AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAA edition>Demo daysNext: https://itch.io/jam/agdg-demo-day-67Previous: https://itch.io/jam/agdg-demo-day-66>AGDG resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Helpful linksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>555213469
https://www.youtube.com/watch?v=UxmYGNJY3hU
>>555320660Neat movie but very pseud.They talk about how electric blankets are bad because you forget what it's like to feel cold.What a stupid idea. Lets throw away indoor heating and plumbing too because we don't want to forget what it's like to have to bury our shit in a hole.
say a person wants to make a game, but the person is 100% programmer and 0% artistwhat tool will let this person quickly and efficiently generate aislop for all the visual elements of the game?
>I’m getting beasted on by the AI that I fucking made
>>555321354gemini nano banana proif 3d hunyuan 3dif 2d retrodiffusion
>>555321713>steamies.jpg
>>555321354draw them with programmer art(but try your best to make things look like the thing you mean). on a grid, with labels if the art is too hard to understand). give it to nano banana pro 2. ask for art upgrade.then delete the ai image and release the SOVL game
>>555321943aidoubters got awfully quiet since this post dropped
>>555322147>aidoubters got awfully quiet since this post dropped
>made millions from a shitty walking sim>has spent it all on contractors, like Thomas Brush >has to live off selling coursesWhat the fuck is wrong with these people? Why do they risk it all for their next game? https://youtu.be/r9wAhQSm8I4
>>555322695his wife has chronic health
>>555322695
>>555322925winners win
New thread, new progress: animations for my daily word gameplayominos.com
>>555322695They believe smaller games are beneath them once they achieve a certain level of success.
Day 2 for the /v/3 Expo game jam.Nothing beats pixel art placeholders. it'll be my first game jam and solo.
>>555323457what is it about vibecoded/AI generated things that you instantly recognize it
>>555323601You know how we have the uncanny valley? People are eventually gonna develop that same sense but for AI. In a few years we're going to instantly be able to tell when something is AI in the same we instantly figured out obvious photoshops.
>AI usage: vibe coding is cool but don’t use it for assetsWhy is it okay to replace programmers with AI but not artists?
>>555324236>>AI usage: vibe coding is cool but don’t use it for assets>Why is it okay to replace programmers with AI but not artists?
>>555324252Yes, that's what I said. They allow using AI for coding, but not for art. Why the distinction?
>be me>making something for game>some design that is basically two pieces>find something that gives a basic idea of how to draw it>draw it on my own>shape isn't quite right>after multiple adjustments it is done>something feels off when i look at the other games design>remove the scaling their game has>tfw the design is exactly the same shapeYou have gotta be kidding me. Now I'm freaking paranoid I'll get sued over this one sprite I made being in my game just because someone else has one just like it. Not colored the same obviously as it's my own idea. It's when the two pieces come together that I get worried I'll be sued because it is pixel for pixel the same shape. I hate how all the easy pixel art got first dibs by simply making games during the golden age. Now I have to mess up my drawing just so I can't be sued for a design I achieved all because someone else drew something with the same design? It's not complex like say a Pokemon but it's not simple like a ball. Somewhere inbetween.
>>555324236im not saying dont use it its just very noticeable so clean it up after if u plan to sell it
>>555324236Because artwork has le sovl and only the most trooned out bleeding heart faggots can ever produce art while programming is sovless and absolute (it's hard and requires math). As everyone knows there's only good and bad code without any creative input from the programmers.
>>555324417you made this post already. kill your darlings
>>555324417just rotate the apple
>>555324424I see. Thanks
>>555324236Although in 2025, a court decided in favor of Anthropic, ruling that the use of copyrighted materials for training AI models is within fair use, many companies, Valve included, are still worried that disseminating copyrighted materials which haven't been transformed enough could leave them vulnerable to litigation. No one is afraid of artists. They're afraid of lawyers.
>>555324723>Although in 2025, a court decided in favor of Anthropic, ruling that the use of copyrighted materials for training AI models is within fair use, many companies, Valve included, are still worried that disseminating copyrighted materials which haven't been transformed enough could leave them vulnerable to litigation. No one is afraid of artists. They're afraid of lawyers.
>>555324236Artists think that only their skill takes time and effort to learn.Its such a stupid belief when it comes to gaming specifically because a game's code is its gameplay, its literally - the game - everything else is just dressing.
