs for the longest time, they just require a lot of resources. Purple has delvish steel consumption and yellow eats chips like a gamer.
>>
can I do express delivery and rush to space at the same time?
>>
>>550724646
https://www.speedrun.com/Space_Age/runs/zq5e5vrz

yes
>>
>>550724080
https://files.catbox.moe/z31sh5.xml
>>
Were there any changes related to portable connectors with gas tanks on top? I'm 100% certain there was a way to only let the gas from the liquid pipe network escape into the gas tank while the liquid stayed in the liquid pipe. Made for a really good steam cooler on vulcan, it cooled down water to ~130C over multiple days without having to disconnect the radiator during the day.
>>
>>550723094
>>550724080
>>550725943
So give me a webm of what's wrong or rather what you think is wrong.
>>
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asteroid LANDED
I am DONE, I am willing to call this the victory condition. Bit disappointed that you don't even get to see it land, it just takes you to a waiting screen and when you go back the new asteroid mineral deposits are there.
CoI surprises me in that I really think it's harder than Factorio, and a playthrough takes longer - this one must have been 130 hours for me over the last 5 weeks. It's made me realise I probably have an unhealthy relationship with these autism games. One of the most troublesome parts was bootstrapping the fast breeder reactors to get a constant output of 20% uranium for the asteroid boosters.
thanks for coming to my TED talk
>>
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>>550728298
It's supposed to hover flat and steady like webm related
>>
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>>550728298
but instead it hovers like this.
>>
>>550729108
Can you show me what it's actually doing.. not what it was doing eg. working also the image you posted earlier looks different from this webm.
>>
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>>550729335
щ(゜ロ゜щ)
>>
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https://files.catbox.moe/84xlnh.webm
I must have had a stroke or something. The first cargo plane hovers perfectly, compensates for wind, stays steady even with containers throwing off the weight distribution etc. I can't get the new plane to hover steady -at all- Sure the low wing vs high wing is inherently less stable but there must be something else wrong
>>550730917
Mate I've got adjustable p, i, and d in the cockpit I can't get it work.
>>
>>550730917
GUNBUSTER DOOR GUY, WE MEET AGAIN.
>>
>>550732324
You clearly have an overshoot problem.
Someone said turbines react slowly. Use a less aggressive tuning and/or fix the intergrator windup
>>
>>550733237
>turbine
Ducted fans. They're stupidly slow to react and only really good for static thrust, or need pitching propellers to tide you over until they can spin up or down.
Another way is a tilting/rotating setup for vectoring thrust from a constant RPS fan. Though I doubt such a thing could be even remotely stable in anything stronger than a mild breeze.
>>
>>550734039
Solution, I'm not him but like use Rotors.
>>
>>550734039
>>550736509
Mechanically the shitty second plane that doesn't work is almost identical to the first plane that works perfectly so the hardware probably isn't the problem. The second plane looks better, has an airtight cockpit and cargo bay, has one reactor instead of two and rocket engines for going to space. It's supposed to be better in every way but something in the logic/flight controls is fucked up it's so frustrating.
>>
>>550736509
Exactly. Though, I dread to think what unholy fuckery you'd need to subject your PID controller to, in order to incorporate BOTH the slow-reacting fans, and quickly-responding rotors.
Best I can come up with, is using fans to achieve stable hover and minimal vertical speed and keep it that way, then use rotors for altitude correction and turning.
I really want to like them, but they're just so difficult to use effectively, that I simply bite the bullet and use rotors or aircraft propellers for main propulsion.

>>550736956
Maybe something's wrong with it's weight distribution?
I doubt cockpit aerodynamics could affect it to such an extent.
But, a sufficiently shifted center of mass could, realistically, throw off the attitude control.
And double-check if all sensors, control surfaces, and all the other important bits are connected, just to be sure.
>>
>>550737938
Have you seen the video in >>550732324
The original plane was so stable that drastically shifting the CoM by loading a container into the nose or into the tail doesn't bother it at all.
>>
>>550732324
i've fixed a number of vehicles posted on steams forum, but those were simple rookie creations with dumb mistakes, like messed up pipelines or missing exhaust outlets, etc.
you were building the cargo aircraft for like half a year, and the new one is probably just as complex, with lua blocks and such - it will be a real pain to troubleshoot anything.
>>
>>550623061
Timberborn's worth it too (for a try at the very least), there's been a steady stream of updates recently and they even improved the loading times a bit though that wasn't hard to do
>>
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While we're talking about stormworkn't, I just realized I've been sitting on this train design since forever. A replica of the EMD F40PH, the best train in existence of course.
https://files.catbox.moe/c8v46c.xml
I hope that's the right xml file, I don't even have have the game installed anymore to test. Maybe someone will have fun with it. The train was like 95% done if I remember correctly, just missing some finer details.
>>
>>550682327
I lurk the seablock discord and it's amazing how much this nigger kiwihawk replies to his gay little community theorycrafting about balance instead of just making the game work with 2.0 and worrying about polish later
>>
just had a "fixing the car to cahnge the lightbulb" tier scenario
funny experience
>>
>>550747148
think I'm giving up on Timberborn since their recommended graphics card is
>GeForce RTX 2070, Radeon RX 5700 or similar
my 3gb 1060 wouldn't be enough
>>
>>550756026
oof
Yeah, they're not the best with optimisation - even if most of the strain is on CPU a 10XX card is probably too little
>>
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>>550728765
please give me some (you)s fellow CoI anons, I am a broken man after this playthrough
Here's the nuclear spaghetti that was required to make the space probes, I was running one fast breeder reactor in maximum breeding mode while using the super steam for water-splitting to power all my hydrogen-fired kilns for concrete and alumina. Such a contrast to the early game, I was having to flare off waste hydrogen just to keep the reactor running.
>>
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Ducted fans do suck
>>
planning new animal blocks for py is such a pain in the ass
>>
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God these deep space belts are migraine inducing
>>
played the Factorio demo and enjoyed it, but i'm torn between Factorio and Satisfactory. Are they more or less the same just 2D vs. 3D?
>>
>>550761795
I personally find satisfactory a pain in the ass to play
>>
>>550761795
factorio is one of the best games you can play for thousands of hours, while satisfactory is a slogfest you'll probably play for a few hours
>>
>>550761896
>>550762227
what about satisfactory makes it that way?
>>
>>550762349
Machines are too big no coal for too long idk
>>
>>550762349
>swedish developers
>adding heckin doggo mechanics before automation
>arachnophobia mode
>>
>>550762349
personally, it's been a while since i played satisfactory and i may have been retarded and missed something, but i never even figured out how to lay out conveyor belts in any regular manner
it's like the game was constantly forcing you to just haphazardly throw them around in a very ugly and irregular manner
when you get to implementing any sort of verticality, mixing the bizarre mechanisms they had made this problem 10x worse and i never got much farther than "early game" because of this
all i wanted was just straight or consistent lines, game fought me fucking constantly on that
granted its probably been several years since i last played, maybe things have changed
>>
>>550762547
>>550762794
>>550763627
desu Satisfactory is only on my radar because of the Steam reviews. I did enjoy Factorio's demo and it's my flavor of autism so I'm gonna pick it up. thanks for the input, anons. any tips going into it?
>>
>>550761795
factorio is the strictly better game. Satisfactory is nice if you really want 3D or you're playing with friends. I much prefer playing it with friends compared to factorio with friends where I just want to strangle them all the time.

