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File: ogryn 22.jpg (2.07 MB, 3893x4000)
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Sitting by Edition
Previously on /coopg/: >>562813074

>Latest News/Updates:
Darktide:
‘Beyond the Hive’ is out. Patch notes:
https://forums.fatsharkgames.com/t/beyond-the-hive-free-update-out-now-patch-1-11-0-expeditions/119479

Vermintide 2:
Hotfix 6.9.2 patch notes
https://store.steampowered.com/news/app/552500/view/523109140338311330

>Darktide Killers:
Space Marine 2
Deep Rock Galactic
Helldivers 2
Payday
The Outlast Trials
Starship Troopers Extermination
Aliens: Fireteam Elite
Killing Floor 2
Barotrauma
Left4Dead 2
Ready Or Not
GTFO
No More Room in Hell 2
Remnant 2
Back4Blood
Earth Defense Force 6
WWZ
The Forever Winter
FBC: Firebreak
Killing Floor 3
Daimon Blades
John Carpenter's Toxic Commando
and others

>Future games
Den Of Wolves - TBA
DarkSwarm - TBA
Blight: Survival - TBA
Deep Dish Dungeon - TBA

>Build planners:

Vermintide 2: http://ranaldsgift.com/
Deep Rock Galactic: http://karl.gg/
Darktide: https://darktide.gameslantern.com/build-editor
>>
what if instead of an admech class,
they gave every/most classes the ability for a new skill tree and the ability to augment body with mechanical upgrades from tech rems

You can donate to my patreon for this amazing idea
>>
>>563290267
Would be cool, I'd buy that DLC. But at the same time that's a high chance of becoming P2W power creep shit.
Also this is Fatshark, I doubt they'd can even make it.
>>
>>563290443
They are a studio that is fucking obsessed with p2w power creep so where there's a will there's a way
>>
>>563290267
They already promised that non-new class content would be free, so they wouldn't be able to sell that without major backlash
so they won't be doing that. Seems fun though
>>
copeg so dead bra
>>
>>563290267
augmetics are already a thing and they're purely cosmetic
>>
>>563290113
I didn’t much care for Space Marine 2, Darktide has better combat and OST
Glad I didn’t spend full price
>>
>>563296256
I really liked the tyranids but the game is so ass. I played because of fomo
>>
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>>
wew
>>
>>563301830
>cutting it this close
You lagged on the battery objective, didn't you?
>>
I just played a cataclysm mission that was so easy I had to double check if I didn't accidentally queue on champion or something. Outcast engineer bardin is quite easy to play compared to most of the classes I've used.
>>
>>563302539
Yeah engineer is broken to the point where I don't like playing as him
>>
>>563301830
>ogryn oinker with +1 wound on fucking ogryn
>german oinker with the h20 badge of shame
>vet running out of ammo implies he shot the fucking void shield
Yeah no wonder you almost ran out of time.
>>
>>563290267
Seems kinda silly. One prefer the AdMech class.
>>563296256
I spent full price. Kind of regret it. I was so sure it was going to be at least good.
>>
>train mission
I did a really good run of it recently. We had a taunt ogryn aggroing everything, arbitrator blasting everything to shit, veteran providing ammo, gold toughness and krakking every crusher, and a stealth zealot. This impenetrable blob of destruction then strolls casually through the train killing everything in sight while the stealth zealot runs ahead and does objectives. And the captain? Well wouldn't you know, we had a stealth zealot so the captain was one-shotted as soon as his shield went down.
Whole thing was done in under 7 minutes.
>>
Expedition status?
>>
>>563298516
is this your havoc build?
>>
>>563306209
33
>>
>>563306645
sure why not
>>
>>563307139
shit I think I forgot to change those curios to wound curios
sorry folks my actual martyrdom build has 6 wounds
>>
>>563306209
67
>>
>>563298068
I mean yeah it had cool moments but it was just rehashed first plot, first xenos and half way in chaos led by a skrillex cut traitor marine
Felt too cinematic than gameplay focused
>>
>>563301830
I hate this mission when I get shitty randos incompetent and going after mobs instead of the objective
>>563304409
I usually get chinks who ignored the objectives
>>
>>563302634
I haven't played him since 2021 and even then I hadn't played him enough back then as my friend group quickly moved on from vermintide 2 after it's release. Finally giving every one else a shot before going back to my old character and the difference in power is quite shocking.
>>
https://www.youtube.com/watch?v=aRI7cJuLsrQ

what causes this autism? 6 months of aimbotting
>>
>>563311956
This shit ain't nothing to me. I wrote a better aimbot in a private mod that is much more subtle and almost impossible to detect by human eyes. You haven't even scraped the surface of what is possible if someone really, truly wants to be a cheating faggot.
>>
>>563312196
I don't see how any amount of aimbotting would help a good player in the first place, I think all of these faggots just do it for attention so making it subtle is kind of not the point
>>
>>563312312
>how any amount of aimbotting would help a good player in the first place,
I was never good at FPS aiming, don't want to bother gitting gud at it, am old enough for unc status, and play on extremely high sensitivity so I don't have to swing my entire arm across they desk to turn around because it's comfy that way. Having a subtle aim assist allows me to use weapons effectively that I otherwise couldn't.
I'd just use easier weapons without it. You're almost entirely correct though, it doesn't really help with the important things like positioning, dodging, etc. it just lets me use otherwise shit weapons like the vigilant autogun without missing every shot because I suck at aiming.
>inb4 cope cope cope cheater
Yeah no shit I'm fucking cheating, I never said otherwise
>>
>>563312701
I'm not really good at FPS games either but darktide requires none of that. The aiming barely matters, the prioritizing does. Aimbots don't help you prioritize, quite the opposite
A bad player with an aimbot still dies because he can't prioritize, a good player doesn't benefit from it because he needs to prioritize himself and snapping to heads doesnt have great value in darktide anyway