>releases /v/3 showcase during christmas eve at midnight>starts a gamejam right at the same time than global game jamhow are you guys so fucking incompetent with dates
I just wasted like half my week limit on two models to fix a bug and it couldn't. I just let it run without looking at it while I was doing other things but a non-programmer wouldn't been able to solve this and I fixed it by basically doing 90% of the work myself then just telling AI word for word what to do.
>>555324915If you take doom and swap out all the art assets but don't touch any of the code is it still doom?
>>555322695It's enough money to never work again and they just throw it all in like they have no financial sense. It's irritating knowing how I could be set for life and people like this just throw it all away. If I want to make a game bad enough then I can spend a portion of it, but all of it? Lol not a chance, not even half of it.
>>555324542This is a new piece of art.Unlike the last piece this one has the exact same shape. If we just grab the whole thing and use a few tones to differentiate the perspective it is nearly if not entirely identical. Why am I so freaking paranoid of getting sued! Eric has a literal chicken with like a few pixels difference! Yet I can't do it, I can't just remove a few pixels to force the "see not the same!" Because that's just ruining my art out of fear of being sued.
>>555324962So this is the power of AIWhoa
>>555325539Being so paranoid indicates you have a deeper mental issue that has to be solved before you release your game. The assets are not the problem.
>>555324723It's funny, some programmers are worried about AI replacing them or something inane; other, often less skilled programmers hope that AI will save their assess; some complain about stolen code and license violations; but most programmers appear annoyed by the constant slop-quality code spam that AI LLM usage enables. It's not fun to review, and not fun to clean up once it turns out to be entire dysfunctional. But that isn't as different as before, since dilettante programmers could do the same before. Now, it's just the volume of slop that is the issue.
Just make it exist. You can make it a million times worse and incredibly ugly later.
>>555326330It's real in my mind.
>>555325175The financially illiterate are good for the economy.
>The description calls it "skill-based" without understanding that people who buy small indie games don't want their small indie games to be "skill-based". They want simple quick-to-pick-up experiences like friendslop and incrementals. If they wanted to play something skill-based, they'd be playing Valorant/LoL/etc.I've been thinking about this alot
>>555326842start with a skill-based game like pong
>>555326887As much as I would love to make a PVP based game, I'm worried about maintaining a healthy player base
>>555324236Because AI can do assets but can't do code.
>>555326842Valorant and League aren't "skill-based" they intentionally nerf gameplay that allow for solo carries because it causes to much seethe in a team-game. When people say skill-based they mean a game that trusts that you've learned the mechanics after being shown them once and respects you enough to up to present scenarios that has failure states. Like games used to be made.
>>555327094silksong did insanely well and about half of the people who played it and then went on to comment on the internet had melties because they couldn't beat it without effort despite being "skilled at video gaming" (very indian phrase!)Just as a counterpoint.
>>555327257I don't see how that's a counterpoint
>>555327324because a "skill-based game" (by the standard established in your post) was released last year by an indie studio (2.5 people) and made millies.
>>555325162Yeah that's just a mod of doom.
>>555327094I don't think you understand what they meant about making indie games that require mastery. For example, if you made a game that rewarded mechanical skill and knowledge but aren't transferrable then players don't see the point in investing time in them because there isn't prestige attached to it. Think of something like making your own version of tetris or chess. Games that have transferrable skill would be something like an FPS since aim and movement is involved.If you do make a skill based game then it would need to be very simple and streamable like Jump King or Getting Over It.
>>555325927But a lawsuit isn't impossible anon :(
>>555327421When I said "Like games used to be made" I meant virtually every game functioned like this instead of only a handful of titles like Hollow Knight Silksong.>>555327453>If you do make a skill based game then it would need to be very simple and streamable like Jump King or Getting Over It.No you just need to make a game with transferable skills
>>555327257Silksong has more than just difficulty as it's appeal. There's exploration and presentation. It's not a unique genre either. Being good at silksong also makes you good at platformers, soulslikes, and metroidvanias. The skills you gain are transferrable to other games.
>>555327453there is prestige in beating single player "skill" games. it's why the souls games got so massive, 90% of it was the prestige of "i beat the super hard japenis gamer game!" with the setting being the other 10%
i believe in myself
>>555327648the number reverses once you beat one of them
>>555327648If you removed everything other than difficult boss fights in souls games then no one would care.
