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Fatfuck gabencunt edition

>Demo days
Next: https://itch.io/jam/agdg-demo-day-67
Previous: https://itch.io/jam/agdg-demo-day-66

>/v/3's Jam
https://itch.io/jam/v3jam

>AGDG resources
https://hackmd.io/SNd2YQugRG-36CLYc8Og2w

>Helpful links
New Threads: >>>/vg/agdg
Archive: https://arch.b4k.dev/vg/search/subject/agdg/
/agdg/ Steam Games: https://made-by-agdg.vercel.app/

>How to WebM
https://obsproject.com
https://github.com/argorar/WebMConverter

>Previous Thread
>>553715548
>>
it's the first time i work on a project and i don't want to show it to anybody online. just to 1-2 friends. i'm really putting in effort and don't want to abuse this one as some attention whoring material to wip post non-stop.
>>
Zukjeet would unironically buy this.
>>
>>553798979
I feel that, did the same thing
Show it when you feel it is worthy of showing off
>>
What the fuck is his problem?
>>
>>553799209
mother is a medium + daddy left
>>
>>553799209
"Village's priest turns out to be a rapist pedo" kind of story.
>>
I wonder how gabe feels about stuff like that, if he finds it funny or just shakes his head and groans or just numb to it and doesnt care.
>>
>>553798979
Doesn't hurt to have people at least be aware that your project exists. Wish more devs posted just for that. It's always nice to see new projects. Most feedback here is art related though, it's difficult to give advice on code or gameplay. I'm not quite at the art making stage yet unfortunately so I don't post. Also, the /v/ threads have less schizos.
>>
what zukowski says aligns with my current style of deving: just make a normal game in a genre you picked and do it well, and when you get all the traditional systems running and everything is working as usual in other games, then see what you can tweak and or expand on.
he said 70% genre and 30% "shiny new thing". but i'd even say it's 85% genre.
my strat is: just do normal gamedev work, like a job, nothing new, not idea-oriented, just make a normal game working. and while doing that the magic little ideas for new features will appear organically.
>>
>>553799871
Okay but what about the story, characters, art, and music?
>>
>>553799982
are you making a movie or a game?
>>
>>553800248
I'm handcrafting an *experience*
>>
i don't look for feedback, because the people who's feedback i'd listen to wouldn't react to me asking for feedback.
>>
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>>553796761
i thought of one
time to make the big bucks
>>
download zim.exe
>>
>>553800525
thoughts on incorporating some vague story into incremental slop?
>>
Reminder that videogames are not art, they will never be on the same level of "The Betrothed" by Alessandro Manzoni.
>>
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Progress
>>
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...maybe a game with furry girls wouldn't be a bad idea.
>>
where is everyone
>>
my game will never be mentioned anywhere on the official /agdg/ iceberg or the official /agdg/ wiki so what is the point
>>
>>553802742
I mean did you see the last thread? Not exactly inspiring.
>>
>>553802742
devving
>>
>>553794934
you can have this one if you want, it's only a few hours of AI vibing though lel

https://anonfilesnew.com/FM76ZF0fWkg/game_project.rar
>>
I'm working on my main game, which is still months away from completion. But I'm thinking several projects ahead.
Maybe my motivation will be shot when this one fails.
>>
>>553802742
Gabencunt dekillificated everyone.
>>
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or this

