just like make game edition>Demo daysNext: https://itch.io/jam/agdg-demo-day-67Previous: https://itch.io/jam/agdg-demo-day-66>AGDG resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>555098713
You call that progress?
>>555209651Can you not imagine an adult character with a big head? Even in a setting and art style where most characters have big heads?
oh you motherfuckers, listen: steam revenue calculator says trainwiz made 43 fucking grand net from 366 reviews at $19.99. HE is fucking saying that he has fucking netted 300 fucking grand. now use your retarded brain and wonder for yourself for a moment, how in the FUCK, could he possibly net 300 fucking grand off of a review estimation of 43 fucking grand? riddle me that one, retards. we're talking 7 fucking times difference
>>555213670Stop spamming. Why does it matter if he's lying about how much he made. It doesn't matter.
I posted my AI slop in the AI hate thread and they didn't know if it was slop or not
>>555213670ask him in the /v/ thread. he was there yesterday.
>>555213670Okay, I made some tweaks to both models before going to bed. How's this?
>>555214005link the thread and I'll sniff it out
>>555204278Elf chan dev, don't adjust character head sizes, they look good as is.
>>555214005You can trick people with ai, but if you use it in you're game and don't disclose it, then you have to keep up the lie forever.Not only for your reputation, but also because if you're caught, then Steam users can then refund off of false advertising.
>>555214395Shit, meant for >>555213654>>555214495Uhhh...
>>555214395>>555214525Yay that's perfect! Very nice!
>>555214005Most people are over confident in their ability to detect AI. If AI images were always easily detectable there'd be no need for the AI disclosure.
What a terrible day Sunday was. The day just sucked a lot. Oh and I also wasted a lot of time trying draw a single asset piece which isn't even done.
>>555214431fucked the cross-thread>>>/v/731606478
>>555214525I think you were getting lied to by the one anon complaining about headsizes. Don't get screwed like Boku did with changing his art like a year ago where someone complained about the colors.
>>555213670>My game has to sell millions just to get a decent profitGod, please help me.
>>555214615I'm was confident because I genned AI slop for the past 3 years and knew the patterns from each AI. but nano banana pro 2 changed things. confidence dropped a lot.
>>555214749This. Don't let a bunch of nodevs, or worse, flopdevs backseat your game.
Tell us how much of your game is already planned>Setting plot characters characterization100%>dialogue10%>combat85%>Level designi have 2 ideas but still haven't decided on which one>Art and music0% i don't know what the fuck i'm doing will use as much of the assets i own as possible
>>555214749>>555214915It's okay, the head proportions were bugging me a bit too. I just made some small changes to the models, no biggie.Time to go to bed.
>>555214628>>>/v/731612278talking about this? obvious AI. just look at the thumb melting into the staff. but it's good. artists need to put much more intentionality and creativity into their designs now, generic is out.
>>555215063Start with Pong, retard.
>>555214749I wouldn't complain if he were already far into development but elfdev is still very early in and has already implemented the change and now the artstyle looks good and consistent! Well it already looked good but now it's consistent as well! Immersion is saved and it took him less than an hour.
>>555215325yup, I was also surprised I could get anything useful out of it
>>555213654Use head/body proportions to hint at how brutish the character is.
>>555215802The proper way to do it is to make the body huge instead of making the head small.
Another Monday, same as every other day because unemployed. Wake up, clean up around the kitchen, go to the store, make breakfast, make coffee, work 5 hours on game.I'm still adding enemies. In 2 days I got them to spawn at terrain level and notice when a target is in range. Today I'll make it so they know if a target is in the line of sight and decide when and where to shoot. Actual bullets will probably wait until tomorrow. It's going slooooow, glacial.
>>555216487Could you post the actual game?
>>555216487:)
I've felt awful, dizzy and nauseous, and just looking at my game in motion is bringing those feelings back... Not like this...
>>555216862try ginger pills
Make fascist games
Toonsouls marketing strategy is working...
>>555217696too late to help his poor mother though. I wish I'd sent him some money when she was still alive.
>>555217696The only way you can sell games in this market is acting like a clown. If fagoon were smart he'd be having melties on twitter instead of here.
>>555217532fascists would have you deported for posting Japanese cartoons stupid dummy idiot kitanon
i have 0 gamedev experience but want to make a turn based rpg, could i code it using ai? i only know html and css lol. could try rpg maker but its meant to be crap. also ive heard people say rpgs take long to make, why is that?
>>555219206use rpgmaker
>>555217696budding comedians champing at the bit to drop a banger positive review>this game changed my life!>toon souls? more like tune my soul, I'm a changed man from having experienced this masterpiece >one hand on my penis the other hand on toon souls >Recomend! i finally found something worse than my ex-wife! >very cool they should add sex >To be fair, you have to have a very high IQ to understand Toon Souls. The humor is extremely subtle, and without a solid grasp of theoretical physics most of the jokes will go over a typical viewer's head. There's also Toon Souls nihilistic outlook, which is deftly woven into their characterisation - their personal philosophy draws heavily from Narodnaya Volya literature, for instance. The fans understand this stuff; they have the intellectual capacity to truly appreciate the depths of these jokes, to realize that they're not just funny- they say something deep about LIFE. As a consequence people who dislike Toon Souls truly ARE idiots- of course they wouldn't appreciate, for instance, the humour in Toon Souls puzzle levels which itself is a cryptic reference to Turgenev's Russian epic Fathers and Sons I'm smirking right now just imagining one of those addlepated simpletons scratching their heads in confusion as Dan Harmon's genius unfolds itself on their television screens. What fools... how I pity them. And yes by the way, I DO have a Toon Souls tattoo. And no, you cannot see it. It's for the ladies' eyes only- And even they have to demonstrate that they're within 5 IQ points of my own (preferably lower) beforehand
>>555219206just vibecode
>>555219206use rpg maker. it will be better than anything you can vibe code. rpgs take a long time because you are telling a story and making escalating combat challenges, variety of towns/npcs/quests/music/abilities etc. a team of 100s can't even get it right half the time, what hope do you have?
>>555217696Just like make a good game that people want to play SUCKA
>>555219206>rpgs take long to makein most RPGs what takes the longest is making content. so once you get over that skill hump it will mostly take time.
Haven't done game dev in about three years, how is the state of godot 3d? or are unreal/unity still the go-to?
>>555219206with enough time and creativity you can make turnbased rpgs in powerpoint
>>555219306what exactly is vibecoding? because i get the general gist but i dont entirely get it>>555219424well can you recommend another type of game for me to try and make if i want to write 20 hours of bullshit with some fights here and there
>>555219206>rpgs take long to makereally depends on content scope and how hard you lean into existing tooling like rpgmaker. something along the lines of the coffin of andy and leyley or undertale can probably be shat out in a few months.
>>555220106Undertale took years to make I think. There was definitely a Kickstarter. The combat system basically being a bullet hell instead of a traditional RPG's probably helped shave down time.
Next week starts the game jam! And we want (you) to get in on some of the fun! >But how Hold on I'm getting there. What makes this jam unique is that we're letting the whole board vote on some requirements for the games being made. Starting tomorrow through Thursday you'll vote each day on 3 different mechanics that have the potential to be required for the participants. The ones in circulation are: >educational content >All in game text must rhyme >Loot boxes >Mouth made SFX >Betting >Big titty shopkeeper >QTE >Magic meter (or equivalent) >Perma death So you have the chance to really fuck over some people or throw them a bone and vote on a good one. It's up to you. The Jam games will be made starting Feb 1st and running to the 7th. On the 7th, we'll be hosting a special Livestream where we play through the submissions and rank them. Whoever wins the community and judge ranking wins $100 in either steam credit or just sent to them. Their choice. >Overview trailer (featuring the girls) https://youtu.be/uz-PvOSgMEc >Jam page https://itch.io/jam/v3jam
>>555219981>what exactly is vibecodingThe original definition is that its when you turn your brain off and write 100% of your code through AI prompts and you "go with the vibes". I spend a fuck ton of time programming, both for my hobbies and my job, and I only do 100% vibe coding when the thing I'm working on is meant to be thrown away, i.e. a script to check something or a PoC for a feature.AI assisted tools are great, but unless you're making pong, games are in the complexity class where a human has to get involved at some point, and there vibe coding will bite you in the ass hard.>another type of game if I want to write 20 hours of bullshit with some fights here or there20 hours of story is more work than you think. if this is your first game I'd scope down to 5 hours, or maybe even less. no hard feelings, just experience.
>>555219981>well can you recommend another type of game for me to try and make if i want to write 20 hours of bullshit with some fights here and therePeople typically read at 200-300 words per minute, a 20-hour book is roughly 240,000-360,000 words. writing that much would take years unless you are doing it full time.while your ambition may be to work on an rpg for a few years and release it, that almost never happens for first timers, they don't know how to scope a game and end up in a death loop of trying to make it better to justify how long it's taken, and it never ends. pick a timeframe, release something by then. an easy genre with writing could be an escape room with a bunch of notes scattered about and a radio or voice that gives clues.
>>555220428I thought the modifiers will be voted on every day for the game jam's duration, not before. That's what was supposed to make it unexpected, right?
>>555220737>>555220829ok thanks
Fucking hindujeets are enshittificating /agdg/ again... Bastard bitch!
>>555221149to keep the scope down, use rpgmaker, but set whole the game inside a house. like Look Outside, except "don't look under the bed" or something. "don't open the bedroom closet at night"during the day read emails and order supplies. at night monsters in the closet are there to fight in turnbased battles. over the course of the game via the emails you learn more about the story.
>>555221451do you mean that Betz is African? Hindu != African
it is time
>>555221602KILL YOURSELF
>>555220984I initially was going to do it that way but I got a lot of pushback because I was proposed the legitimate point of people making a good chunk of progress and then constantly having to undo it to work in the modifiers. It seemed more unfair than fun so we decided to do it the week before as to not fuck over all the participants .
>>555221726you should, I shouldn't, correct.
Dialogue Module
It turns out you don't actually own YOUR games you put on Steam. If you want to take them down, you have to ask gabencunt himself for his permission.>be steamie>buy the $100 steam direct slot + pay 30% forever for my game being up on steam>gabencunt dies stuffing pizzas and maccas into his fatfuck mouf>his basterd racist son sellers the company to chinkcent>they steal your games and you can't even delist them from nusteam>money stolen
>>555221451
Nortubel, make your posts more concise. This is how your game's card would look like in the recap (today, soon)I don't even know what to do with it. Do I leave it? Do I modify it?
>>555208873the big head skeleton would work if the skeleton was smallerthe point being that it's in the same style, so it looks ... well, yeah, it looks like a cartoony skeleton for a cartoony game but the girl seems to be forcing that. I don't want to call her cartoony but it feels like the skeleton has to be cartoony if it's next to her.>>555213654like, see, even adult characters aren't much bigger than the kids anyway
>>555222326It's possible that you have the right to pull your game from steam without using that form, it's just they'd rather you use the form so it's less work on their end.
>>555222757Anon's Game+ Spent hour's on art, might use one or two of the pieces in the final gameLol that's so short, is it even worth posting it despite the hours spent?
>>555222326I've always wondered how this works. If you need to have a company to sell games and you don't make more games then eventually it will cost more in fees to keep the company running than the game makes. At that point you should stop selling the game and shut down the company, right?
any tips on how to survive a game jam? I am planning to do GGJ this weekend (24h). this will be my first time, so I expect to fail, but maybe I can improve my chances somehow. I will be using a simple framework, kinda similar to Love2D.
>>555224495don't sleep
>>555222616I wish I had high verbal IQ. I can code and do math just fine, but as soon as I open my mouth I sound like a retard.
