guru edisyon>Demo DaysNext: https://itch.io/jam/agdg-demo-day-68Previous: https://itch.io/jam/agdg-demo-day-67>AGDG Resourceshttps://hackmd.io/SNd2YQugRG-36CLYc8Og2w>Progress Posting Guidehttps://pastebin.com/0xEt5atn (embed) (embed) (embed)>Helpful LinksNew Threads: >>>/vg/agdgArchive: https://arch.b4k.dev/vg/search/subject/agdg//agdg/ Steam Games: https://made-by-agdg.vercel.app/>How to WebMhttps://obsproject.comhttps://github.com/argorar/WebMConverter>Previous Thread>>563597664
>be me>get memed into making a futa game>post first screenshots after 6 1/2 months>people hate futa in realityMotherfuckers. Never go after money.
Proggy.Added a new weapon(s): The crossbow dualies.Has double the fire rate of the bow but half the damage and projectile speed.I also replaced the water textures and added distortion to the shader so it looks more natural.
I am very happy with the graphical style for the game I'm making which is similar to 3D Dwarf Fortress but with much more to it.
'rogarmor durability set up>monsters drop broken armor immediately>players keep it equipped but it is effectively useless until repaired>durability damage is applied to whatever limb you hit
>>563712727what type of game are you making? would work well for a roguelike
Added charging animation for when you charge the ball into a power ball.There's a flash when you charge the ball so I thought I was going to have to add a bunch of new particle for the different power ball types, but I realised the hit flash was exactly what I wanted so I can just reuse that.
>>563712849>>563712773nice nice good job my negritos may gabencunt have mercy on you and allow you to make it>>563712727pedohilliac, you will die
>>563712849crunchy ludokino
Anyone else that only has an hour per day to dev? How do you make it work?I always spend like 10 minutes remembering what I was trying to do, 40 minutes trying to implement something and then the last 10 I realize it doesn't work and I revert back to the last working build
>>563712936It is for a roguelike.>>563713101
Is this calculator accurate for the wishlist to sale ratio? Is it really that predictable how well your game will do at launch?https://impress.games/steam-wishlists-sales-calculator
>>563712773WHERE NOME?
WTF JOSHUA AN OLDFAG????????????????https://arch.b4k.dev/vg/thread/264090554/#q264111994
>>563713873I get claude to do something in 10 minutes that would take me 10 hours.
>>563713945if so I should make a simulation game...
>>563714196WHOA. Excellent work there.Saving this image. Thank you.The Gnomes will come of course.
>>563713090Nice.
Hills of Chunk. I already see the 3D Gnorfs. It's all coming together.
>>563712727Fuck roguelikes make it like zelda and i WILL buy your game
>>563715329>solodev a 3d zelderhas anybody ever succeeded at that?
>>563712426Finished the last level for Heralds Of Heroism. The game is now content complete and the next couple of months will be focused purely on visuals and polish.
is spending $38k usd on a small team to develop anime visual novel a bad idea
>>563715763he can be the first
So how is everyone keeping a roof over their heads while they pursue this moneyless hobby? By the time I arrive home from my minimum wage job I barely have enough energy to shit.
>>563715898is 38k a lot for you or is it a small amount of your total savings?
>>563715898>>563716090
I'm a nodev once again.No project, no money, no reason to wake up.
>>563716198>spent 38k on static image and text slideshowholy moly
>>563715797
>>563716198Why did they need 3 developers when they were using Ren'py? It's the easiest thing in the fucking world to make
>>563716015Software development, working from home.Often they leave you without a task so you can dev during work hours, cozy.
>>563716198>artist cost $8,300
>>563716981You don't get it chud, you need to pay EVERY artist and never use AI
>>563717241but the artwork is "ai assisted"...
is ace attorney a visual novel or point and click game?
>>563716931Living the dream man, I'd kill for a desk job
>>563715797I'm getting big GMI vibes. How long did it take you to make this?
>>563717328grim
>>563718256>Me, decreasing the timer on the code Claude added as a "safety fallback" for the attack system, simply to make the attack end sooner
>>563715797Get this in front of a screaming autistic youtuber and you're set for life
>>563718782claude code for me is simply unusable with the rate limits, they gimped the models too AND they charge more per token, dario is a jew, take that what you will, codex however is working just fine on the 20 bucks plan
>>563715797>>563718869You MUST change the name, however.Call it Glimbopp or Crimpy or something equally retarded, or it will drown in the endless heralds and heroes.
>>563718945I've been getting one daily answer out of Claude Sonnet for free for the last couple of weeks and I was about to pay up today, but do you think Codex is a better option?Why?
what devs think gamers should want: a game you just make, without overthinking, without being a perfectionist, scoped with limited content, with a practical art stylewhat gamers really want: a game that is perfect, well thought-through, with tons of content, with high detail photorealistic 3D models
>>563719067codex with 5.4 very high thinking is better than opus max, AND you get like x3 the usage you would get with sonnet high, it's night and day, but you can't use anything above 5.2 if you don't pay
^plus they have a $7 plan so you don't have to spend the full 20$ to test it
God I love it when I update Visual Studio and MS fucks with my layout. Also, I need a cute racist Orchid gf.
>>563714376>I get claude to do something in 10 minutes that would take me 10 hours.It's so scary how good it is sometimes. I made progress with my game that would took me weeks, in like days.
Where do you guys look for and find assets or artist to make assets for your game?
>>563719535i also paid for claude, literally unusable, not even using it till codex is refilled. would rather do nothing than tard wrangle claude.
honestly raylib is amazing and beter than an engine when you mix it up with a language like nim.
>>563719685Okay, I am happy with Claude myself. It made a lot of systems for my games. So what does it wrong for you? Make mistakes?
>>563719596lemonparty.org mainlyyou can also search for "lolita" on imagefap.com if you need nsfw female 3D models, fully rigged.
>>563719807They quantized the models (made them cheaper to serve and degraded) and just keep fucking lying about it, fuck dario that jew cunt
>>563719807you're replying to joshua who has a mental disorder
>>563718449About 3 months. I'm using an art pack as a placeholder and getting an artist to redo everything in his style. >>563718959I'm getting the steam page ready. I'll see if I can think of a better name.
>>563719948>you're replying to joshua who has a mental disorder
>>563719224what devs think gamers should want: my game that cuts corners and pleads the gamer to make concessions and accept my magical realmwhat gamers really want: a labor of love that was made for them
>create a /v/ shill thread>this thread has been pruned or deleted
>>563720061>brings up random post that has nothing to do with meyes, that's called a mental disorder
>>563720379>>brings up random post that has nothing to do with me>yes, that's called a mental disorder
>>563719685why wait, I have GPT 5.4 with pro plan i rape the tokens in like 1-2 days then I just pay $5 a day to keep using it. This is peanuts for how valuable it is.
>>563720519weeeell i'm not going to make money on my project so 20 a month is realistically all i'm willing to spend
>>563714360i have been on and off posting for 14 years odd
>>563720417glad you agree that you're sick in the head joshua
>>563720802>glad you agree that you're sick in the head joshua
>>563719948>>563720061i dont have a mental disorder
>>563721028whom?
>>563720802>>563720882>>563721058>whom?>whom? >after all of that its just you
I should have devved more in the winterit's getting hot inside my apartment already
guys every
post i make im a different person
>>563715797this exact game came out recently with different graphics
> just make a good game....is...is it that easy?
>>563721896>...is...is it that easy?yes
>>563722010https://i.4cdn.org/gif/1776143894248634.webm
>>563721896Most people will tell you no, while some people are able to point that games that aren't very good doing well they are also unable to point to good games that don't do well. If you can solve that riddle it means you're above 100 IQ
>>563722127meant for>>563722085
>>563722148>per capita analogy
>>563722085why does she look so sad?did she not submit a game for steams medieval week sale?
>>563722257meant for>>563722127
>>563722292im browsing on windows mobile 6.1 webms are not supported
>>563722386kek it's real
>>563720017Fuck me you're fast and probably will be rich soon enough.How long have you been in game dev in general? I need some cope.
big yikes...https://github.com/anthropics/claude-code/issues/42796
>>563722085>tfw will never make a foid cum like this
>>563722619this foid is 2/10 at best, slaving mongoloid looking ass, although this one is worse>>563722085
>gabencunt poster
>>563722619how can we compete with bfc (big fairground coaster)
>>563722619when people finally play my incremental game
>>563722815truth nuke!!!
>>563722689
>>563722619>>563722985me right now
i think young people are the worst audience because they are too dumb to play anything beyond "steal a brainrot", "rv there yet" and "among us".trying to sell an rts to young people is probably impossible nowadays.
>>563722604I feel sad, my progress slowed down a lot... mythos will fix this.
>Weekly limit>99% usedit's over
>>563723094wuhoh pwowecting!
>>563723329the games they like are the easiest to make
heil gaben
>>563723463gemini 3.1 pro has solved problems claude/chatgpt could not for me, as long as you properly explain the problem and what solution you want, plus give it all the scraped text it needs to understand
>>563723463My company pays for it. The other IT team has zero visibility into how many tokens I burn in OpenAI teams, and accounting doesn’t give a shit they’re too busy processing million dollar invoices to think twice about a few hundred bucks on OpenAI. Life is good.
balatro normalized glorifying slop"hehe it makes me addicted, this means it's really good""the dev really spent a lot of effort making it stimulating with ui effects etc. this means it's really good because it makes me addicted hehe"telling me that i'm too much of a boomer to enjoy it, is like telling me i'm too much of a boomer to enjoy heroin.somehow people started making brainrot sound like a good thing. i mean gambling is literally the most soulless way of gamedesign possible.this all wouldn't bother me so much if it wouldn't cause all gamedevs trying to make slop now too. as if it's some sort of trend to make the sloppiest slop possible. i'm not the target audience for equivalent of heroin.worst thing is those heroin junkies think it's me having a problem. they look at me with their crack eyes and rotten teeth and think it's my problem for not enjoying life in their sloppy dopamine world they created.
>>563723804until you get an email on why you're using company money on personal projects lel
>>563723485Whites look out for their own. Nice little comic buddy, show your mom that one when she brings your hot pockets
>>563723897>slavs>white
>>563723831kids growing up with mobile games made by predatory corporations did this. gambling games have been a thing for all of gaming but nobody gave a shit about them until these kids were old enough to buy games themselves.