Speaking of satisfactory, I thought I'd finally do a modded run of the game and the mods are all fucking grifters. 90% of the fucking mod page is some guy with an ai bird mascot that just churns out the lowest quality mods of all time. It really goes to show what kind of user base the game has where it has like 2-3 real content mods, some reasonable but small QoL mods, and 800 5 minute shit fuck mods
>>
>>550762349
>it's clunky
>your factories end up pretty small because it's 3d and performance issues
>building takes forever because it's very manual
>feels grindy
>no replayability
>no mods
>literally everything it does is done better by factorio
>>550763905
>any tips going into it?
don't use external blueprints or watch youtube tutorials and stuff like that
the enjoyment you get by coming up with your own solutions is the main thing
(ok, maybe look up a tutorial on how to signal trains and get a blueprint for belt balancers, but that would be the sole exception)
>>
>>550705734
It's actually far worse.
>>
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>>550728765
>>550756885
I also landed the asteroid and called it quits. I was in the middle of building a huge food sorter to expand my population before saying fuck it and stopping. I had about 6400 pop and decided that was good enough. I had this idea for a huge dock area with trains coming in and out but building a bunch of new builds in Coi is pretty draining. I still like the game but most of my session was waiting for mountains to be flattened so I could build trains through them. God I wish we had train tunnels.
>>
>>550647204
I have over 5000 hours and I still stress out about every little thing
>>
>>550763905
Uhh circuit your fluids when you can, don't be afraid to make lots of steel
>>
>>550763905
Automate it or suffer.
>>
>>550769863
i craft everything by hand and works great
>>
>>550770459
T. Py player
>>
>>550771469
you'd have to be deeply mentally challenged to handcraft in py
>>
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>>550767317
I wish I could achieve such aesthetic and neat layouts, my excuse is that I chose a cramped starting position and never relocated. My base grew organically over time.
I love how I've only just learned that you can save camera positions with a hotkey, having spent the last weeks dragging the camera manually from one end of this huge map to the other
>>
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I love me a fucking violent rocket ignition
>>
>>550772428
Rando machines to make builds? It's hardly worth automating the 5 impact crushers you're going to need the first 200 hours. Sushi recipe mall isn't the first thing people are going to build
>>
>>550777857
very nice engine-rich exhaust
>>
>>550780898
Looks fucking cool and that's all that matters to me
>>
>>550781091
copper emission spectra is peak
>>
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>>550777239
Building on a cramped start has its own appeal too. I like the new big map but wish the mountains were 1/4 as tall.
>>
I keep testing wall designs in sandbox and all I'm seeing is that all the dragon's teeth or flame funnels I can come up with still get eaten, cause robots to fly out and constantly die. Whereas just a basic straight wall, with a sufficient amount of turrets behind it, just causes some damage that's repaired with repair packs and doesn't cause any bots to die even on humongous waves, and actually causes even fewer walls to die. The only downside is significantly higher ammo usage but the major upside is the complete lack of bloop-BEEPBEEP! bloop-BEEPBEEP! on every attack wave.

Am I building my defenses wrong? Are there any good proven wall designs that don't result in the dragon's teeth or whatever just getting eaten and the bots suiciding into flames and acid to rebuild them, even on big behemoth-filled waves, while still slowing the biters down to reduce ammo usage and give flamethrowers the most time to clean up? Or do I just say fuck it and build a flat wall and set up lots of uranium ammo production
>>
>>550784134
Post your designs
>>
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>>550785715
Here was my attempt at making a "funnel" to get all the biters into a straight line in front of my flamethrowers.
The weird section in the middle was originally just a straight wall, then I tried making it a wedge, then I tried opening it and adding extra passages. I know the current shape is shit but the point is that the general design doesn't work, no matter what there will be biters getting stuck between the entrances and eating the walls.
>>
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>>550785715
>>550786354
And here's me going back to basics and trying some very simple dragon's teeth, spaced out far enough apart for behemoths to fit. Nope there's still always a few autistic spitters or some shit that get stuck and decide their goal is to eat one of the pillars, causing my bots to start flying out over the massive flames the rest of the attack generated.
>>
>>550784134
Basically no.
Biter pathing is pretty bad, there's pretty much no way to ensure that none of them get stuck on any type of dragon's teeth design.
With flamethrowers, there's no point in anything other than a straight wall design. The bots flying over flames is too much of a headache for anything else to work.
If you really need to slow down biters for some reason, use tesla turrets.
>>
>>550786354
I think biter AI is going to attack if the path it draws is occupied by something (be it walls or rocks), so funneling isn't really going to work as intended.
>>550786512
This one seems better, have you tried reducing the width of your dragon teeth? Try starting from one or two rows and then adding more as you seem fit, testing each time, so that they go for the turrets and get killed by the flamthrowers and don't attack your dragon's teeth.

I think even your basic wall is already overkill, at least for standard biters. A simple line of turrets and damage research should be enough.
>>
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>>550784134
>>550787518
Actually I said fuck it and doubled up the frequency of the funnels even more, and all of a sudden it actually works. The flames do the overwhelming bulk of the damage, all the biters walk into the narrow flames, and the turrets just clean up the spitters that make it close enough to shoot. Sometimes a spitter or two gets off a shot on the flamethrowers, but it's completely safe to repair. Adding another row of turrets ahead of the current furthest row makes it happen less often but costs like 10-20% more uranium ammo so it's not worth it, repair packs are way cheaper and the repairs are completely safe.
Even massive waves with probably like dozens of behemoths and easily a couple of hundred of total units all nicely path into the hallways and all die to the concentrated flames.

Very very rarely one of the outside walls gets damaged but because the biters never make it inside the walls, the flames are always outside the wall, and so even repairing a far wall is relatively safe for the bots if they don't get too unlucky.

>>550787556
The problem with the second design is that because the teeth walls are outside of the main wall, they're going to be in the middle of where the flamethrowers shoot, so the bots are going to suicide directly into flames. The kill-corridor design is much better due to the fact I described above where bots never have to repair a wall that's currently on fire.
>>
>>550787556
Also
>I think even your basic wall is already overkill, at least for standard biters. A simple line of turrets and damage research should be enough.
In theory yes but with sustained attacks the turrets would likely die at some point. I want to avoid the constant BEEPBREEN of entities dying.

Actually let me test this real quick.
Yeap it's not great. Not only is ammo consumption easily 5-8x what it was with my wall above, but also turrets keep dying every single attack. Granted I haven't unlocked any infinite damage research in this editor world, but I did test with a double row of turrets rather than a single one so it should have had more damage than a "simple line of turrets" even after a half-dozen infinite researches (till say the 128k or 256k level).
>>
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>>550682327
>>550682373
making 2.0 backwards incompatible was stupid
it unnecessarily fractured the ecosystem
I don't care how much of an improvement the new rails are, they should have found a way to make it work without breaking all the mods

the other big mistake with Space Age was, they should have made it so you can start the game on any planet and still play it to completion
something like how Into the Breach does it
it would synergize with the sandbox nature of the game and encourage challenge runs
instead it's this weird semi-linear campaign that imposes a particular structure on every mod and limits possibilities

basically you can see how 1.0 was the result of a decade of early access and gathering feedback from the community, while 2.0 was tested mostly internally and so it only caters to a specific play style
>>
>>550793626
Yeah I do kinda wish I could break myself of the Vulcanus>Fugg>Gleba cycle but I just can't kneecap myself like that.

I tried the Gleba-only mod but bitched out after stompers started spawning while I only had just automated materials. Since they're basically immune to yellow ammo the run was over.
>>
>>550761795
When you start "getting it", one of the things you will immediately want to do is scale up production. In Factorio this is easy because blueprints and bots exist. In Satisfactory, this is impossible because the blueprints are space limited. In a game where the building space being expanded, is the main selling point.
This means you will spend much more time in Satisfactory fucking around instead of building the factory. Which most players don't even seem to mind, since they enjoy "decorating" by using tranny pride colors on their buildings or whatever. Also the developers are faggots compared to the giga aryans behind Factorio.
>>
>>550793626
>making 2.0 backwards incompatible was stupid
do you not know how versioning works?
major releases by definition are releases that break things
if they could have made all of the features without breaking anything, there would have been no need for a new major release and they'd release just some new 1.x version
>>
>>550804848
Okay, so if they made 2.0 backwards compatible, then it wouldn't be called 2.0. Stop being so pedantic.
Also it's not like semantic versioning is a law, devs can do whatever the fuck they want.
>>
>>550793626
HM IT'S LIKE ALL OUR CRITICISMS AND FEEDBACK WHEN EARENDEL JOINED WAS ACTUALLY FOUNDED HMMMMMMM
>>
>>550646929
>https://files.catbox.moe/stfyfw.xml
Managing to get over 4k swatts, I think i know how to optimise it futher.

It's a good design just has alot short comings, a medium steam piston from my own research generates 450 per piston and 450 x 16 is 7200 but you get ideal performance that is 2 x meaning 14,400 Although.
>>
>>550807997
>Although
Getting that number means, I'm going to have to make modifications to your
>>
>>550809029
A-ANON?
>>
>>550809029
>your
Design, I know you've got your mind set on 8+8 but if you want maximum overdrive. I'll have to modify it extensively to reach the goal of 14k.

