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08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
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File: 1777373073702839.png (134 KB, 1845x1183)
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Previous thread: >>565788424
Featured game by thumbnail: Brogue

>Are mystery dungeon games allowed in this thread?
Generally yes, most mystery dungeon games(Shiren the Wanderer, Pokemon Mystery Dungeon, Etrian Mystery Dungeon, etc.) can be considered roguelikes
>Is Elin/Elona allowed?
Yes, they are roguelikes. Please do not post your Little Sister farms
>Is Dwarf Fortress allowed?
If it's adventure mode, yes. But adventure mode is boring. /tg/ has a general for fortress mode playthroughs but you can share here too!
>FAQ
https://l.idrix.fr/J7sOv
>What to Play
https://l.idrix.fr/eYNOh
>Individual Game Pastas
https://l.idrix.fr/wXd8t
>Roguelike Archive (Collection of pretty much every free roguelike there is)
https://archive.org/details/ArchiveRL.7z
>/rlg/'s "most popular" Cataclysm: DDA fork
https://github.com/cataclysmbnteam/Cataclysm-BN/releases


>RogueBasin News
1 May 2026 - LUZH v1.1 Itch released - https://psyclimb.itch.io/luzh
1 May 2026 - Wizard School Dropout Preview 15 "Everybody Wants to be Famous" released - https://weirdfellows.itch.io/wizard-school-dropout/
1 May 2026 - Dragonwake v20 "Launch 1.0" released - https://kalineh.github.io/dragonwake-pages/
30 Apr 2026 - XLarn 23.1.2 released - https://swinfjord-games.com/posts/xlarn-patch-23-1-2/
26 Apr 2026 - ZMAngband IV.26 released - https://jose-machete.itch.io/zmangband-med
22 Apr 2026 - Tales of Kathay v0.16.0 Closed Alpha released - https://jouwee.itch.io/tales-of-kathay
15 Apr 2026 - ROGUE-FP v3.11 released - https://store.steampowered.com/app/2343160/ROGUEFP/

>/rlg/'s shared DCSS online account
User: rlgrobin
Password: ownfault (or "robin" on Xtahua)

Roguelike Servers
https://angband.live/ (Angband and variants)
>>
>>565850403
I knew I should have checked the thread, ah well, let's hope this one lasts longer.
>>
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>>565850403
For some reason there has been an increse in activity in /vg/ compared to february and march this year, it will be a bit harder for /rlg/ to stay alive like this.
>>
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>>565850403
>LUZH is a traditional roguelike stripped down to its bare bones — no loot, no leveling, no procedural maps. Two characters. Fixed skills. A grid. And enemies that will kill you.
Huh, wonder if it's any good.
>>
I wonder what happened to that anon who was developing a roguelike. I remember his game had spear traps that thrusted in and out and you had to avoid them, for some reason it's the one thing that stuck with me.
>>
>>565861784
I'm still working on it.
There were a large detour from the original vision and I had to massive rewrites for it.

>Proper proc gen to support quests
>you play as a party of 4
>class system (goal is to encourage class mixing; i.e. proper fighter/mage and not just having a dedicated 3rd class called magus)
>arpg item randomisation

Since you mentioned the spear traps, I'm actually quite split on it returning, since it's cute when you control 1 character but in a tight corridor of 4 characters it's a massive pain (which might be the goal, who knows, but it's not a priority)
>>
>>565855593
the karmic price of rejecting Prophet Terry is steep
>>
I'm not sure I like the change to CDDA where you can't toggle skill gain anymore. On the one hand it makes gameplay a bit more seamless, but on the other hand there was some skill expression to understanding when to turn off certain combat skills
>>
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>>565869323
>I'm not sure I like ... CDDA .. anymore
Many such cases!
>>
bump
>>
>>565850403
>Caves of Qud
So if 2-armed multiweapon fighting is worse than single weapon fighting, even when using a long/short blade combo, just how wide of a gap in power are we talking about?
>>
>>565865134
RIP King Terry, may he be riding elephants with God in heaven
>>
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I figured out how to beat Horror Giant with a melee build.
>>
>>565874601
Single Weapon Fighting at max rank gives you 2 attacks with your main hand every time you bump into the enemy. Multiweapon Fighting gives you 100% chance for your main hand attack and a 65% chance for each offhand to attack. That's 1.65 average attacks with 2 hands, 2.30 attacks with 3 hands, 2.95 attacks with 4 hands, etc.