>one of the greatest 3d platformer>doesnt explain shitwhat was their fucking problem?how was anyone suppose to know to spray fishes with yoshi and then also different fruit colors give the platforms different effects
i thought about it a lot and probably the happiest people in the world are the ones who can enjoy doing the same thing over and over again. they enjoy their wife every day, they enjoy the same video game every day, the same food every day, the same work every day, the same project they work on every day.they never get into this fucked up mental state of waiting for something new to happen. they never depend on someone revolutionizing anything. they never depend on someone improving anything. they just found what they enjoy and keep enjoying it over and over again.
>>563724562
>>563724562so modest personality types, yeah thats me. I have accepted I'll be a broke virgin loser forever and learned to be happy.
>>563723897>WhitesAmericans. Most western evrpeans hate us Easter euros
>splash sandynewt
>>563724727their children will be fleeing to eastern europe after sharia law and they will not be allowed in.
>>563724562who are these people? life is so random happiness is fleeting
>>563724562>the happiest people are those who content themselves with what they have rather than pining for novel experiencesThis has been known since antiquity. Wait until you discover that this isn't an innate characteristic or natural talent, it is simply a choice.
>>563725134rhadamant. still keeps playing rimworld after almost 10 years of playing it. still has the same dogs. still has the same wife. still does youtube.
>>563723831>I share a thread with nodevs that haven't studied the history of board games and studied basically medieval and baroque and chinese historical gambleslop.This is like sharing a writing club thread that only reads anime isekai desu sempai.
>>563725301>rhadamant.>a family friendly variety streamerit's his job to appear happy
>>563725372cris why are you posting this goose?
>>563725505I like that photo.
>>563725694cris why are you buying a new laptop at $1200 u know that shit will be shit at AI
>>563725839It will be better than my current 200 usd laptop.I don't even have a gpu, lmao.
>>563725372he has a point. balatro really exacerbated the problem, same with vampire survivors.it's because games usually hide the gambling behind a curtain, but these guys just said fuck it.
>>563699917You guys poisoned my mind with FUD when it comes to Godot.
i cant believe cris will sell his aunt for moneythis is some next level fucked up shit
>>563724562Imagine how easy it would be if you were happy to work some dead end job, same shit, same hours, 5 days a week. Sometimes I wish I were an NPC.
>>563726708>lets other people affect his choice of dev>doesn't JLMG NGMI
>>563726708who cares what you think, nodev
>>563726357>>563723831After every cultural push, a counter-cultural push follows.People today look at Dark Souls and say "well actually it's not that hard of a game I dunno what the big deal was with it" but the reason it exploded in popularity in the early 2010's is because at the time the industry was turning EXTREMELY casual. There was this saying going around treated as universal truth by game designers "if the player sees a game over screen that's the developer's fault". It was a time when "infinite regenerating health" became the norm for FPS games, action games became God of War-likes with "spam square to win", tutorials and handholding out of the ass for every little thing, etc. Some players were of course getting frustrated, and then Dark Souls came (well Demon Souls first but it wasn't even sold in the west initially) whose gameplay was really reminiscent of the old, harsh and unforgiving games from back in the day, that punished the player severely and didn't hold their hand. And of course people loved it, because they were sick and tired of all the casual garbage dumped by the industry at the time. Which is why ironically if a game like Dark Souls was released 10 years earlier (with graphics matching that time period) it probably wouldn't have become so popular, because people the people of those times were already used to difficult games. In the same vein, people will get sick of gamblingcore games eventually, the question is: when that time comes will you be ready to capitalize on the opportunity and offer them an escape from that?
any dreamdevs? i made a small game once, and a few unfinished projects. im jumping straight into my dream game.i cant make any small games, they dont interest me. i HAVE to waste 7 years of my life to create a game 2 people might play. i HAVE to, you guys.
>>563727136valuable post, good job. yes, im making my dream game. i see the market in a few years, i plan on being early. the SOVL market is gonna be bigger than ever u guys
i need to fix my inventory system but im just going to goon to some disgusting fat woman with a giant ass instead
>>563727159spent 8 years on my dream game. was crushed under the techdebt. stopped working on it to learn how to finish a game with a small(4 month) project. finishing is a skill. I will return to it once this one is out.
what genres of game do players not expect a story or voice acting?
>>563727136Hear, hear, you know I picked up my Dark Souls Collector's Edition from the bargain bin at GameStop? Had the little artbook and everything.
>>563727367story-nor-voice-acting-expected
>>563727367where they dont expect a GOOD story?visual novels
>>563727367any genre popular with indies.a shorter list would be 'what games do they expect voice acting?'
>>563725839what machine did you get for 1200?
>>563727373I have that one. paid full price at launch.
>>563727159Yep, I’m making a game sort of like 3D Dwarf Fortress but with more to it.>>563715224
>>563727647*i remember this killing any and all interest in skrim. never played skyrim to this day
>>563727701And way more than 2 people will play it. It’ll make multi millions.
o3 is the only model that won't straight up lie to me about expectations and code/foundation quality
>>563727159At least focus on making a small vertical slice and make it as good as you can. And then remake it over and over again until you have something actually good.
>>563728056
i feel like old mmorpgs and even stuff like pokemon basically taught you how to become successful in life. it taught you all the basic lessons:a) only pick enemies at your level to level up, if you pick enemies to hard for you you just die and even lose experience points (yes old mmorpgs make you lose xp on death) -> only work on stuff that is at your skill level or you make no progressb) grind (thats how work works) -> do the same stuff over and over to get bigc) find a guild to powerlevel you (nepotism is key to success) -> getting help from higher level people levels you up way fasterd) work in a team to achieve things you can't achieve alone -> work in a teame) pick a role and stick with it (healer, mage, tank etc.) -> pick a skill and master it, work together with people who master other skillsf) follow a linear progression instead of just aimlessly wandering around the world -> similar to picking goals at your skill level and not jumping ahead - also not overcomplicating it
Mongoldev here. >be me.>go to a bdsm hooker.>pay her 100 bucks> forget I'm a schizoid.> feel absolutely nothing from being insulted.>tells me to leave.> no money back Literally findommed.
>>563727136Had Dark Souls come out in early 2000s it would have been incredibly mid and likely very jank. If you've played Blade of Darkness or Enclave or other games like that from that era you know how jank they are. I mean souls has a fair bit of jank even as they are but they would have been quite a lot worse had they released earlier. I can see it having a dedicated audience but it would have been niche sort of like the Kings Field series and spinoffs are.
>>563728347>Mongoldev here.>>be me.>>go to a bdsm hooker.
>>563727159I just started my dream game project after being a nodev for many years. I'm pretty sure it's just not technically feasible the way I want it to be though. Just setting up an engine so I can do funny non-euclidean things has been a massive pain.
>>563728418>>563728347
>>563728347should have opened up to her about your mommy issues and cry, you have to give her the power to hit you where it hurts.
>>563728343grinding is a lot more fun in pokemon or mmorpgs than real life>work in a teamwith how many retards are in the average wow raid it fully matches the work life experiencemost people suck ass at what they do and a couple people carry the team to victory>pick a rolesorry I play hybrid class I can do a little bit of everything
>>563728526No, it was a retarded move on my part. I m just going to go home sad and work on Mongol .
>>563728343I duped 99 rare candy
>>563726357>Gambling is le badGambling is just a reward mechanims in the toolbox of game design.Claiming that skinner boxes and dice roll slop is bad, is like claiming that sugar and shit like honey should be banned from cooking recipes, because le american food is garbage with chemical sugar.Shit like random damage rpg numbers, criticals, a chest giving a random unique giant sword, or a special that deals a huge damage randomly are part of what makes games great.
>>563727321>>563727701>>563728454fellow dream yesdevs, we're gonna make it brahs>>563728056thank you, thats really good advice. ill do that. it's actually very applicable to my game.>>563727701btw nice progress
>>563727074I care. You don't even think.
>>563728734maybe we call it "cheating" because it doesn't work like that in real life and therefore it doesn't have any educational value.
>>563728496
>>563728746im not against gamba. i just think those two games opened the floodgates of the most mobile-tier slop ever. i've never seen such a wave of trendchasing uninspired slop in my life. miziziz is a good example of a small-game dev that actually tries with weird unique ideas. hes in it for the love of the game, and u can see that with his projects. these new games are not like that.
>>563728987trend chasing is not unique to videogames.the real million dollar game is the one that sets the trend.
>>563728347
i finished jerking off to a disgusting fat woman with a giant assnow to fix my inventory system
>>563728746>Claiming that skinner boxes and dice roll slop is badSkinner box is by definition bad, at least the conventional used meaning by people. It is the "eating sugar by the spoonful straight from the jar" of your food analogy. As opposed to say making a carrot cake with a lot of fiber that's slower to digest and doesn't instantly trigger insulin and dopamine receptors in your mouth like plain sugar does.
>>563729232how hard can an inventory system be
one thing that fascinates me about trend-chasing is how close-minded it makes people. it turns a world of infinite possibilities into a finite one. and "finite" isn't even the right word, it's "singular".it narrows down the space of possibilities to one idea only.you could argue that it makes you completely blind.
>>563729318it's a grid based system with rotation
>>563729561flop alarm...
>>563728749Thank you.
>>563728347I want to be findomdrained by JuniperDev
>>563729814>ugly whore
im making an FPS with co-op multiplayer against bots, just working on the groundwork at the moment. dont know if i should make something original for originality sake like the korean war since there are absolutely none about that in recent memory, or ape battlefield 2/BC2 because i liked them.
>>563729814>not a SINGLE bikini picturefrigid bitch
>>563730013She stopped showing her tummy and started wearing an oversized suit
>>563727136you're so hopeful that the pendulum will swing back but if you actually zoom out, and look at gaming trends in general, you'll see that the casualisation of the 2000s-2010s has only progressed further into the slopification of today.you're forgetting that at least 2 generations have now been raised on shitty mobile slop games and roblox who think that skinner box design, microtransactions and gamba are perfectly fine and are now buying games.we literally have one of those retards in this very thread.if you want an analogy, look at television i suppose. it effectively killed reading, and while critical circles of television did appear, the concept itself of "rotting infront of the telly" did not disappear, it metamorphosed into something more horrid which is doomscrolling on tiktok.
>>563729814easiest would of my day
>>563729543It also gives you money.Also for some people "infinite possibilities" is a negative. It means choice paralysis, having a beaten path to walk on is much more preferable.