>>555224017it doesn't take much money for a company to exist. you need to pay for a PO box (or just register it to your home address) and to file tax returns which should be dead simple if you're not bringing in income. the bank will charge you some nominal monthly fee to keep the account open.
>>555224495intravenous caffeine.
Time to get some work done. Post some dev musichttps://youtu.be/9OFpfTd0EIs?si=51iuQz22SvvSinnfhttps://youtu.be/Y2Sw2Ey2B9Y?si=2T_AFk74QlKTxYMx
>>555224495blah, it's 48h, my bad
>>555224979sleep once
Can you guys help with/answer questions about using Unity or will I just be met with shitpost replies
>>555225542well now I'm primed
My game WILL sell well.And it WILL be critically acclaimed.
>>555225542I've been using Unity since 2011.
My mom WILL buy my gameAnd she WON'T play it
>zoomeroid childrens already only watching tiktoks and youtube>new pc hardware is now forever unaffordable>old, cheaper pc hardware will start slowly dying over the years>this means even less zoomeroids who will get into pc gaming>meaning as all the 30+ old fucks who still care about pc gaming start to die off eventually, the consumer base on steam will continuously shrink, eventually effectively killing indie devScam Altman literally killed not just gaming, but also independent game development just so jeets could generate their AI slops.If gabencunt doesn't figure something with his steam shitcube soon enough, there won't be any hope left.
>>555227350PCs will be called Steammachines soonlord gaben thought about it in advancehe even works on a system that detects nanoparticles in the air for better life quality after all of these chemtrail dumps over the years
>>555227610Anon not even the gabencunt cube will be affordable because of the RAM shortages. They affected EVERYTHING. Consider this potential scenario:In 10 years, why would the average zoomeroid pay $3500 for a steam shitcube where you have to also buy every game to play on, when he can just buy a $700 shitass 4GB ram phone which will be good enough to watch tiktok slop and youtube slop, both of which are free?More sophisticated users will probably move on to literature and cinema.We'll be lucky if even a third of the total non-mobile gaming market remains by that point.
Can't believe I have health complications slowly killing me, and I still check this shithole every day instead of just hurrying up on my game so I can finish something before I die.Socmed addiction is worse than alcohol.
>>555227350it's only a prison because you let it be
>>555228093>he thinks these won't rise in prices either
>>555228156they won't unless they make a new chipset suitable for AI datacenters
>>555227973Good to see you're still alive bundev. Yes leave and work on your game and also open source it so people can contribute.
>>555227350We're going back to 64MB ram video gamesVidya will be good again
>going back to 99-2004 era of video gamesdreams really do come true
>>555213670>government triple-dips on taxeslmao what a fucking scam, i see now why wealthy people all offshore their income in tax havensif i make a successful game i'll do it for sure
>>555227350release the phone version you fucks.how many times i had to leave my pc on to play some glorified visual novel. works for any game though.gotta teach zoomies to use contrllers, honestly i think they already do given how popular pvp 3d shooters are on mobile.
>>555228259>C++ pre-98>MSVC6>OpenGL1 + software renderer>minimum requirement of 64-128MB RAMYup, it's kino timeUnironically want to make a game with these constraints
>>555228259>>555228387>>555228461>old hardware will start dying due to wear and tear/targeted attacks with slopware>replacements either will be out of production/absurdly expensiveExactly what hardware will you be running/developing these games on, retards?
>>555227949in 10 years the bubble will be busted so hard RAM will be resold for pennies and nVidia will be crawling back to its consumer userbaseMy PC is 5 years old already and I really can't be bothered to upgrade it, there's abundance of games working on my already old hardware. and when you include 40+ years of classics, abandonware and emulation you really can't complain.
>>555228560>he thinks prices will dropBro you're delusional>>555228460The mobile market is literally every single horror story and shitpost about Steam come true that's also amplified by x10.
>>555227973>he didn't try the baking soda + molasses combo to cure his cancerngmi on your own volition
>>555228557>>555228560My PC with an i7-8700k and an RTX 3060 is good enough for games both new and old desuHad this bad boy since 2018 and only upgraded it a few times (mainly: 2TB SSDs, 32GB RAM, and the aforementioned GPU, which used to be a 1070ti)
>>555228461>>C++ pre-98
>>555217532>>555218276Nobody knows what "fascist" even means because people now associate politics with autistic internet arguments and memes.>>555217696Why did he pick a game concept that's a literal Dorkly/CollegeHumor gag is beyond me.It's like making a GTA clone with Mario knock off characters and selling it on the idea of a joke that's been told a million times.Or yet: More like making a game inspired by the Isabelle/Doomguy meme where you have these intentionally clashing characters and they look so generic and boring because they're just parodies of other stuff and don't even try to get the "feel" of either series.(And combine that with only knowing said characters through memes, since "meme culture" is what's driving the concept anyway).Also people forgot CupHead was made by guys that grew up watching old cartoons, made most of the lineart traditional and literally had to sell their house to keep up with the game's budget.CH was trying to mimic a long gone era of animation, this game is trying to mimic CH while also parodying Dark Souls (Also misunderstood, this is why the Demon Souls remake even spawned a discussion of "West vs East" in terms of fantasy designs).
Unity's editor is such a resource hog jesus christIt feels like it gets worse and worse with each new updateAnd my PC isn't even that bad, I'm the guy from >>555228735I just want to make gameplay prototypes for god's sake(No I don't want to use unreal. No I don't want to use godot.)Ideally I'd just make my own engine or use raylib but A) making a custom 3D engine is a tedious endeavor, and B) idk about raylib
>>555228557I have all of my old PCs laying around
>>555229081>>555228735>njudea pushes out a new driver update>fries the remaining rtx cards in consumer circulation>"OOPS GOY LOOKS LIKE WE MADE A MISTAKE, NOW BUY THE GEFORCE NOW SUBSCRIPTION!!"
>>555228932Fascist games are games whose plot and mechanics point out that:1. Strong leadership is necessary2. Discriminating people who are worse isn't only important, it's also really fun
>>555229241Sounds like what trannies do desuAre trannies fascist?
>>555229308yes
>>555229308Trannies are THE worse people, the discrimination they do is towards people who are superior. It's resentment
>>555229448Nah man, you sound like a tranny
>>555229197Haven't updated my drivers in 6 months. I don't think the drivers are the problem.
>>555229241>Strong leadership is necessaryso fascists are submissive?
>>555229793It's always about sex with you isn't it. Speaks more about you
>>555229840>>submissive>must have to do with sexself report if there ever was one. stop gooning
>>555229970No, YOU stop gooning.
>>555229448From their perspective they're the superior ones thoughI'm just saying your logic could be applied to trannies, in that trannies think the same way you do
>>555229081just dont update unity?
Has any bastard bitch on the here maded a game with the GZDoom engine?
>Like game but feels off>Think about how it feels>Identify the problem immediately>redesign from the ground up connecting all the feelgoods like anchor points on the way up>barely recognizable anymore>explain to peers how you would do something>lightbulb lights up in their heads arriving at the same logical next step as you>tell you it sounds like the best idea ever>have multiple of these per monthanyone else a visionary?
>>555228557It will be too expensive to buy one but I will be able to rent one for a couple hours on a cybercafeWe going back to 2000
>>555230851your visions are more akin to hallucinations cris
Jargon Demo is on Steam!https://store.steampowered.com/app/4344750/Jargon_Demo/
>>555217532Anything game isn't left, is right these days.
>>555107930>Question: When does video game development take too long?>Why is it possible to prototype an attractive, almost complete game in a Jam, but when it comes to making the final game, it takes years?There's a couple factors:- A game that does well in a game jam isn't necessary something people would pay money for. Game developers might like it and give it positive reviews, but I remember maybe one or two jam games I kept coming back to over and over again, or left a strong impression of story, which I thought "I would pay for this". Most developers know this, and once the question of "would someone random pay money for this?" comes into the picture, they know they have to have a massive restructuring OR increase the quality by two magnitudes which means more art, less bugs, more content, and this increases work exponentially.- In a game jam, you can take all sorts of short-cuts that make things easier like spaghetti coding, placeholder assets, even omitting sfx(don't do this, get one of the free GDC yearly sfx drops). This isn't something most people figure out, but starting over from scratch is often times the CORRECT decision and many successful devs will do this many times over. It doesn't work for everyone though, some people work more "linearly" and can cope better, but it's never all one-way or the other.- Many game jams are made in generalized engines(Unreal, Unity, Godot, etc.) and all of these products are great at the start, but once you try to FINISH a game you see all the cracks like broken occlusion culling, the lack of any level editor, corruption on large projects, and many other annoying bugs that you either have to modify the engine to fix or hope and pray that Juan stops catering to game jam devs and Epic stops devving for Fortnite for five seconds so they can fix the stuff that affects developers who finish games.tl;dr: Game Devs are poor judges of what sells, complexity scales for larger projects, devs start over, and engines suck
It's like I'm a fucking wizard with magic powers and Godot is my magic wand
>>555107930any object you find in your house can be a fun object for 20 secondsfew will be a fun object for 2 hours
>>555233078I wouldn't trust devs, I was here when Hopoo posted Risk of Rain updates and I called him a hack for using GameMaker and shitty low-res sprites and nobody would play it for those reasons
>>555233078>get one of the free GDC yearly sfx dropsThey aren't game ready though, it's the same as sourcing your sfx from random youtube videos.>stops devving for Fortnite they haven't even fixed shader compilation it fortnite
>>555233483>They aren't game ready though, it's the same as sourcing your sfx from random youtube videos.so fix it in Audacity or FL studio in 30 seconds like anybody with over 90 IQ
>>555229081>No I don't want to use godotYou'd already be out of the prototyping stage by now if you did
Is it true that if the first 20-30 reviews of your game is poor, the game is fucked forever? Has there ever been a time a game recovered from that? No Man's Sky and Cyberpunk did but those aren't solo dev indie games.
>>555233998https://store.steampowered.com/app/1399750/Beholgar/
audio? sonis gdc packs are a good base, but i also found https://developers.meta.com/horizon/downloads/package/oculus-audio-pack-1/1.0/
>>555232523Good job anon
>>555234281Uhh they want me to agree to the occulus sdk to download that
>>555234802means little since it's cc by 4.0. worst thing is your credits must show something like>Contains audio assets from the Meta Audio Pack, licensed under CC BY 4.0.Copyright © Meta Platform Technologies, LLC.
>>555234136bastard fucking bitch!!!! first 30 review of game is postivie!!!! bastard bitch!!!!
>>555229081I was about to try unity because the stuttering every few seconds in unreal is killing me. It's worse, huh?
:: Hirdrih Technologic ::progress :: 25/Jan/26 The big thing here is an object that grants you access to the mouse, which parallels how in Nortubel you had the sports backpack to access the soccer ball. Then there's a sprite that shows up when you're invulnerabile but that's the minor thing.
>>555235753No it was mixed/negative reviews and dead in the water until I picked it up in 2024, wrote a good review for it explaining the unintentional genius of the level design and difficulty of the game. It was read and well liked by a lot of people and it changed the trajectory of the game more than doubling its sales. It's one of my favorite platformers on Steam.
>>555236157bastard fucking bitch why you lie!!!! nobody boughted in 2024!!! you bastard bitch, do you understand that if you lie i will literally kill? your eyes will be gone bastard bitchery!!!
two of the most powerful weapons of a solo gamedev: discipline and optimismsorry, I meant luck and nepotism
I wrote my first C++ program.