>>555327612>>555327453>transferable skillsanon... you aren't seriously thinking you're going to create a whole new genre... are you?
i played dark souls 2 because it looked cool and then forced myself to finish the rest of the series to earn respect from my gamer friendsi only enjoyed 2
>>555327756In souls games the levels are just as "difficult" as the bosses and the magic of them is you see the vision that the team had in every little thing. Like implementing the worst coop system in the world in a way that makes sense for the setting and what despairing hollows helping each other out should feel like.
i do not cater towards tryhard gamersyou will not leave a negative review on my game for being too easy because you're used to games that require 300 hours of learning before you're competentdo not play my games
>>555326703Why can't I just like make (successful) game and win bigly? Why can't I win when some them seem to just fall right into it?
Even if I made my own version of chess that's really fun players would still be hesitant on investing time into it because real chess exists. Instead of mastering my game they could do that with the real thing.Or if Bokube had no appeal other than saying it's skill based there's no prestige or transferrable skills in mastering a game like that.
>>555327879too fvcking aryan...play armoured core games, i really like them. Six is genuinely good.I would say to play kings field but even I couldn't force myself to sit through them. I would play a mod that increase the turning speed by a factor of about 10.>>555327930>the levels are just as difficult as the bossthis only applies to some very select levels from the earlier games (all of which generate endless butthurt from gamers). They really just give up at a point and accept gamers want to be able to run past everything not behind a fogwall, culminating in the elden ring "just spawn them outside the boss if they die" (widespread applause from gamers). They just refuse to make gauntlets and/or enemies faster than the player for "some reason" (it would make gamers seethe).
>>555327070this, its just shame tactics if the code is broke and ai cant fix it ur fucked, if u have 6 fingers on a hand they might not spot it even
>>555327879Dark Souls 2 had the most varied content and diverse character builds out of all of them but in terms of level design Dark Souls is about as good as it gets. Dark Souls 3 has the best mechanics and the best story/endbosses in the original and all DLCs. Elden Ring can be the best game ever made but the way exploration is extremely unintuitive where you end up filling your playthrough with repetitive and the alternative is being a walkthrough-monkey which ruins the immersion.
>>555328201i played armored core 6 and loved iti played king's field 4 and loved iti plan on playing more games in each series in the futuregreat recommendations
>>555328159Has BokuDev though about just implementing a level editor with online sharing ala' Mario Maker so the users can actually make and distribute cohesive levels?
>>555327930The reason why they're so popular is because they have multiple aspects that reward investment. Outside of difficulty, there was PVP character building and hell some channels make a living off lore videos.
>>555327436...and?
>>555328201>They really just give up at a point and accept gamers want to be able to run past everything not behind a fogwall, culminating in the elden ring "just spawn them outside the boss if they die" (widespread applause from gamers). They just refuse to make gauntlets and/or enemies faster than the player for "some reason" (it would make gamers seethe).This is true but I also think part of it is the repetitive encounters and it would probably induce a psychosis if you had to die and run through the same gargoyle dungeon 900 times because there's a Talisman that gives +4 instead of +3
>>555322925in other news, 60% of lottery winners that aren't going bankrupt would be called pocket watchers by resident /agdg/ schizo
>>555326842Good.
>>555328232i think i enjoyed 2 mainly because of the variety, the game was amazing to explore, i've never played a game with such a surreal atmospherei could tolerate everything else about the game, so i had no complaints when i beat it
>>555328303Don't give him any more ideas
What you need is a reason for players to invest their time in this attention driven economy. The rise of incrementals/second monitor games is because it takes alot more to keep a screen addict's full attention now.
>>555328583>it takes alot more to keep a screen addict's full attention now.i am beginning to believe i might not be capable of creating content compatible with the modern general audiencei will continue to make my games but i do not expect extreme success
>>555328403A lot of players started with Dark Souls and Miyazaki didn't even want to make Dark Souls 2 so when they jumped into it they expected a sequel and found it had barely any connection to Dark Souls 1 with a much more tropey setting. I'm not sure if you played Scholar or original Dark Souls 2 but the original had encounters that were structured like 5 small guys and 2 big guys in every room without the same surprise or clever placement from the first game.
>>555328651Gamers from previous generations still exist but you're racing against time. You can still create something that appeals to a niche audience but gamers naturally lose interest over time and standards get higher as they play more games.You're racing against time if you choose not to adapt while expecting moderate success.