>vkTransitionImageLayout to transition an image layout?>WRONG>vkCmdPipelineBarrier OF COURSEAm I retarded or is vulkan's documentation just really difficult to use to just figure out how the fuck to make triangles show up on the screen
>>563728347i see child hookers are more of your thing you disgusting nonce
>>563728920Cheating makes you more goal oriented and gives you a taste of what ambition can give you, lying teaches you theory of mind because you must assume someone else's perspective to know what you must lie about to get away with it. Failing to get away with it teaches you the consequences and makes you more socially aware.
>>563730384just use chatgpt and double check the answer. seriously. if ai is good for anything, it's for being a search engine. documentations and search results and stackoverflow etc. are fucking hell.
>>563730450you replied to mongoldev not betz
>>563730586I am ashamed to say it wasn't until I caved and asked the electric jew that I discovered that I had the utterly wrong function.And this makes me sad. I was enjoying enginedev using vim and man pages the way god intended.
>>563729561it's a bunch of AABB collisionshonestly AI should be pretty good at sorting this sort of thing out
>>563730652i get your love for white culture, but the way you think seems massively retarded.is your pc hardware jewish too?
humanbros... it's ludover...https://www.youtube.com/watch?v=Drbl5udwk9I
you guys need to cool it with the antisemitism after all jewish people are the best white gamedevs like hopoo and toby fox
>>563730860>is your pc hardware jewish too?yes, are you retarded?https://en.wikipedia.org/wiki/Intel_Management_Engine
>>563730860All Mossad Devices cpu and graphics card so yes, you got it in one.
>>563730860sick of seeing brown posts like this to be quite honest
>>563731046>>563731041so why are you using it?
>>563731238>so why are you using it?That's a good question to reserve on you, thirdie
>>563731330so you are using jewish hardware, but not ai?
>>563731495i am using both
>>563728347>not gooning to AmazzonKane for freesome times its clear what devs are ngmi
life becomes really chill when you lower the bar. e.g. what was always easy to me was seeing expensive cars and knowing i can't afford them.but now i took it further. i see a woman, i know i can't afford her. i have a project idea, i know i can't afford it. i see people, i know i can't afford friends.
>>563731837
i feel like every art style drives me nuts>pixel art -> hard to make work with different screen resolutions, pixel jitter/aliasing>isometric -> hard to get depth ordering right, hard to get visibility right (e.g. hiding walls that block visiblity)>3D -> hard to get realtime lighting right, especially indoorsbut i realize that this might just be a sign about how pedantic i am about stuff working "correctly"
>>563732074make 'vector' art. limbo. pinstripe etc
>>563731837Yeah, I gave up on life decades ago. It never gets better.I used to be a delusional retard thinking some piece of shit game I made would save me but they have about as much appeal as some shitty flash game from 20 years hosted on a malware ridden website.The only thing I look forward to is my parents pension check coming in so I can go buy a decent amount of alcohol.
>>563732749You might as well try. Do you think your resignation is going to protect you from something?
>watch review of old game>"the graphics are dated">next vid they review an ugly ass indie game claiming to be retro, looking even worse than the other game>"the graphics are a charming retro style"
>>563732820don't waste your time on me, it's too late for me. I hope you all find success.
>>563733803this is why i also started a gaming review channel myself
>>563733835Sounds like you're just physically tired. You're more powerful than you think when you have nothing to lose.I suggest you get your physical health at a good rhythm and then go all out in whatever you wish to do.
>>563733803>>563733954this gave me an idea. people watch games a lot not. what if i made a review channel about what games they should watch?
i like to eat chips when i code so i got durritos down my dress >.< day in the life of a coder girl :3
>>563733954>>563734120The long term play is to make a review channel and then review your own game and give it 10/10."Ok guys, I stumbled upon this game , and I got a chance to play it.. and wow. It really mixes the classic DRPG mechanics with Clicktown gameplay."
gameplay doesn't matter
>>563734158
>>563734158can you go on a date with me? im going to be a milliionaire with my dream game....just wait 8 years
where are da loligaems????
>>563732749so... you basically gave up on gamedev but you're still here to have melties every time you see someone else succeeding?
did they fix the captcha?
>>563734158baby girl, lots of people are gonna send you hurtful comments but i just want you to know that not all guys are pigs and mean. i respect you as a person and would never objectify you in any way shape or form. i will defend your honor, and eating chips in your dress is so smexy haha anywayzole, wish u well baby girl and maybe i could be your c++ haha! (thats a coding joke my sweet!)
My game just isn't fun. I play my game and it doesn't trigger dopamine. I play Slay the Spire and it triggers dopamine. I'm going to take a 3 day break from anything compute related then come back and try to remake my gameplay loop from scratch while keeping the same assets and UI elements which I'm not going to waste my fucking time on again.
>>563735919slay the spire isnt even a good game
>>563735586kek i laughed
>>563735342no
I am extending Node so I should have Position and Scale available but I don't. Looking at the definition of Node in the SDK does not show the properties either but all the tutorials I look at does it this way.I believe the problem is the SDK setup, because that shit just seems error prone to me. I got VSCodium running and installed the C# Tools For Godot extension, but VSCodium does not recognize properties of Godot objects, neither by intellisense or when I try to play from the Godot editor.I'm stumped
https://x.com/i/status/2044370399987687560i feel like a complete retard hack for trying to make a game in the co-op genre now
>>563736528pretty sure you need to compile c++ outside of godot them import it for godot to use it
>>563736528Nodes don't have Position and Scale bro. Were you looking for Node2D?
>>563736843YOOOOO THAT GAME LOOK FIRE FR
joshua... it's over....https://www.express.co.uk/news/politics/2194763/rachel-reeves-refuses-fund-defence
never trust a game engine that falls back to the argument "but its free"
>>563737143what's your argument for not having a game?
>>563737190i don't know what to make.
>>563737294
>>563714360That earthbound game looked cool. Why did he stop working on it?
the problem with intrinsic motivation is that you usually have it for one thing, but in gamedev you have to have intrinsic motivation for dozens of things.
>bug with zim know its with the redo/undos which is the worst to debug>my collisions arent working idk if its my blender script or where its going wrongat least i got ui/text and ray picking, the collision for that works at least. my good laptop is $1000 to repair so i'm just using this used thinkpad i got for $180 it's not like kanna is gonna make a game this cant run and it's not like i'm making anything better
>>563717241i'd rather get a /beg/ that than incosistent and messy aislop
>>563736843I knew what it would be before clicking that link...
Helped a neighbor clean out their garage and got some delicious chocolate cake. Made coffee to provide a nice bitter contrast to the cake's sweetness.140 days left, I owe 5 full days of work to my game. Spent the entire day yesterday making glacial progress on a UI element but it's almost done. Today I have to recreate my project for reasons, which is another one of those things that makes games take such a long time to make. I'm at 1100 hours in so far on this one and it's a sequel to one of my previous games and shares a lot of its code and assets. Things are not going well...
>>563736884Yeah, changing that works, thanks.I actually checked Node3D for it but only with autocompletes on the classname I haven't programmed in nearly a decade so I have a lot of relearning to do....And the tutorial I'm following just extends Node, weird
how do I make interstellar space travel *feel* like you're driving a car at night past neon signs while blasting sad synthwave
>>563739348https://www.youtube.com/watch?v=H3UWpeHHsFk
>>563729938Modern FPS gamers have a huge expectation to be able to customize their weapons and that doesn't really work in historical settings. It is also really easy to find assets for modern era if you're going realistic art.
>>563720017looks interesting to say the leastwhat's your work environment ? engine, language, IDE, tools ?
>>563739348start with pong, lil bro
>>563739864You are looking for shortcuts
I ran out of ideas for improving my game.I bought some similar games to play in the following week and see if there is anything that will be interested in incorporated it.I also still have a pro Suno subscription which I will probably not longer use so if you need 5.5 generations just send me a DM and let me know.
>>563739473Yes, yes, the music is trivial, channeling Perturbator is not that hardWhat's hard is the visuals. Just flying through nebulae with a background of stars really doesn't do it, I need something stronger
what do you truly enjoy doing?
>>563715797Slap a banging OST on that and you're set for life.https://www.youtube.com/watch?v=qY9gK2Gqwik
>>563740202A couple asian girls
>>563715898>visual novel a bad ideayes
>>563740063i just sent you a DM check your inbox
>>563738895i tried putting milk in my coffee for the first time in my life, i think i'm going to keep doing this when i'm not either having a cigerette with it or when i'm in a mood thats more relaxed than i usually am
>>563739529yeah, i will not be going modern as i think old guns have a lot more charm. there are almost no assets for korean era bedies general cold war guns though. i might just go general cold war so i can just add what i want or can find. i have time though as getting all the ground work laid will take time.
>>563737951i dev on a mac in bed now and that game was windows only
>>563740202hearing myself talk
>>563740010i had to bing what "pong" is holy shit unc what is you doing here, go back to your wife and kids nigga sheesh
>>563734461kill yourself
>>563741632I had to altavista what "bing" is and it couldn't tell me because the website is not working
>>563736843but imagine if you don't make streamer bait but an actual good coop game, wouldn't it stand out from this slop?
the reason you dont get better from lurking gamedev social media is cause they are all at your own skill level, worse, or only slightly better.it's the environment itself that is limited by the people who you find in it.
>>563741042A lot of Korean war guns were just WW2 guns. Cold war can be cool with the early AKs, FALs, ARs and such showing up.
>>563740947I wish I were cool enough to smoke but even biting my fingernails makes me feel like a lame poseur
>>563740026nah, it's that i have extensive dev experience, but with java in intellij and for boring company softwarei used to be a corporate gamedev around 2000 for a short while, but it was completely different tools back then, i worked mainly in Cso i was wondering what's a practical yet technical stack for modern game dev, that's all, and since this result seems very interesting i figure this guy has it figured out
God help me
>>563739348Traveling at lightspeed would create all kinds of distortions and color shifts.
im making a dress up game but it's also hard
>>563742564This hobby isn't a good fit for 65yos
>>563717241The post literally said it was using ai, but I don't expect shitposters to actually read things.
>>563741916>>563740274
>>563742564I know of branno from youtube.>work environment ?his work environment is a room with a big fan>enginebranno uses godot>languageaustralian>IDEIDK>tools mouse and keyboard
Why did I see a fucking ad on 4chan for an agdg discord server? What the hell are you guys doing?
>can read from depth buffer>can't write to depth buffer
i don't even have any tasks left written down codex just blasted them all... now i need to think again about what i want...
>>563716198>hired the artist>hired the writer>hired programmersBewildering to me. Sounds like there was no vision for the game. What was the point?
