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Never give up edition

>Demo days
Previous: https://itch.io/jam/agdg-demo-day-66
Older: (there's no working link for the moment)

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>552883310
>>
propose me a game where it would make sense to have classical music playing
>>
>>553003605
horror game in a opera house
>>
>>552930507
Linking to the awesome DD66 fanart just in case anyone missed it
>>
>>553003605
bees
>>
I can't develop games anymore. I literally only have a GTX 1650 laptop. It's not good enough to run anything, let alone a game engine. And I am a poorfag.
It's fucking over.
>>
>>553003539
>Never give up
>tried to get a job, couldn't, and immediately gave up and started making a game
>>
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blessed thread
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>>553003751
abandon this thread and create a new OP with this
>>
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>>553003751
you could just repost it dummy
>>
>>
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>>553003780
it's over for a lot of reasons for us
>>
>>553003845
>gave up on his game to make air pear, gave up air pear to go back to his game
>>
>>553003956
Zukjeet lol
>>
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>boomers used to easily get massive loans to start a business
>millennials and zoomers don't get shit from the bank
>>
>>553004227
never give up for thee
immediately give up for me
>>
>>553003956
wow more streamerslop like getting over it, how original
>>
>>553004227
airpear did came out. never give up on things you actually care about(ie not a computer science office job)
>>
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>>553003539
>>553003539
What /agdg/'s stance on purely text-based interactive novels? Does anybody have any experience with Choice of Games (aka Hosted Games)?

I've been playing their RPG-like games for a while but only now noticed their own ecosystem for creating and publishing them. It's based on a scripting language called ChoiceScript and they take care of everything else in exchange for a $10k advance against 25% of royalities or a $15k advance against 10% if you qualify for that offer. You retain all IP of your work.

Niche genre with limited potential sales you'd probably never target by yourself but under these conditions you "only" have to focus on your content. It kinda motivated me to explore a few cool concepts I've been sitting on for quite a while.
>>
>>553003780
my first 3d games were made on a GeForce4 MX420. you have immense power in your hands.
>>
>>553003875
he's not chonky it's just a healthy layer of insulation. it' gets pretty cold in the pacific northwest
>>
>>553003845
Eric did have a job though. He had at least two, one of them being part-time while he worked on SDV.
>>
is it a better idea to directly release a finished game (with a cost) or releasing a demo first and then the full game
>>
>>553004412
>did came out.
and uncame out, due to low popularity eric mercy killed it
>>
>>553004509
>What /agdg/'s stance on purely text-based interactive novels?
i have no interest in them
>>
>>553004543
>my first 3d games were made on a GeForce4 MX420
False
>>
>>553004509
like you said, nobody cares
>>
>>553004668
zuk says demo is the new meta. but I don't like that so I would hold off for the finished game. why buy full game when demo satiated you? maybe demo if you get shit all wishlists.
>>
>>553004723
and like he said he did take what he learned and made a better game
>>
https://www.youtube.com/watch?v=c5RiGFDFdgs

new garrys mod
>>
https://godotengine.org/article/dev-snapshot-godot-4-6-beta-3/
>>
>>553004623
he got his CS degree, tried to get a job in the field, couldn't get a job immediately and gave up and became a gamedev.
which worked out fine for him, but he did try something and then immediately given up
>>
>>553004758
it was the blender game engine.
>>
>>553005238
what's your problem? are you autistic?
>>
>>553005330
he's not one to be telling anybody to never give up. his giving up was the best thing he did.
>>
>>553005010
zelda tears of the kingdom looking ahh game
>>
>>553005419
meds
>>
>>553005583
>didn't understand anon's point
>spergs out
it's okay. I'm sure your special type of intelligence will work better with making games
>>
>>553005709
>>didn't understand anon's point
>>spergs out
>it's okay. I'm sure your special type of intelligence will work better with making games
>>
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Never give up
>>
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>>553004285
I felt this first-hand. I had to call in some favours in order to be able to secure a loan to get Bedabots started. Favours that I would have preferred to keep.
>>
>>553005856
any good games there?
>>
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I haven't decided yet on the control scheme for the girl, there are two options:
- She acts as a "secondary" weapon, so you aim and can fire your gun but she can also use her powers
- She acts as a "primary" weapon, meaning you can only use either your gun or her powers.
(She's carried by the protagonist because she has powers, like energy blasts and telekinesis that works like the hl2 gravity gun).

On an unrelated note, Project Heartbeat is finally feature complete, I soft-released 1.0 on Steam to try and find any bugs I may be missing, now I just have to do a release trailer and I'll be able to ship it :D
>>
>>553005989
>any good games there?
>>
Reminder he got interviews for software dev jobs.
>>
>>553005709
>eric's kinda lost after getting a degree
>tries to get a job, fails
>decides to work on a game as programming practice he can use to bolster his resume
>finds his calling in making the game
>adopts a mindset of "i will never give up" working on this one thing he loves

you're looking for some kind of gotcha that doesnt exist
>>
>>553005989
The Desolate Hope is a cool ass game
>>
Do you guys understand that the videogame market is about to collapse? Not just PC gaming, the WHOLE market.
And when I say "collapse", I don't contraction to a smaller userbase. I mean a literal collapse of sales.
New hardware has been made unavailable.
New hardware is also not built with longevity in mind. Planned obsolescence will start to rear its ugly head in soon, especially with the 5000 series which was notoriously panned for its instability.
And don't forget unoptimized slopware that will continue being foisted upon people further withering down systems.

Unless gabencunt comes up with a way to make his Steam machines affordable whilst remaining technologically competitive, it's over for gaming as a whole.
>>
Nigger above me
>>
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I give up its truly impossible
>>
>>553006017
I see you're hopping on the little girl/big guy trend
Valid
Congrats on 1.0 for Project Heartbeat dude
>>
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>>553006024
>>
>>553006561
>>553006319
Samefag
>>
>>553006619
>Samefag
>>
>>553006117
>>adopts a mindset of "i will never give up" working on this one thing he loves
well then his mindset isn't "never give up" as the OP suggests, it's more like "never give up on making a game that got a massive following even before it was released".
if you want an example never-give-up kind of guy, see >>553005856
>>
>>553006183
if a game doesn't run at 60fps on 15 year old hardware it isn't worth playing
>>
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One week. $100 in Steam Credit. Vote for modifiers Jan 27th-29th and dev the whole week of February 1st-7th.

https://itch.io/jam/v3jam

Some modifiers that have been suggested:
>Permadeath
>EXP/Level up system
>Balatro Jokers
>Yellow paint marking the path
>A dodge roll
>An annoying millennial sidekick (think Miles from Metroid Prime)
>Multiplayer (don't actually do this one it would be way too hard)
>A big titty shopkeeper
>A full, original sountrack
>Mouth made SFX

But we want more suggestions. What do you think?
>>
>>553006149
looks bad to me. the platforming. looks like someones first game. the prerendered robots are cool in a way, but also ugly.
>>
>>553005856
>fart hotel
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>>553006619
>>
>>553005856
now this is a yesdev
>>
>>553006731
Retard, you don't understand anything. Old hardware will inevitably fail due to wear and use over time. New hardware will be fucked over with planned obsolescence and unoptimized slopware. Once your third world computer fails, you won't find a PC to replace it with, not even an equivalent 15 year old potato. Either because the remaining ones will cost more than a car does now, or because there simply won't be anything left. Like at all.
>>
>>553005101
what (if any) can you do to stop people from stealing your code in godot? seeing as their encryption is completely worthless security theater
do you have to use c# (so it compiles to IL which is more difficult to reverse)? any other obfuscation steps?
>>
>>553007285
You aren't going to be writing any code worth stealing, anon.
>>
spent hours working on what seemed to be poor coding of my character controller system
it turned out to be a bug with the limits of unity's physics engine
oh well
i was less productive than i hoped i'd be today, but i still learned something useful
>>
>>553007369
its the principle of the thing
i dont want there to be any chance of some shitskin jeet ripping off my code
>>
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Did Celeste ruin it for all other 2d platformers? When was the last time a 2d platformer made rounds?
>>
>>553007285
write really shitty spagetti code
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>>553006971
>buurrr grafics ugly!
let me guess, picrel is more your taste
>>
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>eceleb general
>>
>>553007398
>limits of unity's physics engine
me and my rope system that shouldn't have clipping/tunneling. it's a magic rope now. clipping is a wizards fault.
>>
>>553007170
one of the most delusional takes I've seen here.
>>
>>553007426
>some shitskin jeet ripping off my code
To do what with...? Any generic code, he could just have easily stolen off of Stack Exchange or gotten from an LLM. Any non-generic code is too specific to your game to work for any other game.
>>
>>553005856
lost any respect I could have had for him the moment he starts unscrupulously milking the franchise in the dumbest of ways
>>
>>553007285
there is no encryption of code. if it needs to run on a computer, it can also be decompiled by the same computer.
maybe you're thinking code obfuscation, but that's easily defeated by AI because it can make educated guesses on what functions and variables are for.
>>
>>553007486
no. not my taste. I don't mean it's bad graphics, or poorly made, just ugly. like bioncles are ugly. but slizers are not ugly.
>>
>>553007754
>steal your game
>change some minor details like names etc or adjust ui a bit so its not blatantly the same
>update assets
>publish on steam
if someone wants to copy your game then at least make them put a little effort in instead of giving it to them for free
>>
>>553007285
What's to stop people from stealing anything you do?
>>
>focus on same feature all week
>realise I have to start something else
>panic
>procrastinate
>come back later and work more on that one already-hyper-polished feature

Many such cases
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>>553007920
>>
>>553007948
If your game is successful enough to warrant stealing, you will have already sold 99% of copies you'll ever be selling before it gets stolen.
>>
>>553008065
>that feature? mustache slider.
>>
>>553007754
>>553007948

like they did to DORF dev.
>>
>>553007883
>gamerbrained take
gamers are our enemy and they should be unapologetically milked with industrial strength milking machines.
but you're still a gamer so you're in game-brained mode
>>
>>553008027
>What's to stop people from stealing
i keep it inside my house with a locked door
if i put my tv outside in the front yard someone would surely steal it
>>
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sir.... the chinese have hit us with version 3.1 of their 3D AI model generator..
>>
>>553007285
my code is actually even more accessible than godot's standard.
and, from hundreds of thousands of downloads, I only know maybe one person who looked at the code. even with that code, there's nothing they can do with it
>>
>>553008126
and what about your sequel? if market gets saturated with clones it can detract from your success
its mind boggling to me that you retards dont care about this at all, im starting to think none of you have any plans whatsoever of making a successful game
>>
>>553007462
Looks like dude dressed as a middle aged Karen type.
>>
>>553006778
in-game create-a-character feature
>>
>>553003931
omg my videogame is there
>>
>>553008326
A door is not the only way to get into someone's house, just the easiest way. If someone really wanted to break into your house, they'd find a way in regardless of what security you had.
>>
>>553008126
b-but what about that one example of a game being stolen before it was released? why shouldn't my entire game development strategy revolve around the possibility of it happening to me?
>>
>>553008454
Lil' pup, you haven't even made one game yet. Sit down and put in the work before presuming us peers.
>>
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>>553007462
>maddy

topkek, rope already
>>
>>553008338
probably sucks
>>
>>553008641
upload all your source code onto github
>>
>>553008758
I literally tell my players to decompile my code if they want some of the high-res source assets to fuck around with.
>>
>>553007707
Do you have reason to the contrary? Believe me, I would love to be wrong, but as it stands right now, NVidia can hike up the prices indefinitely, and multiple RAM manufacturers have literally given up on the consumer market.
Many are talking about the AI bubble popping, but even if it does, there's no guarantee that prices will stabilise. Graphics cards prices never recovered from the crypto mining craze by and large.
>>
>>552994305
>bro you gotta make a small game
>>
>>553008750
I'm testing it now and it doesn't suck oh welp
>>
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that's it, i give up on market research and chasing the wave.
i will make the game i want!
>>
>>553009089
what you seem to be suggesting is personal computing in any form becoming unavailable to consumers which would destroy all streaming services, all news outlets, all online retail, and put severe strain on all businesses that use computers in their work which is all businesses. it would also destroy the AI companies because who'd use their services if no one had computers?
and by what economic logic wouldn't hundreds of new businesses spring up to make and sell to consumers what they want (computers).
>>
>>553008507
That's not a bad one. I'll add that to the list
>>
Create a story first. The game will naturally follow.
>>
>>553009552
maximize appeal
>>
the biggest nodev indicator is fear that someone will "steal" your work.
This combines delusions of grandeur with schizophrenia.
>>
>>553009585
You forget about one crucial detail: cloud computing. It doesn't matter how much you hate it, corporate would love to foist that shit upon you, and they'll do their damnedest to achieve it, even if it means they'll have to destroy most of the personal computing market, because think of the potential profit margins, Anon! Charging computing usage by the hour? Imagine how money that would make them!

Believe me, I don't want this shit to happen either but as it is right now, it seems to be a very possible fucking scenario.