I just think you probably still can't do H40 so why bother
>>
>>563312975
Nah I got h40 and True Survivor before I even bothered cheating. Besides, you're right that there are entire builds that don't require any aim whatsoever. Those are incidentally my most played, too, even in havoc.
>>
>>563312975
>A bad player with an aimbot still dies because he can't prioritize
I should add you can literally see the guy lag behind and be at half HP on arbitrator on aurics within 2 minutes of the mission starting. This guy would probably do way better if he just melee'd instead
>>
>>563312975
>a good player doesn't benefit from it because he needs to prioritize himself and snapping to heads doesnt have great value in darktide anyway
Also if your aimbot isn't complete dogshit, this can be configured. Aim assist can be soft, ramp up with time, and can be broken by just moving the crosshair off-target. Think of it like a rubber band slowly tightening until you pull away and it snaps. Snapping to heads like that has no utility.
>This shit ain't nothing to me.
The cheat shown off in that video is pretty fucking garbage.
>>
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Now that the dust has settled and Arbites is rightfully considered one of the weakest classes for end-game content (havoc 40)
I demand a handwritten apology from all the hardstuck perma-auric shitters that called the class OP and got it nerfed.
>>
>cheating in a coop game
heresy!
>uses full auto mod
>>
>>563316673
tell game designers to stop making semi-auto weapons that require you to click more than once a second or even 1.5s, and you'll stop getting people maximizing their performance with macros
until then, fuck off
>>
>>563317046
don't worry I use it too I'm not dumb.. it's still funny to use aimbot for darktide when you could just have fun on a lower difficulty
>>
>Can't find an auric expeditions on a saturday
Flop mode.
>>
>>563316501
Arbitrator is retarded OP in auric and, what I feel like hits the perfect sweet spot of balance in h40 with a healthy number of viable weapons and builds.
The only reason ogryn is "better" is because his 2 (counting: two) best performing builds provide slightly more utility and damage. There is also no build variety.
Zealot is only considered better than arbitrator by knowers, and is very niche in its role in a way that doesn't compete with arbitrator in a meaningful way, I'm happy to have both on the same team.

Arbitrator just happens to be the only other class, besides veteran, that has actual healthy build variety and doesn't massively overperform with its strongest builds, or hideously underperform with anything off-meta. If you think being not-OP and marginally weaker than the others is somehow reason to clamor for buffs and shart everywhere over it, you don't belong in havoc 40 in the first place.
>>
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>>563317482
>aimbot
>>
>>563317696
yeah I am currently rewriting reality so that we were talking about aimbot all along, and you admitted to using aimbot. you have been, after all. you will also forget we had this conversation.
>>
>>563317918
>if I snap my fingers, you forget that you were ever gay
>*snaps fingers*
>>
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>>563317597
>He doesn't even deny being hardstuck in auric
>>
>>563318157
>tranime gachanigger hallucinating all over the general again
Yeah kill yourself tranny, ywnbaw, ywnbats, your waifu isn't real, and if she were, she wouldn't want your ugly faggot ass anyway.
>>
>>563317918
you have to be 18 or older to post here
the rules are posted here >>>/d/
>>
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>dick measuring havoc against auric
Havoc above 30 isn't fun, and it's always funny watching "True Survivors" getting their dicks smashed in Auric Maelstrom
>>
>>563318882
>hardstuckie is too low IQ to envision the concept of reverse survivorship bias, and has never seen a competent havoc player because he's too retarded to climb to a relevant level
Aren't you supposed to be posting smug tranime avatars? What happened?
>>
>>563318061
>>563318338
thank you kind sirs
>>
Skibidi will save darktide
>>
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>[paid class] will save [game where the only major content update in years is already dead on arrival]
>>
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>>563320138
>>
>>563318882
lol
>>
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>make a new character
>try to name it Epstein
>doesn't work
>try E-p-s-t-e-i-n
>doesn't work
These cocksucking swedes are something else
>>
>>563321109
I've seen evidence that they run an active AI to scan new names now rather than just a list of banned words. For example it will sometimes filter a only 1 attempt out of 3 when using the name
kind of an interesting new way for companies to filter names, dunno how it works or if anyone else is doing this thouhg
>>
>>563321847
good i dont want fail rp in my matches
>>
>>563321960
people like you shouldve been trafficked as children to saint james
>>
>>563321960
if only thats what they actually used these filters for
imagine the creativity unleashed if you were forced to stay within the confines of passable rp names instead of just going
>LOL, FENTANYL-BABY!
>>
>>563322034
dream on

>>563322061
tru
>>
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>>563320305
How to actually fix darktide.
-Reduce enemy density and stop making everything die in 0.3 seconds. Make the game a tactical shooter again.
-Make enemy guns actually scary, like in season 1 havoc.
-Nerf carapace armor so that more than one-third of the weapons in the game are viable.
-Stop adding more shit modes that are destined to die.
-More maps to normal missions and havoc. Continue the main story.
-Dev team hires a havoc 40 player consultant for game balance, because the devs are clearly balancing things for shit like Heresy.
-More cosmetics for DLC classes.
>>
>>563322243
>-Make enemy guns actually scary, like in season 1 havoc.
God please this
>-Dev team hires a havoc 40 player consultant for game balance
This is extremely difficult because it may just be some vet-fellating faggot that only plays other classes in theory but doesn't actually, and also never touched ogryn.
>>
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>>563322243
>-Reduce enemy density and stop making everything die in 0.3 seconds. Make the game a tactical shooter again.
>>
>>563322428
He's completely right, why the fuck can every class kill 20 crushers? Yes it's a horde game but the crushers aren't meant to be part of that, they're meant to be roadblocks
>>
>>563322584
ok you're rite... it's just a diablo like without the colorful candy at thispoint. I don't think a havoclord would consult well for game balancing tho, but someone smarter than me will have to tell me why
>>
>>563322753
>I don't think a havoclord would consult well for game balancing tho, but someone smarter than me will have to tell me why
Balance is a gradient, you get different colors depending on where on the difficulty curve you look at it.
Arbitrator is the best example. Balanced and build diverse in havoc 40, unequivocally overpowered as fuck in, say, malice. Bringing 3 dogs into malice literally shuts down every possible elite because there's simply more dogs than elites and they all get mauled lol.
Without the oversight of an actually competent game designer, balancing for h40 will have unforeseen consequences at the babby difficulties. Ogryn is an example of this. Buffing him to be good in havoc 40 makes him so overpowered in malice that even drooling retards can faceroll through. The only reason arbitrator doesn't experience this is because the skill tree is too complex and easily bricked if you're too dumb to build it correctly.
>>
>>563323131
naruhodo...
>>
Does anyone have a fun ranged focus Arbites build? I tire of shockmauling and kinda want to use the cool boltpistol and/or gun+shield
>>
>>563322753
I don't think he'd help balance aurics properly either but for H40 I think it's fair to say they need someone who actually plays it
for auric balance they need to stop listening to dadgamer niggers. They can play malice for a power fantasy, nothing wrong with it, but aurics should be tactical and difficult
>>
even though its not considered a traditional coop game, this thread is the best match for my request.
id like to play some no mans sky with someone. any volunteers?
>>
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>>563323468
Picrel as the bare minimum. You can drop the nodes leading down to True Grit if you have autism, but be aware that Drive them Back only gives melee cleave so it's useless with your gun.
Mk III shotgun, dump stab or mob, put unyielding and flak, Scattershot for hallway sweeping, Full Bore for deleting ogryns and monsters.
Fill the rest out to taste. I like the other two center row keystone mods. I think Stance is useless dogshit, but it's the best ability for being more shooty. If you really want to shoot a lot, take the reload aura, and the reload in the bottom left. Consider the +25% ammo, though it's not fully necessary if you spam your special rounds between small ammo pickups.