Me, but also no game
>>563743424You write to the depth buffer by adding geometry to the world.
Will YOU'RE GAME make it to the upcoming Aprils monthly big shot big balls table?Here are the titles that made it last month. https://steamdb.info/stats/gameratings/2026/?category=-1%2C-888%2C-9&cc=eu&displayOnly=Game&max_release=2026-03-31&min_price=1&min_rating=80&min_release=2026-03-01&min_reviews=100&tagid=-14139%2C-1666%2C-1677%2C-1698%2C-1741%2C-21%2C-3799%2C-4085%2C-4325%2C-5900
>>563732074>>pixel art -> hard to make work with different screen resolutions, pixel jitter/aliasingskill issue. Just pick a resolution that scales to most screens. Jitter/aliasing can be fixed with proper pixel snapping and nearest neighbour scaling.
>>563743638>blackrip
on a platform with 140 million monthly active users, selling 100k copies is not a hit. and no, it doesn't say anything about what gamers want. there's still 140 million people who do NOT want that type of game."so why are those the only games that are bought?" -> easy to answer: because there is nothing else being released. so they just play the old games they always play.
I think forcing me to make my own game engine in raylib, was pretty neat, because It wasn't as dificult.But I had to basically understand shit like why the fuck do I need a signal system, or I need a global data vault or a preload intro loading screen.
>>563744630>140M -100k = 140M
>>563744630>active1/3 of steam accounts are bots that are used for csgo gambling
its like radiohead.
>>563744728You'd have to make that stuff regardless Cris. It's a classic engine trap. Unreal and Unity really don't provide that much at the end of the day.
>>563744923~140m is most likely >140.1m
>>563745131took me 3 days to vibe code.I found that making a functional engine code wise takes like a week.99% of what it takes the dev time is making the GUI editors.
>>563743735I have geometry that I don't want to be visible, but I do want to occlude objects. It would be extremely useful if I could grab that layer's depth buffer and push it onto another layer.
i buy 4chan ads for shits and giggle, i pay over $400/month in AI tokens and i dont mind it but giving $100 to gabencunt is infuriating
seeing thomas brush talking to jeff vogel makes me almost angry. constantly trying to push the idea that gamers want dumb short games. constantly obsessing over money. it's almost like trying to peer pressure jeff into doing less work and producing more slop because the indie sloppers all agreed to feeding slop because its easier to make money doing that. this whole anti-work ethic, this whole anti-intelligence ethic, anti-effort, anti-value. i get where its coming from. but man something about it rubs me the wrong way. it's like believing you have to be a shit developer making shit and making sure its as shit as possible. and then wondering why your game doesn't sell lmao.i'd sell it's well deserved. if you glorify being a shit developer, then have fun getting filtered by the market.and constantly referring to balatro and schedule 1 (games that actually took 2+ years of honest effort), wont change the fact that the other 100k slop titles all fail with that mindset.what a shit culture those youtube devs created...
>>563745515This is trivial if you are using Vulkan.
>>563745728Jeff Vogel is not doing well. Proof? He's talking to Thomas Brush.
>>563745728Vibrate my brother. Embrace your higher frequencies and rise above the filth.
>>563745578on the upside you will be included in future class action lawsuits.
>>563745515Your engine almost certainly has a way for you to add invisible occluders for culling purposes if that's what you're going for. If you mean occlude as in clipping, then I think you're wanting the stencil buffer, not the depth buffer.
>>563745826>make some gambleslop pls, we all agreed that we all make gambleslop now, so we have to put in little effort and all make hit after hit, because gameslop is the future, right right?
>>563745728But Chris Zukowski was doing that to Brush in a way. Brush is definitely not building a slop game. He's putting his all into something he is passionate about.
>>563746324I understand but what I'm saying is Vogel should be listening. His games are not doing well.
>>563745728a Melvor Idle-like based on his games could be a massive hit though...
>>563746645ok zukowski. then make a better game and sell more copies. oh you can't? then why should i give a fuck about your opinion?
>>563735976You're actually right, I find it boring as fuck. But people love it, I need to find out why. I need to find their secret ingredient and add it to my game.
>>563743505Being your own boss, founding your own company, making money, the usual.
>>563746876>I need to find out whyimagine 90% of the playerbase buying that game because of this specific effect. "others seem to like it, so it must be good, right?".same reason we listen to shit music because its popular, but would never search and buy that slop on our own.zomboid is a good example of a game that blew up when the peer pressure kicked in. the game was good before too, but when people saw its popular the herd mentality kicks in.
>>563746645Jeff Vogel follows the 1000 true fans principle
>>563746645he might be getting by with the tail of his huge library of old games and he's still releasing a game every other year or so
>>563746767Unpleasant TRVKE: A Melvor Idle-like isn't as simple to make as the nodevs here want to believe. Rocky Idle took 2.5+ years to make. Melvor Idle 2 was announced over a year ago (in development for much longer) and that hasn't released yet either. I tried to make one last year and got burnt out pretty quick. It's still an RPG with a metric fuckton of complex systems that require building.
>>563746876>I don't like thing>But I need to keep obsessing over it until I find out why other people like it>That way I can make my thing like their thing>What I like does not matterSome of you are so lost
>>563747094reminds me of a musician i stopped buying albums from when he got popular and tried to make more pop music. and nowadays he completely vanished.
The Indie Renaissance is here. Indie Devs will be passionate again.
>>563747190Even if you get the mechanical systems working it's quite a bit of work to figure out the numbers and the scaling and progression of a game like that.
>>563747443it takes a lot of financial misery to make someone passionate. the brain needs to learn that it can't cut corners and that you can't cheese your way to success. only then it starts building integrity and make a clear decision if you want to still keep going or if you run away because it's not a get rich quick thing.
I want to talk to Solphor Lamp, i want an apology from him.Also, is anyone here willing to hire a story writer?
Friendly reminder that all of your favorite games are made by working adults under a profit motive.
getting drunk to deal with devving
>>563745964when is that? i'd like to testify that gabencunt is a piece of shit
>>563745728never seenered a thomas brush video desu thobeiterino
>>563749461>thobeiterino
>>563749240Favorite? I hate video games. Time wasting garbage.
>>563743505Do you also complain about Hideo Kojima being a director with no skills?
>>563749240My favorite game is cavestory thougheverbeit
>>563749787>thougheverbeit
>>563749716That's exactly what he is. That final MGS2 cutscene you love so much was written by a woman btw.
>>563747440>reminds me of when me and all of this guys "fans" abandoned him for trying to make things outside his established nicheyeah you make a good case for this "true fan" analysis being horseshit.
Does anyone here use this?
>how it feels like to abandon another project
>>563751696>undkunregistered
There is no magical engine, tool, or framework out there that will turn you from a nodev into a yesdev. Stop seeking an external force to fix your life for you, and instead, find it within yourself.
You don't need to finish your game.
>gamedev has literally never been easier or more accessible >AGDG has never been more desolate and nodevyWhat happened to this place?
>>563746352chris zukowski is a literal conman fraud though
>>563712426:: Hirdrih Technologic ::progress :: Doing level backgrounds, even if some are for yet to be worked on levels. Unlike in Nortubel, I won't do moving backgrounds just so I don't have to deal with scrolling.
>>563752405Are you sure? I've checked within me and I can't find my whole integer math fixed point pseudo-deterministic physics engine so I can send events and seed my clients with the same collision resolution order serverside no matter how hard I look. It looks like I'll have to make it myself using external tools and frameworks
>>563752405Actually, I have been a nodev artist for 15 years, begging for codemonkey help.And now, me and my pet monkey Claude are making video games together.
>>563736528why don't you use Node3D or Node2D, which have position and scale. And even rotation.
>>563752562It has never been easier to make *any* random game (aka shovelware), but it has never been harder to make a commercially viable game (aka good games that people want to play).
>>563752783Skill issue, unironically.
>>563727136Agreed
>>563751696>mcpnobody wants to throw hundreds of dollars on tokens for this shit, stop posting this crap we're all poorfags or cheapfags.
Why do I feel like shit
>>563753783no sun
>>563752672:: Hirdrih Technologic ::progress :: The Nortubel level will be about the place that the kids come from instead of the dreamlands. The background here is based on some art used in a cutscene from the previous game.
>>563753783have you drank enough water?
>>563752405trying to make my own game without an engine has been the best experience I had in years, chuds.
>>563736528I'm always baffled why people try their hardest to use a tool the wrong way. Godot supports C# out of politeness at best. If you really want to use it that bad just dev under another engine.
>>563753972raylib is an engine, libshit cris
>>563753670fucking retard it's not real it's an AI image shitpost, fuck you, fucking retarded nigger
>>563753972And do you have a game on it or have you been spending months/years not like, making game?
>>563752843>Wrong.pngMy game is ridiculously ambitious, and it just works. I have worked with programmers before, but they seem like drooling retards in comparison to Claude now.
>>563754078Seriously, I just use my own made C++ godot modules and gdscript. C# seems like a really retarded in between. If I need something to go FAST I'll make it in C++.
>>563754293>luddite blames AI again for everything then projects his anger outwards like the luddite he isas per usual
>>563754102>raylib is an engineThat's funny because It's written in pure C and is like 500 kb.
if anyone's looking for an artist to work on their game, I will have some time opening pretty soon.Free for the right kind of hobby game, otherwise still pretty reasonable.Tell me: 2D/3D (ok with either, more comfortable with 2D), genre, engine, scope (jam project or first game vs multiple years), any other details like other games you've made or style you're thinking of
>>563754537didn't realize the size of a file mattered whether or not it was an engine, colombo
>>563754634engines require GUI editors and don't force you to write your own scene managers, render loops and other basic functions that engines already have.
>>563752562I honestly don't know if it's just me or this place has been the worst it has ever been. I used to come here 4 years ago and it was bad, lots of namefags and schizos but people posted progress and got excited for DD at the very least.Checking the thread we had... 4 progress posts, all in the first 20 messages, then schizo shit allllllll the way down and not a single game in sight. DD is in two weeks and nobody talks about it. Did AI really break this place or did the weirdos just pushed everyone out?I wanna post my game here and talk about it, but seeing how things are going that sounds like a terrible idea.