I hope you don't mind. Might have to use a pid.
>>
>>550809136
I'll post my xml once I'm ready just needed reference
>>
>>550809528
Oh that's good I thought you were stolen by Candl
>>
>>550809570
>Candl
I'm a bit of out of touch with egg, what is that?
>>
>>550810979
GET THE FUCK OUT UNDERAGE
>>
>>550811016
>underage
if the first mentions of that particular meme on 4chan were its date of birth, the meme itself became an adult 4 months ago
in other words, anyone who was alive, even 1 day old, when that became a 4chan meme is now an adult at 18 years old
>>
>>550812256
Don't you fucking do this to me anon
I'm 30, I'm still young
>>
>>550812290
unreal tournament 99's release date is closer to nixon's resigning than today
>>
>>550778174
I really just meant the components of the buildings
>>
>>550793626
Not really, no
2.0 is better in any way
if you wish to play 1.1 then nullius and whatever are still perfectly playable
you won't though, because the 2.0 changes are such a core improvement on vanilla it's almost unthinkable
>>
>>550812290
The ps3, xbox 360 and wii are officially considered retro consoles. Terraria will be considered retro in a year. Minecraft is officially considered retro gaming by most retro gaming sites. Retrogaming communities are debating on how to separate old games that still receive updates from old abandoned games because at this point, you can't argue they're too recent to not be retro. Terraria today is older than: Crash bandicoot 2, Spyro the dragon, tomb raider 2, mario party, Zelda ocarina of time, Metal gear solid, half life, resident evil 2, thief, baldur's gate, unreal, quake 2 were when terraria was released.
Want to feel even worse? In 3 years, warframe will be considered retro-updated. Like league of legends and minecraft. TF2 is obviously retro gaming. Dishonored was released 13 years ago. Kingdom hearts 2 was released 20 years ago.
You cannot turn back the wheel of time, it only goes one way. Today you're 30, tomorrow, you'll be 31 and in a few more days you'll be in your 40s. 50s. 60s.
>>
The wheel weaves as the wheel wills
>>
>>550817297
and a good morning to you too.
>>
>get to yellow
>need plastics
>need red and blue circuits
>need engine units
>need all this shit all the time
>get overwhelmed and alt-f4 and 360 and walk away from the game
>>
>>550819801
if you did a 360 to get away from the game you would still be facing towards it
>>
>>550820658
OW
I gave him one of these
>>
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>>550819801
you know, it's okay not to enjoy factory games. I just don't get why you're posting about it here.
>>
>>550820954
Oh sorry should I be posting about Dosh instead hey guys did you see the new Dosh video Dosh is so great DoshDoshDoshDoshDoshDosh yeah let's not talk about engineering games let's talk about Dosh
>>
>>550819801
>>550820954
now the real question is
should factorio have an easy mode?
>>
>>550823253
I thought default was easy mode
>>
>>550819801
>need plastics
>need red and blue circuits
>need engine units
Have you considered making more?
>>
>>550823543
The problem is I've spaghetti-ed so hard it's impossible to unspaghetti
Spaghetti Debt tm
>>
>>550823406
default mode has chemical and yellow science, which are overhelming and unfun
>>
>>550823253
railworld preset?
>>
>>550823589
spaghetti new spaghetti around the old spaghetti
simple
>>
>>550823684
oh you meant retard mode
then there is, it's one, it's the tutorial
>>
Retard mode? Yeah it's calling being you for a day
ZING
>>
>>550823253
Easy mode is nullius, no biters and you start off with several machines and electricity
>>
I know it’s probably been asked so many times, and no idea where to put this but this seems the most fitting. Like, what happened to Trupen? He hasn’t posted ANYTHING since oct 2024, and I’m starting to think he died while doing 24 hours in Gleba or something. I know he does twitch now or smth, but will he ever go back to yt, and if not, why?
>>
>>550824469
Because his factory didn't give him enthusiastic consent to be filmed
>>
>>550823589
Spaghetting out before yellow isn't so bad, I pretty much end up redoing my entire base at that point regardless since I switch to electric furnaces and redo all production chains
You've got construction bots at that point anyway so that's 90% of the work done
>>
laser turrets, flamethrower turrets, requester and buffer chests should be permanently removed from the game
it annoys me that 'people' 'play' the game with them.
>>
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>>550824469
who cares nigga.
>>
When is Trupen going to drop that ridiculous fake voice he uses?
>>
>>550761795
Satisfactory is for astro-turf architects. Factorio is for engineers.
>>
>>550820658
he's spin 1/2
>>
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How did Chris Sawyer write RCT in this Assembly gibberish?
>>
>>550824469
>I know it’s probably been asked so many times
where do you think you are
fagmirality posted a vid recently of 24h speedrun with a bunch of yters, trupen was missing for most of it because his house exploded, maybe dosh has some insider info
>>
>Tank can use equipment grid
>Tank can be driven remotely
Please tell me this was a space age only feature
>>
>>550830761
it's a 2.0 feature, yes.
>>
>>550830761
tank now also commits suicide if it squashes too many bugs :^) teehee
>>
>TFW was looking forward to someone posting an XML fix of my steam piston generator but nobody did..
>>
>>550832785
are you always this much of a faggot or only on the weekends?
>>
>>550830761
>>550830807
one 2.0 feature I think is cool is that radars now share a wifi circuit network
>>
>>550767317
>>550777239
Wait for next update, its gonna have bridges
make the next game focus to just terraform cool stuff
>>
>>550777857
I hope its real,
what type engine is it supposed to be?
>>
>>550834491
an IFAP, if the upper left part of the video is to be believed
they certainly achieved high expulsion
it legitimately looks awesome, the best part is the rays of light as it goes into full output
>>
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The semi automatic marble collector. It automatically sets the target to the next asteroid field and the launcher blueprint notifies me when it has launched 40 collector probes. I guess I could use some automatic blueprinting mod to cut down on the manual actions, but I would still have to pick a landing spot manually in each zone. Since there is a limited number of asteroid fields I don't think it's worth the effort. And now on to thinking about how I should be fondling the marbles.
>>
Should I rush requester chests in SE?
>>
>>550834491
It's real. It's an aerospike, methalox, 3D printed in copper, autonomously generated by computer, cooled by both fuel and oxidizer.
https://leap71.com/2025/12/11/leap-71-hot-fires-two-orbital-class-methalox-engines-designed-autonomously-by-noyron/
https://youtu.be/6Xx1GXjRbMk
>>
>>550845516
>AI engine
>>
>>550845516
>autonomously generated by computer
it's not at all what they want you to think it is if you've read the article
>>
Is there some good place to touch up a bit on electrical engineering stuff just to build some household shit I could attach to stuff I'm 3d printing?
>>
>>550845661
>didnt watch the video
specifically not AI, its an algorithm that parses previous rocket data into improvements
>>
>>550845516
so they used ai to design it to look alieny, or did it have some kind of practical consideration?
>>
>>550849056
Not here. And definitely not /diy/.
>>
>>550849619
By what I understand, it would allow the engine to run hotter and therefore more efficiently without melting the nozzle. An aerospike design apparently is better at keeping efficiency at difference altittudes, if the nozzle itself didn't also become fuel.
But I think it's more of a demo to show what the AI was capable of. And data gathering.
>>
>>550849541
So it's not AI, but it's artificial and intelligent.
>>
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>>550682771
>>550683108
>>550683278
>>550683852
>>550717895
Attempt 1. Unacceptable results.
>>
did 2.0 add any faster way to fill in BPs before bots?
>>
>>550853209
Just get the nanobot gun mod theyre not even efficient cost materials
>>
>>550843601
no
>>
>>550853368
why
>>
>>550849619
they didn't use ai
>>
>>550854504
AI USED THEM!
>>
>>550855964
:O
>>
>>550806571
you're a dumb entitled nigger. wube already does more than 90% of devs to support mods by integrating the manager into the game. it's not their job to update every 13 year old's project. py had his mod updated within like a month of release, and his mods are gigantic. what's everyone else's excuse? what's yours?
>>
>>550852146
>>550852146
You just beat the record; It was 6400..