>>555236670me too! back in 1996
>>555156124this anon from yesterday back. today I stepped back on the visuals and ai slop (did most of the work myself and the AI just made the task list and guided me through built ins and task priority / decomposition) and decided to just get the gameplay loop right. progress right now after 3h ish before I take a break for work, probably gonna do another hour after work still on the gameplay polish, and manual juicing, then tomorrow will be visual / audio pass and content day.does it feel like 5m of fun to play the game right now from the gif?if there's interest I can also share a bit about the dev process also, but I need feedback for that first so that I dont bias anyone when showcasing it.
>>555236636make that cope and hope until rope
>>555236157or did it finally reach the price is was actually worth?
ChatGPT said I don't need to have coding knowledge to use Unreal Engine! Because they have a visual system, holy convenience wow. Thank you, technology.
>>555237121you can always use ChatGPT when you get stuck
>>555236953it goes on sale regularly but I don't think it was ever 80% off in 2024 or most of 2025
I found a fast way to get the max value of a variable.
>>555213670https://steam-revenue-calculator.com/app/915310/snkrx I'm the dev of this game and this is ridiculously, absolutely an underestimate. I'm too lazy to check the actual value on the Steam backend but net revenue is easily 6-7 times what this estimates, if not more. Not sure who's running this website but they're clearly doing something hilariously wrong.
>>555238049show a video (yes, video) of an up-to-date revenue graph (yes, graph) in Steamworks or you're a liar!
>>555237475-75% in 2024https://steamdb.info/app/1399750/
>>555237360AI Disclaimer:Developer used ChatGPT for coding.
Which of my two programs is the one?
>>555238139-80% 2024 winter sale
>>555238128The value on the picture alone is what the game sold 50 days after release. And this was written at that time: https://a327ex.com/posts/snkrx_log. Just that alone is wildly higher than the gross revenue the website is saying my game has. You can imagine how it grew over time, especially since it came before Vampire Survivors and the success of that game made way more people buy SNKRX over the years than they would otherwise have, yes?
>>555236670Now instead of C++ use a language like C ...
I went back in time to 2013.
>yeah I'm actually the dev of this game but I can't actually open up the steamworks financial reports page... because i just can't okay!!!And /agdg/ will fall for this shit.
>>555238463bro please let me suck your dick.
>>555238442>>555238049What are you doing these days?
>>555238850https://anchor.blot.im/
>cant decide between my serious project and my slop project so i end up doing nothing
still making kids toys I see ?
>>555238939*ahem* watch thiseven = devodd = goon
>>555238939>serious project: Sorceress>slop project. FlyKnightslop always wins (based on this one example), go with slop
>>555237360you can always put a hole in your head if you get stuckit improves ventilation and allows your thoughts to flow freely
>>555239487simply amazing>>555239548yeah, i loaded up my slop. might be losing my job soon, so its the smarter lottery ticket.
>>555239440Eh
>>555238839Sure but I have a rule: women only.>>555238939>choosing
>game isn't fun yet>but what if I add more mechanics... maybe then it'll be fun>just a few more years of dev work, then it'll be fun
>>555238850writing gay vore
I wrotebw pleasure ping every minute. The fail hurted.
>>555240356if a mechanic takes years of dev work then it's a bad move. but if it takes a few days or weeks, it might be a good move.
Did you know that there is a common problem of steamies not finishing the games they buy? It's not just a problem for indies, literally every single game is like this. You don't even need the proper Steam analytics, you can just look at every game that has achievements on Steam. Most "game completed" achievements on Steam have less than 30% completion rate. And none above 50%.Half of your potential userbase will never see the ending of your game (if it has it).It's why it's such a good idea to make roguelike slop/friendslop. If steamies won't bother to finish your game, you don't have to either.
>>555240684Don't you have to pay for servers if your game is multiplayer? I can't afford that.
>>555240927You can settle for singleplayer roguelike slop like Vampire Survivors or Megabonk. As long as it has enough flashing colours and numbers and MUH CHEEVOS, steamies will be happy.
>>55524068420% of those who bought my game didn't play it even once because the total number of players is 80% of the total number of purchases.I'm thinking of ways to identify this type of player and market exclusively to them.
>>555241065The only thing that matters is if popular streamers/youtube channels "glaze" your game. But how? Do you just send them an e-mail with a code for the game, the popular guys certainly don't read their entire inboxes. I'm not even sure how to convince those big channels to take a look into a game by nobody.
>>555240684>>555241202They've already done the market analysis on this type of player and turns out they just collect games more so than play them
https://www.youtube.com/watch?v=wOW-IU-rqNcNew Branno kino... an interview this time!
Ouch.
>>555241257You usually start out with smaller channels and hope those cover you, and then after that you hope that the viewers of those smaller e-celebs tricke up to bigger ones and shill your game to them.
How do you get good at extending the length of your game? MMOs handle this with long travel times and low drop rates. What other methods are there?
more work on attack cancelling. all regular melee attacks can now be cancelled into special attacks
>>555238850battling AI psychosis
>>555241376I already like this better than the /v/3 one
Is it legal to advertise your game anonymously? Like if I made reddit, tiktok youtube accounts and just praised my own game?
>>555241834yep
>>555241834whenever you wonder if something is legal, see if someone ever actually got prosecuted for it. many things are technically illegal are but done regularly without repercussions.
it's kind of crazy how reliant indies are on mastering social media algorithms if they want any sort of exposure these days
>>555242345You can say thanks to gabencunt for that.>we'll take 30% of your revenue from you once you succeed, but you must get there on your own lol, cuck dev
>>555240382sounds neat, I do that kind of thing tootruly the ultimate form of human expression, no machines or slop just purely from the heart with no restraints
>>555242507>oh, you finally made your game but it took $1,000,000 to make?>well...>yes, your game did make that $1,000,000 back, but actually, I'll be taking $300,000. Lmao look at this loser, $300,000 in debt. I'll be using that money to pay off my personal chef on my superyacht.
Gaben exploits gamedevs so gamedevs should exploit gamers. Day 1 DLCs and microtransactions should be the bare minimum
after doing a strong amount of research on game design i'm starting to believe MMORPG is the ultimate game genre
I wish I could afford a Macbook so I can go to cafes and work on my game there and have cute waitresses ask about my game.Instead I'm making my game on a desktop with weaker specs than most laptops.
>>555239937>>555238839Please kill yourself, self-sucking samefaggot.
I'm tired boss...Maybe I'll just relax today
>>555243371>so gamedevs should exploit gamers.We already do that through unfinished Early Access scams.Peripeteia is a good example from /agdg/.I do have to say that it's hilarious that gamers still fall for these even though we have literal YEARS worth of examples of why Early Access would be a scam for them.
>>555242661>>yes, your game did make that $1,000,000 back, but actually, I'll be taking $300,000.They actually take more than $300k. I'm pretty sure they pay THEIR OWN VAT and taxes at your expense (lol) so the total cut ends up being closer to a full half, like $495k or something. So from a million dollars that you'll make on Steam, AT BEST you'll likely be paid out $500k (that you still get taxed on anyway if you're not a U.S. resident)
>>555243959No way! Move it.
>>555243724Shut up, Betz.
time gate = contentthe ultimate game is the waiting game, anticipationif you are willing, experiment with this
>>555218276bro this thirdie actually put his spic name on this, fuck you juan
>>555244694this
>>555213469First recap, from week 3 of january. Next monday, another one. I will also make it look better, but later.
>>555244836>this
>>555244856nicealthough the link part seems pointless in an image
>>555236670proof?
>>555244072nah, not enough exploitation because they only pay what the game costs and that's it. they must be made to dip into their kids' college funds.
>>555236149Nortubel why did you make those horrible threatening statements about wanting to hurt your family?
>>555244975that's right betz, fuck you tranny freak
how is the double/triple dipping on tax allowed? dont most western countries have some kind of tax reciprocity agreement with USA? i dont get it
>>555245257>that's right betz, fuck you tranny freak
>>555244694Not Betz. Just kill yourself, samefaggot.
I have an insane game feature idea that I'll never use. It applies ideally to a massively multiplayer game like Ark or Rust. There will be no preset races, stats, abilities, passives, etc. Instead that's all procedural. When a server first comes into existence, the first 50 players to join will become "race founders" and be able to highly customize their character with custom stat modifiers, abilities (using a custom ability creator), traits, racial appearance, etc. In this game you can mate with other players and have kids and new players join as one of your kids. Your kid is the same "race" as you and matches your stat modifiers, abilities you created, etc. However this is where gradual evolution kicks in, if you join as a kid, over your lifetime by leveling up etc you gain points used to modify your character, at the end of your lifetime maybe you were able to deviate 30% from your racial template. If you then have kids they will be 30% different than your ancestors, over enough generations you can create an enitrely new race that didn't exist before, just not instantly like the race founders did. You can create your own unique tribe of people, vastly different stats/appearance/traits/etc. btw none of these races are necessarily human at all, although they're all humanoid, but you can create completely alien races resembling Reptilians or Gray Aliens or Insectoids for example, human was never the foundation, the race founders can create anything whether it resembles a human or not, but it will be humanoid.
content creators are the blacksmiths of the modern era
>>555236670>not developing his game engine in prologNgmi
>>555245038I'm mostly just copying the old defunct recap system and that had links.
This man haunts eric's dreams
>>555245461So yes, it will have an ability creator, a race creator, a passives/traits creator (by traits i mean like for every upside you must accept a downside), everything is just created, nothing preset.
>>555245461>>555245778I said I wouldn't pongpost any more but you're tempting me...
>>555245461>>555245778Thanks for posting your gay, retarded, stupid idea where even if it was possible it still sucks and isn't cool gameplay. Really good post. Really cool to know that even with infinite resources on the table your ideas are diarrheal nonsense. Great read.
How do you recreate every aspect of this game with as low of a budget as possible?That includes the voice acting, you can't just "get rid of it".And no AI is allowed (besides for code) because gemmers will shit themselves over it.
>>555246514>be very charismatic>have a bunch of people work on your game for freethat's how.
Been thinking I like the idea of turning trello into a JRPG harem parody.
you will begin to learn, gamers don't want gameplay, they want timesinks
>>555246754Working with others is a risk. If they leave, especially the coders/artists, you're fucked. So it's preferable to stay solo for as much of it as humanly possible.
>>555246514If you are willing to break the law or copyright or stuff, then reverse engineer it through decompilation. And rip assets.Depends on what you mean by "recreate", though.
>>555242507If it's that simple why not just sell on itch for a 100% cut?
>>555247152>how do you this thing without doing any of the things that would make it viableyou're wasting time
>>555247205what he means to say is how can i profit and take credit for this thing i didn't make, and how can i do it without an effort
>>555247205>Depends on what you mean by "recreate", though.I mean "make a clone".>>555247503Projecting seething retard.
https://github.com/godotengine/godot/releases/tag/4.6-stableIT'S OUT IT'S OUT IT'S OUT IT'S OUT IT'S OUT IT'S OUT IT'S OUT IT'S OUT IT'S OUT
>>555247621See? Godot can come out. Why can't you anon?
>>555246923falsethey want casino games disguised as waifu simulators
>>555247598lol you're ngmi retard
>make 50 copy pasted "100 cat" games>create 1000 bot accounts>with the bot accounts buy and follow your games>get on the top of the storeThat's how you make it
>>555229793yes
>>555247621Reminder to not update godot versions mid projectReminder that only project hoppers should get excited for thisReminder that it will be at least 1 month until the new gamebreaking bugs appear since grifters only focus on new features (as the godot devs do)
>>555247598>I mean "make a clone".Ideas:>find a game that can be modded to do what you want>find fans, create or join a community, let it be driven by recreating/cloning the game as a common goal, let others have influence, get voice actors that wayMight be bad ideas, no guarantees given.