>>563751939for me is like picrelI'm getting used to be making progress that I feel bad when I'm not devvingI'm about to start my fourth side project now
>>563754440>>>563754293 (You)>>luddite blames AI again for everything then projects his anger outwards like the luddite he is>as per usualplease kill yourself yourself
anyone else noticed how much AI loves steampunk? like you ask it to make something it's gonna try to make a steampunk version almost every time
>>563754786>picrel>>picrel>>>picrel>>>>picrel>>>>>picrelwhy are you fucking constantly lying, you don't have a game you niggeralso 3 capatchas per post is getting extreme, fuck gookmoot this site is in the trash
>>563754748don't care how little features it offers, it's a cut back engine library. technically it's just a library but their intentions and goal is very clearly driven towards games.
>>563754889>please kill yourself yourselfI will if you will, Josh.
>>563754778AI has little to do with it. The biggest change is in the Steam algorithm. Posting any random shovelware on Steam can no longer make you the richest monkey in your favela.
my game is a lot farther ahead than all of yours are and way more complex.
>>563755073by the same logic SDL and OpenGL are engines.Which by that point everything that isn't ASM driver code is an engine.It's a semantic argument.
>>563755241>zukjeet nigger trying to gaslight everyone that this current era isn't the shovelware era
>>563755383everything is an engine if it goes brrrr.check the dictionary i'm pretty sure I'm right
>>563755528Low-IQs focus on outliers.
>>563751939It's kind of like that but there's no behelit or god hand, you just got raped
>>563749240Incorrect.
>>563730943>fish: :o>turdworlder watching this: :o>me watching this: :l
>>563755705right, that's exactly what you do all the time
Progress: New idle and walk cycle in game. Switches to the old ones when out of combat. The new walk needs some adjusting, but It's good enough for now.
>>563752562Cause yesdevs got memed a couple years ago to join a discord that's now become almost private.New devs see this shitty thread and never join the community. So there is no influx of new blood.
>>563755969that's pretty cool. nice job on the animations and game feel.
>>563755632>mechanical and waterflow computations are now game enginesFeels good to actually study real CS and not pretend boolean operations to have emotions and soul.
>>563756013>got memed into joiningThey joined because these threads were held hostage by multiple dramaschizos
>>563755969Walking is a little slow for my tastes and maybe look at the Shoto walk cycle from 3S and then Cammy's walk cycle for the fast walking
>>563756161colombian science isn't real, cris. that's why you live in a shit hole.
>>563755969I like your work
>>563755969>that fuckhuge leg smearput a trigger warning on posts like this
>>563755040>you don't have a gameonly the first three can be considered games, I never used the word "game" thoeverbeit
>>563722985Kek
>>563756287https://www.youtube.com/watch?v=IxXaizglscw>He literally has infinite youtube educational content>He uses the internet to shitpost about racist memes instead of learning how computers works
>>563756454well yeah its because youre not an artist youre just a faggot looking for friends, which is why you fell for peer pressure tranny shit like making your personality revolves around the fact that you post the tranime girl with pink hairsimply put gamedev is not for you, youre a creativitycel and probably cant even visualise an apple in your head, ask AI what to do
>>563756772uh huh, that's why you have no games is it cris? how many side projects are you on? 10? 12? or have we cut that down to 3-4 and killed the rest? how many years have you been making these games, cris? 10 years? a whole decade and nothing to show for it? man that colombian science sure is doing you well.
>>563723831I like cheap dopamine. Have you ever had a real addiction?
You know the situation is bad when Cris is making more sense than you are.
>>563752562Cultivated a culture of bullying disguised as "unfiltered criticism". Turns out that's not very good for a creative community.
>>563757025The weak should fear the strong.
>>563756983I have more than 10 years on this hobby bro.>noooo, you need to have finished shit because gamedev is le epic lottery ticket to buy a house in miami beach and get a harem of cosplayersnigga, gamedev is a hobby.
>>563756916
>>563757143hobbies imply you have a job, cris.do you have a job or does the colombian science team donate their money to you so that you don't die?
>>563757230I have a pension.
>>563757230>hobbies imply you have a jobThis goes for every hobbycoper, not just Cris.
>>563757102You've made your bed, now you lie in it.
I'm sad now
What’s the recommended starting place for Godot now? I haven’t done any programming since learning Visual Basic in high school
I wonder if this anon made it yet
>>563755239>(You) (You)you have a mental disorder
30 fuckin' dollars for a doom boomer shooter with fancy drawings? even ultrakill is cheaper than this. people are insane. I mean it's a good thing of people are willing to pay that much but wowzers!
>>563757704>you have a mental disorderdon't you have tranny porn and gore to spam, Josh?
>>563756454oh it's you, aren't you a pedophile?
>>563757230Jobs are for losers that end up angry and bitter like you.
>>563757934go back to /r/antiwork and cry about capitalism some more, lazy commie retard
>>563757909>>you have a mental disorder>don't you have tranny porn and gore to spam, Josh?
My life was a lot better when I had a job even though I earn enough to get by from gamedev. I feel like I'm drowning and get rescued at the last moment by some sadistic lifeguard
>>563757751this shitslop was on ign and stuff, it had an enormous marketing campaign for it.
>joshua returns>tranny meltienoticing! sad!
>>563758107
>>563756224Too bad. So sad.Since when people on chan are so thin skinned that they run away from schizos?You post progress, some anons tell you to kys, others call u a nigger. Sometimes you get some great feedback. This was the communityNow the thread is dead and the discord is an hugbox.
>>563758383>get help or diewuh?
>>563758167sure but I still think a price point of $19.99 is going to sell way more copies and overall make more money for them. they better hope their game is good I imagine a lot of people will be waiting for proper reviews. I just think 30 dollarinos is a bit excessive for that content.
>>563757923I prefer mommies, thanks for the "fanart" thobeit
>>563758573you have been brainwashed by the gamercunt minded. there's no reason why that game shouldn't cost 30 bux ASSUMING the art is not ai slopped. gamercunts are systematically trying to devalue games and devs are cuxing out to that, don't let them get to you either.
>>563758672tranny pedophile CONFIRMED
>>563758519nta but I think the story is that rats/mice will drown within 10 minutes if put in a tube of water but if the scientist intervenes and saves them once and puts them back they'll tread water for hours in hopes of being saved again. not sure how it's relevant here but it is an interesting study if not cruel.
>>563758519It was a Harvard study, they'd put rats in a glass of water and after 15min the rat would just sink to the bottom and attempt to drown themselves, but as soon as they sank to the bottom they'd lift them out and dry them. Then they'd put them back a second time, after learning that they would be rescued they continued paddling for 60h instead of 15min.
>>563758774why did they put a fence around the auschwitz pool?
>>563758827>the rat would just sink to the bottom and attempt to drown themselvesthat's the more interesting part though, why wouldn't they study that?
>>563756454>thoeverbeit
Going to make my game SFW and free, but sell a NSFW patch in 10 usd on itch.io
>filter gamercunt, gabencunt, and zukjeetfeels good to be gangsta
>>563759038Well they did, the rat was hopeless and would just give up and resign himself to that fate. Once they introduced hope it continued to push until its body gave out
>>563758672Source?
>>563749716>>563750626Compare this shit to Policenauts and try again.
>>563759181
>>563759308what did you mean by this?
>>563759403>what did you mean by this?
>>563758573they could charge 30 dollars precisely because they tapped into that normie mindspace with big marketing
>Faggot rabbit bombun thread deleted on /v/Salvation at last.
>>563759457>>what did you mean by this?
>563759158this you sister?
>>563759558>>>what did you mean by this?
>>563759181>resign himselfof course they'd use a male rat. males are the expendable sex.
>>563758752we've seen her pussy on stream she's just an exhibitionist
>>563759698>we've seen her pussy on stream she's just an exhibitionist
>>563759493I feel like $20 is buy without thinking territory and $30 starts to enter "i'll wait for a review" territory. Marketing or not the game looks just okay.
QRD on the /agdg/ situation?
>>563741042Make your fps based around laying traps n tripwires. That would make it weird n standout.
>>563759858>QRD on the /agdg/ situation?
>>563759858gabencuntposting makes /agdg/ soys shiver in fear
the gabencvnt situation, we need to talk about it
Sometimes I wonder if it's more useful to be in a good state of mind when making your game. I've been designing a game like a comfy survival game but instead it's just really creepy and weird and everything is made to fill you with existential dread but I never stopped to ask why. Do I hate these people or am I just tired of being alone in my head?
Dev music for devs who ship gameshttps://www.youtube.com/watch?v=jqvcqe9KOW0
>the gabencvnt situation, whatever happened there
>>563760064don't starve is a comfy survival game with dread. lean into it
>>563759950What about it?
>>563760064>I've been designing a game like a comfy survival gameBy "designing" do you mean you don't even have a prototype? Did you at least create the project or is it still inside your head?
>>563760095https://www.youtube.com/watch?v=otCpCn0l4Wo
>>563760106whatever happened there?!
>>563760064how is your game different to https://store.steampowered.com/app/3495730/Lucid_Blocks/
>>563760234I have to start somewhere
>>563760213nothing? what happens to the 70% of the revenue minus $100?
>>563760095https://www.youtube.com/watch?v=o1xMMOOnmXM
>>563757678>it's been over a year since that postDamn. Not yet. I ended up dropping all my prototypes from last year.
>>563760293https://www.youtube.com/watch?v=PVlW3E3yMfM
>>563760364actually 50% of the revenue because 20% is taken by VAT and the 30% are added on top.and then half of that 50% is also eaten by taxes in your countriyegood luck gamedev, no algorithmic promotion for you btw
>>563760418But you're still maintaining that level of confidence, I hope? You're not hexing yourself with defeatism?
>>563757678I'm not that anon but I won the roll.
>>563760213incorrect>you receive: the chance that we may decide to ban you, permanently removing your game from Steam with zero chance to appeal, after you've spent years making your game
>>563760542I've never bought a game that wasn't on Steam or GOG.
>>563759242rebbford
>>563760356I don't lean that far into surrealism for the first part I'm making anyway. And it's not a first person block-game
>>563758573I mean it seems pretty expansive
>>563760689ZASED???
>>563760645>pay $100 + 30% of all your lifetime income so you can get retroactively jannied by valve because some feminists complained to visa and mastercardEven the fucking 4turd pass is a better deal than this.
>>563760689I've bought Minecraft before it was cool
>>563758462Anon the guy making that porn VN literally got doxxed in the thread. everybody realized it wasn’t worth the risk to post and left
>>563760542>50% is also eaten by taxes in your countriyeskill issue
>>563760559Yeah, of course. I grow stronger each and every day. I did have a short lapse of weakness where I started job hunting again, but I didn't want to settle for less than a senior engineering role, and with the way the market is and the gamedev gap in my resume, I didn't get very far. This only renewed my conviction though.