WHAT IS ACCEPTABLE TO YOU?
>>
>>550856431
>what's everyone else's excuse? what's yours?
and what's your excuse for being such an insufferable asshole
neglectful parents? poverty? a deep-seated inferiority complex?
>>
>>550857782
he's right tho
>>
>>550857782
maybe learn how to engineer a mod to the current version if you give so much of a shit. otherwise kill yourself.
>>
>>550849619
I think it's just that they're using 3D printing, shapes that could be more efficient, even if only marginally, can be manufactured with no additional cost.
>>
>>550858364
he failed to address my original point at all, so it's more like he very obnoxiously conceded
but I'm not going to waste much time on talking to the likes of him
>>
>>550694341
In the breeder reactor
>>
>>550857112
>>550852146
I don't know if this is legitimate, I'm having someone check if it's a glitch.

If it isn't found the path to 17,0000 swatts
>>
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>>550860113
Sorry forgot image
>>
>>550853959
because there are goals you can achieve faster that give you better rewards
>>
>>550860726
>>550860113
How?
>>
https://mods.factorio.com/mod/spider-launcher?from=search
FUCK THIS IS AWESOME
>>
>>550860726
Can someone explain this to me how we he's getting this number from a flywheel and clutch?
>>
>>550862863
Can you finally conquer Gleba without stepping on the planet?
>>
>>550862863
Why?
What's the usecase?
>>
>>550859464
I literally did address it by reminding you that wube has done more for modders than most developers, who will just ignore mods at best, and send legal threats to modders at worst. Forgetting this is why you are entitled, and failing to update any of the mods you love to the current version is why you are a retard. Every one of them is open source and allowed to be forked at any time, and the means to learn how to update is also easily available online, but instead you choose to complain on 4chan, because if you complained on the factorio forums, you would have an identity tied to your seething autism. Get good or get bent, nigger.
>>
>>550724080
>?si=P7LvIFSMTGN7VuBY
i will not be clicking your link, nigger
>>
>>550864663
So you can drop vehicles from orbit, silly
>>
"updating the game unnecessarily fractured the optional modding ecosystem, because it is decentralized, and relies on the individual mod authors to keep their own mods up to date and compatible with the current version. the developers should have accounted for literally every single line of spaghetti code in every single mod, to ensure one hundred percent compatibility with the game's updated codebase. btw I have never programmed anything in my life and I am unaware that factorio has literally one million lines of code so it can render one million iron plates on screen"

wow what an airtight argument that simply cannot be addressed huh. I guess everyone should just do everything for free and account for every possible thing ever. maybe communism is actually the way to go if you think about it
>>
Finally did the /hdg/ thing I said I would. Sometimes I can't think of a joke and just want to draw something cool.
They're still in the cup, so go support them if you want - other than that there's not much divegrass for a while unless there's an invitational we fit into in the meantime
>>
>>550865338
no
>>
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>>550866720
Images that make you say hell yeah
>>
I used to be an engineer like you. Then I took an train in the knee...
>>
>>550860949
like what
I really want my bot mall
>>
>>550873945
can you use the tank trick like in the base game?
>>
>>550874475
I guess, but I don't like cheese
>>
>>550874475
>the tank trick
you mean using the tank like a requester chest?
>>
>>550874618
>>550874819
yeah but I just read that requesting for tanks gets unlocked by the same research as requester quests. so there is no trick
>>
bumo
>>
>>550887509
Rotten eggs
>>
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I guess it kinda like works
>>
The oil patches in SE suck. I have 5 patches already hooked up and I'd need like 3 times more. Am I supposed to ship cargo rockets full of plastic from other planets or something?
>>
>>550892368
Are you...belting Arcospheres?
>>
Been playing whiskerwood. It's like timberborn but with conveyor belts,elevators,trains, and pipes for water and steam. Pretty simplistic but has some nice logistic puzzles for a colony sim. Makes me wonder why the hell it took years for timberborn to get 90 degree staircases.
>>
>>550894552
5 whole groups of the oil resource tiles or just 5 tiles
you may have got fucked on a spawn location and need to kill a lot of biters, that sounds low
>>
>>550894708
Why wouldn't a sushi belt be the optimal solution?
>>
Bots superior
Belts inferior
>>
>>550894781
5 groups. They seem to be about average compared to vanilla
not really using prod modules yet, I only just got my first research using space science
>>
>>550894905
Transit time. Wasted spheres.

I typically only use bots when I have to or not using them would be retarded and I feel like sphere folding warrants bot use pretty hard
>>
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>>550896203
I feel like there are enough spheres, but I'll have to try and see
>>
I may be brainlet. I have an artillery train whose schedule consists entirely of the artillery outpost station, so it does rounds around my perimeter, and an interrupt to go resupply if either the shells run low or if "destination full or no path" i.e. all the outpost stations have been recently visited and are disabled. It works like a treat.
I'm now building the schedule for my ammo and shit resupply train, and I want to have similar logic - go back to the home refill station if all the perimeter resupply stations are disabled OR if any item runs low. This would be trivial if I could set an item condition of "Anything = 0" in the interrupt, but the Anything signal doesn't seem to be selectable. I have a dozen different items I'm resupplying on this train and I really don't want to add each of them as individual conditions to my interrupt, is there any particular reason why Wube disabled this or did they just decide there was no usecase?
I feel like I'm going to have to add a separate circuit to read the contents of the train and check if anything's missing and send a "go resupply" signal back to the train externally at every single resupply station.
>>
>>550860726
So. What's the use case?
>>
>>550899764
Anything = 0 would evaluate to true unless you have some of every item in the game on board.
>>
>>550901419
i wonder what causes people to just confidently claim false and trivially provable things like this
>>
>>550897362
I guess it's all about how many you're willing to get
>>
>>550902829
So it's always false instead of always true, and the end result is still that it's a useless conditional. Big deal.
>>
>>550903827
what a faggot, lol
>>
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I made something for 57K that technically fulfills my requirements (cannon plane that shoots down flying squirrels), but I'm not really satisfied with it
IT HAS TO BE PERFECT
>>
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>>550906893
Finally.
34K, takes out 3 squirrels for the cost of 1.
Takes longer than a laser boat to shoot them down, but it's cheap.
And it flies at 107 m/s, so it can intercept decently.
Maybe I should spend a little more increasing the speed?
>>
>>550916523
yeah, bumped it up to 37K and it goes 120 m/s
now I can confidently intercept flying squirrels
back to boats I think
>>
>>550892368
I wish I understood the mathematics behind it
I delegated arcospheres to my co-op buddy while I worked on other things
>>
>>550916893
webm?
>>
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I rotated my ship from 900kmh to intercept a signal and an assroid out of my view blindsided me. I lost only the drill attached to the cockpit.
>>
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>>550917838
this was a really good run, usually it isn't this on-target
>>
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>>550918746
occasionally it will ram (which is what the AI is set to do, but it doesn't usually hit)
>>
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>>550919035
>>
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>>550919175
manual is a bit better, and much more fun
>>
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>>550918354
>colonization progress
Go get that tribal alien pussy, king.
>>
>>550761795
Satisfactory is one of the few true 3D factory games. Verticality is encouraged and is rewarding. Others like W&R or DSP just feel like "Factorio but you happen to be able to stack a few belts and pipes" to me, in terms of the 3rd dimension.
Too bad the rest of it is unsatisfactory.
>>
>>550921467
CoI?
>>
>>550921404
Fuck you
>>
>>550924297
how is coi different
it is a heightmap
the only things that you can stack are belts and pipes