>>555244856eww pixelshit font is so ugly, make it modern and clean to stay consistent with the logo
>>555247864to do what? shut off their brain and forget about reality for a few hours before they go to sleep after a long day of wageslavingtime sinks as a distraction from reality
Animated dialogue UI
>>555248931ngmi
>>555249152Why?
>>555249152tell him why you crab
im going to have to write my own vehicle handling system to sync it across the network. damn.
>>555248931Probably gonna make it
Should I bench unity? Every time I ask for information or help I get reddit tier answers and a lot of retardation that I don't know if I want to keep up with. I hate the hub, the whole drama years back and I feel no one gives a fuck anymore.I liked unity but I don't know if I should keep up with all the bullshit. I don't know if you can use c# in unreal and I feel Godot it's more of the same bullshit, but maybe I'm wrong.
>>555249548no, i don't want to help a homosexual
>>555249687what issues do you have with unity?
>>555249796The spyware and the tracking installs thing years back made me lose trust in unity. I don't know what information they collect from you currently and I want to be sure EXACTLY what they are getting or if I can use the editor offline and if they don't track installs.I wanted to use Wireshark to see what packets are being sent but I'm not sure.
>>555250119use godont then
>>555248931My 2 cents.I would have been lazy and chosen to animate something that is easier to animate while still looking good.But I deal with code, I do not deal with art.
>>555250441The small pump on the side is pretty lazy anon.
>>555250305I hate gdscript and I feel Godot is full of tranny devs. It also seems to not have as many features as other engines. I checked their discord and it's even worse than unity's
>>555250119you're safer with Unity because it's high profile and under scrutiny than you'd be with some obscure framework that can include whatever it wants in its code without anyone noticing or caring.
>>555250587>youre safer with this closed source editor rather than the open source one because uhh just trust them bro
>>555248931This. Changes. Everything.I know that your last game, Gay Twink Cris Art in Space didn't sell well, but I think you should really commit to animating low framerate cloths in the background of your latest work, Retarded Furry Faggot Twink Garbage in Space. No matter how much time it takes, you should definitely focus on this instead of improving your character art/anatomy/drawing like anons have been saying for several months.I really see it. This is it. It's here, it's queer, and it's fucking happening. I can already hear the songs of your praise in reviews:>Finally an LGBTQIA friendly space-based number game with visual novel features where still images of poorly drawn androgynous bird people display over text. The subtle environmental animations completely immerse me in this vivid world where the dev was obviously cranking it but didnt go so far as to actually make a porn game, instead he made something just gay and suggestive enough to make it impossible for normal people to enjoy while also being too tame for wankers to beat it to.Yeah. This is based. Uncanny Valley? More like Silicon Valley with the amount of cash you're going to rake in. Based.
>>555250526I don't know what you mean.What I was referring to is that the animation of the clothes at the top looks like complete shit and trash, and that an easier target for animation would have been nice. Or some animation approach that is easier to make look good.What lazy animation approaches are out there?Cris, I summom thee!
>>555251020But I liked the art of Journey in Azure.
>>555227350I'm so hyped to buy a steam machine and dev on it. Exited to make my next game optimized for it like how I optimized BOKUBE for the steam deck
>>555250862you're not going to inspect every dependency of some obscure framework you're using. what's worse, no one will, so if they use a library that uses a library that has something that will steal your crypto wallet or your google account, you won't even know how it happened.if Unity fucks up, everyone will know the same day.
>>555251020kek'd
>>555251463>if Unity fucks up, everyone will know the same daylmao
>>555248931>>555250526In Flash, animation was easily done by stretching a bit, for instance. But Flash also had vector graphics, sometimes.https://youtube.com/watch?v=3tuD96cbGz8
>>555251756kek gottem
>>555251449Pitch me for why I should playtest Bokube.
>>555251020
>>555251020damn
Will your game have Lobster and Crab People?Pretty Iconic.
Godot bros pretend this never happenedhttps://godotengine.org/article/statement-on-godloader-malware-loader/
https://godotengine.org/releases/4.6/
I'm gonna do itI'm gonna make pong
>>555252997I have crab crabs
>>555253240>uhh I donwloaded an exe from pirate website and it has a virushow is this godots fault?
>>555251020>>555251404Is it weird if I liked the character art of Journey in Azure more than that of the furry space trading game and the later characters? As in, I like the oldest character art more than the newer character art.I like this old art.
>>555253648that's because your a brain damaged (mentally ill) faggot (homosexual)
>>555253648The lineart my guess is, I have the same sensation where thicker line added a more bande desiné feel to the character.
I'm building my raymarching in a way similar to how Teardown does it. I'm going to be a cool dev who posts tiny voxels. It's going to bring a golden age to /agdg/. I'm not going to hide from my /agdg/ association.
>>555224812Yeah, but that's still gonna be hundreds of dollars a year. $200 for a $5 game means that it needs to sell a lot of copies.
>>555244459but that does mean you don't have to pay VAT yourself, right?that VAT goes towards the respective countries. The main detriment is that if you otherwise would not be required to pay VAT (anyone earning under £85,000 a year doesn't have to pay VAT in the UK iirc) you still end up paying it because steam has to.
>>555213670When did this schizo get unbanned?
>>555254341Boobs too small.
>>555254341honestly those breasts are too big. I prefer small and elegant tear drop breasts.
>>555254770y
>>555254341nta but the thicker lines are a big part of it. the new lines are so thin and uncharacterful. more detail !=better. also 3 of those characters look like the same person.
>>555254941z
>>555254431every adult male should have an LLC and firearms
>>555254452He's worse than a schizo, he's a coward
>>555229081am i wrong for still using unity 5?
>>555252997Yes, in the dragon palace under the sea.
>>555247621>IK updatehttps://godotengine.org/article/inverse-kinematics-returns-to-godot-4-6/FINALLY
Okay, I basically wrote a basic mini engine loop using rust and SDL and separated the data and functions into separate scripts, inside separate modules, and gemini literally one shot it perfectly.WHAT THE FUCK BRO.
>>555256049>AI goodyou just figuring this out you drooling fucking retarded nigger?
>>555248369>Reminder to not update godot versions mid projectWhy not? I have updated from 4.2 to 4.5 so far.
>>555255663I still use unity 2017...
>>555256000checked. sounds like a ludokino location.
>>555256302unity 5 is older then unity 2017
>>555229081>No I don't want a solution I just want to complain
>>555253240>NOOOOOOOOOOOOOOOOOOOOO NOT THE HECKIN ECELEBERINO NOOOOOOOOO STOP POSTING! YOU LOST YOU LOST YOU LOOOOOST!!!!!
>>555257059>>NOOOOOOOOOOOOOOOOOOOOO NOT THE HECKIN ECELEBERINO NOOOOOOOOO STOP POSTING! YOU LOST YOU LOST YOU LOOOOOST!!!!!
>>555256270Stuff in a project usually breaks between versions. Nodes types are changed, removed, etc, the devs take a lot of freedom on what they do in between second digit version jumps. There's a few examples. Whenever you update you should spend a lot of time retesting everything. If you never had a problem well let's say you're lucky (or you never noticed that bugs appeared only after you updated). I would only encourage updating if you need X feature or you can verify a bug you're having is fixed in a newer version.
Since nobody posted any bugs about the last bokube demo build (I just got positive reviews from people in /v/) I think the demo is stable enough to release a linux build later today and a mac build tomorrow.
>>555257391kek he self inserted himself? what a cuckold
>>555253240>If you downloaded a Godot game or the editor from a reliable source, you don’t have to do anything. You are not at risk.
Anyone wants to hop in with me and play some Highguard?
>>555255367Imagine being afraid of fucking trainwiz
>>555259043What makes it evil? What a crazy leap.
>>555258946I don't interact with child predators
>>555259358
>>555253240>https://godotengine.org/article/statement-on-godloader-malware-loader/"affected users thought they were downloading and executing cracks for paid software, but instead executed the malware loader.As the report states, the vulnerability is not specific to Godot."so why is godot making a statement, did juan do ANYTHING to patch or fix it? lol.. fucking godont man...
>>555257821That's his father. From his game father, which became twisted tower
>>555256603I thought unity 5 was 2015 and up until unity 6
>>555259519Retard
>>555259043>>555259358>>555259474I think he fell for "pizzagate" so don't take him too seriously.
>>555259864explain, you're the retard, fuck you
>>555259474Ok but I just use ai to make shaders and fix bugs etc, how will that psyop me into killing ice agents?
>>555259358advocating for using ai to code is evil because the advocates know it's a bad idea, but advocate for it anyway out of self-interest or just plain evil intent
>>555259043He's right though, the people at the top are pushing AI on us for a reason.
Here's your game protagonist, bro.
>>555259318I mean he has killed at least three other devs.
>>555260126Why is it a bad idea?
>>555260364>because it just IS ok!!!???!!!
>>555260212i look like this
>>555260364>What's wrong with letting one person (or in this case, a machine) make every single decision for you? Nothing has ever gone wrong there.
>>555260364i'm just expanding what notch typed to be more clear, not making the argument myselfi have no idea if AI is a useful tool in coding
>I want to make a game but I don't want to do any work so I'll have a computer do itYou don't want to make a game
>>555260636I make all the final decisions. AI is my consigliere and codeslave butler.
>>555260773>AI is my consigliere and codeslave butler.does it do a good job?
>>555260639>i have no idea if AI is a useful tool in coding
>>555260639Right I thought you might have more of notes tweets ready to go. >>555260708I spent 4000 hours making game, why not get AI to help bugfix?
>>555260837so it's like having a first-year intern who can't actually learn anything new
>>555261019>so it's like having a first-year intern who can't actually learn anything new
Fun fact: Nothing pushed by the government or corporations has ever improved our lives in anyway.
>>555261141>>555260837
>>555261019You can give it cutting edge white papers and it will give you working code based on them
>>555259043>trannies will now defend AI just so they can still be against notch
>>555261437>>trannies will now defend AI just so they can still be against notch
>>555260837>20 2 YEARS
>>555261213you're living proof of the opposite of that, you dumb motherfucking nigger
>>555261472You know it'll happen
>>555261571>WATETV FLOORE R&TIDRT
>>555261213this is you week onehttps://youtu.be/AN8G9iN_pOU?si=kZv6WhrtsxgZg74Z&t=124
>>555261631>>555261802Can you give any examples to the contrary?
I just spontaneously did the peter griffin laugh unironicallySomeone send help
>>555261994>Can you give any examples to the contrary?>>555261802
>>555250587I just want to be sure. I fear that I release a game anonymously and the build has some personal information in it or that they track me somehow because unity is retarded, or that my info gets powned.I don't trust corpos a single bit
do aggydaggies here feel stupid now for making fun of us engine devs?
>>555262229not in the slightest
>>555262253NTA,but you understand that engine dev is how you have a ludokino editor right?Look at Jeff Vogel's Editor. That's pure cozy ludokino.https://youtu.be/8eYR9-BupOU
>>555262112I don't know what you mean by releasing a game, but Steam and Google will force you to upload your ID or passport and send them to a third party verification service so you'll be at the mercy of several corpos. if you host your game on your website, you can be identified by your hosting provider or their payment processor.
The government passed a law that lets them remotely shut off your car whenever they want but sure, let the AI your car. What's the worst that can happen?
>>555262534Gamedev?
>>555261631>>555261802ok golems
>>555254341Thin lines present a real danger of being awful at different scales, I don't know if you've experienced it.Antialiasing helps prevent it but I still prefer for game characters to be a little chunkier on the lines because of game scaling.