TW is probably viable, but the cleave works differently from Forceful/TA because the cleave stacks indefinitely with itself as long as you keep triggering it. TA is a good argument for running the dog and also spamming your stun rounds while standing in gunner fire, as it'll stack up real fast that way.
>>
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>>563311956
>playing I'm So Numb
>aimbotter
>playing arbites
>using a fucking IAG, the shit mark too instead of the fast BRRRRRTT one
>fucking shitter stance ability
>doesn't even bother to dodge
>obviously uses dog because they are bad at the game
>when the guy is spending time to shoot some fucking dipshit sniper he almost gets his toughness broken and almost killed by couple of pox walkers
So, this is the typical aimbot user.
No wonder these retards constantly advocate for mods like this, the faggots are actually fucking helpless, clueless and fucking stupid.
>>
>>563323468
Reroll to vet.
>>
>>563318882
Bodied that freak
>>
is back4blood presentable yet
>>
>>563324275
I'll never play that. I'd rather play dualies hive scum
>>
>>563324439
its grave looks lovely this time of year
>>
>>563322584
>why the fuck can every class kill 20 crushers? Yes it's a horde game but the crushers aren't meant to be part of that, they're meant to be roadblocks
This right here.
It's in the fucking genre name, it's a HORDE shooter. The main thing and main threat should be the HORDES.
It's what DT honestly desperately also needs, we need more different types of horde enemies. Like make some bruisers that have shields alongside their maces. Give some spears so they have a longer reach, etc.
But only thing we get is endless fucking elite and specialist spam.

Yes, those enemy types are important too, it's important to have tanky and scary as fuck enemies like crushers, but you SHOULD NOT be spawning fucking 20 of them at a time. It's stupid.
>>
>>563324643
Then I recommend you do that instead of trying to play arbitrator as a ranged character.
>>
i fucking hate being the only neet left in my circle of frens.
aint nobody got time to play vidya no more
>>
>>563322243
>-Nerf carapace armor so that more than one-third of the weapons in the game are viable.
This would be a good change. Buffing the carapace ADMs on all weapons should do the trick.
But I also think the biggest problem of the carapace equation is crushers specifically. They should have flak armor heads, or otherwise have clear weak spots to aim for.
It's how the Chaos Warriors worked in VT, and crushers are meant to be analogous to them.
-More maps to normal missions and havoc. Continue the main story.
Yeah, this is what everyone should be asking for really. Since both the 99% of players and the 1% will benefit from this, since all maps eventually trickle down to havoc.
-Dev team hires a havoc 40 player consultant for game balance, because the devs are clearly balancing things for shit like Heresy.
This could be very tricky to do and have it be sensible, but I get the idea. There should be a person in the dev team who actually understands the different systems and how the game plays both low difficulties and high difficulties.
-More cosmetics for DLC classes.
Agreed 100%, it's honestly both laziness and blatant greed on dev's part when they didn't even bother to put new tabs into the Commissary for arby or scum.
>>
>>563325291
get a part time job
>>
https://www.youtube.com/watch?v=AE8igRk2thw
>>
>>563325291
go on a wizardmaxxing journey funded by a mysterious source of income
>>
>>563295472
even the ratposters don't show up anymore it's fucking over
>>
>>563325291
Time to get some solo hobbies. For me it's liftan and drawan.
>>
>>563325291
pick a hobby, like >>563327223 suggests
i recently got into 3d printing and splurged on a resin printer with all the fixings, but i imagine your options as a brokie neet are more limited
alternatively, just find a new and chronically-online group to play vidya with
>>
>>563327223
i recently got into sim racing. built myself a rig and stuff.
but i should get into lifting too as my weak fucking body cant even handle 12nm of torque when racing
>>
so whats this soulmask sloppa everyones playing today.
why should i play this over one oft the 100 other survival crafting sloppaz
>>
>>563306209
irredeemable dogshit
>>
>>563318309
lmao looks like he hit a nerve
>>
>>563330074
Getting upset and hostile when someone troons out is the rational response, thougheverbeit.
>>
What kind of coop game does the world desperately need?
>>
>>563330606
Mortal Kombat Shaolin Monks 2
>>
>>563330606
Payday 2 remade in Unreal Engine 3 or 4.
>>
200k into the 250k shirt penance for expeditions and this is making me not wanna play this game, ive played it over a 1000 hours and had innumerable wipes when climbing to h40 and yet still none of those made me not wanna play this game as much as this expeditions grind for the shirt i want
>>
>>563331072
Play it on Malice, it makes it tolerable, the only downside is your horrible teammates
>>
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>>563331283
ive been playing the 30 min one on heresy but occasionally theres a retarded faggot who aggro's the entire map and then leaps off an edge and the 2 others eat shit and drop their tech remnants then leave so i have no idea where they are and i end up getting only the remnants i run with which is usually ~1500 when it could be 3500

its just so painfully fucking boring man, i love playing h40 but even that has the fucking rotten armor modifier now and 99% of lobbies i join eat fucking shit
>>
>>563305118
Rolling steel is quite easy, really makes you think how it filters copeg "havoc 40 enjoyers"
>>
>>563330656
No
>>563324439
No
>>563323839
People still remember that?
>>
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Something about how vet is designed rubs me the wrong way
The power disparity between the meta build and literally anything else is so large
>>
>>563321109
Weird brown webm
>>
>>563322243
Good pic
>>563327190
That’s actually a good thing though hopefully they’re gone
>>
>>563331573
good thing Idon't want a stupid shirt lol
>>
>>563331573
>the 30 min one on heresy
You are playing the retard map in the retard difficulty.
Zeta or bust. It's where you have the most opportunities to collect shit, it's deep enough to filter the turbo droolers, and it's what the halfway competent players grind.
Malice or auric, nothing in-between. Even competent players do malice because it's just faster to erase a critical mass of armor that would prevent you from doing an objective. Players in malice are there because it's faster. Players in heresy are there because they aren't confident in their abilities to win. Big difference. Auric players are either gigatards out of their depth expecting a carry, or actually competent chads that just play auric because the lower difficulties are braindead boring.