>>563760689>>563760815how is this relevant to the discussion of videogame marketplace cuts?
>>563760564I wasn't asking (You), but good job. I hope your next game does even better
>>563760964>I wasn't asking (You), but good job. I hope your next game does even better
>>563760958Think it through. If you can't figure it out, you need a simpler hobby
I just wanna make progress and stop fucking around
>>563760874First time I heard this. Every time this topic has come up since new year the excuse for abandoning the thread was>too many schizosAnd if someone has been doxed here, he can surely be doxed in the discord too. It's even more likely, since I dunno anyone who has multiple disc accounts
>>563759863i dont know how fun that would be consistently and bots work with it. i was planning to do old battlefield style classes. maybe a trapper class that could lay claymores/tripwires/c4/mines. or maybe air drops that can be called in that contain stuff like that.
>>563761168it's more likely that you're just a disingenous shill that's trying to dilute the discussion by bringing up barely relevant pointswouldn't want the devs to ever contemplate the cut now would you?
>>563761326Contemplate it, find it unacceptable, sell the game on your own website. You won't ever sell it to me, though.
>contemplate the cut>okay, it's industry standard>but it doesn't get you anything>it's on the best platform>no>yes>steamie! zukjeet!
>>563756081Thanks! I'm always having fun playtesting the combat. >>563756254Open stance walk animations always look a bit jank even when the pros do it, but I'll try to improve it at some point.Also there's no fast walk, but that animation just makes it look a bit faster. There's a dash button though so not a lot of walking unless you want to just look at the animations.>>563756380That frame led to the old idle so it doesn't match, which emphasizes the smear in a bad way. Smears are good however.
>30%>industry standardit's not even standard on valve's own platform, shill. you pay less the more you make and AAAs have backdoor deals to have it to the lowest
to whichever anon was predicting the eventual success of Banquet for Fools when it had 60 reviews in the first 3 months, aren't you bored of being smart and right all the time?
>>563761818I usually am
>>563761818It never gets old.
>>563759308>>563759403>>563759457>>563759558>>563759626kill yourself
>>563761818Feels good seeing that "good games market themselves" remains true.
Gonna work on a new enemy today and then go back to finish the UI.
>>563759775but you don't think like a normoid who buys what they're told to buy by the media
>>563762009>banquet for fools releases to 60 reviews>"lol it's obviously a shit game in an outdated genre, nobody was ever gonna play this anyway!">banquet for fools reaches 700 reviews>"see? good games always market themselves! bof was always a good game!"
I feel more and more depressed by the day
>>563762205Must suck to believe you weren't put here for a reason and it's all random
>>563762205>noo bad games can't become good nooo they must remain bad forever
>>563761818Yes I remember telling you faggots that Early Access got nerfed hard so it doesn't get any visibility nowadays and it will sell a lot more once they officially release it.It's the main reason behind half of AGDG's flops, they released their games as Early Access with no marketing budget to "test the waters" but that's not something that works anymore. You either commit to release or nothing.
why gabencunt hates friendslop devs?
>>563762249That's because you're sliding into the valley of despair. It just means you've finally spent enough time with gamedev to begin catching a tiny glimpse of its depths.
>>563762037tummy...
>>563762480>>563762523>slopper cope
>>563762480the reasons for things happening are too complex to be reliably predicted.if you could predict the trend of any stock correctly at least 60% of the time, you could be a millionaire in 2 years and a billionaire in 10 years.
>>563762549yeah this we gotta change up our gameplan. all the scamdevs wore out the good will of pc gamers2019 was the last time early access worked
>>563762821Skill issue.
>>563762771>calling banquet for fools slop just because it's successfulSuccess breeds jealousy.
Indie devs need to take Jugaad pill already and start raping and plundering the industry until there is nothing left. You want those chocolates don't you?
>>563762568>watching their Slay the Spire office matesWait, so Peak wasn't an organic indie game started by a small team...?
>>563762549Of course I generally don't like being wrong but I like being wrong about BfF.
>>563762887>low IQ slopper can't readforgot your ai slop bosci pic
>>563762874>>if you could predict the trend of any stock correctly at least 60% of the time, you could be a millionaire in 2 years and a billionaire in 10 years.
>>563762821When I was daytrading I was averaging 40% return for 5 years straight
>>563763036>projecting his inability to read on meCope harder retard
>finally got accepted to a festival>500 games accepted so visibility is lmaoAt least it was better than the debut festival who the fuck greenlight that
>>563763136you are indian who can't comprehend the english language
>>563763290No that's you
>>563763119ok, so I assume this was typed by your ivy league educated typist as dictated by you from atop a pile of naked supermodels on your diamond-hulled yacht?
>>563762581Yeah right.It just feels like I'm fundamentally doing everything wrong.I'm at minimum confidence, minimum skill
>>563763338>literal "no u"your concession has been officially accepted. you got gaped and raped
>>563763290>>563763338>>563763450good saars cant we all get bloody well along, fuck you
>>563763424>I'm fundamentally doing everything wrong.You pretty much are, however, there is no single "right" answer. Design is a game of tradeoffs, not right or wrong.
>>563762909>Indie devs need to take Jugaad pill already and start raping and plundering the industry until there is nothing left.what makes you think they aren't already doing that? or do you think all those simulator devs, vampire survivor clone devs, idle devs and friendslop devs are all making their dream projects?
>>563763450>he thinks that's what I wroteCase in point
>>563763583I disagree.There's 100% a "Right" way to program things, and whatever the hell it is, I'm not doing it. It's math, and math has zero bullshit tolerance.
>>563763339No I did this before dooming on my night shift blue collar job, it helped me get some perspective on what I really wanted to do with my life. When you work one month overtime and I make that much money in 2 days it does that, eventually the stonks got boring too.
Pirate Software here with 7 years of experience at Blizzard. Just make a game! I gotta go now, time for ferret rape time.
>>563760542The dev's % gets more miserable the more you look at it. When you think it's 70% it sounds nice. The truth is far from that.
crpgs are for gays like tim cain and sandy cthulhu
>>563763853piratesoft isnt a furry if he was he would have rolled a druid
>he's acting more upset now that BfF succeeded than when it floppedWe all know why. You never cared about the game. You only care about the delusional narrative spinning around in your own mind.
>>563763901nobody cares if some dude butt fucks other dudes, get over yourself
>>563763718If you think math has "zero bullshit tolerance", then you still haven't gazed far into the depths of the world of math either. Your understanding of math if just the basic baby shit they teach kids in school and not any real-world practical math.
>>563763965My ferret escaped, I am a furry and I fuck ferrets, don't get it twisted.
Around 100 games release on Steam alone EACH DAY.About 700 games in the week around your release.AAA release? Successful release AAA or indie, in your genre? BOOM you are done.Also, not only are you competing with other new releases, but the entire backlog of games on every system a player owns. :)Take all the "indie success stories" you can think of in the past 10 years and divide it by the number of devs in that time who have tried (again, 100 games a day, 3000 a month) and there's your historical likelihood of "making it."Steam cut, higher self-employment taxes, no benefits, no retirement, AND to top it all off: Your sales diminish over time, so even if you hit this "mediocrity lottery" you'll have to do it all over again in a couple years.>He thinks that indie gamedev can provide a sustainable primary income in 2026HahahahahaH O B B YOBBY
>>563764024um hello? leviticus 18:22? every man has to live with the haunting guilt of eternal damnation if they pursue sweet boy cheeks. it is wrong and thats where poopie comes from
>>563764293I look like this and say this>>563764342This didn't stop the romans.
claude upped the token limit and reset everyone are we back??
Name one jeet game ever
>>563764342how many Steam reviews does Leviticus have?
>>563763883>The truth is far from that.it's far worse than you could ever imagine
>>563764482its not taken yet so its free real estate
>>563764481Red Dead Redemption 2, sar
A video game about the award-winning American Rock band, The Dave Matthews Band.
>>563764768and the most famous jeet dev
>>563764840she was a double agent this whole time?
>>563764871kek
>>563764768No way, I played it and it was good.
>>563765019They likely just outsourced cheap labor for assets from India. I'm not even sure why it's on that wikipedia page.
Morality is holding you back.
>>563765121actually no, rockstar has an official dev studio in india
>>563765243That's fine, I enjoy a challenge.
>>563765243Is it tho?
Metroid.
>>563749275I can’t focus when drunk or even tipsy
feels good to actually know how to draw, unlike AI slop fags.
>>563764564It's not quite that bad if your budget is 100$ but yeah.His third(?) game which is a sequel to his first game did a lot better. First month profits resulted in a livable yearly wage in Finland.
>check video games made in israel>Raid: Shadow Legendssuddenly all their marketing reach makes sense
>>563765361>ran by an older white guyYeah this is 100% just an asset farm for cheap labor. Knowing R* they likely don't even see the actual game just the pieces they made. The white guy just whips those poor jeets around like slaves I bet.
>>563765572There's something weird going on in the bottom right
>>563764193The point is that math is "What IS."There isn't room for error in math.
>>563765731BASTERD BENCHOD I CURSE YOYR SISTERS ONLYFANS SAAAAR
>>563765892inconsistent booba and boota
>>563765731saar you are basterd racerist we do the needful and make all the game
>>563761818>>563762009It's nice to see them turn it around but I still think the character designs are fucking ugly and one of the main reasons it didn't do better on launch.>>563762549I didn't even remember it was in early access. Seems like a bad type of game to do EA with.>>563762867I think early access is still fine for the type of game that's highly replayable and updates just add to that replayability.
>>563765908BLOODY FUCK YOU BLOODY BLOODY I FUCK YOU BLOODY THANK YOU!
uhmmm how d-do y-you get g-good at character design?
>>563766184make the girls younger
>>563764970chinks see their true nature and still idolize jews
>>563766184Have you tried designing a lot of characters?
>>563766103if you can prove yourself as someone who drops updates frequently if you let a year slip with nothing people will feel betrayed and valve even added a timer since last patch lol
>>563765906nta but I have a math degree and you're embarrassing yourself son
>>563766603>nta but I have a degreei'm not any of those anons but this is actually embarrassing
>>563766103>I didn't even remember it was in early access. Seems like a bad type of game to do EA with.Indeed as the sages of old AGDG already debated.https://arch.b4k.dev/vg/thread/502440310/#502442108
>>563766103>I still think the character designs are fucking uglythe character designs for Planescape Torment were fucking ugly but it didn't stop it being the best RPG of all tiem
Going to make 8 IRL nations * 5 waifus, and then have 8 furry and non human anime girls nations.That way I'll cover most IRL races and shapes.And then have then have 5 ages as diferent evolutions.Basically a lot of character waifus to fugg.