https://anonfilesnew.com/TiXqFqssRWE/third_person_game.rar
>>
>>553803496
>when this one fails
>when
c'mon man you gotta have a bit more optimism
anyways, failure or not you gotta stay in it for the love of the game(devving)
if you don't love what you do then you won't continue doing it, and you won't grow
>>
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Progress: Input remapping works. Still need to make them show up in prompts and look nice.
>>
>>553802742
>small elevator
>let out deadly fart
>elevator door opens
>where is everyone
>>
>>553804098
but im not in an elevator
>>
>>553804140
oh i thought we were all in the GMIelevator going to the top GMIfloor
>>
>>553803803
I'm actually quite optimistic that I'll have at least 100 reviews. But that isn't enough to quit my job.
>>
>>553804140
but I didn't eat breakfast this morning
>>
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>>553804040
juicy
but that font looks familiar
>>
>>553804221
nah im on the https://www.youtube.com/watch?v=_BlkTSKqE_8
>>
there's some weird effect going on that when you believe you wont make money with it, you don't try your best and also don't finish and therefore you wont make money with it. i know it's just called self-fulfilling prophecy, but there has to be some deeper psychological layer to this.
i guess in selfmade business stuff you gotta believe in the reward, cause the reward is not promised. although i'd even say nothing in life is promised. so belief is important no matter what you do.
and by belief i mean the the effort will be worth it, i don't mean "believing that your product, as it is, will sell", i mean believing that the effort you put into it will pay off. so even post-release you keep improving your game until it pays off.
the alternative is project hopping and from my experience hopping leads to quitting gamedev completely.
>>
it's not Gabencunt's fault. it's not anybody's fault.
it's just that this jobby attracts too many talented and hard working people and there's too many great games being released all the time.
it's not as bad as being a musician or a novelist but we're arguably sacrificing more by doing this for most likely no money because we could be earning well as programmers.
>>
>>553802742
I am busy working to make a commercial game.
>>
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>>
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>detects gap
>makes jump
>slightly misses landing waypoint
>circles back to waypoint
>detects gap again
>jumps into abyss
>>
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Gaben saved us. No more clown emojis on our Steam posts.
>>
>bokudev's Mojito the Cat review
>>
>>553804040
Way to go.
>>
I'm enjoying watching this place die
>>
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>>553806102
yeah or you know, just keep calling out the transexuals so they fuck off back to the kuckcord
>>
>When this began
>I had nothing to say
>And I get lost in the nothingness inside of me
>*breathes in* I was confused
>And I let it all out to find
>That I'm not the only person with these things in mind
>>
how do I, like, make game?
>>
>>553807294
First you must play 1000 games
>>
>>553807294
daily bocchi posting
>>
>>553807294
a) pick genre you like
b) scope according to your skills and interests
c) try to make a good game in that genre
d) learn as you go
sorry, that's just how it works.
>>
Take notes and learn, Boku
>>
trvthnvke: no one will decide to buy your game based on its music
>>
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>>553807294
buy my course
join my gamedev academy patreon
graduate in gamedevonomics at my university
subscribe to my gamedev youtube channel and hit the bell notification and become a supporter
>>
>>553803293
>>553803686
godot 4.5 btw
>>
>>553807628
Yes? This should be obvious.
Music is like condiment on your burger
You can have a game without it, but it'll be plain
A good game is like a fully stacked burger, if all elements are delicious it adds to the overall enjoyment
>>
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I had my first Haunted Chocolatier dream in a very long time(probably over a year)! It was quite fast but basically it was about entering one of the portals and that world's "gimmick" was that it got increasingly more surreal the deeper you went. Like it started very mundane and it ended up in funky colors and weird geometries. The dream ended before I saw a boss or returned to the hubworld :(
>>
>>553807930
Sounds like a wonderful dream. Sorry to hear it ended so early.
>>
Betz stops you. "Hey anon", he says. "What are you working on?" You tell him. You expect some sort of "nice!" or "that's cool". Instead he looks you dead in the eyes and asks, "why?". What's your response?
>>
>>553807294
have a game in your hea, then you just make it, it's that easy
>>
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Peter Molyneux's new game. Not gonna lie, looks like he will redeem himself.
>>
>>553808335
>launches into an hour long autistic rant on the inspirations behind my decision to make a game
>>
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>>553808335
post picrel and leave the cord
>>
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Someone asked about open-source video games in the last thread.
This is my unfinished open-source game - let me know if it still even runs. Basic controls are spacebar, mouse click and pressing numerical 1. There's a boss at lvl 100.
I probably should add a README listing the bugs, missing features, and ideas, but most of that becomes obvious pretty quickly, especially if you look through the scripts. As for future ideas, anyone interested in finishing it will likely have their own vision anyway. Also kudos to any gen-Z and especially gen-alpha who post the link to what inspired the gameplay.