>and by what economic logic wouldn't hundreds of new businesses spring up to make and sell to consumers what they want (computers).
The problem is that manufacturing microprocessors is an extremely expensive and complicated task. It takes a long amount of time and a big amount of money to set up a production line at all, let alone something that you can consider "modern". It's why Intel or Chinese components aren't seriously considered, because they're functionally out of date.
>>
>>553010113
That's pretty much my method
I like to world build a bit and then imagine how game mechanics could function within it
>>
>>553010226
>i'll never be successful so i wont bother putting even a miniscule effort into protecting what i wasted my life on
>>
>>553010373
>noooooo I hate modding I don't want a thriving community I don't want anyone to ever develop a long term interest in my works I don't want people to make infinite content without me doing anything
>what if they see all the gay fanfics I wrote in my code?!
>>
>>553010530
if you want modding then build in tools to support it
there is no requirement to let them browse through your entire source code at will
>>
>>553010642
fuck you
>>
>>553010226
nigga the second a game becomes popular a thirdworld roblox faggot makes a trash ass ripoff and gets double the money from children
>>
cassette beasts is one of the most successful godot games and the official mod guide tells you how to decompile the game, where are the ripoffs and clones?
>>
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I didn't participate in last thread's Bokube discussion, but, it's true that BokuDev doesn't want to finish the game
>he added lots of shit beyond his coding skill level hoping that LLM would save his ass. Instead, it mostly turned the game into jank and spaghetti. Worse, a lot of that shit wasn't needed. And his programming skills haven't improved much, since he doesn't seem to want to learn programming nor Unity while still wanting to solo-ing programming using LLMs. Some developers try to use LLMs to learn programming, but not BokuDev
>he actively made his game worse and less fun, and spent a lot of time and effort making it less fun. Less fun game design and level design, abandoned good game design. As if he went 3 years ago from helping his own game to intentionally or subconsciously sabotaging it. Similar to Apple breaking their own design principles https://tonsky.me/blog/tahoe-icons/
>he loves incredibly inefficient workflows. Unlike Cris, doesn't care about good workflows, like Cris, he can be incredibly inefficient, which combined with poor choices, direction and strategy results in huge amounts of time spent to effectively worsen the game and push it further away from release
>he cares more about using LLM than about the game succeeding or releasing
>he keeps being bad at handling and differentiating between feedback that is honest and feedback that is dishonest, and often fails to get value out of well-intentioned but foolish feedback
>he increases the scope, even for stuff that worsens the game
>for shit that is not broken and is great fun, BokuDev removes it and grinds it away, sometimes to something less fun
>he hates programmers with great intensity, to the point he would much rather spite and spit on programmers unprompted than have his game succeed
>he cares more about his "kino", since he doesn't care about his game succeeding or releasing, but wants the game to peck on those he hates and envies. A principle, but a rather destructive one
>>
>>553010951
https://news.ycombinator.com/item?id=46497712
>>
>>553010849
so dev for robux, faggot
>>
The source code for Balatro and Hadoes are out in the open. That's why those games failed hard and the devs are broke and homeless because anybody could just steal it and rip it off, right? That's what happened, right my fellow "devs"?
>>
>>553010642
but there's no real harm either
really there's little difference between open source and not being open source because nobody really cares. They're players. Gamedevs are not your audience. it doesn't matter whether or not rimworld is open source people are going to mod it anyway. It doesn't matter if factorio or dwarf fortress are open source people are gonna fuck around anyway.

the only harm is if you try to be intentionally very secretive and never publicize yourself and never put yourself out there
that's all this is saying. do whatever you want, just don't be schizophrenic
>>
Both of you are wrong.
It's not ridiculous to worry about your code being stolen, and if you feel the need to, definitely obfuscate and protect your code.
However, understand that unless your game reaches "fuck you" levels of success (10k+ reviews), your game is unlikely to be stolen if it isn't friendslop like peak or slopshit like vampire survivors.
The average steamie can't even figure out how to use launch command parameters on Steam, let alone open the files and rip apart a game's code.
>>
>>553010849
just make porn games then
>>
>>553010229
>You forget about one crucial detail: cloud computing.
so how am I going to use cloud computing if I can't afford a computer?

>The problem is that manufacturing microprocessors is an extremely expensive and complicated task.
And that was the case since microprocessors existed. If there's 3 billion people who want computers, of course there will be manufacturers springing up or, more likely, existing manufacturers expanding their capacities or keeping old production lines running indefinitely.
>>
>>553010951
Basically, BokuDev is like Apple.
>>
>>553011491
>Basically, BokuDev is like Apple.
>>
>>553010951
He is an example for us all of what not to do
>>
>>553011590
Not true, for some of what he did was actually good.
>>
>>553011392
>so how am I going to use cloud computing if I can't afford a computer?
They'll only sell you something that's just powerful enough to stream a cloud connection. Like google stadia, or the ouya. You'll be lucky if it will be able to run pre-2010 games.
>>
>>553011736
Sure, but you gotta shit or get off the pot
>>
>>553011569
Well, how has Apple fared relatively over time since the death of Steve Jobs? I don't know much about Apple, admittedly.
>>
>>553011808
But he is "shitting". Just in the wrong pot and with gravity reversed.
>>
>>553011808
What's the harm in bokube taking another 5 years?
>>
>>553012161
Why not 10 even?
>>
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alright. finished my functional strength circuit workout. Now I'm drinking a vegan spinach chia seed shake with rice cakes and almond butter.

working on my Vulkan Abstraction which I'll use to build my Vulkan Renderer.

I love one specific Red Haired Woman who is very tall, has prominent front teeth, and has a prominent clavicle.
>>
>>553011229
I just think it's a moot point because a lot of game engines (even some of the more popular ones) don't have any obfuscation or encryption and people use them just fine. Like you can decompile a Ren'Py game pretty easy yet nobody freaking out on how they should lock down their porn VNs.
>>
>>553012161
He shouldn't ask others for feedback then, nor advertise the game. Unless he just wants to drag others down with him.
>>
>>553011769
if billions of people are willing to pay for something, the market will cater to it if it's physically possible. AI may be gobbling up hardware, but as long as there's a trillion dollar consumer market, it will be served because that's how markets work.
>>
>>553012701
a vn is entirely carried by the art, no one would care about the code there
>>
>>553006971
>>553007927
zero taste having faggot
the game is literally beautifully designed
the robots are peak 2000s era 3d design
>>
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>>553005856
Give up.
>>
>>553004285
that's cause back in the day if you didn't repay they would send you a bounty-hunter;
now people gloat on social media about debtmaxxing and never paying
>>
>>553012793
>but as long as there's a trillion dollar consumer market
That's the thing. There isn't, not anymore. Wages and salaries do not keep up with the prices, and as stated earlier, we're also being deliberately priced out of the market in general.
>it will be served because that's how markets work
That's not how it works anymore either. Organic market demands don't exist anymore. With enough time, and enough money spent on astrotufing and shilling, you can convince the general masses that they don't need personal computing and that cloud computing is the way to go.
Add in the "save the planet!" hysteria and you can even make it illegal to own computers personally, like it is with powerful generators for example.
>>
had a grocery store croissant with matcha because of that one anon who keeps posting his morning dev snacks, and it was too buttery, it's giving me heartburn and nausea. fuck you. you're not gmi
>>
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Hi, me again.

Hey so one of the things I'm doing for the summer show is these "extended spotlights" where we as a /v/3 team work with (2) devs who have promising games (aka GMI club material) to create an in-depth overview of their game like how those Japanese games in the Nintendo Direct do where they go on for like 4-5 minutes and tell you literally everything about their games.

Initially I was going to have the devs nominate their own games but instead of that we're gonna just reach out to them and see if they're interested. Our current list of potential candidates are
>Paloo Spiral (my pick)
>Wasteland Bites
>Wireworks
>Mouseman
>Dungeon Trail
>Boing Boing Bros

Which would you like to see us do an overview for and is there any more names we should add to our potential list?
>>
>>553013610
If I have $500 and want to play games, someone will sell me a device to play games on for $500. The reason AMD and Nvidia have a consumer market duopoly is because their products are superior and available. If they stop being available or affordable, you'll have the likes of Mediatek selling me Helio or Qualcomm selling me Adreno or Samsung selling me Exynos or numerous others. Sure they're all used on $200 phones currently but they're also limited to like 2W TDP. Any of them could be scaled up in power and core count and provide a mid 2010s experience on bigger computers. And those trillions of dollars they'll get from consumers will be used for R&D and they'll keep getting closer to Nvidia and AMD as long as there's a market that wants their products.

>you can convince the general masses that they don't need personal computing and that cloud computing is the way to go. Add in the "save the planet!" hysteria and you can even make it illegal to own computers personally, like it is with powerful generators for example.
That's a completely different issue from "old computers will die and new computers won't be available or affordable"
>>
>>553014485
i dont like how you didn't include my game in the list. lowered my attraction stat, probably fucked up my route at this point
>>
>>553014454
sorry your stomach is being a pussy. I'm 33 years old and I've never had heartburn in my life and last time my stomach was upset was when I had Covid back in 2021.
>>
>>553014758
Yeah? And I'm sure you want to tell me what game is yours right? Just so you can throw some weight behind your words?
>>
>>553014793
good for you fatty. now i have 3 more croissants i cant let go to waste i gotta eat for the next 3 mornings. it was good vibes though
>>
>>553014617
>you'll have the likes of Mediatek selling me Helio or Qualcomm selling me Adreno or Samsung selling me Exynos or numerous others
They don't seem to be very willing so far to enter the market. I don't know if they will. We're also living in post-capitalism. You're honestly very hopeful that they'll manufacture and sell hardware at affordable prices when they could still overprice their own shit, precisely because they know you'd have no other options otherwise.

>That's a completely different issue from "old computers will die and new computers won't be available or affordable"
Not necessarily. This kind of legislature could make your current hardware literally illegal to own, or at best tax you heavily for it. Same goes for new hardware. Increased legislature strain can and will impact prices.
>>
>>553014793
heartburn is what fatties get when their stomach rebels against their hedonistic lifestyle
>>
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>>553014454
>and it was too buttery, it's giving me heartburn and nausea. fuck you. you're not gmi
>>
>>553005856
Bro made millions from pedos killing children
>>
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>>553014454
can't find his penis/axewound award
>>
>>553014952
fine i submitted corn. one day it will be interesting enough to be mentioned. I'd like to see an interview with wasteland bites, dungeon trail, maybe guns n nuns, off the top of my head
>>
>>553015216
With Christianity, you lose
>>
>>553015396
>guns n nuns
Yeah I was thinking about this one as well.
>>
>>553015516
>Yeah I was thinking about this one as well.

Why, it flopped
>>
>>553015596
Oh was it out yet I thought it was still in development My apologies.

Not that I have anything against anybody here but part of why I'm doing this is I want to show off up and coming games not necessarily ones that have already released.
>>
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>>553015926
it's over
>>
>>553014485
>gmi club material
>no acrolyte
>no guns and nuns
>no Project Landsword
>the 3 aggy games with the most wishlists by far
>>
>>553016289
Yeah why do you think I'm asking here.
>Acrolyte
I'll add that.
>Guns and Nuns
See above
>Landsword
I can add that too.
>>
>>553015042
>They don't seem to be very willing so far to enter the market. I don't know if they will. We're also living in post-capitalism. You're honestly very hopeful that they'll manufacture and sell hardware at affordable prices when they could still overprice their own shit, precisely because they know you'd have no other options otherwise.
Every company is already charging as much as they think they can. And if those companies start charging $1000 for what they now charge $50, then companies making chips for TVs will license ARM designs and start making SOCs. And then companies making chips for coffee makers and microwaves. As long as consumers have money and want to play games, they will be catered to.

>Not necessarily. This kind of legislature could make your current hardware literally illegal to own, or at best tax you heavily for it. Same goes for new hardware. Increased legislature strain can and will impact prices.
Ok, that's completely hypothetical highly-unlikely scenario. That's like saying Microsoft doesn't like competition so they'll have the government ban compilers the same way they ban CP.
There's a history of sixty years of computers continuously being more powerful and more accessible. I need more than yet another hardware squeeze to believe that this trend will be stopped, never mind reversed.
If gaming PCs go extinct, it will be because phones become good enough to render photorealistic graphics. If GPUs and CPUs become unavailable, it will be because China bombed the fuck out of Taiwan.
>>
>>553014485
>my game made it to the list
Well, I'm flattered if nothing else
>>
>>553015396
>>553016289
Guns and Nuns is GMI because it's both externally validated via wishlists and will be finished and released in just a few months. However, I think CORN, Acrolyte, and Landsword all fall under the "GMI, if the dev ever finishes making the damn game (they won't, so actually NGMI)" category. I know you're working hard on it, but CORN is especially overscoped, and so even though it would easily be a $10m+ game if shipped with at least Rimworld levels of content, I have very little hopes of that happening within a decade.
>>
>>553016551
>If gaming PCs go extinct, it will be because phones become good enough to render photorealistic graphics.
Thermodynamics says no
>>
>>553015396
>fine i submitted corn
When did you submit this? It wasn't in the winter show submissions list.
>>
>>553003956
This is the second guy copying that one games title format

>>553008157
Details on what happened?

>>553008313
I would stick in DLC. The majority of gamers say 1 thing and end up doublong back on it. I'd rather just increase the hase cost of the game so the DLC is part of the game itself thoughbeit but that might draw negative attention compared to making it separate rather than built in
>built in, increase base price from 14.99 to 19.99
>separate, 14.99 + 4.99
1 penny cheaper but I'd still rather it all be in one piece. And I doubt it's easy to get the price adjusted to a number like 19.98
>>
what was that ps1 coop resident evil style game called
>>
>>553018316
The Fydarian Tale
>>
>>553018661
nothanks nortubel
>>
>>553004285
boomer business plans:
>I will start a plumbing business. The shops and residences in this area need plumbing assistance.

millennial and zoomer business plans:
>IT'S GOING TO BE LIKE GTA AND SKYRIM BUT ALSO STREAMERSLOP BECAUSE I'LL HAVE A ZUKOWSKI APPROVED CAPSULE ALSO IT'LL HAVE WAIFU PORN
>>
>>553012663
How hard is it engine devving and is she real?

>>553014454
Maybe your store makes them with too much butter/cheap butter alternarite to get certain types of customers?

>>553015396
:| something about this post feels like it's not really by Castella dev. If it is, then reviews from your game suggest it's a little too early into development to show off in video format for elongated time. Short form is a different story. The game looks nice though.
>>
>>553012663
3d dwarf fortress dev?
>>
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>>553019004
gabencunt business plans:
>i'll fuck over and steal money from every indie dev and ill make them thank me for it for doing it to them
>>
>>553019004
Starting your own plumbing company is also a risky business venture, regardless of the era. The vast majority of those kinds of small businesses go under in less than 5 years.
>>
>>553018146
https://www.youtube.com/watch?v=1TTiTEyoYg8
not DORFs, Dwarves glory death and loot
>>
>>553019520
>Release date: March 2026
lol. lmao even
>>
>binge read a book in two days
>immediately drop old game to make new game ripping off the book
>didn't really like the book
Why am I like this
>>
>>553004285
True. Even saw this one story where a lady took out a big LOW INTEREST loan and then used the money to get HIGH INTEREST bonds. Idk the numbers but basically 3% loan, 15% bond. I wish that was possible today. Just get myself the maximum loan size possible, probably $100k, and throw it at a 10yr bond giving 15% interest.
>$135k profit generated in 10 years by my calculations
Surprising how most boomers didn't take advantage of it.