what the fuck is this slider capchta
>>
It is a pretty view
>>
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>Scarlet Dawn's Casimir seems pretty cool, how does it work?
>AI breadboard
ah
I think this is beyond my level
>>
>>550917489
>I wish I understood the mathematics behind it
if x and y are < z, enable requester chest
what's there to understand
>>
10 eggs a day are good for you
>>
>>550895083
UPS: 30
>>
>>550940502
https://files.catbox.moe/xqqe6v.jpg
>>
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>>550940502
>>
Giving a shot again for the last levels of Infinifactory. Wish me luck.
>>
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>>550944987
*wishes luck*
>>
>>550895083
bots remove the challenge
unironically why play then?
>>
>>550945217
there's no challenge in dragging some ass belt from the other end of the factory to the other because there's ONE thing which suddenly needs that shit after 10 hours
no, bots will take care of it
>>
>>550945363
>manage to pass the belt through the maze of your factory
>ensure your base doesn't become a spaghetti after tenth such case
>make the thing aesthetically pleasing
>consider trains for future extensibility and because they look sweet
IMO there's plenty of challenge
>>
>>550945363
You should just use the reddit tactic of restarting when that happens
>>
>>550945363
you could just use bots to rebuild parts of your factory
>>
>>550945687
it's fun for the first few times, afterwards it's just a chose
spaghetti is quite aesthetic in my opinion anyway, i played long enough with main bus to despise it
spaghet+bot is the gold standard for me now
>>
>>550945941
desu I don't like belts that much either
there always was something incongruous about conveying items through half a mile of desert on a belt
I wish factorio had something like smaller scale trains
mining carts or mobile grabbers on a railway or something
>>
>>550945217
>Do tedious bullshit because it's "challenging"
Absolute retard tier and I hope you never make anything IRL
>>
>>550945737
How do you know the tactics they use?
>>
>>550947260
shh, adults are talking
>>
>>550947447
I check r/factorio sometimes
>>
>>550921084
whats the cost?
>>
>>550872471
Damn. Hillary legit has bigger balls than Bill. Who'd have thought, right?
(everyone)
>>
>>550940502
>10 eggs a day are good for you
Misquote. It's actually "10 hours of egg-s"
>>
>>550919035
I used to have a torpedo copter that would alternate between behaviors: bombing run if it had a torpedo ready, circling from afar changing heights while reloading, the trigger being the "weapons fired" and "weapons reloaded" events.
You could try and replicating that, but with a far simpler "distance to targeted enemy" trigger. Should be a good way to get started with breadboards and make shit like >>550927778 more approachable.
>>
>>550943939
>One of a variety of reasons why fox domestication has failed is their intense stench and instinct to mark territory
What a cruel world we occupy...
>>
>>550945093
that cat has worms in his eyes
>>
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Trying to count the inserted and outserted spheres to not waste them dormant inside machines was entirely counterproductive and was making the folding too slow, all the drunken combinator engineering was for naught
>>
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>>550852146
Attempt 2. Still unacceptable.
>>
>>550970790
Dude literally beats it by 1,000 swatts is like, hmm yes. Unacceptable.

This is on cringe level as this anon with his hostility. >>550732324
>>
>>550968693
at least you learned that belting arcospheres was beyond silly
>>
>>550970923
I think you mean this guy, Anon. >>550730917 As he built the gunbuster door then trolled the general for 15 straight generals about it.
>>
>>550945093
I failed again on the second one :(
will try some more tomorrow
>>
>>550971215
Belting wasn't a problem, or at least isn't yet. I just finished combing the asteroid fields and have now almost 1000 arcospheres. I think I'll be limited by naquium instead of belting the spheres.
>>
>>550972418
>I just finished combing the asteroid fields and have now almost 1000 arcospheres.
statements dreamed up by the utterly deranged
>>
>>550971297
Gunbuster anon isn't that bad, Granted we've never seen a single build of his beyond the door.. but he has skill i think?
>>
>>550971297
Who the fuck is mentally ill enough to shit up a general for a game they play themselves, for YEARS? This is the kind of person who would have a thread on kiwi farms if they weren't so fucking boring.
>>
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It pain's me, that I'm going to have to build a reactor soon for my steam and I think this is my best option to reverse engineer. I sure hope it isn't using the inf electric glitch.
>>
>>550977371
If your that steam anon, I have seen posting you've already beaten that anons steam piston generator who made that particular nuclear reactor. I think you'll have an easy time about it. https://steamcommunity.com/id/keptin/myworkshopfiles/?appid=573090&p=1&numperpage=30
>>
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get FUCKED videogame

After finishing shezen, I'm achievement hunting the rest of the zach games which I've already played.

Just got the high score achievement for this mini game in exapunks. I've got 1 achievement left, which I will get for doing the last bonus level. It's "mitsuzen d300-n", which is the one where you've got to deal with faulty connections. It's the second to last level, but If found the last one easier.

Anywho, 100,000 points yay.
>>
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>>
stationeers in 25hours?
>>
Algo is good, even with weird train configs like 2:1:2 legendary coal.
All results within 1% error
>>
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It feels kinda wasteful to toss 200 steel/s into lava but I don't know how else I'm supposed to get this obscene amount of stones needed for steady landfill production...
>>
>>550996926
>nigga's belting copper wire
>>
>>550997452
>toss 200 steel/s into lava
>instead of making legendary steel
>>
>>550997792
I can only make rare stuff
>>
>>550997952
ah, you're playing with some kind of meme tech multiplier. Apologies.
>>
>>550998016
No, I just haven't gotten to the research yet.
>>
>>550998118
What do you need all that 'fill for, step bro...
>>
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>>550998118
Why the fuck do you need landfill then.
>>
>>550998216
>>550998257
To make gleba great again.
>>
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>>550998297
>I'm going to send the item that stacks to nothing to this planet
>I will do this by deleting a stacked green belt of steel

Did your parents perhaps leave you unsupervised near a can of leaded paint as a child.
>>
>>550998297
You don't need landfill for gleba. All you need is landmines
>>
>>550998297
don't listen to those faggots, anon
same kinds that say mining lots of stone in early py is stupid and to just rely on meager byproduct outputs of stone
meanwhile, i am paving the entirety of nauvis in concrete
>but that's not efficient
fuck you, i LOVE concrete
>>
>>550999030
Yes I do. I want to cover it in concrete.
>>
Man I want to play factorio again. But playing it alone makes me sad.
>>
>>551001934
You didn't have to embarrass yourself like this.
>>
>>551001934
some people might have even been interested in starting a factorio multiplayer run if you had simply said that's what you wanted, but instead you had to be a fag about it and "woe is me"-post
stay alone
>>
>>551002737
he doesn't have to but he will anyway
>>
>>551004193
I don't want to play games with people from here. You're reading too much in my post.
>>
do not interact
>>
>>551005654
then your post is just empty bitching and you really should fuck off, loser
>>
Man I want to have sex. But doing it along makes me sad.
>>
>>551006856
Break up with bf/gf and get a onahole instead.
>>
>>551006970
Prices are crazy, quality is poor and apparently they don't last very long.
>>
>>551007276
Then become trans and buy a dildo.
>>
>>550997452
Make intense amounts of legendary speed 3s is the only correct answer
>>
>>551013104
Just wait for 2.1 and buy them from the mtx shop.
>>
>playing an eve knockoff
>someone mentions factorio
>people come out of the woodwork saying they love it
egg bros, we're everywhere
>>
>>551017396
Now ask about their favorite Touhou or Vtuber.

You will not like the dark mirror you have unveiled.
>>
>>551017396
Now ask about their favorite train.
>>
>>551017396
now ask them their favorite estrogen brand
>>
>>551017396
Factorio has millions of redditoid players, we're not exactly a hidden autistic gem or some shit.
>>
>>551017396
tons of normies play factorio too
actually probably they make up the vast majority of factorio players
that doesn't mean shit
>>
>>551006856
Synthesize pure sex
>>
>>551008116
You don't have to be trans to use a dildo.
>>
>>550978493
i've played this game in last call bbs and it was really difficult, gj anon
>>
Actually correlation DOES imply causation, the elites don't want you to connect the dots so they had plants on their payroll spread the myth that it doesn't
>>
>>551033169
Yeah, but then it's gay, if you do it while being trans you're straight.
>>
>>551038903
I dont think you even need to be gay
>>
>>551006856
>>551006970
>>551007276
>>551008116
>>551024725
>>551033169
>>551038903
kill yourselves
>>
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Okay. I don't know about anons pid problems but i'm doing the testing of my space plane first to confirm that the space element works then, I'll move to slipstream concord cruising mode with the next model and then finally i will integrate a VTOL mode.

If all three systems all work, i'll move to phase two which is combine all theses systems into a single plane.
>>
>>550823253
The default mode gives you the tools to raise or lower your intensity as desired.
The game only gets easier as you go.
>>
>>550997452
you have actual, genuine brain damage
>>
>>550997452
have you tried mining stone on nauvis
perhaps delivering the rocket materials from vulcanus to nauvis via space platform
>>
>>551048804
it works though
>>
>>551051292
Are you going to deplete a calcite patch anytime soon?
If not, I guess it's fine.
Just...
eugh
>>
>>551052258
just one more chest bro
>>
>>551001934
Thriving in solitude makes you a better person.
>>
>>550997452
You know you can delete molten metals by pumping them into a foundry and repeatedly and rapidly switching the recipe via circuits?
>>
>>551054197
Nope, I did not know that
>>
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Fuck I am itching to play Factorio, but once you get to flamethrower turrets and construction bots with repair packs it's pretty much just efficiency simulator. There's no incentive to genuinely optimize production and logistics to keep up with the enemy attacks.

