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File: MVM.jpg (1.45 MB, 1920x1291)
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The Wheel has turned once again

Man versus Giant Edition

Dominions is a fantasy turn-based war game created by two dudes. One of them is a teacher.
The game combines a simple presentation with an extremely wide array of strategic options, including over 3400 units, 1100 spells and 400 magic items. Turns are resolved simultaneously, with players planning battles rather than directly controlling them. It has simplistic graphics but is easily moddable and extremely deep.
Basically, it's an autist’s wet dream of a war game.

>Our pastebin (extremely outdated)
https://pastebin.com/wjbSA98Y

>Steamgroup
https://steamcommunity.com/groups/vanheimageofvidya

>Multiplayer guide/game hosting services
>Hinaserver https://arch.b4k.dev/vg/thread/548312356/#548526452
https://hinaserver.net
>Blitzserver
https://blitzserver.net
(Dom 6)
https://beta.blitzserver.net/games
>Llamaserver:
https://steamcommunity.com/sharedfiles/filedetails/?id=1212948582

>Documentation
https://illwinter.com/dom6/docs.html

>Tools
>Mod inspector
https://larzm42.github.io/dom6inspector/
>Wiki
https://illwiki.com/
>Pretender calculator
https://zollqir.github.io/pretenders-dom6/
https://caleb-distributive.github.io/pretenders-dom6/ (website down?)
>Debug mod
https://steamcommunity.com/sharedfiles/filedetails/?id=3083231618
>Communion fatigue calculator (still dom5)
https://instacalc.com/53495
>Automatically prevent starts in all provinces with less than X connections (still dom5)
https://nixx.is-fantabulo.us/dom5ranmapnos/

>How do I change the fonts?
Replace guifont.ttf, guifont_fancy.ttf and guifont_texty.ttf in the game's 'data' folder (C:\Steam\steamapps\common\Dominions6\data)

>Fan art
https://thronebooru.booru.org

>Sloop’s Comfy Balance Mod
https://docs.google.com/document/d/1zeDyK8Zb_p4lIJ0yp3a3ikMprRkmBCWvy31_4jBen3Q/edit?usp=sharing

Previous Pantokrator
>>555998460
>>
>>557582413
>>557582872
TL;DR: You're still alive. Correct that. KYS faggot.
>>
what happened with oman?
>>
>>557593205
troon platoon demanded they redo it as owoman
>>
>>557593205
removed from the files, the next nation could be anything

(hopefully its crannog ys)
>>
>>557540254
i really like all these changes, but I see Sauromatia/Marverni Eponi horses still dont have tattoos like their riders. I understand why, since that could make them pseudo heavy cav, but it was a thing in Dom5 and DE also reintroduced it for Dom6 (and The Painted Horses Mod, but that’s a mod dedicated to it)
>>
>>557593205
It's dead jim
>>
Does NotSombre Khorn have any unique prophet shapes?
>>
New SCBM game then?
>>
>A mage that site searches a province that contains a hidden site their magic is too low to find will trigger an event informing the player that there are traces of a more powerful site of that magic path (adapted from Dominions Enhanced).
Interdasting
>>
>
- Armored ghosts gain spectral armor with ~60% the prot value of their vanilla armor (Solar Weapons is still very effective). List at bottom of changelog.
EEEEEEEEEEEE LEMURIA
>>
>>557589389
ha ha ha. I'd much rather you attempt, and fail, to bother me rather than harass IllWinter for your politically correct changes. You fucking snowflake. Go spend your time making up a new gender for you to be, or whatever the fuck you moonbats do nowadays. I hope everytime you request a change from IllWinter they decline stating "historical inspiration", and not your history of being an idiot.

>>557593425
Yeah it sucks ... we got a bunch of idiots here doing that like our bot friend. Oman would have been cool.

I'd love something native american flavored, but I believe IllWinter has expressed a lack of interest on the topic; I wonder if that's due to a lack of written sources. This is 3rd hand so take of it what you will. I was thinking of a nation with a promotion mechanic to make your sacreds, representing the idea of "counting coup" or similar.
>>
Two stalers on turn 1? Classic /domg/
>>
>>557617535
They did say they wanted to do an SA nation based on stone giants as well as a Carribean/Hodou one
>>
>>557617535
TL;DR: You're still alive. Correct that. KYS faggot.
>>
>>557616959
Isn't Therodos way worse since EA has shit for armor?
>>
>>557623094
I haven't tried the mod, but EA Therodos have better access to earth mages, and thus better access to casting soldiers of steel, which should help.
>>
>>557617535
>>557618452
KYS samefaggot.
>>
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I will be setting Jotunheim and Xibalba as AI if they do not submit their turns again
>>
A grown man spending hour after hour crying about a video game. A video game played anonymously, with no stakes or commitment. Like bouncing a ball against a wall and crying when you don't catch it, as an adult man.
I can't imagine it. These creatures live in the same world as me, and they pass as human.
>>
Please do your turns
>>
>>557626738
I'm happy for you, or sorry that happened.
>>
>>557626738
Such is the human psyche, for better or worse. We can only accept the existance of such things.
>>
>>557629963
why do you sound gay?
>>
>>557631832
It's simple, really.
I AM gay.
>>
>>557632047
was your mother a whore too, faggot?
>>
>>557632312
NTA but yes
>>
>>557632426
>NTA but yes
>>
>>557626738
That's why I'm constantly torn between wanting to put up a fight, vs wanting to completely ignore them. Especially when they care so much but don't actually play the game; complete losers they are. But I'll make a point not to shit things up like I did yesterday.