https://github.com/FlameViper/BillyMandy


The problem with open source is that ... you also require publicity for people to even care. You're not Quake, Unreal, Half Life to catch people's attention even if you do open source it.
>>
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>>553808490
>Peter Molyneux's new game.
last game*
>>
>>553808490
>no nipples
>>
>>553713846
>Betz here. Believe me I'm going to give it my all this year. I have a strategy in mind to try and get an audience off board and I've already talked about this with a couple of the production team but this year's going to be very different in terms of presentation. Not to go into a wall of text here but I do have this feeling that we're sort of hitting a ceiling with 4chan being our primary audience But on the flip side it's very hard to gain an audience that isn't 4chan due to the stigma with the site
>Hell I even asked someone who works with a publisher If they would be interested in helping promote the game and I was told no because they don't want to have a connection to the site. So part of what I'm trying to do this year is to find the balance between the two to where I don't alienate the 4chan audience but I don't push away the rest of the internet.
How about making a game jam that is open to all and isn't linked to 4chan and then make a showcase for it (without it replacing the existing showcase for this general)?
Even better if the games highlighted (or given more screen time) during the show are the ones that look better and/or closer to completion.
I.e. A "free for all" and let the cream rise to the top kind of thing.

I know it would piss some people off but if you want to expand your audience without alienating most devs here an option would be to get them to compete with the games made by devs from other places. And yes, I know this would probably be a brutal reality check for some. But it would also be an opportunity to improve and get better by seeing what other possibly more capable devs can do instead of having your game confined to this general, which in a way acts like a safespace.
Besides it wouldn't be mandatory to join, so only the interested would need to.
>>
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>>553808490
>he will redeem himself
very amaseng saars
phul sapport peter molinux
>>
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I don't want to make a videogame, because even the smallest game takes 7-8 years now to develop working 10 hours every day non stop.

What I want is something between a light novel and a manga with background sounds and CSS animations, made in a game engine like godot.
>>
>>553808490
><200 wishlists a day
it's doomed
>>
>>553808760
>>553808730
>>553808490
black and white 1&2 was and still is pure kino, although 2 could have done with more time in the oven for bugfixes, more mechanics and multiplayer like 1 had
>>
>>553808760
Indians now own the word redeem? Cool.
>>
>>553808874
>he doesn't know
>>
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>>553809010
>>
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And animation done
>>
Oh great here we go another thread wasted on people's personal opinions on how a 4chan E3 should be run.
>>
>>553809148
looks shit, ngmi
>>553809162
dilate betz
>>
>>553809104
You're a big guy.
>>
>start up Unreal
>project that worked fine yesterday now can't run because a "dll isn't designed to run on windows"

Very cool Microsoft.
>>
>>553808835
Good for you.
Btw you could use AI for the art if you want, although I'd recommend learning to draw instead even if it takes forever so the end result feels more personal to you.
>>
>>553803293
updated less buggy version
https://anonfilesnew.com/5rZWp2R6DmM/game_project.rar

>>553809316
kek
>>
>>553809316
gay
which version of windows? 11?
>>
>>553809230
Not your boogeyman.
>>
>>553809456
Of course.
>>
>>553809537
ok betz
>>
>>553808863
but zuk told me pc players love games like this
>>
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Does your UI look like this or are you making a shit game?
>>
>>553808867
Where would I go to buy and play B&W 1 nowadays? It's not on GoG.
>>
>>553809838
>Does your UI look like this or are you making a shit game?
>>
>>553809882
Yes that's what I said
>>
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>>553804040
>>
>>553809869
https://www.myabandonware.com/game/black-white-a33