Single Weapon Fighting also gives you 1 penetration guaranteed on every attack. Basically you get to roll damage guaranteed on every attack, even if the enemy's armor is too high.
>>
>>565878492
Fair points. Is it worth having a shield, or should I go all in with a two-hander?
>>
>>565880339
>Is it worth having a shield, or should I go all in with a two-hander?
Do what your heart tells youto do. Ideally you probably want Giant Hands and do both. I dunno if all characters have access to that or not though.
>>
Roguè
>>
>>565883065
Maybe I'll pick up a second set of arms at some point, use a two-hander, a shield, and a dagger so I can swing my big fuckoff stick, block shit and shield wall, and still rejoinder and/or flurry by blowing every single skill point ever on this shit
>>
What's the best version of Rogue to play?
>>
>>565885039
There is a back slot item specifically meant to give you extra hands so even True Kin can do it.
>>
Are wings fun or so busted it ruins the game in Qud?
>>
>>565890673
They're kinda busted but only on the surface. They don't work underground.
>>
>>565855593
More gacha shitters
>>
>>565892071
Wings or Electrical Generation at game start?
>>
>>565885253
I'm fond of the Amiga version for the lovely tile set, but there's a port of all the DOS and Unix versions out there
>>
>>565892780
https://www.qudzoo.com/advice/mutations
>>
>>565892780
Wings are great to breeze through the early game
You just need some levels for perfect flight and the world is your oyster
>>
Any roguelikes with prose/writing as good as Qud's? I find the descriptions of things very pleasant to read and super immersive in Qud.
>>
>>565900986
Infra Arcana
>>
Imagine how boring nethack would be with saves
>>
Man, Golgotha was so much simpler than I thought it was going to be
>>
>>565908743
saves take the thrill out of it
>>
huh
>>
>>565900986
I hope this post was sarcastic. It's so difficult to tell with all the blatant Qud shilling going on recently for the past few months.
>>
>>565927351
It was not bait/sarcasm. What about Qud's writing do you not like?
>>
>Qud
>pick Herman as my "pet"
>have him tag along with me for a little bit
>get worried about losing him
>park him at Joppa forever
How easy is it to lose followers in CoQ? I'm getting paranoid about my normal human friend becoming lost in the caves or being left behind if I use a recoiler.
>>
>>565939479
I think when they die, they're dead.
>>
>>565941000
Sure but like, what if they walk around a corner and get lost (not dead)? What if I get really fast and start traveling at mach fuck, leaving them in my dust? Will they always just appear on my screen when I move to a new area/floor as long as they're alive?
>>
>>565942505
They'll try to zone transition with you but frankly they always get themselves killed eventually if you're bringing them into combat areas. Follower builds should treat their followers as expendable.
>>
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>>565943892
>tfw I just wanted a CoQ fren
I'm sure Herman could probably mutate, if I dominate him. Maybe I could leverage his hivem- one human mind into becoming a mental blaster without threat of glimmer while I hack and slash shit
>>
>>565944450
Yeah you can take over your followers too, or even play as the follower yourself. My biggest gripe with pets is that they have combat stats, so you can pay money for extra power at the start of the game, which is very contrary to the game's roguelike roots.
>>
Quasimorph is pretty fun sometimes.
> Two damage boosting perks that just require you to empty your weapon to trigger.
>Clone has two extra projectiles per shot, and one action reloads.
Equip a machine gun, use the pact that gives unlimited ammo, and you get to be a Hollywood action hero for six turns.
I.also didn't realize that the grenade launcher tracks individual grenade types after they've been loaded, which is pretty cool.
>>
I don't like the Mercury quasis. I lost my most experienced merc on my first mission there to a death ray lunatic baron.
Also Im just done clearing the mission for the Xiomara questline, there was a metric shit ton of enemies, is this what the late game looks like or does it get even worse? I don't even want to think about how long it will take to loot everything on my way back
>>
Just noticed Qud has workshop support these days. Any essential mods I should look into?
>>
>>565885253
Vanilla Rogue? I'd consult RogueBasin.
>>
>>565944450
Don't trust how that guy looks, too black.
>>
>>565960440
Just don't relax and you'll be fine
>>
>>565951132
The story missions are absolutely on the heavy side, but not that far off from late game.
I often don't bother looting anything other than implants, food and ammo after filling the pod and shuttle.
>>
>>565877661
Nice work, anon.
>>
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I like Mercury
wonder if they'll end up adding more interactable Quasi factions
>>
Good night, /rlg/
>>
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https://www.youtube.com/watch?v=-13LUfagQhY
>>
>>565931048
Post some so we can laugh at it.
Like a thesaurus took HRT.
>>
Bump
>>
>>565975910
i wish every roguelike had cute catgirl companions in spats
>>
>>565951132
Why trigger the baron if you're not ready to baron hunt?
>>
so I want some opinion on party members leveling up
>A: you control everything
>B: they do their own things but tell you ahead of time what they are gonna level up
B sounds more roguelike but it does penalize party members acquired later (unless you get to customize them too, but that sort of homogenize every character to just a level 1 shell)
>>
>>566006407
How do I know I'm ready if I never seen one before? I was ok with the Venusians and there's only one way to find out anyway
>>
>>566009304
I would prefer A, personally
>>
>>566009447
Could have used a chump that wouldn't hurt to lose first.
>>
don't call her tenma maemi, call her by her true name
tenga mommy
>>
>>566011056
nigga still simping for a man hiding behind a voice changer and an uncompressed PNG
>>
>>566011131
wdywa
>>
>>566010784
It was one of the merc I started with so it feels bad but it doesn't really matter desu, I have everyone and half of them fully trained but I never use them
It was the girl with the +loot chance and I don't have a backup chip though... My loot...
>>
>>566011056
Tenma can be funny but she can also be a complete cunt, I struggle to watch her full streams.
>>
who hype for rift wizard 3?
>>
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I haven't even made it past floor 10 on rwiz1
>>
>>566021882
1 just isnt a good game, too slow, lack of interesting synergies, lots of missed potential
2 is everything 1 wanted to be, pretty much the perfect game except for some badly needed QoL improvments
3 hopefully continues this progression
>>
>trying to reach Golgotha at lvl 11
>keep getting lost between grit gate and Golgotha
>finally get one tile away before becoming lost
>get raped by goatmen
That run was fated to die, I started the game with that handy disease book in my inventory
>>
Hey everyone, I was in one of the generals a few months back and posted my game Twilight of Bronze, we just released on Steam a little over a week ago, still free on Itch if you want to give it a play test, theres also a disc if you want to discuss the game there