>>555328996i'll do my thing, i can tolerate failure>>555328720i think the complaints of ds2 felt weak to me because it was my first game in the series, i simply enjoyed it for what it was, i didn't have any expectations from comparing it to other titles
Gamers are psychotic schizophrenic worms bred as slaves with low IQ who want one thing and say they want another. My game will expose this and drive them to commit suicide upon the mass realisation of their true state. I only fear they will be too low IQ to engage with the themes of my great work, The Order of the Sinking Star.
>>555328303i personally think the game would benefit from online co-opt as well.
PaddlePaddlePaddledev said that even if you make a game to cater to trends WHILE injecting some of your personality into it
>oh you're a game designer are you?>what are the storybeats and emotions the player goes through playing your game?
>>555329381if you aren't asking yourself this you're literally NGMI.Adulthood is realising he's right about everything.
>>555329135>The Order of the Sinking Star.more like The Order of the Sinking Relevancy
>>555329381>storybeatsidk what that means>emotionsepic badass power
post yfw 'ow announces Braid 2 programmed entirely in Jai.
>there are people here who were inspired to start making games after watching "Indie Game- The Movie"GRIM!
>>555329867Apologize to Super Meat Boy, Castle Crashers, Fez, Braid and Trine right now.You sit in the shade of trees planted by greater men than you.
Real niggas been chasing trends since Timmy released ZZT.
>>555329718
>>555329381Still working on enemy targeting the player. Well actually targeting the cursor for the time being because that's easier to test. Then I'll need to make them shoot where the player will be when the bullet reaches them which is going to be fun with math, remedial edition.I can't wait to eat donuts again. February 3rd is the day. Until then it's this still life shit.
>>555330052literally why were indie niggers so allergic to 3d>dude my "artstyle" is shitty internet scribble blobs so ummm ACKKKedmund mcmillan in particular needs to be quartered. He doesn't' even write code. He just has the magical jewish abilities to make people do free work for him and then to make other people pay him money for it.
>>555330294egono assetsfull DIY or bust
>>555330279most ontologically evil poster here by far. Actually deranged shit.
I have a friend that can draw static characters for me.What games could you make with static sprites outside of idle and turn based games? Gameplay focused genres only no visual novels.
>>555330352why
>>555330381Survivorslop, Tower Defense, Breakout games, Bepuzzleslop, RTS-lite (Darwinia)
>>555330560silence, tranny
>>555330384prove it
>>555330668bro what
>OotSS: CONFIRMED FLOP>mewgenics: CONFIRMED FLOP>haunted chocolatier: CONFIRMED FLOPis it time to accept indie games are dead? Literally the biggest and most influential names in indie gaming can no longer make it even with all the influence they have built up over DECADES. What do you have?
>>555330785yeah it's becoming a race to the bottom, very saturatedthere's still hope though
I have bugs that AI is clueless about
>>555323056>sate is not a valid word
https://www.theverge.com/news/771772/hollow-knight-silksong-stardew-valley-eric-barone-concernedape#commentsserious quesiton: which bug did 'ape voice in 'ong?
>>555331109britbongs will literally say "tharts ow yoo spell it" KEK go get raped and stabbed by muslims you cuck
>>555331209wtf
>>555331209It's not even a regional word
>>555331238>>555331295coping bong mutts. Just accept English is an American language now and the only reason anyone speaks it around the world is because of America's influence. Sorry but that's a fact.
That's it. I'm banning everyone in the UK from playominos.
>>555331365
>>555328651Nta but I know what you mean. Even back in the heyday (2010's) the genre I enjoyed, the game's where obvious effort was put into the gameplay, the art, the music, the sfx. It was great, yet a lot seemed to go anywhere from approx. 500-10000 reviews. Now I see game's in the exact same genre except that have a certain distinct similarity across the board in terms of art and the trailers just make it look like a constant dopamine fest. What do they get? 10k+ reviews.I know that if I make the kind of games I want to make, a lot of them will be trapped in that range, a lot seem to be between 500-7000 reviews and this is across various genre's not just the one I mentioned above. Yet the dopamine versions? 50k+ reviews, significantly less development time too. It's depressing. I know one genre's specific niche is pretty much over, if I made that one game I wanted to make it'd probably end up being <100 reviews. Feels like I have to make slop so I can make it and then work on what I want even if it won't be a huge success. Because between slop and something truly wonderful, I'd rather make the latter. Which game will be remembered between the two in the memories of those who played it but 10 years after the fact? The slop game or the game in the same genre but not slop? I want to have my game's be memorable, not just slop that gets played a lot for a month and permanently dropped and never talked about again.