I mean, I might be somewhat obsessive myself but at least I actually play the fucking game.
>>
>>557632047
*seduction immune
>>
>>557633382
I'm talking to a wall but you keep replying with walls of text to the same fucking post over and over again for no other reason than to feel better about yourself
You are a complete retard for falling for the bait this hard
>>
Sloop, does looking for sites specify which path is needed?
>>
>>557635452
Nah I'm just bored
>>
>>557636176
Then finish your turn
>>
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>>557635397
Those homosexuals that are pozzed are "seduced" by basically anything.
https://en.wikipedia.org/wiki/Bugchasing
>>
>>557636176
Not at a computer that I can play Dominions on
>>
>>557635984
Yep
If you search with a F1E1D1 and there's a lv2 E site and a lv3 D site, you'll get two events, one telling you there's hidden E and one for hidden D.
It'll also be saved in the prov's event log.
>>
>>557636176
>>557636497
TL;DR: Projecting? And you're still alive. Correct that. KYS faggot.
>>
Do your fucking turn Murmur
>>
>>557636602
Thanks, huge T'ien buff!
>>
>>557636176
>Nah I'm just bored
Imagine admitting to trolling
>>
>>557636624
Oh I definitely got under your skin.
>>
>>557636971
TL;DR: Projecting? And you're still alive. Correct that. KYS faggot.
>>
>>557635397
It's actually formation fighter.
>>
Grip of winter.
>>
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>>557636648
pls no bully
>>
>>557636971
are you samefagging this dumb drama bs? you're seriously deranged
>>
Am I allowed to talk about Conquest of Elysium here
>>
>>557644820
Yes.
>>
>>557644820
Dorfs the best
>>
>>557644962
>>557645294
I'm a noob, only won with Baron and Troll King so far
I think I wanna do Demonologist or Warlock next. are there any essential mods besides the anti-suicide one?
>>
>>557645606
Quick start so the early game isn't utter agony
Bystander if you want to explore the planes as a late game
>>
>>557642146
I'm deranged but not for that reason. Stubbornness is such a key dominions trait, I suggest everyone develop it. The whole point of the game is to make the opponent quit after all. Why should this be any different?

>>557625131
You're the best.
>>
>>557646090
TL;DR: Projecting? And you're still alive. Correct that. KYS faggot.
>>
>>557645606
Demonologist probably requires you to make very safe summonings of the weakest demons first, until you build up a lot of demons.

Warlock has 4 starts IIRC, the air warlock is likely easiest, just have some meat shield in front and the basic air elementals will handle the rest. The circle 2 cross-gem archer summons are great. Lategame, use the gem-generating rituals.
>>
>>557625131
I'd rather you just restarted the game without them, AI from the very start of the game are lame
>>
>>557647647
No thanks, I don't want to lose my good start just because some morons can't hit e once every 24 hours
>>
Avalon is the highest IQ nation
>>
>>557652784
How so? They just seem like knight spam
>>
>>557660235
That's Brett you're thinking of
>>
is there ever a reason to not take Death 1 scales?
-.20% growth per turn just doesn't feel like it makes any difference.
>>
>>557664971
growth increases your income over the course of the game but it's not nearly as good in 6 now because of provinces having max comfortable pops. high death scales open you up to some pretty bad random events though. take the luckpill and dump growth however
>>
>>557664971
You really do end up feeling it over the course of a game. YOu can cast +growth spells to deal with it but G1 is just generally the way to go unless you know what you are giving up
>>
>>557664971
If you have old mages Death is unadvisable.
>>
>>557610498
no
the slaughterpriests gain priest and bloodlevels as they get kills though
>>
>>557669136
Maybe Khorne should be able to blood summon mages that are blind and shackled and have trying to an hero checks but it would give them a way to have a researching base that is appropriate for the lore
>>
>>557667982
Does that make a real tangible difference though?
D1 scales increase the chance each winter of getting diseased/afflicted from 15% to 16.5%
>>
>>557670946
I would rather just buff the brass boiz
seems fine
Khorne is an earlygame powerhouse with a buttload of blood income
It should be kind of hard to make the research work though IMO

like maybe an awake researcher would be the play LMAO
>>
>>557664971
Blood hunting nations can end up population-starved more quickly than other nations that aren't inherently popkill. Lucid Tactics had in one tournament a mod that repopulated provinces with little population left, giving blood nations a large buff which IIRC gave Lucid an unfair advantage by him playing blood nations in it and just going full ham on blood hunting.

Growth can also enable "going tall" instead of "going wide", which also helps in diplo, but this doesn't work as well if any opponents use rituals, items, popkill dominion, etc. that kills population. For instance, your population gain from growth can quickly be negated by one cast of black death in your capital, if it goes through any domes.
>>
stream of life
>>
Which unit would make the best wife/husband?
>>
>>557694431
>wargame
>>
>>557694431
The houri, duh+
>>
>>557696483
War is politics, and marriage is always political.
>>
>>557694431
I'd take a Oreiad that rolled a 4A.
>>
>>557694431
Alkonost
>>
>>557697359
Not generally true.
>>
>>557632312
NTA but yes
>>
>>557702996
>NTA but yes
>>
Thug spam is the most high iq strategy
>>
>>557698234
Goddamn right
>>
>>557646090
You're honestly kind of retarded but I respect the commitment
>>
Kick Jotun from brain_daMAge
>>
>>557646090
>>557705334
TL;DR: Projecting? And you're still alive. Correct that. KYS faggot.
>>
What's up with some mages having shitty robes as their armor, but others having absolutely nothing? They're clearly not naked
>>
>>557710407
The robes are heavy enough to block damage.
>>
>>557710407
some robes are thicker than others. Some might have been forgotten by the developers
>>
>>557710407
Linen vs silk.
>>
>>557710407
Shiteater being incompetent devs as always
>>
>>557664971
Just take the Growth scale chud
>>
>>557710407
Sloops addresses this
>>
Set Jotun as AI. Thank you for coming back Xibalba
>>
>>557664971
ignore the veterans, death scales are free points

If you don't outgrow your death scale you weren't going to be pankoman anyway
>>
>>557718689
Misfortune too
>>
>>557720285
unless you use pro strats

i dare the distinguished /domg/ veterans of this general to figure out the secret concept behind this build. not guaranteed to be able to expand or survive a first war. utgard

#newtemplate 117
#form "Fountain of Blood" (656)
#prison 2
#magic 2 3
#magic 7 8
#magic 8 5
#domstr 4
#scale 0 3
#scale 1 -2
#scale 2 2
#scale 3 -2
#scale 4 -3
#scale 5 -3
#bless "Enchanted Blood"
#bless "Heroism"
#bless "Heroism"
#bless "Heroism"
#bless "Heroism"
#bless "Heroism"
#bless "Winter's Gift"
#bless "Strong Vitae"
#bless "Strong Vitae"
#bless "Strong Vitae"
#end
>>
>>557720976
>not guaranteed to be able to expand or survive a first war
then it's a shit fucking build. brainlet
skip
>>
>>557721514
git gud, zero-brain
besides, that wasn't the point. try to figure out the secret concept. even though it might be difficult for a zero-brain like you
>>
>>557721961
skip dialogue
>>
>>557720976
Why not the blood bless that gives you bonus on kill
>>
>>557718689
>>557720285
It really depends on what phase of the game you are planning to win in. If you are just snowballing from the get go then death scales are free points, but if you are planning to tech to some lategame tool then growth will pay significant dividends ... assuming you survive that long. I had a recent EA Ulm game where I was death 2 fighting a growth 3 Sauromatia while IllWinter was up; after 30 turns I was down nearly 30% of my gross income while Sauro's had slightly increased. I also tend to run death 2 TNN, and while I have won a decent bit with that build I tend to be oppressively poor entering the lategame. There are times were going from growth 2 -> death 2 will get you another incarnate in your bless which is great ... but there are other times where that gets you 2-3 bless points which isn't worth it usually.