https://www.myabandonware.com/game/black-white-2-bem
>>
>>553810016
I said "buy and play", not "illegally obtain". As a videogame developer, I will actively go out of my way to support my fellow developers.
>>
My game is good, /agdg/ just ignores me
My game is good, /agdg/ just ignores me
My game is good, /agdg/ just ignores me
>>
/agdg/ is good, my game just ignores it
/agdg/ is good, my game just ignores it
/agdg/ is good, my game just ignores it
>>
/agdg/ ignored my post
>>553801854
>>
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>indie dev's game flops, steamies give zero shits about it
>indie dev decides to delist it
>suddenly billions of steamies materialize out of thin air and they also DEMAND a discount for your game
What the fuck is wrong with steamies?
>>
I realized something
Posting in these threads is like a dirty and quick dopamine rush
It feels good, but is inherently self destructive
What you want is that good shit, that pure shit, that progress shit.
Working on your game is a pure dopamine rush, making actual tangible progress and being able to show it off. But even then, you can't be tempted to reveal your shit too soon
As Sakurai once said, you must keep the internal pressure. Progress posting is good, but it also may suck you into a loop of quick and dirty dopamine if you're not careful
On that note, now is time to stop posting and work on your games
>>
>>553810439
ok retard but you can't, and it's not illegal, dumbfuck nigger
>>
>>553810842
exclusivity
>>
>>553804318
Damn. It was some free font and I didn't look into it too much. I've been thinking I want something more readable anyways so it's not a big deal if I end up changing it.
>>
>>553810881
Obtaining a paid product for free is illegal. I would say the same if someone offered me a torrent link for any /agdg/ game, even the ones that are abandoned.
>>
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>>553810842
>>
>>553811093
i don't care retard fuck you
>>
>>553809429
anon files keeps deleting my shit so here's more updated version catbox

https://files.catbox.moe/bx2c4p.rar
>>
>>553811396
>>
>>553808490
Those should be at least twice as big, definitely need to see the nipples pulling through as well. Also, you should get a description of the smell!!
>>
>>553808753
Also advertise the game jam everywhere, not just here. X, Reddit, youtube, forums, etc while avoiding to make references to 4chan, so that whoever joins it can have PLAUSIBLE DENIABILITY if later some schizo tries to denounce them as having participated in a game jam made by "them evil nazi chuds".
In which case they could simply respond they didn't know about it and found its ad on Reddit.
>>
>>553811990
big yikes
>>
>>553810751
your guess is as good as mine
>>
>>553810842
It's only been months, how can you expect anyone to purchase a videogame on such a slim timeline?
>>
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https://godotengine.org/article/release-candidate-godot-4-6-rc-1/
>>
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>>553811738
https://files.catbox.moe/w6114r.rar
>>
>>553813290
should i use goodot?
>>
>>553813626
it's probably the best for beginners but just so you know everything about the game can be decompiled really easily, so they can read all the code and open the project in godot just like you see it
>>
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When did Thomas get so buff!?!? You guys think they'll finally make a game that surpasses their best reviewed game? Iirc there's a stat saying the more games you make the better success you find but it doesn't seem entirely true, as if though they include triple A or I in it.
>>
>>553808490
Terrain: good
Character model: eww
>>
for a text game, should i use an engine or just a standard programming language?
i'm thinking something that's mostly text, at most i'd render a map
>>
>>553813826
He has a girlfriend now. He also has a real job. I expect him to leave Bite Meme within the next year or so.
>>
>>553808753
>>553811990
This way both Betz and the aggy devs who join the jam can benefit.

Betz can expand the audience of the show and the devs who choose to participate in have the chance to become known by a lot of people from outside of 4chan.
Also if it's a success it might MOTIVATE some of those who didn't join to improve their skills and do it the next time.

This general's devs have nothing to lose from this and possibly a lot to gain.
Worst case scenario your game gets ignored, best case scenario you multiply your followers.



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