Even if you increase the biter evolution and attack size, it always reaches a point where launching the rocket is just a formality.

I am itching to play but I need a fucking reason to keep at it, and the 4th tier belts are completely superfluous. I tried the Rampant mod but it's garbage.
>>
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Does this look stupid?
>>
>>551054961
Just a little.
>>
>>551054994
that's fine
>>
>>551055091
yea
>>
>>551054961
Yes but most craft that are just plain metal look stupid. Try adding some paint or something
>>
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I finally made one!
>>
>>551054913
>There's no incentive to genuinely optimize production and logistics
Bad news, king.
You might be gay.
>>
How do I start designing a megabase?
So far I've just been copying small stuff from youtube videos but now I'm at the point where I can start scaling up
>>
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heh
>>
>>551058882
Figure out what work or function needs doing and design a set of machines to do that thing and work cleanly with each other, then copy and paste.
>>
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>>551055261
I added missiles and ammo, now it looks even more stupid.
I think this one's going back to the drawing board.
It does work as a decent missile truck, although to make it better (face enemy to fire, then run away - at greater than the 1000 distance the attack run gives you) I'm working on AI breadboard behavior switching like
>>550960749
suggested
>>
for the three people that care, factorio on the switch 2 is out:
https://www.factorio.com/blog/post/factorio-switch-2-release
>>
>250 hours into Py
>Initial bus keeps growing longer and longer
>Max pipeline extent reached; no good way to fit pumps into the layout - and they'd also fuck over underflow valve regulation to priority-feed byproduct fluid
>Panic starts setting in
>Mouse arbitrarily comes to rest over a single pipeline segment towards an exhaust, shielded by an overflow valve.
>Pipeline extent: 1/320

WTF. Valves reset pipeline extent?!
Halleluja!
Christmas miracle!
>>
>>551061789
valves are literally pumps.
>>
>>551061789
what's py?
>>
>>551061873
They are literally not.

https://lua-api.factorio.com/latest/prototypes/PumpPrototype.html
https://lua-api.factorio.com/latest/prototypes/ValvePrototype.html
>>
>>551061915
Check the tooltip.
>pushes 1200/s
They are pumps and they existed in conjunction with the valves mod (which are, again, pumps) before the new valve implementation existed.
>>
>>551061878
The appropriate succinctly summarized answer to that question is:
If you have to ask, you don't want to know.
>>
>>551062017
Yeah- and Py's valves are built on top of the new engine-native ValvePrototype nowadays.
As is the valves mod for that matter, iirc.
>>
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>>551062124
Valves <<<act>>> like pumps then.
They behave and interact like pumps despite not being pumps, like the valves from the valves mod always did
that is why they reset the extension
that is also why they cost a circuit
the check valve doesn't do that
>>
>>551061878
something horrible you do to yourself in the dark when you have nothing else going on in your life
>>
>>551062303
Yeah- but valves were meant as a passive counterpart to the active nature of a pump, and are not meant to repressurize. Which is why it was somewhat surprising that the native implementation also resets pipeline extent - given that pipeline extent was meant to model pressure in lieu of the actual fluid mechanics from 1.1 going bye-bye.

I absolutely would've expected them to keep their passive quality and not reset extent.
Engine limitation, I guess?
>>
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>>551061878
>>
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>>551062998
Something like that.
>>
By the way, niobium pipes have a pipeline extension of 640.
>>
>>550997610
Yeah it's simpler for the demonstration
>1:60
VGH
PANGEA
What covld have been..
>>
>>551060527
If you care about aesthetics you could do at least the minimum possible and add some paint and decorative blocks. A solid hunk of metal is never going to look good.
>>
>>551063601
Yeah - but still a ways off from niobium, it being trapped in logistics science and me still being trapped in py 1.

Currently working on transitioning from copper-zinc batteries to the lead-antimony recipe for the 'real' batteries, so I can take away one of the huge drains on my copper. My map seed has poor copper patch placement and I got fucked out of a decent sized one nearby. So I'm trying to ration it until I can break out into a train network.

Already have ralesia next to the obvious auog (because manure -> urea -> cyanic is needed for the batteries), so next stop after that: cottongut.
... I hate mice.
>>
>>549690289
>>549693692
took me a while to remember, MoteMancer
>>
>>550997452
>>550998297
Why not mine Gleba's existing stone patches with rare big drills? Should still be faster than shipping landfill.
>>
i uninstalled factorio
>>
>>551067936
see you next week
>>
>>549677840
I'm making a game that has those.
Look forward to a proper announcement in 2030 once I learned how to actually make a game.
>>
>>551068190
fyi best way to learn is by doing it
>>
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>>551054913
>No incentive to genuinely optimize
Modern problem. 2.0 vanilla has such a hilariously cheap recipe for space rockets due to the removal of RCUs and lower overall cost that you can win the game with a micro factory. Space Age itself just needs 5 very small factories and a bunch of platforms harvesting infinite resources for free. Which is why Quality was invented because it's a resource sink. You are intended to expand the factory in order to get the throughput of resources needed to get every product to legendary.

The problem being that who gives a fucking shit about quality. Quality is only useful on space platforms, because they were designed to reward it.

anyway, play space exploration.
>>
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>>551068352
I know. I'm just taking a christmas break right now.
>>
>>551068784
terrible
>>
Do 1:8:1 trains go the same speed as 2:8 trains?
>>
>>551069757
my understanding is that top speed is unaffected, but acceleration will differ depending on the fuel type used. Nuclear and rocket fuel can smooth over a lot of other factors.
>>
>>551069757
if the locomotive at the back is facing forward, i think so
>>
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>>550970790
Attempt 3. Still sub-optimal.
>>
>>551069757
>>551070905
Yes, as far as I know there are only three factors determining the speed and acceleration of a train (assuming the same fuel, same locomotives, and same quality of course): the total push force, i.e. number of locos, total weight of the train (i.e. length), and the air resistance of the front facing entity. Wagons and locomotives have different air resistance though I forget which one is more aerodynamic.

Since a 1-8-1 keeps the same number of locomotives, the same total number of different pieces of rolling stock, and the same piece is in front determining air resistance, it should behave completely identically.
>>
>>551073914
In terms of streamlining
Loco = backwards loco > wagon >>>>>> artillery wagon.

Arty wagons have wicked drag which I guess makes sense. Otherwise the additional drag from putting a wagon first is negligible most of time, and drag force is reduced the heavier a train is overall.
>>
>>551073914
>>551074529
I looked it up. Loco = 0.0075, wagon = 0.01 and arty = 0.015.
So a wagon is 33% times worse than a loco, and an arty is 50% worse again. Not great not terrible.

Apparently there's also a friction value, which is identical for all vanilla rolling stock. I wonder if any mod ever has actually used custom friction for trains.
>>
>>551075046
>I wonder if any mod ever has actually used custom friction for trains