Misfortune is a little different, and I like taking Luck when I'm rushing if possible hoping for some extra gold events assuming I have good outlets for that gold. Luck is also a strong tool to break into off paths due to the event gem income. Misfortune also gets worse as your other scales worsen due to more bad events entering the event pool.
>>
>>557722607
do you need a hint?

>>557724824
could do that, the bless is not really important
>>
>>557725316
The way I see it, if you're maxxing order and have access to fortune tellers, you can justify dumping misfortune, and if you're going full turmoil there's no reason not to take max luck
>>
>>557725316
guess the secret concept >>557720976
>>
>>557725805
turmoil 3 and fortune 3 is especially good
>>
>>557725316
>were
*where
>>
>>557726709
I only seen it done for popkill nations
>>
>>557732408
can popkill nations even get fortune 3 in dom6?

one yomi player did it, and laughed in the end about how good it was
>>
>>557732727
does it give more freespawn?
>>
>>557735636
it's the generic benefits from turmoil-fortune-3. if you try it in a test game for 30 turns, it might become apparent what it's about
>>
If you can blood hunt easily (or have a mechanic that gives you free bloodslaves like Khorn or Hinnom) Death 1 into Blood Fecundity seems reasonable. A blood nation that rarely has to bloodhunt could maybe afford Death 2+Blood Vortex
>>
>>557726709
i <3 yomi
>>
>>557736745
yeah a handful of gems, and I still got bad events. doesn't seem like it's worth it
>>
>>557750923
maybe the test needs to have more territories, it should have been something more than a handful of gems
>>
Rats, do your turn.
>>
>>557753180
Yes-Yes
>>
Horde of Skeletons
>>
Are there any easy ways to mitigate evocation damage for human troops?
I really want to lean heavily into fireball spam just because I think it'd look neat, but boy, evocation friendly fire is not kind.
Obviously fireward is an answer, but needing ench5 before being able to even use evo3 effectively is a bit excessive right?
>>
>>557762684
Skirmish formation
>>
>>557762684
Chaff in the front to soak some hits before your line moves in.
>>
>>557762684
There is lesser flame ward at enchantment 3.
You can also try to arrange your troops to decrease friendly fire.
There are buffs in multiple different paths to increase precision.
Some evocations have their range increase with higher magic level, phoenix power could be used.
Some items increase range or precision.
Summons with innate fire resistance could be used.
Cheap or summoned chaff, like longdead, are less costly to lose if they die to friendly fire.
Sacred units can have elemental resists bless. Very popular in Dom5, and still popular in Dom6.
>>
>>557762684
spammy summons or cheap chaff in front of the more valuable units
>>
That is quite the nice setup there Abysia, and I'll likely need to cycle in a few new things to deal with them. All in all this has been something of a clusterfuck where I've been catching up to your tech, but thankfully our resource disparity allows me to almost brute force this. Your strategy is much cleaner than mine and I'm gonna have to tighten things up, although the game size certainly doesn't help. I forgot about that stack of gigantes for instance, but at least it was just gigantes.

Really curious what's the cheapest kit I can put on an oppressor to deal with disease demon attacks, should be interesting. I'll probably be trying a few new bodyguards like my Tyrant with his iron dragon. Iron dragons probably counter those heliophagi without specific kit, at least they would appear to me to do so. Size 10 flying tramplers with 24 prot are no joke.
>>
Which nation is based on Finnish/Suomensko mythology?
>>
>>557770689
EA Rus funny enough
>>
>>557763834
God I wish eagle eye/aim actually did anything
You can slap your mages as far forward as possible, script them to (eagle eye)(attack)(fireballx3) as close as they can be but because the ranged formula is so absolutely RNG it essentially doesn't matter.
You could have 18 precision, and because of RNG still miss enemies 15 away.
>>
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>>557770689
EA Rus
>>
>>557770689
Welcome to the Balto-Slavic family, son
>>
>>557771270
Family? I’m just an American dude who wants a comfy backwoods shaman nation to play…
>one korpiklaani song later:
My brother! *embraces you*
>>
>>557770913
The precision doesn't guarantee no friendly fire, but it should decrease variance.
>>
>>557770913
Not unless you paralyze them :)
>>
>>557770464
>Iron dragons probably counter those heliophagi without specific kit, at least they would appear to me to do so. Size 10 flying tramplers with 24 prot are no joke.
1v1 or in armies?
>>
>>557770913
anything relying on precision got nerfed hard with the transition to real time especially if you're throwing spells or arrows from a long distance. your archers and mages don't lead their attacks so the enemies just walk closer and dodge
>>
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>>557779674
Why doesn't Illwinter just change how Precision works?
>>
>>557779674
>your archers and mages don't lead their attacks so the enemies just walk closer and dodge
Are you sure?
>>
>>557779980
they said they couldn't figure out the math for leading shots properly. So there is actually an optimal level of precision in terms of chance-to-hit and it isn't the maximum possible value. You want that 1-in-9 chance to accidentally lead your target. Rather than maximum precision using the flawed shot-leading formula and guaranteeing a miss on a moving target

Though I will say that it is fucking hilarious seeing 13 arrows from a bow of war all hitting the same target
>>
>>557781447
really? i swear I've seen my dudes cast breath of the dragon at charging cavalry one square from my front line, that then obliterates and poisons my entire army because it predicted they'd be 'seven squares ahead' ie in the middle of my army mass
am I just imagining it and they really just missed by a half dozen rolls?
>>
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why can't they make these guys any good?
>>
>>557783874
I think I've seen some of them win games.
>>
MAke_it_happen admin, could I get a 4hr extension? My turn has taken longer than I expected as I'm splitting up numerous communions this turn, probably spent 4 hrs already. Plus Ermor still hasn't gotten theirs in. Thanks!
>>
>>557784490
Yup I was just looking at the turn timer and saw ermor, was going to give him a couple extra hours anyway
>>
>>557783874
Monsters are just an early game cudgel that fall off when anti-elite options come online. They're good at helping with expansion and can scare off early aggression, but lol no slots.