Now we live in an age where every single edge is swarmed like piranhas. Just look at gamedev, massively gamified. Someone makes an easy smashing success? Here comes a bunch of people including big indie companies to clone it. There's even the rarer type of cloner that clones games that aren't even fully released because they saw the gmi potential. Or they see how much flashing lights and numbers going up on a screen works and suddenly a bunch of gamedevs start making gambling styled game that are basically like slot machine dopamine givers. Or just making youtube vids because "making all this is so much fun" and then showcasing it in clickbait format to get attention which is likely just for sales.
>>
>>553004285
>tfw bought a house during COVID with 2.6% interest
feels good man
>>
>>553020131
It's doable, they've proven themselves as capable of pushing stuff out fast, who knows how long they've been developing it. Something like that would take me over a year primarily cause of coop.
>>
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>>553019520
Not a bad idea honestly but visionlets like marnix will definitely fuck it up,
>>
rate this workshop item; https://steamcommunity.com/sharedfiles/filedetails/?id=3569474876
full code; https://pastebin.com/hwVpkWPA
>>
>
https://www.youtube.com/watch?v=LlUG-brxAkM
>>
>>553021168
Networking itself isn't hard if you're using the high level networking interfaces provided by any of the major engines.
>>
>>553006778
>farming, like literally farming plants
>day/night cycle
>enemy crabs
>fishing mechanic
>an AI chatbot
>educational content
>>
>>553021440
meant to paste this
https://grok.com/share/bGVnYWN5_8bd1a2e0-1416-4921-929d-0a2d06223e70
>>
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releasing in two days to no wishlists eheeeehehehehehehehehe
>>
>>553021249
Likely. I saw their Maid Cafe Simulator game, wew lad they were never a threat to Maid Cafe Coop potential success. Their team really lacks
>idea guy
>art guy
>>
>>553021603
I'll add those. Educational content is so fucking funny it's certainly gonna make it into the voting phase.
>>
>>553017394
Ah i thought you were talking about dd. i dont go on v so i never submitted anything but enjoyed the showcase this time. I also like the bokube interview and genokids interview you did in the past
>>553019113
sorry anon, i woke up crabby. ill find my way back. thanks for the compliment
>>
>>553021621
Anon what are you doing!!!!! Are you purposefully self sabotaging?!?!?!! You need to clean up those visuals! Dont even worry about content anymore, the higgest lackluster thing is the visuals and visual cohesion. Without all settings off the game looks worse than it did when I played it early last year and iirc painful to look at as it's way too bright.
>>
>>553021978
Hey glad you liked the showcase. I do also shill the show here as well and submissions open up in March so consider joining then!
>>
>>553019520
still churning out games as fast as possible, eh?
>>
>>553017217
data oriented design approach will save me, there is more clarity every day. and acrolyte landsword are easily 10x more gmi and kinotech, not to be compared imo. ill find my way
>>
>>553019520
this is dangerously close to our game. interesting to see how they manage to do it
>>
>>553021978
That post >>553019113 is mine but I'm not the V3 guy you were originally talking to. Noticed that the game is likely in a bit of an early state where the only easy way to show off is by avoiding showing off any one thing for too long and or using smoke and mirrors which I assume is just a real big hassle. Then again they didn't include a game like Acrolyte which in its current state is easy to show off so lel who knows what V3 guy is thinking. But I do believe your game has GMI energy
>>
>>553012793
>>553014617
99% of people use computers as browser machines and dgaf about the details. Even office software is now google docs dropbox integrated MS live copilot garbage. Hardware is nowhere close to a competitive market. If a handful of companies decide everything is moving to The Cloud, it's moving to The Cloud.

Start targeting low end hardware. Forget overclocking, soon underclocking will be the new meta as everyone draws out hardware lifetimes as long as possible.
>>
>>553022608
yeah it just needs to cook for a while like the other guy said. and needs a new name
>>
https://chatgpt.com/share/695ec3f8-9f94-8007-931f-58b04cc5683b
>>
>>553022608
>didn't include a game like Acrolyte
Some games don't need our help. But what I'm "thinking" is I'm trying to find games that won't have released by the time the summer show airs in June, have GMI potential, and haven't already got a major following. (I say that despite my personal choice, Paloo, being in SAGE).

I had actually reached out to the Acrolyte dev before last year's summer show but they backed out because they ran out of time for a trailer or something.
>>
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im tired of hearing about AI
i use it just like everyone else
but all anyone wants to talk about is AI
how about you talk about game design which you still have to do and still suck at pussy
>>
>>553017217
NTA but I wish my games were easy in scope. Literally one game completed. Every game after it never got finished thus far.
>>
>>553020152
>Why am I like this
learning disability
>>
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>>553015396
BASED corn dev calling out the inner circle clique
>>
>>553022703
Compilers will be regulated because they can produce cyberweapons. No one will be programming any more except via AI which will have built in safeguards from producing malware.
>>
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>>553014485
Mouseman dev here
I'd be interested in doing that spotlight, the game is a bit more complex than it seems and could actually benefit from a more thorough explanation of the mechanics behind it all.
>>
>>553019520
Who drew that elf? I thought they said they didn't have any artists?
>>
>>553024171
You should remake your game as an actual PC game someday.
>>
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>>553021621
Based retard
>>
>>553024423
Yeah the number one complaint is that it isn't an actual PC point and click lmao
It's a possibility for the future, who knows
>>
>>553024171
The one drawback to you unfortunately is that your game is (from what I was told) an actual Game Boy Color game Not something that people could play on steam or whatnot.

That doesn't mean you're not consideration or anything but I do want to make you aware that is a factor in deciding. Feel free to tell me if my information is incorrect. I caught a little bit of your game on Brim's DD stream.
>>
>>553023431
Games will never be easy to scope.
>>
im not even good
>>
>>553024181
Likely an art asset. Ive seen a lot of indies using premade, it cheapens the games quality the moment you see multiple different games using the same asset. Like Piko Piko, I eventually found where he was getting some of the art from when one too many games where using some. Some artist who destroys his own art asset with "updates" where the art is nowhere near as good but of course now I can just rip the art asset from elsewhere as the original no longer exists there. Just buy that asset and I'm in the clear if he stsrts questioning it though thst is very doubtful considering his stuff seems popular and I doubt he checks every single dev using the asset that he likely no longer has.
>>
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It took me 3 days to figure out my poke all toads demo had the "play custom levels" button hidden and that also I messed up the saving system. Both of those are fixed if you want to try your custom levels out. Will be less messy next time.
>>
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>>553025000
>Ive seen a lot of indies using premade, it cheapens the games quality the moment you see multiple different games using the same asset.
oh no!
>>
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>>553004743
>>553004760
Personal preferences aside I'm intrigued by how open and seamless this concept appears to be. ChoiceScript is piss easy and you only have minimal assets to make, so 90% of your focus can be directed to creating content and perfecting game mechanics. Ofc this is a genre with heavy emphasis on narrative, CYOA and RPG elements and overall immersive writing; so it's no freebie by any chance. But it feels perfect to let your imagination fly and maybe drop specific games that would be too ambitious or expensive to make in a more traditional format. And you can do it all by yourself, especially that the biggest publisher of the genre takes care of everything else. This is not for getting the bag but putting cool shit out, as long as it's compatible with the format.
>>
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>>553025160
Is your game buyable anywhere yet? I have a friend who would very much so enjoy the artwork, and I want to share it with them.
>>
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>going through change requests for made-by-agdg
what is this person talking about? Who is Keyreal and was Dorf ever an aggy game?
>>553021621
I'll find your steam page and add it too

And the fan art from last demoday. Lemme know if there's anything else needs adding
>>
>>553025353
Not for now, it will be released on march 20th on steam.
>>
>>553024584
We actually have the capabilities to release it as a standalone executable using Godot and an in-built emulator. Right now it's super basic but we have plans to engooden it and add some additional features. The only drawback about the current state of the demo executable is that it isn't quite pixel perfect, there are little imperfections that annoy the shit out of me.
But, for accessibility purposes we could upload that version if needed and fix it later with updates.
>>
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>>553025470
Got a link to the steam page so that I can wishlist it so I won't forget?
>>
>>553006017
Bro.. you are sitting on gold give her cute support powers but nothing too important and add proximity chat to let couples co op it
>>
>>553025523
If you're interested, shoot me a DM on discord and we can talk further. https://discord.gg/TZrugX9Jh
>>
>>553006778
annoying and unfair mechanics
poop humor
very horny dialogue
betting
lootboxes
drugs
killcams
>>
>>553025383
what am i looking at?
>>
>>553025314
I said multiple. Synty is used in a lot, but how many well interesting games use Synty? I know of only 2 and one of those has the camera at a far enough distance that it hides it well. Whereas one asset Im thinking off, I saw it in like 3 or 4 different games. Iirc I confused the games for each other until I realized they were different games.
>>
>>553023827
what stops you from downloading a compiler or saving one now, and what stops you from copy pasting text from already open source models
>>
compliment my skill
>>
>>553025597
Yes! Here: https://store.steampowered.com/app/2302320/Poke_ALL_Toads/
>>
I wish I still liked video games, cause then I'd know what to make
>>
>>553023827
>people come out with the most outlandish AI predictions
>still can't write a compelling story for their game
>or make a game.
>>
What are you working on? You used to make cool game engine proggy posts, now all I see is lonely poasting.
>>
>>553026529
go write accounting software then.
>>
>>553026690
for >>553026256
>>
>>553026864
https://github.com/SeraphYuki/ragdolls-like-me/tree/main/tests
im tying to write this
>>
>>553026218
>what would stop you from breaking the law and risking a lengthy prison sentence?
exactly that.
anon is claiming that a few companies will make personal computing out of reach or illegal because it would benefit them financially. I'm just showing how ridiculous that kind of thinking is.
>>
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>>553006117
Its called cope. It's a classic meltie. There are many triggers that send some of the untermensch nodevs into these kind of spirals here.

Just treat it for what it is, lunatics shouting on the sidewalk at passerbys because their life sucks and they don't like seeing people who are going somewhere to accomplish things. Do you stop and try to have meaningful debates with such people? No, because you know they already have a case handler who is paid to interact with them.
>>
>>553022703
>yet another hardware shortage and price hike
>"omg! we'll all be mad max-ing our computers to keep them running for 20 years"
and yes I always target low end hardware. I already know I can't compete on fidelity and graphics, so I'm not even trying. my game can run on low end phone hardware and I didn't even optimize anything yet.
>>
>>553026954
nice. good luck :)
>>
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There is not a single gamedev who is triggered by
Eric Barone
or
Chris Zukowski

If you introduce a nodev crab to these elements, they will have a volatile reaction everytime, you can scientifically identify and filter them from your internet browsing experience accordingly. Use this information wisely. Do not TOUCH the contaminant.
>>
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>>553026150
>>
why did I think rotate was russian lol
>>
>>553006183
Put your game on Steampass
>>
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>>553019520
Don't cancel this one Marnix. Whatever happens or seems to go wrong, outsource to another programmer if that's what it takes, PAY THE MONEY to the ARTISTS if you NEED THEM. Stop cancelling games, this could be a winner.
>>
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>>553028231
Yeah well my game looks like shit and still somehow runs like shit.
>>
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>>553026150
>>
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On my way to contaminate the water supply with estrogen
>>
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>>553029419
you are back awoken?!
>>
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i win everyday
>>
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I lose everyday
>>
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>>553026150
>>
>>553028534
the smiley makes you look like this https://www.youtube.com/watch?v=hRFUZBXOWZI
>>
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germanchuds, rejoice
translations are easy in godot its just a bitch to set up postdev
>>
>>553029854
Not him, he is still in self-imposed exile
>>
I really wanted to make an arena shooter but client prediction, lag compensation, and server reconciliation all take a lot of work to get right. If I were just dealing with hitscan weapons, it wouldn't be too bad... But when you add projectiles and grenades the complexity skyrockets. Sadly, I don't think I am intelligent enough to make a multiplayer FPS game.
>>
>>553029965
based
>read image
hmm
I retract by based.
>>
>>553030082
if you want to make a quick incremental game, you should copy this meme and release within 2-4 weeks. a little late to the party will probably make some money
>>
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today I practiced switch statements. I made them over and over until I could remember how to do them without looking at the screenshot
>>
Okay so a Freespace 2 like game where you can walk around on your home battleship and date/fuck your copilots.
>>
>>553030508
>he is still in self-imposed exile
Did something happen
>>
>>553025000
>Ive seen a lot of indies using premade, it cheapens the games quality the moment you see multiple different games using the same asset
You're an outlier. A hardcore gamer who trawls through tons of indie games and has a memory sharp enough to identify these kind of things.

You are not the target audience thankfully.
>>
>>553031186
He realised his game looks like shit, so he went away to train on a mountain the art of not making things that look like shit.
>>
>>553031051
this is why it's important to pass high school
>>
>>553031476
i didnt pass high school
>>
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Nvidia replay automatically detects my game and asks me if I want to start recording, that makes me a yesdev.
>>
>>553031051
>I made them over and over until I could remember how to do them without looking at the screenshot
Why? Are you being graded or something? You can look at your notes, the teacher's not gonna give you a zero.
>>
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Make mobile games. Or at least mobile versions of your games.
Flip assets.
Do not waste time worrying about what hardcore gamers think, they only buy AAA games on mega sales on steam and maybe whatever indie game is massively popular at any moment. Stop worrying about their opinion, they literally do not matter.
>>
>>553031051
they're called match statements retard
>>
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>>553031051
You gave yourself the illusion of progress and growth.
>>
>>553031419
Sounds based
Is he really learning art or just gooning with discord buddies?
>>
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>>553031924
>You gave yourself the illusion of progress and growth.

If I do a thing that I couldn't before, how is that not progress
>>
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>>553006689
>well then his mindset isn't "never give up" as the OP suggests, it's
Holy shit give it a rest coper.
>>
Guys you actually do need to give up because me no like ericpost
So not never give up
Yes give up
>>
>>553032664
You don't learn by rote memorization, you learn by doing.
>>
>>553032664
The common trait amongst those incompetents is that they are incapable of judging whether or not any change is progression or regression. You can move in any of an infinite number of directions. Some of those moves can be towards your goal, but most are actually tangential to or even away from your goal.
>>
>>553031779
True and based.
>>
>>553031779
i dont want to make money i want to make art
>>
>>553030343
You're german right, so you don't have to use machine translations.
>>
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>>553031051
Anon I respect your sticktoitiveness, however I am a professional software developer with 10 years experience and I occasionally still have to look shit up, for a switch statement I hardly ever use them so I'd probably look it up. That's what documentation is for.