>>5637666031 is 1. 2 is 2. It's basic
>>563766882That was fine for the year the game came out.
>>563766849does going in early access nerf your proper launch btw? it seems like even the "real" release promotion you get with the release is worse if you went ea compared to if you didn't do ea at all
>>563767205it was fine for some garbage racing game, not for the philosophical masterpiece that still hasn't been surpassed
>>563761818it deserves 10k reviews
early access is like name dropping windows xp
>>563767487PST deserves a remaster ngl
make a game about my cat you cowardshis name is Jake
>>563766882>>563767205early western 3d art was just pam anderson with different skin tones it was a better time
>>563767506sorry, on the gabencunt store, only slopshit like this gets anywhere close to 10k reviewshttps://store.steampowered.com/app/3036080/Shawarma_Legend/
>>563767671My dog was named Jake.It's been a year since he passed away and I'm still grieving. Had him since I was in 5th grade
>>563722689I'm a Tinder 7 and an Uber 8 and would happily date roller coaster girl, or RC Gal for short.
>>563767808Lighter on the estrogens bro
>>563765728>its reallol yeah that explains a lot of shit i thought it was a russian game
experimenting with fractals for an alternate dimension used for fast travel, hopefully I can get physics working in some form so you can be crushed by them shifting around
>>563765728Only one good game has ever come out of that country, and it's Armed and Delirious
>>563768560Niceu
>>563768560can we find some happy campers in this bitch
>>563767443Personally I say it does, because when your game is set to release from EA, it doesn't appear in the "upcoming new releases next month!" page which is what gave me a lot of wishlists and eyes on my project actually.I've seen people claim that "by the numbers, your game technically gets shown to more people if you do EA launch and then normal launch" but what those people fail to account for is "wishlist/purchase velocity". You might get slightly more views but they're spread out more, whereas with a single launch they're bundled together in a shorter timespan, so the algorithm boosts you harder.At the end of the day this might just be counting pennies though, because BfF still managed to sell well once it was released. Just have a good game, and don't do what some aggy devs did with releasing early access games with no plans to finish. Guns and Nun is a better project than Dungeon Watchers from that point of view.
>>563768618country? they're a glorified airport
Finally released a small game brosTook like 2 months of workhttps://store.steampowered.com/app/4506570/Witch_Dance/
>>563765906Math literally invented room for error, retard.
>>563762568peak earned steam millions of dollars because the devs were jealous they didn't get 10 bucks of chocolate in the mailsomeone give the psychologist that came up with that one another billion dollars
>>563769702>https://store.steampowered.com/app/4506570/Witch_Dance/How does this sloppa get 10+ reviews?
>>563769702I make games, I don't play them, because I am not a child.Buy an ad
>>563769734>the psychologist that came up with thatwhat if i told you it was the dark lord himself?
>>563762568lol they're just being joyous.
>>563765492kanna...
>>563769835>>https://store.steampowered.com/app/4506570/Witch_Dance/>How does this sloppa get 10+ reviews?
>>563762930lolit's all nepotism now buddy
>>563768560
Anyone know if Orchid is single and would be ok with an overweight out of work hobbydev?
is this a good design?
>>563764293https://vocaroo.com/1m4PsqkmNxNN
>>563771503midget shit, is this debo?
>>563762930It's AI generated fake news. The team behind PEAK had made several chocolate-tier games before, includinghttps://store.steampowered.com/app/508440/Totally_Accurate_Battle_Simulator/https://store.steampowered.com/app/674940/Stick_Fight_The_Game/https://store.steampowered.com/app/397950/Clustertruck/I can't find anything connecting them to the StS team though.
>>563771607who is debo? it's a first level boss
I wish I could get a programming team.
No one likes me. My progress posts are ignored.I stopped working on my game 3 months ago and just started wasting time.I'm starting again, but it'll likely never be complete because I don't have the discipline to work more than 2-4 hours.
>>563771856Isn't that what Claude is supposed to be?
>>563771908As if, yeah right.
>>563764293I'll do itYou'll see
>>5637715033 reviews max
>>563771861Amphetamines
>>563753897:: Hirdrih Technologic ::progress :: Working on tiles, most of these returning from Nortubel. Since tiles can be anything, I don't have to make a "level prop" scene anymore.
I hate the idea of asking for help here.
>>563773257Why not join a discord?Also, quit NLP spamming the thread with depression
i am going to make a buck bumble styled song to sell my stupid ass vib ribbon clone
>>563771861That's a lot
>>563771660>It's AI generated fake news.it wasn't. it was deliberate pr manufacturing by landfall. i suppose you may have not noticed, but it has become a very common tactic for big and experienced teams to larp as "le small indie devs str8 outta their bedrooms"the most infamous example of this is dave the diver but there's plenty of other games like that out there.
>>563772438explain? how can i improve
>>563714376Like what
>>563761818is this art AI generated?
>>563774745it's prerendered except for the characters and sprites for item drops
>>563774128incremental, upgrades after each run, run lasts a few minutes max., feet, skandinavianan butter mulching
>>563774745the last game they made looks like hot ass too big of a graphical jump
>>563765572looks like shit I could draw at age 8
>>563775019I think they developed Banquet for Fools way longer than they did Staglands
>>563775005what? i dont get it bro, why do you think thats a bad design
>>563775659lo-fi 2d platforming with anime girlsterrible assetschud made storypixelated - arts6 reviewsreleased 6 years agowagesepitaphdead end genes, no propagation
>>563775998this dude just data drained your ass
>it works
>it doesnt work
>>563769717Programming has no room for error.
>>563774123Really says a lot about this shithole industry
added character selection screen to the game and several classesRogueClericFighterMage RangerFor now they all just have 1 ability
>>563776662>>563771660lol what a surprise, it's another "heckin no name indie studio of 4 people max who just hit it big" yeah "indie" i'm so tired of this and the people who will scream "aaa is in shambles" only for them to go drop $50 in microtransactions kek
>>563772824any plans for a nortubel 2?
ai is the great equalizer dont you see?
I'm scamming my way to the top. The chocolates will be mine this year.
>>563777221I like rogue the most so far
>>563777140Programming has a shitton of room for error. Theoretically, your entire game can be made out of just a giant list of statements within a single file. Additional layers of abstraction on top of that simply make the code more manageable, understandable, maintainable, and scalable.
>it is the year 2085>eg dege finally realized making successful (profitable) bibeo gaem requires understanding what people want>the social bats of age de eage now know all too well they can never attain that level of unbelieveable claivoriance >agdege moves on to just jerking it to niche animes againall is well in the future
>>563777947>nooooooo don't you understand>it's all about what *I* want because the world revolves around *ME*
>>563778095>instant meltdownhow am I not not not surprised?
>>563777369This is the same technique the military used for apple but we aren't ready for that conversation
>>563761818noooo banquet of fools failed which proves even good games fail!! stop looking at the reviews!! it failed!!!
Friendly reminder that one of the primary symptoms of Narcissistic Personality Disorder is a complete lack of empathy, i.e. the inability to understand what other people want. Empathy is one of the most important traits for anyone who wants to succeed in any creative endeavor.
>>563778517You can't empathize with animals. You might think you can but you can't.
>>563777947>2085>cyber cris roams the plains of south america alone searching for refuge>his true home, AGDG lost in the hellstorm of WW3.. >most the yesdevs got drafted and sent off to die>he still doesnt have 1 game>a single tear rolls down his eletronic eyeflapper as he utters his last words..>chuddies i won..
>>563778517>just copy what people want>making money is the only important thing>me me me
>>563778618Skill issue.
>>563778637>2085 + 1 tinysecond>I win>everyone else lost>I jerk off> I smile>smile is good>one guy comes>he asks>good smile? (he asks)>I say>"good smile"
>>563776662I really like this picture, thanks for posting it.
>>563761818might be slightly off based on whether i selected the right areas on the chart but here are the numbers>Early Access>from 2024 to early 2026239 reviews>Full Release>from March 2026 to now:458 reviews>>563762549May as well rebrand an early access game and skip straight to full release. Useful in cases where my game might look like it's NGMI, it'll at least let me judge sentiment and then I come as a dev that really want's to make the game great beyond release, despite it really being a bare bones version.
>>563778517To some extent yes, but lately we get people who prioritize empathy over rationality and make the most retarded decisions known to history. People are equal... to the law, they are not actually equal themselves.
finally, my shitty game is looking like a game
>>563778095>>563778517>>563778747why is the jeetnig meltying? what happened this time? is it angry over the skg euro hearing?
>>563779349Looks good except for the buttons with the default godot font
>>563775998its not a platformer its a rpg lol, just say "i hate anime" instead of giving fake feedback dude
>>563778517Empathy doesn't get you chocolates from GabeEmpathy doesn't get you invited to Epstein IslandEmpathy doesn't get you fan art from the most esteemed Twitter artistsEmpathy doesn't get you invited to Thomas Brush podcast Empathy doesn't get you invited to the 'cordEmpathy doesn't get you video essays by SuperEyepatchWolfEmpathy doesn't get you invited to The Game Awards Empathy doesn't get you publishing deal with Devolver Digital, Kepler Interactive, Gearbox, or NewbloodIndie game development is Molochian. We're all about POWER and MONEY
>>563779729It does.
I am 100% glad my raylib training has now made me appreciate more godot engine and has turned me into a more productive godot dev.
>godot
>>563779729i dont want any of this except the chocolates desu
>>563779663I know, I bought some UI kit that looks pretty good and goes with the cards and wood, but by the time I had it picked and bought I had already used the default shit for everything and just left it. I'll call it a UI update when everything gets replaced with the things I want. Just a few more milestones until the mechanics aren't distracting me.
you have to be fucking retarded if you're still using godot. you can make your own engine using ai and it won't be shitty godot. STOP using fagdot NOW!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!!! YOU RETARD!!!!!!!!!!!!!!!!!!!!
>>563779889>productive>made 0 thingsyeah, you're real productive
>>563779701>fake feedbackyou guys will make up anything to bend reality
>>563780089>i have no idea what I'm doing but daddy ai will do it all for mewe know and your game will be shit
>>563747190Likely the reality of the situation. Make's me think that it simply looks like a quick to make game while in reality the under the hood stuff is slow to develop. If it's gonna take me that long I'd rather go make something else I'm more interested in.>>563757678Ahh I remember early 2025, 2 games dropped, one of which was a sunk cost game I worked on for years. This new game needs to do well enough, like $75k-$125k profit, otherwise I'm probably quitting gamedev or maybe one last small game.>>563760559>>563760957Large gap in my resume too. I'm cooked bro.