Titans are just sort of sad. They're the coolest option for a Pretender, but they're in a awkward middle ground between humans and monsters. You're paying a lot those extra stats when you can skimp and go with some size 3 dork and still get great paths.
>>
>>557783874
i've won with a red dragon before and a celestial lion
>>
>>557770464
it seems im actually the one behind on tech according to the old eriu graphs, and under half your size and down 4 globals. id cast acashic and see but pearls at at a premium if i ever want to chip away at these globals
at this point im a couple more bad losses away from crumbling while if i wipe everything in my lands we are back to neutral

luckily this nation has a big bag of tricks so with enough tenacity and some luck maybe i can still pull something out, i think if i had played them before i would have a lot better understanding of what i should have had ready instead of having to figure it out on the fly

maybe i should have just been rushing astral corruption and stocking up slaves like you thought, seems like it would be as good or better than getting soul vortex + some other surprises but i was going to rely on vampire lords and helios before my blood vortex got taken away

still a couple turns of good fights ahead!
>>
>>557783874
Too many chassis that all compete for the same role. Dude that can chop through chaff with gear and dude that can chop through chaff without gear, respectively.
The immobiles specialize in their start path. Demilich specializes (or did, before it got nerfed, maybe still now) specializes in absolute efficiency in bless paths and dom score at the expensive of absolutely everything else). Dom2s don't specialize much but there's not many of them and they're not that interesting, so you don't really notice that no one ever uses any particular one.

As far as monsters specifically for a countervailing example, the soul doggo has an interesting niche with its unresistable soul steal melee attack. Its extremely niche, but you don't have to think up a reason to use it, you can come to that conclusion inherently if you have the problem of "I need a way to kill otherwise unkillable SCs".

I can't actually think of a countervailing example for titans. Part of that by paying so much for the ability to kill shit with gear, which is in of itself quite niche, you end up fairly inefficient at whatever niche you do try to get out of them.
>>
>>557789720
>Dom2s don't specialize much but there's not many of them and they're not that interesting
Woops meant dom1. The human-ish mage chassis.

Anyway I think the solution is let the titans being titans come "for free" and give them a niche strong enough to justify their cost. Let them cost a shitload, give them a powerful niche, and let the fact that they're titans be an added bonus.
>>
>>557783874
A few of them are solid choices. The titans who come with decent gear out of the box, extra attacks, extra slots and/or good SC paths (see Devi of Strength, Asura, to a lesser extent Desert Sun Lord and Innana there) all make for strong units that scale up with your construction. I've won games with 3/4 of these examples.
The monsters are useful if you need their help to get a strong expansion and they have enough prot and attacks to be relevant in a first war. Golden Lion, Dracolich and anything with over 24 natprot + regen will guarantee you 12 extra provs, and something with a ton of attacks and/or breaths like a Drakon will shred most rushes.
The real problem both share is how many conditions I listed for them to be good, which means 90+% of each category are outclassed, useless fluff choices. There's nothing to be done about this problem in vanilla given Illwinter's design philosophies. I guess playing a Divinitus game fixes this but introduces it's own slew of wild imbalances.
Another titan specific problem is how they need to be dormant to be most relevant which screws up blessing choices; either take power incarnates that aren't online for expansion, take a weaker nonincarnate bless than an imprisoned would provide or take player war blesses like unholy/magic weapons (hope you're playing a strong nation that can expand well with nobless). A lot of the tryhard crowd like over at Lucidcord play with trusty research which lets you allot starting RP into personal stoneskin/regen turn 2 and allows the good titans to expand while holding awake incarnates.
>>
Solium Inferum anons, is there any point to not spamming the ever loving fuck out of the Elocution?
>>
>>557786056
how do you keep the red dragon alive? the only one i've been mildly successful with is the earth dragon because i can get hard skin for him
>>
>>557798914
I transition over to using heat from hell and summon fire eles
>>
>>557770464
>I'm gonna have to tighten things up, although the game size certainly doesn't help
You could make peace with Sceleria, that would free up a front for you
>>
>>557800890
sceleria accepting peace basically forfeits the game if he cant throne rush
>>
>>557800972
How come? Sceleria isn't able to do much against him right now anyway.
>>
>>557801453
he won't have the advantage of a split front for round 2
>>
>>557801565
Well, maybe all the fence-sitters should finally join the war against Phlegra then. Plenty of potential fronts there.
>>
>>557801839
then they would be bailing out abysia and sceleria in favor of killing phlegra, which side of that do you think scales better into turns 70+?
>>
>>557801943
The one with 4 globals up
>>
>>557802282
i agree, the person with the most resources that is currently clubbing to death 2 upper/mid tier powers in a 2v1 is probably the most dangerous going forward but not everyone will come to that conclusion
>>
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I've seen people say this guy can expand, but it's never worked out when I try it, what am I missing? Whether I take regen or hard skin he just goes down too quickly
>>
>>557802460
I'm sure he would make a decent dormant expander. With personal regen, one of the skin spells, blacksteel fullplate and a good weapon, he should be able to live through non barb provinces.
>>
>>557789373
Well I meant more operationally than strictly RP totals. You clearly had a set of tools ready to go, meanwhile I was pursuing some vague idea of pressure hoping to adapt to what you showed; the distances I need to move forces into theater also slows down my tempo. Wiping the forces I have in your lands wouldn't put us back to neutral, you'd probably need Sceleria to do the same before that would happen. As it is I decided not to pilfer that front for yours, as while I've taken more of your land you are also providing significantly more resistance.

I have some ability to mitigate astral corruption, but it was one of the things I was truly worried about ... far more than burden of time or similar. I decided that I wanted to win this game with a bunch of wars instead of throne rushing, which is also the reason that I started wars with 2 different players without a huge alpha strike. DESU, I should have just sat, hunted while rushing to some lvl 9 tech, probably ghost riders but maybe artifacts or a global.
>>
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I didn't know what to draw so I drew this /domg/
>>
>>557802460
Hard skin is wasted on him, he can cast ironskin.
You would need some armor, at least the 17 prot blacksteel plate, a regen bless and a way for him to kill indies, even if it's just two magic swords. A point of reinvig bless would help his fatigue, too.
Not something worth doing in vanilla, only barely worth doing in sloops if you have cap gem income of E and another gem type that can forge two 1h weapons. He's better taken dormant.
>>
>>557789720
>>557789981
If you want to cast massive spells without a communion, like master enslave, and also put as much MR-penetration gear on them as possible, then titans or mindless, innate spellcasting, humanoid chassis like bronze colossus or colossal fetish, are probably your best bet. Human pretenders are very vulnerable in hostile dominion, titans slightly less so.
>>
>>557804443
Are you stupid?
>>
>>557790271
>The real problem both share is how many conditions I listed for them to be good, which means 90+% of each category are outclassed, useless fluff choices. There's nothing to be done about this problem in vanilla given Illwinter's design philosophies.
This is The Truth about this game and some people will actually argue against it, thinking that Illwinter has a Perfect Vision(tm) of the game and disrupting it gets you AWAY from balance, not closer towards it.
>>
>>557808337
DANUGI BOLAS :DDD
>>
>>557816160
MUNAT :DDD
>>
>>557815693
I like the Divinitus mod for this
>>
>>557803586
If there are still indie provinces left by turn 12 then your neighbors have fucked up
if it can't blind expand turn 1 with the help of your starting army (preferably all dudes with bows or javelins to keep you safe from barbarians or unrouting undead) then I don't want it
>>
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>OneAge_vSCBM_v6.30-Zemaitia.dm
>Changelog
>"added Zemaitia"
>Look inside
>No Zemaitia
Sloop waht hte fcuk?
>>
>>557815693
illwinter does indeed have the Perfect Vision(tm), but balance doesn't really come into it.
>>
>>557826789
Lel
>>
>>557827773
When will the next patch be...
>>
>>557833363
Thursday
>>
>starting army is so shit i intentionally suicide them turn 1 into a random province just to have an extra 50g on the next turn