Make something don't just write shit out for no reason. Learning why and when you should use a switch statement is far more valuable than being able to write one without looking at the docs
>>
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>>553003931
Bigly beautiful piece!!

>>553025470
I will do the buying

>>553034009
>>553031051
What's the most useful use case for switch statements? I just put whatever I need in an array in 99% of cases when I feel like a switch statement could be applied.

Vidrel: enemy variant progress.
>>
>>553031831
No they aren't retard.
>>
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>>553029701
cute
>>
>>553034550
>What's the most useful use case for switch statements?
In the modern day there are none asides from big if-else blocks looking nicer
In the past switch was more performant.
Today, in some interpreted languages switch is literally slower than if-else.
>>
>>553034550
>>553035654
Wrong.
Switch statements provide a structured way to take action on individual values. That could be enums or it could be something else, but you can see at a glance what cases are covered and also provide a default case and fallthroughs.

Thinking that performance is a concern between if/else and switch is peak midwit.
>>
dunno what to do
>>
if you can't playtest your game in your imagination you're ngmi
>>
>>553035930
Don't be so quick to the ad hominem. What I meant by "looking nicer" is that it does look nicer but also makes you think differently.
Switch is good for describing the relation of some code to its case's value. That's kinda the best I could describe it.
>>
people can't decide if they want to be thankful i buy and play their games or if they think i'm a lazy fuck welfare leech for playing their games.
pls decide. do you want me to consume the 1 trillion products being made or do you want me to make product #100000000001 ?
>>
>>553033194
That's fair just saying for anyone who might be discouraged due to not having ability to create all assets and not wanting to be "caught" using assets or something.
>>
>>553033194
Make art after you make money
>>
>>553036416
You're in the amateur game dev thread
You're supposed to make game
>>
elon musk told me that working twice as hard beats the competition, so i decided to work 32 hours a day now
>>
watching shorts makes me feel like we're the cucked tryhards wanting to please others while others just enjoy their life. just think about it, there's gamers sitting around on their worst behavior playing video games and we are supposed to be their little cuck slaves making them new experiences so they can have more fun. it's like we give birth to a beautiful girl and raise her and give our best and then when she's grown up they come and piss in her face and fuck her in all holes and we are supposed to be thankful that they do it, because it's a sign of appreciation that they fuck our daughter.
being a gamedev is completely cucked.
>>
>>553034679
folk...
>>
>>553037527
I don't think it's like that at all.
>>
>>553037904
depends on intention i guess. if i put love into my game, then it's cucked. if i do my game to squeeze money out of people, then it's not cucked.
>>
>>553034550
>What's the most useful use case for switch statements? I
Using a giant one to manage your entire game's dialog tree and game state
>>
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Low poly artstyle is a cheat code. You can knock this shit out in 10 minutes with no prior blender knowledge. I can't believe I wasted time looking up asset packs and caring about loicences.
>>
>>553029701
Kino HD parallax. This section already looks like a possible ballbuster to me though.
>>
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>Did some writin'
>Did some devin'
>Now I game
>>
>>553039058
https://sketchfab.com/search?q=psx+pack&type=models
>>
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>>553038510
didnt toby fox do that? (also didn't piratesoftware softly mock toby while also doing the same thing?)
>>
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>>553035957
neither do i
>>
i wonder what trainwiz is up to these days
>>
>>553039058
this
>>
>>553039207
what did you write about anon
>>
>>553034550
Comfy bg.
>>
>>553031051
i do amateur programming for 15 years and i have to google basic shit like this because i keep mixing and forgetting the syntax of the various languages since i never stick to one for too long
>>
>>553037527
Absolutely yeah. Gamers don't appreciate art - they're seemingly incapable of appreciating art - unless an eceleb tells them to.
And look, I don't hate gamers - but I do hate people that say shit like
>Oh games were so much better before and now everything sucks and indie games are all horrible because they're all 16bit rpgs about depression
you know they never look beyond the front page of steam if they even look at that. If they really wanted gaming to be better they'd fucking seek out better games but they don't because they're cattle.
>>
>>553029965
at the end of his life, the sage finally revealed his secret
>i don't care what happens. i hope every day is unpredictible, even if catastrophic
>>
>Xitter removed the edit image button off of images
Artists won, AI lost
>>
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if i coom i get too tired to dev
if i don't coom i get too distracted by intrusive thoughts of blonde titcows
>>
>>553039321
Grinding multiplayer.
>>
>>553039753
Only pedophile poos were using that anyway
>>
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>>553039207
I had to flesh out one of the opening possible party members. I had her visual design, but needed to justify her early inclusion so ended up writing up her biography, mannerisms, and stamping out what function she plays in the narrative. She's big boob tomboy childhood friend but needed her to serve more roll than "I like big boob tomboy childhood friends"
>>
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>>553039919
Increase your coom capacity
>>
>>553039321
clapping ebony cheeks
>>
>//Have we already done this?
>if global.storyline_array[367] == 1

Well. Have we?
>>
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>>553039919
why not just get a gf?
>>
>>553037527
>there's gamers sitting around on their worst behavior playing video games and we are supposed to be their little cuck slaves making them new experiences so they can have more fun.
Find a new hobby lmao wow
>>
i'm naively unaware how primitive normal people are.
>>
>>553039753
@grok how retarded is this poster on a scale of 1 to 2
>>
>>553037904
That's because you're not thinking of ways strangers on the internet are somehow metaphysically sexually dominating and violating you and your videogame daughter or something. I think this is what happens when some people go through life without saying "no" to anybody, they become pathological in seeing ways that they are being cucked and dominated and violated by benign things.
>>
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Give me one reason to use a generalist engine over a specialist engine.
>>
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>>553039058
Correct. I always worry when someone here asks about sculpting or some high poly pbr workflow. You need a team of artists do do anything close to realistic looking graphics.
>>
>>553038073
If you put love into your game someone else may love it too. Just because 2/5 people don't love it doesn't mean they just deflowered your game daughter in front of you while spitting on you. That's a thought requiring actual therapy, although I know you're just pondering philosophical things to make small talk which is fine.
>>
>>553041182
cause you can specialize the generalist engine to your needs. at least in unity, because it's very flexible. and it'll give you free cross-platform exports.
>>
>>553041182
your game idea isn't special enough to require a specialist engine.
>>
>>553034550
How do you go about picking the size of your hitboxes/hurtboxes. I just use the name hitbox for both the box where character can get injured, enemies can get injured, projectiles detection area.

I've rarely used switch statements myself. The one time I made a state machine (real big hassle) I used them briefly. However it feels easier just to make a bunch of if/else if statements for enemy behavior.
>>
V*lve and g*mers are an anti-dev cabal. Gabe makes you dance through hoops for a chance to give away 30% of your income (pre tax) and gamers refuse to leave Steam because the monopoly gives them an endless supply of cheap slop. Even the gamers who put on an act of hating billionaires (fake performative politics) will slavishly support Steam because it squeezes devs to their advantage (real politics).
>>
>>553041852
must be nice to only focus on the cons of steam and ignore every single positive thing it can do for you. if you don't wanna use it, then sell it on your homepage or on itch like vintage story does.
>>
>>553003605
unit 731 the tycoon sim
>>
>>553041182
You're here to make a game, not an engine.
>>
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>>553037527
>others just enjoy their life
like everyone that other has a day job where they wake up at 7:00 AM 5 days a week to do something that someone thought was worth paying them for.

People don't tend to pay other people to do things that are fun to do.

Usually it's tedious boring shit like building roads, houses, electric networks, teaching kids, healthcare, etc.

So yea I'm grateful that someone would choose to give any amount of their Tangible-Goods-And-Services-Bucks to me in exchange for making video games
>>
>>553042425
UH OH TRANNY BROS!!
>>
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>>553042224
>every single positive thing it can do for you
>>
>>553037527
Stop projecting your cockholding fetish on gamedev lol
>>
>>553042224
>must be nice to be a perma coping psychopath
I'm pretty sure it's not nice which is why they try so hard to infect others with this sickness so they can feel less alone. Misery loves company.
>>
>>553003539
Reposting. Help me get this game with a reupload pls.
I found out there's a very cool and hot RPG game of an astronaut and a monkey girl and other stuff that isn't well documented since there's very few webms of it.
it's called Frozen Soil by Fungolem and it seems he deleted or privated it because I get 404.
https://fungolem.itch.io/frozen-soil
>>
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>>553042789
It gives you access to customers but doesn't actually show your game to any of them
It gives you a forum but pays people to shitpost in it
It gives you locked down server tools with no crossplay and Epics free alternative is actually just better
And uh...
>>
>>553042425
holy shit lol
>>
>>553042425
>>>/g/
>>>/pol/
>>
>>553043573
I remember that doctor character was sexy as hell but he wouldn't draw her in a swimsuit because she looked too much like a minor which is bullshit. Coward.
>>
Give me one reason to make a game instead of having sex
>>
>>553043573
check patreon? then you can try to pirate that. also wayback machine.
>>
>>553044253
It's better than.
>>
>>553044262
>check Patreon
Retard-kun, it was a demo that he took off. There's no Patreon or whatever.
>wayback machine
You can't download stuff from itch.io that way.
>>
>>553041205
>character textures enemy
polycount doesn't make a difference when you need to learn to draw. flat slop sucks.
>>
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>>553043763
>>
https://www.youtube.com/watch?v=_VYsCybhn0s
dev muzak
>>
>>553044253
your ass doesn't hurt after making a game
>>
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>had a pathetic workday yesterday did 0.5 things
>today getting at least 3 or 4 things done

YUH

https://youtu.be/qtgf-sidZrU&t=117
>>
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two years of banging my head against the wall, resulting in nothing but many lessons learned.
i'm giving up and starting from scratch.
we will rebuild.
>>
>>553045367
I didn't expect
>Didn't know that was your girl when she gave me top
I thought it was gonna be dnb
>>
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>>553045197
It's too much!
>>
>>553045408
chat, why didn't he just ask AI to fix it all for him?
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>we vibin
AYYYYYY
>>
>>553045840
it's fundamentally un-saveable.
but it will come in handy as reference for the new groundwork.
>>
>>553041592
Not sure I understood the question. I have struct for each state, which includes hitbox related variables like size, offset and active frames. I adjust those and call them with a function that creates the hitbox. Don't have debug tools to adjust at runtime, since I don't do it often and it isn't too difficult to figure out in like 2 tries.
>>
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>>553045816
Too much what
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>>553026471
release price?
>>
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You have to know when to call it a day, do your tasks you meant to do and even if you don't finish them all, when it's time to clock out it's time to clock out. Do a little stretch, get up and switch phases.

Burnout comes from ignoring this basic instinct, whether once, twice, or over the course of months. NO BURNOUT!
>>
Hello agdg/


I am finally back from over 2 weeks
I learned much again and did much (and even more breaks): I:
-Recreated a lot of assets/premade blocks in blender, and relearned how to create objects in blender, how to size them, how to make them not have see-through walls and how to export them... (among some minor further other things)
-Learned and created and automatic block-placement, block-exit-closing, block-exit-connecting and saving and "efficient" calculation and rotated version creation and some more... i have successfully implemented, and it works! Now, within few seconds, i have a 19200-grid filled up with numbers and the appropriate connections and values
-Learned how to create meshes in Unity/c#, and did that as well; i created a functional void to turn a few numbers into one big mesh, including exits and connections, and to place connections and the meshes as objects in the correct places (and to have the triangles always be clockwise), and... i intentionally left space to add further features as well. I can start "playtesting" early versions soon! *
-Created an exit-to-exit connection-creation calculation and made it work fully. they dont cross each other, and if an exit doesnt connect, it is closed, which is considered when generating the meshes.
-Now recently finished the automatic mesh generation around the player; wherever the player goes, the mesh will be created; and any other blocks that are too far are removed.
It lags when creating the blocks though; even at 2-"radius" (25 blocks) it still takes half a second or less, although that might be fixed in the future.
My next step (already prepared for it) will be the creation of a block-editor and creator.


And i barely needed help online! I made up most things on my own, and it worked!
*i only created 2 block-elements so far, so it would be boring, but i intend to create 100+

any replies?
also, i think i will leave agdg (maybe not forever), as i dont have a benefit from posting here, maybe
>>
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Never get up!
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>>553046018
fuck you
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i finished all the unity learn tutorials i can finally start on my game, but i realize i am woefully underprepared to make anything i actually want to make. i guess i should just make a simple fishing game or something instead
>>
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pls join /agdg/+ i don't like shilling........
https://discord.gg/7n3axvwrTc

If anybody has any funny meme drawing requests i'd be interested to hear them.
>>
I'm tired of classes and fucking polymorfism. I'm abandoning cpp and going full C. Wish me luck bros
>>
>>553052324
fuck off
>>
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>>553003539
Aight, I'm gonna need some help figuring some game design parts out. I'm making a combo system with branching attacks, and while I've generally gotten the system down, I need help with two specific things.
>I have an attack similar to the Stinger in DMC, and I'm trying to decide "Should this be doable at any point in the combo or it's own unique combo starter?"
>I have both "Charge" and "Pause" attacks, but I'm not sure how to differentiate them.
>>
>>553051507
Cozy. Makes me wanna play Thief 1/2 again for some reason.
>>
Sometimes I wish that I didn't enjoy gamedev like I do.
There are so many devs out there who put their hearts and souls into games that literally nobody ever plays and instead of playing those games myself and making some passionate developers happy, I'm out here doing my best to increase the count of such developers instead.
I know this is retarded but it kind of makes me feel guilty of something.
>>
all these hours spent working on my "game" thinking id eventually do something of worth for once in my life and have a reason to live and not be a complete waste of oxygen
i was wrong
>>
>>553049829
no idea what you are trying to make. good luck with it.
>>
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>>553052324
>If anybody has any funny meme drawing requests
do something with mr barone
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>>553053785
>>
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>>553053620
>There are so many devs out there who put their hearts and souls into games that literally nobody ever plays
This is why marketing isn't a joke. It's not just about making money, when creative people make something with the intent to share it and they realize nobody wants to see their thing it's really a tragedy and it can be avoided by gauging the market.