>>563780352HAHAHAHAHAHAHAHAHAAHA NO
>>563780472>Large gap in my resumejust say you were doing onlyfans. they can't judge you
>>563777369there's a lotta indie devs that hang out with each other at coworking spaces and game conventions, anonyou gotta get out there, everyone's weirdly connected sometimes
I'M TRYING to make an appartment decorating and dress up game and my colliision isnt working!
my brain feel a bit rotted, i need some random 3d models of like spawn platforms, tech looking shit like plasma rifles, i can't really come up with any search terms to get free packs of it
>>563712849Face artstyle reminds me of some game I watched gameplay of long ago, Mush, some sort of slow moving multiplayer game. Never played it though.>>563738895Much later than usual, you sleep in? Cake looks delicious.>owe 5 full daysYou slacking off too? Barely any development these last 30 days myself.
>>563780959Nice
Biblically accurate spiders.
>>563781038https://itch.io/game-assets/tag-3d/tag-science-fiction
>>563781374reddit
>>563715763Depends
>>563780959i fixed it the ground was rotating without the guy going with it hehe i have a silly girl brain
>>563778517man this thread really is the same posts over and over again
>>563780136>>563782406what's up with all the cunts making snide useless replies in here nowadays?
>>563779729sounds like you have no game
>>563782647One FACT can change the mind of countless high-IQs, but countless FACTS can't change the mind of a single low-IQ. A FACT is still a FACT regardless if it's the first or the fiftieth time I've posted it. Today, I VILL remind them.
>>563780472I'm surprised you managed to connect my posts together. Since 2025, I've prototyped bits of>Sci-fi Melvor Idle-like>Fantasy Melvor Idle-like, but class-based instead of skill-based>smooth voxel miner>3D SDV-like>Megabonk, but friendslop>several other clickers/incremental conceptsI still got lots of savings for now, and so I'm probably not putting as much pressure on myself as I probably should be to actually ship one of these.
NEVER share your ideas
>>563785341my ideas have gotten into like 4 famous agdg games i think about how my little seed grew into that dev's vineyard
>>563784543How did you do it so fast?
>>563785341Honestly we should find that anon
>>563785341Ideas are cheap.They literally don't matter if you can market your game properly.
>>563785341/agdg/ ideas:>What if we took game and made it worse in every way
Sometimes I feel bad for young men, I really do. My generation took everything from you and even women your age want nothing to do with you lol.I retired at 38, I suppose it's pretty hard for you to offer any kind of lifestyle as a "gamedev" living with your parents. Maybe you should give up entirely and just look for your own older Daddy ;)Anyhow, Unity or Godot for a 2D rpg hobby project?
>>563785341ideas that dont come to fruition probably have negative value
>>563758462I dunno, I myself got older and outgrew thinking a community that's 90% of the time trash, 10% of the time "kinda ok" is a good thing.I just come to these threads nowadays to watch monkeys throw shit at eachother honestly.
>>563785341original poster had all the years he could ever need to make OC out of it once he saw people liked the conceptyou were never going to do anything with your idea anywayshttps://www.youtube.com/watch?v=-t_OljBoGOI
>>563786113Oh, and I forgot about>touhou clone for a game jam>beyblade-inspired async pvp autobattlerIdk if I'd say that I'm fast. There are devs here much faster than me. I'm doing LD59 together with some friends tomorrow. The 72hr one can still be quite rough even with a team, but I know some devs here who can make decent submissions to the compo, which has a 48 hr deadline, must be solo, and you're not allowed reuse old assets.
>>563787373Yeah but how do you do it?I've always wanted to do game jams but it takes me forever
>>563787015that's how I feel about the entire internet
>>563787643Just practice. I failed to meet the deadline for my first handful of game jams too. Practice makes you better at scoping and building the game.
>>563787643you are talking to a LARPer anon
>>563758462nah it's malicious and cruel the reactions people get to their progress posts and especially game releases. The entire general is cheering on and hoping for failure whenever a game from here is released.
>>563787373That's just it. Friends.
>>563787015I like posting on 4chan, feels like you can actually say what you want.The discord has more yesdevs but i feel compelled ot be nicer than i want to be because i dont want shit coming back on me.
>>563788010I'm going to smoke some ribs tomorrow to take to my friend's house for our weekend-long game jam party. Very excited. :)
guys I just gotta say it...I seriously love this Hobby!
https://store.steampowered.com/app/3020350/Spearhead/?curator_clanid=37756818
>>563785341You may as well people to never share their games, because they WILL get decompiled and sold on the playstation and google play store. The second you post something to the internet it becomes public domain and people can and will cash in on it. The modern internet is about who can rape, scam, grift, lie and cheat the hardest, and those people will triumph.
>>563789081Why did you link this?
>>563788483You have friends who are capable of doing things you cannot and vice versa.I have nobody. No wonder my project takes forever
>>563780564>when the HR girl asks for the onlyfans to support me>>563784543>I'm surprised you managed to connect my posts together.Lol, coincidence.>all those prototypesMore than me, I suck at prototyping. And then I get stuck with indecisiveness during the development of the game despite having a good idea of what I need to do.>>563785341Trvke, I'd be seething if I was the anon who made the backrooms pasta.
>>563788865DAMN that's a based ass nigga
I now want to keep my idea of making godot addons so I can automate an action rpg avatar, so I can have a playable player in 10 minutes with a few clicks.
I am in such a good place with my development. I outdid and made up for the past 2 years within the span of 1 month.Things are intensely good.
>>563787373i still can't understand how they can dev so fast. even if i cut corners i just cannot see myself making a game in 72 hours that has>main menu>save/load>music/sfx>rebindable keys and other settings>all the other code for gameplay>the actual gameplay itself and 15+ minutes worth at that>all the art
>>563789598Not really. We're all ECE/CS graduates. I can do all of the gamedev tasks, but they're all code mains with little to no skill in the art-adjacent ones. You have to be able to do all of it at some level. What you need is to get better at scoping. I couldn't make a character action game in a short time either, especially not with custom animations. For stuff like my 3D prototypes that included characters, I just used an off-the-shelf mannequin and the animation libraries that I've previously linked for you (mixamo and quaterius).
>>563790310so you finally have gameplay?
>>563790540a few more optimizations and then I'll start to implement things like collision and voxel deformation.
I've stolen 4 ideas today from this thread alone heheThanks, babes *yoink* ;)
>>563790767
>>563790497For a 48-72 hour game jam, I would exclude >save/load>rebindable keysSettings + pause menu would just be volume controls and maybe a fullscreen toggle.If I'm by myself, I just do asset packs or programmer art. If I have an art or music guy, I'd still prototype with asset packs and then tell them to replace those as they finish their stuff.
>>563774267fix a comma
Time to spent a month finishing my character creator tool, and using godot own tools to automate process to more quickly make my shit on it.chuds, BTFO.
does anyone remember that ancient agdg game where you roll a cube aroundI sometimes wonder how his release went
>>563791948BoukenKyubuthe developer died fighting in ukraine.
chuds BTFO.
>>563790535Anon the problem right now is enemy behavior. I'm struggling with making this an ironclad statemachine
she's playing pragmata now
>>563791064but some of the game jams games feel too polished, i cant do that in such a short time
>>563792273damn that's crazy
Anyone making a game like this?
>>563785341If you need my idea to be successful then you can have it
>>563793037I feel like you still don't understand what a state machine is. Your bug from yesterday is the exact kind of shit that couldn't happen if you knew. I recommended you used a behavior tree from day one. It's industry standard for a good reason.
>>563793246Yeah. It just comes from lots of practice. Every time I look at a game jam winner's itch page, they have at least 20+ games that all look decently polished.
elf toes
>didnt beat air riders dk bonanza or pokopia yet>pragmata is coming out today>i just dont have the time to do research and beat gamesdo you guys struggle with this problem too?
how does playtesting work?What's stopping someone from decompiling my game and releasing it first? like...they just make it better and faster before i can release my iteration. seems like a pain to deal with it legally.and before you say no one will steal my shitty idea : 1. kill yourself and 2. just play with the hypothetical
https://www.youtube.com/watch?v=bv_bFVdExhw
You are not doing any "research" when you play AAA games. Play smaller games. Make smaller games.
Gamers don't actually know what they want. You need to control the options.
>>563794726I don't bother beating games. lately I just play my game and test other indie devs projects on occasion
>>563794901>they just make it better and faster before i canSkill issue.
>>563795023i think this is wrong and you can tell which devs dont play games at all
>>563794901>What's stopping someone from decompiling my game and releasing it first?nothing. it happens. some people are real assholes. with AI-reskinning I expect it to happen more often, but I haven't heard about that happening yet.
>>563794135https://pastebin.com/WW9fKkmeThis isn't a state machine?
I had a cute zoomette show heavy interest in me in the checkout lane, it was nice. No I didn't ask for her number, how could you tell?I need to make it from gamedev bros! I don't think all you guys understand but getting rich off my game/games would give me so much confidence. This would feel nice and it'd make a good conversation topic.
>>563795859oh nobody told you?too much money gives girls the ick
>You have lovely long eyelashes. what do you do for work?>*NEET Panic*
>>563795859>>563764293
Welp. That works now.I can take Friday off, yippee!
>>563795859
>>563795736On the surface, it's a hierarchical state machine, but when you add stupid little hidden states like `isAttacking` and `inCombo` and coroutines like attackRoutine, you lose all the predictability and stability that you want out of a state machine. Those should all be their own states. In your switch block starting at line 147, you should be setting every one of those variables you're setting to something, even if you think it's irrelevant. That's a part of maintaining predictability. Instead of writing this all out in your own hacky code, why not use a premade system? Have you tried this? https://docs.unity3d.com/Packages/com.unity.behavior@1.0/manual/index.html
>>563795137yeah, i know.>>563795404yeah, thats what i mean. i feel like there is no guardrail. only that its "illegal" kek. it just takes 1 to fuck up what couldve been a nice clean launch.im schizoposting, the chances are low and it wouldnt happen to me. but it makes me uneaasy about letting people playtest my dream game. other games i make i literally dngaf
proggy
NEW THREAD>>563797465>>563797465>>563797465
>>563797298lore?