Unironically, a strategic error on your part. Stop blaming others, they're not going to stop being retarded. Acknowledge this fact and play around it, employ a better strategy instead.
>>
>>563334216
>the new gamemodes "replayability" can be boiled down to spamming one map for one achievement that doesn't even relate to the map, you just pick up not-plasteel and spam buy ammo at the vendor
actually so fucking sad
>>
>>563335073
Correct and true
>>
I'm going to mortis it up in Sefoni's brain!
>>
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>>563306209
>Expedition status?
"Should've just been chaos wastes"
>>
>>563335073
>didn't even bother adding new weapons with the update so we'd we could have fun
>>
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>>563336985
Agreed.
>>
>correct someone on discord about a mechanic (I don't usually post there i just happened to see it and thought I'd be helpful since I happen to know it's wrong)
>he acknowledges my reply
>look at the discord again later
>he still repeats the falsehood
Somehow this rattled me
>>
>>563338839
This is like the time Hitler began to hate the jews.
>>
>>563327223
is lifting really a hobby though
>>
I just read that 1000 psychers are sacrificed to the golden throne daily to power the Astronomicon. If that is the case then how are our psychers still allowed to exist and not be sacrificed?
>>
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Flames or Cryo?
>>
>>563339739
>psycher
There are six gorillion worlds with six gorillion gorillion people on them and gorillions of psykers that are significantly less stable than our player characters, so they get turned into batteries first. Darktide's psykers are considered by the inquisition to be more useful alive than letting big E succ them. It's not like they're rationing them, and there doesn't appear to be a shortage to my knowledge.
>>
>decide to do my post midnight havoc 21
>only retards and heavy sword zealots apply, blue curios, etc.
>pick whatever arbites apply and a vet, somehow vet actually had a nice build
>don't even check the last guy, accept because like his name
>turns out he's the only good player in the group
>it's a gunner seed
>2 other retards keep running off and dragging their feet
>it's also blight spreads and I am the crate scum, have to run between the only non-retard and the other 2 idiots healing them
>idiot arbitrator complains about lag more often than he gets downed
>no lag on my superior gaming hardware, stable 20 fps
>keep feeling bad about leaving the only good player and following retards
>it's elevator waiting time, idiot arbiter wanders off, I follow
>other 2 players get downed, I can't see how it happened
>rush to them and try to revive
>get sniped in the back
>there was no indication of a sniper, no laser beam, nothing
>I guess that's what happened
>idiot arbitrator is the last man standing
>it went exactly as you would expect
You could say I had fun, but mr estrogen is right, seed being random and unknown in havoc is retarded
>>
>>563340797
>I am the crate scum,
That's why you're at havoc 21
>>no lag on my superior gaming hardware, stable 20 fps
>fps
>lag
Dumbass zoomgroid
>but mr estrogen is right,
Stop watching retarded content creatoids. Broken clock.
>seed being random and unknown in havoc is retarded
No it isn't. Havoc has a healthy handful of solutions, each of which can solve virtually any problem, yes, even crack cocaine nightmare scenarios including gunnerrape seeds that also spawn 5 boss reinforcements during a twins fight DURING rituals while you're standing inside of constant fart clouds spawned by bombers performing absolutely sick trick shots with their grenades.
>>
>>563341301
nigger
>>
>>563341684
You forgot to fart.
>>
>>563341684
:D *farts*
>>
>>563339384
He was right
>>563339739
Because they evaded the black ships or managed to get ‘sanctioned’ (in this case given an inquisitor’s approval)
>>
>>563341301
obsessed
>>
>>563339823
sludge
>>
>>563296256
It's the definition of mid game just like the first one
Games like SM and total war rely on the brand name to sell. Vermintide and Darktide are opposite, they have amazing core gameplay and music/voicework and they would do just as well if they were set in any other franchise.
>>
>it's a recon las veteran stealing all melee kills and denying toughness episode
>>
>>563348214
How the hell are you unable to compete with a recon vet?
>>
>>563348778
I'm a zealot
>>
>>563350120
My condolences. Everyone knows ogryns are the current melee kings
>>
>>563350120
>>563348214
Reminder that IJ gives you a massive 8% toughness/s at full stacks without requiring any meme dodges or even kills for that matter. Hell, you can trigger it with a ranged weapon. BP only works with a good team, Martyrdom is better when everything is in your favor, but IJ is best when things are NOT going your way.
>>
>>563352916
are you fucking retarded?
you grief I leave, it's that simple
>>
>>563353885
Drop the difficulty to uprising if you want to feel like the main character that badly, shitter.
>>
>>563353983
>>563352916
Weird thing to say while using the uprising shitter keystone. I can't comprehend being retarded enough to use IJ over piety
>>
>>
>>563354439
That's because you're using uprising shitter weapons that don't work without crit memes.
You're clearly resistant to advice so I won't spoonfeed you. Stay retarded.
>>
>>563354573
Please just drop the act. Everyone here can tell that you are a retarded shitter
>>
You two should just get married already
>>
>>563354901
Why would i marry a retard?
>>
Here comes the gay ERP
>>
>>563355060
Alright, but you better make it good
>>
>if you don't advocate for using the objectively worst keystone over the best keystone that also massively buffs your team then you are a shitter
Is that fucking retarded inexorable judgement tranny nigger pedo faggot shitter serious?
>>
>>563355915
>complains about a lasgun vet stealing his kills
>a phenomenon that doesn't happen in havoc
>obvious proof that he's playing the shitter difficulties
>with retard shitter teammates
>supporting retarded useless shitters
Being a force multiplier for 0 still yields 0, retard-kun.
>>
>>563356071
Sounds like you 2 shitters have a lot in common
>>
>>563330606
A new Lost Planet game
>>
>IJ over BP
LMAO at this shitter
>nah bro, i use the big boy weapons so i don't need crits
What a stupid fucking faggot holy shit
>>
Please stop samefagging, it's always so painfully obvious when you do it.
>>
>>563356830
There are like a dozen people dunking on you for being a retard
>>
>>563356931
I'm sure they're all going to start materializing now that you've baited yourself into shitting up the general with your rampant samefagging for the next hour, no doubt.
>>
>>563357105
>baited yourself
The minds of stupid people like you sure work in weird ways. You're getting spitroasted for being wrong and retarded long after everyone already knows what works and what doesn't, well, except for you, but that's just because you're so fucking stupid and bad at the game
>>
>>563357279
>everyone already knows what works and what doesn't
>complains about not having enough toughness because his damage is too low to compete with a lasgun
I guess it works when you press the disconnect button!
>>
>>563357414
Sure thing, bitchtits. I'm sure shitters giving other shitters bad advice is the correct approach
>>
>>563357586
You're right. If anything ever doesn't go your way, you should press the disconnect button. Everyone in auric does that, after all, so why shouldn't you? Damn anon you're so strong and right and correct, what a GIGA CHAD!!!
>>
>>563357691
>. If anything ever doesn't go your way, you should press the disconnect button
I never said this, but it sure seems like you could take a break from the inter et because you're having a massive crashout because you had to face a tiny bit of criticism for intentionally giving bad advice to players who are still learning and don't know that they shouldn't trust rats like you
>>
>you grief I leave, it's that simple
lmao
>>
>>563358021
I can see his point of view. Why generously carry IJ shitters when they can't even do the bare minimum of not picking the carry-me-harder-daddy keyatone?
>>
>>563357964
>>563358226
>all these typos
Holy shit how utterly assmad are you?
>>
>>563358329
0%
Weird question, but i guess you have very delicate and girly fingers unlike me
>>
>>
>>563359183
Why does that woman have a beard
Why did they put the cables there like that
>>
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>>563359362
>Why did they put the cables there like that
Cables go into every hole. If there's not a hole, it will be made.
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it's him!
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>>563321109
Use a random unicode letter, it works.
>>
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>>563359430
>Cables go into every hole.
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>>563341301
Go fuck yourself
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>>563341301
Got his ass
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>>563362590
Let's do more aurics
>>
>>563360864
???
>>563355151
Made me laugh ngl
>>
I'm new to havoc, where is there mostly only rotten armor and stimms? I have yet to find a Heinous Rituals, Final Toll, or even Cranial Corruption
>>
>>563367738
because fuck you thats why
>>
>>563367738
Havoc modifiers rotate weekly, and also change completely on each reset. I think.
A reset rolls you back to the next full 10 rank. If you were 29, you go back to 20.
Resets are arbitrarily controlled by fatshark, but happen every couple months when an update drops. They're usually announced some 48 hours in advance, locking you out of playing havoc at all.