Thankfully the process of making a prototype or demo and gauging interest is now understood by more and more people, and many of them are succeeding in great ways, but most importantly the hobby dev who decided to take a minute to test their idea gets to have a few people play their game and that's so much better than zero.
>>
>>553053620
you have high empathy. nice. a pretty good perk to have as a game developer.
>>
>>553054041
>nobody wants to see their thing it's really a tragedy and it can be avoided by gauging the market.
if everyone gauged the market, we'd miss out on risky creative games. it's better for some to suffer so that indie games may live.
>>
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>>553053620
im trying to make a spiritual successor game for an old game that several other people are also attempting to make, thinking i'll be the one to finally get it, but it ends up being this comic
>>
>>553054258
>if everyone gauged the market, we'd miss out on risky creative games
I guess so, but it's still a good thing for new devs to realize there is a risk of making something nobody plays, and why that might happen. Otherwise they are left wondering if they simply made a bad game when that could not be the issue at all.
>>
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>>553054350
>>
>>553054041
but gauging the market would imply that I would stop developing the game if no one cared about it and told me to give up
>>
lol... remember when penny called out j drizzle for only posting when humphrey was around and he stopped showing his face around the yesdev discord? well guess what, humphrey and j drizzle just said they are officially in a relationship with one another. after they announced it, penny immediately left the discord. rufus dm'd them to see what was wrong and all they said was that for the foreseeable future they would only be posting on /agdg/ and /r/gamedev.

hey penny, i bet you feel like a fucking retard huh? maybe don't try stirring shit up just because someone called out your demo for having stiff movement.
>>
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>>553054568
Gauge interest as early as possible, BEFORE production.

https://www.youtube.com/watch?v=WezMZrk32M4
>>
>>553054480
sure. and I think even for wildly creative types, gauging the market for your first game or two, targeting a niche you like is good, building up your skills and perhaps bank account, before you go for the risky one.
>>
>>553044653
>polycount doesn't make a difference when you need to learn to draw. flat slop sucks.
You don't need to learn to draw, you can photobash a texture together. Finding images, scaling, distorting, placing them in the correct place on the UV map... You don't need to draw all that much
>>
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>>553054648
omg lol that's crazy.
I don't know who these people are but keep us posted.
>>
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remember. it's not a you problem. if it was a you problem we'd be drowning in good games and only you are failing. yet in reality everything's shit now. there aren't any games being released right now that i'd want to play. 8 billion people can't make 1 game i want to play. there has to be cultural or economic reasons why this is going on.
>>
>>553054809
>Gauge interest as early as possible, BEFORE production.
Yes, but do it privately so you can make drastic changes without public expectations or comments
>>
>the youtuber is telling developers to give them more prereleased content
>no shit sherlock
>>
>>553055167
are you making what you want to play? who made what you wanted to play before and what are they up to now?
>>
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>>553054648
go back to discord pedo
>>
AIIIIIIIIEEEEEEE! I hate Unity's new input system!!!! It's so freaking convoluted compared to the old style. And supposedly it's easier to key rebind, but I suspect that is a lie.
>>
>>553054809
>>553054041

>"Nooo Van Gogh, You're not doing marketing right!"
>"Stop doing those weird abstract brush strokes! Those don't sell!"
>"You have to paint Romantic-Christain-Propaganda and portraits of famous people! That's whats hot!"
>>
>553055281
>cope and seethe
Nobody asked.
>>
I started making my unique weird game, then another dev read my mind and made it. and then the market was really into it. so that's my gauging the market done.
>>
>553055670
Vincent van Gogh died at the age of 37, believing he had failed as an artist.
His final letters reflect deep despair, with him writing that he felt like a "failure" and that his life was "attacked at the very root".
He expressed these sentiments in correspondence with his brother Theo, stating, "I feel like - a failure (in French Je me sens - raté)" and describing a growing darkness in his outlook.
>>
>>553055670
he should have tried marketing. hired a jew to shill his genius.
>>
>>553046367
Oh I may have confused you with the stuff after, simply
>how do you decide the size of a hitbox
Eg. Your character, it's just a box sized to be a tall rectangle. How do you make it feel "fair" where an attack doesn't get the player screaming angrily that they shouldn't have gotten hit.
>>
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Van Gogh died before his work became acclaimed. After he died someone marketed his work and it became famous and loved. You couldn't have picked a worse example to use lol

Are we really surprised though? No. I think we're all used to a certain person or persons here constantly saying the literal exact wrong thing during their melties about marketing.
>>
>>553043573
Where would someone even upload it if they've never uploaded a game before and a safe site not some sketchy site.
>>
>People too stupid to make games need more games
>the market will never shrink
>>
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>>553055167
It's a you problem.
>>
>>553056342
Source: sasquatchb creator of https://store.steampowered.com/app/3694480/A_Game_About_Feeding_A_Black_Hole/
>>
>he's having another spamming meltie with his chatbots because marketing was mentioned
Don't forget, he doesn't even have a game.
>>
>>553054648
penny only left because cris did
>>
who is this whinging tranny? what game did xe make?
>>
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>>553056598
>>553056598
>>553056598
This will be a long one I can sense it. Time to seek shelter in the discords where he's not allowed because he's not a game dev.
>>
>>553055851
>>553056153
>Nobody realized Van Gogh's art was good except him
>Therefore Van Gogh should have made bad art instead

I will make the best game I can.
I will always aim to improve.
I will listen to feedback and learn from others, but ultimately follow my own judgement.
I will not do something just because everyone else does it / likes it.

If I do this I believe I will make a good game.
I don't care if no one else thinks its a good game.
>>
>>553019113
It's not hard. I just made a lot of mistakes and am doing it right this time. I did learn a lot.

And yes, she is real. No other woman compares to her. Tabasco sauce on a checkered table cloth.

>>553019505
Yes.
>>
oh it's a bot
>>
>>553057149
He's very proud of it lol
One of his portfolio pieces he uses to flex his epic AI skills.
Destroying 4chan threads with text spam and gore pics.
>>
>>553051507
it's an amber lamp.
>>
I just imagined thoughbelly
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>he trained his spambots to be as obsessed with transexuals as he is
Gotta admit that's funny.
>>
>>553057037
>>Therefore Van Gogh should have made bad art instead
It's not an issue about good or bad art, he made art in his basement while chopping off his ear and being a schizo and not showing anybody.

Sorry you can't grasp this, marketing is a pretty nuanced subject. That's why it causes some low IQs to crashout. I trust you will come to the light side eventually though. Good luck.
>>
>>553057189
bruh the best games we get right now are hole digging games, 2D black hole sucking idle brainrot, coop camping and other dumb shit. you really think this problem is exclusive to /agdg/?
>>
>>553055670
>tries to use van gogh someone who died in obscurity to argue against marketing (which keeps work from being obscure)

>realizes he's a retard and just owned himself
>spins up the spambots to punish agdg for ... seeing it
KEKYPOW
>>
>>553057776
Here? Probably not. Outside? Yeah, I can name a few finished functional games that've had discords. Objectively speaking, of course.
>>
>>553057939
>>553057927
>>553057806
>>553057776
>>553057670
>>553057645
KWAB
>>
i wouldn't even know what to make even with the best ai tools in the world. maybe there is really nothing new under the sun? so the future is about project zomboid, but better. factorio, but better. kenshi, but better. oxygen not included, but better. terraria, but better????
i feel like "finding new ideas" is a dead end. optimization and improvement is all that's left to do now.
>>
My game is on Steam, and the title is very similar to a much more famous game that's also on Steam. Sometimes people buy my game, then just immediately refund it without playing it. I wonder if they meant to buy the other game instead of mine.
>>
>"When Van Gogh was required to draw the Venus de Milo during a drawing class, he produced the limbless, naked torso of a Flemish peasant woman. Siberdt regarded this as defiance against his artistic guidance and made corrections to Van Gogh's drawing with his crayon so vigorously that he tore the paper. Van Gogh then flew into a violent rage and shouted at Siberdt: 'You clearly do not know what a young woman is like, God damn it! A woman must have hips, buttocks, a pelvis in which she can carry a baby!'"
>>
Really didn't like getting called out on giving people bad dev advice, huh?
>>
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>>
this thread is mainly a form of venting for frustrated game developers, because on every other platform you get bad boy points and bans if you show negative emotions.
>>
guilt is just a feeling you have when you are unaware of your bad luck.
>>
>>553057059
Don't rewrite your engine, #1 mistake
>>
>>553059614
If you start your engine with data structure definitions you can rewrite it all you want.
>>
>>553059703
>if you build your house with a strong foundation you can tear down the walls and build new furniture all you want
>>
>>553059831
That would be an apt analogy, if I could copy and paste my house a million times and had backups of it.
>>
It's called git. All my old code and engine is just two clicks and command line away.
>>
i just intentionally poured coffee on my thinkpad keyboard because i dont dev on little punk hardware
>>
Every single development project gets to a point where it needs to be reworked to account for features that were not planned, othewise we'd all still be using the Quake 1 engine.
>>
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>>553059985
>It's called git. All my old code and engine is just two clicks and command line away.
>>553059991
>i just intentionally poured coffee on my thinkpad keyboard because i dont dev on little punk hardware
>>
>>553059991
My back slash key fell off, and I'm not ordering a 3rd keyboard.
>>
No more progress. Ever.
>>
>>553059919
And what's the point of building a million copies of walls and chairs?
If you actually want to get somewhere on a complex software project, you need to move forward with what you have even if it's not perfect.
Obviously we can do it better the second time, but you'll never get anywhere likes that.

And to you clever little niggers who think you're so slick not quoting me, there's a difference between refactoring in a new feature and starting over.
>>
>>553060462
I've worked on large professional non-game projects. There's always a point where starting over will yield faster results than fighting with outdated, poorly written, or quickly and sloppily written code. Sloppy code isn't new, AI just does it faster.
>>
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>>553060815
>just watch any code reviews on this guys code for proof
>>
>>553060815
3d dwarf fortress dev is starting over at the vulkan abstraction layer. He's throwing everything away.
As I said, it's one thing to be like 'ah, I did this part wrong, I'll redo it' and another to throw away EVERYTHING.

It's the hobbydev enginedev trap and I hate to see it play out. Hobbydevs have no deadline so they don't care about time. And they love their hobby code to be 'perfect' so they throw everything away.

No professional enginedev throws everything away. They have deadlines and sloppiness is accepted and expected in moderation.
>>
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just worked on my game
>>
>>553061368
Some people make engines. This true in the car world too. There are lots of custom shops making custom engines you've never heard of.
>>
that black hole game and that other tower defense game that just are trending make me realize that imposter syndrome is very real. i could be doing a lot with just programming and simple shapes or with just using icons. but i don't because i think it's slop and shit and nobody will care.
either that or i'm really a hardcore gamer (grew up with ps1, gameboy, early mmorpgs, played first versions of every franchise) and my goal is to improve gaming and i just can't improve it, and that goal is what keeps me back, because i don't measure my skills by my ability to make something that sells but by my ability to improve what i grew up with.
>>
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>>553061510
Yeah I bet there's a reason I haven't heard of them
>>
>>553061721
Why would you? You're not the target audience for $100k license fee with rebranding as an in house engine.
>>
>>553061914
I thought you were talking about boutique car engines.
What are you smoking? No studio licenses an engine and rebrands it as an in-house engine. Who do you think they would be trying to impress? You? The guy who reads wiki articles on what engine games were developed in?
Studios will license libraries and off the shelf engines, and at most they'll put in the contract that they don't have to have a splash screen or display the engine/library in marketing.
>>
>dream is to make a porn game
>can't draw for shit
>can't afford to hire an artist
>skills in coding and game design are pointless because 95% of porn "games" are shitty renpy VNs anyways
>>
>>553062318
God nerfed you for good reason.
>>
>>553061368
>It's the hobbydev enginedev trap and I hate to see it play out. Hobbydevs have no deadline so they don't care about time. And they love their hobby code to be 'perfect' so they throw everything away.
You're right. Better to spend years developing a game, stubbornly still working on a game that you hate and which you know will flop... But that tiny glimmer of hope remains, and you're desperately wishing that despite all indications your game will pop off so you'll get life-changing amounts of money that will instantly make up for a lifetime of bad decisions and finally shut the family up about you not having a job and finally validate your genius. But if the game flops you're never going to dev another game again despite all you learned because you'll be killing yourself at the earliest opportunity...

Meanwhile those hobbydevs throw away code sometimes and have fun learning and doing their hobby... What a bunch of retards.
>>
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>>553062318
>dream is to make a porn game
>>
>>553062318
Good thing AI exists so people like you can waste several hundred hours of your time making slop that 2 people will play.
>>
>>553061368
>3d dwarf fortress dev

?????????
>>
STOP.
TELLING.
ME.
TO.
MAKE.
PONG.
>>
>>553062839
>pic rel

I'm a hobbydev. I'm annoyed because I want to someday play 3d dwarf fortress and tell the dev nice job. Can't do that if he keeps starting over.

>>553062985
Yeah you'd like to play it too huh??
>>
(1) /v/3 summer spotlight is now taken and (1) remains. Who should we feature? We want games that won't be released by then and have high GMI potential. Name some.
>>
>>553063328
you are gay
>>
>>553062318
>>dream is to make a porn game
Your dream is wrong
>>
>>553063590
Takes one to know one.
>>
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>too sick to dev
>>
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>>553062843
>>553063879
I fucking LIKE porn and I want to make my ideal porn game, get the fuck over it trannies
>>
uh oh AI bros..
https://www.youtube.com/watch?v=I_b2QN-B1W0
>>
>>553064223
I hope you recover
>>
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>>553064223
What kind of porn?
>>
>>553063086
Make Pacman.
>>
>>553064424
comet ping pong
>>
>>553064424
five nights of freddy diaper inflation
>>
Sometimes I feel like giving up, but then I'd have no frens, so I keep deving and post progress here.
>>
>>553065752
I'm not your fren, pal.
>>
>make build of game
>300+ MB on memory
>non existent on CPU iirc
Is this a lot?
>>
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Go away nonfren.
>>
>wonder about how to make tutorial
>hunt for some gameplay video of streamers
>they never fucking read instructions
>they never fucking read tooltips
>they spend 30min complaining about something because they never fucking read how it works
I think I'm never going to complain about baby mode tutorial being put in all modern games nowadays. Holy shit people are fucking retarded.
>>
>>553007462
She could pass with a lil FFS
>>
>>553064424
loli pregnancy
>>
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>>553066601
>>
my constraints:
>only 2D
>no animations, except move/rotate/scale
>no self-made art
>flaticon.com
>no story/writing
>>
>>553066634
I'm not even trans nigga relax!
>>
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I stumbled into this while searching for another pic in my unsorted folder and felt it's especially relevant to this thread.