https://roguebasin.com/index.php/Twilight_of_Bronze
>>
>>566027719
I tried it, it was AI slop to the fullest degree
>>
What are some roguelikes to cheer me up
I tried Infra Arcana but it just depresses me more
>>
>>566027719
>>566030506
At that time you hadn't even bothered to check that all the mechanics in your AI-generated guide were actually in the game.
>>
>>566027719
Seems like my kind of game, will definitely try it later
>>
>>566030506
>>566030856
It’s definitely a work in progress, I’m not ashamed of using AI, I’ve still put many hours into working on it, the guide might not be up to date because things have changed, when I get home today I’m planning on fleshing it out more, the past few days have been bug fixes and other small additions

>>566031047
Awesome! It’s free on Itch if you want to demo it out, if you want to discuss it, give ideas or share bugs that need to be sorted, our discord is open to everyone
>>
>>566030770
Problem with roguelikes is that you get a good run and you get excited but then you die and you become even sadder than you were at the start.
>>
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huh, this seems new, i havent noticed that before. car doors now have windows, and they apparently can be broken. wonder how that impacts stuff
>>
>>566036879
...and wait, when did car doors have any sort of capacity? i mean i guess that makes sense because they have those little slots to store some shit, but was that always a thing or just recent?
>>
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No Odyssey inspired roguelikes? It even has all the standard monsters like Scylla, Siren and flushed toilet demon
>>
>>566037726
My game has Mycenaean greece, but its largely non-fiction with a rogue style temple-rite dungeon you have to clear, it has mythical enemies at the half way point, but its played off as mostly hallucinogenic.