>>555262229I only made fun of engine devs with no game
>>555259358>>555259918I bet he also believes such crazy things as "google loves money and not people" and "the government is not perfect"what a schizo. fearing that making a machine with an effective IQ of less than an animal (it would not even manage to create a second generation) would make a bad lawmaker.
>>555248369I've been using 4.6 since beta1.t. Project hopper
>>555262956>I bet he also believes such crazy things as "google loves money and not people" and "the government is not perfect"
>>555262956I asked my cat to cobble together a soft body physics sim using a spring-mass model combined with a pressure force based on the ideal gas law, but he just blinked. Claude however, nailed it in one go.
>Try to implement input in Unity that isn't just reading key presses in scripts>Set up the input system asset, add a Player Input component to the player controller object>Add an OnMove() method that just outputs the value of the input to the debug log to the script, expecting it not to work>It worksI guess it's good when things "just work" like this, but this feels dissatisfying, a little confusing, and makes me fear that if something does go wrong later, I won't know how to fix it.
bullying enginedevs is morally okay
>>555262506I mean without a middleman.I have some builds but I want to keep being anonymous. I want to release and be done with it get feedback and carry on. But I don't want unity collecting my data or leaving traces on the build or bullshit because IT ALWAYS HAPPENS they get powned or a data reach and bullshit arises. And I've seen what they have done and I don't trust them.So I don't care whatever bullshit they spout, I want to check myself with Wireshark and check internet connection and see for myself what data are they getting, with the hub, engine and builds.I don't know why they need internet connections in the first place.
>>555264030>bullying [people] is morally okay
I bet it's 2D
>>555263823>IQ is being able to google search somethingIQ should be the ability to not shit your pants instantly
>>555264404what are you a bugchaser?
https://www.youtube.com/watch?v=x2lFFCOgOeI
>>555245157you forgot the anti-semitism on tumblr and art of black futas and thick shotas
>>555265110>foxmasteri wish furries a holocaust 1000x worse than the jews
>>555247621jolt physics finally being default is pretty big. I'm curious about libgodot. Wonder if it will make developing dedicated game servers less aids.
>>555241376>host has a creepy atmosphereLol why do this? Branno has a background way better than this guy. Feels like a rape dungeon and he just slid over on his chair to interview Branno and talk gamedev
>>555265007This anon is schizo
>>555265110Pretty interesting
It's over...
>>555266848>namefag says anythinglol, lmao
>>555267373...
Huh?
>>555267215>high fantasy elements in an urban/modern settingkino
>>555267215All my friends who went to college and got good jobs are laid off now so I don't feel bad about being a neet anymore. In fact I talk down to them for wasting their lives.
>>555241376Tfw the thumbnail looks way better in quality
>>555267215So this is the elven equivalent of a 30yo man in his mother's basement?
>>555267752
Question for /agdg/Do I really *need* to go through the prototyping stage if I'm just making a game like an existing one?Or should I still prototype anyway?
>>555245461I wish Daisy was mine.>that ideaKek sounds way too overloaded but there is a game that did something like it in a far simpler manner, One Hour, One Life
>>555267953If you're having to ask, then you're definitely still at a skill level where you should.
>>555262902Yes but C++ actually sucks
>>555244856I hate how fast Branno develops gamest. JealousThat's a compliment btw
something BIG is coming
>>555259043I'll bite.I'm working on side project - tiny website promoting my game, giving a small riddle solved with help of natural language, small taste of the game. I decided to try LLM agent VS Code has been pushing for a while to set up a proper frontend. Never liked that part of the job.Simple instructions - decent output, with few lines I was able to iron out most of the issues, and then I told LLM about a bug caused by one of the buttons. Little shit initialized a dev run, clicked through the website, managed to pin down the issue and create a solution.I was blown away. Granted, it's a tiny project with only few files, results were getting worse as the scope grew, but nonetheless it's impressive.Notch might be right if it comes to serious, complex systems, but in this case AI saved me few days of work. God bless AI.
>>555268368>t. Jealous>That's a compliment btw
>>555268697>t. incompetent
this has gone well
>>555229081I run unity on my 5 year old laptop just fine. You just have to configure it so that it doesn't waste resources loading things you dont need.
>>555264060Anyone?
3 years ago i was at community college and I came here complaining about motivation and why does my game take so long to make and someone here said you just suck at programming and I got mad.Now I am a senior at an accredited university studying computer science and have solo shipped a project and im working on the same game I put away 3 years ago and development is now blazingly fast and easy. I really did just suck at programming.
>>555268968Sorry but, you're not going to get the help you need here. You need to speak with a professional.
>>555263986Well this took no fucking time. Note that when both capsules move at the same time, I intended to go north.
>>555268847Proof?
>>555262112Oh I am 100% sure Unity keeps your personal data. Why wouldn't they? It helps them develop their product better. Plus if you make cp with your game they want to be able to track you down and arrest you. I am pretty sure players cannot track down and open up Unity info. I believe thats why people become engine devs or use a framework instead of an engine to keep their identity private. Its all about trade offs. If youre not making anything sussy and illegal just use Unity for ease of use. If you are, make your own engine or use one that doesn't track and doesn't have licenses. You gotta think in terms of money. Unity loses an important developer if they expose your private info to the public. But they make more money by keeping your info in their db.
>>555249687All 3 of those engines suck. However Godot has a lot of tutorials that are far more useful than Unity's. With Unity I just find a bunch of very small turorials or some grifters making a tutorials series that gets left undone or is done poorly. Unity seems to have a larger crowd of grifter teachers. Unreal seems non existant so I don't even bother. Godot has it's own special language and working so that's a pass. That only leaves Gamemaker, RPGMaker, and Unity for 2D games. 3D only leaves me with Unity. Gamemaker at least felt simple when I tried it, just looking at Godot and how it works is not reinforcing though it does have some better features than Unity and better tutorials as the youtube space isn't like Unity where it is mostly grifters or low quality teachers that aren't really all that great for learning the engine. Branno himself with his Vampire Survivors clone puts the majority of those 100k subscriber count grifters in their place. Ironic as I've watched a girl with paltry subscriber numbers give good complete Unity tutorials compared to those with a crowd. So yeah the Unity youtube space mostly feels like snake oil salesmen trying to sell you low quality tutorials or the gamedev dream. Btw not too sure on the Godot space since I dont go actively browsing for it.
>>555267752>>555267929you can't shame me
>>555269498exactly zero, and they'll make the same shitpost every thread, god i hate botchi fags
>it works
>>555267215>okay Link you saved the world we get it>now get a jobGrim, why even save the world?
>>555249687It just depends on what you want. I am making mobile game and Unity has the best engine for it. Sure there are other options but they are far less developed. I can spend my time and energy fiddling with an engine or framework or just making my game. If my game were PC id have other options. If you were doing a 2d game maybe go with monogame. If you were doing 3d do unreal. Learning a new language (like gdscript or c++) is trivial once you are good at programming. It just really depends on what you want.
>someone else makes the thing I wanted to make except infinitely better than I could ever have made, againhttps://store.steampowered.com/app/2956680/LORT/my ideas are good because they always seem to be pretty successful but they seem to be overtly safe since there's always multiple people working on something similar alreadyi should just start making some weird shit that nobody else could possibly makefuck this shitfuck everything
>>555270245>Fight toward escape, revive your homies, and get absolutely chadded as you evolve from goblin tickler to god slapper.
>>555269995I look like this when I see my game making it sadly it never happened
>>555270245Your ideas are not good if you can't make them. Scope is an important design consideration. You should make games within your capabilities.
>>555270245If other people like this type of game it just means higher demand for your type of game :)Its like how zombie survival players finish a game and think "man i want more of that" and they play more zombie survival game
>>555269491sokoblow liek ?
>>555270245I don't think the survivorslop genre can ever get saturated so I say go for it
>>555270245Iktf. I dont think the ideas are safe just because they're successful. Just look at all the anons working on ngmi games thinking they're great ideas. Don't falter idea man.t. Idea Chad
>>555270531I'm actually trying to directly rip it off. This is just for practice, plus a working game might look good on my resume.
>>555270245>fortnite but even gayer
his star is sinking
>>555270747I have 2 games with a total of 400 reviews on my resume. I didn't get any interviews.
>>555269491Oh, never mind, lmao.
>>555270421while i don't like the quirky presentation either, it's popular and the common gamer really likes it so my game probably wouldn't have been as successful because my humor is pretty dryit's hard to explain but i think someone like cr1tikal is a perfect example of the "average dude" that this appeals to. the kind of guy who just calls everything a bopper, banger, slapper, keeps using meme terms to describe everything and really just never takes anything seriously>>555270770at it's core it's actually just fantasy risk of rain with a higher playercount, which was what i had in mindnot for any higher reason, it was just "i want to make my own risk of rain, but i'll try a fantasy theme to differentiate it from risk of rain's alien sci-fi stuff and also give it a higher lobby size because even risk of rain is just more fun with more players">>555270457this is very true. looking at LORT it's an actual studio made up of experienced developers many of which have a similar background as me which is just modding the popular roguelite games such as, surprise surprise, risk of raini seriously need to learn to limit and scope properly because my games always explode into forever projects and really if there's a pattern of people always releasing something very similar to what i've already been working on then the originality of the idea might not be the biggest issue, rather the fact that i just take too long?>>555270463>>555270645>>555270620maybe i'll pivot a bit and try out some of the other ideas i had to differentiate it a bit from this game because while i like the optimistic "holy shit, two cakes!" idea of the consumer, maybe i'll tone down on the roguelite elements a bit and increase the playercount even more?100 player dungeon crawler sounds pretty cool for example
>>555269841I'm not that anon but my editor is going well too.
>I checked the account for you, and your renewal date is February 11th.>You can cancel the subscription right away, and you'll still keep access to Soundly Pro for the month you've paid for.>You can figure out the renewal date by looking at your previous invoices and seeing the date there.Yeah, no thank you slimy ass company motherfucker.I do-not recommend soundly, not for lack of good sounds(they fit for realism human things, not so much for scifi, machinery, guns) but because of dishonest business practice.
>>555271921>maybe i'll pivot a bit and try out some of the other ideas i had to differentiate it a bit from this game because while i like the optimistic "holy shit, two cakes!" idea of the consumer, maybe i'll tone down on the roguelite elements a bit and increase the playercount even more?>100 player dungeon crawler sounds pretty cool for examplesounds cool if you can do it but you don't need to differentiate by much a lot of them are just the same but with one different base mechanic like dodging or being able to aim your attack
i am tired of being me...
>>555272282no it isn't
>>555272761?
>>555269498i look like this
>>555271767Now it works. Implementing character switching was surprisingly trivial. Now I need to make targets react to player presence. And also to fix the undo stack.
When you figure out how vibe coding works, is actually really nice.
>>555272670Same
>>555269627I'm not talking ilegal stuff, I just know how crazy people are and how 80% of people would fuck you over if they could. I just don't trust them. Even if you put a slightly politically incorrect phrase in your game, people come after you like a witch hunt. Do many people getting fucked over by mentally ill people I don't want any problems. Plus I don't care about fame, I only want to program games. But companies have lied and powned so many times I don't know why anyone would instantly trust them with anything.
>>555273924>When you figure out how vibe coding worksSo, English?
>>555272495There's some dogshit subscription services out there. CGcookie is the worst I've ever dealt with though. No cancel button so you have to email them to cancel, which I did, and they ended up charging me the next month anyway. I emailed the same guy who said he was going to cancel it and a week later he emails back saying he forgot.
>>555269687Godot is better than unity?