>>553061651
Pick a lane then. Those games are indeed slop, and they're trending because the masses don't care about this fact. You measure success by your ability to further gaming but 99% of potential customers don't. You should decide if you're willing to adapt and if so how much.
That's not saying your "improvement game" can never be trending (nor that you producing slop will ensure it) but the chances are slim. Having a defined goal you're not skilled enough to achieve while not having any guarantees you'll ever be is the worst of both worlds though.
>>
>>553061651
Decent post and observations. However I will admit despite using sasquatchb as an example of yet another successful ZukowskiCHAD he did have at least a hundred or more people playing his game due to his youtube channel. It's not certain whether everyone can succeed with primitive shapes no matter how tight the gameplay is.
>>
discontinuing zim development on anything but ncurses
>>
>feels like i spent most of my waking hours doing gamedev/gamedev related things
>accomplished little
How?
>>
i keep noticing that i'm always happy when i just dev. even when i just write something again i wrote 100s of times. it's almost like a form of escapism. when i'm fully concentrated i can forget about all my irl problems. and i have something to do.
somehow i never really could it verbalize like that before. i always thought it's about passion or so. but to realize that it's a form of escapism never came to my mind. it distracts me enough and makes me focus enough to not have any other thoughts about irl problems.
somehow while i play games i still think about other stuff, but when i code i'm really all focused.
maybe that's the value of gamedev. not to "save my future by making it", but to cope with the harsh reality i live in by having a form of distraction that really works.
>>
>>553066895
You forgot
>no gameplay
>>
Has aggy healed yet?

t. been gone for months
>>
>>553070347
how much progress have you made?
>>
>>553070498
A bunch
>>
>>553070347
Yeah most anons understand that AI is actually pretty useful and cool now.
>>
>>553070517
proud of you, man :)
got anything to show off, yet?
>>
>>553070593
I do but I'm not going to at a dead time like this
>>
>>553070535
AI is for talentless hacks who couldn't cut it.
>>
>>553070694
you just described this whole thread
>>
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Any reason someone would sell something on Itch and not Steam?
I noticed more than a few trending VNs selling only on Itch.io IK steam has a $100 fee but it seems odd considering how popular those got
>>
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>>553070654
>>
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>>553059614

>>553061368
>>553063136

Thank you a lot for the concern. I appreciate the thought.

I'm picking bits and pieces from my old attempt when I desire, salvaging what is good to be salvaged.

I had a bad 2024 and 2025 in terms of dev. But 2025 was good in terms of Spiritual Development. I am not a Hobby Dev, I just messed up really bad. It was my first ever game dev project. I did learn through my mistakes.

I feel great. I'm making everything neat. I even have VMA now.

Thank you for the posts. I will post progress when I feel it is the correct time to re-enter. I want to wow you guys.
>>
>>
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>>553070992
>>
>>553070694
Why bother though? Gamers don't care and other game developers are going to use it. You're handicapping yourself for discord points.
>>
I just imagined her co-creating with me.
>>
>>553071032
that's fine. Still not making slop.
>>
>>553071142
it's a magical feeling, honestly, when my wife and I have long brainstorming sessions before fucking and cuddling.
>>
>>553070992
Oh look at another screenshot from twitter with no commentary. Thank you bot for making my 4chan experience just another twitter browsing session. It's really meaningful and helpful to me as a gamedev. I'm super interested.
>>
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If, tomorrow, I tell twitter that, like, a AAA studio will fire 100 people and replace them with AI, or valve lost all their best artists so they use AI to generate their concept art, nobody panics, because it's all "part of the plan." But when I say that I generated one little old brick texture, well then everyone loses their minds! - Joker quote from The Dark Knight
>>
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>>553070992
>new
>>
>>553070781
Itch takes a 0-%10 cut
Steam takes %30
>>
>>553071870
why not sell on both? +gog and epic game store?
sell it on as many platforms as possible. More likely to get eyes on your game.
>>
>>553071958
>why not sell on both?
if it's only on itch then people have to buy it there, and all your sales get you 90-100% of the revenue.

Yes, it's probably not optimal, mr. zuk fuck, but you asked for the reason and I gave it to you.

And it's incredibly based to fuck over steam when valve charges 300% the price for a 10% better product.
>>
>>553072367
okay buy ummm. itch.io might get you more percentage of the profit....but less visibility and sales. i think 30% cut from 10,000 sales is better than a 10% cut taken from ...~20 sales.
>>
>>553072524
Itch gives you more visibility than steam technically. Steam hides games by default so they give you zero visibility but yeah there are less people using itch but you have to work harder to reach those people.
>>
>>553071870
Steam will give you a ton of advertising and visibility while Itch will toss you next to Loli Diaper Dungeon 5 in the Games for Trans Rights Bundle and show your game to approximately 2 of the 15 total people who browse Itch for new games
>>
>>553072881
this is my take. I'm planning for predominntly steam focused release, with my itch version being for people who just want a DRM-free copy of the game.
>>
>>553072881
yes but the only reason steam is able to give you a ton of visibility is because it has a ton of users.

And the only reason it has a ton of users is because everyone's friends are on Steam and they've already setup their funny profile picture and it'd be kind of annoying to open up a whole different store app.

But imagine if the PLAYERS had to pay a 30% tax on their games...
>>
>>553070992
>new artstyle in indie games
>2026
>>
>>553073153
okay so possibly, this might be the reason we differ:
Instead of focusing on how much money i will earn from my game, my focus is solely on how many people will play my game, and more importantly, how many of them will actually enjoy it.
>>
>>553070992
I hate when people bitch about indie trends but aren't even aware of indie games that aren't recommended by ecelebs
>>
>>553073329
we don't actually differ i never said i would actually commit financial suicide like those porn VNs.

Just posting what may be going through their head.

But I do support them for fighting against a monopoly.
>>
>>553073682
ah, i think my post was for >>553072367 then.
>>
>>553072367
>it's incredibly based to fuck over steam
I'm sure Gaben is crying himself to sleep over his 30% of the 0 copies your game has sold
>>
>>553074103
I mean if everyone did it gamers would have to switch over to itch eventually and developers could even charge ~10% less for the same game

And then we'd all be making more money at no downside because itch.io does everything important that steam does at 1/3 of the cost.
>>
>>553073153
>umm ok but the only reason this market is valuable is because all of the customers shop there

Umm... that is correct. Are you okay?

It seems like you do this a lot. Like every day. Multiple times a day.
>>
>>553070992
lets see ginnnnnn05s game artstyle
>>
>>553070992
one guy doesn't like it. It's the end for indies.
>>
>>553074537
Right, so it would be okay with you if Valve charged a %70 cut? Because they could.

Because all the customers shop there.

And they won't leave because they don't have to pay the price (Because it's against the rules to charge players a higher price on Steam)
>>
>>553074516
>if everyone did it
Absurd fantasy scenario
Epic tried this with billions in funding and dozens of popular titles, complete flop
Your porn VN shovelware site is not going to do what they couldn't
>gamers would have to switch
No, they'll just complain that your game is on some tranny website they've never heard of and pirate it
>itch.io does everything important that steam does
lol
lmao
>>
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>>553070992
>>553074743
>lookup account
>it's totally different

https://www.tiktok.com/@ginnnnnn05


I don't get it... is this just another AI shitpost from crybaby AI xister who calls retro looking games "streamerbait" and then "trvke" replies his own posts? >>553071031

It's so pathetic that I'm gonna have to assume yes that's exactly what this is.
>>
>>553075214
>it's totally different
i think it might be the same thirdie woman so you can just ignore her completely, this is why we need flags here too
>>
>>553075214
You can tell they replied to it with the "trvke" on their second device/vpn right away. They do this often on days where they have their spambot melties (which requires their multi-device vpn spamming methods).
>>
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>>553075214
>>553075303
She's from the Phillippines.

"Pedro" one of the AI spammers (who spams Ai and gore and tranny stuff alongside Joshua) is from the Phillippines.

https://www.tiktok.com/@e.isolde/video/7528990097484647687
>>
>>553075545
link is one of her reposts btw, but it's congruent with her content.
>>
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>>553075214
she cute
>>
So Pedro definitely didn't leave yet he still is spamming gore and cryposts about Gaben and Steam and AI and having melties about Zukchads everyday. That much is clear. But how much of this is also Joshua? I think the important part is nobody cares because neither of them have games.
>>
>>553074932
1k likes albeit
>>
I recall there was a site hosting fab.com assets for free but I can't find it now. Is something like that still out there? I ain't paying 1000$ for an asset pack before I make some cash out of the project for fucks sake
>>
Pedro has melties about wasteland bites. Which has the retro look. He found another phillipino shitposting about it and got excited. These guys literally hang out in here and just seethe about indie games in general.
>>
>>553076050
>pirating assets to make money
Bad bad karma. NGMI and deservedly so.
>>
>>553076262
Well the plan is to use the assets to get money then actually pay for the commercial license (which is actually 2.5k USD). I could buy the personal license, but the game will be sold anyways so why freeze the money now, when I can pay back the dude when I actually get the cash? Plus it's not like I have a choice, the assets are pretty unique so if he finds out the game I am getting sued lmao
>>
>>553074934
>Right, so it would be okay with you if Valve charged a %70 cut? Because they could.
No because the customerbase already expects a certain price and if they raised it to 70 everyone would raise their prices and sales across the marketplace would take a huge hit, it would shake the confidence everyone has in the store.

If steam did a 70% from the start it wouldn't have attracted enough devs to reach it's current state as the largest marketplace. So in every way your questions irrelevant. Just like all forms of steam cryposting.
>>
>>553075545
Ackutually, Pedro is Chilean and lives in Pattaya City, Thailand.
>>
Imagine putting more effort into arguing with people on 4chan that steam is bad than making a game, and still considering yourself a game developer. You're not a game developer, you're a cringe activist leeching energy from creatives by trying to force them to defend their decisions about going out into the world and using established services.
>>
>>553076605
Oh right. Well it's still a Pedro repost. I feel it in my bones. The steam bones.
>>
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It's UP

https://www.youtube.com/watch?v=BBJzNaowAZ4
>>
Starting to hit a good cadence with my progress. Plan is being followed. Content is taking form. Architecture is being improved to support what the content wants to do. A game is taking form.
>>
>>553076452
>Well the plan is to use the assets to get money then actually pay for the commercial license (which is actually 2.5k USD)
I don't want to do an ethical debate but plenty of criminals steal a car with an intention to do a crime and probably tell themself the owner will get it back somehow, but then they end up driving the car into the woods and dumping it in a rock quarry or something after robbing $500 from a gas station. These are just fantasies you tell yourself to justify making a flop game with stolen assets. Which you won't, you won't even get that far.
>>
>>553076521
>>553076720
>>553077028
>>553075858
Zukjeet lol
>>
>>553076452
Why would you put in all the effort to make a game just to fuck yourself in the ass like that.
>I'll buy it when I can afford it
Is the oldest and lamest pirate cope.
>>
Eric Baronestein is a nepobaby. People in trailer parks like us can't make it.
>>
>>553077289
Pedro lol
>>
>>553077462
Baronestain.
>>
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>>553072881
>Steam will give you a ton of advertising and visibility
>>
>>553077271
>>553077312
nta but yall petty for shooting anon down like that
>>
Barone is based.
Steam is based.
Zukowski? GIGA BASED.
Streamer"slop"? Also based.
Retro looking games? Based.

All based. Like me.

End of.
>>
>>553077709
he doesnt need the $2500 asset and if he did he could've just paid for it
>>
>>553077761
Zukjeet lol
>>
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>>553077028
Whenever I hear that piano intro bg music I get motivation tingles to dev.
>>
>>553072881
>visibility
>steam
>>
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My lil game is visible on steam :) can you find it?
>>
if you're not getting views on steam, it's because your game is bad. that's literally it. all there is to it.
>>
>>553078076
does anyone have the video of the guy giggling and shrieking over a vtuber streamer and holding his hand up to his computer monitor longingly?
>>
>>553078370
found it
https://store.steampowered.com/app/3878320/Save_The_Flag/
>>
>>553078506
https://www.reddit.com/r/SipsTea/comments/199sb8y/my_parents_filmed_me_celebrating_new_years/
>>
Finished up my last little town level and I'm finally moving on to the more fun levels. I'm excited about that.
>>
>>553078573
how am I supposed to compete with this..? it's over
>>
>>553077028
>https://youtu.be/BBJzNaowAZ4&t=172s

Brush is still shook by Zukowskis anti-dream game stuff during their interview lol
He talks about it every episode now how it's okay to not chase trends or try and be marketable and make your dream game and it's like uh yeah it's always been okay nobody said it's not okay. Making smaller games to target a niche is just becoming more viable. Brush hates it.
>>
>>553078723
Zukjeet lol
>>
>>553078723
Fixed timestamp
>https://youtu.be/BBJzNaowAZ4&t=172
>>
>>553077709
You dont steal shit if you are planning on selling something. It is the single dumbest thing you could do. Imagine, spending hundreds or thousands of hours to build your game, and then you get blacklisted from selling your game anywhere because you used stolen assets.
How anyone could advise anyone on a course of action that could lead to thousands of hours of work being flushed is incomprehensible to me.
>>
>>553078703
Also, been having my game playtested, for a lot of people, the game is too hard. Really, I think it's because of it being a game people aren't used to. Everyone's used to fps and tps...
I need some hotline miami fans to play my game
>>
>I make the game I want to play not what's marketable
Interesting how often people say this as if you can't do both. See the truth is people make a game they think is a great idea then realize it's going to flop on the market THEN it becomes their "dream game" that they are proud to be making regardless of the fact nobody will play it.

It's an industry full of copes. But at least it's a fun industry.
>>
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>>553078685
Yes! Thank You!