anyone else?
>>
>>557826789
fug
>>
>>557837126
I think its nearly always better to piece out the starting army for lance catchers, save it to throw at high attrition provinces like barbs, or use it to patrol your cap and any early expansions that roll high unrest.
>>
Blitzmin and Hinamin, could you delete
>One Age vSCBM (6.30 Zemaitia)
from the mod list so I can reupload it? It does not, in fact, contain Zemaitia.
>>
>>557815693
noooo umm uhh you can't strive for balance because ummm uhhh some games are MEANT to be unbalanced!!!! balance is actually a bad thing!!!
>>
>>557843208
Done
>>
NotSombre, I have played more Khorn and have more things to talk about:
>Slaughterpriests
Your early game bread&butter. I like that they are fast to recruit. I like that they autobless (though they don’t “bless themselves and their fellow soldiers” like Ind does) a bloodbond/Fortitude/Air shield Bless is sorta needed so they can actually make it to the enemy and start life-leeching and reinvigorating your troops. Enchanted blood bless ensures their exsanguination doesn’t kill them and I would recommend it. With an Inspiration bless they became the main early game army leaders, letting Aspirants actually go in and farm xp.
Their biggest problem, once you run out of indies to farm, is that, unlike everyone else, they don’t use the Promotion system, they have a specific number of kills (melee kills?) they MUST do otherwise they WONT evolve, heal afflictions and gain Priest and Blood Levels and there lies the problem: by their 4th battle, if they didn’t get any kills, they are crippled or limping and won’t ever get any more kills, because the battle is over before they reach the enemy. That is, if they don’t die to cav or arrow spam first. Aspirants share this problem, but you just use bodyguards and they ascend just fine. In fact, bodyguards are nearly mandatory for every Path of the Champion commander except for Chaos Lords with their bloodcrushers. Except Slaughter priests will still be left behind because they won’t get kills, their bodyguards will.
TL;DR give Slaughterpriests +1-2 base combat speed and 1-2 Affliction resistance so they can maintain their gimmick of needing kills, instead of xp to rank up. Maybe also write specifically how many kills each priest rank requires? I am ashamed to say that in all my testing I only saw a Holy2 Blood1 Slaughterpriest at the highest level, they just cannot keep up with the heavy attrition rate.

>Demon Prince
Promoted Princes get Holy 2, but summoned ones are Holy 3. Why?
>>
>>557851307
Crazy idea: Try putting flight on them
>>
>>557855314
Eeeeh…. Flight+Fortitude+Bloodbond might work, but that’s a hellbless and a half, however, Khorn really doesn’t care about Temp Scales as much… but that would only be possible with a dormant Pretender
If you go Awake Flight+Bloodbond that might work… worth a try
>>
>>557848297
Thanks, now can you delete SCBMv1.11 too? Since I'm updating a couple things in the Steam version I'd like to keep it consistent.
sorry
>>
Nations for this cringekino vibe?
https://www.youtube.com/watch?v=MjCJGuKeLWA
>>
>>557856029
Done
>>
>>557858565
Thanks man
>>
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>>557856623
Ye olde days of Dom 4 mods, Dalkrin being hilariously some of the best grimderp I've seen
>>
>>557859048
Based anon, I've tried to find this pic over the years and never could. The modder removed that hero years ago.
>>
new game with new sloops version when
>>
>>557862657
We just had 20 player game start not too long ago but I can make a sloops game if there's interest
>>
Honestly I wish I had more to micromanage. I'm not the only one that finds it relaxing, am I?
>>
>>557872501
Singleplayer or multiplayer?
>>
>>557875808
Single player, multi-player is a tad too involved for me.
>>
>>557782814
no, you misunderstand
units try to "lead" their shots
they just suck at it
>>
Sleep Ray
>>
Gnight /domg/
>>
Curse of Blood
>>
I can use air magic irl
>>
elf fatigue
>>
New game?
>>
>>557917752
Saturday
>>
>>557589243
Stop turning the wheel, I can't sleep...
>>
>>557589243
*Casts orgy*
>>
>>557931986
Plague
>>
Personal Ironskin
>>
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>>557878889
Do you like space?
Want to worry about whether your new torpedo ship line is equipped with cannons of the correct diameter for your missile stockpiles, and the targeting systems are equipped with the appropriate kind of laser sensors with the right resolution level for their task?
Did you accidentally fatfinger a digit and the torpedoes you've been producing for two years are slightly too large for your cannons?
Are you going to adjust the size of your torpedoes so they fit? It's gonna take you a while to rebuild your stockpile. Would be easier to make new cannons.
But new, slightly larger cannons will make your ships too heavy because you already built them as large as they could within the tolerance of the stardrive system, so your ships won't be able travel between star systems unless you also make the stardrive bigger.
But the bigger stardrive is going to need more energy than your on board nuclear reactors can provide.
But additional reactors are going to need more crew, and therefore crew support systems.
But all of that together is going to increase your mass a lot, so you'll need a bigger stardrive.
Don't forget the retooling costs and times for all your factories.