I might make a fiction option later on though.
>>
>>566037013
They do have a tiny bit of storage on 0.H at least. Like 2.5L though.
>>
>>566022642
The disease book typical isn't that valuable early on as by the time you need it you can just visit the NPC who is guaranteed to sell it
>>
>>566038807
somehow I've just never noticed. guess you can store...a handgun i guess? I wonder if you can access it from outside of the car.
also I had totally forgotten you can peek through curtains without opening them. that would of been really helpful
>>
>>566037726
I still can't believe they're actually going with those designs
>>
>>566048409
it makes me think of that "the mummy" fuck up where they accidentally released a trailer without the correct audio, only the terrible yelling track left in. like, maybe some intern forgot to send the right file and this is pre-cgi
>>
A roguelike but it's fun and you enjoy playing it and after you do finish you feel happier than when you started.
>>
>>566056695
Literally antithetical to the genre
>>
>>566056695
hello, yes, fbi, this post right here
>>
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ive started a new game and it appears to somehow be...half debug mode or something? why is it showing me these stats? when i check my character sheet, theres no debug traits activated, and i havent used the debug menu.
>>
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>>566065145
started ANOTHER new game and its still giving me debug info. new world, chose "play now".
>>
>>566065145
>>566065517
Redownload the entire game
>>
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What does this do? Just make them not fight pirates/quasis/civres or something more?
>>
>>566067029
closing/restarting and starting a new game fixed it. i think what happened was i did a "play now" and it chose the only world without a character, a world called "debug", which makes you start with debug traits. then when i left it and started a new world, whatever flag that gets tripped stayed tripped on every new world i entered afterwards, despite not showing any debug traits.
>>
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what
>>
>>566078196
wear a gas mask and you'll be fine
>>
>>566078196
That's how machineguns sound in Cara. Yeah I don't know why they make that sound, ask Kevin.
>>
>>566067582
I think you get friendlies on associated mission start, on top of spawned QMs being friendly
something about getting access to their tech tree too, but haven't tried yet because you have to eliminate one of their top guys which could be months of travel time away if you don't have Bram engine
>>
Good night, /rlg/
>>
>>566067894
Huh, weird
>>
>>566078196
I wonder if DDA has any fart mods
>>
>>566090403
Depends. If it's funny or silly, that's against Kevin's rules, but if it's your creepy fetish then you're 100% allowed to put that into the game.
>>
>>566086978
*kisses you*
>>
>>566090954
Yeah that seems about right
>>
Stupi dstupid last floor of this Ancom story mission wow I hate it
I was forced to do it or I have to go to Jupiter to get research stations..
>>
this "light retrieval" quest sucks, i was drilling into a wall because there is no open path and i immediatly ate a rocket to the face, then got set on fire by napalm on the air or something. and finally fell into a pit trying to run away
>>
>>566103557
Apparently the bot that fired it also killed himself with the explosion, kek.
If i died from the fall i would have unapologetically savescummed btw
>>
bump
>>
Achtung
>>
>>566103557
Barely managed to survive huh
>>
>>566022642
Golgotha is a deathtrap if you're going for the lv12 challenge, the reward isn't worth getting stunlocked by poison jells.
Also TOU is your best friend and the only way to survive the goats' undodgeable armor ignoring grenades
Don't forget to always rest to full whenever possible and armor up as much as you can
>>
Anything like DF Adventure Mode, but with shit to actually do? I really like the granular limb-based combat, but it's really lacking in goals beyond "genocide" or "make a cool guy for your fort to maybe recruit/fight"
>>
>>566133184
qud?
>>
New to frogcomposband
What are the panic buttons for if you punch above your weight? This is like the third game in a row where I got mauled by that bear and couldn't recall in time
>>
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New character.
>>
>>566133261
Yeah it's called not o-tabbing into everything
>>
>>566133184
i dunno what limb based combat means exactly but Stoneshard maybe? It monitors the status of sections of the body like limbs and a character gets a debilitating injury when you severely damage a part.
>>
>>566133261
Teleport/Phase/Teleport Other + scroll of recall
>>
>>566133184
>"make a cool guy for your fort to maybe recruit/fight"
I've actually never done that now that I think about it. Would be cool to have a previous adventurer in your fort.
>>
Time for a nap, I'm a rogue who loves to snooze



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