... anyway,
>>553078076
This is you
>>
>>553078723
funny because brush is following zuks old advice to make a horror game. he just took too long.
>>
>>553078975
post it, love me some hotline miami
>>
>>553078954
>then you get blacklisted from selling your game anywhere because you used stolen assets.
How would they know, though?
>>
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>>553078370
ACTUALLY here's what it's ACTUALLY like during sales.
https://youtu.be/4_o6k8aVH_8&t=751

A full lot of used cars and every one of them sells.
People have money and they spend it, especially during sales. During sales everything sells even in the most crippled markets and the most expensive things. That's the real world. For winners that is.
>>
>>553078975
I remember an anon with a hotline miami style game, sort of dark visuals. maybe vampires involved? was that you?
>>
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>>553079419
>>553079145

https://store.steampowered.com/app/3176830/Monster_Freaks/
>>
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>>553079021
>This is you
That's true. I am very excited about game dev and like to do it and like to watch ecelebs who talk about doing it and talk to other game devs. I'm almost as happy as that young man. Good for him.

Good for ME.
>>
>>553078975
I have 20 hours across hlm 1 and 2.
>>
>>553079559
oh different anon. the one I was thinking of was mostly indoors, sort of vector looking lines/outlines
>>
>>553079687
no worries
>>
>>553079032
He's totally fine he's making the right game and it's going to succeed he's just shook because Zukowski was talking about a possibly superior method of making money lmao

Brush hates the idea that people are out earning him with slop, and to be fair many devs are bothered by that too. But he just wears it on his sleeve more which is his way as an artiste.
>>
>>553075214
>>553075338
dumb schizos i replied with trvke because i agree the artstyle looks like shit
>>
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>>553079821
>>
>>553079559
bullshit I died because I was on the road after killing about 50 niggas and now I have to restart? uninstalling. hotline miami this isn't.
>>
>>553080074
https://youtu.be/oaRiOU5IiXw&t=231
>>
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He's talking to himself about his e-celebs again.
Why is he like this?
>>
>>553080125
Yeah, gotta watch out for those.
>>
>>553080269
no I don't because I won't be playing more.
>>
>>553080325
Doom resets you to the start of a level when you die.
Zamn resets you to the start of a level when you die.
In hotline miami, you restart the level.

I don't get it.
>>
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>>553080189
>He's talking to himself
I'm talking to YOU.
>>
>>553080441
in those games, my death was my fault, a skill issue. in this, the death came out of nowhere and I had no time to react. I heard the honk, and thought oh, someone might be calling for help. having an insta kill mechanic you don't see coming, have less than the human reaction time of 250miliseconds to react if you do see it... not good. at worst it should maybe take half my health and knock me away.
>>
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>>553080630
there are two jews on this gif
>>
>>553080929
correct seth rogen and ben shapiro
>>
>>553080630
I'm not. You're talking to yourself. You're mentally ill.
>>
I'm not this other guy attacking you, brush-cuck.
I stopped after this >>553079569
because I admired your honesty and purity
>>
>>553078494
hey rv there yet?
rv there yet?
anon rv there yet?
>>
>>553081058
>>553080630
Samefag
>>
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>his game doesn't have appeal
>>
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>>553081278
DELETE THIS
>>
>>553080746
You heard the honk. You can learn from that. You can avoid it next time, but it's no biggie. I fully accept that it's not for everyone.
>>
>>553081020
james franko
he also has a brother, who is also an actor
Even before the awakening I was wondering what qualities Seth Rogen brings to the table so he can be a star is stupid comedies. Good actor? Not really. Funny? Nah! He's just fatty with a punchable face! But with a heritage! You just need to have jewish ancestry andd you'll find an uncle that will find you a gig in Hollywood. Another type of a nepobaby!
>>
Ah, worst part is, this just reinforces that my game is too hard. The car running you over? That's the easy shit.
>>
>>553081587
>Even before the awakening I was wondering what qualities Seth Rogen brings to the table
He literally has the most recognizable laugh in history, retard. lol
>>
>>553081840
>why are the kardashians famous?
>uhh because everyone knows who they are retard
>>
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>>553081840
>ah yes, this famous actor is popular and was starring in all of these films because he...*checks nots*... has a funny laugh
>>
>>553080176
>>553081587
>paul rudd on snl
>james franco
>seth rogen

What is happening in this thread right now?

https://www.youtube.com/watch?v=V3F4JXaUVuo
>>
>>553081396
You heard the complaint. You can learn from that. After getting so close to the end of the level, the "lesson" cost is absurdly high.
>>
>>553081762
I didn't really take any damage from any enemies for the record.
>>
>>553081978
>>553082010
He got cast in Freaks and Geeks on NBC in the 00s and became recognizable enough from that to cast in more comedies from Judd Apatow the producer which then lead to him being a lead actor in various roles, after 2 movies maybe less his laugh and voice was considered extremely valuable so he became a voice actor in countless movies. It started from one side character role in a TV show and grew because of his voice/laugh.

TLDR: His voice, his laugh. The answer was clear, you're having another meltie. Not gamedev btw
>>
>>553081840
>He literally has the most recognizable laugh in history, retard. lol
That's not Dunkey
https://www.youtube.com/watch?v=aqg1p24xFz8
>>
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is "beyond the Antarctic ice wall" too schizo of a setting for normalfags?
space is a bit overdone but there's no denying the general-audience appeal
>>
>>553077028
>9:35
>you will reach a point where you feel like you won't be able to finish it
>>
>>553082391
lol good times. Feels like so long ago when that movie got announced.
>>
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>>553081256
Pills.
>>
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>>553003539
:: Hirdrih Technologic ::
progress :: Ended up copying code from a Github project by PaperMouseGames just to get rid of the icy movement (That was also copied from another tutorial).
Also I might've figured out 1% of the new tile system.
I then edited the player code to include a finite state machine, which then led to me testing the arrow.
Switching between player and arrow as a concept seems to have a start here.
>>
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>>553077028
>10:30
>including the "umms" and pauses
AI strikes again
>>
>>553083129
That whole quote is fucked.
>>
>>553083129
>>553082920
>>553083231
Samefag
>>
>>553083283
Correct.
>>
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https://store.steampowered.com/app/2346410/Border_Pioneer/

wtf bros.
A game that literally uses kenney assets and uses a vampire survivors rpg maker engine, has 1500 very positive reviews.

wtf.
>>
>>553083416
that could have been you cris
>>
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>she deleted her twitter account
>>
>>553082391
thats not dunkey either, dunkey is black
>>
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>>553083416
Based! Game devs need this energy in 2026
>>
>>553061651
>>553083416
>he's remembering
>https://youtu.be/7HfX7Nr67sY&t=115
>>
>>553084016
lmao
>>
Poor cris, lead to believe he needed to learn every science in human history to make a video game, that he had to make every asset and learn every engine.

Literally could have just asset flipped something in godot 5 years ago.

You did this to him agdg. Now UNDO IT.
>>
where do I find a composer capable of making something beyond rpgmaker default music
>>
>>553081396
Clearly you haven’t watched enough videos featuring aggy games to know that gamers are terrible at games and will demand nerfs at every corner.
>>
>>553084517
suno
>>
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I've noticed that gemini gives perfect information if you tell it, write a medium article blog post that explains how to do X or Y.
>>
>>553084649
doubt it
>>
>>553084507
Well I'm doing this and I'm doing fine. I learned idtech, unreal, unity, source, and godot. I'm programming, making sfx, music, and all the art. My game's also releasing this year. Also I'm a luddite.
>>
>>553084649
I want to have sex with that duck
>>
>>553082390
>He got cast in Freaks and Geeks on NBC in the 00s
and why was he cast, hmmm? Maybe (((someone))) pulled some strings, hmm? How come some random fatso gets gigs because he's a best friend with a jewish producer? Don't answer, it's a rhetorical question.
>>
>>553084579
Yeah, and I'm gunna stick to my guns, because monster freaks is meant to feel retro. Even in the sense that I'm not filling my game with tutorials and holding your hand. Retro games were hard.
Profits be damned.
>>
>>553083416
it looks alright honestly
>>
>>553081396
>>553084787
so add 3 lives and respawn at the place of your death? These levels are too long, you could finish 5 levels of Monsters Ate My Neighbours before finishing one of yours.
>>
>>553084787
cargo cult design. You don't seem to understand how/why the games were hard.
>>
>>553085057
Careful with those buzzwords. Not that dev btw.
>>
>>553082802
>>553083793
you watched that video? Now check this one, it gets more and more unhinged the more it goes, it's pure comedy
https://www.youtube.com/watch?v=HmZVrqi4Nw8
>>
>>553085057
Mostly inspired by doom. Maze-like levels. Different size monsters, monsters with projectiles...

You're a 12 year old kid, you get hit by a speeding car, you are not losing half health and knocked to the side. You die. You restart. You learn to use the roll to dodge the cars. You learn to use the cars to kill 10-15 monsters.
>>
>>553085529
>erm getting shot would kill you, not decrease your health by 15 points, therefore in my game you die in one shot
>>
>>553085689
Instagib is fun tho.
>>
https://x.com/thuggeshwar_/status/2009116330184855974
>>
>>553085689
that was the case in the first two Rainbow Six and Ghost Recon games, to the point of it being unrealistic because a single subsonic 9mm would kill someone wearing body armor.
>>
>>553085948
>here's a nothing tweet from some nobody
thank you anon, very cool
>>
>>553085948
somebody should tell that guy that it's going to be as lit as painting and writing and making music with AI
>>
>>553086057
Oh my bad I forgot he had to be an e-celeb and not the fact that he's a nobody and now thinks he can make anything and that is exactly what the point is of why I posted the tweet
>>
>>553086051
Not to mention counter strike and pubg. A headshot is usually death.
>>
>>553086149
>he's a nobody and now thinks he can make anything
retarded nobodies have always thought this, and they've always been wrong
>>
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another comfy snowed in neet day. I'm back to eating grocery store donuts because I ate all the cake my mom packed.
today I'll be finishing the current batch of UI work and move onto some important art. yesterday I worked only 4 hours so today I need to work 6 hours to make up for it.
>>
I can feel it again, the feeling that I am Jesus Christ and everything is possible for me.
I am going to make a game and it's going to be a best seller and make me so rich that I will finally be able to dress like a pimp.
I should seek psychiatric help because this is not normal, but God it feels so fucking good I have so much energy I could break into someone's house and convince everybody to have sex with me.
>>
>>553086451
Comfy and wholesome

>>553086505
Uh, what the fuck
>>
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>>553086149
>>
>>553085529
the risk is too high that on a second or third try, I'll have 10-20 enemies left to kill, get swarmed and distracted, car comes, dead. I used to play a game called Threat, which was very much like topdown doom. maybe see if you can track it down.

https://www.youtube.com/watch?v=0vwAUPtt7dI
fygoon jump scare
>>
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>>553086451
>global
>lock
>time
What does it mean.
>>
all these indie games,
and not a single one casual good multiplayer shooter
>>
>>553086795
Arena shooters are dead :(
>>
>>553086795
I never liked multiplayer games so I'm probably not the right person to make one.
>>
>>553086795
https://store.steampowered.com/app/2386720/STRAFTAT/
>>
>>553086971
>>553087194
they only know how to make friendslop and simulatorslop, fucking games for manchildren

what happend to hardcore fps games
>>
>>553087232
I knew someone is gonna mention it
>>
>>553087243
there's nothing "hardcore" about sitting in your gaming chair and fondling your mouse. gaming is a hobby for manchildren. I wish we could make it a hobby for womanchildren too so we double our audience.
>>
>>553087339
were you baiting it out? or nta?
>>
>>553087410
nta, it's a semi-good game
we can do better than this
>>
>be me
>prototyping a small game
>can't shortcut my way on one thing without a bunch of heavy manual effort
>code it
>takes way too long, over 2 weeks
>finish it
>code a bunch of tiny things
>running out of things to do
>still need another important system for this prototype to have the basic gameplay loop in
>realize the game is so small that just having those two systems means a good chunk of the game is done
Is this it? Is this what devving a small game is supposed to feel like? It feels like so little, is this really a game? I mean the concept is simple and straightforward but the feeling, something doesn't feel right, like I'm forgetting something. I have to polish it of course but idk why this just feels off.
>>
>>553087460
the environments and weapons pulled me in, the character models pulled me out.
>>
https://store.steampowered.com/app/2951170/Watching_Paint_Dry_Too/

kino
>>
>>553084708
That's a lot of engines to learn, feels like it'd take years just to learn enough to make games of decent size in each of them.

>>553086451
What's the metal thing in the drink? Is this AI it looks like a reflection but at the same time thst part in the drink shouldn't be there.
>>
Is it weird that dopamineslop is the only kind of game I actually enjoy anymore?
I try emulating older classics and I just get bored
>>
>>553087749
slop
>>
>>553079687
NTA but this one? https://store.steampowered.com/app/2995100/DeadWire/

I know an anon made this, I don't see it on the list of agdg games though
>>
>>553087749
why are such "games" allowed on steam store again?
>>
>>553087617
games at 50% development look and play about the same as at 100% development
>>
>>553056027
The game is fairly rigid and not about microing around hitboxes. It's more about picking the correct action so there isn't a lot of getting narrowly clipped even if the hitboxes aren't perfect. Ideally, when everything is done, I'll go over all the sprites and make sure they are a little bit larger than the hitboxes.
>>
as I scroll past all this slop on steam, I wonder, why make games? why make experiences for manchildren? why do I have to dumb down and "retard" myself to build something

there's something really wrong with being a gamedev
>>
>>553087749
nah, it was much earlier in development. not colorful. maybe more melee focus.
>>
>>553087243
I really struggle with multiplayer FPS games these days being full of cheaters. It's just something that's hard to stomach. That's why I've spent the most time playing Rocket League multiplayer because it's less common to come across hackers/cheaters. But I try to play a round or two of that lately and it's like why, I've already put so many hours into it.

It's just something I've outgrown I guess.
Valorant was extremely impressive as well as the subculture of tacticians and coaches
>https://www.youtube.com/watch?v=a-ZSlOYSPLQ
but that's a game that installs root access anti-cheating in order to achieve that level of integrity.
>>
how people sold games before steam greenlight became a thing? like in 2010-2012?
>>
>>553088446
>he's not a creator being
Find a new hobby. There are enough blackpillers in this community.
>>
>>553088761
FPS games will die out because cheating will become impossible to detect and AI will make it worse, same for MMOs and other tryhard multiplayer games
>>
>>553088761
yeah that's why I play multiplayer games on console
>>
>>553088769
Directly paypalling the money
>>
>>553088769
I bought minecraft from minecraft.net there was a buy button under the web demo.
>>
>>553088923
yeah but how did they marketed their games? because nowadays you upload to steam, and you tiktok shit or something to get some sales

but back then?
>>
>>553087793
>What's the metal thing in the drink? Is this AI it looks like a reflection but at the same time thst part in the drink shouldn't be there.
That's a reflection of the rim of the cup anon.
>>
>>553089001
*at the time all it gave you was the option to have a skin.
>>553089003
I heard about it on tig. not sure where gamers heard about it. word of mouth, gamespot forums etc probably
>>
>>553089003
Back then it was enough to make a post on a random forum or 4chan to get attention. Plus sites like Newgrounds which served as a hub for that.
>>
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>>553089003
there was something called php forums back then, my dear zoomer.