Sounds comfy? Check Aurora 4X. It's pure autism
>>
>>557947728
SPAMMMMMMM
>>
>>557947728
How about children of a dead earth
>>
>>557951518
Nice, but not a lot of replayability.
>>
Emerald knights.
>>
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master_of_MAgic Shinu please stop taking all 28 hours on the timer to do your turn
>>
>want to grab Str buff for sacreds since no sacred mages and reinvig doesn't really help sacreds
>awake pretender fatigues out too fast without reinvig because the retard spams stone shards a half dozen times before reaching the enemy, becoming a problem if he doesn't kill enough barbs to cause a route before hand

what an annoying choice
>>
Summon Ghosts
>>
>>557971265
>hold hold hold hold hold attack
>hand him a bow and have him fire instead
If he's innate caster you're fucked
>>
>>557971265
reinvigoration can help sacreds against rigor mortis, swamp penalty, temperature penalty, curse of stones, fighting that lasts for a long time, stellar cascades, etc.
it can also be useful for possible phoenix pyre casters like dust priests
>>
>>557971265
if you have really high earth magic level like e8+, the fatigue cost of earth spells should be really low, like 4 + 2x encumbrance

while it doesn't matter, flying shards damage and projectile count increases with earth magic level
>>
>>557977923
Who actually uses flying shards
>>
>>557980125
it's a bad spell, but it is one option the AI can pick randomly to deal damage

I wonder how an e10 colossal fetish would expand, autocasting flying shards
>>
>>557971265
Blood surge
>>
I did not understand how legion support works, I thought both the defender and supporter had to be adjacent to the attacker. This is dicey now.
>>
>>557980863
I've been testing an E6 CF with the Trust Research mod to always start with Alt1.
He expands fantastically because then the AI will only alternate between Shards (range or enemy has no shield) and Fist of Iron, which utterly obliterates anything that dares get close (6 40 damage attacks in a square that can easily evaporate any elf asshole no matter how much def and glamour they have since it ALWAYS hits as an AoE)

The big issue here though, once you get any further research the retard will stop casting his instant-death fist spell and instead start spamming shitty fucking Earthmeld at Alt3 and will NEVER cast FIST again.
So you have to be extremely careful not accidentally research something that makes him go from unkillable psychopath to utterly useless instantly.
>>
>>557985270
What are you trying to do, attack a site?
>>
>>557947728
My ex was really big into this game immediately prior to having a psychotic break. It's pretty fun.
>>
>>557987324
that's smart and hilarious
>>
Army of Gold
>>
>>558004706
Army of Mold
>>
>>557941630
Doesn't matter, still had an orgy.
>>
>>557987324
What does trust research do
>>
Would you rather have
a non-mage commander
or
5 more dudes?
>>
>>558015703
Depends on how good your construction is
>>
Thinking about it, a thug sieging a fort would be pretty badass. Imagine one guy just sitting in front of the gates while the entire enemy army cowers inside.
>>
>>558018736
Hence why it's useful for them to lock down forts
>>
>>558018736
Why would an army fear a thug?
>>
>>558019948
because his flesh is highly tempered
>>
>>558019948
Because he has great hair.
>>
>>558019948
because the army doesn't think it can counter whatever the thug has, or fears a magic-phase trap
>>
>>558015637
Trusty Research lets you assign your starting 150+(50*M) RP on the first turn instead of it being random by giving you temporary commanders with 50RP that only exist for 1 turn.
So you can, for example, be guaranteed to have Alt2 for Personal Stoneskin on turn 2 (1? do turns start at 0 in this game?)
>>
>>558019948
Because he can cast Personal Foreskin.
>>
>>558029442
Hinnom won't like that...
>>
>>558027983
Oh thank fuck
>>
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>>557987324
>>
>>558039902
Based
>>
Well I feel better about accidentally giving the merc Dagan (the sage) some gear that I couldn't remove. I had done so after putting in nearly 90 mins of work a few turns ago and said screw it. FWIW I think I would have secured this kill, but got somewhat lucky it happened quickly before enough PD died to consider hp routing. Still quite the funny battle log.
>>
Anyone who hasn't seen it before might be surprised, but Life for a Life does not automatically mean you can kill Phlegran Tyrants, although it does serve to prevent a full buff cycle. However if well kitted it will normally take a decidicated anti-phoenix pyre thug with axe of hate or similar to secure the kill.

Things go even worse if I bring along 5 gigantes bodyguards, but that does limit my overall map mobility.
>>
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>>558046669
Just wait till Abysia gets to blood 8, then you're gonna get it! And your magic resistance gear won't save you either!
>>
>>558048352
LfL is blood 8
>>
>>558045821
>1 cast vs 21 MR
Unlucky
>>
>>558048427
Oh. Then he should use Infernal Prison instead, at least that one doesn't check against mr.
>>
>>558048696
Warlock apprentice is 1s 2b, infernal requires a f path. Looks like this is a thug raid on a blood hunting province?
>>
>>558048864
Ah, that might be the case.
>>
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>>558039902
kek
>>
>>558048696
>>558048864
That was my original thought too, but I've had issues in practice getting either Infernal or Kokytos banishment spells to work as I desired, mostly because of the range issues and lack of willingness to cast offscript. I have some ideas of possible setups, but its a decent bit more involved than having 2 casters on site. You need some disruption, but also suffer from the problem of trying to move forward quickly and cast blood spells as the slaves move at normal human speed, quickly getting out of range from your caster.

While I haven't had the chance to check, I'm curious if a fully kitted Tyrant with ring of regen could possibly survive in Inferno long enough to return.

In other thoughts I'd love a 5B item that increased the range you could "use" blood slaves from, I think it would open up some cool niche plays. Although its possibly too much prep for too little gain.
>>
>>558050941
attack
attack
attack
send to inferno
send to inferno

it's not that hard
>>
>>558045821
Wow that is incredibly unlucky
>>
>>558054467
If your caster is too fast they'll get in front of their blood slaves, and if I bring literally anything else alongside on attack closest then your caster is dead too unless you have a screen. These problems can be solved, and relatively cheaply at that, but they are still issues that add complexity to your setups, with possible counterplay based on the particulars of your setup.
>>
>>557987324
>Fist of Iron
Are you sure that it has AOE, not merely increased attack skill?
>>
>>558045821
>>558048546
>>558055639
21 MR isn't sufficient. One heliophagus used to have 24 MR. Maybe the iron dragon stuff was diplomancy by Phlegra to try to convince Abysia to take off some MR gear.
>>
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>>558057925
It's treated as a ranged attack, so defense doesn't help
I'm not sure if it is even actually effected by miss chance in a square (ie 50/50 chance to miss if only a single size 5 is in the chosen square)
>>
>>558057925
It's not a buff dumdum
>>
>>558058319
They swapped out meteoric armor for elemental armor, which is partially necessary to deal with all the elemental threats I can put out with oppressors. Unfortunately its hard to kit for acid res, which means there should always be a hole in the resists assuming I have W random oppressors on scene. I got a bit lazy with my defensive scripting and didn't have enough oppressors on advance and cast, so it is possible I lose that one.