Rotten armor and stimms are just currently in rotation, which is why you're seeing those so much.
>>
>>563367738
In this season you will not find a game that doesn't have either rotten armor or blight spreads, one of these modifiers is mandatory
>>
>>563284725
Can you please provide a source for any of this? This is the first time I’m hearing any of it. How do you explain Brahms not knowing her grandad and Grendyl are the same person?
>>
>>563372456
>How do you explain Brahms not knowing her grandad and Grendyl are the same person?
Noble House shenanigans and massive amounts of inbreeding.
>>
*robotic fart*
My apologies

The sacred filters did not fully sanctify the output. The olfactory disturbance indicates lingering biological weakness, an echo of flesh I have not yet purged. This displeases me
>>
>>563356772
I bet the IJtard is the rippertard too.
>>
>>563379550
I bet
>>
>>563372456
In game the Mortis Trial memory voice snippets. You can find all of them on youtube.
>how Emora doesn't know Grendyl is great grandpa
Easy, Magali didn't tell her.
It's very blatantly shown in the memories that Magali despises and hates Grendyl and curses he ever showed up.
Also Grendyl's predicament and existance is a VERY tightly kept secret, no one knows about him besides Magali, Kharib and Emora (Emora only learned his existance AFTER her mother gave her the Mourningstar and made her the head of house Brahms, and Kharib then later to take her to Grendyl).
And when Emora was young heirress and not the head of the house, she wasn't told about Grendyl because it is a secret, and she doesn't need to know.