>>555273924How does it work? I (>>555273064) used AI to set up the initial state of the game, but I have since manually replaced like 90% of its code. Now I struggle to get a coherent response out of it. Do you use some paid model?
Progress:I got cute while programming and god punished me.But I learned my lesson do put variables into the slice they will change when you change the variable and you will get fucked.This is because I thought I could just replace all my allocations in update with variables and I would be cool like the C and Rust people.But I don't need to be cool I just want it to work, I wont do it again I'm sorry.
>When you figure out how vibe coding works, is actually really nice.https://www.youtube.com/watch?v=qMTq8TK-qIc
>>555274367(For example, I want to use AI with my game and not disclose it. I'm confident with enough edits I can make something that passes as non AI but leftists are fucking crazy).If the builds or the engine has personal data on it on installs or when you use them, an "accident" can happen when all of my data is leaked and then the fucking leftists go full agro.
>>555275157to vibecode well you really need the paid ones and top of the line models im not shilling use whichever but thats just the reality
give gamers what they want
>>555276012Simple windows features that have worked fine for decades break every single update now. Imagine how fucked complex vibe coded games will be lol.
>>555276728ok but you don't have a game you luddie fuck
>>555278294>ok but you don't have a game you luddie fuck
>>555276012>>555276728theyve been breaking shit long before vibecoded AI slop, the company is fully jeeted and thats a way bigger problem than AI
>>555275157Not really a matter of model.It's more like limiting the amount of what the LLM can rewrite and minizing what It can nuke.So, the trick is to write like a psuedo C, by separating everything into modules, and separating the data inside smaller structs, and then each function into a single script per function.Ironically by doing this, most of the codebase is blinded from LLM rewriting something and you only allow it to make minimal edits with each prompt.Another trick is to request the LLM to rewrite the function, because that seems to give the LLM context of what the previous code actually is.
>>555278379that's correct
>>555278817>that's correct
>>555278853yes
>>555273064The wizard is in. God help us all.
>>555278294not the anon, but that doesn't change the fact that vibecoding is shit
the prototype is getting close to completion, and I think it's more niggerlicious than divine intellect.
>>555279116>>555279116>not the anon, but that doesn't change the fact that vibecoding is shit
>>555279192>>not the anon, but that doesn't change the fact that vibecoding is shit
>Another fucking AI argumentI'm tired boss
>>555279192what's this dude's problem lol
>>555279407>what's this dude's problem lol
>>555248931You clearly put effort and overall the scene looks pretty cool but im gonna be bluntHaving something in the background move that much with nothing in the foreground (IE the characters or even any UI stuff such as an arrow or dots telling the player to continue the dialog can be a detriment because the movement of the sails or whatever immediately draws the viewers eyes.I'm not saying DON'T have animated backgrounds, but just keep in mind that animated visuals are an important tool for telling the player where to look or giving them information.
Notch is the creator of the greatest indie game ever made and the best selling game of all time and he says vibecoding is shit and I'll take his word for it before anyone here.
>>555279445>>what's this dude's problem lol
>>555278603>So, the trick is to write like a psuedo CNta, but explainDo you mean like, write everything in pseudocode first, and have the LLM try to actually implement it in your target language?
>>555279374Around 100 arguments about AI happen on agdg alone EACH DAY.About 700 arguments in the week around your bait.AI webm? Low effort social media repost? BOOM thread's done.Also, not only are you having to deal with every retard that has no game, but the entire backlog of faggots who asked a chatbot to do something for them and it made something better than they could because they're unskilled retards :)Take all the "thread success stories" you can think of in the past 10 years and divide it by the number of AI obsessed faggots in agdg who post constantly about AI (again, 100 arguments a day, 3000 a month) and there's your historical likelihood of "having a good thread."Blackpills, 2 weeks, Grok is the closest thing they've had to a gf, AND to top it all off: None of the people who claim that AI is going to take over ever seem to have used it to make a game. If you successfully win this "mediocrity lottery" by baiting the thread into arguing about AI you'll have to so it all over again the next thread>He thinks that we can just have a thread about gamedev in 2026HahahahahaF A G G O TAGGOT
AI puts tranny voice actors and other such talentless losers out on the street
AI is a mirror and you get out what you put in
>>555279808No wonder LLMs produce spaghetti code
>>555279484>Notch is the creator of the greatest indie game ever made and the best selling game of all time and he says vibecoding is shit and I'll take his word for it before anyone here.
>>555279893yeah if you're retarded like (You)https://www.reddit.com/r/Anthropic/comments/1pzi9hm/claude_code_creator_confirms_that_100_of_his/
>>555280103>Guy selling product says his product is worth really goodWow
>>555280241>>Guy selling product says his product is worth really good>Wow
>>555280347>>>Guy selling product says his product is worth really good>>Wow
I'm going to vibecode a bestseller just to give all the haters a wake up call. I'll post proof when it's done. I'm Skynet's top guy, dude. Skynet chose me to lead the revolution
>>555280241>>555280465uh oh melty
>>555280103the fact that they're not paying an "objective third party" to say this drivel, and instead having the guy with the biggest vested interest say it, means the audience is investors, not usersin other words, it's a lie
I'm not taking part in this retarded spam "argument" but for anyone that genuinely might want to use AI for coding, just know that it's best if you think of it as a senior/junior programmer thingAs in you're the senior, you ask the intern junior for some code and then you go through what it put together for you and if it's bad, you can either have the junior (AI) fix the issues you found or fix them yourself, or worst case scenario, write the whole thing yourself if it's not working out at allAI is not good enough to code your game for you, it's not senior level
>>555280640proofs? none.tranny? confirmed.
>>555279484Notch is a known luddite.
>>555280728AI is sigma male level
>>555280806have you never read a mathematical or philosophical proof lil gup? my post IS the proof
>>555280728Sensible take desu
>>555281004>have you never read a mathematical or philosophical proof lil gup? my post IS the proof
>>555280728Seniors have always known this, and don't need to be told. You're not going to convince any of the less-than-junior cultists of anything, so you're just wasting your breath.
I'm not taking part in this retarded spam "argument" but if you yourself don't have a grasp of how competent AI is already you shouldn't be using it
most sane luddiehttps://www.reddit.com/r/Futurology/comments/1qmfs4f/alaska_student_arrested_after_eating_aigenerated/
>>555281474>most sane luddie>https://www.reddit.com/r/Futurology/comments/1qmfs4f/alaska_student_arrested_after_eating_aigenerated/
>>555281474>eating paperdafuq
>>555254294You described yourself instead of me.
>>555281474>was arrested and charged with criminal mischief after ripping AI-assisted artwork from a campus gallery wall and eating around 57 of the images
>>555281782your a brain damaged (mentally ill) faggot (homosexual)
>>555281804>57
6 7
>>555254341I like bottom-left and bottom-center, none of the other images.Maybe AGDG had a harmful effect on the artist and art.
'Member Donut Drake?
>>555282228Miss that big nigga like you wouldn't believe
>>555254341>>555282189I think the older art also had more expression, gusto, life, optimism. The newer art seems more depressed.
>>555281782Boobs are of an acceptable size. Carry on.
I just realized that I need a solution to an NP-hard problem for the feature I wanted.
>>555281971Yet you can't even spell correctly.----> >>555281782
Where are da lolidevs?
>>555282189>artist>>555251020
>>555283132Nope, that's you, not me.
>>555283056They hang out in the /v/ gamedev threads, it's been like that for a long time nowAlthough a lot of them post less even there now since that stupid fucking lizard faggot took his shitposting there
Donut drake.
>>555283439>Nope, that's you, not me.
Aw fucking hell
Uh oh melty
>>555281303I suppose that's true but there are seniors out there that struggle with impostor syndrome (like my brother, who also works as a senior developer like me) that think so little of themselves and end up giving AI code way too much valueI'm kinda similar but I avoided that trap because my organization was formally introduced and trained in using AI and we were told to be extremely skeptical from the beginning
This reminds of back when Joshua would keep trying to incorrectly correct other people's grammar. Brtibongs don't even know English anymore. No wonder they need to import infinity jeets over there. KEKY TO THE POW
Spamemr seems to have stopped posting, perhaps the jannies made quick work of him.>>555284209Hmmst. I see
>>555279546I mean, try to avoid writing everything in a big class, and keep everything close in the sense that C has methods that are alone and no inside any class.That way you can keep each method inside a small script.And keep the data structures on their own small scripts.The key is to minimize the amount of code the LLM edits on every prompt by shielding the working code into separate scripts.The other thing is to keep it modular and with a proper architecture (like try to use managers, signals, separate data from logic, etc).
>>555284330>Joshua
>>555284330>KEKY TO THE POWYou from /dbs/ too, bro?>>555284391>SpamemrMinor spelling mistake. I lose
>>555284209Imposter Syndrome isn't real and sitting in an office for longer doesn't make you a senior. I've worked with fresh college grads who can code like a senior and 50 year olds who I can't.
>>555284660>who I can't
>>555284769
>>555284769Relax, newfag. What is your game?
>>555284891Buddy, you were supposed to say "who can't", if I understand what you're trying to say. (Though I'm a NEET who's never been in an office, so I dunno if what you say about imposter syndrome is true) You might need to work on your English>>555284973A) not a newfag, just don't go here oftenB) Don't have one (yet)
>>555259519>so why is godot making a statementso that idiots don't complain to godot after downloading malware>>555259949I'm guessing the godloader is just patching an exe file to run the separate malware file on top of the game, using the game's exe as a piggyback so it doesn't get immediately sniped by antimalware. You could do that with just about any exe file so long as you know what language the exe is written in. This is a fault of exe's in general, not godot specifically.
>>555285182>Donut drake 01/26/26(Mon)22:41:27 No.555285182â–¶>>>555284891 (You)>Buddy, you were supposed to say "who can't", if I understand what you're trying to say. (Though I'm a NEET who's never been in an office, so I dunno if what you say about imposter syndrome is true) You might need to work on your English>>>555284973>A) not a newfag, just don't go here often>B) Don't have one (yet)
Remind me again btw. Who's joshua? The trannygina spammer?
next one to post is a homosexual
>>555283372Journey in Azur had style, and didn't look bad, I liked that art. I mostly didn't like the later art, like that of Galduen. Do you really claim that Journey in Azur's art was that bad? It had more soul and was prettier than the average of /agdg/. Clearly better than the 2D art of Guns and Nuns, for instance. Character art worse than Poke ALL Toads, while environments are better than Poke ALL Toads, but Poke ALL Toads is probably also near the top of /agdg/, and the character art of Journey in Azur was likable, clearly more so than most of /agdg/.Are you envious of Journey in Azur's art?
https://www.youtube.com/watch?v=xgI4altELTU
>>555285598>Are you envious of Journey in Azur's art?
>>555283545Correct, you are starting to understand that it applies to you, not me. Now fix your spelling errors, if you are not too brain-damaged for that.
https://www.youtube.com/watch?v=scVRBSfy8okHoly shit this is a kino skin
>>555262112If it makes you feel any better the actual unity devs had zero clue how they were gonna track installs when that announcement was made and there was a whopping 0% progress on it. It was purely a decision made by business execs and they didn't bother to tell anyone else beforehand or even get their opinion. I doubt there's any actual install tracker code in there since they eventually double backed on it.
>>555284330>your a brain damaged>your
what in the ESL
Does perfectionism halt progress?
>>555286451ask grok
If you don't have the pattern matching ability to distinguish different posters, please stop trying. You're only hurting yourself.
>>555285712Then post your art.
>>555287187post your game
>>555286568I'm asking YOU fuckface
>>555287621I asked first.
vibe coders are real coders. they are true and valid.