Also there was facebook, myspace and highfive.
>>
The thought of just going straight for some of my dream games has been getting more and more enticing. I know they likely won't sell well just from lack of artskill and their sheer size means paying for an artist is just not going to happen without serious interest in the game. However the sheer size and should I set up the gameplay well enough could in fact turn it around and cause it to sell decently maybe even well but that's not guaranteed. I've got so many ideas one game in particular just gets built upon over the years as new nifty ideas get added. But the fact of the matter is that these ideas will take years and will likely sell poorly. I mean come on one idea is a sidescroller where many will quickly just default to calling it a platformer and glaze over it. It's an idea I've had for a long time but it's one I'd think of every now and then "yeah that'd be a nice game, I'd like to play it." That fondness I have for it keeps pulling me in, goading me to go for it. But it's potentially years of effort to make something like that, at least with the content I'd want. I want to at least be well off financially before I start something like that. Otherwise a game where I work on it whenever I feel like it and have time to do so as well, will quickly end up being a 10+ year game just from the frequent weeks worth of time where I just don't touch it. How do I even deal with this? It's like I have to be rich just so I can make these ideas I really want to make just so I don't have to worry about money.
>>
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>>553089105
>Back then it was enough to make a post on a random forum or 4chan to get attention
still is, and then word of mouth spreads it nothing changed brother, but it's now tiktok instead one condition: your game has to be good and managing expectations well
>>
>>553088865
>>he's not a creator being
I'm a creative being, I love fucking self-expression, but I also love getting paid for it preferably a lot of money
>>
>>553089003
That was the good ole days where I could find games easily without having to have steam recommend me them with formerly useful recommendation tool nor watching an annoying youtuber to shill it to me. It was usually finding it through.....uhh somehow idk how and youtubers who werent giga annoying tards faking emotions like they're playing a game soooo fun that the dopamine is making them sound hysterial anx making funny (not truly funny) voices.
>>
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The reality is that tools have improved to a point where you can do magic if you have the time to put the effort to learn the skills.

The only diference is that is not enough today with the level that made you a genius in 2004.

In 2004 you could make cave story and you'll be considered a genius.

Today cave story would be just another random indie game on steam.

1 wanna be the guy would be totally ignored today.
>>
I remember looking at revenue charts of games back in 2011 and seeing indie games make like 100k, 300k a year or so and I was awe struck like wtf so much money for a stupid video game?
so I became a dev, year's later I still haven't released anything, I think I will pivot to being an artist
>>
>>553088769
Xbox live arcade. Very, very few people actually *sold* indie games prior, maybe you'd have a donate link in your flash game. Before that you'd have to go back to people selling hand-copied ZX Spectrum tapes with shitty platformers written in Basic
>>
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>>553089084
Well in any case ignoring that the donuts look tasty. I wish I could relaxingly dev as a neet. I am a neet but I can't really focus on devving without this sense of dread sometimes being on my mind. I wish it was easy like before but I need some sort of success. I hope one of my games sells well so I can cozy dev and cozy live.
>>
>>553089747
for how long are you neeting?
>>
>>553089796
I'd rather not answer but it's been some time. I'm just too old to be doing it now without at least something going for me. If I was pulling in a decent income from my games then it'd be fine
>hey mom I made a middle class income this year from my game(s)!
Yeah that'd be nice. Instead I've made no money from gamedev and getting a job isn't easy either. I've literally only gotten one call and I quickly got a rejection email for not answering that message fast. It would just be nice if I could at least make a decent income from gamedev, it'd beat the despair applying jobs gives me only to not even get a phone call most times.
>>
kids love us
>>
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>>553089747
the white part is a reflection of the gleam on the rim of the cup. the white bit in the foam shows there's a light hitting from that angle.
now let's do some fucking gamedev for a change
>>
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>work done
>come home
>start working on game
>blackout 5 minutes later
>>
>>553090115
maybe shift to something else online? sell websites to clients? build a saas? sell digital products like ebooks? but I understand you may not want to do that because that's not where your heart is

I'm in the same boat, been neeting for a long time, but you know what? lately I realized there's no shame in that, obviously I can't count on it forever, but for the time being it's all good
>>
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what is the math to make the a 4 sided cylinder radius the same as a square (i know the size of the square, aka 2x2m for example)
>>
>>553090272
I forgot to mention I occasionally sell logo design for people online for $150 a pop lol pathetic but at least I bought myself a PC and a console that way
>>
>>553090251
make weekends count. also you could get up a bit earlier and work on your game before work. or if you're useless right when you wake up, you could go to work one hour earlier and work on your game there.
adapt. improvise. overcome.
>>
>>553090349
>4 sided cylinder
>>
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>>553090115
>getting a job isn't easy either
Never understood how people struggle with this
I have zero education, zero skills, hop jobs every 6-8 months, and have never had issues finding employment. Takes like 2 weeks max of spending 20 minutes a day sending out resumes.
>>
>>553003539
The sad thing is that stardew valley was a huge success and he'll never make an even better game
>>
https://youtu.be/VrF2-zKdF4s
a nigerian artist is making $1M a night selling art, why are you still trying to do video games? JUST DO ART, be a real artist
>>
>>553090349
>It is imperative that the cilinder and the square remain attached
>>
Hmm I just organically came across someone from here on my feed, maybe I should buy twitter premium too

https://x.com/Fleech_dev/status/2008927287522042312
>>
>>553090648
Okay but what kind of jobs do you get?
Entry level stuff or professional?
>>
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I'm tired guys, night, night.

>>553090148
Idk it's just really confusing to look at. Though the donuts look yummy. It's late here so no gamedev I did that hours ago.

>>553090251
I've seen that with wagies, it is not easy to gamedev just from the fact you come home exhausted. Not exactly my idea of a good time. I remember when I used to be a wagie, devving was really slow, I don't want to work after coming home from work, I want to relax, eat, and play video games.

>>553090272
I'm not that good at programming. Selling stuff is a maybe but competition has gotten too fierce. Idk I just hope something turns around soon at least this game looks like it won't take me a long time to finish, maybe it'll sell well enough copies to revitalize my hopium.
>>
>>553088769
There used to be mini Steams back in the day, like BigFish Games or MSN Games.
>>
>>553090763
>I just organically came
>>
>>553090349
the 4 sided cylinder radius should be 2m*squrt(2)/2 = 1.414 if the sides are 2m
because the radius of that cylinder should be from the center to one of its corner vertices, and that's half the diagonal of a square and we calculate the diagonal of a square by multiplying its side dimension with the square root of 2
>>
I tried to make an animation tree in Godot. The character's animations work in the preview but no combination of animation tree will play animations driven by a script. They also don't play with the BlendSpace2D preview thing with the blue cursor, all they do is make a pose from that animation. Can anyone tell me what I'm doing wrong or how to do it properly please?
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>>553090763
I got meme'd and bought the thing
not worth it tqbh
>>
>>553090764
>NOOOOO I have to go straight from 4 years of unemployment to being a senior level web developer, anything less is beneath me
you are going to be so fucked when your mom kicks the bucket and you can't molder away in the basement for free anymore
>>
>>553090734
>nigerian
hes scamming, no need to watch
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>>553090629
it's what it's called in blender which I presume is what anon is using. you tell blender to create a cylinder and then tell it to have 4 sides so you end up with a 4 sided cylinder
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>>553091115
https://youtu.be/XpezknmAw0Q
then watch this white man right here make $5,000 a month from his art
>>
>>553090763
somebody is going to show that video to AI and get the game vibecoded in an afternoon. I suppose it's a good thing to be able to do things like this easily but it'll make it hard to make money off programming skills going forward.
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>>553090951
how did you figure that out, that works exactly how i wanted it to
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>>553091312
vibecoding the new game piracy kek
>>
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>>553089231
Don't make your dream game as your first game.
And don't do pic related, or more specifically don't let your motivation deflate from talking about your ideas or plans. It's a dopamine thing unavoidable with our brain chemistry.
>>
>>553090272
>>553090424
So despite being a neet you make an income? Nice, you must be good at art right? I really should be sleeping tho.
>>
>>553091507
it's a very miniscule income but yeah, and I'm terrible at art, sometimes I'm lazy and I just outsource the logo creation for $30
>>
>>553089467
>It was usually finding it through.....uhh somehow idk how
lol you just had a massive moment of cognitive dissonance. The youtubers are just the next form of the videogame magazines that used to market games to you. Now you have learned to wag your finger at the youtubers and streamers for being a part of the marketing sphere. It's always been marketing. It was never wholesome chungus stumbling on games in the videogame bushes in videogame forest. It was games marketed to you on tv, magazines and otherwise on the shelves of a videogame store just like STEAM.
>>
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>>553091548
It's some income at least and I doubt you're that terrible at art if people are hiring you.
>sometimes I'm lazy and I just outsource the logo creation for $30
Lel!
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>>553091672
There was a difference in the youtubers, it felt entertaining and informative instead of some dude faking extreme levels of excitement/fear. A lot of the games I liked were niche ones that werent really popular youtube wise and some weren't even for sale on steam but rather niche websites. Iirc some were recommended by steam when their algo was useful but I didnt even have a steam account that entire time. Probably uad a gog account first. Others tho I have no recollection how I even stumbled on them. Some of the games I played were really obscure like found on obscure websites where you might think it'd result in a virus, sone that I dont think are even downloadable on said sites anymore. Hopefully I've got backups of said games but my collection is not complete.
>>
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>>553091340
pythagorean theorem
in this case the radius of the 4 sided cylinder is c/2 and because it's a square then a==b
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>>553092574
yeah i dropped out of 8th grade 20 years ago so i dont know anything of this
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>>553092770
i dropped out of 8th grade
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>>553090432
>>553090819
No i mean i had a fucking power outage type of blackout.
>>
still smarter than most the thread cu
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>>553092959
>>553092857
becus of autism im pretty though
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>>553092939
kek
if you have regular power outages, get a laptop.
>>
Gabencunt has took his pay...
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>>553046018
women cant be "cool"
>>
Is it doable to learn to create good drumNbass/jungle music in 100 hours or a fools errand?
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>>553094227
creating music for your own game is a fool's errand unless you're musically inclined to begin with
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>>553094227
I mean the guy who made LISA the Painful made the music all by himself without knowing anything about music so I guess
>>
>>553094227
Use however you want

https://vocaroo.com/16YP8jP5kelv
https://vocaroo.com/1oJVEBviNuGK
https://vocaroo.com/1lr9Km0vCgpC
>>
>>553094576
>within 100 hours
>>553094926
>most likely unsourced aislop with stolen musical content
>>
>>553095506
>>within 100 hours
Yes
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>>553095506
>stolen musical content
Proof?
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>>553058159
"create games that are eductional and beneficial enough for christian/good intending parents to reccomend to their children"

>>553058992
if thats the cause then this may not be as bad as i assumed


idea:
A horror game where, if you behave very christian, you will be harmed and mistreated, but if you dont, (the game warns you early) you will loose and go to hell. And the horror is fearing the neighbours/relatives/other people you meet who might kill you if you didnt prepare fittingly


>>553090349
not 1m then?
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>>553095506
I generated it myself yes, if you don't like it generate some yourself. Warner Music Group settled and made a partnership with Suno and AI music isn't going away neither does anybody care.
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>>553096241
>I generated it myself yes, if you don't like it generate some yourself. Warner Music Group settled and made a partnership with Suno and AI music isn't going away neither does anybody care.
>>
>>553096075
in the case of assets you're supposed to use in your game, the burden of proof should be on the provider of the asset.
>>
>>553096470
Where's the proof in Unity asset stores? I've bought assets in the past where they got deleted because they were stolen apparently.
>>
imagine needing to use ai to make drum and bass lmao
just copy one of the basic drum patterns and put whatever melody you want over the top of it
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>>553096785
It's not about needing, it's just faster and you can just add it to your game then move on to other things.
>>
it takes an extremely high iq to make drum and bass
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>>553096562
I don't know. That's why I buy assets only from stores with robust indemnity clauses (which means they will cover cost of any infringement to a specific amount and defend it in court for you).
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>>553097030
>That's why I buy assets only from stores with robust indemnity clauses
Such as?
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>>553096967
sounds like shit though
>>
>>553097219
Then generate like 10 yourself and pick the best one and go work on more important parts of your game.

>>553097030
>>553097161

Besides it's not a big deal, many games got caught and they just removed the offending copyrighted asset and if you didn't know because you bought it you acted in good faith.
>>
>>553097161
Turbosquid for 3D
I used to buy something from Gamedevmarket years ago and they had an indemnity provision up to a certain amount but they don't any more.
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>>553071185
lol fucking retard
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>>553075858
i have a mod...
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Crates are hard. Gonna have to learn normal mapping or some shit.
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>>553099749
>>553099749
>>553099749
>>
>>553099760
girlcott this thread
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>>553099876
tranny
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>>553091672
Nah, it's definitely been "optimised" and made into an "ecosystem", for the worse. Youtubers have agents who sift through collab offers from advertising firms, they're given scripts, every aspect of making a video has been metagamed to hell from thumbnails to "youtuber voice".

Watch 30 seconds of a review youtuber speaking, write down the script, record yourself saying it. Notice the difference. It's insane how fake the whole scene has become, and it's not like any individual is to blame. You play the metagame or nobody finds your channel.
>>
>>553099749
>>553099749
>>
>>553090251
read a book nigga
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>>553080746
Meanwhile Spelunky 2 has this except with things you can't see or hear coming, when you're half-way through a run, and people accept it as "fine".
Or you can, in the final stages of a full completion run, touch what looks like a pick-up and then ragdoll and instantly die and be told "lmao well now you know should've looked up a guide beforehand"

You really just gotta groom your players into being retarded masochists and then you can do anything you like



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