But now at this point in the timeline during the game events, it is very possible that Emora knows that Grendyl is her great grandfather.
Grendyl can just easily tell her himself. Or she figured it out on her own.
>>
>>563375560
Why would a robot fart
>>
>>563341301
brap
>>
>>563382190
(you)
>>
deader than cadia in here
>>
I would like a Commissar class that has 1 weapon slot and can wield both melee and ranged simultaneously with each bound to the respective mouse button so I can larp as Commissar Cain and take down a nurglite beast with nothing but a trusty laspistol chainsword. The class should also get talents that help being in the frontline, backline, or in coherency to simulate the effect of either being a Cain, Yarrick or Gaunt
>>
>>563339739
its up to 1000, so anywhere between 0 and 1000 will die reach day, theres about 1 per billion eisenhorn tier psykers, which are not battery tier, thats a lower tier, the population of the imperium is about 20,000,000,000,000,000, so theres about 20000000000 eisenhorn tier pyskers running around the imperium, add a couple zeros to that latter and thats probably the amount psykers that are battery tier, its safe to say theres more than enough to go around
>>
>>563339739
Psykers come in different greek letter power tiers, most psykers have powers that amount to "can light a candle with his brain if he tries REALLY hard" and those get put on black ships or killed by whatever random witch hunter that finds them to be Emprah food, these are Iota, Theta and Eta ranks. Our Psyker is somewhere between high Epsilon and low Delta, if we consider the tier of equipment granted to them and the amount of nurglites they kill. Which is strong enough to where an inquisitor or someone of renown may sanction them or they may be trained at the Scholastia Psykana because mishandling them may cause daemonic incursion and they are high value assets when properly trained. Everyone above Beta is basically approaching human limits and Alpha and above is (almost) exclusively reserved for superhumans.
>>
>>563386654
Execution ability that lets you down a teammate to massively buff yourself and the other two
>>
>>563387431
>replace revive with execution
>never mention it anywhere
>ship it
>>
>>563356570
>Lost planet
You made me remember how fun the pcp mech battles were. I wouldn't mind mass effect 3 multiplayer either.
>>
Wow I swear eviscerator used to feel good I can't go back after relic blade
>>
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>running damnation to finally finish flawless execution to 100% the steam achievements
>orthus offensive
>>
>>563389872
Good luck~
>>
>>563387431
>lets add a class that'd just result in retarded griefing as soon as the ruskis and browns get their hands on it
>also the class is an insta DECLINED when trying to apply to havoc
Bravo, good idea.
>>
>>563394101
Right? Imagine the standoff in a team full of them
>>
>>563386792
>the population of the imperium is about 20,000,000,000,000,000
Nah it’s way higher than that, although there’s figures that go higher and lower there are consistently sectors and regions alone that number in the trillions, there’s probably even more Eisenhorns and certainly way more batteries
>>
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>>563387121
nah there have been some alphas like the burning princess who were ostensibly normal humans. unless you mean in capacity/capability of what’s humanly possible.
>>
>>563395552
well its a conservative estimate, hive worlds reach around 400 billion, but not every hive world reaches those numbers and even then not every planet is a hive world, and some are medieval worlds too with less than a billion, so we will just average it at 40 billion per planet and at half a million worlds, thats 20 quadrillion, if you want top pull the 100 billion per planet then its only 100 quadrillion, its not that "big" of a difference. several sectors and regions having trillions of people is not a "lot", its only 0.01% of the population
>>
Someone post the planet of guardsmen
>>
When Skibidi
>>
>>563396861
True but we also have statements and blurbs that place the Guard alone as numbering in the literal trillions/quintillions/sextillions, at the end of the day it’s flavor text that’s largely left up to the audience to decide what’s more fitting which is why there’s lower and higher figures but logically anything less than quintillions for the IoM as a whole would be kind of silly especially if you take into account the billions of hive worlds quotes and others.
>>
>>563398037
the imperium is only a million worlds, we cut that number in half because not every world is extremely populous and they count feral worlds, death worlds, cemetery worlds, shrine worlds, and armoury worlds as part too, but theses not really places people are supposed to live
>>
>>563395954
Yeah that's why I used the "almost" for alpha and above, you won't see a regular human do a Mephiston time stop that's for sure unless they're getting a hand from El Emperador or the 4 Stooges.
>>
>>563398358
>only a million worlds
No, that’s just the opening blurb figure like I said. We have numerous statements going higher or lower. Hive Worlds are probably the most common ones too.
>>
>>563398961
im pretty sure thats the official statement now
>>
>>563397623
approximately 14 Terran rotations
>>
why did killing floor 3 fail exactly? dont just say it because wasnt killing floor 2. i know people were complaining about it being more sci-fi than bio-gore, but there has to be more.
>>
>>563399546
They turned it into live service slop with crafting mechanics and upgrade bullshit when all it needed to be was a fun coop game
>>
>>563398928
>you won't see a regular human do a Mephiston time stop
you would think so, but we actually do see regular imperial guard psykers do similar time related stuff, they have rules and psychic disciplines like stasis shell and warp time and there was even a generic imperial guard Psyker who created and accidentally trapped herself and two regiments of Tallern in a whole time loop.
still obviously not on the level of mephiston but there’s a reason why every other faction who doesn’t have their own psykers either develop tech to counteract them or make them priority targets when even weaker ones can affect time on a such a wide scale (albeit out of desperation).
>>
>>563400110
>herself
Woman psiggers am I right bros
>>
>>563321109
the irony of these people slipping in big E in there like we don’t know what goes in on that whole region
>>
>>563399546
Terrible upgrade system.
Terrible enemy designs, animations, and mechanics.
Terrible weapon designs.
Terribly balanced weapons, classes, and perks.
Terrible "elemental damage" system with a clear best element type that out performed everything else.
Terrible game overall.
>>
>>563399546
Hard to say other than it simply isn't a very fun game. Deviated too much from being the fun coop shooter that people know it as and delved into weird live service moba hero shooter nonsense. The launch had incredibly underwhelming and shitty guns and sound design, both things tripwire was known to excel at so that definitely did not help at all. Nothing about it is very fun.
>>
>>563386792
The population of Terra alone is incalculable and often thought to be in the trillions by itself, one to ten thousand psykers a day can be fed to Big E by the throneworld alone, and then some.
>>
>>563399546
Because it wasn't KF2
>b-but
It's the truth, you know it.
They should've just kept the core as KF2 and then just expanded upon it/added to it.
>>
>>563407684
or retvrned to kf1
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>>563407684
Return to kf2 but without all of the gay additions like gas and robots, and a return to realistic guns and gritty setting would have been great.
Hell, literally all I ever wanted out of tripwire was kf1 but with fixed hitboxes and netcode to be playable above 70 ping.
>>
Every single bad design choice and bad decision in Killing Floor 2 can be directly traced back to sprinting being added to the game.
>>
>>563410029
Not being able to sprint wouldn't have improved the addition of the robot enemies.
If they really wanted to make more ranged enemies then why didn't they create zeds with gun arms or scrap cannons or something more gritty?
Or one with gross tentacle arms that extend out and grab people to lock them in place instead of the robot with the sci-fi tether beam?
>>
>>563410029
This goes for all horde games
Sprinting faster than enemies completely breaks these games
>>
You fools. Having to hold or toggle sprint to reach a regular speed is what's really bad. it adds nothing to the game other than a false appearance of "modernity". Bonus point if they increase the fov while sprinting so you think you're moving faster than you really are kek. But modern gamers are addicted to sprinting.
>>
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*joins ur auric maelstrom*
*dies 30 times*
yea i left after his 3rd death about 5 minutes in
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>>563418461
then how do you know he died 30 times
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>>563410029
Sprinting is what turns these games from a cooperative horde shooting gallries with an emphasis on teamwork, in to zoom zoom gotta go fast adhd speedrunning, yes
>>
>>563398037
Hell, let’s not forget that Cadia’s death toll was something absurd like 800 million, and that was while the vast majority of the planet’s population was deployed elsewhere across the galaxy
>>
>>563419273
TL:
>I am, to this day, too retarded to practically apply the concept of kiting, will never ever learn to move and fight at the same time, and my inflated sense of self demands that I blame everyone else for it, including the game
>>
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Hot take: Pulling your knife out to run faster is exactly the same as a dedicated sprint button. Both take away your ability to shoot and increase your movement speed. KF as a series always had sprinting since the first game because of this.
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>>563421110
Textbook projection my friend. You got aggressive because someone said sprinting makes kiting too easy. Meanwhile, you suck dick at video games and NEED the sprint to kite. Your reply? Project about how the other guy must suck at the game

You can tell it's emotional projection because it makes absolutely no sense
>anon says game is too easy
>heh you must be shit
????
>>
>>563424697
>fabricating an entire schizo life story about how anon is ackchewally projecting
Except you only see these complaints from retards who whine and whinge about teammates leaving them behind, you dumb faggot
>>
>>563424905
>>fabricating an entire schizo life story
Which is literally what you did, I simply outlined how it's a nonsense reply. You really just keep projecting
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>>563425101
Nobody in the reply chain said anything about kiting making the game too easy, you double faggot
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>>563422529
>knives increase movement speed
It's just the age old tradition of FPS games since Counter Strike.
It's exactly like this on ogryn too, equip cleaver and he runs faster.
>>
>>563426008
It may be tradition but functionally it serves the same purpose as a dedicated sprint button.
>>
>>563421110
TL:
>I am, to this day, too retarded to practically apply the concept of kiting, will never ever learn to move and fight at the same time, and my inflated sense of self demands that I need an overpowered sprint tool to act as a crutch for me
>>
>>563427702
t. plays only damnation and gets upset when the team leaves him behind in the corner scavenging for mats (he died to a single poxwalker)
>>
>>563422529
It's just a question of movespeed
letting players move faster than enemies is kind of a bad dynamic in a horde game overall, it doesn't matter how you achieve it. It means that every single situation can be solved via running away