Between that and me mindhunting out a bunch of bottle assassins I think this is clearly turning the corner; nevermind me dumping a bunch of leprosy on that large Abysian stack. Yes Abysia has strong blood for disease resistance, but I don't think that makes too much a difference.

At least Sceleria decided to do bane venom charms / harvester of sorrow stuff during siege defense; that'll slow me down a bit as I rebuild my siege chaff for faster sieges.
>>
>>558046669
Disrupting the buff cycle due to going berserk is pretty good, honestly. Once berserk, one lifelong protection might be sufficient to keep the tyrant distracted a lot, dependent on gear. And then after a few life-for-a-life casts, maybe script a lot of casts of horror mark, without summoning a horror, in case Phlegra sends a mindless golem. Maybe a communion set up for being fatigue-neutral and soul slay would be good, since it negates phoenix pyre, and if the tyrant is distracted by imps, there may be a lot of time to use soul slay.
MA tyrants also don't have recuperation, so if Phlegra doesn't have Gift of Health or sinilar items, a single thug with eyecatcher and maybe a luck-item, can end up being very annoying, and buy even more time for the soul slay communion.

The helpful aspect of horror marks is that they will still be present, even if the tyrant is not killed.

Mind hunt could also be helpful, if there are no sneaking astral mages.

Honestly a lot of fun options.
>>
>>558058319
It was a less than 1% chance and he hit it on the first cast with a mage that had dementia as a nation with no natural S access. It's just unlucky
>>
>>558046669
>However if well kitted it will normally take a decidicated anti-phoenix pyre thug with axe of hate or similar to secure the kill.
Not if the buff cycle is disrupted, there are astral mages that script a fatigue-neutral communion, the tyrant is solo, and there are enough lifelong protections. The tyrant will be indefinitely distracted and the astral mages will have lots of time to use soul slay. Or enslave mind, for a more fun outcome.

Plague of locusts could also be fun, they are flying, though I don't know if poison is removed upon resurrection with phoenix pyre.
>>
>>558059149
I never claimed it was, though my wording may have been off.
>>
>>558059082
I am guessing it is not AOE, but has precision 100, and that is why it doesn't miss. I think the software implementation is poor then, especially for the special case of a titan with innate spellcaster. But it might be too much work to change how it is simulated.

Air shield might protect against fists-of-iron, on the other hand.
>>
>>558059186
Phlegra confirmed dishonest diplomancer.
>>
>>558063702
Isn't it more like 3.4%? Just needs to succeed once. And MA Phlegra can forge rune smashers. And it is not unfathomable that Phlegra found sites with astral mages, allowing for forging more MR-pen gear.
>>
Today in Order 1 Misfortune 1
A free Walled City on top of one of the good farmlands.
>>
>>558065579
For 24 vs 24 starting at 11 vs 21 it needs the 11 to roll 6 6 + anything and the helio to roll 3 or less, so 1/6 1/6 1/2 (+passing dementia check to even have the chance)
Being that the nation doesn't have natural S access there isn't that high of a probability in the first place that any random province will even have a mage capable of casting SS in the first place (teleporting on it doesn't work since helio is invis), and this was a mercenary mage so the likelihood it has +pen gear is even less still
It just seems incredibly unlucky for the helio player
>>
>>558067123
The probability of astral mages is higher if Phlegra has found a site that lets astral mages be recruited. And Phlegra also has golems with pen-gear >>556530892 >>556571119 .

As for probability, it's probably easiest to look up a table https://illwiki.com/dom5/dominions-random-number , or make a script to estimate numerically the probabilities.
>>
>healers won't heal mercenaries
Well, rip that mage
>>
>>558071967
Wdym
>>
>>558063231
I agree with all of that, and have been building a small N bank just in case I want to try for gift of health later. The LLP or chaff source can work for a while, but if that's a D2 Tyrant burning D gems for soul vortex I don't know if a single LLP, or even multiple, is enough to stall until twilight; LLPs supposedly stop summoning a bit before Twilight but I haven't personally witnessed it. On the whole they are a good bit worse than in D5, but they were overpowered so now are probably just good.

>Mind hunt could also be helpful, if there are no sneaking astral mages.
I had a 19MR Tyrant get blown out by mindhunt, now I'm rolling 23 MR at the minimum out of battle while also having a few stealthy S mages. The turn I got blown out caught me by surprise, although it really shouldn't have. I responded by teleporting in a bunch of S3s trying to intercept any mindhunts, loading them with enough gems for returning. Unfortunately at least 1 case teleported in without a battle then was killed by a subsequent disease demon without being able to cast returning.

Horror marks are a neat idea that I've had trouble applying in practice. We all had the dream of horror marking a demilich or similar, but you need a ton of marks to be really effective which is quite hard to do.
>>
>>558071967
Even in the fantastic, grim world of Dominions, navigating insurance policy is a nightmare. Those mercs just weren't covered by your nation's healthcare system.
>>
>>558074051
>The LLP or chaff source can work for a while, but if that's a D2 Tyrant burning D gems for soul vortex I don't know if a single LLP, or even multiple, is enough to stall until twilight; LLPs supposedly stop summoning a bit before Twilight but I haven't personally witnessed it.
But that is where the life-for-a-life cast causing berserk and stopping further buffs after phoenix pyre comes into play.
>>
>>558074051
Diplomancer confirmed.
>>
>>558076298
Yes, but the LLPs will stop summoning after round 50 or so, so if I had soul vortex up its quite likely I'd get through the imps before Twilight once surrounded, and my kit will allow me to survive just imps. In many cases the lowest commitment way of killing phoenix pyre SCs is waiting for Twilight to strip the phoenix pyre, but that means you need to stall. Ironically I find that howl works much better for this than other solutions besides mists of deception or fields of the dead, despite the wolves providing fatigue/hp to the soul vortex. If you are throwing some counter-thugs into the mix then the LLPs will be fantastic of course, but I think non S or G mages will need to wait until Twilight for the kill.
>>
>>558078483
>Yes, but the LLPs will stop summoning after round 50 or so, so if I had soul vortex up its quite likely I'd get through the imps before Twilight once surrounded, and my kit will allow me to survive just imps.
How will a tyrant get soul vortex up, if it just cast phoenix pyre, was hit by one or more life-for-a-life, and has now gone berserk, preventing any further spellcasting?