>>555328996>gamers naturally lose interest over time and standards get higherOh yeah there's that too, another reason I should just make slop. Higher standards mean those high quality non-slop gamer's might want something better than what those dev's produced. And since it's non-slop, it'll be difficult to beat on artistic talent alone. Even one of the game series I've looked at, the company has progress in pixel art so much that there's no way I could compete with them in their current artistic state nor their skill level from years ago. Seems like I really do have to make slop if I want a good chance of succeeding.
If I start working on my hauntedchocolatier-like now then it will be ready for release in the golden window 3 years after the release of haunted chocolatier. It's genius.
>>555323056Pretty good game. I might be stupid because at the main menu I tried to drag the block instead of clicking on it like it told me
>>555330871wait for gpt 5.3 two more weeks sir
>>555330785>>555330852>remove steam greenlight as a quality control barrier>completely fuck up any support and promotion systems for indie games>indie games turn into mobile games but with less microtransactions>"WTF HOW COULD THIS HAVE HAPPENED????"
eventually steam will be nothing but gacha games with $10,000,000 advertising budgets
>>555329329Slopstare
>>555330785I just realized something, even Eric is making the same mistake as those other dev's who succeed once and try to go all out on the next game. Haunted Chocolatier has been in development for a long time. Even if it isn't full focus, why is it taking so long? He made Stardew Valley in 4 years and that included making an engine or whatever it's called alongside improving his art skills. Iirc he was also employed at some point. Unlike the other guy mentioned earlier or Jon Blow throwing so much money, he is more like that one dev whose game I played. Great game and then he eventually started working on a sequel, development seemed very slow and iirc he also had his own engine or whatever they're called. He eventually threw in the towel. He's rich so if you get sick of it you can just call it quits, at least sunk cost won't hurt as hard. I mean it'll still suck but I assume the dev is still rich so it's not like he has to get back to working a regular job.I seem to see this pattern of people working forever on a game even when it doesn't feel like the kind of game that would take years upon years to finish. What is causing this?
>>555332187getting rich kills your drive
>>555332187he worked on Stardew Valley fulltime for 4.5 years and his wife paid the bills for 5 years
>>555332187Every game will take longer, even with the same scope. It would be logical to assume it would take less time because of experience and skill and existing code to build on, but IT ALWAYS TAKES LONGER.And inexperienced devs don't believe this until they they're deep in development of their second game.
>>555332187>>555332389I should also add he shipped a bunch of post-launch updates not-unlike Early Access between 2016-2025 so you could say he's been making the game for 10 years or so
>>555332413it's because noobs don't know the mistakes they're making and brute force a flawed productbut the better you get the more time you spend ironing out the mistakes you noticed from your previous games, making development take much longerthis is why retardmaxxing is productive
So if you're revealing your game do you just email people who put up game trailers on youtube and gaming websites with your trailer? Do you send send the entire trailer to them in an E-mail or something as an attachment?
>>555332552I tried retardmaxxing but I just can't do it. I wasn't doing it even when I was a retard, I was always doing my best but my best when I was a retard took a lot less time than my best when I knew the "best-practices" ways to do things
I have failed university and have no other choice to drop out, my mother is screaming at me that by not becoming a doctor in law I have dishonoured the family (whatever the fuck that means in terroni land).So now I have to make a game and it must have success, there's no other way if not a commercial profit that covers the costs because there's no way I can keep even the easiest and most menial jobs.
>>555321283Oh how I love video game minded people. You take everything so literally. Don't go to school for writing, I guess.
>>555332617This is the kind of shit people WANT to know when talking about marketing but all the grifters being spammed here will never talk about this.
>>555324723Man whether its stealing from others or being stolen from its all great. I just love stealing.
>>555333263Very indian post.
>>555333303Fuck you I love thievery because I'm black. Now I'm going to steal your game ideas.
When Lethal League was a browser game I hosted a tournament for it on a big event and gave the dev a list of fighting game ecelebs to hit up on Twitter. Seems to have worked out okay for Raptor Games.
>>555330575Thanks anon. Unfortunately, none of those sound appealing to me outside of Tower Defense. I don't even play those so I doubt I'll be able to make a good one.
>>555333435Team Reptile*
https://www.youtube.com/watch?v=wOW-IU-rqNcnew branno interview
>>555333337>I'm blackNow everything starts to make sense.>>555333333
>>555333701this is a game development general, not a game developer general