in the context of darktide I'd liek to see this addressed by having melee enemies that specialize in catching sprinttards. Like a hyperaggressive enemy that will lunge at you or clothesline you and CC you if you sprint past or try to sprint away from it
>>
>>563426618
And it is based.
>>
>>563427874
nice fantasy i'm always frontlining
sprint makes it too easy to just sprint away when you pull too much, makes kiting too easy and takes the fun out of manfighting elites
the only good thing about sprint is that it makes ranged enemies more fun by having an interactive dodge method for them since the angle needs to be right
>>
>>563427991
>in the context of darktide I'd liek to see this addressed by having melee enemies that specialize in catching sprinttards. Like a hyperaggressive enemy that will lunge at you or clothesline you and CC you if you sprint past or try to sprint away from it
Could probably make something that works like the Smoker or Hunter from L4D.
If a Smoker type enemy, it should be a 100% accuracy undodgable grapple that latches onto you with some sort of grappling hook or other implement and then pulls you towards it/immobiles you so other enemies can catch up and attack you.
Obviously since it is unavoidable it should be a thing you can somewhat easily break out of as well. Like smashing Q and E fast enough on your keyboard to get off it.

If it's a hunter type enemy that pins you down, it should also be an unavoidable grab but you can then kick the enemy off by smashing Q and E fast enough.

Obviously both enemies would also need to do very low or no damage so it isn't unfair toward the players. Also it prevents them from being run enders in a mission.
Also obviously, if you get grabbed while your team mates are around they can help release you. Like just punching the hunter enemy off, or shooting at the grappling hook enemy which instantly breaks the line.
>>
>>563427991
>in the context of darktide
the absolute majority of players doesn't use the sprint mechanic correctly, and fails utterly at kiting by not knowing when to kite, or what direction to kite in. Trash enemies already receive at least a significant attack range bonus when chasing players, and, again, the absolute majority of players is genuinely affected by this in a bad way that is likely responsible for a lot of deaths.
A lot of players play uprising, malice, heresy, damnation. This is a very large majority of players, and virtually all of them are clueless retards that couldn't effectively utilize the sprint mechanic if they tried. Even of the players that play auric, there's still a massive majority that doesn't know how to sprint and kite to save their life. It's only at the top end of havoc that people frequently know how to kite correctly, and there it genuinely becomes somewhat of a build check because, no, not every class can just kite indefinitely because, no, you aren't actually fast enough to create enough space between you and the enemy on most classes. Having to make 3 loops around an obstacle because you're too slow means the director has more time to spawn a dozen mutants that cuck you out of pulling off the clutch revive.

Sprinting only becomes an issue in a very class/build/weapon specific sense, in the hands of a player that can actually utilize this mechanic. 99% of players don't.
>>
>>563418561
white mans intuition
>>
>>563418561
Literally says 30 in the screenshot. Duh, can't you read, Anon?
>>
>>563428679
The poxhound and trapper are the hunter and smoker stand-ins, are they not?
Of course they perform differently since all their pins are easily avoidable.
>>
>>563428679
>it should be a 100% accuracy undodgable grapple that latches onto you with some sort of grappling hook or other implement and then pulls you towards it/immobiles you so other enemies can catch up and attack you.
>Obviously since it is unavoidable it should be a thing you can somewhat easily break out of as well. Like smashing Q and E fast enough on your keyboard to get off it.
Outright kill me IRL if this ever gets added. Would be cool tho.
>>
>>563431502
I guess. But imo both the hounds and trapper feel like Hunter and Smoker lites to me personally.
Would be cool to get some that are more clearly inspired by those/mimic their mechanics.
In general I wish we got more new enemies.
>>
I know all y'all ain't ready to hear this but pox bombers are the real smokers cuz they throwing smoke
>>
>>563434059
thats because theyre more fair, jumping or grabbing across the map is not fun
>>
>>563434227
the smoke part of smokers is barely even prevalent
only in co-op do you ever run directly into their smoke clouds because they're a bit more suicidal and not smart about their placement
meanwhile in versus smokers are going to grab you from the furthest distance possible and then run off when their tongue gets cut
I think it would be cool if the smoker got a "smoke bomb" he could shoot out as a separate ability
>>
i want a relic blade skin for my zealot after i got the white flamer
when is that shitty shop letting me buy the thing i want goddamn
>>
>>563442083
Oink
>>
>>563443837
five bucks for 4k of this currency is cheap, cant imagine anyone not buying that for some nice skins
>>
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>five bucks for 4k of this currency is cheap, cant imagine anyone not buying that for some nice skins
>>
>>563444976
Stop being poor around me
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>>563444976
lmao play some cs2 and sell cases if youre poor
>>
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Optimal build for a gang scrapper
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>>563447274
Uncanny frags are nice for clearing critical masses of enemies, but you should really just be using consumables to achieve that. Kraks let you remove bosses much more quickly without eating your ranged slot.
I also recommend taking +1 stealth charge, even if it eats into the overall uptime economy. You're not very likely to need to spam it, but having 2 back to back for objectives is nice.
Very similar to what I run scrapping on vet nevertheless.
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I hate sweden
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>>563447518
>objectives
Lol
I'm actually just dropping frags to kill elites during stealth for tactical awareness and am spamming infiltrate for the move speed to cover the map faster to pick up more salvage
>>
>>563447274
Stay out of my havocs
>>
>>563448382
Yes, objectives. The unmarked side objectives. They contain more shit than you might be aware of, including Salvage Lord bux.
It's also plenty time efficient to just plant objectives and fuck off as soon as they start making you wait, and having an extra stealth charge is nice for that. Saves your team time.
I sure hope you aren't doing eta or whatever the infinite time retard node was.
>>
>>563399292
Maybe, but “official statements” are contradicted all the time. That’s how the setting works. You could even go for lower than that if you wanted but it’s consistent enough that you could argue either way.
>>
>>563448535
I curse you to every 3 keystone-less vets your next havoc lobby
>>563448583
Uptime is plenty high for salvage farming in shitter difficulties
I think the samina regen boost is a bit redundant with duck and dive so I think I'll swap for LNOB and focus target for more boss damage
Zeta for more zones
>>
I've noticed almost nobody uses the enforcer Psyker, fatalist Arbites, agitator Zealot or outlaw Hive scum. All Ogryn voices are represented equally as well as the Veterans.
Will the admech class have personalities or have Hadron/Kayex narrating by assuming direct control? Aren't they combat servitors the tech priests control via proxy?
>>
>>563450439
>fatalist Arbites
Literally the most used one I hear
>agitator Zealot
Fem agitator might as well not exist, and I don't understand it. It's the one I use because it's pure cringe kino. Crack granny is so confidently retarded it makes me laugh every time.
>>
>>563450570
>Literally the most used one I hear
It's always the autistic chinese cop or the batman guy for me. I don't even remember how fatalist sounds like since I haven't run into one since the release month last year.
>>
>>563450776
>the hound won't trouble us now, THE HOUND WON'T TROUBLE US NOW!
when it was still bugged, and
>the lex is the lex is the lex is the lex is the lex
>>
>>563450439
I think what personalities mostly comes down to what region you play in mostly.
Different regions like different personalities more or less.