>>555287872>>555288314lol
>>555288318ok but working code is working code, do you have a womb?
>>555216487>the smiley face from the fruitsKekDo you live alone? How do you manage that as a neet dev? Do you have a previous game that sold well enough to neet?
>>555289083kela
AI won btw
:: Hirdrih Technologic ::progress :: 26/Jan/26 Spent a while trying to implement the health and damage system (Along with stuff like coins that add a new life, lives and the anti-virus power up), where some bits are carried over from Nortubel and others involve different methods and ways to approach it.
>>555289558>AI won btw
>>555289558this
>>555214395me on the right my daughterwife on the left
>>555288339No art posted.
>>555289887>Triple posting to three placesGet a blog. Anons don't review games and they sure aren't gonna be there for your game
>>555290703you don't have a game, go back >>>/co/
>>555213469colors are still messy and clashing too much. I wonder if the ground has too much contrast.will probably have to switch out the forest background textureI'll do it on "another dayâ„¢"
>>555290824You cared enough to reply
>>555291039OK artlet and gamelet.Post art.
>>555291775Looking great anon!
>>555291921post your game
artchads>codecucks
>>555291775i like the art-style, how long do i have to wait to explore worlds AI generated that look like this and are interactable.. i don't give a shit about how realistic is looks GENIE 3!!!!
>>555292005I asked first: Post your art.
>>555292206will you put this on your busker sign?
Why is this nodev tourist still having a fight with Azur?
>>555292789you're retarded
Why is this nodev tourist so upset?
Why has this nodev tourist still not posted game
>>555213469>With more than 100 million users coming in every month, the Steam store is filled to the brim and growing every day, with more players than ever coming in and using the digital store.
>>555214395big hitbox = easier to defeat...
do you ladies and gentlemen discriminate against twine/text-based or...
>>555294763>More users than ever>More games than ever>always around 400 games reaching 1000 reviewsKeep in mind gamers are more likely to leave reviews than in the past because valve encourages reviews via reminders and awards nowThat's not organic. Either those users are all bots or valve caps the number of promoted games at around 400.
>>555295069Just find somewhere else to post. It's not worth it. They're very territorial over anyone trying to get attention in the thread over Demo Day, so the jannie hangs out all day and floods with low quality spam and loli and actual devs start posting progress.
>>555295259You're so easy to bait you pedophile faggot.
>>555295351
>>555295442uh oh, meltie.
loli game but NTR
>>555295545Oh somebody is cranky lolMaybe try to take a nap before you start spamming the thread again, okay?
I mean, why can't I make a picture viewer of your picture 4chan meme folder, that basically is like a basic game where you use your cat memes like a meme touhou using your meme folder?
>>555295545>uh oh, meltie.
>>555259918so 46 suicides of Hillary Clinton's colleagues are all normal and within the norm?
bullying app
Why does AI make people seethe? Is it to cope with the fact that a $20 subscription replaces the mediocre artists and coders?
>>555296995Yes, retard.
>>555297567yes
>$20
>>555295585
The latest bokube demo has been uploaded to linux on itch https://bokudev.itch.io/bokubeI know there was a few of you that refused to play until I put out a linux build but with how unity takes A WHOLE HOUR to switch from windows building to linux I wanted to wait till it got enough updates to be stable and good enough for gamers before releasing to linux. Mac will be tomorrow. (Unless I see a demo review that makes me want to put out a version 17 build.
>>555295585>>555297965Lacari has both of those fetishes.
>>555298887>only have one of those
>>555298887reminder that his sub count started going up after getting banned for loli
>>555299039He had real CP too. That's not a good look loli bros.
how do I upload a linux verison of a game to steam? Where is the different operating system options?
>>555298539>>555299287nobody cares about your flop
>>555299927Rude.
>>555299287i care about your flop
>>555300086put your name back on boku
While you're remastering, you need to redo the logo. It looks ancient, like it was designed in 2015. Maybe jazz it up with some liquid ass or something.
>>555299287god damn they turned you into an AI too?fuck, it's so over
chocolates + Makeship merch + Devolver publishing deal idea: loli game but antinatalism
chat how do i make a game that becomes a big hit financially but also draws in tourism to my small hometown?what's the best way to make it big with vidya but also help your local community?any examples of gamedevs that did this?
Imagine working on a HD RTX Unreal remaster of your game before you even ship the original.
>>555301969Chocolate?!
>>555283056Been working and using my free time to draw, not dev. Did chip away some progress during these last two snow days to add more player skills. Added a Megaman Zero style ground dash. Works with either double tap forward or holding the dodge button. Also felt like the wall jump was a lame skill to pick first, so now it'll let you climb up walls and combos into the wall jump.
gamedev musichttps://www.youtube.com/watch?v=Ab5Wv4CL8OY
>>555302547based based based
>>555302180kingdom come: deliverance drove some tourism to czech castles
GILGAMESH AT TANAGRA
>>555302180Why are humans the only obligate bipedals on the entire planet?
>>555283056>kannadev : alive> >>555302547>alicedev : dead in the water >>>/3/1016792 last progress post a year ago
>>555303040birds? kangaroos?
>>555303040smartest unreal dev
>>555303328birds and kangaroos who hop faster than they can run are hardly similar to humans in the way the frog image is.
>>555303698and yet they are obligate bipedals
>>555303698>what are ostriches
>>555302180My small hometown has a population of over 20 million and often struggles with tourism overcrowding, especially during holidays.
>>555304146my hometown is essentially a comfy little paradise and i feel like if all i do is hole up inside my house and make a lot of money whilst reaping the benefits of my town without contributing to the township in some meaningful way it's like bad karma or something
>>555304343If you turn your small town into a tourist trap they'll never forgive you. Give back by donating to schools and libraries and hiking trails and shit.
>>555304343Why don't you worry about making a lot of money first before you start worrying about contributing what you don't even have yet back?
God I fucking hate having an AMD card sometimes. I want to do cool ai shit for my game workflow but literally nothing works for AMD
The vision is both a blessing and a curse.
>>555304556it already is and they like it that way, it's the main industry they want more>>555302841yea i think i might try something like this>>555304573my only response to you can be "if you know, you know"don't ask me to elaborate, i can't
>>555304714IKTF. I bought an old nvidia workstation gpu and use it alongside my AMD card just for AIslopping. Kept it outside my system with its own power supply and connected it with one of those mining risers.
>>555304806truly and the more you try to master it the harder the difficulty level gets
>>555304714>cool ai shit for my game workflowwho gon tell him?
>create new>3D>cubemmyep, that's enough progress for one day...
>>555304835I forgot that a few hundred thousand dollars counts as "a lot of money" in some places.
>ecelebs good>AI badwhy are transgenders like this? i shit on your ecelebs, tranny
>>555302717hello betz
>>555305389where you from? Israel?
>>555306041Israel's largest colony.
>>555306041you mean Qatar or something? a jew would be like, 3k? what do you need 2k for?
im trying to make a npc in unity without using navmesh agents, and im stuck.issue is theres no way to determine when the npc has reached a point along the path, the only way i could think of was by checking the distance from the point but its too inaccurate and fucks up jumping.anyone have any clue as to what the solution for my mathmatical conundrum may be?
>>555306232>anyone have any clue as to what the solution for my mathmatical conundrum may be?yeah download Godot
>>555306232Yeah—don’t check distance. Check whether the NPC has passed the waypoint.The standard fix is a dot-product / segment test, which is jump-safe and frame-accurate.Best solution (robust)Treat each path segment as a line and detect when the NPC crosses the waypoint plane.Vector3 toTarget = target - transform.position;Vector3 segmentDir = (target - previousPoint).normalized;// If dot < 0, we've passed the targetif (Vector3.Dot(toTarget, segmentDir) < 0f){ AdvanceToNextPoint();}Why this works:Doesn’t care about jump heightNo magic distance thresholdsFrame-rate independentWorks even at high speed
>>555306656>Yeah—don’t
What 3d visual style can I even use for a serious game? Photorealistic is way too time consuming to do even for a really small game but I can't use cute animal crossing style graphics for a dark gritty cyberpunk story
>—
>>555306610no>>555306656thank you chatgpt, very cool
>Best solution (robust)>Why this works:i hate chatgpt so much
>tranime pedo nodev eceleb worshipper hates good advice featuring code just because it uses the big bad AIthis is why there are no "lolidevs" all you do is shitpost and make no progress, kill ALL pedos btw
>>555306656>don't use distance>uses distance>dist = (a, b) => Math.sqrt(dot(a, b))
>>555307140il never understand why some people feed questions i ask them into chatgptwhen i ask a human, i want a human response. if i wanted to ask chatgpt, id have asked chatgpt
>>555307558You aren't entitled to a human response and are gently being nudged into not being a worthless boomer who can't use new tools.
>>555307558This sucks
>>555307140The funny part is that it's not even a solution. It's basically just trying to pack together technical sounding words that retards like Joshua have no hope of ever understanding.>>555307558The human response is that you're also retarded. Learn to what information you need to communicate in order for someone to be able to actually solve your problem. Explain what problem you're trying to solve, and don't try to explain your failed solutions.
>>555307558it is a human response, chatgpt scraped it from stackoverflow
I sense a meltie comin on
>>555307558Same reason why I go to the amateur gamedev general to expect amateur gamedev and not tranime, neo vaginas, ugly russian cartoons, children or ecelebs.It is what it is, just make the place worse however you can that's the true thread culture or just work on your game like the rest of us and don't take the thread seriously.
You heard it here Aggy. Try giving away the game for your free engagement.
>>555307558because your question is so easy an ai could answer it that's why from our judgement we decide the bar is low enough for ai response
>>555307675>gently being nudged into not being a worthless boomer who can't use new tools.itd be one thing if chatgpts code was actually decent, which it isnt 90% of the time. most use ive gotten out of it is by using it as a google replacement since everything is seo slop now>>555307798>The human response is that you're also retardedyea i know im retarded, thats why im asking for help so that i wont be retarded
>>55530755899% of times your question has already been asked so just google it and read the stackoverflow threads like everyone else had to or just ask GPT since that's what it's doing 99% of the time too
ai is indiancore. surely you arent a jeet, right anon?
If you want to make money with AI, your best bet is short form content. It's definitely not video games. I just tried watching YouTube shorts for the first time in like half a year, and it's completely unwatchable now. More than half of the videos are AI generated fake stories, and the majority of viewers appear to have no fucking clue.
>>555308614Take it easy there anon. AI is giving agdg's nodevs a second chance to be a yesdev.
>>555308064Gameboy aesthetics are kinda kino, but they come off just slightly lower effort than I'd want for a game
eceleb worship and pedophilia are indiancore. surely you arent a jeet, right anon?
>>555308796>cringesenjo.png >slightly lower effort He has a game, it will almost certainly make close to if not over a million dollars over the next few years. You have nothing.
Delhi hours
>>555308064First person to complete my game will be awarded 1 million dollarsZWD
>>555309076What do you have anon?
>>555309076he'll struggle to get 10k profit
>>555307503Technically he's checking distance squared, which is the better optimized solution since the sqrt is unnecessary.
I have discovered a life hack where my mom doesn't threaten me with having to find a job as long as I am working on a game. The game doesn't have to be successful, I just have to be working on one. Time to strap in and begin development on my fourth (failed) game!
>>555309076>>555309920That game donated 10K to OTK Games Expo. He literally needs to make that much to get back to 0.
I wasted an entire day trying to vibe code a mugen clone.I failed because I got a point where It was just spagetti.But I am 100% now happy because It was enough practice to sort of like make a basic game engine using rust like a begginer training wheels.Now I am now not afraid of doing enginedev with SDL in rust.