Nullius

https://github.com/GregorSamsanite/nullius/blob/main/nullius/prototypes/entity/train.lua#L28
https://github.com/GregorSamsanite/nullius/blob/main/nullius/prototypes/entity/train.lua#L227
https://github.com/GregorSamsanite/nullius/blob/main/nullius/prototypes/entity/train.lua#L316
https://github.com/GregorSamsanite/nullius/blob/main/nullius/prototypes/entity/train.lua#L405

etc. etc.
>>
>>551076191
>better tiers of train have more friction
huh?
>>
>>551069757
No because in 1:8:1, one loco is facing the wrong direction so it's not accelerating.
>>
>>551074529
Actually loco are worse if they are not in the front. Why? No clue but as funny as putting loco in a WW><><WW pattern is, it's actually worse than <<WWWW>>
>>
>>551078903
Because of earodynamics
>>
>>551077356
You can't assume that, especially if the anon didn't specify that it's a two-headed train. Two-headed trains are used rarely especially with 8 fucking wagons (I usually only see like 1-2-1 two-headed ones at most).
>>551078903
Only the front loco matters, the rest can be anywhere. Read the thread
>>
>>550865368
just erase that part of the link, little bitch
>>
>>551060527
Stagger the main bodies. A little upward and forward. This also gives a little upward rotation when jets are firing.
>>
>>551079642
the fact you posted a tracking link means you're either retarded or a glownigger
a retard might've replied something along the lines of
>lol wut? explain pl0x
a lesser retard might have looked it up and apologised for posting a glowing link
while there's nothing wrong with calling people bitches and faggots, unrepentant glowniggery makes you the worst kind of scum

tl;dr fuck off glownigger
>>
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>>551072289
ATTEMPT 4. Still, it tries me.
>>
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>>551079087
>You can't assume that
I'll just assume that
>>
>>551079087
>You can't assume that
The wiki says so
>>
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>>551084164
Attempt 5. 3,000 to go.
>>
>>551085223
that is a very displeased quail
>>
>>551086613
What even is this? some kind of bug exploiting competition?
>>
I miss old gearboxes being fed into jet turbines in reverse generating free thrust in stormwanks desu
>>
>>551087954
I like your funny words, magic man.
>>
>>551088156
It was a great bug desu
when used on normal engines, an old 2x2 gearbox would always have a 5% power drop, regardless of direction
on jet turbines however 5% of free power per gearbox, stacking, if they were put in with the arrows facing towards the turbine
new gearboxes unfortunately don't do that but funnily enough the old 2x2 is still in the code, so you can copypaste it from old vehicles and it still works just fine
>>
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>>551088342
I'm guessing they still haven't fixed the electric furnace. You make steam from electricity, feed it into turbines and make way more energy than you used.
>>
>>551086613
I really fucking hope this guy shares this with me, I don't want it to be another gunbuster anon troll moment.
>>
>>551087847
I stated that the amount is 14,000 swatts, and I will provide 14,000 swatts. After that, I will assist Plane Anon with resolving the PID issue if it has not already been fixed.

There are no bugs involved, only the application of technical knowledge. If I had chosen to pursue an exploit based approach, I could have constructed an infinite electric generator for Anon using a flywheel and a clutch.

Turbines are relatively straightforward, while piston systems present significantly greater complexity.

>>551089991
In time, I will.
>>
>building max-beaconed assemblers/foundries/etc. with N input belts and an output belt being weaved through is more or less a solved problem
>want to make a blueprint for a single cell that can then be tiled to create a beaconed mass production block
>parametrising the blueprint prevents it from being spam-tiled since I need to pick the recipe parameter each time
>placing the parametrised bp once then copy-pasting prevents it from having tiling settings so I have to manually align each copy
Is there really no better way than making a temp explicit blueprint each time, editing it from your inventory to re-add tiling settings and deleting it when you're done? Or having to manually align copy-pasted sections like a neanderthal?
>>
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S P A C E
>>
>>551092278
the not fucked up version of this quote is "There are more stars in the sky than grains of sand on all the beaches of the earth" right?
>>
>>551077126
Ironically, higher friction works out better with the added weight. It lessens the braking time, which means the train can remain at top velocity longer before it has to start decelerating for blocked crossings or when entering station stops.
>>
>>551092728 (cont)
And if you want to go ridonkulously fast iirc you take Loco 3 with Wagon 2. Which admittedly is kind of exploit-y...
It doesn't work as well with Loco 3 + Wagon 1 as it does with Wagon 2. There's something in the equations where the weights, air drag and friction for Wagon 2 just works out best, as far as I recall.
>>
>>551091256
Sounds like a good suggestion for Factorio 2.1, anon.
>>
>>551092614
no, its "There are more stars in the sky, than pubic lice on all the bitches of the earth."
>>
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>>551093162
That *is* still true...
>>
>>551092728
That's pretty neat, from the wiki it's not clear that the friction is actually used for the braking distance.
Actually the wiki says (and checking my Lua files corroborates it) that there's a separate "braking force" stat, separate from the friction stat.
>>
>>551054731
https://www.youtube.com/watch?v=IvVxRCJg5oM
It's borderline cheating on vulcanus and aquilo. no need to worry about excess metals or ammoina.
>>
>>551093139
I don't need it for 2.1 I need it for my save file reeeee
>>
>>551089062
Are there any steam experts here regarding stormworks? I want to talk about steam optimization with someone.
>>
>>551094818
I think your the most knowledgeable person in the room, I don't know how you've managed to optimise anon's steam piston generator so much.

Whatever your doing keep doing it then post it. I'm learning from your posts, I know now flywheels are a noob trap.
>>
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>>551095253
There's like three people on /egg/ that might be able to help you. 1. Ones a gigga asshole who trolls people >>550730917 2. Airship guy who is MIA 3. Plane guy >>551095253 4. The truck guy who built this last year and has been Mia, he was pretty knowledgeable when it came to technical support
>>
foundries really are just stupid op, huh
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>>551097769
>stupid op
what a brain damaged take.
>>
How do I program a rocket guidance program in JNO Vizzy?
>>
how the fuck do train interrupts work
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>>551098103
>train about to depart station
>checks interrupt conditions
>if one is true, do that
>if none are, just go to next station
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>>551098229
Oh they only check when departing?
Then how do interrupts interrupting interrupts work?
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>>551098326
Interrupts can be a sequence of stations
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>>551097769
the fluid thing applies prod bonuses twice, but that only really matters on Nauvis because the base materials on Vulcanus are infinite. It's mostly meant to be helpful for getting a lot of iron and steel out of very few asteroids because everything in Spage is balanced around asteroid economy.

There's no limit that I know of to how many platforms you can make so if you aren't making use of the free resources in space using asteroids you are basically playing the game incorrectly. Make a different platform for every quality loop you want to make and make the only thing you actually produce on planets be the planet specific resources and sciences. It's not just optimal, it is kinda how the entire game was designed for you to play.

And I hate it.
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>>551098570
So that means that another interrupt would insert itself before another interrupt but it's still only checked when the train finished it's wait condition?
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>>551098326
i assume it doesn't leave immediately if one condition is true, but checks the rest of the interrupts that have "interrupt other interrupts" checked
if none of them activated, leave to the first interrupt
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>>551098721
I don't understand what you don't understand
>>
>>551097187
>>551097187
I built that truck.

Here's wisdom i will part, ensure your boiler PSI is 60. Steam to water ratio doesn't matter temperature is how fast it boils water to make steam if your boiler is filling up with steam then adjust temp usually if hot setup 180 is fine, otherwise 160 to 125 then 115 at minimum. Steam pistons their throughput is terrible and it doesn't help pipes are capped at 100 your plumbing arrangements should dictate total throughput of how many pistons and how fast and the pipe cap then more pipes or less, distance doesn't matter from my understanding. Steam exhaust should be 0.02 or less if you've got high exhaust pressure then your capped. Condensers suck but are required. Gas relief valve add it before the in to your fluid tank after your condenser.

I would've posted earlier but that asshole has really killed /egg/ so I haven't been motivated to play any engineering games in sometime.
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>>551099681
How can something interrupt something else if the condition only gets checked when the first interrupt is done?
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>>551100050
An interrupt can have multiple stations in a chain with their own departing conditions. If an interrupt can interrupt another it can trigger inside that chain after any station.
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>>551100440
hmm I guess that's a way to do it. Not what I expected but ok
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Is there any reason to take logistic bots with your portable bot port?
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>>551103019
No
>Carried a stack for hundreds of hours before finding out
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>>551103019
they'll get comfortable in your inventory and make little new bots with the construction bots
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>>551103580
Thank you for your sacrifice
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I haven't been attacked once on gleba from pollution...
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>stationeers
I am thinking something like this for water collection
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>>551097769
they're op for normal play. make a 1m espm base without googling anything, then you're allowed to call them op.
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>>551106316
i don't watch sports
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>>551106518
ha ha, very funny! now are you going to use the supposedly op item to accomplish a challenge, or are you just going to sit there?
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>>551104687
That's because everyone who cautions against gleba is misguided at best
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>>551106727
What I mean is, that's fucking boring and what did I even build all these defenses for?
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>>551106841
you will be thankful when the stompers come knocking
unless you never expand production
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>>551097769
They just make the "average" number higher than it used to be. I wouldn't call them OP.
A megabase in 1.0 was 1kspm. A megabase in 2.0 is at least 10kspm. That doesn't mean 2.0 is OP, it just means if you want to build an ultra late game gigabase, your numbers are going to be way higher for the same size of base.