Fatshark definetly has the data for what personalities are most chosen on like the EU servers.
>>
>>563450439
Skitarii have their own personalities but iirc it can be suppressed at any time by tech priests so it really depends. Who will be controlling them is a good question.
>>
Skibiditarii
>>
Today I'm going to run exactly 64% damage on my relic blade for esoteric reasons I won't explain.
>>
>>563469028
Not in my havocs you won't
>>
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Cadia?
More like CACAdia!
>>
As an arbites what are some of the more effective ways to take down monster?
Right now I'm using chainsword with bleeding blessing or shotgun with alternate fire shell for DoT but I'll be missing on Arbites Shock Maul which imo is more effective in general.
>>
>>563471809
Bolter with cavalcade and bleed or pinning fire
Rashad combat axe or arbites maul with relentless strikes
>>
>>563447274
>bleed node
I sure fucking hope you use a knife or chain weapon
>>
>>563469954
Cope, I won my 40 first try. Outdamaged the vet somehow. Chorus btw.
>>563471809
Both exaction shotguns are good enough. The rending one is obviously better, but the shock variant still does good damage. Put unyielding and Full Bore on it, aim at the head. It's not gigarape fast like the bolter, or particularly ammo efficient, but it gets the job done exactly well enough to still be a viable use of ammo in h40, so that should be good enough for your purposes.
The burn shotgun is okay at best. Even bolt pistol is unfortunately better.
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>>563472702
>I won my 40
You got carried
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>>563472898
ywnbats
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>>563472967
Already got it with ease. Why are you pretending like it's some kind of achievement?
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>>563473062
Just skip to the part where you post THAT havoc screenshot you saved on your phone, humiliate yourself, and spare everyone the disgrace of having to read your pathetic LARPing, faggot. We all know how this ends.
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>>563473168
Wtf are you even talking about? Do you have any idea how mentally ill and retarder you sound right now?
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>>563473236
>retarder
I rest my case.
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>>563473293
Yes D is close to R on the keyboard. What does that have to do with the fact that you are having a fullblown schizophrenic meltdown just because you're bad at a video game?
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>>563472702
>rending one
Which one? Sorry I don't recognize the term.
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>>563475171
Don't listen to that retarded faggot. He's talking about the long barrel Mk VIII
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>>563475171
The one with 6 shells has shock rounds as its special that stun the enemy
The one with 4 shells has rending rounds as its special that apply an armor debuff
Counter-intuitively, monstrosities still have an armor damage multiplier despite using unyielding as the armor type. Assuming your team has no other sources of rending (since stacking it very high isn't particularly beneficial unless the target already has huge armor damage reduction values), you're essentially enabling everyone including yourself to deal more damage to the monster. So it's better against monsters.
Unfortunately the rending shotgun is pretty underwhelming at everything that isn't killing bosses, and sniping faraway enemies. For general purpose use in auric, the shock variant is more useful because you can just cleave through entire hallways with Forceful's cleave node.
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>>563475531
>cleave through entire hallways with Forceful's cleave node.
Oh also keep in mind that the push cleave above Forceful is melee only because Sw*den can't write descriptions. It doesn't sadly work with your gun, and melee cleave is a very underwhelming mechanic.
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Are enemy spawns bugged? I'm trying to powerlevel the masteries on a new class and all night teams are getting their asses kicked. I spent the last month playing havocs and have a higher win rate than I did tonight. I'm playing with true survivors and examplars and we're getting fucked up? Or has everyone myself included just become incredibly dogshit. I was basically solo'ing maelstroms while leveling a month ago
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>>563476595
>Are enemy spawns bugged?
Yes they are, but not in the way you might think they are. Fagshart fucked something up with the spawn logic that determines where enemies are allowed to spawn, which briefly caused some maps to spawn enemies as soon as you load into the level. They "fixed" this with a retarded band-aid as they always do, presumably because they're too dumbfucking retarded to practice proper version control and can't roll it back in classic Sw*de fashion.
They also fucked up the dog spawn pool by inexplicably allowing armored dogs to spawn instead of regular ones (except dog modifier packs, those are special).
>but does this mean spawns are harder
I don't know. I do recall having had harder auric spawns recently, but most of what I've played has been expeditions and havoc, and havoc seems largely the same. There is a chance that you are just naturally running into more spawns because the spawn logic is fucked and puts enemies in places they don't belong.
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>>563476595
I played few aurics but yeah, some missions seem to bug out and spawn enemies infinitely. Not that I wasn't able to clear them, but my team refused to move and it took a long time because of it. I played the same mission with the same modifiers twice (I forgot the name, one that has a long bridge indoors right after medicae that leads to elevator, both were shock troop gauntlet) and the first one was spawning enemies infinitely and we had to carve our way through them, while the second was chill. It felt like an event mission.
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>>563476595
>Are enemy spawns bugged?
Yes, the Expeditions update broke it, its worse in Havoc

>>563476996
It's not fixed, the players can still be attacked and killed in cutscenes. Dark Communion end stage being the worst.
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>>563481307
How niggas think they be looking in they havoc cosmetics
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>>563481835
fatshark would never add this drip
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>>563475531
Aye thanks trying it out right now.
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>>563482023
>>563481307
I’m sad we don’t have kino like this
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By the Emperor, i'm busting to take a piss. Where is that fraggin' psyker?
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Fart
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Queef
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Warhammer skulls next month, rejects
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>>563471809
>Right now I'm using chainsword with bleeding blessing or shotgun with alternate fire shell for DoT but I'll be missing on Arbites Shock Maul which imo is more effective in general.
if you don't mind using a melee weapon for boss damage then you might consider using either the regular shock maul or the crusher maul since those weapons have access to skullcrusher, which is one of the best blessings for dealing with hard targets as it amplifies the whole team's damage output against them
and those weapons aren't that bad in general compared to the arbites mauls
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>>563498541
>it’s already been a year since the arbies reveal
Bros… hold me…
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>>563501059
*Holds you with my robo arms and pats you with my mechadendrite*
There, there



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