Are you using diplomancy?
>>
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i'm really going through it guys, sorry if i get really slow with with my turns, and set me to ai if i really hold the game up
>>
>>558080976
My bad. Guess I'm just as blind as one of my Tyrants who failed a rather comical MR roll this turn.
>>
>>558083706
>34
Now that is genuine bad luck.
>>
Another unfortunate issue is that rabbit foot charms don't activate until the end of the following turn, so you can't give a Tyrant a rabbit foot charm then head into combat immediately hoping to eat the first life for a life to maybe get another spell out of the buff cycle; you need to wait an extra turn. That's what was so nice about Abysia dropping multiple which guarantees at least one getting through. Life for a life is also rather good at not getting distracted by extraneous units like call of the wilds or winds, but even it can occasionally prioritize proximity too much as I understand it much like other evo.
>>
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tfw the blind turn 1 expand pays off and gives you the resources and exact gold needed for turn 2
feels good man
>>
>>558083664
If you need extra time just ask anon
>>
Shit and I thought I was doing good in Solium Infernum
>>
>>558090531
yeah ok i'll make a post if i need more than 24 hours, thanks
life's a bitch, gonna go sleep it off for now man
>>
Gnight domg
>>
>>558097854
bro is trauma dumping in the gc
>>
>>558084509
I realized they don't work during the following magic phase (don't tell ANYONE how easy it is to ignore the dome traps) but thought they'd turn on during combat.
>>
Is there a way to add a permanent enchantment to battlefields on maps
>>
>>558123610
Perpetual storm might be an inspiration, but I have no experience with modding in Dominions.
>>
>>558124681
Shit, wait one
>>
>>558106479
this game goes very hard
love from kazakhstan
i hate women so much it's unreal
>>
>>558116248
I don't think that works vs the dome of corruption effect as I haven't observed that, but the interaction with domes is one reason I don't see a big need to fix the rabbit foot charm behavior; at least now it requires a bit of preparation. Its also nice to have an elemental armor you can throw on someone to quickly get 30 FR + CR to ignore domes that way.
>>
Black Death
>>
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Yo NotSombre warhamanon, the Kislev wagons are quite disappointing. They melt too damn fast. They trample their way into the enemy and explode.
The wagon is essentially stated as a horse with a 50 HP. I think abstracting the horse away and making it a proper tank with some more armor would help a lot.
The war wagon sub-unit specifically has a final protection value of 23 in the head and 16 in the body. It'd make more sense to flip these values around. First, it doesn't benefit much from 23 head armor because it's a size 8 unit, so anyone able to hit the head isn't going to give a shit about armor anyways, but a handful of ko-oni are still able to get through the body with ease.
Second, the wagon is pictured as an open carriage, with an elevated platform and armor on the sides and below but no ceiling. I'd expect it to be useless against other large enemies that can hit it from above, but very resistant against human-sized units without superhuman strength.
It's got a shitload of attacks but they're normal human attacks, so the whole unit is simply not useful against big mighty enemies. I'd expect it to be good at tearing through small forces, though. Pun intended
>>
Thread diplomancy.
Thread necromancy.
>>
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XIBALBA!!!
>>
>>558149343
Some elephants and chariots in vanilla have multiple riders. Does the wagon have multiple riders?
And some units, like royal mallqui, have multiple mounts. Though the avvite chariot models two horses as one large horse with extra HP.
>>
>>558149343
>why can't my cheap as hell trampler kill entire armies on its own
>>
im a new player, what scales should i use?
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>>558150720
Yes it does.
I'd rather have less attacks and more robustness, though. It would be pretty cool to have something that works like an actual placeable field fortification.
Just go ahead and get rid of the horses. Combat speed 0. Maybe couple cheap attacks. Just a portable wall.

>>558153069
>95 gold
>115 resources
>86 recruitment points
Sure it's nice to get 4 spear and 4 bow attacks with it, but considering the kind of shit other factions get for half of that cost, I'd rather have them get a cool niche
>>
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>>558153939
>>
>>558154297
should have thought haha, what are your favorite factions? mines bandar log, monkeys are fun
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>>558154097
Kislev's cool niche is that everything and their mother comes with a ranged weapon and it's not like the other human factions' war wagons are any better. Also, free sacred bears at every temple.
>>
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Alright folks, it's time for another spot of divegrass! Day 3 of the Luigi Circuit is ongoing, and right now /psg/ and /lcg/ are preparing to play each other, then after that comes our match against /ksg/. If you want to watch, the link is as always https://cytube.implying.fun/c/vgleague
>>
>>558153939
Multiplayer or singleplayer?
>>
>>558154097
>It would be pretty cool to have something that works like an actual placeable field fortification.
>Just go ahead and get rid of the horses. Combat speed 0. Maybe couple cheap attacks. Just a portable wall.
That would be interesting, but the wagon and its riders might also become a sitting duck for enemy evocations, and the AI would probably not be smart enough to dismount the men and charge or flee, if it even had the options and mechanics to do so.

Does Kislev have mages suitable for enchanting the wagon, increasing its ability to survive? Iron skin, ethereal, regeneration, etc.?
>>
>>558159937
Hopefully we win again
>>
>>558153939
turmoil 2
death 2
misfortune 2
it will help you get used to the game
>>
>>558162230
Nah, just straight up Hussite wagons. Deploy on the map and they just stay there blocking the way. Just give them a couple spear or arrow attacks if you really want to but that's it. The rest of the army provides the attacking power.
There's solid glamour, water, and nature magic. S1 too. E1 on a slow to recruit mage
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>>558163746
Ethereal, regeneration, quickness, gift of formlessness? Some luck sprinkled on top?
>>
/ksg/ manager here
Good game old timers
>>
What is the most fairypilled nation?
>>
>>558083664
Spend less time gooning to Sylveon AI gens on /trash/
>>
>>558167078
Zemaitia or Eriu
>>
>>558167078
Tir Na n'Og
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>>558167078
There's no little winged fairy nation, they only come from the Summon Sprites battle spell, the Faerie Court summon and from one of the Fay Folk.
To spam these spells, you want TNN, Eriu, MA Man or Zemaitia.
>>
>>558167432
>>558168252
Will try them in order going from EA to MA to LA
>>558169049
>There's no little winged fairy nation
Terrible
>>
>>558170251
If you really want to spam the fay spells, remember to have a pretender that has at least glamour 5, or plan for some other way to get glamour 5, and go up to thaumaturgy 7 for the glamour-gem-generating global. Also do site-searching, of course.
>>
>>558167078
MA Ermor
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>>558171135
Is it any good?
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>>558170251
Any nation with N1G1 mages can temporarily become one
>Spam Dreamspools
>Get Conj6 for Summon Sprites
>Bring a dozen N1G1 mages to cast it

Boom, 100 tiny fairies every combat.
Would probably be hilarious to use against MA Ulm
>>
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Nothing personal kid



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