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>What is /crpgg/?

A community dedicated to all past, current, and upcoming Computer Role Playing Games Such as:
Arcanum, ATOM RPG, Avernum, Baldur's Gate 3, Black Geyser, Clair Obscur: Expedition 33, Colony Ship, Deus Ex, Disco Elysium, Divinity: Original Sin, Dragon Age, Drova, Encased, Expeditions, Fallout, Final Fantasy, Gene Forge, Icewind Dale, Jade Empire, Life is Strange, Might and Magic, Necromancer's Tale, Neverwinter Nights, Pathfinder, Pillars of Eternity, Planescape: Torment, Shadowrun, Shenmue, SKALD, Solasta, Solasta 2, Sovereign Syndicate, Starfield, Star Wars: The Old Republic, The Elder Scrolls, The Age of Decadence, Temple of Elemental Evil, Tyranny, Ultima, Underrail, Vagrus - The Riven Realms, Vampire: The Masquerade – Bloodlines, Vampire: The Masquerade – Bloodlines 2, Wasteland, Wizardry, and many others.

Newly Released: Esoteric Ebb, Banquet for Fools, Stellar Tactics

In Development: Altheia, Zero Parades, Rakshasa,
Underrail 2, Solasta II

>Recommendations:
https://files.catbox.moe/gx6f4u.png

>Computer Role Playing Games Resources:
https://pastebin.com/NEvHHATe
https://monkposter.github.io/community.html

Previous >>563109765

>Thread Question
Will you play the inevitable CRPG with infinite LLM generated companion dialogue?
>>
This one was earlier so I guess it wins
>>
>>563238251
>tq
They'll be written by LLM long before the LLM can dynamically respond so what difference does it make?
>>
>>563239916
Devs do concept boards with google images with inevitably includes AI generated stuff = okay.

Devs do concept boards including their own AI generated stuff = evil.
>>
>Will you play the inevitable CRPG with infinite LLM generated companion dialogue?
No? what would be the appeal? I want human written characters, even if they're limited in interaction
I'm not interested in talking to Grok the half orc barbarian or Jeepeetee the whimsical kobold bard
>>
>>563240124
>I want human written characters
That's what happened to Starfield. Some human writing is good, but a lot isn't. There might come a point where a character AI in game is better or as good. I wouldn't want current state AI doing it, but one day maybe.
>>
>>563238251
Neat pic.
>>
>>563242797
you know she fucks those tentacles
>>
>>563240124
Isn't there some Skyrim mod that fills in most NPC dialogue with AI generated text?

For a game like Skyrim its a pretty big improvement. For a real rpg with actual writing (even shitty writing) it'd be a downgrade but there's enough sandbox slop it would help.
>>
I just have to rant
I dont hate buffing as a concept
But I hate how higher difficulties of wrath demand you to always have heroism, shield of law, freedom of movement, death ward, unbreakable heart, ice body etc on because the dcs of enemy effects are unplayable high and way too rapid
It’s never one 40 dc mass hold person
It’s 5 at the same time.
It’s 8 procs of gibber in rapid succession
It’s vrocks spawning in the middle of the round and immediately their aoe dazed
So even if you save 3 times you might fail that one time and get cc’d anyway
There is a lot of strategy earlier in the game but later on it’s literally just a buff check
Do you have death ward here? No? Then you die. Otherwise they do nothing do you
It’s so annoying to play
When Seelah with bestow grace, charisma maxing, a high level cloak of resistance, and the appropriate buffs cannot even save consistently how is the rest of your party? You either need buff immunities or to kill the 500 hp debuffers before they can even act
But it’s not like every party member gets convenient spells ice body (without scrolls)
Buffing every party member with unbreakble heart because you are facing a Nalfeshnee isn’t fun or skillful
Reloading or being chain cc’d for 40 seconds by their once per turn massive aoe 40 dc spell isn’t fun
You can’t realistically even stay far enough back to avoid it
Early on it’s fine since you only need a couple of spells but the list quickly grows too large and specialised
I hate it so much
>>
The real thing is AI generated voices and people getting over their bullshit with that. Going fully voiced really constrains what RPGS can do with dialogue because it's so expensive and time consuming, but if you can let the writers click and voice it as they're writing without worrying about it you'll get back to a better place with the writing and won't need to fluff it out with an LLM.
>>
>>563243179
I doubt it, modders hate AI now
>>
>>563243201
Why did you copy my post from the last thread?
>>
>>563244516
Because it was orphaned in the nuclear wasteland of the last thread, and because I agree with it. And because I love you anon.
>>
>>563244907
Thank you then



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