If there's anything that's OP, it's the mining productivity research in space age. Only needs four sciences and the cost increases something like 3x slower than base game. I got to mining prod 30 on literally just my starter base.

>>551098658
Asteroids are extremely UPS unfriendly and UPS is the final bottleneck of factorio. If you're not building a UPS-limited factory then you can do almost anything and asteroids are not even that much better than anything else, they're fiddly and building space platforms is massively annoying.
Vulcanus literally gives you infinite fluid metals as a feature with WAY less effort than asteroids harvesting (yes yes you need calcite but you need so little of it that it doesn't matter, or you can use asteroids for infinite calcite with 100x less throughput than if you were using asteroids for everything). Gleba gives you infinite renewable materials from everything if you're high IQ enough to scale the loops. And as mentioned above mining prod was buffed so much that even nauvis is perfectly viable for late game bases, especially combined with big miners and even more so quality big miners - you get like 1G+ equivalent patches all around your spawn.
The only advantage asteroids have is that they're "infinite" but resources are cheap on basically every planet except aquilo (and arguably fulgora because it's just a headache). So the advantage of asteroids is very minor but the disadvantages (lag and annoyance factor) are pretty big.
>>
>>551105584
Delay in starting (not wanting to launch)
When I do get it to launch, will reply
probably diver half of iron to centrifuges for a little bit
N: Green /egg/s and ham
P: Corneroids

>new captcha if on a "new" device
>get one wrong, only tells you after(?)
>>
>>551105584
That wont work (or at least very poorly)
First the output is very hot, over 1000C, filtering it there means you send 1000C O2 and Vol in the circuit.
Second. it also produces /pol/ and co2 to filter out.
Third it'll only work at night so depending on how much water we make it might never reach "cool" temperatures of 130C
I also dont understand what the backpres reg would do there, where does it go?
I have a setup with pumps and an IC to circulate the hot water at night in radiators and avoid the hot day but it uses a lot of power from turbo pumps

>>551110196
i keep selecting the right image only to forget to click next
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>>551079056
only very first segment contributes to air resistance
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>>551110510
Oh yeah I would run a rich fuel mix (0.8) so that no significant O2 gets through and just filter out water and vent the rest to world
>>
>>551110196
UP

>>551110510
>very hot
and not alot of dilute water (there is already an AC for the water, not pictured)(should have probably specified)
The vol will be going to be seperated from the storage
>pol/CO2
backpressure pump (though pressure might be too low
>Night
just remembered we have 700+L of /pol/ at about 125C
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>>551110196
how do i join? it doesn't ask me for password anywhere
>>
>>550713570
>any retarded design decision
because SS13 (a game where you start off with an entire prebuilt and functional base) did it
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>>551064392
I'm only going to do that if I make something decent first.
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>>551112819
Engineering in SS13 is weird because there are pieces of critical infrastructure that you just cannot rebuild if it gets damaged. If you know how you can rebuild walls, make new computer systems, even program new computer behavior (good luck squeezing that in a 40 minute round)

but, like, if the heat exchange pipes in the cold loop of your main generator is damaged by an explosion you're not going to be able to make a new one. Ever. At least not to my knowledge.
>>
>>551113192
Its great. Always fun to see what other autists are getting up to.
I remember one CE would spend every few rounds optimizing the super matter engine with all these crazy techniques.
All the while some crazy stuff is going on on the other side of the station.
Wish there more games like it.
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>>551099958
Wait, pipes have a throughput limit? I thought it was the limit for the ports on things, not the pipes themselves, which function like Fluid 2.0 pipes in Factorio.
>>
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>>551116093
>All the while some crazy stuff is going on on the other side of the station.
Classic.

I still think there should be an /egg/ branch with less clowning around and more engineering and tinkering with horrors beyond your comprehension.
Actually, having anomalous stuff strewn about would make some autists that like to improvise power sources from random stuff very happy.
Things like figuring out it's triggers, so it zaps lighting rods, or emits plasma, heats up air, or does something else, then finding a way to somehow make that useful for the station.
Exotic botany and chemistry combo can be fun to fuck around with too.
>>
WHERE THE FUCK IS 2.1
>>
>>551116093
>Always fun to see what other autists are getting up to
nowadays we have "people" like >>551087847
screeching that anything not safe and standardized and dumbed down for them is a bug or an exploit or some other act of terror
it's like this outside of /egg/ games, too
i blame "GOTO Considered Harmful", same concept but dated back to the late 80s which kneecapped all computer programming just because some pseud retard got butthurt because people were programming machines freely and this made his brain and ego hurt
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>>551120824
Soon!Alt+0513
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>>551123426
ackshully it's 0153 ™
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>>551123765
Ah the only alt I know
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>>551093347
>Actually the wiki says (and checking my Lua files corroborates it) that there's a separate "braking force" stat, separate from the friction stat.
Yup. that one is ALSO involved. Trains in Factorio are stealth SUPER over-modeled.
Go figure.
>>
>>551093639
Did you realize you can do the same thing on Nauvis with petrol, using a chem plant and the plastic recipe?
Means you can just always crack excess heavy to light, excess light to petrol, and void excess petrol.

No more oil balancing. Advanced oil is a fully solved problem.
>>
>>551110124
true, true
that's why i like my god modules
>>
>>551113192
the only thing you can't get more of is gas miners(there is however a planet gas harvesting machine proposed on vgstation right now)
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>>551126781
yes. in that example it's just a simpler way to avoid having to make solid fuel and burn it with radars. you're throughput limited if you do that, but you can switch recipes instantly with circuits, and the fluid fills to max and gets voided instantly
>>
>Painfully out of oil even though my starting patch was fucking huge
Ah yeah time for Space Exploration
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Yey. Now I can start researching shit again while I set up the trains to compensate for all my dying resource patches. I'm running out of everything
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>>551123426
Imagine not using XCompose, lol.

>>551110196
>hatched some eggs
>collected some eggs
>did basically nothing else, lol
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>join stationeers
>look inside base and get filtered
>go out to mine
>fall into lava but manage to jetpack out
>pass out in front of the entrance airlock
>the entrance airlock is right above another lava pool and has no railings
at least i deposited my crate of water bottles before losing all the stuff

captcha can't triforce
>>
>>551133503
if you haven't noticed yet, nauvis patches in spex suck ass
you can expand for some but they're way less dense than in vanilla
core mining is pretty shit returns too
eventually you'll want to shift metal production off planet, but it'll be a while before that doesn't suck
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>>551110196
>>551111023
The session ended as it began
Bright
>50% Spaghetti tax repealed (for now)
>The base is now habitable (again)
>Water setup improved now that it isn't heating the base (as much)
>Some expansion presumably for atmos sans spaghetti
>2 more sleepers wedged into the trading room
>/egg/station now has chickens

>>551135436
and (you) caged the lava

>>551112497
Maybe it needs to be run through steam?
that does seem odd


Making people panic by running the SM "partially" delaminated was fun

>thinks this post is spam
fine have 3 fewer replies. Is that good enough?
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>>551137761
2/2
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>>551116954
Why shouldn't I route the garbage pipes into the singularity?
>>
Mathematics are FICTION.

If numbers are abstract objects, how can the human brain know them?
It is impossible for a physical being to know an object that cannot interact with it.

Because mathematics is actually fictional.

Take Harry Potter. He does not exist in our space-time. You can't bump into him on the street; he has no mass, no atoms. If we looked for Harry Potter in the physical universe, we wouldn't find him anywhere.
In the same way, the number 3 or a perfect circle do not physically exist. You never stumble upon the number 3 on the street.

On the other hand, even though Harry Potter doesn't exist, we can say things about him:

“Harry Potter is a wizard” --> this is true.
“Harry Potter is an accountant who loves cricket” --> this is false.
Why is it true or false? Not because we have encountered the real Harry Potter, but because it is consistent with the story told in the books. We have accepted rules and a context.

Mathematics is a complex story invented by humans. Numbers are the characters and axioms are the basic rules. When we say “2 + 2 = 4,” it's exactly the same as saying “Harry catches the Golden Snitch.”
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>>551139621
You should route the garbage pipes into the singularity
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>>551099958
>>551116162
Yeah pipe throughput cap is news to me. I'm running 7 turbines off a single pipe and their pressure/flow is at max so idk how it works.



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