>>555310256if you're at all serious cris don't use rust use sepples. yes sepples sucks but rust sucks more.
>>555310256Try pygame + morderngl next, CrisYou'll love it
>>555271921>this is very true. looking at LORT it's an actual studio made up of experienced developers many of which have a similar background as me which is just modding the popular roguelite games such as, surprise surprise, risk of rain>i seriously need to learn to limit and scope properly because my games always explode into forever projects and really if there's a pattern of people always releasing something very similar to what i've already been working on then the originality of the idea might not be the biggest issue, rather the fact that i just take too long?How does one go from modding games to getting a job at an indie studio?
>>555310256Send Blow a detailed description of your project and ask to try JAI.
>>555309920>>555310206IDK about how much expenses they've accumulated, but assuming they price it at $10-15 and not $20+, it should get a solid 200-500 reviews in the first month, or around 100-300k revenue. It's also the kind of game that does well during sales, so it will continue to bring in money for years to come.
>>555310598have friends who work there
Indie Live Expo submissions are open.https://indie.live-expo.games/en/entry/
>>555310801>It comes from a non-aggy dev so it'll get 500 reviewsENTER
>>555308796I don't know how to get that aesthetic. It looks simple but getting it too look that way feels really hard.
>>555310962>If the submitter is a legal entity, the annual total income must be under 50,000,000 JPYthat's only 300k. I'm indie I swear
>>555311042Shit's easy. Just download a color palette and don't deviate. No one cares about mixels. It's all about color.https://lospec.com/palette-list
>>555310987nta but i saw a similar game release, 1000+ reviews iirc. it's hard to describe but despite the obvious skill his game lacks something i cant put into words. anyways isnt that game made by someone with ties to agdg, v, or the agdg discord?
>>555310256>I wasted an entire day trying to vibe code a mugen clone.>I failed because I got a point where It was just spagetti.This is why vibe coding is a meme.
>>555311206No, it joined the same scam expo as the pixel shart up there. Boot him from the vercel.
godot bros the new theme is fire
>>555311206It's not /agdg/. It was "why did it flop?" retard's obsession for a few days, and the guy who maintains the games by /agdg/ list got confused and maybe thought that no one could be homosexual enough to cry so much about someone else's game (he was wrong).
>>555297685Next thing you gonna tell me that Boeing disintegration after hitting the Pentagon is a completely normal thing, or that WTC7 collapsing on its own is a typical thing for New York's buildings
>>555311424ive seen other people (in youtube videos) use this theme before, but i was too lazy to get it. its a lot more compact but i honestly liked the blue color from before
>>555307558if your question can easily be answered by chatgpt then you dont deserve a human response
>Tried out nano banana since anons here keep shilling it>It actually makes coherent comics perfectly>Got distracted and spent all genning comics to goon to>Checked the billing page>Cost $100I'm actually ruined
>>555312224lol retard
>>555312224double down. turn it into a steam release
No thoughts, head empty.
>>555311151nta. I understand the limits of GB's palette, but I don't understand the GBA's limit.
>>555312224
>>555312495i look like this
>>555312224>he used the paid one despite the shill shilling lmarena
>>555312224>>Cost $100>I'm actually ruinedthirdies be like
>>555312224How much would have cost you to commission those though?
>>555313006I've seen some artists charge $40 for a comic. Anon went into debt for nothing.
>You can make a functional small mini game engine in like a single dayI just realized I was scammed by trying to use a game engine.I only need to make a basic window loop, a function to load sprites, a player class that is just a struct with basic pos, vel and other data, a character manager that loops the avatars, a character factory, an enemy class, an enemy factory, a GUI class, a camera class, and a renderer manager, an input manager, an scene manager, and a level which is nothing but a quadtree, and a ysort algo function, a 2D tilemap which is just a 2D array of 2D tiles, and a physics collision which is nothing more than a BPD tree.This can be done in like 3-4 days of work.
Shut up Cris
>downloadered and eksy off itchy
>>555313289i will make my own engine once im successful...
>>555313289Cris is gaining too much power
>>555312867>lmarenathere's now text to video rankingshttps://lmarena.ai/?chat-modality=video
>>555312840stop hitting my daughter then
>>555313553yeah but it takes too long
>>555313489i hate this guy
I have an idea.
https://www.youtube.com/watch?v=yE1Lxw5ZyXkI do feel this is the year chuds, where I can BTFO the industry.I will finally reach the skill level of Pixel and ZUN, chuddies.
>>555314040so it was you? FUCK YOU!!!!!
Cris does /agdg/ a great service by providing a small glimpse into the insanity that goes on within the mind of your average flopdev.
>>555314448Zamn! Cris looks like that??
>>555314448the man is the embodiment of gamedev it isn't always pretty
>>555314448crisdoubters have been absolutely silent since this dropped
>>555314513so like, a whole minuteI'm a crisbeliever btw
>>555314448cris hasn't flopped.
ITCH.IO IS DOWN!I REPEAT, THE ITCH.IO IS DOWN!!SAVE YOURSELVES!!!
>>555314821you can't flop if you never release
>>555312224what? just use the $20 sub lol
I made a roblox brainrot game and have 4k concurrents and am making like 80k robux a day. turns out its true the money doesn't make anything feel better. I should make an actual game next
>>555314902Works on my machine. Try moving out of your favela and into a real neighborhood.
>>555314448>>>/wsg/6080917
>>555314821You don't need to release for us to know that your game is a flop. You can't pull that "you can't flop if you never release" shit on us, Bokudev.
>>555315143ITCH.IO IS BACKI REPEAT, THE ICH,IO IS BACKFUCK YOU!!!
>>555315048My next game is going to have a 20-year-development cycle. I will just tell my mom I'm working on my game and can't get a job yet for the next two decades or until she passes away and leaves me an inheritance.
>>555315204What the fuck am I listening to?
>>555315246gifting your friends cris games could be the new steam meme. imagine seeing you have a steam gift, open it and it's pantsu destroyer
>>555315326Toady?
>>555315386https://www.youtube.com/watch?v=LDZmu5tQsCwI unironically listen to this
>>555315963>Sign in to confirm you’re not a bot
>>555314084omg that's so cute
>>555315963criscore could be a serious trend if he was willing to capitalize on it. He's been spreading his brand on 4chan for years now, he's practically a household name.
>>555315050I didn't know about the sub. I've been using the paid API key which charges your card as you use it.
When you realize how long it takes to make a single asset and game mechanic, you realize how much contempt for the craft and hatred of oneself it takes to waste your time making a bad game.
It works. Obviously.
Art progress on easter_3 based on generated unreal AI mockups with my shitty hand crafted unity art skills.
>>555316308Don't be shy. Show us what $100 of AI creds make
>>555316402When will you learn, uploading the visuals does nothing when half of your customers will buy the game for the Steam icon and nothing else. The gap between the number of units and the unique users is that wide.
>>555316554The steam page was already updated about 2 days ago with redone store descriptions, screenshots, etc. https://store.steampowered.com/app/1149490/Bokube/
>>555228093intel cards are LITERALLY worthless and dont have any working drivers
>>555316308oh well at least you stopped before it turned into a $100000 bill>>>/wsg/6064329
>>555316554It's not a loss until you sell.>>555316649>Daily wishlist additions: 0>Followers: 119>Outstanding wishlists: 1.4k
>>555316649And yet there is no YouTube. The things that are outside of the game do all of the work and you've been neglecting that as much as half of the devs here.
>>555316308MEGA GIGA ABSOLUTE MORON RETARDHE PUT HIS CARD ON SOME SHADY SITE THAT CHARGES IT WHENEVER HE CLICKS ONE BUTTONGOD SAVE US ALLITCH.IO IS DOWN AGAIN BTW!!!
What sounds worse: slaving away at a hobby I have no passion for and receiving no money or being forced to get a job where I am paid the bare minimum and I have to interact with normies all day? I have autism spectrum disorder and have been ostracized and bullied all my life and I have no reason to believe anything will change.
>>555316886alright il go link a youtube channel right now
>>555316960You forgot your bosci
>>555316971
>>555316960Imagine not having the type of autism that makes you LOVE gamedev I do it for the love of the game. Idc if I never make a penny from it. Im gonna release my game for free btw.
>>555316702the drivers are open source, point still stands
>>555315114How long did it take to make?
>>555317270I think I have the kind of autism where I enjoy complex systems and repairing things like my father but I gaslit myself into thinking I should be a gamedev. I should be repairing lawnmowers or PCs or something but here I am.
>>555317339woah, work in progress "open source" slop just like godot engine(which also doesnt work)its almost as if it takes 10-20 years to ACTUALLY make worthwhile gpus and intel barely started 5 years ago
>>555316960>slaving away at a hobby I have no passion forDo you really have no passion for games? why are you here? there's easier hobbies that make more money than gamedev, they just lack the lottery winning element>get a job where I am paid the bare minimum and I have to interact with normies all day? there are more autists with jobs than you realize. some jobs are composed entirely of such people.
>>555317628>woah, work in progress "open source" slop just like godot engine(which also doesnt work)>its almost as if it takes 10-20 years to ACTUALLY make worthwhile gpus and intel barely started 5 years ago
>>555317628so only 5 more years to go? weak argument
>>555317751>>555317813>no argument having tranny who has no fucking clue about anything keeps replyingdamn damn damn
>>555317923>>no argument having tranny who has no fucking clue about anything keeps replying>damn damn damn
>bokus face when he releases his game>>>/wsg/6070025
>>555317751>Do you really have no passion for games?I had passion for games but I have had it slowly winnowed away by the passage of time and very lackluster output. Imagine 15 years of trying to be a dev and procrastinating 90% of the time instead and the best things you have made are a breakout clone and a really basic shmup.
>>555317982more like
>>555318276>Imagine 15 years of trying to be a dev and procrastinating 90% of the time insteadI don't need to imagine.>the best things you have made are a breakout clone and a really basic shmup.well that's a shame, what would you rather have made?
>>555318276>I had passion for games but I have had it slowly winnowed away by the passage of time and very lackluster output. Imagine 15 years of trying to be a dev and procrastinating 90% of the time instead and the best things you have made are a breakout clone and a really basic shmup.
i give up, i dont know how to make my game, i cant make anything
>>555318306There is no sweeter release than death for Bokudev.
>>555213469I've made a new how to play animation for my daily word gameplayominos.com
>>555318604why? he has a 21yo gf, she would be sad
>>555318701i have absolutely no idea how to play this
>>555318972I think she's get over it pretty quickly actually.
>>555213469Lists of lists of lists of lists of lists with a little math and logic. Why on earth did I commit to this? Programming video games is torture even with the AI.
>>555319420debunked
>>555319420>I think she's
Bokudev either needs more or less ritalin.
>>555319785*I think she'd
>>555319719bro fell for LISPs kek(defun clamp (v min max) (max min (min max v)))(defun vec2 (x y) (list :x x :y y))(defun vx (v) (getf v :x))(defun vy (v) (getf v :y))(defun v+ (a b) (vec2 (+ (vx a) (vx b)) (+ (vy a) (vy b))))(defun v* (a s) (vec2 (* (vx a) s) (* (vy a) s)))
>>555319932it'd over
Aggy game dev engine okayAggy game dev engine okay
new thread?
>>555316649how have you not released your game yet? you constantly get really close to finishing, get distracted by a minor issue, and all of a sudden you've regressed back to being halfway finished.is there a word for this behavior?
>>555320303he grew up with a tiger mom
>>555320234still only page 8
>>555317628>godot engine(which also doesnt work)https://godotengine.org/showcase/
>>555320234>>555320660>>555320660